Custom Jutsu Submission - III

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Drackos

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(Fūinjutsu: Seishin Iyashi) – Sealing Technique: Spiritual Acquiescence
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:

Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions.

Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse.

Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption.

Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength.

Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.

♪ Approved ♪




‡ Pending ‡ Leaving for Vex.
Based on the above technique as well as

(Fūinjutsu: Karada Fukujū) – Sealing Technique: Physical Accedence
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique is considered the sibling technique of Spiritual Acquiescence and is to be used in conjunction with Sealing Technique: Ethereal Guardian, performed within the same time frame. This technique follows the suite of other abilities which grant a familiar a higher level of sentience, and consequently their own set of unique abilities. Through Physical Accedence the user employs an infusion of chakra to grant a higher level of sentience to their familiar. This higher level of sentient allows the Ethereal Guardian access to new abilities in addition to their basic physical damage arsenal. This infusion, unlike its sibling, does not enhance the strength of the Ethereal Guardian and can be used four times per battle. Unlike Spiritual Acquiescence, which can only grant one barrier to the Guardian, Accedence is capable of granting up to two abilities to the Guardian per application; although still only requiring one of the user’s moves per turn. Using Accedence in this way doubles its applied chakra cost, requiring an infusion of 20 chakra rather than 10 in order to infuse the Guardian with higher sentience and its selected abilities. The infusions are as followed:

Fūinjutsu Mastery; through an infusion of chakra the user grants the Ethereal Guardian the ability to utilize Fūinjutsu. This higher level of sentience allows the Guardian to access Fūinjutsu techniques that the user knows up to and including the Guardian’s created rank in strength. However, the Guardian is unable to create more Ethereal Guardians. Techniques which require hand seals are instead replaced by simple motions, depending on the Guardian's created shape. For example, should a Guardian be shaped as a bird it can perform an aerial flip.

Elemental Mastery; through an infusion of chakra the user grants the Ethereal Guardian the ability to utilize one elemental nature which the user knows. However, despite what the name suggests, this is not an infusion of all elemental natures and simply allows the guardian to access one nature. This allows the Ethereal Guardian to access that elemental nature up to and including the rank of the Guardian’s strength. This can include advanced elements and custom elements. Techniques which require hand seals are instead replaced by simple motions, depending on the Guardian's created shape. For example, should a Guardian be shaped as a bird it can perform an aerial flip.

Graceful Flight; through an infusion of chakra the user grants the Ethereal Guardian the ability to empower its natural flight. By default the Ethereal Guardian is capable of attaining a form of flight and levitation regardless of its form. Through the Graceful Flight ability the familiar takes this ability a step further, empowering its flight at the cost of a move to create a burst of speed moving at twice the user’s running speed. This can be used to evade techniques, within logical restrictions, and close distances.

Declined - A being made of a barrier, using fuuin jutsu, not going to approve that. Replacing handseals with stuff like motions, for a barrier... and then a barrier using elemental ninjutsu of a chosen element? DNR.
 
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Vayne

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(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to passively bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

In addition to the above, the user is able to create other small animals and constructs from his for his use such as a 3D model of a building or the face of wanted criminal. The potential uses are limitless but as stated before they carry no true damage or rank and are easily destroyed by free form actions.

Note: Must be stated in the user's biography
Note: Costs -5 chaka per turn for each construct to be maintained beyond the turn it is performed.

(Fūinjutsu: Shūsoku Kaiketsu; Genkai-Ten)- Sealing Arts: Focused Resolve; Breaking Point
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+10/+20 to techniques)
Damage: (≤30)
Description: A very strategic seal, Breaking Point is one designed solely for the purpose of lengthy battles with its unique accumulative boosting mechanic. The technique is foremost mentioned on one's biography as reference while the seal itself is applied to a unique weapon of the user (such as a CW) in the namesake of one of the basic five elements (preferably the primary/secondary specialties). With the Kanji for snowball " Yukidama, 雪玉", the seal refers to the effect one minor change can have in the long run if left uninterrupted- like a snowball rolling down the side of a mountain. The seal works by latching onto the user's chosen weapon and only comes into play when said weapon is being channeled with the specified chakra type (i.e if the seal mentioned to affect Wind techniques then when said weapon is channeled with Wind the seal activates). Once activated, the kanji letters immediately begin a faint glow as they start to seal tiny amounts of the user's chakra into the weapon itself. This this strain is translated as +10 chakra cost to all techniques of the specified element should they be used through the weapon, if used from the body or another medium the seal won't seal away any chakra chakra. Although costing extra energy to perform, the technique is not boosted as the chakra is being sealed away within it as mentioned. This means, the technique(s) gain no damage boosts whatsoever. However, rather than boosting the technique's damages, the seal stacks the trace amounts of elemental chakra over the turns. The seal is capable of sealing 10 chakra points of the chosen element per turn, which means even if the user had performed 3 jutsu of the chosen element through the weapon in one turn all, three will cost +10 more but only 10 points will actually be stored in the seal. Once the seal has stored more than 20 chakra points (two turns) or more the user is then able to initiate the second phase, where this chakra is then refunded for the sake of one critical strike, or the "breaking point". This refund is translated to pure damage added to the next technique of the chosen element. For example, should the user store the maximum of three stacks of Wind chakra (30 chakra points/3 turns), on the fourth turn these stacks can be spent on the user's next Wind technique to provide a whopping boost of +30 damage for that one technique. The same is also true should the user store the minimum of two stacks; +20 damage to a technique of the preferred element on the third turn. The maximum amount of chakra that can be stored and released by Breaking Point is 30, after which the seal goes dormant according to the amount of turns it had been active (in the case of providing the minimum of +20 damage the seal would go inactive for 3 turns afterward, for +30 it goes inactive for 4). The seal can also be applied mid battle with three hand seals (Ram, Tiger, Boar) and maintaining contact with an applicable weapon.

Note (s):
- Damage boost can only be applied to techniques up to S ranked.
- Can only be activated once a match but thrice an event.
- Once the stacks are spent all techniques of the chosen element, used through the weapon, will become weaker by 20 damage points for 2 turns afterward.
- No other seal can affect the weapon during the same time in which this seal is active due to the meticulous chakra control it carries.

(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is cold. Doton channeled Black Ink becomes heavy, dense even, to the point where it can arrest momentum and restrict opponents with crushing force. Purple Ink numbs whatever it touches due to lightning coursing through and Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs. This technique can be used as a standalone to create weapons, animals, and constructs of ink using prepared scrolls or it can be passively applied (but still costing a move) to an Ink technique for added damage.

Note(s):
- Standalone variant can only be done once every two turns
- Passive applying variant can only be done once every three turns.
Permission to resubmit as my own;
(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

In addition to the above, the user is able to create other small animals and constructs from his for his use such as a 3D model of a building or the face of wanted criminal. The potential uses are limitless but as stated before they carry no true damage or rank and are easily destroyed by free form actions.

Note: Must be stated in the user's biography
Note: Costs -5 chaka per turn for each construct to be maintained beyond the turn it is performed.

Declined - it's a great idea and i like it. But say you have this as an Ink source in the form of a tattoo, once you use that tattoo's ink up, you wont be able to use it again for another use of this. So it still needs some form of limit.

(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is cold. Doton channeled Black Ink becomes heavy, dense even, to the point where it can arrest momentum and restrict opponents with crushing force. Purple Ink numbs whatever it touches due to lightning coursing through and Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs. This technique can be used as a standalone to create weapons, animals, and constructs of ink using prepared scrolls or it can be passively applied (but still costing a move) to an Ink technique for added damage.

Note(s):
- Standalone variant can only be done once every two turns
- Passive applying variant can only be done once every two turns.

Declined - water wouldn't cool ink down, it would just water it down. Adding earth to it that's just weird, you can make it dense through chakra control. Lightning through ink i feel wouldn't work. And wind through ink would probably destroy your own art work.

(Senpou/Kage: Megumi No Tezcatlipoca) - Sage/Shadow Arts: Bliss of Tezcatlipoca
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: -
Description: Whilst in sage mode the user would use natural energy to empower techniques related to the Nara’s clan shadow manipulation. By imbuing the techniques with natural energy they naturally become stronger and more durable by one rank or +20 in case of S ranks and above. However, due to the different types of Nara clan techniques the natural energy works in different ways while still having the same general effect. When solid-like nara techniques are infused with natural energy the become suitable tools for carrying a unique trait of natural energy. Targets struck with said nara clan techniques would have to deal with natural energy entering their bodies, which would result in the opponent turning into stone. The rate of turning to stone depends on the rank of the techniques used. B rank techniques and below causing change to the area it touches in its initial turn, and in its second turn completely turning the targets to stone. C ranks require 3 turns, D rank ranks four, E ranks five. A ranks and above turn the targets to stone by the end of the initial turn.
When used with non-solid like techniques like the basic nara clan technique, the natural energy would be absorbed by the targets at a similar rate to the previously stated one, but the difference is that it always starts from the legs of the opponents and continues upwards. This is due to the point of absorption starting from the legs and moving up.
The natural energy that the opponent forcefully absorbs does not take away from the natural energy used in the technique. As in, it does not weaken the technique in any form. This is due to the manner the technique works. The natural energy that would be absorbed would come from the environment, building on the fact that natural energy exists everywhere. The technique can be used 4 times per battle with each usage lasting the duration of the technique it is used on. It takes a turn away from sage mode per usage. Each turn it is maintained 10 chakra points must be sacrificed.



(Kage: Toukai No Fuzen) - Shadow Arts: Extirpation of Sin
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Due to the very nature of shadows they can exist/be inside any non-opaque construct. Using this fact the user can use his shadow to attack and destroy structures from the inside out. Depending on the user’s need two main ways of using the technique exist. In the first the user would expand his shadow inside the structure while solidifying it. Depending on what the user desires the shadow can completely break down the structures into nothingness, separate them, or simply render them useless. The second manner of usage is to manipulate the shadow to begin spreading inside and outside the structure. The shadow would intricately bind the structure and maintain its shape. However, the moment the shadow’s bind on the structure is stopped/interrupted, the previous structure would be rendered useless. This usage allows the user to take control of the constructs and move them as they desire. For example if used on a crystal fist technique the user would attack the target with the broken down crystals that are held together and surrounded by the users shadow. The beauty of this usage is that it adds more danger to the opponent, albeit in the form of a unranked freeform material depending on the technique used to counter. The technique is usable four times per battle. The second manner of usage can be maintained for a cost of 10 chakra points per turn.

