(Hyouton: Kami no te, Senrei) Ice Release: God’s Hand, Baptism
Type: Offensive/Defensive/Supplementary
Rank: S
Range: N/A
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Baptism is an activation technique that expands on one of the most powerful Ice techniques in a Hyouton user’s arsenal, Demonic Crystal Ice Mirrors. Once activated, God’s Hand, Baptism gives all Hyouton techniques released by the user, subsequent to the activation of this techniques, properties that run parallel to those of Demonic Crystal Ice mirrors. This means can user can freely travel and move freely through Ice techniques at extremely fast paces, but as a result cannot use any elements outside of Ice, Water, Wind and non-elemental techniques while traversing the new mirrors. Moving through techniques at stunning speeds allows the user to gain the element of surprise during combat or allowing for a daring yet quick escape in the heat of battle. If the affected techniques were to disperse or be destroyed while the user is within that technique, the user will be knocked out of that technique and sustain the full damage of opponent’s technique after the clash. To initially merge into a technique, it has to be short range from the user. Similar to Crystal Ice Mirrors and Dance of the Young Fern, merging into a mirror/technique does not require a move per turn. This says active for 4 turns and can be used twice per battle with a 3 turn cool down in between its usages.
Declined - zanji made a cj that allows one to merge with any ice jutsu and this would clash with that.
(Hyouton: Hijiri kurosubō, Gandiva) Ice Release: Holy Crossbow, Gandiva
Type: Supplementary/Defensive/Offensive
Rank: S-Rank
Range: Short(Creation) – Long (Reach)
Chakra: 40 (-5 per turn)
Damage: N/A
Description: Holy Crossbow, Gandiva is a Crossbow created by the user made entirely of ice. The user can either generate the Bow from their body, existing sources of Ice such as other Ice techniques, or even materialize it out of thin air by freezing and condensing water particles to shape the bow itself in its entirety. Gandiva can be wielded in Hand or on either wrist of the user. The bow is white/semitransparent containing a corkscrew that protrudes out of the arrow shelf of the weapon. This serves as an accurate way to pinpoint attacks easily and negate any sway the user while wielding the bow. The bow can shoot arrows that are instantly created as the bow string is pulled back doing, S rank damage. The amount of arrows can increase to hit multiple targets but the power of the arrow divides between the arrow. Creating Additional/multiple arrows don’t count as an additional move per turn. The user is allowed to fire as many arrow as he/she wants at once as long as they all add up to S rank damage. The arrow(s) fired from this bow at an extremely fast pace, traveling at the speed of an arrow. The Bow itself can also be used as a source of Ice to quickly generate techniques in quick succession with the arrows fired. The Holy Longbow, Gandiva can be maintained as long as the user has enough chakra to pay the chakra cost. If destroyed, the Crossbowbow can be made again but can only be made a maximum of three times per battle.
Declined - No drawbacks? Also the delay of the arrows, you will devide the power of the arrows but the delay will be what kills the jutsu. I recommend making it A rank and just fire bolts that way, the restrictions will be less but the adaptability will be great.
Hyouton: Sento Servatius no Tatchi- Ice Release: Touch of Saint Servatius
Type: Supplementary/Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if prolonged exposure)
Description: Touch of Saint Servatius is an Ice Release technique that mainly focuses on the freezing temperatures associated with Ice Release. The user focuses Hyuton Chakra into the air around the opponent, freezing water particles within the air to create a freezing mist, similar to Hiding in Frost technique. The ice rapidly cools down the opponent’s body to the point where their body is progressively cooled to subzero temperatures. The cold/freezing produced by the mists are so fierce that the opponent would not be able to move properly or feel their fingers, similar to the effects of Hypothermia. This reduction in motion would reduce the opponent’s base speed by half and make it extremely hard to perform adequate handseals. However, this only occurs over the course of 3 turns, with each turn lowering the base speed of the opponent by roughly 16% (One 3rd per turn until it adds up to 48~ 50%) If the ice covers the entire body of the opponent, they will receive 60 points of damage while being completely frozen which would result in the freezing of muscles etc.To reverse the effects of the freezing, the opponent must use a heat based technique (of equal rank or depending on elemental strengths and weaknesses) that generates enough full body heat to keep themselves warm. The affects the opponent sustains with this technique last 3 turns before they thaw out completely. This technique can be used a total of 3 times per battle, with a 3 turn cool down in between usages.
Declined - clashes with existing jutsu from other ice users and temperature release c.e
Type: Offensive/Defensive/Supplementary
Rank: S
Range: N/A
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Baptism is an activation technique that expands on one of the most powerful Ice techniques in a Hyouton user’s arsenal, Demonic Crystal Ice Mirrors. Once activated, God’s Hand, Baptism gives all Hyouton techniques released by the user, subsequent to the activation of this techniques, properties that run parallel to those of Demonic Crystal Ice mirrors. This means can user can freely travel and move freely through Ice techniques at extremely fast paces, but as a result cannot use any elements outside of Ice, Water, Wind and non-elemental techniques while traversing the new mirrors. Moving through techniques at stunning speeds allows the user to gain the element of surprise during combat or allowing for a daring yet quick escape in the heat of battle. If the affected techniques were to disperse or be destroyed while the user is within that technique, the user will be knocked out of that technique and sustain the full damage of opponent’s technique after the clash. To initially merge into a technique, it has to be short range from the user. Similar to Crystal Ice Mirrors and Dance of the Young Fern, merging into a mirror/technique does not require a move per turn. This says active for 4 turns and can be used twice per battle with a 3 turn cool down in between its usages.
