Love this jutsu <3 can be used both B rank or S rank and not only gives the user a way to blind the opponent but also gives them a water source. I also love that you can do other jutsus while being in the orb and just have to barely keep adding chakra into it to keep it going. Overall a really versatile jutsu ^^Alright, analyze mine then!
( Suiton: Shinkirou ) Water Release: Crypsis
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 ( + 5 per turn )
Damage Points: 80
Description: The user will pulsate water from all around his body, creating a quickly and violently expanding orb of concentrated mist. As the orb grows, the user will accompany it with a single handseal, which guides the position of the mist particles within the sphere, creating an effect similar to the Mist Blinding technique, where the user will guide the light that shines on the mist, bending it around the sphere. This will result in a pulse of water that bends the light and prevents someone on the outside from looking in, making it seem as if there's a rift in the terrain and the user disappears. There is a slight appearance of looking inside water because the light will be a bit blurred and wobbly in the place where the orb is. It will impact anything up mid-range from the user, the maximum expansion distance, with the strength of several tons, carving a large crater in the ground, and then create a water barrier that stays in place, while the user inside is free to do other techniques and move around, as long as he keeps infusing chakra into the orb to keep regenerating it. Due to the volume of the water within mist barrier, the user is able to perform water techniques with the mist as a source, and it will keep regenerating as long as it is in place.
A significantly less chakra costly version of the technique is considered B rank, 20 chakra, and is purely supplementary, allowing one to apply the same lightning bending effect within an existing chakra or naturally created mist and move around or hide other techniques or people.
Note: Only water is able to pass through or form from the walls of the barrier, so the user is restricted to Water and Water-like techniques when requiring a technique to go from the inside of the barrier to the outside. Otherwise the user is able to perform any technique that is formed remotely.
Note: Can only be used 3 times per battle.
Note: Lasts 3 turns.
Note: Requires 2 turns between usages.
Note: B rank version can only be used- once every 4 turns, lasting 3 turns max, or with a 1 turn cool down between usage.
Yes, and those are supplementary uses of the technique, that I added for beautification. The point of the technique was to compliment the cannon list, as we didn't have any Full-Body surge of water, for Genjutsu release purposes, and I wanted a defensive/offensive technique, handsealess, that would protect all sides of me in a very quick manner. It has a lot packed in this techLove this jutsu <3 can be used both B rank or S rank and not only gives the user a way to blind the opponent but also gives them a water source. I also love that you can do other jutsus while being in the orb and just have to barely keep adding chakra into it to keep it going. Overall a really versatile jutsu ^^
Very Great jutsu <3 well have fun with mines and Ill tell you when the update gets doneYes, and those are supplementary uses of the technique, that I added for beautification. The point of the technique was to compliment the cannon list, as we didn't have any Full-Body surge of water, for Genjutsu release purposes, and I wanted a defensive/offensive technique, handsealess, that would protect all sides of me in a very quick manner. It has a lot packed in this tech![]()
Should have PM this to me xd Ill try ti ^I had an idea for the update.
What about removing the 10 and allow for more phoenixes. The idea is that you'd create a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. You spend 40 chakra to create and it start raining down multiple phoenixes all over the battlefield. At the end of the turn, you spend 50% of the chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank, then the final turn, you replenish again with 25% chakra, and let out a final wave, S rank again. It's similar to a technique I have, where the attack never weakens, it can only be either completely neutralized or completely overpowered.
You'd keep it for 3 turns and, while you're using it, you can only perform two techniques, and the only chakra nature you can use is Water.
Alright it was updated ^^Oh... sorry...