Declined - it's a great idea, i imagine it to look like tree roots but made of solid shadows. But where do the shadows come from, how do you control it, what if an item is in the air as a projectile? Also forming in the middle of an object i just don't see happening in our rp.

(Ninpou: Hime Hogo) - Ninja Arts: Goddess Protection
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: -
Description: After performing 3 additional hand seal the user would become capable of sharing the traits of any defensive technique with other people/summons, objects, or techniques. The technique works by creating a duplicate of the defensive technique. The armours created on others would have half the power of the original defensive technique.The power of the defensive technique is basically split between those it is shared with.. The armours would last one turn less than the original technique. The technique can only be used 4 times per battle with a turn interval between uses. The technique doesn't work on special techniques such as the Raikage's Lightning Armour or a Biju's chakra cloack.

Leaving for Lok/Nk

‡ Approved ‡ Nice work. Not sure I would have allowed this but LoK seems to be ok with it.
(Kage: Toukai No Fuzen) - Shadow Arts: Extirpation of Sin
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Due to the very nature of shadows they can exist/be inside any non-opaque construct. . Naturally, this would only work on techniques that the user's shadow appear in, such as a water technique originating from beneath the user. Using this fact the user can use his shadow to attack and destroy structures from the inside out. Depending on the user’s need two main ways of using the technique exist. In the first the user would expand his shadow inside the structure while solidifying it. Depending on what the user desires the shadow can completely break down the structures into nothingness, separate them, or simply render them useless. The second manner of usage is to manipulate the shadow to begin spreading inside and outside the structure. The shadow would intricately bind the structure and maintain its shape. However, the moment the shadow’s bind on the structure is stopped/interrupted, the previous structure would be rendered useless. This usage allows the user to take control of the constructs and move them as they desire. For example if used on a crystal fist technique the user would attack the target with the broken down crystals that are held together and surrounded by the users shadow. The beauty of this usage is that it adds more danger to the opponent, albeit in the form of a D ranked 'blast' of the material that the countered technique was composed off. The technique is usable three times per battle. The second manner of usage
can be maintained for a cost of 10 chakra points per turn. No S-Rank or above Shadows in the next turn.

Approved - Nice work, I'm liking what you're doing with shadows.

Leaving for NK/Lok
 
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Gutsy

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Akushitsuna Kamisori | Malicious Razor
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 when in use)
Damage: N/A
Description: This legendary Odachi sword is designed with a special chakra material combined with a thin layer of very dark matter, the darkest matter in existence covering the entire weapon. The powerful blade is virtually indestructible due to the unique material it is created with, and the black material absorbs light making the blade seem like a 2D version of a blade. The dark matter covering the blade is darker than the darkest of nights making the blade invisible in rooms or places where there is no light. The unique sword is longer than the normal katana and therefor has a longer reach, and is more durable and stronger than the regular sword. The Odachi sword is made longer and stronger than other blades with a serrated blade, allowing it to tear and cut through flesh and material easier. Due to the unique material of the sword and its serrated blade, combined with the constant chakra flow through the sword it allows the user to cut through metals, weapons, rocks and such that is C-rank and below.

Name the material you're using, not just say dark matter, reason for isntant decline. Cutting through all C ranks i a bit much.
The blade has a few unique skills which can be utilized through the user releasing chakra through the blade, which allows the user to combat opponents more freely. The first technique that the sword can perform through the simple injection of chakra is its ability release an omnidirectional wave of chakra across the entire battlefield. This omnidirectional wave does not harm anyone; neither does it have any physical form or any apparent effect upon the opponent. However as the wave is released, the entire ground will turn completely black, together with a dome forming around the user and the opponent, covering the entire battlefield with its walls and roof being just beyond long-range from both the user and the target, causing both the user and the opponent to be trapped in darkness. This darkness however is far darker than most, as this darkness is made of the same material as the blade, meaning it is so black, it absorbs all light instantaneously, as well as cuts off the light from outside the dome. This leaves them in darkness with no light possible, leaving eyes completely useless except for Dojutsu users or sensory users whom can sense and see their surroundings. The dome and floor can be destroyed with an S-rank technique. As long as the dome and floor is there, no techniques such as fire, lightning or anything that emits light is capable of emitting light, meaning a fire that is released will still happen however, it seems as if everything is in darkness, leaving any technique out of sight, due to the domes unique nature causing all light to disappear. This technique is known as the Dark Void.

This black void would require yin release or a c.e of sorts. You can't just form black that blocks all light over the field from releasing chakra from a sword. The only other thing is to use False darkness through your sword to achieve this effect as a gen

The second ability tied to the sword, is its ability to release tendrils of the same black material that the sword is made of, which can reach mid-range from the sword. The tendrils shoot in the directions desired and is strong enough to pierce the target or solid material such as metal and earth up to A-rank, and still continue on through the target. The tendrils can move around objects, catch things or throw things as well as wrap around anything and crush it with its physical force. This technique is known as the; Grasp of the Leviathan.
Note:
- The Dark Void technique is considered an S-rank technique and counts towards the move count
- The Dark Void can be used twice per battle
- The Grasp of the Leviathan is considered an A-rank technique and counts towards the move count
- The Grasp of the Leviathan can be used three times per battle
- For the sword to cut through C-rank and below material such as metals, weapons, rocks etc. counts as a move.

Declined - you need to say what this "dark material" is, how does it come from your sword, how do you control it etc, and the reason i stated above.

Dropping CW in first post:
 
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Hell Autarch

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Link to permission to submit variations of the original technique;
Link to predecessor technique;



(Katoni: Minami Reiji) | Fire Release: Corona’s Compendium
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Brother technique to Ifrit’s Inventory, Corona’s Compendium also allows for the materialization of constructs through the rapid release and conversion of fire chakra. Corona’s Compendium however is far more specialised than Ifrit’s Inventory. For starters, the released chakra does not form into the normal flames of fire release as it instead opts for a more incorporeal form of pure fire chakra. The constructs, typically orbs but capable of adopting any shape, whether it be that of tools, shapeless blasts, spikes, shields or so on, do not interact with tangible matter on a physical level but instead phase into them on account of their lack of a physical form. However in wake of their phasing the original substance is not left untouched, but is instead turned to ash (or vaporized into gas in the case of water-based liquids). In the case of energy based elements that Corona’s Compendium cannot phase into, it simply interacts normally as a fire-elemental chakra clash. The constructs created by Corona’s Compendium can be utilised for attack or defense, sustained and freely controlled. Alternatively, the user can utilise Corona’s Compendium before their next fire jutsu so as to alter its properties to that of Corona’s.

Note:

- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra
- When clashing against stronger constructs, Corona’s Compendium will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour.
- Constructs can only be created through Corona’s Compenium 3x, and it can also be used as an infusion 3x. Once one version is used, the user cannot use the other for a turn, and this technique has a maximum of 4x uses total.
- No Fire techniques above S rank for the rest of the turn.

♪ Declined: Remove the infusion aspect, reduce the usage limit to three, and add a proper restriction; the last one is simply filler. ♪

(Katoni: Minami Reiji) | Fire Release: Thanatos’ Treasury
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Brother technique to Ifrit’s Inventory, Thanatos’ Treasury also allows for the materialization of constructs through the rapid release and conversion of fire chakra. Thanatos’ Treasury however differs in that it does not produce flames as the original does, but rather explores the functions of ash. The created constructs, typically weapons of some kind but can distort, shift shape and take a variety of forms ranging from shields to orbs and even waves.The ash, extremely hot to touch (the user however can freely interact with the ash without drawbacks as it is their own technique) is capable of searing through opposing structures, or delivering blunt or piercing damage in accordance with its current form. Despite this Thanatos’ Treasury still lacks the pure offensive power signature to fire techniques on account of being made of ash, however this lack of offensive potential is somewhat remedied by the fact that these structures will passively turn weaker inorganic structures to ash upon contact - which serves as its own unique mimicry of fire’s raw, innate ability to burn and set objects that it contacts alight. The constructs created by Thanatos’ Treasury can be utilised for attack or defense, sustained and freely controlled. Alternatively, the user can utilise Thanatos’ Treasury before their next fire jutsu so as to alter its properties to that of Thanatos’.
Note:
- Ash can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra
- Constructs can only be created through Thanatos’ Compendium 3x, and it can also be used as an infusion 3x. Once one version is used, the user cannot use the other for a turn, and this technique has a maximum of 4x uses total.
- No Fire techniques above S rank for the rest of the turn.

♪ Declined: Similar to existing techs. ♪
(Katon: Minami Reiji) | Fire Release: Corona’s Compendium
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Brother technique to Ifrit’s Inventory, Corona’s Compendium also allows for the materialization of constructs through the rapid release and conversion of fire chakra. Corona’s Compendium however is far more specialised than Ifrit’s Inventory. For starters, the released chakra does not form into the normal flames of fire release as it instead opts for a more incorporeal form of pure fire chakra. The constructs, typically orbs but capable of adopting any shape, whether it be that of tools, shapeless blasts, spikes, shields or so on, do not interact with tangible matter on a physical level but instead phase into them on account of their lack of a physical form. However in wake of their phasing the original substance is not left untouched, but is instead turned to ash (or vaporized into gas in the case of water-based liquids). In the case of energy based elements that Corona’s Compendium cannot phase into, it simply interacts normally as a fire-elemental chakra clash. The constructs created by Corona’s Compendium can be utilised for attack or defense, sustained and freely controlled.

Note:

- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra
- When clashing against stronger constructs, Corona’s Compendium will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour.
- Constructs can only be created through Corona’s Compenium 3x
- No Fire techniques above A rank for the rest of the turn and next turn.

