[ARCHIVE] Custom Jutsu Submission - II

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Silico

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Re: Custom Jutsu Submission

(Jiton: Aiangōremu | Magnetic Release: Iron Golem)
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short-Long(Short from user)
Chakra: 40(-20/turn)
Damage: 80(if hit by)
Description: The user forms a super dense magnetic field close to them that absorbs iron sand from the ground. The mass of iron sand will then form into a gigantic moving statue, stretching up to 100 meters tall and 50 meters wide. This gigantic golem will act through the will of the user through a magnetic link. It is, however, self aware and self-sustaining due to the user constantly forwarding their chakra towards it. The golem has two physical settings that it can shift between by spending a move.

Reduce the size to half of that

Goliath of the Nether
This is the golem's solidified state and is achieved by pressing the iron sand so tight together that there are no spaces between them. In this mode, the golem can move in water, mud and any fluid material unhindered. However, it will still be pushed back by huge torrents of water since they still deal damage due to the pressure and kinetic force behind them. The golem also becomes able to tank up to S-rank damage following the elemental weakness/strengths of the magnetic release. Biggest drawback with this mode however is that the golem becomes immobilized as its basically just a huge statue. This mode is mostly used for defensive/supplementary actions where absolute defenses are necessary to get out of tricky situations. Although being immobilized, the golem remain having self consciousness and awareness.

Cloud Atlas
This is the golem's tangible state and is achieved by repelling the iron sand towards itself by creating a secondary magnetic field inside the golem. This splits the iron sand and forms the golem into a huge cloud of iron sand that covers the battlefield. In this state, the golem can move through the uses of magnetic forces by the user, although moving relatively slowly(walking speed). In this state, the golem is vulnerable to wind as it can blow away the iron sand if used right. The golem will then solidify into its hardened mode when located at a desired spot. While in this mode, the user may use their magnetic chakra to control parts of the cloud to use for other iron sand jutsus as it acts as an airborne medium. Two things to consider when this mode is activated is that eyecontact may be hard to keep due to the iron sand getting in eye-contact. Another thing is that its an excellent opportunity to use in conjunction with either wind or fire since wind will basically collect the iron sand and get razor sharp if used right(i.e tornados). Used with fire, the cloud of iron sand may get super-heated if used with the right jutsu. However, jutsus will be slowed down due to the added mass of the iron sand.

Note: Can only be used by Iron sand users.
Note: Cannot be used by puppets as the self-aware golem may get corrupted by a puppet.
Note: Jutsu lasts for 4 turns and requires a 2 turn cooldown inbetween uses.
Note: Usable Twice.
Note: Golem is unable to mold chakra on its own.
Note: Can only be taught by Skorm.

Declined - reduce size, reduce how long it lasts. And give it some drawbacks, due to the size and power you should only be able to use iron sand while this is active without having YY




(Jiton: Satsetsu Hanpatsu/Atorakushon | Magnetic Release: Iron Sand Repulsion/Attraction)
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user comes in contact with their iron sand and charges magnetic chakra through the area of contact with either a magnetic field that will attract the iron sand or repulse it away from the user. This technique is purely supplementary and can be used in many situations, however it only works with iron sand and no other magnetic materials. Through this method, the user can either move to a certain spot where present iron sand is through an attractive charged magnetic chakra. The mass of iron sand can also be moved towards the user. However, what decides which part moves(the user or the sand) is determined by the mass of the sand. If the sands mass overcomes that of the user, the user is attracted to the sand. If the users mass overcomes that of the sand, the sand is attracted towards the user. Same thing with repulsion. If the sands weight overcomes that of the user, the user is the one to get bounced away from the surface of the sand and if the users weight overcomes that of the sand, the sand is the one to get bounced away from the user. The sand in any direction will not deal any damage towards the user or opponent as it is a purely supplementary technique.

Repulsion
The user charges the present body of iron sand with an opposing magnetic field, making the user repel the iron sands mass and thus bounce off its surface. This can provide a quick manouver to get out of a tricky situation in order to evade incoming jutsus. The repulsion is fast and equivalent to that of the users running speed. If the mass of iron sand is less of the user, the sand is then bounced away from the user and could act as a defensive mechanism or evasion.

Attraction
The user charges the present body of iron sand with an attractive magnetic field, making the user attract the iron sands mass and thus retrieve it. This reaches up to long range and can be used as a decoy or could even provide a specific body armor that can coat a desired part of the users body as the sand will spread out on the user's surface. However, if the mass of the iron sand is more than that of the user, the user is the one that moves towards the iron sand. This can be a very great maneuver to get out of tricky situations where the user may be immobilized. The user can attract themselves to a body of iron sand up to long-range away from them and will be moving at the same rate of the users running speed.

Note: Magnetic forces only impacts iron sand and no other metals or magnetic materials.
Note: Technique(s) can only be used once per turn. Four uses only.
Note: Completion of iron sand is mandatory.
Note: Requires present iron sand.
Note: Can only be taught by Skorm.

Approve - made edits. Reminds me of magneto when he uses steel in xmen days of future past to pull himself onto the train.




(Jiton: Kogeta Suna | Magnetic Release: Scorched Sand)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: +25(Iron sand)
Description: Through very precise manipulation via magnetic chakra, the user will make their iron sand vibrate and create intense heat and pressure by reaching out one of their hands towards the source of iron sand and release a barrage of magnetic fields inside the sand. The vibrations of the sand makes it very hot and deals extra damage as it is heated up. To create this type of heat, the user must create multiple miniature magnetic fields in the body of iron sand, to make the grains vibrate towards eachother and create intense surface heat. This is used mostly to penetrate rock formations and boil water body's as the sand will reach about 500 degrees Celsius. The intense surface heat adds damage towards the iron sand and thus its lethal rate. The sand will produce some minor smoke as it heats up and starts to glow slightly red due to the surface heat.

Note: Can only be used on present iron sand.
Note: Can only boost damage of one jutsu per use.
Note: Usable thrice per match.
Note: Can only be taught by Skorm.

Declined - make it +1 rank up to S rank then +10 damage to S rank and above.
 
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Beifong

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Re: Custom Jutsu Submission

(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank.

Note: Lasts three turns and cannot be used on objects larger than the user or with a heavier mass.
Note: Can only be used four times per battle

✦ Both Approved, made a few edits ✦
(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to. Rather than lasting three turns, when the technique is used in this way it will last as long as the jutsu it was applied to lasts.

Note: Lasts three turns
Note: Can only be used four times per battle

Declined - keep it as lasts for three turns. The rest you changed is fine

(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone (within the same turn) as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once but will sap the users charka and so it will take 40 chakra to restore an S-Rank. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. As a result, this technique a very double-edged sword as relying on regeneration will rapidly deplete the user’s chakra reserves. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

Approved - made edits.
(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+30 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

Approved
 
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Ryūjin

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Re: Custom Jutsu Submission

Updating:


(Senpō: Dai Sennin Honō) - Sage Art: Mastery of The Great Sage
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 (+20 to every elemental technique used)
Damage Points: N/A
Description:
By utilizing the aspects of natural energy, using more natural chakra when performing Elemental techniques than elemental chakra. When this technique is active, as the user releases an elemental technique, the user would form a "layer" of natural energy around the released technique, with an additional +20 chakra cost per utilized elemental technique. The addition of natural energy would effectively remove the weakness and strengths that an elemental technique has against another, like for example, a fire technique wouldn't be inferior to a water technique, but in turn, a wind technique wouldn't be inferior to a fire technique. Any technique enhanced by this would be added with an extra handseal excluding techniques that require no handseals to be performed. While this technique is active, the user loses all the bonus damage points added to elements through Sage mode, excludig damage added to the user's main elemental affinity, Taijutsu and genjutsu.
Note: Can only be used once per battle.
Note: Lasts as long Sage Mode remains active, max of 4 turns, but cuts Sage mode's duration by 2 turns when activated.
Note: Must have Sage Mode active.
Note: After deactivation, no techniques above S-Rank for 3 turns.

Declined - boosting the elements this way clashes with jutsu i own, neautrilising the weakness i'll allow.
(Senpō: Dai Sennin Shūjuku) - Sage Art: Mastery of The Great Sage
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 (+20 to every elemental technique used)
Damage Points: N/A
Description:
By utilizing the aspects of natural energy, using more natural chakra when performing Elemental techniques than elemental chakra. When this technique is active, as the user releases an elemental technique, the user would form a "layer" of natural energy around the released technique, with an additional +20 chakra cost per utilized elemental technique. The addition of natural energy would effectively remove the weakness that an elemental technique has against another, like for example, a fire technique wouldn't be inferior to a water technique. Any technique enhanced by this would be added with an extra handseal excluding techniques that require no handseals to be performed. This technique does not boost the power of any given element enhanced by this technique, just removes the weakness it has towards other elements due to the addition of natural energy.
Note: Can only be used once per battle.
Note: Lasts as long Sage Mode remains active, max of 4 turns, but cuts Sage mode's duration by 2 turns when activated.
Note: Must have Sage Mode active.
Note: After deactivation, no techniques above S-Rank for 3 turns.

‡ Declined ‡ I'm sorry but removing elemental strengths and weaknesses is too powerful. The NB swords can only do this three times for a single element and you want this for 4 turns for every element. Not only that but with the boosts you have with Sage Mode as well as any passive ones you may have, this becomes completely OP.

(Fūinjutsu: Akuma Yōjin no Honō) - Sealing Technique: Demon's Guarding Flame
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This a fuuin jutsu that is placed on the user's bio and pre done before a battle. The seal is a special formula that has been infused with the users fire chakra storing it up ready for the main part of the technique. This seal senses when a foreign chakra is in short range coming towards the user, be it spikes, an enermy ninja ect. This seal reacts on it's own, much like Gaara's ultimate defense. This seal will react releasing a barrier around the user that has a slight red glow to it, and when something comes into contact with it, it erupts into a barrier of fire. This happens 1m around the user streaming outwards in an orb around them burning what ever comes into contact with it. The reaction depends on the scale the jutsu coming at the users so if it was a huge blast of wind it would release fire all around the user in a defensive manor to protect them. If it was a single projectile, it would hit the barrier and fire of the same size would incinerate it. Though the user can release 5 additional chakra into the seal to hold it at way so as to not waste his fire defense and keep it active.
Note: This can activate 3 times per match, lasts for one turn per activation or until the offensive jutsu is burned. After this the seal is useless until recharged. (can't be recharged in a battle)
Note: Must wait a full turn before it can activate again
Note: Though the fire is released around the user, the user will be able to see through the flames as they burn.

‡ Declined ‡ Had to confirm but similar techniques exist.

Updating CW which is approved here:



(Custom Weapon) - Rebellion
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 40 (+ 30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
~ Cannot be used without mastering the fire element.
~ User takes -10 damage when absorbing a fire technique.
~ Can only block fire techniques 3 times per battle.
~ Can only be weilded by ~Crow~
(Oujō Gai) - Death Scythe
Rank: S
Type: Weapon
Range: N/A
Chakra Cost: 40 (+30 for blocking each fire technique)
Damage Points: N/A (+15 to every Fire based technique)
Description: The Death Scythe is said to be the Scythe of the death god himself, made from a special metal that's able to use the user's fire chakra. It has a metallic skull fused with the blunt tip of it's blade, with a thin skeletal structure down it's handle. The Scythe is 2 meters in length. It's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the Scythe, a fire Aura surrounds the Scythe making the Scythe more lighter and enhancing the user with faster reactions and turning the Scythe's color into pitch black, as long as the user is wielding the Scythe he can perform any fire technique with the use of only a single handseal, with the usage of 5 additional chakra points, the user makes the Scythe (Levitate) in the air as he is performing the handseal(s) for techniques, this can only be used while the user is forming handseals and serves no offensive purposes whatsoever. also by adding the +30 fire chakra of the user to the Scythe. The Scythe can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
You must be registered for see images

-Mainly changed it from being a sword to being a scythe, while retraining the same abilities and reworked the description accordingly and explained how handseals are formed while the Scythe is in use.

‡ Declined ‡ I normally wouldn't allow some of these abilities but they were approved before. The only one that doesn't make sense is making the Scythe lighter with katon chakra and it some how increasing your reactions. If you want, you can VM me and I'll remove it.
 
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Sasori

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Re: Custom Jutsu Submission

Name: (Chakura- ito burasuto hogo) Chakra Threads: Blast Protection
Type: Supplementary
Rank: D-S
Range: Self/Short
Chakra: 10-40
Damage: N/A
Description: This is a technique Sasori created in order to stay on balance from shock waves or powerful blasts. Also, it was created in order to stand up against powerful waves which would normally blow people away. With this jutsu it will keep the user on balance as well as the ground they are standing on protected, but everything surrounding it will be destroyed if the opposing jutsu caused destruction.There are different forms of this technique each used depending on the situation. Each form of the jutsu is based on the usage of chakra threads in order to help protect the user. This jutsu helps keep the user balance, but it does not protect the user from the damage of the actual technique.

D-C Rank Blasts: For blast of these ranks the user is capable of generating chakra threads from within their toes. Once the chakra has been gathered from the user’s feet the chakra threads will go and dig themselves underground. By doing this the user will give themselves a firm grip on the ground allowing for them to maintain their balance from attacks of that given rank. Also, it will enable the user the ability to not be blown away from blast of this rank, but also dealing damage to the user if not blocked.

B-A Rank Blasts: For blasts of these ranks the user will get on the ground on all four, and then begin to generate chakra threads from their hands and their feet. Once the chakra threads have been formed they will then bury themselves underground from where the user was. This form of the technique keeps the user on balance from shock waves and, keeps the user standing from blasts of these ranks. The ground that the user is standing on will also be unaffected by the blast, which goes to say that the surrounding land is capable of being blown away while the platform where the user is will remain the same.

S-Rank Blasts: This is a special case which Sasori will only use in dire situations. He will open his chest compartments revealing his 100 chakra strings. He then will launch them into the ground providing the strongest form of this technique. This technique keeps the user on balance as well as allowing them survive blasts up to S-rank. It will prevent his body from blowing away, and will also protect the surrounding land which it would be attached to but will also have to deal with the actual damage of the attack.
Note: Can only be taught by Sasori
Note: No turn limit for D-C rank version.
Note: B-A can only be used four times and requires a turn cool down after each usage.
Note: S-rank can only be used twice with a turn interval between each usage.
Note: After using the A-rank version no puppetry above A-rank next turn.
Note: After using S-rank version no S-rank or higher supplementary jutsu next turn.

Note: Does not protect the user from the actual damage of the attack.
Note: Ordinary Puppetry users can still use this, but only up to A-rank version.



Decline - No S rank or higher supplementary jutsu next turn? That's not a restriction, you just spam any jutsu that says offense or defense, you're not hindered in the slightest xd
Name: (Chakura- ito burasuto hogo) Chakra Threads: Blast Protection
Type: Supplementary
Rank: D-S
Range: Self/Short
Chakra: 10-40
Damage: N/A
Description: This is a technique Sasori created in order to stay on balance from shock waves or powerful blasts. Also, it was created in order to stand up against powerful waves which would normally blow people away. With this jutsu it will keep the user on balance as well as the ground they are standing on protected, but everything surrounding it will be destroyed if the opposing jutsu caused destruction.There are different forms of this technique each used depending on the situation. Each form of the jutsu is based on the usage of chakra threads in order to help protect the user. This jutsu helps keep the user balance, but it does not protect the user from the damage of the actual technique.

