[ARCHIVE] Custom Jutsu Submission - II

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Beifong

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Re: Custom Jutsu Submission

(Kōton: Fenikkusu) - Steel Release: Phoenix
Type: Offensive/Defensive/Supplementary
Rank: A-rank
Range: Short Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user after performing Bird → Rabbit → Dog → Horse the user will create a medium sized bird made of steel wires and plates of one meter body length, not including its one and half meters long wire-ish tail, and one and half meters wing span. The body of the phoenix is hollowed thus it can fly very fast however reduced when the space inside its body is occupied by either scrolls, tags or anything within the logical size. The main purpose of creating the phoenix in battle is distracting the opponent with its high flying speed, although it can also participate in damaging the target with its sharp claws, wrap its long tail around the opponent's neck till they suffocate or throw a barrage of its feathers (short-mid range, C-ranked, 1 turn cool down, counts towards the 3 jutsus limit). A special ability of this phoenix is that once it's destroyed it can be reformed with the user performing another hand seal (doesn't count towards the 3 jutsu per turn limit). It can be reformed from no matter how small the pieces of steel but they have to be withing mid range of the user.
note: can be used four times per battle
note: the reforming ability can be used only once per phoenix
note: only Beifong can teach this jutsu

Declined - I said to add that i can only reform if it's been hit by an A rank and below

changes in bold
(Kōton: Fenikkusu) - Steel Release: Phoenix
Type: Offensive/Defensive/Supplementary
Rank: A-rank
Range: Short Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user after performing Bird → Rabbit → Dog → Horse the user will create a medium sized bird made of steel wires and plates of one meter body length, not including its one and half meters long wire-ish tail, and one and half meters wing span. The body of the phoenix is hollowed thus it can fly very fast however reduced when the space inside its body is occupied by either scrolls, tags or anything within the logical size. The main purpose of creating the phoenix in battle is distracting the opponent with its high flying speed, although it can also participate in damaging the target with its sharp claws, wrap its long tail around the opponent's neck till they suffocate or throw a barrage of its feathers (short-mid range, C-ranked, 1 turn cool down, counts towards the 3 jutsus limit). A special ability of this phoenix is that once it's destroyed it can be reformed with the user performing another hand seal (does count towards the 3 jutsu per turn limit). It can be reformed from no matter how small the pieces of steel after getting hit by A-ranked or weaker jutsu but they have to be withing mid range of the user.
note: can be used 3 times per battle
note: the reforming ability can be used only once per phoenix
note: only Beifong can teach this jutsu

Approved - made it so it counts as a jutsu to reform it, and only 3 times per battle.

Change in bold :3

(Kōton: Hoshikuzu no ame) - Steel Release: Stardust rain
Type: Offensive
Rank: A-Rank
Range: Short-long Range
Chakra: 40 Chakra
Damage: 80 Damage
Description: The user will release steel chakra into the sky above and after performing the bird handseal, the released steel chakra will be condensed into a huge cloud of small spiked steel balls which will rain down on the whole battle field for five turns. The stardust will rain randomly on the terrain which means it can harm enemies, allies and the user unless protected by suitable defense. The momentum gained by falling allows the stardust to penetrate through solid structures equivalent to C-ranked steel jutsu (w/s applied). On each area of five meters radius (short range) three dozens of spiked balls will fall per turn.
note: can only be used once per battle.
note: only Beifong can teach this jutsu

changes in bold and since it will can be used once I made it last for five turns instead of four. you can change it back to four if it is better.

Declined - Just because i say tone one thing down it doesn't mean to push the time limit up. It shouldn't be up to me to edit them to suit either, not trying to be a **** but it's not up to me to make cj approvable, but that's neither here nor there. But 36 spiked bals of C rank spiked steel raining down on you each turn all around you, this is a bit much, that and you can use the balls as a steel source, i can only imagine you using these with the A rank steel bullets jutsu as they go to defend and it's GG. Tone it down. At the end of the day hidden rain i s just rain and doesn't hurt you and that's only D rank. Now every one of these being C rank....
(Kōton: Hoshikuzu no ame) - Steel Release: Stardust rain
Type: Offensive
Rank: S-Rank
Range: Short-long Range
Chakra: 40 Chakra
Damage: 80 Damage
Description: The user will release steel chakra into the sky above and after performing the bird handseal, the released steel chakra will be condensed into a huge cloud of small spiked steel balls which will rain down on the whole battle field for four turns. The stardust will rain randomly on the terrain which means it can harm enemies, allies and the user unless protected by suitable defense. The momentum gained by falling allows the stardust to penetrate through solid structures equivalent to C-ranked steel jutsu (w/s applied). On each area of five meters radius (short range) three dozens of spiked balls will fall per turn.
note: can only be used once per battle.
note: only Beifong can teach this jutsu

made it four turns and changed it to S rank.. I think the jutsu is better as S-ranked as it's extremely powerful one

Declined - After thinking about it, i don't want this to be a lasting jutsu. Make it so it rains down for one turn, it can stay as S rank, covers up to Mid range if you want and name how many balls their are, more the balls the weaker they are
 
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Panthalassa

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Re: Custom Jutsu Submission

( Suiton: Nen'eki ) Water Release: Allomone II

Type: Supplementary/Defense
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allomone II is a technique that permanently keeps a portion of the user chakra in a pre-state of elemental transformation, similar to it's predecessor, which was a failed prototipe. The user will spend 30 chakra over the course of several turns, splitting the total cost evenly in order to keep regenerating the technique, which will allow the user to initiate the nature transformation of chakra into water, prompting a portion of their chakra to assume the characteristics of Water Release, though will not go through with the process. This state of chakra will have only one main property:

It will allow the user to perform Non-Elemental chakra techniques and Water-based chakra techniques ( Excluding elements that require other basic chakra natures ), while preventing the usage of any other element. This comes with the bonus of allowing their Water based techniques to come at 50% less the cost of Water-based techniques. To clarify, Water release will continue water release, and non-elemental will continue non-elemental. The half-process will revert when using raw chakra, and will proceed when using water chakra.

Note: The user must spend 5 chakra every two turns, for a total of 12 turns, potentially, that this technique can be active. If the user is a primary water specialist, the user can use spend chakra only every third turn, for a total of 18 turns.
Note: While active, the user is able to perform any technique as normal, though only five techniques every two turns, but is limited to Non-Elemental Technique and Water Based techniques ( Either Basic Water Release or Advanced Elements that require only Water Chakra ). Primary Water specialists will be able to use 8 techniques every three turns.
Note: Can only be used 4 times per battle, last until broken or until the user wills it.


Note: Same name, different technique. Absolutely no reference to the main purpose of the other one, which was to interact with Chakra Absorbing techniques.


( Suiton: Surunai ) Water Release: Thanatosis

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Thanatosis is an entrapment technique that surrounds an opponent in a vessel of condensed water, in a almost crystalline structure, filled with a dense syrup based mist. This mist will create a sort of stasis that will prevent those entrapped from moving, and will slowly drown them over 2 turns, where they will lose consciousness after the first turn. The user is capable of either condensing the water in the air around an opponent, by performing two handseals, or utilizing an existing water source, be it liquid or in mist form, by performing one handseal. The user is capable of creating a crystalline dome/ball to target any target within mid-range, the maximum size being a sphere with a diameter that comprises the distance between arm's reach of the user and the edge of mid-range, though the user is capable of making it smaller.

Note: A rank can only be used 4 times per battle. S rank can only be used 2 times per battle.
Note: Water Specialist can perform this technique with one less handseal than stated.

Declined - @ the blue, don't rush your cj, i will leave the thread open, there is no need to rush a submission. Also, 1 turn to pass out i don't like. 1 turn could be 2 seconds in rp sense.
( Suiton: Surunai ) Water Release: Thanatosis

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Thanatosis is an entrapment technique that surrounds an opponent in a vessel of condensed water, in a almost crystalline structure, filled with a dense syrup based mist. This mist will create a sort of stasis that will prevent those entrapped from moving, and will slowly drown them over 3 turns, where they will lose consciousness at the second turn. The user is capable of either condensing the water in the air around an opponent, by performing two handseals, or utilizing an existing water source, be it liquid or in mist form, by performing one handseal. The user is capable of creating a crystalline dome/ball to target any target within mid-range, the maximum size being a sphere with a diameter that comprises the distance between arm's reach of the user and the edge of mid-range, though the user is capable of making it smaller.

Note: A rank can only be used 4 times per battle.
Note: Water Specialist can perform this technique with one less handseal than stated.


( Aburame no Jutsu: ) Insect Technique: Tesserae

Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will manipulate his insects into producing a swarm that will arrange itself in an unorthodox fashion. As the swarm moves, it will concentrically spin around itself, each fly revolving and spiraling like the multiple bores of a drill, while outwardly flashing their teeth, which will much increase the slicing and shredding capabilities of the swarm. The user will shoot this swarm as a stream or a projectile, which will allow the user to impale or viciously mangle a target, while draining their chakra, before the swarm collapses upon a target to wrap around them.

An Alternative usage of this technique is, instead of spending the full amount of chakra, the user can merely spend 10 chakra, allowing the internal re-arranging of the insects to happen over the course of 3 turns. While this does not give any bonus in damage to any Aburame technique used while Tesserae is active, it does allow the user to manipulate his insects with chakra-costing Kenjutsu techniques, which are basically raw-chakra projections of a slash, allowing more flexibility for the user. To do this, the user will send the necessary chakra and the flies will then recreate the description of the technique.

Note: Can only be used 4 times per battle.
Note: Aburame users for more than 6 months can use the alternative usage at 5 chakra instead of 10.

Declined - Describe the size for the first part. Second part, do you use kenjutsu techniques like posting them using your bugs as the sword, or just arrange them into an A rank sword of bugs and do freeform attacks with them in a sense.
( Aburame no Jutsu: Hagiri ) Insect Technique: Tesserae

Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will manipulate his insects into producing a swarm that will arrange itself in an unorthodox fashion. As the swarm moves, it will concentrically spin around itself, each fly revolving and spiraling like the multiple bores of a drill, while outwardly flashing their teeth, which will much increase the slicing and shredding capabilities of the swarm. The user will shoot this swarm as a stream or a projectile, which will allow the user to impale or viciously mangle a target, while draining their chakra, before the swarm collapses upon a target to wrap around them. The drill can be as wide as a 2,5 meters diameter, for a more spread out, shredding damage, or as thin as blade for focused, impaling damage.

An Alternative usage of this technique is, instead of spending the full amount of chakra, the user can merely spend 10 chakra, allowing the internal re-arranging of the insects to happen over the course of 3 turns. While this does not give any bonus in damage to any Aburame technique used while Tesserae is active, it does allow the user to manipulate his insects with chakra-costing Kenjutsu techniques, which are basically raw-chakra projections of a slash, allowing more flexibility for the user. To do this, the user will send the necessary chakra and the flies will then recreate the description of the technique. The way it works is that only the cutting edge is recreated, as the swarm will form a makeshift blade to carry on the cuts and slash that pertain to the description, they do not form into a blade that the user wields.

Note: Can only be used 4 times per battle.
Note: Aburame users for more than 6 months can use the alternative usage at 5 chakra instead of 10.

All declined - the first jutsu is pretty much a copy for half the jutsu i decline from the last cycle. Not only did i decline it, i DNRed it. To add to that you didn't even quote that jutsu, and to finish it off you didn't even ask if you could resubmit part of the jutsu. A DNR is a DNR, even in part without asking. Therefore i wont be checking the other two jutsu either.
 
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Sasori

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Re: Custom Jutsu Submission


Type: Offensive/Defensive

Name: (Rudoga) Ludger
Rank:S
Type: Human Puppet
Range:Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkei genkai, known as steel release. Along with the usage of the steel kekkei genkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Due to the toughness of the steel plates he was covered in the puppet was capable of surviving taijutsu based attacks A-Rank and below. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an A-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which are capable of firing out chakra waves, due to it being a human puppet, and capable of forming chakra. The waves were A-rank in strength, and could also be adjusted to fire a wide range blast or narrow range attack by twisting its risks. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. All parts of the puppet’s body was capable of forming into a defensive/Offensive structure of A-Rank strength. Inside of the puppet would be thin metal wires of varying lengths and diameter. These wires would be capable of slicing through C-Rank and below earth ninjutsu. These wires would be very tricky to deal with as they should be dodged since blocking them would only lead to yourself getting tangled up in a binding strength of B-Rank strength. The human puppet is also capable of sending a small electricity wave through the wires allowing for an added damage meaning that it could slice through B-Rank and below earth techniques, and if came into contact with a person it would shock them with a A-rank current as well as bind them requiring S-Rank Or higher to break through. Additionally, the human puppet is capable of firing out steel bullets and plates equal to A-Rank. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator within the puppet which allowed for the puppet to be heated to extreme temperatures.Requires a full turn to transform into molten state, and during that turn no steel techniques can be used. If one were to touch the puppet while it was heated up it could cause 3rd Degree burn even being in short range of the puppet at this state could cause burns. The heat would cause for the metal to form into an almost molten state. Whilst, in this state the puppet’s arsenal of offensives attacks would be made more deadly making them S-Rank in strength. In this form the user would be capable of throwing gobs of molten metal which were able to melt through a target with S-Rank Strength. It also allows for the puppet to create molten barriers of S-Rank strength capable of melting incoming projectiles. Due to the heat the puppet is giving off it nullifies C-Rank and below wind attacks from harming it. Also, there is another generator capable of cooling down the puppet, and transforming the molten metal into a solid state.While in the molten state the puppet can forcefully be cooled down by attacking it with a S-rank or higher water technique. Lastly, all of the weapons in the puppet’s arsenal are dipped with poison.
-Molten state can only be used once. (And lasts 5 turns)
-Can only be used by Sasori
- After the use of the Molten state the puppet is unable to use the steel kekkei genkai for three turns.
- If shocked by the electricity currents in the wires then the opponent will be left incapacitated for two turns.
- Each time the chakra blast are used whether it be used to fire a wave of chakra or to launch the puppet forward it requires (-10 chakra) for each use.
-Can send the steel wires out with electricity running through them already or if the wires are already out then it counts as a move to send lightning through them
Link to Battle:
Link to Biography:


~Leaving all for another~

All declined, get rid of all the unneeded coding, stick to the original template then submit them.
Name: (Rudoga) Ludger
Rank:S
Type: Human Puppet
Range:Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkei genkai, known as steel release. Along with the usage of the steel kekkei genkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Due to the toughness of the steel plates he was covered in the puppet was capable of surviving taijutsu based attacks A-Rank and below. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an A-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which can be used to fire out chakra waves, due to it being a human puppet, and capable of forming chakra. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. Inside of the puppet would be thin metal wires of varying lengths and diameter. Additionally, the human puppet is capable of firing out steel bullets and plates from in front of its body. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator within the puppet which allowed for the puppet to be heated to extreme temperatures. Ludger uses that form in order to power up his attacks, but it also has its drawbacks.
Notes:
-Can only be used by Sasori
-Can use all basic puppetry attacks.
Link to Battle:
Link to Biography:

Declined - From now i want each of your human puppets to have a maximum of two on the field per turn as a note. Note only that but tone down what ive done in blue and say can only use jutsu of S rank and below. The winds can't be used to fly, stuff like chakra jets make a separate jutsu ect...

( I plan on making a separate jutsu for the puppet abilities like you said which is why I didn't go into detail/and removed some stuff)
Name of Puppet: (Ani) Annie
Rank: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are capable of summoning forth three normal sized puppet arms which launch themselves at the enemy at a fast rate, and can reach up to long range. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of. There are holes placed on the puppet’s hand enabling it the ability to emit streams of storm release. Its mouth is capable of opening to generate chakra from within its mouth to unleash a powerful stream of chakra which can reach up to mid range, and can be adjusted to fire a thin or wide range blast. Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of thick dark thundercloud with electricity running through it. Once the puppet has the thundercloud around itself it will then propel its body at the target which can be up to long range, and attack them with a powerful force which will push them back as well as electrocute them. With the many holes placed over its body it is capable of releasing black clouds with lightning running through them as a defense and offensive move. The cloud protects the user up to short range and anything surrounding it. When using the thunder cloud as a defensive move it is equal to a B-rank jutsu, and can be blown away with a weak wind jutsu (C-rank). On the other hand the puppet is capable of using the thundercloud to fire strikes of lightning equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.
Link to Battle:
(Agreement: )
Link to Biography:
Notes: Can only be used by Sasori
Notes: Summoning tags/grappling hook count as a move
Notes: The storm released emitted from the puppet’s hands are equal to A-rank (-30 chakra for each use)
Notes: The blast fired from its mouth is equal to A-rank (-30 chakra for each use)
Notes: While inside of the thundercloud it only last 3-turns.
Notes: When propelling its body forth inside of the thundercloud it is equal to an S-rank jutsu (draining 40 chakra each use)
Notes: Can use all basic puppetry techniques.
*Removed Poisonous gas technique*

Declined - I've highlighted what needs to be changed. Limit her to 1 S rank and all A ranks and blow, not having a puppet using forbidden ranks. The storm and chakra attacks need to be made separate customs. Why? You've got your own version of an edo tensei with this and i want it toned down. You have a puppet that can use six eleents, i think that's enough.
Name of Puppet: (Ani) Annie
Rank: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release puppet arms which the user will launch at the target. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of. There are holes placed on the puppet’s hand enabling it the ability to emit streams of storm release. Its mouth is capable of opening to generate chakra from within its mouth to unleash a blast of chakra. Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.
Link to Battle:
(Agreement: )
Link to Biography:
Notes: Can only be used by Sasori
Notes: Grappling hook count as a move
Notes: Can use all basic puppetry techniques.
*Removed Poisonous gas technique*
(Removed some of the puppet's abilities because I intend on making a separate jutsu for them like the above one. Just listed what the puppets are capable of doing.)

Declined - first see my note on the above jutsu. CHakra blasts make separate jutsu, and shooting out puppet arsm counts as jutsu and is C rank or something

Name: (Fu~yūrī no akai himitsu gujutsu no pafōmansu)Red Secret Technique: Performance Of The Furies
Type: Offensive/Defensive/Supplementary
Rank:S
Range:Short-Long
Chakra: 40
Damage: N/A
Description: This is a collection of ten different puppets that Sasori has amassed together. His grandmother’s “White Secret Technique: The Chikamatsu Collection of Ten Puppets.” inspired him to create them. Sasori controls these puppets with one chakra string each from his fingertips. Though if need be he can control them with the chakra strings in his heart compartment. Each of the puppets have unique abilities suited for themselves. All of the puppets have a name embedded on their forehead which signifies which ability they have. Firstly, all of the puppets have holes on their feet which are capable of blowing out pressured air which can propel them into the air at long range, or in a linear manner which is equal to a A-rank technique. (Counts as a move). Can be used simultaneously with all of the puppets so it counts only as one move or can be used individually with certain puppets.


