Bio-
Updating the two
Approved here-
Technique Name: Nut, the God of Wind
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Nut" calling down the soul of the God of Wind, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light green glimmer while his mind is cleared of all mental disturbances as the characteristics of Nut influences Heru's heroic persona. Acting calm, fierce, peaceful, as well as infuential, Heru becomes the embodiment of wind while under the posession of Nut, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls wind, the spiritual soul energy of Nut gives Heru active control of the wind forces within short range of him allowing him to levitate/fly while active, as it also boosts the user's speed by +10 points, due to winds swift nature, and his intelligence by +5 because of the Godly mind state under possession. While the Wind Deity Nut's soul possesses Heru's, wind natured attacks become seemingly useless against his might as they suffer a 50% decrease in power. The divine wind energy flowing within Heru gives him the ability to create forms of powerful gusts, streams, torrents, and spheres of wind within short range of himself passively to be used for attacking, defending, or supplementary uses. Only one form can be used at once, ex. gusts or streams, and they all have a power of 25% of the ENE stat. This mantra allows Heru to use increased wind productions, create wind based creatures with temporary life's, manipulate the element, and even become the embodiment of wind via additional techniques.
Unveiling Tempest, costing a move, Heru can manifest the soul energy of Nut in his body allowing him to create a cloak of surging wind around his body that can be manipulated into a plethora of shapes, weapons, or armor covers with a near solid feeling, and its dimensions are limited within 4m. The cloak of raging wind can be used as an extension of the user's body when fighting in close range increasing their range of CQC due to the cloaks reach of up to 5m. When contact is made with the semi tangible wind cloak, its victim will experience numerous minute slashes to the area of contact as it carries a power equal to 50% of the user's ENE stat.
-Lasts 4 turns-
-2 turn cool-down-
-UT: has a 1 turn cool-down-
Approved here-
Technique Name: Sobek, the God of Water
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Sobek" calling down the soul of the God of Water, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light blue glimmer while his mind is cleared of all mental disturbances as the characteristics of the God Sobek influences Heru's heroic persona. Acting tranquil, undisturbed, yet aggressive, and forceful when opposed, Heru becomes the embodiment of water while under the posession of Sobek, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls water, the spiritual soul energy of Sobek releases a continuous flow of moisture from the body of Heru creating a shroud of mist around his body that makes seeing harder for his opponent while within short range, -10 to their intelligence, while Heru's is boosted by +5 because of the Godly mind state while under possession. While the Water Deity Sobek's soul possesses Heru's water natured attacks become seemingly useless against his might as they suffer a 50% decrease in power. The divine water energy flowing within Heru gives him the ability to create several concentrated objects, weapons, and tools of water within short range of himself passively, using the moisture in the air, directly from a weaker source, or creating the water directly from his body. All things made are done through hand gestures, have a power of 25% of the ENE stat, and its dimensions cannot exceed 3m. Most things created in reason can then be fired into mid.range as projectiles, but after leaving short range the user has no control of the water made. This mantra allows Heru to use increased water productions, create water based creatures with temporary life's, manipulate the element, and even become the embodiment of water via additional techniques.
Liquid Expulsion, costing a move, Heru can manifest the soul energy of Sobek in his body allowing him to create small spheres of water in his hand that can be shot forwards towards a target in order to deal explosive water damage on contact. These orbs travel a mid.range distance from the user, and once triggered or contact is made, the orbs will explode releasing a medium sized (4m) volume of water that deals 50% of the ENE stat in damage. Up to two can be made with one usage.
-Lasts 4 turns-
-2 turn cool-down-
-LE: has a 1 turn cool-down-
You must be registered for see links
Updating the two
Approved here-
You must be registered for see links
Technique Name: Nut, the God of Wind
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Nut" calling down the soul of the God of Wind, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light green glimmer while his mind is cleared of all mental disturbances as the characteristics of Nut influences Heru's heroic persona. Acting calm, fierce, peaceful, as well as infuential, Heru becomes the embodiment of wind while under the posession of Nut, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls wind, the spiritual soul energy of Nut gives Heru active control of the wind forces within short range of him allowing him to levitate/fly while active, as it also boosts the user's speed by +10 points, due to winds swift nature, and his intelligence by +5 because of the Godly mind state under possession. While the Wind Deity Nut's soul possesses Heru's, wind natured attacks become seemingly useless against his might as they suffer a 50% decrease in power. The divine wind energy flowing within Heru gives him the ability to create forms of powerful gusts, streams, torrents, and spheres of wind within short range of himself passively to be used for attacking, defending, or supplementary uses. Only one form can be used at once, ex. gusts or streams, and they all have a power of 25% of the ENE stat. This mantra allows Heru to use increased wind productions, create wind based creatures with temporary life's, manipulate the element, and even become the embodiment of wind via additional techniques.

-Lasts 4 turns-
-2 turn cool-down-
-UT: has a 1 turn cool-down-
Approved here-
You must be registered for see links
Technique Name: Sobek, the God of Water
EXP: 20
Type: Magic
Rank: B
Description: Tapping into the Neter that connects Heru with the realm of his ancestors, the hero utters the mantra "Sobek" calling down the soul of the God of Water, merging its soul with his own. This divine spiritual posession is like no other, a ritual that is subtle and quick, as Heru's eyes emit a swift light blue glimmer while his mind is cleared of all mental disturbances as the characteristics of the God Sobek influences Heru's heroic persona. Acting tranquil, undisturbed, yet aggressive, and forceful when opposed, Heru becomes the embodiment of water while under the posession of Sobek, qualities that match that of the God whom he borrows power from. Being the divine Godly force that controls water, the spiritual soul energy of Sobek releases a continuous flow of moisture from the body of Heru creating a shroud of mist around his body that makes seeing harder for his opponent while within short range, -10 to their intelligence, while Heru's is boosted by +5 because of the Godly mind state while under possession. While the Water Deity Sobek's soul possesses Heru's water natured attacks become seemingly useless against his might as they suffer a 50% decrease in power. The divine water energy flowing within Heru gives him the ability to create several concentrated objects, weapons, and tools of water within short range of himself passively, using the moisture in the air, directly from a weaker source, or creating the water directly from his body. All things made are done through hand gestures, have a power of 25% of the ENE stat, and its dimensions cannot exceed 3m. Most things created in reason can then be fired into mid.range as projectiles, but after leaving short range the user has no control of the water made. This mantra allows Heru to use increased water productions, create water based creatures with temporary life's, manipulate the element, and even become the embodiment of water via additional techniques.

-Lasts 4 turns-
-2 turn cool-down-
-LE: has a 1 turn cool-down-