[Nin] Orientation - [QuattuorSiivet]

Detective L

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I did the first one alone as I don't want to overload the information on you, I know its not super fast but its better to separate them as it can become too much, especially when reading it all on the first time. Be sure you understand these well because they will always be there when you make a biography and this thread acts as a way to look back on something you might have forgotten. If you have a question, ask it. Alright, so secondary ones. These can always be chosen once, with either route taken.

Increased Elemental Specialist:


You can perform techniques of a second element with faster seals and halved handseals, if more than 3 seals ( 4 and up ).​

This allows you to choose a second element from the first one (can be combined with the single hand seal specialty above) to perform faster/less hand seals. So if you chose Fire for one hand seal, you can choose Lightning for faster hand seals.

Sourceless Materializing Specialist:


You can materialize your element or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own. This is done by adding 1 handseal to the necessary total.​

This one can only be chosen and linked to the first specialty (if you chose Water for a single hand seal in primary, this part allows you you to materialize it without having a source). This is done by adding another seal.

Increased Damage Resistance:


Your body is capable of reducing D rank damage ( 20 damage ) from Ninjutsu/Taijutsu attacks, from physical elements and ninjutsu skills and taijutsu skills that you specialize in.​

Perhaps you chose something else above, this one is the same as the one in primary, only this one is secondary and not your primary one.

Increased Combat Specialist:


You are capable of increasing your freeform Tai/Kenjutsu damage to 10.​

With this specialty, you are able to increase the damage done by your Kenjutsu and Taijutsu by 10 damage points.

Efficient Chakra Control Specialist:


You can utilize the element or skill you specialize in more chakra efficient way, by spending 10 less chakra than stated while maintaining it's useability.​

Some of use too much chakra, so this specialty allows you to spend less chakra on the element you specialize in (again, linked to the primary specialty you chose above, if you chose Water, it would now cost 10 less chakra with every move).

Increased Speed Specialist:


Your base speed is increased by 2 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.​

A specialty that increases your speed (2 levels), and allows it to be stacked with things like Leg Weights or Eight Inner Gates. Very useful.

Increased Genjutsu Defense Specialist:


You can have a Genjutsu immunity of up to B rank, being immune to basic Genjutsu of that rank and lower.​

Same as the one above, but this time, defense is boosted up to B rank, instead of C rank as the one in primary specialties.

Genjutsu Layering Specialist:


Limited to Genjutsu-related Specialties. You can Multi-layer up to 2 Genjutsu within the same time frame, AA rank combination.​

This one requires you to have chosen one of the Genjutsu oriented ones from Primary, and allows you to use two Genjutsu of A rank within the same time frame.

Naturalist Summoning Specialist:


You may produce the same special skills as the animals of the contracts you've signed (e.g., Toad oil, Spider silk, snake venom, etc ).​

I really like this one and it is linked to producing the same skills that animals of your signed contract. Like using Spider Silk, or Snake Venom if you signed Spiders or Snakes, respectively.




So Secondary specialties allow for some interesting combinations. Any questions on these? Before we head on to the Apex ones.
 

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so when u can use the same skills as your summons, do they have to be summoned around u or can they be used whenever?

other than that no other questions move onto the apex ones please thankyou
 

Detective L

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so when u can use the same skills as your summons, do they have to be summoned around u or can they be used whenever?

other than that no other questions move onto the apex ones please thankyou
I believe they can be used whenever. To what extent, I will make 100% sure, just remind me on Discord. That being said, APEX ones now, also called UNIQUE specialties. All Apex specialties are LINKED to the Primary one you chose.

Apex Handseal Specialist:


You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique.​

This one allows you to use the skill you chose to specialize in without hand seals, just bodily movements. Extremely useful and looks cool.

Apex Summoning Specialist:


Can summon animals from both contracts in battle plus have a second personal summoning (human-sized at most).​

Requires having had a summon based specialty as a primary. One where you can summon animals from both contracts AND have a second personal summoning. Normally you can only have one. A personal summoning is one that goes into battle with you, already summoned. Think of it as a spider on your shoulder or a snake by your side, or whatever. With this, you can have two.

Apex Tracker Specialist:


Limited to Taijutsu Specialties. With more heightened senses, the user is capable of gaining a now increased x2.5 tracking.​

This one requires you to have had a Taijutsu related specialty as a Primary. You now gain 2.5x tracking.

Apex Tank Specialist:


Limited to Taijutsu Specialties. With heavy Taijutsu training, the user is capable of reducing 25 damage from physical jutsu.​

Must have a Taijutsu based specialty, with this, you can shave off 25 damage from physical techniques like Taijutsu, Earth and Water, for example.