Aiko: This puppet is a girl with long red hair dressed in a red overall. She has the ability to emit a chakra shield from her body which enables her to protect all nearby allies. The shield has the properties of an A-rank shield. It shields the user from all attacks even from below except from in the air or the top. Inside of its body are two large swords which can be used to cut through enemies with ease. Aiko is the only puppet with a hole inside of her chest in order to let Sasori switch into it.

Ken: Next, is a bulky puppet which has black horns protruding out of his head, it is also covered through its entire body with iron plates. The puppets hands were also larger than normal humans, they had iron plates on them which gave them more offensive abilities. With the iron gauntlets on its hands it enables the puppet the ability to destroy through B-rank and below earth ninjutsu as well as other structures such as a trees. With the iron plates on the puppet it enables the puppet the ability to nullify A-rank and below taijutsu. Due to the heavy structure of the puppet it moves at a lower pace than the rest of the puppets.

Kenta, Ken, Kanon: Then the next three puppets in the sequence are capable of working together with each other. They are all dressed in red clothing and have black hair. The special ability of these puppets is that they are capable of linking their arms together in order to spin at a rapid speed. Due to their speed they create a large tornado which is capable of being launched at the enemy. The tornado has a powerful suction ability and destructive ability. The tornado itself has the rank of a A-Rank wind jutsu.

Taisuke: Additionally, there is the puppet with white spiked hair. It’s special ability is being able to fire strings of thread which can reach up to mid range. The thing about this string is that it has sticky properties which is able to bind a target with B-rank strength. It can even bind a medium sized summoning. The threads are also capable of piercing through targets with ease and precise aiming with B-rank strength. The user has the ability to summon threads in all sizes and diameter.

Goro and Guro: The most notable feature about these puppets are the several holes that they have on their body. First, puppet Goro will link arms with Guro, and due to the small frame work of puppet Guro, Goro is able to easily lift the puppet up. Puppet Goro begins by spinning the puppet in the air at intense speeds, while spinning Guro will release sharp blades all over its body. Once the puppet has picked up enough speed the puppet will then launch Guro at the target like a shuriken. With the force gathered up by the puppet it can easily mow through targets and slice through them with precise accuracy. It can cut through up to A-rank obstacles. Once it is done slicing through the target the user is capable of having Puppet Guro come back to the User like a boomerang.

Hikari: This puppet has an electrical generator inside of its body which gives it the ability to generate currents of lightning. The electrical generator inside of the puppet is also able to be used to increase the speed at which the puppet moves. One of the moves of the puppet is that it is able to move at an accelerated path around the user and allies, and while using the electrical generator it will create a lightning ring around the user protecting them with a B-rank lightning ring. Lastly, the puppet can also send out small currents of lightning equal to B-rank. Not only does the ring of lightning protect the user it also blocks the enemy’s sight of them.

Izumi: The last puppet in the sequence. This puppets wields two medium sized drills as hands which are equal to B-rank. The puppet mainly uses the drills to dig underground and travel up to long range. While underground the puppet is capable of planting land mines underground equal to C-rank which are used to restrict the enemy’s movement. Step on one of landmines they will set off an explosion of C-rank strength. Bombs can be used without being underground. ( Takes a full turn to plant the landmines throughout the area)
Notes:
- No other puppets while these are out.
-Can only be used once per battle.
-Can only be taught by Sasori.
-Only puppetry attacks whilst these are out as well as some taijutsu.
-The Chakra shield requires a two turn cool down after each use. (-20 chakra for each usage)
-After the tornado ability has been used it cannot be used again for One Full turn.
-The electrical generator can only last two turns, and after that requires a one full turn cool down.


~Leaving all for Another~

Declined, get rid of all the unneeded coding and resubmit, use the template provided.
Name: (Fu~yūrī no akai himitsu gujutsu no pafōmansu) Red Secret Technique: Performance Of The Furies
Type: Offensive/Defensive/Supplementary
Rank:S
Range:Short-Long
Chakra: 40
Damage: N/A
Description: This is a collection of ten different puppets that Sasori has amassed together. His grandmother’s “White Secret Technique: The Chikamatsu Collection of Ten Puppets.” inspired him to create them. Sasori controls these puppets with one chakra string each from his fingertips. Though if need be he can control them with the chakra strings in his heart compartment. Each of the puppets have unique abilities suited for themselves. All of the puppets have a name embedded on their forehead which signifies which ability they have. Firstly, all of the puppets have holes on their feet which are capable of blowing out pressured air which can propel them into the air at long range, or in a linear manner which is equal to a A-rank technique. (Counts as a move). Can be used individually with specific puppets.

Aiko: This puppet is a girl with long red hair dressed in a red overall. She has the ability to emit a chakra shield from her body which enables her to protect all nearby allies. The shield has the properties of an A-rank shield. It shields the user from all attacks even from below except from in the air or the top. Inside of its body are two large swords which can be used to cut through enemies with ease.

Ken: Next, is a bulky puppet which has black horns protruding out of his head, it is also covered through its entire body with iron plates. The puppets hands were also larger than normal humans, they had iron plates on them which gave them more offensive abilities. With the iron gauntlets on its hands it enables the puppet the ability to destroy through B-rank and below earth ninjutsu as well as other structures such as a trees. With the iron plates on the puppet it enables the puppet the ability to nullify A-rank and below taijutsu. Due to the heavy structure of the puppet it moves at a lower pace than the rest of the puppets.

Kenta, Ken, Kanon: Then the next three puppets in the sequence are capable of working together with each other. They are all dressed in red clothing and have black hair. The special ability of these puppets is that they are capable of linking their arms together in order to spin at a rapid speed. Due to their speed they create a large tornado which is capable of being launched at the enemy. The tornado has a powerful suction ability and destructive ability. The tornado itself has the rank of a A-Rank wind jutsu.

Taisuke: Additionally, there is the puppet with white spiked hair. It’s special ability is being able to fire strings of thread which can reach up to mid range. The thing about this string is that it has sticky properties which is able to bind a target with C-rank strength. It can even bind a small sized summoning. The threads are also capable of piercing through targets with ease and precise aiming with C-rank strength. The user has the ability to summon threads in all sizes and diameter.

Goro and Guro: The most notable feature about these puppets are the several holes that they have on their body. First, puppet Goro will link arms with Guro, and due to the small frame work of puppet Guro, Goro is able to easily lift the puppet up. Puppet Goro begins by spinning the puppet in the air at intense speeds, while spinning Guro will release sharp blades all over its body. Once the puppet has picked up enough speed the puppet will then launch Guro at the target like a shuriken. With the force gathered up by the puppet it can easily mow through targets and slice through them with precise accuracy. It can cut through up to A-rank obstacles. Once it is done slicing through the target the user is capable of having Puppet Guro come back to the User like a boomerang.

Hikari: This puppet has an electrical generator inside of its body which gives it the ability to generate currents of lightning. The electrical generator inside of the puppet is also able to be used to increase the speed at which the puppet moves. One of the moves of the puppet is that it is able to move at an accelerated path around the user and allies, and while using the electrical generator it will create a lightning ring around the user protecting them with a B-rank lightning ring. Lastly, the puppet can also send out small currents of lightning equal to B-rank. Not only does the ring of lightning protect the user it also blocks the enemy’s sight of them.

Izumi: The last puppet in the sequence. This puppets wields two medium sized drills as hands which are equal to C-rank. The puppet mainly uses the drills to dig underground and travel up to long range. While underground the puppet is capable of planting land mines underground equal to C-rank which are used to restrict the enemy’s movement. Step on one of landmines they will set off an explosion of C-rank strength. Bombs can be used without being underground. ( Takes a full turn to plant the landmines throughout the area)
Notes:
- No other puppets while these are out.
-Can only be used once per battle.
-Can only be taught by Sasori.
-Only puppetry attacks whilst these are out as well as some taijutsu.
-The Chakra shield requires a two turn cool down after each use. (-30 chakra for each usage)
-After the tornado ability has been used it cannot be used again for two Full turns.
-The electrical generator ring can only last two turns, and after that requires a one full turn cool down.
-Goro and Guro can only be used after a full turn cool down.

Delined:
First blue - make it C rank and one move per turn per puppet
Second blue - A rank shield as just one part of this set? The more the puppets the weaker they are
Third blue - Another A rnak blocking ability from the second puppet
Fourth - now an A ank wind jutsu?
Fifth - this string ability conflicts with existing jutsu
sixth - cut through A ranks
Seventh - lightning wont increase the speed of a puppet.

Overall - Lots of stuff to block and attack with A ranks, from a set of 10 puppets is too much, also all the attacks should count as a move per turn. So reduce the ranks ect. And remember the more puppets your control the slower they are.
 
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Hell Autarch

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Re: Custom Jutsu Submission

(Katon: Hephaetus Hono Buritt) - Fire Release: Hephaetus's Burning Blade
Type: Offensive/Supplementary
Rank: B
Range: Short -Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs a single (Tiger) handseal and spews out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can perform a single hand seal causing the single kunai to explode, releasing a large number of normal sized kunai in the direction in which the large kunai had been heading, The large number of normal sized kunai would then in turn explode on contact releasing a lot of heat as well as a bright light. The light can lead to temporary blindness for the oponent if he sees it.
Note: In case the user does not perform a single hand seal for the large kunai to split, the single large kunai would then simply explode releasing heat and a bright light just like how the normal sized kunai would
Note: The single larged kunai is the same size as the large shuriken used by Toroi
Note: The normal sized kunai spread over a wide area when the large one explodes into smaller ones
Note: Can only be taught by Hell Autarch


 Approved  Nice technique.​
(Katon: Hephaestus Hono Buritt) - Fire Release: Hephaestus's Burning Blade
Type: Offensive/Supplementary
Rank: B
Range: Short -Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs a single (Tiger) handseal and spews out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can perform a single hand seal causing the single kunai to explode, releasing a large number of normal sized kunai in the direction in which the large kunai had been heading, The large number of normal sized kunai would then in turn explode on contact releasing a lot of heat as well as a bright light. The light can lead to temporary blindness for the oponent if he sees it.
Note: In case the user does not perform a single hand seal for the large kunai to split, the single large kunai would then simply explode releasing heat and a bright light just like how the normal sized kunai would
Note: The single larged kunai is the same size as the large shuriken used by Toroi
Note: The normal sized kunai spread over an area of 5m when the large one explodes into smaller ones
Note: Can only be taught by Hell Autarch

Approved

(Zōfuku Gurōbu) - Amplification Gloves
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn passively)
Damage: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.


There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 weapons, regardless of whether they're all kunai, shuriken or smoke bombs. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn. The gloves also carry the ability to protrude spikes from the metal surface, reaching upto 1m. The protruding spikes are B Ranked, and count as one of the three techniques per turn.


The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any B Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques twice, and only once against an S Rank technique. Utilizing the Amplification Gloves to defend after the said limit against any S Rank or below technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A/S Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.


The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note:
The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note:
A single glove can individually perform the third ability.
Note:
The third ability of the Amplification Gloves can only be used thrice per battle, regardless of which variation is used.
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The Gloves cannot be stolen in battle as they're specific to each user. If the Gloves stop receiving chakra from their respective owner, they explode; destroying everything within a 4m radius.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note:
Can only be wielded by Hell Autarch, and those he allows.
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Declined, just going to break this down so you know why:


B ranks can't damage these so essentially you could just hit away a B rank lightning bolt when ever you want.
needs at least two A ranks to destroy them
Can tank an S rank, so like you're taking on stronger chidori just with a passive weapon.
Can store weapons that you can fire out
Can shoot out spikes from it which isn't logical when ever you want
Now, you can suck in an S rank wind and below and render it useless...


..... Sound like a little much maybe?
-Removed protruding spikes.
-Decreased it from B Rank to C Rank.
-The Gloves can individually only defend against an A Rank once.

(Zōfuku Gurōbu) - Amplification Gloves

Type: Weapon
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn passively)
Damage: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 items, regardless of whether they're all kunai, shuriken or scrolls. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any C Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques once. Utilizing the Amplification Gloves to defend after the said limit against any A Rank or below/above technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note:
The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note:
A single glove can individually perform the third ability.
Note:
The third ability of the Amplification Gloves can only be used once per battle, regardless of which variation is used. It counts as move per turn and can't use A rank or above wind in the next two turns
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The Gloves cannot be stolen in battle as they're specific to each user. If the Gloves stop receiving chakra from their respective owner.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note:
Can only be wielded by Hell Autarch, and those he allows.
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Approved - changed the blue, removed that they explode. We got there in the end xd
 
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Gutsy

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Re: Custom Jutsu Submission

(Jinenryoku) Force of Nature
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 45
Damage points: 100
Description: Ultimately one of the deadliest techniques found in a Sage users arsenal. The technique requires the user to perform a single hand seal before gathering an uncalculatable amount of natural energy inside his body before using it to release it in the form of a shockwave that moves from the users body and continues outwards with such speed and brutal force that it rips the earth from the ground, causes trees to explode to splinters on contact and rocks to be flung away. The shockwave moving at extreme speed and power, it reaches long-range ravaging the entire area (even affecting an entire landmark).
Note:
- Causes the user to lose all natural energy inside them and therefore ending Sage Mode
- Can only perform techniques of A-rank and below the following two turns
- User must be in Sage Mode to use it may it be Toad, Snake or Wood Sage Mode

Declined - you should know i own this cj, think it's called sage wave. But lol at the blue.

(Senpo: Dantō) – Sage Art: Warhead
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A powerful technique revolving around gathering an immense amount of natural energy around your body, which is used to generate a forward propulsion as well as blunt force, so to create the feel of being hit by a mountain, when the user dashes at intense speed at their enemy with natural energy emanating as a yellow glowing form around him. When the user reaches the target he literally dashes in to them with his entire body, tanking them so to speak, with such enormous force that they would be blown back with intense speed.
Note:
- Must be in Sage Mode to use
- Can only be performed trice per battle

Illustration:

Declined - A rank? Pfft, she's that badass she needs to have this stronger and some restrictions. reducting how long sage mode lasts ect. Basically, stop being lazy and put some effort into sage mode boy!!!
resubmitting, because it needed to be stronger, since she is so badass. and added some restrictions.

(Senpo: Dantō) – Sage Art: Warhead
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A powerful technique revolving around gathering an immense amount of natural energy around your body, which is used to generate a forward propulsion as well as blunt force, so to create the feel of being hit by a mountain, when the user dashes at intense speed at their enemy with natural energy emanating as a yellow glowing form around him. When the user reaches the target he literally dashes in to them with his entire body, tanking them so to speak, with such enormous force that they would be blown back with intense speed. The natural energy flowing around the user is used as a form of blunt force, but can also be used during the offensive to defend the user from elemental techniques, due to the large amount of natural energy and force behind the technique.
Note:
- Must be in Sage Mode to use
- Can only be performed trice per battle
- Reduces Sage Mode by one turn per use

Illustration:

Declined - you changed the rank but no the chakra cost. You also need to make the ability where she goes super nuke at the end xd
 
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BusinessManTeno

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Re: Custom Jutsu Submission

(Shakuton: Koodori Alectrona) Scorch Release: Dance Of Alectrona
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50 (-10 per turn)
Damage: N/a (-30)
Description: This is one of the signature techniques created from Asch of the scorch style. Learning to create a jutsu specially to counter his weakness in entirety. The user will simply release enormous amounts of build up scorch chakra in their body causing the outside of their body to glow a reddish, yellow hue emitting a very powerful pressure from his body. Doing this, the scorch waves would spread across the whole battle field lingering in the air causing the area to be majorly super heated absorbing all the moisture in the air to the point the opponent would begin to sweat. The usefullness of this technique is that it restricts water from being used. If water was to try to be formed into the air, it wouldnt, and if the water was to be used from the body or an external source, it would evaporate as soon as it hit the atmosphere due to the scorch waves lingering in the air. This technique will slowly begin to evaporate the water inside the opponent, not to the point they will die but to the point that they will feel the effects of this technique even several turns after the jutsu ended due to them almost being induced into a state of dehydration. The user will be coated in scorch chakra, thus allowing him to bypass the effects but comes at another drawback. Due to the heat of the scorch chakra being emitted from the body, the body will begin to burn causing 2nd degree burn.

Note: This technique can only be used once
Note: This technique last for a max of 4 turns
Note: The effects of this jutsu effects the opponent 3 additional turns after use
Note: The opponent can use water jutsu from an external source, just not from the body once the jutsu is done
Note: Due to 2nd degree burn, every technique landed onto the user will deal an additional +20 due to the body being burned and in pain and majorly sensitive (similar to how gai was after releasing 7th gates)

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Declined - DNR, first of all forbidden armor that lasts 4 turns in our current RP will never be approved, similar to existing fire jutsu, stopping all water and not just killing you from all the moisture being going. So much that is DNR about it.


(Ameton: Hyades sho-ro) Rain Style: Hyades Tears
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 25 (-5 per turn)
Damage: N/a
Description: The user will do two handseals, sending their chakra into the clouds above while its raining to increase the precipitation to that of regular rain to extreme heavy rain. The rain though it does no physical damage, it could cause a flood after a certain amount of turns. The main use of this jutsu is that it serves as a distraction blurring vision beyond mid range (unless you have a form of sensing or dojutsu). Not only does it blur vision, but it drowns out all noise up to 2 meters away from the user meaning unless you are within 2 meters of the user or the opponent then you cant hear anything them due to the heavy rain fall. This can allow the user to initiate a sneak attack but to be careful as the technique can easily backfire.

Note: This technique last as long as the rain last
Note: After 5 turns have passed the water begins to stay stationary and form a flood rising 1 feet every turn

Declined - their is a heavy rain cannon jutsu, don't need any more.

