[ARCHIVE] Custom Jutsu Submission - II

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Lord of Kaos

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Re: Custom Jutsu Submission

1. ( Fuuinjutsu: Fukurokuju ) - Sealing Arts: Fukurokuju
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40 (+100 chakra points to the user when alternate usage is used)
Attack points: Twice the chakra absorbed per use
Description: Based on similar principles to and Madara's trademark Uchiha Return jutsu, the user erects a 5 meter radius barrier from his gunbai that he uses to absorbs chakra that comes into contact with it. However, unlike the canon Uchiha Return, the chakra is not immediately absorbed into the gunbai. Instead this chakra is contained within the barrier itself, essentially locking it into place. When inside this barrier, the chakra is "purified" or rather mixed with raw chakra to cleanse it's nature and form in order to convert said chakra to a more raw and concentrated form. After this chakra is purified, the user is able to either shape the barrier into a shape that can't exceed five meters and fire it off towards the opponent, dealing damage equal to twice the chakra within the barrier.

Alternately, the user is able to absorb the purified chakra into himself, restoring and healing a flat rate of 100 chakra and damage to himself per usage. For this to take place, the user must absorb at least an A rank jutsu that he purifies each usage. Meaning, to heal 300 chakra and damage, the user must have absorbed at least 3 A rank jutsus and purified them. In order to do this, the user must first use the Uchiha Return jutsu and then purify said chakra with this jutsu and then erects the barrier with the already absorbed chakra inside of it, purifying further and then absorbing into himself.


Note: This can only be used collectively (both primary or alternate usages) a max of 3 times per opponent.
Note: Requires a break of at least 2 turns in between usages.
Note: Requires Gunbai Uchiwa to be performed.
Note: Counts as a move of the user.
Note: The user must use the Uchihagaeshi before using this ability, intercepting an attack of at least A-Rank strength, then, instead of releasing it, use this ability to absorb the chakra into himself for the alternate usage to work.
Note: Chakra absorbed via the primary usage can be absorbed using the alternate release as well, taking the place of two jutsu per turn.

2. ( Fuuinjutsu: Bishamonten ) - Sealing Arts: Bishamonten
Rank: S
Type: Supplementary/Defensive
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Based on similar principles to Madara's trademark Uchiha Return jutsu, the user holds the gunbai in his hand and erects a barrier from it that coats his body. This barrier has the same properties of the Uchiha Return jutsu, absorbing chakra that makes direct contact with the user or rather, the barrier. The main difference between this and the Uchiha Return jutsu is that now the absorption ability extends a wider range and allows the user a wider range of mobility alongside it. The user is able to use this to absorb energy based attacks directly into the thin barrier around him that is then siphoned into himself if needed, gaining the chakra absorbed. When facing physical/matter based attacks, the user's barrier is able to grant a partial defense to them. This means that the chakra within is absorbed from them, weakening the rank by one ( 1 ) level as the barrier itself grants a partial immunity to B ranks and below. This immunity doesnt work with A ranks and above, meaning even if an A rank has it's chakra drained, it will still defeat the barrier itself.
Note: Can only be used up to 3 times per opponent, each usage lasting 3 turns.
Note: While in use, the user isn't able to use any Forbidden ranked attacks without negating the barrier prematurely, unless they utilize the Uchiwa Gunbai to be executed.
Note: After ending, the user cannot use any Gunbai jutsu for two turns.

‡ Both Approved ‡

3. ( Inton: Dementor’s Kissu ) - Yin Release: Dementor’s Kiss
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 80 per turn
Damage: N/A ( Loss of soul/spiritual energy )
Description: The Dementor's Kiss is the act of Voldemort’s Dementor sucking out a person's soul with the use of Yin Release, similarly to how Rinnegan users do this as well via Yin & Yang release. This can be seen as the inverse of Yang’s ability to breathe life within an object, instead breathing life ‘out’, albeit not exactly as it sounds. Utilizing Yin, the Dementor places his mouth close to the target's mouth while channeling large amounts of chakra. His mouth becoming a vacuum of energy and chakra, the user begins to draw the target's Spiritual energy from their body in large quantities, quantities so large that it causes the target to be left in a Persistent Vegetative State when finished and unable to move while in use: empty shells that are still alive but irretrievably "gone". This is represented by the spirit of the target being drawn into the Dementor, being drawn from the target in wispy orbs of glowing energy, no larger than a baseball. This leaves the target soulless and unable to access his spiritual energy. What this means is that the target will have no sense of self anymore nor a memory. This can be likened to being a shell of their former self. However, despite the power of this, it is a difficult process; Requiring two turns, the Dementor cannot perform any other jutsu while in use, requiring his active concentration for it to work. Should the target become injured spiritually or physically, it affects his chakra system and prevents the Dementor from ‘stealing’ his soul. This will also prevent a target who's been Kissed from being resurrected via Edo Tensei or any other means as his spirit and soul are lost
Note: Can only be used once per opponent and up to 4 times in all. Each use will prevent the Edo Tensei from using Yin Release for 3 turns as well as Yin - Yang Release for the same time.
Note: After using successfully, the target is left alive, albeit unable to continue battling.
Note: Can only be used by Lord Voldemort’s Creation, the Dementor.

All approved aslong as you teach me
Leaving for Scorps
 
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Venom

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Re: Custom Jutsu Submission

[Raiton: Taiyou Senshu] – Lightning Release: Auriel's Bow
Rank: A
Type: Supplementary/Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their raiton chakra into both of their open palms before bringing them together to generate a bow and quiver constructed purely of lightning. The bow itself is near-solid in its composition (Similar to Lightning Release: Plasma Ball), allowing it to be wielded and used in the same way as an ordinary weapon. On creation, the bow is already drawn and has four identical arrows placed in the quiver for the user to shoot at the slightest whim by ceasing their hold on the drawn quiver. After being fired, each individual arrow can be split into ten smaller arrows, totaling a daunting rain of fourty miniature arrows. Shortly after colliding with something, each arrow will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the arrow will first dig its spear head into the target technique, before discharging into the section of earth and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single arrow has a five meter radial reach. However, much like Nagashi if the arrow is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired arrows prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the arrows with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they're solid in composition and possess a weakness to Lightning. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. The speed of the arrows is barely visible to the naked eye, making them appear as pale blue fast-moving blurs rather than defined shapes.

Notes:
Can only be used three times per battle
Can only be Taught by Venom
Follows Elemental Strengths and Weaknesses
Power of the technique is equally divided between the number of arrows created.

You must be registered for see images

Declined - Coincides with Mathias' sniper arts, if you learned them link me to the training.

Taijutsu: Shinjinbukai] - Strong Fist: Godly
Type: Supplementary
Rank: A
Range: Self
Chakra: 30 (+15 every turn active)
Damage: N/A
Description: Shinjinbukai is a special branch of taijutsu where the user uses his chakra to enhance the durability of his skin and muscles all over the body, similar to the earth spear concept kakuzu used. It also makes the skin and muscle bulge slightly, making it get thicker. The execution of Shinjinbukai simply requires the user to find his central equilibrium and then aligning his breath, movement and chakra circulation. These actions, combined with the user’s general physique and resistance to damage, can lessen the damage taken by an attack by 40 damage points. The user will not be immune to the kinetic force/impact behind the physical techniques at all though. The body can still get burn/cut, but the flames won’t hinder (in movement, fighting etc) the body in anyway but slight pain.

Notes:
Only last for 4 turns
Can only be use 4x
Must have a 2 turn interval between each use.
Can only be taught by Venom

Declined - SO many ways to do this and it's OP anyway from the way you word it
 
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Deviation

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Re: Custom Jutsu Submission

(Kumo Kuchiyose: Girugamesshu) - Spider Summoning: Gilgamesh
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon Gilgamesh, one of the Great Spider Lords, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gilgamesh's appearance is that of a gray complexion, red/orange armor, and eight arms in which he holds an arsenal of different weapons. Gilgamesh's trademark weapon is a type of polearm known as a naginata, but he also uses rare and powerful swords collected from around the world. He considers himself a master swordsman. Humorously, the decorations on the right side of Gilgamesh's body appear to be wood or cardboard cutouts with arms drawn on them. Like all spider summons, Gilgamesh is able to shoot webbing from his mouth and has a third eye which is hidden by his robe, allowing him to make more accurate strikes when removed and see farther distances up to 10kms. Being very proficient in Bukijutsu and much more with Kenjutsu, he is a skilled close-combatant. As such, he is able to utilize all Kenjutsu, Taijutsu, and Ninjutsu techniques the user knows up to A-Rank.
Note: Can only be used once per battle.
Note: Can only stay in play for a total of 4 turns.
Note: No other summonings must be active while Gilgamesh is summoned.
Note: Must have signed the Spider Contract.

Declined - How big is he? How tough is his body? Can he be hurt by an A rank ect?
Appearance:
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Note: Removed being able to see farther distances.
Note: Changes bolded.

(Kumo Kuchiyose: Girugamesshu) - Spider Summoning: Gilgamesh
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon Gilgamesh, one of the Great Spider Lords, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gilgamesh's appearance is that of a gray complexion, red/orange armor, and eight arms in which he holds an arsenal of different weapons. Gilgamesh's trademark weapon is a type of polearm known as a naginata, but he also uses rare and powerful swords collected from around the world. He considers himself a master swordsman. Humorously, the decorations on the right side of Gilgamesh's body appear to be wood or cardboard cutouts with arms drawn on them. Like all spider summons, Gilgamesh is able to shoot webbing from his mouth and has a third eye which is hidden by his robe, allowing him to make more accurate strikes when removed. Being very proficient in Bukijutsu and much more with Kenjutsu, he is a skilled close-combatant, having Kage rank speed and agility. As such, he is able to utilize all Kenjutsu, Taijutsu, and Ninjutsu techniques the user knows up to A-Rank. Gilgamesh is 6 ft. tall and due to his strong ex, he immune to to B-Rank and below Ninjutsu, Kenjutsu, and Taijutsu.
Note: Can only be used once per battle.
Note: Can only stay in play for a total of 4 turns.
Note: No other summonings must be active while Gilgamesh is summoned.
Note: Must have signed the Spider Contract.
Note: No summons for two turns after
Note: Shooting Spider web is B rank, can be used once per turn and counts as one of the users jutsu


Approved - Added the blue bits.


