[ARCHIVE] Custom Jutsu Submission - II

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Punk Hazard

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Re: Custom Jutsu Submission

(Kuchiyose no Jutsu: Kyodaina Zō)Summoning Jutsu: Giant Elephant
Type:Supplementary
Rank:S
Range:Short
Chakra:40
Damage:80(Trunk attack)
Description: With an appearance similar to a normal elephant, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. Like all of the Animal Path's creatures, this summoning features some sort of deformity that distinguishes it from the normal creature it appears based on. Similar to wholly Mammoths, this elephant has long bunches of brown hair across its grey skin, particularly on its back, legs and the top of its head. One of its ivory tusks were broken, and instead replaces with a giant, curved chakra rod. The Giant Elephant, rivaling the Giant Rhino and Ox in size so much so that its footsteps crack the ground, is capable of using its massive trunk as a weapon, smashing and grabbing at its targets. With a mid-range reach, the trunk attack is capable of being used once every turn and can smash through one S-rank defense per battle, and carries A-rank striking and smashing power. The summon is capable of withstanding B-rank and below attacks.
-Can only be utilized by Riker Slade
-Can only be summoned once per battle
-Must have the Animal Path activated prior to summoning

~Declined~
If you're going to have his trunk be A-rank in strength it has to do A-rank damage which is 60. This is a summon, damage points aren't applicable here.

(Fuuinjutsu: Oreikarukosu no Kekkai)Sealing Arts: The Seal of Orichalcos
Type:Offensive/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user will perform three handseals and then place their palm at some point on the opponent's body, burning their chakra into the opponent's flesh into the form of a powerful seal. The seal appears as two circles, with a unicursal hexagram within the inner circle, and ancient lettering between the outer and inner circles. The seal grows a bright green, even through clothing, and serves two purposes. The hexagram contains a massive amount of the user's chakra, which activates upon the user's death. Though the lettering is of the same language regardless of the user, the letters of each individual seal spells out the name of the user around the hexagram. Far from cosmetic, the lettering acts as a connection between the user's chakra/life force and the seal itself. Should the user die, under any circumstance, the seal will activate. A replica of the seal will form on the ground around the body it is placed on and the stored chakra is released, forming a barrier around the body incinerates it. Should an outside object or person attempt to touch the barrier, they will be met with a tremendous amount of heat, with whatever touching being incinerated as well
-Can only be taught by Riker Slade
-Can only be used once per battle
-No A-rank or above Fuuin in the same or following turn

~DNR~
There was a similar technique like this though I'm sure it was removed for OP reasons. It was the Fuma clan's chakra threads that acted as a sort of murder-suicide technique. I don't think I can approve this.

(Fuuinjutsu: Herarudo no And)- Sealing Arts: Herald of Andraste
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Long (Short range contact ; long range reach)
Chakra Cost: 30
Damage Points: N/A (depends on technique)
Description: The user will contact physical objects and place a chakra seal on them. The seal will act as a source for elemental techniques to be created, beforehand the user must place what type of elemental seal they want. From their the seal will activate in two ways: either by the user performing a hand seal, or when foreign chakra is within short range of it. The seal will be released in its source form and then be manipulated into a technique instantly after activation of whatever the user might choose (must be S-Ranks and below). At that moment either the technique will move to attack the foreign chakra in a passive/projectile sense, or the user will decide to take control of its movement in a streaming sense. The technique used along with this jutsu will be relatively untouched.

Note: Can only be used thrice
Note: Can only be taught by Riker
Note: No consecutive turn usages

~Declined~
There's too much going on and there's too much ambiguity. Sealing away an arbitrary technique inside of an object won't do, a similar technique of mine was declined for such a reason. Also, regardless of the technique, further in your technique description you mention how you can stream it if you so desire, which may very well contradict the technique you're sealing. There's no indication of what sort of elemental technique you're sealing. Your activation methods are also unnecessary, you can activate it whenever you want with the clause about the hand seal so why have the passive "if foreign chakra comes in short range" in there? Though I'd prefer the latter method of activation if you resubmit, leaving it to it's own passive activation after the inception would be a more unpredictable outcome for there are several ways to get around that.

(Fuuinjutsu/Suiton: Surai Goto)- Sealing Art/Water Release: Sly Robbery
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will place a tag or create an artificial mist, the tag will have a mist coating that appears when activated. Essentially what is created is a mist technique with a special absorption ability, specifically it will absorb the specific infusions or power-ups an opponent might have placed in their own techniques. The mist will simply actively absorb those benefits and leave the jutsu as is without, that is the extent of the technique. Now application wise, the user can make this mist span multiple ranges- long range costs an extra 10 chakra- or they can even localize it on their own techniques within the same time frame so when they clash with each other, they will essentially play on equal terms. The key of activating this technique is when the mist feels chakra that does not belong from the user themselves, this also allows the user techniques to remain out of harms way. The mist will linger around for a set of turns, but realize, it does not have any visual impairment to it, you can see through the mist accordingly. This technique works on any rank beside Forbidden techniques.

Note: Can only be used four times
Note: Mist lasts for two turns
Note: Can't use consecutive turns
Note: Can only be taught by Riker

~DNR~
There are a variety of different power ups that such a technique wouldn't be able to affect. For example, the passive power ups from certain characters or certain members with abilities like EIG or LW. How will you "absorb" the benefit of stronger muscle or say a natural strength boost from a weapon like the Seven Swords? Also you aren't being slick by saying you and your opponent play on "equal" terms but then say you aren't affected by the technique, thereby meaning if you increased your abilities or techniques, you wouldn't be effected. This isn't even a sealing technique, this is an Absorption Mist technique, a basic concept that's been a lot already. The only difference is your attempt to absorb only jutsu/ability power ups which you go about poorly. Also I'm not approving any techniques that can be done within the same timeframe as another technique as if you can get your two+ techniques off before your opponent does one. There is becoming a surplus of those already. However, as I said this isn't a sealing technique because you're not actually sealing anything or creating a barrier, it disqualifies you from doing so.

(Fuuinjutsu: Hōn no Gabriel) Sealing Arts: Horn of Gabriel
Type:Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:The user will form a string three handseals and either slam their hands or stomp their foot on a surface. Upon the stomp or slam, the user will create five identical seals, four of which will be formed scattered throughout the terrain, and one of which will form on the user's back. The seals all bear intricate markings, appearing similarly to ancient markings and kanji, and serve as a means of decoy. The four seals scattered through the terrain transmits the user's chakra through them, causing the seals to "feel" the same as the user does to all methods of sensory. The seals effectively work to confuse or distract chakra sensors, appearing as though the user has made duplicates of himself throughout the terrain. The seals move relatively to the user(If the user moves towards the north, the seals will move towards that direction). Once per turn, the seals "swap" places with each other, feeling as though "copies" of the user are moving along the terrain.
-Can only be taught by Riker
-Can only be used twice per battle
-Seals last for four turns before fading away and cannot be used in executive turns

~Declined~
The seals are constructs of your chakra yet they mask you from all forms of sensory because they "feel he same to all methods of sensory" How about the Byakugan who can physically see matter or Inuzuka smelling? How about Naruto's emotion sensory? Let's go custom wise. Gyojin water body detection, Binkan omniscience, Kiyoshi energy sensing? You're telling me that your one precaution of chakra duplication (which has been done before btw) is going to be enough to fool all those methods of detection...
Resubmitting:
(Fuuinjutsu: Hōn no Gabriel) Sealing Arts: Horn of Gabriel
Type:Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:The user will form a string three handseals and either slam their hands or stomp their foot on a surface. Upon the stomp or slam, the user will create five identical seals, four of which will be formed scattered throughout the terrain, and one of which will form on the user's back. The seals all bear intricate markings, appearing similarly to ancient markings and kanji, and serve as a means of decoy. The four seals scattered through the terrain transmits the user's chakra through them, causing the seals to "feel" the same as the user does to all methods of chakra sensory. The seals effectively work to confuse or distract chakra sensors, appearing as though the user has made duplicates of himself throughout the terrain. The seals move relatively to the user(If the user moves towards the north, the seals will move towards that direction). Once per turn, the seals "swap" places with each other, feeling as though "copies" of the user are moving along the terrain.
-Can only be taught by Riker
-Can only be used twice per battle
-Seals last for four turns before fading away and cannot be used in executive turns

~Declined~
I'm not entirely sure why you need to have a seal on your own person and why they have to swap with each other. This technique really only works against sensors when you're hidden from your opponent. If all the seals swap, that would only mean they change positions with one another and since they all feel the same nothing would really move. It just seems unnecessary and counter productive.
 
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Vex

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Re: Custom Jutsu Submission

Hermes' Blessing - (Megumi no Hermes)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A seal designed to bypass the requirements for the usage of shadow clones within certain techniques. The seal vessel is a tag, placed on the user's body in the form of a tattoo. The reasoning being that certain jutsu require vast amounts of chakra at a rapid pace to the point they'd exhaust you before the jutsu is performed. As such, this seal works by using pre-prepared chakra already present in the seal in order to compensate for usage of the clone. Thus, allowing the user to perform jutsu which require clones without the usage of clones. The jutsu even recognizes that some techiques may require clones due to the actual requirement of a second technique, thus the user will have previously stored elemental chakra as well, in a manner reminiscent to the Elemental Sealing Jutsu. If the clones are required due to positioning, in that the user needs to stand in a square around the opponent or such, the user can apply the seals to kunai or other ninja tools before a battle, and use them in place of clones. Additionally, since this jutsu is non offensive in nature, it can be utilized before the technique(s) used after it within the same timeframe through the usage of an additional handseal (which would logically, function as the key). A

Note: Can only be taught by Vex
Note: Can only be used three times a battle

~DNR~
Your entire concept for why something would require clones is screwed up. We know clones as divisions of our own chakra for the sake of adding numbers. We're using the same amount of chakra as we ourselves are capable of with or without a clone. The necessity for clones is the number not the amount of chakra. Now then, using seals that would take the place of a clone is rather weird concept to wrap around since we typically use clones for formation based sealing techniques or multi-element/part techniques which require two sources of chakra acting on their own. That seems to be what you're trying to do, only you want to be able to do everything in the same timeframe and without depending on some technicalities that could potentially lead to a jutsu's failure like interruption of the clone(s) or main body's half of a technique. There's too much going on in this simple technique that you're trying to do all in one single time frame and it's not reasonable as a concept itself.

(Ototon: Manwe no Ishi) - Sound Release: Manwe's Will
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: A basic concept, this jutsu uses Sounds caused through by various means (kunais clashing, jutsus clashing (as long as sound is made), bombs exploding etc) as a way of inducing Sound based genjutsu, or simply using the Sound created as a base for other Sound jutsus, allowing them to be released from the place of Sound. Once any Sound is created through other means, the user uses that Sound and adds chakra to it, using it as a base for other jutsus which would normally require the user to release the Sound from themselves whether it'd be Sound Genjutsu, or general Sound jutsus. When used, this jutsu is passive, but must be posted as a reference alongside the jutsu which the user decides to use alongside it, using the Sound created as a base. ~ Can only be taught by Vex, may be used 5 times and must posted despite not counting as an used jutsu.

~DNR~
With this jutsu you could passively use any little sound to cause any jutsu you wanted to happen whenever. No way.
 
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Pyro NB

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Re: Custom Jutsu Submission

Summoning Animal: Springhare
Scroll Owner: Kēji Kurai
Others who have signed contract: N/A
Summoning boss if existing: N/A
Other summoning animals tied to contract: N/A
Description and Background: There are two types of Springhare left in the world and both belong to the genus Pedetes, the third has long been extinct. Though the species look alike at a casual glance, scientific study can easily determine which is which. The springhare can range anywhere from 35 cm to the size of a large toad summoning. The springhare resembles a small kangaroo (though unrelated) with well-developed hind legs, which allows the smallest to leap over 2 m (6 ft 7 in) in a single bound. It is for this ability that it gets its name. The colour of this mammal varies from a reddish-brown to a pale grey, with a black tip on the tail. They have four toes on their hind feet with claws that look like small hoofs; these are wider than those found on the forefeet. They have a thick muscular neck supporting their short head. They also have large eyes, and their ears have a tragus that prevents sand from entering when they are digging. Springhares are mostly nocturnal but are occasionally active in the day. During the daytime, they live in tunnels that they dig. They plug the entrance of the hole with soil from the inside of the tunnel. It is easier for them to dig during the rainy season when the soil is wet. Springhare summons are land based summoning's and because of their natural relation with earth are doton masters preform jutsu's with a single seal but are not limited to this one element. They also perfected taijutsu to take advantage of their natural leg strength which allows them allows for greater manueverability, jumps and kicks than toad summons. As they live in burrows springhare are able to free form dig in both solid and wet ground. Due to being nocturnal they have exceptional eye sight in low light. The springhare don't trust many outside species so getting them to allow a human to sign the contract is very difficult.

~Leaving for Typh~


Declined - We have enough rodent based summons unless there is something to make these special?
 
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Nathan

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Re: Custom Jutsu Submission

Getsushō | Moon-Piercer
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Getsushō looks like a katana with an extremely long blade, reminiscent of a nodachi. It sports a red and black coloured, western-looking hand guard and has a traditional yellow and red hilt-wrapping flanked by golden-coloured plates on the hilt, which ends in a very ornate, carved pommel. The sheath belonging to it is lacquered red. Because of its unusually long blade, Getsushō is noted to be difficult to handle, something which is further enhanced due to the hardness of its blade also making it heavier than a normal katana; as such, much training and physical strength are necessary to wield it properly in battle. Getsushō's hardness, however, makes for strong blows and a similarly strong defence.

