Testing new bio >.>

Ryūjin

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As Undertaker disappears Vegito doesn't know where he has gone and since he has vanished vegito opts out of finishing his air grave saving it for later, and choses to preforms 3 hand seals turning the ground under him from short to Long range into hot ice burning Undertakers feet, the hot ice is covered in mini spikes (kinda like those spikes ninjas throw onto the ground to stab peoples feet I can't remember the name) that would impale undertakers feet as well as he moves at fast speeds, this may trip him to the fast speeds causing him to land face first into the hot ice. As The hand seal is made vegito jumps into the air to avoid burning himself.

(Hottoaisu: Hottoaisu no Jutsu) – Hot Ice Release: Hot Ice Technique
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Through the use of a single handseal, the user will either manipulate the earth or their chakras in their own body to produce and manipulate Hot Ice or existing Hot Ice. This is the most basic application of Hot Ice Release which allows the user to create highly versatile constructs such as shields, swords, walls, pillars, waves, spheres, weapons, and other forms. These constructs can be produced from the user’s body or alternatively can be produced anywhere from the earth around the user. There are limitations to this technique. Depending on the quantity of chakra applied by the user they will only be able to use this technique in certain ranges. D and C-Rank applications can reach up to short-range from the user’s position. B and A-Rank applications can reach up to mid-range. And S-Rank applications can reach up to long range. Additionally, should the user wish to sustain the constructs produced they simply need expend an additional amount of chakra per turn. For applications D to B-Rank the user need only expend 5 chakra. For A-Rank applications the user need only expend an additional 10 chakra. And for S-Rank applications the user need expend 15 chakra per turn. S-Rank applications of this technique require the use of the Snake, Boar, and Tiger hand seals.
Note: The S-Rank application of this technique can only be used three (3) times per battle.
Note: The S-Rank application of this cannot be used on consecutive turns.
Note: The forms created are simply static constructs, not complex forms or dynamic creations.
Note: No other S-Rank or above Hot Ice on the turn the S-Rank version is used

As vegito has jumped into mid air he has created wings made of fire and flies high into the air, long range above the ground.

Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against wepons like Kunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.
.Note: This, jutsu can be used once per battle.
.Note: This, jutsu lasts two turns.
.Note: The user must be Sannin rank or above

You're fast, my eyes can't keep up.
As Undertaker is running towards his destination, he feels his opponent's chakra being pooled into the whole battlefield, he thinks it must be a technique to affect the earth and in turn counter his speed, a clever counter on his opponent's part, but unfortunately for Vegito, Undertaker was well prepared for such an attempt, and as his opponent's technique is initiated, Undertaker focuses a large amount of wind chakra into his back, causing a burst of wind to be released that pushes him upwards, as he uses his newly formed wings to stay in the air and escape harm, just like how his opponent was going to do next, Undertaker smiled as the two ninjas were both flying mid air.

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~


This was actually a really enjoyable fight, you lasted more than i expected, Vegito, but the time for playing is over.
As the wind wings were formed, Undertaker quickly deactivated the elemental enhancing skill, since it's usage now would be pretty pointless. Undertaker would be Mid range from Vegito by now, near the borders of short range. Undertaker now strings 5 handseals in a burst of speed, as his hands begin to glow, followed by clapping his hands together, and releasing a massive amount of natural energy and normal chakra. Undertaker releases a sealing barrier around him, composed of natural energy that serves the sole purpose of reducing the techniques used by Vegito by one rank and -20 damage points, this includes virtually any technique used by Vegito while the barrier is active.

Type: Supplementary
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50 (+40 to per turn to keep active)
Damage Points: N/A (-20 to the opponent's techniques)
Description: This is an advanced and extremely powerful sealing technique developed by many of the most skilled and powerful Sealing techniques users in the history of the Uzumaki clan, and is considered a forbidden sealing technique. After forming a set of 5 handseals in rapid succession, the user hands glow with a resonating red aura as a sealing formula activates, then releasing the sealing formula by clapping their hands together to form a barrier made of hostile and extremely condensed natural energy. spanning up to Mid range around the user's initial location and remaining stationary. This barrier is constantly active for a limited amount of time and takes a huge amount of natural energy and chakra to maintain active. While the barrier is active, any technique, no matter what the elemental chakra is used to form it is reduced in power. Basically when the opponent utilizes an S-Rank technique which passes within the barrier, the natural energy existing within the barrier absorb some of the technique's chakra, causing the technique used by the opponent to be reduced one rank, making it an A-Rank technique instead of an S-Rank, and reduces it's damage points by (-20), so if an S-Rank technique has 80 damage points, it will be an A-Rank with 60 damage points instead. The user of this barrier is able to control which technique the natural energy absorbs. After two turns passes after the initial activation of the barrier, the user of this barrier is able to use all of the absorbed chakra, and sending an omni-directional wave of natural energy mixed with the absorbed chakra all at once, leveling basically everything around him. This omni-directional wave of natural energy can be seen as a feint black aura, and its power is equivalent to a forbidden ranked technique, but after it is used, the barrier is deactivated afterwards leaving the user drained of chakra. After the sealing barrier deactivates, the user's body becomes extremely exhausted and his speed is cut in half, and cannot use any sealing technique for two turns.
Note: Can only be used once per battle and while the user has Sage Mode active.
Note: Lasts as long as Sage Mode lasts, max of 4 turns.
Note: Cuts Sage Mode's duration by 3 turns after it is activated.
Note: No Fuinjutsu techniques for two turns after the barrier deactivates.
Note: No Fuinjutsu techniques A-rank and above while the barrier is active.
Note: Can only be used by Advanced Uzumaki clan bios with access to Sage Mode.


