(Doton: Rokkuryuudan) - Earth Style: Rock Dragon
Rank: A
Type: Offense/Defense
Range: Short/Long
Chakra Cost: 30(+5 if sent towards the enemy to attack it, +30 If want to create a structure)
Damage Points:0(if used defensively or as structure)/ 60 (if it crashes onto the opponent)
Description:The user will quickly peform a small row of handseals and put his/her palms onto the ground, releasing earth chakra into it. The affected ground, will then raise in a spiral, dragon-like rock. Primarly used for defense, this dragon may later be sent crashing onto the enemy. If the user would like to create an immovible, tall dragon-like structure, the user will use double the chakra for this jutsu, and it'll count for 2 moves.
Notes:May only be taught by The Seven-Scaled boy.
Notes:If used as an structure this move won't be usable for the remainder of the fight.
Notes:No earth-style moves A-rank or above for next turn.
Summoning Animal: Praying Mantis
Scroll Owner: Faust
Other Users who have signed contract: N/A
Summoning Boss if existing: Al Kaphrah
Other Summoning Animals tied to contract: None yet, but I'll work on them
[Kamakiri Kuchiyose no Jutsu: Al Kaphrah] Praying Mantis Summoning Technique: Al Kaphrah
Rank: Forbidden
Type: Suplementary
Range: Short/Mid
Chakra Cost: 45 [+5, each turn summoned]
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Al Kaphrah, the king of the Mantises. Al Kaphrah is not that big of a summon, he is only ten feet tall, but it all pays back with his great speed, his attacks and speed is as fast as the first gate. This Mantis is a cannibal and can easily eat a human, he can use his spiked forelegs to trap adversaries on the spot and cut them. While walking slowly, Al Kaphrah can blend with anything around making him invisible to a human eye, but if he walks faster the blending ends and he becomes visible and that can only be used thrice. Al Kaphrah can spread his wings and fly, to carry the summoner on it's back. It has a great water resistance up to A rank and can block those attacks, but only twice, cause he can't take that much of attacks and for defensive purposes he can dig himself into the ground, but only twice. To summon him the summoner must have signed the Praying Mantis contract and when summoned Al Kaphrah lasts five turns on the battlefield, but can only be summoned once and the user can't perform any Ninjutsu, or Genjutsu for the next turn, cause of the chakra exhaustion.
Rank: A
Type: Attack/Defense/Suplementary
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: The user focuses chakra throughout his body and using his plant-like attributes, he grows a venus flytrap-like extension from any point of his body. This flytrap can be used to, for example, attack, defend or eat someone. This technique requires no handseals because it uses the natural talents of the ninja. Because of this it is almost instant.
~Only usable once, but can extend a flytrap from any part of the body all the battle.
~Only Zetsu and characters from Zetsu?s clan can use this.
Summoning Animal: Praying Mantis
Scroll Owner: Faust
Other Users who have signed contract: N/A
Summoning Boss if existing: Al Kaphrah
Other Summoning Animals tied to contract: None yet, but I'll work on them
[Kamakiri Kuchiyose no Jutsu: Al Kaphrah] Praying Mantis Summoning Technique: Al Kaphrah
Rank: Forbidden
Type: Suplementary
Range: Short/Mid
Chakra Cost: 45 [+5, each turn summoned]
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Al Kaphrah, the king of the Mantises. Al Kaphrah is not that big of a summon, he is only ten feet tall, but it all pays back with his great speed, his attacks and speed is as fast as the first gate. This Mantis is a cannibal and can easily eat a human, he can use his spiked forelegs to trap adversaries on the spot and cut them. While walking slowly, Al Kaphrah can blend with anything around making him invisible to a human eye, but if he walks faster the blending ends and he becomes visible and that can only be used thrice. Al Kaphrah can spread his wings and fly, to carry the summoner on it's back. It has a great water resistance up to A rank and can block those attacks, but only twice, cause he can't take that much of attacks and for defensive purposes he can dig himself into the ground, but only twice. To summon him the summoner must have signed the Praying Mantis contract and when summoned Al Kaphrah lasts five turns on the battlefield, but can only be summoned once and the user can't perform any Ninjutsu, or Genjutsu for the next turn, cause of the chakra exhaustion.
[Fuuton: Ryuuchou Kaze Engai] Wind Style: Flowing Wind Dome
Rank: Forbidden
Type: Defense/Suplementary
Range: Short/Mid
Chakra Cost: 45 [+10, each turn active]
Damage points: N/A
Description: The user by focusing his wind chakra almost instantly creates a dome of really fast and sharp wind around the user. When the dome is created it disables any lightning attack that comes in contact with it, as long as it is kept active, it's an ultimate defense against lightning, but it costs lots of chakra and can stay active only two turns. When the lightning comes in contact with it, the wind destroys it, but if an opponent comes in contact with the dome, with an active lightning jutsu, the opponent recieves shocking damage and is blown back paralyzed for one turn. If fire is used against it, it burns with the wind around the user, slowing down the user, but the dome can just be canceled. This can be used twice in a match, but the user can't use wind style for the next two turns, cause this technique is exhausting.
