How can i say no to a fellow Konohagakure >_>I'm game >.> vegito in sig post your first move and I'll reply sometime after school, which may be awhile so if you don't want to wait you're welcome to say no to me.
Wearing custom weapon, frost ring on right hand ring finger
How can i say no to a fellow Konohagakure >_>
Dat hair, it is glossy.....How much time do you spend on brushing it? lololol
Undertaker spent sometime looking at the man before he made a move, or even attempted to make one, he adjusted his black top hat on his hair with his right hand as the wind blew through his hair, blowing back to the sides of his hat and making his black coat dance with the air breeze, it was a sunny yet calm weather, and Undertaker was intent on enjoying it before testing his skills, he was pretty rusty given that his last battle was like ages ago. Undertaker closed his yellow greenish eyes before opening them with a serious look on his face, yet a devilish grin existed on his face, he wanted to enjoy himself before killing the man before him, and then tasting his blood.
Lets get down to business, muscles!
Undertaker used his fire chakra not soon after saying his past words, and instantly a fiery glowing transparent aura of bloody red color wrapped around his body, glowing and constantly flowing around him, mimicking the shape of a super sayian's aura, although this aura looked like nothing special, but in reality, it gives Undertaker's fire techniques a tremendous boost in strength, although at the cost of double the amount of chakra he had to use in order to perform them.
(Kaen Mōdo) – Inferno Mode
Now we're talking!!!!!Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced fire release technique which is unlocked after gaining mastery of the fire release, after the user gathers a huge amount of Fire chakra all over his body, basically converting most of their chakra into fire chakra inside of their body. The user undergoes a special state where he becomes covered in a fire aura, like a faint blazing red aura around his body that's resonating as long as the technique is active, this aura doesn't grant the user any defensive capabilities whatsoever, however it allows the user to power up his Fire techniques alone in rank, meaning that any Fire technique that the user uses while this technique is activated will gain an additional rank. Like A-rank fire techniques when used while this technique is active will become S-ranked, the reason for the boost in rank is that the user utilizes double the amount of chakra that the fire techniques requires, so if a technique requires an amount of 40 chakra points, the user performs it with 80 chakra points instead, similar to how Naruto does with the Rasengan by compressing and utilizing more chakra he upgraded it into the Big Ball Rasengan. Maintaining this technique is rather difficult and requires vast amount of chakra from the user, so they can only be maintained for a limited amount of time, while in this technique the user will be incapable of using any water techniques, as well as the wind techniques the user uses while in this mode will lose one rank, so if the user uses a B-rank wind technique it will become a C-rank, this technique also puts a huge strain on the user's body, decreasing their speed by half of the original amount, however they are still capable of stringing handseals just as fast as they were capable of before.
Note: Can only be used once per battle.
Note: Only up to S-rank Fire Release techniques can be boosted and S-Ranks are still S-Ranks just with +20 damage.
Note: Lasts for 4 turns.
Note: After the technique deactivates the user will be incapable of using Fire techniques for 3 turns and can't mold chakra above S-Rank for 4 turns.
As Undertaker activates his super saiyan form (lol) he extends both of his hands forward facing his enemy, as he does so, Undertaker focuses his fire and wind chakra into his hands, forming two bright flames one centimeter away from each palm, and following that action, Undertaker keeps punching forward, sending blazing fast jets of flame towards his opponent, he keeps doing this until he punches 5 jets of flame with each hand, equaling 10 jets of flame, equivalent, the technique is even stronger because of Inferno mode being activated.
(Katon: Ryūsei-gun) – Fire Release: Meteor Shower
Type: Attack
Rank: S
Range: Close-Long
Chakra Cost: 40 (+40)
Damage: 90 (+20)
Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each.
-Can only be used twice per match
-Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts
-Must at least be Sannin rank to use this jutsu
Aha yes, forgot to mention thisWearing custom weapon, frost ring on right hand ring finger
Toukan no Wa | Frost Ring
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.
Abilities:
+5 damage to Wind and Water
+10 damage to Ice
The elemental weapons that can be created are equal to S-Rank elemental jutsu
Restrictions:
Creating the weapons counts as a turn
Weapons maintain themselves until destroyed or released
While wielding an elemental weapon, user can't make hand seals
Weapons can't be thrown but only wielded
Can't channel fire chakra while using elemental weapons
only -Haku Yuki- can use
About 10 hours, it costs alot to look this good don't you think?
As vegito joked around he noticed his enemy had gotten serious and could sense he meant business. Vegito dropped the tough guy act and put on his game face knowing this man was no push over and he'd need to give everything just to stand a chance at beating him. The heat began to raise around him and the man took the appearance of being on fire. Vegito smirked for the first time in along time he'd be fighting someone who would put his ice skills to the test. vegito began gathering moisture from around himself pulling it in making his skin tone turn slightly blueish and giving him the appearance of a super saiyan god super saiyan (altough his hair was blue in the first place) this is done as his opponent activated his fire mode.
hyouton shimo hitonomi gekido ) Ice Release: Frost Bite Rage
Type:Supplementary
Rank:S
Range:Self
Chakra Points:50(-10 per turn to keep active)
Damage Points:N/A (+20 damage points to Ice techs and +15 damage points to taijutsu +5 to water +5 to wind)
Description: The user will release a large amount of water and wind chakra around him gathering all the moisture in the air of a 10 meter radios and cover himself in it. This will look like the user skin tone is becoming lighter til it becomes pure Bluish-white, which in turn raises his/her defense due to be covered in ice(Basically able to block shurikens and kunais without special properties). In this form all Ice techs released from the user are 10 damage points stronger and when he touch something, it causes a minor case of frost bite, making taijutsu more effective. the user is also able to make ice jutsu with one hand seal.the user can not be harmed by fire of c rank or below as the ice around him would keep him cold and not inurjied.
