[Game] AnimeBase Mafia Players Game!!! #29

Houtarou

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The Alpha And The Omega
The remaining four-player quickly split into the curious about the culprit and the detective wannabes, with the former lost any hope to find the remaining culprits while the latter discussing what they can do to find the bad guys.

"Well, there are like four of us. So this would not be easy to pinpoint the culprit," Ryu Kishi the suspect said while on the other hand Aether glaring at Ryu Kishi ready to eliminate his competition or the foul play, the person standing at on the right corner of the room looked at both. It's the room where the culprit is. Without hesitation, as they would know, they needed to make the right decision or else it'll be all for naught, and then evil will rule them. Right now it was the environment that was favorable to the culprits. Out of all the suspects, one player was catching the most attention.

Aether sighed, and asked with his usual upright demeanor, "What do you think PK?"

PK looked clearly frustrated as he moved his lips, saying "This is a twisted web, and we are not finished untangling it, not yet."

While he said that it was not certainly the case for him, very soon his big plan will be finished. It was nothing more than a big performance for him where he able to pull off the perfect crime. No one around him didn’t even understand that what he was doing was a crime.

When they were done with their interrogation, they all decided to eliminate Ryu Kishi the last suspect. Just as when they eliminated him, Aether and Tigerr reached a sound to their eardrums that did not fit the scene.

In that room of AB community, The Alpha And The Omega emerges as victor from the ashes, as his eye caught the glimpse of two completely shocked players and he smirked, the smile more malicious than before. "That's right! I am the SK! and what can you do kill me right here? ? Kill me right here? Hear this I am not only the SK but I am also the strongest here. I can't be killed." Then PK walks toward the remaining players. "I've become the symbol and now will maintain the order of this place."

@Ryu Kishi [Tigerrr in the woods] has been lynched
You're Tigerrr
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[Passive - Avoid Attention] - Tigerr is not a very big fan of attracting attention in mafia games. But whenever there was some indication that someone was going to strike up a conversation with her. If she receives more than 40% of the votes at any time during a day phase, she'll be forced to deliberately attract attention making her abstain from performing any action for following night phase.

[Passive - Sneaky] - The first ability performed on you excluding both types of kills will be redirected to the player 3 slots above or below you in the player list.

[Active - Learn] - Tigerr likes to learn from other players to improve her mafia game, new methods, and the majority of the knowledge of mafia that she can receive from good players. As such, during the Night Phase, she may target a player and learn one of their ability at random and gain a one-shot version of it. However, she will not learn the effect of those abilities. [3-shots]

[Active - Defense] -
Tigerr can choose a player adjacent to her, and Defend them as well as herself. All actions targeting her and her target will be negated, excluding super-kills. She may not use any other ability for that cycle. [2-shots]

[Active - .....] -
During the day, Tigerr may target a player. They will have a +1 vote added to them. If they target tigerr with a negative action during that time, they will be vote-silenced as well as have their action redirected at random. [1-shot]

Wincon -
Eliminate all threats to Town
_______________________________________________________________________________________

Serial Killer Has Eliminated His Competition.
You are SoulKiller(SK)!
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[Passive - Poetical] - Soukiller is fond of poetic way of talking sometimes while playing, he always speaks in the same manner to friends and foes. Every day, he must seamlessly work a poetry quote in at least one of his posts. He will gain a +1 to his Voting Power for that phase if he follows through, and nobody takes notice of it. Failure to comply will have him mod-blocked the following night.

[Passive - Experienced Player] - Soulkiller is among the most experienced Mafia player on AnimeBase. He's immune to regular kills. If targeted by a super kill this ability will be consumed.

[Passive - Respected] - SoulKiller is immune to investigations. He will appear as [Innocent] on alignment checks, while role-cops will fail on him.

[Passive - The Alpha And The Omega] - Dwell within him the darkness of wanting to kill innocent players. He starts the game with 10% maliciousness. Each time an innocent player targets another one with a negative action or vote against them by the end of the day phase, it will go up by 2%. If an innocent player is killed by another one, it will go up by 10%. If an innocent player is lynched, it will go up by 7%. If an innocent player targets another one with positive action, it will go down by 2%. If an evil player dies, it will go down by 7%. If he takes part in an innocent player's lynch, it will go up by 10%, if he takes part two innocent player lynches in a row it will go up by 15%. After three lynches in a row, it will go up by 20%, and so on. A failed lynch doesn't affect his progress. The more it is filled, the stronger you get. The meter will be updated at the end of each phase.
--- [25 Percent] - At night, Soulkiller may target a player and kill them.
--- [40 Percent] - Soulkiller becomes undetectable when performing his kill.
--- [55 Percent] - SK kill will become immune to block.
--- [75 Percent] - His kill will be upgraded to a super-kill.
--- [85 Percent] - He will survive a lynch but his percent meter will go down by 50%, and he will be role-crushed the following cycle.
--- [100 Percent] - SoulKiller becomes immune to all negative actions. Even a Super-Kill doesn't consume his immunity.

[Active - Let me see if it's balanced] - SK may visit someone and see their role if it balanced or not. He'll learn their full role. [1-shot]

[Active - Mafia Mod] -
SK is one of the Mafia mod of the AB community and can edit anyone posts as such during any phase, Soulkiller may exchange his position on the players-list to another player. Abilities targeting him will target the player he switched his place with or vice versa. [2 Cycle Cooldown]

[Active - You've done it now!] -
Soulkiller gets a report on anyone that failed to meet the posting requirement at any given time, he will learn their flavor name. Once during the game, he may mod-kill someone that failed to meet posting requirement, even if it was their first offense or the host had a sub lined up.

[Active - Ruthless] - Upon wanting other players to listen to him, Soulkiller instantly uses his well-crafted arguments to convince others to do what he wants. SoulKiller can use it to block a target of his. [2-shots]

[Active - SK Army] -
Back in days lot of a number of players without a single shred of hesitation due to his status as one of the greatest players followed him. At night, he may target a player and invite them to join his army. If they accept, they will gain a private chat and may communicate the following cycle. He will control their actions during that cycle.