(Taijutsu: Detroit Youshiki) - Body Art: Detroit Style
Type: Supplementary
Rank: A
Range: short
Chakra: N/a
Damage: N/a
Description: User takes a fighting stance with left leg in front of the right, and left arm forward. The fists are clenched tightly and placed so the left shoulder shows and the right fist is close to the chest. This style is for fist only taijutsu allowing the user to duck, weave, punch, and dash towards and away from the opponent. This style takes mastery of taijutsu to use since you need high reflexes to attack in this style.
Note: Only Musa can teach.
Note: Can only use 1 jutsu per turn, and the rest much be fist taijutsu or Detroit style techniques.
Note: Style lasts till removed, but can only be used twice.
Note: User can't use legs in the form of attacking.
Note: User gains a small dash boost, punching speed, and reaction boost in close range hand to hand fighting. ~Leaving for Emperor~
(Hyouton: Shimoyake) - Ice Style: Frostbite
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: User will charge Ice chakra within his body and concentrate it into his hands. The user will then have all his Ice chakra that he wanted charged up in his hands and when physical contact is made the jutsu will activate. The chakra will burst forward like a flash of ice and snow to cause a large amount of pain and numb up a limb if used correctly. This also hurts the user due to the blast of ice cutting and numbing his hand temperoraly. The opponent will then be thrown back by the icy blast and ice crystals will form around the targeted area numbing that for a period of time.
Note: Only Musa can teach this.
Note: User will take 20 damage, and the hand that made contact will be numb for 1 turn.
Note: Can only be used twice, and must wait 2 turn after.
Note: Victim's numbed location will stay in that state for 3 turns.
Note: No Ice jutsus for 2 turns.
(Hyouton: Buriza-do) - Ice Style: Blizzard
Type: Supplementary
Rank: B
Range: Short to Long
Chakra: 25
Damage: N/a
Description: This technique was made by learning Chakra Enhanced Rain, and evolving it into something Hyouton users can use. The user will gather ice chakra and seep it into the clouds to mix with the warm air. When the turn is done the battlefield will begin to have snow fall upon it. With this the user can sense anyone in the battlefield due to the chakra mixed snow that falls. This is to help the user to have plenty of material to make Ice jutsus quicker.
Note: Only Musa can teach this.
Note: This jutsu can only be used 3 times and lasts for 4 turns.
Note: Ice jutsu gain +5 damage.
Note: All fire jutsu lose -5 damage.
(Taijutsu: Danshingu Kikku) - Body Art: Dancing Kicks
Type: Attack
Rank: A
Range: Short
Chakra: N/a
Damage: 60
Description: This technique is only possible after using Leaf Dancing Shadow and when Devil's Wind Leg is active. After the user knocks the victim into the air, he or she will then jump into the air feet up with both hands together knocking the victim higher and higher with kicks. These strong kicks will continue on for 7 strikes and when at the peak of the attack the user will strike the victim down with a strong ax kick in mid-air making him slam into the ground.
Note: Only Musa can teach this.
Note: User must have Devil's Wind Leg active.
~ Absolutely unimaginative replicas of existing techniques, three Declined. ~
(Kuchiose: Panda Ninja Nunchaku) - Summoning Technique: Panda Ninja Nunchucks
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: The user does the nessecary hand seals for the tool summoning after signing the Panda Kunoichi Contract. This summoning calls upon the powers of Panda Kunoichi Navi. She is the 2nd oldest of the panda sisters and one of the few that can call herself a jutsu specialist. Her weapon form is a pair of nunchucks which gives the following effects.
Hand seals are able to be performed with one hand and genjutsus have a slightly better effect on lower ranked ninjas.
Gains the weapon form of nunchucks to be used in conjunction with taijutsu.
The user will be drained of chakra, -10 per turn due to the genjutsu and wielding the nunchucks, while Navi is in weapon form and in his/her hands. Navi loves to toy with her foes in anyway possible. That is why she specializes in genjutsus which can be used up to B Rank. During battle she will give the user a genjutsu making him understand how to use hand seals with only one hand. Her personality may seem dull when in normal situations, but in battle her other self takes over and continues to prey upon the foe's weaknesses. She hates to be hurt and fight directly, so she prefers to be in weapon form and make the user fight hand-to-hand while she can cast illusions.
Note: Only Musasibou can use/teach.
Note: Must have signed the Kunoichi Contract.
Note: Can only used Twice per battle.
Note: Can't summon another Kunoichi till Navi dissipates, returns, and 1 turn after she is gone.
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~ For a Panda, she's hot O_O. Approved. ~
(Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind
Type: Attack/Defense
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.
Note: Only Musa can teach.
Note: Can only be used twice and must wait 2 turns.
Note: User can't use genjutsu for 2 turns.
Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.
Ranton
Storm Release: Encouraging Crushing Chain Tormenting Principle
Type:Attack
Rank:A
Range:All
Chakra Cost:40
Damage Points:60
Description: The user uses his Storm Release to create several bright beams of electricity that shoot at his enemy. A halo of bright energy spreads from the users hands as he uses this technique. The beams are able to alter their direction after being shot.
Note: Can only be Teached by me.
Note: Can only be used 2 times in a Battle.
Water Release: Shell of the Water God
(Suiton: Kawa sono Suijin)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water. Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside.
~Can only be used twice per battle.
~Requires a water source.
