Custom Element's Jutsu Submission

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Negative Knight

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New Cycle: 23/06/2017 - 06/07/2017

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly. You may submit up to 4 jutsu per cycle.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely two weeks from the given timestamp.
 

Sasori

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(Nepuchūn no gētokīpā) Bleach Release: ◈ Neptune’s Gate Keepers
Rank: S
Type: Offensive/Supplementary
Range: Short (On Creation) Mid-Long (On propulsion)
Chakra: 40
Damage: 80 (-20 to user)
Description: In order to initiate this technique, the user will first begin to flood their body with bleach chakra after forming three hand seals. In a matter of moments the user's body will begin to undergo a full body surge as a large quantity of bleach can be seen peeling off of their body. Due to Bleach being corrosive the user will take substantial damage (-20) if they are incapable of defending against corrosiveness of bleach. Once the surge of bleach has been completed, a wide array of fifteen inch long piranha shaped constructs of bleach will leap off of the user's body, avoiding any minor obstructions that could be in the way, and will then submerge themselves underground. Due to the large amount of piranhas submerged underground it causes for it to be near impossible to keep up with each individual one. The piranhas will cover a wide range, at least ten meters at most in width. All of the piranhas continue to make their way towards the target, but in doing so they cause the ground above to become withered away the closer that they arrive which could be a give away to their position. It is because bleach has corrosive abilities that all creations currently on the field that have a weakness to bleach will suffer a deduction of one rank and this will also apply to any earth based jutsus used after this technique meaning that any earth based jutsu will suffer a deduction in rank due to how detrimental bleach can be on the land. This will apply for at most two turns after the Jutsu has ended. Once the piranhas have reached at least five meters from the target, the user will be able to manipulate the bleach constructs however they desire. When at least five meters away it is possible for the user to cause the piranhas to leap out of the ground at an alarming rate ready to pounce on the target aiming to hit them with the full force of bleach’s corrosiveness. At most the user can cause all of the bleach constructs to emerge from the ground in order to deal the full S-rank damage to the enemy. Let it be known, that it is possible for the user to emerge the bleach constructs when directly underneath or behind the opponent. Also, the user has control over each individual construct simply meaning they can arrange them to emerge in any fashion such as in any omnidirectional manner around the target.

Note: Can only be used twice with a two turn cooldown between uses.
Note: No S-Rank or above Bleach on the turn it ends and the turn after.

‡ Declined ‡ The creation of piranha and the way in which they're used resembles an existing technique too closely (Pirahna Frenzy). Also, the coloured is illogical and worded in both a confusing and verbose way. You could have written the same sentence in a line or two, without constantly repeating yourself.

(Behemoto no kyūseishu) Bleach Release/Sealing Arts: ◈ Savagery of the Behemoth
Rank: S
Type: Offensive/Supplementary
Range: Short
Chakra: 40 (-10 per turn)
Damage: NA
Description: By first flooding their body with bleach chakra the user causes a full body surge of bleach to occur on their body. Upon being released a large quantity of bleach can be seen forming around the user's body. Similar to the earth armor Jutsu, the bleach will constructed into that of a five meter tall humanoid sea demon. Once fully emerged the user immediately coats a Sealing tag in a layer of chakra and places it somewhere within the beast. Appearance wise, the creation has four large pincer like hands and possesses four distinct tentacles sprouting from its back. The seal that was previously placed on the beast is based on an attribute Fūinjutsu that involves sealing and resealing things. When desired the user can choose to passively activate an ability of the seal that involves sealing chakra. Each time the user utilizes a bleach Jutsu the user can choose to activate the seal causing a portion of the bleach chakra in the technique to be sealed inside of the seal, and exactly the Jutsu is weakened by one rank. Later on, the user can choose to activate the seal once again whenever they are utilizing a bleach Jutsu, the sealed chakra from before will be implemented into the current technique being used, boosting its strength by +20.

Whilst, this technique it in place, the behemoth, due to its body being entirely composed of bleach causes for the land in a five meter radius to be corroded by bleaching causing any Jutsu with a weakness to bleach to be reduced in damage by one rank. More importantly, by spending a move the user can manipulate the abundance of tentacles its body is composed of and submerge them underground. In a matter of moments they can cause for the land passed the five meter mark to be filled with tentacles of bleach. All of the constructs are scattered across the field from (Mid-Long) range, but all will be placed at least five meters from the target. Immediately once emerged the user manipulates the tentacles to expand in size until they all burst into a fury of shuriken sized constructs of bleach and is equivalent to an S-rank Jutsu. Additionally, instead of utilizing the tentacles in this manner the user can choose to manipulate up to four that are placed around the construct allowing them to attack enemies up to Mid-range away and capable of doing at max S-rank damage.

Note: Can only be used 2 times, lasting 4 turns each use.
Note: Needs a 2 turn rest period in between usages, while also limited to A rank and below Bleach during that period.
Note: Can't use any elements besides Bleach and the ones that combine to make it while this is active

‡ Declined ‡ The Fuuinjutsu component has been tried in the past (by Zaphkiel if I remember right).

(Kemono no kaori) Bleach Release: ◈ Aroma of The Beast
Rank: B
Type: Supplementary
Range: Short
Chakra: 20
Damage: NA
Description: The user starts off, by gathering their bleach chakra through their body, and then begin to release the bundled up chakra as droplets of bleach that will begin to drench their clothes in bleach. Of course if the user is incapable of enduring the harmful effects of bleach then they will also be at risk of being poisoned. The main purpose of this technique will be to drench the user's clothing in bleach causing for a potent odor to radiate off of it. To be more precise this aroma spreads up to five meters in all directions causing anyone within the vicinity to be affected by the harmful fumes of bleach. Even though this technique is detrimental to humans its main objective was built in order to deal with organisms such as Inuzuka and Aburame. Since bleach has a foul smell that is not only unalluring to humans, but to any living organism, it puts all organism at risk of being harmed. Simply put, any Inuzuka or Aburame that enters within range of the technique will be overwhelmed by the odor floating around causing any techniques from those creatures to be reduced by one rank.

Note: Can only be used four times with a turn cooldown between uses.
Note: Last four turns at most

‡ Declined ‡ I can see why this would negatively effect Inuzukas but why would it harm Aburames? Also, this won't carry the effects of Lemul (the CJ which outlines the effects of exposure to Bleach). The effects listed in the Bleach CE submission are too varied and so you'll need to elaborate on what this technique does specifically. One more thing. I gave you permission to submit on Littlefinger's behalf but this technique seems like it would only be useful for you. You'd be immune to these effects with your Sasori bio but I can't see him having a way to use this safely.


-Updating
-Added bold.
-Edited Notes

(Hyōhakuton: Poseidon no Bōsō) ◈ Bleach Release: Poseidon’s Rampage
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: In order to utilize this jutsu a user can either form three hand seals whilst being connected to the ground or slam their hand on it. This, thus allows them to infuse bleach chakra in a specific location which then erupts as three geysers of the pale yellow substance. These three geyser eruptions occur within short range of the target, and cause the ground to vibrate violently as they do, throwing anyone within short range of them off balance. These pressurized geysers burst forth with such force that they reach up to Long range into the air, attacking aerial targets as well. The aim of Poseidon's Rampage is to hit target(s) with pressurized blasts of bleach that pack enough force to break through rocks; while also exposing them to the harmful effects of bleach. Once the geysers have been formed around the target, the user will then use advanced chakra manipulation in order to cause all three of the geysers to morph into a wide array of marine based animals. All three geysers will disperse into animals such as sharks, mermaids, whales, and other ocean related animals. Once the geysers have morphed, the user will then take control over all of the creations and can manipulate them to swarm in on the target from a wide array of angles. Once the bleach constructs finally strike the ground it will soak everything within 5 metres of the strike (short range) with bleach, substantially leaving behind its potent odor. Inhalation of this odor has detrimental effects on one's health; and prolonged inhalation may be life-threatening. This specific odor stays in place even after this jutsu has ended, leaving the opponent(s) with the task of dealing with the harmful effects of inhaling bleach.

Note: Can only be used twice per battle, with two turns between each usage.
Note: No Bleach, Lightning or Water jutsus above A-rank the following turn.
Note: Odor stays around for two turns.

‡ Approved ‡ Made edits.

(Kemono no kaori) Bleach Release: ◈ Aroma of The Beast
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: NA
Description: The user starts off, by gathering their bleach chakra through their body, and then begin to release the bundled up chakra as droplets of bleach that will begin to drench their clothes in bleach. Of course if the user is incapable of enduring the harmful effects of bleach then they will also be at risk of being poisoned. The main purpose of this technique will be to drench the user's clothing in bleach causing for a potent odor to radiate off of it. To be more precise this aroma spreads up to five meters in all directions causing anyone within the vicinity to be affected by the harmful fumes of bleach. Even though this technique is detrimental to humans its main objective was built in order to deal with organisms such as Inuzuka. Since bleach has a foul smell that is not only unalluring to humans, but to any living organism, it puts all organism at risk of being harmed. Simply put, any Inuzuka that enters within range of the technique will be overwhelmed by the odor floating around causing any techniques from those creatures to be reduced by one rank. This technique has a negative effect on Inuzuka's because Bleach is known to be an irritant so upon inhalation and due to Inuzuka's increased senses the Bleach causes major irritation in its respiratory system causing it to experience chest pains, headaches, dizziness, coughing and overall deterioration of its respiratory system. Other than the general rank reduction, the Inuzuka will suffer paralysis and lung failure (death) if inhaled for three or more consecutive turns. Ordinary people, will instead feel minor irritation and loss of coordination if within the radius, but that is all.

Note: Can only be used four times with a turn cooldown between uses.
Note: Last four turns at most
Note: Does not have the rules of Laws of Lemuel applied to it.

‡ Declined ‡ I started making edits but then I realized you didn't address my concern on how Littlefinger, the creator of this CE, would use this without being killed. Making bio-specific customs for an element that isn't yours is in bad taste.

(Behemoto no kyūseishu) Bleach Release/Sealing Arts: ◈ Savagery of the Behemoth
Rank: S
Type: Offensive/Supplementary
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: By first flooding their body with bleach chakra the user causes a full body surge of bleach to occur on their body. Upon being released a large quantity of bleach can be seen forming around the user's body. Similar to the earth armor Jutsu, the bleach will constructed into that of a five meter tall humanoid sea demon. Once fully emerged the user immediately coats a Sealing tag in a layer of chakra and places it somewhere within the beast. Appearance wise, the creation has four large pincer like hands and possesses four distinct tentacles sprouting from its back. The seal that was previously placed on the beast is based on an attribute Fūinjutsu that involves sealing and resealing things. By activating the tag with thirty chakra points and spending a move it is possible for the user to heat the Bleach construct to extreme temperatures with fire and cause it to evaporate into that of thick and heavy fumes that radiate up to ten meters of where the construct was for up to three turns, and will harm people following the laws of Bleach. But if this is done the users usage of this technique will end.

Whilst, this technique it in place, the behemoth, due to its body being entirely composed of bleach causes for the land in a five meter radius to be corroded by bleaching causing any solid earth-based Jutsu with a weakness to bleach that emerges from the ground to be reduced in damage by one rank. More importantly, by spending a move the user can manipulate the abundance of tentacles its body is composed of and submerge them underground. In a matter of moments they can cause for the land passed the five meter mark to be filled with tentacles of bleach. All of the constructs are scattered across the field from (Mid-Long) range, but all will be placed at least five meters from the target. Immediately once emerged the user manipulates the tentacles to expand in size until they all burst into a fury of shuriken sized constructs of bleach and is equivalent to an S-rank Jutsu. Additionally, instead of utilizing the tentacles in this manner the user can choose to manipulate up to four that are placed around the construct allowing them to attack enemies up to Mid-range away.

Note: Can only be used 2 times, lasting 4 turns each use.
Note: Needs a 2 turn rest period in between usages, while also limited to A rank and below Bleach during that period.
Note: Can't use any elements besides Bleach and the ones that combine to make it while this is active

‡ Approved ‡ Made minor edits.

Reworded.

(Funanori no himitsu) Bleach Release: Secrets of a Sailor
Type: Supplementary
Rank: A
Chakra: N/A (+20 to Water technique)
Damage: N/A
Description: This technique is foremost and entirely a supplementary one aimed to augment the user's Water techniques by infusing amounts of a pale yellow substance known as bleach to it. By adding an extra hand seal at the end of a regular Water jutsu, the Bleach chakra bolsters it passively even before the technique is formed. By the time the technique actually comes into being it will be seen as a pale yellow substance just like bleach. The infusion boosts the technique's offensive capability because of bleach’s corrosiveness but it also allows it to take on Bleach’s known S/W's. Just like regular bleach said technique will possess a detrimental smell as well other harmful effects.

Notel Can only be performed four times
Note: The user is unable perform Bleach techniques above A ranked in the next turn

‡ Declined ‡ Limit the kind of techniques this can be applied to. I won't allow it to be used on Rain Tiger At Will or anything that doesn't come from the body due to how dangerous this CE is.

(Hyōhakuton: Kami no Arasoi) ◈ Bleach Release: Strife of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn active)
Damage: N/A (60 if used to attack) (+20 to physical attacks)
Description: There are two ways that the user can utilize this jutsu: First, it can be used as an armour for enhancing the lethality of the user's physical attacks with the help of Bleach's corrosive properties. The second usage is more rudimentary than sophisticated. It allows the user to infuse an object with bleach by making physical contact with it.

In the first usage, the user focuses and releases a burst of Bleach chakra throughout their entire body, thus creating a layer of Bleach across their body. If the user is holding a weapon, this Bleach coating/armour will envelope it as well. In order to ensure that they and their weapons are not harmed by the effects of their own technique the user first encases their entire body (and weapon) in layer of special chakra. The user may also be affected by the Bleach fumes.

With the second usage, the user, by simply making physical contact, can swiftly coat a substance with Bleach. Unlike in the first usage, this is purely offensive, as the Bleach coating will immediately start corroding whatever it covers. It is used mostly on enemy weapons. This version cannot be used on the enemy themselves. By simply touching an enemy's kunai or weapon for instance, the user can coat it with Bleach, thus corroding it. Another example is the Bleach user touching a tree and coating it; the Bleach will cause the tree to erode and wither.

• Activation of the first usage lasts two turns.
• No other Bleach techniques above A-rank while this is active.
• Only one usage can be active at any given time.
• Can only be used three times per battle with a two turn interval between uses.

Approved - Made edits




New sub:

(Aegaeon no baburu ) Bleach Release: Bubble of Aegaeon
Type: Supplementary/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: The user starts off, by performing a single handseal focusing their bleach chakra throughout their entire body they will release a full body surge of bleach from their body. In a matter of moments bleach will begin to seep through their pores as it continues to expand and grow in size. Eventually, the bleach will peel off of the user’s body in order to reveal a bubble of sorts consisting entirely of bleach. The bubble spans up to Short-range, and the inside of the bubble is completely devoid of bleach and is where the user will safely be kept. Of course, as the bleach expands off of their body the user will suffer major burns from the bleach due to its corrosive properties, and will be at risk of the odor if they cannot prevent themselves from inhaling it. The main purpose of the bubble is to serve as a protective barrier, protecting the user from the dangers of outside ailments. Upon expanding up to five meters the bleach bubble eats away and corrodes any nearby grass and earth; which causes for any jutsu that originates from the ground short-range underneath the user to be weakened by two ranks. Also, this bubble is thick enough to easily eat away at basic kunai and shuriken in a matter of seconds upon being in contact with the bubble. Due to the large quantity of bleach present on the field it causes for a potent odor of bleach to be produced which spans up to Mid-range away from the bubble’s coordinates. Inside, the barrier is also filled with heavy toxic fumes, this allows for any wind jutsu that would happen to originate inside of the bubble to be weakened by two ranks due to bleach being heavier than wind. Lastly, if wanted the user can snap their fingers causing for the bubble to explode outwards sending shuriken sized bleach constructs into a frenzy in an omni-directional manner spanning up to mid range.

Note: Can only be used once
Note: Bubble can last at most two turns. While active, the user is restricted to bleach jutsu and elements that make up bleach.
Note: If wanted the user can cause the bubble to explode in the same time frame upon its creation, doing so will take up a second of the users three moves per turn
Note: The user isn't able to mold chakra above A rank next two turns after usage.
Note: No bleach jutsu for two turns.
Note: Due to the severe damage to the users skin from using this technique, user will be in agony and lose 3 ranks to their base speed and be unable to perform genjutsu above B rank due to then inability to focus.