Apex Kenjutsu Specialist:


Limited to Kenjutsu specialties. Swordsmen who have excelled are capable of gaining access to Iaido based Samurai techniques.​

Must have a Kenjutsu based specialty for primary. This allows you to get access to Iaido based Samurai techniques, normally restricted to Samurai.

Apex Layering Specialist:


Limited to Genjutsu-related Specialties. You can Multi-layer up to 2 Genjutsu within the same time frame, SA rank combination.​

Must have a Genjutsu related specialty in Primary. Allows you to layer 2 Genjutsu in the same time frame (S rank Gen and A rank Gen).

Apex Range Specialist:


Limited to Genjutsu-related Specialties. You can perform any Genjutsu up to long range away. This does not apply to Genjutsu that are able to prevent at least two forms of Genjutsu Break.​

Must have a Genjutsu related specialty, this one allows you to perform Genjutsu up to Long Range away.

Apex Speed Specialist:


Your base speed is increased by 4 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.​

This one increases your speed levels by 4, which stacks with things like Leg Weights and Eight Inner Gates.

Apex Clone Specialist:


Limited to Ninjutsu-related Specialties. You can have Shadow Clones and variants that return up to 75% more chakra when dispersed. This also allows you to utilize the Forbidden Shadow Clone jutsu without requiring Kinjutsu.​

Last but not least, related and limited to Ninjutsu based specialties, you will cause your shadow clones to return 75% of their chakra to you when they disperse. This allows you to perform the Forbidden Shadow Clone Jutsu just like my man Naruto, without the need for Kinjutsu.


Any questions?
 

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so i can have 2 summons with me before i go into battle? if i have apex and primary summoning skills?, does apex have to link with the primary so for instance the summon primary then apex speed is that possible?
 

Detective L

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so i can have 2 summons with me before i go into battle? if i have apex and primary summoning skills?, does apex have to link with the primary so for instance the summon primary then apex speed is that possible?
Yes, if you have those two. And it has to link with the primary specialty, as explained. Now to see if you get it all, give me two examples of the two possible routes one can take, with all the above mentioned information explained and laid out before you.
 

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Increased Speed Specialist (secondary) to Apex speed (unique)
and Personal Summoning Specialist (primary) to Apex Summoning Specialist (unique)

I assume secondary goes to unique for speed since primary had no speed one unless tracking is counted and the summoning one is self explanatory srry for late reply
 

Detective L

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Increased Speed Specialist (secondary) to Apex speed (unique)
and Personal Summoning Specialist (primary) to Apex Summoning Specialist (unique)

I assume secondary goes to unique for speed since primary had no speed one unless tracking is counted and the summoning one is self explanatory srry for late reply
I am asking in relation to these two options:

1. You choose 2 Primary + 1 Secondary, in addition to 1 Extra or 1 CFS-related specialties.

2. You can choose 1 Primary + 1 Secondary + 1 Unique, in addition to 1 Extra and 1 CFS-related specialties.

I want to see if you grasp the concept of which primaries, secondaries and unique ones can be combined.
 
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Ah ok oops, overthought this, So you could go the route of one primary one secondary and one apex so an example would be Personal Summoning Specialist, Increased Speed Specialist, Apex Summoning Specialist. The second route is 2 primaries and one secondary an example of that would be Personal Summoning Specialist Damage Resistance, Naturalist Summoning Specialist
 

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Ah ok oops, overthought this, So you could go the route of one primary one secondary and one apex so an example would be Personal Summoning Specialist, Increased Speed Specialist, Apex Summoning Specialist. The second route is 2 primaries and one secondary an example of that would be Personal Summoning Specialist Damage Resistance, Naturalist Summoning Specialist
Very good, it seems you got the gist of it. This thread will always be here for you to look back on when you need to pick a specialty. Anyway, now we move on to the last section of the first part. Special Abilities (and their combinations HA/AE/KG/Mode) I am sure you have seen a lot of these combinations being spoken about and showcased, but you were probably confused on what you can have and what you can't.

Now, the abilities in the RP are split into those sections. They include:

1. HA (or Hidden Abilities)
2. AE (Advanced Elements)
3. KG (Kekkei Genkai)
4. Modes
5. Universal Abilities (anyone can learn these, with very few exceptions).

HA


KG/KT


Adv. Ninjutsu


Modes


Advanced
Elements


Universal
Abilities



These are the possible combinations:

Hidden Abilities (HA) can have ONE Advanced Ninjutsu and ONE Mode (Any of the three listed).

