[CE] Dark Hole Release

RuckenTM

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Custom element Japanese name: Dakuiton
Custom element English name: Dark Vacuity Release
The element is based on: Doton, Raiton, Katon, Fuuton

Facts that prove the element to be possible (in the manga context):

Notably, the Explosion Release is a combined nature transformation suggested to be made up of Doton and Raiton chakra to give the wielder the ability to utilize explosive chakra. Therefore, by this analogy, as it relates to the logical possible entities that formulate to attain explosive natural attributes. However, this is still all based on the elemental tendencies to happen within the natural world.

Coincidentally, this element focuses on fixation of natural correspondences that in turn which is able to happen if given the set fields in the natural world. Where when if a lightning bolt was to occur upon to striking a mineral, that strong electric current field will cause the mineral around shutter at a greater force that a "breakdown," would happen to allow a current to flow in an attempt to neutralize the charge separation provoking an ionization process.

How it works:
The Dark Vacuity Release is based on lightning ionization of air and earth implosive-empowered ash minerals. To initiate, the user controls their fire-based chakra allowing him to control ash segments which to be ionized with lightning-based chakra while the earth-based chakra gives it form, meanwhile the wind chakra supplementing the heat slashes within inside. In-turn gives the cubes erratic abilities, thus producing a new element of physical and implosion properties from their own body or surrounding area. The ionized ash may be formed either from the user's body directly or even using the surrounding terrain as a source to produce the element. They may also utilize the ionized ash through direct physical contact with the object in question. Through microscopic vision, it appears as glowing cubic particles that jumble to formulate together as a single form, a much larger cube about 1 ft wide and tall (standard form). Using shape composition, it can also be shaped to any desired form of the user's choice in any way possible. While in countless in numbers as sand, the segments ultimately as one single entity hold near to no impact in their implosion but, however, if when flooded together as a sum (i.e, Cubic-standard form) their cumulative implosion is remarkably astonishingly deadly. Guided by the user's will, this collective numberless amount will swiftly come together to be used as an implosive entity at which upon contact with an object of aim. The ash’s coloration is very dependent on the user’s desires, coming in an array of colors but this color must be within the coloration perception of the human eye, thus it cannot be “invisible” or any other color the human eye cant perceive.


Dark Vacuity Release has 2 main abilities; ‘Wave-light Distortion, and Implode ignition’. These three characteristics come from the very nature within the element’s chakra mixtures, for each chakra element residing within has a ratio mix that influences the element deriving such abilities.

[Implode Ignition] inherited from Fuuton, Raiton and Doton chakra mix, gives Dark Vacuity Release of net-zero electrical charge. Given all matter is composed of energy, having a net-zero charge allows these Ionized Ash segments to transcend through matter for a limited period of time before disappearing.This process starts as it ionizes the target to basically convert it into an ionized source of energy, that it assimilates into itself. However, it cannot attain advantage through this form. The solid ash-state collapses upon itself (generally being crushed by the force of air drafting inwards) resulting in the element acting like the “ball of lightening” phenomenon. Always disappearing quickly. Creating a situation of when the CE assimilates another object of aim, by ionizing it and reducing it to energy. That target becomes caused to having a less pressure on the outside causing that target/object of aim to collapse in on itself. In a sort of "erasing" them, shrinking away rather than expanding into an explosion.

[Wave-light Distortion], inherited from Raiton, Katon and Doton chakra, gives the element Mie scattering. Initiated by releasing ionized-ash particles into the air around an area, these particles then scatter more wavelengths of light in the color spectrum, creating "hazy air". These particles in the air can make the sky appear gray or even white. This is due to the particles being able to scatter the light to produce these colors. This phenomenon is called Mie scattering. To sum it up, the way light is scattered determines the color of the air. The flumes from these particles can make it difficult to breath once inhaled.

Jutsu Usage Examples:

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+10 to other DakuitonJutsu)
Description: The user will release Dakuiton chakra through their hands as they create the glowing ash to form from their hands, which in-turn forms into one huge cube before dividing them in smaller cubes to shoot. Once they aim at their target(s), they can mentally initiate a course of a path for the cubes, the range, speed, and size of implosion impact of their cubes shot, all depends on the user. While also the user can merge and combine this Jutsu with another Dakuiton projectile-alike jutsus, to create even more powerful implosions. However once released upon, the user can only undo the just returning it to hot segments and cannot direct it away from its course.

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: The user will release Dakuiton chakra as they create the glowing ash spores to form from their hands, which makes a glowing fog scene in the terrain before dividing them in even smaller forms. These cubes lose their explosive ability which allows the user to change the trajectory of their cubes as they are floating throughout the area around them, allowing the user to sense their opponent whenever these floating spores interact with them or even if they attempt to dodge them, the spores will take in the change in air flow giving feedback to the user of the opponents whereabouts. These spores are even capable to phasing through objects as like the known "lightning ball" phenomenon.

Conditions to be able to use it: Jounin Chakra level. Katon, Doton, Fuuton and Raiton Mastery.

Is weak to: Wind Release + Fire Release
| Elaboration | The basic Wind/ Fire release can simply overpower this element. This interaction occurs when wind slices through the element's core or wind the gust shreds layers of the element as it's also redirected away. While when interacting with flames, this element cannot ionize fire, resulting in the element getting devoured.

