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( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
With those two techniques out of the way and their basic abilities explained I can extrapolate and show you some of the principles you can actually use when creating your own techniques from these basic functions. Because let's be honest, you're not going to use these techniques excluding the Poison Hidden Mist on occasion and another technique I'll be teaching you down the line. Even I don't fucking use these techniques and you've watched me talk about them for hours now. Anyway, with the Black Hand Skill, you should have learned that you are able to produce poison from your limbs and excrete it from the pores of your skin through chakra usage. Then with the Nerve Agent Technique, you should have learned that you can create toxins that directly attack the sensory and muscular nerves. For example, the spasming and twitching you were subjected to earlier, by the way when we're completed with this training you'll be immune to all of those techniques. Now combining those principles, and adding your own flare to it as a demonstration you can birth new and actually useful abilities like this one called The Phantom Pain I helped create.
Sado was speaking with a more elaborate and excited tone wanting to grab the student's interest and attention. He had basically sidetracked the training to leap ahead and show the student what she could eventually do with poison should she actually take an interest in it and put effort and time into it. He didn't want her thinking it was all just useless techniques that didn't deal damage or cause any varying effects because a lot of the techniques he was teaching her were plain and mundane compared to the amazing things poison could really do. He would course poison natured chakra through his legs as he released from his skin a green tinted liquid poison. Each leg would begin to give off a repugnant green fume as the poison was gradually vaporized becoming gaseous plumes that was reminiscent of the opening of the Eight Gates making it slightly deceptive in nature. I think this technique would be more your speed. With how you keep mentioning taijutsu and close quarters combat.
Sado would say with a small sneer as he kicked outward turning his body away from his student and toward a rock far off in the distance as music began to passively burst forth from his body as he performed a few motions. He would spin his body releasing the poison while in unison supplementing the basic chakra primarily used with the Leaf Dragon God technique with poison natured chakra. As the wind picked up, something strange happened instead of being the air from the environment the gaseous poison was funneled into the formation of the technique itself.
The green dragon began to whip outward roaring forth slamming forward and completely obliterating the rock. The technique seemed to empower the Leaf Dragon God to a whole new level. What usually was a rather devastating technique in its own right became an even more brutal version which seemed to share the strengths and weaknesses of poison rather than the normal strengths and weaknesses it had. When the wind died off Sado turned back to his student.
(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
( Konoha Ryūjin ) - Leaf Dragon God
Though that kind of application is a ways away. I mainly just wanted to show you that it's not all just poison from the mouth. Your body can be used as a conduit for your techniques just like elemental ninjutsu or basic chakra. You can release poison from the pores of your skin, from the mouth, from the nose, you can form it from a source, can manipulate a dying technique, or inert poison just around the field that you've left behind. It has all the best qualities of water being adaptive and ever flowing, all the best qualities of wind with the potential to be sharp, and forceful, and some bits of earth release thrown in via dust and solids that you could build off of. Let's move onto the next technique. Sorry I get distracted easily-...
Sado would shake his head back and forth as if trying to push away the more manic nature he was currently in. He tried to return to a more serious tone as he thought about the next technique. It was actually one he had based another ability off of. At least the fact that it had dual natures, with dual strengths and weaknesses embedded into it. It was a rather basic technique just like the rest with nothing special about it but that one fact. He inhaled lightly as he formed the Hare hand seal. He did this all deliberately so that his student could watch and see what he was doing.
After taking a deep breath and molding his chakra he exhaled hard releasing five liquid balls of a gooey substance. As he released the substance he quickly pulled out some smoke bombs from his pouch tossing them in unison creating a fast scenario where the goo surrounded the bombs. They traveled for a distance before the substance collided with the ground the bomb inside exploding in a flurry of gas. It didn't seem anywhere as showy or extravagant as the combination he had performed earlier but if the student was listening, paying attention and actually listened when her first sensei taught her the strengths and weaknesses of poison she'd know that liquid poison is strong to fire, and gaseous poison is strong to lightning.
So this technique shows us that we can make techniques that exploit the dual nature of poison. This is shown in this technique with it being a heterogeneous combination of poison in it's liquid and gaseous states The strengths and weaknesses are adaptive and relative. We can change them by changing the consistency of the poison changing its state of matter. A lot of the basic techniques come in liquid or gas being static and set in their form. I believe these techniques were made to show us what we can do with our own abilities-... not to use them actively in battle because each technique has its own doctrine and that doctrine makes it weaker than the property it's showing us or the sum of its parts. Like I showed you before, it's all about finding what these techniques teach us, then taking that property and making it better, making it truly useful. Any thoughts so far? Next is a really good one that breaks this preconception.