Notes:
-Can only be used twice
-Last 3 turns
-No more ice Jutsus above A rank for 2 turns after jutsu ends
-can only use ice jutsu Water jutsu, wind jutsu and taijutsu while in this mode
-User will suffer a -10 to their health after the jutsu deactivates
It's rare someone excites me enough to this use this jutsu right off the bat
The man began punching the air releasing multiple fire bullets at vegito. Vegito crosses his arms in an X like formation creating a barrier of ice around himself. Blocking the fire as it comes at him. Thanks to the increase from his ice mode, plus the passive boost from his ice ring the barrier holds up, but barely.
Hyouton: Mayu | Ice Release: Cocoon
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+30
Description: A Yuki clan member overlaps both their arms like an 'X' and creates a spiked dome of ice which raises up around them in a rotating fashion at a rapid pace with spikes facing outward slightly angled to one side. Due to the spikes anyone within short range of the user would be skewered by them. Then, if the dome is still intact the user extends both arms outward upon which the dome breaks down, spinning in the opposite direction from which it rose forming a rapidly rotating circle of blades of ice around the user which keeps spanning outward until the blades reach a mid ranged radius from the user. These blades can be manipulated to attack omnidirectionally around the user, or manipulated to attack any direction the user wishes.
Note: Can only be taught by Yukihira.
Note: Can only be used twice per battle.
While vegito is inside the barrier blocking the jutsu he creates 4 ice clones i1-i4 who form a manji formation around him.
Hyouton: Aisu bunshin no Jutsu) Ice Release: Ice Clone
Rank: A
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Must know water clone prior to learning this ability. The clone is stronger allowing it to last longer
Vegito then uncrosses his arms and extends them sending the remaining weakened ice barrier spinning in the opposite direction and goes forwards out to attack the fire user.
This should be fun.
Ok I managed a reply before bed, but its mid night here and I have school in the morning so I'll reply later xd
As the cocoon has blocked the fire blasts Vegito enemy continued his assult letting on more and more fire attacks. Vegito quickly merged into I1 while canceling the ice cocoon and jumped backwards out of him reaching long range allowing him to escape the attack. While he does that I2 creates a ice prison under the enemy that comes up and crushes him, he does this just before he melts from the fire attack above to give Vegito a moment to escape.
Aha yes, forgot to mention this
(Sōdō) - Rebellion
Also wanted to say that the barrier of Ice would be destroyed with the full power of the blasts of fire, 90 + 20 = 80 + 30, fire is neutral to Ice, anyways:Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A (+15 To Fire Techniques) (-10 When absorbing a Fire Technique)
Description:
The Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Ryūjin
Impressed by the man's defense to his attack, Undertaker takes his fire techniques power to the next level, but right now after finishing with punching the fire jets towards Vegito, he takes Rebellion into his right hand and forms a single handseal, causing a portal to open up above Vegito's direction, 5 meters above his location which causes a dragon of pure flames to descend downwards, raging towards Vegito's direction from above.
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
If you want raw power, i'll give you power..Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40 (+40)
Damage Points: 80 (+75)
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
As the dragon descends downwards, coming out of the portal, Undertaker forms another handseal, applying his fire chakra to the dragon of fire he made, and causes it to enlarge in size and in turn be granted a boost in power, with the boost of power from Rebellion, Inferno mode and this technique, the power of the fire technique is enhanced greatly, and is increased in size as well. Also, Rebellion boosts the Fire expansion technique itself even further along with the Inferno mode boosting it into an S-Rank, so plus +15 more damage points other than the boosts given.
(Katon: Kasai Kakujū) - Fire Release: Fire Expansion
Let me see you dance, blue head .-.Type: Attack/Defence
Rank: A (S-Rank)
Range: Short - long
Chakra Cost: 30 (+30)
Damage Points: +25 (+15)
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.
Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: Can only be used 3 times
Just stating a fact, there's no ice left for you to merge in, its all been melt from the collision of an equally strong fire attack, so in essence, the move wouldn't really work >_> though i'm gonna reply because i wanna have fun.As the cocoon has blocked the fire blasts Vegito enemy continued his assult letting on more and more fire attacks. Vegito quickly merged into I1 while canceling the ice cocoon and jumped backwards out of him reaching long range allowing him to escape the attack. While he does that I2 creates a ice prison under the enemy that comes up and crushes him, he does this just before he melts from the fire attack above to give Vegito a moment to escape.
Hyouton: Aisu Gouryuu) Ice Release: Ice Merge
Rank: B
Type: Defensive/Supplementary
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will meld himself with any type of ice to either evade an incoming attack or to quickly move to a different location at a tremendous speed. The user is also capable of melding himself into Ice techniques for surprise attacks or to withstand damage from an opponents ice technique.
Note: Must have either physical contact with the ice or come within contact of ice in order to with it. As well as the Ice being connected to the to the Ice you melded/merged into
Note: Can only be used by Zanji
Note: Can only be used 4 times.
Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60+30
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.
After vegito makes it to long range he makes a single hand seal forming 10 water spheres that condense to the size of bullets, the bullets then get send towards the enemy and surround him, upon snaping his fingers each one gives off a stream of highly pressurized water.
Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80(+5)
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a baseball. The user will condense their spheres into The size of a bullet, The user will then send the water to surround the enemy on all sides With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the suer makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.
Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank
This is going to take awhile, good, fast fights are no fun!
Your fire hadn't melted my clones yet it hadn't made contact with anything it was still coming down from the sky
Just stating a fact, there's no ice left for you to merge in, its all been melt from the collision of an equally strong fire attack, so in essence, the move wouldn't really work >_> though i'm gonna reply because i wanna have fun.