Cone Snail Summon Approval:

(Ensui Katatsumuri Kuchiyose: Mizugameza) Cone Snail Summoning: Aquarius
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Aquarius is the only cone snail that is a master of an element (water), making her one of the elites among the cone snail family and one of the very few who can use an element freely. Aquarius is even said to be one with nature (Water). Aquarius is 2 feet long and 3 feet tall (The shell is included in the size), Being able to ride or attach herself to the user for mobility. Her regular body is dark blue though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a clear water blue color with white speaks all across it, making it look like glitter all down her shell with the Aquarius symbol (♒) on the side of her shell. Her voice being almost identical to virgos, being as smooth as the ocean but can be distinguished if you been around them long enough. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy but due to her size a disadvantage, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being the size of a senbon. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed twice as fast as virgos due to her small body but at such a weaker strength being A rank in strength. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Aquarius isnt normally a fighter summon due to her unique abilities. Due to Aquarius being one with water, she is able to sense water up to two miles away allowing her to be alert with water be it from a distance or even below. Also due to her mastery of water, she is not only able to use the water element up to the users current rank but with a simple touch from her harpoon (or if its released from her body) she is able to manipulate the property of water into that of sticky water. This can be used on/with most water jutsus (of course within reason)

Note: Last for 4 turns
Note: Striking with the harpoon, using water jutsus, or converting water into sticky water counts as a turn of the user.
Note: The poison stays in the opponent body for 3 turns
Note: Can only be summoned once per battle

Decline:
First blue - just no to not being effected by gates attacks
Second blue - This is a bit OP
third blue - too far for water sensing

And lastly turning any water into a sticky water is a no. And no other summons at the same time
 
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Never

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Re: Custom Jutsu Submission

(Kuchiyose : Ogada to Igido, Mgalekgolo Burazāzu) - Summoning : Ogada & Igido, The Mgalekgolo Brothers
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user bites their thumb, rubs blood on their tattoo, summoning what's Known as the Most Durable Barnacle Summon on the contract, made up of many Thoracica type barnacles that instead of each of the Barnacles having a shell the flesh parts made of the tendrils have all collaborated together and share this whole Calcite Shell that protects them, however there is still Flesh that is exposed at the Waist and Neck of the creature. This Summon Consists of two of these big Armoured Monsters, that stand double the height of the user, though they usually walk around crouched. They have these spikes protruding off their back, they're cosmetic to their look - the user is capable of riding on the back of the Mgalekgolo brothers by holding onto these protruding spikes. The Mgalekgolo Brothers have always travelled in a pair and they both reside in the torso of each Monster, acting as the brain of each community of Barnacles. Even though the brain is in the torso, it still sees through the head. In the same way that works, because they are made up of many many barnacles if Genjutsu is used on the Mgalekgolo brothers then another Barnacle will take the effect for them and they will still be able to function as normal.

Their Armour is the toughest among the Barnacle Summoning Contract, Water has no effect on the Mgalekgolo's armour, all other elements need at least A-Rank to be able to pierce it and anything below that has no effect. However their flesh is their weakness, some of it exposed at their waist area and Neck area, it only takes C-Rank elements to cut through. Though because of their large and tough armour, they move very slowly, they usually walk around but have the ability to Dash. This Dash is used when in close combat, they will gather enough strength and chakra and run forward, swiping, ramming or slamming this large shield with sharp edges wielded on their left arm into the opponent. Their shield is extremely tough and no elements have any effect against it, the shield is big enough to guard anything above the waist of Mgalekgolo's body in a head on collision. This means it's best that the flesh is targeted as a head on attack is what the Mgalekgolo brothers are strong against, their Dash can break through Taijutsu and Elements with ease when used with this shield and they can close a distance of 5 meters in a second.

The Last Ability the Mgalekgolo is a the capability of Firing a Charged Lightning Beam from their right arm, the Armour looks to be in the shape of a Cannon, but it's just like that to more easily shoot the lightning from said arm. The Lightning Beam has a 0.5 meter diameter when fired and is a continuous A-Rank shot that can be shot at one target and then swiped across to take out multiple targets.

- Dash Ability counts as a move and has a short range reach. Can only be used by one Mgalekgolo Brother at a Time.
- Lightning Beam Counts as a move. If both use it then it's two moves.
- Brain of each Brother doesn't have to be killed, their flesh at the waist or neck has to be hit by at least B-Rank
- Can only be summoned once per battle.
You must be registered for see images

~Declined~
I want an actual explanation to how the other barnacles, well 1) are being summoned in such large quantities when this is supposedly summoning two brothers and 2) how genjutsu directed at one opponent's chakra is relocated to another existing opponent's chakra.


(Kuchiyose : Ogada to Igido, Mgalekgolo Burazāzu) - Summoning : Ogada & Igido, The Mgalekgolo Brothers
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user bites their thumb, rubs blood on their tattoo, summoning what's Known as the Most Durable Barnacle Summon on the contract, made up of many Thoracica type barnacles that instead of each of the Barnacles having a shell the flesh parts made of the tendrils have all collaborated together and share this whole Calcite Shell that protects them, however there is still Flesh that is exposed at the Waist and Neck of the creature. This Summon Consists of two of these big Armoured Monsters, that stand double the height of the user, though they usually walk around crouched. They have these spikes protruding off their back, they're cosmetic to their look - the user is capable of riding on the back of the Mgalekgolo brothers by holding onto these protruding spikes. The Mgalekgolo Brothers have always travelled in a pair and they both reside in the torso of each Monster, acting as the brain of each community of Barnacles. Even though the brain is in the torso, it still sees through the head. In the same way that works, because they are made up of many many barnacles if Genjutsu is used on the Mgalekgolo brothers then another Barnacle will take the effect for them and they will still be able to function as normal, this works how was described too, the 'Brain' controlling the Quantity of Barnacles is hidden by the lesser barnacles it is summoned with and are all connected together through tendrils and chakra - even though they are controlled/possessed by one entity they still have some form of individuality. When Genjutsu is targetted upon them it would be on the whole summon, however the whole summon consists of many Barnacles, meaning it would not effect the controller who can have said foreign chakra be singular to a barnacle. It would not effect the whole body.

Their Armour is the toughest among the Barnacle Summoning Contract, Water has no effect on the Mgalekgolo's armour, all other elements need at least A-Rank to be able to pierce it and anything below that has no effect. However their flesh is their weakness, some of it exposed at their waist area and Neck area, it only takes C-Rank elements to cut through. Though because of their large and tough armour, they move very slowly, they usually walk around but have the ability to Dash. This Dash is used when in close combat, they will gather enough strength and chakra and run forward, swiping, ramming or slamming this large shield with sharp edges wielded on their left arm into the opponent. Their shield is extremely tough and no elements have any effect against it, the shield is big enough to guard anything above the waist of Mgalekgolo's body in a head on collision. This means it's best that the flesh is targeted as a head on attack is what the Mgalekgolo brothers are strong against, their Dash can break through Taijutsu and Elements with ease when used with this shield and they can close a distance of 5 meters in a second.

The Last Ability the Mgalekgolo is a the capability of Firing a Charged Lightning Beam from their right arm, the Armour looks to be in the shape of a Cannon, but it's just like that to more easily shoot the lightning from said arm. The Lightning Beam has a 0.5 meter diameter when fired and is a continuous A-Rank shot that can be shot at one target and then swiped across to take out multiple targets.

- Dash Ability counts as a move and has a short range reach. Can only be used by one Mgalekgolo Brother at a Time.
- Lightning Beam Counts as a move. If both use it then it's two moves.
- Brain of each Brother doesn't have to be killed, their flesh at the waist or neck has to be hit by at least B-Rank
- Can only be summoned once per battle.
You must be registered for see images

Declined - As much as i like what you're trying to do with these there is no way i can approve them as they stand. I mean two summons that can be hit by F rank water and have no effect? Their shields blocking almost anything? No turn limit on an S rank summon ad there are two of them. As for the lightning cannon, it conflicts with other approved cj. You can say they release like the S rank false lightning from their cannons counts as a move per turn ect. But they need to be toned down if you want it as a pair. Also gen that effect multiple targets such as the temple of nirvana jutsu will effect these. And i think sensors/yamanaka might be able to to sense the main brain to induce gen but that's a vague area i'll confer with reborn.

(Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre
Type: Offensive
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.

Dojutsu users and sensors can see right through this normally, but upon activation of the Invisibility the Barnacles use their chakra to produce placebos all over the battle field that move unpredictably - These will only be seen through those with the Dojutsu as they will be the only ones capable of seeing this Chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where abouts of Silence. In Short range this Camouflage effect loses a bit of it's effect, whenever the summon moves in close range the surroundings become slightly distorted, standing still it wouldn't show these effects, but moving in close proximity to the target would. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate.

Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.

Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.

- Silence moves Silently Passively.
- Invisibility Activation Costs a Move.
- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.
- Silence is Summoned in Short range of the user.
- Summon Lasts 6 Turns on the Field
- Can only be summoned once per battle, thrice per event

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Declined - firstly 6 turns is a bit much for my liking. Secondly saying only doujutsu can see through this constant ability is too much. What about those such as steel users who can't sense or see? I'll allow them to be near invisible that's all. So remove the part about doujutsu and sensors.



(Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A (+20 to Wind)
Description:
The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). Barnacles don't have to be summoned this way, they can be directly summoned onto the User. After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.

The Barnacle Hunters also have an ability when they are attached the the USER, they are capable of doing the same thing that can be done with the opponent - pushing them in a direction using the wind, however it's usually for their benefit. of course the continuous wind blast costs a move and can be stopped at any time with the user's will, also the barnacles can maeuver the user in a way which would be very similar to floating/flying, capable of changing direction mid-flight. If they so wish they can make a sharp direction change whilst flying, which would send the user in another direction suddenly costing a turn. They also have another ability to add Wind Chakra into techiques done by the user, meaning they will get a boost in strength (+20) and reduction is chakra used by the user (Wind Technique's chakra cost is halved), and they do not have to be stuck the user for this - they can be on the field (like if they missed attaching to the target).

These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.

- Continuous Wind Blast costs a move
- Wind boost is passive as long as they stay on the Field
- Sharp Turn Maneuver Costs a Turn, though Flight is Passive once Continue Wind Blast is activated once.
- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin
- Can only be summoned once
- Stay on the field for four turns

Declined - Take out the 20 boost, can't have that but the pushing stream sure.
(Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). Barnacles don't have to be summoned this way, they can be directly summoned onto the User. After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.

The Barnacle Hunters also have an ability when they are attached the the USER, they are capable of doing the same thing that can be done with the opponent - pushing them in a direction using the wind, however it's usually for their benefit. of course the continuous wind blast costs a move and can be stopped at any time with the user's will, also the barnacles can maneuver the user in a way which would be very similar to floating/flying, capable of changing direction mid-flight. If they so wish they can make a sharp direction change whilst flying, which would send the user in another direction suddenly costing a turn. They also have another ability to add Wind Chakra into techiques done by the user, meaning they will get a reduction is chakra used by the user (Wind Technique's chakra cost is halved), and they do not have to be stuck the user for this - they can be on the field (like if they missed attaching to the target).

These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.

- Continuous Wind Blast costs a move
- Sharp Turn Maneuver Costs a Turn, though Flight is Passive once Continue Wind Blast is activated once.
- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin
- Can only be summoned once
- Stay on the field for four turns

(Removed Wind Damage Boost)

Approved
 
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Zaphkiel

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Re: Custom Jutsu Submission

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(Kumo Kuchiyose: Meishi no Tsuki)- Spider Summoning: March of The Socialites
Type: Supplementary/Summon
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: After biting his thumb and wiping it across his palm the user will slam said palm on the ground or even hold it out in the air and have thousands of little spiders from the Anelosimus studiosus specie. Each of these little critters are about a centimeter in size. In a group they would look like a black cloud around the user. These spiders are what we call 'social spiders' and live in colonies. Because of this they are used as a form of extra sensory for the user. By summoning them and leaving them at various places on the battlefield or elsewhere, they communicate with one another and with the user through mental connections. They are capable of sensing vibrations (due to specialized organs in between the joints of all spiders), heat, ultraviolet rays, and sound and relay it to the user and each other. If spaced out evenly, these spiders can form an effective recon network spanning entire landmarks. They are able to take to the skies and hop landmarks through a process known as 'ballooning' where they release really long strands of silk from their glands and have it catch on to a current of wind and lift them airborne. They have no control over where they will end up but with the right aid (such as the user directing them with as wind technique) they can reach up to cloud altitudes and monitor from up there, relaying whatever important information they see fit. This mental connection can reach up to long ranged.
Note(s):
- Can only be summoned once.
- Requires a taxation of 10 points per turn to keep active.

Declined - no turn limit? Thousands? No to the spanning landmarks, you can only do something in your own landmark. Only 10 chakra for thousands of spiders? So constant passive sensing with mental contections that sense heat, sound, vibrations ect? Nope. Tone it down, ALOT

(Kumo Kuchiyose: Leonidas, Yaban'na)- Spider Summoning: Leonidas, the Savage.
Type: Summon
Rank: S
Range: Short (Created at user's position)-Long
Chakra cost: 40
Damage: (80 for Savage Lance)
Description: Leonidas is a rude thing from the Spider family. Crude and abrasive, Leonidas is one of the few from the Scytodidae specie, aka "Spitting Spiders". As the name suggests, Leonidas has the ability spit a concoction of liquid silk and venom from his 'mouth' at his prey. This is called his 'Savage Lance' which can range from the size of a kunai to that of an actual 100 cm lance. Once it makes contact with exposed skin or flesh the venom immediately begins to break down such tissue in rapid necrosis. If the infected area is not treated within two turns it begins to rot and if that rotting area is not removed the target will begin a full body necrosis process with only 3 turns afterward to live. Needless to say this is a very cruel way to go and it was part of the reason Leonidas got his nickname. In addition to his Savage Lance Leonidas is adept at both Spider Ninjutsu (up that A rank) and regular Ninjutsu (up to B ranked). He stands 5 feet tall and spans an area of 2 meters when all his feet are outstretched. In addition to his exoskeleton being immune to unaided Freeform, Leonidas wears golden colored armor over his body that grants him immunity from elemental techniques of B ranked and Ninjutsu techniques of A ranked.
Notes (s):
- Savage Lance takes a move and counts as an S ranked attack with 40 chakra cost and 80 damage. Leonidas can only perform it 3 times a match.
- Leonidas stays for 4 turns.
- The Savage can only be summoned once.

Declined - where to start, can shoot 3 s rank lances at any point with no restrictions that can poison and kill none med ninja unless they cut off their limb. Ninjutsu? is this basic or elemental? And the lances don't cost a jutsu per turn?


(Kumo Ninpo: Sora o arukimasu)- Spider Ninja Art: Skywalker
Type: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 15
Damage: N/A
Description: The 'Skywalker' is a technique that was once passed down by the great Spider Sages onto shinobi many years ago. The technique requires the user to expel a myriad of thin, hairline lines of silk from his body into his surrounding area. The silk is expelled in liquid form and hardens on contact with the air. These hair silk threads will latch on to any surface in the user's range up to long ranged and will stay latched on to form a network of webbing across the terrain. Due to the thinness and nature of spider silk, they will be slightly hard to spot and carry the staggering, natural toughness of silk. The webs are immune to free form (as they're not easily broken and) and non-chakra aided Tai and Kenjutsu up to B ranked. They are used for the user to traverse as well as sense the smallest of disturbances on the vast network when he's connected (in contact) with it. If used in the air the user can appear to be standing on nothing when it is in fact his technique. People who have not signed the Spider Contract and lack the finesse of chakra to produce the webs are incapable of standing on them, they'd just slide right off.
Note (s):
- Can be performed 3×
- Lasts 3 turns with each use

Declined - isn't this like the same as kidomaru's jutsu? If not 3 times and 3 turns a time is too much. As for B rank kenjutsu remove that, i mean samurai specialize in kenjutsu and you think they wouldn't be able to cut through webbing of the same rank?
 
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Robot Boy

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Re: Custom Jutsu Submission

Resubmitting:

(Koiringu Kiba) –Coiling Fang
Type:Defensive
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description:The user and his ninken will focus large amounts of chakra and spin at furious speeds while encircling and wrapping around an ally (while maintaining a 2 meter distance away from them in this case) in opposite directions to defend them from an attack coming from all directions. When defending themselves, the users will spin furiously before combining, moving in a single direction, facing upward, and in place. The ‘barrier’ is strong enough to endure against one S-ranked attack. Though the technique protects the user/ally, it puts a large amount of strain on the users body and mind (-40 damage), making this a onetime thing. If they were to use it again, they would certainly die before completing it.

-Must be a member of the Inuzuka clan
-Can only be used once per battle
-Lasts for one turn
-The user needs at least two ninken to perform this

Declined - -40 damage doesn't mean much in the RP these days, so give it a a more realistic restriction, like no taijutsu above B rank for two turns or something. Not only that do you just spin on the spot like a kid does if so wouldn't that just create a tornado aroudn yourself? Not an ally? Or do you both run around in a circle really fast? Just explain it a bit better.

( Jinjū Henge: Bīsutohito-ka) – Human Beast Transformation: Beast humanized
Type:Supplementary
Rank:S
Range:Short
Chakra:40 (-5 per turn)
Damage:n/a
Description: The user will make the ram hand-seal to fuse with their Ninken and shadow clone into a single entity, and compress all of their chakra into a smaller, condensed transformation, taking on a more suitable form for close quarters. Their back and shoulders is hairier and hardened compared to the other transformations and they retain their human arms which are covered in tough fur and are slightly bulky. The user and Ninken retain its wolf legs and tail, and their forearms become large. The transformation grants the user a technique known as Wyrm Beast Blow, where they will chase after their targets and deliver a flurry of claws strikes towards them, producing long (2 meter), air-like cuts in rapid succession. The technique ends with the last strike, appearing in the form of an upper claw strike that lifts the target and blasts them away in a large air burst. The resulting attack causes the ground to buckle under and send debris flying upward. Wyrm Beast Blow counts as an S-rank move and can only be used twice per battle. Once per battle, the user can sacrifice the transformation to perform a forbidden ranked Beast Impact, without the need to use a tool as a medium, instead releasing it from their own body while spinning in place, focusing immense amounts of energy in their attack, shaping it in the form of large a lion head chakra blast, and being shielded from incoming attacks upon release but, doing so ends the transformation and leaves the Inuzuka and ninken exhausted and damaged from technique putting strain on the user (-25 damage). While in this transformation, the user’s endurance is enhanced, being able to endure against physical attacks, up to and including B-rank. Their speed and reflexes is also enhanced, allowing them to run across the battlefield slightly faster than a Taijutsu user as well jump longer distances than them. Lastly, the user is limited to using Taijutsu and Inuzuka techniques while in this form.

