-Both ApprovedTechnique Name: Suit of Sorrows
EXP: 20
Type: Technology
Rank: B
Description: The original Suit of Sorrows was created ages ago, originally forged by the Order of Purity. The armor was crafted and forged from the melted blades and breastplates of several soldiers of the Order who had fallen in battle. It is said that the suit is able to impart strength and speed to those who wear it, but it will destroy anyone who is not pure. Batman, having heard legends and stories of the suit from his days training in the League, fashioned a replica of this armor. Adapted to mirror his trademark bat image, the Suit of Sorrows resembles the Batsuit with notable differences. The Kevlar armor has been removed in favor of a more body-tight suit designed to protect against biochemical agents, but as a trade-off, the flexible armor leaves Batman more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. This suit also is lined with sensors attached to nerve ending clusters, stimulating blood flow and activity, leading to a tremendous speed and strength increase. The armor, just like the original suit, is then coated with a black latex material for camouflage and to dampen Bruce's heat signature, making him difficult to detect with night-vision equipment. In addition to this, the suit is lined with kinetic energy converters that allow for it to superheat as he moves, causing burning effects on contact. This allows for the suit to become immune to the effects of cold environments as well as same ranked low temperature related techniques. Due to this heating effect, Batman's gauntlets are able to superheat and cause burning effects when attacks using the blades are made, dealing first degree damage via freeform attacks. The cowl attached to the suit is the same as his specialized Batcowl except this one covers his entire face, mouth included to prevent from biochemical agents attacking him as the mouth is fitted with an air purifier to cleanse the air easier and prevent him from being harmed.
Note: Due to the attachments to the user's nerve clusters, the user gains a +20 increase to Strength as well as Speed while losing -15 to Durability, due to the nature of the suit.
Note: After wearing for 10 turns, Batman's durability slips yet another -10 and his strength and speed increase +5 but he becomes unable to differentiate good from evil, right from wrong and his morals fade as he becomes a killing machine. This continues for every 10 turns until his health fades away, eventually killing him as he becomes mad with power and his soul corrupted.
Note: The user cannot use this with any other technique that boosts Strength and Speed.
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Technique Name: BatTaser
EXP: 20
Type: Technology
Rank: B
Description: A small hidden attachment Batman made, the BatTaser is a discrete taser in extreme compact size. Made to fit under a glove on the tip of a finger, the BatTaser delivers a nonlethal concentrated stream of electricity at a target. Upon hitting a person, these beams cause paralysis and electrical burn damage as they hit, burning the targeted area with first degree burns and second degree with prolonged exposure and causing muscle stiffness for the next 2 turn, reducing speed by 2 for two turns.
Note: Can be used once every two turns as the volt has to be recharged.
Note: Stream travels up to Mid Range.
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-Approved, I made slight edits. The fact that your suit increases your healing factor caused me to reduce one other bonus slightly. Update this tech as you rank up.bio link:You must be registered for see links
Technique Name: Nth Armor
EXP: 10
Type: Technology
Rank: C
Description: The Nth Armor, the suit Deathstroke wears over his body. While this would normally allow one to defy gravity and fly, his suit is "impure", a mixture of other metals with the Nth metal so it does not grant him this ability. However, it does increase his strength, speed, durability, and healing. The Nth metal add's +5 to his speed, strength and +5 to durability. Nth metal also protects the wearer from elements and speeds the healing of wounds (+5 every 2 turns after damaged for 3 turns), and protects them from extreme temperatures (freeform). His armor allows him to tank heavy blasts, and gives him added protection against piercing weapons. The armor is always on him so this is considered passive, however it must be mentioned by the user.