(Burōpaipu) - Blowpipe
Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A
Damage: N/A
Description: This ninja weapon is a extendable, hollow pipe that is used to blow out darts which are a syringe-like implement with dart overtones. The dart-like tail helps to maintain direction in what is a very low velocity flight. When the needle of the dart is driven into the skin of the target, the piston is driven forward by the deceleration and discharges the contents of the syringe into the target's tissues. The darts by themselves can be combined with poisons if the user has access to them either through medical training or by other means (summoning arts or ninjutsu) however these can only be used with the non-chakra infused darts. By itself, the darts only cause menial, C-Rank damage that extends up to short range only but lack penetrative force when used against armor-type techniques that cover the skin. However, if the user wishes, he can also utilize chakra to augment the damage it can cause as well as add different effects. Considering the mechanics of the weapon, the user can only shoot one dart at a time, counts as a move, but if used strategically, can become a deadly weapon.

Normal Dart - By choosing to use the dart as-is, the dart is capable of dealing C-Rank normal damage but only reaches up to short range. If used with poison, the damage is increased by +10, leaving the target feeling fatigued each time he is hit with it. The penetrative force of the dart is only able to barely penetrate the flesh and can't penetrate armor techniques.

Lightning Dart - By infusing a dart with A-Rank lightning chakra (-30 chakra), the dart is capable of penetrating earth-type armor B-Rank and below as well as releasing a numbing effect to the small area it penetrates. Due to the fast nature of the lightning, this dart can reach up to mid-range. If the user has no active armor, then the dart is capable of piercing through to the bone.

Wind Dart - By infusing a dart with A-Rank wind chakra (-30 chakra), the dart is capable of penetrating through lightning-type armor up to B-Rank and below. Due to the nature of the wind, this dart can reach up to mid-range. If the user has no active armor, then the dart is capable of piercing through flesh though not to the bone.

Note: Only one dart can be used at a time.
Note: Each application costs one move and must wait a turn if used 3x
Note: Application of Poison requires Medical training or other means (through summonings)

Declined - Unless your a med ninja fully trained, no poison. Summons can use venoms but ninja without training can't.
Note: Removed poison bits.

(Burōpaipu) - Blowpipe
Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A
Damage: N/A
Description: This ninja weapon is a extendable, hollow pipe that is used to blow out darts which are a syringe-like implement with dart overtones. The dart-like tail helps to maintain direction in what is a very low velocity flight. When the needle of the dart is driven into the skin of the target, the piston is driven forward by the deceleration and discharges the contents of the syringe into the target's tissues. By itself, the darts only cause menial, C-Rank damage that extends up to short range only but lack penetrative force when used against armor-type techniques that cover the skin. However, if the user wishes, he can also utilize chakra to augment the damage it can cause as well as add different effects. Considering the mechanics of the weapon, the user can only shoot one dart at a time, counts as a move, but if used strategically, can become a deadly weapon.

Normal Dart - By choosing to use the dart as-is, the dart is capable of dealing C-Rank normal damage but only reaches up to short range. The penetrative force of the dart is only able to barely penetrate the flesh and can't penetrate armor techniques.

Lightning Dart - By infusing a dart with A-Rank lightning chakra (-30 chakra), the dart is capable of penetrating earth-type armor S-Rank and below as well as releasing a numbing effect to the small area it penetrates. Due to the fast nature of the lightning, this dart can reach up to mid-range. If the user has no active armor, then the dart is capable of piercing through to the bone.Can Pierce normal elements of A rank and below and C rank wind and below.

Wind Dart - By infusing a dart with A-Rank wind chakra (-30 chakra), the dart is capable of penetrating through lightning-type armor up to S-Rank and below. Due to the nature of the wind, this dart can reach up to mid-range. If the user has no active armor, then the dart is capable of piercing through flesh though not to the bone. It can piece through other elements of B rank and below and only through C rank fire.

Note: Only one dart can be used at a time.
Note: Each application costs one move and must wait a turn if used 3x

Approved - added and changed the blue, if you don't agree concider it declined.

++New Submission++

(Raiton: Hiken: Tsubame-Gaeshi) - Lightning Release: Concealed Sword: Swallow Return
Rank: Forbidden
Type: Offensive
Range: Short
Chakra cost: 50
Damage points: 100 (-20 to user)
Description: Swallow Return is a forbidden sword technique of Konohagakure that requires extreme precision, both in swordsmanship and lightning chakra control. It's a technique to where three concurrent arching blades close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. While the user downplays it as simply successive slashes, it is actually using lightning chakra to the highest potential to overload one's arms and sword to increase speed and cutting ability. It starts with the user raising his sword above his shoulder, channeling lightning chakra to the nerves in the arms and to his sword. Once the user has done that, he performs a flashing slash from his right to his left, followed by two seemingly simultaneous, over-lapping flashes that appear to disregard the concept of time and space, producing a slash attack that arrives from three different directions due to the increased reflexes of one's arms. The user then lifts his sword as it gathers all his lightning chakra towards the blade and delivers another downwards slash resulting in an explosion of chakra, damaging the user and the opponent. Due to the speed of the sword slashes, it is very difficult to keep up with its speed, thus only being able to be tracked by doujutsu users (3t sharingan+, Byakugan, Rinnegan, etc.) or countered by those with increased reflexes (Eight Inner Gates, Sage Mode, etc.). After using this technique, the user's arms are unable to mold chakra A-rank and above for the rest of the match, limiting his use in Ninjutsu (including elemental), Genjutsu, Kenjutsu, and Taijutsu.
Note: Can only be used once per battle
Note: Unable to use any Lightning techniques for 3 turns after use.
Note: User's arms are unable to mold chakra above B-Rank for rest of match. (Nin/Gen/Tai/Ken)
Note: Can only be used by those with a primary lightning specialty

Example:
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Declined - tone it down, it's OP as it stands.
 
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Pyro NB

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Re: Custom Jutsu Submission

Updating

(Ōkami) - Wolves
Type: Weapon
Rank: S-Rank
Range: Short/(mid if in Reach form)
Chakra Cost: -40 per shift (-5 per turn when infused with katon)
Damage Points: N/A
Description: Ōkami is a shifting ninja-to that feeds off the users chakra. It was acquired through weeks of meditation and forged from the soul of its owner Keji and bound by three creeds. Ōkami was made to honor Keji's former teammates Byoto, Kira, and Chi.
Abilities: Its base form is a black sword made up of a titanium blade with tungsten carbide edge and a white tungsten sheath connected by a 6ft blood red titanium chain. It's base form it can be infused with fire chakra heating the blade to 30,000°F causing smoke to rise from the blade if given the command "Burn". When given the command "Hide" it shifts into a light weight hidden blade with vambrace that attaches to the users dominant wrist(Assassins creed style). When given the command "Defend" the weapon fuse to form a giant two handed sword 6ft tall and 2ft wide with 6ft chain wrapped around users arm and body. In this form, the sword has no edge and so cannot cut but can defend against A rank attacks (Ration B rank+ bypass this) within reason once per turn When given the command "Reach" the weapon turns into dual scythe while the chain extends into a 12ft chain with a circle in the center. This circle allows the weapon to extend to mid-range and retract at the will of the user. If this blade is in any way, shape, or form separated from each another they become ordinary ninja-to and lose their ability to transform for the rest of the match. If Keji dies without passing off Okami the sword vanishes from the existence.


Notice:
~Okami has no need for chakra consumption when changing back to base form
~Takes 1 move per transformation
~Katon infusion counts as a move
~Only Keji can wield Okami unless passed off to another

Declined - 30,000 degrees? Really? Not having that in your update.
@bold: Reduced the heat

(Ōkami) - Wolves
Type: Weapon
Rank: S-Rank
Range: Short/(mid if in Reach form)
Chakra Cost: -40 per shift (-5 per turn when infused with katon)
Damage Points: N/A
Description: Ōkami is a shifting ninja-to that feeds off the users chakra. It was acquired through weeks of meditation and forged from the soul of its owner Keji and bound by three creeds. Ōkami was made to honor Keji's former teammates Byoto, Kira, and Chi.
Abilities: Its base form is a black sword made up of a titanium blade with tungsten carbide edge and a white tungsten sheath connected by a 6ft blood red titanium chain. It's base form it can be infused with fire chakra heating the blade to 2,900°F causing smoke to rise from the blade if given the command "Burn". When given the command "Hide" it shifts into a light weight hidden blade with vambrace that attaches to the users dominant wrist(Assassins creed style). When given the command "Defend" the weapon fuse to form a giant two handed sword 6ft tall and 2ft wide with 6ft chain wrapped around users arm and body. In this form, the sword has no edge and so cannot cut but can defend against A rank attacks (Ration B rank+ bypass this) within reason once per turn When given the command "Reach" the weapon turns into dual scythe while the chain extends into a 12ft chain with a circle in the center. This circle allows the weapon to extend to mid-range and retract at the will of the user. If this blade is in any way, shape, or form separated from each another they become ordinary ninja-to and lose their ability to transform for the rest of the match. If Keji dies without passing off Okami the sword vanishes from the existence.

Notice:
~Okami has no need for chakra consumption when changing back to base form
~Takes 1 move per transformationAnd lasts for two turns
~Katon infusion counts as a move
~Only Keji can wield Okami unless passed off to another

Approved - Added the blue. Its alot of abilities, but not hugely effective. Note that the blade gets hot but it's not surrounded by fire, just hot metal. Which will follow normal weaknesses.


(Uoza bureido) - Pisces Blade
Rank: S
Type: Offensive/Defense
Range: Short
Chakra: 40
Damage: 60
Description: Originally developed for swordsman who gets disarmed in combat against shinobi. The user begins by molding chakra into either one hand. Utilizing advanced shape manipulation they shape this chakra into a traditional Chinese broadsword, the actual color or graphical detail is dependent on the users chakra. As Pisces is two entities that share one body and mind the weapon can be split into two blades, one for each hand with no additional cost to chakra.
-Can only be taught by Keji
-Most have completed Kenjutsu training
-Elemental natures cannot combine with this jutsu
-If two blades are used each become A rank

Declined - similar to ALOT and i mean ALOT of existing jutsu

(Katon: Ohitsujiza no ikari ) - Fire Style: Aries Wrath
Rank: S
Type: Offensive/Supplementary
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user weaves four hand seals and inhales air whilst channeling Katon chakra into their lungs. The user then exhales a giant fireball in the shape of a rams head into the sky forming lighting clouds; these clouds begin to collect heat for the remainder of that turn. Upon the start of the next turn, a faun engulfed in flames(size of Stone Golem) descends from the sky and lands next to the user. Like the earth golem, the user must maintain contact and constantly feed it chakra in order for it to move.
-Can only be taught by Keji
-Takes two turns to create
-Lightning clouds can't be used to create Karin


Declined - we don't need, anymore... fireballs.... also want kirin do it the cannon way with dragon fireballs.

