[ARCHIVE] Custom Jutsu Submission - II

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Nathan

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Re: Custom Jutsu Submission

(Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (-10 per-turn it's activated)
Damage: N/A
Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.
Notes:
- Once activated, lasts as long as the user wishes.
- Can only be used once per-match/twice per-event.
- Can only be taught by Nathan.

✦ Declined, if this is an A rank it will need a for sure usage limit, not potentially indefinite, and it honestly doesn't need to be an A rank. Also, as a genjutsu, you have to understand that it carries the chance to be auto negated when you use any chakra surge. ✦

(Genjutsu: Hissori Kicchiri) - Illusionary Arts: Silent Fits
Type: Offensive, Supplementary
Rank: A (S)
Range: Short - Mid
Chakra: 30 (40)
Damage: 60 (80)
Description: This technique was not named by John, the reason it is called silent fits is as it doesn't use handseals, or say a word, and may not even deign to look at the opponent when he uses this Genjutsu. Silent Fits is not a continuous technique like most Genjutsu. The moment this technique strikes the target, the user immediately overloads the target's brain with overwhelming amounts of input and output signals, forcing its synapses to all work at 100% capacity, thereby immediately causing a fit. As the fit has already occurred, dispelling the Genjutsu right after, if one is even capable of doing so in such a state, will not stop the Fit from progressing, resulting in a quick and non-lethal incapacitation in the absence of a medic-nin with the capacity of curing such a state.

In the end, however, this is only the non-lethal application of Silent Fits. There is a more powerful and near deadly verison that makes the opponent believe they are having a heart attack. By inputting false data into the Medulla oblongata (the part of the brain that controls involuntary muscles), the user tricks the brain into thinking that the heart is beating, that the body is not breathing, and that the body needs to vomit, all at once. This, in turn, causes the Medulla oblongata to stop sending signals for the heart to beat, and send signals to force the body to breathe and vomit at the same time. This causes the victim to have a heart attack, and if that doesn't kill, the victim will still have to contend with drowning in vomit. As is with its non-lethal version, as the signals are already sent out the moment the Genjutsu strikes, dispelling it after will not stop the heart attack, the vomiting and the forceful breathing from continuing.
Notes:
- "Non-lethal" version can only be used twice per-match, and is rank A-rank,
- "Lethal" version can only be used once per-match, and is S-rank
- Non, and lethal version can't be used in conjunction from one another.
- Must wait two turns from re-using this technique, or another version.
- Can only be taught by Nathan.

☼ Declined - DNR ☼

I appreciate that this isn't another genjutsu where you immobilize the opponent, but its way too much. No trigger, instant effect, incapacitates or gives a heart attack?


✦ Pending, learning for someone else. ✦


.

(Gurifon Gijutsu: Alfheim no Hane Ame) - Griffin Art: Feathered Rain of Alfheim
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short - Long (Short AoE)
Chakra: 20
Damage: 40
Description: Many Flying Contracts have their Animals utilize their feathers in combat, giving them such special effects as exploding upon contact with a solid medium etc. The Griffin's of the Griffin Contract utilize this ability to great effect with their own Elemental Affinities. By channelling Elemental Chakra within their feathers, then firing them at their designated target, the Griffin's utilize their projectile-like feathers as a form of "Chakra Dampener". Because the feathers are loaded with a great amount of Elemental Chakra, once fired and separated from their Griffin, these feathers slowly "leak" this Chakra into their surroundings. This "leaked" Chakra acts as a buff or debuff to Jutsu, depending on the Element of the Jutsu being formed. For example, if a Water Style Griffin performed this technique, and the opponent is unaware of the influence it exerts into it's surroundings, and attempted to perform a Fire Style Jutsu, the leaked Water Style Chakra from the Griffin's feather would affect the Fire Style Jutsu, decreasing it's Rank by 1, affecting it's power and effectiveness as a result. The opposite is also true. If the same Griffin performed this technique, and fired a feather next to their Summoner, who then proceeds to use a Water Style Jutsu, it's Rank would be increased by 1, thus affecting it's power and effectiveness as a result. This technique can only detrimentally affect a Jutsu of the same Rank, or lower, while it can reinforce any Jutsu from E-Rank to A-Rank.

Note: Can only be used by each Griffin Summon four times per battle/ event.
Note: Must have signed the Griffin CSC.

✦ Declined, the first note is entirely too much. That would mean a full contract of 10 summonings will have collectively 40 usages of this. The jutsu itself needs a usage limit, especially seeing how it can affect jutsu quite a lot. No more than 6 times max altogether. ✦
 
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Yashiro

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Re: Custom Jutsu Submission

(Genjutsu: Nise No Mokushiroku) - Illusionary Arts: False Revelation

Type: Supplementary/Offensive
Rank: D - S
Range: Short - Mid
Chakra: 10 - 40
Damage: N/A
Description: False Revelation, a simple yet powerful Illusionary technique that can be used to affect any one of the targets five senses as well as stipulate the way the target perceives something or someone. For example, the user could by performing a single hand seal, induce the target within the illusion and affect only the targets sense of touch. The user would then make the targets clothes which are smooth and harmless, feel like molten rock burning the target's skin. The clothes would appear normal but feel totally different. Another example would be, the user could make a regular person like a comrade of the victim appear to be a large and demonic looking dragon, this would only affect the target's sense of sight, the comrade would still however sound the same and if contact is made, feel as a normal human should. But his appearance would differ according to the users wishes. This illusion has many uses and could be pretty harmless in some cases and also pretty dangerous in most cases. The rank of the illusion depends on the things or people being affected, an illusion with multiple things in the terrain being changed along with maybe one or two people would be much higher ranked than perhaps a single kunai being made to appear as a lollipop.

Note: Can only be used 3 times per battle.
Note: If an S Rank version is used, the technique can only be used once. That does not mean that the technique can be used as an A Rank twice then an S Rank afterwards. An S Rank version can only be used once overall. Meaning if an A Rank or lower version is used, an S Rank cannot be used within the same battle or visa versa.
Note: The rank of the technique depends on the type of illusion, if the illusion is on a large scale, the technique would be high ranked and if it's on a small scale the illusion would be low ranked and so on and so forth.
Note: Once per battle the user could affect multiple senses by performing an additional hand seal.
Note: Can only be taught by Yashiro.

‡ Declined ‡ You need to fix those restrictions because as of now they're too cluttered. This also clashes with existing things. Lili's Myriad of Mockingbirds for one. It's also too broad for a single illusion. The sight based application exists in the form of canon techniques and Lili's jutsu, the sound based one would require sound (and has been tried), the smell based one has largely been patented by Perfume Release, the taste based one has been taken by the Ganmi and so you're really only left with the sense of touch.

(Genjutsu: Suisei Jinmashin) - Illusionary Arts: Aquagenic Urticaria

Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user performs a single hand seal and focuses their chakra into the opponent's chakra network, inducing them within an illusion. Once the illusion has been cast, it remains Dormant until the target's body comes into contact with any water or liquid. Once the body makes contact with any water or liquid for that matter. The target's body undergoes a drastic change by experiencing a painful allergy reaction all over the body. The targets body would become completely covered by an itching rash which compels the target to scratch. For the duration of the illusion, the itching feeling all over the target's body would subdue them, leaving the victim with nothing but the thought of constantly scratching the body.

Note: Can be used 3 times per battle.
Note: No Genjutsu S-Rank and above during the same turn.
Note: The itching sensation begins as soon as the water makes contact with the body and is felt all over the body despite the water not making contact with it entirely.
Note: Not only would there be pain felt from the rash itself, the fact that the target would scratch as well, would deliver even more pain and thus mental strain on the mind of the target.
Note: Can only be taught by Yashiro.

‡ Declined ‡ I find this too similar to that one illusion that causes the opponent's body to dissolve when they come into contact with water.

(Katon: Kaku Harumagedon) - Fire Release: Nuclear Armageddon
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 90 (-40 to the user)
Description: The user gathers and focuses a vast amount of fire chakra to every single chakra point within the users body. Then in a burst, the user releases all the chakra at once causing multiple unfocused flames to burst forth from around the users body. Said flames doesn't have much damaging potential but is able to leave minor burns on targets close by the user (Short Range). As the flames are expelled, the user manipulates it by shape manipulating the chakra and forming a type of flaming armor around the users body. It appears as an armor but really is just the flames that completely covers the users body from head to toe. Along with that formation of the flaming "armor", the user shapes two large angel wings upon his back as well. Said wings are unlike the rest of the fire but has a solid property to it, much similar to that of the "Fire Release: Dragon Flame Release Song Technique". The user then manipulates the wings into flapping and swinging around the users body, the user then expels the flames around his body outwards, said flames intertwine with the swinging wings and creates a huge tornado of flames that forms around the user with the user at the center of it. Said tornado blasts outward covering a distance of mid-range all around the user, along with the swinging wings and it's solid properties, any thing within short range is completely destroyed whilst out into mid all around, would only be heavily burnt by the passing, intense and naked flames.

Note: Can only be used once per battle.
Note: No A-Rank or above fire techniques in user's next two turns.
Note: The user suffers slight burns all over the body, dealing 40 damage to their health. However, this only hinders movement slightly and results in their speed dropping two ranks for three turns.
Note: The user cannot take flight with the wings.

This is what the wings look like when formed and the bodily armor, however, the armor is completely composed of flames.

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‡ Approved ‡ Made some edits.
 