-Can only be used once per battle
-Lasts for three turns or until deactivated
-Must be a member of the Inuzuka clan and requires a dog companion

Declined - the transformation sounds like you turn into a lycan or werewolf. But that's fine, as for the attacks they need to be submitted separately
~Resubmitting~

-Made it to one ninken as my bio only has one and it'd be a waste of an update...

(Koiringu Kiba) –Coiling Fang
Type:Defensive
Rank:S
Range:Short
Chakra:40
Damage:n/a
Description:The user and his ninken will focus large amounts of chakra and spin at furious speeds while encircling and wrapping around an ally (while maintaining a 2 meter distance away from them in this case) in opposite directions to defend them from an attack coming from all directions. When defending themselves, the users will spin furiously before combining, moving in a single direction, facing upward, and in place. The ‘barrier’ is strong enough to endure against oneS-ranked attack. Though the technique protects the user/ally, it puts a large amount of strain on the users body and mind, making this a onetime thing. If they were to use it again, they would certainly die before completing it. When performing the technique on an ally, the Inuzuka and their ninken will run around in a circle really fast. When performing it on themselves, they will spin on the spot and their drills will appear to swirl and mix.

-Must be a member of the Inuzuka clan
-Can only be used once per battle
-Lasts for one turn
-No taijutsu above B-rank for two turns
-The user needs at least one ninken to perform this

Approved - much better. Was going to decline it as a hyuuga technique but used wtih ninken makes it unique

-Took out the techniques/attacks as they will submitted separately.
-I was going to take Typhon’s suggestion of the transformation not needing a shadow clone, but it seems I didn’t take it out. Although I could’ve sworn I did….

( Jinjū Henge: Bīsutohito-ka) – Human Beast Transformation: Beast humanized
Type:Supplementary
Rank:S
Range:Short
Chakra:40 (-5 per turn)
Damage:n/a
Description: The user will make the ram hand-seal to fuse with their Ninken into a single entity, and compress all of their chakra into a smaller, condensed transformation, taking on a more suitable form for close quarters. Their back and shoulders is hairier and hardened compared to the other transformations and they retain their human arms which are covered in tough fur and are slightly bulky. The user and Ninken retain its wolf legs and tail, and their forearms become large. While in this transformation, the user’s endurance is enhanced, being able to endure against physical attacks, up to and including B-rank. Their speed and reflexes is also enhanced, allowing them to run across the battlefield slightly faster than a Taijutsu user as well jump longer distances than them. Lastly, the user is limited to using Taijutsu and Inuzuka techniques while in this form.

-Can only be used once per battle
-Lasts for three turns or until deactivated
-Must be a member of the Inuzuka clan and requires a dog companion

Approved - you are now a werewolf U_U

~Resubmitting~

(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc (including CE variants) up to and including B-rank. When breaking through solid techniques, the hand spins similarly to a high-powered drill and is called Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range). In the case of getting into short-range, once the user makes direct contact , the user releases the hand, firing it off as projectile missile, and carrying the target back and blowing them up. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.

-The hand’s ability to destroy solid techniques(Combat Drill), counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle
-Power fists can only be used once per battle , Three times if the wielder is a steel user and uses the repairing move, counts as a move, and cost 40 chakra
-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends

Declined - tone it down, remove the stuff about c.e and breaking through so many solid items? For example, hardest metal is titanium? Infuse that with chakra as a c.e, but that doesn't amtter you can break through it, or even diamond? Not allowing that? Break through B ranks change to C, there is just too much for one weapon
-Took out the CE part.

(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques, the hand spins similarly to a high-powered drill and is called Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakrabefore either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range). In the case of getting into short-range, once the user makes direct contact , the user releases the hand, firing it off as projectile missile, and carrying the target back and blowing them up. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.

-The hand’s ability to destroy solid techniques(Combat Drill), counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle
-Power fists can only be used once per battle , Three times if the wielder is a steel user and uses the repairing move, counts as a move, and cost 40 chakra
-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends

Declined - if you're shooting the hand off that way it is too much like Asura path of pein. Plus describe how the attack works a bit clearer, is it just a spike punch?
 
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Python

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Re: Custom Jutsu Submission

(mayaku)opium infinte
Type: supplementry
Rank: A rank
Range: short
Chakra: 30
Damage: N/A (40 damage if hit by the blast)
Description: The user closes the palm of their hands and uses their charka to form a crystal shaped as a snowflake, the snowflake then can be placed or thrown onto any crystal structure, this then allows the crystal structure to be controlled by the user for a limited amount of time while focusing the charka within the crystal on the structure; While focusing on the crystal structure the user still can move but cannot mold other types of charka beside crystal.

Notes: Can only be taught by Python

Notes: Any structure can be controlled for 3 turns max unless destroyed or undone by the user (the user can stop focusing on the structure and then refocus on the structure in the next or following turn but this does not stop the time limit before it is destroyed)

Declined - when you say control, can you reshape it or just levitate it and control it's direction ect
(mayaku)opium infinte
Type: supplementry
Rank: A rank
Range: short
Chakra: 30
Damage: N/A (40 damage if hit by the blast)
Description: The user closes the palm of their hands and uses their charka to form a crystal shaped as a snowflake, the snowflake then can be placed or thrown onto any crystal structure, this then allows the crystal structure to be controlled by the user, the control is the user can reshape the crystal to what they desire and then be able to move the crystal (in logical terms like if it was given feet or a wheel. this of course would affect is mobility if it was given feet it would be able to pivot, twist and turn or if it was given wheels they could rotate given it speed over mobility etc.) the control for a limited amount of time which includes focusing the charka within the crystal on the structure; While focusing on the crystal structure the user still can move but cannot mold other types of charka beside crystal.

Notes: Can only be taught by Python

Notes: Any structure can be controlled for 3 turns max unless destroyed or undone by the user (the user can stop focusing on the structure and then refocus on the structure in the next or following turn but this does not stop the time limit before it is destroyed)

Declined - pm me about this jutsu, i have a better idea for you of how to work it.

Shoton Mugendai Ishi/ Crystal Infinity stones
Type:Weapon
Rank:S rank
Range: short-mid
Chakra:60 (+ 30 to replenish a stone after usage)
Damage: (+20)
Description

These weapons are something that are unique to Guren alone. She had a medic ninja implant special crystal gems implanted into numerous spits on her body . The gems are all unique having five in total. Guren can only extract power of two gems at the same time. Each gems has a unique characteristic that allows her to unlock certain features of power that are unique to her.

Omoi Ishi/Mind stone
This oval yellow gem stone while activated with her raw chakra will free her mind and give herself an easier free release from genjutsu B rank and below once every two turns and only three times per battle. This stone will hold her chakra in the stone and release it whenever her body has become affected by another's chakra insertion. This is attainable because the stone is imbedded into her body and will always have acess to this stone.

This stone will be implanted into the back of her neck. This is close enough to all of the major nervous system that it will make breaking free of genjutsu more subtle.

Isei Ishi/Power stone

This gem is an oval purple gem stone that allows her to release her to enhance the physical power of her style. Condensing her Crystal chakra to the utmost level when utilizing chakra. This strengthens any Crystal Jutsu and gives it a slightly he lighter damage boost. This allows her to use her Crystal chakra in a higher efficiency with more power. This stone gives all of her crystal Jutsu a +10 power boost.

This gem stone will be implanted into the top of Guren's dominant hand. Making it more useful for exert techniques through her hand usage.

Aether Ishi /Aether stone

This is a unique red stone that is in oval shape. This stone is much similar to the others as it is able to store an incredible amount of crystal chakra that it can once per turn be used to bypass an extended amount of handsigns and make it so only a single handsign is needed for a crystal Jutsu once per turn. Can only be used three times in battle and only once every two turns.

This gem stone will be inserted into Guren's non dominant hand for easier access of handsign skill and drawing in the extra chakra needed to suffice for single handsign specialty.


Genjitsu Ishi/Reality stone

This is the last of the precious gem stones that is orange in color and possibly the most convenient one of them all. This stone is unique from the other stones as once every three turns the stone can produce up to three crystal clones without the need of the jade mirror Jutsu. The clones will originate out from the reality stone and be able to access crystal Jutsu up to B rank. The clones will remain active the same as other clones. These clones can only use crystal ninjutsu and will abide by the same rules as the original user. Can only be used once per battle.

This stone is imbedded into the users chest and will be more easily visible.

Restrictions:

+Can only use two stones in the same turn.

+ cannot use the stones for all three moves.

+ the mind stone activates when foreign chakra attempts to be channeled into them.

+ cannot break sharingan genjutsu.

+ user must state at the chakra count phase if he or she is replenishing a stone and this does not count as a move.

+ can only be used by a crystal user

+ stones must be medically imbedded into the user.

Declined - DNR, substituting handseals, boosting crystal are complete no nos, also i recently approved a necklace for kamishiro that has a chakra gem in to break genjutsu.
 
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Priest

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Re: Custom Jutsu Submission

Ragunaroku - Ragnarok

Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ragnarok, also known as the Demon sword was confiscated by Priest when he fought kishin. It was perhaps not an easy feat, capturing the child of the Demon God and through years of training of the body and mind, Priest is able to wield the sword as if it were his own blood.
Raknarok has two forms which he uses in battle or outside battle and he is able to transform between forms at will and passively.

Sword Form
This forms lets Ragnarok take the form of a large black Scandinavian broadsword with a grey hilt, a white stripe down the middle and spikes around the guard. He would manifest a mouth on the blade just above the guard to speak or when he wants to perform SCREAM RESONANCE(Would be submitted as a separate jutsu).
Ragnarok passively curses himself in chakra while in this form thus able to cut through B-rank and below Jutsu. However, 4x per battle, the user can imbue more chakra to allow him to cut through upto S-rank jutsu.
Once per battle, Ragnarok is able to perform a feat which would afterwords make him revert to a weaker form for 3 turns. He is able to cut through a technique above S-rank. Though this would make him shrink to that of a longsword (or rapier) but retains many of its old features except it unable to cut through jutsus above B-rank for 3 turns.
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Humanoid Form
Ragnarok retreats into a symbiote, enveloping Priest like a costume. Though instead of acting as a custume, it moves around and converges at the back of Priest where he now morphs into a humanoid starting from the waist upwards. Him being a symbiote causes a special attachment to the host and the attachment intricately creates a symbiotic bond through which links His and Priest's mind even though they have separate minds of their own. Having gained free will while in this form, Ragnarok is loud-mouthed, rude and confident. He believes he and his host are capable of overcoming any opponent, regardless of how good or bad they actually are at fighting. He is also very violent and easily angered
In this form, Ragnarok has a very muscular body, large gloved hands, and spikes on several parts of his body, but no legs. His face consists of a large egg shape, with no visible mouth(though he talks and mouth appears whenever he wants it to) and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with Xs for pupils.
Ragnarock is strong, though still having the weight of a normal sword thus does not inhibit the user's speed.
As a symbiote, Ragnarok is able to move around the Host's body and reform into a humanoid on any part, or perhaps extend his skin around the Host to protect him. Ragnarok is strong and with the aim of aiding the user in close quarter combats, actively can punch through or stop with his fist(s), B-rank and below Attacks within reasoning. His skin is able to withstand B-rank and below attacks. However, 4x per battle, the user may imbue more chakra so that the skin is able to withstand up to S-rank.
Once per battle, Ragnarok is able to perform a feat which would then transform him to a weaker form for 3 turns. He is able tank a technique above S-rank. Though this would then make him shrink to that of a chibi version of his humanoid form but retains many of his old features except it unable to tank jutsus above B-rank for 3 turns.
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NOTE: Attacking and Defending with Ragnarok counts as a move.
NOTE: Any chakra spent on attacking and defending is leeched from the user and the chakra is deducted accordingly to the rank of the attack or defense in question.
NOTE: Attack and defense are on par with elemental techniques due to ragnarock himself being a symbiote genetically engineered from advanced matter.
NOTE: Ragnarok's defense would be within reason, and although, he may defend himself fully, if the attack is a wide one that spread or flows like wide fire, the user can receive damage from the spills/overflow as Ragnarok may not fully protect the user.
NOTE: Ragnarok is indestructible, though he can receive damage which would turn him to a shrinked form for 3 turns as he recuperates. If he receives another damage while he's in the shrinked form, he'll be unusable totally for 3 turns, the time which he rejuvenates into the shrinked form and then another 3 turns to form back into the full form.
NOTE: Can only be weild by Priest or anyone he teaches, Any other who tries to weild him would be impaled by several 5m long spikes that can pierce through any amour.

Declined - the first part i'm fine with but the humanoid form i can't approve, no sentient weapons, like kisame. I can't have the sword having it's own mind as you mention.

Fuinjutsu: Shokku Terapi Typ 2 - Sealing Art: Shock Therapy Typ 2

Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: N/A
Description: This is a second form of albeit more versatile in usage than the first one.
There are 3 seals which would be located at the back of the user's ear(left or right) which then leeches the user's chakra as a trigger for the usage of the technique.
The seal responds willingly or reflexively to distinct neuro activity in the brain and thus discharges subtle controlled lightning chakra to charge/change the brainwaves for different affects. The brain is made up of billions of brain cells called neurons, which use electricity to communicate with each other. The electrical activity of the brain is a cyclic, wave-like nature called Brainwave pattern thus our mind is able to regulate its activities by means of electric waves which are registered in the brain, emiting tiny electrochemical impulses of varied frequencies. The seal responds to the frequencies emitted by the brain due to a certain situation and then it activates, pouring lightning chakra inform of subtle electric current to correct the brainwaves' frequency to a more prefered one.
They are Alpha, Beta, Theta and Delta. While the previous Shock Therapy takes care of Theta and Delta which is a state of somnolence, unconciousness and catalepsy, This variant takes care of Beta.
The seal activates whenever the brain responds to a Beta brainwave pattern. The Beta brainwaves are of frequencies ranging from 13 to 60 pulses per seconds and these occurs when we feel agitated, tensed, afraid, in pain or confused. Upon activation, the seal releases a flush of lightning chakra in a molecular advanced scale that matches that of the brainwaves, thus forcibly albeit subtly regulating the frequency to that of Alpha.
Alpha brainwaves are of frequencies ranging from 7 to 13 pulses per seconds and its when we are in a state of physical and mental relaxation.

NOTE: It will take a while(3 turns) before the brain is able to react to another brainwave pattern once they are forcibly regulated. This means the change in brainwave pattern is pro-active for 3 turns before the brainwaves can be able to react to outside factors again.
NOTE: There are only 3 seals located behind the user's ears, so it can only be used 3 times per battle with 2 turns inbetween usage.
NOTE: Since the user has to be in a state of physical and mental relaxation, He is unable to give off killing intent while he is in this state.

~Leaving both for LoK~

Declined - So much science for a cj. I feel shocking your brain is a bit much, shocking your heart i can understand. This might work once, and that is only if you're a med ninja. You're messing with the way you're brain works and one amp too many could fry your brain. I can understand what you're trying to do, fix your sense, stop mind controlling stuff, but needs to be reworked to be approvable. Maybe even submitted as a med cj if you're a med ninja.
Ragunaroku - Ragnarok

Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ragnarok, also known as the Demon sword was confiscated by Priest when he fought kishin. It was perhaps not an easy feat, capturing the child of the Demon God and through years of training of the body and mind, Priest is able to wield the sword as if it were his own blood.
Raknarok has two forms which he uses in battle or outside battle and he is able to transform between forms at will and passively.

Sword Form
This forms lets Ragnarok take the form of a large black Scandinavian broadsword with a grey hilt, a white stripe down the middle and spikes around the guard. He would manifest a mouth on the blade just above the guard to speak or when he wants to perform SCREAM RESONANCE(Would be submitted as a separate jutsu).
Ragnarok passively curses himself in chakra while in this form thus able to cut through B-rank and below Jutsu. However, 4x per battle, the user can imbue more chakra to allow him to cut through upto S-rank jutsu.
Once per battle, Ragnarok is able to perform a feat which would afterwords make him revert to a weaker form for 3 turns. He is able to cut through a technique above S-rank. Though this would make him shrink to that of a longsword (or rapier) but retains many of its old features except it unable to cut through jutsus above B-rank for 3 turns.
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I hate the wording passively, and curses? That's not a thing in the rp, it's making something up, i know it's for an rp sense but leave the rp for the battle arena not cjs. Cutting through an S rank restrictions? And no to cutting through a forbidden rank.
Humanoid Form
Ragnarok retreats into a symbiote, enveloping Priest like a costume. Though instead of acting as a custume, it moves around and converges at the back of Priest where he now morphs into a humanoid starting from the waist upwards. Him being a symbiote causes a special attachment to the host and the attachment intricately creates a symbiotic bond through which links His and Priest's mind though he is not sentient, he has a pseudo mind which is split from Priest, just like the rinnegan which is a single vision connected to other entity. This mind is where Priest pours his malice thus the rude and tyranical behavour of Ragnarok. Ragnarok has no free will of his own and he is partially controlled by Priest, The psuedo mind allows Ragnarok to do some minor freewill stuff like talk, laugh or move around Priest body, but when he is attacking or defending, he is totally controlled by Priest. Ragnarok is loud-mouthed, rude and confident. He believes he and his host are capable of overcoming any opponent, regardless of how good or bad they actually are at fighting. He is also very violent and easily angered.
In this form, Ragnarok has a very muscular body, large gloved hands, and spikes on several parts of his body, but no legs. His face consists of a large egg shape, with no visible mouth(though he talks and mouth appears whenever he wants it to) and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with Xs for pupils.
Ragnarock is strong, though still having the weight of a normal sword thus does not inhibit the user's speed.
As a symbiote, Ragnarok is able to move around the Host's body and reform into a humanoid on any part, or perhaps extend his skin around the Host to protect him. Ragnarok is strong and with the aim of aiding the user in close quarter combats, actively can punch through or stop with his fist(s), B-rank and below Attacks within reasoning. His skin is able to withstand B-rank and below attacks. However, 4x per battle, the user may imbue more chakra so that the skin is able to withstand up to S-rank.
Once per battle, Ragnarok is able to perform a feat which would then transform him to a weaker form for 3 turns. He is able tank a technique above S-rank. Though this would then make him shrink to that of a chibi version of his humanoid form but retains many of his old features except it unable to tank jutsus above B-rank for 3 turns.