As Undertakers feels a pillar of Ice forming beneath him, he utilizes his strong Uzumaki chakra, while simultaneously at the same time being perfectly still and gathering in natural energy into himself, not moving a single muscle, using his Uzumaki chakra, causing two large chains of chakra to erupt out of his leg and the center of his abdomen simultaneously, one chain completely destroys the pillar of Ice, being a strong S-Rank, or in essence has enough power to destroy the pillar of Ice, while at the same time, a chain heads towards his opponent directly as he's heading to long range from Undertaker, which would be a strong A-Rank, all in all, the two chains carry strength equaling a forbidden ranked usage, and move at blazing fast speeds. the chain that heads towards his opponent has a sealing effect within it, so if it touches his opponent's body, the seal activates, basically restricting his opponent's movements while at the same time sealing his ability to mold chakra.
(Chakurachēn) Chakra Chains
You can run, but you can't run forever!Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 (+70)
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
Seeing his opponent transform into a multitude of rats, by then Undertaker would've gathered sufficient natural energy, allowing him to enter Sage mode, his eyes become similar to that of a snake while small horns appear out of his head, while it activates, he is capable of sensing the world around him through natural energy, and at the same time is capable of finding his opponent's location with ease. As he looks towards his opponent, he finds him throwing explosive tagged kunais towards Undertaker. The activation of Sage mode results in the deactivation of the Inferno mode.Your fire hadn't melted my clones yet it hadn't made contact with anything it was still coming down from the sky
_____________________
As the pillar fails to crush undertaker Vegito is confused for a moment, even more so that his fire mode hadn't melted the pillar. Soon as the chains come outwards vegito makes a single handseal and dissolves into a multitude of rats dodging the chains Vegito emerges from a rat that went far to the left of the chain throwing several explosive kunais at under taker as a surprise attack.
ezumi Shuhō: Ō no kaisan) Rat Technique: King's Dissolution
how
Type:Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will perform a single handseal and channel chakra throughout their body, upon which they will begin to dissolve into a multitude of small rats that scatter in all directions. Similar to how Jiraiya travels in small toads, the user would be stealthily concealed within one of the rodents, who move with great agility to cover large distances. While inside the rat, the user will be aware of his surroundings outside, and after reaching a safe distance he can have the rat release him from it's mouth. While within the rat, the user is unable to use any techniques, and must fully emerge from it in order to do so.
~Can only be use twice per battle
~Must sign rat contract to use
~Can only stay within the rat for two turns
~Rats used in this technique cannot be detonated
As the kunais head towards undertaker vegito makes a single hand seal creating 10 water balls that condense into the size of bullets, instead of sending them around under taker vegito aims them to face towards under taker and snaps his fingers making the streams of water blast outwards towards under taker.
Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80(+5)
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a baseball. The user will condense their spheres into The size of a bullet, The user will then send the water to surround the enemy on all sides With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the suer makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.
Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank
My frost bite rage mode won't last much longer, I have to start doing something besides dodge.)
Ice mode wore off with last postSeeing his opponent transform into a multitude of rats, by then Undertaker would've gathered sufficient natural energy, allowing him to enter Sage mode, his eyes become similar to that of a snake while small horns appear out of his head, while it activates, he is capable of sensing the world around him through natural energy, and at the same time is capable of finding his opponent's location with ease. As he looks towards his opponent, he finds him throwing explosive tagged kunais towards Undertaker. The activation of Sage mode results in the deactivation of the Inferno mode.
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 300 chakra points)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is used by the signers of the Snake Contract that undergo Senjutsu Training. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, specially Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +10 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by custom bios with the Snake contract
Using his natural energy as soon as Undertaker sees the kunais being thrown towards him, he injects natural energy to the earth in front of him up to 2 meters behind his opponent, using the natural energy to basically add a life force to the blunt earth and make it move almost like a sentient being, forming a multitude of spikes that rise unexpectedly from the earth in front and below his opponent, the spikes in front of his opponent clash with the explosive tagged kunais making them explode and hindering his opponent's vision of Undertaker, while the spikes that risen from below his opponent attempt to pierce through his body, but not inflicting damage equivalent to death, just enough to barely keep his opponent barely standing. This would stop your water technique from happening, or stop you while you are in the middle of performing it, Sage mode is an instant activation technique, used as you were scattered into multiple rats, then as you throw the kunais the spikes of the sentinent earth would attack you then, had you not used the kunais things would've been a little different.
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
Transforming into a Rat?! wow, that's a new one, kinda suits someone who does nothing but run away.... *giggles* I almost regret activating Sage Mode against you, but i like playing with my prey before killing it.
As Undertaker counters and attacks his opponent at the same time using the earth, a sealing formula activates, slowly injecting him with natural energy and boosting the duration of his sage mode by 4 turns, while at the same time adding +100 extra chakra points to him.
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.
9/10 SM turn left.
As Undertaker sees his opponent transforming into crows of fire, as the begin flying towards his location but near the air far away, Undertaker does the necessary requirements for and summoning and eventually summons Onda, one of the three legendary snakes of the Ryuchi cave, Onda stands next to Undertaker, with his length rivaling that of Manda's, but as you appear long range above Undertaker, Onda would be Mid range to you, with the rest of his body coiled onto the ground below.Ice mode wore off with last post
As the kunais are thrown Vegito notices spikes appear on the enemies head and he gains a phyiscal body change that looks like that of a snake. Vegito remembers seeing something similar before when he fought korra but still isn't quite sure what it did other then make their jutsu more troublesome, Vegito also took note of the firey mode disappearing and the ground beginning to move and block the kunais. vegito quickly disperses into several black flames and appears at one long range directly above the enemy wearing the black flames as an armor.
Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it
Vegito now above undertaker can see him from above and spits out a large amount of wind from his mouth and quickly follows up by making the tiger handseal spitting out a stream of highly pressurized water from his mouth directly at the wind wave making a water wind combo.
Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
Suiton: Suidanha) Water Release: Severing WaveType:Attack
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60 +5
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
*Can only be used thrice per battle*
*Can only be taught by -Blizzard-*
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80 +5
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
Vegito was aware that Undertaker was a very powerful foe and probably knew vegito would appear above him so he stayed on guard and ready to react with a change of plans for when under taker would strike.
I'm done running, I'll be the one on the offense from here on you creepy snake!