Advanced Elements (AE) can have ONE Advanced Ninjutsu and ONE Mode (Excluding Sage Mode).

Kekkei Genkai (KG) can have ONE Advanced Ninjutsu and ONE Mode (Excluding Eight Inner Gates).
For Doujutsu Mangekyo and Higher (includes Tenseigan, EMS, Rinnegan) CANNOT HAVE SAGE MODE.

Custom Clans (Approved Custom Clans, we'll go through them later) can have ONE Advanced Ninjutsu OR ONE Mode (Can only have Sage Mode if the clan doesn't use Natural Energy, if they do, then its a no).​

So if neither if these options interest you, you could ALTERNATIVELY have TWO Advanced Ninjutsu on your biography but it would have to be devoid of KG, CC, AE and HA. So not really an interesting choice, unless you have a specific plan in mind.

Dual Abilities:

This option removes the ability to have an Advanced Ninjutsu and Mode, in order to combine:

1. Kekkei Genkai + Hidden Ability

OR

2. Kekkei Genkai + Advanced Element

OR

3. Advanced Element + Hidden Ability

Due to the nature of the Doujutsu themselves, one cannot pair any Mangekyo or Higher level Sharingan with a HA/AE, nor can Tenseigan.

That's pretty much it, in terms of the abilities you can have. These are all for CUSTOM BIOGRAPHIES.

Any questions?
 

Quatt

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So to clear it up byakugan + sound + seven heavenly breaths is possible but EIG and sage mode (if sharigan is EMS) cant go with it.
So if that is right then I would say im pretty much sure of how this works :D
 

Detective L

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Yes, you got it. I am glad you understand it. Took me quite a while to get around it all when it was introduced haha. Anyway, now we move on to a completely new section. BATTLING! A fundamental aspect of the RP. Before we move on, is there ANY area from Biographies that you're still unsure of before I continue?
 

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for the bios you are allowed to have more than one universal ability? is there any universal abilities that you cant have together? Are you able to obtain them all if you so wish for it? Other then that how useful is the cursed seal and seven heavenly breaths, as im aiming for tenseigan i cant have sage mode or EIG so would either of those 2 be beneficial to learn at all?
 

Detective L

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for the bios you are allowed to have more than one universal ability? is there any universal abilities that you cant have together? Are you able to obtain them all if you so wish for it? Other then that how useful is the cursed seal and seven heavenly breaths, as im aiming for tenseigan i cant have sage mode or EIG so would either of those 2 be beneficial to learn at all?
You can have all the Universal Abilities listed. As for those two, I can break them down for you:

Curse Mark:

Split into two parts, the Curse Mark of Heaven and the Curse Mark of Earth, each provides their own cool abilities. They have two levels (level 1 when you buy it and level 2 after 2 months of having level 1 on your biography) and their transformations have some leeway in how you describe them based on your character, especially the second transformation. It costs around 2500 Kumi. Have a look at the individual techniques here:


Seven Heavenly Breaths:

A taijutsu breathing method that Shira invented by gathering up large amounts of oxygen to increase his lung capacity fourfold, he is granted strength and speed similar to the Eight Gates, even including similar physical changes to the user.

Abilities:

Similar to the Eight Inner Gates, the user is able to increase his physical strength by increasing his lung capacity. What makes this different is that the user of this becomes physically bulkier with a physical speed that doesn't increase on the same scale as their damage as well as being notably weaker. After having each Breathe for one month, the user is able to open it passively though this applies up to the 5th Breathe and below.
User cannot use self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has the Seven Heavenly Breaths active.
Users of the Seven Heavenly Breaths are able to use Silent Fist, a fighting style that is completely silent by cloaking themselves in chakra. It can be likened to the feathers of an owl, as the chakra cloak makes the user's movements nearly unpredictable though not faster. It is very much similar to Drunken Fist in this regards and it's usability.
Counts as a Mode and costs 6000 Kumi.​

So in all, SHB (Seven Heavenly Breaths) is more costly but also more varied than Curse Mark that is cheaper but always for some interesting boosts as well. It really depends what you are going for, to be honest.
 
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Im really interested in the silent fist can that be used passively in conjunction with ninjutsu/taijutsu/bukijutsu? So my movements will be silent etc
 

Detective L

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Im really interested in the silent fist can that be used passively in conjunction with ninjutsu/taijutsu/bukijutsu? So my movements will be silent etc
Yeah, it's a mode so its bound to be coupled with some other stuff. It lasts like 4 turns, so definitely. Anyway, sorry for the late reply. So we can move to battling now? Arguably the one aspect that will come up the most during your time in the RP, so we'll be relatively thorough concerning it.
 

