Alright man what makes Advanc K'Tai different than normal tai and normal K'TaiYou must be registered for see links
*Waits for Korra.*
It's different from normal tai as normal tai rarely uses chakra to augment the strikes. There are a few jutsu such as the A rank specialist jutsu that use chakra but other than those they're basic body movements that rely heavily on movement. Basic K'tai revolves heavily around the application of the five basic chakra natures to taijutsu movements to create devastating combination based attacks that aim to deal as much damage in a short period of time. Adv. K'tai revolves around pushing the body past it's natural limitations, it has attacks but it mostly aims to be a way to increase your senses through the Sixth Sense or push your body to keep fighting like Willpower of the Heart or to pull off one last ditch attack like the two remaining Forbidden Rank techniques.Alright man what makes Advanc K'Tai different than normal tai and normal K'Tai
Alright so we will start off with Sixth Sense. You know when you watch those animes and TV shows and during a very important battle, everything slows down around the battlers? Their weapons and fists collide and you can see every single motion, each sensation and it's just so damn epic.It's different from normal tai as normal tai rarely uses chakra to augment the strikes. There are a few jutsu such as the A rank specialist jutsu that use chakra but other than those they're basic body movements that rely heavily on movement. Basic K'tai revolves heavily around the application of the five basic chakra natures to taijutsu movements to create devastating combination based attacks that aim to deal as much damage in a short period of time. Adv. K'tai revolves around pushing the body past it's natural limitations, it has attacks but it mostly aims to be a way to increase your senses through the Sixth Sense or push your body to keep fighting like Willpower of the Heart or to pull off one last ditch attack like the two remaining Forbidden Rank techniques.
I've always personally seen Sixth Sense as what the Flash sees when he's speeding around or while he's in the middle of combat. The world comes to a crawl, things around you slow and your mind clears as useful thoughts come and go while useless thoughts vanish. You're able to rationalize and think in a combative nature much more readily than those around you or yourself beforehand. If you were effected by a strong emotion like hate, fear, or even the will to protect someone else those emotions will fade away. An untrained mind is spontaneously full of thoughts, things like the past, emotions, how you feel in that moment physically and mentally as well as various other non-combative thoughts can plague the mind and it hardly ever seizes. Sixth Sense clears your mind ridding you of all of that needlessness the thoughts you do have are in a way instinctual, you see the battle in front of you for what it is in every single moment able to form more logical analysis than you normally would be able to. Obviously your speed doesn't increase from the jutsu but that's not the aspect I'm referring to, mainly it's the way the mind works, and the way thoughts are processed that I'm talking about.Alright so we will start off with Sixth Sense. You know when you watch those animes and TV shows and during a very important battle, everything slows down around the battlers? Their weapons and fists collide and you can see every single motion, each sensation and it's just so damn epic.
Like this:
I believe this is what Sixth Sense is going trying to pull off. You'll see that a lot of "fuzziness" is going in that scene. Rain, people yelling, motions. But at certain points, the camera slows down and perfectly captures a sensation, making it very clear what needs to be noted or what is important. As said in the description, it's a state of meditation. You don't feel the rush of adrenaline like in most battles. You don't hate your opponent or am sucked up into deep malice. You're calm. Collected. You see and will sense everything around you.[video=youtube;iscP8gase1Q]https://www.youtube.com/watch?v=iscP8gase1Q[/video]
This is the very essence of Sixth Sense. So, I'd like you to begin by meditating. After you've read everything I've said, do tell me how you feel such a move should be used in a battle and why it would be beneficial.
Exactly xD that moment when time slows down for him, and he sees the world around him moving as if it were in slow motion. It's a great technique to mitigate incoming taijutsu based techniques. This is because it allows you to form a simultaneous defense and offense intercepting the move, redirecting the force and using it all against your opponent tossing them away. Playing off of your willow analogy I think of the Bruce Lee quote; "Notice that the stiffest tree is most easily cracked, while the bamboo or willow survives by bending with the wind" which shows that sometimes being stiff, rigid and strong can be a downfall whereas bending and moving with your opponent avoiding their motions and using their own momentum and force against them can give you a fantastic opportunity to exploit a weak point in their stance or their offensive action.you mean like this lol
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Great response. I personally see this move as a way to help mitigate some of the crazy speeds people have these days. Also, RP-wise, it helps your character calm down and make rational judgments. To be fair, the wording itself is very beautiful and can also benefit you in many various ways, providing you use it appropriately during battle.