Approved - made edits

(Hyōhaku-zai rirīsu: Revu~isu) ◈ Bleach Release: Leviathan’s Voracious Hunger
Type: Offensive
Rank: S
Range: Short (on creation) Mid-Long (on propulsion)
Chakra: 40
Damage: 80
Description: The user starts off by first, manifesting their Bleach chakra into one of their arms followed by thrusting it forwards towards their target. As their hand is thrusted the Bleach chakra they have built up is poured out of their arm in the form of a spiraling dragon entity. This specific dragon is actually composed of two dragons which are closely intertwined making them appear as one entity. Once unleashed the dragons immediately split into two individual bodies each set to go after a target; one dragon will begin to leap into the air while the under will submerge itself underground. It is able to submerge itself underground quite easily due to how the earth is weakened and corroded upon contact with bleach, so it can easily force itself underground. In a matter of seconds each dragon will hastily make its way towards their target(s), expanding in size as they do. Once underneath, and above their target(s), both dragons expand more ferociously than before. The submerged dragon cracks the earth underneath the target as it explodes outward; while the aerial dragon casts a wide shadow as it does the same thing. Each dragon is around the size of the Earth and Stone dragon, and when they expand they become bloated to the point that they become up to five meters in width. Both dragons explode into a fury of Bleach constructs that come in the form/size of ordinary shuriken; which are sent out in a sporadic, omnidirectional manner covering everything within 10 meters, thereby tearing them apart. Both dragons act in unison. They are released, move, expand, and explode simultaneously, aiming to trap the target(s) between both attacks.
Notes:
• Each dragon is A-rank in strength.
• No Bleach, Water and Lightning jutsus above A-rank in the following turn.
• No jutsu above A rank in the following turn.
While active the user cannot use other jutsu.
• Can only be used thrice per battle, with two turns between each usage.


New sub:

(Afurodīte no yutakana kaori) Bleach Release/Sealing Arts: Aphrodite’s Bountiful Fragrance
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: NA (60)
Description: To initiate this technique, the user performs three hand seals causing three dragons composed entirely of bleach to manifest themselves directly in front of the user. The very moment the dragons manifest themselves, the user places three sealing tags onto them. Once the sealing tags are in place, each dragons will be propelled froth in a certain direction: the dragon on the left will move in an arc to the left, the one on the right will move in an arc to the right, and the middle one will move in a linear manner straight ahead. Each dragon is around five meters in length, and the moment they reach the ten meter mark that is when the sealing tags activate due to the distance between the user and the seal. Once activated the seal begins to glow a bright light as it begins to heat the bleach constructs to extreme temperatures. Right before the dragons can reach their target they will evaporate causing the area pass the ten meter mark to be filled with the toxic fumes of bleach. Not only those this cause for any opponents in the area to be affected by the smoke, but it will also reduce the enemy’s wind techniques by two ranks, due to wind’s natural born weakness to bleach and because the smoke and fumes make it harder for it to move thereby slowing down its momentum due to how bleach is heavier than wind.

Note: Can only be used thrice with a two turn cool down.
Note: Smoke lasts three turns.
Note: No bleach techniques above A-rank while this is active.

Declined - wouldn't the sealing tags just be corroded? xd
-Added bold and cleared up confusing stuff.

(Aegaeon no baburu ) Bleach Release: Bubble of Aegaeon
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: The user starts off, by performing a single handseal focusing their bleach chakra throughout their entire body they will release a full body surge of bleach from their body. In a matter of moments bleach will begin to seep through their pores as it continues to expand and grow in size. Eventually, the bleach will peel off of the user’s body in order to reveal a bubble of sorts consisting entirely of bleach. The bubble spans up to Short-range, and the inside of the bubble is completely devoid of bleach and is where the user will safely be kept. Of course, as the bleach expands off of their body the user will suffer major burns from the bleach due to its corrosive properties, and will be at risk of the odor if they cannot prevent themselves from inhaling it. The main purpose of the bubble is to serve as a protective barrier, protecting the user from the dangers of outside ailments. Upon expanding up to five meters the bleach bubble eats away and corrodes any nearby grass and earth; which causes for any jutsu that originates from the ground short-range underneath the user to be weakened by two ranks. Also, this bubble is thick enough to easily eat away at basic kunai and shuriken in a matter of seconds upon being in contact with the bubble. Due to the large quantity of bleach present on the field it causes for a potent odor of bleach to be produced which spans up to Mid-range away from the bubble’s coordinates. Inside, the barrier is also filled with heavy toxic fumes, this allows for any wind jutsu that would happen to originate inside of the bubble to be weakened by two ranks due to bleach being heavier than wind. Lastly, if wanted the user can snap their fingers causing for the bubble to explode outwards sending shuriken sized bleach constructs into a frenzy in an omni-directional manner spanning up to mid range. Let it be noted that when first utilizing this technique in any form it is possible for the user to adjust the bubble in order to avoid colliding with allies or things of the nature, meaning they can protect anyone short-range of them not just including themselves, and regarding techniques such as Bleach, Water, or Lightning that the user is restricted to, it is possible for the user to release those attacks through the bubble, but this is only a one way type of thing that can be done by adjusting the bubble allowing attacks to exit.

Note: Can only be used once
Note: Bubble can last at most two turns. While active, the user is restricted to bleach jutsu and elements that make up bleach.
Note: If wanted the user can cause the bubble to explode in the same time frame upon its creation, doing so will take up a second of the users three moves per turn
Note: The user isn't able to mold chakra above A rank for Lightning or Water next two turns after usage ends
Note: No bleach jutsu for two turns
Note: Follows same rules and guidelines as S-rank bleach.
Note: Due to the severe damage to the users skin from using this technique, user will be in agony and lose 3 ranks to their base speed and be unable to perform genjutsu above B rank due to then inability to focus.

‡ Declined ‡ Keep the original.
 
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System001

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Link to element;

(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended, and in the case of sludge algae those who traverse upon it as a surface will experience a -5 point base speed deduction and half the effectiveness of further speed boosts (Algae users are exempt from this). Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence. Bioluminescent algae will glow with an intense light: Accustomed to the bioluminescence the user will be unperturbed, however for opponents the bioluminescence will achieve an effect similar to that of a continuous flash bomb.
- Applications above A ranked require a hand seal for usage, can only be utilised three times and cannot be used on consecutive turns.

‡ Declined ‡ This is nice and all but where are the restrictions? Also, you have a tendency to try and cram too much into your techniques. Remove the bioluminescence, the speed reduction and the spores, those should be explored in specific jutsu rather than in the generic creation one.



Updating.

(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). In the case of the latter, both elements inherent advantages to fire will persist, thus granting the elemental combination produced by Medusa a two-fold strength against fire, but in return adopt a weakness to wind due to its structural integrity being compromised in a manner that makes it prone to being blown apart by continuous scattering forces. The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will posses and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.
-Can only be used four times.
-Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
-Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

‡ Declined ‡ The combination of Algae and Water wouldn't create a double-strength to Fire. Think about it logically. Also, we no longer have double strengths/weaknesses in the RP, they were removed a while back.

(Sōruiton ♦ Sentorī) – Algae Release ♦ Sentinel
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three handseals for the creation of a familiar of higher sentience formed of Algae; the Sentinel. A Sentinel typically appears as a green humanoid entity, devoid of real facial features, lacking a real neck, stocky in proportions, possessing arms of exaggerated size that drape down to below its knees, stump like legs and three cylindric fingers that sprout from each hand, which are indistinguishable from its arms as it lacks any real joints or contouring, capable of ranging from human size to truly gargantuan proportions such as that of 'Great Stone Golem'. True to the formless nature of Algae however, the Sentinel is freely capable of shapeshifting from one form to another, adopting any shape or size that pleases him or his summoner. As an extension of this it also possesses the ability to regenerate, anything less than full destruction will allow the Sentinel to swiftly re-assume its full power and whatever shape it was in, or a new shape should it so wish. The Sentinel will continue to persist so long as the Algae that comprise it exist and, true to its symbiotic nature, the Sentinel is capable of becoming a part of, or making other Algae sources a part of it for a new entity that is an amalgamation of both's abilities. The Sentinel is capable of utilising all Algae, Earth and Water techniques, and while its running speed is extremely lethargic (half that of the users), it is capable of phasing through sources of earth, water or algae at twice the users base speed (it can carry the user within it as it does this). While only one Sentinel can be created at a time, a Sentinel is capable of dividing itself into multiple iterations of itself, however it is only capable of creating up to one fully functional copy at a time, the rest will lack the ability to utilise jutsu, therefore while its physical and innate power will be split among them, its abilities won't exactly be.
- Can only be used twice, when created lasts until destroyed, with a three turn cool down between usages.
- Any jutsu that the Sentinel utilises counts towards its move count, innate techniques are passive, however creating a fully functional copy requires a move.
- Once a Sentinel is destroyed, the user will not be able to utilise Algae techniques above B rank for two turns.
- Spores are constantly released in the Sentinel's wake.
- Regardless of the users will, so long as the user is alive, a Sentinel will passively sap 15 chakra per turn to remain functional. The user can however forcefully will the Sentinel's destruction, or, can will a Sentinel into a state of non-chakra-sustained dormancy, turning the Sentinel inactive until they re-activate it again (30 chakra cost for reactivation).

‡ Declined ‡ I feel like you just said to yourself "How much can I stack in a single technique?". I'm not allowing this to have full control over three elements. This can use S-Rank Algae and either Earth or Water (again up to S-Rank), not both. The ability to merge into Algae techniques and assimilate their abilities clashes with existing jutsu. This can last a maximum of four turns, not until deactivated lol. Moving through Earth, Water or Algae will not occur at double the user's speed.
(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized

‡ Approved ‡ Made edits.

(Sōruiton ♦ Sentorī) – Algae Release ♦ Sentinel
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three handseals for the creation of a familiar of higher sentience formed of Algae; the Sentinel. A Sentinel typically appears as a humanoid entity, devoid of real facial features, lacking a real neck, stocky in proportions, possessing arms of exaggerated size that drape down to below its knees, stump like legs and three cylindric fingers that sprout from each hand, which are indistinguishable from its arms as it lacks any real joints or contouring, capable of ranging from human size to truly gargantuan proportions such as that of 'Great Stone Golem'. True to the formless nature of Algae however, the Sentinel is freely capable of shapeshifting from one form to another, adopting any shape or size that pleases him or his summoner. As an extension of this it also possesses the ability to regenerate, anything less than full destruction will allow the Sentinel to swiftly re-assume its full power and whatever shape it was in, or a new shape should it so wish. The Sentinel will continue to persist so long as the Algae that comprise it exist. Depending on the attributes instilled on creation, either a Red or a Green Sentinel will be created, Red Sentinel's are typically comprised of Algae that thrive when embedded in sediment, near rocks or in shallower waters, as opposed to Green which prefers deep, free waters; as a result, Red Sentinel's are capable of utilising all Algae techniques, and S rank and below Earth techniques, whereas its counterpart, the Green Sentinel, is proficient in all Algae techniques, and S rank and below techniques of the Water element. While Sentinel's employ a running speed that is, at best, extremely lethargic (half that of the users), it is capable of phasing through sources of earth and algae (Red Sentinel) or Water and Algae (Green Sentinel) at up to twice the users base speed. While only one Sentinel can be created at a time, a Sentinel is capable of dividing itself into multiple iterations of itself, however it is only capable of creating up to one fully functional copy at a time, the rest will lack the ability to utilise jutsu, therefore while its physical and innate power will be split among them, its abilities won't exactly be.
- Can only be used twice, when created lasts four turns, with a three turn cool down between usages.
- Any jutsu that the Sentinel utilises counts towards its move count, innate abilities are passive, however creating a fully functional copy requires a move.
- Once a Sentinel expires or is destroyed, the user will not be able to utilise Algae techniques above A rank for three turns.
- Spores are constantly released in the Sentinel's wake.
- Regardless of the users will, so long as the user is alive, a Sentinel will passively sap 10 chakra per turn to remain functional. The user can however forcefully will the Sentinel's destruction, or, can will a Sentinel into a state of non-chakra-sustained dormancy, turning the Sentinel inactive until they re-activate it again (30 chakra cost for reactivation).

‡ Approved ‡ Made edits.

(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.
- Can only be used four times.
- Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

‡ Approved ‡
 
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Drizzy

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Link to CE;

(Magunisuton: Darumasukan Seiyusho) | Magnesium Release: Dalmascan Refinery
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (-5 per turn)
Damage: N/A)
Description: Dalmascan Refinery is a technique that allows the user to apply a general alteration the size, shape and alignment of Magnesium grain particles to achieve a variety of different effects.

Stardust: This alteration will have the user produce tinier than normal magnesium particles. Despite this the size of the magnesium technique will be maintained as more magnesium particles will be produced to compensate for the smaller grain size. Smaller grain size will result in a larger surface area that will ultimately culminate in greater reactivity. Ultimately, when ignited the intensity at which magnesium burns will be greatly increased, granting it a +20 damage boost for this period of time, similarly magnesium can be funnelled into an ignition source, such as fire or lightning to grant the boost to the combo or desired technique.

Stardust II: This alteration follows the same principle of Stardust, the difference here however is that the produced particles are even tinier. The result is a dangerously high surface area which will result in magnesium techniques that are exposed to an ignition source not simply igniting, but rather exploding. This phenomenon is similar to the real life event of dust explosions.

Chrysthaneum: This alteration affects the alignment of magnesium particles. Normally particles would remain stagnant - that is they would follow the movement of the greater whole with little deviation. Under the influence of Chrysthaneum however produced magnesium particles will spiral and grind against each other, producing friction, heat, and sparks that will result in the self-ignition of magnesium techniques.

Jigsaw: This alteration also affects the alignment of magnesium particles, and juxtaposes the effects of Chrysthaneum. Normally magnesium particles are of non-uniform shapes and sizes, Jigsaw however will produce magnesium particles that perfectly align with one another. The result will be particles that can interlock for greater stability and strength, which will greatly increases the strength of compact magnesium techniques. Compact magnesium techniques will gain a +20 damage boost, or rank increase, under the effects of Jigsaw. Magnesium techniques under Jigsaw, due to the greatly reduced surface area, become far less reactive and can no longer ignite.

Brokenshard: This alteration affects the shape of magnesium particles. Normally magnesium particles will be random in shape, under the effects of Brokenshard however the shape of magnesium particles will be altered to emphasise piercing and slicing qualities. Produced magnesium particles will be needle or blade like in shape, resulting in magnesium techniques that are jagged and razor sharp, greatly increasing destructive power. Under the influence of Brokenshard Magnesium technique will gain a +20 damage boost, and non-offensive magnesium technique will gain offensive properties equal to their rank/defensive power.

Brightsteel: This alteration affects how magnesium particles are visually perceived. Normally magnesium will appear as a standard silvery metal. Under the effects of Brightsteel however each magnesium particle will be magnificently polished and its reflectivity will be further increased through the user of chakra. As a result Brightsteel magnesium will reflect light to such an extent that it will appear blindingly bright, similar to the Hidden Mist Eye Sight Deprivation, temporarily blinding the opponent for as long as they look at the technique directly.

Notes:
Logically not every particle is perfectly controlled and tailored, however enough is done to achieve a uniform and desired effect.
This technique can be used twice, last four turns each time and has a cooldown of two turns. On account of its nature, being that it has no independent uses, it can be activated instantly and in the same timeframe as another technique.
The user can apply up to two alterations at any one time, however Chrysthaneum is incompatible with Jigsaw. The user can also choose to not apply any alterations to a utilised magnesium technique.
When this technique ends, the user will be incapable of utilising B ranked or above magnesium techniques for two turns.

‡ Approved ‡ Really nice technique.

(Katon: Sutāzuandobāsuto) | Magnesium Release: Starsand Burst
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A)
Description: Making use of Magnesium’s inherent flammability, this technique allows the user to quickly call forth suitable amounts of Magnesium from either the ground, their body, or from a pre-existing source of magnesium, and flood it into a fire technique. Fire techniques altered by Starsand Burst will experience a surge in power, growing in size, adopting a hybrid colour of white and red (or whichever colour the flames originally were), and greatly increasing in terms of heat output due to the two fold effect of the magnesium acting as fuel that allows fire to burn stronger, and the fact that flames produced by burning magnesium are exceedingly hot. As a result, the affected fire technique will gain a +20 damage boost, while also adopting Magnesium reactivity to water.
Notes:
Can only be used 5x.
Cannot be used on consecutive turns.
No Magnesium techniques S Rank or above in the same turn.
On account of its nature, being that it has no independent uses, this technique is useable in the same timeframe as another.
Applicable to fire KG/CE too. (Within reason) Alternatively it can simply be used as a quick burst of magnesium, which carries no damage but can serve distraction purposes (such as visual inhibitor).

‡ Approved ‡
 
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Omega

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(Ozuzon: Ozon Sougou)|Ozone Release: Basic Technique
Type: Attack
Rank: C-S
Range: Short-Mid
Chakra: 15-40
Damage: 30-80
Description: This is a basic technique of the Ozone release in which the user will manipulate the ozone element in a variety of ways through the use of two handseals. The user is capable of emitting blasts, waves, or gas clouds via limb movement or from the mouth; moreover, the user can "manifest" gas clouds anywhere up to mid range to cause the opponent to succumb to the harmful effects of ozone. Exposure to Ozone can cause respiratory failure, eye irritation, and can possibly mask smell due to its potent odor. These damaging effects vary depending on how strong the user wishes to make the attack. It is also worthy to note that the user must be careful not to manipulate ozone in such a way that they inhale it; only those with abilities (such as smoke users) to remain unhindered by harmful gas effects can avoid damaging effects. The below effects will cease immediately once the user/opponent is no longer within the short-range of the gas or once it is countered/dispersed.

