Link to the CE: https://animebase.me/threads/custom-elements-bureau-iii.710828/page-4#post-21126831
Link to Eywa (referenced technique): https://animebase.me/threads/custom-elements-jutsu-submission.13700/page-43#post-21387717
(Sōruiton/In'ton
Tsutsuji ) – Algae Release/Yin Release
Tubineus Azureus
Type: Offensive/ Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 70
Damage points: 100
Description: Tubineus Azureus is a potent technique that combines the mentally and spiritually subversive effects of Yin with Algae's propensity towards bioluminescence. Aglae generated by Tubineus Azureus will possess the necessary biochemical processes for generating light energy. Albeit, the usage of chakra and inclusion of Yin will alter the light energy radiated by Tubineus Azureus to a point that, at a baseline, the luminous intensity of Tubineus Azures will be capable of blinding even Doujutsu users; but perhaps more importantly, it will render those unfortunate enough to have seen its light as victims of mentally adverse affects. In addition to extreme luminosity, the light produced by Tubineus Azureus will flash in a kaleidoscope of colours. These intense coloured lights will form repeating abnormal patterns that are impossible to fully process, synchronise, or manage, and will therefore subject a viewers brain to intense amounts of abnormal neural activity. The influence of Yin makes it so that even momentary exposure to the lights will serve its full purpose; as the patterns will be made to repeat in the viewers mind so that they will always fall prey to the full effects of Tubineus Azureus no matter how quickly they avert their gaze, or regardless of the fact that victims are blinded, as one glance is all it takes for the damage to be done. The full effects of Tubineus Azureus are split into three potential categories, decided by the dominant colours of the algae's bioluminescence upon its creation.
Red: The excess neural activity of Red Tubineus Azureus Algae will inhibit impulses that link to the body's physical movement. Now physically impaired, those afflicted will be incapable of fine motor function (barring them from handseals) and, while larger physical motions will still be possible they will be accompanied by disfigured control - twitching, and a general lack of precision will be perceptible. Therefore they will be unable to move faster than their base speed (and experience a -3 reduction in that), and similarly lose access to high ranking taijutsu. (A rank and above physical techniques are impossible to use, while the power of B rank and below is halved.) The effects of Tubineus Azureus will worsen by length of exposure. If not released within 3 turns the victim will succumb to a fatal seizure.
Green: In Green Tubineus Azureus Algae, the excess neural activity will result in adverse impulses capable of disrupting the users mental energies. This disruption will manifest itself in an inability to sustain control over any technique unless it is given their full focus. By this, victims will be forced into a choice - they can either maintain any modes, or sustained techniques, but at the cost of being incapable of using another technique that demands chakra while doing so, or they can use another technique and invariably cancel anything that they might have been passively or actively sustaining. Over time, the victims focus will continue to deteriorate, and if not released within 3 turns their mind will shut down into a vegetative state.
Blue: Blue Tubineus Azureus will produce an excess of neural activity that will serve to impede a victims connection to the spiritual. Now spiritually impaired, those afflicted will struggle with projecting their mental and spiritual energies into the outside world for more than a turn at a time. They will still be able to use spiritual techniques (Genjutsu, Yin, other mental/spiritual attacks, etc), albeit at reduced power (one rank lower), but only in short bursts. For example, something like Dan Kato's Spirit Transformation Technique would now operate at reduced power, and cancel after a turn due to the mental strain that accessing spiritual energies now demands. (Techniques with a regular or non-spiritual balance will be unaffected, i.e Yin-Yang, Yang, most Ninjutsu, however a struggle to communicate with the spiritual means that the user will lose the ability to control techniques or creations that they are spiritually tethered to) Similarly, a dysregulation in the way that the victim produces, handles and manages emotion will result in them becoming particularly susceptible to spiritual/mental attacks and genjutsu, thereby taking doubled damage.
