Glacier Mount (180)

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Glacier Mount

Little has changed after the Cataclysm in the Glacier Mount. While it is now inhabited by Asterion and its people, the region remains nearly entirely desolate for all but a select colony of Asterion's people, whom have been tasked by the military to hunt and tame the various wild pack of wolves that was strung throughout the mountainous glaciers there. This operation has served to produce entirely new generations of what has come to be called Direwolves, some of which grow into sizes sufficient enough for many of the Asterion people to be able to mount and use for transportation throughout the barren North and the mainland to the South.
 
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Arriving from [x]
Clone 2 coming from https://animebase.me/threads/alexandros’-bluff-185.756200/post-21902770

One of Nanas Clones had made it to Glacier Mount to continue her patrol when she came across a familiar headband.

Ah youre one from Shimo too! What are you doing so far out from the village?
[HERE]
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.

(Jinpu Ritta) Divine Axe Rhitta
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (when active -10 per turn)
Damage points: N/A (when active +20 per turn)
Description: Rhitta is giant ornamental axe with a blade shaped like a crescent moon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark blue and it features a golden semicircular guard with four golden spikes on it. Its design specs and distribution of weight are (likely intentionally) off: most of the weight is concentrated in the head, leaving it off balance, and even more difficult to wield than its impressive weight would already make it. The axe itself when used in battle is nothing more then a standard weapon that deals no increase in ability. The user will carry Rhitta on their back and will be able to passively activate Rhitta's unique ability at will; allowing it to completely absorb and store enormous amounts of chakra from it's user over time. This allows the user to release this chakra as heat on command and with precision instead of simply burning away everything in their vicinity. By thinking the command "Sacred Treasure Release" the user can release all the power he has stored in Rhitta in one of two ways. The first being an offensive ability, causing the release to be accompanied by an incredible wave of light and heat, bright enough to illuminate a night sky. The heat will be releases around the user, forming a short ranged dome, burning anyone else around him, friend or foe and then by swinging the axe in a dirrection. Causing the heat to release outward in said dirrection as an 180° wave of chakra that spreads both high and wide, capable of reaching long range. The power output of this heatwave is dependent on the amount of chakra stored into Rhitta at the time of release. Only being 20 damage on turn one and increasing 20 damage each turn until fully charged; dealing 100 damage by the fifth turn. This ability counts as one of the users techniques per turn and is considered S-rank, regardless of power output.. The second ability, is a defensive ability, allowing the user to absorb the chakra back into himself, allowing the user to release techniques that may require the surge of chakra to break the technique. Genjutsu would be an example of this; being able to break Genjutsu or other techniques that would require a surge of chakra to break, up to and including S-rank. (Baring Yin and MS level Genjutsu) The user can call the Divine Axe Rhitta to himself at will, and it will travel at incredible speeds through the sky to reach him. After releasing the chakra, the user will need to wait awhile before they can reactivate the Axe, allowing it to once again drain and store their chakra.
Note:
-Heatwave ability can only be used three times per battle
-Chakra Surge ability can only be used three times per battle
-Axe becomes fully charged after five turns.
-Requires a two turn cool-down before it can be activated again.
-Can only be taught by Serpent

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Hei and his clones would enter above the land, high in the sky. Hidden among the cloud. With there Byakugan, they would scout the land. The hospitable landscape left little for the eye, but the scouting was not in vain. His target would be spotted nearby with another.. It would appear that she was with someone recently listed in the bingo book.. Perhaps Hei could hit two birds with one stone. Hei and his clones would also look upon nearby landmarks, and notice more copies of his target moving about with others. Clones? perhaps. Hei would make his move. C1 and C2 will fly down with their top speed, the cloud coverage preventing any form of shadow from giving away their location as they attack from above. C3 and C4 would maintain a 5m distance form Hei, and remain with him in the cloud cover to not give away their location. C1 and C2 drop down, and deliver two powerful leg drops, one for each opponent, aimed to hit their opponents in the heads to deal critical damage to them. The power and speed of the kicks can prove to be devastating. Hei and his clones would continue to watch closely.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 40 = 80
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 40 = 80
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
Hei: 1315 - 20 = 1295
C1: 1315 - 20 = 1295
C2: 1315 - 20 = 1295
C3: 1315 - 20 = 1295
C4: 1315 - 20 = 1295

Rhitta: 5/5
S-Pill: 2/4

~Challenge to Zat and Imp
 
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Zatanna

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[HERE]
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.