[Active - Conquering] - SK is a player who is not content with conquering the Mafia section alone, and had decided to occasionally challenge the forum as well. SK can challenge a player during the day. After a challenge is issued, the rest of the Town can only vote for those two players. The challenge must be issued before the first half of the day phase. It will not work during Mylo/Lylo. [1-shot]

Wincon -
Kill All
_______________________________________________________________________________________

@-PK- And @Thestatusquo has won the game! Congratulations.
_______________________________________________________________________________________

Town [ @TheLukundo @Rej @Alice in Noodleland @Michelle @Tigerrr in the woods @Elmage G Ace @Imperfection @Toujo @XTMF @Ansatsuken @Sagebee @Ryu Kishi @TheAncientCenturion @beeboat @Naomi_Rose @Gomes ]

Mafia [ @SoulKiller @Poison @Aether9 @AngelusSama ]
_______________________________________________________________________________________

The game ends here. I give my sincere thanks to all of you and I hope you all enjoyed my AnimeBase Mafia game! I apologize in advance if there was a mistake in my part, criticism is welcomed and feel free to voice all of your concerns regarding setup or me as a host.

While you guys at please feel free to pick your MVP for the game by voting them.​
 

Elmage G Ace

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Good game guys! @-PK- is obviously the MVP, I think most would agree. I think the game went rather well, just a little banter here and there... town was all over the place though

Nice game @Houtarou and thanks for making the Elmage role OP >_> even though it wasn't used very well imo ^_^

PS: Please mafia guys, at least allow me to get to DP2 or DP3, stop killing me xD
 

Poison

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[Active - SK Army] - Back in days lot of a number of players without a single shred of hesitation due to his status as one of the greatest players followed him. At night, he may target a player and invite them to join his army. If they accept, they will gain a private chat and may communicate the following cycle. He will control their actions during that cycle.

That's whyyyyyy!!!!!!!


SMH smh smh.
 
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Houtarou

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Here is the setup,

Town

Corazon/Starboy:
You are Corazon!
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[Passive - Entreat] - Corazon likes to give advice and elucidate them until they understand. If he quotes a player 10 times in an argument and has the last word, his vote count will be 2 against them in that phase having won the argument. Their votes will count as 0 against him. Also player must have quoted him 10 times as well the argument, as such dividing a post into several quotes doesn't count as multiple.

[Passive - We respect rules, not host] - As we speak. Everyone knows that Corazon respect rules more than he respects the host. As such, votes against him do not wear off at the end of a day phase if he lost the argument in [Entreat].

[Active - Master Vigilante] - Corazon is master when it's come to use vigilante role, he is highly skilled with that role. There just one problem he doesn't show his vig skills unless there already non-town lynch.
---[Now give me the gun] - Having taken part in the first non-town lynch he has grown the seed of confidence. Now you may choose a player each night to kill. While using this ability you will appear guilty in results.
---[I'll just avoid it] - Having taken part in second non-town lynch his confidence has grown bigger. He'll avoid the first regular kill passively. However, he'll be blocked for the following night
---[Now let me get this straight] - secret...

[Active - Gambling] - Cora may target a player and invite them for a gambling round. His target may refuse, however, they will be a vote-silenced 'cause shame. If he wins, Corazon may target his opponent from the abilities below. If he loses, he may pay up his vote for a cycle or flee. If he flees, he will lose this ability permanently while his opponent will be immune to any action performed by him for a cycle. [1-cycle cooldown]
--- [Roleblock] -
You can role-block your target for the cycle. [2-shots]
--- [Vote-silenced] -
You can Vote-silence your target for the cycle.
--- [Flavor] - You can learn your target Flavor. [1-shot]
--- [Role-Crush] -
You role-crush your target for a cycle. [1-shot]
--- [Heal] -
You may choose to defend your target. Protect them from a regular kill. [1-shot]

Wincon - Eliminate all threats to Town
Poison Chan:
You are Poison Chan!
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[Passive - Pestering] - Poison refuses to listen to others when her instinct tells her otherwise. She's immune to role-blocks and redirections.

[Passive - Loved] - Poison has been liked by her friends due to her outgoing friendly personality. As a result, she will cause the next day phase to be skipped if she were to ever killed during Night Phase.

[Passive - You're too cautious] - When people are forced from two sides, their ability to judge falls considerably, and it's no different for Poison. She always considers all other possibilities and takes quite some time before enforcing her judgment. As a result, her vote only counts if she's the last person voting for her scum read.

[Active - Chocolate] - You start the game with 6 chocolates that you can use for various stuff. Once per cycle, you may give chocolate to any player to bribe them to do your bidding. You're not allowed to use the same ability for two consecutive cycles
---[2 Chocolates] - You can investigate a player at Night to discern their alignment. You will receive results in the form of [Innocent] or [Guilty]. [1-shot]
---[2 Chocolates] -
Can target a player to stop all other Night actions from affecting them in any way. This includes investigative actions as well.
---[2 Chocolates] - Target a player at night and learn who, if anybody, targeted that player the same night.
---[2 Chocolates] - Change the target of the chosen player to a different player.
---[4 Chocolates] - Identity of people that visited your target.
---[6 Chocolates] - Investigate the complete Role of your target.

[Active - Whisper] - Once per cycle, she may use this to communicate with a player of her choice. She will send a private message to them through the host. The recipient of the message can send you one back.

[Active - Extra Shot] - At any point in the cycle you may target a player and give them an extra shot of one of their abilities. [2-shots]

[Active - Always there for her friends] -
Poison is there for her friend when they need her Considering this, at any point in a cycle, you may choose to stop all anti-town abilities for 1 phase. The price to pay will be your own life.

Wincon - Eliminate all threats to Town
Michelle:
You are Michelle!
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[Passive - Respect by Everyone] - Michelle is a central figure in the AB mafia community, she is respected by lots of people. As such, her vote will count as two.

[Active - I trust you] - Michelle may target a player to give them a temporary Strong modifier, preventing interference with their actions. [1-Cycle Cooldown]

[Active - Mafia Mod]
- You're a mod, therefore, you have the authority to change game rules. Once in the game, you may push the day phase into an extra 24 hours. [1-shot]
--- [Switch] - As a mod of AB mafia community she can edit anyone posts as such during any phase, Michelle may switch her position on the players-list to another player. Abilities targeting her will target the player she switched her place with or vice versa. [1-shot]

[Active - I won't let them] -
You're not afraid to confront someone when they try to ill portrait your town reads. Each night, you may target a player to protect them from 'all actions' excluding super kill. This includes investigative actions as well. You can use this ability on yourself once.