~Can only be taught by Hypnotiq.
~ Inescapable ? Really ? Declined. ~
Water Release: Parting of the Seas
(Suiton: Wakare sono Umi)
Type: Supplementary/Attack/Defense
Rank: A
Range: Short (water source must be close, attack range depends on water source)
Chakra Cost: 30
Damage: 60
Description: The user preforms a series of hand seals and slams their palms on the ground in front of an incoming water attack or on top of a water source. The water all around the user instantly parts creating an open path with tall walls of water on both sides. This can be used to part incoming water attacks or to part an existing water source such as a lake. The water will remain parted for two turns, or until the user chooses to collapse them.
~Requires a water source.
~User can get caught when the walls collapse.
~Can only be used twice per match.
~Can only be taught by Hypnotiq.
~ Lol, Biblical reference ? Approved. ~
Lightning Style: Static Paralyzing Net
(Raiton: Sutatikku Mahi Shimasu Ami)
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user preforms a short series of hand seals and and creates and electric current between their palms. They then release it towards the enemy. While it travels through the air it expands into a large net like shape. At the edge of the net the lightning forms into spikes that dig into hard surfaces such as rocks, trees or whatever it happens to hit. This traps the opponent in a net of lightning which paralyzes them.
~Can only be used three times per battle.
~Must be taught by Hypnotiq.
Rank : S
Type : Offensive
Range : Short/Mid
Chakra Cost : 40
Damage Points : 80
Description : The user will exhale a small fireball and then use doton chakra to take control of the rocks in the surrounding area and will fuse them around the fireball and compress it, the rocks stick in a shape of a torpedo, and upon collision the doton chakra will be released and the rocks will fall of and the fireball will explode. The user can aswell release the doton chakra whenever he wants to make the explosion happen before collison.
- Twice per battle
- User cannot use Doton and Katon the current and next turn this jutsu is used
- Only one other jutsu that turn.
- Explosion covers up short range from the position of where it exploded.
~ Meh, Approved. ~
(Yoroi No Sono Ikazuchi Tentei) Armor Of The Thunder God
Rank : S
Type : Supplementary
Range : Short
Chakra Cost : 40
Damage Points : 80
Description : The user is equipped with an armor that is made of black material. The armor is said to be created by Gods and cannot be destroyed. The armor has lightning affinity making the opponent's lightning attacks useless. However the armor makes the user weaker to the opponent's offensive wind techniques.
- Opponent's lightning attacks lose -20 damage.
- Opponent's wind attacks gain +20 damage.
- The armor is indestructible
- The armor lasts for 3 turns.
~ Made by Gods ? Why not use the Holy Grail while you're at it ? Declined. ~
Rank : A
Type : Supplementary
Range : Short/Mid
Chakra Cost : 30
Damage Points : N/A
Description : The user uses his wind chakra and concentrates it in on area and makes a small wall of wind that is made for uses such as being able to maintain his position in air by simply using the small wall to jump up while in mid air or to make a nearly invisible wall in the path of the enemy to make him fall if running.
- Once the concentrated wall has been touched after 5 seconds it vanishes.
- Three times per battle
Type: Sword
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: A Strong Sharp Katana Sword. The blade length of is greater than 60 cm.
The Sharp Spear katana is characterized by its distinctive appearance: a curved, slender, single edged blade, circular or squared guard, and long grip to accommodate two hands.
* Gives +20 damage to each Lightning jutsu of the user
* The opponents Lightning jutsu's loose -10 damage
* The sword can be infused with Lightning-chakra. As a result it becomes sharper, but it can also increase the length of the sword, though not much, making its reach a bit greater.
Summoning Animal: Jaguars
Scroll Owner: Hypnotiq
Other Users who have signed contract: None
Summoning Boss if existing: Tezcatlipoca
Other Summoning Animals tied to contract: None at the moment.
Summoning Jutsu: Tezcatlipoca, God of Jaguars
(Kuchiyose no Jutsu: Tezcatlipoca)
Type: Supplementary
Rank: S
Range: n/a
Chakra Cost: 45
Damage: n/a
Description: Tezcatlipoca is one of the key Gods of the Aztec people. When he takes his animal form he becomes a Jaguar. He is the boss summon for Jaguars and is around the same size as Gamabunta. Jaguars have the strongest jaws of all the big cats as evidenced by their preference to deliver killing blows by biting the skull of their prey rather than the throat, they also eat turtles by crushing their shells. Using this bite Tezcatlipoca can bite through incredibly strong defensive techniques (A-rank and below). Jaguars are also masters of stealth and ambush made possible by their ability to mask their chakra from normal ninja, though not sensors. Tezcatlipoca is adorned in Aztec tribal gear such as feathers, piercings, armor and a green cloth ties around his waist. His chakra natures are water and wind he can use up to A-ranked water techniques and A-ranked wind techniques.
~Must have signed a contract with Jaguars.
~Can only be summoned once per battle.
~Lasts four turns once summoned.
~Can withstand up to 160 damage (2 S-ranked attacks).
~Picture:
(Suiton:Bouseki mizu no enban)-Water style: Spinning water disks
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user will spit out several spinning disks of compressed water onto the opponent. They are no wider than a ordinary shuriken, but since they are compressed via shape manipulation, they are much sharper than these and can easily slice a tree or rock.