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Getsushō's primary strength, as shown in the hands of Nathan, is its ability to store large amounts of chakra channelled into it at the start of an battle by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from his own reserves in battle, allowing him to continue fighting for longer periods of time. Particularly, he stores fire natured chakra in Getsushō, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow she calls the Wind of the Fire Sword (Hiken no Kaze).

Shottogan Inpakuto | Shotgun Impact - Another one of Getsushō's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form.

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Hiken no Kaze | Wind of the Fire Sword utilizes Getsushō ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Getsushō, until the katana possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows his wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays an intense orange glow. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Getsushō. This ability is equal to that of a S-rank technique.

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Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Getsushō to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire. This ability is equal to that of an A-rank technique.

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Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Getsushō the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet. This ability is equal to that of an B-rank technique.

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Notes & Restrictions:
- The storing of the fire chakra ability does not counts as a move, but must be mentioned in the users first turn of the match, and it can be stored there for as long as the user needs. But needs to be filled on the users first turn.
- Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
- Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for two turns after the revert.
- Wind of the Fire Sword: Flash Burst & Wind of the Fire Sword: Roaring Flame Whirlwind abilities may only be used twice per-match and are only usable while in the wind of the fire sword form, and has a long ranged reach, each.
- Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form, and has a short range reach.
- May only be wielded by Nathan, and who he chooses.

✦ Approved ✦
---
Updating:

Bio that I'm adapting it to:

(Ekusukaribaa: Yakusokusareta Shōri no Ken) - Excalibur: Sword of Promised Victory
Type: Weapon
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: Excalibur is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind. It is normally clad in Invisible Air to hide its identity and increase its destructive power.
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Excalibur's primary strength, as shown in the hands of Artoria, is its ability to store large amounts of chakra channelled into by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from her own reserves in battle, allowing her to continue fighting for longer periods of time. Particularly, she stores fire natured chakra in Excalibur, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).

Shottogan Inpakuto | Shotgun Impact - Another one of Excalibur's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form. Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
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Hiken no Kaze | Wind of the Fire Sword utilizes Excalibur ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Excalibur, until the sword possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows her wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays a darkened version of Excalibur, with a spiral like pattern laid on the while blade. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Excalibur, being able to slice though earthen based substances with ease, and metal based weapons, that hold no special abilities such as kunai, swords, and so forth. Due to this form, it always increases the damage output of any wind, or fire ninjutsu used by the user by +20, the only set back with this damage boost is that the techniques need to be released via the blade, the boost isn't counted if the techniques are released though any other means. This ability is equal to that of a S-rank technique. Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for one turn after the revert.
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Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Excalibur to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire. This ability is equal to that of an A-rank technique. Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form, and has a long ranged reach.
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Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Excalibur the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet. This ability is equal to that of an B-rank technique. Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form, and has a short range reach.
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Notes:
- The storing of the fire chakra ability does not counts as a move. But if the users intends to do this, they must post this technique as a reference.
- Can only be used by a Artoria (Saber) bio.
- Can only be taught by Nathan.


Reduce X_X

CWJ:

(Avalon: Subete Tōki Risōkyō) - Avalon: The Everdistant Utopia
Type: Supplementary/Defence
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: Avalon is the hallowed scabbard of Excalibur, the embodiment of the utopia Artoria seeks. It is a luxurious piece of equipment made of gold and decorated with blue enamel that seems more like a treasure to show dignity and nobility like a crown or staff than a weapon, it is a scabbard. The scabbard is quite speical in the sense that it doesn't quite act as what a normal scabbard would, this one actually resides within Artoria's body and can be materialised with the use of her chakra. The holder of the scabbard is granted minor healing, allowing for only minor injuries such a minor burns, and surface wounds. Anything more severe then that it cannot heal. This small healing ability is done by residing within Artoria's and connecting with her chakra, leeching off her chakra in a manner of speaking and creating a small healing. Another ability this scabbard holds is a type of ultimate defence of sorts. The scabbard dissipates into countless tiny particles in the air and engulfs the user to become a "portable fortress" that shuts out all interference. This is done by placing Excalibur within the scabbard which releases chakra into the scabbard which causes the scabbard to create a type of barrier made out of chakra and the scabbard itself that protects the user from attacks from all angles, this in turn causes the user to lose access to Excalibur for the turn the defence is active. The barrier protects the user from A-rank and below techniques. The scabbard on its own is nothing more then a useless artifact, as the scabbard only reacts to either Excalibur or Artoria herself, if someone else tried to use it, it wouldn't react to them, it only reacts to Artoria's chakra.

Notes:
- The minor healing ability is passive, and doesn't require a move, and activates on its own, but it only actives two on it's own, after that the user must activate themselves, thus costing a move. In total the healing ability can only be used a total of three times per-match.
- The ultimate defence can only be used thrice per-match, and can only defend up to S-rank techniques.
- The ultimate defence only stays active for the turn it is used on.
- Can only be used by a Artoria (Saber) bio.
- Can only be taught by Nathan.

Declined - You have a weapon above, you should make the scabbard a part of the weapon and i wont allow passive healing even if it's minor.

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--


(Katon: Hikami no Kei) - Fire Release: Punishment of the Sun God
Type: Offensive
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: Punishment of the Sun God is mastery over the manipulation of the heat that everything gives off. By pulling in the heat from a large area, the user can expand it and ignite it on a massive scale. By pulling it in on itself, the dense weight, followed by the intense heat generated by the friction from the shrinking, delivers an ultra-hot, all scorching implosion, erasing everything in its path, a smoothed crater left behind from the size of the sphere.
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Note: Can only be used twice per-match.
Note: Must wait one turn before reuse.
Note: No A-rank and above fire techniques in the same turn, or after the use of this technique.
Note: Requires a set of three hand seals to execute.
Note: Can only be taught by Nathan.

Declined -similar to existing jutsu

~Leaving all for LoK~
 
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Gutsy

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Re: Custom Jutsu Submission

Toad Sage Mode Training:

(Sutōnhikigaeru No Tatchi) Touch of the Stone Toad
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 30
Damage points: N/A
Description: A highly advanced and dangerous technique which allows the user to manipulate his Senjutsu chakra to rush through the point of impact of a fist, finger, kick or anything that the user touches. The user will use the control over senjutsu chakra which is spread across his body, but this time not using it to increase the range and strength, but rather have the amounts of senjutsu chakra to travel inside the body of the opponent which he is currently battling. The amounts of chakra release and inserted to the opponent's body, will plant themselves on that specific part of the body, and due to the nature of senjutsu chakra being very difficult to control, the chakra will remain in a disbalanced state, and slowly petrify itself and the connected part of the body into stone. This effect is observed as the natural disbalance of senjutsu chakra inside the human body, will force itself into petrification, so turning into stone, if the user cannot correctly balance the amounts of chakra needed. As the amounts sent to the enemy’s body are fairly small, the petrification process will begin seconds after the impact with said body part is made. The trace amounts of chakra are low enough, and very separate from the enemy’s natural chakra flow, so placing it under control will be virtually impossible. The effects caused by this technique last for two turns in total before the Senjutsu chakra will slowly seep out of their body, making it functional again. The petrification process will stop the normal function of the part hit.
Note:
- The technique can be used 3 times per battle
- Must be in Toad Sage Mode
- Up to 5 areas can be petrified at once
- Each touch and petrification consumes 10 chakra points

~Declined~
Rank and chakra info are wrong. Also if the amount of senjutsu chakra being used is small this can be accomplished with a much lower rank than S-rank. If you're using S-rank Senjutsu chakra right into somebody's body, they should be turning into stone in more than just one small segment of their body.
 
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Six Paths

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Re: Custom Jutsu Submission

(Kuriētā no kamigami no Aironī) | Creator Gods Irony
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40 (-10 for every turn active)
Damage: N/A
Description: This technique once used applies for a certain amount of turns, and will automatically be connected to any technique or weapon the user uses for that set amount of time. Using the core principle of the ninjutsu technique, Leech All Creation, where the user can at will merge his body with other materials and freely travel through them, the user will be using a very same type of chakra but this time, not being connected to his own body, but rather using that of the enemy. Once the user uses a technique, which is mainly a solid based attack, the chakra which is constantly leaking through that object. As the enemy comes into contact, or gets stabber, pierced by that objecti, his body will forcefully be turned into that specific material in which he is into contact with. As this technique continues leaking chakra for a set amount of turns, the longer this object remains into contact with the enemy, the more his body will change into that material. If someone is let's say stabbed by a sword in a part of his body, for example the arm. This arm will slowly turn into the material the sword is made out of, in most cases steel. As his body gets turned into that solid material, the change will not only be external but internal as well, depending at the rate of growth. The part of the body, which is changed into that material, will no longer be able to be used as a normal limb, with all the normal functions, forcefully being changed for the rest of the battle. If the enemy can interrupt contact with that object, the spreading will instantly stop as well, a simple touch will only be able to affect as much as a circle with the diameter of 5 cm, while in the other hand, when stabbed, in form of a sphere from the same size. If the contact is maintained for longer than 2 turns, the whole body of the enemy will be turned into that material forcefully, thereby killing him.
Note: Can only be used Twice
Note: Can only apply when used with C-S Rank Solid techniques. Any higher or lower and the effect does not apply. Can be used with any weapon the user is into maintaining contact with.
Note: Remains active for 4 turns.
Note: Can only be Taught by SP


(Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 per turn active)
Damage: 80
Description: This technique uses the existing properties of wind release in a skillful manner based on the objects that the user is currently in contact with. Using a constant chakra flow towards the weapon or object the user may be holding, he will affect the wind around it, compressing it, and keep it tightly together to the object. Using these layers of wind one after the other, the object coating in the winds will be slowly, time after time less visible, due to the wind refracting the light. When the technique is fully complete and the object is totally invisible, except for a few gusts of air around it, indicating the existence of the object. In its completed state, the layers of wind will be so closely together, that the object will not increase in size any more than it already is, and it can be used in this fashion continuously, creating in a sense a hidden arm, but this is not where the true purpose of the technique lies or shines. Each layer of wind, can be controlled separately by the user and has a very unique effect from before, it being that the abilities change from one another. Each of the layers of wind can be released on the user’s command, and when done so it can either approach an omnidirectional release, knocking everything the user is holding down, except the user itself. The force of the strong wind is able to even bend strong firm trees, or it can be a directed burst, which reached up to Mid range, destroying everything in it’s the path. The power of the technique gets distributed within the 3 layers of wind, and they each can be released at a chosen amount at the time. The outer layer of wind, is the most versatile and compressed one. The user can use the object or weapon previously as he did, but unlike before, the weapon will seem a lot lighter, because of the wind constantly moving around the weapon. Also the durability and the versatility of the weapon will vastly increase, allowing it to be a lot sharper, and of course more durable towards outer damage.. This layer of wind allows the weapon or object to be used just as previously intended. But as said prior to this, the user must maintain a constant contact with the object in order to have the chakra move towards it and coat the weapon. The second layer of wind, is a far more delicate one, and can be used once the first layer of wind is released, the second layer is very delicate towards outer stimuli, and the slightest touch, it will simply end up into a furious wind explosion, which will deplete this layer completely. The wind will be released in either the form of a wind blast, or a directed wind tornado, or wind stream which will push forcefully away, the object that it touched. The last layer, is the one which simply coats the blade, and refracts the light, rendering it invisible, with a constant move of wind around it, as it previously did. There will be no boosted powers or abilities gained from the object other than this difficulty to make it out. The last layer of wind can remain around the blade constantly as long as the user fuels it with chakra, while the 2 outer layers, due to their complexity, are very limited in a number of turns.

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Note: Can only be used 3 times.
Note: Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn).
Note: Initial release of layers counts as a move, thereby as a jutsu usage limit.
Note: Weapon or object must be constantly in contact
Note: Can only be taught by SP.

(Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-20 for every turn)
Damage: 80
Description: This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing either an omnidirectional burst of lightning chakra or called a lightning impulse, or simply restrict it towards a certain direction which the user desires. The lightning impulse will be a sphere which reaches until mid range if it were to be omnidirectional. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium closeby within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials or elements gather forming swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground.The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependant on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The blades will all have trace amounts of chakra which can react to the chakra which does not belong to the user. Once it comes into contact with other trace amounts of chakra, normal lightning effects will be applied on the person. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The total amount of blades which the user can control at once is limited to 8. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.

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Note: Can only be used three times
Note: Lasts four turns
Note: Can only be taught by Six Paths
Note: One turn cool down before re-use
Note: No other S-Rank or above Lightning in the user's same turn

✦ Auto Declined, edited after a mod edited the post. ✦
Resubmitting.

