[YY] Yang Gang Initiation.

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Thanks. Been a long time coming, if I may be so bold. Glad to finally join the #Gang.

So, in it's purest form, Yin-Yang is broken down into it's two components, Yin and Yang. Yin governs spirituality, and more importantly Spiritual Energy, and allows one to give form to what's in their mind. Techniques utilized in Yin, as far as I've seen, inflict more spiritual harm than physical harm, such as targeting an opponent's mind, and is somewhat based in Genjutsu as far as I'm aware. Yang on the other hand governs vitality, and more specifically, Physical Energy. It allows one to imbue things with life, sentience, etc that otherwise have none. It's also heavily involved in techniques that easily surpass Medical Ninjutsu, as Naruto was able to sustain Might Guy's life, even after his forfeiture upon entering the Eight Inner Gates Formation, and practically burning his body to ash with the Night Guy technique. It's also blatantly rooted in Taijutsu, as I took a look at the Yang list a while ago, and it has a couple of techniques that either boost, or utilize Taijutsu to an extreme extent. It's also vague, but Yin and Yang themselves also have a minor role in a lot of the "regular" fields, and HA's in Naruto, such as the Nara Clan's Shadows, or the Akimichi's Expansion, as stated by Yamato back when Naruto was learning about changes in a Chakra's Nature, and asked about those specific examples. Another example off the top of my head would be Tayuya's Summoning Golem's, and their spiritual worm-things that stole Chakra on contact from Shikamaru in their fight.

Combining the two allows one to achieve Yin-Yang, which encompasses a wide range of things, but most importantly, it gives one the ability to give form to the formless, then grant it life, which is best encapsulated within the "Creation of all Things" technique. Beyond this, I don't know that much, as Yin-Yang has always been one of those ambiguous fields in Naruto. There's probably technically nothing it can't do. Incidentally, the two energies that Yin and Yang individually govern over, Spiritual and Physical Energy, are themselves the same energies that combine to create Chakra, so the theme of combining the two have been integral to the series since Billboard 4head Sakura broke down Chakra way back in Episode 2 or 3.
 

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Thanks. Been a long time coming, if I may be so bold. Glad to finally join the #Gang.

So, in it's purest form, Yin-Yang is broken down into it's two components, Yin and Yang. Yin governs spirituality, and more importantly Spiritual Energy, and allows one to give form to what's in their mind. Techniques utilized in Yin, as far as I've seen, inflict more spiritual harm than physical harm, such as targeting an opponent's mind, and is somewhat based in Genjutsu as far as I'm aware. Yang on the other hand governs vitality, and more specifically, Physical Energy. It allows one to imbue things with life, sentience, etc that otherwise have none. It's also heavily involved in techniques that easily surpass Medical Ninjutsu, as Naruto was able to sustain Might Guy's life, even after his forfeiture upon entering the Eight Inner Gates Formation, and practically burning his body to ash with the Night Guy technique. It's also blatantly rooted in Taijutsu, as I took a look at the Yang list a while ago, and it has a couple of techniques that either boost, or utilize Taijutsu to an extreme extent. It's also vague, but Yin and Yang themselves also have a minor role in a lot of the "regular" fields, and HA's in Naruto, such as the Nara Clan's Shadows, or the Akimichi's Expansion, as stated by Yamato back when Naruto was learning about changes in a Chakra's Nature, and asked about those specific examples. Another example off the top of my head would be Tayuya's Summoning Golem's, and their spiritual worm-things that stole Chakra on contact from Shikamaru in their fight.

Combining the two allows one to achieve Yin-Yang, which encompasses a wide range of things, but most importantly, it gives one the ability to give form to the formless, then grant it life, which is best encapsulated within the "Creation of all Things" technique. Beyond this, I don't know that much, as Yin-Yang has always been one of those ambiguous fields in Naruto. There's probably technically nothing it can't do. Incidentally, the two energies that Yin and Yang individually govern over, Spiritual and Physical Energy, are themselves the same energies that combine to create Chakra, so the theme of combining the two have been integral to the series since Billboard 4head Sakura broke down Chakra way back in Episode 2 or 3.
Pretty good.

So YY in the rp is fashioned after Daoism. You're free to go read up on all that for the philosophy behind it or i can link you my training with Drackos where he explains it but i'd rather get down to how it works directly. You summed it up quite well, here is my take on it.