D-C Rank Blasts: For blast of these ranks the user is capable of generating chakra threads from within their toes. Once the chakra has been gathered from the user’s feet the chakra threads will go and dig themselves underground. By doing this the user will give themselves a firm grip on the ground allowing for them to maintain their balance from attacks of that given rank. Also, it will enable the user the ability to not be blown away from blast of this rank, but also dealing damage to the user if not blocked.

B-A Rank Blasts: For blasts of these ranks the user will get on the ground on all four, and then begin to generate chakra threads from their hands and their feet. Once the chakra threads have been formed they will then bury themselves underground from where the user was. This form of the technique keeps the user on balance from shock waves and, keeps the user standing from blasts of these ranks. The ground that the user is standing on will also be unaffected by the blast, which goes to say that the surrounding land is capable of being blown away while the platform where the user is will remain the same.

S-Rank Blasts: This is a special case which Sasori will only use in dire situations. He will open his chest compartments revealing his 100 chakra strings. He then will launch them into the ground providing the strongest form of this technique. This technique keeps the user on balance as well as allowing them survive blasts up to S-rank. It will prevent his body from blowing away, and will also protect the surrounding land which it would be attached to but will also have to deal with the actual damage of the attack.
Note: Can only be taught by Sasori
Note: No turn limit for D-C rank version.
Note: B-A can only be used four times and requires a turn cool down after each usage.
Note: S-rank can only be used twice with a turn interval between each usage.
Note: After using the A-rank version no puppetry above A-rank next turn.
Note: After using S-rank version no S-rank or higher jutsu next turn.
Note: Does not protect the user from the actual damage of the attack.
Note: Ordinary Puppetry users can still use this, but only up to A-rank version.


Declined - Make it no A rank or above jutsu, s rank can be used twice, A and B rank 4 times, and that they all only last one tunr.

Name: (Ningyō no geijutsu: Chakura no sureddo setsuzoku) Puppet Arts: Chakra Thread Attachment
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The user starts off by making contact with a physical object, and connect a chakra thread to the object. This technique can also be done to elemental techniques such as Earth or steel, but has to be tangible. Basically the user attaches a chakra thread to an object and will either attack directly or throw a projectile at the target. If the attached object with a chakra thread makes contact with the enemy, the chakra threads will move on to enemy’s body restricting their body movement. Chakra threads can be attached to any object such as: Kunai, Shuriken or even the user’s body parts. An example of this technique is when Chiyo launched a Kunai with chakra threads attached at Hiruko’s tail which resulted in Hiruko being unable to move its tail anymore. If the chakra thread makes contact with the opponent it will restrict that body part with B-rank strength. When the chakra thread collides with a weapon the thread will move on to the enemy’s weapon, and further up on to their arm binding it as well as that part of their body. The threads work by coiling around that part of the enemy’s body when contact has been made, and bind their movement. It is also possible for the user to stealthily perform this jutsu if they have their chakra threads already attached to an object such as a puppet. Also, the chakra thread is near invisible as the user has suppressed their chakra enough so it wouldn't be visible unless said object has been brought to an abrupt stop or if the opponent is a chakra sensor or has a doujutsu. Once a chakra thread has been attached to an enemy they will not know that it has attached itself to themselves until the moment they try to move that body part again which could end up being deadly if the enemy needs that body part at a certain moment.
Notes: Can only be taught by Sasori
Notes: Only one chakra thread can be attached to an object.
Notes: User must first make contact with object.

Declined - no useage limit? Also you need to say while controlling them to bind them this counts as one of your move per turns as though you were controlling a puppet

Name: (Ningyō no kaitai) Puppet Dismantling
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: Sasori or a Human puppet will begin by dislocating their body parts simultaneously separating and spreading their body parts apart, and as this happens the user will then relocate their body into another area of the battlefield where their body will begin to reform. This allows for the user to dodge potentially harmful jutsu by swiftly moving out of the way of it. Even though it enables the user to evade attacks it still needs to be within reason, and cannot move out of the way of wide-scale techniques. The dislocation and relocation happens been pretty quickly as it is the user’s body using the technique. When the puppet is dislocating it is possible with the help of chakra threads that help to separate the puppet's limbs. Even though this jutsu allows for the user to move their body it isn’t omnidirectional as the user cannot move underground. By dislocating their body with chakra threads the user is capable of quickly gaining distance, and moving at a faster pace into another nearby space. Also, while in the process of dislocating the puppet’s legs on up will dislocate followed by the user’s feet being dragged in the direction of the rest of their body.
Note: Can only be used to move the user’s body.
Note: Can only be taught by Sasori

Declined - it's a basic throw your puppet body out of the way to avoid an attack. Which i a no for me anyway, but your core would have to throw your puppet body and then the core of your own body would be hit, either way each use you'd lose a limb ect, and you've got no restrictions...
 
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Kamishiro

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Re: Custom Jutsu Submission

[Mokuton: Kata Koutai] - Wood Release: Shape shifting
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A derived technique from the normal principle of wood release itself. Wood could be normally produced from any earth or water surface, however this technique doesn't produce anything from water or earth, but rather it shifts it into wood. While wood normally use water/earth as a source for them, it isn't the case here. The water/earth becomes wood, it turns into wood whether partially or completely. So instead of producing a pillar or a root from a water blast, this technique turns the water blast into wood blast. This jutsu has two methods:

Partial:
This is the more basic of the two. With the partial shape shifting, the user is capable of turning either water or earth partially into wood.

  • Water:
The user would focus his Mokuton chakra into the water jutsu, be it a small stream of water or a large torrent of water and by manipulating his own Mokuton chakra, the user could either turn the core of the water jutsu into wood, or turn the outer layer of the water into wood, making a wood envelope that engulfs the water within or the user is capable of doing both, turning the technique into wood/water combo.​

  • Earth:
While the principle is still the same, due to the natural difference between water and earth, there is a slight difference in the shape shifting. The user would still either cover the earth technique with a wood envelope or turn the core into wood or both, however, due to the hard nature of both wood and earth, the user can choose to apply more pressure into the earth jutsu which in turns turn the earth jutsu in stones, or if it is 1 rank below this technique (meaning B-rank or below) the user can turn the earth into dust, a really thick dust that would act similar to a sand technique and would inflict the damage as such.​

Complete:
The complete on the other hand, allows the user to turn the water/earth completely into wood.

- Can only be used 3 times per battle
- No S rank wood in the same turn
- Complete shift turns the technique into A rank technique with A rank damage, even if it is higher rank. Partial shift however, leaves the damage of the other technique and adds the damage of this technique to it
-The user can use partial shape shifting to engulf an object or another element (only if the element is stable enough and don't have elemental strength against wood ) with wood i.e putting a layer of wood on the outer surface of a shuriken. But of course since it is partial, the shuriken is still the same inside the wood layer

Approved - nicely done
A minimum update to clarify some stuff

[Mokuton: Kata Koutai] - Wood Release: Shape shifting

Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A derived technique from the normal principle of wood release itself. Wood could be normally produced from any earth or water surface, however this technique doesn't produce anything from water or earth, but rather it shifts it into wood. While wood normally use water/earth as a source for them, it isn't the case here. The water/earth becomes wood, it turns into wood whether partially or completely. So instead of producing a pillar or a root from a water blast, this technique turns the water blast into wood blast. This is has two methods:
Partial: This is the more basic of the two. With the partial shape shifting, the user is capable of turning either water or earth partially into wood.

Water:The user would focus his Mokuton chakra into the water jutsu, be it a small stream of water or a large torrent of water and by manipulating his own Mokuton chakra, the user could either turn the core of the water jutsu into wood, or turn the outer layer of the water into wood, making a wood envelope that engulfs the water within or the user is capable of doing both, turning the technique into wood/water combo.

Earth:While the principle is still the same, due to the natural difference between water and earth, there is a slight difference in the shape shifting. The user would still either cover the earth technique with a wood envelope or turn the core into wood or both, however, due to the hard nature of both wood and earth, the user can choose to apply more pressure into the earth jutsu which in turns turn the earth jutsu in stones, or if it is 1 rank below this technique (meaning B-rank or below) the user can turn the earth into dust, a really thick dust that would act similar to a sand technique and would inflict the damage as such.

Complete: The complete on the other hand, allows the user to turn the water/earth completely into wood.
- Can only be used 3 times per battle
- No S rank wood in the same turn
-If used to turn turn wood into water/earth at the same time the water/earth is created, it would happen at the same timeframe, however, if it is used on water/earth that is already created, it happens at a different timeframe.
- Complete shift turns the technique into A rank technique with A rank damage, even if it is higher rank. Partial shift however, leaves the damage of the other technique and adds the damage of this technique to it
-The user can use partial shape shifting to engulf an object or another element (only if the element is stable enough and don't have elemental strength against wood ) with wood i.e putting a layer of wood on the outer surface of a shuriken. But of course since it is partial, the shuriken is still the same inside the wood layer.

Approved - i remove the last note

[Mokuton: Fuzen Bunshin] - Wood Release: Partial Clone
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A
Description: This technique is a derived technique from the normal Wood Clone technique, however it somewhat follows the same principle. The use would create a wood clone using his wood skills from his body, however the difference is that the wood clone wouldn't emerge fully from the users. The wood clone would just partially emerge up to stomach level and therefor it wouldn't have any mobility to it. (It would be slightly similar to the Soma no kou twins).It will also add weight to the user, leaving him slightly hindered. The wood clone would have the same abilities as the normal wood clone along side with the ability to gather natural energy for the user, it can't enter SM, it can just gather natural energy for the use, leaving him to focus on the battle.
-The user can still make other clones but up to 3 since this would could count towards the normal clones number
-The clone can only gather natural energy if the user has sm. Other than that, the clone can only act as a normal clone.

~Declined~
You're not splitting the chakra completely outside your body so gathering natural energy wouldn't work since the chakra of the "clone" is still technically attached to you. It also wouldn't be able to function like a clone in some respects like genjutsu. Example of this is, like I said, your chakra is still within your body, when you're caught your clone can't break you because they'd be caught as well. Regular clones can break you from genjutsu because they're chakra is a separate body. What this all amounts to is, for the clone technique, the division of chakra from your original body to the clone's body to make them an actual separate entity. You can't mimic the Somo no Kou.
'

[Mokuton: Fuzen Bunshin] - Wood Release: Partial Clone
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A
Description: This technique is a derived technique from the normal Wood Clone technique, however it somewhat follows the same principle. The use would create a wood clone using his wood skills from his body, however the difference is that the wood clone(s) wouldn't emerge fully from the users. The wood clone(s) would just partially emerge up to stomach level and therefor they wouldn't have any mobility to it. (It would be slightly similar to the Soma no kou twins). The best thing about the clones is that they don't have a specific size, they can be as small as a normal cat and as big as the user's body (up to the stomach level). Although the clone(s) would be attached to the user, each of the clones have a different chakra circulation than the user. That is because there would be a layer of wood at the end of the clone's stomach enclosing the posterior end of the stomach, isolating the clone(s) bodies from the user's. These wood clones would have the same abilities as the normal wood clone along side with the ability to gather natural energy for the user which was the main purpose of them when they were created by Hashirama. However, they can also do as much as any wood clone could do, using only Senjutsu, Wood, Earth and Water./B]
Note: Follows the same rules as normal clones
Note: Can only be used 4 times

Pending - I'm just not sure, you could just make a mini clone on your back that no one can see, have it gather natural energy and let you enter sage mode while you go wild. Where as with normal wood clones atleast your opponent could target them.

Declined - needs to be something more visible if its for entering SM


Edited the bold.

[Mokuton: Mokuton Torappu] - Wood Release: Wood Trap
Type: Supplementary/Offensive/Deffensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage: 60
Description: A technique mainly inspired from the Nara clan. Seeing how the Nara clan uses basic ninja tools and traps in order to make deadly attacks, with which it is regarded as one of the strongest clans in Konoha and the smartest shinobis ever, this technique was developed to take on the concept of traps, and putting a lot of wood tweaks to it. By using the Snake handseal, the user would release his Mokuton chakra through his feet, transporting it into the ground below him. The chakra would be focused in a spot that is decently away from the surface, so no vibration could be felt by either the opponent or the user. The user would create a large layer of wood that would cover any distance from short to long range to him. This layer of wood would act as a source from which several roots would emerge and travel upwards, reaching up to 1 meter from the ground. The roots would also emerge quietly and move slowly in order to make no vibrations or sound whatsoever. As the roots reach this far from the surface of the ground, several small branches gets out of it and slowly pierces the ground. Due to the size of the branches, it would be really hard for the opponent to see it, unless he really concentrated on it, and it would also depends on the terrain (i.e it would be impossible to see it in a grassy terrain.). These small branches exists for one purpose, and one only, which is acting as a trigger. Once the opponent steps on them (or in case they emerge from below the ground, once the opponent touches them) the roots would rapidly emerge out of the ground and bind, impale or restrict the opponent.
-Can only be used twice per battle
-The user can choose whether to trigger the roots after a time limit (i.e after two turns) or just as the user steps on the small branches
-Since the roots emerge slowly and without sound, it takes one turn to fully be formed
-The user can still make techniques as it is formed but still needs to maintain the Snake handseal in order for it to fully setup just like SM
-This technique can be associated with the hidden explosive technqiue to wrap explosive tags around it.
-Can't use Mokuton techniques higher than S-rank the same turn
- Lasts for 4 turns max

Approved - changed it two twice and added last note.
Updating to include more than juts wood.
[Ninpo: Kouseitan'i Torappu] - Ninja Arts: Elemental Trap

Type: Supplementary/Offensive/Deffensive
Rank: A
Range: Short - Long
Chakra: 30 (-5 for self sustaining)
Damage: 60
Description: A techniqueA technique mainly inspired from the Nara clan. Seeing how the Nara clan uses basic ninja tools and traps in order to make deadly attacks, with which it is regarded as one of the strongest clans in Konoha and the smartest shinobis ever, this technique was developed to take on the concept of traps, and putting a lot of tweaks to it, with which the user would focus a specific elemental chakra in a specific spot underground where he shape manipulates the chakra into a big sheet of that certain element. This sheet would be decently far away from the surface so no vibrations or sound could be felt. The user would then use the sheet as a source from which several roots would emerge and travel upwards, reaching up to 1 meter from the ground. The roots would also emerge quietly and move slowly in order to make no vibrations or sound whatsoever. As the roots reach this far from the surface of the ground, several small branches gets out of it and slowly pierces the ground. Due to the size of the branches, it would be really hard for the opponent to see it, unless he really concentrated on it, and it would also depends on the terrain (i.e it would be impossible to see it in a grassy terrain.). These small branches exists for one purpose, and one only, which is acting as a trigger. Once the opponent steps on them (or in case they emerge from below the ground, once the opponent touches them) the roots would rapidly emerge out of the ground and bind, impale or restrict the opponent. While it wouldn't make any sound, using certain elements that has the trait of making a loud noise such as Lightning would make sound no matter what. The roots would also have the natural traits of the said element which it would apply upon contact with the opponent's body (i.e burning for fire, numbing for lightning etc...)