Effects of Ozone Levels:
C rank-The enemy will experience some slight eye irritation that will result in increased blinking or discomfort. Light coughing will occur when inhaled. Although this level of ozone is not particularly lethal and serves as more of a distraction, prolonged exposure will eventually lead to organ failure if left unhindered. After 6 turns the enemy will faint.

B rank-The enemy will experience a greater degree of discomfort with minor irritation to the eyes and rapid heart beating. Breathing will become slightly more difficult (heavier), and the enemy will faint after prolonged exposure. (5 turns)

A rank-The enemy will experience irregular breathing, and will feel minor chest pain. Mild eye irritation will occur causing eyes to water and the enemy will faint after exposure to this level of ozone after 4 turns. (Death is 5 turns)

S rank-Breathing becomes strenuous, but not impossible. The enemy will become light headed and their movements will become slightly sluggish as they feel effects that resemble those of mild exhaustion. Blurred vision will ensue due to the severe eye irritation while mild chest pain will occur due to the cardiopulmonary system failing. Heart and lung failure will be imminent if exposed to the ozone for too long and the enemy will eventually faint if left under the effects of an S rank version of this technique for 3 turns. If left exposed after the 3 turns, the enemy risks death (4 turns).

Restrictions/Notes:
Can only be used 5 times
Must be taught by Omega

‡ Approved ‡ Removed the Forbidden rank reference, you can state effects in those techniques directly and they'll be handled in a case-by-case manner. Template was completely wrong btw, it's Type then Rank then Range.

(Ozuzon: Akumu Suihou)|Ozone Release: Nightmare Bubble
Type:Attack
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will manipulate the air around the enemy to form a light blue Ozone "bubble", or sphere, that entraps enemy (via two handseals). When forming, the ozone gas will suddenly rush from the bottom of the enemy and quickly form a large sphere with a sinister grimace. The bubble then contains the enemy for the remainder of the duration of the technique. Needless to say, breathing in any amount of the concentrated gas will begin to incapacitate the enemy. In addition to its basic effects, the gas bubble are extremely flammable, and will ignite if fire based elements make contact with it. To make this technique even more deadly, the technique is given sentience much like the stone golem, or the water beast. If an enemy tries to escape the bubble, it will move along with the enemies attempting to escape its area of effect almost like a homing device, to keep the enemy at its center.

Restrictions/Notes:
Can only be used 3 times
Lasts 4 turns and then dissipates.
Can only be taught by Omega
The user can target up to 2 enemies, although strength will be divided.

‡ Approved ‡

(Ozuzon: Zen-Yabun Tekidan)|Ozone Release: Goodnight Grenade
Rank:S
Range:Short-Mid
Type:Attack
Chakra:40
Damage:80
Description: The user will raise his hand outward as he creates numerous small light blue particles of highly concentrated Ozone within a given range around a target standing up to mid range from the user. The particles are highly compressed and fairly hard to see without doujutsu or sensing; however, they contain a pungent odor that allows them to be detected. The user will then clench his fist causing the built pressure to be released into an almost instant manifestation of Ozone gas clouds whose formation resembles that of an explosion. The radius of this explosion is 5 meters around the enemy (including above), and if the user gets caught in the explosion, he will succumb to the effects of inhaling ozone as well.

Restrictions/Notes:
Can only be used twice
No Ozone techs above A rank next turn
Can only be taught by Omega

‡ Declined ‡ Yeah...tone this down.
(Ozuzon: Zen-Yabun Tekidan)|Ozone Release: Goodnight Grenade
Type:Attack
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will raise his hand outward as he creates numerous small light blue particles of highly concentrated and compressed Ozone within a given range around a target standing up to mid range from the user. The particles are light blue in color and are visible to the naked eye. After the particles are formed, the user will then clench his fist causing the built pressure to be released into an explosion of Ozone gas clouds that if inhaled will begin to incapacitate the enemy. The radius of this explosion is 5 meters around the enemy (including above), and if the user gets caught in the explosion, he will succumb to the effects of inhaling ozone as well should he not avoid the attack.

Restrictions/Notes:
-Can be used 3 times
-Can only be taught by Omega
-The ozone must be created at least three meters away from the opponent

‡ Approved ‡ Added a note.

(Ozuzon: Ozon Gousei)|Ozone Release: Ozone Synthesis
Type:Supplementary
Rank:B
Range:Short-Long
Chakra:20
Damage:N/A
Description: Smoke ninjutsu is closely related to gas type techniques to the point that gas based elements can still be used while the user is utilizing the body of smoke technique. Capitalizing on this relation the user will seek to convert his smoke ninjutsu so that it gains the properties of Ozone. Before utilizing a smoke ninjutsu, the user will perform an extra hand seal and convert it into an Ozone based technique. Moreover, the user can also utilize this jutsu to convert sources of smoke into Ozone gas that can be used for other techniques of the Ozone release.

Restrictions/Notes:
-Must be taught by Omega
-Can only be used 5 times

‡ Approved ‡ Nice technique.
 
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Daemon

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(Tourmarin: Babiron no Shōfu) - ₪ Hellstone Release: Ninth Circle ₪
Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: Ninth Circle is a Hellstone Technique that converts any physical matter into a pyroelectric crystal, similar to crystal release, the user is able to convert weapons, buildings or the ground itself into hellstone through physical contact or through the use of a singular handseal. When the crystal undergoes a temperature change, naturally, a powerful electrical current runs through body of matter itself. Instead of damaging the opponent, it effects their movement. By injecting them with electrical discharges, it halves the current speed of the opponent until they break contact with the charged Hellstone. Alternatively, the user can used this now charged crystal as a source for other Hellstone techniques. When used in this way, the Hellstone techniques are generated with a current running through them. By doing this, these Hellstone techniques can achieve their alternate effects without having to undergo a temperature change. For example, if a Hellstone technique gains +20 damage when a change in temperature is applied to it, when using Ninth Circle as a source, the hellstone technique will be created with the extra damage already active. This technique can be used 3 times per battle. Each usage lasting 4 turns needing a 2 turn gap between usages. Lightning specialists would be unaffected by the electrical discharges.

‡ Approved ‡ The user would also be prone to the electrical discharges, there's no reason why you would be immune to them. So I added a clause which makes it possible to be immune. Otherwise, this was nicely made.
 
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Negative Knight

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New Cycle: 30/07/2017 - 12/08/2017

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly. You may submit up to 4 jutsu per cycle.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely two weeks from the given timestamp.
 

Lord of Kaos

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Takemikazuchi themed CEJ based upon the approved jutsu, quoted here for reference:

( Raijingu Sanda/Katon: Takemikazuchi ) - Raging Thunder/Fire Release: Build Honorable Thunder God
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60 ( +20 to Raging Thunder jutsu and Kenjutsu )
Description: The user gathers Raging Thunder chakra into his sword and body, channeling pure positive lightning into the sword causing it to glow an unnaturally bright color, almost a pure white light with great heat being felt from it as he then pumps high amounts of Fire chakra into it, increasing the temperature even more. As this happens, the energy quickly emanates from the body, causing it to glow the same color. This heat is enough to evaporate low rank water jutsu in short range of it ( C and below ), though it doesn't harm the user. This intense natural positive lightning is used to heat and add damage to Raging Thunder jutsu utilized from the sword, allowing the user to augment the jutsu +20 damage. This is because this application allows the user to utilize Fire nature within the Raging Thunder jutsu, increasing the temperature considerably. Due to the nature of Raging Thunder jutsu, namely being that the user is only using his chakra to channel the positive lightning, it cannot be sealed by Fuuinjutsu nor absorbed; the chakra used to create it can be absorbed and sealed, but this will only revert the jutsu into a massless form of positive lightning, momentarily staying present before dispersing at the end of that turn.
Note: Each usage lasts 5 turns in all and can be used up to 4 times in all.
Note: Despite the high usage count/duration, when it is activated only Kenjutsu related techniques and Raging Thunder/Lightning elemental ninjutsu can be utilized; normal ninjutsu fields are still usable if it doesn't contain any other elemental ninjutsu.
Note: Jutsu containing Takemikazuchi naming require this to first be activated before their usage.

Approved
( Raijingu Sanda: Takemikazuchi: Honoikazuchi ) - Raging Thunder: Build Honorable Thunder God: Fire Thunder
Type: Defensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: After first activating Takemikazuchi, the user channels chakra through the natural lightning present, causing the lightning to instead surge through the user with his chakra acting as a guide and coating to prevent harming him. Surging through him, the user swings the sword and creates an arc of flame like pure lightning in front of him. As this arc is formed, the user swings the sword again, creating a second connected arc. These two swings can be in any direction or manner. As the two arcs are created, the user uses his free hand to form the Seal of Confrontation, before thrusting it forward, causing the connected arcs to move forward with great haste and force.

( Raijingu Sanda: Takemikazuchi: Ōikazuchi ) - Raging Thunder: Build Honorable Thunder God: Great Thunder
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: After first activating Takemikazuchi, the user channels chakra through the natural lightning present in his sword and rushes in a direction, swinging the sword in front of him on either side of him with one hand. While doing this, the user uses the chakra to control the lightning to form into a giant mass of lightning in the form of an X in front of the user as the sword continues to swing. With the chakra gathered quickly, the user releases the lightning as a forward blast, being controlled by the sword's movements. What is unique about this lightning isnt the fact the user controls it or that it's natural lightning however; what makes this technique unique is that after releasing, the user uses his free hand to form the Seal of Confrontation before slamming his hand onto the broad and flat side of his sword. This causes the traveling lightning to increase in size, increasing in size as the X expands into a full 10x10 meter X near instantly. This allows him to strike a foe who thought they dodged the initial burst. Doing this releases control over it, however.
Note: This can only be done five times in all, taking a turn break in between usages.
Note: Requires user to have first activated Raging Thunder: Build Honorable Thunder God.

( Raijingu Sanda: Takemikazuchi: Kuroikazuchi ) - Raging Thunder: Build Honorable Thunder God: Black Thunder
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 60
Damage Points: 80
Description: The user channels Yin chakra into the present positive lightning in order to create ash like properties within it, altering it's color and form shining black ash around the lightning due to the Yin nature influence. This allows it a semi solid sand like state that maintains its conductivity and paralyzing abilities while embuing new abilities into the lightning. With the Yin influence, this ash like creation surrounds jutsu used from the sword and allowing it to bypass defenses, existing comparatively to a ghost. Should direct contact with a target be made, the ash is able to cause direct damage while covering the target. Prolonged exposure for more than one turn to this highly energized ash will cause full paralysis of the limb, preventing both movement and chakra usage for twice as long as the target is exposed.
Note: Can only be used three times, requiring a one turn break in between usages.
Note: Requires user to have first activated Raging Thunder: Build Honorable Thunder God.

( Raijingu Sanda: Takemikazuchi: Sakuikazuchi ) - Raging Thunder: Build Honorable Thunder God: Bursting Thunder
Type: Defensive
Rank: S
Range: Short
Chakra Cost: N/A (+40)
Damage Points: N/A
Description: Aimed as a way to augment the user's Taijutsu and Kenjutsu and non elemental ninjutsu without having to increase the strength of them, the user imbibes positive lightning and Yang energy into his Ken or Tai based attacks to grant them properties of Raging Thunder: Build Honorable Thunder God. What this means is that when the user enhances the attacks with positive lightning, should the attacks be targeted in attempts to seal or absorb them, the positive lightning within it releases and prematurely ends the sealing/absorption technique by exposing it to the unsealable natural lightning. While mainly being used for CQC purposes, this allows him to also channel this into Ninjutsu techniques as he fights to extends this ability to them. Due to the influx of Yang energy, the user becomes able to increase the effect this lightning grants; the Yang energy enhances and grants sentience to the lightning. Should a foreign chakra source clash with it, this sentience allows the lightning to decide whether to attack willingly or on the user's command. This allows him to both significantly enhance his attacks as well as combine attacks at one time without hindrance.
Note: Can only be used three times, each lasting 3 turns each. During these two turns, the users Taijutsu and Kenjutsu become affected by this energy.
Note: Requires the user to have first activated Raging Thunder: Build Honorable Thunder God.

( Noshoton: Pasithea Nerumi Genshi ) Ξ Ichor Release: Pasithea's Vision of Slumber
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user forms three handseals and gathers large amounts of Ichor natured chakra that he releases from his body in the form of a thin smoke like mist from either his body, extending up to mid range or from an existing source of Ichor. As this thin mist is released, it carries properties of Nectar Ichor, inducing vivid hallucinations in the opponent should they be within the mist. What makes these different from genjutsus is that these hallucinations are the result of ninjutsu, making them more comparative to elemental genjutsu than normal, but the effects are very real. Should one inhale the Ichor in misty form, they will experience a sense of slowed time and delayed reactions, the result of Ichor flowing through their lungs. This decreases their reaction time by half and speed by a quarter and gives objects they view an after image like effect as they watch them directly. While under these effects, the target hallucinates and envisions the user as a dark figure, appearing to be a dark robed winged deity behind every Ninjutsu that is released towards them ( opponent ). This figure seemingly follows jutsu and moves rapidly to remain in the targets sight as it beats them to attack.
Note: Much like the hidden Mist jutsu, this jutsu requires only one usage to allow it to form and remain on the field until removed. This causes the effects to remain as long as the opponent remains within it and up to 2 turns afterwards.
Note: Should the smoke be removed, the latent effects of the smoke can be removed or negated by use of Medical jutsu or spiritual cleansing ones.
Note: This jutsu can only be used 4 times in all, each with at least a 3 turn pause in between use.

For reference:

( Noshoton: Panteon no sentaku ) Ξ Ichor Release: Choice of the Pantheon
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Due to the advanced nature of Ichor Release, when it is utilized the element shows up in a myriad of forms that give way to different effects when shown and used. This serves as a reference jutsu to be viewed when Ichor is used as it houses the general effects and results of us in one form as opposed to another. There are two main forms of Ichor, based on the two types of THC ( sativa and indica ). These two types are, respectively, Ambrosia and Nectar.

Ambrosia is associated with the Sativa strain of Ichor. Ambrosia Ichor is noted for it's uplifting and energetic effects on the body, often associated or linked to intense visual hallucinations/sensations, increased heart rate and blood flow, relief from pain, heightened spiritual awareness and mental capacities, and effects of similar ability. When applied to Ichor jutsu, this strain is able to be used for beneficial purposes such as increasing the body's resistance to pain, raising the user's mental defense, even increasing his speed, strength etc by increasing the blood flow. This type is commonly applied to himself and allies.

Nectar is associated with the indica strain of Ichor. Nectar Ichor is noted for it's feelings of sedation, "stoned" nature and relaxing effects on the body, often associated or linked to intense visual hallucinations/sensations, a distorted concept of time and space, sluggish/slow movements, overwhelming paranoia, forgetfulness, and in some scenarios headaches and intense migraines. When applied to Ichor jutsu, this strain is typically used for detrimental purpises, hindering opponents mainly as inherent side effects along eith the offensive nature of said jutsu. While the effects are often linked to detrimental uses, in some cases the user is able to utilize Nectar Ichor in a way that allows him to benefit from it, usually noted in specific jutsu.

Regardless of the strain, heavy dosages of Ichor can cause death, extreme irritation and even leave one comatose if severe, nonfatal amounts are taken.
Note: Most Ichor jutsu will follow one strain unless specifically noted to be a hybird strain of Ichor.
Note: A passive jutsu, this does not count towards the user's jutsu count if posted. Can be posted in conjunction with an Ichor jutsu, or at the start of battle.