As the sealing formula activates, Undertaker forms a single handseal as he charges lightning chakra into his body then uses another handseal to release the lightning chakra into a massive burst of non focused electrical energy that spreads all over the battlefield even spreading through the air. Due to the lightning energy being boosted through sage mode, and the fact that the sealing barrier is active, not even S-Ranked wind would be able to stop the lightning given the elemental weakness. This would also result in the destruction of the hot ice that is present in the ground of the battlefield.

Type: Attack
Rank: S – Forbidden
Range: Short – Long
Chakra Cost: 40 [50 If charges for 2 moves]
Damage Points: 80 [90 If charged for 2 moves] (+10)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
- No Raiton for the next turn if charged for Forbidden Rank.
- No A rank Raiton for the next turn if charged for only S rank.
- If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
- No ninjutsu on the next turn just elemental jutsu.
- The electricity has enough amps and current to kill.
- Charging of 1 move = S rank rank.
- Charging of 2 moves = Forbidden Rank.


Let's get this over with, Vegito!!

3/13 SM turns left.
 

-Haku Yuki-

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As Undertaker is running towards his destination, he feels his opponent's chakra being pooled into the whole battlefield, he thinks it must be a technique to affect the earth and in turn counter his speed, a clever counter on his opponent's part, but unfortunately for Vegito, Undertaker was well prepared for such an attempt, and as his opponent's technique is initiated, Undertaker focuses a large amount of wind chakra into his back, causing a burst of wind to be released that pushes him upwards, as he uses his newly formed wings to stay in the air and escape harm, just like how his opponent was going to do next, Undertaker smiled as the two ninjas were both flying mid air.

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~


This was actually a really enjoyable fight, you lasted more than i expected, Vegito, but the time for playing is over.
As the wind wings were formed, Undertaker quickly deactivated the elemental enhancing skill, since it's usage now would be pretty pointless. Undertaker would be Mid range from Vegito by now, near the borders of short range. Undertaker now strings 5 handseals in a burst of speed, as his hands begin to glow, followed by clapping his hands together, and releasing a massive amount of natural energy and normal chakra. Undertaker releases a sealing barrier around him, composed of natural energy that serves the sole purpose of reducing the techniques used by Vegito by one rank and -20 damage points, this includes virtually any technique used by Vegito while the barrier is active.

Type: Supplementary
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50 (+40 to per turn to keep active)
Damage Points: N/A (-20 to the opponent's techniques)
Description: This is an advanced and extremely powerful sealing technique developed by many of the most skilled and powerful Sealing techniques users in the history of the Uzumaki clan, and is considered a forbidden sealing technique. After forming a set of 5 handseals in rapid succession, the user hands glow with a resonating red aura as a sealing formula activates, then releasing the sealing formula by clapping their hands together to form a barrier made of hostile and extremely condensed natural energy. spanning up to Mid range around the user's initial location and remaining stationary. This barrier is constantly active for a limited amount of time and takes a huge amount of natural energy and chakra to maintain active. While the barrier is active, any technique, no matter what the elemental chakra is used to form it is reduced in power. Basically when the opponent utilizes an S-Rank technique which passes within the barrier, the natural energy existing within the barrier absorb some of the technique's chakra, causing the technique used by the opponent to be reduced one rank, making it an A-Rank technique instead of an S-Rank, and reduces it's damage points by (-20), so if an S-Rank technique has 80 damage points, it will be an A-Rank with 60 damage points instead. The user of this barrier is able to control which technique the natural energy absorbs. After two turns passes after the initial activation of the barrier, the user of this barrier is able to use all of the absorbed chakra, and sending an omni-directional wave of natural energy mixed with the absorbed chakra all at once, leveling basically everything around him. This omni-directional wave of natural energy can be seen as a feint black aura, and its power is equivalent to a forbidden ranked technique, but after it is used, the barrier is deactivated afterwards leaving the user drained of chakra. After the sealing barrier deactivates, the user's body becomes extremely exhausted and his speed is cut in half, and cannot use any sealing technique for two turns.
Note: Can only be used once per battle and while the user has Sage Mode active.
Note: Lasts as long as Sage Mode lasts, max of 4 turns.
Note: Cuts Sage Mode's duration by 3 turns after it is activated.
Note: No Fuinjutsu techniques for two turns after the barrier deactivates.
Note: No Fuinjutsu techniques A-rank and above while the barrier is active.
Note: Can only be used by Advanced Uzumaki clan bios with access to Sage Mode.