Note: Can only be used twice per battle
Note: The user can choose whether to trigger the roots after a time limit (i.e after two turns) or just as the opponent steps on the small branches
Note: Solid elements such as wood/earth can be associated with the hidden explosive technqiue to wrap explosive tags around the roots.
Note: This technique is self sustaining by fueling it with 5 chakra per each turn it stands, meaning the user is free to use any techniques meanwhile
Note: This technique includes KGs and Custom Elements
Note: Since the roots emerge slowly and without sound, it takes one turn to fully be formed
Note: Lasts for 4 turns max unless deactivated before
Note: Can't use higher than A-rank the same turn of the certain element used for the trap
Note: The user can choose to make two trap withf two elements, which would happen at the same timeframe but would count as two moves.

Declined - keep the orgininal O_<
 
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The Mockingjay

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Re: Custom Jutsu Submission

CW Flute.

Jakana Mantö's Child of Haunt.
Type: Weapon
Rank: S
Range: Short - Long
Chakra: N/A (+10 to any 'transmitted' sound jutsu)
Damage: N/A
Description: The Child of Haunt is the final beautiful creation of an old musical ninja from the Land of Moon that fell into Tayuyas hands on a mission one day. The flute is made of silver and has pink decals, looking like branches running down the entirety of its body. The flute is paired with a set of four small paper tags that work much like radio transmitters. These tags can be placed anywhere that the user sees fit and are used to transmit the sounds of the users flute from numerous locations simultaneously. Tags work underwater and project sounds long range of their location. Tags are capable of projecting the sounds of any of Tayuyas 'Musical Manipulation' techniques, allowing her to control her Doki from very long ranges as well as through obstacles that could otherwise distort or block her flutes melodies.
The flute itself is special in that it binds with its user and can almost become a replacement for their voice. This is because the flute is capable of being used as a source for any sound techniques that would otherwise emanate from the users throat and mouth.
This ability can be used in conjunction with the flutes transmitters in order to launch sound jutsu from locations other than that where the user is standing, although unlike with musical manipulation techniques, sound techniques cannot emanate from more than one location at one time. So the user must choose to originate the jutsu in either her flute, or one of the placed transmitters on the field.
The final ability of this flute is that it is able to become the source of any genjutsu the user chooses to use, turning the medium of which the genjutsu is inflicted into sound.
-Tunes played by the flute or projected by transmitters outside of a water source cannot break the waters surface. Equally, a transmitter placed underwater cannot have its tune heard outside of the water source.
-Transmitter tags are modified paper bombs and can be destroyed as such.
-Can only be used as a source of A-Rank and below genjutsu.
- Genjutsu melodies are transmitted between the flute and its transmitters, allowing the user to inflict genjutsu on opponents who are out of earshot of the actual flute, should they be in range of a transmitter.
- Flute cannot be cloned.
- Sound Jutsu or Genjutsu can only be 'transmitted' 3 times each.
- Can only be held by The Mockingjay

‡ Declined ‡ The tags part can't be accomplished without Fuuinjutsu. I also can't allow the bolded.

(Kchuysei: No daten-shi Jakana Mantö) Summoning: The Fallen Angels of Jakana Mantö
Type: Supplementary
Rank: S
Range: Short - Long (Summoned short-range of the user)
Chakra Cost: 40
Damage Points: N/A
Description: The personal Doki summons of the legendary Jakana Mantö. The three Doki work much the same way as Tayuya's in that they are controlled by the flute that summons them and they are unable to express motion upon there own free will without being directed to. They are however, different, aesthetically and thematically.
The first is the Angel of the Heavens, a beautiful blonde lady with perfect white wings on her back, glimmering golden armor and a glaive in her hands. She is the size of a regular human at about 6 feet and has a jackal head helmet that covers her eyes, giving her no sight. This Doki is able to achieve flight if controlled by a flute, but not without. As with Tayuya's Doki, her lips are sewn shut.
Second is the Angel of the Harrowed Earth. She is equally beautiful to some, but incredibly different in appearance. She has black hair and is slightly shorter than The Angel of the Harrowed Earth and far less protected, she wears no armor, instead a black cloak drapes over her body, a hood flicked over her head covers her blindfolded eyes. She has claws sharp as shattered diamond and appears to glide along the floor when she moves although she cannot fly.
The third is The Angel of the Deep. A lady of beauty equal to her sisters, but different in most ways. The Angel of the Deep wears nothing, but her body is painted all over in a bluey green scaled pattern, made to resemble that of a fish. She is not blindfolded, but is blind nonetheless. She is the only one of the three Doki that is able to swim underwater and can be effectively used from within a water source. She carries a chain of huge length with a large fishing hook on on end. The chain is so long that when not in use she will wrap it around her body for storage, she can throw the hooked end incredibly far with the strength of an A-Ranked Summon creature and will spin after she has thrown it in order to let the chain unravel.
- Can only be summoned once, and must be summoned by 'Jakana Mantö's Child of Haunt'
- Angel of the Heavens can only achieve flight under the control of a flute.
- Angel of the Deep can only swim under control of a flute.
- Angel of the Deep's Chain is capable of reaching long-range of her position at full extension.
- Must be controlled by Demonic Flute: Warriors Requiem Technique.
- Remain on the field until destroyed

‡ Approved ‡

Illusionary Arts: Hell's Chorus (Genjutsu: Jigoku no kōrasu)
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: With this technique, Tayuya plays a single, very piercing high note on her flute which triggers a Genjutsu on anyone who hears it, within which they will become deafened to anything other than the sounds of tayuya's flute. Upon being engaged, the opponent will have their ears feel like they had been popped by the screeching sound of Tayuya's flute.
-Once in effect, stays active for five turns or until dispelled.

‡ Approved ‡
 
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pop123

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Re: Custom Jutsu Submission

Suna no Keshin) - Incarnation of Sand
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. Any sand stored inside the sand even once gains these abilities, and thus can be applied by the user to the sand at any point during a battle.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Clashes with red sand element

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Wet Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

CLashes with mud release element

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being surrounded with a current of Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Lightning and sand wont mix like this

Mercy of Hera
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

This is fine

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Boreas as in the greek god of the 4 winds? This one needs reworking,also you can lighten sand already with a cannon jutsu.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.

Declined - see notes above.
Resubmitting. Changes in bold. Dropping if my new CW is approved.

(Suna no Keshin) - Incarnation of Sand
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Mercy of Hera
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.

‡ Approved ‡ Great work on this.

New Submissions

(Shukaku no Jesshi Keitai) - Embodiment of Shukaku
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Mid
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 4m in length and width, an A Ranked construct would be 8m in length and width whilst an S Ranked construct would be 12m in length and width.
Note: The S Rank version can only be used thrice per battle, with a 1 turn break between each use. Moreover, the user may not use above S Rank and above Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.
Note: Can only be taught by pop123 and used by Sand users.

(Bunpuki no Yuigon) - Bunpuki's Testament
Type: Supplementary
Rank: D-S
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.
Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. Doesn't effect water specilists such as tobirama
Note: The S Rank version can only be used four per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
Note: Can only be taught by pop123 and used by Sand users.

‡ Both Approved ‡ Made edits to the second one.
 
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Re: Custom Jutsu Submission

Name: (Doton/Fuuton: Chiri-Hei Kaze-Suihou) Dust Wall Wind Bubble
Type: Defensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Description: The user concentrates their Doton and Fuuton chakra and then slams their palms on the ground. Using nature and shape manipulation, the user creates a solid wall comprised of densely packed dust that is held in place by a thin wind layer that acts as a bubble within mid-range of themselves. What makes this wall different from similar earth Jutsu is the way the wall reacts to impact. Once the wall is hit by ninja tool, Jutsu, body, or anything else, it reacts like an over filled water balloon that has been pricked by a pen. Most foreign objects with any amount of force can create a rip in the wind layer of the wall, releasing the tremendous amount of dust held on the inside. The wall would explode outward (in the direction of the impact) with an enormous cloud of dust that is saturated with the users chakra, blinding even doujutsu users.

Note: Can only be used twice per battle
Note: In order to learn this Jutsu, the user must know Earth up to A-ranks, and Wind up to B-ranks
Note: Neither the explosion of dust nor breathing the cloud cause adverse conditions to the target, except sight deprivation.
Note: Must be taught by Xicer

Approved - i see you took my advice xd
Quoting parent as a reference

(Fuuton: Chiri-Earēshon) Wind Style: Dust Aeration
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (+15 to parent technique)
Description: By pumping more chakra into the ground after slamming their palms on the ground to perform Dust Wall Wind Bubble, the user uses their wind chakra to aerate the dust held inside the wall. This will change how the wall interacts with Fire by causing the dust to ignite as it burst outward toward the impact, resulting in the dust becoming superheated, giving anyone caught in the resulting clouds minor burns along with the sight deprivation due to the lingering dust.
Note: Can only be used with Dust Wall Wind Bubble
Note: Occurs during the same timeframe as the parent
Note: If hit with anything other than fire, the wall will still act as described in the parent technique
Note: Can only be taught by Xicer

Declined - It should be fire release if you're igniting something, but i feel this clashes with the red sand c.e
Changed it from extra oxygen to the ash found in common fire techniques in order to take care of both problems at once.

(Katon: Chiri-Earēshon) Fire Style: Dust Aeration
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (+15 to parent technique)
Description: By pumping more chakra into the ground after slamming their palms on the ground to perform Dust Wall Wind Bubble, the user uses their fire chakra to convert the dust held inside the wall into ignitable ash. This will change how the wall interacts with Fire by causing the ash to ignite as it burst outward toward the impact, resulting in the ash becoming superheated, giving anyone caught in the resulting clouds minor burns along with the sight deprivation due to the lingering ash cloud.
Note: Can only be used with Dust Wall Wind Bubble
Note: Occurs during the same timeframe as the parent
Note: If hit with anything other than fire, the wall will still act as described in the parent technique
Note: Can only be taught by Xicer

APproved




(Kuchiyose no Jutsu: Gama-Gen) Summoning Technique: Hypno Toad
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The Hypno Toad is a special summon from Mount Myōboku that has a single talent, as his name implies, Genjutsu. This is because of the toad's inability to utilize nature manipulation and lack of talent for Tai or Kenjutsu, leading him to focus all of his energies on his illusionary prowess. After many decades of fine tuning his training in these arts, this toad has risen beyond that of normal toads in his home land in this field, being able to cast Genjutsu up to S-Rank, known by the summoner through their extensive training with him. Also, because of the toads will to be more than his limitations make him, he constantly fuels a passive hypnosis that works much like the 3T sharingan, affecting those at the rank of the user and below, except this hypnosis has different effects. It works based on taking away from the opponents concentrations, forcing them to form an additional handseal to perform jutsu. The number of additional handseals is determined by the rank difference between the user and target, one for a target of the same rank, two for a target a rank below, and so on. Like other toads, The Hypno Toad can also utilize toad oil techniques. When it comes to size, he stands a bit taller than an adult male, so about 3 meters in height.

-Requires signing the toad contract
-Can only be summoned once
-Hypnosis effects up to mid range from the toad
-Must be taught by Xicer

Declined - remove the hypnosis part and make it so he can only be summoned for 4 turns.
Removed the hypnosis bit, even though it kinda killed my soul to do it lol. Added the 4 turns note to the end and removed the note relating to hypnosis.

(Kuchiyose no Jutsu: Gama-Gen) Summoning Technique: Hypno Toad
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The Hypno Toad is a special summon from Mount Myōboku that has a single talent, as his name implies, Genjutsu. This is because of the toad's inability to utilize nature manipulation and lack of talent for Tai or Kenjutsu, leading him to focus all of his energies on his illusionary prowess. After many decades of fine tuning his training in these arts, this toad has risen beyond that of normal toads in his home land in this field, being able to cast Genjutsu up to S-Rank, known by the summoner through their extensive training with him. Like other toads, The Hypno Toad can also utilize toad oil techniques. When it comes to size, he stands a bit taller than an adult male, so about 3 meters in height.

-Requires signing the toad contract
-Summoning lasts 4 turns
-Can only be summoned once
-Must be taught by Xicer

Approved

 
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Ushiro

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Re: Custom Jutsu Submission



(Hidora Kuchiyose no Jutsu: Jupiter) – Hydra Summoning Technique: Jupiter
Rank: S
Type: Summon
Range: Short
Chakra: 40
Damage: N/A
Description: After drawing blood and forming the Bird, Hare, and Ram handseals, the user summons Jupiter, the King of Lightning Hydras and supreme leader of all Hydras. He is 100 meters tall in height, rivaling Gamabunta in size. His scales are of a dark purple hue and he naturally carries the most heads of the contract; 10 in all. Jupiter is harsh, stubborn, and quite egotistical for a leader, but is still a highly respected figure of authority among Hydras. Related by blood to the other Kings, he is the eldest brother and by far the most powerful of them all. He is affiliated with the element of Lightning Release, and is able to use it up to S-rank without the need of hand seals (claws and tail can substitute the use of hands for jutsu like Raikiri), and is immune to the element up to A-rank due to his sheer size. Whenever Jupiter is summoned he passively leaks ration chakra into the air which creates dark thunderclouds composed entirely of ration chakra that are solely for his use and are merely supplementary. He is able to use the lightning from these as a source of his lightning and be able to attack with any suitable lightning technique from it. He can also channel lightning through the ground and shape it into large spire-like structures capable of damaging enemies with the strength of an A-rank attack. Once per battle he may use the same method to form a colossal mountain dwarfing Jupiter himself with the strength of an S-rank attack but takes three S ranks to destroy it completely. (Elemental strengths and weakness applied/both can be done from long range)
-Can only be summoned once per battle
-Lasts for four turns
-Lightning jutsu, spire creation, and mountain creation count as a move of the user
-Must have signed the Hydra contract to use
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Declined - it's just a bit much. Using all lightning is fine, those thunderclouds are fine (but can't be used for kirin) imunity up to A rank is fine but then the constructs bit is too much.

