Custom Fighting Style Technique Submission

Strix

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https://animebase.me/threads/custom-fighting-style-submission.764489/page-3#post-21953197

Watashi no Kugutsu | Be my puppet
Type:
Supplementary/Offensive/Defensive
Rank: B-S
Range: Short-Mid
Chakra: 20-40
Damage: 40-80
Description:
An effective technique that combines taijutsu with Medical Technique: Chakra Threads. The user will perform a series of attacks while sending chakra threads around their opponents limbs or body parts, while will in turn pull them towards the users attack. The advantage of this technique is that the threads themselves are woven into the opponents muscles body systems and their chakra network via tenketsu. This allows the user to strike an opponent without any of the opponents chakra getting in the way whether to reinforce defence or to attack as the chakra connection would be severed preventing chakra being released from the tenketsu.
Notes:
-A rank can only be performed 4 times with S rank being performed 3 times
-B rank can be performed at the same time as any other taijutsu move, with no extra damage benefit.

Declined: Why is this multirank? I don't mind you being able to use this in the same time frame as another taijutsu attack but for this you need to increase its restrictions and have some detriment after its usage like "No fistweaving techniques the following turn" or something of that nature. - Daemon
https://animebase.me/threads/custom-fighting-style-submission.764489/page-3#post-21953197

Watashi no Kugutsu | Be my puppet
Type:
Supplementary/Offensive/Defensive
Rank: B
Range:
Short-Mid
Chakra: 20 (+10 if used on another tai tech)
Damage:
40
Description:

An effective technique that combines taijutsu with Medical Technique: Chakra Threads. The user will perform a series of attacks while sending chakra threads around their opponents limbs or body parts, while will in turn pull them towards the users attack. The advantage of this technique is that the threads themselves are woven into the opponents muscles body systems and their chakra network via tenketsu. This allows the user to strike an opponent without any of the opponents chakra getting in the way whether to reinforce defence or to attack as the chakra connection would be severed preventing chakra being released from the tenketsu.
Notes:
- Can only be used three times per battle. with a two turn cool down in between usages.

Approved with edits made - Daemon

Gai o tsuihō suru |Expel Harm
Type:
Supplementary/Offensive/Defensive
Rank: F
Range: Short-Mid
Chakra: N/A (-50 to user)
Damage: N/A
Description:
A technique that combines fist-weaving, which is the application of Med and tai, with fuuin, particularly Medfuuin. This application mainly is a self use technique, where the user will strike their tenketsu to perform a 'flush' of their chakra system. Attacking the users own tenketsu and chakra system causes a chain reaction where by each tenketsu burst with chakra, flushing a large amount from one node to the next. Eventually what this does is eliminate all foreign chakra from the user, similarly to a pipe system plumbing flush. When the chakra circulates the whole body, the user draws the kanji for seal on their palm, absorbing all foreign chakra into the seal, which then is released outside the body. As long as the user had more chakra than the technique that was used upon themselves, this technique can be used. The downside to this technique is that some chakra is lost within the flush, causing the user to rid all chakra from their system at the cost of 50 chakra
Notes:
-As this is a physical flush of chakra and not a seal, this may bypass the limit of a 'seal chakra limit'
-Can only be used twice with a 3 turn cooldown inbetween.

Declined: I have no idea what that first note is so thats a no unless you can explain it better. Secondly, to target your own tenketsu you'd need to be a Hyuga to even perceive yours and striking your own tenketsu and forcefully releasing chakra from them would cause you damage (this is a forbidden rank technique so it should be damaging you anyway). and would require a chakra cost outside of the amount of chakra you lose - Daemon
 
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Skorm

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Approved CFS [x]

(Shurēdingā) - Shrödinger
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50(-10/turn)
Damage: 100
Description: Shrödinger is one of the basic moves involved in the Ghoulspine technique catalogue. Alucard starts off by weaving a single handseal will project two large spectral arms which will grow from his back. These arms are completely intangible and will pass through matter unhindered. The point of these arms are to inflict rapid mental damage to everything that touches it and has a mind. They can also be used as a defensive technique against incoming elemental techniques too that is of an energy state. Upon being touched by the Shrödinger technique, a target will experience a massive drain in their concentration and ability to think straight as they will have experienced something that has knocked them out previously and they are just waking up from it. Targets will start to see duplicates of everything upon one hit, and upon a second hit they will start to see duplicates of the duplicates etc. A rapid degenerative will also affect a victims ability to mold chakra to certain levels. For each strike, their opponent will be unable to mold chakra less and less. The effects of Shrödinger(once hit) can only be undone by equally ranked Yin or Yang techniques used on a target. However, getting struck only once by one of the arms results the inability to use above A-rank techniques. Getting struck twice results in the inability to mold above B-rank and results in the only way of ridding one-selves from the aftermath effects is from an external source possessing Yin/Yang. In terms of technique perception, anything that can deal 100 damage and is of energy form can neutralize these arms before they hit. As they are external spectral limbs, they clock with the same body reactions as the user currently has and gets increased likewise with speed-boosts that affect body movement.
Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle, with a two-turn cooldown.
Note: Can only be on the field for a max of 3 turns for each use.
Note: No Ghoulspine/Yin technique for one turn after use.

Declined: So the way how this technique is, not only does it do mental damage, it places an opponent under a genjutsu and also limits them offensively. Also this is a genjutsu, normal pain can break the genjutsu. Its not limited to external sources of yin/yang or Natural energy. This goes for the entirety of your CFS btw. You also need to start putting durations on how long the genjutsu themselves last. - Daemon

(Worutā) - Walter

Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70(-20/turn)
Damage: 140
Description: Walter is a rather advanced variation of the Ghoulspine style. Alucard starts off by weaving two handseals and unleashes his black skeleton from his body. The black Yin chakra will then form into a large 1mm thick web of strings that can be manipulated through hand-gestures. These wires are purely made up from the Ghoulspine chakra and are completely intangible like all techniques from the style. However, the net can be any size the user wants(up to 40m) and can be regulated into a very small one too(40cm). These wires are able to induct a fatal genjutsu upon being touched by a target. While these threads don't deal any physical damage, they will shatter one's mind completely as if the wires are hitting nothing but the targets mind itself. Describing the sensation of getting ones mind shredded by these wires would be best compared to that of what one would experience if their brain was cut into taco-slices. A targets body will become completely lifeless after an interaction with the wires unless they possess an external force that can cleanse their mind with equal amount of Yin or Yang chakra. Like all other Ghoulspine techniques, due to the fact this technique is purely intangible, it can still interact with elements or other techniques that can interact with intangible elements such as Lightning release for example. This means the technique can also be used to intercept elements of energy state and shatter them into pieces for defensive purposes as well.

Note: Requires Ghoulspine.
Note: Can only be used 2 times per battle, with a two-turn cooldown.
Note: Can only be on the field for a max of 3 turns for each use.
Note: No Ghoulspine/Yin technique for two turns after use.

Declined: First off, this will not be able to reach up to 40 meters away. That's kind of insane. Secondly, you said this puts the opponent within a genjutsu or illusion. But fail to actually describe a genjutsu or illusion, just the effects that come out of that illusion. Thirdly, the only instance in which an opponent will become "lifeless" and "mind shattred" is if their HP is reduced to zero. Fourth, there is no reason for this jutsu to have "Note: Can only be on the field for a max of 3 turns for each use." it should be a single use technique. And Finally, put some actual restrictions on this technique. 140 metal damage on contact deserves restrictions to reflect that. - Daemon

(Mabataki) - Blink
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" within the "blink of an eye" in a very specific mechanic. The user will look at a distance they wish to reshape at and then blink with their eyes to do the jutsu. The distance the technique lets the user reshape has a minimum of 1cm from their original place up to 15m. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra.

Note: Requires Ghoulspine.
Note: Can only be used 5 times per battle
Note: No Ghoulspine/Yin technique in the same turn as use.

