Based on the above technique as well asYou must be registered for see links
(Fūinjutsu: Seishin Iyashi) – Sealing Technique: Spiritual Acquiescence
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:
Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions.
Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse.
Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption.
Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength.
Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.
♪ Approved ♪
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‡ Pending ‡ Leaving for Vex.
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(Fūinjutsu: Karada Fukujū) – Sealing Technique: Physical Accedence
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique is considered the sibling technique of Spiritual Acquiescence and is to be used in conjunction with Sealing Technique: Ethereal Guardian, performed within the same time frame. This technique follows the suite of other abilities which grant a familiar a higher level of sentience, and consequently their own set of unique abilities. Through Physical Accedence the user employs an infusion of chakra to grant a higher level of sentience to their familiar. This higher level of sentient allows the Ethereal Guardian access to new abilities in addition to their basic physical damage arsenal. This infusion, unlike its sibling, does not enhance the strength of the Ethereal Guardian and can be used four times per battle. Unlike Spiritual Acquiescence, which can only grant one barrier to the Guardian, Accedence is capable of granting up to two abilities to the Guardian per application; although still only requiring one of the user’s moves per turn. Using Accedence in this way doubles its applied chakra cost, requiring an infusion of 20 chakra rather than 10 in order to infuse the Guardian with higher sentience and its selected abilities. The infusions are as followed:
Fūinjutsu Mastery; through an infusion of chakra the user grants the Ethereal Guardian the ability to utilize Fūinjutsu. This higher level of sentience allows the Guardian to access Fūinjutsu techniques that the user knows up to and including the Guardian’s created rank in strength. However, the Guardian is unable to create more Ethereal Guardians. Techniques which require hand seals are instead replaced by simple motions, depending on the Guardian's created shape. For example, should a Guardian be shaped as a bird it can perform an aerial flip.
Elemental Mastery; through an infusion of chakra the user grants the Ethereal Guardian the ability to utilize one elemental nature which the user knows. However, despite what the name suggests, this is not an infusion of all elemental natures and simply allows the guardian to access one nature. This allows the Ethereal Guardian to access that elemental nature up to and including the rank of the Guardian’s strength. This can include advanced elements and custom elements. Techniques which require hand seals are instead replaced by simple motions, depending on the Guardian's created shape. For example, should a Guardian be shaped as a bird it can perform an aerial flip.
Graceful Flight; through an infusion of chakra the user grants the Ethereal Guardian the ability to empower its natural flight. By default the Ethereal Guardian is capable of attaining a form of flight and levitation regardless of its form. Through the Graceful Flight ability the familiar takes this ability a step further, empowering its flight at the cost of a move to create a burst of speed moving at twice the user’s running speed. This can be used to evade techniques, within logical restrictions, and close distances.
Declined - A being made of a barrier, using fuuin jutsu, not going to approve that. Replacing handseals with stuff like motions, for a barrier... and then a barrier using elemental ninjutsu of a chosen element? DNR.
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