Alright, so the new class is Rexii, Zatanna, and Howard I believe?
We will start with Potions and then Apparition before Occlumency/Legilimency.
We will start with Potions and then Apparition before Occlumency/Legilimency.
Hufflepuff's Elixir
An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.
Yes but it won't be variable as this one; I had to learn the limitations of it before this was approved and we'd be allowed 1 other Potion at max outside of this one.No questions currently either. Other than a slightly related one I guess. We can make a potion ccj right?
Questions?Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.
Gryffindor let's you become a physical tank by using mahou. Starting at C rank immunity, each spell you use increases this one rank, eventually capping at 100 damage defense. What this means is unless the damage surpasses what you can tank, it will not hurt you. Doesn't work on things that don't physically hit you, like Genjutsu ofc. However, while this is in use, your spells lose one rank damage, which is then applied to you in turn.Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.
Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.
None, Pretty nice and easily written to understand.Okay, last two Potions.
Gryffindor let's you become a physical tank by using mahou. Starting at C rank immunity, each spell you use increases this one rank, eventually capping at 100 damage defense. What this means is unless the damage surpasses what you can tank, it will not hurt you. Doesn't work on things that don't physically hit you, like Genjutsu ofc. However, while this is in use, your spells lose one rank damage, which is then applied to you in turn.
Slytherin is probably the tamest of them all, only giving you +20 physical strength and x2 speed boost while gaining B rank immunity. However, you also get restricted; you can only use S rank and below energy elements and only 3 fields of magic up to A rank and energy attacks do 40 more damage. Reborn really hoed us on this one tbvh. When it ends, our speed is halved and physical strength (Tai) is halved as well.
Normal members can have 3 potions at any time, but not the potion of their rival house. Only one can be used per turn and they can't stack either. Heads of House and Headmaster can have 4 potions but have to follow the same rival restrictions. Questions?