(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Sado spoke with a cadence that showed he felt like he was getting to the nitty-gritty parts of Poison Ninjutsu as a whole. He was really driving home the idea that these techniques were just a jumping off point. However, that didn't mean she should just pass them up. She needed to think about them, dissect them and find what was useful, reject what wasn't and adapt it all to her own style and make it her own. It's what he had done and it was what made poison so interesting for him.
He wanted to pass on this notion to his student and help her see what she could do, what she could make and how she could incorporate it into whatever style of fighting she used already. That was why he showed her the taijutsu combination. She had basically pushed the taijutsu angle for a while and he wanted her to see it wasn't all just gas from the mouth.
Sado was speaking with a more elaborate and excited tone wanting to grab the student's interest and attention. He had basically sidetracked the training to leap ahead and show the student what she could eventually do with poison should she actually take an interest in it and put effort and time into it. He didn't want her thinking it was all just useless techniques that didn't deal damage or cause any varying effects because a lot of the techniques he was teaching her were plain and mundane compared to the amazing things poison could really do. He would course poison natured chakra through his legs as he released from his skin a green tinted liquid poison. Each leg would begin to give off a repugnant green fume as the poison was gradually vaporized becoming gaseous plumes that was reminiscent of the opening of the Eight Gates making it slightly deceptive in nature. I think this technique would be more your speed. With how you keep mentioning taijutsu and close quarters combat.
Sado would say with a small sneer as he kicked outward turning his body away from his student and toward a rock far off in the distance as music began to passively burst forth from his body as he performed a few motions. He would spin his body releasing the poison while in unison supplementing the basic chakra primarily used with the Leaf Dragon God technique with poison natured chakra. As the wind picked up, something strange happened instead of being the air from the environment the gaseous poison was funneled into the formation of the technique itself.
The green dragon began to whip outward roaring forth slamming forward and completely obliterating the rock. The technique seemed to empower the Leaf Dragon God to a whole new level. What usually was a rather devastating technique in its own right became an even more brutal version which seemed to share the strengths and weaknesses of poison rather than the normal strengths and weaknesses it had. When the wind died off Sado turned back to his student.
(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns
Type: Offensive/Defensive
Rank: A-rank ( S )
Range: Short-Long
Chakra: 30 ( 40 )
Damage: 60 ( 80 )
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
Rank: A-rank ( S )
Range: Short-Long
Chakra: 30 ( 40 )
Damage: 60 ( 80 )
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
Sado would shake his head back and forth as if trying to push away the more manic nature he was currently in. He tried to return to a more serious tone as he thought about the next technique. It was actually one he had based another ability off of. At least the fact that it had dual natures, with dual strengths and weaknesses embedded into it. It was a rather basic technique just like the rest with nothing special about it but that one fact. He inhaled lightly as he formed the Hare hand seal. He did this all deliberately so that his student could watch and see what he was doing.
After taking a deep breath and molding his chakra he exhaled hard releasing five liquid balls of a gooey substance. As he released the substance he quickly pulled out some smoke bombs from his pouch tossing them in unison creating a fast scenario where the goo surrounded the bombs. They traveled for a distance before the substance collided with the ground the bomb inside exploding in a flurry of gas. It didn't seem anywhere as showy or extravagant as the combination he had performed earlier but if the student was listening, paying attention and actually listened when her first sensei taught her the strengths and weaknesses of poison she'd know that liquid poison is strong to fire, and gaseous poison is strong to lightning.
So this technique shows us that we can make techniques that exploit the dual nature of poison. This is shown in this technique with it being a heterogeneous combination of poison in it's liquid and gaseous states The strengths and weaknesses are adaptive and relative. We can change them by changing the consistency of the poison changing its state of matter. A lot of the basic techniques come in liquid or gas being static and set in their form. I believe these techniques were made to show us what we can do with our own abilities-... not to use them actively in battle because each technique has its own doctrine and that doctrine makes it weaker than the property it's showing us or the sum of its parts. Like I showed you before, it's all about finding what these techniques teach us, then taking that property and making it better, making it truly useful. Any thoughts so far? Next is a really good one that breaks this preconception.
(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).
@Zatanna
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).
@Zatanna
He wanted to pass on this notion to his student and help her see what she could do, what she could make and how she could incorporate it into whatever style of fighting she used already. That was why he showed her the taijutsu combination. She had basically pushed the taijutsu angle for a while and he wanted her to see it wasn't all just gas from the mouth.
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