(Kuriētā no kamigami no Aironī) | Creator Gods Irony
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40 (-10 for every turn active)
Damage: N/A
Description: This technique once used applies for a certain amount of turns, and will automatically be connected to any technique or weapon the user uses for that set amount of time. Using the core principle of the ninjutsu technique, Leech All Creation, where the user can at will merge his body with other materials and freely travel through them, the user will be using a very same type of chakra but this time, not being connected to his own body, but rather using that of the enemy. Once the user uses a technique, which is mainly a solid based attack, the chakra which is constantly leaking through that object. As the enemy comes into contact, or gets stabber, pierced by that objecti, his body will forcefully be turned into that specific material in which he is into contact with. As this technique continues leaking chakra for a set amount of turns, the longer this object remains into contact with the enemy, the more his body will change into that material. If someone is let's say stabbed by a sword in a part of his body, for example the arm. This arm will slowly turn into the material the sword is made out of, in most cases steel. As his body gets turned into that solid material, the change will not only be external but internal as well, depending at the rate of growth. The part of the body, which is changed into that material, will no longer be able to be used as a normal limb, with all the normal functions, forcefully being changed for the rest of the battle. If the enemy can interrupt contact with that object, the spreading will instantly stop as well, a simple touch will only be able to affect as much as a circle with the diameter of 5 cm, while in the other hand, when stabbed, in form of a sphere from the same size. If the contact is maintained for longer than 2 turns, the whole body of the enemy will be turned into that material forcefully, thereby killing him.
Note: Can only be used Twice
Note: Can only apply when used with C-S Rank Solid techniques. Any higher or lower and the effect does not apply. Can be used with any weapon the user is into maintaining contact with.
Note: Remains active for 4 turns.
Note: Can only be Taught by Six Paths.

~DNR~

(Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King
Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 per turn active)
Damage: 80
Description: This technique uses the existing properties of wind release in a skillful manner based on the objects that the user is currently in contact with. Using a constant chakra flow towards the weapon or object the user may be holding, he will affect the wind around it, compressing it, and keep it tightly together to the object. Using these layers of wind one after the other, the object coating in the winds will be slowly, time after time less visible, due to the wind refracturing the light. When the technique is fully complete and the object is totally invisible, except for a few gusts of air around it, indicating the existence of the object. In its completed state, the layers of wind will be so closely together, that the object will not increase in size any more than it already is, and it can be used in this fashion continuously, creating in a sense a hidden arm, but this is not where the true purpose of the technique lies or shines. Each layer of wind, can be controlled separately by the user and has a very unique effect from before, it being that the abilities change from one another. Each of the layers of wind can be released on the user’s command, and when done so it can either approach an omnidirectional release, knocking everything the user is holding down, except the user itself. The force of the strong wind is able to even bend strong firm trees, or it can be a directed burst, which reached up to Mid range, destroying everything in it’s the path. The power of the technique gets distributed within the 3 layers of wind, and they each can be released at a chosen amount at the time. The outer layer of wind, is the most versatile and compressed one. The user can use the object or weapon previously as he did, but unlike before, the weapon will seem a lot lighter, because of the wind constantly moving around the weapon. Also the durability and the versatility of the weapon will vastly increase, allowing it to be a lot sharper, and of course more durable towards outer damage.. This layer of wind allows the weapon or object to be used just as previously intended. But as said prior to this, the user must maintain a constant contact with the object in order to have the chakra move towards it and coat the weapon. The second layer of wind, is a far more delicate one, and can be used once the first layer of wind is released, the second layer is very delicate towards outer stimuli, and the slightest touch, it will simply end up into a furious wind explosion, which will deplete this layer completely. The wind will be released in either the form of a wind blast, or a directed wind tornado, or wind stream which will push forcefully away, the object that it touched. The last layer, is the one which simply coats the blade, and refracts the light, rendering it invisible, with a constant move of wind around it, as it previously did. There will be no boosted powers or abilities gained from the object other than this difficulty to make it out. The last layer of wind can remain around the blade constantly as long as the user fuels it with chakra, while the 2 outer layers, due to their complexity, are very limited in a number of turns.

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Note: Can only be used 3 times.
Note: Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn).
Note: Initial release of layers counts as a move, thereby as a jutsu usage limit.
Note: Weapon or object must be constantly in contact
Note: Can only be taught by Six Paths.

~Declined~
your description is more of a mess than the group after Menma had her accident u-u. Mainly the way you're wording some things, you're not ending a sentence properly and it's giving me a hard time trying to understand it grammatically. From what I'm getting you make 3 layers that have three distinct effects all of which when released outward make an omnidirectional blast. Why you even have the pictures that you do of Saber I don't know, they don't help. Fix your description, your second layer is messy and seems to be just an unstable layer of wind. Don't think that's necessary. If this is going to be a continuous technique you're going to need to limit yourself to only using Wind Release techniques while it's active as well until you do so. Also if you have three layers acting individually, take note that the sum of their power is S-rank meaning each individual blast once released is only going to be B-rank in strength.

(Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-20 for every turn)
Damage: 80
Description: This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing either an omnidirectional burst of lightning chakra or called a lightning impulse, or simply restrict it towards a certain direction which the user desires. The lightning impulse will be a sphere which reaches until mid range if it were to be omnidirectional. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium closeby within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials or elements gather forming swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground.The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependant on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The blades will all have trace amounts of chakra which can react to the chakra which does not belong to the user. Once it comes into contact with other trace amounts of chakra, normal lightning effects will be applied on the person. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The total amount of blades which the user can control at once is limited to 8. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.

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Note: Can only be used three times
Note: Lasts four turns
Note: Can only be taught by Six Paths
Note: One turn cool down before re-use
Note: No other S-Rank or above Lightning in the user's same turn

~Declined~
Not allowing you to create an unlimited amount of blades (no pun intended). You're not Gligamesh (if I'm remembering this scene from stay/night). Either way, you mention construction of blades out of several minerals through lightning, that sounds more like magnetism. They can't be constructed out of other elements either. If this is lightning release technique it has to have its properties. The number is too ambiguous and I won't allow you to make as many as you want, especially if you're intending to have them be remotely controlled. You don't need any sort of Omnidirectional burst either.
 
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ZandaT

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Re: Custom Jutsu Submission

(Suiton: Fuchaku gurobu) Water Style: Adherent Glob
Type: Offensive|Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Adherent Glob is an efficient water jutsu that lets one manipulate and already existing source of water, create water from the ground, or expel the water from one's body in order to form an orb of water with special feats after waving 2 hand seals. When creating this orb, whose diameter can range from 1-2m, the user changes the normal properties of the water making it highly sticky and viscous to the point that anyone, or thing, that manages to make physical contact with this technique will be virtually "stuck" as any form of movement or struggle from its captives only makes matters worst as the blob "senses" this activity and moves to consume them entirely, which is all possible due to the techniques sentient nature after being made. This however, is not the full extent of its feats which can be seen when foreign chakra passes within a 5m radius of the blob. When the former mentioned is done, the blob will act and release what seems to be a human arm made of water that extends outwards in order to grab its target, binding them, before retracting to its base at such a speed that it causes its victim to slam into the body of viscous water causing blunt damage as the target breaks the form of the highly dense orb which then dissipates leaving the victim injured and ensnared. Up to two orbs of water can be created at once, its ranges varying, and the user can allow the orbs to work naturally or maintain concentration allowing them to control the extending arm within its range. The extending and rebounding of the water arm is swift, and in a case where the user is maintaining concentration, the arm can move with great versatility in order to get the desired target versus its sentient ability to maneuver in order to grab the closest form of the highest foreign chakra within reach. The orbs can not be created on a target and if too close, within 2m of the 5m reach, the damage will be negated leaving the victim to be ensnared alone.

►Can be used 4x per battle
►Has a cooldown of 2 turns
►Can only be taught by ZandaT

~Declined~
Not going to allow a blob of water to be sentient and "sense" anything. Just have the orb spread over the body if that's what you want it to do. I believe this is similar in nature to an existing technique I've seen related to NK or some jutsu I know from him. I'm not entirely sure which is why I'm not going to DNR this. I'll allow you to create this mid-range from your position so long as it's not directly converging or too close to your opponent.

(Suiton: Hijiri gijin) Water Style: Holy Personification
Type: Offensive|Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Naturally, water is not a conductor of electricity, but due to the impurities that water carries, earth, minerals, salt, etc., it becomes a source for electric currents to circulate with ease since all of the former mentioned things are conductors. Triggered with 2 hand seals, Holy Personification is a suiton jutsu that affects water sources in contact with the user effectively cleansing them from all impurities dwelling within the source's body by using water. Utilizing the water element's ability to absorb chakra, after waving said hand seals the user will release a propagating wave of "pure water" throughout the water source that they are in contact with, destroying any foreign impurities including those voided of chakra. This is able to be done due to the fact that the propagating wave not only affects physical material, pushing said objects out of the source with great blunt force, but also siphons and eradicates any chakra based energies within the source as well. All impurities being affected abide by waters strength and weaknesses, and impurities can range from lightning currents, foreign liquids, sources of earth, etc., as long as it is foreign to the user and within the source of water then it will be affected. The user can use this technique submerged, the wave propagating outwardly with the user at its epicenter, or from out side of the source where the wave of water will then propagate in that single direction covering the dimensions of the source from that point on, but it can never exceed mid.range in width or height.

►Can be used 4x per battle
►Has a cooldown of 2 turns
►Requires a source of water
►Can only be taught by ZandaT

~Declined~
Not entirely sure where you're trying to go. At first it sounded like you were getting rid of the impurities that make water a conductive entity so that lightning techniques wouldn't be able to negatively effect a water source. However you go on to talk about all sorts of impurities that is basically anything that isn't your own chakra. If you're creating water right on top of more water you're not really effecting the other water (You say you create a wave of water against another which rids of impurities). It'd be easier to just create a jutsu that rids water of it's conductive nature as opposed to all this other stuff. Justu isn't really clear so try fixing it up
 
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Re: Custom Jutsu Submission

(Hidoraton: Nashor no Ha ) Hydra Arts: Nashor's Tooth
Type: Offensive|Supplementary| Defensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Allows the user to summon forth an indefinite amount of small shards of a broken Hydra fang (due to the large size of them) from their sleeves. The user is able to manipulate the shards into different weapons such as spears, sword or attacks like tendrils from the ground. They are laced with the user’s chakra but follow the S&W similar to Kaguya Bones. Due to be freshly summoned, the shards are laced with venom from the fangs but are much weaker and when they cut the enemy only causes minor burns.

*Can be used four per battle, lasting two turns per usage*
*Can only be used by a Hydra Signer*


Signed Hydra Contract Here:

~Declined~
They are not as strong as Kaguya Bones, they are to be treated like ordinary ninjutsu


(Tsumibukai Genjutsu: Burakku Bokkusu)Sinful Illusionary Arts: The Black Box
Type:Supplementary | Offensive
Rank: C-S
Range:Short - Mid
Chakra: 15-40
Damage: N/A
Description: The illustrious and legendary Genjutsu of the Royal Sinners, The Black Box. This is a powerful Genjutsu, acting like a Kai and can also be used as an attack. The kai version is activated when the user is sent into a Genjutsu to which is identified through the means of sensory , dojutsu and or other means. Lacking one of these, the user would need to self evaluate situation, allowing them to identify they are in a genjutsu . The user will channel his chakra into his own brain, placing chakra into the five senses. The senses that were not targeted by the targets Genjutsu will be layered with chakra at the minimum. The others that was targeted however, the chakra will overlay the targets chakra and actually flush the chakra out of the system of the brain, in the Genjutsu itself dark figures with red and yellow and dark devil eyes will come from the ground and begin to drag the target into the ground. After which the user will find himself in a dark room known as the “Black Box” which is actually the dark subconscious of the mind created by the illusion. In the room, there exists a red demon wearing a tuxedo and playing a piano and smiling to the user saying “You owe me one...boy” to which he starts laughing and the illusion ends when the chakra leaving the brain. When used as an attack, the user will use a set of 6 seal and channel his chakra into the brain of the user taking control of the five senses. The user will slam his hands on the ground, making it seem as if he used an earth technique. The earth rises around the target and places them in a new dimension known as the “Black Box”. In the new room the target will find themselves strapped to a black chair and piano music playing. The same red demon will be playing the piano and tells the target “Read for the symphony?” and laughs dark and loud as a dark figure with a shinigami mask on comes towards the target. In reality at this moment the target is unable to move. The masked man the places his hand by the heart of the target and proceeds to rip out the soul of the user , removing the mask and eating the soul, The masked man the laughs and begins eating other parts of the target till there is no more. During this time the target is immobilized in reality.

