( All necessary links in quoted post )CFS Approval
Learned CFS
Permission to submit Titanomachy techs
Old Submission ( archive thread so couldn't c/p )
Permission to resubmit
( Titaomachy: Cronus' δύναμη ) - Titanomachy: Cronus' Might
Type:Supplementary/Offensive/Defensive
Rank:B-S
Range:Short
Chakra:20 - 40 ( -5 per turn for A, -10 per turn for S )
Damage: N/A ( +20 Damage to Tai and Ken/held Bukijutsu )
Description: The user uses this jutsu to activate dormant seals along armor platings and accessories/armors to trigger several Fuuinjutsu barriers for basic usages. These barriers may only be created from seals along his torso and limbs, but may form various limb like barriers such as barriers shaped like talons, gigantic arms, animal legs, or anything that can be otherwise classified in the same manner. Due to the basic nature of this technique, it is multi ranked and scaled, with higher ranks providing greater offensive and defensive uses.
B rank: With the B ranked usage, the user is able to create generic barriers around his person and items he holds ( not including people ). These barriers may extend up to two times the user size, allowing him increased range and striking distance via the shaped barriers. While this barrier based shroud is coating the user's body, his Taijutsu and Kenjutsu/held bukijutsu is able to interact safely with elemental chakra and neutral to same rank attacks while offering B rank protection. This allows the user to be able to combat up to B rank jutsu with Taijutsu or Kenjutsu. This barrier lasts until it is overpowered or destroyed by the opponent, requiring no extra chakra to maintain.
A rank: Stronger and more specific in use, this barrier allows the user to coat his limbs will barriers that form humanoid or animalistic limbs, such as shaped claws, or fish-like fins. These barriers are able to extend up to short range in their use, adding +20 to Taijutsu or Kenjutsu attacks used, if logical. Due to how this barrier is utilized, it doesn't have a long lasting duration free of chakra drain like the lesser version. Requiring 5 chakra per turn, this can only last up to two turns each use and up to 5 times in all.
S rank: The strongest version of this, at S rank the user is able to create limbs that are infused with elemental chakra. Gaining the properties as well as strengths and weaknesses of these elements, these barriers also gain a +20 rank damage increase to physical attacks. Due to being enhanced by elemental chakra, these barriers require a higher chakra drain per turn and has harsher restrictions as well. Being able to be used 3 times, can be used once every 3 turns, and after use the User cannot use any Titanomachy customs for one turn and no Fuuinjutsu above S rank for the same amount of time.
Note: For any version, the user can use cause these barriers to activate in the same timeframe as physical movements/attacks, but never alongside other Ninjutsu or Genjutsu.
Declined: Couple of edits required. Notes in spoiler.
- Imperfect
Okay, so first, the B-Rank application should have a Chakra cost per turn, even if it doesn't have a duration limit. I know of, and even have a technique with the same mechanic of having no set duration, but still requires a Chakra cost per turn. It would be a different story if this were a boosting technique, as I've been told that there are some that exist that don't require additional Chakra to supplement the targeted technique, but this is something you'd have to actively maintain with Chakra, especially if you intend to interact with other techniques via this barrier. Every time a Jutsu hits this, even if it's of a lower Rank, by the Technique Interaction rules they're going to weaken it, so if you're not supplying it with Chakra, it's going to disappear, even if it's not "overpowered" by an A-Rank or higher. So rearrange the Chakra cost per turn of the applications please, cause what you have right now is a 20 Chakra unlimited usage immunity to B-Ranks, with no downside besides that initial Chakra cost of 20, which is virtually nothing.
Next, two times your size for the B-Rank application to reach is just too loosely defined to allow. You ditch this multiplicative approach in the A-Rank application anyway, and make it Short Range for that one anyway, and then don't even mention a range in the S-Rank application, presumably because it's also Short. This isn't so much of an issue since your technique is limited to Short Range by the template's Range, so maybe just make the applications relatively balanced. As a recommendation, start with B-Rank at 1m since it's a generic barrier around your person, then A-Rank at 3 meters, when they become more complex, then finally a max of Short Range/ 5m for the S-Ranks. Makes everything neater, and less likely to cause confusion.
The S-Rank doesn't have a stated duration, and on top of this, the duration for the A-Rank is odd as well. If the applications are supposed to become shorter the higher their Rank is, then by following the logic here, since the A-Rank is 2 turns, the S-Rank should only last for a turn, but then if that was the case, it shouldn't have a Chakra cost per turn. Rework all of this so it makes sense. You can keep the B-Rank at indefinite, provided you give it a Chakra cost, make the A-Rank 4 turns, and the S-Rank 2-3 turns.