♪ Approved ♪

Reworked offshoot techniques to my previous submission, omitted the bold as they're basically new techniques;


(Katoni: Minami Reiji) | Fire Release: Corona’s Blessing
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Sister technique to Corona's Compendium, Corona's Blessing is an infusion technique that, when used, will alter the nature of the next used fire technique. Instead of producing tangible flames, the users next fire technique will instead take the form of pure fire chakra which, just like in Corona's Compendium, will phase into physical constructs on contact to deal internal damage. That is, instead of an external clash of flames versus an opposing matter, the produced fire technique will instead phase into the opposing matter and either turn it to ash, or vaporise it into a harmless gas, from the inside out. In the case of energy based elements that a fire technique altered by Corona's Blessing cannot phase into, it simply interacts normally as a fire-elemental chakra clash. Due to having no independent effect of its own, Corona's Blessing and the affected fire jutsu can be performed in virtually the same timeframe.

Notes:
- Can only be performed 3x
- Once used the user must wait a turn before using again.
- When clashing against stronger constructs, the fire technique will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour.

(Katon: Minami Reiji) | Fire Release: Thanatos’ Testament
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Thanatos' Testament is an infusion that was developed to rectify some of the perceived faults of ash based fire techniques. Of the basic five elements, Fire release is undoubtedly the most inherently destructive, as even the tiniest flame can, under the right conditions, spread like wildfire to burn down entire habitants or even civilisations. This raw proficiency for destruction however is neutered in the ash based fire techniques as ash generally lacks the ability to set structures alight. Thanatos' Testament however seeks to remedy this. Ash based techniques infused with Thanatos' treasury will, upon contact with a weaker inorganic structure, rapidly corrupt said structure and convert it to ash - just as a normal fire technique would set alight that which it contacts. As this technique has no independent uses of its own, but is instead reliant on being performed alongside an ash based fire technique, it can be performed within virtually the same timeframe as another technique.

Notes:
- Can only be used 4x.
- Cannot be used on consecutive turns.
- No ash based Fire techniques above A rank next turn.
- Cannot not work on living beings
- In the case that the Ash technique clashes with a stronger jutsu, the aforementioned technique will only have superficial portions turned into Ash. The technique will, however, still maintain its structural integrity and function normally.

♪ Both Approved: Made edits. Realize that these jutsu do not grant any sort of strength/damage boost to the effected technique(s). ♪

Leaving all for Vex.
 
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Lysander

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Shorotoru no Kage | Shadow of Xolotl
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Type: Offensive/Supplementary
Description: This technique is to be performed when the user's partner is performing a Gatsuuga or Gatenga variant. The technique involves the alignment of the users breath and movements to that of their partners, when their partner begins to roll, they too will roll, matching the roll inch for inch, breath for breath, movement for movement. By doing this the user becomes the perfect shadow, shadowing the movements of their partner while also concealing themselves within their shadow much like the ‘Shadow Shuriken Technique’ and its variants. This essentially creates a second phantom strike behind the original Gatsuuga/Gatenga, that holds all the power of, and behaves in the exact same manner as the original on account of being a perfect replica - which is produced by this technique, with no relation to the original Gatsuuga/Gatenga outside of mimicking. As a shadow, it will never hinder the main body, nor will the main body hinder it, for they exist in perfect sync and harmony. However, at any point in time the Shadow can claim its individuality, diverging from the main body to deliver an attack from a separate angle.

Notes:
Once used by a Ninken/Inuzuka, they must wait a turn before using it again.
Can only be used twice per Ninken/Inuzuka
No Inuzuka techniques above S rank for the rest of the turn.

Fenriru no Tayori | Tidings of Fenrir
Rank: A
Range: Short-Long
Chakra: N/A (30)
Damage: N/A
Type: Offensive/Supplementary/Defensive
Description: This allows the user to, when performing a Gatsuuga or Gatenga variant, add a specific rhythm to their violent gyrations that will facilitate the generation of wild air pressure and rapid winds, not at all unlike those of ‘Leaf Dragon God’. The formed vortex will span out to a distance thrice that of the users length/height in all directions, and will be created with either a push or pull property. Depending on how the user spins, the air pressure generated by their Gatsuuga will either drag opponents caught within its vicinity to the center of the vortex, or repel them away, both iterations will deal slicing and blunt damage equal to that of the Gatsuuga or Gatenga that spawned it, if chakra is added to enhance the vortex’s creation then it will experience a cumulative increase of A rank damage. The created vortex is equal in power to elemental ninjutsu, and the user is capable of separating from the vortex and releasing it in a set direction as a unidirectional shockwave should they so wish.

Notes:
Chakra version can only be used 3x
Once used the user cannot use Inuzuka techniques above S rank for the rest of the turn
Can be used by either Inuzuka or Ninken.




Both declined, fox the template for starters. No to the no chakra version on the second and the first is okay

Shorotoru no Kage | Shadow of Xolotl
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: This technique is to be performed when the user's partner is performing a Gatsuuga or Gatenga variant. The technique involves the alignment of the users breath and movements to that of their partners, when their partner begins to roll, they too will roll, matching the roll inch for inch, breath for breath, movement for movement. By doing this the user becomes the perfect shadow, shadowing the movements of their partner while also concealing themselves within their shadow much like the ‘Shadow Shuriken Technique’ and its variants. This essentially creates a second phantom strike behind the original Gatsuuga/Gatenga, that holds all the power of, and behaves in the exact same manner as the original on account of being a perfect replica - which is produced by this technique, with no relation to the original Gatsuuga/Gatenga outside of mimicking. As a shadow, it will never hinder the main body, nor will the main body hinder it, for they exist in perfect sync and harmony. However, at any point in time the Shadow can claim its individuality, diverging from the main body to deliver an attack from a separate angle.

Notes:
Once used by a Ninken/Inuzuka, they must wait a turn before using it again.
Can only be used twice per Ninken/Inuzuka
No Inuzuka techniques above S rank for the rest of the turn.

Fenriru no Tayori | Tidings of Fenrir
Type: Offensive/Supplementary/Defensive
Rank: B

Range: Short-Long
Chakra: 20
Damage: N/A
Description: This allows the user to, when performing a Gatsuuga or Gatenga variant, add a specific rhythm to their violent gyrations that will facilitate the generation of wild air pressure and rapid winds, not at all unlike those of ‘Leaf Dragon God’. The formed vortex(created with the aid of chakra) will span out to a distance thrice that of the users length/height in all directions, and will be created with either a push or pull property. Depending on how the user spins, the air pressure generated by their Gatsuuga will either drag opponents caught within its vicinity to the center of the vortex, or repel them away, both iterations will deal slicing and blunt damage equal to that of the Gatsuuga or Gatenga that spawned it. The created vortex is equal in power to elemental ninjutsu, and the user is capable of separating from the vortex and releasing it in a set direction as a unidirectional shockwave should they so wish.

Notes:
Can only be used 4x
Once used the user cannot use Inuzuka techniques above S rank for the rest of the turn
Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result can be performed in virtually the same timeframe as it has no independent usages.
Can be used by either Inuzuka or Ninken.

Both Approved

New Submission:

Fenriru no Ikari | Fenrir’s Wrath
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Allows the user to transition directly out of a Gatsuuga or Gatenga roll into a singular Taijutsu attack, whether it be a kick, punch, elbow strike or whatsoever, and, by utilising the immense torque and centrifugal force of their roll deliver a greatly strengthened Taijutsu attack. The delivered strike will receive an active empowerment equivalent to the strength of the Gatsuuga/Gatenga that spawned it. The strike could also be weaponised, should the user so wish.

Notes:
Useable by both Inuzuka and Ninken
Can only be used during/immediately after a Gatsuuga/Gatenga ends
Each user must wait a turn before using again.

Declined, this can vary too much if based on the damage of the parent tech. Give this a set rank and damage.
 
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Zaphkiel

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(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets, much like the restraining effects and pressure displayed by the Multiple Infinite Embraces. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The barrier itself can fit to the size of its target, allowing it to even be employed to trap summons as large as Gamabunta, but not as large as targets such as the Gedou Mazou. The barrier is rather simple, it exerts pressure preventing the target from moving while also entrapping them within the physical construct. The barrier is rather simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to plummet to the ground. Although when used in such a manner the target, when hitting the ground, will not sustain damage as the barrier will absorb the fall. Restraints of Phantasia can only be used three times per battle with two turns in between applications.

♪ Declined: Reduce the scale by quite a bit, this won't be able to restrain boss summons lol or anything close to that size. Specify that the barrier must be maintained by the user if you want it to have any sort of paralysis effect on the opponent. ♪
(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to plummet to the ground. Although when used in such a manner the target, when hitting the ground, will not sustain damage as the barrier will absorb the fall. Restraints of Phantasia can only be used three times per battle within two turns in between applications.

Reference to & . .

Declined - why would it cause them to plummet to the ground? I mean when you have bios like Onoki who can fly, he'd still be flying, just stuck in your barrier.


(Fūinjutsu: Ishutaru no Heiki) – Sealing Technique: Ishtar’s Armory

Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of twenty meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used five times per battle and cannot be used in consecutive turns. Like Ethereal Guardian, Ishtar’s Armory is able to benefit from Sealing Technique: Spiritual Acquiescence granting the barrier a wide range of unique qualities and abilities.

Declined - Make it usable 4 times, two turns between uses, no fuuin above A rank in the following turn and give a limit to how long they can last. Longer you want them to last, it will take up one of your moves per turn to maintain.
 
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[Genjutsu: Naribaindingu] - Illusion Art: Nalebinding
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu can be used in two ways, either with a single handseal, or thrusting the users palm forwards for the target to see. Upon performing one of these two methods, the user will release their chakra into the target/targets and bind them in an illusion where they are essentially sewn up with steel wires. The user can choose which body parts are stitched, but the target will suddenly see a small needle and steel thread shoot out from being them and rapidly sew parts of their body together. An example of this would be the needle appearing and stitching their mouth together in rapid movements causing excruciating pain and binding their lips shut so they can't talk. Another example would be stitching the targets arms to their body. As they try to pull against the stitches, they would just cause even more pain until they pass out. Though the initial jutsu will mentally hurt them it will not be enough to cause them to faint. The user can use this illusion to create multiple needles and threads and bind up to 3 targets, restricting their movements. A very sadistic, painful, binding illusion. In the illusion, if the target tried to cut the wire the illusion itself would create an opposing force restricting them to give the illusion the wires can't be cut.

Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.

♪ Approved: Made a minor edit. ♪

[Ninjutsu: Tetsu no ken] - Ninja Art: Iron Fist
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This a simple yet effective technique where the user will make use of their elemental chakra when performing a body movement. Upon moving their chosen body part, they will release chakra of a chosen element to be released from that body part. This chakra will take the form of the chosen element and then linger in the air for one turn afterwards. For example, the user would swing their hand in a slapping motion and from the back of their hand, water is released and lingers in the air in the path of where the motion was made. The user can use any elemental chakra that they can use on the bio using this, taking the form of chosen element and remaining there for one turn.

Note: Can only be used once ever two turns
Note: Can only use one chakra nature per use
Note: If used for a kg/ce/AE the user must wait 3 turns to use it again.
Note: Can only be used 4 times per battle.

♪ Approved: Removed the Damage value. ♪

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Summoning Animal: Thorny Dragons
Scroll Owner: Gajeel Redfox
Other Users who have signed contract: Gajeel Redfox
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:

The Thorny Dragon or thorny devil (Moloch horridus) is an Australian Lizard, also known as the mountain devil, the thorny lizard, or the moloch. This is the sole species of genus Moloch. The thorny dragon grows up to 20 meters in length (RP adaptation), and it can live for 15 to 20 years. Most of these lizards are coloured in camouflaging shades of desert browns and tans. These colours change from pale colours during warm weather and to darker colours during cold weather. These animals are covered entirely with conical spines that are mostly uncalcified. This species took this to the next level when adapting to the shinobi world, allowing them to use a form of camoflague (much like's pein's summon) to hide and strike at the right moment.

The thorny devil also features a spiny "false head" on the back of its neck, and the lizard presents this to potential predators by dipping its real head. The "false head" is made of soft tissue, this has always helped them avoid eye contact. The females are larger than the males. The thorny dragon's scales are ridged, enabling the animal to collect water from any part of its body. That water is then conveyed to its mouth. So when they need to drink water, they just touch water usually by their limbs, and on the basis of the capillary principle water is transmitted to the mouth through their skin. They can also use this ability to gather moisture in the air for water techniques, should they be Suiton users. In keeping with that, they are usually proficient in Water Release. Other times, they have an affinity for Earth Release due to being a natural species of the dessert.

The scales of the Thorny Dragons are ridged, solid and extremely sharp, offering them a great defense as well as offense. Only those who have signed the contract would know where to stand on them or touch them to avoid these attacks. The Thorny Dragons usual habitat is small caves and desserts like those found in the Land of Wind, having their own unique gathering place, known to them as the "Well of Eternity", where they gathered passing down all they knew to one another, each donating water from their bodies to the well as a symbol of unity.

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Approved: edits annotated in pink. Omitted the passive immunity to Visual Genjutsu (Sharingan).

 
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BusinessManTeno

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(Ensui Katatsumuri: Sasori-za) - Cone Snail Summoning: Scorpio
Type:*Summon
Rank:*S
Range:*Short
Chakra Cost:*40
Damage Points:*N/A
Description:*Scorpio is by far the most hideous and vile Cone Snail to have ever existed, often considered as the black sheep of the Cone Snail family. He stands at roughly 3 feet high, and 5 feet long long (The shell is included in the size), just small enough to ride on the user. His regular body is gray though you can never see the full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His shell is a pitch black color with deep red streaks all down his shell with the scorpio symbol (♏) on the side of his shell. He has a rather disturbing voice, said to be similar to that of a dying person. Most notably, he is known for often disregarding the commands of his summoner and speaking (English) in a foul manner very similar to manda. His shell takes the shape of a cone and is very sturdy, giving him immunity to B rank techniques and below. The Shell is capable of defending against an A Rank technique once but breaks right after. The shell does not however protect Scorpio from attacks that come from below, as his shell does not cover his bottom half. However, to make up for it, he carries the unique ability to completely enclose himself with his shell whenever he withdraws back into it. Just like every cone snail he has a harpoon, his being roughly twice the size of a kunai. This trait allows him to launch his harpoon towards an opponent, with the harpoon itself being A Rank in strength. However, what truly makes Scorpio the most dangerous is that his harpoon carries a toxin that is more dangerous than that of any other existing Come Snail. Even the slightest graze or cut can prove to be deadly as the toxin breaks down the targets body on cellular level, killing off all of the victims cells in the direct vicinity of the wound. While there are no notable signs in the first turn, the wounded region turns black by the second turn, indictating the spread of the toxin. By the third turn, the entire limb or region is affected after which the target will fall unconscious due to severe pain. Failure to acquire treatment even after this will result in the targets death. However, depending on where the harpoon was shot, the attack can effectively kill off the target much earlier (such as piercing through the head or heart) while also scorpio can release the toxin via imapling the opponent and releasing the toxin in their body, thus causing the opponent to faint in 2 turns instead of 3. Scorpio can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Besides his general Cone Snail abilities, Scorpio unlike most excluding Sagittarius takes pride in fighting with their harpoon and the only cone snail with access to sound chakra. Whenever Scorpio strikes he can use sound in a useful way. One is whenever he strikes with his harpoon it releases a extremely loud screech channeling into the opponent ear as it extends causing the opponent to be distorted from the loud ringing, stumbling and seeing doubles restricting them from doing jutsus that require focus for one turn (Genjutsu, S rank and above ninjutsus, Mental based jutsus. Etc)

Note:*Last for 4 turns
Note:*Striking with the harpoon counts as a turn
Note: Using the sound technique counts as a turn but not timeframe (Same timeframe as the strike)
Note:*Can only be summoned once per battle

Declined - 5 ft long but can ride on the user, when then average person is probably... 5ft five? The last effect is an existing thing many people have made. Also, link your contract when subbing summons so i can actually see if the toxin you mention and it's effects are within the power of your summon.

Squid Contract Approved Here:


(Ika Kuchiyose: Meiōsei) Squid Summoning: Pluto
Type:*Summon
Rank:*A
Range:*Short - Long
Chakra Cost:*30
Damage Points:*N/A*
Description:*Pluto is the youngest Squid in the family. He stands at roughly 7 feet high, and 10 feet long with the legs reaching up 10m in length and 1m in width while the tentacles reach up to 15 meters. His body is Gray in color with white streaks and he is able to speak English. As far as Plutos abilities are concerned, he carries all of the generic Squid characteristics. These include B Rank strength legs which are able to regenerate if they are sliced off. Moreover, their tentacles contain a "tooth" at the end which is used for slashing, being able to cut through B rank harden material with ease. Though the most Important is the suction cups attached to their legs which has A rank strength as they can wrap around the opponent to suffocate or even absorb chakra and give to the summoner (Meaning in order to break loose the opponent must have A rank strength or simply cut the legs thats surrounding them) Most importantly, Pluto is able to release a suffocating and blinding A Rank ink (in a mist-like state) that reaches upto long range, being capable of affecting the naked eye and Doujutsu (Sharingan and Rinnegan) due to having been infused with the Squids chakra. Due to the regenerative factor of the squids, the legs and tentacles dont have a damage immunity as an D rank can deal slicing or regular damage to them(This doesnt mean the squid disperses) but the main body of the squid has B rank immunity. The true unique thing about pluto is that when under water he is able to blend in with the water, being transparent (chakra wise, meaning their chakra is undetectable underwater) Of course dojutsu users are able to see while also being able to use water jutsus withot the need of handseals.

Note:*Last for 5 turns
Note:*Can be summoned on land or in water
Note: The squid must have contact with the user the same time their absorbing chakra from the opponent transfering the chakra
Note: Transfers 100 Chakra points per turn
Note: Striking with the squid counts as one of the users 3 turns
Note: Absorbing chakra counts as one of the users 3 turns
Note:*Can only be summoned once per battle

Pending.

(Ninjutsu: Bara) Ninja Art: Thorns
Type: Offensive | Supplementary
Rank: C-S
Range: Short - Long
Chakra: 15-40
Damage: 30-80
Description: This technique is the main jutsu used by mard geer. Calling it a "curse" This jutsu is only initiated by hand motions, and strikes in the direction of the opponent. By channeling chakra into the ground the user will make hand motions, thus causing raw chakra to erupt from the ground taking the form of sharp edged vines with thorns on them, being a translucent green. The user is able to produce up to 3 thorns having them take the collective damage of the rank. The reason this jutsu is multi rank is due to the amount this jutsu is used. As it can be used to create C rank small thorns ranging from the size of a stick, or S rank thorns that can be used as a wall to protect the user. Thus the max size of each thorn is roughly 1 meter thick. The unique thing about this technique is that the user can infuse this technique similar to elemental rasengan, giving it an elemental property (Earth giving it a more blunt impact, Fire giving a burning property, igniting the enemy upon contact, Lightning giving it an electrical property giving paralysis for 1 turn, Wind giving it a more sharper and faster property, and water simply have nothing special about it, except the advantage over fire jutsus)

Note: A-S rank can only be used 3 times each with a 1 turn cool down
Note: Elemental Infusion can only be used on A-S rank
Note: Elemental Infusion gives the attack +10


Declined - you don't need this to be multirank, pick a single rank. As it's raw chakra with shape manipulation i'd suggest A due to it being like the rasengan. They would break through the ground warning the target, say they can't be made within 2m of the target. And no to the infusing.
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Houdinii

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(Ototon: Dou Teisei)- Sound Release: Mortal Whisper
Rank: B
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: (Add 1 rank or +20 to technique)
Description:
To begin this jutsu the user will form an additional hand seal onto the performance of a sound technique, focusing further chakra into it. By doing so this allows the user to manipulate the sound wave as it travels, concentrating and narrowing the sound wave so that it affects a smaller area but with a greater potency. This essentially allows the user to concentrate the sound wave into an area and prolong its life and effects. The maximum area that it can effect is 5m by 5m as a dome.