(Gakidō: Sentakukyūshū Shīru) – Preta Path: Selective Absorption Seal
Rank: S
Type: Defense/Supplementary
Range: Short-Mid (Long for single technique)
Chakra: 40
Damage: N/A
Description: Through use of the Preta Path the user will create a sealing barrier similar to the original Blocking Technique Absorption Seal. Instead of universally absorbing all chakra, this barrier absorbs chakra of a particular nature or form. (Goes by the categories of the jutsu list. Eg. Raiton, Mokuton, Normal Ninjutsu, Fuuinjutsu, etc.) In exchange for this limitation, the user may expand the barrier’s range very fast and cover everything mid-range from the user as a large sphere also extending beneath the ground. Alternatively, the barrier may be expanded even further into long-range with the condition of targeting just one specific jutsu to be absorbed, as long as the user knows or has witnessed the jutsu before. This will also apply to related techniques. For example, choosing Rasengan will absorb Rasengan and all techniques requiring its use such as Fuuton: Rasenshuriken. However, this barrier cannot absorb jutsu with components from different categories (like Steel) without specifying that particular category or technique. If the user touches a target while using this technique it will prevent that person from performing techniques of a chosen category for as long as they remain in contact with one another because the chakra required will be absorbed from their bodies before the technique can be completed. Due to this, preventing the use of an element will also prevent advanced elements with the secected element as a component from being used. For example, sealing a target's Fire jutsu also seals Lava, Scorch, etc. The amount of chakra gained from this method is equal to the chakra cost of the attempted technique.
-Can only be used by Ushiro
-Requires Preta path to be active
-Counts as one of the uses of Blocking Technique Absorption Seal
-Choice can only be changed if this technique is used again

Declined - it needs to be broken down into two jutsu for me. One barrier that expands to absorb and then try the second part as another cj. Though i'm not sure absorbing a specific chakra nature from them is possible. Make it clear if you pick wood, it's only wood, not water and earth that make up wood.
 
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Re: Custom Jutsu Submission

(Senpo: Shikou Difensu) - Sage Art: The Ultimate Defense
Type: Defensive/Supplementary/Offensive
Rank: S
Range: Short (Long when dissembled)
Chakra: 40
Damage: N/A (80 when used offensively)
Description: While being in Sage Mode, the user would release natural energy from all of his body, creating a really condensed layer of natural energy that would act as an armor. This layer of natural energy would take the very same shape of the user's body so that it wouldn't hinder his movements in anyway. Being made of natural energy, it would appear to the opponent as if nothing is around the user's body and if a techniques clashes with the armor, it would seem as if it is hitting the air around the user's body. That isn't all, however. Since this armor is made out of natural energy, it is really flexible with elements and thus, it could be used in conjunction with elements. This combination between the element and the natural energy could be done in two ways; The first one which is pseudo-combining them together, in which case the user would combine his specific elemental chakra with the the armor to give it a small trait of the element. The armor would appear as a glow around the opponent, and the color would depend on the element (i.e earth as brown, water as blue etc...). The only benefit of this is to add a pseudo-elemental strength while maintaining the weakness. Since natural energy is neutral in both sides, the user would add the elemental chakra chakra to the natural energy so that it would gain additional .5 rank strength (instead of a full 1 rank strength in normal elemental interactions), however, the user would still maintain the weakness which is neutral to elements. The second one is to fully combine the natural energy with the element and create an armor that would still appear as if nothing was around the user, however, there would be parts of the elements. (Fire would appear as scattered flames all over the invisible armor, Water would appear as several small water balls, Earth would appears as scattered small rocks, Fire would appear as scattered flames and Lightning would appear as scattered lightning bolts.) The difference between the first and second usage, is that in the second, the armor gains the full weaknesses and strengths of the element, but that comes with a benefit. Since the user basically have parts of the elements on his body, he can fairly manipulate them and use them for a supplementary usage or even attack. That is to be done once every two turns and the elemental part is B-rank total. It could be done at the same timeframe as another attack, however, it would cost a move since the user would release these parts and replace them with new once to maintain the full power of the S-rank armor. The final ability is that once per usage, the user can dissemble the armor completely whether it was pseudo or complete elemental and create any kind of structures for offensive usage.
Note: Can only be used twice per battle
Note: Reduces SM by two turns
Note: Can't use any SM technique higher than A-rank the same turn
Note: Can't use any SM techniques higher than S-rank the next turn
Note: Only Elements and Elemental KGs can be combined with the armor, CEs wouldn't work.


Declined - the sage armor in itself clashes with a cj of Jake's or Kyles, can't remember which now. Not only that but the restrictions are really that strong for an S rank, stopping use of sage jutsu above S rank for one turn, i mean that doesn't do anything to hinder you as you'd just use base 5, nin gen tai ect that aren't sage jutsu which would still gain the boosts from you being in sage mode while you have a solid S rank defense.
Permission to submit Sage aura from Kamishiro since its similar to his Poseidons Blessing Jutsu:

(Senpo: Reiki no Sennin) - Sage Art: Sage Aura
Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A (+20)
Description: While being in SM, the user would passively activie an ability to enhance his future attacks. With this activation, all of the user's future attacks would be covered with a thick layer of natural energy. This layer would take the same specific shape as the attack and would act as an A-rank barrier between it and any other attack of the opponent's, it would have no offensive function whatsoever and thus if it impacts the opponent, this technique would have no purpose. However, in case of techniques clash, the natural energy coat would protect the technique it coats and would negate it's weakness until it is destroyed. This natural energy coat also happens to feed the technique with natural energy, thus giving it +20 damage.
Note: Can only be used thrice
Note: Can only be used on S-rank and below techniques
Note: Cuts Sage Mode by 1 turn

Declined - similar to existing jutsu.

(Senpo: Mouretsu no Sennin) - Sage Art: The Sage's Rage
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Using the same concept as "Earth Release: Sticky Earth Drop", the user would create a portal 10 meters above the opponent from which a giant Dragon that is purely made of Natural energy would fall on the opponent. At the very same time, the opponent would feel himself binded as if he was in a genjutsu because he wouldn't be able to see what binds him, but in fact, what binds him are strings made out of natural energy, these strings are short and specific. Each limb has string wrapped around it and attached to the ground 5 meters away from the opponent's body, leaving the opponent's body completely binded as if he was a prisoner. The last string would be wrapped around the opponent's neck and would be attached to the ground 5 meters away from him, this would both bind and crush his neck. These strings would appear the same time the dragon is summoned, so the opponent wouldn't be able to see it coming.
Note: Can only be used twice per battle
Note: Cuts SM by two turns
Note: Can't use SM techniques higher than A-rank the same turn, or higher than S-rank the next turn

Declined - i can't allow you to summon invisble beasts made of sage energy like this. It's OP and the jutsu in itself doesn't make much sense as a whole.
resubmitting:

(Senpo: Shikou Difensu) - Sage Art: The Ultimate Defense
Type: Defensive/Supplementary/Offensive
Rank: S
Range: Short (Long when dissembled)
Chakra: 40
Damage: N/A (80 when used offensively)
Description: While being in Sage Mode, the user would release natural energy from all of his body, creating a sphere around his body that is similar to Lightning Technique: Plasma Ball. This sphere would surround the user's body from all directions, acting as a shield. Being made of natural energy, it would appear to the opponent as if nothing is around the user's body and if a techniques clashes with the armor, it would seem as if it is hitting the air around the user's body. That isn't all, however. Since this armor is made out of natural energy, it is really flexible with elements and thus, it could be used in conjunction with elements. This combination between the element and the natural energy could be done in two ways; The first one which is pseudo-combining them together, in which case the user would combine his specific elemental chakra with the the armor to give it a small trait of the element. The armor would appear as a glow around the opponent, and the color would depend on the element (i.e earth as brown, water as blue etc...). The only benefit of this is to add a pseudo-elemental strength while maintaining the weakness. Since natural energy is neutral in both sides, the user would add the elemental chakra chakra to the natural energy so that it would gain additional .5 rank strength (instead of a full 1 rank strength in normal elemental interactions), however, the user would still maintain the weakness which is neutral to elements. The second one is to fully combine the natural energy with the element and create an armor that would still appear as if nothing was around the user, however, there would be parts of the elements. (Fire would appear as scattered flames all over the invisible armor, Water would appear as several small water balls, Earth would appears as scattered small rocks, Fire would appear as scattered flames and Lightning would appear as scattered lightning bolts.) The difference between the first and second usage, is that in the second, the armor gains the full weaknesses and strengths of the element, but that comes with a benefit. Since the user basically have parts of the elements on his body, he can fairly manipulate them and use them for a supplementary usage or even attack. That is to be done once every two turns and the elemental part is B-rank total. It could be done at the same timeframe as another attack, however, it would cost a move since the user would release these parts and replace them with new once to maintain the full power of the S-rank armor. The final ability is that once per usage, the user can dissemble the armor completely whether it was pseudo or complete elemental and create any kind of structures for offensive usage.
Note: Can only be used twice per battle
Note: Reduces SM by two turns
Note: Can't use any SM techniques the same turn
Note: Can't use any SM techniques higher than A-rank the next turn

Note: Only Elements and Elemental KGs can be combined with the armor, CEs wouldn't work.

(Senpo: Mouretsu no Sennin) - Sage Art: The Sage's Rage
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Using the same concept as "Earth Release: Sticky Earth Drop", the user would create a portal 10 meters above the opponent from which a giant Dragon that is purely made of Natural energy would fall on the opponent. While the dragon may be invisible, it gives out a great roar indicating it's location. At the very same time, the opponent would feel himself binded with strings made out of natural energy, these strings are short and specific. Each limb has string wrapped around it and attached to the ground 5 meters away from the opponent's body, leaving the opponent's body completely binded as if he was a prisoner. The last string would be wrapped around the opponent's neck and would be attached to the ground 5 meters away from him, this would both bind and crush his neck. These strings would appear the same time the dragon is summoned, so the opponent wouldn't be able to see it coming.
Note: Can only be used twice per battle
Note: Cuts SM by two turns
Note: Can't use SM techniques higher than A-rank the same turn, or higher than S-rank the next turn

Both declined - S rank sage jutsu need more restrictions. And the second one clashes with a cj shady tried to make that i DNR'ed i believe
 
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Re: Custom Jutsu Submission

(Chakra Seppaku) Chakra Pressure
Type: Supplementary | Offensive
Rank: S
Range: Self
Chakra: 40
Damage: N/a (40 due to shockwave) (+10 to kenjutsu and taijutsu)
Description: Chakra pressure is not precisely a technique but something that happens once leech (the eye patch) is removed. This can simply happen by the eye patching accidentally being removed by the opponent or willingly by the user. Once the eye patch is removed, the chakra that was calm, and under control will violently burst out from the users body taking a yellowish color. The violent burst (shockwave) is not only powerful enough to bruise the opponents body but it acts as a kai, and can dispel one mental jutsu of this techniques current rank (Meaning it can dispel jutsus up to S rank due to the violent surge) The user due to the eye patch being on him, taught him how to live everyday with the leeching of their chakra to where thats their normal. The removal of this eye patch will push the users body limits, giving the user more physical strength and speed (Simply +2 from the speed chart) This allows the user to increase their strength when using kenjutsu and taijutsu). The way it works is by the patch not feeding off the users chakra, there is even more chakra flooding through the uses body that's not being consumed giving them that extra push though only minor

Note: Can only use once and lasts for 4 turns (after this the new flow of chakra will fade out)
Note: The shockwave reaches up to the end of short range and is strong enough to deal minor bruising (Like a blunt wind technique)
Note: Once this technique is used, the eye patch no longer drains chakra from the user
Note: Once the eye patch is removed, it cant be put back on till the battle ends
Note: Cant control their chakra level right off the back, not allowing them to use jutsus that require major focus (such as genjutsu, and mental techniques) for 2 turns
Note: The physically strength increase is just less that the enhanced tai that hashirama uses.

APproved - made edits
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(Namekuji Kuchiyose: Nozarashi) Slug Summoning: Nozarashi

Type:Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/a (+10 to kenjutsu due to acidic properties)
Description: Nozarashi is one of the more unique slugs belonging to the slug family. Being the only one currently known to be able to transform into a weapon. Originally the slug is white with skull patterns all over, but due to the connection between this summon and the user, if the users will is evil, the slug will turn black. This slug does not do combat in its initial form, so it is only used as a weapon. Noarashi normal body isnt coated in the normal slime, but acid which aids in combat when he transform into a weapon. Nozarashi is really unique due to the fact that he has two forms. One form which does not respond to any other will besides those with an blood lust. The first form upon summoning, Nozarashi takes on the form of a great axe/war cleaver hybrid with a long, cloth-wrapped handle and a tassel attached to the top which can cut through a human with ease. The second form once the opponent enters a state of blood lust, nozarashi will quickly transform. His blade becomes an altered version of its originali state, with a shorter, more jagged blade resembling a rough cleaver. Due to nozarashi body being coated in acid, the weapon would be coated in acid, giving it an acidic effect. The user can summon Nozarashi in the slug state by doing the initial summon ritual or summon him in the weapon state by drawing blood and clapping their hand, while right after extending their dominant hand causing the weapon to appear in their dominant hand.

Note: This summon can be used twice with a 3 turn cool down
Note: The summon last for 4 turns before dispersed
Note: No other slug summon can be present on the battle field at the time
Note: The freeform-damage from nozarashi in the blood lust state, is equal to D rank
Note: The range of the original nazarashi state extends up to 4 meters

Declined - link the contract so i can see the acid part of it. Also summons can only be summoned once not three times. You can have ti once, and last 6 turns in it's ax state.

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(Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
Type: Supplamentary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he won't, off course, die. He'll just experience massive pain.
Note: Can use a max of 3 times
Note: Cant use this jutsu back to back
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken

X-Approved-X Okay since you willingly added the weakness of not being able to use hand seals yourself.
Updating simply because it seemingly was underpower, and underdeveloped.

(Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
Type: Supplamentary
Rank: C-S
Range: Short-Mid
Chakra: 20-40
Damage: 40-80
Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest very similar to a heart ache, . The more the user squeeze his hands the more the heart of the opponent aches. The pain vary from a feel of a small punch in the chest, all the way to feeling like a full on heart attach, which the opponent would have a majorly hard time breathing, restricting their movements due to the pain of feeling like having an heart/asthma attack (Lack of blood flow, lack of oxygen, etc)(A & S rank restrict their movements, C and B does not). The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure dealing mental pain. In the genjutsu his heart would be crush but since it is an illusion he won't, off course, die. He'll just experience massive pain. The downside to this is that, each rank up can break the previous genjutsu. Example. If the user was to cast the B rank version of this genjutsu, then went up to A rank, the genjutsu would be broken.
Note: Can use a max of 3 times
Note: Cant use this jutsu back to back
Note: Deals mental pain regardless if the user crushes the opponents "Heart" or not
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken

‡ Declined ‡ I don't allow multi-ranks unless absolutely necessary.
(Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will point to the users heart area which is the trigger for the genjutsu. Normally used as a tactic for interrogation. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest very similar to a heart ache, . The more the user squeeze his hands the more the heart of the opponent aches. which can feel like a punch in the chest all the way to a full on heart attack (the harder the grip the harder the effects of the genjutsu), which the opponent would have a majorly hard time breathing, restricting their movements due to the pain of feeling like having an heart/asthma attack (Lack of blood flow, lack of oxygen, etc). The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure dealing mental pain. In the genjutsu his heart would be crush but since it is an illusion he won't, off course, die. He'll just experience massive pain. The user must state the type of pain they are inflicting

Note: Can use a max of 2 times
Note: Cant use this jutsu on the same opponent twice
Note: Deals mental pain regardless if the user crushes the opponents "Heart" or not
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken right as their heart is crushed
Note: This can last for 1 whole turn but cant use any other jutsu requiring chakra

Leaving for NK

‡ Approved ‡
 
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Re: Custom Jutsu Submission

Submitting 4 CJs due to being an Official Sage



Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne
Type: Supplementary/Defensive
Rank: A
Range: Close
Chakra: N/A (-5 when the user forcibly moves it from a spot)
Damage: N/A
Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user or allies) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique. The cowardice value of the spider is that whenever a jutsu or weapon enters short range of where the spider is currently on the body of the user, it senses it and panics in fear, trembling and quickly moving away from that spot to avoid harm. For example, if the spider is currently situated on the user's back, he'll be able to sense things short range that approaches from behind the user(mid range if the user is not wearing clothes). His cowardice however, has some usefulness to the user as the user is able to feel his movement and he knows that the spider only cowers at the presence of something approaching it thus alerting the user.
NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines the amount of chakra Arachne leeches. 20 if the seal is B-rank and 30 if the seal is A-rank in nature.
NOTE: Can devour a single fuin sealing marks/tag. However the user can sacrifice 20 chakra to repair/refresh Arachne's sealing ability. Refreshing Arachne can be done 2x per battle
NOTE: Must be mentioned on bio about Arachne passive ability as Arachne is a tattoo that is drawn on the body before hand
NOTE: By default, it is drawn on the user's back. But the user can spend 5 chakra to change its position. This is different to when he moves in fear of a foreign body which is passive

Declined - this is like a sentient seal which isn't possible, a seal cowering? No possible. I know this is your way of trying to protect this devouring seal. The fact that it can detect a seal on your body and react to it is a push, but to have the essence of fear in a seal just isn't possible.
Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne
Type: Supplementary/Defensive
Rank: A
Range: Close
Chakra: N/A (-5 when the user forcibly moves it from a spot)
Damage: N/A
Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user or allies) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique. The cowardice value of the spider is that whenever a jutsu or weapon enters short range of where the spider is currently on the body of the user, it senses it same with sensing a foreign seal and instead of moving towards it or stay there, it moves away from that spot to avoid it. Its kinda opposite to moving towards a sealing medium. The spider is not sentient but moves via specific instructions. That is; sealing script(move towards it), other matter approaching it(move away). For example, if the spider is currently situated on the user's back, he'll be able to sense things short range that approaches from behind the user(mid range if the user is not wearing clothes). His cowardice however, has some usefulness to the user as the user is able to feel his movement and he knows that the spider only moves away from a spot if it is moving towards or away from something thus alerting the user.
NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines the amount of chakra Arachne leeches. 20 if the seal is B-rank and 30 if the seal is A-rank in nature.
NOTE: Can devour a single fuin sealing marks/tag. However the user can sacrifice 20 chakra to repair/refresh Arachne's sealing ability. Refreshing Arachne can be done 2x per battle
NOTE: Must be mentioned on bio about Arachne passive ability as Arachne is a tattoo that is drawn on the body before hand
NOTE: By default, it is drawn on the user's back. But the user can spend 5 chakra to change its position. This is different to when he moves in fear of a foreign body which is passive

Declined - im going to make this clearer. It can consume and negate a seal, but i'm not having avoiding stuff.

Fuinjutsu: Teiso - Sealing Art: Chastity
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A trapezium shaped pair of seal located below the user's diaphragm level on the chest. The trapezium contains fours lines which makes it up and each line is a seal that vanishes upon activation. A line seal responds and activates upon a phenomenon compelled on the user, thus the line glows red and then vanishes having done what it was meant to do. The phenomenon is when the user's is within the effect of a jutsu regardless of its nature, a jutsu which compels the user's chakra network or perhaps limits the user's chakra usage to a particular level. For example, a situation where the user is unable to focus S-rank chakra or when a jutsu used on the user, limits him to only B rank and below jutsu or a situation where the user is unable to mold chakra at all. The seal activates truncating the chakra causing the affect from that of the user and also rearranging/refreshing the user's chakra network in the process. This makes the user able to use his chakra to the maximum like normal.
NOTE
There are four seals so it can only be used four times
Effect of seal lasts while the technique causing the phenomenon last.
No Srank fuin the same turn this is used
This only works against external affects, meaning, this won't activate if the phenomenon is as a result of the user's own jutsu.

Declined - you're trying to make a seal that counteracts the effects of an existing seal or barrier that restricts you. WHich in this method just doesn't work. ANd 4 times you break the barrier through the use of a line on your body? Needs work.
Fuinjutsu: Teiso - Sealing Art: Chastity
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A trapezium shaped pair of seal located below the user's diaphragm level on the chest. The trapezium contains fours lines which makes it up and each line is a sealing formula that makes up the 4 usages of the sealing technique. A line vanishes upon activation/usage. A seal responds and activates upon a phenomenon compelled on the user, thus the line glows red and then vanishes having done what it was meant to do. The phenomenon is when the user's is within the effect of a jutsu regardless of its nature, a jutsu which compels the user's chakra network or perhaps limits the user's chakra usage to a particular level. For example, a situation where the user is unable to focus S-rank chakra or when a jutsu used on the user, limits him to only B rank and below jutsu or a situation where the user is unable to mold chakra at all. The seal activates creating a barrier over the user's chakra network while siphoning out and restricting the chakra that was clouding the user's chakra away from the user's chakra network. Its like using a barrier to restrict a barrier though some chakra restriction may not come as a result of a barrier, even with that, the barricaded chakra network allows for the nature causing the phenomenon not to have easy access to the user's chakra network. All this would be going on within the user and no one except the user may know something was going on as the barrier is not something that is external but rather internal. This makes the user able to use his chakra to the maximum like normal.
NOTE
There are four seals that form a single trapezoid shape so it can only be used four times
Effect of seal lasts while the technique causing the phenomenon last.
No S-rank fuin the same turn this is used
This only works against external affects, meaning, this won't activate if the phenomenon is as a result of the user's own jutsu.

Declined - dnr



Fuinjutsu; Oalo no Arakune - Sealing Art: Arachne's Wallow
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A daughter technique to "Cowardice of Arachne". Instead of the one on the user's person, the user is able to place/mark Arachne(a seal in the shape of spider) on another body other than his, through physical contact with the body. Upon contact, the user would press his chakra on the point of contact forming the seal around a meter radius vicinity on the medium and immediately, Arachne would begin to move all over the target's body, locating and devouring any sealing mark present. This is particularly useful for the user to use on his ally to quickly rid of him of unwanted sealing mark which may be harmful. However, the drawback to this is that Arachne on another body apart from the user, can not differentiate a friendly sealing mark from an unfriendly one so it would devour every sealing mark present on that body. Though it can only devour up to 2 sealing marks per turn which means the more Arachne stays on that body, the more the sealing marks present on the body of the victim decreases.
Unlike the user who could sense Arachne while its on his own body, other body would not be able to sense its movement except for someone with a Byakugan who can view himself in a 360deg fashion.
-3x per battle
-No S-rank fuin in the same turn
-Arachne upon its placement immediately devours a sealing script and in one turn, he would have devoured 2 sealing marks, then it lingers until the next turn when it devours another two if there is any and so on until there are no more sealing mark to devour, then it vanishes.

Declined - two per turn? No.

Fuuton: Uonpin Uilo - Wind Style: Whomping Willow
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user would weave a handseal while focusing his wind chakra into upto 4 parts of the terrain. While his wind chakra stays dormant in the air where it is assigned, the infused air which takes a 3m radius area would only react to chakra of anyone apart from the user or his allies. Upon the foreigner entering the vicinity of the infused air, the air immediately using the wind chakra, morph into its true self. The air quickly morphs into a well constructed old willow tree made of dense and sharp wind and would immediately grab the target with one of its branches/vines and spins him around making his body grind against its other numerous branches and leaves before slamming them to the ground. After slamming them to the ground, the tree bends it entire trunk forcefully smashing downwards on the target. If the target happen to escape the willow tree's vicinity and upon not sensing any foreign chakra around it, it returns to its dormant air form becoming hidden once again until another foreigner enters its vicinity. If more than one part of the terrain is infused with this technique then the power of the tree is divided between them.
-2x per battle
-Last 4 turns
-No wind above S-rank the same this is used

Declined - for a lasting S rank needs more restricting
 
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Vegeta

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Re: Custom Jutsu Submission

-Resub-
Fuuinjutsu: Do~ūmu no jikan*(Sealing Arts: Doom's Time)
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30 (-10 Per Turn)
Damage:N/A
Description:*The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use (ie; Tobirama's reaction is 3x so it slows them down x3). The barriers, stemming from the user, move with him as well and thus he may move as he wishes.
-Can be used twice per battle
-Lasts 4 turns
-No A rank and above fuuin til the next turn
-Speed boosts for the user are nullified while this technique is active

‡ Approved ‡ Edited.

-dropping the rank because the barrier does nothing-
Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)
Type:Supplementary
Rank: B
Range:Short
Chakra: 20 (-10 per turn)
Damage:N/A
Description:This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching an elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't meant it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an elemental infusion, making it play on equal terms with the whatever element it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing elemental jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same elemental infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing element that the user is touching at the time, allowing the user to interact equally with an element he normally wouldn't be able to using those fields (such as fire) without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.
-The activation may be passively done but counts as a move slot
-Only works on the Basic Five Elements
-Can only be used four times per battle

‡ Approved ‡ Edited.

Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings
Type:Supplementary
Rank:A
Range:Short
Chakra:N/A (+10 chakra per technique)
Damage:N/A
Description:**To understand this technique, one must understand that handseals are simply a way to limit the chakra that goes into a technique. Each handseal limits the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. Seals can work in the same way. They may seal certain chakra points in a person's body and seal the total amount of chakra that a person may use at any given time. This seal combines these two aspects into one technique. By having a tattoo of all 12 handseals on the user's body, he may focus chakra into up to 5 of them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, it will in turn seal the users chakra pathways to match that of the handseal it represents. Thus, the user can replace up to 6 handseals of any technique through these seals. The user may choose 3 fields out of Ninjutsu, Fire, Water, Wind, Lightning, Earth, or Fuuinjutsu that he may apply this too. However, the body has an averse reaction to this type of short cut, and every field besides the ones he chose requires double the amount of seals as usual and they are done at a slower pace (Jounin level) than usual.
-Is always active and must be posted at the beginning of the battle. User must state the chosen fields in bio or at beginning of the battle and once choosen they can't be changed
-Negates the specialty elements in a user's bio if the fields chosen aren't one of those elements

‡ Pending ‡ Leaving for another mod.

Declined - a brilliant idea but it's just too much. Each seal needs a limit, maybe 3 per use. I can see how OP this could be if i chose it for say fire, replace all fire jutsu handseals with this seal and by that effect you gain the passive ability of the fire sword.
-Resub-
Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings* Type:Supplementary* Rank:A Range:Short* Chakra:N/A (+10 chakra per technique)* Damage:N/A Description: To understand this technique, one must understand that handseals are simply a way to limit the chakra that goes into a technique. Each handseal limits the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. Seals can work in the same way. They may seal certain chakra points in a person's body and seal the total amount of chakra that a person may use at any given time. This seal combines these two aspects into one technique. By having a tattoo of all 12 handseals on the user's body, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, it will in turn seal the users chakra pathways to match that of the handseal it represents. Thus, the user can replace the handseals of any technique through these seals. The user may choose 3 fields out of Ninjutsu, Fire, Water, Wind, Lightning, Earth, or Fuuinjutsu that he may apply this too. The user can replace the handseals of a technique in each chosen field up to 3 times per battle. -Is always active and must be posted at the beginning of the battle. User must state the chosen fields in bio or at beginning of the battle and once chosen they can't be changed* -After 2 uses the user can't use the effect the next 2 turns -If this effect is used this turn the seal speed for the next technique used without this effect is dropped one rank - Can only be used on one jutsu per turn. Approved - made edits


 Voided  See below.

Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings*
Type:Supplementary*
Rank:A
Range:Short*
Chakra:N/A (30 for the activation of the seal, +20 chakra on the technique)*
Damage:N/A
Description: To understand this technique, one must understand that handseals are simply a way to mold and shape the chakra that goes into a technique. Each handseal shapes the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. One can mimic this temporarily by using a sealing technique to focus ones chakra through it, mimicking the use of handseals. This seal combines these two aspects into one seal. By having a tattoo of all 12 handseals on one of the users arms, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, the technique will be released. Thus, the user can replace the handseals of any technique that is released from his body. This, however, can only be applied to the basic 5 elements.
-Must be present in the users bio.
-Can only be used 2 times per battle, once per turn in one technique, 2 turns apart.
-Last use revokes the users elemental specialty, requiring for all techniques the normal number of handseals after that point.
-Can only be used on techniques that are released from the users body.
-First activation of the seal costs 30 chakra points and counts as a move. Each technique used through it costs 20 more than normal.


 Approved  Editted and re-checked.


[Fuuinjutsu:Kaizoku no kogane jidai] Sealing Arts: The Golden Age of Piracy
Type:Supplementary
Rank:A
Range:Short - Mid
Chakra:30
Damage:N/A
Description:**After making a single handseal, the user will create a barrier around mid range that will begin releasing a chakra similar to that found in "Hiding with Camouflage Technique". However this chakra doesn't make anything invisible or anything of the sort, instead the chakra released is drawn towards all other forms of chakra and energy that resides within the barrier, even that of the people inside of it as they breathe the air this chakra resides in. The chakra released only reacts and activates when it latches onto these other forms of chakra energies, such as Kiyoshi energy, regular chakra, ethereal energies and so on and so forth. When it does, it activates and makes this chakra "invisible" to anyone attempting to sense it. Whereas the hiding camouflage technique made Muu a non person, this makes any and all chakra or energy around a "non person" so to say, completely unable to be sensed. As the ones inside this barrier breathe the chakra in, it also latches onto their chakra systems and renders them unable to be sensed as well. This however has no bearing on their ability to form or mold chakra within themselves or anything of that nature. It merely does the previous stated effects and nothing more. The user is completely unable to use this technique to hurt the opponent in any way shape or form.
-Once used, lasts 3 turns
-Able to use twice per battle
-No fuuin above B rank the next turn, none above A the turn afterwards
-Can't be combined or enhanced in any way to hurt the opponent

Declined - DNR, how can you create a barrier that effects chakra's you don't understand, so like this by wording would effect natural energy in nature which you yourself can't sense, so how would you know to create a barrier to stop others sensing? Not only this but barriers exist to stop certain sensing, DNR

Fuuinjutsu: Doombot no Mk I - Sealing Arts: Doombot Mk I
Type:Supplementary
Rank:C
Range:Short-Long
Chakra:15 (Then -5 Per Turn)
Damage:N/A
Description:*A marvel in terms of the advancement from the standard E Rank illusionary clones, the first version of the Doombot represents the pinnacle of illusionary tactics. The user must have a seal either placed on his bio or placed on himself before battle to start with. This seal uses the chakra it draws from the user to create up to 2 exact replicas of him anywhere within short range that he maintains control of via this seal link. The user merely uses the chakra provided to the clones via the seal (which is the link between the clone and the user) to manipulate the light around them so that they can seemingly change their place within an onlookers field of view. The manipulation of this light allows it to look like the clones are walking, running, attacking, even flying due to the fact they are simple illusionary clones and tricks of the light. This also allows them to change their appearance, which is quite useful for the creator to dupe their enemies into believing they are injured. For instance, the Doombot can make it seem as if it's had a hole blown through it from an attack, is smoking from being set on fire, or anything that directly changes its appearance and it's appearance only. This extends further to the user being able to manipulate the clones into appearing as if they have weapons or shields or as if they have some sort of defense such as a lightning shield. The shields and weapons may take on the appearance of whatever the user wishes, however these weapon and shield illusions must be directly connected to the clone and can't extend past 1 meter from them.