(Jinpu Ritta) Divine Axe Rhitta
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (when active -10 per turn)
Damage points: N/A (when active +20 per turn)
Description: Rhitta is giant ornamental axe with a blade shaped like a crescent moon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark blue and it features a golden semicircular guard with four golden spikes on it. Its design specs and distribution of weight are (likely intentionally) off: most of the weight is concentrated in the head, leaving it off balance, and even more difficult to wield than its impressive weight would already make it. The axe itself when used in battle is nothing more then a standard weapon that deals no increase in ability. The user will carry Rhitta on their back and will be able to passively activate Rhitta's unique ability at will; allowing it to completely absorb and store enormous amounts of chakra from it's user over time. This allows the user to release this chakra as heat on command and with precision instead of simply burning away everything in their vicinity. By thinking the command "Sacred Treasure Release" the user can release all the power he has stored in Rhitta in one of two ways. The first being an offensive ability, causing the release to be accompanied by an incredible wave of light and heat, bright enough to illuminate a night sky. The heat will be releases around the user, forming a short ranged dome, burning anyone else around him, friend or foe and then by swinging the axe in a dirrection. Causing the heat to release outward in said dirrection as an 180° wave of chakra that spreads both high and wide, capable of reaching long range. The power output of this heatwave is dependent on the amount of chakra stored into Rhitta at the time of release. Only being 20 damage on turn one and increasing 20 damage each turn until fully charged; dealing 100 damage by the fifth turn. This ability counts as one of the users techniques per turn and is considered S-rank, regardless of power output.. The second ability, is a defensive ability, allowing the user to absorb the chakra back into himself, allowing the user to release techniques that may require the surge of chakra to break the technique. Genjutsu would be an example of this; being able to break Genjutsu or other techniques that would require a surge of chakra to break, up to and including S-rank. (Baring Yin and MS level Genjutsu) The user can call the Divine Axe Rhitta to himself at will, and it will travel at incredible speeds through the sky to reach him. After releasing the chakra, the user will need to wait awhile before they can reactivate the Axe, allowing it to once again drain and store their chakra.
Note:
-Heatwave ability can only be used three times per battle
-Chakra Surge ability can only be used three times per battle
-Axe becomes fully charged after five turns.
-Requires a two turn cool-down before it can be activated again.
-Can only be taught by Serpent

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Hei and his clones would enter above the land, high in the sky. Hidden among the cloud. With there Byakugan, they would scout the land. The hospitable landscape left little for the eye, but the scouting was not in vain. His target would be spotted nearby with another.. It would appear that she was with someone recently listed in the bingo book.. Perhaps Hei could hit two birds with one stone. Hei and his clones would also look upon nearby landmarks, and notice more copies of his target moving about with others. Clones? perhaps. Hei would make his move. C1 and C2 will fly down with their top speed, the cloud coverage preventing any form of shadow from giving away their location as they attack from above. C3 and C4 would maintain a 5m distance form Hei, and remain with him in the cloud cover to not give away their location. C1 and C2 drop down, and deliver two powerful leg drops, one for each opponent, aimed to hit their opponents in the heads to deal critical damage to them. The power and speed of the kicks can prove to be devastating. Hei and his clones would continue to watch closely.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 40 = 80
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 40 = 80
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
Hei: 1315 - 20 = 1295
C1: 1315 - 20 = 1295
C2: 1315 - 20 = 1295
C3: 1315 - 20 = 1295
C4: 1315 - 20 = 1295

Rhitta: 5/5
S-Pill: 2/4

~Challenge to Zat and Imp
Accepting challenge, just need to talk with Imp and stuff
 
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Serpent

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Collecting the core, Hei and co would enter through a rift in space. Returning to the land of lightning.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
-LLM
 
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Howard

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( Sandāu~ēbu ) - Thunderwave ( Greg )
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

Greg's chakra:
1927 - 5 ( Thunderwave ) = 1922
Greg a clone of Sado's walks into the landmark music blasting in all directions.

Get out. NOW! He yelled to the citizens or humans. He gave one warning.

Tsumigakure is safe. Go there or you die. Your shinobi aren't here they left you.

Your Korikage has not stepped forward. He has abandoned you.


He stood atop the glacier watching the humans scatter and flee. He didn't kill them, he left them to go.

This wasn't their fault, it was the fault of their shinobi and their Korikage.

#OccupyShimogakure
#PinkisPowerful
#TurnShimoPink


ELM from LM 187
 

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( Sandāu~ēbu ) - Thunderwave ( Greg )
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

Greg's chakra:
1927 - 5 ( Thunderwave ) = 1922
Greg a clone of Sado's walks into the landmark music blasting in all directions.