As the sealing formula activates, Undertaker forms a single handseal as he charges lightning chakra into his body then uses another handseal to release the lightning chakra into a massive burst of non focused electrical energy that spreads all over the battlefield even spreading through the air. Due to the lightning energy being boosted through sage mode, and the fact that the sealing barrier is active, not even S-Ranked wind would be able to stop the lightning given the elemental weakness. This would also result in the destruction of the hot ice that is present in the ground of the battlefield.

Type: Attack
Rank: S – Forbidden
Range: Short – Long
Chakra Cost: 40 [50 If charges for 2 moves]
Damage Points: 80 [90 If charged for 2 moves] (+10)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
- No Raiton for the next turn if charged for Forbidden Rank.
- No A rank Raiton for the next turn if charged for only S rank.
- If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
- No ninjutsu on the next turn just elemental jutsu.
- The electricity has enough amps and current to kill.
- Charging of 1 move = S rank rank.
- Charging of 2 moves = Forbidden Rank.


Let's get this over with, Vegito!!

3/13 SM turns left.
Just as fast as vegito was in the air Undertaker soon followed suit and was also in the air, seemingly using wind nature chakra as Vegito saw no other elements holding him up. Vegito thought it ironic that he was using fire to fly while Undertaker was using wind. Undertaker spoke of the play time being over which disappointed Vegito as he lived for battle. As Undertaker began his five hand seals Vegito made a single one freezing the wind around undertaker with the wind frozen theres no way for undertaker to stay in mid air and activate his barrier and he falls towards the ground while Vegito flies higher up.

Hyōton: Bunshi Gyoushuu) � Ice Release: Molecule Condensation

Rank: A
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: With a handseal, the user will expand his Hyōton chakra on the area around him and will turn any turn any water or wind jutsu up to A-rank turn into ice. The user can make the opponent�s jutsu to turn into ice and fall useless on the ground or can opt to change one of his water jutsus into ice, to make them stronger.

As vegito flew up He knew undertaker would likely use fire to melt the ice around him and find his way back up towards vegito. Vegito Then made 2 hand seals one that created a water tornado around him and another that created a wind tornado around the water tornado, the force of the tornado knocks Undertaker to the ground even faster, the tornado then begin to converge and freeze solid suddenly, and just as the tornado freeze undertaker Vegito makes the tiger hand seal blowing up the ice and undertaker.

Fūton/ Suiton/hyouton: tatsumaki) Wind/Water/Ice: Tornado
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will make a single hand seal and create a tornado of water around the enemy spinning clock wise then with another hand seal the user will create a wind tornado directly outside the water tornado spinning counter clock wise. The force of the two tornados will force the enemy to the ground and then they will enclose on the enemy and freeze trapping them inside the frozen tornado before the user blows it up using the tiger hand seal.
Note: Can only be used twice
Note: the water wind and ice are all see through
Note: No wind water or ice above A rank in the same turn
Note: no S rank ice next turn

This is to much fun to let it end so boringly, give me your best shot!

We're now long range apart now
 

Ryūjin

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Just as fast as vegito was in the air Undertaker soon followed suit and was also in the air, seemingly using wind nature chakra as Vegito saw no other elements holding him up. Vegito thought it ironic that he was using fire to fly while Undertaker was using wind. Undertaker spoke of the play time being over which disappointed Vegito as he lived for battle. As Undertaker began his five hand seals Vegito made a single one freezing the wind around undertaker with the wind frozen theres no way for undertaker to stay in mid air and activate his barrier and he falls towards the ground while Vegito flies higher up.

Hyōton: Bunshi Gyoushuu) � Ice Release: Molecule Condensation

Rank: A
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: With a handseal, the user will expand his Hyōton chakra on the area around him and will turn any turn any water or wind jutsu up to A-rank turn into ice. The user can make the opponent�s jutsu to turn into ice and fall useless on the ground or can opt to change one of his water jutsus into ice, to make them stronger.