Yin - Yes it's spiritual but it's also tied the your imagination, it's creation itself. The perfect example is genjutsu, as you're creating something in their mind to bend their senses. It takes this one step further allowing you to change physical things in the world, one yin tech allows you to say, turn fire cold, change the colour of fire, make it invisible... bound to your very imagination. Yin is associated with cold. Now on top of this, yin can hinder or buff one's spiritual techniques or even create them. Hungry ghost is a common example but even then, cannon example is yamanaka. They control and impose one's spirit on another.

Yang - Yang is physical, vitatality, or put simply, life. The reason i say life is because you can quite literally give life (sentience) to things, heal the physical form and even enhance the physical form, which you said about taijutsu. Yang is hot, you will even see this in the techniques (tsb, white tiger etc).

Now, before i go onto y/y, every technique, for yin and yang, has a bit of the other in it.

But when you combine the two in balance, like you say, you get creation itself. You imagine the form with yin and give life to it with yang to put it simply.

Any questions so far?
 

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After reading over the first post or two from your training with Drackos, I have a much clearer understanding of how it's defined on NB. Don't have any questions at the moment.
Lets start with the ol giving life, you explain and ask any questions:

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
 

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So, it's a very simple technique. You take a Jutsu you perform, add additional Yang Chakra to it, thereby granting it sentience, halving the techniques size, but allowing it to act autonomously. It can perform techniques from the same Element it is created from, with a Chakra pool of 300.

So, first question, what is a Yang Master, and what does it take to become one? It isn't exactly explicitly explained in the rules, and knowing whether or not I can use this with CE, or something like Blaze Release is something I'd obviously like to know. Is it as simple as Specializing in Yang, or is it, as I suspect, restricted to users who've achieved Y/Y?

Next, is the -10 per turn from your own Chakra pool, or the entities? Wouldn't make sense for it to come from your own Chakra instead of it's own defined pool, but I'd like to be sure.

Besides that, everything is pretty self-explanatory.
 

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So, it's a very simple technique. You take a Jutsu you perform, add additional Yang Chakra to it, thereby granting it sentience, halving the techniques size, but allowing it to act autonomously. It can perform techniques from the same Element it is created from, with a Chakra pool of 300.

So, first question, what is a Yang Master, and what does it take to become one? It isn't exactly explicitly explained in the rules, and knowing whether or not I can use this with CE, or something like Blaze Release is something I'd obviously like to know. Is it as simple as Specializing in Yang, or is it, as I suspect, restricted to users who've achieved Y/Y?

Next, is the -10 per turn from your own Chakra pool, or the entities? Wouldn't make sense for it to come from your own Chakra instead of it's own defined pool, but I'd like to be sure.

Besides that, everything is pretty self-explanatory.
In the RP yang master refers to you having the yang extra spec, not just finishing the field. So if you choose the spec, which i believe you will from when we have spoke before, you will be able to apply this to CE, Blaze etc. Adv fields also includes stuff like, leaf dragon god. Having YY and choosing the super spec just gives you the benefits of being a master of both O_<

The -10 per turn comes from the pool you have to the creation, using that to sustain itself. When the pool runs out, the creation is gone.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.
 
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Now that you've answered that a Yang master is essentially just a Yang specialist, that's probably going to save a lot of time going forward. Anyway, this is one big healing Jutsu that slaps a band aid on literally anything, providing the target is still alive. Works on yourself if you're a specialist in Yang. Bigger wounds take longer to heal, but with a max recovery of 150 a turn, and the average member's health being 160, it's logically two turns at most to heal someone back up to max. The only question I have here is whether or not each turn counts as it's own "usage", and thus costs 70 Chakra each time? It does say 150 Health can be recovered per turn, implying a single usage can be spread out over multiple turns, but like with the Chakra Pool drain question in the last Jutsu, it's left vague.
 

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Now that you've answered that a Yang master is essentially just a Yang specialist, that's probably going to save a lot of time going forward. Anyway, this is one big healing Jutsu that slaps a band aid on literally anything, providing the target is still alive. Works on yourself if you're a specialist in Yang. Bigger wounds take longer to heal, but with a max recovery of 150 a turn, and the average member's health being 160, it's logically two turns at most to heal someone back up to max. The only question I have here is whether or not each turn counts as it's own "usage", and thus costs 70 Chakra each time? It does say 150 Health can be recovered per turn, implying a single usage can be spread out over multiple turns, but like with the Chakra Pool drain question in the last Jutsu, it's left vague.
It doesn't have a sustain cost, so it wont constantly heal 150 each turn. The way it works is, you release the surge, it instantly heals your health pool, and the regrowth's etc are formed by your next turn. It's a little weird wording, but you'd have to use the jutsu again in the following turn to sustain.