Get out. NOW! He yelled to the citizens or humans. He gave one warning.

Tsumigakure is safe. Go there or you die. Your shinobi aren't here they left you.

Your Korikage has not stepped forward. He has abandoned you.


He stood atop the glacier watching the humans scatter and flee. He didn't kill them, he left them to go.

This wasn't their fault, it was the fault of their shinobi and their Korikage.

#OccupyShimogakure
#PinkisPowerful
#TurnShimoPink


ELM from LM 187
https://animebase.me/threads/sister-isles-187.756202/page-2#post-21981242

Looking at Greg, Majin nods then keeps moving towards his own location..

LLM
 

Pervyy

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[Coming from here] - Clone 7 Arrives by himself

As he arrives at the landmark, Clone 7 can sense someone here, someone not from his village, well that just meant he had to do something about it. With one look at his opponent he binds them in two illusions, double layering the illusions in the same time frame, using his EMS's power to cast an illusion by looking at someone. When he casts the illusions, using his Yin affinity, he makes it no so form of surge can break the combination of the illusions:

The illusions meld together as follows. Greg (?) would see himself suddenly on a beautiful island causing confusion. With that confusion they are then plagued by the image of them dying at the same time. This would cause them mental damage as they feel the pain of them dying, wearing them down. The image of you dying is your music player blasts tunes that loud that it physically blows your mind, jack black style, master exploder.
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Genjutsu: Migoto Tengoku (Illusion Technique: Beautiful Paradise)
Rank: A
Type:Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent gets trapped in a beautiful island. But not knowing that he/she is being stabbed. He/she feel no pain, but when the illusion is over, it's just blood.
Note: This jutsu only lasts for 2 turns

Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
Note: Lasts only 2 turns

Clone 8 chakra: 2925 - 5 (EMS while traveling) - 5 (EMS in this move) -15 - 15 = 2885
This includes my YY specs

EMS: Turn 3/10

Challenge to Howard
 

Vegeta

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https://animebase.me/threads/sister-isles-187.756202/page-3#post-21981327

Entering the area, Majin couldn't believe what his eyes were seeing. Sado's clone was engaged in battle and it seemed Skarlet was being confronted by what appeared to be the same person Greg was fighting. Not only that, but the same person seemed to be with Sado and his main body. He starts moving towards Skarlet where he be most useful..

LLM
 

Zaphkiel

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Coming from here.

Jin and Hono had to fly low over Ice Bay as they cruised toward the land mass that was Glacier Mount. The air had become so frigid Jin thought he'd lose his ears and fingers to frostbite. Even Hono's movements had become more sluggish.

"Here we are. The northernmost region conquered by man. Whatever you're looking for has to be here."

"Conquered by man? What's beyond it, then?"

"Anything and everything, I suppose..." Hono sneezed, almost toppling Jin. "Nobody ventures there, and for good reason. I can feel my blood freezing already. Let's land."

They did so in shin-deep snow to stare at nothing but arctic wilderness. Jin brought a hand to his chin. The White Reaper... of course he'd belong in a place like this, surrounded by snow.. perfectly hidden.

Jin's silver eyes scanned the tundra. It didn't occur to him yet that Arima was already dead and couldn't attack. "Hono, be ready for anything. This place may only look uninhabited."

"It isn't. I see a cabin on the mountain side there."

"What?" Jin followed the griffin's gaze. "Where?"

"Oh, forgot I had eagle eyes. It's a few kilometres out, about an hour's travel\."

"Then we move."

LLM.
 

Cresee

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Storyboard Element: Deal with an unconventional opponent | A Rank

Wynn had stepped into a rather tricky area, full of heights and bumps, it was surely a change from what she was used to. It was snowing and in such high altitudes, that's a perfect kind of vibe. There weren't much people here unsurprisingly, but a lot of wildlife inhabited this lonely place. This moment of inspection would be taken away because her luxury to enjoy the scenery was about to come to an end. She suddenly witnessed darkness forming all around her, almost as if she was trapped in a huge gloomy barrier.

As the entire ground vibrated and Wynn tried her best to collect herself, her vision caught the sight of a really tall man appearing and disappearing constantly, until he made himself clearly visible. The scenery around her was still dark and not so clear, causing her to activate the Sharingan, which allowed her to at least track the man in front of her properly. "That's a peculiar greeting, bud..." she claimed in both an annoying and amused tone. This person didn't seem to be too chatty, however, as he straight up made his intentions clear by leaping forward in an aggressive stance to charge at her - Wynn took position but before having the opportunity to really take action, the man suddenly shot up one of his body parts nearing his back, it basically looked like it came out of his body and towards Wynn. She responded by a conventional application of Mokuton, making a thick wall emerge in front of her.