Note: Can’t slice through A-rank or higher doton jutsus.
Note:may only be taught by The Seven-Scaled boy.
(Suiton:Mizu Kami no hiiki)-Water style: Favour of the water god
Type: Defensive
Rank:A
Range: Short
Chakra cost: 30(-5 to maintain it next 2 turns)
Damage: 15(if used as a close combat defense), 0(if used defensively).
Description: After doing a row of handseals, the use will make enormous amounts of water style chakra flow through his chakra circulatory system. When the user senses or sees an incoming attack (tools, jutsu, taijutsu), the suiton chakra will concentrate in one of his tenketsu and released in a stream of highly pressured water, which will flow from one tenketsu to another constantly. Resulting in a cloak of pressurized, rushing water which will protect the user.
Note: Will not protect the user from raiton jutsus, plus the opponents raiton jutsus get +20 damage
Note: Will deflect tools thrown at the user
Note: Effects last for only 2 turns
Note: Usable only once per battle.
Note: No water jutsus while the cloak is active and 1 turn after its activation.
-(Kage Kata-Kage Saraundo)Shadow Style-Shadow Surround
Type:Supplementary
Rank:C
Range:Short to Mid
Chakra:20
Description:The shadow user extends their shadow towards the enemy but instead of connecting with their enemy the shadow splits in two and goes around the enemy. The shadow is around the enemy and is only 2 feet away. The shadow is all around the enemy (360 degrees). If the enemy takes 2 steps the shadow will will connect. Thats in any direction. The jutsus will b complete then.
-Can only be used of taught by Deidara Nara
~ Hmm...Nice. Approved. ~
-(Kage Kara-Benso Kyuutal)Shadow Style: Defense Orb
Type: Defense
Rank:A
Range:Short
Chakra:30
Description:The shadow user puts some of their chakra into their shadow and starts making a orb like Gaara's defense orb. the orb can defend in any direction even underground. the orb can defend all B rank and below jutsus, but cant defend some A rank moves.
-Only be done 2 times a battle
-Can only be used or taught by Deidara Nara
~ Nope. Never am I approving anything that makes shadows behave like water or sand or sthg. ~
-(Kaga Kara-Extending)Shadow Style-Extending
Type:Attack/Defense
Rank:C
Range:Short-Mid
Chakra:20
Damage:30
Description:The shadow user transfer some of their shadow chakra to their hands and legs to increase their defense or attack. -Can only be used of taught by Deidara Nara
Type: Sword
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: A Strong Sharp Katana Sword. The blade length of is greater than 60 cm.
The Sharp Spear katana is characterized by its distinctive appearance: a curved, slender, single edged blade, circular or squared guard, and long grip to accommodate two hands.
* Gives +20 damage to each Lightning jutsu of the user
* The opponents Lightning jutsu's loose -10 damage
* The sword can be infused with Lightning-chakra. As a result it becomes sharper, but it can also increase the length of the sword, though not much, making its reach a bit greater.
(Hyouton: Shimoyake) - Ice Style: Frostbite
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: User will charge Ice chakra within his body and concentrate it into his hands. The user will then have all his Ice chakra that he wanted charged up in his hands and when physical contact is made the jutsu will activate. The chakra will burst forward like a flash of ice and snow to cause a large amount of pain and numb up a limb if used correctly. This also hurts the user due to the blast of ice cutting and numbing his hand temperoraly. The opponent will then be thrown back by the icy blast and ice crystals will form around the targeted area numbing that for a period of time.
Note: Only Musa can teach this.
Note: User will take 20 damage, and the hand that made contact will be numb for 1 turn.
Note: Can only be used twice, and must wait 2 turn after.
Note: Victim's numbed location will stay in that state for 3 turns.
Note: No Ice jutsus for 2 turns.
(Hyouton: Buriza-do) - Ice Style: Blizzard
Type: Supplementary
Rank: B
Range: Short to Long
Chakra: 25
Damage: N/a
Description: This technique was made by learning Chakra Enhanced Rain, and evolving it into something Hyouton users can use. The user will gather ice chakra and seep it into the clouds to mix with the warm air. When the turn is done the battlefield will begin to have snow fall upon it. With this the user can sense anyone in the battlefield due to the chakra mixed snow that falls. This is to help the user to have plenty of material to make Ice jutsus quicker.
Note: Only Musa can teach this.
Note: This jutsu can only be used 3 times and lasts for 4 turns.
Note: Ice jutsu gain +5 damage.
Note: All fire jutsu lose -5 damage.
(Taijutsu: Danshingu Kikku) - Body Art: Dancing Kicks
Type: Attack
Rank: A
Range: Short
Chakra: N/a
Damage: 60
Description: This technique is only possible after using Leaf Dancing Shadow and when Devil's Wind Leg is active. After the user knocks the victim into the air, he or she will then jump into the air feet up with both hands together knocking the victim higher and higher with kicks. These strong kicks will continue on for 7 strikes and when at the peak of the attack the user will strike the victim down with a strong ax kick in mid-air making him slam into the ground.
Note: Only Musa can teach this.
Note: User must have Devil's Wind Leg active.