This next one is by far better than yang state:

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

Sixth gate level stuff, huge damage reduction etc
 

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Yeah, wording is a bit iffy. Why I needed to ask, so thanks, lol.

This is the kind of stuff I wanted to see. Huge focus on Taijutsu with an amazing damage boost, speed boost that far surpasses my Leg Weights, passive healing of 30, in addition to built-in damage mitigation of twice that much. Basically you can tank an unboosted Forbidden Rank, and heal what damage does affect you for the next turn. Amazing stuff. Though it does come with a big activation cost, and cost per turn, but it more than makes up for it with what you get. 300 Chakra in total for the 4 turns? No brainer. Definitely using this one.
 

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Yeah, wording is a bit iffy. Why I needed to ask, so thanks, lol.

This is the kind of stuff I wanted to see. Huge focus on Taijutsu with an amazing damage boost, speed boost that far surpasses my Leg Weights, passive healing of 30, in addition to built-in damage mitigation of twice that much. Basically you can tank an unboosted Forbidden Rank, and heal what damage does affect you for the next turn. Amazing stuff. Though it does come with a big activation cost, and cost per turn, but it more than makes up for it with what you get. 300 Chakra in total for the 4 turns? No brainer. Definitely using this one.
Asking is good. That way, you can blame me if you use it wrong. But it's in a ruling from the grand tourny, myself vs riker i believe if you want further info.

"Basically you can tank an unboosted Forbidden Rank, and heal what damage does affect you for the next turn."

This line i just want to be sure on. As damage reduction never stacks, i believe you mean: You can be hit by 90 damage, this mode reduces 60, then the next turn you heal the 30 that went through, leaving you unphased? (If so that's correct)

Big activation cost: This is a yang surge that can break any genjutsu sir, don't take it as a hindrance, use it to your own advantage. As for the per turn, you're got a knock off gates which heals instead of hurts, pay it and pick the 1000 chakra yang spec O_<

Seeing as you're tai focused the last notes have little effect on you. But i believe you can't use your doujutsu (Apart from it remaining active) while using this, as it's yin focussed.

( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.
 

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Okay, so, 70 Chakra for the base activation, and -40 Chakra per turn for as long as you decide to keep the technique active, or perform 4 strikes. In return, you're able to prevent your opponent from using techniques unless they spend three times as much Chakra, in addition to halving their remaining Chakra pool, lowering their speed by a quarter, and after 4 strikes, makes Genjutsu unusable altogether, with additional effects and restrictions depending on the user's level of mastery and knowledge of Yin-Yang. Did I get all that? Wow. Good stuff. No questions. It's a bit much, and a nit messily placed over the technique, but I understand, and can't wait to try it out.
 
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Pervyy

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Okay, so, 70 Chakra for the base activation, and -40 Chakra per turn for as long as you decide to keep the technique active, or perform 4 strikes. In return, you're able to prevent your opponent from using techniques unless they spend three times as much Chakra, in addition to halving their remaining Chakra pool, lowering their speed by a quarter, and after 4 strikes, makes Genjutsu unusable altogether, with additional effects and restrictions depending on the user's level of mastery and knowledge of Yin-Yang. Did I get all that? Wow. Good stuff. No questions. It's a bit much, and a nit messily placed over the technique, but I understand, and can't wait to try it out.
You haven't bugged me for an entire day, wild. So i figured I'd reply.

It's weirdly worded but yeah, you pretty much covered it. I have this in the form of a custom that releases pulses for a ranged version. Yet to use it...

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
 

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Okay, you make a number of snakes around your arms, composed of Sentient Yang Chakra. Costs a lot to perform and maintain, but in return you can hit 100, 120 base damage if you spec in Yang and add an Element to it. With the addition of Yin Chakra, and naturally Y/Y as a skill, you can give them proper form, and beyond merely damaging an opponent, they can physically inject them with poison that affects their physical attributes, like speeds, damage, etc, and can affect their going into Modes, unless they have Yang themselves, or Med, and can effectively rid themselves of the poison. Another simple technique that's wording is a bit over the place, but I understand it.
 
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