Wincon - Eliminate all threats to Town
Alice:
You are Alice!
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[Passive - Guilty] - Despite being a town, Alice shows up as [Guilty] on alignment checks. due to her scummy gameplay as a town.

[Active - Supportive] - As she’s being supportive of her friends, she increases the defenses of the target. During the night, Alice may choose a player and boost their defenses. As a result, she will protect them from a regular kill.

[Active - Otto] - Alice can have her beloved dog track a player, and she will learn who targeted them that night. [3-shots]

[Active - Cheer up] -
Alice likes to encourage others. She can't refuse someone if they asked for help. Considering this, Alice may target a player in any cycle and allow them to use their abilities twice the following night. [2-shots]

[Active - No fighting....] -
Alice hates needless violence. As a result, she may choose two players and attempt to hold them back from each other. If both players are innocent players, their votes will not count against each other during that day and any negative abilities they use on each other, during that cycle, will fail. [2-shots]

Wincon - Eliminate all threats to Town
Novaselinenever:
You are Novasenlinenever!
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[Passive - Best Duo] - Nova and Naomi are known for their partnership in the Mafia games. Due to this, you know the identity of Naomi rose and shares a Mason Chat with her.

[Passive - Nitpicker] - Nova's ability to catch the most minor details and predict the incoming actions as precisely as possible makes him dangerous. He will permanently develop an immunity against the first player targeting him with negative action.

[Passive - Esteemed] - Nova is one of the most respectable figure in the mafia communities as well his great influence in mafia games, most people, put him in high regard. Enough said your vote can't be tampered with. I.e. It can't be silenced, stolen, or redirected to someone else.

[Passive - Disputation] - Novaselinenever is a player that does not allow anyone to accuse him of evil so he has to reply to every accusation on him. Each time someone accuses him in the thread, he must respond and always have the last word in an argument. If he fails, he will be vote silenced for that phase.

[Active - Interrogation] - Each Phase, you may target a player and lie-detect one of their posts. If you lie detect your target post for the first time there is a 33% chance of being truthful (66% chance it gives the inverse results), but if you lie detect the same post next time the chance goes up by 33%, and detecting the same post 3rd time gives a 100% correct answer.

[Active - Benefit of Doubt] - At times Nova is not afraid to give a player benefit of the doubt if he thinks that player is potentially good. Considering this, you may target a player. All actions targeting your target will be delayed until the next night. These actions will only occur the next night if the players who performed them are still alive. In order to role-block delayed actions, the players must be role-blocked on the latter night (and not the former). [2-shots]

Wincon - Eliminate all threats to Town
Naomi:
You are Naomi!
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[Passive - Best Duo] - Nova and Naomi are known for their partnership in the Mafia games. Due to this, you know the identity of Novasenlinenever and shares a Mason Chat with him.

[Passive - Last words] - When you die or lynched you can send a final message for a town announcement that will show in write-ups.

[Active - Craziness] - Everyone knows that none can stop Naomi from doing what she wants. She may target two players each night. Abilities targeting one will be redirected to the other, and vice-versa.

[Active - Sharing] - During any cycle, you may target one player and then secondary. If someone targets your first target during that cycle, they will also affect the second one. [2-shots]

[Active - Wacky] -
For Naomi, as long as she's having fun, it doesn't matter whether she needs to play serious or uncommitted, which allows her to use abilities that some players could only hope to use. During the night, she may have the host post something on her behalf on the next write-up. [2-shots]

Wincon - Eliminate all threats to Town
Tedxtr:
You are Tedxtr!
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[Passive - Psychological warfare] - Ted acts in a threatening manner to intimidate and disturb those around him into getting what he wants. He must always reply to people quoting and tagging him in a very aggressive manner, or he'll be mod-blocked the following night.

[Passive - The Fool] - A tactic only possible due to his reputation as an unpredictable, dangerous player. If he's successfully killed, the write-up will show a failed kill and his death will be delayed for a full cycle. However, he'd be indeed dead and may not post, vote, nor use any action.

[Active - Listen to me] - Every odd day, Ted may post a message to the thread through the host. It will be posted alongside the lynch write-up.

[Active - Adamant] - Ted refuses to be persuaded or change his mind when he believes in something. Ted may force a player to vote target of his choice. If they refused, they'll be role-blocked for a cycle. It'll not work during Mylo/Lylo. [1-shot]

[Active - Keen Perspective] -
Whether it's as a 'detective' or whatever, Ted has shown proficiency to able read people correctly even with insufficient data. As a result, each night, you may target a player and discern their alignment. You will receive results in the form of [Innocent] or [Guilty].

Wincon - Eliminate all threats to Town
Ansatsuken:
You are Ansatsuken!
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[Passive - Vast Expeience] - The advanced experience that Ansa has accumulated after playing far too many games makes him adapt to all sorts of danger. Any form of negative action targeting you will send that back to the user who cast it. However, if targeted by any type of kill you will die.

[Active - What will you do?] - Each cycle, Ansa may choose a player and submit the name of one which character he thinks that player is. If he correctly identifies, he will role-block them for that phase.

[Active - Your read is wrong] - Ansa can target a player. If Town, their next negative action will fail on an Innocent player. [2-shots]

[Active - This Is Not Acceptable] -
When someone acts dullish, lazy, good-for-nothing, loitere, too lazy to solve anything in the game thread could not escape Ansa wrath. If someone fails to meet the posting requirement he can permanently role-crush them or if someone doesn't vote during any phase he can permanently vote silence them. [1-shot]

[Active - Interrogation] -
There haven't been many players who have escaped clutches of Ansa interrogation. During the day, he may target a player. Due to continuous interrogation, his target will Ytortured, draining their vote for that same day. The following night, he will put them in to pressure that they will forget to submit their action, they will be role-blocked. The next day and for that full cycle, they will be role-crushed. By the 5th phase, his target will be killed. He may stop his interrogation at any time. However, this ability will be used. [1-shot]

Wincon - Eliminate all threats to Town
All_Red:
You are All_Red!
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[Active - No Choice Left] - What happens when Red doesn't have any expectations from others? That leaves her with no choice but to do the investigation herself to stop bad guys from prevailing. You can only use one ability at a time. Know that you cannot use the same ability for the following Night Phase.
--- [Tracker] - You may investigate a player and discover which player they targeted that night (if any).
--- [Watcher] - You may investigate a player and discover who visited them (if any).