Note:
~Lasts for 2 turns
~Can only be used 4 times
~Can only be taught by Houdinii

Declined - Reshaping doesn't = more power. Nor would it cause the sound waves to last longer.


(Ninpo: Tsu Kokudo)- Ninja Art: Bandit’s Realm
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description:
This technique is simple in nature but quite useful in its effects, the user will release a pulse of chakra outwards from themselves in all directions. The pulse itself does not harm the opponent in anyway and is intangible in nature, meaning it cannot block any techniques. The pulse targets the terrain and the users already active techniques, as when the pulse is released it will infuse itself into all of the surrounding terrain with S rank chakra. When the pulse comes into contact with any enemy chakra infused material or terrain(earth, water, wind, etc) it will overpower that chakra and infuse itself into the substance, this ejects the enemies chakra forcefully ending the technique(A rank and below) and prevents them from using it again for their jutsu.(S rank or below)

In addition when the pulse is released and it meets any active techniques that the user has created it will bolster their chakra reserves back up to full. This resets their turn limit back to its original value upon their creation, effectively extending their time on the field. Due to its intangible nature and non-lethal effects the pulse is very fast to both activate and travel, as it can reach up to long range almost instantly.

Note:
~Infusion lasts for 3 turns
~Can only be used 3 times
~Cannot use basic ninjutsu S rank and above in the same or next turn
~Can only be taught by Houdinii


Declined - the second half of this of this technique doesn't make much sense. And the first part i can't allow. DNR
 
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Never

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Previous Submission :

(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary
Rank: A
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements. This can even be used to strengthen to tendrils, linking communities together or to strengthen the fleshy body of a Kozui for example giving them a tough skin making it harder for attacks to kill them, when used like this it makes the summons a few feet bigger, even when used like this the technique can be used again but only to make new limbs etc as explained below.

The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.

- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown

Declined - Keep the original. I'll allow you to update it to mid range, but the added versatility you've done takes this too far.

(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: C
Range: Short / Long
Chakra Cost: 15 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's unless thrown with the breeze.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Can be deactivated at will
- Must be taught by LonelyAssassin

Declined - Should keep the original, it's sensing but requires elements to do so which is more advanced than the basic application.
(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's unless thrown with the breeze. If this technique is used by a Wind Specialist it can be done in the same timeframe as another Wind Technique.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Can be deactivated at will
- Must be taught by LonelyAssassin

Declined - infusing takes no time at all, but it can't be done at the same time as another jutsu, even with an affinity. TO use two jutsu at the same time requires YY.

(Inkupotto) - The Ink Pot
Type : Supplementary/Offensive
Rank : A
Range : Short - Long
Chakra Cost : 30
Damage Points : 60
Description :
A Tool or Projectile (this technique can be applied up to four objects) of some sort is covered in Ink by dipping it in a pot/ink or getting ink on it in some other way. The object can be thrown and upon contact with an target area a puddle source of ink is created 1 meter in diameter which can also splatter onto the opponent or can be used in close combat (a fist or foot can be covered in Ink too) and the user can punch a target leaving a splatter of ink. This source can setup for future Ink Techniques or through the use of this technique the user can use the source for a later objective by referencing this technique;

If The Ink manages the splatter onto a person the user can manipulate the Ink to become a group of snakes, these snakes wrap around the body, limbs and neck to force open the mouth to choke, the ink snakes will force themselves into the target's mouth and into the body to cause fatal damage. Of course this can be used from Puddles too, but it's main usage is when splashed onto a target.

If the Ink source is left as a puddle then it can be created into a wolf like beast, however it as only the size of a big dog as the puddles are quite small. This can be created from one puddle at the full rank or created from different puddles splitting the rank (Up to Four). These Hounds can track anything covered in Ink or will strike the target the user commands.

- Must Know Ink Ninjutsu
- Must be taught by LonelyAssassin
- Cooldown of two turns
- No A-Rank Ink in the same turn
- Lasts Four turns on the Field


Declined - So, you dip a projectile or your fist in ink, throw something or strike them, and splatter ink onto them, as a future source. From there the other two bits can be done with a cannon jutsu can't they? If not they are fine anyway. But you need a use limit as this is still A rank.

Ink Training :
 
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Raiton -Ishiki-teki rippuru kōka.: Lightning Release: Coin Ripple Effect.
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn to maintain)
Damage: 80
This technique core principle is based on the basic phenomena of ripple effect, with deals with cause and effect in this case the coin is the focal point of the causation. The user of this technique performs the tiger hand seal sand then uses ten standard metallic plate of coins to strike the surface surrounding his opponents location , which is done by physically throwing the plates with your hand similar to kunais. Similar to projectiles the coins circle or distance from the opponent feet is up to the user discretion, that is to say it can be 2 feet away or more ,leaving the area quick enough depending on its distance relative to the target location would leave the target unharmed but harmed if entered again.. In the case of it being used against an opponent the metallic coins bring up a massive amount of focused ration chakra which encompasses the opponent in the shape of a tetrahedral sphere with his body being at the centre of it, the intense amount of raiton is great enough that it is capable of shocking and electrocuting the opponent. These metallic coins are infused with raiton chakra by the user of the technique and unless broken stick to the area the area they encompass that is to that can theoretically move from away from a pa through evasive techniques he would still be encompassed by the tetrahedral shaped sphere of lightning until it is broken. The users can also use this on himself following the same marking principles of the coin tagging which encompasses him in his own tetrahedral shape, albeit this time the lightning is unfocused and can only be used as destructive force for defensive purposes following basic elemental advantages and disadvantages or to provide a chakra surge to the user if need be, since the chakra signatures are his own he can at will decide to discontinue the sphere which he himself is encompassed by.

-Can only be used twice, two turns between uses.
-The tethraderal spheres last for maximum of three turns
-Can only use lightning while active
- No jutsu above A rank in the following turn

Declined - I don't know what you mean by the bold, but i'm not gonna lie, you write things in such a long winded weird way. Like, if i'm understanding this correctly, it could be a simple as:

"Decription: The user will hold a coin in his hand and throw it at the ground to a location of his choosing, releasing lightning chakra into it as he does so. Due to this lightning charge it wills tick to what it hits, like magnetic attraction. The user once having released this coin will perform the "Ram" handseal causing lightning to be releasing around the coing in a X meter radius forming a lightning orb that shocks anyone within range. The user can also use this on the ground at their own location but use the lightning to form a defense rather than shocking themselves.


Reduced rank and added restriction.
Genjutsu - Fuhai no dankai: Illusionary Arts: Stages of Putrefaction.
Type: Offensive
Rank: A
Range: Short -Mid
Chakra:30
Damage: N/A
Description: In the human body putrefaction otherwise known as decomposition is the process which limbs, organs can be broken into simple matter either from death or human interactions. This genjutsu core premise revolves around this process and preys on it utilizing the two main stages which are bloating and skeletonization that is to say complete decomposition of flesh to bare bones. To perform this technique the user makes use of the boar hand seal in quick successions and casts his or her opponent in an illusion where initially, their limbs both feet and leg have swollen exponentially and have become bloated to three times its original size making usage of it extremely difficult and painful as a result of their body beginning to decay, which is noticed as their skin begins to gradually fall off like hair strands when being combed out. After a turn this bloating further progress to the abdominal region until it encompasses the whole body at which point the rate at which the victim skin is decomposing becomes increased and their bare bones begin to be seen as flesh strip apart from their body at an accelerated pace than before. In reality the user has already thrown multiple explosive kunai tags all aimed at his vital arteries to make a precise cut.
Note: Can only be used twice
Note: The illusion last for two turns unless broken.

Declined - see last check.

Removed genjutsu release
Limited rank.
Binturong no Abraham: Abraham of the binturong
Type: Offensive and defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Abraham is one of the senior leaders of the binturong family and is also one of largest in the group he is same size as gamabunta, he is not a very outgoing person and often refuses to perform requests at the behest of sakazuki his summoner. His nick name is called ‘’defector’’ a moniker given to him by his fellow family members because of his insubordination towards people. Morally he is reprehensible person who sees fighting and spilling of blood in the shinobi world as good and something that should be embraced albeit his is not under any ideas of the ninja system himself and the need to survive. For a person his weight he is versatile and agile and has 2.0x the speed of a kage when running allowing him to create sneak up attacks and make a planned attack with his summoner, he is a lightning master and is capable of performing lightning attacks up to S RANKS with no hand seals/hand gestures. He has a tough skin is impervious to a rank techniques and below with taijutsu based attacks s rank and below being the exception, excluding NB tai or eight gates. He is capable of wielding his lightning techniques in combination with his three large katanas strapped to his back every time he is summoned and can accomplish this by chakra infusion. Like all binturongs known for their climbing and adaptability skills partly due to their four legged ness, he can make great leaps and jumps into the air surpassing 50 feet with great weight either being ninja tools or persons strapped to his body. When on the ground he can sense chakra signatures beneath his feet making him aware of suspicious items allowing him not to be cut unaware by underground attacks or any sabotage. Unfortunately Like other binturongs he is not a sensor and can use any sensory techniques to notice his opponent’s chakra to deduce his location, as this is only limited to techniques. He also can only use genjutsu up to rank s and that is limited to three times a battle. He is capable of using taijutsu nb tai excluded and kenjutsu based attacks through the aid of his sword and as other binturongs is capable upon choice of swallowing his summoner whole and placing him in his belly as a means of an absolute defense, he is able to communicate with his summoner through non verbal contact and certain gestures which is particularly useful on spy missions or when in the ninja world. He has a very unique body pigmentation and colouration similar to use of a chameleon but different in coloration which his skin which allows him to move in a surreptitiousness manner and blend in with the surrounding environments albeit can be easily noticed by any dojutsu or sensory technique.