Declined - zanji made a cj that allows one to merge with any ice jutsu and this would clash with that.
(Hyouton: Hijiri Rongubou, Gandiva) Ice Release: Holy Longbow, Gandiva
Type: Supplementary/Defensive/Offensive
Rank: S-Rank
Range: Short(Creation) – Long (Reach)
Chakra: 40 (-5 per turn)
Damage: N/A
Description: Holy Longbow, Gandiva is a Long Bow created by the user made entirely of ice. The user can either generate the Bow from their body, existing sources of Ice such as other Ice techniques, or even materialize it out of thin air by freezing and condensing water particles to shape the bow itself in its entirety. The bow is white/semitransparent containing a corkscrew that protrudes out of the arrow shelf of the weapon. This serves as an accurate way to pinpoint attacks easily and negate any sway the user while wielding the bow. The bow can shoot arrows that are instantly created as the bow string is pulled back doing, S rank damage. The amount of arrows can increase to hit multiple targets but the power of the arrow divides between the arrow. Creating Additional/multiple arrows don’t count as an additional move per turn. The user is allowed to fire as many arrow as he/she wants at once as long as they all add up to S rank damage. The arrow(s) fired from this bow at an extremely fast pace, covering 5 meters in a near instant. The Bow itself can also be used as a source of Ice to quickly generate techniques in quick succession with the arrows fired. The Holy Longbow, Gandiva can be maintained as long as the user has enough chakra to pay the chakra cost. If destroyed, the Longbow can be made again but can only be made a maximum of three times per battle.
‡ Declined ‡ Again, really unreasonable. Also, I believe bow and arrow related techniques are patented by Sniper Arts. You can make crossbows but not long, compound or recurve bows.
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♪ All pending, leaving for NK ♪
(Hyouton: Hijiri kurosubō, Gandiva) Ice Release: Holy Crossbow, Gandiva
Type: Supplementary/Defensive/Offensive
Rank: S-Rank
Range: Short(Creation) – Long (Reach)
Chakra: 40 (-5 per turn)
Damage: N/A
Description: Holy Crossbow, Gandiva is a Crossbow created by the user made entirely of ice. The user can either generate the Bow from their body, existing sources of Ice such as other Ice techniques, or even materialize it out of thin air by freezing and condensing water particles to shape the bow itself in its entirety. Gandiva can be wielded in Hand or on either wrist of the user. The bow is white/semitransparent containing a corkscrew that protrudes out of the arrow shelf of the weapon. This serves as an accurate way to pinpoint attacks easily and negate any sway the user while wielding the bow. The bow can shoot arrows that are instantly created as the bow string is pulled back doing, S rank damage. The amount of arrows can increase to hit multiple targets but the power of the arrow divides between the arrow. Creating Additional/multiple arrows don’t count as an additional move per turn. The user is allowed to fire as many arrow as he/she wants at once as long as they all add up to S rank damage. The arrow(s) fired from this bow at an extremely fast pace, traveling at the speed of an arrow. The Bow itself can also be used as a source of Ice to quickly generate techniques in quick succession with the arrows fired. The Holy Longbow, Gandiva can be maintained as long as the user has enough chakra to pay the chakra cost. If destroyed, the Crossbowbow can be made again but can only be made a maximum of three times per battle.
Declined - No drawbacks? Also the delay of the arrows, you will devide the power of the arrows but the delay will be what kills the jutsu. I recommend making it A rank and just fire bolts that way, the restrictions will be less but the adaptability will be great.
Hyouton: Sento Servatius no Tatchi- Ice Release: Touch of Saint Servatius
Type: Supplementary/Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if prolonged exposure)
Description: Touch of Saint Servatius is an Ice Release technique that mainly focuses on the freezing temperatures associated with Ice Release. The user focuses Hyuton Chakra into the air around the opponent, freezing water particles within the air to create a freezing mist, similar to Hiding in Frost technique. The ice rapidly cools down the opponent’s body to the point where their body is progressively cooled to subzero temperatures. The cold/freezing produced by the mists are so fierce that the opponent would not be able to move properly or feel their fingers, similar to the effects of Hypothermia. This reduction in motion would reduce the opponent’s base speed by half and make it extremely hard to perform adequate handseals. However, this only occurs over the course of 3 turns, with each turn lowering the base speed of the opponent by roughly 16% (One 3rd per turn until it adds up to 48~ 50%) If the ice covers the entire body of the opponent, they will receive 60 points of damage while being completely frozen which would result in the freezing of muscles etc.To reverse the effects of the freezing, the opponent must use a heat based technique (of equal rank or depending on elemental strengths and weaknesses) that generates enough full body heat to keep themselves warm. The affects the opponent sustains with this technique last 3 turns before they thaw out completely. This technique can be used a total of 3 times per battle, with a 3 turn cool down in between usages.
Declined - clashes with existing jutsu from other ice users and temperature release c.e
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