As vegito is shoots his wind tsunami below and is about to follow up with a water jutsu to make a wind water combo undertaker acted faster going for the wind jutsu before Vegito could get the water off. Vegito was against the snake and undertaker and knew he had to use his strongest water and ice jutsu. He gathered The chakra in his stomach and froze small amounts of it and building the chakra until it came bursting out of his mouth in the form of a huge wave. So cold no matter how hot the fire the water would not evaporate it drowns out the fire and smashes into Onda and undertaker.As Undertaker sees his opponent transforming into crows of fire, as the begin flying towards his location but near the air far away, Undertaker does the necessary requirements for and summoning and eventually summons Onda, one of the three legendary snakes of the Ryuchi cave, Onda stands next to Undertaker, with his length rivaling that of Manda's, but as you appear long range above Undertaker, Onda would be Mid range to you, with the rest of his body coiled onto the ground below.
Type: Summoning
Rank: S-Rank
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Onda is one of the three legendary snakes of the Ryuchi cave, and a distant relative to the great snake sage himself. Onda resembles the great snake sage in its appearance, having large white scales along its body, and it has a size rivaling that of Manda when it was summoned by Orochimaru and having the same speed as Manda as well. Onda is a practitioner of the Fire Release element, being able to utilize up to S-Rank Fire Release techniques without needing handseals to use them. It is a legendary sage user, appearing always to be in Sage Mode whenever it is summoned by its master, much like how Ma and Pa are summoned. It is capable of utilizing natural energy due to being in sage mode and in turn has a set of its own unique techniques which use natural energy. Using natural energy, Onda has natural energy circling around it's body, allowing it to be immune up to B-Rank techniques. One of its techniques that it is capable of using, is that it can extend and retract the scales on its body, using natural energy to harden them being as hard as steel. each extending up to 2 meters in length and half a meter in width. This technique is equivalent to an A-rank technique and counts as a move once used. Although Onda is capable of using natural energy and manipulating it, but it can't use any Sage mode related techniques and instead uses its natural energy to raise the power of any fire technique it uses or its summoner uses, by applying natural energy to the released fire technique, Onda surrounds the fire technique with natural energy, eliminating the weakness fire techniques have towards Water Release and in turn, Fire techniques are equivalent in power to Water techniques, so if an S-Rank Fire technique is used, an S-Rank water technique wouldn't overpower it, but both would cancel each other out. This is a passive ability that Onda has once it is summoned on the field. The weakness Fire release has towards other elements are eliminated as well.
Note: Can only be summoned once.
Note: Lasts up to 4 turns on the field before disappearing.
Run! Run!!! Scardy Rat!
As Undertaker sees his opponent reforming above him, Onda goes offensive as Vegito releases a wind tsunami, Onda utilizing his fire mastery along with Undertaker, both release a multitude of fireballs of gigantic proportions, equaling that of 16 fireballs, and since their opponent would be above them, the fireballs attack directly instead of going upwards into the air and falling onto his opponent. However the fire techniques were a bit special, with Onda using his natural energy abilities, allowing him to boost his fire technique and Undertaker's fire technique simultaneously, adding natural energy around their structure. The addition of natural energy around the fire techniques would basically transform them into Sage techniques, nullifying the fire techniques' weakness to water release or any other weaknesses for that matter. While the technique Onda used would not have any additional damage boosting points added to it, Undertaker's technique would be far more powerful than Onda's technique, with Sage mode being active and having Fire as a primary affinity, Undertaker's fire technique would be boosted with +20 active damage boost, and with Rebellion being active, it would add more +15 passive damage boost. Both Fire techniques are used simultaneously. The equivalent damage points of both fire techniques would be 275 and with no weakness to any other element, while at the same time retaining their strength against wind techniques.
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 70
Damage: 120 (+35)
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 70
Damage: 120
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
8/10 SM turns left.
Oh, what a nice technique....and here i was thinking you would just run away some more, well....let me do something about that.As vegito is shoots his wind tsunami below and is about to follow up with a water jutsu to make a wind water combo undertaker acted faster going for the wind jutsu before Vegito could get the water off. Vegito was against the snake and undertaker and knew he had to use his strongest water and ice jutsu. He gathered The chakra in his stomach and froze small amounts of it and building the chakra until it came bursting out of his mouth in the form of a huge wave. So cold no matter how hot the fire the water would not evaporate it drowns out the fire and smashes into Onda and undertaker.
Hyouton/Suiton: Hyouketsu Nami)-Ice/Water release: Freeze wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (-20 from the user) +5(water) +10 (Ice)
Description: The user will focus his Water and Wind chakra in his belly. There he will use his wind chakra to cool the water chakra down to the point where its extremely freezing with ice crystals inside the water, but are to small for the normal human eye to see. This water will force its way out of the users mouth due to the sheer volume and pressure it puts on the users chakra and body, it must burst out on its own or with the users own intent because otherwise it would freeze inside the user. It will come out as a large wave of water heading towards the opponent. The water is so freezing cold that any water that touches it will freeze and be shattered into nothing by the wave and any fire jutsu that touches it will have no effect. Once the water settles it remains freezing turning the entire battle field into a cold lake as high as 10 meters, and as wide as 24 feet. The lake is cold to the touch and can cause numbness on contact slowing down the person that touched it by one speed rank. After 3 turns the lake will freeze due to how cold it is before then the lake can be used for water jutsu that will all be combined with the ice particles inside the water however after the lake settles it is no longer immune to fire, only the use of the jutsu itself is. The enemy will be able to use this water source as well even with the ice particles inside the water.
Note: No other ice/water jutsus above A rank in the same turn or following turn
Note: Can only be used twice.
Note: On second use the lake will not gain an extra 10 meters, it will simply disappear if a liquid lake from the last use is still present.
Note: The user cannot use fire jutsu next turn
Note: No fire jutsu can evaporate this lake In the turn it's made, after that S rank fire will be able to counter it.