*Can be used 4 times to release from C rank, 2 for B rank and once for A-rank.
*When used on a target it is B-Ranked in strength and can be used only twice*

Added Bold

Approved

(Genjutsu: Miraa Imeeji) Illusionary Arts: Mirror Image
Type: Denfensive
Rank: B -Rank
Range: Short
Chakra: 20
Damage: 40
Description:
A simple yet effective technique. Mostly used as an counter / defensive, the user when in close range of the target will release from there body a small omnidirectional burst of chakra after making 3 handseals , effecting everyone near them. They are placed under a genjutsu where nothing seems to happen upon activation but when the target tries to make physical contact or a close range assault (eg with a weapon) he user will create an illusionary doppelganger that runs from behind of the user and disappearing instantly . The original then takes the intended hit, having their body disappear with a cover up(smoke, petals etc). This creates a short second of distraction, to which the target feels a tight tugging on their arms, finding the doppelganger had chained both the targets arm with long golden chains, now using there “chakra” to keep them from moving. The creation of the doppelganger can be made prior to the originals disappearance. The technique also adds realism to the illusion, giving the doppelganger shadows, the effects of chains rattling and so forth. The user can also change their disappearance, using things like light or smoke instead as well. They can have the doppelganger move the chains and pull them causing emulated pain as the chains are embed into the skin of the target. In reality when the chains are connected the target is immobilized. Once the target is chained, the technique remains active for one turn, making them vulnerable in reality.
*Can be used 3 times per battle*
*Lasts one turn*

Example of how the doppelganger is made , separating like in video below @ 00:53-00:58

Declined. While I like League related jutsus, the first part seems incredibly weird to let yourself get hit by a sword (for example) only to reproduce the mirror image. You wouldn't be able to do a whole lot with a sword stabbing you in the chest. Work that part out a little better. Also: of all the highlight, you take Siv HD? Really? >_______>

(Kitsune Ogi Genjutsu: Itazura) Fox Secret Illusion Arts: Prankster
Type: Offensive | Defensive
Rank: A -Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into a fox. The illusionary fox then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques usede by the enemy, having the technqiue appeared to have changed into a fox as well. This adds some uniqueness as the user can make the fox appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism.

*Each usage lasts 3 turns*
*Can be used twice per battle*
*Can only be used by Fox Signers*

Signed here:

Approved

(Tsumibukai Genjutsu: Itazura)Sinful Illusionary Arts: Prankster
Type: Offensive | Defensive
Rank: A -Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument (anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into an animal of their choice. The illusionary animal then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques used by the enemy, having the technique appeared to have changed into an animal as well. This adds some uniqueness as the user can make the animal appear as if it was created from the element its self, meaning creating a fire fox for example if used on a fire technique etc. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke, heat (for fire) and so forth as well to add more realism.

*Each usage lasts 3 turns*
*Can be used twice per battle*

Updating Prankster; bolded some changes and removed the need of being a Fox Signer

~Declined~
Won't let this be updated if the active manipulation after casting is still involved. Especially know since you're upgrading it so you can make it appear as any animal. It's too generic and almost resembles one of Liliana's techniques.

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Summoning Animal: Asian Golden Cat
Scroll Owner: Nakiri
Other Users who have signed contract:
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
Description and Background:

Origin: The Asian Golden Cat or as they are known throughout the ninja world as the "Tricksters Troupe" are from a large secluded island along the the Archipelago of the Land of Water's chain of islands. There home is known as Alvarez; a medium sized jungle located in the middle of the island.

General Description: Alvarez Golden Cats(other name for them RP Wise) is heavily built, with a typical cat-like appearance. The pelage is uniform in color, but highly variable, ranging from red to golden-brown, dark brown to pale cinnamon, and gray to black. Transitional forms among the different colorations also exist. It may be marked with spots and stripes. White and black lines run across the cheeks and up to the top of the head, while the ears are black with a central gray area. The basic summons sizes through the basic summoning jutsu range from 1.5 meters tall to roughly about 6 meters tall. The combative summons(separate summons) range from 6 meters to about 100 meters in size.

Summon General Abilities: The Golden Cats of Alvarez are a strange animal; this due to there spiritual chakra being more stronger then there physical chakra. This makes the animals highly regarded for the use of Fire and Lighting though this is actually very uncommon among them. The contract is actually highly based on Genjutsu usage and is known as the "Trickster Troupe" because of this. All the basic summons and combative summons are able to utilize genjutsu up to B-rank; to which they induce through the natural hissing, spitting, meowing, purring, growling, and gurgling of the Golden Cats. Though they might seem weak due to relaying on genjutsu mostly the summons arent to be taken lightly. The combative summons are still capable of utilizing the other basic 5 elements along the lines of Water, Wind and Earth but as said; its very rare for one of them to born with this power.


The animals have the natural senses of a cat; having high jumping abilities; reaching about 15 feet in a single pounce; the ability to smell out objects roughly up to mid range away from them. There scent of smell is also keen as they can mimic the Inuzuka Clan and channel chakra into there noses so they can enhance their smelling; allowing them to pick up different scents across the board, being able to define even differences between humans and other animals. They can also can use there claws for means of close ranged combat or for other things like climbing trees. They can all swim quite fast as well

Summoning Contract: The contract comes in the form of three methods of summoning: The use of a crimson colored scroll, through the use of the contracts summoning tattoo or through the basic summoning jutsu(wiping blood on hand, hand seals and palm/air summoning). The method of how a signer will summon them is based on personal preferences
Summoning Tattoo
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~Declined~
Next time if I'm actually telling you what's wrong with your jutsu take into account the possibility that I may be, just may be actually in the process of checking it. That way you'll think twice before editing it. Or maybe you won't think about editing it at all ya know?

ANYWAY. Don't mention Yin Release/Yin based anything. Mention of YY should be done carefully. As it stands you are wrong in what constitutes Yin based elements (you know, prior to you edit). Fire and Lightning are not spiritual in nature so even still, you have to edit more than you did. Next is the stuff you already asked me about. Your contract is too close too my own: mid-sized (generally) with gen affinity up to B-rank for all summons and utilizes their gen through their feline calls. You're also mentioning other additional abilities like utilization of the five elements and smell based sensory like the Inuzuka. It's too much, you need to pick and choose the areas of focus for the summons and you can worry about what specific summons can do once you get the contract approved and submit the individuals.

Hate you
 
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Baba Yaga

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Re: Custom Jutsu Submission

Raiton: Torēsu - Lightning Release: Trace
Type:Defense/Supplementary
Rank:S
Range:Self/Short
Chakra:40
Damage:n/a
Description: The user channels chakra unto his skin, or an object's surface, and uses shape manipulation to form a network of pale green lines all over the body. The network is essentially lightning conduction channels capable of conducting electricity at high speeds, and that is exactly what they do. Due to the fact that electricity, and for that matter lightning, likes to travel in the path that offers least resistance, any electricity that sent to harm the user is siphoned into the Faraday Suit-like network and channeled into the ground or whatever the user is standing on without harming the user. Although simple in idea, the rank of the jutsu stems from its ability to neutralize very strong techniques when used. However the jutsu only defends against lightning.
-The network’s capability to conduct electricity dwindles with each passing turn till it gets to B-rank strength.
-The network persists until nullified or cancelled.
-Can only be used twice.
-No lightning jutsu while this is in effect.

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~Declined~
Seems a little too close to Delta's Proton armor. Link is broken btw.


Raiton Goken:Zeusu' sumaito - Lightning Strong Fist Style:Zeus’ Smite
Type:Offensive/Defensive
Rank:A
Range:Short
Chakra:30
Damage:60
Description: The user strikes a target twice depositing raiton chakra on the target’s body with each strike. The first deposit is both latent and invisible (without dojutsu), and doesn’t cause any harm on its own. However the instant the second deposit is made anywhere on the same body, the two deposits react in a manner similar to an open electric circuit being closed. The moment a second deposit is made on the same body the first is on, the initial deposit is converted into an electric current that races through the body to the location of the second deposit effectively electrifying the body as it passes through.
-The initial deposit doesn’t portray any physical effects apart from a light blue mark at the location it was made.
-Can only be used twice.

~Declined~
Why not skip the middle man and just have one strike that electrocutes whatever part of the body you hit? Why not just use the Zeus taijutsu technique which basically does this? Kinda wanna DNR this...
 
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Bruce Banner

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Re: Custom Jutsu Submission

(Kyūkyoku no kyūshū shīru) - Ultimate Absorption Seal
Rank: Forbidden
Type: Defensive
Range: Short - Long
Chakra cost: 50 (- 100 if use to long range and Path damage, can no longer use Preta path)
Damage points: N/A
Description: The ultimate usage of sealing technique by using preta path, the Rinnegan user must gather massive amount of chakra from his whole body until the user body emitting light, causing his body to bend forward due to the chakra pressure. The user then burst out the chakra, thus creating a barrier of chakra that spinning in the opposite direction with extremely rapid spinning where only doujutsu user able to see it. The result are significantly different with the “Blocking Technique Absorption Seal”, anyone who caught inside the barrier will disperse their chakra instantly, drain the opponents chakra up to 90%. The user will be able to expand the barrier up to long range, However will resulting loss of certain amount of chakra for the cost of the range. Due to the dangerous of this technique, it will also resulting to damage the preta path and can’t be use anymore.

Note: Rinnegan technique custom rule applied
Note: Can only be used once
Note: Can absorb and drain any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe up to 90%.
Note: Can no longer use the preta path due to damage after use this technique
Note: The user can’t use drained chakra.
Note: -100 Chakra point if use to long range
Note: Only Bruce banner with Uzumaki Nagato bio can use this technique

(Rēzā hikari : Suihei genkai) – Laser Beam: Horizontal Limitation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description :An advanced technique of laser explosion. Using the Asura path activated, Nagato created 2 additional arms then placed them on top and bottom of Nagato’s body, while Nagato’s original arm streched left to right, so the end result will shaped like a cross. With tremendous force, each arm shot a chakra canon where combine into a single huge blast of chakra beam which can create huge hole on a mountain without creating any explosion upon contact or wipe out a small hill into dust.

Note: Rinnegan technique custom rule applied
Note: Requires the user to have the (Shuradō) - Asura Path active.
Note: Once used, takes 1 turn cool down to use Asura path related techniques again.
~Both DNR~
 
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Beifong

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Re: Custom Jutsu Submission

(Kōton: Kokumajutsu) Steel Release: Necromancy
Type: Offensive/ Defensive/ Supplementary
Rank: S-Rank
Range: Short Range
Chakra: 40 Chakra (+10 chakra for every turn on field)
Damage: 80 Damage
Description: After performing a set of 9 handseals the user will release steel chakra throughout the ground around him to create up to ten skeletal structures made of steel. The skeletons emerge from the ground short range from the user then they can move to all ranges with speed equivalent to that of the user. All skeletons carry weapons which includes basic ninja tools available to all of them (which can be multiplied by shadow shuriken jutsu) and one category of the following weapons: two axes, staff, spear, swords, shield or steel bones. The skeletons can attack the target using the weapons they hold, throwing the weapons or parts of their bodies, using taijutsu the user knows and canon steel techniques the user knows. The bones of the skeletons are very strong as they are made of steel so they can take up to A-rank non elemental taijutsu and kenjutsu techniques without getting damage and they deal +3 extra damage on each taijutsu technique they perform. A skeleton stays active as long as the user is supporting it with chakra but when the chakra supply is cut it stops as if it was a steel statue and if the user doesn't resupply it with chakra within two turns, the user won't be able to control the skeleton again.
Note: a skeleton stays on field till it's destroyed or the user stops using it.
note: the jutsu can only be used twice per battle
note: only Beifong can use this jutsu

~Declined~
This is an elemental clone technique, not approving this the way it is. There's too many "skeletons". I'm also not sure if there's already an exiting Steel clone technique.





Updating:
(Kōton: Suchīrushīrudo) - Steel Release: Steel Shield
Type:Defensive/Supplementary
Rank:C-Rank
Range:Short range
Chakra:15 Chakra
Damage:N/A
Description: after performing the Bird → Horse handseals the user will make his/her Kōton chakra form a shield made of a black steel that sticks to the user's forearm (either left or right forearm depends on the user). the shield is tall enough to hide from the user's eyes to his/her hip and it is hard enough to block all non chakra-infused ninja tools. the shield has the ability to block all regular swords but it can't break them. The is also strong enough to block all C-Ranked and weaker normal taijutsu techniques
note: the shield remains on field till it is destroyed or the user cancels the jutsu
note: can be used 4 times per battle and requires 1 turn cool down between each usage time
note: only Pain... can teach this jutsu

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 Approved 
(Kōton: Suchīrushīrudo) - Steel Release: Steel Shield
Type: Defensive/Supplementary
Rank: C-Rank
Range: Short range
Chakra: 15 Chakra
Damage: 30 Damage
Description: after performing the Bird → Horse handseals the user will make his/her Kōton chakra form a shield made of a black steel that sticks to the user's forearm (either left or right forearm depends on the user). the shield is tall enough to hide from the user's eyes to his/her hip and it is hard enough to block all non chakra-infused ninja tools. the shield has the ability to block all regular swords but it can't break them. The is also strong enough to block all C-Ranked and weaker normal taijutsu techniques. The edges of the shield are very thin and sharp and the user is able to throw it as a giant shuriken to cut through the targets even through the trunks of large trees.
note: the shield remains on field till it is destroyed or the user cancels the jutsu
note: can be used 4 times per battle and requires 1 turn cool down between each usage time
note: only Beifong can teach this jutsu

changes in bold.

~Approved~
 
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Panthalassa

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Re: Custom Jutsu Submission

( Aburame no Jutsu: Arikui ) Insect Technique: Formicary

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: N/A
Description: The user commands his insects to burrow through the ground, eating through the earth. The insects will follow a grid like formation, until they come upon an enemy or chakra, transmitting this information back to the user, similar to Insect Communication Technique. This technique can be used on it's own or combined with another technique, allowing the second technique to be used through the ground, though at half the speed. The combination usage counts as one technique, where the user spends the chakra required for both. The combination acquires the same power and characteristics of the second technique.

Note: Aburame users for more than 6 months can use the combination at 1/3 of the chakra ( 5 chakra ).
Note: Can't burrow on it's own through active earth techniques. The Combination can burrow with the same rules as S&W.