[Active - A Chance] - Once during the game when half of the players are dead All_Red may target a player and refill all of their limited use abilities. [1-shot]

[Active - Chess] -
Red's favorite game. Chess is a zero-sum game of limited decisions. In this game where luck is non-existent and occasionally point game. During the day, Red may invite a player to play a game against her following Night Phase. She will acquire their role name and control their vote for the next day phase if she wins the game. If she loses, she will be role-crushed for the remainder of the cycle.

Wincon - Eliminate all threats to Town
TheLukundo:
You are TheLukundo!
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[Passive - I don't know what I am doing] - Indeed. Luku is disallowed from making sense in the game thread or he'll be mod-blocked the following night.

[Passive - Must Lynch] - At times, Luku is too eager to lynch someone that he just doesn't care. As a result, he doesn't have any voting power unless voting for the lead wagon.

[Active - I WILL NOT ALLOW THIS!!!] - Each night, you may target a player. You'll receive a list of all the players that visited your target that phase. [3-shots]

[Active - Brainshocker] -
The things he does may shock some of them but it's totally sane to him as a result he may target someone and causes their action (if any) to be redirected onto himself. [2-shots]

[Active - CAPSLOCK] - TheLukundo pump himself by talking in capital letters and encourage others to do the same. As a result, during the Night Phase he may target a player for the worse or for better, he's gonna make them talking in capital letters for the following day phase. If their target fails, they will be vote silenced for that phase and role-blocked for the following night. [2-shot]

[Conditional Active - I won't forgive you] -
If more than 3 town members during the game have been killed, he will go mad. He may kill a target of his choice. [1-shot]

Wincon - Eliminate all threats to Town
Imperfection
You are Imperfection!
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[Passive - True Nature] - As someone who looks insanely innocent, Imperfection has been sealed by the fate of randing mafia. Due to this misunderstanding, his powers have been stripped away from him. He starts the game with no [active] ability. He's unknown to his faction. The first player to target him will make him aware of his true nature. From that point onward, he will gain his voting power. Each time he takes part in a player lynch, he'll permanently gain one of their abilities at random in the form of 1-shot. If he takes part one of his mafia buddies, he'll join their chat and inherit lynched Mafia's role.

Wincon - Eliminate all threats to Mafia

--- HIDDEN ROLE---

[Passive - Good Guy] - Reality isn't always like what it seems to be nor the way ones wants to be but the way they actually are. When first-time Imperfection takes part in a mafia lynch he or at the end of Day 4 he realized his true nature is not what it seems, his only wish was for the town to prevail. From that point onward, he will know his goal and will gain his true abilities.

[Passive - You can't Escape] - Life of a mafia player isn't easy, and the competition is fierce. Imperfection is well aware of that, and he's prepared to become a good player. Any time he is the first player to post in the day or the player with the most posts in the day, his Voting Power increases by 1 during that phase. This ability is disabled in Lylo/Mylo.

[Passive - Void] - Imp is immune to the first lynch or kill that it is targeted for, but will die immediately if ever targeted by any type of ability.

[Active - Scrutiny] - Imp often use his observation to take a good analytical look to others. The first time he targets a player he'll learn the effect of one of their ability at random. If he targets the same player twice, he will learn their flavor name. If he targets the same player third time, he will learn their alignment in the form [Innocent] or [Guilty]. [3-shots]

[Active - Redirect] -
Imp may target a player and redirect their action to the secondary target of his choice. [2-shots]

Wincon - Eliminate all threats to Town
Elmage G Ace:
You are Elmage G Ace!
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[Active - Natural Player] - Elmage doesn't always choose the path to engage in heavy discussions. However, when the time calls for it, he has the excellence to state a proper reason for others' to not able to get away from his sensible argument. Each night, you may target a player and role-block them.

[Active - Sub] - Elmage always willing to help out when needed. On even nights, he can target a dead revealed Town player and use their abilities for the night. He may only use the same role once during the game.
---[I'll take it] - if any town player during the game gets mod killed, Elmage will copy their role and gain their abilities on top of his own.

[Active - Avoid] - Each Day phase you may target a player. If that player targets you following Night their action will not work.

Wincon - Eliminate all threats to Town
Ryu Kishi
You are Ryu Kishi!
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[Passive - lopsided] - Someone who is hardly noticeable in the game, Ryu Kishi may not benefit from positive actions from any townies. His role may not be buffed, nor can he be protected.

[Passive - Lazy] - Ryu doesn't act in a threatening manner or aggressive in the game thread, even if he does it is a very rare sight, not that he's level headed he's just too lazy to get worked over something. As a result, the player needs to act calm at all times or they'll be role-blocked for the following night.

[Active - Distract] - Each night, you may distract a player and stop them for the night. They'll be prevented from performing actions that phase (if any).

[Active - Fire] - He can target a player. If Town, their next negative action will fail on an Innocent player. [2-shots]

[Active - Interference] -
Ryu may target a player and disable any defensive passive they have as well as drain their vote for a cycle. [1-shot]

[Active - I'll do it] -
Once during the game, Ryu Kishi may take matters into his own hands and devise a plan. He will auto-lynch a player with half of the majority votes. [1-shot]

Wincon - Eliminate all threats to Town
Tigerrr:
You are Tigerrr!
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[Passive - Avoid Attention] - Tigerr is not a very big fan of attracting attention in mafia games. But whenever there was some indication that someone was going to strike up a conversation with her. If she receives more than 40% of the votes at any time during a day phase, she'll be forced to deliberately attract attention making her abstain from performing any action for following night phase.

[Passive - Sneaky] - The first ability performed on you excluding both types of kills will be redirected to the player 3 slots above or below you in the player list.

[Active - Learn] - Tigerr likes to learn from other players to improve her mafia game, new methods, and the majority of the knowledge of mafia that she can receive from good players. As such, during the Night Phase, she may target a player and learn one of their ability at random and gain a one-shot version of it. However, she will not learn the effect of those abilities. [3-shots]

[Active - Defense] -
Tigerr can choose a player adjacent to her, and Defend them as well as herself. All actions targeting her and her target will be negated, excluding super-kills. She may not use any other ability for that cycle. [2-shots]

[Active - .....] -
During the day, Tigerr may target a player. They will have a +1 vote added to them. If they target tigerr with a negative action during that time, they will be vote-silenced as well as have their action redirected at random. [1-shot]

Wincon - Eliminate all threats to Town
Dragomir:
You are Dragomir!
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[Passive - Town Leader] - As the recognized Town Leader, Dragomir has taken the responsibility to guide his fellow townies through these difficult times. As such, his vote power counts as 3.