Finally, the smaller issues. I changed some wording, as the technique repeated itself in some places, or just benefited from a small change. 5 usages is a bit much for an A-Rank as far as I'm aware. And finally, please for the love of Kaguya, replace that Fuinjutsu restriction on the S-Rank application. Even I'm aware that it's an empty restriction, and is just there to make the technique look more restricted than it actually is. Forbidden Rank Fuinjutsu require an Advanced Uzumaki bio, or the Foreman's permission, or some other advanced requirement like that, so going without a Rank of technique that you most likely don't have for a single turn isn't really a restriction, is it? Because, if it's to prevent some insane combination of external seals and this technique, it's not achieving that when the restriction is 1 turn long, and these techniques can last from 2 turns on the A-Rank application, to forever on the B-Rank, and like I mentioned earlier, not even defining a turn limit on the S-Rank. Rework this restriction after fixing the turn limits on the applications themselves, and make them align with one another, so that the technique is actually restricted.
( Titaomachy: Cronus' δύναμη ) - Titanomachy: Cronus' Might
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short
Chakra: 20 - 40 ( -5 per turn for B, -10 per turn for A, -15 per turn for S )
Damage: N/A ( +20 Damage to Tai and Ken/Bukijutsu )
Description: The user uses this jutsu to activate dormant seals along armor platings and accessories/armors to trigger several Fuuinjutsu barriers for basic usages. These barriers may only be created from seals along his torso and limbs, but may form various limb like barriers such as barriers shaped like talons, gigantic arms, animal legs, or anything that can be otherwise classified in the same manner. Due to the basic nature of this technique, it is multi ranked and scaled, with higher ranks providing greater offensive and defensive uses.
B rank: With the B ranked usage, the user is able to create generic barriers around his person and items on his person. These barriers may extend up to two times the user size ( never exceeding 3 meters ), allowing him increased range and striking distance via the shaped barriers. While this barrier based shroud is coating the user's body, his Taijutsu and Kenjutsu/Bukijutsu is able to interact safely with elemental chakra and neutral to same rank attacks while offering B rank protection. This allows the user to be able to combat up to B rank jutsu with Taijutsu or Kenjutsu. This barrier lasts until it is overpowered or destroyed by the opponent, requiring 5 chakra per turn to maintain.
A rank: Stronger and more specific in use, this barrier allows the user to coat his limbs will barriers that form humanoid or animalistic limbs, such as shaped claws, or fish-like fins. These barriers are able to extend up to short range in their use, adding +20 to Taijutsu or Kenjutsu/Bukijutsu attacks used, if logical. Due to how this barrier is utilized, it doesn't have a long lasting duration like the lesser version. Requiring 10 chakra per turn, this can only last up to 4 turns each use and up to 4 times in all.
S rank: The strongest version of this, at S rank the user is able to create limbs that are infused with elemental chakra. Gaining the properties as well as strengths and weaknesses of these elements, these barriers also gain a +20 rank damage increase to physical attacks. Due to being enhanced by elemental chakra, these barriers require a higher chakra drain of 15 per turn and has harsher restrictions as well. Being able to be used 3 times, lasting 3 turns and can be used once every 3 turns. After use the user cannot use any Titanomachy customs for one turn and no Fuuinjutsu S rank and above for the same amount of time.
Note: For any version, the user can use cause these barriers to activate in the same timeframe as physical movements/attacks, but never alongside other Ninjutsu or Genjutsu.
Approved by Imperfect. Good job.
( This has been pending since July last year so resubbing lol ) >>> Here
( Titanomachy: Themis' διάταγμα ) - Titanomachy: Themis' Decree
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -150 chakra per turn )
Damage: N/A
Description: Based on the Multiple Infinite Embraces barrier, the user creates a pulsing barrier from his body and weaponry. This pulse is notable because it creates two separate barriers, both with different effects. Created from the user's person, after the first pulse is released, a large barrier rapidly follows it, extending up to mid range from the user's body in all directions while leaving him untouched. Immediately afterwards, at the expense of an additional Jutsu slot, a second barrier forms from the user's feet, coating the earth in a translucent barrier with the Kanji for Gaia on it. While these barriers are generated, the user's body is essentially coated in chakra that keeps his person safe from the effects of the barriers. The actual effects of the primary barrier is to limit the opponent's physical movement as his chakra is drained. This mid range sized barrier creates a heavy pressurized effect on those within in, causing them to feel immense weight on their body as if the world was on them. This effect causes them to be forced down, unable to physically move at all. This barrier, much like the advanced parent technique, this barrier leaves the target unable to mold chakra above A-Rank while having his chakra drained, but this ability to restrict the amount of Chakra the target can use cannot be boosted. However, as an advancement to the original jutsu, the secondary barrier coating the earth prevents the target from using attacks via the ground while raising higher to pin him between the two barriers, the force of one pushing down while the other grows upwards crushing his body.
Note: Individually, both barriers of A rank strength and combine to form an S ranked Fuuinjutsu. While the barrier is in effect, the user cannot utilize non elemental Ninjutsu.
Note: Lasts up to 2 turns and can be used twice per battle.
Approved with edits by Imperfect.
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