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ZandaT

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Re: Custom Jutsu Submission



(Magirawashī kenbu: Arago no me) Misleading Sword Dance: Eyes of Argos
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Arago no me, Eye's of Argos, is the advanced form of Arago no katamuki, Argo's Tilt, yet its applications isn't as vast as the junior jutsu. The move starts off with the user performing a high speed twirl as they form Kidō around their body as the swords are held parallel to each other on opposing sides. Just like the junior tech this move creates a single chakra ring around the body, but instead of expanding outwards swiftly after its formation, the ring expands vertically in both directions forming a ring pillar of numerous rings that extend from the ground to the peak of mid.range rather swiftly. The rings are spaced out from each other allowing the user to still see clearly while looking out of the pillar formation, and once the ring pillars are fully erected the user will halt causing the rings to expand outwards at a really rapid pace that can rival the speed of lightning techniques. As these rings travel they will slice through anything in their pathway as they traverse into long range in all directions. Unlike its little sister technique, this move of Magirawashī kenbu can only be used with regular chakra, and if you are not a specialist of this fighting style then the practitioner will suffer a mild vertigo for the remainder of the turn used in. Its effects feel as if the world is spinning around the user for a temporary period.
NOTES
►Can be used 2x per battle
►No Magirawashi kenbu techniques above A rank in the next turn
►Jutsu has a 3 turn cool-down
►Can only be used by practitioners of this style
✦ Approved, note that the power of this jutsu will be divided by the amount of rings created. Meaning 10 rings equal 80 damage divided by 10, etc. ✦

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-15 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's blood being wiped across its location. The seal will then appear before swiftly emitting a very large chakra barrier shaped like a sphere that emcompasses the entire battlefield. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it by the body our from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example, Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter, but it only lasts for a limited time.

NOTES
►Usable 2x per battle
►Lasts for 5 turns upon activation
►Has a 2 turn cooldown
►No other S rank and above jutsu in the same turn used
►Can only be taught by ZandaT

✦ Pending, leaving for someone else ✦


Declined - Will only allow it to work short range around.
 
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Punk Hazard

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Re: Custom Jutsu Submission

(Genjutsu: Sensu Mukanshin )Illusion Arts: Sense Apathy
Type:Supplmentary
Rank:A
Range:Short-Long
Chakra:30
Damage:N/A
Description:The user will instill a Genjutsu on the opponent that takes immediate affect. The Genjutsu causes the opponent's brain to memorize the sensation that one of their senses is picking up at that moment, and then replicates that sensation in a constant loop. For example, if the user chooses the sense of hearing, then what the opponent is hearing at the time the Genjutsu takes effect will be what they hear throughout the entirety of the technique. It essentially pauses one of their senses for a limited amount of time, blocking it from picking up changes while active. This technique can effect sight as well, but can not cause sensation to combine with an attack. Instead they might continuously see the same picture that they were initially looking at even when they move away or attempt to divert their eyes else where, leaving a "permanent photo" in their heads. What makes this technique special is it remains constant to memorizing that specific sense until broken or dispersed.
Note:
-Can only be used three times per battle
-Can only affect one sense at a time
-Can only be taught by Riker Slade
-Lasts for three turns per usage

✦ Declined, has been done before regarding the visual aspect. Looping the sound heard could be seen as an Ototon Genjutsu as well. Also would need a cool down period before it can be reused. And add handseals as well. ✦

CFS approved here:
(Tsubaki no Ken-Sending: Gokuaku Resshō)Dance of the Bladed Sage: Villainous Laceration
Type:Offensive
Rank:A
Range:Short-Long
Chakra:30
Damage:60[+10 if used with an element]
Description:The user will direct two of his blades towards the opponent in a downwards arc, causing them to fly towards the opponent from above in a diagonal arc. The blades will then swirl around the opponent before lodging into the ground, causing the wires attached to them to coil tightly around the opponent's entire body. Due to being infused with chakra and their natural strength, the wires are extremely hard to break and will restrict movement. The user will then quickly retract the blades in the reverse of the formation it went to coil around the opponent, causing the wiring to shred through the opponent's skin as it retracts, leaving them to bleed out. Due to the intense natures, number and size of the wounds, particularly on the neck, the opponent would have a very short window of time before bleeding out. The user can mentally cause the chakra infused on the wiring and sword to transform into one of three natures to in increase damage and add an effect: Wind to make deeper and cleaner cuts, Fire to cause the cuts to become severely burned, or Lightning to numb the body as the wire cuts through it.
-Must be a practitioner of the Dance of the Bladed Sage
-Can only be taught by Riker Slade

✦ Declined, for one no restrictions on this. How many times can it be used? Cool down period? No to the +10 damage due to being elemental chakra used as well; I dont like this precedence Nanazai is trying to establish early. ✦

(Genjutsu: Naraku no soko)- Illusionary Arts: Word's Lost in the Abyss
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: A specific genjutsu, with a simplistic usage. The user will channel their chakra into the brain of the opponent which takes immediate effect. The moment the opponent open their mouth, their tongue will feel as if it has been grabbed, and to them it is getting pulled out of their mouth. As soon as the tongue is shown it will proceed to forcefully wrap around the throat of the opponent, choking them and restricting their airways. After a set of turns (2) they will fall unconscious due to the lack of oxygen. This technique helps prevent jutsus the opponent might cast that requires to come out of their mouth to be stopped prematurely. This technique can be performed and activated in two ways. Either dormant- which allows this technique to extend to projectiles and streaming techniques as well as fast movement with the mouth (such as biting), or when an opponent is using a streaming technique, the user can activate this technique to cast the genjutsu stopping the technique from being fueled and leaving the opponent open for attack, this does not extend to projectiles or fast movement. This technique does not need to be done with just technique performances, as whenever an opponent opens their mouth it occurs, but due to the vagueness of that, specific scenarios would include: technique usage out the mouth, talking to the opponent or ally, trying to bite, whistle etc. Anything outside this logical realm will not cast the jutsu. In reality, the opponent will simply stop what they are doing with their mouth and start to slowly fall to the ground and suffocate. No real damage happens physically to the opponent, but it leaves them open for attack.

Note: Can only be used twice per conflict
Note: Genjutsu lies dormant for four turns
Note: Cannot use genjutsu above A-rank for two turns after this jutsu
Note: Can only be taught by Riker

✦ Declined, hand seals needed for one. I'm confused on how this starts as well; you state the feel like their tongue has been grabbed and pulled out but then say that they feel their tongue wrap around their throat? So which is it? Also, This isn't really a genjutsu, you are causing their body to react in a specific way (the coiling of the tongue) but this means that you are using it to control their actions as that isn't a natural body reaction. Also, the passive and active usages aren't being allowed together. An S rank that lasts dormant for 4 turns also wont be allowed; reduce that dormant period. Twice per conflict and once per opponent. ✦
 
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Summer

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Re: Custom Jutsu Submission

Doton Gi Sochi- Earth style: Deception Step
Type: Supplementary
Rank: C Rank
Range: Short
Chakra: 15
Damage: N/A
Description: This jutsu is primarily used in short range and close combat fighting. The user can focus their earth chakra into the ground at any point where the enemy is about to step, and proceed to lower that small portion of earth for that step. The earth section being lowered is very precise to the enemies foot size, and also the exact moment the enemy steps onto the ground. The section of earth will drop down one foot into the ground and will delay an enemies movements and creativity for defending briefly, hopefully causing an opening to attack. This jutsu is fast as it is simply focused on one foot of the enemy while they are in movement.

Restrictions:

+ can only be used on land
+ can only drop down the earth, not lift it.
+ can only be taught by Juha

‡ Approved ‡
Changed rank and added an extra effect to the descending earth. All changes bolded.

Doton Gi Sochi- Earth style deception step
Type: Supplementary
Rank: B Rank
Range: Short
Chakra:20
Damage:40
Description:
This jutsu is primarily used in short range and close combat fighting. The user can focus their earth chakra into the ground at any point where the enemy is about to step, and proceed to lower that small portion of earth for that step. The earth section being lowered is very precise to the enemies foot size, and also the exact moment the enemy steps onto the ground. The section of earth will drop down one foot into the ground and will delay an enemies movements and creativity for defending briefly, hopefully causing an opening to attack. This jutsu is fast as it is simply focused on one foot of the enemy while they are in movement. The moment the earth begins to drop down under the enemies foot it also begins to rotate by churning the earth as it drops. This can do serious damage to an enemies knee/ Achilles' tendon, either tearing muscles or blowing them out completely with the stress of being twisted

Restrictions:

+ can only be used 5 times per battle

+ can only be used on land

+ can only drop down the earth not lift it.

+ can only be taught by Juha


✦ Declined, collides with Musa'a Earth Breakdown jutsu; the original did as well, but this update really clashes with it too much to allow ✦


(Doton: Kokeru) - Earth Style: Breakdown
Type: Attack
Rank: B
Range: Short-Mid-Long
Chakra: 25
Damage: 40
Description: The user will perform a seal and send earth chakra through the ground from where they stand. The earth chakra will create holes beneath the opponents feet in a very quick manner since it doesn't need to move a lot to make your feet fall in. Then right when about the earth with crush the ankles of the victim lowering foot movement. This is very quick and subtle making it hard for inexperienced fighters unable to track it.
Note: Only Musa can teach this.
Note: Can only be used twice times and must wait a turn to use again.
Note: User can not use another earth move this turn.
Note: Movement speed will go down a rank the first time this hits, then 2 more ranks if successful once again due to broken bones.
Note: Speeds of the Fifth Gate and above cannot be caught in this technique.

Sakanade Shoton ( Counter Stroke Crystal )
Type:attack
Rank: S Rank
Range: short- long
Chakra: 40 (-10 for every turn active)
Damage: Na
Description: guren upon making two hand signs releases from her mouth a mist like granule crystal into the battlefield in the air, the Crystal is also clear. The crystal will hover in the air like normal mist however this particular crystal has been imbedded deeply with Guren's chakra and will harness the sunlight in the battlefield to refract and create optical illusions through the crystal. The user has the ability to imbed two different types of commands into the chakra/light illusions. These projection/illusions are able to completely harness the colour pallete to project any colour needed to make a full projection of the imbedded chakra's desire.


Shunpo- an illusion cast by the light being refracted and reflected through the crystal mist which will project five copies of Guren scattered around the enemy. These copies cannot do any actual damage as they are simply a projection from the light through the crystal. The projections cannot be dispelled unless the crystal is disrupted or dispersed completely.

Taorero- this ability of the reflecting projection is able to project the landscape upside down by basically mirror imaging the landscape and twisting it to make it seem like you are standing in the air while the ground and landscape is above you. Although it is simply a projecting illusion the enemy will be able to still notice the solid surroundings around them by feeling/touch.


restrictions
: can only be used once per battle
: lasts for 3 turns or until dispersed.
: the projections/illusions will be seen by both the enemy and user.
: can only be used by guren
: can only be taught by juha
: cannot use A rank crystal or above in the same turn or next.