[Passive - Towniest Townie to ever Town] - Dragomir is undoubtedly Town. He's immune to lynches, and as long as he's alive all investigations by Town players will always return correct results. No one can fool the towniest townie.

[Active - Lock Town] - Dragomir is an extremely proficient Town Hunter, and as the Towniest Townie to Ever Town, he can easily recognize his fellow Townies. Each night, he may target a player of his choice and lock them Town, protecting them against any and all actions targeting them that night.

[Active - Hmm, I don't like this lynch] - Enough said. If Town Leader Dragomir doesn't like where a lynch is headed, he may activate this ability and redirect the lynch to a target of his choice. [2-shots]

Wincon - Eliminate all threats to Town
---------------

[HIDDEN][Passive - False Hero] - All of Dragomir's titles are self-proclaimed. None of his abilities work, he isn't the hero Town needs...

[HIDDEN][Passive - What is a hero?] - But the one it deserves. Someone who will stand tall in front of the weak. After a second Town mislynch, Dragomir will finally open his eyes to reality and gain his true abilities.
Oreki/Houtarou:
You are Houtarou!
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[Passive - A Man of Many Words] - Oreki has a certain way with words, he never feels satisfied with his posts unless they're as discursive as possible. As such, all his posts much have 100 words or more. Any failure will bring him great shame, and he'll spend the night writing essays to deal with it, making him unable to perform any actions.

[Passive - Oreki] - Houtarou doesn't actually exist, it's just one of the many fake identities of Oreki. As such, investigative abilities targeting Houtarou will always fail.
--- [HIDDEN] - Abilities requiring flavor name will also fail if they use Houtarou.

[Active - Help me] - Houtarou is always frustrated when he's unable to lynch a player that he thinks is obvious scum. Each day, he may target a player and ask them for help in voting a target of his choice. If they accept, his vote will count double for that phase. If he successfully lynch a Guilty player, Houtarou will gain a one-shot version of one of their abilities. If he lynches an Innocent player, Houtarou and his friend will both appear as [Guilty] during the following phase.

[Active - Loner] - Although he often laments about his issues with teamwork, Houtarou's strength still shines when he's investigating on his own from the shadows. At night, he may target a player and learn the effects of the abilities that were used on them. Twice during the game, he may copy the effect of one random ability that he witnessed, gaining it as a one-shot.

Wincon - Eliminate all threats to Town
Mafia

PK:
You are PK!
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[Passive - Innocent] - Pk is a really trustworthy person, viewed by all with respect. PK is immune to investigations. He will appear as [Innocent] on alignment checks, while role-cops will fail on him.

[Passive - Who cares about your philosophy?] - What PK intentions are can only be noticed by the experienced eye, but otherwise no one would able to tell the difference. As such he is immune to regular kills. He will survive a super-kill or lynch, but it will consume this ability. If that happens he will be role-crushed for a cycle.

[Passive - Got Jokes] - During the day, PK must make at least one joke post to avoid being vote-silenced. If one of his joke posts are gets quoted with laughing acronyms or emojis, one vote against him will be erased.

[Active - Now you listen little shit] - Each day phase, he may send a private message to a player through the host. The recipient of the message can send you one message back.

[Active - Death Note] - PK is known for his death note games on the AB mafia community. As for that, you are not afraid to use its exceptional abilities to your advantage and Super-kill a player. PK may perform a factional kill through his death note while doing so he won't be tracked either watched. He may write the name of a player. He must follow several rules in order to successfully use this ability. First, alongside their name, he must submit their correct role name. Second, he must submit the date of death as well as the reason for their death. The date of death must be no later than 2 cycles from when he first write the name of the target. PK may hand Death Note to one of his teammates if he's killed or lynched. [2-Cycle Cooldown]

[Active - Death Note RPG] -
PK's Death Note game is an iconic mark in the revamped Mafia Section. Once during the game, he may setup a [Death Note RPG]. The host will post a sign-up of the invitation in the game thread, and alongside the first three to sign up, he must also volunteer to play the game. The game thread will stay open at night for this game. You're not allowed to use any other abilities for the following night. If you win the game you will get a slight buff to your role while the losing party will be role-blocked for a cycle. If you lose you'll be role-blocked for a cycle and you'll know something about three signed up players whether you win or lose.
--- [HIDDEN][Active - Taunt] - After winning the [death note RPG] PK unlock this ability. After Day 3 or later, PK may super-kill a target of his choice. He will absorb one ability at random from the corpse of his target. [1-shot]

[Active - Death Note Mafia] -
PK is known for his DN mafia games in the mafia section so much can post a public message through the host during the day phase. [2-shots]

[Activated Passive - Fabrication] -
At any time during the game, he may activate this ability and he will gain a one-shot version of every ability that targets him during that phase. [1-shot]

Wincon - Eliminate all threats to Mafia
AL Sama:
You are AL_sama!
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[Passive - Man of a few words] - AL isn't the type to write long essays or paragraphs. That is a waste of time. He's not someone who does chit-chat or monologue, he just gets right to the point. As such the player post cannot exceed 50 words. If he fails, he will mod-blocked the following night.

[Passive - Hmmm....] - Surprisingly, the way AL talk is rather complicated and people just end up in deep thought. As a result, he's immune to Trackers and Watchers at night if he has not been voted the previous day phase.

[Active - Nah I'll protect them] - On odd nights AL may choose a player and boost their defenses. As a result, he will protect them from a regular kill.