Declined: This technique is weird in its activation. Why describe it like this? " The user will look at a distance they wish to reshape at and then blink with their eyes to do the jutsu." very weird way to initiate a technique. Also stop doing his "minimum of 1cm to 15 min" just do up to Mid range to cover the bases. This technique will likely require handseals. 5 usages is too many and its not a B rank technique, A at minimum. You also didn't mention how long the illusion lasts for - Daemon
 
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Daemon

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CFS: https://animebase.me/threads/custom-fighting-style-submission.764489/page-2#post-21910457

Totsuzenhen'i Yūhatsu: 6-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Sixth Bacteriophage: Lysogenic Cycle
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra: 50
Damage: N/A (+1 rank to Fuuinjutsu/Mutagenesis Techniques)
Description: The Sixth Bacteriophage: Lysogenic Cycle is a Mutagenesis technique based around the styles supplementary capabilities. The user begins by either striking his body or through the usage of sealing tags already on his body. The "virus" sealing tag begins to rapidly grow , replicate and multiply as it infects the object it spreads over injecting pure Yang Energy into himself. This influx of Yang Chakra causes an imbalance of Yin and Yang within the target burning away their Yin chakra until there is very little left. This imbalance in Yang to Yin ratio causes the "virus" kanji seal to activate. Upon activation, these seals will be programmed with a function to incorporate themselves into the user's other fuuinjutsu techniques. When the user uses a fuuinjutsu or mutagenesis technique, these tags will begin to replicate and incorporate themselves into either the sealing kanji for a Fuuinjutsu technique or in the case of barriers, incorporate themselves within the walls of the barrier itself. Once it does this, the sealing tags begin to unseal vast amounts of Yang energy into the fuuinjutsu kanji or if a barrier unseals vasts amount of Yang energy into the barrier itself giving it a golden-whitish color. This can increase the power of Fuuinjutsu by one rank or if offensive by +20 damage. Naturally, this applies to Mutagenesis techniques too as they are also Fuuinjutsu. The Lysogenic Cycle can be applied/activated in the same time frame as another Fuuinjutsu based technique. Due to the properties of Mutagenesis, the seals are capable of travelling over and blending into inorganic sources such as their surroundings to go undetected (until their target has been reached). The user is able to use sealing tags that are currently present on their body as a medium for this technique allowing this to be placed on the user's biography or before a battle and can be activated at a separate time. Due to their sentience ( a property of all Mutagenesis techniques), The Sixth Bacteriophage is self sustaining and lasts until it runs out of chakra, having a chakra pool of 300 chakra and draining -40 per turn to keep active. This property is exclusive to the Lysogenic Cycle. . Despite having its own chakra pool, The Sixth Bacteriophage is unable to perform techniques on its own like other Yang creations.
Note: This technique can be used three times per battle with a four turn cool down in between usages.
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Totsuzenhen'i Yūhatsu: 7-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Seventh Bacteriophage: Lytic Cycle
Type: Supplementary
Rank: A
Range: Short
Chakra: 50
Damage: N/A
Description: The Seventh Bacteriophage is a mutagenesis technique designed to work on conjunction with other fighting styles namely those focused on Taijutsu or Kenjutsu. The user begins by spreading his "virus" tags into a weapon, fist etc in the same timeframe as another Taijutsu/Kenjutsu/Bukijutsu technique. Like all mutagenesis techniques, the tags begin to multiply themselves until they engulf the surface. Once that taijutsu technique strikes a target, the virus sealing tags will spread to the target to begin its effects. The tags begin to insert Yang chakra into their target, causing an imbalance in their Yang to Yin ratio, burning away their Yin chakra to near deletion. The virus kanji seals detect this imbalance triggering them to activate. The "virus" kanji formula erect a skin tight, golden barrier around the target that lacks physical properties. Within this barrier, similar effects to the sealing technique occur in which the opponent has restricted movements as well as the inability to be summoned etc. The true ability with this sealing barrier is that the opponent is unable to receive chakra from their allies, the barrier forcibly ejecting the chakra from their bodies. This prevents them from being able to be healed by clones, creations, or even as far as technology. These tags are able to blend into inorganic surfaces to conceal their presence making it useful to hide within the user's weaponry or within chakra/energy etc itself in regards to ranged taijutsu/bukijutsu/kenjutsu attacks. The effects of the Lytic Cycle lasts for a maximum of two turns.
Note: This can be used four times per battle with a two turn cooldown in between usages
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Declined. "Inability to be summoned etc." Expand on this.

CFS: https://animebase.me/threads/custom-fighting-style-submission-ii.712001/page-7#post-21451315

(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.

Approved
 
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Permission to Submit RotC Jutsu:
RotC Approved : x
Resubmitting :

Kado no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type:
Offensive/Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description:
This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user’s desire, the user can manifest a multitude of things, usually an aura around the card though some bladed constructs can be made from 1 meter to 5 meters in length. Furthermore these constructs can be elementally enhanced with a basic element, Wind, Lightning and Fire being the only options for bladed constructs. Unless they want to shoot cards that pack a blunt punch through the ground with Doton or create same-length tendrils to restrain targets with Suiton. If the constructs chosen are element the attacks are no longer silent.

Depending on the rank of the technique the amount of cards the user can manipulate all at once goes up exponentially; D-Rank: up to 10 cards. C-Rank: Up to 20 cards. B-Ranks: Up to 40 Cards. A-Ranks: up to 100 cards. S-Ranks: up to 1000 cards. Usually manipulated in clusters these cards can take the shape of anything the user desires with the elemental constructs protruding from them if that is the wish or as an aura around the cluster with the same effects. The cards can be moved manipulated to separate in any way though the more cards that are used, the weaker each individual cards becomes that is why separately strengthened clusters are utilised (user has the choice to split the rank of the technique between each card or cluster of cards).

If the user has Fuuinjutsu All of their Reaper of the Cards have seals on them, the user can unseal one card to produce a certain amount with this jutsu (depends on the rank). Basically One Card on the user’s person can be the source of an S-Rank version of this attack.
  • A-Rank of this jutsu can only be used 6 Times, S-Rank of this Jutsu can be used 4 Times with a two turn cooldown.
  • Requires Fuuinjutsu to be able to use other Cards as a source for this Jutsu.
Declined: This is not an update but an entirely new technique. You guys have to stop this lmao - Daemon
 
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Sasori

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New Cycle: 08/11/2020 - 08/18/2020

RULES
1.
Submit your Customs only once they've been finalized. The staff can and will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this post for information on restrictions and banned concepts. This list is ever evolving due to new Metas and may be changed weekly.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Drackos

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Theurgy of the Four Emperors

(Shūkyō Yonkō: Sainō Shūkyō Gētea) – Four Emperors: Ars Theurgia Goetia
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ars Theurgia Goetia is the ultimate expression of Monomoiria; by imposing its personality into either the user’s chakra, or its own, the Inner Spirit creates a spiritual parasitic entity. Ars Theurgia Goetia is a technique passively applied to all Four Emperors techniques that reference it; outside of the style, Ars Theurgia Goetia can be applied by the user’s Creation through a separate infusion technique, the Wandering Princes; it can also be layered alongside other spiritual parasites. The effects of the Ars Theurgia Goetia spirit varies depending on the specific Four Emperors Monomoiria technique used. At a baseline level, the spiritual parasite works to destabilize the victim’s physical and spiritual energies. As a result, the victim becomes unable to discern Genjutsu above A-Rank, with their ability to perceive the natural world and reality around them severely impeded. Likewise, the Spirit’s imposed personality will work to make suggestions to its victim, as if they were naturally generated ideas by the victim themselves. While these suggestions cannot be direct impediments to the victim’s ability to counter certain techniques, in the sense of “forget to counter x element or y technique,” it can make suggestions such as “do not run in this direction,” or “faultily heal and injury.” Overtime the parasitic spirit will overpower the host personality; after two full turns of the parasite failing to be dispelled by the victim, the target will effectively fall under the user’s control as their spirit is overwritten by the spiritual parasite. This technique is to be posted as a reference to Four Emperors techniques that employ the spiritual parasite outlined within the technique. To dispel or block the spiritual tethering, a higher chakra surge of Yin, Yang, Yin-Yang, or Natural Energy as the technique that applied it is required.

Declined: Most of this is fine, but it needs to be ironed out a bit especially how long it takes for the parasite to take over. To avoid any wild overpowered interactions and combinations, make this an equal and/or higher chakra surge of the mentioned ways to avoid this technique. For the genjutsu discernment ability, how does that interact with things like Rinnegan able to see through visual genjutsu or Sharingan able to see through and reverse genjutsu in general. Does this apply to normal genjutsu only or does it include Yin Genjutsu etc etc. - Daemon

(Shūkyō Yonkō: Samayō Zōkyō) – Four Emperors: Wandering Princes
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra to applied technique)
Damage: N/A
Description: The Wandering Princes is the Inner Spirit’s ability to passively infuse its personality as a spiritual parasite into the user’s techniques outside of the Four Emperors fighting style. Occurring within the same timeframe the Inner Spirit independently seals a portion of its personality into either its chakra or the user’s as a spiritual parasite. The Wandering Princes does nothing to augment Ars Theurgia Goetia, its baseline effects remain the same. It only serves to attach Ars Theurgia Goetia to a technique outside of the Four Emperors fighting style. This infusion can be done alongside other spiritual parasitic techniques, layering them seamlessly. To dispel the Ars Theurgia Goetia a higher chakra surge of Yin, Yang, Yin-Yang, or Natural Energy as the technique that applied it must be used. Wandering Princes can be used four times per battle, with one turn in between applications.

(Shūkyō Yonkō: Amenadieru no Nishi) – Four Emperors: Armenadiel of the West
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 50 – 70
Damage: 100 – 140
Description: The most basic application of Monomoiria and the familiar’s first means of influencing the world outside of its vessel. Through Synchronization the familiar, by either using the user’s or its own chakra, can independently form up to four individual appendages formed through either Yin or Yang Release from the user’s body. The arms, in both creation and in control, are manipulated by the Inner Spirit and allow the user to act independently. Both Yin and Yang application carries with it the Inner Spirit’s Ars Theurgia Goetia. Applications A-Rank and higher can be used in total five times per battle, with S-Rank applications only usable twice. once these applications are used the user cannot use Four Emperors techniques for a single or two turns respectively.

