As Undertaker is running towards his destination, he feels his opponent's chakra being pooled into the whole battlefield, he thinks it must be a technique to affect the earth and in turn counter his speed, a clever counter on his opponent's part, but unfortunately for Vegito, Undertaker was well prepared for such an attempt, and as his opponent's technique is initiated, Undertaker focuses a large amount of wind chakra into his back, causing a burst of wind to be released that pushes him upwards, as he uses his newly formed wings to stay in the air and escape harm, just like how his opponent was going to do next, Undertaker smiled as the two ninjas were both flying mid air.As Undertaker disappears Vegito doesn't know where he has gone and since he has vanished vegito opts out of finishing his air grave saving it for later, and choses to preforms 3 hand seals turning the ground under him from short to Long range into hot ice burning Undertakers feet, the hot ice is covered in mini spikes (kinda like those spikes ninjas throw onto the ground to stab peoples feet I can't remember the name) that would impale undertakers feet as well as he moves at fast speeds, this may trip him to the fast speeds causing him to land face first into the hot ice. As The hand seal is made vegito jumps into the air to avoid burning himself.
(Hottoaisu: Hottoaisu no Jutsu) – Hot Ice Release: Hot Ice Technique
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Through the use of a single handseal, the user will either manipulate the earth or their chakras in their own body to produce and manipulate Hot Ice or existing Hot Ice. This is the most basic application of Hot Ice Release which allows the user to create highly versatile constructs such as shields, swords, walls, pillars, waves, spheres, weapons, and other forms. These constructs can be produced from the user’s body or alternatively can be produced anywhere from the earth around the user. There are limitations to this technique. Depending on the quantity of chakra applied by the user they will only be able to use this technique in certain ranges. D and C-Rank applications can reach up to short-range from the user’s position. B and A-Rank applications can reach up to mid-range. And S-Rank applications can reach up to long range. Additionally, should the user wish to sustain the constructs produced they simply need expend an additional amount of chakra per turn. For applications D to B-Rank the user need only expend 5 chakra. For A-Rank applications the user need only expend an additional 10 chakra. And for S-Rank applications the user need expend 15 chakra per turn. S-Rank applications of this technique require the use of the Snake, Boar, and Tiger hand seals.
Note: The S-Rank application of this technique can only be used three (3) times per battle.
Note: The S-Rank application of this cannot be used on consecutive turns.
Note: The forms created are simply static constructs, not complex forms or dynamic creations.
Note: No other S-Rank or above Hot Ice on the turn the S-Rank version is used
As vegito has jumped into mid air he has created wings made of fire and flies high into the air, long range above the ground.
Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against wepons like Kunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.
.Note: This, jutsu can be used once per battle.
.Note: This, jutsu lasts two turns.
.Note: The user must be Sannin rank or above
You're fast, my eyes can't keep up.
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~
This was actually a really enjoyable fight, you lasted more than i expected, Vegito, but the time for playing is over.
As the wind wings were formed, Undertaker quickly deactivated the elemental enhancing skill, since it's usage now would be pretty pointless. Undertaker would be Mid range from Vegito by now, near the borders of short range. Undertaker now strings 5 handseals in a burst of speed, as his hands begin to glow, followed by clapping his hands together, and releasing a massive amount of natural energy and normal chakra. Undertaker releases a sealing barrier around him, composed of natural energy that serves the sole purpose of reducing the techniques used by Vegito by one rank and -20 damage points, this includes virtually any technique used by Vegito while the barrier is active.
Type: Supplementary
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50 (+40 to per turn to keep active)
Damage Points: N/A (-20 to the opponent's techniques)
Description: This is an advanced and extremely powerful sealing technique developed by many of the most skilled and powerful Sealing techniques users in the history of the Uzumaki clan, and is considered a forbidden sealing technique. After forming a set of 5 handseals in rapid succession, the user hands glow with a resonating red aura as a sealing formula activates, then releasing the sealing formula by clapping their hands together to form a barrier made of hostile and extremely condensed natural energy. spanning up to Mid range around the user's initial location and remaining stationary. This barrier is constantly active for a limited amount of time and takes a huge amount of natural energy and chakra to maintain active. While the barrier is active, any technique, no matter what the elemental chakra is used to form it is reduced in power. Basically when the opponent utilizes an S-Rank technique which passes within the barrier, the natural energy existing within the barrier absorb some of the technique's chakra, causing the technique used by the opponent to be reduced one rank, making it an A-Rank technique instead of an S-Rank, and reduces it's damage points by (-20), so if an S-Rank technique has 80 damage points, it will be an A-Rank with 60 damage points instead. The user of this barrier is able to control which technique the natural energy absorbs. After two turns passes after the initial activation of the barrier, the user of this barrier is able to use all of the absorbed chakra, and sending an omni-directional wave of natural energy mixed with the absorbed chakra all at once, leveling basically everything around him. This omni-directional wave of natural energy can be seen as a feint black aura, and its power is equivalent to a forbidden ranked technique, but after it is used, the barrier is deactivated afterwards leaving the user drained of chakra. After the sealing barrier deactivates, the user's body becomes extremely exhausted and his speed is cut in half, and cannot use any sealing technique for two turns.