(Kuchiose: Panda Ninja Nunchaku) - Summoning Technique: Panda Ninja Nunchucks
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: The user does the nessecary hand seals for the tool summoning after signing the Panda Kunoichi Contract. This summoning calls upon the powers of Panda Kunoichi Navi. She is the 2nd oldest of the panda sisters and one of the few that can call herself a jutsu specialist. Her weapon form is a pair of nunchucks which gives the following effects.
Hand seals are able to be performed with one hand and genjutsus have a slightly better effect on lower ranked ninjas.
Gains the weapon form of nunchucks to be used in conjunction with taijutsu.
The user will be drained of chakra, -10 per turn due to the genjutsu and wielding the nunchucks, while Navi is in weapon form and in his/her hands. Navi loves to toy with her foes in anyway possible. That is why she specializes in genjutsus which can be used up to B Rank. During battle she will give the user a genjutsu making him understand how to use hand seals with only one hand. Her personality may seem dull when in normal situations, but in battle her other self takes over and continues to prey upon the foe's weaknesses. She hates to be hurt and fight directly, so she prefers to be in weapon form and make the user fight hand-to-hand while she can cast illusions.
Note: Only Musasibou can use/teach.
Note: Must have signed the Kunoichi Contract.
Note: Can only used Twice per battle.
Note: Can't summon another Kunoichi till Navi dissipates, returns, and 1 turn after she is gone.
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(Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind
Type: Attack/Defense
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.
Note: Only Musa can teach.
Note: Can only be used twice and must wait 2 turns.
Note: User can't use genjutsu for 2 turns.
Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.
>.> Damn you guys are gunna be backed up with jutsu from me at least. Either way the quoted above is for the 5 jutsus last week. The ones below this blob of text is for this weeks since it's sunday, the start of a new week.
(Ninpo - Ninja Art: Chakra Stitching
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 (-30 if used on self)
Description: User will focus chakra within his body and guide it within his hands. Using chakra control the user will concentrate and create what looks like stitches that will spring out and attach itself to a surface. This can also be done by attacking a victim and inserting chakra in such a way that it would stitch them to a surface. This type of attack requires physical contact to travel from user to target. This technique bounds the target for a period of time to defend from abrupt movement or to increase attack accuracy. This was made with the idea of how to walk on trees, water, and hold yourself in place; though this is for more extreme measures.
Note: Only musa can teach this.
Note: User will take 30 damage if done to himself.
Note: Can only be used twice and must wait 3 turns to use again.
Note: User must physically touch to cast this ninjutsu on the victim.
Note: If victim is of same rank or higher can break out of stitching in turn for 30 damage due to ripping from stitching.
~ Declined. ~
(Kuchiose: Aka Panda Huo Mao) - Summoning Technique: Red Panda Huo Mao
Type: Supplementary
Rank: B
Range: Short
Chakra: 25
Damage: N/A
Description: In the panda contract there is two sides, a male and a female side. They are not only seperated by ***, but by ability. Unlike the female pandas, the male pandas don't transform into anything. They are fighters that stand alongside the summoner and fight in conjuction with his or her attacks. Huo Mao is a taijutsu and elemental enhancer and plays the role of a supporter. He attacks with his summoner in hand-to-hand situations and if elemental jutsu is used, he will use his general knowledge and abilities of all 5 elements (up to c rank) to enhance the attack. His weakness is stamina and unlike most pandas, he can only last for two turns in battle and that is only possible since the summoner must give chakra beforehand to keep him there. Though he is quick like a jounin ninja and will protect his summoner from attacks if possible.
Note: Only Musa can teach.
Note: Must have signed panda contract.
Note: Can only be used 1 times and must wait a turn after dismissal or dispatch to summon another panda.
Note: Huo Mao only lasts for 2 turns and user loses 10 chakra per turn he is kept in play.
Note: If Huo Mao is attacked by a A rank or higher jutsu he will be dispatched.
(Jishaku Ninpou: Jika!)- Magnetic Art: Magnetize!
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra cost: 20 (+5 for every additional object magnetized)
Damage: N/A
Description: The 3rd Kazekage is able to strongly (40000 Gauss) magnetize any object or only part of it, in any magnetic pole he wants.
* Note-can only be taught by Kaziname
* Note-jutsu can be only used three times
(3rd kazekage is already able to magnetize objects but not so strong as this so i am making a jutsu...) ~Declined~ Incorrect Chakra cost
(Jishaku Ninpou: Jika!)- Magnetic Art: Magnetize!
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra cost: 30 (+5 for every additional object magnetized)
Damage: N/A
Description: The 3rd Kazekage is able to strongly (40000 Gauss) magnetize any object or only part of it, in any magnetic pole he wants.
* Note-can only be taught by Kaziname
* Note-jutsu can be only used three times
Are there any more problems? if yes feel free to alter jutsu for it to be approved.
(Jishaku Ninpou: Mainā Jika!)- Magnetic Art: Minor Magnetize!
Type: Supplementary
Rank: B
Range: Short/Mid/Long
Chakra cost: 25 (+5 for every additional object magnetized)
Damage: N/A
Description: The 3rd Kazekage is able to minorly (1000 Gauss) magnetize any object or only part of it, in any magnetic pole he wants.