( Aburame no Hijutsu: Shintou ) Secret Insect Technique: Osmosis

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: N/A
Description: Allows the user to coat a vessel with insects, which will then bite through the surface, draining chakra that is currently inside it. This is particularly useful when the targets are trapped inside a technique, like an armor, a prison or a barrier, or when the targets are underground, underwater or merged with either. The technique follows the insect's natural chakra draining abilities. This technique causes no damage to either the targets or the techniques, and won't work if the vessel damages all the flies, like if the target is encased in a projectile of rock, that rushes towards something, if the user sends the insects to the front, they'll just be pummeled, or if there's fire coating the surface of the vessel, following the insects' S&W.

Note: As a default, it can't be used on any vessel-like offensive elemental ninjutsu, as even D rank can neutralize the insects, so it only suitable against non-damaging techniques or passive features, like the ground or water sources.

✦ Both Approved, made edits ✦

Link to Fly Summoning Contract:

( Hae Kuchiyose ♆ Celeritas bellias ) Fly Summoning ♆ Caim's Dashers

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Celeritas bellias, common name Caim's Dasher Fly, are a species of flies specialized in speed and contact combat. Flies, on their own, are allegedly the fastest insects, some experiences pointing out the Male Bot fly top speed at 145km/h ( 90mph ). Specializing in this attribute and taking it further than the average Zaebub fly, the Caim Dasher Fly possesses a more angular and thick exoskeleton and two sets or functional wings. Their appetite is more voracious from the energy consumption to power the high-speed flight, consuming twice more chakra from enemies than the averge fly. In swarm form, they are so small and fast that they are but a blur, only traceable by high level doujutsu ( Rinnegan & Mangekyou Sharingan grade ). They don't have any particular strength against elemental ninjutsu, thus they retain the average fly weakness, but are specially well equipped to deal with fast blunt and sharp attacks, making them stronger against Taijutsu and Bukijutsu ( like Kenjutsu ). The only exception to this are Master's Eight Inner Gate grade taijutsu, with EIG activated, which they are equal to, and Elemental Taijutsu, which they are also equal to ( Elemental weakness and Taijutsu strength neutralize each other ), both in terms of speed and power.

Interestingly, a secondary ability this flies have is to be able to be manipulated through Taijutsu techniques, and the flies will swarm in humanoid shape, performing the same motion and combination as described, essentially converting taijutsu into aburame jutsu. The difference between this ability and a sort of disjointed clone technique is that the flies do not perform these swarms on their own, and require guidance from the user, as the user is using taijutsu through the flies.

Note: Caim Dasher Flies can only be summoned once per battle. They can stay up to 4 turns before vanishing
Note: Their S&W are only applicable in technique interaction, thus when they are being manipulated by an Aburame Technique. This is not dependent of the rank of this technique, they don't possess an A rank level of strength at all times.
Note: D Rank manipulation can deal with common freestyle techniques indefinitely. Freestyle attacks with a ranked Mode, like EIG, can be dealt as if they are the same rank as the mode, all combined within a turn.
Note: They speed and untraceability are only relevant in defense and supplementary uses. When they go to attack, they behave similar to taijutsu users, where, immediately before they contact, their speed lowers, allowing high level taijutsu users to behave accordingly.
Note: For their secondary ability, they have to spend 5 chakra per turn.

~Leaving all for LoK~
✦ Declined, this can't be approved, too OPed.✦
 
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-Haku Yuki-

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Re: Custom Jutsu Submission

New


(Hyouton: Tou Ue Kasn)-Ice Release: Freeze Up Add On
Type: Supplementary
Rank: S
Range: Short
Chakra: + Rank Absorbed
Damage: N/A
Description: A sister jutsu to meant to increase the jutsus versatility. The user after having already used freeze up will keep their chakra linked to all ice jutsu they create and by making contact with their own ice jutsu will be able to absorb that ice and its chakra by using the link they kept with their ice. This will allow the user to reuse the ice in his own new ice like form being able to create an extra limb made of ice, or increase their size, altough once the jutsu wears off these extra parts will melt away but any chakra regained from absorbing one of his own jutsu will stay.

Note:Absorbing an F rank will allow the user to grow 5 extra limbs or grow 35 meters but not both at once. Absorbing an S rank will allow the user to grow 4 extra limbs/grow 30 meters in height but not both at once. Absorbing an A rank will allow the user to grow 3 extra limbs/grow 25 meters in height but note both at once. Absorbing a B rank will allow the user to grow 2 extra limbs or grow 20 metersbut not both at once, and absorbing a C rank will allow the user to grow one extra limb or grow 15 meters in height but not both at once and absorbing a D rank will allow the user to grow 10 meters in height and repair cracks in their body.

Note: Can only be used 4 times

~Declined~
The amount in which you can add on basically makes you the size of a titan. Adding limbs is doable, but growing to such heights that would rival possibly the great earth golem is a bit too much. Also I don't approved of you re-absorbing your own chakra. I mean by the description of your chakra cost you expend the amount of chakra that you used for the technique you're absorbing. This almost sounds like you're negating the chakra use for the technique.



Resubmitting

Hyouton: Hiebie chi)-Ice release Cold blooded
Type: Attack
Rank: Forbidden
Range:Short
Chakra Cost: 50
Damage: 90
Description: The user will focus all his Ice chakra into his hand(s) making them so freezeing cold whatever touches them freezes anything even blood, because of this the jutsu will cost the user their hand(s). While the jutsu is active they can still use their hands but once the jutsu wears off the hand will go numb and unuseable for the rest of the match. The user will engage the enemy in close combat and attempt to land a blow anywhere to the body wherever the blow lands that body parts blood will freeze cutting off all flow of blood to it and causing immense pain and will become unusable to the affected enemy, for most body parts a simple touch is all that is needed and will freeze the blood in the section as big as the users hand but will spread across an entire limb if a limb is hit, simply body shots will only freeze the blood directly where they are touched. However for major blood pumping organs such as the heart and brain the user will need to land a strike and not just simply touch the organ. Should the users hand be cut off at any point while the jutsu is active and even after its passed no blood will pour from the wound as its frozen in that area.


Note: The jutsu can cover the users whole body but doing so will result in death by the jutsus end but if used on the users self no fire jutsu will be able to affect the user and they'll take on a pale blue skin tone with their blood vessels becoming more and more visible each turn
Note: Can only be used once per battle
Note: User will lose hand the jutsu goes to.
Note: will freeze any water jutsu on contact and block any fire jutsu touched by the frozen hand up to F rank.
Note: Lasts three turns
Note: User can only use Ice,water,wind,nin,tai gen, and ces based off those elements while active.

~Declined~
You should take out the part regarding you no blood loss if your hands get cut off. If you're transferring this technique to the whole body like you say you can, by the logic you gave for preventing blood loss, it'd be the same throughout your body. If all the blood in your own body is frozen then you're kinda screwed. Also this doesn't make you immune to fire techniques. fire techniques of an adequate equal rank can neutralize your technique. Remember, fire isn't weak to ice it's neutral.

I honestly don't think you need to make this such a high ranking technique. I'm assuming there isn't another sort of technique like this for Ice release, you could create a sort of ice boxing jutsu that just allows you to freeze things on the touch (to a less severe extent) and also spare yourself. Also your sentence structure is pretty bad. Half of your jutsu is one big run on sentence. You should fix that so it's more understandable.

New


(Futon: Tei no Kami)-Wind Style: breathe of God
Type: Attack/Defense/SUpplementary
Rank: S/Forbidden
Range: S rank= short Forbidden rank=Mid
Chakra Cost: 50
Damage: 90
Description: The user will Inhale deeply and begin to pump Wind style chakra onto and into his heart and will continue to do so for the duratuion of the jutsu. With each heart beat a blast of wind will come from all around the users body until the jutsu ends, this will protect the user from any lighting style ninjutsu and even damage enemies if they are close enough to be hit by the S rank version, but would leave them more open for fire style attacks. The user can take it a step further however by adding even more chakra into their heart they will force it to beat more rapidly and violently sending out a blast from all over the users body that reaches mid range, this blast is strong enough to knock down a boss summon it sends out 3 powerful wind blasts that all together equal one powerful wind blast (not 3 separate blasts) before the heart gives off such an indescribable pain that the user won't be able to sustain the jutsu, the jutsu will end automatically if the F rank version is used. Doing this will cause the user to run out of breathe and will begin to pant heavily and make it hard to move their left arm
Note: No wind jutsu the same turn as activation
Note: lasts 3 turns
Note: After the Use of The F rank version the user cannot use Wind above A rank for two turns
Note: F rank version can only be used once
Note: S rank version can only be used twice
Note: User can use other elements while this is active except for lighting as it'll disappear when the wind blast hits it.

~Declined~
Too OP, if you're causing a blast of wind every heart beat, purely at your resting heart rate you're releasing several wind blasts within those three turns. In a heated fight when your adrenaline and heart rate are up exponentially, you'll be sending off potentially dozens. If you're maintaining the same rank for every blast you're essentially releasing dozens of S-rank pulses with one jutsu a few times per turn (just based off of the structure of this technique as it is). Also your rank information only accounts for Forbidden Rank usage. You need to tone this technique down a bit. It's a bit weird to generate pulses of wind via your heartbeat but it's doable I suppose.

Resubmitting

Hyouton: Hiebie chi Bokushingu ​​ no tame ni)-Ice Release Cold Blooded Boxing
ype: Attack
Rank: S
Range:Short
Chakra Cost: 40
Damage: 80
Description: The user will focus all their ice chakra into their hands, making them extremely cold. This will cause the users hands to take on a blue appearance, as well as freeze skin and water inside the enemy on contact. The user will engage the enemy in close combat with this jutsu active and attempt to strike them, or even just brush them, the freezing cold chakra being emitted from the users hands will cause the skin of the enemy to freeze, giving them frost bite and freezing any water inside the enemies body that was hit, even sweat. This freeze will cause immense pain and will make the hit area numb hard to move and control and after 2 turns the enemy won't be able to move that body part ever again. The user will not have the same effects even if he accidentally touches himself as he has control over the chakra, and due to his training with the jutsu has become immune to its effects.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Does not prevent the use of water jutsu from the enemy after they are hit.
Note: While active the user can only use wind,water,ice, Ninjutsu, taijutsu and genjutsu aswell as Ce's that consist of atleast one of the three elements the user can still use.


~Declined~
Take out the "Never move again" part, make this A-rank, again this doesn't need to be such a high rank.


NEW

Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:S
Range:Short-long
Chakra:40
Damage:80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a baseball. The user will condense their spheres into tiny bullets that can't be seen by the human eye (except dojutsu) The user will then send the water to surround the enemy on all sides With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one.

Note: In total there's 12 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above rwo infront of and two behind.
Note: Can only be used twice per battle
Note: No Water jutsu Above S rank in the same turn

~Declined~
Not really a contributing factor, but your math is off. You said 12 spheres and I only counted 10. Make the spheres reasonable size. No need to try and make them fool the average eye especially if your channeling enough water into the size of basketballs for each of them. Something about this makes it seem like it's been done before but I couldn't think off the top of my head considering water isn't my forte so I may end up leaving this for another person next time around.

UPDATING original apporved here

(Hyouton: Koori Bakudan)- Ice Relase: Ice Bomb
Type: Offensive
Rank: S/Forbidden
Range:Short-Mid (Long)
Chakra Cost: 40/50
Damage Points: 80/90 (-20 to the user from the blast)
Description: There are two versions of this jutsu, the S rank version and the Forbidden rank version. The S rank Version the user will make 2 hand seals and clap their hands focusing on creating the egg shaped chakra, but the user will form an ice shell around the egg and throw it like a grenade, the grenade of Ice can be blown up by the user at anytime by snapping his fingers. Only the S rank version can reach long range. To use the F rank version the user will make 5 hand seals while building up a large amount of ice chakra. He then condenses it into a white sphere between his palms made of compressed pure ice chakra the size of a small egg. He then releases his control on the sphere, releasing that huge amount of chakra in a form of an ice shockwave that freezes all non-organic matter up to mid range, leaving only a frozen small crater with the user in the middle.

note: Can't use any more ice jutsu Above B rank for 2 turns and water or wind above A-Rank for 2 turns After Forbidden rank useage
note: user can't perform taijutsu during the next turn
note: Forbidden rank version usable once per match
note: can only be taught by -Haku Yuki-
Note: Can only use S rank version 3 times

Got rid of a really terrible restriction that was unneeded, and thought that wasn't enough of a reason to up date it so i also updated it so there'd be an S rank version of it.

~Declined~
No need for this to be a multi-element technique. Pick a rank and if you want it to be capable of going long range or whatever make the adjustments to that as such.
 
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Pervyy

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Re: Custom Jutsu Submission

(Fuuin: Sennin Fuuin) Sealing art: Sage's seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Using a high mastery of Fuuinjutsu, the user will be able to place seals not just on items but have them hold their form in the air. An example that most know is the summoning jutsu, you can use it in the air like Naruto as he first summoned Gamabunta and the seals spread from his hand in the air. Taking this concept and applying it differently, the user with touch areas around them be it the air or the ground or water and release a sealing circular formula around that area that vary in size, anything from a 1ft diameter to a 1m diameter. These cicles will form almost instantly and be visible to all as they have a golden glow. These sealing formula act as shields blocking attacks through the barrier powers of fuuinjutsu.