✦ Pending, not sure if Crystal can be created in this gaseous form. Will get confirmation on it before checking. ✦

☼ Declined ☼

Definitely like the concept of using really fine crystal to make a mist, but the abilities are a little iffy. I don't think it should be completely invisible. Maybe a tinge of pink or some sort of sparkle. Shunpo is fine. I'm not sure Taorero can be done with simple reflection. Also, what happens when the opponent inevitably breathes in the crystal particles or gets them in their clothes and such? Should make it clear that it can't be used to crystalize the opponent from the inside our or anything like that. :p

_____________
Contract:

Kuchiyose Roku - Meerkat Summoning Roku
Type: summoning
Rank: A rank
Range: Short-mid
Chakra: 30
Damage: 60
Description: this young meerkat is the smallest meerkat ever seen as it is 7" tall and very tiny in figure and can stand on two legs and use hand signs Roku is a unique meerkat as he cannot be effected by genjutsu because his fur is statically charged and he is a lightning user which he is able to maintain a full charge on his fur at all times. As long as his fur is statically charged to A rank he cannot be effected by B rank and below genjutsu. Should the summoner fall under genjutsu Roku needs only to rub up against the summoner to dispel the genjutsu.

Roku is only able to use lightning when his fur has a full charge, then he can use up to A rank Lightning jutsu to combat enemies. He is also able once per turn absorb one lightning blast of B rank strength and fire it back at the enemy without taking damage because he is statically charged. The lightning used on him will go around his fur and be sent back towards the enemy using motions and gestures. The redirection will only be able to reach back to the same range upon which it was fired from.

Restrictions
stays active for 4 turns
can only be summoned 2 times per battle.
must have signed meerkat contract to summon.

✦ Declined, the portion about dispelling Genjutsu needs to go. You are basically saying that your meerkat attacks you with A rank lightning that causes the genjutsu to end, which would mean that you take A rank lightning damage. Also, your second portion negates part of your first one. It states it can only perform lightning jutsu when he has a charge yet the first paragraph states he has a full charge at all times. The absorption and redirection has been done with other summonings as well. Plus, this can be only summoned one time. Any summoning that has abilities cannot be summoned more than once. ✦
 
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Shīnju

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Re: Custom Jutsu Submission




(Kuchiyose no Jutsu:Kindan no burūkuraito) Summoning Technique: Blue Krait
Type: Summoning
Rank: S
Range: Short
Chakra: 40 (-10 for more venom after 2 turns )
Damage: 80
Description: The user summons an average sized snake onto the field, either on his body or near him. The snake is blue and white with patterns going from blue patch to white and repeating. The summon know as Blue Krait is unique on it's own as it has extremely large venom glands allowing it to constantly excret venom from its fangs. Enough Venom where can keep a weapon soaked with its toxic venom for 4 turns. It will, upon contact and invading the opponent's wound, induce muscle paralysis by preventing the ability of nerve endings to properly release the chemical that sends the message to the next nerve. This is followed by the next turn with over excitation cramps and spasms. Which finally results off to complete paralysis by end of the turn. If the opponent doesn't successfully extract the venom within the turn of infliction, he starts to feel nausea as the stronger effects kick. Once the Paralysis is complete the opponent will then start cramping and having seizures by the third turn. After 4 turns the snake runs out of venom and would need to take chakra from the user to make more venom.

Note: Venom excretion counts as a move
Note: Venom exretion can only be done twice and lasts 2 turns second time.
Note: Can only be summoned once
Note: Summoning lasts 4 turns on field

✦ Declined, venom will not last 4 turns. Also, the venom excretion time makes no sense; if it lasts 4 turns the first time, it cant be done a second time as the Summoning can only be used one time. ✦




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(Doragon kenja hoippu) Dragon Sages Whip
Type:Weapon
Rank:S
Range:Short-Mid
Chakra:N/A
Damage:N/A
Description: Orochimaru Found a unknown weapon in a mysterious cave while traveling. The Dragons whip was most insure a one of a kind weapon.With its almost teal green appearance and dragon scales going down the blade it is quiet a sight to see.It was condensed of the strongest metal known to earth making it indestructible. But its souls purpose was very interesting ,having scales on the back and sides of the dragon (Whip) the scales are hollow inside and are sharp as hypodermic needles on the outside . From the beginning of the whip to the bladed end lies hollow veins that runs from each scale on the whip ending to the dragons head.

Ability
Dragon whip is a venom users dream weapon.Its Hollow veins and hollow scales that runs through the weapon allows substances to be sent trough the whip and excrete from the tips of the scales to impale and deliver its substance to the opponents body whether its the blood vessels or just the body in general. The user summons a venomous animal that bites the dragons collar (shown in the picture) and sends venom through the veins of the whip , Causing each of the scales to excrete the venom , As the user swings the whip to wrap around the body or body part of the opponent seeping the venom into their blood stream.With enough substance running through it , The whip extends a extra 4 feet with the same pattern of scales that follow.So when the user lashes the whip at the opponent it coils around the desired location of the opponent and locks itself in using the end of the blade to slide and lock in behind a scale.The whip also stores a little of the venom in the dragons head

Note:Weapon is indestructible even though its hollow
Note:Only Fujin can teach this weapon
Note: If the opponent picks this weapon up and uses it instead of lashing towards the user it will wrap around the foreign user and inject the venom that was previously used into the bloodstream

✦ Pending, need a second opinion on it. ✦
 
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-Haku Yuki-

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Re: Custom Jutsu Submission

Resubmitting
(Hyouton: Koori Koukai)-Ice Release: Ice reform
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will focus an extra amount of their chakra into themselves as they use , or before they shattered will add extra chakra into themselves. The user will keep the chakra at the center of themselves. Then as the ice jutsu is shattered the user Either by alittle bit like losing an arm or alot like being completely turned into little pieces of ice, the chakra spread will out like a spider web one string of chakra attached to each piece of ice. Then using his chakra he'll pull the pieces back together and using the spider web like chakra will repair cracks reforming the jutsu to how it was before breaking.

Note: Can only be used three times per battle
Note: This jutsu doesn't have to be used just as freeze up is used but must be added before they shatter.
Note: The user can use this for a single limb or their entire body,meaning if you lose an arm last turn and the next turn you shatter completely this jutsu will bring everything back together so long as it hasn't been melted by a jutsu.
Note:Adding the extra chakra will not count towards the jutsu count but activating the jutsu to reform will

‡ Declined ‡ Don't like how this is. Make it something you use after you're shattered.

NEW SUBMISSION

( Suiton/Hyouton:Ya korri kan)- Water release/Ice Release: Melting Ice caps
Type: Supplementary/Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90
Description: The user will make a single handsign while gathering a large amount water chakra in his chest. Once the chakra has become large enough the user will spit out the large amount of water chakra as a huge wave while doing so the user will add his ice chakra into it freezeing bits and pieces of the water into ice bergs that can crash into the enemy as the jutsu rushes at them. When it settles the battlefield will have become a complete ocean with huge ice bergs and glaciers. Finally after the water has settled the user will blow up a piece of the ice bergs with their chakra causing a large piece to fall into the water and melt away making the water level increase higher and force tsunamis to go in every direction.
Note: The water is very cold and can cause hypothermia from touching it, the icebergs only melt because the user releases his chakra control over them to force the water up higher and cause tsunamis.

Note: No water jutsu for two turns after use and no ice style jutsu above A rank for the next 2 turns
Note: The user will become very exhausted after use and his reaction speed will go down 1 level for 2 turns.
Note: can only be used once per battle

‡ Declined ‡ The explosions of the icebergs, are they offensive/damaging to the opponent? Also, this is a bit heavily restricted (mainly the no water for 2 turns after use bit).

Link to approved contract:

(Kuchiyose no Jutsu: Peng)- Summoning Jutsu: Peng
Type: Sumon
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Peng is a giant Hoopoe bird from an ancient legend that was said to be alive since Asurha and Indras first battle and is the boss of the Hoopoe contract. Its wings and body are huge, big enough to dwarf Gamabunta. Its body is twice the gamebunta and its wings around the same same as gamabunta. It's feathers are a pure white color and its eyes and beak the color of gold. This Hoopoe is capable of using Three chakra natures wind,fire and earth. Wind from the right wing, fire from the left wing and earth by just focusing its chakra and will not even need contact with the ground to use earth style. It can use all these elements up to S rank

Note: Can only be summoned once per battle
Note: Stays on the field for three turns

‡ Declined ‡ Twice the size of Gamabunta? Can use three different elements? No.
Resubmitting
(Hyouton: Koori Koukai)-Ice Release: Ice reform
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This jutsu is a sister jutsu to Ice release: , and is used only after the user has been shattered either by alittle bit like losing an arm or alot like being completely turned into little pieces of ice. The user will focus his chakra into one piece of the Ice which will become the center piece or the brain the chakra spread will out from the center piece like a spider web one string of chakra attached to each piece of ice. Then using his chakra he'll pull the pieces back together and using the spider web like chakra will repair cracks reforming the jutsu to how it was before breaking.

Note: Can only be used three times per battle
Note: The user can use this for a single limb or their entire body,meaning if you lose an arm last turn and the next turn you shatter completely this jutsu will bring everything back together.

☼ Approved ☼

Though this will be a relatively slow process.