I've been enlightened that this symbiot form exists as an approved CW, i'll find out who and edit this later but you need permission for that the blue, how can a none sentient weapon be loud mouthed?
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NOTE: Attacking and Defending with Ragnarok counts as a move.
NOTE: Any chakra spent on attacking and defending is leeched from the user and the chakra is deducted accordingly to the rank of the attack or defense in question.
NOTE: Attack and defense are on par with elemental techniques due to Ragnarok himself being a symbiote genetically engineered from advanced matter.
NOTE: Ragnarok's defense would be within reason, and although, he may defend himself fully, if the attack is a wide one that spread or flows like wide fire, the user can receive damage from the spills/overflow as Ragnarok may not fully protect the user.
NOTE: Ragnarok is indestructible, though he can receive damage which would turn him to a shrinked form for 3 turns as he recuperates. If he receives another damage while he's in the shrinked form, he'll be unusable totally for 3 turns, the time which he rejuvenates into the shrinked form and then another 3 turns to form back into the full form.
NOTE: Ragnarok, is not sentient thus requires the wielder's control to attack and defend.
NOTE: Can only be weild by Priest or anyone he teaches, Any other who tries to weild him would be impaled by several 5m long spikes that can pierce through any amour.

Declined - just some of the reasons i highlighted above

Fuinjutsu: Shokku Terapi Typ 2 - Sealing Art: Shock Therapy Typ 2

Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: N/A
Description: This is a second form of albeit more versatile in usage than the first one.
There are 3 seals which would be located at the back of the user's ear(left or right) which then leeches the user's chakra as a trigger for the usage of the technique.
The seal responds willingly or reflexively to distinct neuro activity in the brain and thus discharges subtle untrasonic sound waves to change the brainwaves for different affects. The brain is made up of billions of brain cells called neurons, which use electricity to communicate with each other. The electrical activity of the brain is a cyclic, wave-like nature called Brainwave pattern thus our mind is able to regulate its activities by means of electro-magnetic waves which are registered in the brain, emiting tiny electrochemical impulses of varied frequencies. The seal responds to the frequencies emitted by the brain due to a certain situation and then it activates, pouring sound chakra inform of subtle ultrasonic pulses to correct the brainwaves' frequency to a more prefered one. The sound waves produced has similar and non-medicinal effect like the deafness via resonance caused by "Sound Release: Whispers to the Canines and Sound Release: Ringing Madness" or paralysis caused by "Sound Release: The voice of Midas".
They are Alpha, Beta, Theta and Delta. While the previous Shock Therapy takes care of Theta and Delta which is a state of somnolence, unconciousness and catalepsy, This variant takes care of Beta.
The seal activates whenever the brain responds to a Beta brainwave pattern. The Beta brainwaves are of frequencies ranging from 13 to 60 pulses per seconds and these occurs when we feel agitated, tensed, afraid, in pain or confused. Upon activation, the seal releases a flush of sound chakra directly into the user's ears in a molecular advanced scale that matches that of the brainwaves, thus regulating the frequency to that of Alpha.
Alpha brainwaves are of frequencies ranging from 7 to 13 pulses per seconds and its when we are in a state of physical and mental relaxation.

NOTE: It will take a while(3 turns) before the brain is able to react to another brainwave pattern once they are forcibly regulated. This means the change in brainwave pattern is pro-active for 3 turns before the brainwaves can be able to react to outside factors again.
NOTE: There are only 3 seals located behind the user's ears, so it can only be used 3 times per battle with 2 turns inbetween usage.
NOTE: Since the user has to be in a state of physical and mental relaxation, He is unable to give off killing intent while he is in this state.

Declined - First of all, atleast rework the whole jutsu it still sounds part lightning. Secondly I just don't what you want to achieve is doable via sound release. Lightning it would work, the jutsu was fine as a lightning if you were a med ninja.


Bakuhatsu Ryōhō - Explosion Therapy
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user makes use of a nearby explosion or explosive impact to his advantage. The user would use his chakra to instantly tame a destrutive explosion and cause it to be elastic instead. The explosion would now become something similar to a baloon, rubber net or trampoline and instead of damaging the intended target, it propels him to any direction the user wishes at double his running speed.
NOTE: Usable 5x per battle
NOTE: Works on any type of explosion up to S-rank only
NOTE: No Ninjutsu above S-rank in the same turn.

Declined - 5 times is too much. Working on any explosion up to S rank is too much. Also needs more description on how it works, it's limits, how long you tame it for, the limits to how much to can control the xplosion.
Bakuhatsu Ryōhō - Explosion Therapy
Type: Supplementary
Rank: D-S
Range: Short-Mid
Chakra: 10-40
Damage: N/A
Description: The user makes use of a nearby explosion or explosive impact to his advantage. The user would use his chakra to instantly tame a destrutive explosion by wraping his chakra around while using the chakra to create a veil of elastic but translucent coat around it thus instead of the blunt force the explosion gives out, it causes a harmless bouncy effect. The user having trained himself with the bouncy effect make him the only person to be able to use the technique and still maintain his balance. Having used this technique, The explosion would now become something similar to a baloon, rubber net or trampoline and instead of damaging the intended target, it propels him to any direction the user wishes at double his running speed. The amount of chakra expended depends on the magnitude of the explosion. For freeform explosion caused by explosive tags, the user only needs to expends a D-rank chakra to tame them. While their are other greater explosion which includes elemental explosions, the user then expend chakra according to their magnitude and rank.
NOTE: A-rank and above usage can only be used 3x per battle
NOTE: A-rank and above usages requires a turn wait.
NOTE: No Ninjutsu above S-rank in the same turn.

Declined - pick a single rank for this jutsu.
 
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Six Paths

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Re: Custom Jutsu Submission

(Kagune) - Shining Child
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-20 each turn active)
Damage: N/A (-40 to user upon Activation and on each shape change, -10 per turn)
Description: Kagune is a very unique custom weapon, as instead of being composed out of minerals or materials, it is a parasitic organism, similar to Kisame Hoshigaki’s Samehada’s. Samehada is a sentient weapon that feeds on chakra. Kagune is a similar case, however, as it lack any proper physical form on it’s own, and as it lacks any way to make judgements and actions on it's own, it needs the control of a sentient/intelligent being. It is surgically implanted into it’s hosts spine, near the Central Nervous System via Medical Ninjutsu, and through this, responds to the users commands. The shape of it outside the users body is not defined as it is almost fluid, as it is red blackish in color, and very slime like parasite. Kagune needs to be implanted into the users spinal cord close to the central nervous system and using extensions it can connect itself to the spine at will. Kagune will connect to the users spinal fluid via extensions allowing the nerves of the user to control the organism from within. This process causes minor or medium levels of internal damage, depending on the location Kagune is implanted. Kagune, like any other parasitic organism can feed on it’s Host’s Chakra, which it uses to expand and harden it’s form, giving it the nickname “liquid muscle”. When Kagune expands and hardens it releases itself from the back of it’s Host, between the bones, tearing through the skin. From this point on, Kagune is activated, constantly requiring Chakra from the Host, as well as causing damage to their body, so long as Kagune remains active. Kagune’s connection, and general requirements for it’s activation, mean that it is technically an additional organ/ limb that the user can control at will. This limb has the durability of an S-Rank and can play on par with elemental techniques.

As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is projecting out of in the Host’s body, with their own unique usages, advantages and disadvantages. The location where the kagune will project itself out of will be necessary to give it the shape needed. Depending where it projects itself out of, it will show 4 different, distinctive forms which all have different strength and weaknesses, while when the shape is changed, the user needs to release the weapon, so that the organism will travel back in, and wait one turn for the parasite to move across the spinal cord and find the new location, where it will reconnect to the spine and project itself out once again, needing to state what form it took.

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(Ukaku || 羽赫) Shining Feather
The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.

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(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.

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(Rinkaku || 鱗赫) Shining Scales
The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.

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(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.

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► Can only be used by Six Pāths
► Shape can only be changed four times per battle
► Each shape change counts as a move
► Initial release counts as a move
‡ Approved ‡ Removed the final form. You can make that as a technique. Made some edits.
CW Approved here
Kakuja - The Shining One
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 90 Chakra (-30 every turn)
Damage: N/A (-100 once awakened) (-20 every turn)
Description: As this small parasitic creature slowly became the top choice weapon for the shinobi, but what was thought to be a senseless being, showed that no matter how unable this creature seemed to be, and how freely it could be controlled, it had desires. Those were not shown during all times, but only in cases when the user reaches a state of depression, hopelessness, or pure anger.It is that time that Kagune will actually “bloom”. Using the chakra, and health of the user, the being will undergo an evolution, where it’s growth will be exponential. Depending on the location where it is projected out, Kagune will from the inside, spread all over the human body, leaking through the powers, and materializing as a very fine, and close armour, which will allow the person maximum flexibility, while being insanely durable. Kagune now, isn’t fully in control of the human mind, as it will also start leeching towards the user’s brain, one sign of which would be the fully black eye, with a red pupil . The user’s mind in a way becomes sealed off, letting go of all signs of morality and sanity, becoming an enhanced killing machine, with it’s sole objective being destruction, and as the kagune itself is bound by human chakra, blood and flesh, the person will create cannibalistic desires and a huge craving for such specific needs. But, not only depending on matter psychologically, Kakuja will give not only give psychological, and reflex enhancement, but the parasite itself, is in a blooming state, showing very unique and different physical traits as they were before. Depending where the Kakuja spread from, the form of this unique armor, can vary greatly, and certain enhancement can only be reached for that specific kagune which you evolved further from. And even though, they change greatly from another, they have on a major similar part, and that would be the strengthening of the material up to Forbidden Rank power, making it virtually indestructible by normal means and the creation of a full body armor, with A rank Durability. The darkening of the eye and reddening of the pupil is a sign of the kagune taking over the human mind. The loss of any kind of morality, sanity and normal human like consciousness will lead.

(Ukaku || 羽赫) Shining Feather - Dragon

If the Kakuja gets created from the Ukaku, the Kakuja released will be the Ryu or the Dragon. The wings will expand greatly in size, and cover a larger area than before. This time looking more like wings of a dragon with the bones being visible mostly.When spread fully they generate enough force to produce powerful gusts of wind. The full body armour gained from it, will look similarly to a dragon, with a characteristic mask which seems to be the wide grin of a beast. A growing tail from the back of the neck, and the arms and legs showing characteristic scales, red glowing in color. The claws will be purely aesthetic, as they wouldn’t increase power of cutting neither punching. The wings reach a lot greater size, and their rank gets upgraded up to Forbidden rank resistance, and they will now be able to fly of shards, a lot higher in number and at B rank strength. The Release of the shards will count towards the normal jutsu limit. The point of this general armour, is strength as the normal baseline of speed is fairly inefficient, but one other ability of the wings, will have to be pushing of yourself to great as it can generate winds right below the person, and due to their size and aerodynamic design, it will be showing gliding abilities similar to that of a kite.

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(Kōkaku || 甲赫) Shining Shell - Owl


If the Kakuja evolves from the Shining shell, the parasite will form the second type of the kakuja, the owl. This time around, as the parasite evolves, both arms get encapsulated by the very hard kagune, as the rest of the body is covered by the normal hardened material. This hardening puts the body into an advantage as it’s durability is increased to the maximum, and the double bladed weapons become powerful enough to cut through almost everything that it faces. But, as the hardened material covers most of the upper body, the chances of movement will be fairly limited. The lower part of the body, like the legs are covered by the armour of the same parasite, but a more liquidized form, allowing them more flexibility while moving. The mask which will cover will be similar to a triangular shape, with a look similar to medieval helmets. While the back of the user, will this time around grow parts of insanely sharp shards, similar to the Shining Feather, and fly them towards the enemy. The shards will be huge in number, and they have the power of a B ranked attack. The main purpose of this kagune is along with having a very powerful brute strength, you will have a certain amount of agility as well, helping you in many cases in battle.

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(Rinkaku || 鱗赫) Shining Scales - Centipede

One of the most dangerous forms, is when kakuja emerges from the Shining scales, the Centipede Kakuja is born. This would itself creates the most speed oriented form. The full body armour that will cover the body is skin tight, and is insanely flexible, allowing the body very fast movements as if they were natural. The face will be covered by a triangular mask. The normal 4 tentacles released from the base kagune, will merge together. 2 pairs will fuse together, and give birth to another kagune. Due to it having a segmented design, it is very tough, but also insanely flexible. Very sharp segments will grow on each side of every kagune, giving it an impression of a centipede hence where the name came from. The size of the 2 recreated segments will be a lot greater than before, and their power equal to an F rank, with the ability to powerfully crush, open, or hold objects the user wouldn’t naturally be able to. The parts of the kagune will be segmented and their movement and flexibility can be greatly controlled at will, making even unpredictable turns. The segments around the kagune are also insanely sharp, and if they are moves, they will be able to cut freely just a like a saw would with large teeth. The weight of this centipede segment will be very low, allowing the user amazingly quick movements and maneuvering.

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(Bikaku || 尾赫) Shining Tail - Serpent

The last for for the kakuja would be the form which emerges from the shining tail. The tail itself gets larger in size up to 8 m and a lot thicker. The control over it improves greatly while still increasing durability like the other kind of kagune. The full body armour which just like in the case above is skin tight, but this time the texture will be similar to separate scales like a snake or a dragon. The mask will be like one of a serpent showing no teeth and in the form of a very large grin. The unique power about this kagune is that as you battle along with it, parts of it get broken off and land either into the ground onto living matter such as your enemy. Each of those scales falling off will be alive in a matter of their own. Depending on close proximity, one small scale will be able to grow into 5 strong sturdy tentacles which react based on the location of the living material using the direction of the vibration caused from the ground. One released, the tentacles will direct themselves to the moving matter, piercing it. If said material falls on a moving matter on the other hand, they will force themselves down their skin and explode from the inside out.

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► Can only be used once.
► The Kakuja will only evolve once for only one of the forms
► Shard Release counts as a turn and they have a strength of B-Rank
► Full body armour has the durability of A-Rank
► Evolved Kagune durability will increase to Forbidden Rank.
► Any Damage done to the Kagune before will regenerate once kakuja is activated
► The user will be in a state where he can no longer recognize friend from foe and will attack anything closeby.
► Lasts for five turns (unless cancelled prematurely).
► User will be left in a confused state with him not being able to hear or see things clearly, so fairly vulnerable
► Once activated, Kagune cannot be used for the battle anymore.

‡ Declined ‡ The Dragon form can grant you full-blown flight, I don't mind. The Serpent form needs better explaining (mainly the scales). They should react to foreign chakra (excluding the user) rather than movements/vibrations on the ground. The main reason I'm declining this is I want Kagune updated. Currently the Kagune allows you to defend against S-Rank and below techniques but with no real restrictions in place. Surely by that logic the Kakuja should be capable of defending against Forbidden rank techniques. That's simply too powerful. I'd rather have the original Kagune immune to A-Ranks and capable of regenerating from a certain number of S-Ranks and the Kakuja being slightly greater than that.

• Reduced Kagunes Power
• Put the changes you wanted to see in Kakuja


(Kagune) Shining Child
Type: Weapon]
Rank: S
Range: N/A
Chakra: N/A (-10 each turn active)
Damage: N/A (-40 to user upon Activation and on each shape change, -10 per turn)
Description: Kagune is a very unique custom weapon, as instead of being composed out of minerals or materials, it is a parasitic organism, similar to Kisame Hoshigaki’s Samehada’s. Samehada is a sentient weapon that feeds on chakra. Kagune is a similar case, however, as it lack any proper physical form on it’s own, and as it lacks any way to make judgements and actions on it's own, it needs the control of a sentient/intelligent being. It is surgically implanted into it’s hosts spine, near the Central Nervous System via Medical Ninjutsu, and through this, responds to the users commands. The shape of it outside the users body is not defined as it is almost fluid, as it is red blackish in color, and very slime like parasite. Kagune needs to be implanted into the users spinal cord close to the central nervous system and using extensions it can connect itself to the spine at will. Kagune will connect to the users spinal fluid via extensions allowing the nerves of the user to control the organism from within. This process causes minor or medium levels of internal damage, depending on the location Kagune is implanted. Kagune, like any other parasitic organism can feed on it’s Host’s Chakra, which it uses to expand and harden it’s form, giving it the nickname “liquid muscle”. When Kagune expands and hardens it releases itself from the back of it’s Host, between the bones, tearing through the skin. From this point on, Kagune is activated, constantly requiring Chakra from the Host, as well as causing damage to their body, so long as Kagune remains active. Kagune’s connection, and general requirements for it’s activation, mean that it is technically an additional organ/ limb that the user can control at will. This limb has the durability of an A-Rank and can play on par with elemental techniques. It seamlessly and passively regenerates from attacks A-Rank and below within moments of the clash ending. This regeneration also extends to attacks above A-Rank but is more limited in use. Attacks stronger than A-Rank will shatter the Kagune but it can regenerate from them a limited number of times, namely twice from S-Ranks and only once from a Forbidden rank. Any further damage from techniques above A-Rank will result in the weapon becoming unusable for the remainder of the battle.

As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is projecting out of in the Host’s body, with their own unique usages, advantages and disadvantages. The location where the kagune will project itself out of will be necessary to give it the shape needed. Depending where it projects itself out of, it will show 4 different, distinctive forms which all have different strength and weaknesses, while when the shape is changed, the user needs to release the weapon, so that the organism will travel back in, and wait one turn for the parasite to move across the spinal cord and find the new location, where it will reconnect to the spine and project itself out once again, needing to state what form it took.

(Ukaku || 羽赫) Shining Feather
The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. This limb can only reach up to short-range in length. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range. These shards are C-Rank in power and inflict 30 damage. Releasing them counts towards the user's jutsu per turn limit.

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(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at yielding and swinging, it can be a lot more advantageous than a sword. It can only reach up to short-range in length.

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(Rinkaku || 鱗赫) Shining Scales
The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken by normal means. The main advantage is the ability to pierce through even the toughest materials, while having an insane physical power itself, able to lift body’s which the user wouldn't be able to do normally. It can reach up to mid-range in length.

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(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient of all, the maximum number is only one, but halfway there it could be split apart once (similar to a Whale's tail). This form comes with the disadvantage of being shorter, and less flexible and so it can only reach up to short-range in length.

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► Can only be used by Six Pāths
► Shape can only be changed four times per battle
► Each shape change counts as a move
► Initial release counts as a move

‡ Approved ‡ Edited.

