Re: Custom Jutsu Submission
(Kuchiyose no Jutsu: Kyodaina Zō)Summoning Jutsu: Giant Elephant
Type:Supplementary
Rank:S
Range:Short
Chakra:40
Damage:80(Trunk attack)
Description: With an appearance similar to a normal elephant, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. Like all of the Animal Path's creatures, this summoning features some sort of deformity that distinguishes it from the normal creature it appears based on. Similar to wholly Mammoths, this elephant has long bunches of brown hair across its grey skin, particularly on its back, legs and the top of its head. One of its ivory tusks were broken, and instead replaces with a giant, curved chakra rod. The Giant Elephant, rivaling the Giant Rhino and Ox in size so much so that its footsteps crack the ground, is capable of using its massive trunk as a weapon, smashing and grabbing at its targets. With a mid-range reach, the trunk attack is capable of being used once every turn and can smash through one S-rank defense per battle, and carries A-rank striking and smashing power. The summon is capable of withstanding B-rank and below attacks.
-Can only be utilized by Riker Slade
-Can only be summoned once per battle
-Must have the Animal Path activated prior to summoning
~Declined~
If you're going to have his trunk be A-rank in strength it has to do A-rank damage which is 60. This is a summon, damage points aren't applicable here.
(Fuuinjutsu: Oreikarukosu no Kekkai)Sealing Arts: The Seal of Orichalcos
Type:Offensive/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user will perform three handseals and then place their palm at some point on the opponent's body, burning their chakra into the opponent's flesh into the form of a powerful seal. The seal appears as two circles, with a unicursal hexagram within the inner circle, and ancient lettering between the outer and inner circles. The seal grows a bright green, even through clothing, and serves two purposes. The hexagram contains a massive amount of the user's chakra, which activates upon the user's death. Though the lettering is of the same language regardless of the user, the letters of each individual seal spells out the name of the user around the hexagram. Far from cosmetic, the lettering acts as a connection between the user's chakra/life force and the seal itself. Should the user die, under any circumstance, the seal will activate. A replica of the seal will form on the ground around the body it is placed on and the stored chakra is released, forming a barrier around the body incinerates it. Should an outside object or person attempt to touch the barrier, they will be met with a tremendous amount of heat, with whatever touching being incinerated as well
-Can only be taught by Riker Slade
-Can only be used once per battle
-No A-rank or above Fuuin in the same or following turn
~DNR~
(Fuuinjutsu: Hōn no Gabriel) Sealing Arts: Horn of Gabriel
Type:Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:The user will form a string three handseals and either slam their hands or stomp their foot on a surface. Upon the stomp or slam, the user will create five identical seals, four of which will be formed scattered throughout the terrain, and one of which will form on the user's back. The seals all bear intricate markings, appearing similarly to ancient markings and kanji, and serve as a means of decoy. The four seals scattered through the terrain transmits the user's chakra through them, causing the seals to "feel" the same as the user does to all methods of chakra sensory. The seals effectively work to confuse or distract chakra sensors, appearing as though the user has made duplicates of himself throughout the terrain. The seals move relatively to the user(If the user moves towards the north, the seals will move towards that direction). Once per turn, the seals "swap" places with each other, feeling as though "copies" of the user are moving along the terrain.
-Can only be taught by Riker
-Can only be used twice per battle
-Seals last for four turns before fading away and cannot be used in executive turns
~Declined~
(Kuchiyose no Jutsu: Kyodaina Zō)Summoning Jutsu: Giant Elephant
Type:Supplementary
Rank:S
Range:Short
Chakra:40
Damage:80(Trunk attack)
Description: With an appearance similar to a normal elephant, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. Like all of the Animal Path's creatures, this summoning features some sort of deformity that distinguishes it from the normal creature it appears based on. Similar to wholly Mammoths, this elephant has long bunches of brown hair across its grey skin, particularly on its back, legs and the top of its head. One of its ivory tusks were broken, and instead replaces with a giant, curved chakra rod. The Giant Elephant, rivaling the Giant Rhino and Ox in size so much so that its footsteps crack the ground, is capable of using its massive trunk as a weapon, smashing and grabbing at its targets. With a mid-range reach, the trunk attack is capable of being used once every turn and can smash through one S-rank defense per battle, and carries A-rank striking and smashing power. The summon is capable of withstanding B-rank and below attacks.