As vegito flew up He knew undertaker would likely use fire to melt the ice around him and find his way back up towards vegito. Vegito Then made 2 hand seals one that created a water tornado around him and another that created a wind tornado around the water tornado, the force of the tornado knocks Undertaker to the ground even faster, the tornado then begin to converge and freeze solid suddenly, and just as the tornado freeze undertaker Vegito makes the tiger hand seal blowing up the ice and undertaker.

Fūton/ Suiton/hyouton: tatsumaki) Wind/Water/Ice: Tornado
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will make a single hand seal and create a tornado of water around the enemy spinning clock wise then with another hand seal the user will create a wind tornado directly outside the water tornado spinning counter clock wise. The force of the two tornados will force the enemy to the ground and then they will enclose on the enemy and freeze trapping them inside the frozen tornado before the user blows it up using the tiger hand seal.
Note: Can only be used twice
Note: the water wind and ice are all see through
Note: No wind water or ice above A rank in the same turn
Note: no S rank ice next turn

This is to much fun to let it end so boringly, give me your best shot!

We're now long range apart now
As the wind around Undertaker freezes up, resulting in him falling helplessly to the ground below, Undertaker bites his thumb releasing blood and as the water tornado forms around him, blocking Vegito's sight of Undertaker, a large summoning appears around Undertaker, basically a snake that wraps around Undertaker whole, guarding him against the water/wind and Ice tornado altogether along with the explosion. Draco uses one of his special abilities to guard Undertaker against the threat while at the same time, injecting him with natural energy that he already has in his system, prolonging the duration of Sage Mode by 3 turns for Undertaker, as the Ice blows up and after guarding Undertaker against the threat, Draco disappears from the field.

Type: Summoning
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Draco is one of the three legendary snakes of the Ryuchi cave, a descendant of the great white snake sage himself. Draco is 3 meters tall and half a meter wide, and is mostly summoned around the user's body. His body color is pitch black with red scales scattered around it. Draco is capable of using natural energy although it cannot use if offensively, mainly for either defense or supplementary purposes. While on the field, Draco is capable of injecting natural energy into it's master, much like how Ma and Pa, but on a much weaker scale, using a technique that's similar to the amphibian technique but slightly different. While the amphibian technique's main effect revolves around the summon staying still in order to absorb natural energy from around him and inject it into the user, Draco only injects the user with natural energy he has in his system, not being capable of absorbing natural energy and injecting it into the user at the same time like Ma and Pa (this injection of energy can break S rank gen and below, not including MS gen). While Draco's injection of natural energy to the user allows him to enter sage mode, the amount of turns that the user is capable of having sage mode active is the same amount of turns that the Sage Mode's activation has (Snake variant) allowing him to keep Sage mode active, although cutting the normal duration of Snake Sage mode by 2 turns, meaning the user can have sage mode active for the duration of 4 turns. The way this works is that Draco is summoned to the field while he already has drawn sufficient natural energy into himself from the Ryuchi cave, adding it to the user's own. Alternatively if the user already activated Sage Mode, Draco can inject him with natural energy to prolong the duration of Sage Mode by 3 turns, Although when doing this, Draco doesn't vanish from the field but instead, his duration limit on the field is cut by 2 turns, he only vanishes when he has 2 or less turns remaining for him on the field before he has to return to the Ryuchi cave. The second ability that Draco wields is a barrier of defense composed of pure natural energy that surrounds his body, allowing him to guard against an A-Ranked technique, he is capable of surrounding the user whole and preventing him from suffering damage, and he can be summoned around the user in that state (surrounding the user completely). This ability can be used three times per battle and against up to S-Rank techniques.
Note: Can only be summoned once per battle, and lasts 4 turns.
Note: If the user commanded Draco to inject him with natural energy as soon as he is summoned, he can sustain Sage Mode for 4 turns max.
Note: If the user commanded Draco to inject him with natural energy in order to enter Sage Mode, after injecting the user with natural energy, Draco disappears from the field returning to the Ryuchi cave.


As Undertaker summons Draco, right after the water tornado forms around him, as Vegito is continuing his attack by using the wind tornado. Undertaker activates the sealing barrier he tried to use before, which would be activated right after the Ice explodes. After the explosion of Ice and the activation of the barrier. Draco disappears from around Undertaker.