Yin Release; when formed with either the user’s or its own chakra through Yin Release, the Inner Spirit can manifest appendages as spiritual projections. As constructs of Yin Release the spiritual projections can shift their tangibility at the cost of a move, though remain visible no matter what state they are in. Regardless of state they retain a black chakra appearance, similar to the Truth-Seeking Orbs. While tangible the constructs can inflict neutral physical damage. While in their intangible state the constructs will pass through all obstacles, energy or solid, and anything it passes through will have Ars Theurgia Goetia imposed upon it.

Yang Release; when formed with either the user’s or its own chakra through Yang Release, the Inner Spirit can manifest physical anatomy equivalent to its appearance from the user’s body. Unlike the Yin application, these constructs are actual physical, flesh and blood anatomy that take on the appearance of the user’s Creation. These constructs can be used as physical extensions of the user’s body, able to use hand seals and act as release points for the user’s techniques, or their Creation’s.

(Shūkyō Yonkō: Demorieru no Kita) – Four Emperors: Demoriel of the North
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 50 – 70 (-10 per turn)
Damage: 100 – 140
Description: This technique allows the user’s Inner Spirit to access abilities similar to that of the Bijuudama, forming blasts of chakra that influence the world outside their vessel. Unlike Bijuudama, which can only apply a single basic shape, Demoriel of the North allows the Inner Spirit to apply shape manipulation freely to the chakra used. When formed through either Yin or Yang Release, the chakra takes on either a black or white appearance respectively, each with their own unique properties. In the case of the Yin natured Demoriel, Ars Theurgia Goetia is applied. In the case of Yang natured Demoriel, the produced energy will radiate progressively worsening physically debilitating chakra, afflicting all those within short-range of it barring the user. In the initial turn of exposure, the target’s speed will be reduced by 25% of its current level, increasing by 25% per turn thereafter. Alternatively, the Yin or Yang natured Demoriel can be combined with nature transformation; when this is used, only elements that the user’s Inner Spirit knows can be applied. The chakra produced through this technique is formed within short-range of the user, but has long-range reach. The Inner Spirit can sustain this technique at a cost of 10 chakra per turn, should it be applied. Applications above A-Rank and higher can be used in total six times per battle, with S-Rank only usable three times; once these applications are used the user cannot use Four Emperors techniques for a single or two turns respectively.
Theurgy of the Four Emperors

Made the changes desired plus some minor grammatical changes.

(Shūkyō Yonkō: Sainō Shūkyō Gētea) – Four Emperors: Ars Theurgia Goetia
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ars Theurgia Goetia is the ultimate expression of Monomoiria; by imposing its personality into either the user’s chakra or its own, the Inner Spirit creatures a spiritual parasite. Ars Theurgia Goetia is a technique passively applied to all Four Emperors techniques that reference it; outside of the style, Ars Theurgia Goetia can be applied by the user’s Creation through a separate infusion technique, the Wandering Princes. It can be layered alongside other spiritual parasites. The effects of Ars Theurgia Goetia vary depending on the specific Four Emperors technique used; at a baseline, the parasite destabilizes the victim’s physical and spiritual energies. As a result, the victim becomes unable to discern Genjutsu above A-Rank, with their ability to perceive the natural world and reality around them severely impeded. Because of the nature of Yin Release passive defenses are subverted; this includes abilities to see through visual illusionary aspects, like the Rinnegan and Sharingan. Likewise, the Spirit’s imposed personality will make suggestions to its victim, as if they were naturally generated ideas by the victim themselves; these suggestions work in the same way as Kuninotokotachi. These suggestions cannot be direct impediments to the victim’s ability to counter certain techniques, like in the sense of “forget how to counter x element or y technique,” it can make suggestions and commands such as “do not run in this direction,” or “faultily heal an injury” that are obeyed. Overtime the spirit will overpower the host personality; after two full turns of the parasite remaining attached to the victim, the target will effectively fall under the user’s control as their spirit is overwritten by the parasite. This technique is to be posted as a reference to Four Emperors techniques that employ the spiritual parasite. To dispel or block the tethering, an equal or higher ranked surge of Yin, Yang, Yin-Yang, or Natural Energy as the technique that applied it is required.

Approved - Daemon

(Shūkyō Yonkō: Samayō Zōkyō) – Four Emperors: Wandering Princes
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra to applied technique)
Damage: N/A
Description: The Wandering Princes is the Inner Spirit’s ability to passively infuse its personality as a spiritual parasite into the user’s techniques outside of the Four Emperors fighting style. Occurring within the same timeframe the Inner Spirit independently seals a portion of its personality into either its chakra or the user’s as a spiritual parasite. The Wandering Princes does nothing to augment Ars Theurgia Goetia, its baseline effects remain the same. It only serves to attach Ars Theurgia Goetia to a technique outside of the Four Emperors fighting style. This infusion can be done alongside other spiritual parasitic techniques, layering them seamlessly. To dispel the Ars Theurgia Goetia a higher chakra surge of Yin, Yang, Yin-Yang, or Natural Energy as the technique that applied it must be used. Wandering Princes can be used four times per battle, with two turns in between applications.

Approved with edits made - Daemon

(Shūkyō Yonkō: Amenadieru no Nishi) – Four Emperors: Armenadiel of the West
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Mid
Chakra: 50 – 70 (-30 per turn)
Damage: 100 – 140
Description: The most basic application of Monomoiria and the familiar’s first means of influencing the world outside of its vessel. Through Synchronization the familiar, by either using the user’s or its own chakra, can independently form up to four individual appendages formed through either Yin or Yang Release from the user’s body. The arms, in both creation and in control, are manipulated by the Inner Spirit and allow the user to act independently. Both Yin and Yang application carries with it the Inner Spirit’s Ars Theurgia Goetia. Applications A-Rank and lower can be used in total five times per battle, with S-Rank applications only usable twice. once these applications are used the user cannot use Four Emperors techniques for a two or three turns respectively. S rank usage of this technique limits the usage of Yin, Yang, Yin-Yang as well only able to use A rank and lower techniques of the mentioned fields next turn.

Yin Release; when formed with either the user’s or its own chakra through Yin Release, the Inner Spirit can manifest appendages as spiritual projections. As constructs of Yin Release the spiritual projections can shift their tangibility at the cost of a move, though remain visible no matter what state they are in. Regardless of state they retain a black chakra appearance, similar to the Truth-Seeking Orbs. While tangible the constructs can inflict neutral physical damage. While in their intangible state the constructs will pass through all obstacles, energy or solid, and anything it passes through will have Ars Theurgia Goetia imposed upon it. B rank usages last a total of 4 turns upon creation with a turn less per rank increase.

Yang Release; when formed with either the user’s or its own chakra through Yang Release, the Inner Spirit can manifest physical anatomy equivalent to its appearance from the user’s body. Unlike the Yin application, these constructs are actual physical, flesh and blood anatomy that take on the appearance of the user’s Creation. These constructs can be used as physical extensions of the user’s body, able to use hand seals and act as release points for the user’s techniques, or their Creation’s. B rank usages last a total of 4 turns upon creation with a turn less per rank increase.

Approved with Edits Made - Daemon


(Shūkyō Yonkō: Demorieru no Kita) – Four Emperors: Demoriel of the North
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 50 – 70 (-30 per turn)
Damage: 100 – 140
Description: This technique allows the user’s Inner Spirit to access abilities similar to that of the Bijuudama, forming blasts of chakra that influence the world outside their vessel. Unlike Bijuudama, which can only apply a single basic shape, Demoriel of the North allows the Inner Spirit to apply shape manipulation freely to the chakra used. When formed through either Yin or Yang Release, the chakra takes on either a black or white appearance respectively, each with their own unique properties. In the case of the Yin natured Demoriel, Ars Theurgia Goetia is applied. In the case of Yang natured Demoriel, the produced energy will radiate progressively worsening physically debilitating chakra, afflicting all those within short-range of it barring the user. In the initial turn of exposure, the target’s speed will be reduced by 25% of its current level, increasing by 25% per turn thereafter. Alternatively, the Yin or Yang natured Demoriel can be combined with nature transformation; when this is used, only elements that the user’s Inner Spirit knows can be applied. The chakra produced through this technique is formed within short-range of the user, but has up-to long-range reach in tiers, The B rank application can only be used within Short Range, A rank usage with Mid range Reach and S rank usage with Long Range Reach. The Inner Spirit can sustain this technique at a cost of 30 chakra per turn, should it be applied. Applications above A-Rank and lower can be used in total five times per battle, with S-Rank only usable two times; once these applications are used the user cannot use Four Emperors techniques for a one or three turns respectively. S rank usage of this technique limits the usage of Yin, Yang, Yin-Yang as well only able to use A rank and lower techniques of the mentioned fields next turn.