( Suiton/Hyouton:Ya korri kan)- Water release/Ice Release: Melting Ice caps
Type: Supplementary/Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will make a single handsign while gathering a large amount water chakra in his chest. Once the chakra has become large enough the user will spit out the large amount of water chakra as a huge wave while doing so the user will add his ice chakra into it freezeing bits and pieces of the water into ice bergs that can crash into the enemy as the jutsu rushes at them The force of the water crashing down on them along with the ice bergs in the water will leave the enemy to not only protect themselves from the wave but the huge ice bergs aswell which will ram themselves into the enemy if nothing is done to stop them. When it settles the battlefield will have become a complete ocean (50 feet above the ground where the battle field was) with huge ice bergs and glaciers. Finally after the water has settled the user will blow up a piece of the ice bergs with their chakra causing a large piece to fall into the water and melt away making the water level increase 10 feet once again causing the water level to rise and sending waves of water crashing in all directions which will need to be defended against, if the enemy is near an ice berg as a piece falls off of it they can be crushed by it. The Ice bergs are as strong as an S- rank ice jutsu. [/B]

Note: the wave of water and ice that comes from the user is the main attack, melting the ice bergs is a secondary move included in the jutsu that counts towards jutsu count as an S rank water jutsu
Note: The icebergs only melt because the user releases his chakra control over them to force the water up higher and cause tsunamis. The water will starts up at 50 feet before any ice bergs are melted and will increase by ten feet each time
Note: There are many ice bergs which will be heading towards the enemy when the jutsu is activated but only 5 can be used to rise the water level the 5 Ice bergs are: 1 in short range 2 in mid range and 2 in long range melting each one causes a tsunami and a rise in the water level by ten feet but counts towards the jutsu count the wave of water that comes from the ice berg melting counts as an S rank and will take away that much chakra
Note: No water jutsu of S rank in the same turn or the turn after after use and no ice style jutsu of S rank the turn of or the turn after use
Note: The user will become very exhausted after use and his reaction speed will go down 1 level for 2 turns.
Note: can only be used once per battle

☼ Declined ☼

Too much going on here. No jutsu should be able to alter the terrain to such an extent. This is essentially a more vast version of Kisame's great exploding wave thingy with the addition of giant iceburgs and glaciers than can be exploded for further S-rank attacks. Tone it down, a lot.


New


(Hyouton: Hiebie chi)-Ice release Cold blooded
Type: Attack
Rank: Forbidden
Range:Short
Chakra Cost: 50
Damage: 90
Description: The user will focus all his Ice chakra into his hand(s) making them so freezeing cold whatever touches them freezes anything even blood, because of this the jutsu will cost the user their hand(s). While the jutsu is active they can still use their hands but once the jutsu wears off the hand will go numb and unuseable for the rest of the match. The user will engage the enemy in close combat and attempt to land a blow anywhere to the body wherever the blow lands that body parts blood will freeze cutting off all flow of blood to it and causing immense pain and will become unusable to the affected enemy.


Note: The jutsu can cover the users whole body but doing so will result in death by the jutsus end but if used on the users self no fire jutsu will be able to affect the user and they'll take on a pale blue skin tone with their blood vessels becoming more and more visible each turn
Note: Can only be used once per battle
Note: User will lose hand the jutsu goes to.
Note: Lasts three turns

✦ Pending, leaving all for someone else ✦

☼ Declined ☼

Definitely enough drawback for it to be F-rank, just clarify the bold. How big of an area gets frozen? Can a simple touch cause it? Or does it need to be a strike? How does this interact with other jutsu?
 
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Kung Fro

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Re: Custom Jutsu Submission

(Kumi Ninpo: Chakkra no Shita) - Secret Kush Village Style: Chakra Tongue
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40 if used to impale
Description: This technique makes use of a "tongue" created from chakra. The tongues girth would never exceed that of a broomstick and its maximum reach would be mid range from the user. This tongue would stem from the users mouth, similar to Orochimarus sword technique, but would simply be an extension via chakra. The tip of the tongue could be formed sharp like a kunai or dull, but the actual tongue would possess enough strength to withhold the tension of a medium sized summon. This technique is designed for versatility, the tongue acting as another limb for its caster; the tongues capabilities would be capable of feats such as coiling around an opponent or lashing a projectile out of the air while also possessing the ability to retract back to the opponents mouth. e air while also possessing the ability to retract back to the opponents mouth. Additionally, upon the tongues creation starting from the throat the Shinobi would apply "ninja skills" to attach a tag to the tip of the tongue.
-Due to the tongue's composition being raw chakra, the technique could be ended at any time by the user
-Can be used four times
-Must be in the "Kushagakure" social group

✦ Declined, for one social group customs cannot be created anymore and this collides with NK's jutsu as well as potentially a submitted CFS ✦

(Hansen aura into) - Inverted Flamingo
Type: Offensive
Rank: A
Range: Short
Chakra: N/a
Damage: 60
Description: Forcing taijutsu to act in unison with flamboyance, Inverted Flamingo is a simple but effective close quarters maneuver focusing on switching the standard roles of a shinobis hands and feet. Starting from an upright stance or already lacking footing, a fighter who uses Inverted Flamingo would flip into a stance where they are supporting their body with their hands, or simply put a handstand. Capable of covering a few meters quickly by shuffling the hands, a Shinobi would not be at a major disadvantage using this style. Specialists would be able to function easily on their hands as demonstrated by Might Guy often embracing a handstand. The body now inverted, this style would allow a Shinobi to embody flare to deliver powerful strikes with their legs. An example would be a concussive flurry of 3 spinning kicks as the user spun on his hands or even using the "Inverted Flamingo" to leap above the opponent using only the arms and then proceeding to deliver a kick to the top of the opponents head.
-Usable 4 times
-Limited to A rank taijutsu same turn

✦ Approved ✦

(Genjutsu: Kagimasu Inori) - Secret Illusion Arts: Kaguyas Plight
Type: Supplementary
Rank: S
Range: Self
Chakra: 40
Damage: N\a
Description: This dormant genjutsu would be self-imposed, it's layering acting quickly. The genjutsu would lay dormant in the brain, particularly in the users Thalamus (relay center for nerves) and Cerebral Cortex (brain hq). This technique would primarily be used when the user is struck by an attack, and the nociceptor nerves would register the amount of pain and send the information to the parts of the brain mentioned. The pain registered from the nociceptor nerves at the point(s) of impact would travel through the neural tissue of the spine, effectively making the spine a dead spot for this technique; ie. if a powerful blow to the spine happened, it would render this illusion useless. However, once the Thalamus and Cerebral Cortex experience "x" amount of pain the dormant genjutsu residing in those parts of the brain would activate. The genjutsu would work to fool the Thalamus and Cerebral Vortex into a dulling effect, muting the pain registered by the nociceptor nerves and not outputting the true amount to the rest of the brain. The damage sustained would not change at all, merely the users perception of the pain. Alternatively, this illusion could also apply to mental anguish done upon the user; the technique working the same way just concentrating on the parts of the brain mentioned. While the mental willpower would overcome physical might through this technique, the shinobis performance would never exceed whatever bodily harm is presently handicapping, ie. Blitzing somebody with a shattered leg while this technique is active would be asinine.
-Can be used twice
-No other Genjutsu can be used after this technique

✦ Pending, leaving for someone else ✦
 
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Bloo

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Re: Custom Jutsu Submission

Signed spiders: [ ]

(Kyuusho Goro Jutsu: Gotai Goro ) - Secret Spider Arts: Limbs of the Spider
Type: Supplemetary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Using the special trait of the spider signers the user will release silk from the middle of their back, the silk will pour forth and begin to take shape. The silk will split into four long strands, each strand will take a position either under her arms or over her shoulders, the strands will then take on the shape of spiders legs, each limb is long enough to lift the user off the ground. These limbs are as strong as steel and can pierce though flesh This will in essence give the user eight limbs. Since these are spider limbs there primary usage is to aid in mobility. The limbs can be used to dodge jutsus within reason, aid in close range and can also defend against C rank and below earth and water jutsu.

-Usable twice.
-Lasts three turns.
-Only taught by Bloo.

Positions of the limbs.

You must be registered for see images

‡ Declined ‡ Webs are weak to elemental jutsu and creating eight limbs with a A-Rank jutsu means each one would be D-Rank in power.
 
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Omega

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Re: Custom Jutsu Submission

(Kuchiyose no Jutsu|Chuuseki)-Summoning Technique: Cornerstone
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After performing two handseals and smearing blood across their summoning tattoo, the user will summon four salamanders collectively known as Cornerstone. Each Salamander is 2 feet in length and are very fast. Their purpose is to aid the one who summons them in close combat situations. They attach themselves to the users limbs and upon each strike they shoot out quick darts of poison to paralyze the target area. While the user moves the salamanders quickly scurry across the user’s body to get in position to augment his strikes making them a very useful and dangerous duo during these situations. Due to this even if the enemy sufficiently meets the user with equal or greater force he will suffer paralysis if contact is not avoided.

Restrictions
-Must sign salamander contract
-Poison darts only travel short range
-Can only be summoned once
-Lasts 4 turns
-Must be taught by Omega5

‡ Declined ‡ How long does the paralysis last?
(Kuchiyose no Jutsu|Chuuseki)-Summoning Technique: Cornerstone
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After performing two handseals and smearing blood across their summoning tattoo, the user will summon four salamanders collectively known as Cornerstone. Each Salamander is 2 feet in length and is very fast. Their purpose is to aid the one who summons them in close combat situations. They attach themselves to the user’s limbs and upon each strike they shoot out quick darts of poison to paralyze the target area. While the user moves the salamanders quickly scurry across the user’s body to get in position to augment his strikes making them a very useful and dangerous quartet during these situations. Due to this, even if the enemy sufficiently meets the user with equal or greater force he will suffer paralysis if contact is not avoided.

Restrictions/Notes:
-Paralysis lasts one turn
-Must sign salamander contract
-Poison darts only travel short range
-Can only be summoned once
-Lasts 4 turns
-Must be taught by Omega5

‡ Approved ‡

(Sono Aki Mitsukai)-The Autumn Angel
Type: Defensive/Offensive
Rank: Forbidden
Range: Short
Chakra: 50 (-50 per turn)
Damage: N/A(+90 if the enemy makes contact)(-20 per turn to the user)
Description: This jutsu was created specifically to combat against fast opponents, or attacks; however, it is still a reliable defense in most situations. The user will generate a tremendous output of chakra to form the jutsu. As the user releases his chakra, bright wings will form on the user’s back. A closer inspection would reveal that the wings are actually comprised of tiny, sharp, chakra shards. While the wings are manifested many of the shards leave the manifestation, fly around the user, and back into the manifestation in a particular, complicated and fast pattern to form a strong defense short-range around the user. This process causes the wings to seem as if they are constantly shifting within the protective dome of the moving blades. If the enemy were to run into this defense then he would suffer fatal cuts due to the speed at which the small shards are traveling. Due to the blades proximity to the user he suffers non fatal cuts while this is active.