Note: Each barrier can block one jutsu per use
Note: Can only make one barrier per use
Note: Useable 3 times.

~Declined~
your wording is a bit confusing, you're saying you can only create one barrier but you describe the jutsu as erecting shields like in the picture description I assume. A barrier forms around the body generally omnidirectional shields have a fixed area of guarding. Are you making these shields? And if so are you saying you can only create one per jutsu? Just clarify that for me in the resubmit.

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(Senjutsu: Sennin Susanoo) - Sage art: Tempest God of Valor
Rank: S
Type: Supplementary
Range: Short - long
Chakra cost: 40
Damage points: 60
Description: After many fights with the users of the the sharingan, Naruto always had trouble with fighting their ultimate defence Susanoo. Even with the kyuubi's power he recognised that when he had the power of Sasuke's susanoo with him, they were alot stronger. And so he went back to the toad village to practice, using the principle of his frog Kata technique, wrapping sage chakra around him to create his on humanoid warrior made of sage chakra. Though due to the toll it takes to use this much sage chakra he couldn't make it to the same size. This warrior avatar would be just under the size of gamabunta, a solid shell of sage chakra like the frog kata surrounding your user. Due to it's sheer size the avatar can reach to long range around the user (25m) and has a sword across it's back just like a samurai. To those who haven't fully masterer this jutsu it will wear them out alot faster due to the sheer amount of chakra required. The user can manifest part of the avatar around them but only for a split second for a quick attack or defense due to the focus required. Due to the chakra being sage chakra with shape manipulation it's on equal terms with other elements but can be sensed by other sage used just like the frog kata.

Part use - If the user manifests part of this avatar, it is A rank, can only be used twice and lasts for only the turn used. It can be used twice per battle and no other sage jutsu in the same turn. It reduces sage mode by 2 turns like the frog kata.

Note: Lasts for 5 turns max. This includes users of sage mode who have used amphibian art, they may have a large amount of sage chakra but the strain to so much take's it's toll.
Note: While active the user can only use two other jutsu per turn.
Note: Once deactivated from the full use, can't be used again.
Note: Can't be used with any other modes that might change your chakra flow due to the focus required.
Note: when attacking, the avatar moves at the same speed as the sage mode user as it's just like a large coating around them.
Note: After user, no other sage jutsu for two turns.

~DNR~
Nope, nope nope


(Fuuin: Tōritsu doragonsureiyāmajikku) - Sealing art: Inverted Dragon Slayer Magic
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: (+15 for each elemental combination)
Description: This technique is the sister sealing of Dragon Slayer Magic. By using another set of seals in the user's mouth/throat, the user can use one of the 5 basic elements to combine with an attack that is launched from the user's mouth. There are 5 seals, each seal is stocked with one of the 5 basic elements. The added element is A rank. For example as the use is using the water jutsu, with his chakra he will release a seal adding another element such as lightning which would combine with the water in a combo attack.
Note: This technique can be used 5 times per match (applies to the sealings in general and not individually)
Note: No Fuuinjutsu in the next turn

I am the owner of the related custom which is:

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

~Declined~
This is essentially utilizing two elemental techniques at the same time. Not sure if I can allow this bypass even if you use a sealing technique. I could see potential for this if you were adding an elemental nature onto a non-elemental technique.
 
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Urda

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Re: Custom Jutsu Submission

(Katon: Kaenrousoku) - Fire Style: Flaming Candle
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Kaenrousoku is a ninjutsu that utilize the Fire Element to cauterize wounds. The user release orbs of fire from their hand and control them to float around themselves to burn a wound to prevent blood loss and reduce the likelihood of infection. This technique can also be used on allies.

~ Only taught by Anubis

~Declined~
Probably for your own sake. People do this with the basic D-rank Fire technique. This is somewhat useless. If you still wish to pursue this for the sake of trying to reach out to comrades and what not, this can be reduced to C or D-rank. Make not of the minor hindrance it'd cause from the momentary pain.

(Genjutsu: Zōka no Sanshin) - Illusionary Technique: Three Gods of Creation
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: -
Description: Zōka no Sanshin is a genjutsu that removes the opponent from history. After the user performs a string of hand seals, the opponent is invoked into an illusion where - in their mind - they are pulled underground by an unknown force and is dragged into a portal to another world. The opponent enters the imaginary world free-falling out of a glisten, white sky and landing on a lavish, golden cherry blossom garden, created by Gods. After immediately trespassing on God's land, a sparkling, purple powder is a blanket over the area to effectively immobilize the opponent, stripping them of the freedom. Once the purple powder fades, three Deities appear in front of the opponent, carrying out their punishment (Death). The three Deities blast a white light that peels the flesh from the opponent's body, eradicating them. In actuality, during the whole ordeal, the opponent is left unconscious. Once free they will suffer from extreme mental damage.

~ Usable thrice per battle
~ Only taught by Anubis

~Declined~
OP, kinda stupid, takes too long. You say it damages them but there are no dmg points. Idk how the hell purple dust is supposed to paralyze them. No Long range genjutsu. I'm not allowing you to render them unconscious with this from the get go. This illusion is so obvious and so drawn it can be broken so easily. It makes sense why you try to immobilize them otherwise they'd pick up on it too fast but it's too OP in that regard.
 
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Re: Custom Jutsu Submission

Dropping weapon from the archives

(Kakeru) – Dial
Rank: A
Type: Weapon
Range: Short
Chakra: 30 (-5 each turn)
Damage: N/A
Description: Kakeru is a device consisting of a metal dial and a flexible sleeve attaching it to the wearer’s forearm. Its face features three rings: The outer ring holds an arrow pointing inward, the middle ring depicts the twelve basic handseals, and the inner ring depicts each character of the twelve symbols of the Chinese zodiac. Kakeru is linked directly to the chakra of its wearer whose zodiac animal appears as a symbol in the center of the dial. This symbol becomes distorted when it detects the presence of another’s chakra in the wearer’s chakra flow. This device allows its wearer to mold his chakra more efficiently by replacing the use of handseals. When needing to mold chakra for a technique that requires handseals the wearer can will the dial's rings to rotate audibly and stop when the arrow and symbol line up to the corresponding handseal, repeating this process for each handseal in the sequence. Correct combinations will mold the wearer's chakra appropriately like a tuner while errors simply do nothing. The speed of its process is the same as if the user were actually forming handseals which includes any changes caused by mastery, specialization, etc.
-Ability costs one of the user’s three moves per turn and is activated in unison with the user’s technique
-The dial is wide enough to cover the width of a forearm
-Can only be used by Ushiro and those he allows
You must be registered for see images

~Declined~
Not allowing you to use this to supplement hand seals.


(Kuchiyose no Jutsu: Kyodaina Tōsokurui) – Summoning Technique: Giant Cephalopod
Rank: A
Type: Summon
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a Giant Cephalopod creature about the same size as the Giant Ox. It shares features of both the squid and octopus: Its eyes and mantle resemble that of squid while the tentacles resemble that of an octopus. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. This cephalopod lacks an internal or external skeleton and as such, has a very malleable body. However, it is also very strong, able to immobilize giant creatures larger than itself while being immune to physical attacks of B-rank and below. Using its chakra, the cephalopod may manipulate its own body structure, allowing it to contort in unnatural ways and stretch across long distances in order to avoid attacks and bind enemies, an ability that also allows it to burrow through the ground. This counts as a move and deals A rank damage to bound enemies crushed by it. It can, as well, expel powerful jets of water from its mantle which it may use to attack enemies or propel itself at high speed both in water and on land. (A rank, counts as a move)
-Can only be used by Pein/Nagato through the Animal path
-Can only be used by Ushiro
-Can only be summoned once
-Lasts for 4 turns

~Declined~
Reduce invulnerability to C-rank, this is a marine animal, keep him to the water only


(Hidora Kuchiyose no Jutsu: Vulcanus) – Hydra Summoning Technique: Vulcanus
Rank: S
Type: Summon
Range: Short
Chakra: 40
Damage: N/A
Description: Vulcanus , also known as the King of Fire Hydras is a power force. He is completely red in color with a dark yellow underside, several scars near his eyes showing his years of fighting. He is roughly 70 meters tall with exactly 8 hydra heads , all which carry the regeneration ability of the contract. He is a harsh and cold hearted Hydra, even to his summoners and doesn’t treat them with respect unless they earned it. Vulcanus, as his name might suggest, is a Hydra of the fire element and is able to use S rank and below Fire release that do not require handseals except those released from the mouth. When utilizing techniques released from the mouth Vulcanus can split the attack between any of his heads, each one producing a weaker version which combined are the same strength as the original. Vulcanus is most known for his ability to create and wield giant weapons/shields made of solidified fire. This is done by at least 4 heads collaborating to condense, shape, and solidify raw flames; each creation equal to A rank. The number of weapons/shields he can create at once corresponds to the number of heads he has. (4:1, 8:2, 12: 3, etc) His great size makes Vulcanus immune to techniques B rank and below.
-Can only be summoned once per battle
-Lasts for 4 turns
-All techniques used count toward the summoner’s 3 moves per turn.
-Must have signed the Hydra contract to use
You must be registered for see images



~Declined~
The link you gave is not a link to the contract approval, which is what I need. While I didn't have to, I also looked in the approved CSC thread in the archives and couldn't find the Hydra's.

EDIT: Still declined, thank Penguin for finding your contract submission for me. Limit the amount he can split fire techniques to 5 of the heads, I don't want anymore than a 5 way split of chakra. I want hand seal requirements for him to be summoned.
Resubmitting:

(Kuchiyose no Jutsu: Kyodaina Tōsokurui) – Summoning Technique: Giant Cephalopod
Rank: A
Type: Summon
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a Giant Cephalopod creature about the same size as the Giant Ox. It shares features of both the squid and octopus: Its eyes and mantle resemble that of squid while the tentacles resemble that of an octopus. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. This cephalopod lacks an internal or external skeleton and as such, has a very malleable body. However, it is also very strong, able to immobilize giant creatures larger than itself while being immune to physical attacks of C-rank and below. Using its chakra, the cephalopod may manipulate its own body structure, allowing it to stretch, condense, and contort in unnatural ways for a variety of purposes like binding enemies then crushing them, evading attacks, and forming blunt weapons to attack with. (A rank, counts as a move) It can, as well, expel powerful jets of water from its mantle which it may use to attack enemies or propel itself at high speed both in water and on land. (A rank, counts as a move)
-Can only be used by Pein/Nagato through the Animal path
-Can only be used by Ushiro
-Can only be summoned once
-Can only survive in water or rainy environments
-Lasts for 4 turns

~Approved~
Funniest thing, as I finished checking this and I said "this can be approved" I went to go type Approved and when I finished the word I typed was "Declined" I'm so warped from declining things all the time it's almost innate.


(Hidora Kuchiyose no Jutsu: Vulcanus) – Hydra Summoning Technique: Vulcanus
Rank: S
Type: Summon
Range: Short
Chakra: 40
Damage: N/A
Description: After drawing blood and forming the Snake, Ram, and Monkey handseals, the user summons Vulcanus, also known as the King of Fire Hydras. He is completely red in color with a dark yellow underside, several scars near his eyes showing his years of fighting. He is roughly 70 meters tall with exactly 8 hydra heads , all which carry the regeneration ability of the contract. He is a harsh and cold hearted Hydra, even to his summoners and doesn’t treat them with respect unless they earned it. Vulcanus, as his name might suggest, is a Hydra of the fire element and is able to use S rank and below Fire release that do not require handseals except those released from the mouth. When utilizing techniques released from the mouth Vulcanus can split the attack between any of his heads to a maximum of 5, each one producing a weaker version which combined are the same strength as the original. Vulcanus is most known for his ability to create and wield giant weapons/shields made of solidified fire. This is done by at least 4 heads collaborating to condense, shape, and solidify raw flames; each creation equal to A rank. The number of weapons/shields he can create at once corresponds to the number of heads he has. (4:1, 8:2, 12: 3, etc) His great size makes Vulcanus immune to techniques B rank and below.
-Can only be summoned once per battle
-Lasts for 4 turns
-All techniques used count toward the summoner’s 3 moves per turn.
-Must have signed the Hydra contract to use
You must be registered for see images



~Approved~

(Doton: Rimōtobankā) - Earth Release: Remote Bunker
Rank: S
Type: Defense/Supplementary
Range: Short-Long
Chakra: 40 (+20 to modify)
Damage: N/A
Description: After forming a row of 5 handseals the user condenses any earthen material (rock, sand, mud, etc) into a large tower-like structure extending from the surface to deep underground. The tower is hollow but extremely durable being made of dense, chakra reinforced earth. During creation, the inner tower may be customized to suit his needs. That is, multiple floors and walls of earth may be formed to make separate rooms along with entrances where needed. Whenever the user wants to modify the tower he must form a handseal and displace other parts of the tower to add things and vice-versa. If the handseal is held the tower may be actively modified within its confines but the user will be unable to perform techniques during this time.
-Usable once per battle
-No S rank or higher earth jutsu next turn
-Modifications are bound to floors, walls and opening/closing entrances
-Can only be taught by Ushiro

‡ Approved ‡

(Ameton: Ribaundo) – Rain Release: Rebound
Rank: B
Type: Attack/Supplementary
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user creates a circular plane of condensed chakra up to 5 meters in diameter anywhere within range. This visible barrier has one function: All rain that comes in contact with the barrier’s surface is forcefully repelled while also imbued with chakra, making rain reflected at an enemy powerful enough to pierce skin. Objects such as shuriken will pass through the barrier unhindered while elemental jutsu C rank and above can destroy it. This technique can also reflect B rank and below rain jutsu but will not increase their damage unless the jutsu has no damage points originally.
-Lasts for the turn used
-Reflected rain reaches mid range from the barrier’s position
-Can only be taught by Ushiro

‡ Declined ‡ DNR.