Approved with Edits made - Daemon
 
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(Naifupātī) - Knife Party
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short-Long
Chakra: 50 - 70
Damage: 100 - 140
Description: The user begins by forming their spectral black skeleton around their arms forming and manifesting around them like cyclones. From this source, the user can then form hand held weapons and shields but also throwing weapons such as knives or shurikens etc like a miniature Susano'o. The chakra itself is able to withstand the same amount of damage it deals although cannot be interacted with through solid/liquid matter as it is purely intangible. Energy elements can destroy it if powerful enough though. This also means it cant be used to defend against physical attacks at all since they will be siphoning through the chakra as well. However, if a targets gets hit by the users weapons a powerful genjutsu will be inflicted upon them. If hit by any hand-held weapon, the illusion will have a target immobilized and experience their very soul being cleaved in half rendering them extremely weakened and inflicting nausea. If hit by a weapon such as a knife of a shuriken, the illusion will instead manifest into an explosive damage having been taken place where the weapon was hit. For example, if a kunai hit an opponents knee, their knee will have(in their minds) been blown off. Depending on the potency of chakra used to create the technique it will be restricted. For B-rank the user can only use hand-held weapons and thus only use the technique up to short-range. For A-rank ranged weapons can be used but only up to mid-range. For S-rank weapons can be used up to long-range. Each rank also determines the potency of the ghoulspine chakras ability to defend/deflect energy elements as well.

Note: A rank can only be used x4/battle - S rank can only be used x2/battle
Note: Using A rank limits the user from using Ghoulspine techniques for 2 turns, using S rank limits them from using Ghoulspine techniques for 3 turns.

Declined. Clashes with existing Genjutsu. Specifically whatever name Ian is going by right now and his explosive touch genjutsu.

(Obakeyashi ) - Haunted House
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short-Long
Chakra: 50 - 70
Damage: 100 - 140
Description: The user starts off by surrounding themselves with the black spectral skeleton and pushes it in an omni-directional pulse outwards. Once pushed, it will then manifest into a large spherical barrier with the black skeleton being the outer barrier of the technique. Inside of the barrier, however, a mass genjutsu takes place effecting multiple targets at once.
The genjutsu itself will have all enemy entities within the barrier ensnared and trap them in their own personal Haunted House, filled with their worst fears and terrors. Clones and Summonings(up to the same rank as the technique although S rank will reverse summon all types of summonings) will immediately be reversed due to the stress effects on their minds. The Haunted house itself has its origin from within the barrier and as an opponent enters/re-enters the barrier they will be afflicted. The genjutsu itself deals mental damage as the aspects of Yin makes it so genuine that victims can't grasp the physical damage they take within the Haunted House becomes mental damage leading to ultimately shatter their minds if not broken. The barrier itself can be destroyed from an external force that is of energy nature as the barrier itself is completely intangible and cannot be interacted with through physical elements. All victims within the barrier becomes immobilized by the terror of the genjutsu as corpses, ghosts, traps etc will take place within the Haunted House and leave them mentally damaged. Depending on the rank of the technique, the barrier reaches certain ranges. B-rank reaches short-range, A-rank reaches mid range and can reverse summonings up to A rank in an instant. S rank reaches long-range and can reverse summon any kind of summoning.

Note: A rank can only be used x4/battle - S rank can only be used x2/battle
Note: Using A rank limits the user from using Ghoulspine techniques for 2 turns, using S rank limits them from using Ghoulspine techniques for 3 turns.

Declined. I don't believe we're allowing Genjutsu to to use 70 base chakra in it, as breaking it would be nearly, if not outright, impossible for most people. That said, this reads like Tsukuyomi - specifically the colored portion. This isn't Tsukuyomi where you can just knock people out with a single Genjutsu, even if it does less damage than someone's maximum health.
 
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New Cycle: 09/01/2020 - 09/08/2020

RULES
1.
Submit your Customs only once they've been finalized. The staff can and will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason or contains too much fluff.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM or via the #custom-grounds channel on Discord.
6. In regards to your rankings, be mindful of what you can and can't submit. Be sure to refer to
this post for information on restrictions and banned concepts. This list is ever evolving due to new Metas and may be changed weekly.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Anyone that that resubmits a declined custom without making any changes or is found stealing/ripping customs will receive a ban from this thread .
 

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CFS: https://animebase.me/threads/custom-fighting-style-submission.764489/page-2#post-21910457

Totsuzenhen'i Yūhatsu: 6-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Sixth Bacteriophage: Lysogenic Cycle
Type: Supplementary
Rank: A
Range: Short (Self)
Chakra: 50
Damage: N/A (+1 rank to Fuuinjutsu/Mutagenesis Techniques)
Description: The Sixth Bacteriophage: Lysogenic Cycle is a Mutagenesis technique based around the styles supplementary capabilities. The user begins by either striking his body or through the usage of sealing tags already on his body. The "virus" sealing tag begins to rapidly grow , replicate and multiply as it infects the object it spreads over injecting pure Yang Energy into himself. This influx of Yang Chakra causes an imbalance of Yin and Yang within the target burning away their Yin chakra until there is very little left. This imbalance in Yang to Yin ratio causes the "virus" kanji seal to activate. Upon activation, these seals will be programmed with a function to incorporate themselves into the user's other fuuinjutsu techniques. When the user uses a fuuinjutsu or mutagenesis technique, these tags will begin to replicate and incorporate themselves into either the sealing kanji for a Fuuinjutsu technique or in the case of barriers, incorporate themselves within the walls of the barrier itself. Once it does this, the sealing tags begin to unseal vast amounts of Yang energy into the fuuinjutsu kanji or if a barrier unseals vasts amount of Yang energy into the barrier itself giving it a golden-whitish color. This can increase the power of Fuuinjutsu by one rank or if offensive by +20 damage. Naturally, this applies to Mutagenesis techniques too as they are also Fuuinjutsu. The Lysogenic Cycle can be applied/activated in the same time frame as another Fuuinjutsu based technique. Due to the properties of Mutagenesis, the seals are capable of travelling over and blending into inorganic sources such as their surroundings to go undetected (until their target has been reached). The user is able to use sealing tags that are currently present on their body as a medium for this technique allowing this to be placed on the user's biography or before a battle and can be activated at a separate time. Due to their sentience ( a property of all Mutagenesis techniques), The Sixth Bacteriophage is self sustaining and lasts until it runs out of chakra, having a chakra pool of 300 chakra and draining -40 per turn to keep active. This property is exclusive to the Lysogenic Cycle. . Despite having its own chakra pool, The Sixth Bacteriophage is unable to perform techniques on its own like other Yang creations.
Note: This technique can be used three times per battle with a four turn cool down in between usages.
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Totsuzenhen'i Yūhatsu: 7-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Seventh Bacteriophage: Lytic Cycle
Type: Supplementary
Rank: A
Range: Short
Chakra: 50
Damage: N/A
Description: The Seventh Bacteriophage is a mutagenesis technique designed to work on conjunction with other fighting styles namely those focused on Taijutsu or Kenjutsu. The user begins by spreading his "virus" tags into a weapon, fist etc in the same timeframe as another Taijutsu/Kenjutsu/Bukijutsu technique. Like all mutagenesis techniques, the tags begin to multiply themselves until they engulf the surface. Once that taijutsu technique strikes a target, the virus sealing tags will spread to the target to begin its effects. The tags begin to insert Yang chakra into their target, causing an imbalance in their Yang to Yin ratio, burning away their Yin chakra to near deletion. The virus kanji seals detect this imbalance triggering them to activate. The "virus" kanji formula erect a skin tight, golden barrier around the target that lacks physical properties. Within this barrier, similar effects to the sealing technique occur in which the opponent has restricted movements as well as the inability to be summoned etc. The true ability with this sealing barrier is that the opponent is unable to receive chakra from their allies, the barrier forcibly ejecting the chakra from their bodies. This prevents them from being able to be healed by clones, creations, or even as far as technology. These tags are able to blend into inorganic surfaces to conceal their presence making it useful to hide within the user's weaponry or within chakra/energy etc itself in regards to ranged taijutsu/bukijutsu/kenjutsu attacks. The effects of the Lytic Cycle lasts for a maximum of two turns.
Note: This can be used four times per battle with a two turn cooldown in between usages
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.

Declined. "Inability to be summoned etc." Expand on this.

CFS: https://animebase.me/threads/custom-fighting-style-submission-ii.712001/page-7#post-21451315

(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.