( Noshoton: Pasithea ) Ξ Ichor Release: Pasithea's
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Designed to utilize Ambrosia's natural properties, the user creates small capsule sized Ichor pills to ingest. After this is done, varying effects take place depending on the quantity ingested. The most basic ability of these pills are to slowly heal the user as well as allow him to fight through none life threatening injuries. Taking a single pill allows one to ignore the effects of up to 10 damage per turn. Taking a second pill doubles this effect while taking a third
 
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Vex

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( Shioton: Josho no Asmodai ) - Salt Release: Asmodai's Ascension
Type: Supplementary
Rank: A/S
Range: Short - Mid
Chakra: 30/40
Damage: NA/80
Description: With an A rank usage of this technique, the user is able to change his composition into crystalline, granulated salt, in order to avoid damage from attacks, and make it harder for himself to be hit by physical techniques. The user becomes able to 'phase' through all physical tai, elements weak to Salt up to and including S rank, and elements strong to salt up to and including B rank. In the case that the user is unable to phase through an incoming attack, the attack would forcefully revert the user to his natural to his normal state, dealing damage to the user like normal. In addition, the user's body seals, items, and attire are completely converted into shioton along with the user though still retaining their usability (in the case of seals). While transformed, the user can passively condense the granulated that he is composed of into harder, more compact, crystalline salt at will. Whilst losing the ability to 'phase', the user still retains the immunities provided by recomposing his body into shioton, while also gaining a +20 damage boost to physical techniques, due to the fact that he's composed of extremely compact, granulated salt. Finally, the user is able to phase into/move through existing sources of salt (in a similar manner to how Assimilate All Creation technique works). During the duration of this technique, the user becomes restricted to using Salt, elements composing salt, any KG/CE combinations of these elements, as well as other non-elemental chakra based techniques. With an S ranked usage of this technique, the user can apply Salt's naturally hygroscopic properties onto his own body (having access to this property of salt in addition to previously mentioned ones). Salt's hygroscopic properties means that it absorbs moisture from its surroundings. The user would (quite literally) personify this, being highly hygroscopic and therefore being perfect for combating floral elements, as well as water based elements; e.g Wood Release. Simply put, water is drawn out from substances via osmosis, along the concentration gradient into the salt - thus leading to cells having too little water to function and so on - it is this property that makes salt a perfect preservative. In the case that the user comes into contact with water/water based elements (such as wood/mushroom release), the sheer amount of Shioton chakra exuded by the user would debuff the rank of the technique by one upon coming into short range of the user. In addition, the user is able to passively gain a +30 bonus to his taijutsu (instead of +20) by being able to absorb moisture from the opponent's cells upon physical contact with the opponent (even through clothing/attire/lower ranked defenses/armor).

Note: Can only be used by Users of Shioton Masters taught by Vex
Note: The A rank transformation has a duration of 5 turns, whilst the S rank transformation has a duration of 4 turns
Note: A rank transformation is usable thrice (3x), S rank transformation is usable twice
Note: Requires a two turn cool down before re-use in either case
Note: No Salt techniques above S rank in the turn that this ends.


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( Shioton: Shutsugen no Azazel ) - Salt Release: Azazel's Emergance
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: (+30 Chakra to infused tech)
Damage: N/A
Description: By stringing on an additional hand seal at the conclusion of a water or earth type technique (the two elements that salt is composed of), the user becomes able to change the composition of the element into compacted crystalline or granulated Shioton. Additionally, with this technique, the user is capable of forming additional sources of Salt for himself to manipulate, or to make it more difficult for the opponent to manipulate Doton. By infusing Shioton into the surrounding earth, the user becomes able to manipulate it with salt release techniques (by changing its composition from earth to salt), whilst making it more difficult for the opponent to utilize earth release.

Note: Can only be used by Shioton users taught by Vex
Note: Usable 4x per battle
Note: Requires a two turn cool down before re-use
 
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Joker

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(Chiriton: Panteon no Orinpasu no Namida) - Pantheonic Dust Release: Tears of Olympus
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Taking inspiration from, "Rain Tiger at Will Technique" and, "Dropping Lid", this technique encompasses the more supplementary aspect of Pantheonic Dust. By focusing their chakra into the air above the entirety of the battlefield, the user will manipulate the dust earth particles found naturally in the air and in doing so will form a large cloud of Pantheonic dust in the sky which would rain down a mass of dust, very akin to a blizzard. As this dust falls in large quantities, it's very essence is connected to the user in the sense that if the opponent has a sensory technique active, they would be incapable of divulging where the user was, due to the dust acting as a sort of buffer in order to prevent detection (this is due to the user's chakra being present within the blizzard). It doesn't stop there, not only does this dust allow the user to hide their location from the opponent, but it also has another function. As it falls and latches onto object fueled by foreign chakra (deducting a rank of damage points), this dust will sap the energy from the constructs (only applicable on techniques with a solid form, e.g, Earth, Ice, Steel), lowering their damage output and overall strength in comparison to their former state, this ability of the sand is passive in nature. The intensity of the blizzard can also be remotely controlled passively (if the opponent is long-range away, they can only see up to mid-range, if the opponent is mid-range away, they can only see up to short-range, if the opponent is within short-range of the user, they can only see directly in front of them, within a two foot distance). There are also two additional usages of this technique that can be applied to the weaknesses of pantheonic dust namely earth and water and wood, which is the combination of both. By applying this technique to an inert creation of these elements I.E an old earth pillar no longer in use or a water source not in use, the user will be able to focus pantheonic dust chakra in to the source causing it to splinter and fracture in the case of wood and earth or be absorbed in the case of water before ascending in to the sky very rapidly dragging anything that was on top of the source along with it be it weaponry such as kunai or even a person, though it wouldn't drag larger summoning creatures or anything bigger than five meters diameter such as a giant weapon. This ability can also be used on items containing chakra following strengths and weaknesses meaning it could destroy up to B-Rank earth and water and C-Rank wood, when used in this version the dust will continue to fall for an extra two turns reverse the original release, this is due to an increase in the materials available for the dust and will also boost its rank up to B-Rank.

Note: The "blizzard" lasts for four turns, and requires a three turn cooldown in between usages

(Chiriton: Sāberasu, Futō no Haundo) - Pantheonic Dust Release: Cerberus, Hound of the Unjust
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique will begin with the user forming two handseals followed by clapping his hands together, upon doing so the earth in the surrounding area will begin to rumble violently knocking anyone more than ten meters from the focal point off balance as it spirals inward in a way similar to the Antlion technique only in reverse instead of causing a pit to form the dust will rise up dragging any of the unusable gel deposits from prior pantheonic usages up with it. The solid dust will form something akin to a mold used for forging weapons that behaves as a chest cavity for the Cerberus of Pantheonic Dust that follows the chest forming. The hound itself stands at thirty meters in height and once formed is self sustaining. It's chest cavity will be filled with the formerly mentioned gel it drew up from the earth which will be shaped in to senbon in the chest cavity. The Cerberus is capable of performing free form attacks that reach up to ten meters using its limbs but is also capable of firing these gel senbon from its chest using solid Pantheonic Dust from its body as a propellant. These needle barrages are capable of causing A-Rank damage following Pantheonic Dust's strengths and weaknesses. However the creature can be created with no prior source being able to use only the freeform strikes which are capable of causing B-Rank damage.

Note: Can only be used once. If formed with the gel core it can use the needles three times before depleting it's reserves, each usage costs a move slot. If destroyed the user may reform using a move slot in his turn.

Both Auto Declined. Resub when unbanned.
Resubmitting

(Chiriton: Panteon no Orinpasu no Namida) - Pantheonic Dust Release: Tears of Olympus
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Taking inspiration from, "Rain Tiger at Will Technique" and, "Dropping Lid", this technique encompasses the more supplementary aspect of Pantheonic Dust. By focusing their chakra into the air above the entirety of the battlefield, the user will manipulate the dust earth particles found naturally in the air and in doing so will form a large cloud of Pantheonic dust in the sky which would rain down a mass of dust, very akin to a blizzard. As this dust falls in large quantities, it's very essence is connected to the user in the sense that if the opponent has a sensory technique active, they would be incapable of divulging where the user was, due to the dust acting as a sort of buffer in order to prevent detection (this is due to the user's chakra being present within the blizzard). It doesn't stop there, not only does this dust allow the user to hide their location from the opponent, but it also has another function. As it falls and latches onto object fueled by foreign chakra (deducting a rank of damage points), this dust will sap the energy from the constructs (only applicable on techniques with a solid form, e.g, Earth, Ice, Steel), lowering their damage output and overall strength in comparison to their former state, this ability of the sand is passive in nature. The intensity of the blizzard can also be remotely controlled passively (if the opponent is long-range away, they can only see up to mid-range, if the opponent is mid-range away, they can only see up to short-range, if the opponent is within short-range of the user, they can only see directly in front of them, within a two foot distance). There are also two additional usages of this technique that can be applied to the weaknesses of pantheonic dust namely earth and water and wood, which is the combination of both. By applying this technique to an inert creation of these elements I.E an old earth pillar no longer in use or a water source not in use, the user will be able to focus pantheonic dust chakra in to the source causing it to splinter and fracture in the case of wood and earth or be absorbed in the case of water before ascending in to the sky very rapidly dragging anything that was on top of the source along with it be it weaponry such as kunai or even a person, though it wouldn't drag larger summoning creatures or anything bigger than five meters diameter such as a giant weapon. This ability can also be used on items containing chakra following strengths and weaknesses meaning it could destroy up to B-Rank earth and water and C-Rank wood, when used in this version the dust will continue to fall for an extra two turns reverse the original release, this is due to an increase in the materials available for the dust and will also boost its rank up to B-Rank.

Note: The "blizzard" lasts for four turns, and requires a three turn cooldown in between usages

(Chiriton: Sāberasu, Futō no Haundo) - Pantheonic Dust Release: Cerberus, Hound of the Unjust
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique will begin with the user forming two handseals followed by clapping his hands together, upon doing so the earth in the surrounding area will begin to rumble violently knocking anyone more than ten meters from the focal point off balance as it spirals inward in a way similar to the Antlion technique only in reverse instead of causing a pit to form the dust will rise up dragging any of the unusable gel deposits from prior pantheonic usages up with it. The solid dust will form something akin to a mold used for forging weapons that behaves as a chest cavity for the Cerberus of Pantheonic Dust that follows the chest forming. The hound itself stands at thirty meters in height and once formed is self sustaining. It's chest cavity will be filled with the formerly mentioned gel it drew up from the earth which will be shaped in to senbon in the chest cavity. The Cerberus is capable of performing free form attacks that reach up to ten meters using its limbs but is also capable of firing these gel senbon from its chest using solid Pantheonic Dust from its body as a propellant. These needle barrages are capable of causing A-Rank damage following Pantheonic Dust's strengths and weaknesses. However the creature can be created with no prior source being able to use only the freeform strikes which are capable of causing B-Rank damage.

Note: Can only be used once. If formed with the gel core it can use the needles three times before depleting it's reserves, each usage costs a move slot. If destroyed the user may reform using a move slot in his turn.

¤ Auto Declined, link approval to CE when submitting and link the original submission if you are resubmitting anything, not the one where he said to resubmit when unbanned. ¤
 
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Gobi Gobletsson

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Calcium Release;
Erbium Release;

resubmitting;
(Karushiumu: Jinsoku Chiyu)- Calcium Release: Rapid Healing
Rank: A
Type: Supplementary/Defense.
Range: Self
Chakra: 35
Damage: N/A
Description: When this technique is activated, the calcium inside the users body will serve as a defense mechanism. Whenever there is harm to the user, the calcium in his body rushes towards the spot where the harm is done and serves as defense. For example, if the user is getting stabbed, after getting a small cut, before the sword can enter the body too far, the calcium rushes to the spot and pushes the sword out and covers the wound. The calcium rushes towards the cut by its own, even if its at the users blind point, therefore its a defense mechanism. If the user is able to see the danger coming, he can rush the calcium towards where he is about to get hit and make the calcium come out of his pores and cover that place in hard calcium for protection. This technique works almost like Ichigos hollow form regeneration, like when he got a cut on the shoulder, a white substance covered the wound split second after he got cut.
~Usable twice per battle
~Lasts 3 rounds
~After the 3 rounds end, the user cannot use any forbidden rank techniques and no calcium the following round. The 2nd time he uses this, after the 3 rounds end, the user is unable to use S-rank the following rank and no calcium for the rest of the battle.
~Approved~
Re-did the description entirely.

(Karushiumu: Tatchitsu no Tamachi) - Calcium Release: Soulless Hearthfire
Rank: S
Type: Supplementary/Defense.
Range: Short
Chakra: 40 (+10 per turn)
Damage: N/A
Description: This technique is activated on the accord of a mental note, and therefore happens instantly, and works passively for the continuation of the next three turns. The Calcium inside the users body will become and serve as a automatic self-defense mechanism, and will act on it's own accord unless manually ordered otherwise by its user. Whenever an attack perforate's under or the user's skin Calcium will automatically seep out whilst hardening and virtually stop the object(s) before ever harming the user in question. Should the user know the area, of damage, it is possible to reinforce the area before it would occur. Technically speaking, it can also be manipulated to be done in an omni-directional manner. Should a vital compartment, or otherwise have been perforated, Calcium Ions are unleashed in order to kickstart and co-work with enzym in order to stimulate a fastened blood clotting process and skin-regeneration along with damage such as a tendon at the wrist, which are healed almost immediately. The technique itself is capable of being used twice per Conflict. With each usage, the technique lasts for three turns. Should it meet equivalent opposing force to itself, it expends one turn to regenerate its power to be ready the following turn once more. When the first usage ends, the user isn't capable of performing any Calcium techniques above S-rank, that turn. Upon the second usage ends, the user isn't capable of performing any S-rank and above Calcium techniques the same turn, and the following.

¤ Original Pending and Update Declined, passive use of this is a strict no. Every usage will require one move per turn. Even if this is created to work after wounds, this will only trigger after you've been hit and you use it or you use it beforehand. All B rank and up techniques require handseals now as well, so this wouldn't be an exception as per the rules. This will also not be allowed to be used omnidirectionally without higher chakra cost and slower healing time. This also needs to be A rank max, S rank is to just to have S rank protection. B rank directional, S rank omnidirectional if you want it to heal more than one point at a time. A rank max 4 uses, S rank max 2. After any use, no Calcium of S rank and higher for one turn and double this length if S is used and no A rank and higher ones. Regeneration of limbs and Other body parts via this technique is a reach as well as you manipulate Calcium alone, not other parts of the body via this CE. At best, you'd regrow an arm that has no muscle, skin, etc - just bones.

Resub;

Resub:

(Erubiumuton: Kosho no Dalmascan) - Erbium Release: Dalmascan Artificer
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: Kosho no Dalmascan is a supplementary technique, which is to support overall Earth based Techniques along with Earth-related CEs and KG. Whenever used, the technique uses the nature of Erbium release, and utilizes erbium particles to embed themselves into the structures in creation. Activation of the technique consists of a following handseal in order to acquaint this with the technique it's used on, and within the same timeframe. These particles are like embroided into the fabric upon creation, which is barely visible to the normal eye. It have a sole purpose, and while Erbium in itself isn't particularly a strong metal, it allows for great conduction of electricity and allows to absorb and imminently diffuse the electricity elsewhere. i.e should this be used with a technique such as an Earthen Dragon, or a Crystal Technique, essentially what it does, is that it allows electrical attacks to be absorbed and defused imminently up to (S-rank and below), and defused elsewhere equivalent to one rank below of the technique in question. However it does not make it strong against any other variables of Erbium's strengths. It can be used four times, and not consecutively. Erbium itself carries radioactive properties, and therefore should the target be cut, struck or intake shards of Erbium, the target will undergo its poisoning(1 turn), and be weakened to the point of heavy fatigue, resulting in one move less per turn, and decreasing their overall Tai(10) and Base speed(2).

‡ Declined ‡ Your CE conducts electricity, it doesn't absorb it. This would also only affect unfocused lightning techniques like Nagashi.
(Erubiumuton: Kosho no Dalmascan) - Erbium Release: Dalmascan Artificer
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: Kosho no Dalmascan is a supplementary technique, which is to support overall Earth based Techniques along with Earth-related CEs and KG. Whenever used, the technique uses the nature of Erbium release, and utilizes erbium particles to embed themselves into the structures in creation. Activation of the technique consists of a following handseal in order to acquaint this with the technique it's used on, and within the same timeframe. These particles are like embroided into the fabric upon creation, which is barely visible to the normal eye. It have a sole purpose, and while Erbium in itself isn't particularly a strong metal, it allows for great conduction of lightning release and allows to conduct it and imminently diffuse the lightning elsewhere. i.e should this be used with a technique such as an Earthen Dragon, or a Crystal Technique, essentially what it does, is that it allows lightning techniques like ''Raiton: Gian'' and or similar attacks to be conducted into the embedded erbium shards, and defused imminently up to (S-rank and below), and defused elsewhere equivalent to one rank below of the technique in question. However it does not make it strong against any other variables of Erbium's strengths. It can be used four times and lasts 3 turns, and can not be used consecutively. Erbium itself carries radioactive properties, and therefore should the target be cut, struck or intake shards of Erbium, the target will undergo its poisoning(1 turn), and be weakened to the point of heavy fatigue, resulting in one move less per turn, and decreasing their overall Tai(10) and Base speed(2).

¤ Declined, few things. Needs at least 2 handseals and I'm not sure how you're "diffusing" lightning into earthen structures without weakening them. Also this, as NK pointed out, will only work on unfocused lightning attacks and should be noted.