Note: The user will be safe from the jutsus cold effects due to his training with ice.
Note: one turn cool down after use.
Note: After the lake it main, the water is treated as normal water that is cold, and so any jutsu made from this water gain no benefits.
Vegito then bites his thumb and summons 1000 rats that go flying down afterwards to block ryujins reaction. One of the rats stays with vegito on his shoulder as he activates the flying wind god.
(Nezumi Kuchiyose) - Thousand rat Summoning
Show
Rank: S
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Co-creator:Skye Kaguya
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon. where many rats swarm out and can be used to do whatever you tell them, they are small and fragile but come in a mass quantity and watch out because they have a big appetite.
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
We'll see who runs from whom!
Vegito then begins mediating with the Rat
also frost ring has been updated, nothing major though
toukan no Wa | Frost Ring
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.In the case of a bow, both the bow and arrows are formed with a max of 4 arrows made alongside the bow.
Abilities:
+5 damage to Wind and Water
+10 damage to Ice
The elemental weapons that can be created are equal to S-Rank elemental jutsu
Restrictions:
Creating the weapons counts as a turn
Weapons maintain themselves until destroyed or released
While wielding an elemental weapon, user can't make hand seals. Should the user have a Haku bio, he is able to make one handed seals for some Ice jutsu but can't use fire jutsus while holding the weapon.
Weapons can be thrown but to use another one, the thrown one must be destroyed or released.
Note: Can't channel fire chakra while using elemental weapons
notes: credit goes to scorps for the originals creation
As vegitos wave of water and ice goes crashing down he finds that a cube made of aluminium is formed around him trapping him inside along with his water ice combo. Vegito quickly focuses chakra into every cell in his body turning himself into ice and protecting him from the back lash of his own attack, he then is blown up into dozens of pieces by the aluminium cubes explosion but due to the nature of his jutsu Vegito survives the blast. Just before the explosion Vegito yells "Ice substitution no jutsu"Oh, what a nice technique....and here i was thinking you would just run away some more, well....let me do something about that.
Seeing an ice wave drown out the fire, Undertaker was quite astonished, him and Onda used one of the most powerful Uchiha fire techniques of all time and two of them, just to be drowned as if it was nothing by a single technique, truly, Ice Release was to be feared, but unfortunately for Vegito, Undertaker was the worst possibly opponent to use Ice against. In reaction to the Ice wave and without the usage of handseals, using simply the air as a medium, Undertaker caused a gigantic Aluminum cube to form out of the thin air around Vegito, big enough to grasp the whole Ice wave that was released along with Vegito inside of it, catching the sheer volume of water inside the Aluminum structure and trapping all the freezing water inside of it, basically turning the technique against Vegito as he gets hit with the sheer amount of freezing water that he just released himself. (It is mentioned in the basic (Aluminum creation technique) that i can create aluminum out of the air using fire and earth chakra alone, this is just a more powerful form of said technique enhanced with natural energy. Also Aluminum is both strong to Ice and Water Release, so elemental weaknesses apply here. This technique is done at the same time as undertaker jumps to stand onto the side of Onda as he slithers out of the way of the Aluminum box that is going to fall from the sky.
Type: Supplementary/Attack/Defence
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (+10)
Description: This technique is the most powerful version of the aluminum creation techniques, by using more chakra than the previous techniques of the aluminum creation, the user creates powerful pillars of aluminum, weapons, tools or any shape out of the aluminum metal just as versatile as the wood element.
Note: Can only be used 3 times per battle.
With now Vegito trapped inside the Aluminum box, Undertaker performs 3 handseals in rapid succession, applying a large amount of concentrated chakra into the Aluminum cube he just released around Vegito, triggering a huge explosion, turning the prison that he used to trap Vegito into an explosive trap.
Type: Attack/Supplementary
Rank: A
Range: Short – Long
Chakra Cost: 30
Damage Points: 60 (+10)
Description: After performing the following handseals (Ram → Horse → Tiger) The user releases a large amount of aluminum chakra into an already existing aluminum metal in the field that's made beforehand by a separate aluminum technique, using the aluminum chakra the user gather into the already existing metal the user causes the atmos of the aluminum particles to be pushed together violently making a large amount of pressure causing the aluminum particles to make trigger a huge explosion.
Too naiive my dear friend, you still have a long way to go, blue head!
7/10 SM turns left.
After the explosion is carried out, Undertaker still is capable of sensing his opponent's chakra with his Sage mode being active, and to his own astonishment, he knows that Vegito somehow is still alive. He can sense the pieces of small particles within the Aluminum that holds Vegito's chakra. Knowing this, Undertaker forms 3 handseals and claps his hands together, forming a sealing formula in which he uses as he touches the body of his snake Onda, absorbing natural energy out of Onda's body and replenishing his own natural energy reserves by 3 additional turns. This in turn causes Onda to vanish out of the battlefield, leaving Undertaker to fall onto the ground below. This happens as the explosion goes off and Undertaker knows that Vegito is not dead from it as he turned into Ice.As vegitos wave of water and ice goes crashing down he finds that a cube made of aluminium is formed around him trapping him inside along with his water ice combo. Vegito quickly focuses chakra into every cell in his body turning himself into ice and protecting him from the back lash of his own attack, he then is blown up into dozens of pieces by the aluminium cubes explosion but due to the nature of his jutsu Vegito survives the blast. Just before the explosion Vegito yells "Ice substitution no jutsu"
(Hyouton: Tou Ue)- Ice style: Freeze up
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: After many years living in the mist alongside the Hozuki the Yuki had seen their unique ability to become completely water. The Yuki sought out a way to replicate that power but with their own kekki genkai after many years they figured out a way to become ice itself. The user will focus their ice chakra throughout their body merging it into every cell and constantly will pump the chakra in and out the user will begin to take the appearance of ice and will continue this process until the user is solid ice. Unlike the Hozuki who are unable to maintain human shape, the user will maintain their shape due to ice being solid. While the user is like this they will also take the properties of ice being resistant to wind and water neutral to fire and weak to earth and lighting. The user will still be able to move around while they're ice and if shattered the user will still be alive unless they return to their human form but will still be able to perform ninjutsu if the jutsu used as long as they don't require handseals. If shattered (as in into pieces not just an arm or a leg) the user will not die unless they turn back to their human state but even if shattered into pieces the user will be able to preform water wind and ice jutsu still as long as they don't require handseals. (once again that wouldn't count it just a leg was shattered you would still be able to make handseals if your arms are intact). While this is active, the user can only use Ice, Wind, Water and any KG/CE combinations of the aforementioned elements as well as non-elemental abilities (Nin, Gen, Tai, Ken, etc).