Notes: A usage of Tubineus Azureus can, through three handseals, produce Algae of either of the Azureus varieties, with structures produced in accordance with Eywa (waves, blasts, shields, spears, spikes, etc, essentially any physical shape imaginable of either liquidus of compressed form) After use, Tubineus Azureus cannot be used again for three turns and can only be used thrice per battle. Once destroyed, the user cannot use Algae above B rank, or Yin above A rank for two turns. Alternatively, Tubineus Azureus can be utilised before/directly after the usage of a second Algae technique (works in same timeframe) so as to impart the bioluminescent blooms of Azureus and their full resultant qualities onto the Algae technique used, this alternative use abides by the same restrictions and does not increase the affected techniques strength. Finally, the effects of Tubineus Azureus can be broken in the same manner as Hungry Ghost, however further exposure to the light will reintroduce the full effects unless the offending Algae has also been destroyed; and until that occurs, the counter for complete overload on Red and Green Azureus is not reset, but paused. Physical blinding lasts a turn for those who indirectly saw the light, and two turns for those who looked directly upon the offending Algae structure.
When using this technique, the user will grow a thin film of transparent algae from the moisture on their, and their allies, eyeballs. Microscopic, this film of algae's only purpose will be to to insulate the user from the affects of Azureus, modulating the light that can reach the retina, with the algae itself encoded with a weak, barely perceptible form of bioluminscence that serves the purpose of counteracting the patterns and intensity of light whilst simultaneously leaving the users vision unimpeded. Aside from this, all others who see Azureus will be necessarily affected - the colourblind or animals are still afflicted regardless of monochromaticy or otherwise, as the hues, patterns and intensity can still form the stimulation necessary for an overload.
Link to Eywa (referenced technique): https://animebase.me/threads/custom-elements-jutsu-submission.13700/page-43#post-21387717
(Sōruiton/In'ton


Type: Offensive/ Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 70
Damage points: 100
Description: Tubineus Azureus is a potent technique that combines the mentally and spiritually subversive effects of Yin with Algae's propensity towards bioluminescence. Aglae generated by Tubineus Azureus will possess the necessary biochemical processes for generating light energy. Albeit, the usage of chakra and inclusion of Yin will alter the light energy radiated by Tubineus Azureus to a point that, at a baseline, the luminous intensity of Tubineus Azures will be capable of blinding even Doujutsu users; but perhaps more importantly, it will render those unfortunate enough to have seen its light as victims of mentally adverse affects. In addition to extreme luminosity, the light produced by Tubineus Azureus will flash in a kaleidoscope of colours. These intense coloured lights will form repeating abnormal patterns that are impossible to fully process, synchronise, or manage, and will therefore subject a viewers brain to intense amounts of abnormal neural activity. The influence of Yin makes it so that even momentary exposure to the lights will serve its full purpose; as the patterns will be made to repeat in the viewers mind so that they will always fall prey to the full effects of Tubineus Azureus no matter how quickly they avert their gaze, or regardless of the fact that victims are blinded, as one glance is all it takes for the damage to be done. The full effects of Tubineus Azureus are split into three potential categories, decided by the dominant colours of the algae's bioluminescence upon its creation.
Red: The excess neural activity of Red Tubineus Azureus Algae will inhibit impulses that link to the body's physical movement. Now physically impaired, those afflicted will be incapable of fine motor function (barring them from handseals) and, while larger physical motions will still be possible they will be accompanied by disfigured control - twitching, and a general lack of precision will be perceptible. Therefore they will be unable to move faster than their base speed (and experience a -3 reduction in that), and similarly lose access to high ranking taijutsu. (A rank and above physical techniques are impossible to use, while the power of B rank and below is halved.) The effects of Tubineus Azureus will worsen by length of exposure. If not released within 3 turns the victim will succumb to a fatal seizure.
Green: In Green Tubineus Azureus Algae, the excess neural activity will result in adverse impulses capable of disrupting the users mental energies. This disruption will manifest itself in an inability to sustain control over any technique unless it is given their full focus. By this, victims will be forced into a choice - they can either maintain any modes, or sustained techniques, but at the cost of being incapable of using another technique that demands chakra while doing so, or they can use another technique and invariably cancel anything that they might have been passively or actively sustaining. Over time, the victims focus will continue to deteriorate, and if not released within 3 turns their mind will shut down into a vegetative state.