Approved
Totsuzenhen'i Yūhatsu: 7-Banme no bakuteriofāji: Yōgen-sei saikuru | Mutagenesis: The Seventh Bacteriophage: Lytic Cycle
Type: Supplementary
Rank: A
Range: Short
Chakra: 50
Damage: N/A
Description: The Seventh Bacteriophage is a mutagenesis technique designed to work on conjunction with other fighting styles namely those focused on Taijutsu or Kenjutsu. The user begins by spreading his "virus" tags into a weapon, fist etc in the same timeframe as another Taijutsu/Kenjutsu/Bukijutsu technique. Like all mutagenesis techniques, the tags begin to multiply themselves until they engulf the surface. Once that taijutsu technique strikes a target, the virus sealing tags will spread to the target to begin its effects. The tags begin to insert Yang chakra into their target, causing an imbalance in their Yang to Yin ratio, burning away their Yin chakra to near deletion. The virus kanji seals detect this imbalance triggering them to activate. The "virus" kanji formula erect a skin tight, golden barrier around the target that lacks physical properties. Within this barrier, similar effects to the sealing technique occur in which the opponent has restricted movements as well as the inability to be reverse summoned etc. The true ability with this sealing barrier is that the opponent is unable to receive chakra from their allies, the barrier forcibly ejecting the chakra from their bodies. This prevents them from being able to be healed by clones, creations, or even as far as technology. These tags are able to blend into inorganic surfaces to conceal their presence making it useful to hide within the user's weaponry or within chakra/energy etc itself in regards to ranged taijutsu/bukijutsu/kenjutsu attacks. The effects of the Lytic Cycle lasts for a maximum of two turns.
Note: This can be used four times per battle with a two turn cooldown in between usages
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.
 

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(Shurēdingā) - Shrödinger
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50(-10/turn)
Damage: 100
Description: Shrödinger is one of the basic moves involved in the Ghoulspine technique catalogue. Alucard starts off by weaving a single handseal will project two large spectral arms which will grow from his back. These arms are completely intangible and will pass through matter unhindered. The point of these arms are to inflict rapid mental damage to everything that touches it and has a mind. They can also be used as a defensive technique against incoming elemental techniques too that is of an energy state. Upon being touched by the Shrödinger technique, a target will experience a massive drain in their concentration and ability to think straight as they will have experienced something that has knocked them out previously and they are just waking up from it. Targets will start to see duplicates of everything upon one hit, and upon a second hit they will start to see duplicates of the duplicates etc. A rapid degenerative will also affect a victims ability to mold chakra to certain levels. For each strike, their opponent will be unable to mold chakra less and less. The effects of Shrödinger(once hit) can only be undone by equally ranked Yin or Yang techniques used on a target. However, getting struck only once by one of the arms results the inability to use above A-rank techniques. Getting struck twice results in the inability to mold above B-rank and results in the only way of ridding one-selves from the aftermath effects is from an external source possessing Yin/Yang. In terms of technique perception, anything that can deal 100 damage and is of energy form can neutralize these arms before they hit. As they are external spectral limbs, they clock with the same body reactions as the user currently has and gets increased likewise with speed-boosts that affect body movement.
Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle, with a two-turn cooldown.
Note: Can only be on the field for a max of 3 turns for each use.
Note: No Ghoulspine/Yin technique for one turn after use.

Declined: So the way how this technique is, not only does it do mental damage, it places an opponent under a genjutsu and also limits them offensively. Also this is a genjutsu, normal pain can break the genjutsu. Its not limited to external sources of yin/yang or Natural energy. This goes for the entirety of your CFS btw. You also need to start putting durations on how long the genjutsu themselves last. - Daemon

(Worutā) - Walter

Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70(-20/turn)
Damage: 140
Description: Walter is a rather advanced variation of the Ghoulspine style. Alucard starts off by weaving two handseals and unleashes his black skeleton from his body. The black Yin chakra will then form into a large 1mm thick web of strings that can be manipulated through hand-gestures. These wires are purely made up from the Ghoulspine chakra and are completely intangible like all techniques from the style. However, the net can be any size the user wants(up to 40m) and can be regulated into a very small one too(40cm). These wires are able to induct a fatal genjutsu upon being touched by a target. While these threads don't deal any physical damage, they will shatter one's mind completely as if the wires are hitting nothing but the targets mind itself. Describing the sensation of getting ones mind shredded by these wires would be best compared to that of what one would experience if their brain was cut into taco-slices. A targets body will become completely lifeless after an interaction with the wires unless they possess an external force that can cleanse their mind with equal amount of Yin or Yang chakra. Like all other Ghoulspine techniques, due to the fact this technique is purely intangible, it can still interact with elements or other techniques that can interact with intangible elements such as Lightning release for example. This means the technique can also be used to intercept elements of energy state and shatter them into pieces for defensive purposes as well.

Note: Requires Ghoulspine.
Note: Can only be used 2 times per battle, with a two-turn cooldown.
Note: Can only be on the field for a max of 3 turns for each use.
Note: No Ghoulspine/Yin technique for two turns after use.

Declined: First off, this will not be able to reach up to 40 meters away. That's kind of insane. Secondly, you said this puts the opponent within a genjutsu or illusion. But fail to actually describe a genjutsu or illusion, just the effects that come out of that illusion. Thirdly, the only instance in which an opponent will become "lifeless" and "mind shattred" is if their HP is reduced to zero. Fourth, there is no reason for this jutsu to have "Note: Can only be on the field for a max of 3 turns for each use." it should be a single use technique. And Finally, put some actual restrictions on this technique. 140 metal damage on contact deserves restrictions to reflect that. - Daemon
Resubmitting(re-did both from ground up..):

(Shurēdingā) - Shrödinger
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 120
Description: Alucard weaves a single seal(reverse dragon) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. The Shrödinger technique lets Alucard then manipulate this spectral skeleton to act as independent limbs scattered across his body in similar fashion to that of the hands of sloth but way more variety. The limbs are spectral, meaning they phase through objects that have a mass but can be hindered/altered by pure energy elements or chakra. These limbs can be used to act as a catalyst in hand-to-hand combat or used as a shield against energy elements but cannot provide protection against physical techniques. Instead, any living target with sentience will instead have their mind and soul damaged due to the heavy induction of Yin chakra into their system, which overloads their natural ratio. Unlike hands of sloths degenerative effects of idleness and sleep, the Shrödinger provides degenerative effects specifically targeting a minds connection to their bodies chakra network. This connection gets worse and worse for each consecutive interaction or interaction with multiple limbs at a time. For each hit with these spectral limbs, a target will experience a lack of connection to their chakra network, one hit equals double chakra output for forbidden techniques. Two hits equals inability to use forbidden techniques. Three hits equals double usage for A and S ranked techniques while a fourth hit will essentially make a target unable to use A rank techniques and above unless healed through appropriate means, essentially restoring one's yin/yang ratio by a Yang external force or medical ninjutsu specified to heal chakra usage. Or, a full surge chakra release with atleast same amount of chakra output as the technique itself. If hit multiple times, the process of healing needs to be done also multiple times.

Note: Can only be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user cannot use Yin/ghoulspine techniques above A rank for two turns.
Note: The effects of a strike, or contact with the limbs lasts for 4 turns.

Declined: The bolded section is a Yang like ability. For Yin/Yang based stuff techniques take 50 chakra and do 100 damage. Also the effects you list are outside the scope of ghoulspine. The CFS you made was meant to illicit a genjutsu on contact with the energy produced by your Ghoulspine. - Daemon

(Worutā) - Walter

Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short-Long
Chakra: 50 - 70
Damage: 100 - 140
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick wires of the spectral skeleton. Unlike other Ghoulspine techniques, these wires are spectral but doesn't phase through physical structures but can be interacted upon with energy elements as well as physical ones. This means that even for solid or liquid matter, these wires affects such structures too instead of just phasing through them. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a "solid" sheet of energy or bird cages. Unlike most ghoulspine techniques however, Walter deals actual damage in the same form as other energy elements and can solemnly destroy elements of the same damage/chakra output by shredding them to pieces.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger)
Note: A rank can be used 4 times per battle, S rank twice.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.

Declined: You are basically using this technique to override what ghoulspine actually does. For example, making this technique do physical damage instead of spiritual damage or allowing it to interact with solid structures. Secondly if you are gonna give a technique 140 damage you have to give it adequate drawbacks for it. - Daemon


New submission:

(Serasu) - Seras
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A +50 to infused technique
Damage: N/A +20 to infused technique
Description: Seras is a technique which lets Alucard be able to infuse his regular Shikotsumyaku techniques with his spectral skeleton. This converts his regular skeleton while using a Shikotsumyaku technique into the black spectral mass that is used for his Ghoulspine techiniques while the Shikotsumyaku technique doesn't get altered in its original use. Instead, their technique will gain a large chunk of extra chakra, damage as well as drop elemental strengths/weaknesses of their Shikotsumyaku technique making it neutral to everything. This also changes the aesthetics of their technique and instead of the regular bones, it is now consisting of the black energy. This conversion doesn't make a Shikotsumyaku technique deal any spiritual damage or indusage of genjutsu.

Note: Can only be used 4 times per battle
Note: Has a two-turn cooldown

Approved - Daemon
 
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Ańbu Juniør

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Resubmitting: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22029160
- Removed multi rank

(Purototaipu: Sekai Hebi No Hōyō) Prototype: Embrace of the World Serpent
Type:
Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user channels chakra to either one or both arms as they thrush them forwards, releasing their steel chakra in the form of four demon-like tendrils of steel wound together that can reach up to fifteen meters. Connected to the user, these tendrils are released with enough destructive force to easily pierce through solid structures of equal strength, and once impaled the user will be able to lift, tear apart, and even throw their target. The user can also manipulate the tendrils to separate into four individual parts to bind a target, though they will retain the collective power of S rank. If a target is bound, the user can have the part binding them to remain intact while the rest of the steel will shatter and fall to the ground.