-Can only be utilized by Riker Slade
-Can only be summoned once per battle
-Must have the Animal Path activated prior to summoning
~Declined~
If you're going to have his trunk be A-rank in strength it has to do A-rank damage which is 60. This is a summon, damage points aren't applicable here.
(Fuuinjutsu: Oreikarukosu no Kekkai)Sealing Arts: The Seal of Orichalcos
Type:Offensive/Supplementary
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user will perform three handseals and then place their palm at some point on the opponent's body, burning their chakra into the opponent's flesh into the form of a powerful seal. The seal appears as two circles, with a unicursal hexagram within the inner circle, and ancient lettering between the outer and inner circles. The seal grows a bright green, even through clothing, and serves two purposes. The hexagram contains a massive amount of the user's chakra, which activates upon the user's death. Though the lettering is of the same language regardless of the user, the letters of each individual seal spells out the name of the user around the hexagram. Far from cosmetic, the lettering acts as a connection between the user's chakra/life force and the seal itself. Should the user die, under any circumstance, the seal will activate. A replica of the seal will form on the ground around the body it is placed on and the stored chakra is released, forming a barrier around the body incinerates it. Should an outside object or person attempt to touch the barrier, they will be met with a tremendous amount of heat, with whatever touching being incinerated as well
-Can only be taught by Riker Slade
-Can only be used once per battle
-No A-rank or above Fuuin in the same or following turn
~DNR~
There was a similar technique like this though I'm sure it was removed for OP reasons. It was the Fuma clan's chakra threads that acted as a sort of murder-suicide technique. I don't think I can approve this.
Resubmitting:(Fuuinjutsu: Herarudo no And)- Sealing Arts: Herald of Andraste
Type: Supplementary/Offense/Defense
Rank: A
Range: Short-Long (Short range contact ; long range reach)
Chakra Cost: 30
Damage Points: N/A (depends on technique)
Description: The user will contact physical objects and place a chakra seal on them. The seal will act as a source for elemental techniques to be created, beforehand the user must place what type of elemental seal they want. From their the seal will activate in two ways: either by the user performing a hand seal, or when foreign chakra is within short range of it. The seal will be released in its source form and then be manipulated into a technique instantly after activation of whatever the user might choose (must be S-Ranks and below). At that moment either the technique will move to attack the foreign chakra in a passive/projectile sense, or the user will decide to take control of its movement in a streaming sense. The technique used along with this jutsu will be relatively untouched.
Note: Can only be used thrice
Note: Can only be taught by Riker
Note: No consecutive turn usages
~Declined~
There's too much going on and there's too much ambiguity. Sealing away an arbitrary technique inside of an object won't do, a similar technique of mine was declined for such a reason. Also, regardless of the technique, further in your technique description you mention how you can stream it if you so desire, which may very well contradict the technique you're sealing. There's no indication of what sort of elemental technique you're sealing. Your activation methods are also unnecessary, you can activate it whenever you want with the clause about the hand seal so why have the passive "if foreign chakra comes in short range" in there? Though I'd prefer the latter method of activation if you resubmit, leaving it to it's own passive activation after the inception would be a more unpredictable outcome for there are several ways to get around that.
(Fuuinjutsu/Suiton: Surai Goto)- Sealing Art/Water Release: Sly Robbery
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will place a tag or create an artificial mist, the tag will have a mist coating that appears when activated. Essentially what is created is a mist technique with a special absorption ability, specifically it will absorb the specific infusions or power-ups an opponent might have placed in their own techniques. The mist will simply actively absorb those benefits and leave the jutsu as is without, that is the extent of the technique. Now application wise, the user can make this mist span multiple ranges- long range costs an extra 10 chakra- or they can even localize it on their own techniques within the same time frame so when they clash with each other, they will essentially play on equal terms. The key of activating this technique is when the mist feels chakra that does not belong from the user themselves, this also allows the user techniques to remain out of harms way. The mist will linger around for a set of turns, but realize, it does not have any visual impairment to it, you can see through the mist accordingly. This technique works on any rank beside Forbidden techniques.