Note: This summoning can only be used by sakazuki
Note: Last for four turns
Note: Each ability counts for a single move in the turn


Declined: so, you've removed its ability to transfer chakra but increased its Genjutsu capabilities from A-rank to S-rank... The chief issue is that the binturong has both Raiton and Genjutsu. Trying to downplay the latter by stating Abraham is limited to inducing illusions thrice per battle is quite moot, given that he can only remain on the field four turns. In addition, you've once again submitted a binturong with an immunity to A-rank and below elemental attacks—in spite of both Pervy and myself having told you it needed to be decreased. Each of your summonings ought to have a single field, whether it be elemental or otherwise. Yes, their capabilities can be inclusive of other things, but not other fields such as you've tried.
Note: please remember to include a link to the approved contract, and also update your CJ thread!

Thanks for the tip
Raiton -Ishiki-teki rippuru kōka.: Lightning Release: Coin Ripple Effect.
Type: Supplementary
Rank: S
Range: Short - mid
Chakra: 40(-10 per turn to maintain)
Damage: 80
This technique core principle is based on the basic phenomena of ripple effect, with deals with cause and effect in this case the coin is the focal point of the causation.The user will hold atleast three coin in his hand and throw it at the ground to a location of his choosing, releasing lightning chakra into it as he does so. Due to this lightning charge it will stick to what it hits, like magnetic attraction. The user once having released this coin will perform the "Ram" handseal causing lightning to be releasing around the coin in a 15 meter radius forming a lightning orb that shocks anyone within range. The user can also use this on the ground at their own location but use the lightning to form a defense rather than shocking themselves.
-Can only be used twice, two turns between uses.
-The tethraderal spheres last for maximum of two turns
-Can only use lightning while active
- No jutsu above A rank in the following turn


Approved - made edits. Got tired of checking it, you can work on the other effect later.

Removed Genjutsu.
Removed A rank.
Binturong no Abraham: Abraham of the binturong
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Abraham is one of the senior leaders of the binturong family and is also one of largest in the group he is same size as gamabunta, he is not a very outgoing person and often refuses to perform requests at the behest of sakazuki his summoner. His nick name is called ‘’defector’’ a moniker given to him by his fellow family members because of his insubordination towards people. Morally he is reprehensible person who sees fighting and spilling of blood in the shinobi world as good and something that should be embraced albeit his is not under any ideas of the ninja system himself and the need to survive. For a person his weight he is versatile and agile and has 2.0x the speed of a kage when running allowing him to create sneak up attacks and make a planned attack with his summoner, he is a lightning master and is capable of performing lightning attacks up to S RANKS with no hand seals/hand gestures. He has a tough skin is impervious to B RANK techniques and below with taijutsu based attacks A-rank and below being the exception, excluding NB tai or eight gates. He is capable of wielding his lightning techniques in combination with his three large katanas strapped to his back every time he is summoned and can accomplish this by chakra infusion. Like all binturongs known for their climbing and adaptability skills partly due to their four legged ness, he can make great leaps and jumps into the air surpassing 50 feet with great weight either being ninja tools or persons strapped to his body. When on the ground he can sense chakra signatures directly beneath his feet making him aware of suspicious items allowing him not to be cut unaware by underground attacks or any sabotage. he can not use any genjutsu techniques but can like other binturongs release the user from a genjutsu through chakra transfer or physical touch, although it is limited to rank a and below. He is capable upon choice of swallowing his summoner whole and placing him in his belly as a means of an absolute defense, he is able to communicate with his summoner through non verbal contact and certain gestures which is particularly useful on spy missions or when in the ninja world.

Note: This summoning can only be used by sakazuki
Note: Last for four turns
Note: Each ability counts for a single move in the turn

Go Pekoms, I choose you!


Approved: edits annotated in pink. A few sentences have also been omitted.


Minor Update

Kara zao:Flail
Type:Weapon
Rank: S
Range: Short-long[If chain is extended]
Chakra Cost: 40[ A rank Attacks 60, S rank 40][/B]
Damage Points:80
Description: A historic and ancient weapon forged in the early Japanese era before the formation and establishment of ninja villages and the shinobi system. It is elegant both in structure and the way it is able to be used. It has a long wooden handle extending well over 15 inches which is connected to two metallic balls surrounded with spikes capable of piercing targets, and this is accomplished by a series of chains which are attached to its wooden body. The flail known for its versatility can be used both in short and long ranges thanks to the chains which can extend up to a 15 meters allowing the user to quickly grab or get hold of their desired target. The spiked metallic balls attached to the weapon are very large in size and weigh well over 30 kilograms each and are capable of wreaking havoc and devastation on their targets[S rank damage], it can also be used to destroy solid projectile based techniques, however this ability is limited to S rank and below. The metallic balls are manually detachable from its wooden body and can be used alone in combat, in which their strength is equivalent to s rank. When done it cannot be reattached for the duration of the battle.However, it can be attached or tied to the hands of the user through the chains, to aid him in taijutsu battles.

Note: Can only be used /wielded by thunderbolt
Note: Any moves from the weapon count as a turn in one move.
Note: The S rank blunt hit can only be used4 times per battle

Approved - made edits
 
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BlacKing

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(Fūinjutsu: Tokihanatsu no chēn) – Sealing Technique: Chains of Unleashing
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: N/A
Description: The user, belonging to the Uzumaki Clan, creates or manipulates an already existing physical chakra chain(s) to destroy any present Fuuin seals or barriers by sealing the technique into the very chain(s) themselves. The chakra chain(s) does this by piercing each active seal or barrier and will act as a homing missile towards them. It then creates its own fuuin seal, making it so that the both opponent and user are incapable of making any further Fuuin Seals for a duration of 4 turns.
Note: Once sealed neither the user nor opponent's can use any Fuuinjutsu for 4 turns.
Note: The user is limited to A Ranked and below Chakra Chains usage for the duration of the battle.
Note: Exertion of chakra chains cause 20 damage to the user per seal/barrier sealed.

Declined - Its two jutsu in one really. One that breaks and seals barriers, the other is you placing a seal that stops fuuin, which i feel would need to be a separate jutsu. What you need to do is add more restricting as -20 damage in the rp doesn't mean much. And the other restriction on restricts one jutsu of yours, even if it is the main uzumaki jutsu. I'd also suggest trying to make this a multi rank jutsu, as you don't want just an F rank part, i mean, A rank variant and such would be useful.
 
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Hirashin: Haruka Haikiryou | Flying Thunder God: Remote Displacement
Type: Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Using the same principles as how Minato taught his students, enclosing the target within a perimeter using FTG tags/kunai, Minato is capable of teleporting a target to a location marked with an FTG mark without the target being in contact with Minato or a tag. This can be used to teleport from one individual to a large number of people, requiring more tags/kunai to enlarge the covered perimeter. The principal concept of the technique is that in order to work the target must be in contact with the surface that the tags are in, the area must be large enough to encapsulate the target, a minimum of three tags are required, and the tags must be at least within 5 meters of each other. The amount of tags required increases with increased target volume or perimeter.
- Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage.
-Can only be used by Gin-San.

example of it being used is when Minato's students teleported Mei Terumi to the kages.

---------------------

Hirashin: Zanzou | Flying Thunder God: Afterimage
Type: Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Using a minimum of two FTG tags and a maximum of four (marked with a tag or with an FTG Kunai), the user is able to change positions through all tags simultaneously at a quick pace, making it appear as though the user is located in multiple locations at once. While using this technique the user cannot attack, but can use it as a window of opportunity to strike, and once the opportunity is taken the technique will end.
-The user can still move (as long as he does not step away from the tag), talk and prepare for combat as long as no offensive maneuvers are taken. Afterimages will immediately seize to exist upon taking the offensive.
- Only Yondaime/Fourth hokage can use this jutsu and can only be used 3 times per battle with a break of at least 2 turns in between usage.
-Can only be used by Gin-San.

-------------------

Leaving for NK

‡ Both Approved ‡ I like these, nice work on them.
 
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Summoning Animal: Sponges
Scroll Owner: Xicer
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:

Sponges are the basalmost clade of animals of the phylum Porifera. They are multicellular parazoan organisms that have bodies full of pores and channels allowing liquids to circulate through them, consisting of jelly-like mesohyl sandwiched between two thin layers of cells. Sponges have unspecialized cells that can transform into other types and that often migrate between the main cell layers and the mesohyl in the process. Sponges do not have nervous, digestive or circulatory systems. Instead, some rely on maintaining a constant water flow through their bodies to obtain food and oxygen and to remove wastes, while others utilize different systems all together. Sponges have the abilities of budding and fragmentation.

The sponges body, essentially being a series of interconnected tunnels that can collapse on itself, is able to absorb physical blows, with the max rank depending on the summoning used, but being C-rank for generic sponges. Their bodies being quite flexible, sponges are able to twist and turn whichever way is needed to fulfill their purpose. Sponges can stand anywhere from .5-15m tall, and retain whatever shape is needed, whether that be a wall or bipedal warrior, though this must be described in the act of summoning itself. Commonly having an affinity for the water element, generic sponges are able to use C-Rank and below water jutsu known by the user. Manipulating this element became a staple for their survival, so through the ability of controlling specific pores, sponges can survive indefinitely without having to be rehydrated by closing off enough water within themselves for that purpose. Further control of these pores allows the sponges to retain water in appendages for physical attacks. The process of budding allows the sponge to grow appendages, create extra cushion for defending against attacks, or other needs at the cost of a move.

Being naturally from the sea floor, sponges hail to a specific region, unknown to most humans, known as Bikini Bottom. Due to this, anyone summoned here whom does not alleviate the pressure of the water around them (B-Rank pressure) would succumb to the effects of the pressure, and most likely drown after 2 turns.

Leaving for Pekoms


Approved: edits annotated in pink. And the bit about allowing any liquid-based elements to enter and exit sponges' pores without incurring any damage or effects has been omitted. It comes off as a blatant immunity to a plethora of CE, and ergo is far too unreasonable. Not even the contract boss would be permitted such a passive ability, let alone all sponges. The pressurized suit has also been removed. That being said, the pervasive usage of reverse summoning techniques has become somewhat of an issue, so the likelihood of Bikini Bottom's water pressure being relevant to a fight is slim. Lastly, the process of budding ought to be submitted as a CJ. It's too vague, as it is now, to be valid without first being checked.