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Yes lets move onto battling im very much interested on how the whole system works
I am glad you are. Battling is definitely the pinnacle for most in the RP. It's the thing that allows you to boast, showcase your skills and knowledge and to be a ninja, which is mostly the draw of the RP initially. Now normally, fighting in a text-based environment, you might wonder; How do we equate when and what? Therefore, the idea of the time-frame exists.

The time-frame tells you when something occurred and how to react to it, without breaking the rules of the game. Now, we'll start at the absolute basics, and we might even utilize some practical examples. In a normal battle, you and your opponent are each allowed 3 moves per turn. This means, three techniques can be actively performed by each of you. You've probably seen some people post more than 3 moves, though? We'll get to that a bit later. But for now, the number 3 must remain in your head.

Now, if I were to do 3 moves, when we start our fight, when is it your chance to reply, or to "react" to what I have done? We go by the rule of being able to react to the first offensive move the opponent makes. This could range from throwing a kunai, to running towards you. That's fair game to start your move, however, not doing it BEFORE they can do their first offensive reaction. To make it easy, I'll place down two examples;

Example 1:

Standing before his foe, Sasuke quickly retrieves his kunai from his pouch and launches it in an arc towards the man. Attached to it is an explosive tag, aimed to explode upon getting within 5 meters of him. Launching the kunai with his right hand, Sasuke then punches forward with his left, unleashing a barrage of Lightning towards his foe.​

Example 2:

Sasuke passively activates his Sharingan and runs towards his opponent. As he runs, he channels Fire chakra through the ground, causing a massive pillar of fire to emerge from beneath his opponent.​

You have to reply to these first two opening moves. Where do you start, after Sasuke has done what?
 

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(Example 1)
Seeing Sasuke reach for something Kaze was prepared, seeing a couple kunai heading towards him he threw out his own to deflecting them away however due to the explosion tags bellows of smoke appeared. However a fist was approaching releasing a barrage of lightning however using a summoning technique summons an iron walls which conducts electricity and blocks the attack from Sasuke.

(Example 2)
Seeing Sasuke approaching the user the user changed into the stance ready to switch out, seeing the ground heat up the user switched with a nearby object to avoid the assault.
 

Detective L

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(Example 1)
Seeing Sasuke reach for something Kaze was prepared, seeing a couple kunai heading towards him he threw out his own to deflecting them away however due to the explosion tags bellows of smoke appeared. However a fist was approaching releasing a barrage of lightning however using a summoning technique summons an iron walls which conducts electricity and blocks the attack from Sasuke.

(Example 2)
Seeing Sasuke approaching the user the user changed into the stance ready to switch out, seeing the ground heat up the user switched with a nearby object to avoid the assault.
Alright, these were good responses. Especially the first one. People make the mistake of reacting even before I would be able to throw the kunai, interrupting my entire move and basically saying (I DID ALL THAT BEFORE YOU COULD LAUNCH THAT KUNAI). This causes a breach in the time frame, and kinda messes things up for both you and the person you're fighting. So keep in mind to make time frame clear, sometimes we say it below like;

Your Kunai and Lightning
Then my kunai and (insert reaction)
And so on..​

Here are the battle rules for general fights in the arena or Ninja World really. It's how most fights go, they have certain parameters like the terrain, the range etc. And we'll go through of those in a few posts. For now, let's delve a bit deeper into the messy time frame story. Now, there are things called Passive activations as well as Active ones. Passive means it does not take a slot in the time frame, while active means it does. For example, if you just got the Sharingan, it will need to be activated with a move, but if you have it for a month, you can do it passively or in other words, at the same time as another move while the former time, you could not. Now this does mess with the time frame a bit because people stack all kinds of passives into a single moment, using up to even 3 moves all at the same time. If this is the case, usually imagine that its three different people doing it at the same time. Makes it a bit easier to envision and see it happening at the same time. One of my favorite fights in the RP had me going against the moderator, Negative Knight. He's well known for his custom making and he has an insane Steel Release arsenal. He had a custom weapon that could use Steel as well, so not only did I normally fight his normal move, but the moves his armor were making too (say steel bullets from the ground, as he forms a massive structure around me).

In a case like this, try and keep the time frame clear by knowing when to respond and trying to take on 2 techniques with one, it usually places the time frame back in your hands, because once you take on one technique alone, there's the moment the other one is happening at the same time, and gah, it can get messy. If you want an example of this, we could do a practice run? Sorry for the delay by the way, I'm not 100% back yet but I kept you waiting quite a while.
 
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