Kakuja - The Shining One
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 90 (-30 every turn)
Damage: N/A (-100 once awakened) (-20 every turn)
Description: As this small parasitic creature slowly became the top choice weapon for the shinobi, but what was thought to be a senseless being, showed that no matter how unable this creature seemed to be, and how freely it could be controlled, it had desires. Those were not shown during all times, but only in cases when the user reaches a state of depression, hopelessness, or pure anger.It is that time that Kagune will actually “bloom”. Using the chakra, and health of the user, the being will undergo an evolution, where it’s growth will be exponential. Depending on the location where it is projected out, Kagune will from the inside, spread all over the human body, leaking through the powers, and materializing as a very fine, and close armour, which will allow the person maximum flexibility, while being insanely durable. Kagune now, isn’t fully in control of the human mind, as it will also start leeching towards the user’s brain, one sign of which would be the fully black eye, with a red pupil . The user’s mind in a way becomes sealed off, letting go of all signs of morality and sanity, becoming an enhanced killing machine, with it’s sole objective being destruction, and as the kagune itself is bound by human chakra, blood and flesh, the person will create cannibalistic desires and a huge craving for such specific needs. But, not only depending on matter psychologically, Kakuja will give not only give psychological, and reflex enhancement, but the parasite itself, is in a blooming state, showing very unique and different physical traits as they were before. Depending where the Kakuja spread from, the form of this unique armor, can vary greatly, and certain enhancement can only be reached for that specific kagune which you evolved further from. It retains it's A-Rank immunity but it's capability for regeneration effectively doubles. It can now recover from up to four S-Rank techniques or two Forbidden Ranks before being destroyed for the rest of the battle. The darkening of the eye and reddening of the pupil is a sign of the kagune taking over the human mind. The loss of any kind of morality, sanity and normal human like consciousness will lead. This technique consumes a massive amount of chakra and does considerable damage for every turn it's active. If this technique is maintained for the full five turns, the user will be incapable of using his legs and Forbidden Rank techniques for three turns after it's deactivated.

(Ukaku || 羽赫) Shining Feather - Dragon

If the Kakuja gets created from the Ukaku, the Kakuja released will be the Ryu or the Dragon. The wings will expand greatly in size, and cover a larger area than before. This time looking more like wings of a dragon with the bones being visible mostly.When spread fully they generate enough force to produce powerful gusts of wind. The full body armour gained from it, will look similarly to a dragon, with a characteristic mask which seems to be the wide grin of a beast. A growing tail from the back of the neck, and the arms and legs showing characteristic scales, red glowing in color. The claws will be purely aesthetic, as they wouldn’t increase power of cutting neither punching. The wings reach a lot greater size, and their rank gets upgraded up to Forbidden rank resistance, and they will now be able to fly of shards, a lot higher in number and at B rank strength. The Release of the shards will count towards the normal jutsu limit. The general point of this armour is strength rather than speed though this winged form does indeed provide the user with the ability of flight.

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(Kōkaku || 甲赫) Shining Shell - Owl

If the Kakuja evolves from the Shining shell, the parasite will form the second type of the kakuja, the owl. This time around, as the parasite evolves, both arms get encapsulated by the very hard kagune, as the rest of the body is covered by the normal hardened material. The Arms can also leave the encapsulation, allowing the blades to be moved like additional limbs, but their hardened nature, only makes them count as edged weapons. This hardening puts the body into an advantage as it’s durability is increased to the maximum, and the double bladed weapons become powerful enough to cut through almost everything that it faces. But, as the hardened material covers most of the upper body, the chances of movement will be fairly limited. The lower part of the body, like the legs are covered by the armour of the same parasite, but a more liquidized form, allowing them more flexibility while moving. The mask which will cover will be similar to a triangular shape, with a look similar to medieval helmets. While the back of the user, will this time around grow parts of insanely sharp shards, similar to the Shining Feather, and fly them towards the enemy. The shards will be huge in number, and they have the power of a B ranked attack. The main purpose of this kagune is along with having a very powerful brute strength, you will have a certain amount of agility as well, helping you in many cases in battle.

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(Rinkaku || 鱗赫) Shining Scales - Centipede

One of the most dangerous forms, is when kakuja emerges from the Shining scales, the Centipede Kakuja is born. This would itself creates the most speed oriented form. The full body armour that will cover the body is skin tight, and is insanely flexible, allowing the body very fast movements as if they were natural. The face will be covered by a triangular mask. The normal 4 tentacles released from the base kagune, will merge together. 2 pairs will fuse together, and give birth to another kagune. Due to it having a segmented design, it is very tough, but also insanely flexible. Very sharp segments will grow on each side of every kagune, giving it an impression of a centipede hence where the name came from. The size of the 2 recreated segments will be a lot greater than before, and their power equal to an F rank, with the ability to powerfully crush, open, or hold objects the user wouldn’t naturally be able to. The parts of the kagune will be segmented and their movement and flexibility can be greatly controlled at will, making even unpredictable turns. The segments around the kagune are also insanely sharp, and if they are moves, they will be able to cut freely just a like a saw would with large teeth. The weight of this centipede segment will be very low, allowing the user amazingly quick movements and maneuvering.

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(Bikaku || 尾赫) Shining Tail - Serpent

The last for for the kakuja would be the form which emerges from the shining tail. The tail itself gets larger in size up to 8 m and a lot thicker. The control over it improves greatly while still increasing durability like the other kind of kagune. The full body armour which just like in the case above is skin tight, but this time the texture will be similar to separate scales like a snake or a dragon. The mask will be like one of a serpent showing no teeth and in the form of a very large grin. The unique power about this kagune is that as you battle along with it, parts of it get broken off and land either into the ground onto living matter such as your enemy. Each of those scales falling off will be alive in a matter of their own. Depending on close proximity, one small scale will be able to grow into 5 strong sturdy tentacles which react based on the chakra of the living material using the direction of the location of chakra. Once released, the tentacles will direct themselves to the moving matter piercing it. If said material falls on a chakra using being on the other hand, they will force themselves down their skin and explode from the inside out.

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► Can only be used once.
► The Kakuja will only evolve once for only one of the forms
► Shard Release counts as a turn and they have a strength of B-Rank
► Full body armour has the durability of A-Rank
► Any Damage done to the Kagune before will regenerate once kakuja is activated
► The user will be in a state where he can no longer recognize friend from foe and will attack anything closeby.
► Lasts for five turns (unless cancelled prematurely).
► User will be left in a confused state with him not being able to hear or see things clearly, so fairly vulnerable
► Once deactivated Kagune cannot be used for the rest of the battle.

‡ Approved ‡ Edited.

(Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 per turn active)
Damage: 80
Description: This technique uses the existing properties of wind release in a skillful manner based on the objects that the user is currently in contact with. Using a constant chakra flow towards the weapon or object the user may be holding, he will affect the wind around it, compressing it, and keep it tightly together to the object. Using these layers of wind one after the other, the object coating in the winds will be slowly, time after time less visible, due to the wind refracturing the light. When the technique is fully complete and the object is totally invisible, except for a few gusts of air around it, indicating the existence of the object. In its completed state, the layers of wind will be so closely together, that the object will not increase in size any more than it already is, and it can be used in this fashion continuously, creating in a sense a hidden arm, but this is not where the true purpose of the technique lies or shines. Each layer of wind, can be controlled separately by the user and has a very unique effect from before, it being that the abilities change from one another. Each of the layers of wind can be released on the user’s command, and when done so it can either approach an omnidirectional release, knocking everything the user is holding down, except the user itself. The force of the strong wind is able to even bend strong firm trees, or it can be a directed burst, which reached up to Mid range, destroying everything in it’s the path. The power of the technique gets distributed within the 3 layers of wind, and they each can be released at a chosen amount at the time. The outer layer of wind, is the most versatile and compressed one. The user can use the object or weapon previously as he did, but unlike before, the weapon will seem a lot lighter, because of the wind constantly moving around the weapon. Also the durability and the versatility of the weapon will vastly increase, allowing it to be a lot sharper, and of course more durable towards outer damage.. This layer of wind allows the weapon or object to be used just as previously intended. But as said prior to this, the user must maintain a constant contact with the object in order to have the chakra move towards it and coat the weapon. The second layer of wind, is a far more delicate one, and can be used once the first layer of wind is released, the second layer is very delicate towards outer stimuli, and the slightest touch, it will simply end up into a furious wind explosion, which will deplete this layer completely. The wind will be released in either the form of a wind blast, or a directed wind tornado, or wind stream which will push forcefully away, the object that it touched. The last layer, is the one which simply coats the blade, and refracts the light, rendering it invisible, with a constant move of wind around it, as it previously did. There will be no boosted powers or abilities gained from the object other than this difficulty to make it out. The last layer of wind can remain around the blade constantly as long as the user fuels it with chakra, while the 2 outer layers, due to their complexity, are very limited in a number of turns.

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Note: Can only be used 3 times.
Note: Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn).
Note: Initial release of layers counts as a move, thereby as a jutsu usage limit.
Note: Weapon or object must be constantly in contact
Note: Can only be taught by Six Paths.

~Declined~
Your description is more of a mess than the group after Menma had her accident u-u. Mainly the way you're wording some things, you're not ending a sentence properly and it's giving me a hard time trying to understand it grammatically. From what I'm getting you make 3 layers that have three distinct effects all of which when released outward make an omni-directional blast. Why you even have the pictures that you do of Saber I don't know, they don't help. Fix your description, your second layer is messy and seems to be just an unstable layer of wind. Don't think that's necessary. If this is going to be a continuous technique you're going to need to limit yourself to only using Wind Release techniques while it's active as well until you do so. Also if you have three layers acting individually, take note that the sum of their power is S-rank meaning each individual blast once released is only going to be B-rank in strength.
Resubmitting.
• Didn't bold cause the changes varied along the whole jutsu and it would have made it hard on the eyes.
• Made it "clearer"
• The group was way more messed up.


(Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 per turn active)
Damage: 80
Description: This technique uses the existing properties of wind release in a skillful manner based on the objects that the user is currently in contact with. Using a constant chakra flow towards the weapon or object the user may be holding, he will affect the wind around it, compressing it, and keep it tightly together to the object. Using these layers of wind one after the other, the object coating in the winds will be slowly, time after time less visible, due to the wind refracting the light. When the technique is fully complete and the object is totally invisible, except for a few gusts of air around it, indicating the existence of the object. In its completed state, the layers of wind will be so closely together, that the object will not increase in size, and it can be used in this fashion continuously, creating in a sense a hidden arm, but this is not where the true purpose of the technique lies. Each layer of wind, can be controlled separately by the user and they all have a very unique effect from one-another. Each of the layers of wind can be released on the user’s command, in either an omnidirectional release, knocking down everything around, as stated in an omnidirectional fashion, except for the user grasping the weapon, the strength of the gust of wind is enough to bend even strong firm trees, and about B rank in strength. Or it can be a directed burst, which reaches up to Mid range, destroying everything in it’s the path with about the same power level, just a greater reach and more concentrated, making it appear more deadly. The power of the technique gets distributed within the 3 layers of wind, and they each can be released at any chosen time. The outer layer of wind, is the most versatile and compressed one. The user can use the object or weapon as he did previously, but unlike before, the weapon will seem a lot lighter, because of the wind constantly moving around it. Also the durability and the versatility of the weapon will vastly increase, allowing it to be a lot sharper, and of course more durable towards outer damage. It is able to increase one rank to the weapon the user is holding, giving it the strength similar to a chakra coated weapon. But as said prior to this, the user must maintain a constant contact with the object in order to have the chakra move towards it and coat the weapon. The second layer of wind, is a far more delicate one, and can be used once the first layer of wind is released, the second layer is very gentle towards outer stimuli, and the slightest touch, it will simply end up into a furious wind explosion, which will deplete this layer completely. The wind will be released in either the form of a wind blast, or a directed wind tornado, again in power comparable to a B-rank or wind stream which will push the object that it touched forcefully away. The last layer, is the one which simply coats the blade, and refracts the light, rendering it invisible, with a constant move of wind around it, as it previously did. There will be no boosted powers or abilities gained from the object other than this difficulty to make it out. The last layer of wind can remain around the blade constantly as long as the user fuels it with chakra, while the 2 outer layers, due to their complexity, are very limited in a number of turns. As the technique is active, the user is forced to only use wind release techniques. A last measurement of the technique is the release of all the layers at will, which will create a directed blast of wind, similar to Wind Release: Pressure Damage, but S ranked in power, leveling everything on it’s path.


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► Can only be used 3 times.
► Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn).
► Initial release of layers counts as a move, thereby as a jutsu usage limit.
► Weapon or object must be constantly in contact
► Can only be taught by Six Paths.

‡ Declined ‡ This is simply too confusing as it is. The separate layers are just too much to have in a single technique. The invisibility component of this has already been attempted in the past and so have most of these abilities.

Pending - i wish i could decline just for being so long, but as NK checked it before i'll leave this for him as i personally think it's a bit much for a cw
 
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Re: Custom Jutsu Submission

(Shuradō: Shintoutekidan) - Asura Path: Concussion Grenade
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: While in close combat, the user will access the mechanical abilities of the Asura Path. By opening there mouth, the user will release a concussion grenade with great force which will release a near instantaneously blasts outwards 180 degree up to short range. This doesn't cause damage to the target but instead is aimed to nullify them. This will knock the target backwards causing them a temporally paralyses that lasts 1 turn.
Note:
-Can only be used by Asura Path or with it active.
-Can only be used twice per battle
-Can only be taught by Serpent

Declined - I just need you to explain how it works, do you spit out a grenade the creates a shockwave, is it like an explosion coming out of your mouth? How fast is it? Just some details
(Shuradō: Shintoutekidan) - Asura Path: Concussion Grenade
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: While in close combat, the user will access the mechanical abilities of the Asura Path. By opening there mouth, the user will spit out a concussion grenade with great force which will release a near instantaneously blasts outwards 180 degrees up to short range once released from the users mouth. This blast is similar in function to that of a explosive tag but doesn't cause damage to the target, instead is aimed to nullify them. This will knock the target backwards causing them a temporally paralyses that lasts 1 turn.
Note:
-Can only be used by Asura Path or with it active.
-Can only be used twice per battle
-Can only be taught by Serpent

Declined - I need you to explain how a blast like an explosive tag would cause paralyses. Like if it was described as a flash bang grenade that would disorientate them or something along those lines but not paralyze them




(Shuradō: Tokutenrai) - Asura Path: Divine Shield
Type: Defensive
Rank: B-S
Range: Short
Chakra Cost: 20-40
Damage points: N/A
Description: Using the Asura Path, the user will transform one of their extra arms into that of a shield. By charging chakra into this shield, the user can effectively create a form of defense from oncoming attack. The dense concentration of the shield makes it strong enough to play in equal terms to elemental techniques of the same rank. Its power is reliant on the amount of chakra fueled into it. This shield is far from perfect as it can only block attack coming from one direction at a time.
Note:
-Can only be used by Asura Path or with it active
-Can only use S-ranked twice per battle and cannot be used on consecutive turns.
-Can only be taught by Serpent

Declined - Pick a single rank for this, i recommend A rank only explain that the material is metal like as it's asura path, and this shield can't be shot out with the jutsu that allows you to fire your arm.

(Shuradō: Urabusuta) - Asura Path: Back Booster
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-10 per turn)
Damage points: N/A
Description: while using the asura paths "Chakra Propulsion Boots Technique" the user will further access there Asura Path creating two vets on their back. These vents can release chakra the same way as "Chakra Propulsion Boots Technique" further increasing their ability to fly by enhancing the over all propulsion ability, effectively doubling their flight speed while air bound. This technique can stay active as long as "Chakra Propulsion Boots Technique" is active.
Note:
-Can only be used by Asura Path or with it active
-Can only be used 3 times per battle.
-Can only be taught by Serpent

Declined - Not a fan of speed boosts, do doubling your speed is a no, you can already fly with existing rinnegan jutsu so don't know why you need this one?
 
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RuckenTM

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Re: Custom Jutsu Submission

(Katon: Uchiha Taika nenshō no Jutsu) - Fire Release: Uchiha Great Fire Combust Technique
Type: Supplementary/ Offensive
Rank: S
Range: N/A
Chakra cost: 40
Damage points: 80
Description: The User starts by molding enormous amounts of Katon chakra as they make a couple handseals, then after inhaling air they exhale (however they wish to perform it) but, it appears to be nothing but their hot-breath. Uchiha Taika nenshō no jutsu aims to also augment other Fire-style jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the ANY Fire element. For first part requires the user to focus more of his Fire chakra into his future Katon jutsus, which will have Microscopic-Burning abilities (Offensive-type techniques Only), and using said chakra, they release it as cloud of microscopic Flames that enter the bloodstream of anyone who inhales them. These flames are smaller than the width of a millimeter and they always happen to cover a wide range as well, including the area around the user. While the exhaust channel the heat up and begin to provide the thermal energy necessary for the gases within the bloodstream to ignite. They will hear loud pops as though boiling as ignition events begin to occur within the Bloodstream. As the temperature of the insides increases due to the heat inhaled from the exhausted flames, the ignition events begin occurring closer to 2000c. This makes the technique extremely difficult to either avoid or contain, as it doesn't leave the designated area of escape (Only through flight). On command (either mental or not), the 'Micro-combustions' detonate causing the victims' bodies to sequence an exothermic chemical reaction at the cellular level; literally scorching their insides turning them into dust.
You must be registered for see images

The ending of this Gif represents the effects of the jutsu to the naked eye.
Note: Can only be used a maximum of twice per battle/event, and once used lasts a maximum of three turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use the jutsu as medium for another Offensive-type jutsu, or mix and match as he likes, as long as both the first and second usages are not the same. The user can't use any S-rank jutsu after this jutsu has been either deactivated or used for one turn.