Type: Supplementary
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50 (+40 to per turn to keep active)
Damage Points: N/A (-20 to the opponent's techniques)
Description: This is an advanced and extremely powerful sealing technique developed by many of the most skilled and powerful Sealing techniques users in the history of the Uzumaki clan, and is considered a forbidden sealing technique. After forming a set of 5 handseals in rapid succession, the user hands glow with a resonating red aura as a sealing formula activates, then releasing the sealing formula by clapping their hands together to form a barrier made of hostile and extremely condensed natural energy. spanning up to Mid range around the user's initial location and remaining stationary. This barrier is constantly active for a limited amount of time and takes a huge amount of natural energy and chakra to maintain active. While the barrier is active, any technique, no matter what the elemental chakra is used to form it is reduced in power. Basically when the opponent utilizes an S-Rank technique which passes within the barrier, the natural energy existing within the barrier absorb some of the technique's chakra, causing the technique used by the opponent to be reduced one rank, making it an A-Rank technique instead of an S-Rank, and reduces it's damage points by (-20), so if an S-Rank technique has 80 damage points, it will be an A-Rank with 60 damage points instead. The user of this barrier is able to control which technique the natural energy absorbs. After two turns passes after the initial activation of the barrier, the user of this barrier is able to use all of the absorbed chakra, and sending an omni-directional wave of natural energy mixed with the absorbed chakra all at once, leveling basically everything around him. This omni-directional wave of natural energy can be seen as a feint black aura, and its power is equivalent to a forbidden ranked technique, but after it is used, the barrier is deactivated afterwards leaving the user drained of chakra. After the sealing barrier deactivates, the user's body becomes extremely exhausted and his speed is cut in half, and cannot use any sealing technique for two turns.
Note: Can only be used once per battle and while the user has Sage Mode active.
Note: Lasts as long as Sage Mode lasts, max of 4 turns.
Note: Cuts Sage Mode's duration by 3 turns after it is activated.
Note: No Fuinjutsu techniques for two turns after the barrier deactivates.
Note: No Fuinjutsu techniques A-rank and above while the barrier is active.
Note: Can only be used by Advanced Uzumaki clan bios with access to Sage Mode.


Nice try my dear friend, but the end is inevitable.

Although this would be a perfect time to strike, Undertaker doesn't attack just yet, as the smoke and the Ice particles slowly disappear, revealing Undertaker unharmed, he simply activates a technique that would later remove the weakness that fire release has against other elements that it is weak to, by adding natural energy around any and every fire technique that Undertaker releases. It would also cause fire techniques to have a physical aspect. This takes nothing more than an instant.

Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra Cost: 30 (+20 to every fire technique used)
Damage Points: N/A
Description:
By utilizing the aspects of natural energy, using more natural chakra when performing fire techniques than fire chakra, the user adds a solidity aspect to fire release techniques, giving simple fire streams and fire projectiles the ability to crush solid objects such as rocks and earthen objects. This is possible by utilizing the physical aspect of natural energy, having it form a "layer" of natural energy around the released fire technique, and making fire techniques more compressed and capable of inflicting crushing and burning damage at the same time, however, the fire techniques' characteristics remains the same, with an additional +20 chakra cost per utilized fire technique. Fire techniques that require handseals are added with an extra handseal for applying more natural energy to the fire technique, excluding fire techniques that require no handseals to be performed. Due to the addition of natural energy, the Fire techniques used no longer has a weakness to Water Release techniques, but in turn, Wind Release technique are no longer inferior to Fire techniques, all acting as an equal in terms of power, and the user loses the bonus added damage to secondary elemental affinities through Sage Mode, excluding bonus damage added to his main affinity and Taijutsu.
Note: Can only be used once per battle.
Note: Lasts as long Sage Mode remains active, max of 4 turns, but cuts Sage mode's duration by 2 turns when activated.
Note: Must have Sage Mode active.
Note: After deactivation, no fire techniques can be used for 5 turns.


Let's get this over with, this has taken long enough.

3/16 SM turns left
 
Last edited:

-Haku Yuki-

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As the wind around Undertaker freezes up, resulting in him falling helplessly to the ground below, Undertaker bites his thumb releasing blood and as the water tornado forms around him, blocking Vegito's sight of Undertaker, a large summoning appears around Undertaker, basically a snake that wraps around Undertaker whole, guarding him against the water/wind and Ice tornado altogether along with the explosion. Draco uses one of his special abilities to guard Undertaker against the threat while at the same time, injecting him with natural energy that he already has in his system, prolonging the duration of Sage Mode by 3 turns for Undertaker, as the Ice blows up and after guarding Undertaker against the threat, Draco disappears from the field.

