~Rewrote the whole thing, tried to implement the recommended changes(Genjutsu: Iiya Sonji!)- Illusionary Arts: Don’t Slip!
Rank: C
Type: Offensive/Supplementary
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description:
This is a quite quick and simple genjutsu that targets the opponent(s) proprioception, which is essentially the sense that keeps track of the position of the parts of the body relative to each other(ex. where the limbs are in relation to the body) and the amount of strength that is employed in the movements themselves. By placing this illusion the user is able to distort the opponents proprioception as they wish, creating mistakes in their intended movements, in both the actual motion and the strength required.
Note:
~Can only be taught by Houdinii
Declined
This isn't really an illusion, you're not illustrating why you can suddenly take control of this sense. By saying you can take control of it anyway you wish, you create a great deal of ambiguity and leave it open to be very exploitable. That being said it would be a rank or two higher than what you have it as right now. Narrow your scope and make this an actual genjutsu.
(Genjutsu: Iiya Sonji!)- Illusionary Arts: Don’t Slip!
Rank: B
Type: Offensive/Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description:
This is a quick and unique genjutsu that inserts chakra into the brain, targeting the opponent's cerebellum. The genjutsu uses this chakra to simulate crossing, stunting and all around messing with the hardwired pathways that the cerebellum uses to process the unconscious sense of Proprioception. This is the sense that monitors the limbs position in relation to the body as well as the amount of strength put into movements. In essence this genjutsu allows the user to distort their target(s) Proprioception in a limited amount of ways when they are performing movements. The user is only able to distort the limbs position and movements for actions that are already occurring, not create the movements themselves. For example the opponent could reach for a kunai strapped to their body, but by distorting the limbs position in their mind they would miss their target by several inches. The user can also distort the amount of strength put into a movement, for example the opponent could attempt to throw a full power punch when due to the distortion to their sense it would contain much less of their strength.
Note:
~Can only be used 4 times
~Can only be taught by Houdinii
□ Declined. Although more detailed and fairly better written, it is similar to Kryptiic's Genjutsu, Size Matters where he can alter the perception of the opponents' limbs and weapons (his technique is far more ambiguous and allows for everything you had placed in yours). □
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Ookami & Joufu - Teikoku | Romulus & Remus - Empire
Type: Weapon
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: (-10 to user)
Description:
Romulus & Remus are a pair of full length arm gauntlets that encompass the users entire hands and arms that end as small pauldrons on the users shoulders. The shoulder guards are decorated as wolves with the right’s teeth bared in a snarl and the left’s jaws open and in the midst of a terrible bite. The right, Romulus is golden while Remus, the left is a deep silver, the guards are scale armor in design allowing a great deal of protection while also providing both ventilation and flexibility to the user so as to not hinder them. Each of the gauntlets are durable enough to protect the user from physical attacks that are A ranked and below that can be blocked within reason, anything either too large(compared to the guards) or too powerful to be blocked will not be stopped.
Romulus & Remus each have a unique ability, and as they are the signature possessions of Ren Kouen, their abilities are related to Scorch techniques and Natural Energy respectfully. Firstly Remus the left has an affinity for scorch release techniques, such that when the user channels scorch chakra into the guard he can empower Scorch jutsu to make them all the more deadly. After channeling chakra into Remus the user can alter an active scorch technique or a following one, greatly increasing the heat it produces so much so that the jutsu receives +20 damage. This increase in heat has a secondary effect that anything flammable objects within short range of the technique would catch alight from the temperature, however this does not include living bodies while the user remains unaffected due to the abundance of Scorch chakra coursing through his body. This ability has its drawbacks however, as when the user initially channels their Scorch chakra into Remus the guard will react to the heat and cause a moderate amount of burning damage and pain to the user, with each subsequent use replicating the same level of pain but not the damage.
Romulus’ ability is all the more unique however as it relates specifically to natural energy. Romulus is composed of a unique metal that constantly draws in natural energy, storing it like a battery until it reaches capacity and is able to be utilised. Once Romulus has reached its capacity the user is able to draw upon the natural energy to perform a Snake Senjutsu technique, as the guard essentially gathers the natural energy for the user rather than doing it themselves. However Romulus can only gather a small amount of natural energy, only enough for a single senjutsu technique before it must recharge so the user is not able to use this energy to enter sage mode.
Note:
~Can only use an ability of either Romulus or Remus in a turn, never both
~Remus’ ability(Scorch) cannot be used in consecutive turns
~Romulus’ ability(Natural energy) can only be used 3 times, with a recharging time of 3 turns between each use
~Can only be taught by xHoudinii
‡ Declined ‡ +20 is too much for a passive boost, max I'd allow is one rank for A-Rank and below, +10 for S-Ranks and above. Also, the Senjutsu ability wouldn't work at all. Merely saying a "special metal capable of harnessing NE" isn't going to cut it. Using the wood from the Juubi tree or w.e it's called would work but that would clash with the Kisei CC.
(Doton: Shaku sono Taiga)- Earth Release: Dip in the Styx
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 50
Damage Points: (-15 to user)
Description:
This is a unique technique that although damaging to the user, also provides a very high level of defense. Focusing their doton chakra into a section of their skin the user overcharges this area and forcefully petrifies their own skin, this change is permanent and causes damage to the user however this is a small trade off for the great defensive capabilities of the petrified section. The section is extremely hard and dense, being able to protect the user from attacks that are smaller than or equal to it.(Following elemental adv/disadv) In addition to this due to the innate petrification abilities of the section, any physical being(including clone, summons, etc) that comes into contact with the section would have the contact limb flooded with doton chakra, forcefully petrifying it. At the cost of a move in a turn the user is able to shift the position of the section across their skin, moving it to a different part of their body, though it still encompasses the same area. This can be done quite quickly and although it does cost a move, since it is already present it can be done passively while the user focuses on other things. Attacks that are larger than the section would not be hindered by this technique.
Note:
~The section is approx 30cm by 30cm
~Must be stated on the users bio including where it is initally
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~Can only be taught by xHoudinii
□ Declined. Not really feasible petrifying yourself (which apparently only takes 15 damage from you, which in the long run doesn't mean much as you list no other effects it has on you despite this being a F rank technique). Also, there is no turn limit, you say the petrifying effect is permanent but apparently you can passively move it across your body? □
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