Even though it dodged the first "projectile" it didn't seem like the enemy was stopping. One after the other, there were crackling sounds of him throwing stuff at him, probably his detached body parts. He had a weird ability and he was seemingly re-growing the thrown parts almost instantly. The wall eventually broke and Wynn had to move out of the way, but despite being safe from the projectiles, her opponent now was directly in front of her - She was shocked, and instead of attacking the usual Taijutsu way in such a range, the opponent simply shot up more of his limbs which hit Wynn really hard and even pushed her back, making her fall down.

The last thing just now was truly a thing to ponder upon. Why didn't he just kick her? It would've been more effective and less limb-consuming. While it didn't tell her anything about his abilities, she know knew there must be a reason why he could only use the detachment attack even in that range. He was once again trying to charge at her, and this time she wanted to figure out more of this strange restriction this guy put on himself. She decided to hit him with a bromine attack - But it's going to be shaped like two separate conical rockets, but they were lower powered. She did this to see if her opponent would react by simply moving out of range, tanking it with a jutsu of his own, or dislocating his body just to make the bromine pass through.

The opp responded by, unsurprisingly, dislocating his limbs to dodge the two bromine projectiles that were coming at him in different angles and sizes. It would have definitely been easier to move out of range, yet he didn't. Before she could ponder further on this peculiarity, she witnessed his scattered limbs gathering and approaching her - A truly creepy sight. However, their speed increased mid-way, and Wynn was taken off guard. She found herself surrounded and entrapped by someone else's body parts, she has only seen a few stranger days than this. Disgusted and creeped out, she decided to release Liquid Indium from all over her body that would both melt the limbs and also move on towards her tall opponent, who had then seemingly disappeared.

Wynn was frantically searching with her Sharingan for his whereabouts, but he appeared out of his own accord and will right behind Wynn with all his limbs now re-attached. As she turned around, she would have a splash of back-and-forth limbs attacking, going back to their place, and then spiraling out of the opp's body to hit her again, like a horrifying loop. She decided to simply put the man in a Genjutsu as he was standing so close anyway. It seemed to have worked as the strikes stopped and the person inadvertently backed off - However that only lasted for a few seconds as his eyes themselves gouged out and reattached back again. It was truly a menacing opposition.

At this point both of them were really getting furious and upset with each other. Wynn had a very interesting idea, that perhaps the reason his limbs weren't being damaged despite being hit multiple times and just being reattached like that, was because it could be some form of summoning. Taking this crazy deduction into account, she leapt forward while pulling out a kunai to charge at him and draw a bit of blood; which was not that tricky because she knew this guy doesn't care about taking damage, because he can reattach anyway, and that's what happened. Successfully acquiring his blood, she would perform the contract seal.


Because his body parts were like a summoning itself, she had to again touch them in CQC, which this opp gladly was willing to do due to having a peculiar limb ability, so as soon as Wynn touched his shoulder to place the contract seal before hitting it, it would slowly dissipate the opponent from inside out, as he noticed there's changes going on in his body, but too engaged in the fight to consider the possibility, he struck Wynn with the exact same mentality as before, that he can just reattach - Wynn countered his punch and squished him hard in one of his arteries - At first the opponent was unfazed but quickly panicked as he couldn't seem to recover the limb anymore, making Wynn's contract seal successful. After the grave realization, he got promptly struck by Wynn in several areas of his body with each of the five elemental strikes. He would soon slowly die off, but the strange dark cloud/barrier around Wynn still wouldn't disappear just yet. At least one source of trouble had been dealt with.

Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: All created constructs will amount to the collective power of an A-Rank
Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user, after having obtained some of the opponent's blood, touches a summoning that the opponent is controlling, causing a kanji formula to generate which forces the summoner to lose control of that summon. The summon does not fight for the user, but instead disappears back to its summon realm.
Note: Can only be used twice by regular sealing users while medical sealing masters can use it indefinitely.
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
 

Cresee

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Storyboard Element: Eliminate hostiles trying to block your exit | A Rank

Wynn was continuing her journey on this strange high place, after having fought off a person who can detach their body parts for attacking her, there weren't many stranger things she could witness here, probably. As she was strolling around to find even more wildlife and absolutely no signs of humans at all, she was getting ready to leave this place out of sheer boredom. However, something would appear that would absolutely capture her attention to throw her into the pits of hell.