[Active - Okay] - On even nights, AL can target a player and redirect their actions to the target of his choice.
---[I'm Ending this] - If Al has redirect the same player action twice he may role-crush that player permanently. [1-shot]

[Active - Frame] -
You may select one player during the night phase. If the player alignment is [innocent] then the investigative effect would return [guilty]. [3-shots]

[Active - Torture] -
During the Night Phase select one player and then pick another you forbid them to vote for the following Day Phase. Neither they can accuse the later player in any form. If they did not follow then they'll be killed by the end of the Day Phase. However, this ability will be voided if the upcoming phase becomes MyLo/LyLo. [2-shots]

[Active - Sure] -
During the day phase, the person you're voting for has more than 7 votes. AL can end the Day Phase and lynch that player. Votes requirement will change depending on the number of players alive. [1-shot]

Wincon - Eliminate all threats to Mafia
Kyte:
You are Kyte!
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[Passive - Easily Convincing] - After reading his posts and judgment, most players can't help but feel convinced by his reasonings. Kyte needs an extra vote to get lynched and he's immune to lie detectors.

[Passive - Janitor] - At night, if Kyte performs the factional kill, he will always clean up the kill.

[Active - Reasonable] - As a rule of thumb, reasonable people tend to be smart. Kyte is one of them who could tangle others in his reasons that they have little reason to oppose him. As a result, each night, Kyte may distract a player and stop them for the night. They'll be prevented from performing actions that phase (if any).

[Active - Switch] - You may target 2 players and switch their places. Actions targeting one player will be redirected towards the other, and vice-versa. [2-shots]

[Active - Perception] -
Kyte can learn the number of players that targeted his team in the previous cycle. If someone targeted his team twice during that cycle, he will learn their identity. [1-shot]

[Active - Manipulation] -
Kyte may target a player and any action targeting his target that phase will reverse, I.e. a doctor will instead become a vigilante for that night, and a role-blocker would make the target unblockable instead of blocked. [1-shot]

[Active - Deception] -
A ability that allows him to hide his own guilty conscience deceptively. Once during the game before the first three cycles, Kyte may fake his death for a phase while faking his death his role will appear as a town. However, his death will not be updated in the player list and he may not post in the game thread before the dusk phase. [1-shot]

[Conditional Active - Rage] -
If one of your teammates has died through kill and kill only, Kyte won't show mercy to them. He may kill the target of his choice. [1-shot]

Wincon - Eliminate all threats to Mafia
MadieV:
You are MadieV!
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[Passive - Manipulate] - That's right. MadieV isn't someone you can manipulate easily. As a result, your vote( I.e. It can't be silenced, stolen, or redirected to someone else) and action can't be tampered with.

[Conditional Passive - I won't forgive you] - No matter how kind MadieV really is, she could not forgive if her teammates die. If she's the last member alive from her team, factional kills are upgraded to super-kills.

[Active - Beloved] - As someone who is loved and respected by everyone in the community, due to her sharp gameplay, therefore, on even days, MadieV may ask a player to vote for a target of her choice. If they refused, they'll be role-blocked for the following night. It'll not work during Mylo/Lylo.

[Active - Coach] - MadieV is known for her coach position on the AB mafia community and her vast knowledge over well-balanced setups. She will not allow this game to have broken abilities. As a result, during odd nights, you may target a player and learn their full role.

[Active - For The Team] - On even nights, MadieV may choose a player and boost their defenses. As a result, she will protect them from a regular kill.

[Active - Extended DP] - MadieV will learn the full identity of the player set to be lynched during the Quasi-Dusk phase and she may act on it. MadieV can extend the Day Phase by 2 more hours in an attempt to save them. She will permanently gain the vote of the player saved through her ability and can control their full role for the following cycle. You have to notify me before Day Phase ends. [2-shots]

[Active - That's Enough!] -
When a player has voted against her for two consecutive phases, She can role-crush them for 1 cycle and vote silenced. You'll also learn the effect of one of their ability. [1-shot]

[Active - Ability Crafting] -
Decorative words, tasteful slogans, and intricate craft ranging from the realistic to setup style. This ability allows her to craft anything she wants. Under the energy savor - @Houtarou supervision, MadieV may create a one-shot ability of her choice and use it. [1-Shot]

Wincon -
Eliminate all threats to Mafia
Third-Party

SoulKiller:
You are SoulKiller(SK)!
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[Passive - Poetical] - Soukiller is fond of poetic way of talking sometimes while playing, he always speaks in the same manner to friends and foes. Every day, he must seamlessly work a poetry quote in at least one of his posts. He will gain a +1 to his Voting Power for that phase if he follows through, and nobody takes notice of it. Failure to comply will have him mod-blocked the following night.

[Passive - Experienced Player] - Soulkiller is among the most experienced Mafia player on AnimeBase. He's immune to regular kills. If targeted by a super kill this ability will be consumed.

[Passive - Respected] - SoulKiller is immune to investigations. He will appear as [Innocent] on alignment checks, while role-cops will fail on him.

[Passive - The Alpha And The Omega] - Dwell within him the darkness of wanting to kill innocent players. He starts the game with 10% maliciousness. Each time an innocent player targets another one with a negative action or vote against them by the end of the day phase, it will go up by 2%. If an innocent player is killed by another one, it will go up by 10%. If an innocent player is lynched, it will go up by 7%. If an innocent player targets another one with positive action, it will go down by 2%. If an evil player dies, it will go down by 7%. If he takes part in an innocent player's lynch, it will go up by 10%, if he takes part two innocent player lynches in a row it will go up by 15%. After three lynches in a row, it will go up by 20%, and so on. A failed lynch doesn't affect his progress. The more it is filled, the stronger you get. The meter will be updated at the end of each phase.
--- [25 Percent] - At night, Soulkiller may target a player and kill them.
--- [40 Percent] - Soulkiller becomes undetectable when performing his kill.
--- [55 Percent] - SK kill will become immune to block.
--- [70 Percent] - His kill will be upgraded to a super-kill.
--- [85 Percent] - He will survive a lynch but his percent meter will go down by 50%, and he will be role-crushed the following cycle.
--- [100 Percent] - SoulKiller becomes immune to all negative actions. Even a Super-Kill doesn't consume his immunity.

[Active - Let me see if it's balanced] - SK may visit someone and see their role if it balanced or not. He'll learn their full role. [1-shot]

[Active - Mafia Mod] -
SK is one of the Mafia mod of the AB community and can edit anyone posts as such during any phase, Soulkiller may exchange his position on the players-list to another player. Abilities targeting him will target the player he switched his place with or vice versa. [2 Cycle Cooldown]

[Active - You've done it now!] -
Soulkiller gets a report on anyone that failed to meet the posting requirement at any given time, he will learn their flavor name. Once during the game, he may mod-kill someone that failed to meet posting requirement, even if it was their first offense or the host had a sub lined up.