Note: User can remain as ice for four turns
Note: can only be used thrice per battle
Vegito then causes his chakra to go outwards into all the pieces and they come back together to reform a solid vegito in one piece to undertakers shock.
(Hyouton: Koori Koukai)-Ice Release: Ice reform
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This jutsu is a sister jutsu to Ice release: freeze up, and is used only after the user has been shattered either by alittle bit like losing an arm or alot like being completely turned into little pieces of ice. The user will focus his chakra into one piece of the Ice which will become the center piece or the brain the chakra spread will out from the center piece like a spider web one string of chakra attached to each piece of ice. Then using his chakra he'll pull the pieces back together and using the spider web like chakra will repair cracks reforming the jutsu to how it was before breaking.
Note: Can only be used three times per battle
Note: The user can use this for a single limb or their entire body,meaning if you lose an arm last turn and the next turn you shatter completely this jutsu will bring everything back together.
Once vegito had reformed he was standing mid range away from undertaker and makes four hand seals and screams "sealing jutsu enviroment body seal!" casting a genjutsu on him where he See's Vegito placing his hands on the ground and causing a sealing formula to appear beneath him a chain comes out of this seal and latches into his spine and the area around him pumping the environment into his spine casuing immense pressure.
Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia
Show
Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher.
*Genjutsu lasts two turns*
*Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends*
With undertaker now under the genjutsu Vegito throws several paper bombs aimed at his throat and chest.
As the barrier is formed around Vegito Vegito focuses his cold ice chakra around undertaker freezing the air he breathes and freezing his saliva giving him a brain freeze and preventing him from maintaining the barrier or preforming his fire and sage jutsu.After the explosion is carried out, Undertaker still is capable of sensing his opponent's chakra with his Sage mode being active, and to his own astonishment, he knows that Vegito somehow is still alive. He can sense the pieces of small particles within the Aluminum that holds Vegito's chakra. Knowing this, Undertaker forms 3 handseals and claps his hands together, forming a sealing formula in which he uses as he touches the body of his snake Onda, absorbing natural energy out of Onda's body and replenishing his own natural energy reserves by 3 additional turns. This in turn causes Onda to vanish out of the battlefield, leaving Undertaker to fall onto the ground below. This happens as the explosion goes off and Undertaker knows that Vegito is not dead from it as he turned into Ice.
Type: Supplementary
Rank: A
Range: N/A (Physical Contact)
Chakra Cost: 30 (+100 chakra points to the user) (-100 from the opponent If used on the opponent)
Damage Points: N/A
Description: This is a sealing technique designed to be both lethal and effective to the user. After forming a set of three handseals and clapping the user's hands together, the user's palms glow in a bright yellow aura as a sealing formula activates, bearing the Kanji letter of (鶏), Literally meaning (Deprive). The sealing formula allows the user to draw in natural energy from either one of his summons that is already in Sage Mode (like Ma and Pa for example) that must have sage mode active, or on an opponent who has Sage mode active. The seal has to be applied by physical contact with either the opponent or the summoning, depriving the touched entity of all the natural energy it has and adding it to the user's own chakra reserves, basically replenishing natural energy that the user already has, however, the user cannot use the absorbed natural energy to enter Sage Mode, but he has to have Sage Mode already active in order to use this sealing formula. If the sealing formula used onto an opponent, it draws all the natural energy that the opponent has, effectively forcing him out of Sage Mode due to the lack of natural energy. If the sealing formula is used on either the opponent or the user's summoning, the summoning vanishes after it's natural energy been deprived out of his system. The sealing formula draws the natural energy of the touched entity immediately after being touched by the user's hand. In case of absorbing the natural energy of a summon that has Sage mode active, the user would gain 3 additional turns worth of natural energy added to their sage mode duration. In case of absorbing natural energy of an opponent who is already in Sage Mode, the user of this seal would gain the amount of turns they have left within their Sage Mode duration, max of 4 turns added. If the opponent used the Amphibian technique to maintain Sage Mode or a similar technique, the user of this seal has 4 turns added to their Sage Mode's duration, while halting the opponent's usage of natural energy or Sage Mode related techniques for 1 full turn, basically halting the effects of Sage Mode for 1 turn.
Note: Can only be used once per battle.
Note: Can only be used while Sage Mode is active.
Note: No Fūinjutsu techniques of any kind for the same and next turn.
Afterwards, Undertaker strings a set of handseals and once he touches the ground below slams his hands onto it, releasing a sealing barrier around Undertaker that spans up to Mid range around him with Undertaker being in it's epicenter. The barrier starts to absorb Vegito's chakra and adding the amount of absorbed chakra to Undertaker, while at the same time making Vegito incapable of moving while within the barrier, so in essence, he would be unable to perform handseals and thus unable to perform the genjutsu technique on Undertaker while at the same time being unable to use techniques above A-Rank. Due to being a Uzumaki and a Fuuinjutsu master, this is done faster than normal.
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
That would've almost perfect, if i had not been in Sage mode that is, how unfortunate for you, Vegito!