Restrictions/Notes:
-Lasts 3 turns
-No F rank jutsu while active
-No F rank jutsu for 3 turns after its deactivation
-No Ninjutsu based techniques for 3 turns. (Basic Ninjutsu)
-It can defend against 1 F rank jutsu (or equivalent rank i.e 2 S ranks) then it cancels
-User takes -20 damage per turn due to chakra drain and moving blades
-Chakra is condensed so it plays on equal terms of elemental jutsu
-Can only be used once

‡ Declined ‡ DNR.

(Hateshinai Enbukyoku)-Endless Waltz
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will dash toward the enemy firing off 7 smoke bombs from their wrist launchers while also holding onto one in his hand. The user will release the smoke bombs in his hand just as the other smoke bombs go off simultaneously. Through the use of genjutsu and smoke ninjutsu the enemy will see 8 versions of the user appear out of the smoke and prepare for a simultaneous strike with their swords. The false images of the user are actually spheres of smoke that combine at the enemy’s position to form a large cloud of smoke that blinds and suffocates the enemy while the user comes from above and delivers the finishing blow with their sword.

Restrictions/Notes:
-Must master smoke ninjutsu
-No S rank smoke ninjutsu next turn
-Can be used twice

Declined - For one this needs the word genjutsu in the title. Why does i need to be S rank? Seems like the D rank mist clone to me, maybe C rank as it goes to choke them. Either way need work,
 
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Selendrile

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Re: Custom Jutsu Submission

(Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform three hand seals, and then focus his earth chakra to the edges of either of his arms. Similar to "Earth Release Armor", the user will use nature manipulation on his chakra to form a large drill composed of stone and rock on his both/one of his arms. The drill begins halfway up the forearm and extends outward six feet. When desired, the user has the option to fire the drill from the arm via chakra towards the opponent. The incredible drilling and puncture impact of this technique allows it to pierce most walled/flat surface defenses.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: Due to the weight of the drill, the user must have had mastered Taijutsu
||Approved||
Updating:

(Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus his earth chakra to the edges of either of his arms. Similar to "Earth Release Armor", the user will use nature manipulation on his chakra to form a large drill composed of stone and rock on his both/one of his arms. The drill begins halfway up the forearm and extends outward to the length the user desires (maximum of two meters). When the drill is being created, the user spins it at incredible speeds to give it a real drilling effect. This is done by creating a socket where the user’s hand fits in the drill. The construct allows the drill to spin on the user’s arm. When desired, the user has the option to fire the drill from the arm via chakra towards the opponent.The incredible drilling and puncture impact of this technique allows it to pierce through a wide variety of attacks (following normal strengths/weaknesses), while also allowing the drill to puncture deep through the ground.
Note: Usable twice per battle
Note: Due to the weight of the drill, the user must have had mastered taijutsu

(Ninpo: Akarui iro, Sōzō-Teki Seishin) – Ninja Art: Vibrant Color, Creative Spirit
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60 (if used offensively)
Description: A technique initiated by movement of the body, the user is able to release chakra strokes (up to short-range away) that are in tune with his movement, acting as if the user is painting his desires in the real world. The strokes are flat and translucent, similar to normal glass. However, these chakra strokes are colored according to the element they are made with (bronze for earth, crimson for fire, etc). The width of the stroke is varied, ranging from razor thin up to several meters wide. So with a single movement, the user can create a stroke of chakra to protect himself from an attack. The stroke can be fixated in the air to remain active and stationary, or the user can manipulate the stroke once it has been created (must be within short-range of a created stroke to manipulate it). Regardless of either option, these strokes are capable of remaining for two turns before they disperse and fade. Additionally, the strokes carry a physical property being that they can deflect physical objects by having the object rebound against its surface. For example, the user moves his arm in front of himself, forming a golden chakra stroke the width of a normal wire. Using the wire, the user then manipulates it to wrap around the handle of an incoming kunai and whip it back towards the opponent.
- Usable five times per battle
- Basic use of this technique is neutral to elemental techniques while an infused stroke will follow the normal strengths/weaknesses of the element (limited to basic 5)
 
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Edward

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Re: Custom Jutsu Submission

(Futon: Hakai-tekina ōbu) - Wind Release: Orb Destruction
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (If used offensively)
Description: The user will materialize an orb of wind, accompanied by a light humming sound and a bright blue hue, in an area within mid-range. The orb of wind proceeds to collapse upon itself, creating a vacuum like effect that generates the wind from its 5 meter radius. This is accompanied by slicing winds, inflicting damage onto the enemy whilst flinging him/her inward onto the original location of the orb, forcefully moving the target to the opposite side of the orb. The distance the target travels is directly proportionate to their original position in respects to the orb of wind. For example, if you are four meters away from the left side of the orb, when the technique is performed, you should be flung to the right side of the orb, four meters away, equating to 8 meters. Alternatively, as a supplementary usage, the user can perform this on a nearby location, but without the slicing winds, providing a quick method of evasion.
Notes and Restrictions:
Note: Can only be used 4x; no consecutive uses
Note: Can only be taught by EdwardSama

‡ Declined ‡ Remove the slicing winds bit entirely.
Resubmitting. Made it purely supplementary... that was basically the only thing i changed o.o No bolding necessary cuz i just needed to delete the offensive aspects ;p

(Futon: Hakai-tekina ōbu) - Wind Release: Orb Destruction
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will materialize an orb of wind, accompanied by a light humming sound and a bright blue hue, in an area within mid-range. The orb of wind proceeds to collapse upon itself, creating a vacuum like effect that generates the wind from its 5 meter radius. This flings the enemy inward onto the original location of the orb, forcefully moving the target to the opposite side of the orb. The distance the target travels is directly proportionate to their original position in respects to the orb of wind. For example, if you are four meters away from the left side of the orb, when the technique is performed, you should be flung to the right side of the orb, four meters away, equating to 8 meters. Alternatively, the user can perform this on a nearby location, providing a quick method of evasion.
Notes and Restrictions:
Note: Can only be used 4x; no consecutive uses
Note: Can only be taught by EdwardSama

Video to demonstrate it (1:40-1:43):
[video=youtube;EUpTRoSQEX4]https://www.youtube.com/watch?v=EUpTRoSQEX4[/video]

✦Approved ✦

Resubmitting for like the 500th time.. Changed it to A-rank, and changed restrictions since it's significantly weaker now.
(Genjutsu: Rakutentekina kasō) - Illusionary Arts: Sanguine Cremation
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: This illusion is rather complex, with great results. It is split into two phases: The initial activation, and the effects. This starts out when the user creates a single hand seal: the Ram handseal. The user will inject a large amount of their chakra into the chakra system of the target, giving them an ability to cast an illusion to the opponent. Once that is done, the first part of the illusion will activate, where the target will feel there blood temperature rising throughout that turn, therefore it would be unnoticeable (Since it gradually increases over a longer period of time, not just a random and spontaneous increase in body temperature that happens right away). Along with that, the body temperature will also rise, due to the blood reaching higher levels than usual. The warmer body temperature, in the illusion, will be made to cause them to sweat, only slightly, however, taijutsu masters and their knowledge of the body, would be able to notice the sweating and hotness of the body is higher than their normal exhaustion. Along with the warmer body temperature, the target will feel the effects of a warmer body, mainly tiredness/slugishness, which would subtly affect their overall physical performance and stamina in battle, though irrelevant in practice. Once the illusion is activated, the second phase is activated by the target. Once the target manipulates fire chakra within their body, like using fire release techniques and elements including fire chakra, their fire chakra would react with the already-placed chakra in their chakra system. The illusion will interact with the targets fire chakra because the chakra inserted in the target is instructing the brain to heat up, and the target will tell his/her brain to make his chakra heat up, and friction, the basis of elemental transformation. This will cause the genjutsu and brain to work together in creating a stronger and extreme illusion of heat, greatly escalating the effects of the illusion, as the foreign chakra clouds and disrupts the brain, greatly increasing the effects of the illusion. Within a second, the blood would be so hot that it would burn their skin. The illusion continues when the boiling blood would, similar to any liquid, create bubbles that would pop from the inside of their skin, causing great and unimaginable pain. The sudden emergence of a burning pain would be disruptive, especially in molding chakra which requires a fair amount of concentration. Furthermore, the sudden torturous pain along with the burnt nerves will prevent the target from communicating with their nerves, otherwise known as paralysis. Of course, this is the illusion itself. In reality, the enemy will be paralyzed for one turn and unable to move from the extreme fragility of their skin and sudden pain they experience within the illusion.
Notes & Restrictions:
Note: Can only be used 3x per battle
Note: Can only be taught by EdwardSama
Note: No A-rank or higher Genjutsu in the same, or next turn
Note: Lasts 3 turns, and if fire chakra is not molded within these three turns, the illusion will simply fade away and the target takes no mental damage

‡ Declined ‡ This has simply been rolling around the thread for far too long with little to no improvement. DNR.
. There was no comments given on the last submission, so i'm using the CJ check before that as a basis for this resubmission. Here's the link to the last last check [ ]

"‡ Declined ‡ I don't like how this has two phases. Also, the effects are too powerful. No paralyzing genjutsu above A-Rank." U_U

AND SO. I took out the first phase, and also lessened the power of the effects by taking out the first phase completely, while also decreasing the rank of the illusion. I also lightened up the restrictions, seeing as they seem to be too hefty for an A-rank illusion. :/ I also took out "unimaginable" from "great and unimaginable pain" if that helps. LOL.