 
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21 Savage

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( Sandaime' Torikeshi funōna chūmon XIV ) - ( Sandaime' Irrevocable Order XV )
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A (+20 to Lightning attacks)
Description: The user would be exploiting the strengths of black lightning by seeking to incorporate its essence into his other non-black lightning techniques. By activating this technique, the user will focus a surge of black lightning into their body which will be radiating around the user’s chakra pool influencing any technique that comes from it. The user uses this new form of ration to enhance the strength of all his ration techniques by causing their electrons to vibrate at a faster
and unstable rate. This would increase their overall power and piercing capabilities to a further peak than normal. This works by allowing the Lightning technique be overpowered by black lightning and be forced to change form into it like a symbiot gaining the strength and weaknesses of black lightning along the way. This transition does not require any hand seal but to just channel the black lightning into
the lightning before its release to change its structure and chakra nature into his signature black lightning.
✘ Can only be used once per turn after its activation.
✘ Can only last 5 turns after activation.
✘ Can be activated only 2 times per battle but not in consecutive turns.
✘ Can only be used by Thaal Sinestro and those he teaches.


Declined - Where to start, hmmm, ok so the +20 is random, so remove that, you're just adding Yang to make it black lightning, and through that gain it's neutrality to wind. Change it be an infusion, something you activate with another jutsu, usable 4 times, lasts for that one jutsu, two turns between uses. Otherwise with this how it is you have 10 turns where the entire lightning list becomes your black lightning arsenal. Oh and Say it can't work on F ranks.

( Speedsters no isan ) - Legacy of the Speedsters
Type: Supplementary
Rank: B - Rank
Range: Short
Chakra: 20
Damage: N/A
Description: While under the effects of a speed buff/boost like the Leg Weights, the Raikage's Lightning Armour, Swift release or any other mode or ability that provides a serious buff to speed, the user would be able to make use of this ability quite easily. While moving at the inhuman pace, the user begins to vibrate at such high speeds and with such intensity that they can pass through solid objects or matter for a short period of time. Not only does the have the skill to do this but he can transfer this ability to objects that he touches like weapons. There is a down side however, as the larger the object affected, the more drained the user is once it’s done. This ability usually renders him invisible to the naked eye due to the fact that he’s vibrating at such a high frequency. The frequency of the vibration must also be correctly calculated, and used correctly. If it is not, the object has a tendency to sort of explode that which can be utilized by the user to wreck havoc.
✘ Usable once per turn for the duration of the speed buff
✘ The user can only phase through matter, nothing else
✘ The user suffers from a slight migraine after use.
✘ Can only be used by Thaal Sinestro and any one he teaches.

Declined - You sir, need to lay off watching Flash and other comic book series. Leg weights speed suddenly let you phase through shit? Please. And the closest thing to this that is approved is actually Vex's Speed force technique, which even then, not sure why that was approved. DRN. Go watch Arrow instead or Marvel it up with Iron fist.


( Sandaime' Torikeshi funōna chūmon XIV ) - ( Sandaime' Irrevocable Order III )
Type: Offensive / Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The Sandaime releases his black lightning chakra from every single point of his body and manipulates it to transform into any creature/animal that he wishes that proceeds to surround and hide the user from his enemies. Regardless of the creature created, they have their natural capabilities which are in no way affected or influenced. The maximum size of any animal can only be 2x the user's body size and weight.
After creation, these creatures have a mental link to their creator and can be instructed to take out commands. The special attribute of any created animal is their ability to shoot a single ball of black lightning towards their opponent which does not cost a move and can split into a large number of smaller balls.
✘ Can only be uses twice per one battle.
✘ Can only have up to a maximum of two animals with one usage of the technique
✘ Each ball shot takes the strength of a B rank
✘ Can only be used by Thaal Sinestro and any one he teaches.

Declined - Due to them being lightning you'd need to retain control over them and only be able to use lightning techniques while active. And those balls would cost a jutsu. And if you make two creatures, they would be B rank each.
 
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Pervyy

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New Cycle: 28/03/2017 - 04/04/2017

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely one week from the given timestamp. Sorry for the delay
 

Gutsy

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I had the contract before, im picking it up again.

old bio got it auto:

new bio (gonna have it more than one bio having it):

(Summoning Technique: Monkey Lord, Edon) – Kuchiyose No Jutsu: Monkīrōdo Edon
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of the highest in the monkey hierarchy, Edon is one of the Monkey Lords, always by his brother, Monkey King Enmas’ side. Edons’ physical appearance is quite average so to speak, as he is the same height and width as the average human, however his physical strength, agility, reflexes and speed is well beyond that of a Sage ranked Taijutsu Specialist, due to his legacy of the monkey anatomy, easily allowing him to break bones or snapping them with his freeform Taijutsu. A monkeys flexibility, speed, strength and agility is in general highly developed beyond that of the average human due to their necessity to escape from predators and to thrive in the natural environment of the jungles, allowing them to move swiftly through the terrain almost unhindered. He is characterized by a pitch black fur with white lines running under his eyes and mouth, and his body being extremely toned, almost no fat and pure muscles is what Edon consists of. Edon has honed his skills with his senses for a long time, and like other monkeys his sense of smell allows him to identify his own brethren, the monkeys, or he can use his smell to identify nearby people, creatures, elements or objects that have different odors, as the monkeys nose is generally strong, Edon has honed this to become his tool of perception and “sensing”. Due to him having honed it to such an extent, he can even smell the existence of different chakras, in the area and within a person, allowing him to pin point the enemy with ease. Furthermore, every monkeys hearing is also quite impressive allowing them to hear to a higher extend than most ninja. Edons’ tail is just like most monkeys, in general used for balance, however his tail is enclosed in thin pieces of adamantine, allowing him to use it similarly to a whip, either wrapping around his target to strangle them or strike them with great force. His tail is considered a B-rank whip when used in combat.

As for Edons’ abilities, he is quite limited to a few set of skills. He is an extremely proficient fighter in close quarters combat, as he has fought along-side shinobi as well as his brother Enma for many years. He is capable of utilizing Taijutsu up to A-rank, and due to his anatomy and general physical strength, his Taijutsu attacks are more devastating than a shinobi, adding a +20 to his Taijutsu. This makes Edon an extremely dangerous combatant in close quarters combat.

However Edons’ main ability is similar to that of the other monkeys, where he is capable of transforming himself into a unique adamantine object at will. Edon will transform into an adamantine armor that resembles the same armor that Madara Uchiha is wearing, however in this case the armor is not as lose sitting on the body, and is more tightly fitted as well as it covering the users’ legs and arms as well, and the armor being completely black in its colors. However the armor will not restrict the users’ movement in any way. When Edon is transformed into the Adamantine Armor, it is possible for him to have ears, eyes, mouth, arms, legs and his tail appear anywhere on the adamantine armor, allowing for an element of surprise, and allowing Edon to fight with his full physical strength. Just like other adamantine transformations, this armor is characterized by the hardness of diamonds and its near indestructible armor, allows the user as well as Edon together to be able to resist B-rank and below physical attacks such as Taijutsu, Kenjutsu, Earth and other physical elements within reason. taking virtually no damage to such techniques, however the user can still be physically pushed or moved by the momentum of techniques that would appear to not be able to harm him. While in this form weapons such as kunai, shuriken and other bladed weapons would simply fall to the ground with no effect upon the armor. While the user is wearing this adamantine armor, due to its high resistance and the ability of surprise attacks coming from the armor, this makes the user an incredibly lethal and dangerous foe within close quarters combat, being able to utilize the armor in conjunction with Taijutsu techniques that he know, and due to the hardness of the armor it will translate into destructive power, granting the user a +20 damage boost to his Taijutsu techniques while wearing this armor. This adamantine armor fits the user that summons Edon perfectly, and when Edon transforms into the Adamantine Armor, it will immediately be transformed in such a manner that Edon is already fitted upon the user in his new form.

Note:
- Can only be summoned once every time the user enters a fight
- Edon remains 5 turns on the field regardless of him being in his monkey or adamantine state
- Edons’ Taijutsu techniques count towards the users’ move count
- Edons’ Tail is considered a B-rank and counts towards the move count when used in combat
- Edons’ adamantine armor is considered an S-rank technique and can resist up to two S-rank techniques due to its high durability and physical strength like diamonds
- Edons’ transformation is considered a passive transformation allowing him to transform back and forth at will
- No other Monkeys can be summoned after Edon enters the fight, other monkeys can first be summoned again when Edon leaves the field


Declined: to start, S-rank summonings are usually limited to four turns on the field. Keep that in mind for all such entities. Next, the transformation ought to be outlined/submitted as a separate CJ, much like Enma and past Monkey-related CJ. In keeping with those examples, the transformation shouldn't exceed A-rank. In any case, there also seems to be some discrepancy in regards to the armor's actual durability. In one of the body paragraphs, the armor is able to resist B-rank and below physical attacks. But in one of the notes at the end, the armor is durable enough to resist two S-rank attacks.


(Summoning Technique: Monkey Sage, Aocho) – Kuchiyose No Jutsu: Sarusēji, Aocho
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: One of the legendary monkeys, Aocho is one of the Sages of the monkeys, and thereby one of the oldest monkeys alive. One of the once greatest combatants among the monkeys, Aocho was known for having knowledge of all of the techniques and hiden techniques within the walls of Konohagakure that he gained through his time together with Hiruzen Sarutobi, even going as far as having knowledge of many abilities and people outside of Konoha due to his collaboration with Hiruzen Sarutobi. Aocho being of an old age now, his fur have gone grey and white, his face being wrinkly and his muscles have become older and weaker than that of the younger and stronger monkeys, such as the Monkey King Enma. His strength is no longer above the average ninja, but instead his strength is equal to that of a regular ninja. Aochos’ size is rather small, being so small that he can sit upon a man’s shoulder. However even if he is that small and old, his agility, reflexes and speed is still well beyond that of a Kage ranked Taijutsu specialist. His strength might not be of the greatest, but his agility and speed makes up for his old age. Aochos’ small stature allows him to sit upon his summoners shoulders, as well as his tail having several rings of adamantine attached along his tail. Aocho has honed his skills with his senses for a long time, and like other monkeys his sense of smell allows him to identify his own brethren, the monkeys, or he can use his smell to identify nearby people, creatures, elements or objects that have different odors, as the monkeys nose is generally strong, Aocho has honed this to become his tool of perception and “sensing”. Due to him having honed it to such an extent, he can even smell the existence of different chakras, in the area and within a person, allowing him to pin point the enemy with ease. Furthermore, every monkeys hearing is also quite impressive allowing them to hear to a higher extend than most ninja. Even in his old age, he still have a few tricks up his sleeve, Aocho is in the possession of three different abilities.