Link to the jutsu mentioned in PM:
 
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RuckenTM

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Re: Custom Jutsu Submission

(Katon: Uchiha Taika nenshō no Jutsu) - Fire Release: Uchiha Great Fire Combust Technique
Type: Supplementary/ Offensive
Rank: S
Range: N/A
Chakra cost: 40
Damage points: 80
Description: The User starts by molding enormous amounts of Katon chakra as they make a couple handseals, then after inhaling air they exhale (however they wish to perform it) but, it appears to be nothing but their hot-breath. Uchiha Taika nenshō no jutsu aims to also augment other Fire-style jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the ANY Fire element. For first part requires the user to focus more of his Fire chakra into his future Katon jutsus, which will have Microscopic-Burning abilities (Offensive-type techniques Only), and using said chakra, they release it as cloud of microscopic Flames that enter the bloodstream of anyone who inhales them. These flames are smaller than the width of a millimeter and they always happen to cover a wide range as well, including the area around the user. While the exhaust channel the heat up and begin to provide the thermal energy necessary for the gases within the bloodstream to ignite. They will hear loud pops as though boiling as ignition events begin to occur within the Bloodstream. As the temperature of the insides increases due to the heat inhaled from the exhausted flames, the ignition events begin occurring closer to 2000c. This makes the technique extremely difficult to either avoid or contain, as it doesn't leave the designated area of escape (Only through flight). On command (either mental or not), the 'Micro-combustions' detonate causing the victims' bodies to sequence an exothermic chemical reaction at the cellular level; literally scorching their insides turning them into dust.
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The ending of this Gif represents the effects of the jutsu to the naked eye.
Note: Can only be used a maximum of twice per battle/event, and once used lasts a maximum of three turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use the jutsu as medium for another Offensive-type jutsu, or mix and match as he likes, as long as both the first and second usages are not the same. The user can't use any S-rank jutsu after this jutsu has been either deactivated or used for one turn.

Declined - basically a fire boosting jutsu and they exist. I own one personally and it's just alot of of writing to ay the same thing.

(Kyokotsu-Burēdo) - The Death at the Bottom of the Well-Blade
Type: Weapon
Rank: N/A (Forbidden)
Range: N/A
Chakra: N/A (-20 from Opponent's Chakra drawn)
Damage: N/A
Description:
This blade was the most treasured item of Rai Uchiha, but years to pass, the sword ended back into a Uchiha home. Soon Ikiru's father presented the sword to him, but with simple understanding of where it came from and nothing more. To Ikiru, young and with eagerness to learn more, it led him to the deep library of knowledge in Land of Keys. He then learned more of his past and how the blade came into being. Ikiru understanding that the Katana's true name for which it wasn't the 'Uchiha Sword of Creatures and Encryption' like he was told, but rather 'The Death at the Bottom of the Well'. For now the blade was much more now redefined, he understood its meaning and how to use it beyond his previous knowledge.
Weapon Image link:

Abilities of the blade:

╳ When the user draws the blade from it's scabbard, the user needs to place the tip of the blade toward the ground to summon (aka Phase 1) enormous ounces of water from the underground's natural aquifers, until returned into the scabbard the end result will be Crater Lake (Passive). Then after phase 1, the user can choose to either make puddles, many mini-versions of lakes or leakages from nearby rocks (Passive). If water is already present (aka Phase 2) before phase 1, the user can (passively) manipulate (either through mental command or directing it by using this katana) the presented water to link both parties of the shinobi(s). If its after the Phase 1, they can gain this ability but, they'll have to spend 1 of their battle Jutsu slots/moves. If phase 2 was successfully initiated, the user can also stream their chakra (+20 chakra max/B-rank limit) through the water into whomever is connected to their water-stream.

Notice: The water sources that are summoned would be fairly large in size (water ounces summoned would be able to fill up a standard sized pool). Phase 1, takes 2 of the user's turns for the underground's natural aquifers water to appear on the field and after 10 of the user's turns, the area will surrounded by water appearing as a crater lake.

╳ The most potent form of abilities for this sword is that, whenever the user of the sword's blade makes contact with the opponent or an subject that is connected/touching to the opponent or if a water source, the user can draw -20 chakra from the subject with every contacted strike. This is a process known as "Kyokotsu-no jutsu".

Notice: The user can only Draw up to -100 chakra per turn from the "Kyokotsu-no jutsu" ability.

Updating Approved CW, I didn't link the correct URL before (Apologies):

To Checker: I am not making a new Weapon, I'm rather clarifying the weapon I had before as it wasn't fully elaborated. I know that in my previous checking of that was said by one of the mods that they weren't going to approve anymore drawing chakra weapons. I just wanted to make clear it's not a new weapon but, just cleaned version of the approved weapon linked. Since Mostly of the whole weapon's text would be bold, so I've decided to not bother.

Declined - even if it's an update, i wont approve something that draws chakra. Drawing 100 chakra per turn? You think i'd allow that? But anyway, when you update a weapon, you quote the old weapon save us opening hundreds of links when checking cj and you bold what you change.

Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed this contract: None
Summoning Boss if Existing: None Yet Known
Other Summoning Animals Tied to this Contract: None Yet Known
Origin: Hidden within the lands of Jomaegakure underground, hidden in the Kimyōna Library located within another library.
General Description:
■ Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.
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Summon General Abilities:
• They have the ability to swim through very strong currents.
• Being talented in climbing & balance; they have the capability to climb fast/ stay in balance whenever naturally. Having hands, they have the great ability to using ninjutsu or kenjutsu styles of their own.

Other Information:
They have specialized fighter groups that correspond with the type of battle talents i.e; long range fighters can fly-tend to use more of their natural abilities than the other groups, mid-range fighters are to be thought of being supporters as they utilize more ninjutsu than the other groups, close-range fighters are skilled in taijutsu, genjutsu & kenjutsu than the other groups. These groups have different tattoos as well, for the normal contract users, they'll need all three tattoos/ the Master-contract tattoo in order to summon any of them.
■ Upon after signing the contract, the user will have to meet(or create) a personalized contact summoning to farther on learn the other types of group summons. Complete Contract users can challenge the Master-contract holder for that contract.

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Link to approval:

Approved
 
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Bloo

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Re: Custom Jutsu Submission

(Panpukin Bomu) - Pumpkin Bombs
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: 80
Description: Pumpkin bombs are actually specially raised spiders.These spiders are raised so that their poison glands are ninty percent of their body. Due to this unique body composition the spiders lack all motor skills and are only able to keep themselves alive. The spiders are orange in color and have markings, this odd look gives them their name sake. Each spider has one of three different markings, each pertaining to a different venom. Each bomb easily fits into the palm of ones hard, being roughly twice the size of a smoke bomb. To active the bombs the user must smear their blood onto the spider, once activated the user can detonate it at anytime just like an explosive tag. The spiders come in three different varieties, characterized by their venom.

Naxra: This venom is the least potent of the three venoms. Once released this venom creates a thin red mist to hang in the air. The venom can cause minor irritation of the skin and eyes, such as rashes and redness. If inhaled it will irritate the lungs and mirror smoke inhalation.

Axera: The venom, when released, creates a thick dark blue mist. This venom is so thick that it will block the opponents vision. When it comes into contact with the skin it will cause the skin to boil and fester, causing immense pain. If it comes into contact with the eyes it will cause blindness.

Xaxra: This venom is the most potent of the three. It creates a black mist that no light can pierce though. This venom is like acid, it causes the skin to melt, flesh to decay and wither away, eyes to turn to pure liquid. When inhaled causes the lungs to shrivel and die.

-Must be stated on the bio.
-Can only carry six bombs at a time.
-Naxra can used three times, Axera twice and Xaxra once.

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Declined - First of all i don't believe this needs to be S rank and if it is, it needs a stronger restriction. Make it 1 of each and must wait to use another. It will take a chakra cost to activate them. Also state the area of effect for each ability and how long each one lasts. Like the thick blue mist, once that bomb goes off how long does it last and what is the area of effect?
(Panpukin Bomu) - Pumpkin Bombs
Type: Supplementary
Rank: B-S
Range: Short - Long
Chakra: N/A (- 15 to activate.)
Damage: 80
Description: Pumpkin bombs are actually specially raised spiders.]These spiders are raised so that their poison glands are ninety percent of their body.Due to this unique body composition the spiders lack all motor skills and are only able to keep themselves alive. The spiders are orange in color and have markings, this odd look gives them their name sake. Each spider has one of three different markings, each pertaining to a different venom. Each bomb easily fits into the palm of ones hard, being roughly twice the size of a smoke bomb. To active the bombs the user must smear their blood onto the spider, once activated the user can detonate it at anytime just like an explosive tag. The spiders come in three different varieties, characterized by their venom.

Naxra: This venom is the least potent of the three venoms. Once released this venom creates a thin red mist to hang in the air. The venom can cause minor irritation of the skin and eyes, such as rashes and redness. If inhaled it will irritate the lungs and mirror smoke inhalation.

- B rank, 5 meter explosion radius, last three turns.

Axera: The venom, when released, creates a thick dark blue mist. This venom is so thick that it will block the opponents vision. When it comes into contact with the skin it will cause the skin to boil and fester, causing immense pain. If it comes into contact with the eyes it will cause blindness.

- A rank, 2 meter radius, last two turns.

Xaxra: This venom is the most potent of the three. It creates a black mist that no light can pierce though. This venom is like acid, it causes the skin to melt, flesh to decay and wither away, eyes to turn to pure liquid. When inhaled causes the lungs to shrivel and die.

- S rank, 1 meter radius, last one turn.

-Must be stated on the bio.
-One turn cooldown to use a different poison.
-Can only carry six bombs at a time.
-Naxra can used three times, Axera twice and Xaxra once.

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Declined - Pick a single rank for this and stick to it. If you want separate ranks, make separate jutsu.
 
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Re: Custom Jutsu Submission

( Suiton: Nen'eki ) Water Release: Allomone

Type: Supplementary/Defense
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allomone is a passive technique that permanently keeps a portion of the user chakra in a pre-state of elemental transformation. After spending 30 chakra, the user will initiate the nature transformation of chakra into water, prompting a portion of their chakra to assume the characteristics of Water Release, though will not go through with the process. This state of chakra will have two main properties:

The first, it will allow the user to perform Non-Elemental chakra techniques and Water-based chakra techniques ( Excluding elements that require other basic chakra natures ), while preventing the usage of any other element. This comes with the bonus of allowing their Water based techniques to come at 50% less the cost of Water-based techniques.