Declined - basically a fire boosting jutsu and they exist. I own one personally and it's just alot of of writing to ay the same thing.
(Katon: Uchiha Taika nenshō no Jutsu) - Fire Release: Uchiha Great Fire Combustion Technique
Type: Supplementary/ Offensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The User starts by molding enormous amounts of Katon chakra as they make a couple handseals, then after inhaling air they exhale (however they wish to perform it) but, it appears to be nothing but their hot-breath to the naked eye. Uchiha Taika nenshō no jutsu aims to also augment other Fire-style jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the ANY Fire element. For first part, it requires the user to focus more of his Fire chakra into his future Katon jutsus, which will have Microscopic-Burning abilities (Offensive-type techniques Only), and using said chakra, they release it as cloud of microscopic Flames that enter the bloodstream of anyone who inhales them or whatever is caught in the cross-fire. These flames are smaller than the width of a millimeter and they always happen to cover a wide range as well, including the area around the user. While the exhaust channel of the heat up begin to provide the thermal energy necessary for the gases within the bloodstream to ignite: The victim will hear loud pops as though boiling throughout the area as ignition events begin to occur within the Bloodstream and surrounding area. As the temperature of the insides increases due to the heat inhaled from the exhausted flames, the ignition events begin occurring closer to 2000c. This makes the technique extremely difficult to either avoid or contain, as it doesn't leave the designated area with enough escape time (Only through flight). On command (either mental or not), the 'Micro-combustions' detonate causing the victims' bodies to sequence an exothermic chemical reaction at the cellular level; literally scorching their insides turning them into dust much like C4.
You must be registered for see images

The ending of this Gif represents the effects of the jutsu to the naked eye.
Note: Can only be used a maximum of twice per battle/event, and once used lasts a maximum of three turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use the jutsu as medium for another Offensive-type jutsu, or mix and match as he likes, as long as both the first and second usages are not the same. The user can't use any Katon A-rank or Higher jutsu after this jutsu has been either deactivated or used for one turn. It's created goal lays in the ability to enter the bodies of its victims much like C4. The jutsu effect is active closer to the surface and ineffective if the target attains air(flight).

Declined - DNR, now that was clearer but no jutsu are allowed to be used within an opponents body like this does, effecting the bloodstream ect. Cannon jutsu only, but this is a big no no xd

(Kyokotsu-Burēdo) - The Death at the Bottom of the Well-Blade
Type: Weapon
Rank: N/A (Forbidden)
Range: N/A
Chakra: N/A (-20 from Opponent's Chakra drawn)
Damage: N/A
Description:
This blade was the most treasured item of Rai Uchiha, but years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, but with simple understanding of where it came from and nothing more. To Ikiru, young and with eagerness to learn more, it led him to the deep library of knowledge in Land of Keys. He then learned more of his past and how the blade came into being. Ikiru understanding that the Katana's true name for which it wasn't the 'Uchiha Sword of Creatures and Encryption' like he was told, but rather 'The Death at the Bottom of the Well'. For now the blade was much more now redefined, he understood its meaning and how to use it beyond his previous knowledge.
Weapon Image link:

Abilities of the blade:

╳ When the user draws the blade from it's scabbard, the user needs to place the tip of the blade toward the ground to summon (aka Phase 1) enormous ounces of water from the underground's natural aquifers, until returned into the scabbard the end result will be Crater Lake (Passive). Then after phase 1, the user can choose to either make puddles, many mini-versions of lakes or leakages from nearby rocks (Passive). If water is already present (aka Phase 2) before phase 1, the user can (passively) manipulate (either through mental command or directing it by using this katana) the presented water to link both parties of the shinobi(s). If its after the Phase 1, they can gain this ability but, they'll have to spend 1 of their battle Jutsu slots/moves. If phase 2 was successfully initiated, the user can also stream their chakra (+20 chakra max/B-rank limit) through the water into whomever is connected to their water-stream.

Notice: The water sources that are summoned would be fairly large in size (water ounces summoned would be able to fill up a standard sized pool). Phase 1, takes 2 of the user's turns for the underground's natural aquifers water to appear on the field and after 10 of the user's turns, the area will surrounded by water appearing as a crater lake.

╳ The most potent form of abilities for this sword is that, whenever the user of the sword's blade makes contact with the opponent or an subject that is connected/touching to the opponent or if a water source, the user can draw -20 chakra from the subject with every contacted strike. This is a process known as "Kyokotsu-no jutsu".

Notice: The user can only Draw up to -100 chakra per turn from the "Kyokotsu-no jutsu" ability.

Updating Approved CW, I didn't link the correct URL before (Apologies):

To Checker: I am not making a new Weapon, I'm rather clarifying the weapon I had before as it wasn't fully elaborated. I know that in my previous checking of that was said by one of the mods that they weren't going to approve anymore drawing chakra weapons. I just wanted to make clear it's not a new weapon but, just cleaned version of the approved weapon linked. Since Mostly of the whole weapon's text would be bold, so I've decided to not bother.

Declined - even if it's an update, i wont approve something that draws chakra. Drawing 100 chakra per turn? You think i'd allow that? But anyway, when you update a weapon, you quote the old weapon save us opening hundreds of links when checking cj and you bold what you change.
(Kyokotsu-Burēdo) - The Death at the Bottom of the Well-Blade
Type: Weapon
Rank: N/A (Forbidden-S rank)
Range: N/A
Chakra: N/A (-20 from Opponent's Chakra drawn)
Damage: N/A
Description:
This blade was the most treasured item of Rai Uchiha, but years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, but with simple understanding of where it came from and nothing more. To Ikiru, young and with eagerness to learn more, it led him to the deep library of knowledge in Land of Keys. He then learned more of his past and how the blade came into being. Ikiru understanding that the Katana's true name for which it wasn't the 'Uchiha Sword of Creatures and Encryption' like he was told, but rather 'The Death at the Bottom of the Well'. For now the blade was much more now redefined, he understood its meaning and how to use it beyond his previous knowledge.
Weapon Image link:

Abilities of the blade:

╳ When the user draws the blade from it's scabbard, the user needs to place the tip of the blade toward the ground to summon (aka Phase 1) enormous ounces of water from the underground's natural aquifers, until returned into the scabbard the end result will be Crater Lake (Passive). Then after phase 1, the user can choose to either make puddles, many mini-versions of lakes or leakages from nearby rocks (Passive). If water is already present (aka Phase 2) before phase 1, the user can (passively) manipulate (either through mental command or directing it by using this katana) the presented water to link both parties of the shinobi(s). If its after the Phase 1, they can gain this ability but, they'll have to spend 1 of their battle Jutsu slots/moves. If phase 2 was successfully initiated, the user can also stream their chakra (+20 chakra max/B-rank limit) through the water into whomever is connected to their water-stream.

Notice: The water sources that are summoned would be fairly large in size (water ounces summoned would be able to fill up a standard sized pool). Phase 1, takes 2 of the user's turns for the underground's natural aquifers water to appear on the field and after 6 of the user's turns, the area will surrounded by water appearing as a crater lake, concluding the completion of the ability (Phase 1).

╳ The most potent form of abilities for this sword is that, whenever the user of the sword's blade makes contact with the opponent or an subject that is connected/touching to the opponent or if a water source, the user can draw -20 chakra from the subject with every contacted strike. This is a process known as "Kyokotsu-no jutsu".

Notice: The user can only Draw up to S-rank chakra (Max) per turn from the "Kyokotsu-no jutsu" ability.
Notice: Once maximum chakra is drawn, the user can't use same ability until after 1 turn.
Notice: Cannot use this ability if they used any-other abilities of Kyokotsu in the same turn, except the passive abilities.
Notice: This ability is active for 3 turns(aka Lock), whether used or not. Once Phase 1 is complete, then the user can fully use this ability without an active turn restriction limit(Lock).


Declined - pick a single rank for this and i wont approve forbidden ranked weapons
Updating Approved CW:

(Ration: Chāpu wa doragonzukōnā o waki)-Lightning Style: Chirp springing the Dragons corner
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if used to boost Taijutsu damage)
Description: The user can create up to four blue lightning dragons creatures which emanate at a different vibration then regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, x4 each width & length). The spring like coil and hoping state of this lightning jutsu, gives the miniature dragons ability to outwit objects in the way as they head forward only toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target till they shock them. While these dragons are coiled they'll appear as a ball of ration in their user's hands, in that state of a sphere that covers the user's hand as if boxing gloves. Given that they don't kill on contact but, will rather shock the enemy also paralyze them.

Notice:
These dragons can chase up to 4 people, as they'd split up the targets upon themselves.
Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.
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‡ Declined ‡ Remove the Taijutsu boost, that's just unnecessary. I also don't like the fact that this can both "avoid" things and is a jutsu that locks onto the opponent. Will this jutsu avoid opposing techniques? Do you have to control it throughout it's use or does this technique act independent of you? Lastly, a different name would be ideal but that's up to you.

(Ration: Chāpu wa doragonzukōnā o waki)-Lightning Style: Chirp springing the Dragons corner
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user can create up to four blue lightning dragons creatures which emanate at a different vibration then regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, x4 each width & length). The spring like coil and hoping state of this lightning jutsu, gives the miniature dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target till they shock them, unless the target(s) manage to get passed them. While these dragons are coiled they'll appear as a ball of ration in their user's hands, in that state of a sphere that covers the user's hand as if boxing gloves. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user can install the jutsu's launched dragons with kunai(s) and similar entities.

Notice:These dragons can chase up to 4 people, as they'd split up the targets upon themselves.
Notice: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.
Notice: This jutsu will only avoid preexisting obstacles in the way as they move onwards. The user can command or let the jutsu decide the course of path only before launching.

Declined - State that with each dragon you make it reduces the power 1 = A rank, 2 = B rank, 3-4 = C rank, not only that, but are you sure you want this jutsu. If they were about to hit me i'd just use an earth pillar to shoot me up over them, as they can only go forwards they would then be useless, just a penny for a thought and all that.
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Leathercandle

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Re: Custom Jutsu Submission

(Doton: Kakusareta supaiku) - Earth Style: Hidden Spikes
Type: Supplementary, Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description:
The user places their hand or foot onto the ground and channels doton chakra through it, pooling it beneath the surface of the earth. The chakra stays dormant there until some living creature with chakra in them different than the users original chakra (a summon or person) goes underground in any ways. This includes, but is not limited to, going into a crevice, falling into a large crater, or tunneling underground. Things like stepping on soft mud which makes that person sink slightly are what would not count (it would have to be actually below ground at least past the ankles). The chakra activates and three stone spikes grow from the earth all around them in an attempt to pierce them. These spikes are quite dense and appear quickly, and their speed is not hindered by the things they go through to attack their target. Once this trap-style technique has been activated, the user must preform this jutsu again if they wish for the ground to be rigged.
-Can only be taught by Leathercandle
-The chakra for this technique can stay dormant underground forever until it is activated via foreign chakra
-Can be used four times per battle

Declined - been done before in various ways



(Kuchiyose No Jutsu: Ikkaku no tachi sagari doriru) - Summoning Jutsu: Falling Drill of the Narhwal
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The user acquires some of their own blood in some way and presses it into one of their palms to summon a cluster of 10 average sized (3.5 - 4.1 meters) narwhals above a target location. The narwhals are summoned in such a way that their tusks are facing downwards and they are spinning so fast that they all look like spinning tops or drills falling from the sky. The ground upon which they land is left with small craters where they landed. As the narwhals "poof" away due to the impact of hitting the ground, the user can mentally decide if they want the "poof" to be made of smoke or mist, the mist being the same technique as the D ranked "Hiding in the Mist" jutsu. The user would have to post that jutsu as well, and would cost another move. Instead of 10 average sized narwhals, the user can preform this technique in order to summon a single narwhal listed and signed under their signed contracts. In this case, the narwhal summoned would not "poof" away, but would remain on the battlefield and follow any conditions/restrictions it would if it were summoned using orthodox traditions.
-Must be taught by Leathercandle
-This can be preformed twice per battle, with a three turn interval at least between usages

Declined - now summon can be summoned twice and no turn limit on the field?

(Kenjutsu: Senshi no supiritto) - Kenjutsu: Warrior's Spirit
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 0
Description:
The user focuses their mind in on their swordsmanship and sword, and let their warrior instincts take over. As this happens, a layer of chakra begins to cover the blade of the sword, as well as their body. A bright flash of light goes off which has similar effects to that of a flash bang, yet it is unable to cause any damage/effect the user or their allies. From then on, arms made of chakra holding swords made of chakra (exactly the same properties as a normal sword) can spurt out from anywhere on the user, and can preform kenjutsu techniques that the user knows. The arms appear passively, though the techniques they preform cost a move. The user can sustain up to 6 extra arms and swords at once, and their blades phase through the user.
-Must be taught by Leathercandle
-Can be used twice per battle
-The effects of this technique last 3 turns unless released early
-This technique is self-sustaining, meaning the user can preform other techniques while the arms and swords are in existence

Declined - Jutsu needs work. Reduce how many arms you can make at one time, limit how many you can make overall and work on the description a bit.
 
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Vegeta

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Re: Custom Jutsu Submission

(Hayaton - Watashi no menomaede furasshu) Swift Release - Flash before my eyes
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes the Boar seal, molding his swift chakra thru out their body, then run in a circle around the opponent at Swift speed surrounding them in a short-mid range radius. This will lead to a funnel effect, creating a cylindrical shaped tornado from the pure speed of the user running cutting thru the viscosity of air. The tornado will draw out oxygen from the inside which will begin to asphyxiate the person inside, as well as make all Katon jutsu the same rank and below fail as there will be no oxygen left to fuel them inside of the massive churning vortex of wind. As the tornado like vortex reaches it's apex, it would begin to spill inward on itself from the top like a hole filling with water for example. The wind vortex would slam down upon the opponent, causing slicing damage as well a bluntly smashing them into the ground.

~Notes~
- Usable 3x per match
- Can only be used by -Vegeta

Declined - I'll allow the running to create the vacuum, just like the flash lol but bringing the the force from above no, that bit doesn't even make sense, also mention it will take a few seconds for the vacuum effect to take effect.

☼ Both Pending ☼

Not all too sure if these are within the limits of swift.
(Hayaton - Watashi no menomaede furasshu) Swift Release - Flash before my eyes
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes the Boar seal, molding his swift chakra thru out their body, then run in a circle around the opponent at Swift speed surrounding them in a short-mid range radius. This will lead to a funnel effect, creating a cylindrical shaped tornado from the pure speed of the user running cutting thru the viscosity of air. The tornado will draw out oxygen from the inside which will begin to asphyxiate the person inside, as well as make all Katon jutsu the same rank and below fail as there will be no oxygen left to fuel them inside of the massive churning vortex of wind. The vacuum effect would take a few seconds to kick in.
If caught in the vacuum for two turns the opponent will pass out. The user can't peform any other jutsu while using this
~Notes~
- Usable 3x per match
- Can only be used by -Vegeta

Approved - added the blue, if you don't like this you can resubmit

(Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast
Type: Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20 (+10 per movement)
Damage: N/A
Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only. This effectively allows the user to move his sealing script freely via hand gestures to relocate seals he or she uses.

~Notes~
- Moving the seal requires hand movements.
- Must be taught by Vegeta

Declined - Resubmit with an example of a cannon technique. Like if this was used on the ftg seal could it move the seal around cross any surface? If that's the aim, then this is a DNR sorry, can be so OP

(Katon: Bāsākā shakunetsu) - Fire Release: Scorching Berserker
Rank: A
Type: Supplemental/Attack/Defense
Range: Short/Mid
Chakra Cost: 30 (15 per turn to maintain)
Damage Points: 60
Description: After Performing Fire Release: Scorching Rage the user will focus and maintain the fiery golden chakra surrounding him and can move about freely on the field of battle, but cannot leave the ground or the chakra will dissipate. The user can ram the enemy while surrounded in the chakra burning them and delivering blunt force damage as well as 4th degree burns. The user may also clap his hands together with the palms open and outward, concentrating and releasing the chakra in a stream of fire up to mid range, which will also end the jutsu.
~Notes~
-Lasts 3 turns unless released
-Must know my Scorching Rage and it must be used on the same turn
-Damage to taijutsu is increased +10 due the the flames surrounding the user
-User can only use katon elemental jutsu while this is active, but can perform physical taijutsu/kenjutsu attacks
-Must be taught by -Vegeta

‡ Update Approved ‡
-updating-
(Katon: Bāsākā shakunetsu) - Fire Release: Scorching Berserker
Rank: A
Type: Supplemental/Attack/Defense
Range: Short/Mid
Chakra Cost: 30 (-15 per turn to maintain)
Damage Points: 60
Description: After Performing Fire Release: Scorching Rage the user will focus and maintain the fiery golden chakra surrounding him and can move about freely. The user can ram the enemy while surrounded in the chakra burning them and delivering blunt force damage as well as 4th degree burns. The user may also clap his hands together with the palms open and outward, concentrating and releasing the chakra in a stream of fire up to mid range, which will also end the jutsu.

~Notes~
- Lasts 3 turns unless released
- Must know my Scorching Rage and it must be used on the same turn
- Damage to taijutsu is increased +10 due the the flames surrounding the user
- User can only use katon elemental jutsu while this is active, but can perform physical taijutsu/kenjutsu and basic ninjutsu attacks
- Must be taught by -Vegeta

Approved - I'll allow the basic ninjutsu but needs to be kept at 15 chakra per turn, to keep it balanced.
 
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Silico

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Re: Custom Jutsu Submission

(Jiton/Fuuin: Koa|Magnetic Release/Sealing Arts: The Core)
Type: Defense/Offensive/Supplementary
Rank: A/S-rank
Range: Short-Long
Chakra: 30(-10/turn) for A-rank. 40 for S-rank.
Damage: N/A
Description: Skozu stomps the ground and performs two handseals;

Boar - Ox

She then forms a magnetic field above the ground(at any height she wants) and creates a big sphere of iron sand with strong magnetic forces. This sphere has only one purpose, and that is to attract all metallic objects on the field. Being swords, kunais, shurikens etc made out of metallic materials or magnetically attractive materials. This could, however, cause troubles for the user of the technique as she/he must rely on creating magnetic fields of opposing polarities if usage of other iron sand jutsus. This causes the usage of other iron sand moves to be unstable unless they are of a higher rank than the sphere. Should the sphere be used with S-ranked chakra, it would not only attract all metallic objects, but it would also seal them away for the rest of the battle. This includes the users metallic objects as well of course. After an S-ranked sphere is used, it shatters and seals off all metallic objects caught in it. The A-rank variation does not seal any metallic objects, but still attracts them towards the sphere, making them useless in combat as long as they're stuck on it. However, it also cancels the user from using iron sand jutsus under A-rank while the sphere is up.

Note: Can only be used by Iron Sand users.
Note: S-variation can be used twice per match and requires a two-turn cooldown between use.
Note: Using both S-variations in battle cancels out the possibility of using the jutsu for the rest of the match.
Note: A-rank variation is passive and the user spends -10 chakra/turn to maintain. This variation lasts for 4 turns and can be used three times per match.
Note: User cannot perform another Iron sand move in the same turn as the sphere is created.