A huge octopus appeared out of the ground, and it seemed to contain lava stored in its tentacles. Wynn's first reaction was different than usual; as in she tried to get away as fast as possible. Making haste to get out of range of this monster, she tried to activate Overdrive to double her speed, but before that could happen, an explosion occurred beneath her, that damaged her a bit and sent her flying up in the air, she realized she was going straight into the lava pool created by the octopus.

Wynn responded by covering her front with a dome-like structure that would be formed like a dragon, and basically cover her frontal surroundings by wood, as it would be like a constant in front of her, it would allow to mitigate the lava's damage and she quickly jumped atop the Octopus's tentacles again. Not an ideal place to be, but she'd just saved herself from a "the floor is lava" situation, quite literally.

While dealing with this enormous and creepy creature would be fairly easy, that wasn't going to be the case this time, as a sinister man suddenly popped out from one of the tentacles, Wynn spotted him instantly as he emerged in her frontal line of sight. "Oh, say hello to me and my pet. Aren't you going to stay in this place a bit longer?" He started blurting out what was a topic for an untimely conversation. Not wanting to charge rashly because of the presence of him, the Octopus, and the lava besides the tentacles she was standing on, Wynn decided to follow along with what this guy had to say. "You sound like you want to make me stay, yet your 'pet' was about to roast me with its excretion." The man weirdly burst into laughter and exclaimed, "Oh! I'm so sorry. It's just that he's a little grumpy lately, he hasn't had his share of shit to eat." "Yeah, you definitely don't seem like you welcome me here.. Well then, step aside, I was about to leave this place anywa-"

Before Wynn could finish her sentence, the man seemingly got furious for some reason, and the Octopus flung its tentacles to once again toss Wynn in the air, but this time she reacted a bit quicker and released a huge amount of Sulphur from beneath the ground and instead of a lethal attack, it was a stoppage tactic that would dismantle the creature from below, while it won't de-summon him, it will halt its movements. She put it into a Genjutsu with her Sharingan, but it was very subtle and unnoticeable, to her original opponent it would simply seem the Octopus is merely struggling due to the Sulphur just casted.

"Huh.. the reason I got furious was you ordered me to step aside for whatever your worthless next objectives are, but it seems you aren't that incompetent.. It's not everyday Brud says that." At this point Wynn wanted nothing to do with his shitty dialogues, but now she knew what this angry creep's name was. However Brud sounded more angry than her, and proceeded to start off their individual encounter. Brud caused an explosion beneath Wynn but it seemed to be just a feigning sound, and in fact a lot of flowers emerged from under her, and she wondered what kind of strange shenanigan this was. It slowed down her movements and the flowers were in an envelope form; so it's also harder to get just by moving, she had to fly out of there somehow.

This was a tricky situation and made more so by the fact that he could cause yet another explosion in this trapped state of hers anytime. Before she could think or come to any conclusions, Brud dashed towards her and now they were both enclosed in the flowery area. Brud didn't seem to be slowed down by his own technique at all, making it even terrible for Wynn in CQC. She tried to get out of the bind by using wood locks but to no avail, apparently this plant-like jutsu was blocking the effects from within the soil itself, making it impossible to just get rid of this flower jutsu.

Brud obviously dominated the slowed down Wynn by constantly striking and doing kunai maneuvers. Wynn responded by hardening her body with Earth armor by releasing a burst of chakra from all over, but it was kinda late as Brud had already begun slashing her. She used a water bullet to create distance from him, which the former easily dodged but it did create a very slight window of opportunity for a rather unconventional move by Wynn, of getting out by simply summoning her bird in the midst of their battle, to latch on to it and fly a bit away from all this mess.

While this was happening, she realized that the explosion caused at the very start was in fact done by this guy and not the octopus. Speaking of which, that creature had by now gotten rid of Wynn's Sulphur that was trapping him before. She was in flight with her bird, hovering over and watching both the octopus and Brud. They both had given her enough trouble with their explosions, lava and CQC slowing down mechanics, and at this point, she decided to rain down fire on both of them.

She cast about 8 fireballs up into the sky that came down like a meteor, aiming to cause massive damage to both Brud and the giant octopus. Both of them tried to resist, the octopus secreting another lava attack of his and Brud tried to mitigate the damage by combining the octopus' magma with his explosives. However what they didn't expect was Wynn charging in with her bird, and while the fire meteor/lava explosion clash was happening, she simply swung with her bird, and both of them in unison, did a combined bromine and lightning attack, equaling to 140 damage - With Wynn conjuring a huge bromine construct, resembling that of a giant snake, and the bird with a straight forward lightning beam, harming both Brud and the octopus in their AOE, leaving them dismantled before eventually getting exterminated. The ones denying Wynn to exit out this place were finally gone, and she rushed to leave this place with the help of her cardinal before yet another shenanigan occurs.

Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.
Type: Defensive
Rank: Forbidden
Range: Short
Chakra: 80
Damage: N/A
Description: Quickly creating a dome-like structure in the form of a dragon's face, the user is completely surrounded by wood. Taking advantage of the nature of Wood Release, this Fuuinjutsu substantially weakens incoming attacks whilst protecting the user inside. This barrier is designed to be capable of reducing up to 120 damage from attacks at the cost of a move per turn. Sustained as long as the user maintains the seal, the user can cause it to split open down the middle on his command.
Note: Can only be used once.
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user will focus their sulfuron chakra into ground below, allowing it to leech into the soil and propagate its various harmful effects on the environment. The primary usage of the released sulphur is to exploit its herbicidal properties, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a sulphur based version of Chidori Nagashi though it only specializes in negating organic (plant-based) chakras within the ground. Although, unlike its raiton counterpart, this technique's effects are obviously longer lasting, since the soil itself is tainted by the lingering sulfuron chakra. This translates to no plant-based elements can be grown from the earth within this technique's area of effect for three turns. The area of effect, which is a circular area, mid range all around the user, will be left like a barren wasteland, deprived of any superficial water that might be present in its area; the sulphur will forcefully evaporate it.

Note: The effects of the sulphur linger for three turns unless reversed
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Spoiler
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well.

Note: Can be Only Summoned Once.
Note: Must sign cardinal contract to use.
Note: Can only be taught by El Alucard.
Note: Lasts for four turns
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+10=110
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn to sustain creations)
Damage points: 80
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using 3 simple handseals. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an S-Rank).

Note: Can only be used three times per battle
Note: No S-Rank or above Bromine in the user's next turn
Note: All created constructs will amount to the collective power of an S-Rank
 
Last edited:

Cresee

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Storyboard Element: Defeat the person guarding a secret catacomb | A Rank

Wynn was just about to leave this stinky place after having an absurdly difficult fight, but it seemed she was fated to one more strange encounter. After hearing noises from the end of the landmark where she was heading to, she followed the source and apparently it was coming from some sort of abandoned cave. It was extremely dangerous and the past incidents in this place surely would've made this an obvious decision, but she decided to venture into the catacomb anyway. It was full of webs, dirt and smell - But she was mostly fine as long as they weren't touching her skin directly. The place didn't really seem special, so she wondered if this wasn't a treasure spot, rather just someone who kidnapped the one whose voice she'd just heart. During her exploration of this place, she heard a rather grim voice, "Hmm.. didn't expect a tourist down there. What might you want?" "Nothing really, I don't know what's down here in the first place. That's why I'm investigating." "Oh! Ohh you are the one they must be talking about. Senp. I was ordered to get rid of you as fast possible" "Uh.. my name is Wy-" People in this ninja world really were crazy, attacking without hearing or reasoning first.

It also seemed this guy didn't particularly care about dying himself, as he was engaging her down in the fucking catacombs, risking either of their jutsu to bring the entire place down. At least she wasn't too keen on dying. Finding the source of the scream would come later, and so she got out of the way of his attack by using convergence jet line, to propel herself right after making contact with his staff-conjured fire columns. And now while she was propelling herself, there was the actual "roof" of this catacomb to plow through now; which she did by charging her fist with lightning and steaming it to a single focal point to blast through the catacomb and onto the actual ground level, and of course this also meant that she caused the catacomb to have a dent upwards. And to ensure this victory even further; she would use a jutsu that co-depended on a cave or a closed structure's surroundings, and basically destroyed the equilibrium that held it in place, aiming to completely subdue and crush her opponent.

However, after a few seconds of the beginning of the catacomb collapsing, she saw a staff slowly come out of the dent from before, and latching on it was the same weird reaper guy. One thing was for certain; Wynn really had to do something to destroy his staff. She took out a gun from Assassin's Arsenal and aimed it at this grim guy, only to be met with yet another magic trick; he hurled his staff left and right to pull the gun Wynn was holding like a magnet. What the hell was going on? He smiled and got into a relaxed stance, as if his opponent was insignificant. After this grave display of magnetizing by him, Wynn simply stopped in her tracks. Not wanting to reveal further of her abilities lest he just staffs them away. No, this time she would sneak in and the only purpose she was to disarm this guy and then fight him.