Type: Summoning
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Draco is one of the three legendary snakes of the Ryuchi cave, a descendant of the great white snake sage himself. Draco is 3 meters tall and half a meter wide, and is mostly summoned around the user's body. His body color is pitch black with red scales scattered around it. Draco is capable of using natural energy although it cannot use if offensively, mainly for either defense or supplementary purposes. While on the field, Draco is capable of injecting natural energy into it's master, much like how Ma and Pa, but on a much weaker scale, using a technique that's similar to the amphibian technique but slightly different. While the amphibian technique's main effect revolves around the summon staying still in order to absorb natural energy from around him and inject it into the user, Draco only injects the user with natural energy he has in his system, not being capable of absorbing natural energy and injecting it into the user at the same time like Ma and Pa (this injection of energy can break S rank gen and below, not including MS gen). While Draco's injection of natural energy to the user allows him to enter sage mode, the amount of turns that the user is capable of having sage mode active is the same amount of turns that the Sage Mode's activation has (Snake variant) allowing him to keep Sage mode active, although cutting the normal duration of Snake Sage mode by 2 turns, meaning the user can have sage mode active for the duration of 4 turns. The way this works is that Draco is summoned to the field while he already has drawn sufficient natural energy into himself from the Ryuchi cave, adding it to the user's own. Alternatively if the user already activated Sage Mode, Draco can inject him with natural energy to prolong the duration of Sage Mode by 3 turns, Although when doing this, Draco doesn't vanish from the field but instead, his duration limit on the field is cut by 2 turns, he only vanishes when he has 2 or less turns remaining for him on the field before he has to return to the Ryuchi cave. The second ability that Draco wields is a barrier of defense composed of pure natural energy that surrounds his body, allowing him to guard against an A-Ranked technique, he is capable of surrounding the user whole and preventing him from suffering damage, and he can be summoned around the user in that state (surrounding the user completely). This ability can be used three times per battle and against up to S-Rank techniques.
Note: Can only be summoned once per battle, and lasts 4 turns.
Note: If the user commanded Draco to inject him with natural energy as soon as he is summoned, he can sustain Sage Mode for 4 turns max.
Note: If the user commanded Draco to inject him with natural energy in order to enter Sage Mode, after injecting the user with natural energy, Draco disappears from the field returning to the Ryuchi cave.


As Undertaker summons Draco, right after the water tornado forms around him, as Vegito is continuing his attack by using the wind tornado. Undertaker activates the sealing barrier he tried to use before, which would be activated right after the Ice explodes. After the explosion of Ice and the activation of the barrier. Draco disappears from around Undertaker.

Type: Supplementary
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50 (+40 to per turn to keep active)
Damage Points: N/A (-20 to the opponent's techniques)
Description: This is an advanced and extremely powerful sealing technique developed by many of the most skilled and powerful Sealing techniques users in the history of the Uzumaki clan, and is considered a forbidden sealing technique. After forming a set of 5 handseals in rapid succession, the user hands glow with a resonating red aura as a sealing formula activates, then releasing the sealing formula by clapping their hands together to form a barrier made of hostile and extremely condensed natural energy. spanning up to Mid range around the user's initial location and remaining stationary. This barrier is constantly active for a limited amount of time and takes a huge amount of natural energy and chakra to maintain active. While the barrier is active, any technique, no matter what the elemental chakra is used to form it is reduced in power. Basically when the opponent utilizes an S-Rank technique which passes within the barrier, the natural energy existing within the barrier absorb some of the technique's chakra, causing the technique used by the opponent to be reduced one rank, making it an A-Rank technique instead of an S-Rank, and reduces it's damage points by (-20), so if an S-Rank technique has 80 damage points, it will be an A-Rank with 60 damage points instead. The user of this barrier is able to control which technique the natural energy absorbs. After two turns passes after the initial activation of the barrier, the user of this barrier is able to use all of the absorbed chakra, and sending an omni-directional wave of natural energy mixed with the absorbed chakra all at once, leveling basically everything around him. This omni-directional wave of natural energy can be seen as a feint black aura, and its power is equivalent to a forbidden ranked technique, but after it is used, the barrier is deactivated afterwards leaving the user drained of chakra. After the sealing barrier deactivates, the user's body becomes extremely exhausted and his speed is cut in half, and cannot use any sealing technique for two turns.
Note: Can only be used once per battle and while the user has Sage Mode active.
Note: Lasts as long as Sage Mode lasts, max of 4 turns.
Note: Cuts Sage Mode's duration by 3 turns after it is activated.
Note: No Fuinjutsu techniques for two turns after the barrier deactivates.
Note: No Fuinjutsu techniques A-rank and above while the barrier is active.
Note: Can only be used by Advanced Uzumaki clan bios with access to Sage Mode.


Nice try my dear friend, but the end is inevitable.

Although this would be a perfect time to strike, Undertaker doesn't attack just yet, as the smoke and the Ice particles slowly disappear, revealing Undertaker unharmed, he simply activates a technique that would later remove the weakness that fire release has against other elements that it is weak to, by adding natural energy around any and every fire technique that Undertaker releases. It would also cause fire techniques to have a physical aspect. This takes nothing more than an instant.

Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra Cost: 30 (+20 to every fire technique used)
Damage Points: N/A
Description:
By utilizing the aspects of natural energy, using more natural chakra when performing fire techniques than fire chakra, the user adds a solidity aspect to fire release techniques, giving simple fire streams and fire projectiles the ability to crush solid objects such as rocks and earthen objects. This is possible by utilizing the physical aspect of natural energy, having it form a "layer" of natural energy around the released fire technique, and making fire techniques more compressed and capable of inflicting crushing and burning damage at the same time, however, the fire techniques' characteristics remains the same, with an additional +20 chakra cost per utilized fire technique. Fire techniques that require handseals are added with an extra handseal for applying more natural energy to the fire technique, excluding fire techniques that require no handseals to be performed. Due to the addition of natural energy, the Fire techniques used no longer has a weakness to Water Release techniques, but in turn, Wind Release technique are no longer inferior to Fire techniques, all acting as an equal in terms of power, and the user loses the bonus added damage to secondary elemental affinities through Sage Mode, excluding bonus damage added to his main affinity and Taijutsu.
Note: Can only be used once per battle.
Note: Lasts as long Sage Mode remains active, max of 4 turns, but cuts Sage mode's duration by 2 turns when activated.
Note: Must have Sage Mode active.
Note: After deactivation, no fire techniques can be used for 5 turns.


Let's get this over with, this has taken long enough.

3/16 SM turns left
being able to remove fires weakness sounds way to op, even more so when you have boosts that can make them 200 damage >_>

Vegito had been enjoying himself, however the time had come for the final clash between the two warriors. Vegito smirked and gave a thumbs at to Undertaker. As Undertaker had summoned his snake to shield himself from the blast. Vegito cancelled out the hot ice on the ground below and flew back down as his fire wings wore off. He then stood across from Undertaker smiling, despite looking certain death in the face vegito smiled excited by the challenge, and mocking death as if to say "I'm not afraid." He was standing mid range away from undertaker inside his barrier, making his jutsu a rank weaker, however Vegito himself didn't know this.

Vegito started His attack making two hand seals causing tons of rocks to go flying upwards into the sky from beneath Undertaker even if undertaker dodged them they would come falling back down ontop of him.

Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
Show
Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.

Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn

Then as undertaker replied to that Vegito made a single hand seal and created a wall of ice release infront of him, altough not expecting it to protect against undertakers fire attacks vegito had another intention for it.

yousei Hyouton no Jutsu) Greater Ice Technique
Rank: A
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

This is probably going to be our final few moves, let's make them count.
 

Ryūjin

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being able to remove fires weakness sounds way to op, even more so when you have boosts that can make them 200 damage >_>

Vegito had been enjoying himself, however the time had come for the final clash between the two warriors. Vegito smirked and gave a thumbs at to Undertaker. As Undertaker had summoned his snake to shield himself from the blast. Vegito cancelled out the hot ice on the ground below and flew back down as his fire wings wore off. He then stood across from Undertaker smiling, despite looking certain death in the face vegito smiled excited by the challenge, and mocking death as if to say "I'm not afraid." He was standing mid range away from undertaker inside his barrier, making his jutsu a rank weaker, however Vegito himself didn't know this.

Vegito started His attack making two hand seals causing tons of rocks to go flying upwards into the sky from beneath Undertaker even if undertaker dodged them they would come falling back down ontop of him.

Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
Show
Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.

Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn

Then as undertaker replied to that Vegito made a single hand seal and created a wall of ice release infront of him, altough not expecting it to protect against undertakers fire attacks vegito had another intention for it.

yousei Hyouton no Jutsu) Greater Ice Technique
Rank: A
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.

This is probably going to be our final few moves, let's make them count.
Undertaker smirks as his barrier activates, and once Vegito begins his attack, his smirk even widens, appearing as a madman, feeling the chakra of Vegito building up beneath him, as the earth begin shaking due to the initiation of the earth technique, Undertaker forms a single handseal, and then forming another handseal, causing a burst of non focused electrical energy to burst out of Undertaker's body in basically all directions around him, reaching for the skies, the amount of electricity released is so gigantic that it attempts to destroy everything the comes into it's path, destroying the rocks as if they were nothing and going for Vegito next.

Type: Attack
Rank: S – Forbidden
Range: Short – Long
Chakra Cost: 40 [50 If charges for 2 moves]
Damage Points: 80 [90 If charged for 2 moves]
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
- No Raiton for the next turn if charged for Forbidden Rank.
- No A rank Raiton for the next turn if charged for only S rank.
- If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
- No ninjutsu on the next turn just elemental jutsu.
- The electricity has enough amps and current to kill.
- Charging of 1 move = S rank rank.
- Charging of 2 moves = Forbidden Rank.


Now we're talking!!!!!!!!