Then Undertaker utilizes his natural energy and fire chakra at the same time releasing a gigantic fire stream in front of him that transforms into 3 extremely compressed dragons of fire, with gigantic proportions, each of these dragons have a size comparable to that of Hashirama's wood dragon technique, heading towards Vegito at the same time, one heads directly at Vegito while the other two dragons head at him following a right and left arcs. The dragons are capable of sensing chakra and heading to that source of chakra, so like tracking missiles of some sort. The technique is further enhanced in power with Fire being Undertaker's main affinity and Rebellion.
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 90 (+35)
Description: This is quite a deadly Fire release technique that's deemed forbidden even among Sage Mode users, the user performs a set of 5 handseals after gathering a substantial amount of natural chakra combined with Fire chakra, using natural chakra instead of the user's own chakra reserves so that the technique can achieve more powerful standards, the user gathers the chakra inside his throat and release the fire chakra out of his mouth while using shape manipulation to form the fire into a multitude of 3 full sized dragons of fire, these dragons head towards the opponent as chakra tracking missiles, tracking the opponent's chakra through the application of natural energy and heading towards the destination, the user can choose either to ram the dragons straight up against the target's structure/body, pushing through it, unlike most fire techniques, due to the condensation of natural energy, the dragons of fire assume a physical structure, being capable to punch through concrete with ease. The user can also choose to take use of the dragon's shape, causing the dragon's body to wrap around a certain structure or opponent to entrap them, each of these dragons has a size comparable to that of the Wood Release: Wood Dragon Technique. Use of this technique depletes the user of natural chakra, and exhausts his stamina, causing his speed to be cut in half, while not being able to perform Forbidden ranked techniques for a specific amount of time. Each Dragon can be manipulated and used individually once released for different purposes.
Note: Can only be used once.
Note: Must have Sage Mode active, and have Fire Release as a main affinity.
Note: Reduces Sage Mode's duration by 2 turns.
Note: The user can't use any techniques above S-rank for 2 turns after using this technique.
7/13 SM turns left
As Undertaker feels the air around him beginning to get cold, after he has formed his barrier, he immediately goes for a counterattack, knowing that the after effects would be fatal if the air around him reached the freezing point, he already knows that it is an effect of a technique used by his opponent since he can feel Vegito's chakra around him. Before the technique takes full effect, Undertaker gathers a large amount of fire chakra and releases it outwards without the usage of handseals, forming a large tornado of fire around him that counters the effects of the brain freeze technique, countering the cold air with a powerful enough heat. The tornado of fire turns into a giant snake that heads to attack his opponent before he can use anymore attacks, since he has to counter the incoming snake. Although both techniques are A-Ranked, this is enhanced by Sage Mode and Rebellion's powers, making it more powerful than the Ice technique and still going to attack Vegito.As the barrier is formed around Vegito Vegito focuses his cold ice chakra around undertaker freezing the air he breathes and freezing his saliva giving him a brain freeze and preventing him from maintaining the barrier or preforming his fire and sage jutsu.
Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*
With this five second time frame vegito focuses his chakra under undertaker and an ice prison comes up from beneath him crushing him, if he some how still kept the barrier up this attack would be meant to stop him (A rank attacks at you break the barrier yes?) due to the brain freeze Undertaker will be unable to defend himself from the attack as it starts (surrounds you) but should be able to rea
Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.
Vegito then cancels his ice form returning to a normal human state.
I still have a few tricks up my sleeve!
As vegito attempts to freeze undertakers saliva he reacts quickly creating a tornado of fire. Vegito knows in his ice form he can't react well to his fire right now due to the after effects of brain freeze and cancels the form, then taking advantage of undertaker being blinded by his fire tornado merges into the ground to escape this merging jutsu is differnt in that Vegito is unsenseable while merged into the ground as far as undertaker knows vegito has been incinerated. Before Vegito goes into the ground he screams.As Undertaker feels the air around him beginning to get cold, after he has formed his barrier, he immediately goes for a counterattack, knowing that the after effects would be fatal if the air around him reached the freezing point, he already knows that it is an effect of a technique used by his opponent since he can feel Vegito's chakra around him. Before the technique takes full effect, Undertaker gathers a large amount of fire chakra and releases it outwards without the usage of handseals, forming a large tornado of fire around him that counters the effects of the brain freeze technique, countering the cold air with a powerful enough heat. The tornado of fire turns into a giant snake that heads to attack his opponent before he can use anymore attacks, since he has to counter the incoming snake. Although both techniques are A-Ranked, this is enhanced by Sage Mode and Rebellion's powers, making it more powerful than the Ice technique and still going to attack Vegito.
Type: Attack/Defense.
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60 (+35)
Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your oppont can not touch you.
Note: Can only be used once.
These are petty tricks you fool, you can never touch me, i'm the grim reaper!
After using the tornado and going for another attack with the usage of one handseal, Undertaker causes two gigantic portals of fire to form to Vegito's right and left side, each portal releasing a gigantic meteor sized fireball that's extremely compressed, both fire meteors head towards Vegito from opposite direction, aiming to crush him in between. Escaping the area from the fire meteors is extremely difficult due to their gigantic size. After reaching 10 meters away from the opponent, the meteors resonate with one another, forming a large circular ring of fire that entrap Vegito in between them as the meteors continue to head towards him.
Type: Offensive/Supplementary
Rank: Forbidden
Range: Mid
Chakra Cost: 50
Damage Points: 90 (+35)
Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.
Note: Can only be used once.
Note: No S-rank Fire Release or above techniques in the next turn.
Note: -15 Damage to the user due to the sudden chakra exhaustion
8/13 SM turns left, since the Sage technique wasn't used.