The second, a great portion of the chakra will have liquid like abilities. When the user manipulates the chakra, it will flow fluidly and unobstructed, allowing the user to perform techniques normally. When manipulated with foreign chakra, it will become sticky and syrupy, preventing it's flow. When Chakra Absorption techniques target the user, the chakra will negatively react to them, and prevent it's drainage. This does not affect other sorts of foreign chakra manipulation, such as Genjutsu or Medjutsu, only techniques where chakra is being drained, or when an enemy is forcing the user through Mind Manipulation to utilize techniques.

Note: This does not form a complete protection against Chakra Absorption techniques. When 100 chakra or less are being forced out of the body, it will protect the user for 2 turns before giving in, more than 100 chakra it will protect the user 1 turn before giving in. Giving in will behave the same as breaking this passive ability, and will require the user to re-activate it, spending more chakra. The user can, though, neutralize the threat before the aforementioned time is up, retaining the technique.
Note: While active, the user is able to perform any technique as normal, three techniques per turn except the turn it is activated, but is limited to Non-Elemental Technique and Water Based techniques ( Either Basic Water Release or Advanced Elements that require only Water Chakra ).
Note: When in the sticky state, the user will physically feel the obstruction of his chakra, signalling a Chakra Draining Technique, case it is not obvious. It will also lose the 50% less cost bonus througout the duration of the threat.
Note: Can only be used 6 times per battle, last until broken or until the user wills it.

Declined - Firstly i wont allow it to be passive, it will need to count as a move per turn as it will take chakra to keep it active. First of all you've just litterally gave you the ability to make any raw chakra a water chakra jutsu. That's going to be a no from me, as it's just too much for one jutsu. The second ability is a no, trying to stop absorbtion just does't work that way. For example if pein went to absorb your chakra, reguardless of nature, it will be absorbed and i wont let this jutsu stop that. There is just too much in this for it to be one jutsu aswell. And 6 times per battle is too much also
( Suiton: Nen'eki ) Water Release: Allomone

Type: Supplementary/Defense
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allomone is a technique that permanently keeps a portion of the user chakra in a pre-state of elemental transformation. The user will spend 30 chakra over the course of several turns, splitting the total cost evenly in order to keep regenerating the technique, which will allow the user to initiate the nature transformation of chakra into water, prompting a portion of their chakra to assume the characteristics of Water Release, though will not go through with the process. This state of chakra will have two main properties:

The first, it will allow the user to perform Non-Elemental chakra techniques and Water-based chakra techniques ( Excluding elements that require other basic chakra natures ), while preventing the usage of any other element. This comes with the bonus of allowing their Water based techniques to come at 50% less the cost of Water-based techniques. To clarify, Water release will continue water release, and non-elemental will continue non-elemental. The half-process will revert when using raw chakra, and will proceed when using water chakra.

The second, a great portion of the chakra will have liquid like abilities. When the user manipulates the chakra, it will flow fluidly and unobstructed, allowing the user to perform techniques normally. When manipulated with foreign chakra, it will become sticky and syrupy, preventing it's flow. When Chakra Absorption techniques target the user, the chakra will negatively react to them, and prevent it's drainage. This does not affect other sorts of foreign chakra manipulation, such as Genjutsu or Medjutsu, only techniques where chakra is being drained, or when an enemy is forcing the user through Mind Manipulation to utilize techniques. This concept is about flow of chakra, when someone uses a chakra absorption technique, they're technically siphoning chakra from their target to themselves. This prevents flow, clogging and protecting chakra within the user, preventing it from leeching out until sufficient power is used.

Note: This does not form a complete protection against Chakra Absorption techniques. When 100 chakra or less are being forced out of the body, it will protect the user for 2 turns before giving in, more than 100 chakra it will protect the user 1 turn before giving in. Giving in will behave the same as breaking this ability, and will require the user to re-activate it, spending more chakra. The user can, though, neutralize the threat before the aforementioned time is up, retaining the technique.
Note: The user must spend 5 chakra every two turns, for a total of 12 turns, potentially, that this technique can be active. If the user is a primary water specialist, the user can use spend chakra only every third turn, for a total of 18 turns.
Note: While active, the user is able to perform any technique as normal, though only five techniques every two turns, but is limited to Non-Elemental Technique and Water Based techniques ( Either Basic Water Release or Advanced Elements that require only Water Chakra ). Primary Water specialists will be able to use 8 techniques every three turns.
Note: When in the sticky state, the user will physically feel the obstruction of his chakra, signalling a Chakra Draining Technique, case it is not obvious. It will also lose the 50% less cost bonus througout the duration of the threat.
Note: Can only be used 4 times per battle, last until broken or until the user wills it.

Declined - thank you for clarifying this but i'm not going to approve this. DNR

( Suiton: Surunai ) Water Release: Thanatosis

Type: Supplementary
Rank: B-S
Range: Short-Mid
Chakra Cost: 20-40
Damage Points: N/A
Description: Thanatosis is an entrapment technique that surrounds an opponent in a vessel of condensed water, in a almost crystalline structure, filled with a dense syrup based mist. This mist will create a sort of stasis that will prevent those entrapped from moving, and will slowly drown them over 2 turns, where they will lose consciousness after the first turn. The user is capable of either condensing the water in the air around an opponent, by performing two handseals, or utilizing an existing water source, be it liquid or in mist form, by performing one handseal. The change in rank pertains to the size of the vessel, as B rank will only be capable of targeting an area of up to 2 meter's radius, within Mid-range of the user, A rank will be able of targeting an area up to short-range around the target ( roughly 5 meters radius ), or a stronger version of the smaller vessel, and the S rank will be able of targeting an area of up to 10 meters radius, Mid-Range from the user, normally up to the within arm's reach of the user, or a stronger version of a smaller vessel.

Note: A rank can only be used 4 times per battle. S rank can only be used 2 times per battle.
Note: Water Specialist can perform this technique with one less handseal than stated.



Declined - firstly pick one rank for this jutsu. I don't like multiple rank and effects jutsu. And on top of that don't you think the rp has enough water binding jutsu?
( Suiton: Surunai ) Water Release: Thanatosis

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Thanatosis is an entrapment technique that surrounds an opponent in a vessel of condensed water, in a almost crystalline structure, filled with a dense syrup based mist. This mist will create a sort of stasis that will prevent those entrapped from moving, and will slowly drown them over 2 turns, where they will lose consciousness after the first turn. The user is capable of either condensing the water in the air around an opponent, by performing two handseals, or utilizing an existing water source, be it liquid or in mist form, by performing one handseal. The user is capable of creating a crystalline dome/ball to target any target within mid-range, the maximum size being a sphere with a diameter that comprises the distance between arm's reach of the user and the edge of mid-range, though the user is capable of making it smaller.

Note: A rank can only be used 4 times per battle. S rank can only be used 2 times per battle.
Note: Water Specialist can perform this technique with one less handseal than stated.

Declined - @ the blue, don't rush your cj, i will leave the thread open, there is no need to rush a submission. Also, 1 turn to pass out i don't like. 1 turn could be 2 seconds in rp sense.

( Aburame no Jutsu: ) Insect Technique: Tesserae

Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will manipulate his insects into producing a swarm that will arrange itself in an unorthodox fashion. As the swarm moves, it will concentrically spin around itself, each fly revolving and spiraling like the multiple bores of a drill, while outwardly flashing their teeth, which will much increase the slicing and shredding capabilities of the swarm. The user will shoot this swarm as a stream or a projectile, which will allow the user to impale or viciously mangle a target, while draining their chakra, before the swarm collapses upon a target to wrap around them.

An Alternative usage of this technique is, instead of spending the full amount of chakra, the user can merely spend 10 chakra, allowing the internal re-arranging of the insects to happen over the course of 3 turns. While this does not give any bonus in damage to any Aburame technique used while Tesserae is active, it does allow the user to manipulate his insects with chakra-costing Kenjutsu techniques, which are basically raw-chakra projections of a slash, allowing more flexibility for the user. To do this, the user will send the necessary chakra and the flies will then recreate the description of the technique.

Note: Can only be used 4 times per battle.
Note: Aburame users for more than 6 months can use the alternative usage at 5 chakra instead of 10.

Declined - Describe the size for the first part. Second part, do you use kenjutsu techniques like posting them using your bugs as the sword, or just arrange them into an A rank sword of bugs and do freeform attacks with them in a sense.
 
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Detective L

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Re: Custom Jutsu Submission






Didn't bold because I changed a lot z,z

(Fokkusu Kuchiyose no Jutsu: Kitsuha) ♦ Fox Summoning: Kitsuha
Rank: S rank
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons a giant red and brown Fox by either swiping the Fox summoning tattoo with blood, or forming five hand seals, drawing blood and slamming one's hand onto the ground. This Fox is known as Kitsuha. Kitsuha has a caring personality towards everyone, accepting almost every person that summons her, she grew fond to Reido [Itachi], her former master, while he was young. She now responds to Rey, her new master. Kitsuha is approximately 20 meters tall and is able to turn biped and run towards the opponent with great speed, though the same can be said when she runs on all fours. Her sharp claws and tail can be used for close combat, in terms of both slashing and grabbing the opponent, respectively. She is overall quite agile in terms of movement and close combat capabilities. Kitsuha, is a Fire specialist, and hence, is capable of using Fire techniques up to S rank, using either hand seals or swing her Tail in the direction of the opponent when it is a projectile based technique (both canon techniques and custom techniques of the user). Due to her thick red and brown fur, Kitsuha is able to focus her chakra into it, to be able to protect herself against any Fire Jutsu of C-Rank and below without getting harmed, showcasing her mastery of the element. When harmed, or killed in battle, Kitsuha can willingly or unwillingly, transform her entire body into a mass of Fire, before returning back from whence she was summoned. This affects everything Short range around her like a contained explosion. Once per fight, Kitsuha is capable of dashing towards the opponent and rolling her body into a ball, focusing chakra into her fur and expelling a red hue of Fire chakra from it, which burns upon contact (and is equal to an A rank technique). This makes her ideal for taking down obstacles or simply attacking the opponent straightforward.

Notes:

♦Stays on the field for up to four turns.
♦Must have signed the Fox contract.
♦Can only be taught by Detective L.

Declined - Just a bit much for one summon. Being able to turn to fire is a no. Make it so she can be summoned once. Explain her speed, is it as fast as a kage ranked ninja?

