Yep, I'm happy now. Thanks for addressing my concerns.First of all, congratulations town. Your play was on point.
Addressing your SK concerns @Odd, there was an original setup that was reviewed, discussed and agreed on. During the submission, the serial killer was designed as this.
~Serial Killer
Randy Orton
Ability
Now, when the role PMs were created, I was under the impression that the overall balancing was done when we talked about all role changes in the submission (considering that's where most of the balancing discussion took place) and I was looking more for correct PM design and of course if something caught my attention, I would address it but I mostly reviewed the roles that were advised to change considering the other roles were approved. The SK was left as such in the balancing talks. That is my bad for not noticing the change to even kills. I 100% agree that the serial for this setup should have a kill every cycle.
- RKO - Unlimited Night Kill
- 1x time bullet proof(passive)
As for the game itself, in my mind the approved game was the one running initially but as it was developing, I was confused about how everything was playing out. When we started asking questions in order to understand what was going on, was when we realized the setup has been changed. Ansa made those modifications because he thought it was for the betterment of the game. He wanted his game to be immensely successful so I do sympathize with the sentiment of his attempt to re-balance it according to what he thought was best but the result was that the game ended up being too chaotic.
I have a couple of more comments that I will express later.
@Ansatsuken I understand it all now, as a host you only want the best experience for everyone involved. I've been in this spot myself. And you do what you gotta do
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I'll just post the short version of my observations, I'm not typing all of that out againSK's Serial is very powerful. This is because anybody who visits the targeted player will be poisoned and die eventually. This means the Serial can take out multiple players in one go indirectly and it won't be easy to figure out that the Serial did it. The delayed kill also acts like an arsonist role which is more powerful than standard killing. The delayed kill ensures that the Serial can hide his existence for a longer period of time. The role is constructed in a way that it makes it hard for players to know that a Serial exists. By the time they know, it might very well be too late.
Your Serial is very weak because it did not have both odd and even day kills. It would make sense if the Mafia had odd night kills and the Serial had even night kills. This was not the case so the Serial is already weak in comparison to the mafia. This becomes worse because of the lack of odd day kill, the Serial will be a sitting duck for an entire cycle and he can do nothing by which he can further his win condition.
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Keep all comments in the game thread lol, posting about the game in two places adds to the confusion. You should post your observations again.
Town too stronk