* Note-can only be taught by Kaziname
This is a lot weaker version of (Jishaku Ninpou: Jika!)- Magnetic Art: Magnetize!. Since it is that much weaker i believe that there is no need for restrictions but yet again feel free to alter jutsu for it to be approved xD
~ Explain the effects of these techniques, what they can be used to set up for, etc. etc. ~
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 30 ( - 10 per turn )
Damage points: N/A
Description: User focuses chakra on brain, feet and hands allowing the user to be able of fighting with swords and weapons by wielding them with legs. This gives user the ability to fight with weapons ( Swords, Naginatas, Spears and poles ) by wielding them with legs ( Between toes, holding between soles of your feet ). This way of battling with weapons is slightly slower than with hands but it gives the trumpcard of surprising opponent to user.
Note:
- Can be used once
- It stays with the user for whole fight since this jutsu is just enchanting abilities of feet ( excluding speed )
~Approved~
Old custom weapon ( Replacing ):
Custom weapon: ( kūsō hane ) - Daydream weapons
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 50 ( - 5 per turn )
Damage points: N/A
Description: User will draw out the daydream dual swords and use them in fight. The swords are called Masamune and Father hood. The origins of these swords are unknown but it is known that they've been forged from chakra infused metal that isn't shown on earth.
Masamune
The sword is indestructible but it isn't able of break everything.
It is light like a feather and it cannot be wielded by anyone else but its owner.
It boosts the speed of user in handseal forming.
It is able of breaking through rocks with lightning chakra infused into it.
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Fatherhood
It is slower sword but it can deal huge amount of damage in small amount of time.
Only skilled swordsman can use sword that is this big
This sword is also indestructible and cannot be wielded by anyone expect it's owner.
It breaks easily through regular steel/iron swords
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Note:
- Only skilled swordsman can use these two swords at the same time.
- They cost - 5 chakra per turn when wielded
- User cannot perform genjutsu for whole battle when these swords are in drawn.
- No Forbidden or S ranked taijutsu or Ninjutsu can be used while these swords are in play
New one:
Custom weapon: ( Hōzukimaru ) - Demon light
Rank: Forbidden
Type: Offensive - Defensive
Range: Self
Chakra cost: 50 ( - 10 per turn + form changing costs )
Damage points: N/A ( - 10 to user per form change )
Description: The Hōzukimaru is weapon of Madarame Ikkaku. Its origins are unknown but it usually takes the form of Katana and it's scabbard. The sword isn't special but the blade part is always nearly indestructible so only strong attack is able of destroying it. The sword has three different forms and its first form is the Katana. Second form is Naginata that can be activated by saying the following command, "Grow" and by channeling - 20 chakra into the sword. The Naginata is capable of dealing furious blows but it can be broken from powerful attack on the handle. The Nagninata also has special ability that can be activated by saying ''Split'' and by channeling - 10 chakra into the Naginata, causing it to turn into Sansetsukon (Three Sectional Staff), after which the sections can independently reconnect and separate again at will. The third form is called Ryūmon Hōzukimaru ( Dragon Crest Demon Light) it keeps the three sectioned theme but it loses the Naginata properties. This form can only be activated by channeling - 30 chakra into the weapon and connecting broken parts of the Naginata form. The 3rd form is unusual to some weapons since it doesn't have any special abilities. It just has pure destructive force that allows user to attack with strong blows. Ikkaku's two main weapons are a Chinese Monk's spade and a standard Guan dao. Both have a traditional horsehair tassel at the hilt and a long cylindrical weight for a pommel. The pommels are connected by a heavy chain to the center section, which resembles an axe-like blade with a parallel handle forged into the blunt end and a dragon crest on one side of the blade. Despite all three weapons being of near-ridiculous proportions, Ikkaku wields them easily. Ikkaku usually holds one blade in each hand and lets the central portion "float" behind him.
1st form:
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2nd form:
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2nd form split:
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3rd form:
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The blade part is almost indestructible with every form
Costs - 10 chakra per turn
Damages user - 10 per transformation ( expect split )
No Genjutsu can be used in battle once these weapons are draw
3rd form can only be activated once the 2nd form is broken
Each transformation costs chakra
No S - Ranked or forbidden ninjutsu ( Not elemental ninjutsu ) along with Forbidden ranked Kenjutsu and Taijutsu can be used for whole battle when used.
( Taijutsu: La muerte ) - Hand to Hand combat: The strike of the demon
Rank: A
Type: Offensive
Range: Close
Chakra cost: 30
Damage points: 55
Description: User will encase own left hand completely with chakra, causing fingers to start cracking from it. Once this is done user will close own hand and deliver powerful special blow that is strong enough to damage opponent seriously. The attack leaves upon contact a huge skull-shape is created upon the surface behind the target.
Note:
- Can be used twice
- Three turns recharging
Custom weapon: ( Santa Teresa ) - Sacred crying mantis
Rank: Forbidden
Type: Offensive - Defensive
Range: Short - Long
Chakra cost: 50 ( - 5 per turn )
Damage points: N/A
Description: Santa teresa is special blade forged from unknown chakra metal that doesn't show on earth. It takes the form of a giant axe-like weapon bearing two crescent moon-shaped blades fused together at the backs, with a large looped chain connected to the shaft at the end of the handle. The chain is connected to user's waist, allowing him/her to perform long-ranged attacks. The sword is blade is indestructible and it can perform strong but devastating combos. Skilled swordsman can even challenge someone with regular sword into fight with this weapon.