(Rho no aiāsu) ♦ Rho Aias
Type: Offensive | Defensive
Rank: S rank
Range: Short-Mid range
Chakra: 40
Damage: 80
Description: A powerful Ninjutsu technique, where the user will use basic uses of shape manipulation and chakra control, to create a defensive frontward structure, which is akin to a flower and is summoned similar to the Rashomon gates, however merely manifests before the user. The user will stretch out his dominant hand, and create a pure chakra defense, made up of seven layers of chakra, colored by the users' choice (purely cosmetic detail). These seven layers form up a powerful defense, capable of defending against S rank of elemental techniques, and then negating it as they both disappear after impact. It can only defend against techniques within reason (size, direction etc.). An innate ability of this "shield" would be, after taking the blunt of a weaker technique (below S rank), the user is capable of unleashing it forward towards the opponent, in its dome like shape, in order to cause blunt damage. The dome like shape can also be manipulated to form into various "petals" of chakra, which can surround and attack the opponent, each equaling up to the rank based on division (one big petal will be S rank, two will A rank, etc.) However, the technique would merely retain a rank of what would be left after having acted as a defense. The offensive part can be done without having to defend, then the technique would equal to S rank.

Notes:

♦Can only be used three times per fight.
♦No Ninjutsu A rank in the same turn or the next.

Declined - apart from it being a flower, it's similar to existing jutsu that make walls of chakra.
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(Fuuinjutsu: Meshitsukai) ♦ Sealing Arts: The Servant
Type: Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A
Description: After witnessing countless techniques, Dean created a specific seal that is placed on the summonings he owns, with the Kanji, "Stay". This seal would contain a set amount of chakra, and would only be triggered when someone uses a technique aimed at making a summoning disperse back to its homeland. This seal would activate, and release a surge of chakra from it, capable of flushing out the foreign chakra aimed at making the summoning disperse. The two would clash, and disperse, leaving the summoning unharmed and leave them to remain on the field. The seal is placed onto all summonings before hand, and is always on them when they are summoned into battle, though it should be mentioned in the biography.

Notes:

♦Can only be taught by Detective L.
Note: Can only be used once per summon

Approved - nice, added last note.
 
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Re: Custom Jutsu Submission

Fire Release: Rain of a Thousand Sparks (Katon: Sen Supākusu no Ame)
Rank: B
Type: Offensive
Range: Short-Mid
Charka Cost: 20
Damage Points: 40
Description: The user while smoking a cigarette, flicks it in the air. The user uses their fire chakra to make the cigarette flare on it bigger creating a small fire on the top of the cigarette. The user uses the small fire to release out a dozen of fireballs. The balls are controlled and explode on contact with anything. The explosion is similar to Deidara's C-1 chakra.

How it looks

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☼ Declined ☼

The being controlled needs to be clarified. Its it precise do whatever you want control? Is it control as in just aiming the fireballs when they're shot? Is it crude control where you're just kind of bending the trajectory? Can you stop them in mid air and send them in another direction?


Sound/Illusionary Release: Vibrate Insane (Ototon/Genjutsu: Hijōshikina Shindō Suru )
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases out sound waves that are felt by anyone around them, friend or foe. The feeling of the sound waves induces a genjutsu on the target of the waves. The illusion makes them feel as if their insides are just about to burst. This is because of the sound waves are so low. This leads to the target being barely even able to do anything because of the "pain" in the genjutsu unbearable. This leads to mental pain because of the "pain" is messing with their mind because of the target is probably thinking it is real.
-Only used four times per battle with usage of it every other turn.

☼ Pending - Scorps ☼
Declined - similar genjutsu exist
 

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Re: Custom Jutsu Submission

Ninpo : Room-u | Ninja Arts : Room
Type: Supplementary
Rank: B-A rank
Range: Short ( Short - Long )
Chakra: 20 - 30
Damage: N/A
Description:

After channeling a sufficient amount of chakra to a FTG kunai/sword or any object with a FTG seal and not greater than the size of a normal katana, The user will make a simple hand gesture to release the chakra present in the object with the FTG seal. On doing so, the chakra forms numerous minute chakra threads threads that arrange themselves around the object in such a fashion that it appears like a translucent circular ball of chakra threads. This technique has no offensive properties and the chakra threads only serves as a link to tether any object that within its reach with the FTG seals object so that a chakra connection is established between the foreign object to which the chakra threads has tethered and the FTG seals object. These chakra thread balled is called as "The room" and it extend short range/Mid range (Depending of the chakra used) with the kunai at its epicenter. These threads have the capability of attaching itself to any object within its vicinity, carrying the FTG Object along with it. These threads suffers regular ninjutsu strength and weakness.

Restrictions:
*Can only be used 4 times per battle*
*Once created, thread stays in play for 3 turns*
*Can only be taught by .Shanks.*
_________

Hiraishin Shambles-u | Flying Thunder God Shambles
Type: Supplementary | Offensive | Defensive
Rank: S rank
Range: Short - Long
Chakra: 40
Damage: N/A
Description:

After performing the "Ninpo : Room-u" technique, once the chakra threads teather's itself to another object, Using the FTG seal present there, The user will either teleport the object that is tethered to another tagged location (Using the tether as a chakra link) or teleport another tagged object to the "Room". Only objects within logic can be teleported. Eg. A clone or the opponent caught within the "room" or a Katana etc can be teleported but a Huge Golem or a Gigantic summon cannot be teleported even if the chakra thread are tethered to those objects.

Restrictions:
*Can only be used thrice per battle*
*Can only be used on objects tethered with "Ninpo : Room-u" technique*
*Can only be taught by .Shanks.*

‡ Both Declined ‡ I'm having trouble envisioning the first jutsu, you need to explain it better. The second is auto declined since the parent technique wasn't approved.
Combined both into one technique as it didn't make sense to have them separately. Completely revamped it.

FTG Ultimate | Hiraishin Kyūkyoku
Type: Defensive | Supplementary | Offensive
Rank: S rank
Range: Short - Mid | Long
Chakra: 40 ( - 15 per turn to maintain the 'Room' | - 30 for each 'Shambles' usage)
Damage: N/A
Description:

It's a technique based on the concept which Minato showcased during the final battle. When there is a Direct chakra link between an object and either a FTG seal or Minato himself, Minato will be able to teleport that object to any FTG tagged location or perform an FTG related task with that object. This is a dual technique, The user amasses a large amount of chakra to any FTG seal he is physically in contact with and with performing a string of two hand seals, the user is able to create a ball of chakra around it with a short range radius (Mid range in diameter). This chakra is connected to the FTG seal via millions of minuscule chakra threads within the ball. This part of creating the chakra ball around the FTG seal is called as 'Room'. The visual of the initial part of the technique mentioned above resembles like the Lightning release - Plasma ball technique. Now, this is the first part of the technique. When this chakra ball comes in contact with any object i.e since the ball will be able to establish a chakra link between the object and the FTG seal, Minato will be able to teleport the object to an other tagged location or exchange the object and another tagged object or teleport another FTG tagged entity to the object's location. This is purely because of the chakra link between the FTG seal and the object with acts as a chakra connection between them. The initial part of the technique of creating the chakra ball around the FTG seal is called as 'Room' and the part where FTG related techniques are performed with the object en capsuled within the room is called 'Shambles'. The shambles ability is not restricted to only object at a time. For example, say if a bunch of kunais from shuriken kage bunshin are all en capsuled within the room, the above mentioned three FTG related moves can be done to all the shurikens at the same time. Once activated, the ball can be maintained for a maximum of 4 turns by feeding it with 15 chakra points per turn. Initially right after creation there is no time lag in performing the second part i.e there is no time lag between using the 'Room' and 'Shambles' part together in the same time-frame during the very first usage of 'Shambles' but consecutive usage of 'Shambles' during the 4 turns for which the ball is kept active follows Time-frame rule. The size of the ball can be passively manipulated by the user according to his needs but with not exceeding the short range diameter radius. This technique can be used on any object the FTG seal is placed on even if it is the user's own body but there needs to be a direct physical contact with the FTG tagged object before using the technique so that the user will be able to imbued sufficient amount of chakra to sustain the technique.

Restrictions:
- 'Room' can be used twice per battle to create the the chakra ball.
- Must have a two turn gap before using it again.
- Consumes two jutsu space for the initial usage and every consecutive 'Shambles' usage after that takes up one space.
- Once created, the ball is active for a maximum of 4 turns if the user feeds it with 15 chakra points per turn.
- Shambles ability can be used only once per turn i.e It can't be used more than once in the same turn even if the jutsu limit and time frame permits.
- The creation of the 'Room' and the first 'Shambles' can be performed in the same time frame without any breach however alternative usage of 'Shambles' must follow the time frame.
- The size and shape of the ball can be freely manipulated by the user.
- No Ninjutsu above S rank while the ball is active.
- No Ninjutsu as well as FTG related techniques above A rank after the usage of the technique.
- Can only be taught by -Best-
- Cannot be used with my custom FTG explosive tag.


Pending due to current issues you are aware of.

Declined - I see what you're trying to do, just like Law, but my problem is how OP this coul be. You create one explosive object in your hand, use this and make it so it appears in their hand in place of a sword because they are stood by a seal of yours. For example, i'd create something made of carbon, use my carbon explosion jutsu on it, just before it blows, bam it's in their hand and killing them before they can react to the space time. It's just OP in that sense and needs reworking. For this jutsu and this jutsu only i give you permission to PM me to discuss how it could be reworked as i'm having a hard time thinking of a way for this to exist without it being OP
 
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Akuma

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Re: Custom Jutsu Submission

3rd submission of the cycle - Resubmitting:

(Yomazu) - War Cry
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A katana with its sheath being attached to either side of the wielder's hip. It sported a reddish, traditional Japanese hilt-wrapping, and its large, simple circular tsuba, which had a golden color, was decorated by a flower-motif. Not only that, but it's properties are nearly indestructable. Yomazu became Loki's right hand, being able to perform numerous unique assaults, known as Bo, Kan, Zan, & Anko, all together are known as the 4 Kin of Purgatory. Mainly based on chakra control and raw chakra. No elemental chakra is known to work with Yomazu, with the exception of wind release.
Bo: This assault creates a strong defensive wall in the form of a cricle of chakra, which shields the user from enemy attack and is powerful enough to remain intact after being hit by B rank or lower ninjutsu techniques. The user puts his free palm against the side of the blade while the other hand holds the handle, and lifts it foward, releasing a burst of chakra that forms into the circle shield.
Kan: The user writes hols Yomazu with both hands and channels massive amounts of raw chakra into it. Then releasing it at once in a compressed state, creating a beam of energy which pierces the target set by the user, with ease. It can successfully rip through B rank and lower ninjutsu techniques, all within reason. It however, can only reach mid ranges.
Zan: The user infuses wich chakra into Yomazu and then swings Yomazu, creating a giant and wide air blade, to slice across everything within range. Having a reach of Mid range, and a strength of B rank wind.
Anko: The user creates a dark wave from Yomazu, which cuts through everything in its path. This works by the user rushing towards his enemy, whom he goes past (through either side) while unsheathing his blade, slashing them as they move. A few seconds before this is done, raw chakra is focused into Yomazu, thus, when it's unsheathed and slice the target it releases the chakra in a dark-ish color. This has a strength of B-Rank raw chakra and the movement of the user is dependent on his own basic speed.