Her opponent took lieu of her waiting and once again lifted his staff, Wynn wondering what kind of troublesome act he will pull this time. He lifted the staff and stomped it on the ground which created a ring of fire around her, and the circle was shaped like Hidan's ritual. It had cracks all leading up to the point Wynn was standing on, and her foot was now entrenched in the gaps on the ground, trapping her. And then would come the final phase of this ring attack, where the holes in the ground leading up to Wynn would now start to be filled with fire. This would be disastrous and seemed like her end to be covered with fire from all sides from toe to head, but if she was going out, she wasn't doing so without trying out a combo that she's never used before. Better desperate than dead.

Wynn cast out a simple water jutsu, the first phase of her attack, to mitigate and push away the fire, but that wasn't enough as she was still trapped and her footing was becoming weird with the holes the guy had created around her, so what she did was use the holes themselves, as a source for creating bromine because they now contained water due to her previous jutsu, and with that she also conjured up a full fledged Bromine construct, that would now aid in her battle, and also end this staff guy's ritual jutsu once and for all. They were now in equal footing, with the staff guy now a bit more guarded than before due to the appearance of this weird mud construct that seemed to be incredibly strong. She was restricted to Fire, Water and Bromine while this is active, so this construct was only a temporary tactic. Wynn's opponent was agitated and didn't want to let her take charge, and so he hurled his staff again to conjure up the Earth from beneath, making both Wynn and her construct struggle to balance themselves, but that wasn't the end, as he now trapped them both in a orb. In a literal orb that was trapping Wynn and her construct.

She initially thought it was a genjutsu and used kai but to no avail. It definitely is some sort of barrier. However, while she could release it, she'd also have to get rid of the construct itself in order to progress, because she was restricted while this is active. Perhaps this was the staff guy's plan, to get rid of this giant monster that she'd conjured. And it worked, as Wynn was forced to do the exact same and then apply the barrier shattering technique to the sides of this orb to successfully dispel it. However, she played right into her opponent's hand, as the construct was now gone and she was in a vulnerable position after dispelling the orb barrier, as her foe by this point had summoned huge balls of blue rings with his staff, and they seemed to be revolving and spinning, full of spikes and poisons. He tossed them at her and due to the state she was in, successfully damaged her with one of them.

Wynn was bleeding throughout and possibly also affected by poison. This was a grave moment and it really seemed she just shouldn't have ventured in here in the first place. Her enemy wielding the staff was closing in, and she was almost out of breath and blood, only being able to wait till her end. But she still had something in her arsenal - However self-damaging, it was the only thing she could resort to while this guy was almost about to kill her. She released an omni-directional attack by gathering and releasing Sulphur from each and every chakra point in her body in the form of a blast-shockwave attack, that would spread out to a large distance and very quickly. It would take the staff guy off guard, because he didn't expect her to pull this out, because this attack also severely harmed herself; being an F Rank. This was a risky move to perform because she was already brutalized by the staff attack earlier, but it was worth it as her troublesome opponent was finally corroding away into a speck of dust along with his treasured weapon. She watched as what was once human de-materialize right in front of her eyes, but without being able to relish it too much, as she passed out by the sheer exhaustion and damage done to her. Everything was in place, for now.
Type: Supplementary, Defensive
Rank: A
Range: Short-Long (Entrance made at short range with long range reach)
Chakra: 30
Damage: N/A
Description: The user forms two handseals to manipulate their wind chakra around a large scale attack of their opponents. This could be but is not limited to waves of water, blasts of wind, avalanches of sand, and similar sized jutsu. Manipulating wind chakra on both sides, the user compresses the opposing technique to something of more narrow size. Once the technique is compressed, a jet line stream of air is created on the convergence point, shooting around the top of the technique. At the point that the technique comes into contact with the user, they can then use this stream to propel themselves up and over the technique, avoiding it entirely.

