[CC] Advanced Magic

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
Potions are the result of combining ones mahou with common or rare ingredients used in specific ways to create a draught one imbibes to grant their body certain abilities enhancing them in a variety of situations.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Okay, both decent answers. You both gave a general answer for potions as they are in the Wizarding World as well as what they essentially are in the RP. The full answer is a bit more detailed but still good.

Potions is a field of alchemy that involves the user using his Mahou with parts of the Juubi tree and parts of the dormant form of the Juubi ( it's shell ) that allow the user to create potions. This means that we use magic and different flora and parts of the Juubi tree and shell to create potions with varying effects. In the RP, we have four different "canon" potions that we can use, each named after one of the Houses of the clan. Depending on the House you are in, you will find yourself unable to use one of them. Each is made to be used in a different way and has a different purpose. We'll start with the A ranks.

The first of the Hufflepuff Potion. I want you to sum it up in your own words and ask any questions you have before I clear anything up.

Hufflepuff's Elixir

An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
 

Zatanna

Active member
Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Hufflepuff's Potion seems to be a damage buffing potion, capable of adding 20 damage to the users mahou spells, at the cost of increased chakra of the same amount. Adding a green fire to the spell cast, so I'm thinking a transfig creation covered in flames, other spells that when touched or detonate create an explosion of green fire etc. Additionally allows the user to use mahou spells up to mid range without wands, but all requirements still needed such as saying the spell etc. The spell itself would still however take up a slot in timeframe. Potions effect lasts for 3 turns, and then when it wears off has the debuff effect of not being able to cast mahou above S rank for 3 turns. This potion can only be used twice.
 

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
Okay so the hufflepuff potion seems to revolve around specifically enhancing spellcasting. It increases both the range of wandless magic as well as the power of all spells and adds a burning effect, which could be very strong in combination with certain spells if allowed. Such as the leglocker jinx. The drawback is quite noticeable being unable to use higher power spells can be detrimental if you are limiting yourself to magical abilities exclusively. So this seems more useful in 1v1 situations and not wars where you may be fighting multiple people in rapid succession .
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Both correct and as Rexii pointed out, it could be detrimental if you are using magic only once it rules out. The usefulness of this potion is that a lot of our spells work by the amount of chakra used, this lets them overpower same rank ones or spells with higher damage but lower chakra by having more chakra than the jutsu. In this way, youre able to combat the technique and overpower it without having to "outdamage" it. Any questions?
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
No questions currently either. Other than a slightly related one I guess. We can make a potion ccj right?
Yes but it won't be variable as this one; I had to learn the limitations of it before this was approved and we'd be allowed 1 other Potion at max outside of this one.

Next, Ravenclaw. Ravenclaw is more for stealth. By using it, you basically erase the use of chakra in your jutsu so they can't be sensed by any form of chakra sensing. This even includes doujutsu and yY sensing. If used with other jutsu, you prevent it from being sensed period, which is cool lol.

Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.
Questions?
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Okay, last two Potions.

Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.


Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.
Gryffindor let's you become a physical tank by using mahou. Starting at C rank immunity, each spell you use increases this one rank, eventually capping at 100 damage defense. What this means is unless the damage surpasses what you can tank, it will not hurt you. Doesn't work on things that don't physically hit you, like Genjutsu ofc. However, while this is in use, your spells lose one rank damage, which is then applied to you in turn.

Slytherin is probably the tamest of them all, only giving you +20 physical strength and x2 speed boost while gaining B rank immunity. However, you also get restricted; you can only use S rank and below energy elements and only 3 fields of magic up to A rank and energy attacks do 40 more damage. Reborn really hoed us on this one tbvh. When it ends, our speed is halved and physical strength (Tai) is halved as well.

Normal members can have 3 potions at any time, but not the potion of their rival house. Only one can be used per turn and they can't stack either. Heads of House and Headmaster can have 4 potions but have to follow the same rival restrictions. Questions?
 

Zatanna

Active member
Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Okay, last two Potions.



Gryffindor let's you become a physical tank by using mahou. Starting at C rank immunity, each spell you use increases this one rank, eventually capping at 100 damage defense. What this means is unless the damage surpasses what you can tank, it will not hurt you. Doesn't work on things that don't physically hit you, like Genjutsu ofc. However, while this is in use, your spells lose one rank damage, which is then applied to you in turn.

Slytherin is probably the tamest of them all, only giving you +20 physical strength and x2 speed boost while gaining B rank immunity. However, you also get restricted; you can only use S rank and below energy elements and only 3 fields of magic up to A rank and energy attacks do 40 more damage. Reborn really hoed us on this one tbvh. When it ends, our speed is halved and physical strength (Tai) is halved as well.

Normal members can have 3 potions at any time, but not the potion of their rival house. Only one can be used per turn and they can't stack either. Heads of House and Headmaster can have 4 potions but have to follow the same rival restrictions. Questions?
None, Pretty nice and easily written to understand.

Only Apparition and Occ/Legi left
 
Top