Blue: Blue Tubineus Azureus will produce an excess of neural activity that will serve to impede a victims connection to the spiritual. Now spiritually impaired, those afflicted will struggle with projecting their mental and spiritual energies into the outside world for more than a turn at a time. They will still be able to use spiritual techniques (Genjutsu, Yin, other mental/spiritual attacks, etc), albeit at reduced power (one rank lower), but only in short bursts. For example, something like Dan Kato's Spirit Transformation Technique would now operate at reduced power, and cancel after a turn due to the mental strain that accessing spiritual energies now demands. (Techniques with a regular or non-spiritual balance will be unaffected, i.e Yin-Yang, Yang, most Ninjutsu, however a struggle to communicate with the spiritual means that the user will lose the ability to control techniques or creations that they are spiritually tethered to) Similarly, a dysregulation in the way that the victim produces, handles and manages emotion will result in them becoming particularly susceptible to spiritual/mental attacks and genjutsu, thereby taking doubled damage.
Notes: A usage of Tubineus Azureus can, through three handseals, produce Algae of either of the Azureus varieties, with structures produced in accordance with Eywa (waves, blasts, shields, spears, spikes, etc, essentially any physical shape imaginable of either liquidus of compressed form) After use, Tubineus Azureus cannot be used again for three turns and can only be used thrice per battle. Once destroyed, the user cannot use Algae above B rank, or Yin above A rank for two turns. Alternatively, Tubineus Azureus can be utilised before/directly after the usage of a second Algae technique (works in same timeframe) so as to impart the bioluminescent blooms of Azureus and their full resultant qualities onto the Algae technique used, this alternative use abides by the same restrictions and does not increase the affected techniques strength. Finally, the effects of Tubineus Azureus can be broken in the same manner as Hungry Ghost, however further exposure to the light will reintroduce the full effects unless the offending Algae has also been destroyed; and until that occurs, the counter for complete overload on Red and Green Azureus is not reset, but paused. Physical blinding lasts a turn for those who indirectly saw the light, and two turns for those who looked directly upon the offending Algae structure.
When using this technique, the user will grow a thin film of transparent algae from the moisture on their, and their allies, eyeballs. Microscopic, this film of algae's only purpose will be to to insulate the user from the affects of Azureus, modulating the light that can reach the retina, with the algae itself encoded with a weak, barely perceptible form of bioluminscence that serves the purpose of counteracting the patterns and intensity of light whilst simultaneously leaving the users vision unimpeded. Aside from this, all others who see Azureus will be necessarily affected - the colourblind or animals are still afflicted regardless of monochromaticy or otherwise, as the hues, patterns and intensity can still form the stimulation necessary for an overload.
Declined. In order to inflict these effects, you will either need to make them based on a Genjutsu or through Yin's ability to degenerate spiritual energy. In the case of the latter, it will need to be contact-based, such as through technique clashes a la Hungry Ghost or direct physical contact a la Hands of the Sloth. If you want to transmit the effects through the target seeing light, it's going to have to be Genjutsu for each of the colors.
Red: Fatal seizure is a no. You're already aware that no jutsu that inflicts death will be allowed bar shit like maybe Kinjutsu due to the Health System. You also won't be allowed to halve damage values; reduce in increments like minus one rank, or -20.
Blue: This one, as it is, will require you to go to the contact-based spiritual degeneration route. Similar to the above, you aren't going to be allowed to double damage of anything, even by increasing the target's susceptibility to spiritual techniques. Stick to normal increments.
Red: Fatal seizure is a no. You're already aware that no jutsu that inflicts death will be allowed bar shit like maybe Kinjutsu due to the Health System. You also won't be allowed to halve damage values; reduce in increments like minus one rank, or -20.
Blue: This one, as it is, will require you to go to the contact-based spiritual degeneration route. Similar to the above, you aren't going to be allowed to double damage of anything, even by increasing the target's susceptibility to spiritual techniques. Stick to normal increments.
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