The final thing that makes these clones truly genius is that the clones are imbued from within with the Kanji seal for "Voice" and "receive". Through the chakra link the seal gives the clone, the user is able to see and talk through them as if they were there. If used in battle though, this provides no addition to the users tracking skills or anything of the sort.

The user is in control of the clones via their seal link at all times. These clones can't attack in any way and can't cause any damage. These are mostly used for rp purposes, to stand in the user's stead, however they can be passively released in combination with a supplementary or defensive move, as they are meant to fool the opponent. If used in any other way or used in combination with an attack on the enemy in the same frame of time they cost a move and time frame slot. When passively used they still cost a move slot.
-Once used requires a 2 turn cool down
-Illusionary clones that can do no damage whatsoever

Declined - this has been done before
 
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RuckenTM

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Re: Custom Jutsu Submission

(Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant
Rank: S-ranked
Type: Offensive, Supplementary, Defensive
Range: Short-Mid (Long range, if hot-ash ball launchings or sprinkle showering)
Chakra Cost: 40 (+10 chakra, if user decides to utilize any other Katon-related jutsu through this jutsu)
Damage Points: 90 (-20 per opponent’s turn sequentially)
Description: After performing the jutsu, Great Fireball Technique as a stream, the ninja will perform extra necessary hand-seals Monkey → Boar → Horse → Tiger, streaming more chakra output utilizing enormous amount of Katon chakra, which will enlarge the normal spewed fireball from their mouth released through a ring hole made by the thumb and index finger. The flame will present itself as stream of fire outwards sustained as a gigantic ball of flames spinning within as it’s spanning throughout the given vacancy of the user in both width and height of their range radiance. While the user streams the gigantic fireball, they’ll release solidified ash that will in-turn coat the fireball, forming into a monstrous gray-black texture mix (boss summoning size equal), with igniting gas imbued within the ash, its resulting reactionary effect will flare up. That will be a brilliant light blinding flash and/or intense heat without exploding, which will (once during same turn of its creation)allow lavation of its ash to be used launched flame throws or rather wave off its ash skins to burn afar distances as if shurikens thrown (B-rank equal). This layering of katon chakra means the flames dense enough to be solid that it can deal great physical damage, but with great control, (if user’s biography is a Uchiha) they’ll be able to utilize A-rank or below Katon-related jutsu through this jutsu (counts towards move slot), making this jutsu outstandingly powerful.
Notice: Must be used after, Fire Release: Great Fireball Technique in same turn.
Note: Lasts for 4 turns, no S-rank or higher Katon jutsu in same turn or after 1 turn of use.
Note: Katon Specialist only, the user will have to control the jutsu at all times.
Note: Non-doujutsu users will be sight blinded for 1 turn.
Jutsu Depiction:
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Declined - SO op, S rank fire gaint of hot ash, gas that igites and flame. And it is made from a streaming cannon jutus? You've made it last 4 turns, jutsu that are fire from this only need 10 chakra? No real drawbacks from such a strong technique, it's the size of gamabunta? And blind aswell?
(Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant
Rank: S-ranked
Type: Offensive, Supplementary, Defensive
Range: Short-Mid (Long range, if hot-ash ball launchings or sprinkle showering)
Chakra Cost: 40 (+10 chakra to other Katon Jutsu, if user decides to utilize any other Katon-related jutsu through this jutsu)
Damage Points: 100 (-20 per opponent’s turn sequentially)
Description: While performing the jutsu, Great Fireball Technique as a stream, the ninja will perform extra necessary hand-seals Monkey → Boar → Horse → Tiger, streaming more chakra output utilizing enormous amount of Katon chakra, which will enlarge the normal spewed fireball from their mouth released through a ring hole made by the thumb and index finger. The flame will present itself as stream of fire outwards sustained as a gigantic ball of flames spinning within as it’s spanning throughout the given vacancy of the user in both width and height of their range radiance. While the user streams the gigantic fireball, they’ll release solidified ash that will in-turn coat the fireball, forming into a monstrous gray-black texture mix (boss summoning size equal), with igniting gas imbued within the ash, its resulting reactionary effect will flare up. That will be a brilliant light blinding flash and/or intense heat without exploding, which will (once during same turn of its creation) allow lavation of its ash to be used launched flame throws or rather wave off its ash skins to burn afar distances as if shurikens thrown (B-rank equal). This layering of katon chakra means the flames dense enough to be solid that it can deal great physical damage, but with great control, (if user’s biography is a Uchiha) they’ll be able to utilize A-rank or below Katon-related jutsu through this jutsu (counts towards move slot), making this jutsu outstandingly powerful.
Notice: Must be used after, Fire Release: Great Fireball Technique in same turn. Thus the heat from this creature allows it to levitate over the ground, meaning its capable of flight.
Note: Lasts for 5 turns until its Damage is zero, no other S-rank or higher Katon jutsu in same turn, and while this jutsu is active.
Note: This jutsu can only be used once per battle.
Note: Katon Specialist only, the user will have to control the jutsu at all times.
Note: Non-doujutsu users will be sight blinded for 1 turn.
Jutsu Depiction:
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Declined - s rank 100 damage?
(Katon: Uchiha Gurēto-en kuraudo no Jutsu) - Fire Release: Uchiha Great Flame Cloud Technique
Type: Offensive, Defensive
Rank: S-rank
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Boar → Tiger hand-seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit or seal-off the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.

Note: The heat wave lasts for three turns.
Note: No S-Rank or above Katon in the user's same or next turn
Notice: While if the user is a Uchiha biography-Katon Specialist, they can summon up the flames from below the area after hand-seals by clapping and placing their hands onto the earth; erupting from the surface (Mid-range) the flames will quickly race toward the skies with much more force starting with shaking of the ground, (which results in the opponent falling and if so, losing aim) not as like one who would've released the jutsu from their mouth. The aftermath of the release spot of the flames, leaves a lava pool.

Declined - you're taking this too far, causing a mid range layer of fire to shoot up from the groud all around? Then having it sit in the sky is too much, especially with the restrictions as they stand
(Katon: Uchiha Gurēto-en kuraudo no Jutsu) - Fire Release: Uchiha Great Flame Cloud Technique
Type: Offensive, Defensive
Rank: S-rank
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Boar → Tiger hand-seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit or seal-off the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.

Note: The heat wave lasts for three turns.
Note: No S-Rank or above Katon in the user's same or next turn.
Notice: While if the user is a Uchiha biography/ Katon Specialist, they can summon up the flames from below the area after hand-seals by clapping and placing their hands onto the earth; erupting from the surface (Mid-range) the flames will quickly race toward the skies with much more force starting with shaking of the ground, (which results in the opponent falling and if so, losing aim) not as like one who would've released the jutsu from their mouth. The aftermath of the release spot of the flames, leaves a lava pool. Doing so, they'll have spent a move slot.

(Ration: Doragoni Chāpu, Sandādoragonbodi)- Lightning Style: Dragoning Chirp, Thunder Dragon Body
Type: Offensive, Supplementary, Defensive
Rank: S-Rank
Range: Short-Mid (Long range, if launched as Dragons)
Chakra: 40 (+10 per turn to sustain)
Damage: 80 (+10 to Shuriken-related jutsu utilized with this jutsu)
Description: The user starts by molding their Raiton chakra in their whole body, surging it throughout outwards as claws. Using shape manipulation, they release the Raiton chakra in the form of a claws (standard form) that they can be manipulated to stretch out up short-range. This can be used offensively in other three ways but is mostly used defensively. The user having created condensed claws, each formed outward upon the user's body together in a fashion much like fan blades, allows for greater control which forms a semi-sphere around them and absorbs all physical attacks. When used defensive and offensively at the same time, they charge at their opponent with the spinning high-speeding blades around them, slashing into them leaving the remains of their victims into what finally becomes of them being a gas state. Claw Ring Release, another attack mode; this is when they decide to break the linking to spinning claws and release them at sudden, causing them to splash slash around (Doujutsu users can target and aim at sources). This move very deadly upon close range to the user as this move has a greater number of claws fragments(12 inches in length), making the attack harder to evade. Whenever the user releases the claws (either when launched or simply emerging form their body), it appears as crests cracking due to the vibration at a high frequency, creating a short loud strained-bird chirp sound. Going beyond the random launching of the claws, the user can release the claws into dragons up to 4 in total,
the blue-lightning dragon creatures which then emanate at a different vibration then a regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, width & length x4). These dragons can chase up to 4 shinobi(s), as they'd split up the target(s) upon themselves. The spring like coil and hoping state of this lightning jutsu, gives the miniature-like dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target, till they shock them, unless the target(s) manages to get passed them. With each dragon made reduces the power of the whole jutsu and ultimately ends it, 1 = S-rank, 3 = A-rank, 4 = B-rank, the user can also choose to release 1 = B-rank up to 4 in-total allowing them to sustain the jutsu, till the initial releases are equal to 4. Choosing to do so, they'll not be able to launch above B-rank types. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user also can install the jutsu's launched dragons with kunai(s), shuriken(s) and similar weapon size-like entities launching them in unison.

Note: User can only sustain the jutsu, in the standard form for up to 3 turns.
Note: Can only be used twice per battle.
Note: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.Note: This jutsu will only avoid preexisting obstacles in the way as they move onward. The user can command or let the jutsu decide the course of path only before launching (mentally).
Note: User must be a Lightning Specialist to utilize this jutsu.

Declined - are you updating a jutsu or creating a variation? Either way it's declined as you have it as an S rank now with no additional restrictions
(Ration: Doragoni Chāpu, Sandādoragonbodi)- Lightning Style: Dragoning Chirp, Thunder Dragon Body
Type:
Offensive, Supplementary, Defensive
Rank: S-Rank
Range: Short-Mid (Long range, if launched as Dragons)
Chakra: 40 (+10 per turn to sustain)
Damage: 80 (+10 to Shuriken-related jutsu utilized with this jutsu)
Description: The user starts by molding their Raiton chakra in their whole body, surging it throughout outwards as claws. Using shape manipulation, they release the Raiton chakra in the form of a claws (standard form) that they can be manipulated to stretch out up short-range. This can be used offensively in other three ways but is mostly used defensively. The user having created condensed claws, each formed outward upon the user's body together in a fashion much like fan blades, allows for greater control which forms a semi-sphere around them and absorbs all physical attacks. When used defensive and offensively at the same time, they charge at their opponent with the spinning high-speeding blades around them, slashing into them leaving the remains of their victims into what finally becomes of them being a gas state. Claw Ring Release, another attack mode; this is when they decide to break the linking to spinning claws and release them at sudden, causing them to splash slash around (Doujutsu users can target and aim at sources). This move very deadly upon close range to the user as this move has a greater number of claws fragments(12 inches in length), making the attack harder to evade. Whenever the user releases the claws (either when launched or simply emerging form their body), it appears as crests cracking due to the vibration at a high frequency, creating a short loud strained-bird chirp sound. Going beyond the random launching of the claws, the user can release the claws into dragons up to 4 in total, the blue-lightning dragon creatures which then emanate at a different vibration then a regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, width & length x4). These dragons can chase up to 4 shinobi(s), as they'd split up the target(s) upon themselves. The spring like coil and hoping state of this lightning jutsu, gives the miniature-like dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target, till they shock them, unless the target(s) manages to get passed them. With each dragon made reduces the power of the whole jutsu and ultimately ends it, 1 = S-rank, 3 = A-rank, 4 = B-rank, the user can also choose to release 1 = B-rank up to 4 in-total allowing them to sustain the jutsu, till the initial releases are equal to 4. Choosing to do so, they'll not be able to launch above B-rank types. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user also can install the jutsu's launched dragons with kunai(s), shuriken(s) and similar weapon size-like entities launching them in unison.

Note: User can only sustain the jutsu, in the standard form for up to 2 turns.
Note: No other S-rank or higher Raiton jutsu in same turn, and while this jutsu is active.
Note:
Can only be used Once per battle.
Note: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.Note: This jutsu will only avoid preexisting obstacles in the way as they move onward. The user can command or let the jutsu decide the course of path only before launching (mentally).
Note: User must be a Lightning Specialist to utilize this jutsu.

Edit: All is an update, except the new submitted jutsu.


Both declined - all that bolding of words like "note:" is so annoying to read through, ive given warning for this before.
 
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Deviation

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Re: Custom Jutsu Submission

(Raiton: Ēteru no Ken) - Lightning Release: Ethreal Sword
Type: Offensive
Rank: A-S
Range: Short
Chakra: 30-40
Damage: 60-80
Description: The user holds up his sword and sheath in front of him as he channels lightning chakra to it. As he unsheathes it, a blue glow is revealed. The sword then, when swung is connected with a wave of highly concentrated lightning chakra as if water were flowing from it. Because of the highly concentrated vibrations in the lightning, it is able to slice through most defenses (within reason) especially those of A-Rank and below Earth techniques and B-Rank and below Steel techniques. Lightning Specialists can elect to increase the damage (S-Rank) by using both hands and channeling more chakra however they are unable to use any techniques outside of Kenjutsu and Leg-related Taijutsu (non-chakra enhanced) otherwise a non-specialist can only use the A-Rank version but have a free hand as it only requires one hand to use the A-Rank version. To illustrate, it works similar to adding a ribbon to a stick/pole. While the ribbon itself cannot be manipulated, its path can, giving it the appearance of flowing water.
Note: Can only be used once per battle & lasts 2 turns
Note: Unable to use A-Rank or above Kenjutsu & Lightning for the following turn
Note: Only Lightning Specialists can extend the range and damage (midrange & S-Rank)


Declined - sorry buddy i've seen atleast 3 older jutsu that do this.