Only 2 Kin of Purgatory assaults can be used per turn.
The same Kin of Purgatory can not be used in consecutive turns.
Each Kin of Purgatory counts towards one of the user's 3 techniques.
May only be wielded by Loki

______________
±± Approved ±±
Dropping above weapon if approved

(Eibon no Sho) - Book of Eibon
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: -
Description: The Book of Eibon is a crafted Book with the purpose of executing many diferent types of Fuuinjutsu. The rank pertains to it's durability only. Externally; the Book of Eibon's composition doesn't differ much from the traditional construction or representation of a typical hardback, in that the entirety of its contents are bound within the confines of a rigid cover, embellished with various "S" shaped designs. However; befitting the true intentions behind the books existence this simple facade belies the extent of the genius of its original creator, who managed to confine an entirely vast ability of Seals within this grimoire's pages, successfully deceiving all observers to what exactly resides in the depths beyond the physical materials that form its exterior. The Book contains every seal known to exist and is used as medium for the user to cast any Fuuinjutsu technique they know up to A rank directly from it by writing and projecting the Kanji required (if any) on the air itself using dense chakra over the finger tip to draw or simple saying the name of the Fuuinjutsu technique. It has 2 unique sets of Fuuinjutsu techniques the "Four Runes" and "Solomon's Wisdom" (Solomon's Wisdom will be made a seperate CJ for the CW). The Four Runes are divided into 4 unique seals located inside the Book:

Seal of the Underworld: By activating the seal located in the last page of the book which the Kanji reads "Underworld". A wave of thin (2 inch thick) but durable chains with larger sized kunai on the ends shoot out from the Book of EIbon; all covered in exposive tags that activate on the user's command. These can be used to restrain the target and consequently blow them up, or use the chains to spin around while the tags explode, creating a constant wave of localized explosions to damage the target(s). Seal of the Underworld has B rank strength with a Mid range reach.
Seal of Al-Thais: This seal which reads "Unlimited Blade" in Kanji summons a countless number of weapons or only a few depending on the situation and on the user's need. The weaponry contained within includes swords, pole-arms, lances, hammers, shields, and a number of weapons unidentifiable at first sight, because of their age and rarity. Each treasured weapon is decorated with dazzling ornaments and polished to a mirror-like shine, all clearly sporting the sparkling energy to define them as divine mysteries without exception. These can be summoned in waves to impale targets from wide ranges or scattered them through the field, for the user to wield at their whim; all fired from the seal located inside the Book. The seal has a A rank strength collectively with Long range reach.
Seal of Aspis: The first seal in the early pages of the Book written as "Shield" in Kanji. It summons an ethereal chakra cladded large shield encompasing the area infront of the user. The shield is made up of a total of 3 layers, each larger than the one infront of it, with the largest being closest to the user. The greek-designed shield is capable of blocking techniques up to S rank because it possesses high resilience and durability. The shield despite having large width and diameter, cannot go past short range of the caster. It however can be summoned as a flat shield, a round dome, as a wall or even a cone, using all 3 layers etc. Depending on the type of defense required.
Seal of Judar: The seal read as "Destruction" unleashes a long torrent of paper tags that resemble explosive tags with only a minor diference in the Kanji, these are however half as small as a regular tag and are actually ash releasing tags. Only 5 paper tags are of normal size and are actual real explosives, though in the waves of paper they can't be detected on a whim. Upon release the torrential tags activate to "explode" however only to release what appears to be ash, giving the thought that they were all duds, failed explosives. This would probably put most targets at ease, however as the ash accumulates over an area it begins to be notable that it has a vigorous odor. The real seals that were mixed into the torrent of papers then activate, setting of an even larger explosion by igniting the ash that surrounded the vicinity. The ash covers up to 10 meters in radius and does S rank damage, thus the user must be atleast Mid Range away to avoid taking a hit as well

Only 2 Rune Seals can be used per turn.
The same Rune can not be used in consecutive turns.
Each Rune Seal counts towards one of the user's 3 techniques when used.
May only be wielded by Loki and requires Fuuinjutsu mastery to use.

Declined - I once tried to make fuuinjutsu based on a bookmyself back in 2013, so i appreciate the sentiment. But for this it's too much and conflicts alot with existing jutsu. So example summoning countless weapons, there are basic ninjutsu techniques that tenten uses to do this, your book already has seals it, you could say the page is labelled underworld, then from there that activates. Next you have stuff like making a chakra barrier that can block S ranks. This for one has been done before with customs, but my other problem is it can be used 3 times, being used once every other turn. For S rank power thats just too much. If you wanted to submit the custom weapon as the book with the cannon seals in and mention the weapon summonings that would be more than approvable. You can then go on to make a custom fighting style based off of it it or submit the rest as cj. But there is too much in this as one weapon with a few things that aren't approvable.
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Fūton: Kuikku Ken no Jutsu)- Wind Release : Quick Sword Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, about 6 in total. The swords are barely visible as they're slinging around the user but can be heard as sharp whistling sounds as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely, the blades can be observed as slightly visible arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.
Note(s):
- Can only be used 3×
- Requires contact with a bladed weapon
- While being performed user cannot perform any other chakra related techniques.

Declined - Barely visable? That's vague, make it clear, do they appear as like a haze of wind? So really with this, you stand with your handle on your sword, have 6 wind blades around you that you want to be near on invisible, and can't do anything else. Seems pretty pointless too.
Its 'pointful' to me. How dare thee.
(Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.
Note(s):
- Can only be used 3×
- Requires contact with a bladed weapon
- While being performed user cannot perform any other chakra related techniques.

Approved - But if i see you trying to pull a fast one saying they can't see them <_<


(Genjutsu: Jōmyō no Tamashī no Tangan)- Illusion: Plea of The Mortal's Soul

Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: A rather unique Genjutsu, who's activation lies in the user and his swordsmanship. The Genjutsu begins when the user draws his blade in attack position, be it reverse grip, thrust wise, etc. He will then swing the blade as if he was merely showing off a quick swipe. If the opponent so much as glances at this motion a Genjutsu is flung onto their minds where the simple strike somehow materializes on their body, slicing wherever the user pleases. Following this deft strike the opponent will see a mirage of themselves fall from their body, succumbing to the fatal/grievous harm it had just received. However, the Genjutsu doesn't end there, the same mirage (or 'soul' for the superstitious) will then materialize as the user himself as he had used the Genjutsu's distraction to advance on the enemy. As the soul resolves into the user he will make a critical and well aimed strike onto the opponent, most likely killing them--should they lack sufficient reaction capabilities. Due to the distance of the soul and the opponent, the user would 'appear' anywhere within a 5m (short ranged) radius of the opponent to follow up with his killing blow.
Note(s):
- Can only be used thrice.
- No Genjutsu above B ranked next turn

Declined - it's the first part, you swing your sword and it appears as though they were cut, that's been done in genjutsu before.
(Kumo Kuchiyose: Saber, Kogane Ōbuu~ībā Kishi)- Spider Summoning: Saber, The Golden Orb Weaver Knight
Type: Summon
Rank: S
Range: Short
Chakra cost: 40
Damage: 80
Description: Saber is one of the few spiders of the contract that adopt a human transformation by default. Although he takes pride in his true form, he retains a humanly one for one purpose: being the best swordsman ever seen in the spider family. His default, arachnid form would make it impossible to hold a sword properly and combat his opponents. Saber dons a majestic blue and white steel armor and cape uniform, with even his fingers being shrouded in lightweight but very effective armoring. Saber is summoned by the user biting a thumb and wiping the length of a preferred arm with a streak. From there the user holds out the palm of the chosen arm while Saber seems to 'appear' from the arm up to short ranged of the summoner. His main weapon is the Excalibur Proto, a 60cm broadsword he's had with him from as long as he could remember and as such has utmost control over it. Due to his Kenjutsu prowess Saber can use all Kenjutsu techniques applicable by the summoner up to S ranked. But Saber also has another addition to his skills. He is also an adept at Futon. Capable of using all Futon techniques applicable by the summoner up to S ranked as well. Then, by combining his Futon and Kenjutsu prowess, Saber is able to use a technique unique to him called (風王結界インビジブル・エア: Fū-ō Kekkai)- Invisible Air: Bounded Field of the Wind King. This is Futon mastery at its limits, where Saber coats Excalibur in highly pressurized wind to mask the appearance of the blade while increasing its cutting power (adding +20 to his Kenjutsu techniques). This technique can be used both defensively and offensively. With the offensive side being the aided cutting power and masking, the defensive side is one where Saber can release a small amount of the air covering his sword to either boost his speed in a linear motion [ ] or evade attacks. However, being a Spider foremost than a swordsman, and a Golden Orb Weaver type at that, Saber has the ability to produce sticky, golden colored webs from his body up to mid ranged that can either be used to snare opponents or just aid his assault. Saber shares the same speed and rank of his summoner and can survive a single A ranked technique (within reason) before being dispersed to his homeland.
Note(s):
- Can only be summoned once.
- Fū-ō Kekkai can only be used once and lasts three turns.
- Saber stays on the field for 5 turns unless reverse summoned or destroyed.
- Golden Webs have no rank and are easily destroyed, but they don't take up a move slot and can reach up to mid ranged of Saber.
- How Saber looks:
You must be registered for see images

Declined - when submitting link to your spider training for one. For two why does everyone want the spiders to have human form <_< Is that even allowed? Also, fuuton, kenjutsu, but boosting kenjutsu too? 5 turns needs to be reduced to 4 turns. Webbing will take up a move slot, not having passive things ect
 
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Priest

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Re: Custom Jutsu Submission

Bakuhatsu Ryōhō - Explosion Therapy
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user makes use of a nearby explosion or explosive impact to his advantage. The user would use his chakra to instantly tame a destrutive explosion and cause it to be elastic instead. The explosion would now become something similar to a baloon, rubber net or trampoline and instead of damaging the intended target, it propels him to any direction the user wishes at double his running speed.
NOTE: Usable 5x per battle
NOTE: Works on any type of explosion up to S-rank only
NOTE: No Ninjutsu above S-rank in the same turn.

Declined - 5 times is too much. Working on any explosion up to S rank is too much. Also needs more description on how it works, it's limits, how long you tame it for, the limits to how much to can control the xplosion.