Notes:
- This technique can be used twice per battle and requires a one turn cool down between each use.

(Purototaipu: Haku kurō No Meisei Urufu) Prototype: Sweeping Claw of the Fame Wolf
Type:
Offensive/Supplimentary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels chakra into a limb that they use to attack, producing an extendable, elongated, bared steel appendage with a claw-like blade at the end. Capable of reaching up to long-range, the Sweeping Claw can be used to impale and latch onto enemies at a distance and can be retracted to either pull the enemy toward the user or vice versa. The claw can also be manipulated via body movements to repel, attack, or counter enemies attacking from multiple directions with a 360-degree swath.

Notes:
- This technique can be used four times per battle.

Both Approved. Edit Made to the second one. - Daemon
 
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Approved Contract: Bliss & Ivy

(Shifuku’tsuta: Miwaku-tekina gunshuku) - Bliss & Ivy: Seductive Disarmament
Type:
Offensive
Rank: A - S
Range: Short - Mid
Chakra: (N/A) 30 - 40
Damage: 60 - 80
Description:
The fighting style has an edge on combating other close combat users and this technique builds on that advantage and seals it. When parrying an incoming weapon attack the blade uses it's whip form to it's advantage, the sword upon clashing unlocks it's segments which wrap around the incoming attack whether it be a blade or limb it will completely bind the target in it's sharp segments causing cutting damage if possible. The user can then swipe their arm and pull away captured weapons disarming the target with ease or tighten around the limb causing it severe critical damage. Because of the range advantage of Whip Swords they can disarm targets from a distance by having their whip thrust forward and the tip of it will bind it's target. Utilising no chakra is an A-Rank move and carries neutrality with it's interactions, this technique doesn't work against incoming projectile techniques unless it's weapon based; but can attack defences on the opponent and break through them and is very effective against Taijutsu and Kenjutsu. This usage can be used any number of times.

The user can apply Fuuinjutsu which can be A or S-Rank, utilising a sealing barrier when the whip sword strikes incoming attacks, the barrier will coat an entangled / clashing opposing weapon and will stop any kind of chakra utilising said target as a medium - stopping chakra infused sword attacks or bukijutsu; then proceeding to throw and disarm the weapon from the enemy. If specifically targeted at the target's hand and blade then it causes damage. This barrier can also be used on projectile techniques, the whipsword will hit the jutsu and the barrier will form around it (Max 10 meter diameter barrier to capture targets) - the user can then throw the projectile to the side or over their head and redirect it. A-Rank can be used four times, S-Rank twice with a two turn cooldown.

Declined: Some problems with this, first off the chakraless version will not have neutrality that just doesn't make any sense. Secondly, that diameter on the barrier is way too wide for my liking, reduce the size of it. The other weird thing is that you basically have two A rank variants and an S rank variant. One chakra A rank. The one Fuuin A rank then a Fuuin S rank. You might have to get rid of one of these three for it to make sense. - Daemon


(Shifuku’tsuta: Saigo musume no hōseki o motomete) - Bliss & Ivy
: Seeking Jewels of the Last Daughter
Type:
Offensive
Rank: (B) A - S
Range: Short - Long
Chakra: (N/A) 30 - 40
Damage: (40) 60 - 80 (*+20)
Description:
The Basic Technique of the Fighting Style, this ability incorporates the versatile usage of Bliss & Ivy and the athletic nature of it's users. The athletic nature can entirely be optional or part of this technique, performing a flip of any kind or cartwheel side flip to avoid incoming strikes and attacks whilst also whipping their blade - almost like a ribbon dance. The user can follow their dodge with an attack or attack whilst dodging at the same time. The user will manipulate their blade to thrust forward quickly, stretching out completely to perform a range sword strike or they can perform a whip-like manoeuvre with their arm and perform range slashing attacks. The user can also manipulate the path of their blade to weave around obstacles to reach their target like a seeking rocket; though the user still must somehow be able to sense or see the target. B-Rank usage is an ordinary whipsword attack with no elements channelled through the user of this technique and carries neutrality against other interactions, mostly only effective versus taijutsu and kenjutsu.

A - S Rank usage of this technique are imbued with the elements, coating the whole length of the blade even when fully extended. Lightning ripples across the blade and causes paralysis to hit targets and will branch off to any enemies 2 meters away from the blade; Wind coats the blade in a sharpened aura and can slash through matter swiftly; Fire sets alight targets and can be willed to explode from a point along the length of the blade up to a 5 meter radius; Earth Hardens the blade making it more durable against attacks and water can be used to combat against defences weak against it. A-Rank has 6 usages and S-Rank 4, two turn cool down for the latter.

As a note for more of the blade's mechanics and the blade actually managing to hit their target, piercing straight through. The user can retract their blade which forces it back through the opposing which causes the *additional 20 internal damage, though this does NOT increase the power of the technique and is just extra Health Damage. This can also be used to pull the opponent forward, "grasping" them and pulling them closer to the user into short range which can be followed up with a new attack. The user can guide their blade through the ground for their initial attack to and capture a target from underneath, and then pull them into the ground to partially bury and bind them in the earth.

Declined: It troubles me that this technique is way too catch all and way too broad because it basically allows you to manipulate the Whipswords how ever you want. If I allow that then what is the point of other techniques in the fighting style? They'll all just be anything this technique can do with Fuuin thrown on it. Also that additional damage thing is a no. - Daemon
 
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Goddess

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CFS: https://animebase.me/threads/custom-fighting-style-submission.764489/page-5#post-22021892

(Ekibyō: Azatosu) - Pestilence: Azathoth
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: By manipulating their Jewel Wasps to secrete Senninka Fluid and undergo rapid metamorphosis, they achieve a form known as Azathoth. The user influnces this change by commanding his insects to take on a transformation similar to their own Complete Sage Transformation. The release of senninka fluid within their bodies causes rapid growth and generation of chitin, flesh and various insects parts. As a result, the individual size of a single Jewel Wasp essentially triples making for larger swarms. Among these transformations, these Jewel wasps begin to sprout tentacle like appendages from their body was well as multiple pincers on various sections of their body, acting as additional mouths. In this form, the Jewel Wasps begin to be gluttonous in nature absorbing more natural energy from the environment to compensate for their size. This gluttonous behavior not only extends to their ability to passively absorb natural energy but also to the chakra of their opponents. In this Azathoth form, insects have properties akin to the Cellular Absorption Regeneration technique. Using their extra pincers/mouths, the Jewel Wasps are able to eat chakra from an exceptional rate allowing them and their offspring to absorb 60 chakra from the opponent per turn of contact, which can be returned to the user to replenish their own chakra reserves. The chakra absorption from Azathoth is so fierce that these insects can absorb chakra directly from techniques, however only up to 30 chakra. Azathoth lasts for 4 turns and can be used three times per battle with a two turn cooldown in between usages. Due to Pestilence being focused on transform on insects outside of the user's body, Azathoth can be applied to another Aburame Technique within the same timeframe as its usage or it can be used to transform a swarm of Jewel Wasps that are already present outside of their body in this case, not in the same timeframe.

Declined. How does the absorption from techniques work exactly? Is this basically a debuff to the chakra in the technique? What happens if it exceeds 30 chakra?

(Ekibyō: Soto no kamigami no tensei) - Pestilence: Transmigration of the Outer Gods
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Transmigration of the Outer Gods is a Pestilence Technique centered around one of the core capabilties of the fighting style which is the rapid change and metamorphosis of insects through the use of their Sage Transformation(Senninka) fluids within their body. Transmigration of the Outer Gods essentially allows the user to command the Jewel Wasps to re-secrete Senninka fluids within the insect's body allowing them to undergo a second metamorphosis. However, this ends the current form they have currently taken essentially allowing the Jewel Wasps to quickly switch between transformations allowing for mix-ups. Transmigration ends the current Pestilence transformation and near instantly replaces it with another, causing the insects to replace their extra appendages/unique aspects with that of a new transformations. However, this is not without drawbacks. Ending transformations early still have their restrictive effects in place i.e. if you can't use that transformation for three turns after it ends that restriction still applies if you end it early. Also, this does not allow the user to switch into transformations that are currently out of usages or are one cooldown. Transmigration of the Outer Gods is passive in activation itself however requires the user to post the respective transformation they want their insects to go into. Transmigration of the Outer Gods can be used a maximum of four times per battle with a one turn cooldown in between usages.