[Active - Ruthless] - Upon wanting other players to listen to him, Soulkiller instantly uses his well-crafted arguments to convince others to do what he wants. SoulKiller can use it to block a target of his. [2-shots]

[Active - SK Army] -
Back in days lot of a number of players without a single shred of hesitation due to his status as one of the greatest players followed him. At night, he may target a player and invite them to join his army. If they accept, they will gain a private chat and may communicate the following cycle. He will control their actions during that cycle.

[Active - Conquering] - SK is a player who is not content with conquering the Mafia section alone, and had decided to occasionally challenge the forum as well. SK can challenge a player during the day. After a challenge is issued, the rest of the Town can only vote for those two players. The challenge must be issued before the first half of the day phase. It will not work during Mylo/Lylo. [1-shot]

Wincon - Kill All
Rej:
You are Rej!
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[Passive - Round the twist] - Rej has an insatiable love for his crazy game gameplay that'll twist anyone's mind. He will always survive the first regular kill targeting him and he's immune role-crushes.

[Passive - Frenemies] - Besides being a good friend of Rej, Houtarou is also a good rival. Their rivalry is set in stone and trouble always followed whenever both play in the same game. As such, they must go against each other. You must lynch Oreki to achieve part of your wincon, you will gain an upgrade to your role after completing this task and unlock your next wincon. If Oreki dies at the hands of someone else, you will gain a new wincon.

[Passive - War of words] - Rej is a fucking legend when it's come to craft ridiculous posts. Every day, he must seamlessly craft a ridiculous post in the game thread that should receive eccentric and facepalm like a reply from at least two-player. He will gain a permanent +0.5 to his voting power if he follows through, and nobody takes notice of it.

[Passive - Shit Move] - Rej is not an average player. He will stand his ground against any mafia player. He'll gain immunity against anyone targeting him twice in a row, as well as learn their flavor name.

Primary Wincon - Lynch Oreki
Secondary Wincon - ???
------- [HIDDEN] ---------

[Passive - Mission Accomplish] -
After Lynching Houtarou Rej has no interest in seeing these people throw words. And so, Rej accomplished the task. As such after attaining his first wincon Rej loses passive [Round the twist].

[Active - Bus-driver] - He may target two players each night. Abilities targeting one will be redirected to the other, and vice-versa.

Secondary Wincon - Get yourself killed/lynched.
 

Michelle

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@Houtarou thanks for hosting!
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@novaselinenever thanks for helping Oreki!

MVP is @-PK- solid play to achieve your wincon, congrats ^^
Also congrats Ted! @Thestatusquo ^^

thanks for playing @ everyone :wes:

for who was offended in any way by my play, i am apologising and i remind you is a game and taking things outside the game is unhealthy.

Any thing said in a game should remain in the game, as being a game of lies and everyone is free to lie how he feels as either AI.

I will take a break of one month. See you in september :rei:
 
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Alice in Noodleland

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First and foremost


I would like to give an applaude to Oreki aka Oreo for the effort he put in the game and in every single Role. It's nice to read how he saw us and incorporated these characteristics and traits in our Roles.
Like what I've said in the Mason, it's chaotic but fun. Too many powers and hidden mechanics. :headdesk:


Like this for this example

What other Things did SK gained from this death note RPG.?

Active - Death Note RPG] -
PK's Death Note game is an iconic mark in the revamped Mafia Section. Once during the game, he may setup a [Death Note RPG]. The host will post a sign-up of the invitation in the game thread, and alongside the first three to sign up, he must also volunteer to play the game. The game thread will stay open at night for this game. You're not allowed to use any other abilities for the following night. If you win the game you will get a slight buff to your role while the losing party will be role-blocked for a cycle. If you lose you'll be role-blocked for a cycle and you'll know something about three signed up players whether you win or lose.




My favorite :lovestruck:
Active - Otto] - Alice can have her beloved dog track a player, and she will learn who targeted them that night. [3-shots]
 

Toujo

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Hmm. Well, GG @-PK-. I felt like you were by far the most deserved winner in the game. I do think you were a tad too aggressive against the Mafia, but given how hard the Town floundered for basically the entire game there is an argument to be made that your hand was forced. You can also say the same is true of the Mafia towards you, with them having burned something like 3 to 4 kills your way, when this really should have been 1, or at the very most, 2.

@Aether9 I thought you played well. In terms of your thread play I would argue yours was probably the strongest out of your Mafia faction. I feel like you were pretty unfortunate not to get the win after somehow avoiding the lynch and getting Michelle lynched. I probably should have caught on that something was up given how hard you stayed away from the thread conflict between X and I, but that's a lot easier to say in hindsight.

@SoulKiller I thought your thread play was somewhat sloppy, though you can probably argue that was intentionally so due to your plan. Speaking of your plan, I feel like it was a good one, however upon further consideration I'm not sure you were the best choice for it. With the ability to survive a lynch, the chances of you being lynched again afterwards is considerably slimmer. Town don't want to keep burning their lynches on someone who has demonstrated immunity, and given that the role is considerably more implicative when it belongs to scum over town in terms of balance, it may have even resulted in you being town read fairly strongly. That sounds good, but then you factor in the Serial, and it quickly would unwind. I can understand why you didn't pick Poison or Angulus for it, but I wonder if it would have been better to pick Aether to go head-to-head vs Michelle? He'd already laid the groundwork, and if he were lynched and flipped town, provided he set it up similarly to how you did it then I think you could have anticipated similar results to what your plan intended. I also think you made a mistake by making it the issue in Day 3. It worked in your favour, because it helped split the Town voting up, but you not voting me for self-preservation was a very strange look, and I feel fairly confident in saying if I had more time in the game, I probably would have caught on to shenanigans being afoot with that. In any case though, you were unfortunate the Serial opted to kill you when he did.

@Tigerrr in the woods I have a feeling some players are going to be fairly critical of your decision to lynch Michelle over Aether, and while I do feel you probably ought to have caught on to Aether being scum, and Michelle having her 1v1 with Soul in her favour, probably wasn't the best lynch anyway - but I wanted to say that I don't feel it's entirely fair to come down overly harshly on your play. To date, I still have no idea why so many scum read you, you were one of the reads I was most confident in being town, and I can understand that sapping your motivation. Ultimately, I don't think the game was won or lost there, and I for the most part felt you played well enough given what you were dealing with. If anyone tries to claim that you are the reason for the Town loss, I can only say I disagree with them fairly strongly.