Continuing his assault by utilizing a single handseal, Undertaker releases a huge wall of flames that covers a wide field in both vertical and horizontal dimensions, now boosted by the flame of the great sage technique, the wall of flames would basically destroy the ground as it heads towards you now that it has a physical structure.

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 (+35)
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.


COME ON!!! Entertain me some more, aoi atama!!!
 

-Haku Yuki-

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Undertaker smirks as his barrier activates, and once Vegito begins his attack, his smirk even widens, appearing as a madman, feeling the chakra of Vegito building up beneath him, as the earth begin shaking due to the initiation of the earth technique, Undertaker forms a single handseal, and then forming another handseal, causing a burst of non focused electrical energy to burst out of Undertaker's body in basically all directions around him, reaching for the skies, the amount of electricity released is so gigantic that it attempts to destroy everything the comes into it's path, destroying the rocks as if they were nothing and going for Vegito next.

Type: Attack
Rank: S – Forbidden
Range: Short – Long
Chakra Cost: 40 [50 If charges for 2 moves]
Damage Points: 80 [90 If charged for 2 moves]
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
- No Raiton for the next turn if charged for Forbidden Rank.
- No A rank Raiton for the next turn if charged for only S rank.
- If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
- No ninjutsu on the next turn just elemental jutsu.
- The electricity has enough amps and current to kill.
- Charging of 1 move = S rank rank.
- Charging of 2 moves = Forbidden Rank.


Now we're talking!!!!!!!!

Continuing his assault by utilizing a single handseal, Undertaker releases a huge wall of flames that covers a wide field in both vertical and horizontal dimensions, now boosted by the flame of the great sage technique, the wall of flames would basically destroy the ground as it heads towards you now that it has a physical structure.

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 (+35)
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.


COME ON!!! Entertain me some more, aoi atama!!!


Vegito noticed That undertaker was seeming to get more excited and Vegito smirked finally he would stop holding back and attack Vegito with a very powerful attack Vegito Watched him make 2 hand seals and create a pulse of lighting so strong it shattered the rocks like nothing. Vegito felt a rush his blood began to boil he could feel his heart in his chest pump as he saw this attack vegito couldn't hold back his excitement either. And Began laughing not because the threat was little but because the fight was feeling real and this gave vegito a rush he needed. He made a single hand seal creating 20 Ice mirrors One directly behind him and he jumped into it to avoid the pulse coming at him and appeared in one of the 19 in the air around undertaker mid range above him these mirrors were formed after the pulse had passed by the locations Vegito wanted them to be so they wouldn't be hit.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.

This would prevent the fire from being fired in the original way undertaker intended but Vegito was sure he'd use fire to melt his Ice once again Vegito Jumped out of the Mirror above UNDERTAKER directly into the sky long range above undertaker and cancelled the ice mirrors then proceeded to release a large wave of water and ice He while doing this takes out a kunai and begins building wind chakra into it as the wave is released he then fires the kunai behind the water wave creating a water wind and ice combo.


Hyouton/Suiton: Hyouketsu Nami)-Ice/Water release: Freeze wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (-20 from the user)
Description: The user will focus his Water and Wind chakra in his belly. There he will use his wind chakra to cool the water chakra down to the point where its extremely freezing with ice crystals inside the water, but are to small for the normal human eye to see. This water will force its way out of the users mouth due to the sheer volume and pressure it puts on the users chakra and body, it must burst out on its own or with the users own intent because otherwise it would freeze inside the user. It will come out as a large wave of water heading towards the opponent. The water is so freezing cold that any water that touches it will freeze and be shattered into nothing by the wave and any fire jutsu that touches it will have no effect. Once the water settles it remains freezing turning the entire battle field into a cold lake as high as 10 meters, and as wide as 24 feet. The lake is cold to the touch and can cause numbness on contact slowing down the person that touched it by one speed rank. After 3 turns the lake will freeze due to how cold it is before then the lake can be used for water jutsu that will all be combined with the ice particles inside the water however after the lake settles it is no longer immune to fire, only the use of the jutsu itself is. The enemy will be able to use this water source as well even with the ice particles inside the water.
Note: No other ice/water jutsus above A rank in the same turn or following turn
Note: Can only be used twice.
Note: On second use the lake will not gain an extra 10 meters, it will simply disappear if a liquid lake from the last use is still present.
Note: The user cannot use fire jutsu next turn
Note: No fire jutsu can evaporate this lake In the turn it's made, after that S rank fire will be able to counter it.
Note: The user will be safe from the jutsus cold effects due to his training with ice.
Note: one turn cool down after use.
Note: After the lake it main, the water is treated as normal water that is cold, and so any jutsu made from this water gain no benefits.

Fuuton: Arashi) – Wind Release: Tempest


Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu

NOW THIS is pod racingIS A BATTLE!
 
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