Note:
- Costs - 5 chakra per turn
- It's indestructible
- Only skilled swordsman can wield this blade
- It's chakra weapon, meaning that different elemental chakra can be guided into it.
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~ One more zanpakuto or Bleach ability out of you and you're banned from this thread for a week ~
Raiton| Rai Inai ( Lightning Release| Lightning Within)
Rank: A
Type: Supplementary/Defence
Range: Short
Chakra: 30
Damage: 60 (Only if opponent is in close contact with user)
Description: When being hit with a technique, the user's body erupts into small static bolts of electricity, scattering in a short range giving the opponent's jutsu enough time to pass the user up and/or allow the user to reform at a small location close to his previous area.
(Usable 3 Times)
~ NOTHING that looks like custom variations of Mizu Kawarimi will be Approved ~
Raiton| Sutatikku Bakuha (Lightning Release| Static Blast)
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This jutsu functions much like Hurricane Fist. When the user punches or kicks a small rounded burst of lightning is released that is able to push as well as numb a target if hit.
~ Declined. ~
Raiton| Raijirai (Lightning Release| Lightning Mine)
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra: 40 (+5 per turn to maintain)
Damage: 80
Description: The user releases his Raiton chakra into doing one of two things: either floating into the area or into the ground. Then by using chakra compression he causes the lightning to form into balls of lightning that can function like any other mine technique. When these mines explode they release a large concentration of lightning chakra that can uplift huge chunks of earth when they explode. If the user hasn't exploded these mines within 2 turns they explode by themselves damaging whoever/whatever is within range. The mines explode with a radius of 2meters.
(Last 2 turns)
(Usable 2 time)
(No other Raiton usable while active )
~ Why is it you're submitting different element variations of existing techniques ? Declined. ~
Shin Shun Goku Satsu|True Instant Hell Murder
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra: 50
Damage: 90 (-30 to user)
Description: The user focuses chakra into his feet and dashes towards the opponents seemingly as if he was floating. Once the user has grabbed the opponent the opponent is instantly caught in a stronger variation of Genjutsu: Kokuangyou Satsu (Illusion Technique: Infinite Darkness), with this the user procceds to beating the opponent down although during the time of the genjutsu the opponent will feel nothing. After a few seconds the opponent is released from the genjutsu and feel agonizing pain and The user will proceed to say "Isshun Sengeki" meaning-"Die One Thousand Deaths"
the opponent will proceed to fall to the ground near death. the user on the other hand will have an insignia light up on there back instantly stopping chakra manipulation for a while and causing muscle damage.
(Usable Once)
(User isn't able to manipulate chakra for 2 turns later)
~ Uh-huh. Declined. ~
Kongou Koku Retsu Zan| Country Destroying Adamantine Slash
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra: 50
Damage: 90
Description: The user first applies chakra to most of his body until it radiates off of his skin, then by rearing back the user then preforms a powerful chop to the earth itself with a subsequent wave blast surrounding him on both sides. Although the wave increases the range of it somewhat, the true damage property is a point-blank range. If the opponent is near when this move takes place it means near instant death as the chakra pressure seems to crush there bodies once released.
(Usable once)
(User can't manipulate his chakras for three turns afterwards
Summoning Animal: Gorillas Scroll Owner: I am Other Users who have signed contract: N/A Summoning Boss if existing: King of the gorillas - Goruku Other Summoning Animals tied to contract:
N/A only gorillas
(Kuchiyose no jutsu-Gorusu ) - Summoning jutsu -Gorusu
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Gorusu.Gorusu is King Gorukus younger brother.Gorusu has metal armour around his body and c rank attacks and below wont affect him.Gorusu has big,long and strong arms that can break a humans neck if the enemy takes a direct hit.When gorusu was a child he always tryed to be better than his older brother.Since his chakra affinity is water he than after he masterd fire learnt wind.Because it can be combined into a water/wind combo.Gorusu is a almost a full grown gorilla that is 2.5 meters tall.
Note:Can use Water,wind up to S rank
Note: Can only be summoned twice per battle
(Kuchiyose no jutsu-Raikan ) - Summoning jutsu - Raikan
Rank: A
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: After biting there thumb and wiping it on a tatoo on there arm, the user will summon Raikan.Raikan has strong arms that can do siriose damage to poeple.But since he was a child he always was better in ninjutsu.That is why he can use lightning and water up to A-rank in such young years.Raikans chakra affinity is lightning.Raikan is a medium sized gorilla that is 2 meters tall.
Note: Raikan can use lightning and water jutsus up to A-rank
Note: Can only be summened twice per battle
(Kuchiyose no jutsu-buke no Shamash ) - Summoning jutsu - Shamash the samurai
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Shamash.Shamash is a samurai that has special metal armour around his body and B rank attacks and below wont affect him.Shamash has big,long and strong arms that he uses to make strong slashes with his big katana sword.When Shamash was a child he always wanted to be a samurai,maybe this is because once when ninjas attacked there holy jungle on top of a mountain,a Gorilla swordsman saved him from a ninja that was aiming to kill him.Since his chakra affinity is earth he can use it up to S-rank as well as wind(up to S-rank).Although all gorillas by his age know atleast 3 elements he always trained to be a swordsman,so he is less talented in ninjutsu.Shamash is a almost a full grown gorilla that is 2.7 meters tall.