Fuinjutsu: Bakuhatsu Ryōhō 2 - Sealing Art: Explosion Therapy Two
Type: Supplemetary/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: Depends on the power of the sealed explosion/implosion
Description: The user whips out a special tag which he uses to seal explosion/implosion of any kind upto S-rank in power. If he wants, he may beforehand, attach the seal to his wrist or the back of his fist and whenever an explosion occurs, he activates the seal and seals off the entire explosion. The same seal can then be unleashed upon an area, releasing the explosion back into the surrounding. If sealed into the fist, the user may release the explosion outwards via a punch.
NOTE: Seals explosion upto S-rank
NOTE: Can not use another explosion seal if the user has sealed one before and have not released it yet. Meaning, the user can not use another explosion seal until he unleashes an explosion he has sealed before hand.
NOTE: Can only be used once every 2 turns
Declined - Fuuin isn't that fast when you think about it. Jiraiya with his seals only slowly drew in the amaterasu so a sealing tag that can drw in any blast is too much. Once an explosion goes off, you have like a second to react and seal it which i don't think you can. Now to top it off, a B rank stopping up to S rank? You should know better U_U



Chō Furasshu - Ultra Flash
Type: Basic Tools/Weapons
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The is a special flash bomb that would replace the generic flash bomb that the user carries. This flash bomb is quite potent that it comes with an annoying sound that causes everyone in the vicinity apart from the user to become deaf for two turns. Unlike the normal flash bomb that only affects the eyes, This also affects the ears.
NOTE: Though the sound does not affect the user, the light can affect him depending on where the flash was released.
NOTE: Has double affect on those with enhanced hearing.
NOTE: Must be stated on the user's biography

Declined - this would be a sound bomb, not a flash bomb really wouln't it? if it's a jutsu it needs a rank even if it's E rank. It's a weapon i know but fill out the template propperly
 
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Anbu Kirito

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Re: Custom Jutsu Submission

Kuchiyose: Gerantetsu | Summoning: Gerantetsu
Type:Summoning
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:
Gerantetsu is a large crab, about 5 X 7 meters, with multiple unique abilities. He is also 130 years old, being young for his species. He can use water techniques up to his rank like most other crabs, and can also spit an acidic foam from his mouth which can be used to erode through any substance up to B rank. Gerantetsu also has a very hard shell in comparison to other crabs, being able to withstand blows up to A rank. Gerantetsu is also known for his speed, being able to move as fast as the average size crab, even though he is about twice as large as one.
Notes:
-Gerantetsu will disperse after four turns
-Gerantetsu can only be summoned once
-Spitting Acidic Foam costs a move
-Must have signed the Giant Crab contract

Declined - link to training/contract for crabs

Scarab | Kani
Type:Weapon
Rank:S
Range:Short
Chakra:N/A
Damage:N/A
Description:
This weapon is actually a living being. Not a parasitic one I might add, despite covering the user's body. It is a crab known as Scarab, able to merge with the user. The normal form of the crab is actually a generic, tiny white crab which rests on the user's shoulders. However, when the user says the word, "Scarab", (evidently calling out to the organism.) it will begin to dig into the user. This will be slightly painful but due to the very small size of the crab, will be relatively insignificant. As soon as it is inside of the user, it will enter their bloodstream and begin to synthesize a special bone marrow protein by converting it's own body into chakra. This protein will spread through the body and begin to be excreted through the pours of the skin, hardening instantly. After this is done, it will leave the user covered in a thick white substance, shaping around the user in the form of an armor. The specifics of the armor's design is up to the user, but in general, it will be a seamlessly thick coating around the whole body, leaving an open space for eyes and mouth.

Special Abilities:


Shellscale armor:
The protein synthesized is known as Shellscale, a material which makes up the shells of all crabs in the NW. It is notably known for it's incredibly light but durable structure, and can be used in a variety of ways. The armor covering the user is made of this material. The armor can resist elemental/ninjutsu attacks of A-Rank without fail, and the user will barely feel non-chakra enhanced taijutsu. (EIG, CES, CMs, SM, and any empowering ability can bypass this.) The armor will however break after maintaining Forbidden ranked damage. This means that if it takes 2 S-Ranks? Broken. 4 A-Ranks? Broken. You get the point. However, the armor is technically an earthen material, therefore lightning damage of S-Rank will shatter it.

Shellscale Control:As the chakra infused shellscale enters the user's bloodstream, they gain a natural connection to it. This allows them to manipulate the shellscale outside of their body, enabling them to create constructs and weapons made of shellscale which branch out from the armor. These constructs can reach up to Short range from the armor, and can take an attack of A-Rank before breaking (B-Rank Lightning). These constructs can range from small shields to Longswords or even scythes. The user cannot however create advanced weapons like bows or ranged weapons like kunai.

Notes:
-User must be a signer of the crab contract ( )
-Creating constructs counts as a move.
-Can only be used by me and those who I deem worthy through training.

Declined - no merging or weapons that are alive, if thats what you were aiming for consider this a DNR.
 
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Re: Custom Jutsu Submission

Doton: Andārudo no taitō | Earth Release: Rise of the Underworld
Type: Supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30 (-10 per turn)
Damage Points: N/A
Description:
Andārudo no taitō is a Jutsu known to be an inverted variant of the Swamp of the Underworld technique, used to capture shinobi without physically harming them while also preventing fast movements or escapes. With the use of 2 hand seals (Dragon -> Boar) a shinobi can insert his doton chakra into the surrounding earth within 15m to cause dust particles to start rising. The dust would quickly cover the terrain in which it was gathered, creating a thick cloud that resembles the hidden mist technique, but with dust and dirt of course. Naturally this would obscure the vision of people trying to see through the cloud, leaving both the enemy and the user essentially blinded. Once this technique has been activated, the dust alters its position in order to reflect the direction of the user's movements (keeping the user as the epicenter), making it difficult for his target to escape as long as he continues his pursuit. Once the dust has been risen, the user would clap his hands together which would convert the earthen dust particles into a different form. The dust would instantly gain the properties of sticky mud, much like the Swamp technique but not as thick. The swamp-like dust cloud would stick to everything within it, making all movements slowed drastically. The movements would become sluggish as if everyone were in a swampy pool, so would prevent any extreme speed boosts such as the Eight inner gates or swift release from becoming effectively used.

• Usable twice
• Lasts 3 turns per use
• No S-rank or above Earth while active
• Can only be taught by BlackCrow

Declined - It's a nice concept, but not going to allow the mud part. Also that much dust in the air will fill your lungs and theirs withing your first two breathes causing you both to choke, it would get in your eyes also like grit and scratch your eyes to peices, is this what you really want?
 
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Re: Custom Jutsu Submission

Katon heating sand
Type:supplementary
Rank:A rank
Range:short- mid
Chakra:30
Damage:+ 30 to existing sand jutsu's
Description: a pairing between Gaara's sand and extreme heat of the desert. Gaara will infuse his sand with fire chakra before using any canon or custom sand Jutsu. This Jutsu allows the sand particles to become heated like desert sand which could burn you if you are not careful.
Seen as how Gaara does not have to touch his sand to manipulate it he can benefit from super heating it with A rank fire chakra. The sand will stay super heated for a maximum of three turns and will not decrease in heat over that time. This Jutsu is used to boost the damage of sand jutsu's giving any attacking or defending jutsu a +30 boost to its damage.

Restrictions
+ can only be used twice per battle

+ once every 3 turns this can be used

Declined - this conflicts with the custom element red sand.
 
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Re: Custom Jutsu Submission

Sakanade Shoton ( Counter Stroke Crystal )
Type:attack
Rank: S Rank
Range: short- long
Chakra: 40 (-10 for every turn active)
Damage: Na
Description: guren upon making two hand signs releases from her mouth a mist like granule crystal into the battlefield in the air, the Crystal is also clear but will sparkle from the light. The crystal will hover in the air like normal mist however this particular crystal has been imbedded deeply with Guren's chakra and will harness the sunlight in the battlefield to refract and create optical illusions through the crystal. The user has the ability to imbed a command into the chakra/light illusion. The projection/illusion is able to completely harness the colour pallete to project any colour needed to make a full projection of the imbedded chakra's desire.


Shunpo- an illusion cast by the light being refracted and reflected through the crystal mist which will project five copies of Guren scattered around the enemy. These copies cannot do any actual damage as they are simply a projection from the light through the crystal. The projections cannot be dispelled unless the crystal is disrupted or dispersed completely.

Taorero- is the ability to for Guren to make the most as dense as she would like in any area while also being able to clear zones for herself. The dense crystal most will slow anything caught in it down by 2X. This will have a feeling of moving through water which has a feeling of restriction. The crystal will also attach itself to anything it touches within reason (ie solid substances) and slowly build up during the three turns. This will also add weight to anything it attaches to. By the end of the first turn it could add 3 times the users weight. While gaining more and more weight.


restrictions
: can only be used once per battle
: lasts for 3 turns or until dispersed.
: the projections/illusions will be seen by both the enemy and user.
: can only be used by guren
: can only be taught by juha
: cannot use A rank crystal or above in the same turn or next.
:Cannot crystallize the inside of a body.

Declined - You need to have the illusion count as one of your jutsu per turns and same goes for slowing down effect.

(Shoton Doragon Chikaru)Crystal Dragon Force
Type:Supplementary
Rank:A rank
Range:Short
Chakra:30
Damage:60
Description this Jutsu is a seal that while in close range combat will be imbedded onto the enemy. Now depending on the location or placement of the crystal seal will determine what is effected. The seal can be placed anywhere on the enemies body. Once the seal is placed should the enemy channel chakra to or utilize chakra from the area of placement. The mark will begin to crystallize that area which is trying to use chakra. The crystallization cannot spread any further then say an arm or leg if that is where it is placed. The seal looks like the head of a dragon but it is placed with crystal chakra so it is visible. It will feel like having a tattoo being applied as well, so it will feel noticeable to everybody. The crystal will simply encase and not fully crystallize the inside of the area.

Restrictions:

Can only be used once per battle.

The crystal on the body cannot be manipulated.

The effected area will remain that way for three turns.

While crystallized you cannot channel chakra to that area.

Can only be used by a crystal user.

Pending - Link me to your fuuin training and i'll recheck this
Changes are bolded.

Sakanade Shoton ( Counter Stroke Crystal )
Type:attack
Rank: S Rank
Range: short- long
Chakra: 40 (-10 for every turn active)
Damage: Na
Description: guren upon making two hand signs releases from her mouth a mist like granule crystal into the battlefield in the air, the Crystal is also clear but will sparkle from the light. The crystal will hover in the air like normal mist however this particular crystal has been imbedded deeply with Guren's chakra and will harness the sunlight in the battlefield to refract and create optical illusions through the crystal. The user has the ability to imbed a command into the chakra/light illusion. The projection/illusion is able to completely harness the colour pallete to project any colour needed to make a full projection of the imbedded chakra's desire.