As Undertaker no longer senses Vegito's chakra, he believes him to be dead, but unknown to Undertaker, he actually used a substitution technique to escape once more. After a little while, Undertaker suddenly is able to pick up Vegito's chakra as he unmerges with the earth long range behind Undertaker. With a wicked smile on his face, Undertaker notices chakra being pooled beneath him to the ground, as the ground becomes suddenly extremely fragile. Knowing that some form of attack would be used which would originate from the ground, in order not to be taken by surprise, Undertaker immediately releases wind chakra throughout his body, causing his speed to double and basically be equivalent to Rock Lee's speed without his weights on or roughly the speed same as the second Eight inner gate open, seemingly vanishing from Vegito's sight as he runs out of the way of the technique and suddenly stops a mid range behind Vegito's location. Given his speed, it would be extremely hard for Vegito to pinpoint Undertaker's exact location while running, with his normal eye sight. As Undertaker stops behind Vegito, he immediately deactivates the technique.As vegito attempts to freeze undertakers saliva he reacts quickly creating a tornado of fire. Vegito knows in his ice form he can't react well to his fire right now due to the after effects of brain freeze and cancels the form, then taking advantage of undertaker being blinded by his fire tornado merges into the ground to escape this merging jutsu is differnt in that Vegito is unsenseable while merged into the ground as far as undertaker knows vegito has been incinerated. Before Vegito goes into the ground he screams.
Damn it all, In my ice form I'll be melted in no time, that last jutsu prevents me from using any other ice jutsu. NO!!!
Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
Vegito escapes to long range behind undertaker once fully un merged and now senseable vegito knew he only had mere seconds before undertaker sensed Vegito's chakra had reappeared and quickly slammed his hands into the ground crushing the earth below under taker but not enough that the ground caves in as this only removes 10 meters deep below the ground but leaves enough surface above to allow the person standing there the ability to stand on it. vegito then stands up preforming two hand signs the ground caves in and a large amount of wind pulls undertaker into the earth where he is bombarded with earth stones and wind.
Doton/Fuuton: Chika kaze kaze) Earth/Wind Style: Underground Air Grave
Show
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra:50
Damage: 90 (-40 to user)
Description: A very advance jutsu utilizing both wind and earth in conjunction. The user will channel massive amounts of chakra into their hand on a massive degree while slamming their hands on the ground. With precise chakra the user will crush the earth below the surface, not being noticible to the naked eye that the ground below was just crushed to rubble and stone 10 meters deep and 8 meters wide. The surface of the earth will become very weak but still elgible to hold the weight of several humans. The user will then do 2 handseals causing a massive tornado underground to form, causing the remaining earth (The surface) below the opponent to collapse, while sucking them in at the same time. The tornado has very little cutting capacity (though some but not lethal) the real damage comes from all the stones and rubble spinning inside the tornado doing major blunt and slicing damage to the opponent while the tornado spins violently. This jutsu causes a strain on the user body due to him channeling mass earth chakra to crush the earth below the opponent to stones and rubble thus causing fatigue.
Note: Can be used once
Note: Use 2 move slots
Note: Cant use Earth Or Wind In the next turn
Note: Cant use any jutsu above A rank in the next 2 turns
You are strong this fight is pretty fun, but what do you say you stop playing with me. I know you're holding back.
As Undertaker disappears Vegito doesn't know where he has gone and since he has vanished vegito opts out of finishing his air grave saving it for later, and choses to preforms 3 hand seals turning the ground under him from short to Long range into hot ice burning Undertakers feet, the hot ice is covered in mini spikes (kinda like those spikes ninjas throw onto the ground to stab peoples feet I can't remember the name) that would impale undertakers feet as well as he moves at fast speeds, this may trip him to the fast speeds causing him to land face first into the hot ice. As The hand seal is made vegito jumps into the air to avoid burning himself.As Undertaker no longer senses Vegito's chakra, he believes him to be dead, but unknown to Undertaker, he actually used a substitution technique to escape once more. After a little while, Undertaker suddenly is able to pick up Vegito's chakra as he unmerges with the earth long range behind Undertaker. With a wicked smile on his face, Undertaker notices chakra being pooled beneath him to the ground, as the ground becomes suddenly extremely fragile. Knowing that some form of attack would be used which would originate from the ground, in order not to be taken by surprise, Undertaker immediately releases wind chakra throughout his body, causing his speed to double and basically be equivalent to Rock Lee's speed without his weights on or roughly the speed same as the second Eight inner gate open, seemingly vanishing from Vegito's sight as he runs out of the way of the technique and suddenly stops a mid range behind Vegito's location. Given his speed, it would be extremely hard for Vegito to pinpoint Undertaker's exact location while running, with his normal eye sight. As Undertaker stops behind Vegito, he immediately deactivates the technique.
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.
Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.
Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.
Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.
Note: Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
Note: Can only use one element enhancing skill at a time.
Note: Each enhancing skill counts as one of the users 3 jutsu per turn.
Nice try there shiny...It seems i've underestimated you a little bit. My apologies *giggles*
After stopping behind Vegito, Undertaker activates a skill that allows him to use a liquid variant of the Aluminum metal and strings 2 handseals as he focuses Aluminum chakra into his hands, then following by slamming his hands onto the ground below him, causing the whole ground of the battlefield (except a 5 meter radius around him equivalent to a short range) to turn into an extremely hot liquid Aluminum, which basically metals anything that comes into contact with it due to the sheer heat which is even hotter than the hottest form of Lava.
Type: Supplementary
Rank: D
Range: N/A
Chakra Cost: 15
Damage Points: N/A
description : this jutsu is used to grant the user ability to use a liquid state of aluminium that's hotter than lava (due to the aluminium's high melting point of 2000 C). by using more concentrated fire chakra that's used to create the aluminium.
Note: Lasts whole battle
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80 (+10)
Description: by making 2 handseals the user gathers aluminium chakra into both of his hands then slams his hands onto the ground releasing the aluminium chakra onto the ground , the user turns the ground into extremely hot aluminium liquid underneath the target which burns them down and melts anything that comes in contact with the lake due to it's extremely high temperature.
Note: 3 times per battle
Note: No S-ranked Aluminum the next turn
Note: must have used the liquid Aluminum skill beforehand to make a liquid state of the aluminum.
7/13 SM turns left