Technique Name: Asgardian-Energy Suit
EXP: 20
Type: Magic
Rank: B
Description: Forged only two hundreds of years after the creation of Mjolnir, Odin requested an armor vest to be made for Thor. This led to the creation of a Harness and Power-Belt that provided the wearer the with the abilities of flight, Super-Strength and limited Invulnerability; even for someone like Thor who already has these things, albeit this Magical Suit merely enhances these traits of him. The test subject, Thorlief Golmen, a psychiatric nurse, was fitted with the suit. However during the testing process he started ranting about how he now believed he was actually the God of Thunder, Thor. He was institutionalized as the delusions worsened. The Dwarves working on the Harness made several modifications to the suit using inspiration from Thorlief's rantings about Thor, adding Lightning absorbtion and conduction, using it to boost Thor's Electrokinetic ability giving his Energy/Electrokinetic techniques a +10 boost. The only problem was how to include the power source. It was Thor himself who suggested nestling it inside a Hammer, this allowed the suit to charge either by pulling energy from the Hammer itself, or usign the Hammer to drag Lightning from the skies and fuel the Suit and Belt; Including a total of 6 Energy Storage units into the Suit, this is where the energy absorbed goes and it is the energy used by the suit to enhance Thor's condition. The Harness and Belt give Thor an increase in strength, adding +15 to his physical attacks (freeform or otherwise). Using the Asgardian-Energy Suit's energy, the Hammer can use the heat generated by electricity to heat up the air up to short range around himself and cause it to explode into a thunder clap, this is used to neutralize non-material attacks. (energy based and similiar) and to damage opponents (has B rank strength). The Harness (or Torso suit) increases Thor Durability by up to +20 points, given the properties and energy it is made of. A technique developed by Thor called "Judgment of God" makes used of the Energy storage units, by sucking all the energy of 2 of them (and thus leaving thhose 2 empty of energy) Thor focuses a large cluster of electricity above his target, then uses it to send a huge and powerful lightning bolt crashing down from the sky, frying the unlucky target. Wide and big enough to destroy a skyscraper. He can also use this attack to launch a massive lightning stream from the hammer or his hand, in a horizontal line. This technique requires 2 Units of Energy, and such can only be done thrice. When Energy Units are empty due to using "Judgement of God" Thor must refuel them by pulling down Lightning from the sky, and await 1 full turn per each Unit.
Note: Must be stated and posted before battle, otherwise it counts as a move when activated after the first turn.
Note: Thunderclap technique costs a move slot whenever used. And can only neutralize attacks of equal rank (B).
Note: Suit's abilities are in effect so long as Thor has it on and active, regardless of his body/physical condition.
Note: Judgement of God can only be used x3 and requires a 2 turn interval between uses, it deals a total damage of up to 60% of Thor's current Energy stat. It costs a move slot when used.
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-Declined, this is just too much. You know, in total, ALL of your stat boosts can only total up to 50 right? And a max of +25 in one category (again collectively from all stats).
-Approved. I made slight edits, then removed completely your electric surge thing as it was pretty much a copy of the Doctor Doom armour, and the batsuit.Technique Name: Arsenal's Suit
EXP: 20
Type: Technology
Rank: B
Description: Arsenal's suit is a full body red and black battle suit made for Roy Harper himself . The Suit itself has multiple titanium plates located through out he armor. Though, as a result, there are multiple areas not coated in the supper hard metal. Though to compensate, the spandex material not plated is mixed in with a super flexible lightweight alloy which maintains flexibility. The plating covers Arsenal's whole torso, his forearms and the front of his legs. The inside of the suits has small micro sized spikes sending mini electromagnetic pules into Roy's body, this increases the rate message get sent from his body to his brain giving Roy a boost in reaction time and perception. The pules sen trhough his body aren't strong enough to cause Roy harm or cause numbing in his body.
Note: Due to the reinforced titanium Arsenal gets +10 in both durability and strength
Note: Due to the electromagnetic pulses Roy gets a +5 in intelligence.
Note: This electrical shock deals 60% of tech stat but it can only be used once a turn and requires a 2 turn cool down.
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-Pending We start off with 25 EXP; you don't have enough to submit this yet. If I'm miscounting, VM me and I'll recheck.You must be registered for see links
Technique Name: Energy Staff
EXP: 10
Type: Technology
Rank: C
Description: One of Deathstroke's signature weapons, a near indestructible (Can be destroyed by A rank or above attacks) bo staff made out of prometheum alloy. The staff can also discharge an energy blast out of either end up to mid range (strong enough to destroy aircraft and even injure powerful metahumans, C rank in strength - dealing damage equivalent to 40% of tech stat) and can also be separated into two nightsticks. The staff's blunt damage is dependent on the user's strength stat, dealing 40% of strength stat in damage.
-Approved
Technique Name: Orange Lantern Ring
EXP: 5
Type: Technology
Rank: D
Description: Larfleeze's most valued accessory - an ancient relic that serves as a conduit for the orange light of avarice. It's primary capability is enhancing orange energy manipulation via the efficient streamlining of said power in a manner exceeding the wielder's innate capacity. The ring, so long as it is worn, perpetually imbues the wearer with a dense aura of orange light that functions as a quasi-amor akin to a force-field, insofar as it yields significantly increased resistance to both energy-based and physical-based damage. Moreover, the aura guards against the hazards of space (or any vacuum), essentially supplanting biological respiration whilst also ensuring homeostasis. Lastly, the ring grants flight.
Note: reduces all damage resulting from both energy and physical attacks (by 5).
Note: flight speed is always a fixed value - 20% of Larfleeze's current energy stat.
-Approved. Although, I removed your first note - There's no energy cost to produce constructs. Also, this was the first *fully* grammatically correct submission that I've ever checked ;-;.
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