Note: Can only be used four times
Note: Mist lasts for two turns
Note: Can't use consecutive turns
Note: Can only be taught by Riker
~DNR~
There are a variety of different power ups that such a technique wouldn't be able to affect. For example, the passive power ups from certain characters or certain members with abilities like EIG or LW. How will you "absorb" the benefit of stronger muscle or say a natural strength boost from a weapon like the Seven Swords? Also you aren't being slick by saying you and your opponent play on "equal" terms but then say you aren't affected by the technique, thereby meaning if you increased your abilities or techniques, you wouldn't be effected. This isn't even a sealing technique, this is an Absorption Mist technique, a basic concept that's been a lot already. The only difference is your attempt to absorb only jutsu/ability power ups which you go about poorly. Also I'm not approving any techniques that can be done within the same timeframe as another technique as if you can get your two+ techniques off before your opponent does one. There is becoming a surplus of those already. However, as I said this isn't a sealing technique because you're not actually sealing anything or creating a barrier, it disqualifies you from doing so.
(Fuuinjutsu: Hōn no Gabriel) Sealing Arts: Horn of Gabriel
Type:Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:The user will form a string three handseals and either slam their hands or stomp their foot on a surface. Upon the stomp or slam, the user will create five identical seals, four of which will be formed scattered throughout the terrain, and one of which will form on the user's back. The seals all bear intricate markings, appearing similarly to ancient markings and kanji, and serve as a means of decoy. The four seals scattered through the terrain transmits the user's chakra through them, causing the seals to "feel" the same as the user does to all methods of sensory. The seals effectively work to confuse or distract chakra sensors, appearing as though the user has made duplicates of himself throughout the terrain. The seals move relatively to the user(If the user moves towards the north, the seals will move towards that direction). Once per turn, the seals "swap" places with each other, feeling as though "copies" of the user are moving along the terrain.
-Can only be taught by Riker
-Can only be used twice per battle
-Seals last for four turns before fading away and cannot be used in executive turns
~Declined~
The seals are constructs of your chakra yet they mask you from all forms of sensory because they "feel he same to all methods of sensory" How about the Byakugan who can physically see matter or Inuzuka smelling? How about Naruto's emotion sensory? Let's go custom wise. Gyojin water body detection, Binkan omniscience, Kiyoshi energy sensing? You're telling me that your one precaution of chakra duplication (which has been done before btw) is going to be enough to fool all those methods of detection...
(Fuuinjutsu: Hōn no Gabriel) Sealing Arts: Horn of Gabriel
Type:Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:The user will form a string three handseals and either slam their hands or stomp their foot on a surface. Upon the stomp or slam, the user will create five identical seals, four of which will be formed scattered throughout the terrain, and one of which will form on the user's back. The seals all bear intricate markings, appearing similarly to ancient markings and kanji, and serve as a means of decoy. The four seals scattered through the terrain transmits the user's chakra through them, causing the seals to "feel" the same as the user does to all methods of chakra sensory. The seals effectively work to confuse or distract chakra sensors, appearing as though the user has made duplicates of himself throughout the terrain. The seals move relatively to the user(If the user moves towards the north, the seals will move towards that direction). Once per turn, the seals "swap" places with each other, feeling as though "copies" of the user are moving along the terrain.
-Can only be taught by Riker
-Can only be used twice per battle
-Seals last for four turns before fading away and cannot be used in executive turns
~Declined~
I'm not entirely sure why you need to have a seal on your own person and why they have to swap with each other. This technique really only works against sensors when you're hidden from your opponent. If all the seals swap, that would only mean they change positions with one another and since they all feel the same nothing would really move. It just seems unnecessary and counter productive.
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