Permission for Calcium and Erbium submissions;



(Karushiumu: Kanki no Ostarionu Hon) - Calcium Release: Invocations of the Ostarion Grimoire
Type:
Offensive
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: Kanki no Ostarionu Hon is an infusion technique. It a technique which capitalizes on various of Calcium Release's many available compounds, such as Arsenate, Oxide and more. Through the activation of the technique which can be done passively, and also instantly in the timeframe with another technique in order to provide proper supplementary effects, the user's following Calcium's techniques will be either enhanced with various effects which will be explainded below. The technique lasts four turns, and can be used thrice. Changing between properties, is viable, even when the technique have been created, but two compounds aren't available to mix. So should one wish to give it another compound, the previous will cease to i.e, exude from the bone.
Illumination | Shōmei
Through the application Shomei, the user dons their Calcium Techniques with an extra layer. This layer consists of the Calcium compound Oxide. Through a mental command the atoms will start to heavily vibrate to the point of ignition which will cause a blinding illumination around the construct, that will leave an oppoenent blinded. Depending on what degree the particles are being vibrated, the user can adjust the measure of the glow. If an opponent is blinded, it will cause blindness for two turns.

Heavyily vibrate? Vibration isn't part of the c.e it says it will be hard to light. And i don't get why it would blind.
Ignition | Tenka
Through the application of Hisan'en, the user dons their Calcium Technique with an extra surrounding layer, similiar to a shroud, consisting of Arasenate. It's a vicious compound which upon contact with the moisture in the air, instantly dissolves into a gassous state, much alike vapour, which is highly toxic to inhale for foreigners. The toxic surrounds the object in question, reaching the parimeters of short-range, and the toxin kicks in after a period of one turn, followed by worsening effects each turn. First turn; the Skin of victim will gain hemorrhaging being granted high amounts of pain upon movement and thereby decreasing their overall base movement by -2. Following turn the victim will suffer bone Marrow Damage, thus causing neuromuscular disturbance, and thereby a degrading which in turn the victm will become completely immobilized. Should the victim be incapable of riddening themselves of the compound by the fourth turn, their organs will start to disfunction and result in a painful death.
Corrosion | Fushoku
This application differs from the other uses, that it can only be used in cojunction with water techniques, rather than Calcium ones. However, it pertains it Calcium compound, Hydroxide. Infusion this compound into a water technique, it immediately dissolves into the mass of water, which in turn makes the water corrosive in nature which allows for a change in S/W. The corrosive nature, allows to burn through Earth structures and objects, and metal alike. It doesn't enhance the power of the water itself, it merely makes it strong to its otherwise known weakness. While so, it becomes weak to Fire as it's dousing effects are weakened by the amounts of calcium compounds within.
Granule | Karyu
Using this application, the user surrounds their Calcium techniques with a surrounding mist. Should an Calcium Technique erupt from the ground, Calcium Granules will erupt along with it, spreading throughout the ground, surrounding the technique itself, these granules serve to block the technique's exact origin whilst simualtaneously dealing minor shredding damage to the opponent, along with irregular breathing should they exhale these granules. The Granules are equivalent to C-rank technique, an cover the parameters of Five meters radius in each direction with the technique working as the epicenter.
Note: To be noted, neither of these affect the user himself, as its pertains to his will to which or whom it would essentially harm or damage.

Declned - red bits for one. and You're pushing it to far with toxins
More or less re-did the entire thing description.

(Karushiumu: Emroth no Honemajou) - Calcium Release: Osteomancy of Emroth
Type:
Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+5 for application used)
Damage Points: N/A
Description: Osteomancy of Emroth Is an infusion technique. The technique capitalizes on the various compounds which can be found and utilized within Calcium Release's boundaries. These compounds include Arsenate, Oxide and many many more variables. The technique is activated through a mental note, which consumes no time whatsoever, which enables the technique to be used in conjunction with another technique, within the same timeframe. The main objective of the technique is to provide a various array of supplementary capabilities for the user to use vividly with other techniques in other to enhance their combat prowess. The compounds are passively interchangeable even after creation, but two compounds can't mix within the same technique at once, meaning should the user wish to change, the previous compound would cease to exist in the assisted technique. The technique once activated have a duration of four turns, and can be used twice.
Illumination | Shomei
Illumination is an application which can be applied to Earth-based CEs or KGs, which allows the creation of Calcium to be made. I.e this could be used with Crystal or say Earth Release, and not only Calcium itself. By utilizing this application the user is capable of donning their chosen technique with an extra layer consisting of the calcium compound Oxide. It's a thin, unnoticeable layer of particles which through a passive command cause the atoms to heavily vibrate. The vibration is augmented by chakra which will help it, hit the point of ignition which will cause a blinding illumination around the technique, that will leave an opponent blinded. Depending on how heavily the particles are being vibrated, the user can adjust and measure the glow, also differently on each patch of the structure, meaning it may be extremely bright on one side, and dimly lit on the other of the technique in question. The sudden flash would cause blinded vision for two turns.
Impurity | Ryuketsu
Impurity is an application which can be applied to Earth-based CEs or KGs, which allows the creation of Calcium to be made. I.e this could be used with Crystal or say Earth Release, and not only Calcium itself. Similar to Illumination, this application also creates a layer on the chosen technique, however the compound used in this application is Arasenate. Upon contact with the moisture in the air, the compound instantly dissolves into an invisible gaseous state, akin to vapor. This could prove highly toxic and in the long run, lethal to inhale for foreigners. The mist would spread five meters radius around the technique's outerlining, should the technique be 5 meters in width, the mist would spread 5 meters further in every direction. The gas have three stages, which includes hemorrhaging, immobilization and death. Upon first turn of inhalation the victim will start suffering from hemorrhaging skin dealing high amounts of pain upon movement which would in turn decrease their overall base movement by -2. By the third turn, the victim will suffer bone marrow damage, thus causing neuromuscular disturbance, which in turn would cause them to become immobile/incapacitated. By the fourth turn, unless healed, the victims organs will start to malfunction which would in turn, cause a painful death.
Rot | Fukyu
Unlike other application within this technique, this utilizes a compound unfit to be used in relation to Earth technique. Rot however, is an application which can be applied to Water-based CEs or KGs, which is capable of carrying calcium compounds created within. I.e as long as the element pertains a malleable/liquefied form where in the particles may be contained. Utilizing Hydroxide, the user will infuse a desired technique where in, the particles immediately dissolves into the mass which in turn makes the water corrosive of nature, which allows for a change in S/W. The corrosive nature, enables the water to burn through earth structures, objects and metal alike. It doesn't enhance the power of the water itself, it merely makes it strong to it's otherwise known weakness. While so, it becomes weak to fire release, as it's dousing effects are weakened by the amounts of calcium compounds within.
Cemetery Upheaval | Bochi no Gekihen
Cemetery Upheaval is an application which can be applied to Earth-based CEs or KGs, which allows the creation of Calcium to be made. I.e this could be used with Crystal or say Earth Release, and not only Calcium itself. Using this application with another technique of the user's choice, would enable to user to surround their techniques with a mist of calcium granule. From which ever surface the technique is created from an portion of granule would emerge alongside the technique, spreading throughout the area. This works similar to Rot, meaning these granule spread five meters around the outerlining of the used technique. This have two purposes - One being able to mask the exact origin of the technique, while at the same time dealing minor shredding damage to the opponent, along with irregular breathing should they exhale any granules. This application is equivalent to that of a C-rank technique. To be noted, neither of these affect the user himself, as its pertains to his will to which or whom it would essentially harm or damage.

New

(Karushiumu: Eien no Fuyu, Teikoku Hametsu) - Calcium Release: Everlasting Winter, Imperial Ruin
Type: Offensive
Rank: E-F-rank
Range: Short Range
Chakra: 5-50
Damage: 10-90
Description: Hametsu no Ikimonogak, is a technique performed through physical contact with an organic living object. The technique pertains the ability to rapidly disintegrate the entirety of a substantial living creature, by simply enganging in direct physical contact with the victim's exterior, with only the remnants being it's core and skeletal structure. The technique is a further extension of the calcium compound manipulation ability. Rather than focusing on the process of regeneration which can be done with the release of Calcium Ions, which go in an co-work with the enzymes, the user releases a portion of calcium ions which is transferred into the opponent, which rather than helping - Tampers with calcium inside the target's enzymes causes the process of regeneration to be malfunctional, so instead of the enzymes that sees the damaged cells firstly being destroyed and removed, before the unaffected surrounding tissue is allowed to replicate itself to occupy the resulting absence. The the enzymes instead neglects the latter part of this complex process, and instead concentrating entirely upon the utter destruction of the cell walls of the organism leading to the previously mentioned aftermath. This technique can be used on all organic matter per say, whilst being used on actual humans, the technique is accounted for being F-rank, which can only be used once, and harms the exterior of the users harm 15, leading to painful sensations if used afterwards, unless healed. Should the user encounter techniques which pertains organic matter such as Wood Release, the technique's rank is equal to the opposing wood technique, allowing the user to disintegrate said technique, while also dousing the technique for any kinetic force. The technique can't be used consecutively, and S-ranked version can only be used twice, and disables calcium techniques the following turn, unless it's a passively active, such as 'Osteomancy' or Sage Mode(Only requires chakra for sustainment.)

¤ Pending, I need to read these two and the rest of your CEJ first.
 
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Xylon

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Re: Custom Element's Jutsus

Link to CE Submission:

New submission:

Force Release: Surrounding Heaven (Graviton: Amanogawa)
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80 / N/A
Description: Surrounding Heaven, named after the Milky Way galaxy, encompasses the basic applications of Force Release: the manipulations of the three forces of gravity. This technique produces masses of Gravitons; these masses are generally released as linear beams from the user’s body or a source of the user’s chakra. However, Gravitons can be further shaped to fit the user’s needs at any given time. The configurations they can take on are limited to basic geometric shapes. All Gravitons produced create light; this light can vary in coloration. By default the beams appear a golden-yellowish color. With the addition of heat or electricity the beams can shift in color becoming either red or blue, respectively. All applications of this technique derive their primary source of damage from the powerful gravitational force generated by this technique. Should the user desire one can utilize an alternate application allowing the beams to produce no damage and simply pull, push, or nullify a target. Masses of Gravitons can be split in order to strike multiple targets, following normal splitting rules. The user is even capable of producing a full body release of these beams, creating a defensive shockwave which can nullify, repel, or even attract depending on what is used. Masses of Gravitons, particularly projectiles, can operate in different methods, all explained below depending on the type of Force used. Beams and masses can be sustained over multiple turns, requiring the user expend chakra in order to do so.

Alcyone (Arushiōne): this application embodies the manipulation of the attractive forces of gravity. The primary source of damage stems from the powerful gravitational force this technique can exert. For example, when a target is attracted it can be crushed, contorted, or destroyed. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while pulling its target toward the source of the Gravitons. When a target is gripped by a sustained beam of Gravitons it can be thrown in arc-like motions, although ultimately it will be pulled closer to the source regardless.

Polaris (Hokkyokusei): this application embodies the repulsive forces of gravity. The primary source of damage stems from the bone crushing force as well as harmful heat or electricity added to it. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while pushing its target away from the source of the Gravitons. When a target is gripped by a sustained beam of Gravitons it can be thrown in arc-like motions or placed elsewhere, although ultimately it will be pushed further from the source regardless.

Libertas (Jiyū): this application embodies the nullification forces of gravity. Targets struck by Nullification Gravitons are caught in a suspended animation; this reflects the complete loss of all kinetic energy. The primary source of damage stems from the bone crushing force it is capable of exerting on those captured in its influence. Unique to Libertas is the behavior of the masses of Gravitons produced. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while catching it in suspended animation. Like Polaris and Alcyone, Libertas is capable of moving those within beams of Gravitons freely and without resistance. Unique to Libertas is the behavior of the capture; sustained beams of Gravitons will hold a target indefinitely. Upon the beam’s release the target will be caught in suspension until a full body surge equivalent to the rank applied is utilized. This is also true for projectile based Graviton attacks. S-Rank applications of this technique (regardless of the type) can only be used three times per battle and no S-Rank or above Force in the user's next turn.

‡ Approved ‡ Made edits.
 
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Link to CE:

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent)
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.

(Tourmarin: Babiron no Shōfu) - ₪ Hellstone: ***** of Babylon ₪
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra cost: 10 - 40
Damage points: 20 - 80 (+20 if it undergoes a temperature change)
Description: ***** of Babylon is a technique that forces the user to generate Hellstone from their bodies or from the ground at a rapid rate and forming it into their needs. This most basic yet useful forms of creation allows the user to manipulate and conform it into various weaponry, platforms, buildings, etc. The hellstone generated by this technique is over an extremely dark crimson and jet black color that is spread erratically throughout the crystal itself. When produced from the body, ***** of Babylon does not require handseals and must be created short range from the user and can be shot at the opponent reaching up to and including long range. When created from the environment, Hellstone Chakra can be focused into that specific area and erected right then and there. The size of the jutsu will depend on the rank used. To create S rank constructs from the body it will require one handseal, or to create any construct from outside the body it will require a single handseal also. Due to the special properties of Hellstone, when it comes in contact or undergoes a temperature change, it gains a strong electric current. In this case, this technique gains +20 extra damage due to the powerful electrical current. An opponent in contact with ***** of Babylon can face intense numbing and third degree burns due to the power of the electrical current added on to the force of the impact of this technique. The A rank varient can be used once every 2 turns. The S rank varient can be used 3 times per battle with two turns between uses and no jutsu Above A rank in the following turn.

Approved - made edits to make it more versatile for you also, either bolded or highlighted, if you are not happy ill decline this.

CE Approval:
Updating (getting rid of idiotic restrictions)


(Tourmarin: Babiron no Shōfu) - ₪ Hellstone: ***** of Babylon ₪
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra cost: 10 - 40
Damage points: 20 - 80 (+20 if it undergoes a temperature change)
Description: ***** of Babylon is a technique that forces the user to generate Hellstone from their bodies or from the ground at a rapid rate and forming it into their needs. This most basic yet useful forms of creation allows the user to manipulate and conform it into various weaponry, platforms, buildings, etc. The hellstone generated by this technique is over an extremely dark crimson and jet black color that is spread erratically throughout the crystal itself. When produced from the body, ***** of Babylon does not require handseals and must be created short range from the user and can be shot at the opponent reaching up to and including long range. When created from the environment, Hellstone Chakra can be focused into that specific area and erected right then and there. The size of the jutsu will depend on the rank used. To create B rank constructs from the body it will require three handseals, or to create any construct from outside the body above B rank, it will require three handseals also. Due to the special properties of Hellstone, when it comes in contact or undergoes a temperature change, it gains a strong electric current. In this case, this technique gains +20 extra damage due to the powerful electrical current. An opponent in contact with ***** of Babylon can face intense numbing and third degree burns due to the power of the electrical current added on to the force of the impact of this technique. The S rank variant can be used 3 times per battle with two turns between uses.

¤ Both Approved, edits made ¤
 
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(Kemono no kaori) Bleach Release: ◈ Aroma of The Beast
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: NA
Description: The user starts off, by gathering their bleach chakra through their body, and then begin to release the bundled up chakra as droplets of bleach that will begin to drench their clothes in bleach. Of course if the user is incapable of enduring the harmful effects of bleach then they will also be at risk of being poisoned. The main purpose of this technique will be to drench the user's clothing in bleach causing for a potent odor to radiate off of it. To be more precise this aroma spreads up to five meters in all directions causing anyone within the vicinity to be affected by the harmful fumes of bleach. Even though this technique is detrimental to humans its main objective was built in order to deal with organisms such as Inuzuka. Since bleach has a foul smell that is not only unalluring to humans, but to any living organism, it puts all organism at risk of being harmed. Simply put, any Inuzuka that enters within range of the technique will be overwhelmed by the odor floating around causing any techniques from those creatures to be reduced by one rank. This technique has a negative effect on Inuzuka's because Bleach is known to be an irritant so upon inhalation and due to Inuzuka's increased senses the Bleach causes major irritation in its respiratory system causing it to experience chest pains, headaches, dizziness, coughing and overall deterioration of its respiratory system. Other than the general rank reduction, the Inuzuka will suffer paralysis and lung failure (death) if inhaled for three or more consecutive turns. Ordinary people, will instead feel minor irritation and loss of coordination if within the radius, but that is all.

Note: Can only be used four times with a turn cooldown between uses.
Note: Last four turns at most
Note: Does not have the rules of Laws of Lemuel applied to it.

‡ Declined ‡ I started making edits but then I realized you didn't address my concern on how Littlefinger, the creator of this CE, would use this without being killed. Making bio-specific customs for an element that isn't yours is in bad taste.

(Behemoto no kyūseishu) Bleach Release/Sealing Arts: ◈ Savagery of the Behemoth
Rank: S
Type: Offensive/Supplementary
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: By first flooding their body with bleach chakra the user causes a full body surge of bleach to occur on their body. Upon being released a large quantity of bleach can be seen forming around the user's body. Similar to the earth armor Jutsu, the bleach will constructed into that of a five meter tall humanoid sea demon. Once fully emerged the user immediately coats a Sealing tag in a layer of chakra and places it somewhere within the beast. Appearance wise, the creation has four large pincer like hands and possesses four distinct tentacles sprouting from its back. The seal that was previously placed on the beast is based on an attribute Fūinjutsu that involves sealing and resealing things. By activating the tag with thirty chakra points and spending a move it is possible for the user to heat the Bleach construct to extreme temperatures with fire and cause it to evaporate into that of thick and heavy fumes that radiate up to ten meters of where the construct was for up to three turns, and will harm people following the laws of Bleach. But if this is done the users usage of this technique will end.