(Genjutsu: Rakutentekina kasō) - Illusionary Arts: Sanguine Cremation
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user will inject a large amount of their chakra into the chakra system of the target, giving them an ability to cast an illusion to the opponent. The illusion itself is triggeredby the target. Once the target manipulates fire chakra within their body, like using fire release techniques and elements including fire chakra, their fire chakra would react with the already-placed chakra in their chakra system. The illusion will interact with the targets fire chakra because the chakra inserted in the target is instructing the brain to heat up, and the target will tell his/her brain to make his chakra heat up, and friction, the basis of elemental transformation. This will cause the genjutsu and brain to work together in creating a stronger and extreme illusion of heat, greatly escalating the effects of the illusion, as the foreign chakra clouds and disrupts the brain, greatly increasing the effects of the illusion. Within a second, the blood would be so hot that it would burn their skin. The illusion continues when the boiling blood would, similar to any liquid, create bubbles that would pop from the inside of their skin, causing great pain. The sudden emergence of a burning pain would be disruptive, especially in molding chakra which requires a fair amount of concentration. Furthermore, the sudden torturous pain along with the burnt nerves will prevent the target from communicating with their nerves, otherwise known as paralysis. Of course, this is the illusion itself. In reality, the enemy will be paralyzed for one turn and unable to move from the extreme fragility of their skin and sudden pain they experience within the illusion.
Notes & Restrictions:
Note: Can only be used 3x per battle
Note: Can only be taught by EdwardSama
Note: No A-rank or higher Genjutsu in the same, and no S-rank Genjutsu in the next turn
Note: Lasts 3 turns, and if fire chakra is not molded within these three turns, the illusion will simply fade away and the target takes no mental damage

✦Declined, not a big fan of dormant illusions tbh. No A rank Gens the same and next turn was right, dunno why you changed it to S rank. And either 3 uses with each lasting 2 turns, or tqo uses with each lasting 3 turns. You choose.✦

New Submission:

(Genjutsu: Kokkaku chūshutsu) - Illusionary Arts: Skeletal Extraction
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (mental stress)
Description: The user will perform the Ram hand seal, sending chakra onto the opponent's chakra parthways in order to disrupt it and induce an illusion upon the enemy. The illusion is quite complex. It begins when the enemy feels that their bones/skeletal system are hastily moving out of place inside their body as it eventually breaches through the layer of skin, and are now outside their body. However, the illusion continues with the bones extending and wrapping itself with great force around the opponent while tightening and tightening, with every passing second. For instance, the rib cage would wrap around the enemy's torso, and then tighten, restricting the opponent from movement completely. Of course, with the total loss of the skeletal system, compounded with the skelton's grasp upon their body, the target would have no ability to move. Now, without the skeletal system as a support for the body, the effects of gravity on the targeted body would be heightened, thus making it harder to breath. If the target does not break out of the illusion within two turns, they will pass out from the lack of oxygen available (suffocation) in the illusion as well as the compression resulting from the skeleton's grasp.
Notes & Restrictions:
Note: Can only be used 3x per battle; No A-rank Genjutsu in the same, or next turn.
Note: Can only be taught by Edward

Inspiration, if you need some sort of visual [ ]


✦ Approved, made slight edits ✦
 
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Deviation

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Re: Custom Jutsu Submission

(Konpeki) - Azure
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Azure was once built by the skilled artisans of Takumi Village many years ago. It was during their struggle to keep up with the other villages in manufacturing weapons used in war. This specific ninja weapon was advanced for its time but was made too late into the Third Shinobi World War. By then peace had settled and this weapon became obsolete. To prevent it from being wasted, they gifted it to the Hozuki Clan in Kirigakure as a sign of good will. However they were betrayed and this weapon became the symbol of the Hozuiki's relentless and bloodthirsty nature. After acquiring the blueprints to the weapon, the skilled craftsmen of the Hozuki made modifications to it and handed it over to the Mizukage's Armory so that it could one day be used by a skilled wielder. The weapon is made of a transmutable metal that by channeling chakra into it, it can change into four forms that allow the user versatility in battle.

(Konpakuto Mōdo) - Compact Mode: This mode is just a temporary state to allow the user to take his weapon anywhere with him without having to travel with a huge weapon. It is when the weapon itself is dormant and not being utilized.

(Rērugan Mōdo) - Railgun Mode: Though not a gun in the actual sense, the Railgun is a makeshift crossbow that allows the user to shoot an A-Rank lightning bolt up to long range. It is usable 2 times per battle with a 2 turn cooldown in between, counts as one of the user's turns, and costs -30 chakra each time it's used. To utilize "Railgun", the user must continuously channel chakra to the weapon and focus on transforming it into lightning. The parts being held by the hands keep the user from electrocuting himself accidentally while the metal parts that do, help intensify the shock so that it remains potent even at its maximum range.
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(Mūngureibu Mōdo) - Moon Glaive Mode: This form is a guandao which is similar to a naginata but with a balance between the blade and the length of the pole. This glaive allows the user to keep his enemies at a distance when in short range and thus works well against short-range fighters. This mode is quite beneficial to the user who has an affinity towards kenjutsu. By using his chakra to extend the handle of the weapon and then infusing the blade with lightning-type chakra, the user is able to constantly increase his damage and range potential, becoming an even deadlier swordsman. The user is able to use this ability so long as he has the chakra to maintain it and increases all lightning and non-elemental kenjutsu to +15 damage points, counts as one of the users move every time it is activated, and costs -20 chakra per turn it is active. The user can also elect not to channel lightning into it and just make it into a glaive but without the damage increase.
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(Toraidento Mōdo) - Trident Mode: This particular mode, with the users control, becomes a Trident by splitting the Moon Glaive's into three separate blades. Although similar to the Moon Glaive, it loses the ability to act as a makeshift sword. Instead it resembles a mix between a trident and a large claw. By channeling chakra into the blades, they become rather large that they dwarf the user in size but are light enough to wield effectively in battle. To increase the blades, the user channels 30 chakra into them (for every activation & deactivation) and expands their size and strength.
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Note: Requires permission from Deviation to use
Note: All techniques of the weapon count as one of the user's move per turn
Note: Only one mode can be used at a time and costs as one of the user's move per turn
Note: The weapon begins every battle in compact mode

✦ Declined, on request ✦

(Ninpō: Orihime) - Ninja Art: Weaving Princess
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 per turn
Damage: N/A (+60 if used with Lightning)
Description: Utilizing normal, durable ninja wire, the user channels chakra to it and utilizes it to bind his opponents. The user can elect to increase the friction the strings, making the wire hotter and able to case burns, making it a good technique to use for torture and information gathering. The strings can take on whatever form the user wishes making it quite a versatile technique to use with ninja wire. By channeling lightning-type chakra to the wires the user can increase their cutting power to cut through solid earth of A-Rank and lower. The user can also elect to not channel chakra to the wires and instead use a more suitable lightning technique to fit his situation. The strength of the binding is A-Rank. The technique itself does no damage until combined with lightning.
Note: Can only be taught by Deviation

✦ Approved ✦

(Suiton: Akuma no Kiri) - Water Release: Devil's Slash
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Suigetsu will channel his water-type chakra into Kubikiribōchō as he slashes his sword opposite of his enemy. As he misses on purpose, Suigetsu will release a torrent of water from his blade that will be aimed at the enemy. The deceptive blast can be used at any angle allowing Suigetsu to trick his enemy several times. Though the torrent can be aimed at any angle it is linear in its trajectory and can't be manipulated to bend.
Note: Can only be used by Suigetsu bios.

Example:
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✦ Declined, declined on request. ✦
 
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Lucifer

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Re: Custom Jutsu Submission

Lucifer said:
(Raiton/Suiton: Nijuu-Dai Go Ya) - Lightning/Water Style: The 25th Night-Baam
Type: Offensive, Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique is a highly advanced and efficient water/lightning combination jutsu, which requires alot of effort to perform. So after performing the Ram → Horse → Ox hand signs the user is able to summon a number of five orbs of water within short range each one being relatively big, preferably around the user. The user wiill then compress the orbs after summoning them, the orbs will be reduced to a smaller size [comparable with the size of an regular rasengan] this happens immediately after the summoning process. To finish it off, the practitioner will form and extra hands sign → Dog, this results in the user releasing a powerful discharge of electricity that is shot into the orbs rotating around the user, which act as several conductors attracting the lightning it self. The discharge made by the user is so powerful that it forces the orbs to be forcefully shot forward, torwards the opponent at the speed of the electricity coursing through the orbs. Once it is shot it'll expand on its way torwards the target, not only that it'll also explode once it comes into contact with any object. The explosion within causes a burst of electricity to mix with the expanding orbs of condensed water, which electrifies the water in return resulting in a deadly combination of lightning and water. The five orbs expand simultaneously creating multiple pools of highly electrified water with exploding force of the lightning. The volume of water is great enough to leave a small pool of water behind on the battle field, thus acting as a nearby resource for the user. Follow the links if you don't understand. [Part I & Part II]

♦ Note: This technique can only be taught by Lucifer.
♦ Note: This technique can only be used twice per battle.
♦ Note: This jutsu counts as 2 of the 3 techniques allowed per turn.
♦ Note: The user can't perform any lightning/water jutsu above A-Rank the following turn.
________________________________________________
 Declined
 They can't be summoned. Sorry but you need to form them from moisture and chakra like any other water technique. Also, when they are infused with lightning they will not be shot at the speed of the lightning... That doesn't even make sense and its increadibly unreasonable in an already powerful technique.Also the whole pools? Nope. Since you don't have Y/Y or storm you can't keep the water electrified except for a few moments. The moment it impacts, the lightning disperses into the target and ends. Also, the quantity of water is a bit over the top. Now, the "follow the links if you don't understand" is a break of the blue rule. I'll let it slide this time but don't do that again. If you have anything you wish to explain on your submission, you need to do so in the description of it, not through links or external content. Even if its a pciture, its there to complement and such but never to explain something. Why? Because when you fight with the technique, you won't be posting the picture every single time so you'll need to relay only in the description and its only the description that matters.
resubmitting this;

(Raiton/Suiton: Nijuu-Dai Go Ya) - Lightning/Water Style: The 25th Night
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique is a highly advanced and efficient water/lightning combination jutsu, which requires alot of effort and chakra to execute. The user starts by performing the Ram → Horse → Ox handseals the user is able to form a number of five orbs of water within short range from the moisture present on the battlefield each one being relatively big in size, they are each formed around the user respectively, similar to how the truth seeking balls are stationed. The user will then compress the orbs after summoning them, the orbs will be reduced to a smaller size comparable to the size of an rasengan this happens immediately as the orbs are formed around the user. To finish it off, the user will form an extra handseal, and release a powerful discharge of concentrated electricity that is directly shot into the orbs, which act as several conductors attracting the concentrated lightning and propelling it forward with power of the electric discharge. The discharge made by the user stays dormant for a few moments within the orbs themselves, thought the moment they make impact, the lightning disperses into the target or object and ends of course causing some damage. Once the orbs are released they will expand on their way torwards the target, If one of the orbs makes impact it will immediately release the lightning discharge. The disturbance causes a burst of violent electricity explode out and mix with the expanding orbs of condensified water, which electrifies the water in return but for a moment when it explodes. The five orbs expand simultaneously together forming a single pool of water. The volume of water is great enough to leave a small pool of water behind on the battlefield as a water source. The user is able to detonate these orbs prematurely if he wishes and at will .