@Rej In a similar vein to Tigerrr, I wonder if you let the highs and lows of the game emotionally get to you a little too much. I mean I get it, believe me I've been there, but towards the end it felt like you'd gone too far into the emotional side and allowed that to get the better of you a bit. Sometimes it's important to try and take a step back, maybe dial your activity down for a cycle or two, and try to regroup and gather your thoughts, taking the emotion back out of it. You started the game very well, almost too well actually if that's a thing, but I totally get not keeping that up all game. Try to take the positives from this, rather than how it ended up.

@Thestatusquo Wasn't going to say anything to you, and I haven't got much to say regardless, but I wanted to note that I'm willing to let bygones be bygones. I have no intention of holding some petty grudges over things said in what I assume was in the moment. Consider this the olive branch, though if you opt not to take it, well I won't be losing any sleep at night.

@XTMF Kind of gone over most of it already, but I wanted to note that I think the biggest error you made in regards to how you handled your push on me was your claim that you were "100% sure" I wasn't town. I think it was ultimately somewhat unfortunate, because you had an investigation that supposedly couldn't fail, and I had a passive that would make all investigations automatically fail, and having those two roles collide was probably meant to cause a mislynch somewhere, so this isn't entirely on you either. Where we differed I feel was I was open to the possibility that you were not scum, whereas I felt you overextended yourself on this, and I wish you'd have taken a step back and tried to see what I was getting at. I was kind of surprised you were killed, as I felt you were a fair lynch candidate pretty much ever since my flip (which I suspect many didn't even read, as I don't recall anyone pointing out my investigation-failing passive which should have been you "caught in a lie" so to speak).

And on the topic of not being listened to, for posterity:
Better me lynched than you, no?

Anyways, anyways:

X
Soul
Poison

Imp
Ryu


I feel pretty confident in saying there is at least one, and probably two+, scum in this list.
It was kind of disappointing nobody revisited this, especially when Poison was up for the lynch.

@Houtarou I don't want to list out every little thing I disagreed with on the setup. So I'm going to keep it fairly general. I want to start on a positive note too. I felt like the ambition of this game was very high, and I liked how committed you were to making the individual personalities of the users shine through in their roles. I liked the concept of the post restrictions, even though some were better implemented than others. I don't know how many games you've hosted, but you did a good job in this regard making sure you were mostly always available to answer questions and queries, even in the dead chat. I certainly think you can take more positives than not from this. In regards to the things I felt just didn't quite work:

-I felt you overcompensated just a tad with the Serial role. I understand it's on its own, I consider Serial a separate scum faction rather than an Independent for that reason. And generally, they will need to be able to stand on their own. That said, you must also pay respect to the fact that various scum tells, such as a lack of scumhunting, or weird dynamics with other posters, are going to be entirely missing when it comes to the Serial, allowing them to blend with the town a lot more easily. This needs to be factored in to the role design. I counted 4 passives and 6 actives for the Serial, none of which were negative utilities. With the ability to survive a lynch, investigate as innocent and tank kills made by the Mafia, on top of yet more, I felt it was just a bit too much. At the end of the day, the game was close, and the best "faction" won, so balance wise it did the job.

-Non-claiming. I'm a huge proponent of allowing claiming in games, but I tend not to hold it against hosts when they opt not to do it. I just believe game design should allow for claiming and not be broken by that. It allows for information to be put on the table, and requires skill from anti-town to fake it accordingly. I often see the sentiment that claiming games have a lower skill threshold, but that has typically speaking only been my experience when the host has failed to construct their game properly, getting broken by a mass claim. I saw, for a time, "hinting" be used as a compromise, which was always a terrible idea that either made it so obvious claiming should have been allowed from the start, or so niche and abstract the hints were basically worthless. So this isn't that. However, it felt incredibly restrictive to play this game without allowing for claiming. With so much misdirection and false positives present it truly felt like playing with one arm tied behind your back sometimes. SoulKiller's game worked as a non-claiming game, because the way he does writeups is to essentially describe who does what in the Night Phase. This means, if claiming were allowed, simply picking out all the pro-town characters that show up in the writeup, claiming them, and then lynching through the leftovers would pretty much always result in a town win. Here, with the flavour of posters being more ambiguous, there was really no such reason in place. Even if there were, fake claims could have been provided too.

-In addition to the above point, I felt like there was a bit too much present that would starve the town of information, or provide them straight up false information. Mafia being able to change the alignment of a flip, Mafia being able to Janitor every. single. kill. they made (which only didn't play more of a role because they only succeeded with a couple of kills all game long), multiple scum being able to survive lynches (though I must note, I did like the percentage stack in the Serial role), a multitude of investigation immunities or misdirection, it all made it very hard for the town to play this without feeling half-blind. That's not to say the Town didn't have its own fair share of powerful roles, I'm sure the majority of them were used below their original usage expectation too, so I can't say the game was unbalanced against the town. Just that I felt the design philosophy that underpinned the scum roles lent a little too far at being anti-informative, which combined with no claiming made it feel like you were actively playing against the game sometimes.​

And that's about all I have to say. I'm pretty tired typing all this out, and I doubt many if anyone will read it all, but congrats for getting here if you did. To end, I'd like to thank you for the game @Houtarou - I will be playing more games you host as there is enough in here that has impressed me, and thank you for your efforts. I hope I haven't come across as overly critical here - I think you can overall be proud of the game you created.

As I'm up next, I'll be posting signups for my A Certain Magical Index Mafia game shortly (either today, or over the next few days). However, I can read the room, so even though signups will be up quickly, I probably won't be looking to start it until the end of next week (7th August, give or take). It's a 19 player game, having grown from 14 players that it was originally supposed to be. I'm looking to make Day Phases about 72 hours long with Majority Lynch in place, which hopefully will make it less intensive for players. The setup is done, and currently being fine-tuned. I hope to see as many of you from here there, everyone is welcome. I'm open to compromise too - if you want me to start it a bit later, I can do that, earlier I can do that too (fine-tuning pending). If you want Days to be longer or shorter, I'm open to that as well. It's my first time hosting here after all, so I don't want to impress my own beliefs onto the community to the extent that it makes the game less fun for players here. Thank you!
 
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