Shunpo- an illusion cast by the light being refracted and reflected through the crystal mist which will project five copies of Guren scattered around the enemy. These copies cannot do any actual damage as they are simply a projection from the light through the crystal. The projections cannot be dispelled unless the crystal is disrupted or dispersed completely.

Taorero- Is the ability to for Guren to make the most as dense as she would like in any area while also being able to clear zones for herself. The dense crystal most will slow anything caught in it down by 2X. This will have a feeling of moving through water which has a feeling of restriction. The crystal will also attach itself to anything it touches within reason (ie solid substances) and slowly build up during the three turns. This will also add weight to anything it attaches to. By the end of the first turn it could add 3 times the users weight. While gaining more and more weight.


restrictions
: can only be used once per battle
: lasts for 3 turns or until dispersed.
: the projections/illusions will be seen by both the enemy and user.
: can only be used by guren
: can only be taught by juha
: cannot use B rank crystal or above in the same turn or next.
:Cannot crystallize the inside of a body only outside surface.
: Shunpo and or Taorero will use one turn each.
: No other S rank or above while active


Approved, but changed it to no B rank or above crystal and no crystal above A rank while active.

Link to training:


(Shoton Doragon Chikaru)Crystal Dragon Force
Type:Supplementary
Rank:A rank
Range:Short
Chakra:30
Damage:60
Description this Jutsu is a seal that while in close range combat will be imbedded onto the enemy. Now depending on the location or placement of the crystal seal will determine what is effected. The seal can be placed anywhere on the enemies body. Once the seal is placed should the enemy channel chakra to or utilize chakra from the area of placement. The mark will begin to crystallize that area which is trying to use chakra. The crystallization cannot spread any further then say an arm or leg if that is where it is placed. The seal looks like the head of a dragon but it is placed with crystal chakra so it is visible. It will feel like having a tattoo being applied as well, so it will feel noticeable to everybody. The crystal will simply encase and not fully crystallize the inside of the area.

Restrictions:

Can only be used once per battle.

The crystal on the body cannot be manipulated.

The effected area will remain that way for three turns.

While crystallized you cannot channel chakra to that area.

Can only be used by a crystal user.

Declined - I haven't got a problem with the crystalising part, but not to activate when they charge chakra into it. Think of it this way, if they get the seal on them and go to use the jutsu that removes fuuin seals, this would activate anyway? Say the crystal only covers the body and you must make contact with their body to place it.

(Fuinjutsu Dansei Fujin)sealing arts His and Her's
Type:Supplementary
Rank:B rank
Range:Short-Mid
Chakra:20 (10 to maintain per turn)
Damage: NA
Description:
By crossing your pinky fingers with the finger beside them the user is able to erect an unusually different barrier. This barrier has a refracting light look to it and will always look that way from the outside. However when inside the barrier it reverses ones hearing. Things that are loud like explosions and the ground making sudden structures will become extremely quiet. While other things like a heart beat or things that one normally wouldn't hear will become louder. This barrier is able to muffle and trap the sound waves of things that are loud and enhance and expand on the things which are normally quiet. Making it harder for an enemy to know what's happening around them and throw off one of the important sense's.

Restrictions:

+ must keep pinky fingers crossed with the ring fingers to them.

+ can maintain the barrier for 4 turns.

+ cannot use above A rank Jutsu while active.
Declined - Do not resubmit.
+ usable 4 times and per battle.

+ can only be taught by Juha
 
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Hell Autarch

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Re: Custom Jutsu Submission

(Zōfuku Gurōbu) - Amplification Gloves
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn passively)
Damage: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; or store an unlimited number of weapons. These weapons that are stored inside the gloves can be shot out as projectiles, if the user so wishes. The gloves also carry the ability to protrude spikes from the metal surface, reaching upto 1m. These abilities are counted as passive, and not as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any B Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques twice, and only once against an S Rank technique. Utilizing the Amplification Gloves to defend after the said limit against any S Rank or below technique would not only be futile, it would render the Gloves useless for the rest of the match.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note:
The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note:
A single glove can individually perform the third ability.
Note:
The third ability of the Amplification Gloves can only be used thrice per battle, regardless of which variation is used.
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The Gloves cannot be stolen in battle as they're specific to each user. If the Gloves stop receiving chakra from their respective owner, they explode; destroying everything within a 4m radius.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note:
Can only be wielded by Hell Autarch, and those he allows.
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Declined - First of all i'm not going to approve passive stuff. If you are shooting out weapons from a glove or growing 1m spikes they need a rank, count as a move per turn and need to state the maximum number of items that can be stored. If it's through a sealing method you need fuuin. Now the 1m spike being passive, that just wont happen. Mentioning the near impenetrable part of the gloves i don't like. Making them sound indestructable. Those defensive abilities are just too much, and need to have an effect like you infuse them with more chakra and counts as one of your moves per turn.
(Zōfuku Gurōbu) - Amplification Gloves
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn passively)
Damage: 80
Description: The Amplification Gloves were first developed by members of the Bartholomew Clan, designed to enhance their Clan Kekkei Genkai, which was the ability to 'push' and 'pull'. Although referred to as the Amplification Gloves, they reach up to and including the shoulders of the user, covered completely with an near indestructible metal; and multiple suction cups all over the arms and a single one present between the palm and the middle finger. These gloves are worn on both arms, distinctively only leaving out the paws of the user, who in this case is a member of the Bartholomew Clan. Once worn by the user, the Amplification Gloves are active each turn, and passively absorb chakra from the user regardless of whether the Gloves are at use or not.

There are multiple abilities limited only to the Amplification Gloves. The first ability of the Amplification Gloves is simply unique to its design, as it allows the user to store multiple weapons inside 'pockets' present in the glove. The user can stockpile a definite number of weapons, smoke bombs, scrolls inside the Amplification Gloves; remaining inside the laws of nature. Logically, the Amplification Gloves cannot store massive objects inside it; and can store a maximum number of 10 weapons, regardless of whether they're all kunai, shuriken or smoke bombs. These weapons that are stored inside the gloves can be shot out as projectiles and count as one of the three techniques per turn. The gloves also carry the ability to protrude spikes from the metal surface, reaching upto 1m. The protruding spikes are B Ranked, and count as one of the three techniques per turn.

The second ability of the Amplification Gloves is its ability to be used for defensive purposes, by exploiting the near impenetrable quality of the metal from which the Gloves have been constructed. This makes the glove completely impervious to any B Rank or below techniques, regardless of the nature of the technique. The Amplification Gloves individually can also be used to defend against A Rank techniques twice, and only once against an S Rank technique. Utilizing the Amplification Gloves to defend after the said limit against any S Rank or below technique would not only be futile, it would render the Gloves useless for the rest of the match. Utilizing this ability of the Amplification Gloves to defend against A/S Rank techniques costs extra chakra (40), much more than the passive absorption of chakra by the Gloves each turn and also counts as one of the three techniques per turn.

The third and final ability of the Amplification Gloves revolves around its original development as an aid for the Bartholomew clansmen. The first variation involves utilizing the suction cups that surround the Amplification Gloves, which absorb the air from their surroundings, pulling them inside the glove. This pressurized air is channeled to the palm of the user and concentrated at one point before being released either as a massive burst of wind or as a penetrative beam of wind (S Rank). By concentrating the chakra at a single point, the released Fuuton jutsu gains a more violent and deadly nature. Alternatively, the second variation of this involves the user pulling in a Fuuton jutsu (S Rank or below) of the opponent through the suction cup present in palm region before redistributing it to the various suction cups in the arms and releasing it out in a docile form. The second variation acts as a vacuum, pulling in anything within Short Range of the user, and can hence also be used to pull in the target towards the user.

Note:
The second ability of the Amplification Gloves can only be used to defend against attacks targeting the arm, or if the user uses his arm to defend the specific region being attacked. Otherwise, the Gloves cannot defend the user by themselves.
Note:
A single glove can individually perform the third ability.
Note:
The third ability of the Amplification Gloves can only be used thrice per battle, regardless of which variation is used.
Note: When wielding the Amplification Gloves, the Gloves are surrounded by the chakra of the user and have a specific color. Alternatively, if another person wields or his chakra comes into contact with the Gloves; the color of the chakra surrounding the Gloves would change.
Note: The Gloves cannot be stolen in battle as they're specific to each user. If the Gloves stop receiving chakra from their respective owner, they explode; destroying everything within a 4m radius.
Note: The user does not necessarily have to be part of the Bartholomew Clan to wield the Amplification Gloves. His gloves would naturally be designed differently to cover up the 'paw' region.
Note:
Can only be wielded by Hell Autarch, and those he allows.
You must be registered for see images

Declined, just going to break this down so you know why:

B ranks can't damage these so essentially you could just hit away a B rank lightning bolt when ever you want.
needs at least two A ranks to destroy them
Can tank an S rank, so like you're taking on stronger chidori just with a passive weapon.
Can store weapons that you can fire out
Can shoot out spikes from it which isn't logical when ever you want
Now, you can suck in an S rank wind and below and render it useless...

..... Sound like a little much maybe?
 
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Venom

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Re: Custom Jutsu Submission

[Raiton/Fuuinjutsu: Zeus' Domnoen ] - Lightning/Sealing Arts: Zeus' Domain
Type: Supplementary
Rank: A
Range: Self - Mid Range
Chakra: 30
Damage: N/A
Description: Stemming from the concept of Kyōkai Kekkai no Jutsu - Boundary Barrier Technique in terms of a barrier erecting around a tag which the user can have a sense of moving entities, Venom created a similar technique. The user would place a tag on their body which doesn't awaken or activate unless fueled by the user's own Raiton chakra. The technique activates within the same timeframe as when the lightning source is created and (optional to activate or not and always count as a move per turn upon activation) upon the user's raiton chakra surging around or on the seal and lasts as long as a lightning source is in contact. What this seal does is emit an electrical field attach to the seal and having the user as the center point. The electrical field is naked to the normal eyes and doesnt add any sort of damage to an opponent. The field is simply there, enhancing the user's tracking skills. The field alerts the user attach to the seal of any moving object/person. Even with the user's perception abilities doubling they're some things too fast that are still unable to notice or react too in time and unfortunately all this field does is help the user in finding their prey. This electrical barrier works in a similar concept to electroception in which sharks use to hunt in the ocean.

Notes:
Can only be used 3x per fight
The field emits with a mid range radius with the user as the center and moves with him.
The seal doesnt cost chakra to stay active due to the seal using Raiton as a source such as when the user using nagashi for a while or running around with chidori.

Declined - DNR, lightning form of sensing exists.
 
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