♦ Note: This technique can only be taught by Lucifer.
♦ Note: This technique can only be used twice per battle.
♦ Note: The user can't perform any lightning/water jutsu above A-Rank the following turn.
♦ Note: This jutsu counts as 2 of the 3 jutsus allowed per turn, due to the chakra in requires.


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Ronginūs no Yari - The Spear of Longinus
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Also known as 逆撫 Sakanade, The Counter Stroke. Longinus is a blood red spear with an ominous design. Longinus is a very unique type of weapon its design is very elegant, it's simple yet it has unique features such as old sciptures or glyphs engraved on it, distinguishing it from any other weapons in existence. This weapon was forged during the first shinobi world war long before the great five villages existed. It was originally forged by an old monk named Enryū, famous for his unique craftsmanship, who lived in an abandoned shrine near the outskirts of the yet to be Amegakure, Longinus was said to have an very enchanting and alluring appearance. The ones who managed to lay their eyes on the spear were all enchanted it seemed, Longinus contained some of Enryū's own flesh, blood and chakra. It was believed that the monk who had forged Longinus, had lost his fate in god after years of fruitless unanswered praying, thus he created the sprear out of pure hate and resentment for that it could one day achieve the unachievable, relay his resentment and carry it to the gods. The weapon was sealed in a red piece of cloth when the priest reached the end of his lifespan, it was elegantely tied in many knots around the spear, acting as a sheath for the spear. As the years begun to pass by and slowly the five great villages came into existence, a young boy had found it laying within an abandoned shrine while wandering the lands. As he unwrapped the cloth from the spear and gazed upon the blood red spear only to be enchanted by a mysterious black glow of chakra emanating from it, he was never the same again since that day. He took it with him and reforged the weapon himself during his travels with the minerals only found in the Land of Demons which in turn made it completely indestructable. It was said that the one who found it, was possesed by something not of this world, the boy slowly went insane and sacrificed entire villages of people to the spear to fulfill its crude wishes, but the Longinus couldn't be satisfied with just that, it had a will of its own now Longinus only wants for what reason it was truly made and brought in existence, to cause pure and utter chaos.

逆様の世界, Sakasama no Sekai 一 Inverted World this is Longinus's signature abilities where the target falls subject to an advanced form of optical illusion. Within this genjutsu everything is reveresed, up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted the opponents eye sight is under complete control. Countering the damage from the inverted directions simply by processing it all within the mind is not possible. No matter how powerful the opponent is, especially if one is accustomed to fighting, their body will not be able to adapt due to their reflexes preventing proper reaction, which causes them to continuously succumb to the power's effect. The effect of the Inverted World can be targeted at or neglected from specific opponents, making it ideal for use in group fighting. It also severely affects the equilibrium of those its power is used on giving them vertigo, causing confusion, disorientation. This ability is automatically activated upon unsheathing the spear from the cloth its wrapped in, after which it emits an malevolant black aura causing its victims to fall prey to the illusion. This lasts until dispelled (S-Rank)

逆三角形, Sakasama no Sankakkei 一 Inverted Pyramid is a defensive ability in nature although it can also be used as an offensive ability of the spear. Longinus is capable of channeling and manipulating raw lightning chakra which gives the spear its own unique abilty to generate an inverted pyramid of pure lightning energy which is able to defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it or even close to it. The pyramid is generated upside down with the user stationed within the center, when the pyramid is created it keeps on roatating continiously arround the user like a toll, reflecting regular incoming projectiles away from the initial user. The ligtning construct encompasses Short-Range around the user, to utilize this ability in mids of battle the user must have made a triangulair motion with the spear pointed above his head which serves as a catalyst for this technique causing the pyramid to drop down arround the user upside down, this lasts last for three turns until it disintegrates. It however still follows the elemental prospects and weaknesses, so it can be destroyed. (S-Rank)

♦ Note: This weapon can only be wielded by Lucifer.
♦ Note: The user cannot use two of the spear's abilities in a single turn.
♦ Note: Each one of Longinus's abilities can only be used twice per battle.
♦ Note: Longinus needs a one turn cool down period before using another ability.
♦ Note: Naturally both abilities used by spear counts torwards the users three jutsus per turn.


(Raiton/Doton: Kokujō Tengen Myō'ō) - Lightning/Earth Release: Kalasutra's Heavenly Punishment
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will begin by channeling their doton chakra into the earth outside of short range of the opponent, followed by forming the snake handseal manifesting a total of six spherical boulders, these boulders are quite big in size that rise into the air outside short range around the target. Each boulder raised from the ground is roughly the size of kid sasuke's fireball jutsu, they will rise just outside short range from the target if the user is at long range they will rise at mid range from the opponents location. Once in the air the user will perform another handseal -> Ox, in order to imbue their ration chakra into each of the boulders. In most cases lightning would simply tear through the earth destroying the host, however in this case, the lightning iwithin the earth follows the same concept as the Lightning Destruction and Banquet of Lightning technique, they are similar in nature. While imbuing his raiton chakra into the boulders, they will violently start spinning in no perticulair order arround the target after which cracks appear within the boulders causing them to explode which is in return caused by the constant friction of the roatating boulders. Each boulder will break apart into small golfball sized piece stones due to the heavy amount energy concentrated in the rocks. All the pieces are pulled directly torwards the intended target as if the target is acting like a beacon for the incoming rocks. It easily encompasses a 360° field of radius with the target in the center of the bombardment by these rocks, each higly electrically charged with raiton chakra. If they manage to smash into their intended target the damage dealt would be very high due to the bone crushing power of the earth stones combined with the intense electricity crackling within and arround them. This technique is formed at a very fast pace, the stones will crack immediately as they start spinning, crashing down onto the enemy in a hail of bombardment with the target acting as a magnet for the electrically charged rocks.

♦ Note: This technique can only be taught by Lucifer.
♦ Note: This technique can only be used twice per battle.
♦ Note: Inorder to perform this a second time the user must first wait two full turns.
♦ Note: This jutsu counts as 2 of the 3 jutsus allowed per turn, due to the chakra in requires.
♦ Note: The user cannot utilize any Earth or Lightning jutsus above A-Rank the following turn.
 
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Beifong

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Re: Custom Jutsu Submission

(Kikai: Rushifā) - Machinery: Lucifer
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: On self
Chakra: 40 Chakra (+10 chakra for every turn active)
Damage: 80 Damage
Description: Lucifer is a mechanic armor made of steel powered by the user's raiton chakra, shaped as a mature male human with muscular body, wearing black and gray clothes made of steel plates, his hair is shoulder-tall and made of steel wires. Lucifer has 12 big black wings, the left side of the wings are demonic while the right side is angelic shaped wings. the feathers of the angelic wings are sharp steel blades and he's capable of shooting a barrage of steel feathers at targets with high accuracy, the feathers are B-ranked with short to mid range reach and can be done four times per fight. the twelve wings that he possesses allows him to fly with the user's base speed and stand in midair. While in Lucifer the user can use only steel and lightning release jutsus and taijutsu techniques are done faster and deals double the damage. when made, Lucifer (made only of steel plates and wires) rises from the ground short range behind the user then engulf the user inside it, then the user starts powering it with raiton chakra. While inside, the user's senses are all done through Lucifer's body and the machines inside his body act as the medium that transfers the information from the outer environment to the user's nervous system. While inside the user can still breathe atmospheric air normally through canals passing through Lucifer's body, and the air passes through many machines that filter the air from any possible poisons, smoke or dust resulted from the battle that may harm the user.
note: every jutsu Lucifer uses counts as one of the three jutsus allowed per turn.
note: can be used twice per battle.
note: there's at least three turns cool down before the user can use this jutsu again.
note: only FeelPain can teach this jutsu.

Lucifer looks somehow like this:
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Declined - As it's machinery please submit this in the new CFS cj thread.