Approved

(Ekibyō: Wasurerarenai jōhō-gen) - Pestilence: The Unbegotten Source
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The Unbegotten Source (TUS) is a Pestilence technique derived from "Insect Technique: Splicing" where the user sends a chakra signal to an active swarm to split apart while maintaining an active structure. TUS pushes this concept to its extreme in conjunction with the capabilities of Jewel Wasp and Pestilence. By sending a chakra signal to his/her active swarm the user is able to divide the swarm into two halves able to command both halves of the swarm to carry out distinctly different functions. Using this fundamental concept, this allows the user to use two pestilence transformations within the same swarm, commanding one half to take on one form while the other half takes on another. This essentially this allows you to perform two transformations within the same timeframe through the passive activation of this technique. Though passively activated, the subsequent transformations chosen still take up a respective move in that turn, (two transformations result in two moves in that turn although they occur in the same timeframe). The Unbegotten Source can only be used three times per battle with a three turn cooldown in between usages

Approved

(Ekibyō: Shub-Niggurath ) - Pestilence: Shub-Niggurath
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: By manipulating their Jewel Wasps to secrete Senninka Fluid and undergo rapid metamorphosis, they achieve a form known as Shub-Niggurath. The user influences this change by commanding his insects to take on a transformation similar to their own Complete Sage Transformation. The release of senninka fluid within their bodies causes rapid growth and generation of chitin, flesh, musculature and various insects parts. As a result, these insects are the largest of the Pestilence Transformations , being roughly the size/length of full-grown human hand. In addition to this, each Jewel Wasp has enlarged pincers capable of gnawing and slicing through solid materials such as metal and rock or enough bite/crush force to sever body parts. Shub-Niggurath differs from other Pestilence transformations as it focuses on the raw and brute strength each insect is capable of. This translates to a +25 increase in power to Aburame based techniques. However, this is not without drawback. While transformed into their Shub-Niggurath form, the user would unable to use techniques that would otherwise require precise chakra control such as Genjutsu, Fuuinjutsu or similar complex fields/techniques , specifically locking them to Sage Transformation, Aburame, and Pestilence techniques, as well as Taijutsu, Kenjutsu. Shub-Niggurath lasts for 4 turns and can be used two times per battle with a three turn cooldown in between usages. After the time limit on this technique ends, the user cannot use any Pestilence techniques in the same and the following turn due to the potential strain on their insects. Due to Pestilence being focused on transform on insects outside of the user's body, can be applied to another Aburame Technique within the same timeframe as its usage or it can be used to transform a swarm of Jewel Wasps that are already present outside of their body in this case, not in the same timeframe.

Approved. Made a slight edit.

(Ekibyō: Azatosu) - Pestilence: Azathoth
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: By manipulating their Jewel Wasps to secrete Senninka Fluid and undergo rapid metamorphosis, they achieve a form known as Azathoth. The user influnces this change by commanding his insects to take on a transformation similar to their own Complete Sage Transformation. The release of senninka fluid within their bodies causes rapid growth and generation of chitin, flesh and various insects parts. As a result, the individual size of a single Jewel Wasp essentially triples making for larger swarms. Among these transformations, these Jewel wasps begin to sprout tentacle like appendages from their body was well as multiple pincers on various sections of their body, acting as additional mouths. In this form, the Jewel Wasps begin to be gluttonous in nature absorbing more natural energy from the environment to compensate for their size. This gluttonous behavior not only extends to their ability to passively absorb natural energy but also to the chakra of their opponents. In this Azathoth form, insects have properties akin to the Cellular Absorption Regeneration technique. Using their extra pincers/mouths, the Jewel Wasps are able to eat chakra from an exceptional rate allowing them and their offspring to absorb 60 chakra from the opponent per turn of contact, which can be returned to the user to replenish their own chakra reserves. The chakra absorption from Azathoth is so fierce that these insects can absorb chakra directly from techniques, however only up to 30 chakra. The absorption primarily works through the Aburame's insects ability to literally eat/devour chakra from foreign sources as well as drain it into their own bodies. This allows the insects to devour entire techniques as long as their chakra cost is 30 or lower. When interacting with a technique whose chakra cost exceeds that threshold, it lowers the chakra cost of the opposing technique by the same amount causing it to lose a rank in power. Azathoth lasts for 4 turns and can be used three times per battle with a two turn cooldown in between usages. Due to Pestilence being focused on transform on insects outside of the user's body, Azathoth can be applied to another Aburame Technique within the same timeframe as its usage or it can be used to transform a swarm of Jewel Wasps that are already present outside of their body in this case, not in the same timeframe.

(Ekibyō: Yogu sotōsu) - Pestilence: Yog-Sothoth
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: By manipulating their Jewel Wasps to secrete Senninka Fluid and undergo rapid metamorphosis, they achieve a form known as Yog-Sothoth. The user influences this change by commanding his insects to take on a transformation similar to their own Complete Sage Transformation. The release of senninka fluid within their bodies causes rapid growth and generation of chitin, flesh and various insects parts. Unlike other forms of Pestilence, Yog-Sothoth focuses on building up the speed of the Jewel Wasps. Among the various transformations and additions the Jewel Wasps underwent, chakra booster jets are formed underneath wings of each individual insect. These chakra booster jets are akin to this that can be formed by any Sage Transformation user. Instead of using the boosters in a quick burst, these boosters are sustained and persistent, acting a raw speed boost to each individual insect and by proxy the entire swarm. This mimics the speed boost attainable by undergoing Complete Sage Transformation, x3 speed. However, this not without drawback. Subsequent Aburame Techniques under the effects of Yog-Sothoth lose 30 damage. Yog-Sothoth lasts for 3 turns and can be used two times per battle with a two turn cooldown in between usages. After the time limit on this technique ends, the user cannot use any Pestilence techniques the following turn due to the potential strain on their insects. Due to Pestilence being focused on transform on insects outside of the user's body, can be applied to another Aburame Technique within the same timeframe as its usage or it can be used to transform a swarm of Jewel Wasps that are already present outside of their body in this case, not in the same timeframe.

(Ekibyō: Hasutā) - Pestilence: Hastur
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: By manipulating their Jewel Wasps to secrete Senninka Fluid and undergo rapid metamorphosis, they achieve a form known as Yog-Sothoth. The user influences this change by commanding his insects to take on a transformation similar to their own Complete Sage Transformation. The release of senninka fluid within their bodies causes rapid growth and generation of chitin, flesh, musculature and various insects parts. Unlike other Pestilence Transformations, Hastur primarily focuses on the defensive capabilities of the style and the regenerative capabilities of Sage Transformation, primarily Sage Transformation: Get Schwifty and (Saibō Kyūin) - Cellular Regeneration Absorption . These techniques allow Senninka users to regenerate flesh and organs to heal damage, capable of re-growing entire limbs and organs in just moments. Hastur's main ability is to be able to regenerate from damage if the swarm is still intact. After clashing with an opponents technique, Hastur's regenerative abilities allow the swarm to grow missing body parts by rapid cellular profileration due to the Sennika Fluid within their bodies. Giving them the ability to restore their original strength. The main mechanism is similar to the Get Schwifty technique allowing the insects to regenerate flesh, chitin, muscle and nerves to regain their strength. However, this is only possible if the swarm survives a clash, i.e. clashing with a weaker technique. However, this is not without drawback. Hastur's regenerative properties are slow in comparison to the user's own and thus requires a move in a turn to initiate. The regeneration becomes complete after a full turn after initiation. This provides an opening as it gives the opponent time to destroy the swarm in its entirety before it regenerates. Hastur lasts for four turns and can be used three times per battle with a 3 turn cooldown in between usages. After the time limit on this technique ends, the user cannot use any Pestilence techniques the following turn due to the potential strain on their insects. Due to Pestilence being focused on transform on insects outside of the user's body, can be applied to another Aburame Technique within the same timeframe as its usage or it can be used to transform a swarm of Jewel Wasps that are already present outside of their body in this case, not in the same timeframe.
 

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Resubmitting(re-did both from ground up..):

(Shurēdingā) - Shrödinger
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 120
Description: Alucard weaves a single seal(reverse dragon) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. The Shrödinger technique lets Alucard then manipulate this spectral skeleton to act as independent limbs scattered across his body in similar fashion to that of the hands of sloth but way more variety. The limbs are spectral, meaning they phase through objects that have a mass but can be hindered/altered by pure energy elements or chakra. These limbs can be used to act as a catalyst in hand-to-hand combat or used as a shield against energy elements but cannot provide protection against physical techniques. Instead, any living target with sentience will instead have their mind and soul damaged due to the heavy induction of Yin chakra into their system, which overloads their natural ratio. Unlike hands of sloths degenerative effects of idleness and sleep, the Shrödinger provides degenerative effects specifically targeting a minds connection to their bodies chakra network. This connection gets worse and worse for each consecutive interaction or interaction with multiple limbs at a time. For each hit with these spectral limbs, a target will experience a lack of connection to their chakra network, one hit equals double chakra output for forbidden techniques. Two hits equals inability to use forbidden techniques. Three hits equals double usage for A and S ranked techniques while a fourth hit will essentially make a target unable to use A rank techniques and above unless healed through appropriate means, essentially restoring one's yin/yang ratio by a Yang external force or medical ninjutsu specified to heal chakra usage. Or, a full surge chakra release with atleast same amount of chakra output as the technique itself. If hit multiple times, the process of healing needs to be done also multiple times.

Note: Can only be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user cannot use Yin/ghoulspine techniques above A rank for two turns.
Note: The effects of a strike, or contact with the limbs lasts for 4 turns.