Two of these abilities are quite simple. Aocho is capable of using none elemental Ninjutsu and Taijutsu of up to A-rank, this including the summoning ability, allowing him to use the ninjutsu summoning arts to summon objects or monkeys from the monkey contract. Aocho is carrying a small pouch on his back where he can pull out several different ninja tools, utilizing them for ninja arts. Aochos’ reflexes and speed allows him to perform ninjutsu with great precision and speed, while he can move around freely or sit on the users shoulder. Aocho however is also quite proficient within the field of Taijutsu, even in his old age, he can utilize A-rank Taijutsu and below, and his reflexes and speed are equal to that of a Kage ranked Taijutsu Specialist.

Other than these two abilities, Aocho has one other ability which pertains to the transformation abilities and the adamantine weapons that the other monkeys can use as well. Aocho is capable of transforming himself into an adamantine Fuma Shuriken. This Fuma Shuriken transformation is characterized by the hardness of diamond and its’ at-will size enhancement, allowing for Aocho to change the size of himself in the Fuma Shuriken form, both becoming bigger or smaller. Aocho can in this form attack the opponent by his own free will, without the wielder needing to throw him. Aocho can extend arms and legs from the Fuma Shuriken adding the element of surprise during attacks, allowing his arms and legs to extend well beyond that of their regular size, similarly to Enma, reaching all of short range within the Fuma Shuriken. When Aocho is in this state, he is near indestructible due to the hardness of the adamantine, allowing him to easily slice through metals, earth, plants, trees etc. This adamantine form allows him to move freely and the Fuma Shuriken is capable of withstanding two S-rank techniques before Aocho is forced out of the state and from the battlefield. While in this form the Fuma Shuriken is capable of slicing through C-rank and below structures with little to no effort (passive). However the more lethal thing that Aocho can do in this form, is that when he attacks his opponent, he can use a special ninjutsu move, multiplying himself in the Fuma Shuriken state, multiplying the adamantine Fuma Shuriken into a total of 20 Fuma Shuriken, creating a powerful barrage of Fuma Shuriken that can move at their own free will due to them being clones of Aocho, and if they all attack the opponent at the same time, their offensive barrage would add up to an S-rank technique. All these “clones” of the Fuma Shuriken hold the same abilities as the original, allowing for arms and legs to extend from them etc. This Fuma Shuriken Multiplication can also be used to create a sort of barrier around the user for defensive purposes, creating 20 Fuma Shuriken that revolve around him, slicing and destroying anything coming within range. This defensive measure is considered an S-rank dome like defense.

Note:
- Can only be summoned once every time the user enters a fight
- Aocho remains 5 turns on the field regardless of him being in his monkey or adamantine state
- Aochos’ Taijutsu techniques count towards the users’ move count
- Aochos’ adamantine form is considered an S-rank technique and can resist up to two S-rank techniques due to its high durability and physical strength like diamonds
- The Fuma Shuriken offensive or defensive “technique” is considered to be S-rank both of them, and both techniques count towards the users move count
- Aochos’ transformation is considered a passive transformation allowing him to transform back and forth at will
- No other Monkeys can be summoned the same turn Aocho enters the fight


Declined: many of the statements made in the prior check (above) apply. In addition, decide between the monkey having Taijutsu or basic Ninjutsu. Most animals bound to a contract nowadays are limited to only one field (e.g., Katon, Ninjutsu).


(Saru No Kankaku) – Monkey Senses
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique is derived from the monkey contract and it is designed to enhance the users abilities within close quarters combat. When the user is going to enter combat, he or she may perform the monkey hand seal, where afterwards they will utilize their chakra to change their anatomy. When the user changes their body structure, they will gain enhanced smell and hearing, similar to the monkeys. This grants him the ability to hear better, than the average human, more easily hearing people trying to sneak up on him. While the smell of the user is enhanced to such an extent that it rivals that of the Inuzuka, as the monkeys smelling capabilities allow them to smell their own kind, and different odors in the air, allowing them to know the different plants, elements, objects, animal and people in the area. Furthermore this smell is so highly advanced that it allows the user to distinguish between chakras, as each person has a different odor and their chakra will have that same odor “attached” to it, so the user is capable of knowing the exact location of the target. Furthermore due to the user changing their anatomy, they are changing their appearance as well, the users hair will grow longer, their legs will change slightly, as their feet will become similar to the monkeys allowing them to have opposable thumbs, making the user capable of performing hand seals with their feet as well, as well as utilize weapons with their feet. Furthermore the user will grow a tail he can use to its fullest extent in combat, utilizing it like a whip, or to wrap around targets etc. In general the users’ entire body will change to look more similar to a monkey, increasing their combat capabilities, their strength, speed, reflexes and their agility is increased beyond that of a Sage ranked Taijutsu Master. This newly found power, speed and agility, grants the user more freedom within close quarters combat, granting the user a +20 to all their Taijutsu moves, all due to their hands and feet gaining claws similar to the monkeys as well as their teeth becoming sharper and more dangerous allowing the user to tear through their opponents.

Note:
- Can only be used twice during each fight
- This stage is active for 4 turns


Declined: Not intending to approve an animal-human hybrid sorta CJ. I've not done so prior, nor is that likely to change. And, LoK has stated that unless NK, or somebody else, changed things, such customs haven't been allowed for some time now. If such is the case, you may PM links and I'll take them into consideration. Regardless, this reads very much like a bootleg Monkey SM of sorts, except without Senjutsu. If it weren't for the chakra detection, it'd have looked more like an animalistic CM mode.. As such, a CM involving ape or ape-like attributes is perhaps the best avenue (for a custom bio).

 
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for reference.

Enameru no Shutsugen ▽ Emergence of Enamel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-5 per usage)
Damage: N/A
Description: Enameru no Shutsugen ▽ Emergence of Enamel is a technique involving shark's most often used feature in conjunction with other ninjutsu that is applicable, meaning the activation of this technique is instant and consumes no slot in the time-frame yet still costing a move. Whilst channeling extra chakra as the user produces a technique that is composed of flesh/skin (similar to that of Ikarusu no Naizō ▽ Innards of Icarus), the fleshy substance would begin to produce razor sharp shark teeth as an added means of attack, completely enhancing the technique in questions damage capacity or even changing the type of jutsu that it's in conjunction with. In other words, if this technique is used in conjunction with a supplementary type jutsu, it would and should be considered offensive and retain it's rank in damage (IE: A-rank becomes 60 damage). If the technique in question is already offensive or defensive, this jutsu merely gives the technique an extra twenty damage points. The teeth produced from this technique always point outwards, and are in several rows such as a sharks own enamel would be.

▽ Can only be taught by Penguin
▽ Lasts the turn that is used in only (being applied to one jutsu per use)
▽ Can be used three times per fight
▽ The shark teeth must be produced at least 5 meters away from the opponent (unless the user is within short-range of their position, in which case it's created 2 meters away)
▽ Cannot be used with forbidden ranked techniques

‡ Approved ‡ Edited.







Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-5 per usage)
Damage: N/A
Description: Unlike many forms of water which include sticky syrup water, chakra absorbing mists, crystalline waters, etc., Suiton: Kaatsu sa Reta Pengin - Water Style: Pressurized Penguin focuses on water's natural ability to become sharp and pressurized, having unmatched cutting ability compared to other suiton ninjutsu. The Mand'alor created this technique to be activated instantly, not costing a slot in the timeframe but still taking a moveslot. After this is done, suiton techniques produced by the user would change from a regular, flowing water that has blunt force damage into a water that has become pressurized and sharp with amazing cutting ability, like Suiton: Suidanha - Water Release: Severing Wave. Due to the pressurization of the water technique, it would gain considerable killing potential compared to regular suiton ninjutsu turning supplementary techniques into offensive ones (retaining their rank's value in damage). If the technique is already offensive in nature, the killing potential added from the pressurization adds a one rank increase of damage to water techniques (twenty points for reference). Due to the pressurization this technique offers it becomes significantly more condensed. The larger the jutsu the longer it takes to compress down as it still forms as though unchanged at the start.

Note: Can only be used three times per battle
Note: Can only be taught by Penguin
Note: Cannot be used in conjunction with forbidden ranked water techniques
Note: Lasts four turns but can be deactivated at will
Note: After deactivation, the user must wait three turns before using again


♪ Declined: Keep the Original. Turning every supplementary technique in an element into an offensive technique without taking a slot in timeframe is pretty wild. Don't try to update this again.
 
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(Genjutsu: Bunkatsu) Illuisonary Arts: Division
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user does some type of body gesture indictating the start of the genjutsu which is mainly a cross hand seal for shadow clones or half of a tiger hand seal. The user places their opponent(s)(max is four) where the opponent see the user splits(the user splits are still full body of the user) in half and moves into different directions(this can be used in the air also). The splits of the user makes the same body gesture that was made to place in the genjutsu. The two images of the user splits again but this time into three more making all together eight images of the user running around. This technique is mainly used for taijutsu but can be used for other usage also example: evasion of techniques. This can be combined with the Shadow Clone Technique(this still goes by the Shadow Clone Technique restrictions) during the illusion to create real bodies of the user besides the user themselves so that the illusion may make it seem as if more clones were created.

Note: Usable 3x per battle
Note: No gen above A rank in the same turn or next turn

♪ Approved: Added restrictions as you had none. ♪
 
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