(Kuchiyose: Sōdaina Inago wa Jishin) – Summoning: Grand Locust Jishin
Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust 100 meters in height also known as the “Plague of the Land”. He has pale white eyes and a steel-hard body that is dark grey in color and carries a large pickaxe capable of inflicting A rank physical damage. He is a master of the Earth element and as such can perform S rank and below Earth jutsu that do not require handseals. He also has the ability to shroud all or part of his body in doton chakra which causes all earthen material to completely disintegrate on contact. It is capable of destroying large portions of a battlefield as well as one S rank earth technique of the enemy. (only usable twice and counts as one of the user's moves) Due to his great size and tough body, he is immune to ninjutsu B rank and below, and earth jutsu A rank and below.

-Can only be summoned once
-Lasts for 5 turns
-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract



‡ Declined ‡ Lasts too long, his ability to destroy one S-Rank is iffy since his pickaxe only does A-Rank damage and how does he causes earth techniques to disintegrate?
(Kuchiyose: Sōdaina Inago wa Jishin) – Summoning: Grand Locust Jishin
Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust 100 meters in height also known as the “Plague of the Land”. He has pale white eyes and a steel-hard body that is dark grey in color and carries a large pickaxe capable of inflicting A rank physical damage. He is a master of the Earth element and as such can perform S rank and below Earth jutsu that do not require handseals. He also has the ability to shroud his body and/or other objects in contact with him, in doton chakra which rapidly transforms all forms of earth into fine sand while also forcibly repelling it. Through this ability Jishin is capable of destroying large portions of a battlefield as well as one S rank earth technique of the enemy. (only usable twice and counts as one of the user's moves) Due to his great size and tough body, he is immune to ninjutsu B rank and below, and earth jutsu A rank and below.

-Can only be summoned once
-Lasts for 5 turns
-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract

~Declined~
He can perform S-rank techniques and has a Pickaxe capable of doing A-rank damage. He doesn't need to have the ability to destroy one S-rank technique of his opponent. That's all he needs.
 
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Anbu Kirito

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Re: Custom Jutsu Submission

Summoning Animal: Giant Crabs
Scroll Owner:AnbuKirito
Other Users who have signed contract: N/A
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract:N/A
Description and Background:

Basic Background:
All giant crabs in the NW come from the Broken Coast, north of Mount Myoboku. They have 6 legs, and two arms with large pincers attached. The exact size of a giant crab varies, but is on average the size of a human being, in terms of height, being on average 2 meters tall, and 4 meters wide. Some crabs also contain venom on their pinsirs, so on contact with another organism through a pinching, will cause a deadly venom to spread through their body. All crabs have a natural affinity for the water element, and some even know earth and lightning. However, both the ability to use venom, and use other elemental releases outside of water is rare and is unique among a few ancient crabs. The average lifespan of a giant crab is 300 years, as they are very resistant to physical wear due to their shell and crustacean body type. This also makes them perfect for defensive purposes in battle.

Abilities and Restrictions:
-All crabs can use water techniques up to their rank unless stated elsewhere on the summon
-All crabs are large enough to be ridden on by a human of average size, whilst some can be ridden by even more.
-The pincers of most crabs can crush rocks, some are capable of doing even more damage.
-Crabs can be summoned out of a water source, however this reduces the time they remain on the field by a turn.
-All crabs posses a hard shell, able to block any normal ninja tool or basic weapon, however, weapons with special properties may be able to break through it.
-Most crabs are quite slow and lumbering, being somewhat unagile

~Declined~
Take out venom and all the elemental entities. If they are all going to have a base affinity, state the one and let it at that.


(Shimoken) Frostmourne
Type:Weapon
Rank:A
Range:N/A
Chakra:-20 on hit
Damage:-N/A
Description:
Frostmourne, the legendary blade of the Lich King. This weapon was forged 2000 years ago in the temple of Sargeras, the demon king. It is a vile blade that slowly drains the soul and humanity of anybody who reaches to its handle. However, it has this very same effect on the opponent. When this blade comes into contact with somebody who is not its current owner, it begins to take their very essence, draining chakra from the opponent with each landed strike. It is also a blade of the cold, giving it the ability to stiffen a limb if it touches it. The stiffness lasts a turn and it renders the limb lame as if it were sprained or pulled. These abilities all come at a great cost. For each turn the sword is drawn, the user will lose health. This sword can only be broken by a technique of A rank, or a B-Rank fire technique. Frostmourne also has one ability, known as the Fury of Frostmourne. The user spends a move to emit a short ranged (5m, or 15 ft in U.S terms) beam of chakra in one direction, which has the size of about twice the width and height of the blade. This blast will deal heavy damage to most substances in its path. The blast is equal to A-Rank in strength, however it can only be used two times a battle.

You must be registered for see images

Notes:
-2 turns after being destroyed the blade will regenerate in its sheath.
-Can only be used by AnbuKirito and those taught.
-The user will become completely emotionless after having the blade active for 5 or more turns, making him simply kill for the sake of killing, losing care for pain and other feelings. This means that even if say he had his arm cut off, he would continue going for the kill recklessly, thus most likely ending his own life through the ignorance that those who bear the blade gain.

~Declined~
While we have a system with HP, it's not really used and is basically useless. Quantifying a restriction based on that doesn't really suffice. The generic beam of chakra is a thing that we don't do any longer with CWs.

(Kuchiyose No Jutsu:Gerantetsu)Summoning Technique:Gerantetsu
Type:Summoning
Rank:A
Range:N/A
Chakra:30
Damage:N/A
Description:
Gerantetsu is a large crab, (7m X 7m) who is one of the elder crabs. He is the personal summon of the creator of the contract, and is very loyal. He is 180 years old, still in his prime. He also has the unique ability to spit a foam that is corrosive, able to burn through most substances B-Rank and under. He is a user of the water element like all crabs, being able to use water up to A-Rank. He is also immune to fire techniques of C-rank or lower, and B-Rank or lower if he blocks with his hard shell.However, the drawback to this is that blocking with his shell costs a move, and can only be done 4 times a battle. He is also reasonably quick for his size, being about as fast as the average crab despite being much bigger.
Notes:
-Lasts 4 turns
-Can only be summoned once
-Spitting foam takes a move.
-Can crush through large rocks with his claws.
-Must know Giant Crab summoning.

~Declined~
Get Contract approved first
-Changes are in bold
-Removed mention of venom and elemental affinities save for base water, I'll leave the rest of the abilities to summon specific.
-Tweaked Gerantetsu's Immunities, felt he was a little underwhelming, as crabs are a more supplementary/defense organsim.


Ouja Akuma - The Lich King
Type:Weapon
Rank:A
Range:N/A
Chakra:-30 per turn to keep active
Damage:N/A
Description: The Lich King is actually a person, sealed into a suit of armor. This suit of armor was formed thousands of years ago when a great ninja was sealed into a blue and silver helmet. Though the helmet was not special in any way, the ninja found a way to act from inside the seal, and through his powerful jutsu, he made the helmet much more powerful than it had been. When worn, the ninja would merge his soul with the user, and a suit of blue and silver armor would form around the user. This suit has many abilities, both offensive and defensive. Somebody who has been permitted to use the armor can summon the helmet onto their head, causing the suit of armor to form. The user can wear the suit for 7 turns consecutively and can only summon the helmet once per battle. After those 7 turns pass, the user will die and their consciousness will have been taken over by The Lich King
Abilities:

Shield: The user, by crossing their arms in a cross block position, can cause a shield of chakra to erupt from the wrist gauntlets. This shield can block up to B rank attacks, but can only be used three times. This also costs a move. The shield can also only be used a maximum of thrice per battle, and a turn must be spaced between each usage.

Blade: The user can call upon a blade of frost by putting their hand behind their neck as if they were drawing a sword from an invisible sheath on their back. The sword will form handle first, and appear in the user's hand. This blade is equal to B Rank in strength, and will cause a numbing effect on contact with the opponent. This numbing effect will last a single turn, and simply stiffens the joint, not disabling movement, but staggering it. Summoning the sword costs a move. The sword will disappear after three turns.

The Frozen Throne: The user stomps on the ground. The armor then releases a large amount of ice, freezing the ground around the user up to mid range in a circle around the user. When touched by somebody not wearing the armor, the body part that touched the ice will begin to freeze. That body part will become unusable after a turn has passed from the touching of the ice, however it can be thawed by a fire technique of A Rank or higher while forming or once frozen. This ability of the armor can be used once per battle and will instantly cause the user to lose four turns of usage from the suit. Using this ability counts as a move, and the user can also no longer use the other abilities of the suit until the next turn.
Notes:
-The user can only wear the armor for a period of time up to 7 turns, then he must take it off or he will die. Note that after the 4th turn, the user will become more and more insane, and will need to inflict pain on himself to believe he should unsummon the suit. The required amount of pain increases by one rank each turn, starting at C-Rank and ending at S-Rank.
-While wearing the armor, the user is immune to Elemental Attacks up to D rank, along with Basic Taijutsu up to C rank
-The user cannot use dojutsu while wearing the armor
-Only those allowed by AnbuKirito may use this weapon.
-Summoning the helmet counts as a move
-Helmet can only be summoned once
A user in the armor holding the sword:
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~Declined~
No merging or use of another person's soul. You don't have Ice Release so you can't manifest Ice or use it in the way you describe without the kekkei genkai.


(Kuchiyose No Jutsu:Gerantetsu)Summoning Technique:Gerantetsu
Type:Summoning
Rank:A
Range:N/A
Chakra:30
Damage:N/A
Description:
Gerantetsu is a large crab, (7m X 7m) who is one of the elder crabs. He is the personal summon of the creator of the contract, and is very loyal. He is 180 years old, still in his prime. He also has the unique ability to spit a foam that is corrosive, able to burn through most substances B-Rank and under. He is a user of the water element like all crabs, being able to use water up to A-Rank. He is also immune to fire techniques of B-rank or lower, and other offensive techniques of C-Rank or lower. If he blocks with his hard shell, each of those imunities is raised by a single rank, up to A rank and B rank respectively.However, the drawback to this is that blocking with his shell costs a move, and can only be done 3 times. He is also reasonably quick for his size, being about as fast as the average crab despite being much bigger.
Notes:
-Can use water techniques without handseals
-Lasts 4 turns
-Can only be summoned once
-Spitting foam takes a move.
-Can crush through large rocks with his claws.
-Must know Giant Crab summoning.

~Declined~
Take out the part about the shell blocking increasing the rank of what he can deflect. Just keep it to B-ranks and below.


Summoning Animal: Giant Crabs
Scroll Owner:AnbuKirito
Other Users who have signed contract: N/A
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract:N/A
Description and Background:

Basic Background:
All giant crabs in the NW come from the Broken Coast, north of Mount Myoboku. They have 6 legs, and two arms with large pincers attached. The exact size of a giant crab varies, but is on average the size of a human being, in terms of height, being on average 2 meters tall, and 4 meters wide. All crabs have a base affinity for the water element and can use water techniques up to their rank. The average lifespan of a giant crab is 300 years, as they are very resistant to physical wear due to their shell and crustacean body type. This also makes them perfect for defensive purposes in battle.

Abilities and Restrictions:
-All crabs can use water techniques up to their rank unless stated elsewhere on the summon
-All crabs are large enough to be ridden on by a human of average size, whilst some can be ridden by even more.
-The pincers of most crabs can crush rocks, some are capable of doing even more damage.
-Crabs can be summoned out of a water source, however this reduces the time they remain on the field by a turn.
-All crabs posses a hard shell, able to block any normal ninja tool or basic weapon, however, weapons with special properties may be able to break through it.
-Most crabs are quite slow and lumbering, being somewhat unagile

~Approved~
 
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Re: Custom Jutsu Submission

[Genjutsu: Yuugi Tokoro] - Illusionary Arts: The Gamer's Dungeon
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: "[Genjutsu: Yuugi Tokoro]" is one of the ancient techniques that was developed by the Genjutsu elder for the sole reason of fighting Taijutsu masters, especially EIG users. Fighting one of the mentioned could be troublesome, especially if such a close range wasn't a comfort for some. In order for this technique to be possible, the base concept of genjutsu had to be twisted a little bit. Most of the genjutsu techniques if not all require the user to focus his chakra into the user's mind, in order to cast the illusion by interrupting the nervous system and creating an illusionary world for it that controls all the other senses of the body according to the illusion. While this technique does depend on entering the chakra inside the opponent's nervous system to cast the illusion, but the way is different. By focusing the user's chakra all around himself in a spherical construction, the user is capable of creating a sphere of chakra around himself. This sphere is extended to Short range from himself with him in the center, and follows the user's movement. The chakra that consitutes the sphere is non focused, as if it were focused it would simply create a sphere of chakra that would have a tangible form, hence it can't be seen but with Dojutu of chakra sensing. While the elder's could've just casted a genjutsu on anyone while approaching them, this sphere had some special features. Since the chakra already exists, the user is capable of casting two different illusions at the very same time. And since the user normally uses handseals as a medium for casting genjutsu, this is no longer necessarily, as the medium already exists which is the sphere itself. Thus any genjutsu technique that requires handseals no longer does, as long as the sphere is the medium for casting the genjutsu. However, should the user decided to cast the genjutsu with the normal method, he must perform the required handseals.