Anyways, let's move on to the first technique then, given you have a decent grasp of Sixth Sense:
Show
(Sempai Oshie: Purantan Ryuuchou Yanagi Shushou) Elder Teachings: Springtime Flowing Willow Palm
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 30
Damage point: N/A
Description: The user, after opening their sixth sense (Elder Teachings: Sixth Sense), begins taking a special stance where they are acting like a flowing willow tree. Using their palm's flatness and the maximum surface area of it, is then capable of reacting fast enough to deflect incoming attacks because of the clear mind and when coming to Taijutsu attacks, the user uses the body weight of the enemy and throws them behind them for quite the distance due to use of body weight.
Note: Can only be used after use of Elder Teachings: Sixth Sense
(one of the jutsus to be restricted as a part of the Sixth Sense ability)
Take note that this technique is mimicking a willow tree and a tree often symbolizes "life/meditation" which is exactly what Sixth Sense is all about. This move is not offensive, but supplementary. Reading at the description, tell me how you think this might come in handy during a normal battle and a CQC battle.
(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user's wrist upon impact )
Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.
- Can be used once per battle.
- Must know Jeet Kune Do
- No handseals next turn from damaged wrist.
- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.
- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.
(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts
Rank: Forbidden
Type: Attack
Range: Short
Chakra cost: 50 + 10 for each additional stomp
Damage points: 50 + 10 for each additional stomp
Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition.
Note: Maximum of 5 stomps
Note: Can only be used once
(Seishun Furu Pawā) Youth Full Power
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
The user begins with kicking the opponent into the air. Once the enemy is airborne, the user will quickly follow, positioning himself to deliver a kick to the opponent in the face or upper body, disorienting him and using the movement to position himself above. Once above, the user will finish with a powerful drop kick that will send the opponent back down to the ground, with such might that from a 3rd person perspective, only a flash of light is visible coming down, ending in a crater and a massive dust cloud.
Note: Can only be used by Taijutsu specialists or EIG users
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
( Tsuin Ikazuchi Tajuu ) - Twin Thunder Beast
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed for one turn.
( Banrai Itoguruma ) - Heavy Thunder Spinning Wheel
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.
( Go Animaru Go Soshi Genkotsu ) - Five Animal Five Element Fist
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
Going out with Leaf Dragon God would be funny xdAny of the following or one of the Forbidden rank K'tai techniques. Most likely ( Korai Oshie Tenrai Shiden: Yatsuatari Ryuuza ) – Ancient Teachings of the Divine Masters: Outburst of Draco Constellation as it reminds me of Kaioken Assault mixed with Dragon Fist Explosion and along with Dragons Clash with Tigers, and Leaf Dragon God look ****ing awesome and if I'm going to die anyway I'd like to look badass doing it.
Personally it reminds me of Kaioken Assault and Dragon Fist explosion combined into one attack. Probably towards the end of a really fun fight. So my bio can seem extremely badass. I don't see anyone letting it make contact unless you outspeed them to the point where they can't evade.Good U:U forgot to post that you l;earned Sixth Sense so gonna do that now
( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)
Anyway moving on
Korai Oshie Tenrai Shiden: Yatsuatari Ryuuza ) – Ancient Teachings of the Divine Masters: Outburst of Draco Constellation.
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: This is a technique in which the user concentrates a massive amount of energy throughout their entire body and then they release it, creating a red aura that surrounds the user's arms. The user will then burst at the enemy, appearing like a red flash and then strike the target with a duel fist strike that uses the pressure of the aura to act as a weight that crashes down on the enemy with the motion of the physical attack to crush them into the ground. As the target smashes onto the ground, the red aura of chakra erupts into a large dragon head that roars with fury and deals a devastating attack.
Note: Must activate Sixth Sense before use
Note: Using this technique relinquishes the effects of sixth sense and leaves the user tired, thus restricting their next turn to two techniques
Kinda reminds me of Mighty Guy's Red Dragon jutsu. This jutsu has the user use a huge amount of energy to basically run fast and appear in front of the enemy as they deliver a hit which powered by the energy will have the opponent crash into the ground. The user will than have the red aura burst into a large dragon that delivers a devastating attack onto the opponent. Downside is that this will end sixth sense and restrict the user to two jutsus in their next turn. When would use this jutsu? Why would you use this?