Is strong against: Water Release + Earth Release + Lightning
| Elaboration | The basic Water, Earth and Lightening release succumb to the power of the ionization and wind draft that comes with the element's implosion. When interacting with liquid based elements, it reduces those elements into itself vaporizing them almost instantaneously. While earth (all-solid) based elements collapse upon themselves, failing altogether, meanwhile lightning would usually fail to overcome the ash.

Co-creator: Hokusai
Students I passed this custom element on too: ? & ?

P a t e n t C e r t i f i c a t e

I, Drackos, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:
Goetia, our loyal member, gave on the date February 21, 2019, a request for a Patent on his custom element (Osmium); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;
Dakuiton

Powered by Lord of Kaos

Copyright © 2019, Rucken, AnimeBase.me

Note: Edited the CE slightly; Lightning is weak to it, but can overpower the element if strengthened to a suitable level following how clashes normally work.
Post here to begin learning the CE.
 

Ryóma

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My understanding is that it requires the incorporation of 4 of the basic elements, just not water. It is made of many cubic particles which alone are not seen by the human eye as they are too tiny, although I assume they can be seen with Doujutsu. These small particles come together to make larger, deadlier cubes. The user is free to choose the colour of their ash, which is pretty awesome, just that it has to be visible.

The element has two main abilities. One is Implode ignition, which is the ability to convert an object into ionised energy. This process results in the object collapsing on itself, erasing them. Does this mean that if used on a person, they will shrink away into nothing?

The other ability is wave light distortion, which involves releasing ionised ash particles in the air, which scatter the wavelengths of light, making the air around look hazy. It also makes the air difficult to breathe in. Does this difficulty in breathing apply to the user too?

This element is weak to wind and fire, as they can overpower it. It's strong against water, earth and lightning as the power of ionisation and the wind draft is stronger.
 

RuckenTM

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My understanding is that it requires the incorporation of 4 of the basic elements, just not water. It is made of many cubic particles which alone are not seen by the human eye as they are too tiny, although I assume they can be seen with Doujutsu. These small particles come together to make larger, deadlier cubes. The user is free to choose the colour of their ash, which is pretty awesome, just that it has to be visible.

The element has two main abilities. One is Implode ignition, which is the ability to convert an object into ionised energy. This process results in the object collapsing on itself, erasing them. Does this mean that if used on a person, they will shrink away into nothing?

The other ability is wave light distortion, which involves releasing ionised ash particles in the air, which scatter the wavelengths of light, making the air around look hazy. It also makes the air difficult to breathe in. Does this difficulty in breathing apply to the user too?

This element is weak to wind and fire, as they can overpower it. It's strong against water, earth and lightning as the power of ionisation and the wind draft is stronger.
Yes, it can consume the whole person into itself, before shrinking itself out of reality. The ability to cause breathing problems from hazy air, would only affect the opponent. Simple. You've mastered the CE. Congrats. If you got CEJ ideas submit them to Ian.
 
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JojocIaw

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What’s your understanding of the element?
Ight so it uses wind/earth/fire/and electricity. A lot of really tiny cubes form together to make bigger attacks/structures but they can't really be seen by the normal eye. It can make things implode and it has the wave light distortion and i assume it gives the CE AOE attacks? You should make a move that works passively and applies this wave distortion to all jutsu from the element, similiar to what vex did with coridium.


It's weak to wind and my mixtape (A.K.A FIRE!)


It beats water, electricity and earth.


Oh and we get our own colors like power rangers lmao
 
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RuckenTM

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Ight so it uses wind/earth/fire/and electricity. A lot of really tiny cubes form together to make bigger attacks/structures but they can't really be seen by the normal eye. It can make things implode and it has the wave light distortion and i assume it gives the CE AOE attacks? You should make a move that works passively and applies this wave distortion to all jutsu from the element, similiar to what vex did with coridium.


It's weak to wind and my mixtape (A.K.A FIRE!)


It beats water, electricity and earth.


Oh and we get our own colors like power rangers lmao
You funny. Mastered the Element.
 
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Alyx

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(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D - S
Type: Offensive, Defensive, Supplementary
Range: Short-Long
Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.

@JojocIaw and @Ryóma
Alright guys, here's the first CEJ. Tell me about it
 
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Ryóma

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This is quite a versatile technique. It can be used to create pretty much anything the user wants, within reason of course. It can be created around the target (5 meters away), from the users body, or through direct contact. If stronger than water or earth, it assimilates the elements into itself, although I'm not sure as to why that makes the ash weaker then...
 

Alyx

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This is quite a versatile technique. It can be used to create pretty much anything the user wants, within reason of course. It can be created around the target (5 meters away), from the users body, or through direct contact. If stronger than water or earth, it assimilates the elements into itself, although I'm not sure as to why that makes the ash weaker then...
It only becomes weaker when interacting with opposing technique's much like normal clashes. If it's stronger in power, i.e having a +30 difference then it wont be weakened basically.
 

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(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D - S
Type: Offensive, Defensive, Supplementary
Range: Short-Long
Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.

@JojocIaw and @Ryóma
Alright guys, here's the first CEJ. Tell me about it
Ight so you can make constructs and implode attacks/assimilate them.
 

Alyx

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@Ryóma @JojocIaw

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.

Alright boys we have a new one here for us to learn. If you have any questions let me know!
 
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@Ryóma @JojocIaw

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.

Alright boys we have a new one here for us to learn. If you have any questions let me know!
So we turn into ionized ash. Lit
 
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