(Kumo Soka Nami) - Spider Web Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: N/A (+60 with Lightning Release: Wave of Inspiration)
Description: The user releases a wave of liquid web from his mouth that travels quickly over the terrain. What makes it particularly dangerous is its viscosity and the fact that after a turn on the field, it hardens into webbing. As this covers the terrain, it can trap anything underneath the earth/terrain as it can become flexible like rubber and strong as steel making it hard to escape towards the surface. It is of importance to remember that during the first turn, it can conduct lightning using Lightning Release: Wave of Inspiration, making it quite deadly like water and gaining +60 damage. Because the web is fueled by the user's chakra, the user's senses are linked to it, allowing one to detect minute vibrations to the web however not without its restrictions. In liquid form, the user can sense only in short range of himself while in it's solid state he can sense up to mid-range. The sensing aspect of the wave lasts until the web is either disintegrated by heat (Fire Techniques of B-Rank and higher) or canceled by the user. Regardless, he must spend 10 chakra points per turn to maintain it.
Note: Can only be used 3x times per battle
Note: Must have signed the Spider Contract
Note: Unable to use A-Rank or above Spider Techniques for the following turn

Declined - sorry but a +60 boost is too much for wave of inspiration, it's only a B rank technique. Also when a boosting technique is used it doesn't add the full rank damage only a portion. My expansions are A rank and only cause +25 boost.

(Kumo Kuchiyose: Gantoretto) - Spider Summoning: Gauntlet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 per turn
Damage: 60 (+10 Non-Chakra Enhanced, Fist-related Taijutsu)
Description: By drawing his blood, performing the necessary handseals, and clapping his hands, the user summons two medium-sized spiders, one on each hand. They wrap around the user's wrists like bracelets with their spinnerets facing forward. They bite the user and insert a small needle that connects to their chakra circulatory system as well as their nervous system, allowing them to be controlled by the user's will through electrical signals similar to how the Spider Sensory Technique works.

Primary Function: The user will create two short or long spider webs to solidify and conduct lightning through them allowing the user to cut through most earthen materials of B-Rank or lower and steel materials of C-Rank or lower (within reason and following normal strengths and weaknesses). When used in combination with Non-Chakra Enhanced, Fist-related Taijutsu, the user can increase its damage (+10 dmg). The user can also instead shoot the blades that can reach up to mid-range, acting like a sort of projectile launcher however it too costs one move per turn and costs 30 chakra per shot. One must remember that he can't control the web directly as he is only communicating with the spider to launch it, channel lightning, etc.

Secondary Function: The user can also elect to will the spiders to disrupt his chakra flow when caught in a normal genjutsu (non-sharingan & kurama clan empowered) by rushing their own chakra through the connectors to his chakra regulatory system. However they can only do this once at which then they will revert back to their home and cancel the summoning technique. The disruption of chakra can dispel genjutsu of B-Rank and lower.

Note: Can only be used once per battle
Note: Can only be used by signers of the Spider Contract
Note: No other summonings active while this is on the field
Note: Lasts for 5 turns or until canceled and each function counts as a move per turn

Approved - made edits
 
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Venom

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Re: Custom Jutsu Submission

[Katon/Fuuinjutsu: Uranai shinjitsu] - Fire Style/Sealing Arts: The Telling Truth
Type:Supplementary
Rank:B
Range:Short-Mid
Chakra:20
Damage:N/A
Description: Once two seals are made, two barrier will be released by the user, one directly after another. Each will move at the speed of a standard hindering sound technique. The first barrier will be marked with a kanji for "Seek" and is similar to "(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique" except instead of detecting people, the barrier detects any and all seals, tags, and scrolls on the opponent, being drawn to the opponent's chakra within these containers. Any and all seals/tags/scrolls detected from the first barrier would be marked with a blue kanji for "Seek". Immediately after reaching the end of mid range, this barrier would simply dissapear. The second barrier works in tandem with the first, as it is imbued with fire chakra and is drawn to anything that was marked with the previously mentioned blue kanji set by the first barrier. The second barrier will place seals bearing fire chakra over all of these objects that were previously marked, which will release just enough fire chakra into the objects to corrupt the sealing script found within them by slightly burning it, thus making it unusable. In the case of seals found on the opponent's body, the opponent would only feel a slightly warm feeling on the place of the seal and find that part of the seal has been slightly burned away, doing the same thing to it as it only takes a bit to corrupt the sealing script and thus make the seal useless. Upon reaching the end of mid range, this barrier would also dissappear.

Notes:
Can be used three times per battle
Can only be taught by Venom and cant be used against him
Does no damage to the opponent whatsoever
Cant be combined with anything that enhances barriers
2 turn cool down between uses

‡ Declined ‡ Clashes with a technique Xylon has (the seeking/identifying of sealing tags on the opponent's body) and burning away all sealing tags on their body at the speed of a sound genjutsu? Simply unreasonable.

[Doton/Fuuinjutsu: Kurushimi] - Earth Style/Sealing Arts: The Suffering
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30 (Then -10 Per Turn)
Damage:N/a
Description: The user will make a single handseal and releases a barrier from his body that continuously releases a heavy type of doton chakra, similar to that of "Earth Release: Super Added Weight Rock Technique" This chakra is invisible to the naked eye and will not hinder any being within the barrier's vision at all. The chakra remains dormant unless an animal under the command of the opponent of some sort is within the barrier (aburame bugs, summons, inuzuka dogs, etc). If this animal(s) is within the barrier the doton chakra will immediately move towards and stick to them, increasing their weight hundreds of times over and leaving them crushed and unable to move from their own weight. This can be defeated by a full body chakra surge above A rank by an Earth, Wind, or Fire based technique. Similarly it would take a surge above B rank for a lightning based technique, and one above S rank for a water based technique. However, the surge must be continuous for the duration of this technique due to the fact that the barrier is constantly using the user's chakra to release the doton chakra. If the opponent has somehow merged with the animal or otherwise has the animal inside them or apart of their body, they will also be effected by this technique until they are seperated.

Notes:
Lasts 3 Turns
Can only be taught by Venom and cant be used against him
No A rank fuuin in the same turn and no S rank in the next
Can be used twice per battle

‡ Declined ‡ Clashes with an Iwagakure Village Custom Jutsu (The Weight of Baphomet).

[Fuuinjutsu: Kōi hausu Taiseiyō] - Sealing Arts: A Favor House Atlantic
Type:Supplementary
Rank:C
Range:Short-Long
Chakra:15
Damage:N/A
Description: The user will make a single handseal and focus his chakra on any inaminate object(s) in range (such as sealing tattoos/scrolls/tags, weapons, clothes, etc). Upon doing so, the objects in question will become marked with a sealing forumula bearing the kanji for "Transform". The sealing formula will contain a chakra similar to that of the E Rank Transformation technique and will be linked to the user's chakra as well due to him fueling the technique with his chakra. Upon the seal appearing the user can immediately change the object marked into another inanimate object. One usage of this would be turning a kunai coming towards him into a feather. This technique can not be used to harm the opponent in any way at all. For example, the user cant change a kunai the opponent is holding into a ball of spikes. There may be no damage dealt by using this technique. The user may only affect objects within a total area of short range of each other

Notes:
Can only be taught by Venom and cant be used against him
Requires a 1 turn cool down between usages

‡ Declined ‡ Smart but again, this is unreasonable. This is another way of removing all sealing tags on the body, getting rid of weapons which would shut down samurai/command arts, getting rid of armours, getting rid of clothes which would shut down another CFS and so on.

[Fuuinjutsu: Kōi hausu Taiseiyō] - Sealing Arts: A Favor House Atlantic
Type:Supplementary
Rank:C
Range:Short-Long
Chakra:15
Damage:N/A
Description: The user will make a single handseal and focus his chakra on any inaminate object(s) in range (such as sealing tattoos/scrolls/tags, weapons, clothes, etc). Upon doing so, the objects in question will become marked with a sealing forumula bearing the kanji for "Transform". The sealing formula will contain a chakra similar to that of the E Rank Transformation technique and will be linked to the user's chakra as well due to him fueling the technique with his chakra. Upon the seal appearing the user can immediately change the object marked into another inanimate object. One usage of this would be turning a kunai coming towards him into a feather. This technique can not be used to harm the opponent in any way at all. For example, the user cant change a kunai the opponent is holding into a ball of spikes. There may be no damage dealt by using this technique. The user may only affect objects within a total area of short range of each other. This jutsu can't be used on any items directly in use on the opponents body (clothes they are wearing, swords they are holding, seals that are activated and active, etc). It also may not be used on anything that has chakra coating it or infusing it so as to enhance it in any way.

Notes:
Can only be taught by Venom and cant be used against him
Requires a 1 turn cool down between usages

‡ Declined ‡ Too many possible exploits with this technique, I can't allow it.

[Katon/Fuuinjutsu: Uranai shinjitsu] - Fire Style/Sealing Arts: The Telling Truth
Type:Supplementary
Rank:B
Range:Short-Mid
Chakra: 20
Damage:N/A
Description: Once a single handseal is made, a barrier will be released by the user that will move outwards from the user's position a the speed of Wind Style: Wind Blade. The barrier has a distinct red hue and is imbued with fire chakra, but is dormant and useless until it is triggered. The trigger being the barrier encompassing anything that has chakra sealed inside of it via fuuinjutsu, or otherwise seals, scrolls, and paper tags. When the barrier passes by a location that triggers this affect, it will react and release just enough of its stored fire chakra into the objects to corrupt the sealing script found within it or medium the chakra is sealed in itself. This would slightly burn it and make it unusable due to such. Paper tags will be destroyed, not set off or detonated. In the case of seals found on the opponent's body, the opponent would only feel a slightly warm feeling on the place of the seal and find that part of the seal has been slightly burned away, doing the same thing to it as it only takes a bit to corrupt the sealing script and thus make the seal useless. Upon reaching the end of mid range, this barrier would disappear.

Notes:
Can be used three times per battle
Can only be taught by Venom
Does no damage to the opponent whatsoever
Cant be combined with anything that enhances barriers
Can be destroyed by techniques following Katon's elemental S/W
2 turn cool down between uses

‡ Approved ‡ Edited.

[Futon/Fuuinjutsu: Kurushimi] - Wind Style/Sealing Arts: The Suffering
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30 (Then -10 Per Turn)
Damage:N/a
Description: The user will make a single handseal and releases a barrier from his body that continuously releases a dormant type of wind chakra. This chakra is invisible to the naked eye and will not hinder any being within the barrier's vision at all. The chakra remains dormant unless an animal under the command of the opponent of some sort is within the barrier (aburame bugs, summons, inuzuka dogs, etc). If this animal(s) is within the barrier the wind chakra filling the barrier activates and immediately is drawn to them, pressing down onto them with a force similar to "Fuuton: Atsugai". This presses them downwards with a great amount of pressure, leaving then unable to move or focus enough to perform any technique or manipulate chakra due to the stress the immense amount of pressure on their body brings. This can be defeated by a full body chakra surge above A rank by an Earth, Wind, or Water based technique. Similarly it would take a surge above B rank for a fire based technique, and one above S rank for a lightning based technique. However, the surge must be continuous for the duration of this technique due to the fact that the barrier is constantly using the user's chakra to release the wind chakra. If the opponent has somehow merged with the animal or otherwise has the animal inside them or apart of their body, they will also be effected by this technique until they are seperated. This technique is not enough to disperse a summon, nor hurt them, merely enough to forcibly hold them in place.

Notes:
Lasts 3 Turns
Can only be taught by Venom and cant be used against him
No A rank fuuin in the same turn and no S rank in the next
Can be used twice per battle

‡ Declined ‡ This now clashes with Ushiro's Winds of Change.

[Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain
Type: Defense/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will have a seal placed on their body labeled "Regain" in kanji form (索). Essentially, whenever the user notices lightning jutsus being used, from the seal, a large scale barrier will immediately erect at speeds rivaling that of Kirin. But, it does not provide any damage whatsoever, it's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the barrier becomes drawn back into the users seal. This will not give the user any chakra or property, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of Nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated.

Notes:
Can only be taught by Venom.
Cannot be used against Venom
Only be used four times.
Can work with KG and CE that are primarily lightning such as storm.
Can only work against S-Ranks and below.

Declined - comparing to kirin is too much, shooting up to long range is too much, you can have it as errecting a barrier short range around you to draw it in then after that it boosts one lightning jutsu by +20 of your choice.

Basically did a complete revamp of the jutsu. Couldnt really bold everything. Hope its ok

[Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain
Type: Defense/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will have a seal placed on their body labeled "Regain" in kanji form (索). Essentially, whenever foreign lightning jutsus are being used, from the seal, a large scale barrier will immediately erect short range around the user at a fast pace. But, it does not provide any damage whatsoever, this is why its passive and instant in activation, although it can be perform in the same timeframe as another jutsu it still count as a move per turn from the user. It's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the full dome shape barrier becomes drawn back into the users seal. This will not give the user any chakra, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of Nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body and will increase by 1 rank due to a veil of electricity covering it. This jutsu being increase doesnt have to be soley from the basic 5. It can be used with KG/CE alike aslong as it is within logic and stems from the user's body or at least short range of them for the electricity to aid the jutsu. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated. Can only work against S-Ranks and below, regardless of boosted damage or additional effects

Notes:
Can only be taught by Venom and cannot be used against Venom
Only be used four times.

Declined - A few bits, reduce it to three times, make it so it strips A ranks and below. Anything highter is too much. Rather than saying it boosts your attacks you should say it boosts your next jutsu. And have a cool down between uses.

‡ Pending ‡ Leaving for Pervy as he checked it before.
 
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Houdinii

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Re: Custom Jutsu Submission

~New Submissions

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu, creating a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise and to then copy this trait into the cloud of chakra, in which it will be held in an inert state until it is used. This ‘drawing out’ process weakens the initial jutsu slightly(-10 damage points/ -1 rank) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. the cloud will change to a red colour if used on a fire tech)

After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra and ending this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall. To use the cloud while active the caster would simply have to form an additional hand seal during the performance of the second jutsu.

Note:
~Cannot use Ninjutsu techniques above S rank for 1 turn
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by xHoudinii

Declined - Just needs explaining better. Do you release on jutsu using this jutsu with it, this cloud takes out the charka properties, so for you example:

Fireball jutsu - then this jutsu - cloud forms that's red with hot properties? Then it's added to you next jutsu? Say you do water does it heat the water. This is not something i'd normally ask but can you add more detail explaining what each element does.
~Added more and reworded for more clarity

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.).

This ‘drawing out’ process weakens the initial jutsu slightly(-10 damage points) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)

Note:
~Cannot use Ninjutsu techniques above S rank for 1 turn
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by xHoudinii

‡ Declined ‡ Clashes with Joker's Burglary.

~New Submission

(Ninpo: Doki no Biatchruu)- Ninja Art: Wrath of the Ex-Wife
Rank: A
Type:Defensive/Supplementary
Range: Short - Long
Chakra Cost: 30 (+ total for maintained techniques)
Damage Points: N/A
Description:
This is a unique ninjutsu technique that is initiated by forming three hand seals, after which the user will forcefully insert their chakra into the enemies system and forcefully take over and stop their chakra flow momentarily, similar to the process for inducing a genjutsu. However that is where the similarity ends as this jutsu targets enemy techniques that are passively and actively maintained. Once their chakra flow has been interrupted this will effectively end the techniques they were maintaining, causing them to fail.