Whilst, this technique it in place, the behemoth, due to its body being entirely composed of bleach causes for the land in a five meter radius to be corroded by bleaching causing any solid earth-based Jutsu with a weakness to bleach that emerges from the ground to be reduced in damage by one rank. More importantly, by spending a move the user can manipulate the abundance of tentacles its body is composed of and submerge them underground. In a matter of moments they can cause for the land passed the five meter mark to be filled with tentacles of bleach. All of the constructs are scattered across the field from (Mid-Long) range, but all will be placed at least five meters from the target. Immediately once emerged the user manipulates the tentacles to expand in size until they all burst into a fury of shuriken sized constructs of bleach and is equivalent to an S-rank Jutsu. Additionally, instead of utilizing the tentacles in this manner the user can choose to manipulate up to four that are placed around the construct allowing them to attack enemies up to Mid-range away.

Note: Can only be used 2 times, lasting 4 turns each use.
Note: Needs a 2 turn rest period in between usages, while also limited to A rank and below Bleach during that period.
Note: Can't use any elements besides Bleach and the ones that combine to make it while this is active

‡ Approved ‡ Made minor edits.

Reworded.

(Funanori no himitsu) Bleach Release: Secrets of a Sailor
Type: Supplementary
Rank: A
Chakra: N/A (+20 to Water technique)
Damage: N/A
Description: This technique is foremost and entirely a supplementary one aimed to augment the user's Water techniques by infusing amounts of a pale yellow substance known as bleach to it. By adding an extra hand seal at the end of a regular Water jutsu, the Bleach chakra bolsters it passively even before the technique is formed. By the time the technique actually comes into being it will be seen as a pale yellow substance just like bleach. The infusion boosts the technique's offensive capability because of bleach’s corrosiveness but it also allows it to take on Bleach’s known S/W's. Just like regular bleach said technique will possess a detrimental smell as well other harmful effects.

Notel Can only be performed four times
Note: The user is unable perform Bleach techniques above A ranked in the next turn

‡ Declined ‡ Limit the kind of techniques this can be applied to. I won't allow it to be used on Rain Tiger At Will or anything that doesn't come from the body due to how dangerous this CE is.


-Added bold and cleared up confusing stuff.

(Aegaeon no baburu ) Bleach Release: Bubble of Aegaeon
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: The user starts off, by performing a single handseal focusing their bleach chakra throughout their entire body they will release a full body surge of bleach from their body. In a matter of moments bleach will begin to seep through their pores as it continues to expand and grow in size. Eventually, the bleach will peel off of the user’s body in order to reveal a bubble of sorts consisting entirely of bleach. The bubble spans up to Short-range, and the inside of the bubble is completely devoid of bleach and is where the user will safely be kept. Of course, as the bleach expands off of their body the user will suffer major burns from the bleach due to its corrosive properties, and will be at risk of the odor if they cannot prevent themselves from inhaling it. The main purpose of the bubble is to serve as a protective barrier, protecting the user from the dangers of outside ailments. Upon expanding up to five meters the bleach bubble eats away and corrodes any nearby grass and earth; which causes for any jutsu that originates from the ground short-range underneath the user to be weakened by two ranks. Also, this bubble is thick enough to easily eat away at basic kunai and shuriken in a matter of seconds upon being in contact with the bubble. Due to the large quantity of bleach present on the field it causes for a potent odor of bleach to be produced which spans up to Mid-range away from the bubble’s coordinates. Inside, the barrier is also filled with heavy toxic fumes, this allows for any wind jutsu that would happen to originate inside of the bubble to be weakened by two ranks due to bleach being heavier than wind. Lastly, if wanted the user can snap their fingers causing for the bubble to explode outwards sending shuriken sized bleach constructs into a frenzy in an omni-directional manner spanning up to mid range. Let it be noted that when first utilizing this technique in any form it is possible for the user to adjust the bubble in order to avoid colliding with allies or things of the nature, meaning they can protect anyone short-range of them not just including themselves, and regarding techniques such as Bleach, Water, or Lightning that the user is restricted to, it is possible for the user to release those attacks through the bubble, but this is only a one way type of thing that can be done by adjusting the bubble allowing attacks to exit.

Note: Can only be used once
Note: Bubble can last at most two turns. While active, the user is restricted to bleach jutsu and elements that make up bleach.
Note: If wanted the user can cause the bubble to explode in the same time frame upon its creation, doing so will take up a second of the users three moves per turn
Note: The user isn't able to mold chakra above A rank for Lightning or Water next two turns after usage ends
Note: No bleach jutsu for two turns
Note: Follows same rules and guidelines as S-rank bleach.
Note: Due to the severe damage to the users skin from using this technique, user will be in agony and lose 3 ranks to their base speed and be unable to perform genjutsu above B rank due to then inability to focus.

‡ Declined ‡ Keep the original.

(Funanori no himitsu) Bleach Release: Secrets of a Sailor
Type: Supplementary
Rank: A
Chakra: N/A (+20 to Water technique)
Damage: N/A (+20 to water technique)
Description: This technique is foremost and entirely a supplementary one aimed to augment the user's Water techniques by infusing amounts of a pale yellow substance known as bleach to it. By adding an extra hand seal at the end of a regular Water jutsu, the Bleach chakra bolsters it passively even before the technique is formed. By the time the technique actually comes into being it will be seen as a pale yellow substance just like bleach. The infusion boosts the technique's offensive capability because of bleach’s corrosiveness but it also allows it to take on Bleach’s known S/W's. Just like regular bleach said technique will possess a detrimental smell as well other harmful effects. Additionally, due to the infusion of bleach into the water it will now take on corrosive properties making it more lethal than before.

Notel Can only be performed four times
Note: The user is unable perform Bleach techniques above A ranked in the next turn
Note: Can only be used on water techniques that come from the user's body


Fixed the notes in the two techniques below becasue they were confusing and misleading.

Permission to submit Bleach Customs:

(Hyōhaku-zai rirīsu: Revu~isu) ◈ Bleach Release: Leviathan’s Voracious Hunger
Type: Offensive
Rank: S
Range: Short (on creation) Mid-Long (on propulsion)
Chakra: 40
Damage: 80
Description: The user starts off by first, manifesting their Bleach chakra into one of their arms followed by thrusting it forwards towards their target. As their hand is thrusted the Bleach chakra they have built up is poured out of their arm in the form of a spiraling dragon entity. This specific dragon is actually composed of two dragons which are closely intertwined making them appear as one entity. Once unleashed the dragons immediately split into two individual bodies each set to go after a target; one dragon will begin to leap into the air while the under will submerge itself underground. It is able to submerge itself underground quite easily due to how the earth is weakened and corroded upon contact with bleach, so it can easily force itself underground. In a matter of seconds each dragon will hastily make its way towards their target(s), expanding in size as they do. Once underneath, and above their target(s), both dragons expand more ferociously than before. The submerged dragon cracks the earth underneath the target as it explodes outward; while the aerial dragon casts a wide shadow as it does the same thing. Each dragon is around the size of the Earth and Stone dragon, and when they expand they become bloated to the point that they become up to five meters in width. Both dragons explode into a fury of Bleach constructs that come in the form/size of ordinary shuriken; which are sent out in a sporadic, omnidirectional manner covering everything within 10 meters, thereby tearing them apart. Both dragons act in unison. They are released, move, expand, and explode simultaneously, aiming to trap the target(s) between both attacks.

Note: Each dragon is A-rank in strength.
Note: No Bleach, Water and Lightning jutsus above A-rank in the following turn.
Note: No jutsu above A rank in the following turn.
Note: While active the user cannot use other jutsu.
Note: Can only be used twice per battle, with two turns between each usage.

‡ Approved ‡

(Afurodīte no yutakana kaori) ◈ Bleach Release/Sealing Arts: Aphrodite’s Bountiful Fragrance
Type: Supplementary
Rank: A
Range: Mid
Chakra: 30
Damage: NA (60)
Description: To initiate this technique, the user performs three hand seals causing three dragons composed entirely of bleach to manifest themselves directly in front of the user. The very moment the dragons manifest themselves, the user places three sealing tags onto them. Like in other bleach techniques where the user does not wish to have bleach affect their own utilities, the user first coats each tag in a layer of chakra in order to prevent actual physical harm to the seals. Once the sealing tags are in place, each dragons will be propelled froth in a certain direction: the dragon on the left will move in an arc to the left, the one on the right will move in an arc to the right, and the middle one will move in a linear manner straight ahead. Each dragon is around five meters in length, and the moment they reach the ten meter mark that is when the sealing tags activate due to the distance between the user and the seal. Once activated the seal begins to glow a bright light as it begins to heat the bleach constructs to extreme temperatures. Right before the dragons can reach their target they will evaporate causing the area past the ten meter mark to be filled with the toxic fumes of bleach.

Note: Can only be used thrice with a two turn cool down.
Note: Smoke lasts three turns.
Note: No bleach techniques above A-rank while this is active.

‡ Declined ‡ On request.

(Burīchi rirīsu/ shīru ātsu: Hāmitto no irei) ◈ Bleach Release/Sealing Arts: Solace of The Hermit
Type: Supplementary
Rank: A
Range: NA
Chakra: 30
Damage: NA (+20 or +1 rank)
Description: This technique involves increasing the actual components of bleach techniques and in the process creating a more powerful and potent attack. Since bleach is renown to have corrosive properties due to its pH level of 12.6, this technique was created in order to increase its acidic properties. To start off, the user will coat a sealing tag in a layer of chakra before placing it on a bleach jutsu which can be done with direct contact or steamed towards the technique. Applying the tag can be done in the same time frame of the Jutsu, but will take up one of the user's moves per turn. Once the attack has been launched towards the target the seal will activate and it begins to seal off/reduce a portion of the Bleach techniques pH causing the substance to become more acidic while in the process increasing its strength; which can be translated as +1 rank for up to S-rank and +20 for above S-rank. This entire technique revolves around the fact that any substance with a pH of below 7 is an acid, which will be the case after the seal absorbs the pH of the technique it is contact with. Any substance with a pH of lower than 7 become more acidic, so essentially if bleach a substance that possesses a pH of 12.6 it capable of being corrosive then if it's pH level were to be lowered it would become more dangerous to utilize. Of course upon shifting Bleach’s pH level it will change the substance and the user will be unable to the manipulate the bleach anymore quite similarly to when bleach is converted to a gas. It is crucial that when utilizing this technique that the bleach affected already has a fixed direction or is already heading in a certain direction with momentum/force behind it.

Note: Can only be used four times with a turn cool down between usages.

‡ Declined ‡ This is illogical. DNR.

(Hyōhaku-zai rirīsu: Naga no tokutoku) ◈ Bleach Release: Venomous Poison of Naga
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user starts off by performing a single hand seal, and begins to focus their bleach chakra around the target. In a matter of moments small bleach constructs shaped after snakes will appear in a ring formation around the target. These snakes are around ten inches long and are all placed at least five meters away from the target. With haste, as soon as the snakes are manifested they will expel a small beam of concentrated bleach towards a target. This stream of bleach is capable of being adjusted as the user chooses simply meaning the angle of trajectory can be shifted if wanted. At maximum, the beams of bleach are able to reach up to Mid-range. Let it be noted, that this is not the actual assault of the technique, but instead serves as a distraction for when the user causes two snakes to emerge underneath the opponent and while still semi-submerged will release a stream of bleach towards the opponent. If desired the user can choose to emerge the snakes at the same time as the snakes positioned in a ring formation Release the concentrated beam of bleach, in order to cover up the sound and emergence of the snakes.

Note: Can only be used four times with a turn cool down between usages.
Note: No other Bleach techniques above A-rank while this is active/next turn.

‡ Declined ‡ You need to specify how the Bleach is created away from your body (i.e. converting air moisture into bleach). Also, this is badly worded and needs to be made clearer.
(Hyōhaku-zai rirīsu: Revu~isu) ◈ Bleach Release: Leviathan’s Voracious Hunger
Type: Offensive
Rank: S
Range: Short (on creation) Mid-Long (on propulsion)
Chakra: 40
Damage: 80
Description: The user starts off by first, manifesting their Bleach chakra into one of their arms followed by thrusting it forwards towards their target. As their hand is thrusted the Bleach chakra they have built up is poured out of their arm in the form of a spiraling dragon entity. This specific dragon is actually composed of two dragons which are closely intertwined making them appear as one entity. Once unleashed the dragons immediately split into two individual bodies each set to go after a target; one dragon will begin to leap into the air while the under will submerge itself underground. It is able to submerge itself underground quite easily due to how the earth is weakened and corroded upon contact with bleach, so it can easily force itself underground. In a matter of seconds each dragon will hastily make its way towards their target(s), expanding in size as they do. Once underneath, and above their target(s), both dragons expand more ferociously than before. The submerged dragon cracks the earth underneath the target as it explodes outward; while the aerial dragon casts a wide shadow as it does the same thing. Each dragon is around the size of the Earth and Stone dragon, and when they expand they become bloated to the point that they become up to five meters in width. Both dragons explode into a fury of Bleach constructs that come in the form/size of ordinary shuriken; which are sent out in a sporadic, omnidirectional manner covering everything within 10 meters, thereby tearing them apart. Both dragons act in unison. They are released, move, expand, and explode simultaneously, aiming to trap the target(s) between both attacks.

Note: Each dragon is A-rank in strength.
Note: No Bleach jutsus above A-rank in the following turn.
Note: While active the user cannot use other jutsu.
Note: Can only be used twice per battle, with two turns between each usage.


Bleach

(Hyōhakuton: Kami no Arasoi) ◈ Bleach Release: Strife of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn active)
Damage: N/A (60 if used to attack) (+20 to physical attacks)
Description: There are two ways that the user can utilize this jutsu: First, it can be used as an armour for enhancing the lethality of the user's physical attacks with the help of Bleach's corrosive properties. The second usage is more rudimentary than sophisticated. It allows the user to infuse an object with bleach by making physical contact with it.

In the first usage, the user focusses and releases a burst of Bleach chakra throughout their entire body, thus creating a layer of Bleach across their body. If the user is holding a weapon, this Bleach coating/armour will envelope it as well. In order to ensure that they and their weapons are not harmed by the effects of their own technique the user first encases their entire body (and weapon) in layer of special chakra. The user may also be affected by the Bleach smell (not fumes.)

With the second usage, the user, by simply making physical contact, can swiftly coat a substance with Bleach. Unlike in the first usage, this is purely offensive, as the Bleach coating will immediately start corroding whatever it covers. By simply touching a kunai for instance, the user can coat it with Bleach, thus corroding it with Bleach.

• Bleach fumes are only produced in contact with an acid.
• Activation of the first usage lasts four turns.
• No other Bleach techniques above S-rank while this is active.
• Only one usage can be active at any given time.

• Can only be used four times per battle with a one turn interval between uses.
]

Declined - bleach always releases fumes, not just in contact with an acid, i know this, i clean... shit gets to me lol And 4 turns being too long. Second use... what about that, it corrodes shit fast, A rank vs a kunai, wouldn't it just like corrode it before it reaches it's target? ;)

(Hyōhakuton: Seinaru Seiiki) ◈ Bleach Release: Holy Sanctum
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user starts off either by slamming their hand on the ground or by forming a row of three hand seals, before infusing the surrounding land/terrain with Bleach chakra. This chakra which is immediately transformed into Bleach begins to corrode/erode/eat away at the earth; thereby causing the ground itself to become moist and squishy in a manner vaguely comparable to the Swamp of the Underworld technique. Since Bleach is strong against Earth and its variants, this earthen swamp is laden with Bleach and is much more lethal due to its corrosive effects. Similar to the earth, all existing and preexisting techniques on the ground of elements weak to Bleach will suffer the same corrosion. As a result, these existing techniques lose two ranks in strength, while any other techniques emanating from the ground which are generically weak to Bleach will fail. With Holy Sanctum, the user does not convert the Earth to Bleach as this is beyond the capabilities of the element; rather, they dissolve Earth using Bleach. Earth suffers a weakness to Bleach; and just like metals, corrodes/dissolves on contact to bleach.

Each usage lasts two turns and can only be used thrice per battle with a two turns interval between usages. No other Bleach techniques above A-rank while this is active.