Note: Can only be used on A-rank and below technique
Note: Requires one turn cool down between uses
Note: Ineffective against fire techniques
Note: Courtesy of Xicer
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
Type: Offensive
Rank: B
Range: Short/Long
Chakra: 20
Damage: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (+30 chakra if long-range version is used)
Damage points: N/A (60 Damage if user/opponent comes into contact with it)
Description: The user will focus their shusoton chakra into a source of water and convert it into liquid bromine by doing 2 handseals. Converting a body of water up to and within mid-range in terms of size into bromine expends the chakra of a single technique but converting water long-range away from the user will expend the chakra of two A-Rank techniques (60 chakra). This conversion will mean both the user and the opponent cannot use any water techniques from that source for this jutsu's duration. This technique can only be used on regular liquid water. Alternatively, due to Bromine's strength to Earth Release the user can even convert the moisture within mud-based techniques into bromine. The remaining residue of solid rock will be eaten away almost immediately by the produced chemical and all that will remain is a source of bromine. This jutsu cannot be used to convert the opponent's techniques. When on a water source, the user can simply seep their bromine downinto the water, it will begin to gradually spread outward in an omnidirectional manner, converting the source into bromine, this would be a streaming, so anyone can notice the travel of the bromine moving outward in such a directional manner, the water will even take a orange color as it spreads. This is an alternative method in creating this jutsu, to prevent the user from being harmed as the water is converting, they can channel chakra into their feet beforehand to be used as a protection mechanism, but this only lasts two turn before they must find a way to exit the water source and prevent harm to themselves.

Note: Can only be used thrice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Bromine in the user's same turn
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short – Mid (Created within mid-range with long-range reach)
Chakra cost: 40 (-15 chakra per turn to sustain)
Damage points: N/A (20 damage if used to attack the opponent)
Description: The user will perform two handseals and focus their shusoton chakra into a moderate to large sized water source within mid-range of their position. A colossal portion of the body of water will be converted into a mass of liquid bromine which will swiftly assume the shape of a sentient creature which is little more than a mass of writhing tendrils. All of the tendrils collectively make up one, gargantuan creature which is partially sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils maintain themselves by passively leeching chakra from their creator every turn. Due to bromine's partial solubility in water, the creature's creation will result in the water source its inside/residing in to become strongly acidic. This dissolution of bromine in water will cause the body of water in question to become slightly discolored (becomes a murky orange but remains slightly translucent) and gain a distinct corrosive quality. Water techniques created from this source will now be corrosive in composition but their elemental strengths and weaknesses will remain completely unchanged. Supplementary and/or defensive techniques will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. All of the effects described thus far can't be considered abilities of this creature but rather mere by-products of its creation. Scylla's only ability is her capability to "turn off" her corrosiveness, she can switch from being corrosive, to not corrosive at all, but only between these two forms. If she so wishes, she can interact with organic materials and living beings without destroying them by merely touching them. This is so she can aid her creator and allies in battle without harming them unintentionally. This is passive and unranked due to the nature of it. While this technique is active, the user will be restricted to Bromine, Fire, Water and any KG/CE which stem from them (e.g. Boil or Steam Release) as well as non-elemental abilities. Her physical attacks are equivalent to that of B-ranks, and are free-form in nature.

Note: Requires a Water Source
Note: Can only be used once per battle
Note: Lasts four turns (unless cancelled or destroyed)
Note: No A-Rank or above Bromine on the turn this is cancelled
Note: No Fire or Water above A-Rank on the turn this is cancelled
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Rank: B - S
Type: Supplementary
Range: Short - Mid
Chakra: 20 - 40
Damage: N/A
Description: The user will insert their chakra into a active barrier to then interfere with the source and cancel the barrier shattering its shell.
Note: Must make direct contact. Regular Fuuinjutsu users can dispel Barrier Techniques B-Rank and below. Uzumaki bios can dispel up to A-Rank. Advanced Sealing Specialists can dispel up to S rank Barriers.
Rank: Forbidden
Type: Offensive/Defensive
Range: Short - Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

Note: Can only be used once per battle
Note: No Sulphur techniques S-Rank or above in the user's next two turns
Note: No long handseal sequences (longer than three) for the next two turns
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns
Note: Can only be Taught by Negative Knight
Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.

LLM
 
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The squad arrived at landfall in the northern islands. Here they would rest up a bit, just beside the water, as well as they could since the environment was quite hostile. Constant blizzards and quite literally zero people around either. Alucard erect a large fortification using his earth release to shelter them from the winds while Ada-1 tended to Lilith's wounds using her SNT tools that created a healing gel. Akemi went hunting for some fish in the meantime and soon as the construction was done, Alucard made a fire.

We cannot stay here.

I know.. We're heading towards my city after she's able to travel.

Long as its not far from here. We can't risk traveling with that thing half cross the globe.
While they were conversing, Akemi had retrieved several kilos of salmons using her lightning release to stun them. She hurled some fish towards Alucard who would start cooking them above the fire.

Bon apetite!

Thanks Akemi.

Eat up.. We have some ground to cover so get your strength back. We're going home.
Soon as they had finished eating, the continued east.

LLM.
 
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