However this is then taken one step further through an additional hand seal as the enemies chakra flow is ceased, by doing so the user can push their own chakra into the maintained techniques in the place of their enemies. This is possible due to the sudden stop of their chakra flow to the technique which effectively leaves it without a host and thus open to manipulation. By flowing their chakra into the technique the user can turn the maintained jutsu for their own purposes, however the techniques will now passively take their chakra from the user instead to remain on the field.

Note:
~Once used it cannot be used again for two turns
~If the user does not fit the requirements for a jutsu it will just end (eg. Does not have Fuuin, etc)
~Can only be taught by xHoudinii

‡ Declined ‡ You would need Fuuinjutsu to accomplish something like this.
 
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Korra.

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Re: Custom Jutsu Submission

Toneri/Puppetry bio

(Redī Shi) - Lady Death
Rank: S
Type: Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Lady Death is a puppet created by Korra and Toneri that resembles the female version of the Grim Reaper. The Puppet has black colored Steel Wings that can be used to come forward and make a shield formation that covers the entire puppet to block ninja tools. The user can also channel chakra into the wing shields to let the shields block up to B rank jutsus and below. The puppet carries a scythe that is attach to the puppets wrist by chain allowing not only for the puppet to use in short range but allows the puppet to throw the scythe up to mid range. The puppet also has hole on both its palms that can release rusted sharp barb wires that can be used to bind the opponent while also stabbing into the opponent.
Note: Has to be taught by Korra
Note: Using the Chakra Shield counts as a move
Note: If not out of the start of the battle has to be summoned
Looks like
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Declined - you need to state what rank all the things are, what rank are the wires? same for the sythe so it's clear for an opponent when it comes to them countering.
 
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Robot Boy

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Re: Custom Jutsu Submission

-Resubmitting-

(Bouhatei Ryūsandan No Hisan Kugi) – Mole Shrapnel of Flying Nails
Type:Attack/Defense/Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will focus their earth chakra into and around their forearms to form the paws of a mole, layered in stone with the moles claws extending from each of the user’s nails/fingers. After this, the user holds up and aims his mole paws at the target and fires the ‘nails’ of the paws which fly at the enemy in a rotating manner and pierce through their body. By slamming the claws on the ground, causes the summoning of gigantic boulder (s) to either crush the target (s) or appear from under the target(s) to throw them off balance. The boulders can also be summoned and stacked to form an A-ranked barricade against things such as crashing waves, while the claws can also be used for melee purposes and last until they are destroyed.
-Can be used three times per battle
-Must have signed the mole contract

Declined - the firs tpart i'm fine with but all the stuff about bilders and stuff is a no, clashes with existing jutsu

-Resubmitting-

Removed the boulder stuff.

(Bouhatei Ryūsandan No Hisan Kugi) – Mole Shrapnel of Flying Nails
Type:Attack/Defense/Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will focus their earth chakra into and around their forearms to form the paws of a mole, layered in stone with the moles claws extending from each of the user’s nails/fingers. After this, the user holds up and aims his mole paws at the target and fires the ‘nails’ of the paws which fly at the enemy in a rotating manner and pierce through their body. The claws can also be used for melee purposes and last until they are destroyed.
-Can be used three times per battle
-Must have signed the mole contract

Approved

-Updating-

(Clawing Ōkami) – Clawing Wolf
Type:Attack/Defense/Supplementary
Rank:B
Range:Short
Chakra:20
Damage:40
Description:The user will create a modified clone of their ninken with larger and sharper claws, and bulkier legs. To attack, the clone uses their huge claws and once the target is within range, the user will trap the target between its claws, and release their killing intent (B-rank) onto them before slashing by crossing their claws as if they were a pair of scissors. The claws are very hard, able to withstand C-rank taijutsu and D-rank ninjutsu. The clones can also combine to increase their size and power (much like the transformations), as well as their killing intent and claw resistance, but the user can’t use them as replacement ninken to perform the transformations. They can also move on their hind legs instead of just on all fours when fighting.

-Can only be used three times per battle and the user can only create one clone at a time.
-These clones follow the same rules as the clones in the BA/NW.
-Two clones combining make an A-rank Clawing Wolf and Three make an S-rank Clawing Wolf
Note: Counts towards the clone limit in battle


Approved -added a note
signing:
wave:

(Kuchiyose: Dākunaitosōdo) – Summoning: Dark Knight Sword
Type:Attack/Defense
Rank:S
Range:Short
Chakra:40(-10 each turn)
Damage:80
Description: The user will offer blood, make the Boar hand-seal, and slam his hand to summon Wave’s weapon, but “adjusted” to be held by humans. It is a batarang-shaped broadsword coupled with a sheath. It can be used to break free of bindings by manipulating the blade using chakra, having it “stretch” and “bend” before using the wings of the “bat ornament” to cut loose the restraints. Be it the flesh of a snake or steel chains, this sword will tear it off. Like any sword it can be used for cqc purposes. The user can also return it to its original size after stabbing it into ground and have it act as a defense against large-scale attacks by making the ram hand-seal. The sword itself has the ability to enhance the bat controlling: ultrasonic mind waves by either being able to affect crystal style techniques of higher ranks or to actually cause damage (40) to the body instead of the brain, knocking target(s) back.
-Can only be used once per battle and lasts for four turns
-The user must wait a turn after enhancing the bat controlling: ultrasonic mind waves.
-While the sword is on the field, the user is unable to summon Wave.
-Must have signed the Bat Contract

Declined to use this you'd need to have a form of sound release, even with the bat contract.

contract:

technique:

(Kuchiyose: Furui rokkīton' neru kōgyō ransu) – Summoning: Furui rokkīton'neru Mining Lance
Type:Attack/Defense
Rank:A
Range:Short-Mid
Chakra:30 (-10 each turn)
Damage:60
Description:After offering blood the user will make two hand-seals (Boar->Dog) to summon one of the weapons of the personal guard. A weapon wielded only by those who have pledged their lives to the Mole King and it is also a technique linked to the excavating drill technique. The lances appears similar to the material that makes up Excadrill’s helmet and claw pieces, with the ‘head’ resembling a drill and is mainly used for melee purposes. The base is surrounded in very dense mole fur, and the top part of the lance resembles a moles head, and on the sides the paws, both brown in color. When not used for cqc, the “head” will spin as the user will plunge the lance into a surface and cause a great eruption of mud under and around the target(s).

-Must have signed the Mole Contract
-Can only be used once per battle and lasts for three turns before dispersing.

Declined - if you want to use a weapon even if it belongs to a summon like the two jutsu above, then you can only do it with one as your custom weapon.
-Resubmitting-

(Dākunaitosōdo) – Dark Knight Sword
Type:Supplementary
Rank:S
Range:Short(Mid when used to attack)
Chakra:40(-10 each turn)
Damage:80
Description: After summoning Wave, he will focus chakra into his batarang-shaped broadsword to have it either attack from a distance or break him free of bindings (A-rank and below)by manipulating the blade, having it “stretch” and “bend” before using the wings of the “bat ornament” to cut loose the restraints. Be it the flesh of a snake or steel chains, this sword will tear it off. This can cut through S ranks and below

-Can only be used twice per battle
- No jutsu S rank or above in the following turn

Approved - made edits.

-Must have signed the Bat Contract
 
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-Haku Yuki-

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Re: Custom Jutsu Submission

Resubmitting

(Katon: Osen)-Fire style: pollution
Type:Supplementary
Rank: A rank
Range: Short-long
Chakra:30 (-10 per turn)
Damage: NA
Description: The user will focus his katon chakra throughout his body and focus it into the chakra all around him and make a hand seal causing black fumes to come from his body. This fumes not only block the sight of both users but have an affect on the enemy. The fumes will enter the enemy either through his mouth, nose or pores and cause a disruption and unbalance in the enemies chakra polluting their chakra and making it impossible to gather nature energy due to the unnatural effect the fumes have on the the chakra and the body as well as makes it impossible to stay still as the enemy will constantly be coughing uncontrollably . If someone should try to gather nature energy while this is active they will cough uncontrollably and lose focus. This does not affect natural energy inside the user if they have already entered sage mode but will on the jutsu they use subtracting 10 from their sage mode jutsu. Should the enemy try to blow away the fumes with wind the fumes will only scatter around the rest of the battle field and and still find a way into the enemy be it pores on the skin or by inhaling it. This also affects the user, preventing them from using sage mode aswell.
Note: lasts four turns,then the body is cleared and the fumes stop coming from the user until used again.
Note: can only be used three times per battle
Note: the jutsu effects users in the process of gathering nature energy


Declined - controlling the fumes in their body isn't allowed in the rp. The way you're trying to use this smoke is like a poison which would then be med related. Also choking on some smoke wont stop your chakra control. I wont DNR it as i'm interested in what you will come up with but your current approach just isn't possible.
New

Futon/Suton: Kaze Mizu Botoru)Wind/Water Style: Wind Water Bottle
Type: Offensive/Supplementary
Rank: A rank
Range: Short-long
Chakra: 30
Damage: 60
Description: The user will focus his chakra beneath The enemy and with a snap of his fingers a large amount of wind will come flowing up from beneath the enemy in the shape of a glass cup with the only way to escape being up. While Inside the cup the wins on the inside will knock the enemy around and cut them up. The user will then focus his water chakra above the wind cups top and create a vast amount of water that will be dropped in, almost as if pouring it into cup like a drink, the top of the wind cup will then close so the water and wind can build up pressure. The water will twist and spin inside the wind cup crashing into the enemy multiple times until the wind cup implodes on itself from the pressure, crushing the enemy between the wind and water. If the user wishes to he can make the wind implode on its own without the water.
Note: The water is formed rather quickly appearing almost as quickly as the wind cup.
Note: Can only be used thrice
Note: No Wind or Water jutsu above A rank can have been used in the turn before by the user.


Declined - you'd be using two chakra natures at the same time, contolling the shape of the wind of it pushing aorund then creating water from above which would be y/y, could be used with a clone, or you could do it the other way around, summon a port in the sky that drops water followed by an aditional handseal to create the wind cup as the water falls, the water water falling wouldn't need controlling and you could go on to mould the wind for the glass.
New

Jutsu is based off of a currently existing cj of mine:

(Hyouton: Tou Ue Ultimate)- Ice Style: Freeze up Ultimate
Type: Attack/Supplementary
Rank: S
Range: Short (Long if used on non living objects)
Chakra Cost: 40
Damage Points: 80 (If Body part is turned into ice)
Description: A Jutsu that can only be used if the user is currently using (Hyouton Tou ue)Ice stye: Freeze up. This jutsu Allows the user to transfer the properties of his ice like state to living and non living objects being able to turn anything into ice. The user simply makes contact with something, for instance the ground and could turn the entire earthly terrain up to long range into pure ice using the same process as freeze up which involves the user pumping his ice chakra in and out into every bit of whats in contact with him multiple times until he changes its properties to ice. This however does not affect objects or people above the ground or under the ground except that they won't be able to use earth to escape being under ground or use earth jutsu that involve the ground. This jutsu is limited on people because it requires the user to make contact with them and it only works on the body parts touched, when a body part is touched by this jutsu that body part becomes pure ice and falls off the body as a stub with no blood however it causes a large amount of damage.
Note: No Ice jutsu above A rank in the same or following 2 turns
Note: Must be using freeze up at the time of use
Note: Can only be used 3 times

Declined - need to reduce the range on this, short range freezing from your touch is fine, but freezing an entire field is too much.
Resubmitting
Hyouton: Tou Ue Ultimate)- Ice Style: Freeze up Ultimate
Type: Attack/Supplementary
Rank: S
Range: Short (Mid if used on non living objects)
Chakra Cost: 40
Damage Points: 80 (If Body part is turned into ice)
Description: A Jutsu that can only be used if the user is currently using (Hyouton Tou ue)Ice stye: Freeze up. This jutsu Allows the user to transfer the properties of his ice like state to living and non living objects being able to turn anything into ice. The user simply makes contact with something, for instance the ground and could turn the entire earthly terrain up to long range into pure ice using the same process as freeze up which involves the user pumping his ice chakra in and out into every bit of whats in contact with him multiple times until he changes its properties to ice. This however does not affect objects or people above the ground or under the ground except that they won't be able to use earth to escape being under ground or use earth jutsu that involve the ground. This jutsu is limited on people because it requires the user to make contact with them and it only works on the body parts touched, when a body part is touched by this jutsu that body part becomes pure ice and falls off the body as a stub with no blood however it causes a large amount of damage.
Note: No Ice jutsu above A rank in the same or following 2 turns
Note: Must be using freeze up at the time of use
Note: Can only be used 3 times

‡ Declined ‡ This is not reasonable AT ALL. Freezing off body parts like that is a no from me. You can convert the terrain up to mid-range into ice, that I'm fine with.

Resubmitting
(Katon: Osen)-Fire style: pollution
Type:Supplementary
Rank: A rank
Range: Short-long
Chakra:30 (-10 per turn)
Damage: NA
Description: The user will focus his katon chakra throughout his body and focus it into the chakra all around him and make a hand seal causing black fumes to come from his body. These fumes will infuse themselves into the environment. Much like how car exhaust slowly rips a hole in our ozone layer in real life and makes water undrinkable, these fumes will seep their way into the air grass trees and make the energy that comes from them negative to living beings, the grass and leafs will shrivel up and die, water will take on a brownish/blackish look and the air will be hard to breathe. The affect is that any energy that is attempted to be drawn from the environment after these fumes have gotten to it will be unusable as long as the user continues to create these black fumes. This means sage mode will not be able to be activated while this jutsu is in play even if the opponent was gathering nature energy as this was activated.
Note: If the oopnent has entered sage mode before this jutsu activated they can still use it.
Note: -10 to all senjutsu based attacks
Note: Only lasts 3 turns
Note: Can only be used thrice


‡ Pending ‡ Leaving fo Pervy.
Declined - sorry buddy but it just wont work this way, i'm going with a DNR on this one.

New

(Futon/Raiton/Katon/Doton/Suiton: Butai Dageki)- Wind/lighting/Fire/Earth/Water: Elemental Strike
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will jump into the air making one of five hand seals, this hand seal will determine which element is used but only one of the five basic elements. After the user makes this hand seal he will be covered in an aura of that element, red for fire, blue for water, brown for earth, green for wind and yellow for lighting. This aura will take the shape of a large sphere behind the user and will shot forwards like a beam blasting the user at the enemy at fast speeds rivaling lee in the 2nd gate. The user will be covered in that element making them a bullet of their own element, while being shot forwards they can change their trajectory mid flight to dodge an attack and will be protected by the element around them so they take no damage from an attack used on them or if they collide with the ground or the enemy. The element surronding them is strong to whatever element it's normally strong too and is weak to what its normally weak to. The user will blast through any elemental jutsu that is weak to the one around him but if the element is weak to it the user risks getting hurt.
Note: Can only be used 5 times
Note: Can't use the element the user chose in the next turn
Note: Can't use the same element on the next use
Note: In the case of earth the user is surrounded by a brown aura representing earth chakra but will not be literally surrounded in earth.
Note: 2 turn cool down.

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‡ Declined ‡ Who deceived you into thinking this was ever going to be approved? DNR.
 
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