Approved - made edits

(Hyōhakuton: Klabautermann no On'na Dorei) ◈ Bleach Release: Klabautermann's Odalisque
Type: Supplementary | Offensive | Defensive
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: One of the earliest Bleach techniques created, Klabautermann's Odalisque is better known by its initialism KO. By means of their unique Bleach chakra, the user is able to produce the pale yellow liquid which is Bleach. This liquid can be produced from the user's body, expelled from their mouth or summoned from sources outside their body. When produced from the user's body or summoned from the surrounding terrain, S-ranks and A-ranks would require one hand seal; but B-ranks and below would require no hand seals. The production of Bleach from the user's mouth or body is no different from how one can spit out fire and lightning or generate them from their body without being electrocuted by the latter or burned by the former. With the use of KO, Bleach can be produced in various shapes, sizes and forms, all depending on the creativity of the user. These constructs may range from bubbles to large waves and from spikes to gigantic pillars. The smallest bleach construct used with KO can be as small as a shuriken, and the largest, as large as the enormous rock formations of a 15m wave.

• S-rank can only be used thrice per battle. No Bleach techniques above A-rank in the next turn. Two turns between uses. No jutsu above A rank in the following turn.
• A rank can be used once per turn.

Approved - made edits, felt bad you keep trying for so long, so yeah, fixed.

(Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bleach is a corrosive liquid element that is pale yellow in colour. Contact with Bleach is dangerous to the body system, and prolonged exposure becomes fatal. The various levels of exposure are explained below:

D-rank: Opponent suffers caustic irritations, blistering and redness in the affected area.

C-rank: It causes chemical burns and dermatitis (or inflammation) in the affected area. If action is not taken to rid the affected area of the Bleach, the opponent suffers -5 DMG per turn from the pain.

B-rank: Contact with Bleach of this rank will result in rapid defatting and saponification of skin cells. This painful process turns the affected area dry in a matter of one turn, leaving it useless. Opponent suffers -10 DMG per turn as a result of the pain. The smell (not fumes) of Bleach is subtler at this rank, albeit noticable to an extent.

How does this corrospond in the rp? For a B rank it seems much. Even A rank lightning paralyses for one turn

• Continuous inhalation (by being within short range of it) for two turns will cause irritations to the nose, throat, and chest.

• Continuous inhalation (by being within short range of it) for four turns will result in bouts of cough, headache, dizziness, a loss of co-ordination, as well as a reduction in the opponent's speed by two levels. It also renders the opponent unable form more than three hand seals in a row, or concentrate for long periods of time, hence reducing the efficiency of Advanced forms of Ninjutsu they use. Abilities like Genjutsu, Fuuinjutsu, Kinjutsu, Medjutsu, Yamanaka, Sage Mode and other similar forms of Advanced Ninjutsu that require a certain level of concentration will be reduced by one rank.

• Continuous inhalation (by being within short range of it) for eight turns will result in respiratory failure/paralysis which ultimately brings about death.

How many turns after the 8 turns will they die? Or on the 8th turn do they die?

A-rank: A Bleach technique of this rank is capable of caustically searing the affected area on contact. The aftermath of this is that the affected area is completely incinerated and blackened. Unless healed, the affected area will remain useless to the opponent and they continue to suffer -15 DMG per turn from its intense pain. At this rank, the smell (not fumes) of Bleach becomes significantly noticable.



• Continuous inhalation (by being within short range of it) for one full turn will cause irritations to the nose, throat, and chest.

• Continuous inhalation (by being within short range of it) for three turns will result in bouts of cough, headache, dizziness, a loss of co-ordination, as well as a reduction in the opponent's speed by four levels. It also renders the opponent unable form more than two hand seals in a row, or concentrate for long periods of time, hence reducing the efficiency of Advanced forms of Ninjutsu they use. Abilities like Genjutsu, Fuuinjutsu, Kinjutsu, Medjutsu, Yamanaka, Sage Mode and other similar forms of Advanced Ninjutsu that require a certain level of concentration will be reduced by two ranks, and the opponent spends +20 more chakra.

• Continuous inhalation (by being within short range of it) for five turns will result in respiratory failure/paralysis which ultimately brings about death.

S-rank and above: Here, the corrosiveness of Bleach becomes truly fearsome. On making contact with a target, it corrodes/eats right through the affected area, putting any unfortunate victim through unimaginable pain. Opponents may pass out or even die depending on the location the Bleach made contact with, and the severity of technique used. At this rank, the smell of Bleach becomes acrid and almost unbearable.

• Continuous inhalation (by being within short range of it) for one turn will result in bouts of cough, headache, dizziness, a loss of co-ordination, as well as a reduction in the opponent's speed by eight levels. It also renders the opponent unable form any hand seals, or concentrate for long periods of time, hence reducing the efficiency of Advanced forms of Ninjutsu they use. Abilities like Genjutsu, Fuuinjutsu, Kinjutsu, Medjutsu, Yamanaka, Sage Mode and other similar forms of Advanced Ninjutsu that require a certain level of concentration will be reduced by three ranks, and the opponent spend +30 more chakra.

• Continuous inhalation (by being within short range of it) for three turns will result in respiratory failure/paralysis which ultimately brings about death.

NOTES:
• The Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead); also, it takes twice as long for the inhalation effects to kick in (i.e., if it takes one turn for the effects of inhaling an A-rank Bleach technique to kick in in an opponent, it will take two turns for a smell of the same rank to begin affecting the user.)
• By leaving Short range of Bleach and cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.

Declined - see red, you still make this too long and complex for how it should work. Put it simply you could go as far as:

Description: This technique outlines the effects of exposure to bleach release and it's corresponding ranks:

D rank: In an acidic like manor this will cause iritation to the skin distracting the opponent as they take -5 damage per turn.

C rank: Much like the D rank variation, this causes increased burning sensensation,causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treat according.

B rank: Further increasing the irritation, the concerntration is stronger, meaning the target would take -20 damage per turn, and lose control of the targetted body part after 4 turns. At this level the bleach would give off toxic fumes causing irritation to the lungs and coughing.

A rank: Same as above but faster, lasting damage to lungs over time... then death

S rank: Same as A rank, more intense, faster. Instant destroying their limbs on contact.

Short, simple, sweet and clear. No one wants to read that much in the rp for basically saying they cough, skin hurts and they will die if they don't counter.


(Hyōhakuton: Klabautermann no On'na Dorei) ◈ Bleach Release: Klabautermann's Odalisque
Type: Supplementary | Offensive | Defensive
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: One of the earliest Bleach techniques created, Klabautermann's Odalisque is better known by its initialism KO. By means of their unique Bleach chakra, the user is able to produce the pale yellow liquid which is Bleach. This liquid can be produced from the user's body, expelled from their mouth or summoned from sources outside their body. When produced from the user's body or summoned from the surrounding terrain, S-ranks and A-ranks would require one hand seal; but B-ranks and below would require no hand seals. The production of Bleach from the user's mouth or body is no different from how one can spit out fire and lightning or generate them from their body without being electrocuted by the latter or burned by the former. With the use of KO, Bleach can be produced in various shapes, sizes and forms, all depending on the creativity of the user. These constructs may range from bubbles to large waves and from spikes to gigantic pillars. The smallest bleach construct used with KO can be as small as a shuriken, and the largest, as large as the enormous rock formations of a 15m wave.

• S-rank can only be used thrice per battle. No Bleach techniques above A-rank in the next turn. Two turns between uses.
• A rank can be used once per turn.


¤ Auto Decline, always link the CE approval when posting CE and if not original creator, a link to permission to post customs for the CE ¤
 
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Korra.

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Red Sand Approved Here

(Akai Sabaku no Tagu) - Tags of the Red Desert
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: N/A
Damage: N/A ( +20 to paper ninjutsu, tag based ninjutsu or Red Sand Techniques )
Description: These tags were created by Korra to use in conjunction with her Paper Ninjutsu and are a replacement for the explosive tags a shinobi usually carries thus making them passive. These tags are red in color with a desert/sand look with 漠 on the middle. The tags contain red sand in them and can be detonated by the user merely through thought. The sand in the tags help give the user a source of red sand throughout the battle field. Each single tag contains enough red sand to support an A rank Red Sand technique. The user can use the red sand from the tags for other Red Sand techniques but only if enough tags go off for example the remainders of a single tag can support an A rank technique. The remainder of two tags can support an S rank etc. If used alongside basic ninjutsu that summons Explosive Tags like Hidden Explosive Tags Technique, or that uses Explosive tags that technique is considered a Red Sand technique and will release Red Sand upon detonation. These tags can also be used alongside Red Sand techniques by funneling them into the formation of a technique empowering a Red Sand technique allowing it to overcome it's usual weaknesses as when it clashes with another technique the tags will detonate releasing more Red Sand and increasing the strength of that technique enough to overcome it's weakness.
Note: Must post this in the user bios to be able to use them or post them in the start of the battle

¤ Declined, your Korra bio that has Paper ( or the one in your link below anyway ) is now dropped. Resubmit with a link to the appropriate bio ¤
 
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( Suteijian Suiton: Sutikusu kawa no senrei ) Ξ Stygian Water: Baptism of The River Styx
Rank: A
Type: Supplementary | Offensive | Defensive
Range: Short - Mid
Chakra Cost: 30 ( -10 per turn )
Damage Points: N/A ( + 10 to Stygian Water and +20 to Taijutsu )
Description: After gathering a large amount of Stygian Water chakra, the user releases it throughout his entire body, emanating in the form of a blackish chakra shroud around the user though this is not all; in addition to this, the user's body itself becomes liquid, mirroring the Stygian Water element and it's properties/traits. Due to this, the user's Taijutsu likewise becomes more deadly, allowing it to gain effects of Stygian Water on contact, causing corrosive and acidic like burns in addition to normal damage. The user is also able to use his newfound aquatic body as a source of Stygian Water, creating up to A rank structures from any point. This isn't limited to simple bursts either; They'd be able to use the watery based body to extend and stretch limbs (up to mid range) for blunt impact attacks. Their body when extending can also be expanded to make their limbs much larger to combat bigger being/other attacks effectively. Being made of a water-like composition, he becomes able to take hits from solid structures and reform accordingly without taking damage, though the water would corrode the solids as if the body was A rank Stygian water, according to strengths and weaknesses. A drawback of using this ability is the user being limited to using no other elements bar Stygian Water and the elements it is made of whilst maintaining this form.

Note: Can be used 3 times, each use lasting 4 turns. After usage, the user will need a cool down 2 turns before using again.
Note: If used by someone with Stygian Water as their primary specialty, this technique will last as long as they have Chakra to sustain it but will still abide by the other restrictions.
Note: Water structures created bursts are of A rank power and costs a move slot, usable once per turn

¤ Declined, A rank usage needs a usage limit. Only medium sized water jutsu can be made, not ocean or lake sized ones; you aren't an oceans amount of water. Also, if anything of higher than S rank hits you ( if Stygian Water is strong to it and B rank if weak to it, A rank if neutral) you will be forced out of the mode. This isn't a replacement for Hydrification mode and won't be allowed like this. I'm fairly certain you tried this before. If so and you didn't quote the original submission, you're banned from one cycle for trying me. ¤

( Suteijian Suiton: Sutikusu dōbu~tsuen no mezame ) Ξ Stygian Water: Awakening of The Styx Zoo
Rank: D-S
Type: Supplementary | Offensive | Defensive
Range: Short - Long
Chakra Cost: 10-40 ( -10 per turn / 15 per turn for S ranks )
Damage Points: 20-80
Description:
This technique is simple in nature, yet proves to be a very useful asset to the Stygian water element. The user, by the proper amount of Chakra sacrifice, is able to create and maintain creatures of all sorts that hold a form of sentience to them. These creatures can vary In shape, size and form, which are limited only by the user's imagination and knowledge on animals. All the creations would still hold their usual anatomical features such as flight if they had wings etc. Of course, these creations would be capable of being brought to life from either the user directly, a body of water (regular or Stygian) or any other source that is high on water. S rank usages of this would require 3 hand seals, A rank would require 2, while B rank and lower can be created simply by chakra control needed. Once a creature/creatures is created, it can maintain itself with limited sentience (attacking/differentiating friends foes, defending etc) and can stay active either untill destroyed or the user doesnt have enough chakra to sustain them.

Note: S rank variant can only be used 3 times
Note: Using A-rank variant will require a one turn cool down after the creation is gone, and S rank will require 2 turns.
Note: Multiple creatures can be made with a single use, but power will be split accordingly.

¤ Declined, A rank 4 turns max. S rank 3. B rank and up will require at least 3 handseals, same for the first jutsu. Specializing allows you to use it with one seal but all B ranks and up require hand seals now. ¤

( Suteijian Suiton: Sutikusu zettai shidō ) Ξ Stygian Water: Styx Absolute Guidance
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20 ( -10 per turn )
Damage Points: N/A
Description:
Sutikusu zettai shidō is the sister technique of , though instead of focusing on a defensive mechanism this focuses entirely on offense. As in the above-mentioned technique, Sutikusu zettai shidō creates a light mist of Stygian water around the battlefield which can be created from Water sources, other mist, rain and Stygian water itself (or directly from the user). The mist itself is too light to Carry any corrosive properties and is barely visible, but it does carry the same Chakra detection properties as its sister technique. What this Chakra detecting mist does is react to foreign chakra; Again, like its sister technique, which gives the user himself no sort of sensing or detection. This allows the mist to navigate other Stygian Water techniques used within it; Guiding the attacks to the largest mass of foreign Chakra detected within. This gives the user an almost "absolute" assurance that their attacks won't be evaded when they need to surely finish the job. A unique feature of this technique is that through the use of the "Chakra per turn" it passively saps from the user, the mist will continuously spread and re-form unless completely gotten rid of. This simply makes up for the weakness it has against low rank winds, allowing it to maintain itself against inadequate responses to it.

Note: Lasts 4 turns
Note: Needs a 2 turn cool down between uses.

¤ Declined, if weakened, the mist reforming will not regain strength; it'll just refill the area with the most at weaker levels. This with the rest of Stygian Water can become abusive and I should point out it doesn't let Stygian techs bend around other defenses because you make it so it "won't be evaded". You need to expand on what exactly this does for the technique. ¤
 
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Resubmitting:

(Kongoton: Kongo Kigu) - Adamantine Release: Adamant Tools
Type: Supplementary/Defense/Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage: N/A
Description: This is one of the most basic adamanitine techniques. The user creates small structures of adamantine. These things could include small pillars, poles, shields, weapons, etc. Nothing larger than a person can be created through this technique.
~The creations must be simple, nothing complex like a cage or statue.
~Can only be used four times per battle.
approved:

(Kongoton: Kongo Kensetsu) - Adamantine Release: Adamant Construction
Type: Supplementary/Defense/Attack
Rank: D-S
Range: Short - Long
Chakra Cost: 10-40
Damage: 20-80
Description: This is a basic technique for creating adamantine structures and tool in various ways for any number of purposes. Much like comparable techniques for other elements, the user can create things like pillars, shields, walls, weapons, etc. This technique is limited to basic structures however, and cannot create complex and finely detailed things.
-S rank can be used twice per battle.
-B rank and higher requires at least 3 hand seals to use.

Combining Grasp of the Devil and Hands of the Giant:

(Kongoton: Etoku Ijin) - Adamantine Release: Grasp of the Devil
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: 60 (-10 to user)
Description: The user slams their palms on the ground causing a pillar of adamantine to shoot out of the earth and wrap around the target. The pillar rapidly wraps around the target and binds them with enough pressure to crack bone. As is with most adamantine techniques it strains the user.
~Can only be used twice per battle.
Approved:

(Kongoton: Kongote no Kyojin) - Adamantine Release: Adamant Hands of the Giant
Type: Attack
Rank: A
Range: Short- Long
Chakra Cost: 30
Damage: 60
Description: The user will form two hand seals and stomp on the ground rising two arms from the ground in a desired location. The arms will begin to mimic the movements of the user's arms allowing them to be controlled. The arms themselves are fairly large capable of holding a large man with only their heads sticking out in a similar way to how Susanoo had grabbed Danzo.
-Can only be used twice per battle.
-Can't use other techniques while controlling the arms.
-Once control of the arms is lost, the technique ends causing the arms to freeze in place.
Approved:

(Kongoton: Kongote no Kyojin) - Adamantine Release: Adamant Grasp of the Giant
Type: Attack
Rank: A
Range: Short- Long
Chakra Cost: 30
Damage: 60
Description: The user will form three hand seals and stomp on the ground, rising two arms from the ground in a desired location. The arms will begin to mimic the movements of the user's arms allowing them to be controlled. The arms themselves are fairly large capable of holding a large man with only their heads sticking out in a similar way to how Susanoo had grabbed Danzo. The grasp of these hands is strong enough to bind a target and crack bone, or crush earthen structures according to strengths and weaknesses.
-Can only be used up to 4 times per battle.
-Can't use other techniques while controlling the arms.
-Once control of the arms is lost, the technique ends causing the arms to freeze in place.

Removed damage to user to fit WSE health system better.