*Can only be used 2 times per battle.
*Can use sword techniqs
Okey done.Hope now this is good enough.Also if its not can I just edit it.Cause it gets anoying when I have to re-post the same thing ~Leaving for Emperor~ ~ Declined. Each Summoning has TWO or THREE elements ? Nope. Only one, two maybe but then it should have tons of restrictions. ~
Summoning Animal: Gorillas Scroll Owner: I am Other Users who have signed contract: N/A Summoning Boss if existing: King of the gorillas - Goruku Other Summoning Animals tied to contract:
N/A only gorillas
(Kuchiyose no jutsu-Gorusu ) - Summoning jutsu -Gorusu
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Gorusu.Gorusu is King Gorukus younger brother.Gorusu has metal armour around his body and c rank attacks and below wont affect him.Gorusu has big,long and strong arms that can break a humans neck if the enemy takes a direct hit.When gorusu was a child he always tryed to be better than his older brother.Since his chakra affinity is water he than after he masterd fire learnt wind.Because it can be combined into a water/wind combo.Gorusu is a almost a full grown gorilla that is 2.5 meters tall.
Note:Can use Water,wind up to S rank
Note: Can only be summoned twice per battle
(Kuchiyose no jutsu-Raikan ) - Summoning jutsu - Raikan
Rank: A
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: After biting there thumb and wiping it on a tatoo on there arm, the user will summon Raikan.Raikan has strong arms that can do siriose damage to poeple.But since he was a child he always was better in ninjutsu.That is why he can use lightning up to A-rank in such young years.Raikans chakra affinity is lightning.Raikan is a medium sized gorilla that is 2 meters tall.
Note: Raikan can use lightning jutsus up to A-rank
Note: Can only be summened twice per battle
Note:can only be taught by yashurik11
(Kuchiyose no jutsu-buke no Shamash ) - Summoning jutsu - Shamash the samurai
Rank: S
Type: Summoning
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Shamash.Shamash is a samurai that has special metal armour around his body and B rank attacks and below wont affect him.Shamash has big,long and strong arms that he uses to make strong slashes with his big katana sword.When Shamash was a child he always wanted to be a samurai,maybe this is because once when ninjas attacked there holy jungle on top of a mountain,a Gorilla swordsman saved him from a ninja that was aiming to kill him.Since his chakra affinity is earth he can use it up to S-rank.Shamash is a almost a full grown gorilla that is 2.7 meters tall.
*Can only be used 2 times per battle.
*Can use earth up to S-rank
*Can use sword techniqs
Note:can only be taught by yashurik11
Okey I cahnged it.I made them all have only one element.Exept Gorusu because he is one of the main summonings.He is the brother of the king
~ Since you apparently don't know the meaning of restrictions, this is Declined. ~
(Doton: Yurasu no Sentou)- Earth Release: Rock Spire
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu allows the user to create a long, thick spire of rock that shoots up out of the ground beneath a target. The user can vary the speed at which the spire shoots up out of the ground. The user can use this technique to lift themselves up into the air, to launch an opponent high up into the air, or to throw an opponent off balance while they are forming the seals for a jutsu, nullifying the jutsu. This jutsu is deceptively simple and can be used in a variety of useful ways.
~ Similar to existing techniques, lol ~
(Doton: Kouseki no Hei)- Earth Release: Mineral Wall
Rank: A
Type: Defense
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: This jutsu allows the user to create a large, thick, dense wall of minerals from deep below the earth's surface. This wall is incredibly thick and heavy, and can block most water jutsu and wind jutsu attacks. The wall can be formed to cover upto 270 degrees of the user.
(Can only be used three times per battle)
~ Approved, I edited bits. ~
(Katon: Kagutsuchi no Bakuhatsuteki Misairu)- Fire Release: Explosive Missiles of Kagutsuchi
Rank: A
Type: Attack
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: Named for the Shinto deity of Fire, this jutsu allows the user to spit out three large, extremely fast moving missiles in quick succession that shoot towards the targets and explode in a large inferno upon contact. The fire missiles have a large amount of kinetic energy.
(Can only be used three times per battle, cannot be used more than once every two turns)
~ Approved. ~
(Raiton: Denkou no Yari)- Lightning Release: Spear of Lightning
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu allows the user to create a long spear of pure, focussed lightning chakra that the user can wield like a normal spear. Because the spear is made of pure chakra, it's weightless and is not affected by air resistance, so it can wielded extremely quickly. The spear can also be thrown at an extremely fast speed and with pinpoint accuracy because of its aforementioned traits.
(Can only be used once per battle, last only one turn. The user cannot use lightning jutsus above C rank next turn.)
~ Approved. ~
(Doton: Assaku)- Earth Release: Compression
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 50-70 (varies on usage)
Description: This jutsu allows the user to compress earth structures into extremely dense forms. It can also be used to collapse and compress earth structures, killing anything inside of them. This jutsu will not work on sand and mud.
(Can only be used once per two turns.)