 Declined  Confusing and you don't rank the Seal itself. Additionally, I'm not even understanding how this works.





(Jiton/Fuuin: Unmei no nejire|Magnetic Release/Sealing Arts: Twist of Fate)
Type: Offensive/Defensive/Supplementary
Rank: A-Rank(S-rank if sealing is used)
Range: Short-Long
Chakra: 30 - 40 Chakra Points
Damage: 60 - 80 Damage Points
Description: By using pre-existing iron sand on the battlefield, leftover sand or even the gourd of iron sand the user will manipulate it by the natural magnetic fields which the user of iron sand uses to control the specific grains. The user of the technique will start off by releasing a burst of magnetic chakra, invisible to the naked human eye. This chakra burst will agitate very specific grains of iron sand to attach themselves on a desired object(s). The user have full control as to where on the battlefield, stretching up to long range from themselves as the grains of sand will become attracted towards that object. The grains of sand will stay at a considerable distance from each-other so that they can’t be noticed. Once attached to that specific object they will not seem to let go of it, unless it can disturb the magnetic charge on them. With the grains attached, the true purpose of the technique begins. The user will be able to perfectly manipulate everything that the sand has attached itself to by using their magnetic forces. At will, these specific grains of sand will be pulled or pushed by the user towards the locations of magnetic chakra present on the battlefield and with swift motions the grains can be attracted towards these magnetic fields. By the sheer fact that they cannot be separated by the objects they are leeched on, that specific object will be pulled as well, with very high amounts of force. Based on the number of objects that this technique is connected to, the collective strength adds up to A-rank. With fewer objects, the strength of the attraction grows.

Seal: Black Coffin - The specific chakra embedded inside the grains of sand, will act a catalyst for another very crucial and powerful aspect of this technique. If the user so desires, he will have a large part of the outburst of chakra, feeding a single technique produced by him, in the form of iron sand as usual. The iron sand will have the shape of a coffin, with a seal being clearly visible. This technique, which utilizes the iron sand, will as previously, attract the specific grains, but once those grains come into contact with this coffin, a vicious sealing is done, trapping the object into the Iron sand with a seal with the power of an A rank. As can be understood by the parts above, once the sealing is done, the technique ends automatically.

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 Declined  OP. No restrictions. Sealing aspect mimics existing techniques.
 
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Nathan

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Re: Custom Jutsu Submission

(Ninjutsu: Hiyaku Beryuumu) - Ninja Arts: Reduced Volume
Type: Offensive, Defensive, Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Upon coming into contact with an object, or exerting their chakra into the surroundings, the user is able to decrease the volume of an object, the three-dimensional space enclosed by a closed boundary. This allows them to decrease the space available within an object, while allowing it to keep its normal proportions. It can also be used to modify how much space an object takes up when placed within something else. When used on an object, such as a seal, the user can effectively decrease the volume or storage space within the seal to the point of making it impossible to store anything, due to lack of space. It can also prevent them from working complete; As data can't be stored on a computer to make it function, without enough space, symbols on a seal will fail to function if no space for the data exists. At any point, the user is able to remotely return the targets volume to its original level, and with a thought, return it to a predetermined level at will.
Notes:
- Objects revert back to their original state after four turns, unless manually reverted by the user.
- Cannot be used on people, or any organic materials.
- Can only be used on A-rank and below objects.
- Can only be used three time per-match.
- Must wait two turns before re-use it.
- Can only be taught by Nathan.

-
Declined - I just can't allow you to shrink stuff like this, i like the idea but cant allow it. Also i think this secret would be unique to the akimichi as they can do the same on their body.

(Ototon: Shindaisha Seru) - Sound Release: Sleeper Cell
Type: Supplementary
Rank: S-rank
Range: Short - Mid
Chakra: 40 (-10 per turn this is active)
Damage: N/A
Description: The user begins performing Tiger → Boar → Tiger hand seals, and then by emitting a frequency of sound that targets can't audibly hear (under 20 Hz) but their brain subconsciously registers as information. While the target can't willingly access the information implanted, they will inevitably carry out the order upon hearing a specific "word and/or phase" They'll be triggered. Upon being triggered, the targets entire mind and body is subjugated by the user, coming under their control. After acting upon and completing a task, the user usually terminates control of the target. Implanted orders can be quite complex, allowing the user to activate or deactivate the sleeper at any moment. This technique can be used unnoticed in broad daylight and in crowded areas, without need for kidnapping and brainwashing or programming of a target. It can also be used on multiple targets spontaneously.
Notes:
- This technique is unable to function on targets whom are literally deaf. As such, ear buds or other adutorial inhibitors are futile in preventing or stopping this technique from functioning.
- Can only be used twice per-match.
- Is considered a dormant technique, until the word, or phase is spoken and once it is, the technique lasts three turns unless countered, or cancelled by the user.
- Max of three different targets per use.
- An addition -10 chakra per turn if used on more than one target.
- Cool down period of one turn.
- No other sound techniques above B-rank while this is active.
- Can only be taught by Nathan.
Ideally where the idea came from, Kingsman. Where a sim card is used, and activates a sound that induces trigger aggression and repress inhibitors of the brain which causes the target(s) to come under huge rage, uncontrollable rage at that. As seen in the gifs below:


Declined - you really think i'd allow you to mind control someone <_<
*nathan makes a spike pit*
*Nathan makes three ninja fighting him jump into the spike put*
*three ninja die being mind controlled not knowing what happened*

Helllllll nooooooooo!!!! xd

Ps. That's a DNR btw xd


(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates completely, leaving them completely insane. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim completely insane, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.
Notes:
- Can only be used four times per-match.
- Cannot be layed.
- No genjutsu for one turn after the use of this.
- Lasts two turns unless broken.
- Can only be taught by Nathan.

Declined - So i love the jutsu as i believe it's to do with the Master from doctor who but now to it's effects. I understand how the brain would react that way but it's a bit much for the RP. Tone it down, something we can measure, like half their reaction time due to iritation and lack of focus on the battle due to the drums in their head.
(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates to a point where their reaction time is halfed from the annoyance from the drums playing in their head.. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim in a state of disarray, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.
Notes:
- Can only be used twice per-match. Must wait two turns to use it again
- Cannot be layed.
- No genjutsu for one turn after the use of this.
- Lasts two turns unless broken.
- Can only be taught by Nathan.

Approved - Changed it to twice and added a little blue note
 
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Anbu Kirito

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Re: Custom Jutsu Submission

Kuchiyose: Gerantetsu | Summoning: Gerantetsu
Type:Summoning
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:
Gerantetsu is a large crab, about 5 X 7 meters, with multiple unique abilities. He is also 130 years old, being young for his species. He can use water techniques up to his rank like most other crabs, and can also spit an acidic foam from his mouth which can be used to erode through any substance up to B rank. Gerantetsu also has a very hard shell in comparison to other crabs, being able to withstand blows up to A rank. Gerantetsu is also known for his speed, being able to move as fast as the average size crab, even though he is about twice as large as one.
Notes:
-Gerantetsu will disperse after four turns
-Gerantetsu can only be summoned once
-Spitting Acidic Foam costs a move
-Must have signed the Giant Crab contract
(Link to contract: )

Declined - errode through any substance? What about custom elements or elements like steel that are stronger than normal earth? No A rank can hurt him is too much, give a rank to the foam, and you say "his rank" change that to the users rank

Taijutsu: Zanzouken| Body Arts: Afterimage Attack
Type:Supplementary/Offensive
Rank:A
Range:Short
Chakra:30
Damage:60
Description:
While attacking or defending from the opponent, the user will blast chakra from any side of their body to shoot them into a certain direction at a blazing speed, leaving an afterimage. Though able to fool normal eyes, anybody with a sharingan of 2 tomoe or higher can see through it. The technique can be used as a method of simply dodging, or the user can take the 3 seconds in which the afterimage remains to attack from a blind spot.
Note:
-Can be used twice through an entire battle.
-User can only blast themselves into an area short range from their position.
-User requires chakra control of an S-Class ninja to not harm themselves while blasting chakra.
-Cannot be used to dodge techniques of S/T speed or swift powered techniques

Declined - done so many times, in so many ways over... and over... and over xd

The Silver Gleam
Type:Weapon
Rank:S
Range:N/A
Chakra:N/A
Damage:N/A
Description:
The silver gleam is a weapon of extraordinary craftsmanship. It was created by Kirito Uchiha's father, and was entrusted to him post-mortem. It is about 83 centimeters in length, a standard single handed katana, and is made of a bright silver steel. When exposed to light of any kind, this blade's main ability activates. It will absorb the lumens from the light and will begin to glow. When exposed to normal sunlight, it will take two turns to fully charge. However, lights like a fireball or lightning will cause it to become instantly charged. After this, the blade can release all this light in the form of a directed flashbang, releasing an extremely bright light, capable of blinding an opponent, from it's tip. From behind the light, the user will see a black shield appear, blocking them from the light. If seen head on, the opponent will not be able to see for 3 turns. If looked away from, 2 turns, and if shielded from, no turns. The second ability of the sword is it's uncanny ability to conduct fire chakra. At the expense of a turn, the user can ignite the sword. This fire chakra is A in rank and the sword instantly gains all advantages and disadvantages of the fire element. The finally ability, or rather property, of the sword, is it's metal. Due to it's unique metal, the sword can cut through B-Ranked substances without fail, and can shatter normal steel blades with enough power behind it. It can also resist attacks of up to S-Rank, breaking after taking forbidden rank damage (accumulating over a battle).
Notes:
-Igniting takes a move
-The sword can only be used by worthy uchiha chosen by Kirito Uchiha.
-The light absorption is passive, but releasing it takes a move.

Declined - so no range, theres me thinking a sword would be able to hit stuff in short range especially if it's 83cm long. The flashbang ability has been done before. Also does it just absorb light or power form a jutsu, clear that up. How can it blind someone who isn't looking at it for two turns? Abosrbing fire is a no. And cut through any B rank? Can't really be broken, and none of these abilities cost chakra and most act passively. I would DNR this but i wont, it needs alot of work though
 
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Venom

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Re: Custom Jutsu Submission

(Raiton/Fuuinjutsu: Zuos Beri)- Lightning/Sealing Art: Zeus's Belly
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+10)
Damage Points: N/A
Description: One of the underlying issues when performing lightning jutsus is the lack of source. This basic fuuinjutsu essentially attempts to disregard this weakness for the user to have an easier access to a source of continuous electricity to be used for lightning jutsus. The user will place a tag, with channeled lightning chakra, titled in Kanji (雷) meaning "belly". This tag will preferably be on the ground, or any solid areas. The seal will then create a harmless & invisible (to the naked eye) barrier on the ground around the entirety of the solid area to a max of long range. The barrier will seep into the ground, now activating the source. The steps might seem long, but this process is done rather quickly. The entire area that was covered by the seal is now a barrier, a source of the electricity. The barrier is the holding of the lightning, and the user consistently channeling chakra into the seal allows for the source to remain replenished and active. From here, the user can perform lightning jutsus out of the ground, or any solid material (water can be included, metal terrain, etc). Most jutsus that would had required to be made from the body or sky can now be accessed from the ground, this adds a new dimension in performance for lightning. The key to unlock the barrier and summon the lightning is specifically two things: the chakra of the user, and the performance of a extra hand seal (Tiger) to activate the barrier and unleash the source to be used. These are required to prevent the opponent to have any sort of benefit with the source, making this a user-only access jutsu. Nothing else changes from the jutsus, rank, damage, length (not distance of creation, but the reach of the jutsu itself), ability, etc are all relatively the same.

Note: Can only be taught by Venom
Note: Can only be used twice
Note: Lasts three turns
Note: Can not be used in consecutive turns
Note: Barrier doesn't affect jutsus of either side erupting from the ground
Note: Can not be used with forbidden ranked lightning

~DNR~
Unless you can explain to me where we need a "source of lightning" other than the natural lightning required for Kirin, this isn't a technique that is needed. We create our own lightning just like with fire and wind. Water and earth based elements are really the only things that sometimes require a source.

This is the jutsu we discussed over PMs. I also provided permission of Reborn allowing me to resubmit this in the PM pervy sage. The last part of the description is the major edit

(Raiton/Fuuinjutsu: Zuos Beri)- Lightning/Sealing Art: Zeus's Belly
Type: Supplementary
Rank: A
Range: Short-Mid (Long)
Chakra Cost: 30 (+10)
Damage Points: N/A
Description: One of the underlying issues when performing lightning jutsus is the lack of source. This basic fuuinjutsu essentially attempts to disregard this weakness for the user to have an easier access to a source of continuous electricity to be used for lightning jutsus. The user will place a tag, with channeled lightning chakra, titled in Kanji (雷) meaning "belly". This tag will preferably be on the ground, or any solid areas. The seal will then create a harmless & invisible (to the naked eye) barrier on the ground around the entirety of the solid area up to mid range, if the user wants to go long range it requires 20 more chakra points plus has its own restrictions (in notes). The barrier will seep into the ground, now activating the source. The steps might seem long, but this process is done rather quickly. The entire area that was covered by the seal is now a barrier, a source of the electricity. The barrier is the holding of the lightning, and the user consistently channeling chakra into the seal allows for the source to remain replenished and active. From here, the user can perform lightning jutsus out of the ground, or any solid material (water can be included, metal terrain, etc). The lightning source by itself however does not work in any offensive or defensive application, rather it is a supplementation to create other lightning jutsus, that includes combination with other elements. Example: if used with water anyone standing on the source won't be shocked, it will only be a source for other lightning jutsu creation. Most jutsus that would had required to be made from the body or sky can now be accessed from the ground, this adds a new dimension in performance for lightning. The key to unlock the barrier and summon the lightning is specifically two things: the chakra of the user, and the performance of a extra hand seal (Tiger) to activate the barrier and unleash the source to be used. These are required to prevent the opponent to have any sort of benefit with the source, making this a user-only access jutsu. Nothing else changes from the jutsus, rank, damage, length (not distance of creation, but the reach of the jutsu itself), ability, etc are all relatively the same. The main battle usage of this jutus in examples could be to allow the user to perform advance spear jutsus like 'False Darkness' without having to perform it from the users body, or cause the terrain to emit light to distort the opponents vision in a wider scale. Its limitation does come from its drastic amount of damage and likely back fire on the user however, as lightning is a sporadic element and tough to control, jutsus of advance nature might very well be able to harm the user due to their power, length, ability, and the users own misuse of the technique. This makes the jutsu specific and important in its usage or risk obvious consequences.

Note: Can only be taught by Venom
Note: Can only be used twice (Long range version can only be used once along with the already twice restriction, leaving the user with only being able to use it up to mid range after long range usage)
Note: Lasts three turns
Note: Can not be used in consecutive turns
Note: Barrier doesn't affect jutsus of either side erupting from the ground
Note: Can not be used with forbidden ranked lightning

Declined - I understand what you're trying to do now, but i can't allow it. Pretty much anywhere around you when using the long range version can be used to create any lightning. So you can use chidori spear or kirin type jutsu to shoot up from right under their foot or just behind them ect, it just makes it too OP with lightning the way it is.

[Raiton: Taiyou Senshu] – Lightning Release: Auriel's Bow
Rank: A
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their raiton chakra into both of their open palms before bringing them together to generate a bow and quiver constructed purely of lightning. The bow itself is near-solid in its composition (Similar to Lightning Release: Plasma Ball), allowing it to be wielded and used in the same way as an ordinary weapon. On creation, the bow is already drawn and has four identical arrows placed in the quiver for the user to shoot at the slightest whim by ceasing their hold on the drawn quiver. After being fired, each individual arrow can be split into ten smaller arrows, totaling a daunting rain of fourty miniature arrows. Shortly after colliding with something, each arrow will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the arrow will first dig its spear head into the target technique, before discharging into the section of earth and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single arrow has a five meter radial reach. However, much like Nagashi if the arrow is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired arrows prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the arrows with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they're solid in composition and possess a weakness to Lightning. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. The speed of the arrows is barely visible to the naked eye, making them appear as pale blue fast-moving blurs rather than defined shapes.

Notes:
Can only be used three times per battle
Can only be Taught by Venom
Follows Elemental Strengths and Weaknesses
Power of the technique is equally divided between the number of arrows created.

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Declined - Coincides with Mathias' sniper arts, if you learned them link me to the training.

Forgot about that my bad. Changing the bow and arrow concept to just a spear shooting out. Same concept though

[Raiton: Taiyou Senshu] – Lightning Release: Auriel's Shot
Rank: A
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their raiton chakra into one or both of their open palms before channeling raiton chakra to create and shoot up to four spears consecutively at the slightest whim. After being fired, each individual spear can be split into ten smaller spears, totaling a daunting rain of miniature spears. Shortly after colliding with something, each spear will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the spears will first dig its head into the target technique, before discharging into the section of earth (or any conductable contructs or materials weak to lightning) and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single spear has a five meter radial reach. However, much like Nagashi if the spear is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired spears prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the spears with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they possess a weakness to Lightning or can conduct it. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. The speed of the spear is barely visible to the naked eye, making them appear as pale blue fast-moving blurs rather than defined shapes. Each spear are of the size of a chakra rod that nagato/pein uses.

Notes:
Can only be used three times per battle
Can only be Taught by Venom
Follows Elemental Strengths and Weaknesses
Power of the technique is equally divided between the number of spears created.


Declined - lightning spears been done so many times
(Doton: Hades' Keiro) - Earth Release: Hades' Path
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user will focus their doton chakra into the ground in order to create a single earth clone which retains its rocky appearance (looks exactly like the user but the fact its made of rock is clearly visible). The clone can be grown from the ground and surface from within it or it can be created underground and choose to reside inside of it. The clone can freely and seamlessly emerge from and merge back into the earth. This grants it the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. Its also capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The clone can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponent imbued with less chakra than him. While underground, the whole subterranean battlefield acts as a temporary extension of it's body. The clone can tell what's in the ground on and on the surface as well as sense anything spatially (relative to his position within the earth) similar to Rain Tiger At Will. It can tell what it is based on its properties such as its density, temperature, texture, etc. The clone can only use Earth Release and non-elemental abilities.

Note: Can only be used twice per battle
Note: Abides by all rules of cloning techniques
Note: No S-Rank or above Earth in the user's same turn

Declined - Have earth clone jutsu, just doesn't look the same, you can use underground fish protection jutsu ect, and if not this is too much like what Zetsu can do DNR
 
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