~Lasts 4 turns
~Can only be used 2 times per battle
~Requires 2 turns to cool down
~Can only use up to S-rank genjutsu as long as it is active
~No Genjutsu for two turn after the technique is deactivated or done.
~The user is the only one capable of using the sphere, clones, summons or allies can't.

~DNR~
There's so much wrong with this jutsu I don't even have the time. Though to start it's not clear what this jutsu is actually supposed to do. Only thing clear is that you can't create a AoE range with genjutsu like you are trying to. Your base isn't something that can be fixed so I won't allow a resubmission.


[Ninpo/Mokuton: Asamashii Koufu] - Ninjutsu/Wood Release: Despicable Minions
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 100 (-20 to the user)
Description: With the aid of the Snake handseal, the user focuses his Mokuton chakra into the ground in the desired range, up to long range from himself. Once done, the user causes hundreds of figures of wood to emerge from the ground. These figures are called Minions. The Minions small, green, cylindrical, creatures who have one or two eyes. They are impulsive creatures with little self-control, but with a wide-eyed wonder and odd innocence that endears them to viewers and makes them relatable. Their height varies between 70 cm to 1 m and their weight varies between 30 kgm to 50 kgm. They have the same basic features of dwarfs, with 4 short limbs and a head. While being created, the user places an explosive tag inside the core of them, which is right at the middle. This is done by slamming the ground right after performing the snake handseal. It is the user's choice to include explosive tags inside all of them or some and some not. However, in order to include explosive tags inside all Minions, the users has to be at least Short range away from the Minions or he would be caught in the explosion. These Minions can hit, bite or do anything a human can do. Once desired, the user performs one handseal, causing all the minions to explode.

~The damage is either done by the Minions or the explosion, it can't be both. Meaning, the user has to decide whether the Minions would inflict the damage to the user or the explosion, but it can't be both. That doesn't mean that the user can't have Minions to assist him if the explosion is done, the assist can only be supplementary though. They can still pick up stuff and throw it at the opponent as a mean of free form attack, but that is it.
~Counts as two jutsus
~Can only use wood up to A-rank for 2 turns afterwards
~Can't use wood higher than A-rank at the same turn
~Can only be used once per battle

~Declined~
Absolutely not. Also nature release nin are ninjutsu techniques; tt's redundant to say ninjutsu/wood release.


[Mokuton: Kusabana Mouretsu] - Wood Release: Flytraps Rage
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A derived technique of "Wood Release: Impaling Roots". However, with this technique, the user creates Flytraps out of the ground instead of regular roots. These Flytraps could do just as the roots in the mentioned technique could, with even more additional features. Being Flytraps and not regular roots, these Flytraps has teeth and a so called "mouth" which she could attack the opponent with, whether by biting, eating, or engulfing the opponent by swallowing him from above like a snake would do. The Flytraps could also be used to shoot seeds that will illuminate with white light, at the intended target. The seeds explode upon contact, leaving the opponent with a 3rd degree burn from the impact of just one seed.

~Can only be used 3 times per battle
~Can't use any wood technique higher than A-rank at the same turn or higher than S-rank at the next turn.

~Declined~
The exploding seeds are a bit much and you're not doing much different from the original except making roots with teeth.
 
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Lytes

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Re: Custom Jutsu Submission

Fuuton: Tōri o kurūzu)- Wind Release : Cruise down the street
Type: Supplementary
Rank: C
Range: (+1 to jutsu range)
Chakra cost: 15
Damage: N/A (+10 to wind jutsu )
Description: A stealth technique, in the same timeframe as performing a wind jutsu, the user will perform an additional handseal pumping more fuuton chakra into the technique, this chakra allows the user to dissipate the wind technique into normal wind that'll travel on a straight or curved path towards the target however this change is temporary, upon traveling a distance of the user's choosing ( 10 meter maximum ), the wind will form back into the original jutsu. The wind jutsu gains a +10 damage due to the increase in input chakra.
~ Can only be used on projectile wind jutsu i.e wind jutsus that travel from the user to the opponent
~ Due to the fact that this jutsu allows a wind jutsu to travel an additional 10meters max, it increases the jutsu's range by 1 (short range + 10m = mid range etc)
~Can only be taught by Mako.

~Declined~
First line did it. I already approved my fair share of "in the same timeframe" bullcrap. I'm not doing more

----
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires(e.g + hood) of the user, when viewed up close, the cloak seems to be made of several tormented souls each trying to break out from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding. Each chakra human figure counts as B rank Wind and costs the user 20 chakra per usage , also, each figure must be connected to Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc.
~ Only one chakra figure can be created at a time and it costs user 20 chakra plus it counts as a move.
~ Can only be taught by Mako.

~Declined~
Way too ambiguity on what a chakra human figure is and can do....
Resubmitting...
Fuuton: Tōri o kurūzu)- Wind Release : Cruise down the street
Type: Supplementary
Rank: B
Range: (+1 to jutsu range)
Chakra cost: 20
Damage: N/A (+10 to wind jutsu )
Description: A stealth technique , the user will perform an handseal activating this technique which lasts for 5 turns, during the duration of this jutsu, more fuuton chakra is pumped into every Fuuton technique performed by the user, this chakra allows the user to dissipate the wind technique into a normal non violent breeze that'll travel on a straight or curved path towards the target however this change is temporary, upon traveling a distance of the user's choosing ( 10 meter maximum ), the wind will form back into the original jutsu. The wind jutsu gains a +10 damage due to the increase in input chakra.
~ Can only be used on projectile wind jutsu i.e wind jutsus that travel from the user to the opponent
~ Due to the fact that this jutsu allows a wind jutsu to travel an additional 10meters max, it increases the jutsu's range by 1 (short range + 10m = mid range etc)
~ Can only be taught by Mako.
~ Lasts 5 turns
~ Can be used thrice per battle


~Declined~
This isn't going to add range, you can't transform all techniques into the same sort of "gentle breeze" and then have it explode into it's original nature. Up to 10m may be a stretch.


Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires(e.g + hood) of the user, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding These figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements, plus they pack quite a punch possessing brunt damage rather than piercing damage with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be connected to Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc tho it still counts as A rank.
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing .
~ Can only be taught by Mako.
~ The cloak can withstand an S rank technique after which a D rank attack will destroy it
~Additionally, the cloak serves as a second skin in the sense that techniques that originate from the user's skin can alternatively originate from the cloak


~Declined~
Take out the second skin thing and the Srank invulnerability since this is basically an armor. You can have a lower ranked defense like basic weapons and the like. Don't allow the chakra figure to move too far from the source.
 
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Re: Custom Jutsu Submission

-Resubmitting-

(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc (including CE variants) up to and including B-rank. When breaking through solid techniques, the hand spins similarly to a high-powered drill and is called Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra as he/her charges at the target and slam the hand into the target’s mid-section. Upon impact, the user releases the hand, firing it off as projectile missile, and knocks the target back as the hand pierces through their body before ripping them apart, and blowing them up. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.

-The hand’s ability to destroy solid techniques(Combat Drill), counts as an S-rank move (40 chakra, 80 damage) and can only be used four times per battle
-Power fists can only be used once per battle , Three times if the wielder is a steel user and uses the repairing move, counts as a move, and cost 40 chakra
-The size and shape change counts as a jutsu and costs 10chakra and can be used six times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends

~Declined~
Confused a bit about the change. Is the change actually cosmetic or does it serve a purpose? At the end your restriction says the gauntlet returns to normal after even the "transformation technique" which implies the user can generically alter the form for their own purposes. If the change is more than cosmetic (which I'm sure it is) reduce the number of times it can be used or specify specific transformation it can go through (no more than 2 if you want to keep everything else you have). Also is the Power Fist technique a direct contact technique or do you have to make impact, your wording is confusing there. Combat Drill's ability can be bumped down to A-rank. It can crush B-rank and below, which would make it's strength A-rank.

(Koton: Toreddo Jitensha) – Steel Release: Tread Bike
Type:Offensive/Defensive/Supplementary
Rank:A
Range:short-long
Chakra:30 (-20 per turn when moving)
Damage:n/a
Description: The user creates a bike of black steel by using a pre-existing source of earth and molding the earth with their fire chakra. Much like a motorcycle, the user can perform freeform moves with the bike such as wheelies or spins but, also in conjunction with elemental attacks. While using the tread bike, the user is limited to earth, fire, and steel techniques that involve the bike. Outside of battle, the user can use this as a means of transportation. Twice per battle and at the cost of 30chakra, the user can boost their speed (though still traceable by normal eyes) by focusing a great amount of fire chakra.

-Can only be used by steel bios
-Lasts until it is destroyed
-The speed boost lasts on the turn that it is used
-Can be created twice per battle

~Declined~
How much does the speed increase, can't have any ambiguity. Also it's redundant to put "-can only be used by steel bios" when the technique is Steel Release.


(Koton: Burokkupātī) – Steel Release: Block Party
Type:Defensive
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description: The user concentrates his chakra to form a pair of black colored metal gloves which generate medium sized shields, capable of withstanding an extensive amount of damage (B-rank) before shattering like glass. By focusing more chakra the user can form the shields around himself and/or his allies, using the gloves as the source and will create a massive screen made of black steel that forms over and around the user and/or allies in a complete 360 degrees. This gives the user and/or allies a degree of protection from attacks that target the user and his allies such as taijutsu or projectile attacks up to A-rank. The dome can also protect the user and his allies from sand as well as other attacks that would hinder a person’s ability to see (ex. reflected light). Unfortunately the downside is that the user is unable see enemy attacks while the dome is in use and they would have to rely on their other senses or some other way to compensate.

-Can only be used by a steel bio
-Only lasts for three turns before shattering
-Can only be used twice per battle
-After this the user is unable to perform steel techniques next round

~Declined~
This one is more so for your own good. You have two forms at different levels of defensive power and only one rank. This isn't me telling you to make it a multi-rank technique, but to pick one rank and work with it. If it's steel release make note of the elemental advantages and disadvantages. S-rank Steel = A-rank Lightning = S-rank Neutral Elm. If you going to create a defensive wall technique like this, I'd rec A-rank.

~Resubmitting~

(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc (including CE variants) up to and including B-rank. When breaking through solid techniques, the hand spins similarly to a high-powered drill and is called Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range). In the case of getting into short-range, once the user makes direct contact , the user releases the hand, firing it off as projectile missile, and carrying the target back and blowing them up. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.

-The hand’s ability to destroy solid techniques(Combat Drill), counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle
-Power fists can only be used once per battle , Three times if the wielder is a steel user and uses the repairing move, counts as a move, and cost 40 chakra
-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends

Declined - tone it down, remove the stuff about c.e and breaking through so many solid items? For example, hardest metal is titanium? Infuse that with chakra as a c.e, but that doesn't amtter you can break through it, or even diamond? Not allowing that? Break through B ranks change to C, there is just too much for one weapon
(Koton: Toreddo Jitensha) – Steel Release: Tread Bike
Type:Offensive/Defensive/Supplementary
Rank:A
Range:short-long
Chakra:30 (-20 per turn when moving)
Damage:n/a
Description: The user creates a bike of black steel by using a pre-existing source of earth and molding the earth with their fire chakra. Much like a motorcycle, the user can perform freeform moves with the bike such as wheelies or spins but, also in conjunction with elemental attacks. While using the tread bike, the user is limited to earth, fire, and steel techniques that involve the bike. Outside of battle, the user can use this as a means of transportation. Twice per battle and at the cost of 30chakra, the user can boost their speed (though still traceable by normal eyes) by focusing a great amount of fire chakra.

-Lasts until it is destroyed
-The speed boost lasts a max of one turn and speed increases by x1.5
-Can be created twice per battle

Declined - clashes with beifong's machinery cfs.

(Koton: Burokkupātī) – Steel Release: Block Party
Type:Defensive
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: The user concentrates his chakra to form a pair of black colored metal gloves which generate medium sized shields, capable of withstanding an extensive amount of damage before shattering like glass. By focusing more chakra the user can form the shields around himself and/or his allies, using the gloves as the source and will create a massive screen made of black steel that forms over and around the user and/or allies in a complete 360 degrees. This gives the user and/or allies a degree of protection from attacks that target the user and his allies such as taijutsu or projectile attacks. The dome can also protect the user and his allies from sand as well as other attacks that would hinder a person’s ability to see (ex. reflected light). Unfortunately the downside is that the user is unable see enemy attacks while the dome is in use and they would have to rely on their other senses or some other way to compensate.

-Only lasts for three turns before shattering
-Can only be used twice per battle

~Leaving all for Negative~

Declined - shields and walls to protect yourself can be done with cannon techniques. Just because you do it through gloves it doesn't make them any different.
 
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