Declined: The bolded section is a Yang like ability. For Yin/Yang based stuff techniques take 50 chakra and do 100 damage. Also the effects you list are outside the scope of ghoulspine. The CFS you made was meant to illicit a genjutsu on contact with the energy produced by your Ghoulspine. - Daemon

(Worutā) - Walter

Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short-Long
Chakra: 50 - 70
Damage: 100 - 140
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick wires of the spectral skeleton. Unlike other Ghoulspine techniques, these wires are spectral but doesn't phase through physical structures but can be interacted upon with energy elements as well as physical ones. This means that even for solid or liquid matter, these wires affects such structures too instead of just phasing through them. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a "solid" sheet of energy or bird cages. Unlike most ghoulspine techniques however, Walter deals actual damage in the same form as other energy elements and can solemnly destroy elements of the same damage/chakra output by shredding them to pieces.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger)
Note: A rank can be used 4 times per battle, S rank twice.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.

Declined: You are basically using this technique to override what ghoulspine actually does. For example, making this technique do physical damage instead of spiritual damage or allowing it to interact with solid structures. Secondly if you are gonna give a technique 140 damage you have to give it adequate drawbacks for it. - Daemon


New submission:

(Serasu) - Seras
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A +50 to infused technique
Damage: N/A +20 to infused technique
Description: Seras is a technique which lets Alucard be able to infuse his regular Shikotsumyaku techniques with his spectral skeleton. This converts his regular skeleton while using a Shikotsumyaku technique into the black spectral mass that is used for his Ghoulspine techiniques while the Shikotsumyaku technique doesn't get altered in its original use. Instead, their technique will gain a large chunk of extra chakra, damage as well as drop elemental strengths/weaknesses of their Shikotsumyaku technique making it neutral to everything. This also changes the aesthetics of their technique and instead of the regular bones, it is now consisting of the black energy. This conversion doesn't make a Shikotsumyaku technique deal any spiritual damage or indusage of genjutsu.

Note: Can only be used 4 times per battle
Note: Has a two-turn cooldown

Approved - Daemon
Edits in bold. Also fixed chakra/damage accordingly.

(Worutā) - Walter
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short-Long
Chakra: 40 - 60
Damage: 80 - 120
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.

Approved with edits made - Daemon
 
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Ańbu Juniør

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(Purototaipu: Sensō No Nami No Shihai) Prototype: Dominion Of The War God
Type:
Offensive
Rank: S
Range: Short - Mid
Chakra:
40
Damage: 80
Description: The user channels and releases their steel chakra from every chakra point in their body, releasing it outward in a burst of numerous demon-like tendrils that rapidly expand to impale everything around them. As these tendrils are a part of a single central structure, the user, the power of this technique is not divided between the individual tendrils. After expanding to their maximum range, the tendrils will retract back into the user’s body as quickly as they shot out, leaving gaping holes and deep gashes in the surrounding area. Alternatively, instead of releasing them omnidirectionally, the user can instead create the tendrils through his feet and have them erupt from the ground, creating a deadly circle of massive spikes that reach up to 15 meters into the air. When used in this manner, the tendrils disconnect from the user’s body and remain on the field, crumbling after two turns.

Notes:
- This technique can be used twice per battle and requires a two turn cool down between each use.

Approved: Edits made - Daemon
 
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Mirai

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Approved CFS: https://animebase.me/threads/custom-fighting-style-submission.764489/post-22050556

(Magiruti Sensu/Fuinjutsu: Shinobiyoru Kyouki ) Maguilty Sense/Sealing Technique: Creeping Madness
Type: Offensive, Defensive
Rank: S - Rank
Range: Short to Mid
Chakra: 50
Damage: 80 (Physical)
Description: A practitioner of Maguilty Sense will swiftly take hold of an arrow. This arrow is composed of a modified version of the “Boundary Barrier Technique”. Upon release, the sealing script within it will automatically release a barrier that spans up to mid-range instantly. It’s invisible to the naked eye, but what it does is create a zone of sensory for the arrow. It immediately causes the arrow to lock onto the largest source of chakra within the barrier. However, alongside the modified nature of the seal, comes in with the mystic code. Upon the arrow making either physical contact with the opponent or interacting with an opposing technique, the spiritual parasite will be released. Upon the parasite coming into physical contact with the opponent, it will immediately begin to cause spiritual degrading of the target. As it does this, the target slowly begins to lose the ability to properly utilize chakra, Upon the first turn of exposure, the target loses the ability to utilize F ranks, which in the second turn cannot utilize S ranks and above etc. This lasts four turns before the parasite naturally dies out however, for however amount of turns the target remained, will require equal amounts for their ability to utilize said ability to return. Upon physical contact with the opponent or foreign technique, 40 chakra is robbed and sealed into the mystic code. The arrow itself however deals 80 physical damage. Barrier naturally ends after two turns but requires a move slot after initial turn of activation to sustain. Simply dodging the arrow also will cause it to redirect towards the opponent, needing to get rid of the arrow. Can be used twice per battle, with a cool down of three turns between each use. No Yin or Fuinjutsu above A rank can be used in the same and next turns.

Declined: This can track an opponent, put a parasite on them, can also absorb 40 chakra from a technique and deals 80 damage. Tone it down a bit. The parasite part is fine, this doesn't need to be able to home in on an opponent AND seal chakra.- Daemon
 
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(Magiruti Sensu/Fuinjutsu: Shinobiyoru Kyouki ) Maguilty Sense/Sealing Technique: Creeping Madness
Type: Offensive, Defensive
Rank: S - Rank
Range: Short to Mid
Chakra: 50
Damage: 80 (Physical)
Description: A practitioner of Maguilty Sense will swiftly take hold of an arrow. This arrow is composed of a modified version of the “Boundary Barrier Technique”. Upon release, the sealing script within it will automatically release a barrier that spans up to mid-range instantly. It’s invisible to the naked eye, but what it does is create a zone of sensory for the arrow. It immediately causes the arrow to lock onto the largest source of chakra within the barrier. However, alongside the modified nature of the seal, comes in with the mystic code. Upon the arrow making either physical contact with the opponent or interacting with an opposing technique, the spiritual parasite will be released. Upon the parasite coming into physical contact with the opponent, it will immediately begin to cause spiritual degrading of the target. As it does this, the target slowly begins to lose the ability to properly utilize chakra, Upon the first turn of exposure, the target loses the ability to utilize F ranks, which in the second turn cannot utilize S ranks and above etc. This lasts four turns before the parasite naturally dies out however, for however amount of turns the target remained, will require equal amounts for their ability to utilize said ability to return. Upon physical contact with the opponent or foreign technique, 40 chakra is robbed and sealed into the mystic code. The arrow itself however deals 80 physical damage. Barrier naturally ends after two turns but requires a move slot after initial turn of activation to sustain. Simply dodging the arrow also will cause it to redirect towards the opponent, needing to get rid of the arrow. Can be used twice per battle, with a cool down of three turns between each use. No Yin or Fuinjutsu above A rank can be used in the same and next turns.

Declined: This can track an opponent, put a parasite on them, can also absorb 40 chakra from a technique and deals 80 damage. Tone it down a bit. The parasite part is fine, this doesn't need to be able to home in on an opponent AND seal chakra.- Daemon
Made so can only absorb and seal 40 chakra in physical contact with the opponent.

(Magiruti Sensu/Fuinjutsu: Shinobiyoru Kyouki ) Maguilty Sense/Sealing Technique: Creeping Madness
Type: Offensive, Defensive
Rank: S - Rank
Range: Short to Mid
Chakra: 50
Damage: 80 (Physical)
Description: A practitioner of Maguilty Sense will swiftly take hold of an arrow. This arrow is composed of a modified version of the “Boundary Barrier Technique”. Upon release, the sealing script within it will automatically release a barrier that spans up to mid-range instantly. It’s invisible to the naked eye, but what it does is create a zone of sensory for the arrow. It immediately causes the arrow to lock onto the largest source of chakra within the barrier. However, alongside the modified nature of the seal, comes in with the mystic code. Upon the arrow making either physical contact with the opponent, the spiritual parasite will be released. Upon the parasite coming into physical contact with the opponent, it will immediately begin to cause spiritual degrading of the target. As it does this, the target slowly begins to lose the ability to properly utilize chakra, Upon the first turn of exposure, the target loses the ability to utilize F ranks, which in the second turn cannot utilize S ranks and above etc. This lasts four turns before the parasite naturally dies out however, for however amount of turns the target remained, will require equal amounts for their ability to utilize said ability to return. Upon physical contact with the opponent 40 chakra is robbed and sealed into the mystic code. The arrow itself however deals 80 physical damage. Barrier naturally ends after two turns but requires a move slot after initial turn of activation to sustain. Simply dodging the arrow also will cause it to redirect towards the opponent, needing to get rid of the arrow. Can be used twice per battle, with a cool down of three turns between each use. No Yin or Fuinjutsu above A rank can be used in the same and next turns.

(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of A Rank and below can be used for one turn
 
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