Note: Can only be used once per battle and while the user has Sage Mode active.
Note: Lasts as long as Sage Mode lasts, max of 4 turns.
Note: Cuts Sage Mode's duration by 3 turns after it is activated.
Note: No Fuinjutsu techniques for two turns after the barrier deactivates.
Note: No Fuinjutsu techniques A-rank and above while the barrier is active.
Note: Can only be used by Advanced Uzumaki clan bios with access to Sage Mode.
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50 (+40 to per turn to keep active)
Damage Points: N/A (-20 to the opponent's techniques)
Description: This is an advanced and extremely powerful sealing technique developed by many of the most skilled and powerful Sealing techniques users in the history of the Uzumaki clan, and is considered a forbidden sealing technique. After forming a set of 5 handseals in rapid succession, the user hands glow with a resonating red aura as a sealing formula activates, then releasing the sealing formula by clapping their hands together to form a barrier made of hostile and extremely condensed natural energy. spanning up to Mid range around the user's initial location and remaining stationary. This barrier is constantly active for a limited amount of time and takes a huge amount of natural energy and chakra to maintain active. While the barrier is active, any technique, no matter what the elemental chakra is used to form it is reduced in power. Basically when the opponent utilizes an S-Rank technique which passes within the barrier, the natural energy existing within the barrier absorb some of the technique's chakra, causing the technique used by the opponent to be reduced one rank, making it an A-Rank technique instead of an S-Rank, and reduces it's damage points by (-20), so if an S-Rank technique has 80 damage points, it will be an A-Rank with 60 damage points instead. The user of this barrier is able to control which technique the natural energy absorbs. After two turns passes after the initial activation of the barrier, the user of this barrier is able to use all of the absorbed chakra, and sending an omni-directional wave of natural energy mixed with the absorbed chakra all at once, leveling basically everything around him. This omni-directional wave of natural energy can be seen as a feint black aura, and its power is equivalent to a forbidden ranked technique, but after it is used, the barrier is deactivated afterwards leaving the user drained of chakra. After the sealing barrier deactivates, the user's body becomes extremely exhausted and his speed is cut in half, and cannot use any sealing technique for two turns.
Note: Can only be used once per battle and while the user has Sage Mode active.
Note: Lasts as long as Sage Mode lasts, max of 4 turns.
Note: Cuts Sage Mode's duration by 3 turns after it is activated.
Note: No Fuinjutsu techniques for two turns after the barrier deactivates.
Note: No Fuinjutsu techniques A-rank and above while the barrier is active.
Note: Can only be used by Advanced Uzumaki clan bios with access to Sage Mode.
As the sealing formula activates, Undertaker forms a single handseal as he charges lightning chakra into his body then uses another handseal to release the lightning chakra into a massive burst of non focused electrical energy that spreads all over the battlefield even spreading through the air. Due to the lightning energy being boosted through sage mode, and the fact that the sealing barrier is active, not even S-Ranked wind would be able to stop the lightning given the elemental weakness. This would also result in the destruction of the hot ice that is present in the ground of the battlefield.
Type: Attack
Rank: S – Forbidden
Range: Short – Long
Chakra Cost: 40 [50 If charges for 2 moves]
Damage Points: 80 [90 If charged for 2 moves] (+10)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
- No Raiton for the next turn if charged for Forbidden Rank.
- No A rank Raiton for the next turn if charged for only S rank.
- If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
- No ninjutsu on the next turn just elemental jutsu.
- The electricity has enough amps and current to kill.
- Charging of 1 move = S rank rank.
- Charging of 2 moves = Forbidden Rank.
Rank: S – Forbidden
Range: Short – Long
Chakra Cost: 40 [50 If charges for 2 moves]
Damage Points: 80 [90 If charged for 2 moves] (+10)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
- No Raiton for the next turn if charged for Forbidden Rank.
- No A rank Raiton for the next turn if charged for only S rank.
- If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
- No ninjutsu on the next turn just elemental jutsu.
- The electricity has enough amps and current to kill.
- Charging of 1 move = S rank rank.
- Charging of 2 moves = Forbidden Rank.
Let's get this over with, Vegito!!
3/13 SM turns left.