Resubmitting:

(Mashamaruton: Kokkaku-a-itokuzu) - Marshmallow Release: Build-a-Fluff
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: A very basic technique, the user is able to manipulate a pre-existing source of marshmallow fluff to create a number of shapes such as ropes, shields, tendrils, etc. The mass of the shapes created cannot exceed the mass of the fluff source used. Since the fluff is soft these creations don't do much damage, but their sticky property makes them useful in binding or trapping the opponent.
-Can't change the properties of the fluff.
-Can be used four times per battle.
-Requires a source of fluff.
Approved:

(Mashamaruton: Kokkaku-a-itokuzu) - Marshmallow Release: Build-a-Mallow
Type: Attack/Defense/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage: 20-80
Description: A very basic technique, the user is able to manipulate a pre-existing source of marshmallow to create a number of shapes such as ropes, shields, tendrils, etc. When using solid marshmallows as the source, each rank increase requires an additional marshmallow when used (e.g. D needs one, C needs two, etc.). The state of the marshmallow can be altered from fluff to solid, or solid to fluff when using this technique.
-S rank can be used twice per battle.
-Requires a source of marshmallow and at least 3 hand seals and above for B rank and up.

¤ All Approved, made edits ¤
 
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Yumeton: Trū Cúlar | Dream Sand: True Colors
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.

‡ Approved ‡



( Suteijian Suiton: Sutikusu dibain purotekushon ) Ξ Stygian Water: Styx Divine Protection
]Type: Offensive/Defensive
Rank: S
Range: Short
Chakra 40 (-5 per turn)
Damage: N/A (80)
Description:
After gathering a large amount of Stygian Water chakra, the user releases it throughout his entire body, emanating in the form of a blackish chakra shroud of Water though this is not all; in addition to this, the user would simultaneously compresses the water at incredible levels, turning it hard and almost crystalline in nature to form a black armor that protects him. This is very similar to the "Hidden Waterfall Style: Water Slicing Blade" technique used by normal water users, and comes with high amounts of durability. The armor resembles that of a black knight (see depiction below) with a light Stygian Water mist pouring off of its backside. Though the armor is dark in color, it is also transparent due to its crystalline form that it has taken on. Though the armor is mainly used as a defensive mechanism, it can also be used similar to the earth release hardening technique in order to create spikes, blades and other tools that protrude from the armor as an offensive mechanism. These protrusions would cost a move to do and would be S rank (80 dmg) in strength overall, being able to extend into the edges of short range (5m). Due it being made of compressed Stygian Water, it can also be used as a source for other Stygian water techniques, thus making it that much more versatile in its usages. The user will also have full control over the armor to the point where he/she is able to create openings on portions of his/her body so that they can release attacks from there. I.e. retracting the armor from the hand in order to do a rasengan etc. This control in itself comes as a passive ability.

Note: Can only be used 2 times, lasting 3 turns each use.
Note: Needs a 2 turn rest period in between usages, while also limited to A rank and below Stygian Water during that period.
Note: Can't use any elements besides Stygian water and the ones that combine to make it while this is active
Note: The protrusions to attack can only be used 3 times overall.
Depiction of Armor:
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‡ Approved ‡ Cool technique, nice work.



(Yumeton: Tekiō) Dream Sand: Adaptation
Type: Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage: N/A (+20)
Description: Useable on any Dream Sand technique, the user will utilize his chakra to manipulate the several thousands of crystals found within said technique to clash and grind against each other at an insanely fast pace. This grinding creates a great amount of friction within the technique that serves to set it ablaze with fire. Not only does this fire surrounding and within the technique serve to make the Dream Sand more dangerous and powerful, heating it up into an almost molten mixture, but it also heats the sand in such a way that it of course releases fumes that spread and move alongside the technique towards its target as it naturally would when being burned. In addition to this, the constant grinding and clashing serves to leave a slight residue of Dream Sand hanging in the air, as the fine particles of Yumeton are knocked off and spread throughout. This residue doesn't really obstruct anyone's view, but it does span outwards across the battlefield from the technique as a fine, yet visible, mist like sort of residue. This technique, being in the same vain as "infusion" techniques, may be used in the same timeframe as another technique. The user is immune to the effects of "True Colors" when using this technique.
Note: Can be used 3 times per battle

( Yumeton: Aki ) Dream Sand: The Fall
Type: Offensive
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description: By making 3 handseals, the user can create a sort of quicksand pit in any location he wishes by creating Dream Sand across the surface of the ground (if there is already an opposing technique on/in/covering the ground, elemental interactions determine whether this can me done) as well as within it. This Yumeton forms a deep pit (the direction, length, and flow is controlled by the user) that sucks its target into it almost immediately, similar to actual quicksand. When formed to simply pull downwards, the pit reaches deep into the earth, to the point that there is a very noticeable temperature difference at the bottom of the pit (getting hotter as you go down into the earth) and the very top, which would be the temperature of the surface around it at the time. This temperature difference as well as the extreme pull downwards makes it so that anything above the the pit, up to mid range in the air, will also be pulled down forcefully and wildly into the pit. An alternate use of this technique, would be (being that the user can control the flow and direction of the pit) the user can simply form a flow of Yumeton connecting from one point on the ground to another in order to transport objects (including the user himself) from point to point. When using this method, the user is of course immune to the effects of "True Colors"
Note: Can be used 3 times per battle
Note: Can't be used in consecutive turns


(Yumeton: 90-Nendai ni uma reta on'nanoko) Dream Sand: Girls Born In The 90's
Type:Supplementary
Rank:N/A
Range:N/A
Chakra:N'A
Damage:N/A
Description: In order to further utilize Yumeton, this application was invented. Instead of the usual smoke bombs, the user will carry these replacements that are slightly larger than the original smoke bombs, but filled with thousands upon thousands of very fine Yumeton crystals that are very tightly compressed within each and every bomb. These crystals are not sharp and do no real damage, being more of a thick white dust that is easily capable of obstructing a person's view. Similar to normal smoke bombs, these can be detonated in a variety of ways, including at the users own will and when released, the Yumeton crystals spread outwards in all directions up to short range, as fast as "Hiding in Ash and Dust Technique". It should be noted that the number of ways these bombs can be detonated are limited to the ways that normal smoke bombs can. When paired with a strong explosion, such as explosive tags, the dust will spread up to 8 meters due to the increased force pushing outwards further. These smoke bombs serve as an excellent smokescreen, but also serve as a C rank effect following the restrictions of True Colors. If multiple smoke bombs are able to affect the opponent, the effect raises to a max of B rank and no higher. The user is immune to the effects of this smokebomb. This is simply a reference and must be posted at the beginning or before battle.
 
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(Waraugasuton) - Laughing Gas
Rank: N/A
Type: N/A
Range: N/A
Chakra Cost: (10x(Z) with Z being the number of turns)
Damage Points: N/A
Description: This isn't a technique more so it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anaesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anaesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make their own body immune to the effects of Laughing Gas temporarily. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10x(Z) with Z being the number of turns the immunity is active.

Upon the first turn of breathing in the substance the effected person loses the ability to control their own laughter. Due to this they will laugh uncontrollably beginning naturally as a few chuckles, coughs and gasps on the first turn not impairing the ability to act or speak merely being an annoyance. This worsens as time progresses and will be further described further down. Along with this their muscles begin to twitch slightly as a state of catalepsy is entered making the effected person fidget and stutter as their arms, hands, legs, fingers and toes tense and loosen in a way that makes controlling the body harder. This doesn't cause any serious problems, and doesn't harm the effected person in any noticeable way but does make gripping objects harder and performing hand seals becomes more tedious. The effected person also enters a state of catatonia, their thoughts become hazy and muddled due to a feeling of euphoria, they will feel strong, happy, and confident as their inhibitions fade due to the euphoric effects of the Laughing Gas. Finally pain they are feeling fades, as they breath in an anaesthetic dose of the substance this is a natural occurrence and can be quite noticeable. It begins as a slight numbness that overcomes the entire body starting in the chest and radiating out into the limbs. The effected person will feel no pain and the sense of touch may wane slightly as it becomes harder to distinguish and control the sense of touch meaning genjutsu cannot be broken through pain. They will not be able to feel objects they touch, or the ground as they move and this can make balance near impossible only a slight tingling sensation like a limb that has fallen asleep due to nerve compression.

Upon turn two the aforementioned symptoms worsen. The laughing becomes noticeable restricting the use of any ninjutsu that requires the user to exhale as they will not be able to control this aspect of their breathing. They will not be able to consciously control their breathing needing to rely completely upon the smooth muscles and their subconscious to breathe being unable to actively breath due to the constant and uncontrollable laughter. The catalepsy also becomes more noticeable as they lose the ability to perform more than two hand seals at any time without their hands fidgeting and moving breaking seals and grips. They will be unable to hold onto a weapon constantly and will drop them. Touch becomes even less noticeable with a more tangible numbness with the effected person losing feeling in their hands, legs and feet making keeping balance impossible as they are also overtaken by a state of vertigo with up, down, left, right etc being hard to distinguish. They at times can even feel as if they are floating. A completely new symptom of this turn are minor hallucinations that appear as small creatures and cartoonish figures that swarm the battlefield crawling on both the effected person and anyone or any object the effected person sees. These creatures become distracting but deal no damage or harm to the effected person but there can be hundreds of them swarming the field blocking vision, and making it hard to focus for the effected person. They have no tangibility or physical form and are only seen by the effected person with everyone's experiences being different. At this state small states of amnesia set in with the effected person forgetting the last turn of combat completely.

On the fourth turn after exposure the effected person begins to suffer severe gelastic seizures with fits of laughter and crying. The lungs burn and hurt as do the deep core muscles, this is a deep pain unaffected by the numbing effects of the Laughing Gas itself. This is accompanied by general seizures that cause the body to move and twitch completely in an uncontrollable fashion. The emotional excitement may result in depressive or manic behaviour even to the point of psychosis. The hallucinations become larger with entire swaths of the landscape twisting and changing with colours warping into the effected persons vision. The visual hallucinations also gain auditory aspects. At this point the amnesia takes firm root forcing the effected person to forget four turns of recent combat. The symptoms do not worsen after this point unless there are additional symptoms mentioned inside of a technique. If a person breathes Laughing Gas for five turns in a row, without breathing in regular oxygen, or having an immunity to the substance they will die due to oxygen deprivation.

¤ Declined, this is tooo long and detailed. Reduce the effects and length of this to be shorter please ¤

(Waraugasuton: Warau Hito) - Laughing Gas: The Man who Laughs
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A ( 40 damage healed )
Description: Through a small dose of nitrous oxide the user is able to increase their reactions by negating any anxiety or fear. This can dull harmful emotions such as hate, fear, paranoia or anxiety brought on by other techniques or stressful situations. It increases the users reactions x1.5 for four turns and can only be used three times per battle as the user becomes temporarily immune to the effects after successive applications. It also can dull pain receptors allowing the user to dull the sensations of pain in the body allowing them to carry on through light damage such as B ranks and below without healing them however the bodily effects such as bleeding or bruising can only be negated through healing jutsu this effect lasts as long as the first effect. Additionally by spending an additional twenty chakra and playing upon the medical ninjutsu aspect of the element itself they can heal minor wounds by applying the laughing gas either directly to the wound or having it enter the body. What this does is circulate around the site of the wound first dulling the sensations of pain before genuinely healing the wound itself through the application of chakra. This ability can only be used twice per battle once per turn.
The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or them self. The pills or medicine must be referenced alongside this technique but is done passively just as taking a pill or consuming medication is passive and obviously follows that medicines usage limit.
Note: Can be used on allies giving them the same beneficial effects

(Waraugasuton: Rasuto Rafu) - Laughing Gas: Last Laugh
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A ( 60 damage if laced with a poison )
Description: The user creates a mass of gaseous Nitrous Oxide all around their opponent covering a short - mid range radius able to cover an entire battlefield akin to the Hiding in Mist technique. The user is able to decide upon how large and how far the gas extends from the epicentre allowing him to stay outside of it's area of effect. He is also able to know where the gas is due to his chakra connection to it allowing him to stay out of its area. Due to it's colourless and odourless nature it can only be distinguished through chakra sensing or breathing it in. Once breathed in it tips the opponent off to it's presence by a very sweet taste. This causes the body to react dulling the sensation of pain meaning as long as the opponent is affected they cannot break genjutsu through pain. it also creates a euphoric state where thoughts are cloudy, accompanied by dizziness, light-headedness, and a loss of balance. This dulls the mind and body reducing reaction speed by twenty five percent and reducing speed by the same twenty five percent. If the opponent stays inside the gas for four turns they will suffocate due to lack of oxygen if they leave the area of effect their speed and reactions stay effected for three additional turns. The gas is non-flammable and will not ignite, but is weak to fire because it is an oxidiser.
Note: By spending a move slot and ten chakra the user can move the area, adjust its size and refill the area
Note: By spending an additional move slot upon creation of the gas cloud a secondary substance such as poison can be laced into the gas. If this is done, the normally ethereal and colourless gas becomes tinted by the poison gaining the colour, the smell, and the effects of the poison or toxin as well as adding damage to the technique. This can only be done with a sample the user has on his person.

(Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke
Rank: B-S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons and constructs range in power dependent on how much chakra is used to create them. The user can create B rank and A rank items with no hand seals within short range of themselves or throughout the battlefield with a single hand seal, but the S rank variation will always require a hand seal. At any time these items can be released causing a cloud of nitrous oxide to form creating a cloud of laughing gas with a five meter diameter. If this gas is breathed in the opponent suffers a decrease in reactions, speed and mental faculties for two turns this cuts their reaction speed in half. They will also begin to laugh for the next two turns unable to release techniques from the mouth. This effect can be applied up to three times, before the opponent becomes temporarily immune to the effects brought on by this technique for two turns but does not stack the reaction speed debuff. By forming an additional hand seal, spending a move slot and lacing into the laughing gas a poison the user can push the lethality of the technique even further increasing its potential.
Note: S rank variation can be used three times per battle with a one turn cool down.

¤ Auto Declined, get the first one approved first since these all carry those traits ¤
 
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( Chōkuton - Rudī wa chōku ) Chalk Release - Rudy's Got the Chalk
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: The user can form objects such as weapons, tools or constructs out of chalk to attack an opponent, or defend against other techniques with relative ease. These objects can be made of solid chalk or chalk dust. If the user is using an already formed source of chalk they can do so with slight motions of the hands or they can create chalk from their body or materialize it in short range and have it move outward to attack or defend. Forming a source outside of short range will require the tiger hand seal. At any time the user can form an additional hand seal forcing the chalk particles in a solid source to grind against one another breaking down solid chalk into it's dust-like form. Additionally when solid chalk from this technique clashes with another technique it has the potential to be broken down into it's dust-like nature. The user is also able to encase things such as constructs, techniques, and weapons in a layer of chalk or feed chalk dust itself into the molding of another technique. This layer holds all of the properties of chalk and makes hits dealt with the layered object, construct, technique or weapon stronger. The layering ability will require the use of a hand seal and happens in the same timeframe as the technique it's empowering. The layering ability can be used on chalk techniques without the seal. This also has the added benefit of increasing the rank of the technique by one up to S rank. In addition, by adding chakra to a chalk technique the user can change the color of it by molding the consistency and color of the chakra itself causing it to act like a pigment.
Note: S rank can only be used once per turn
Note: Empowering ability is A rank and can only be used four times per battle

( Chōkuton - Ikiru ) - Chalk Release - Coming to Life
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: The basis for the animation abilities of Chalk Release the user is able to either draw an object, creature or construct on a hard or solid surface or materialize chalk powder directly upon a solid or hard surface to create a drawing. Then by performing the seal of confrontation and pooling chakra into the creation they can breathe into it the chakra needed to sustain it. This allows the animation to become three dimensional and rise from the surface then through this chakra it can attack, defend or supplement the user and their own offense or defense. The major drawback of this technique is the fact that the user must draw or create the animation in battle thus for B to A rank animations this can be done merely with the seal of confrontation but S rank animations will require an additional hand seal. Similar to Sai's Super Beast Imitating Drawing the animations are able to grow larger after being drawn with S rank's size limitations being that of the Great Stone Golem technique. Once created the animations can act on their own and at any time they can disperse into a massive amount of chalk dust that can be used as a source. Additionally the user can draw a word if they are less artistically inclined or if they are trying to hurry and these words will take the form of the animal or construct that was written. However these animations will seem malformed and will appear like a mixture between the word and the animal or construct. By combining the abilities into one construct the user is able to draw an animation and write the word explode, explosion, or detonate and upon attacking something the animation will explode in a puff of chalk dust. Alternatively the word explode or similar words can be written on a surface and they themselves will just explode into a source of chalk dust.
Note: S rank can only be used once per turn with a one turn cool down
example of a word creation:
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¤ Both Declined, okay few things we need to establish with Chalk moving forward. I won't allow one Chalk jutsu to have both solid and dust forms in the same technique. Dust form will be supplementary in use, not offensive. All B ranks and up require at least 2-3 handseals and the seal of confrontation doesn't count either. The second jutsu seems like it requires Yang based on how you worded it but it shouldn't be needed; this should read like basic Ink jutsu: you create an animation and use chakra to animate it briefly. When done, it returns to chalk dust. Beside that, there aren't many issues. ¤
 
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