(Kōton: Ankā-dan) - Steel Release: Anchor Bullets
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20 Chakra
Damage: N/A
Description: an off-shoot of (Kōton: Tama Ishuu ) Steel Release: Bullet Swarm Where the user will be able to shot out up to a dozen metal bullets from his/her body after performing the Bird → Tiger handseal. However, what makes this jutsu differ from the original one is that when a bullet hits its target it doesn't pierce it or deal damage, it instead reforms into a large heavy steel rod of 10 kilograms weight which may be enough to either slow down the target or completely immobilize it.
Note: can be used five times per battle
Note: only Beifong can teach this jutsu

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Declined
 
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Re: Custom Jutsu Submission

CSC Approval:

(Tategami Ōkami Kuchiyose no Jutsu: Nyla) M. Wolf Summoning Technique: Nyla
Type: Summoning
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Nyla, the World Tracker. Nyla is a blind 6ft tall M. Wolf with shaggy brown fur, and a black mane that runs from her head down to her tail. She also has a saddle on her back and is familiar, and thus comfortable, with multiple people riding on her back. As she was born blind, Nyla had to grow up unaccustomed to the world around her. Eventually she decided to forget about attempting to see the world as others do, instead relying solely on her sense of smell for navigation. Through her sense of smell, Nyla can create a mental image of the world around her through a self-created form of "Smell-O-vision". By picking up even the most minute or incomplete scents of the world around her, Nyla creates a form of Olfactory Sonar, creating a visual representation of the world around herself using smells as her guide. This has translated very well into her tracking skills, as through this unique sense of smell, Nyla can track almost anyone or anything anywhere within the world, with very little chance of failure. The only real requirement for this is Nyla has to get a scent to start with, by either smelling something her target once possessed, recently came into contact with, go to a place where her target has been recently or has spent a considerable amount of time in. This allows Nyla to pick up her targets scent, and from then onwards, the hunt is on. For Nyla, it's a simple case of following the scent wherever it leads, no matter the distance. However there are a few limitations to Nyla's tracking capabilities. Although Nyla can technically track her target anywhere, if the target's scent leads somewhere she can't go or follow a scent, for example under water, then Nyla's tracking would be interrupted regardless of whether the target has surfaced or not since she began tracking, as the scent is technically washed away upon entering the body of Water. Another factor that interferes with Nyla's tracking are smells that are far stronger than her targets scent. If Nyla's sense of smell is bombarded with other more powerful smells, it's the equivalent of a being with their sense of sight intact being blinded by a flash bomb. This "blinds" Nyla, potentially causing her to go into a fit or a rage and lose her intended target's scent. However, it is exactly this extremely delicate sense of smell, in addition to her other acute Canine senses, obviously excluding sight, that have allowed Nyla to become a very capable and respected companion for Bounty Hunting. With every Bounty caught, she gains more of a reputation in the World... And she loves every second of it.

Note: When Summoned within the Ninja World, for her tracking capabilities, Nyla has no definite Summoning time limit. In addition to this, if the user enters battle within the NW, Nyla is excluded from the fight and remains on the sidelines until the battle is concluded.
Note: When Summoned within a regular battle, Nyla can remain for the regular 4 turns max.
Note: Requires M. Wolf CSC.

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(Amaterasu no Hakudatsu) Heavenly Illumination's Deprivation
Type: Supplementary/ Defensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description: The user performs a swift series of powerful sweeping and arcing punches and/ or kicks, all performed at the air surrounding themselves and their intended target. The intent is not to actually land a hit on the target, or even be remotely within the vicinity of the target, only to have the target be within the "zone" of the technique. By successfully performing this series of sweeping and arcing Taijutsu motions, the user disrupts and shifts the flow of air around themselves and their target, forcing the air within the area to be "pushed" out of the area. This is semi-visible in the form of a translucent "dome" around the user (5m Radius), and within this dome the quantities of all elements found in the air, especially oxygen, are severely reduced thanks to the air being forced back. After a few turns this lack of oxygen causes suffocation in living beings, but isn't actually the focus of the technique itself, instead, the focus is to deprive Fire Style of oxygen. This technique's very namesake is derived from it's original purpose, which was to deprive the Forbidden Technique of the Uchiha Clan, Amaterasu, of oxygen, thus causing the "unextinguishable flames" to die out at a much more rapid rate than the "Seven days and seven nights" that it's legends state. Of course, this also prevents regular Fire from being created, while also weakening and starving existing flames within the area of oxygen, until they splutter and die.

This technique's original effects persist for two turns before the air rushes back to the area, returning oxygen levels to normal. The duration of this technique can be increased two more times in rapid succession, one turn per each additional usage, thus extending the duration which Fire Style is completely negated. However, each turn the technique is extended, the user (and any other oxygen-dependant organisms present) run the risk of succumbing to oxygen deprivation themselves. After one additional usage, anyone within the area of effect of this technique would start to feel the effects of oxygen deprivation, feeling light-headed, in addition to a pounding headache, and other such symptoms. After the second follow-up usage, anyone present within the technique's area of effect will collapse and, without immediate aid, die due to oxygen deprivation.

Note: Can only be performed twice per battle, with at least 2 turns between the end of the first usage (including any extensions) before the second usage may be performed.
Note: Can only be taught by x iiiMPerFeCT.



(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan, or "Combat Summoner", this technique allows the user to effortlessly combine the Summoning Jutsu with Taijutsu, to create a new and unique form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique is essentially an expansion on the most basic concepts of the Summoning Jutsu, and thus goes through and performs almost all of the exact same steps and results, with a few minor distinctions. There three major components to this Jutsu, all of which are explained below, however, the basic concept is that the formula for the Summoning Tattoo is altered to allow Summonings in short bursts, and be utilized in conjunction with Taijutsu. This is achieved by applying the Summoning Tattoo from one's own Contract to the majority or entirety of their body. This is extremely effective, as Taijutsu is a field that completely relies on making direct contact with the target, which is also what the Summoning Jutsu relies on, making Contact with a medium. The combination of these two concepts is both convenient and deadly, however, this technique is only the base technique for a series of planned Nintaijutsu techniques based on this concept, and thus, this technique has no actual battle qualities on it's own. This technique is simply for introducing and explaining the concept of "Combat Summoning".


The Tattoo: The first component to this technique is the alteration and expansion, as well as the application, of the Combat Summoner Tattoo itself. The modification of the Summoning Tattoo itself comes from the concept of "Partial Summoning", Summoning only a part of the desired Animal to assist or reinforce the users Taijutsu. The end result is a Summoning that lasts a short duration, which has been dubbed a "Burst Summoning" as the effect of the Summoning only last a couple of seconds at max, ergo, a burst. The second alteration is done to the Summoning Tattoo itself, increasing the total area the Tattoo can cover. By applying a Summoning Tattoo to the majority of their body, the user essentially turns themselves into a walking Summoning Weapon, with every strike obtaining the power to increase it's physical power through by utilizing this Jutsu to Summon part of their Summoning Animal to help increase the force of the strike. The Tattoo's themselves are designed and applied by the user at their own discretion (This technique must be applied to the users Biography in the Specialities section as an extension of their own Summoning Contract('s) or the Ninjutsu section if they are specialized in that field).

The Summoning: The second step is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then the user sacrifices a small portion of blood each time they use the Summoning Jutsu. This technique is no different, and thus requires the user to apply blood to whichever part of their body they intend to use for the Summoning Jutsu. The user must then apply force and Chakra to the Tattoo, and having it make contact with an external medium, this includes static objects and surfaces, an enemy, and even the air if enough force is applied. By doing this, the user activates the Tattoo, partially Summoning part of the Animal they are Contracted with, which assist them in battle in various ways, reinforcing their Taijutsu, or even temporarily defending their Summoner.

The Synergy: The third and final step is how this Summoning works, and how it ties in with Taijutsu. As there are so many Summoning Contracts in the Ninja World, it's practically impossible to cover them all within any single technique, however, there are some basic concepts that allow any Contract to be used with this technique. For example, if the user were to throw a simple punch while using this Jutsu, they can Summon the fist, claw, paw, tentacle, wing etc of their Summoning Animal, to increase the force of the punch, thus combining the Summoning Jutsu and Taijutsu into one single form. The user can incorporate any feature of their Summoning animal into their attack, utilizing other features of their Summons anatomy, such as fangs, tails, heads, beaks, talons, etc, there is no limit to what the user can accomplish when they combine their physical attacks with their Summons.

This technique also allows the user to perform the regular Summoning Jutsu via the Tattoo's they apply to their Biography for this technique, however, that obviously requires the user to fulfil the requirements for the Summoning Jutsu (Blood, Chakra and Pressure) and still perform the Summoning Jutsu.

Note: Can only be taught by x iiiMPerFeCT.
 
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Jokey

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Re: Custom Jutsu Submission

(Suiton: Hiretsukan Gogyou Numa) - Water Release: Sneaky Water Puddle
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage points: N/A
Description: The user will focus their water chakra into a nearby water source and with a single handseal, a clone shall materialize out of the said water spot. The clone has kind of the same appearance as the user, but it's completely made out of water so it basically looks like a walking water humanoid. (Ex: Gaara's sand clone) This clone however isn't just a regular clone. This clone has the special ability to change itself into water, and merge with whatever water source which the clone will be able to move freely in (Regular swimming speed). This technique is kind of a combination of both Water Release Hidden Amongst Water Technique (same rules apply for this technique; Sensory Ninja and Doujutsu users can find the clone easily within the water source) and the Water Style, Water Replacement Technique. The clone is able to freely merge and re-emerge with the water but if wanting to be undetected from under water then that will be counted as an jutsu. When the user performs the tiger handseal, the clone then shall materialize from the said water spot and begin to move. The water clone does indeed have the ability to merge with the water, move while merged and remain undetected but this will count as an jutsu count if the clone conceals himself, meaning that the clone will become undetected from under water. This clone however does not have the ability to perform any technique's so thanks to that handicap, he will have another trait; a kunai. This kunai is basically his right hand, which is as sharp as an regular kuai, making this clone the perfect assassin, if not noticed.

Note: Only one clone can be created.
Note: Can only be created on water sources.
Note: Can only be used three times per battle.
Note: Can only conceal himself undetected three times per battle.
Note: The clone does not have the ability to walk on solid ground, only on water.
Note: If the clone conceals itself undetected from within the water then it will be considered as an jutsu count.

‡ Declined ‡ Similar techniques exist.
 
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Re: Custom Jutsu Submission

(Hayaton - Haya Shindō) - Swift Release - Swift Vibrations
Type: Supplementary/Offensive/Defensive
Rank: C-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: Molding their Swift chakra, the user very rapidly moves their hand/hands manipulating the chakra's shape and condensing it, giving it form and substance with an after effect of a shocking static field around the hand/hands. This allows the molded and formed chakra to either be thrown at swift speeds at a person/object, or to coat another object/weapon, drastically increasing it's speed and cutting potential. Because of Swift chakra's nature and the static field created from moving the hands so rapidly, the damage would have not only cutting properties, but slight shocking/numbing effects as well. Alternatively, an entire limb could be vibrated back and forth at such speed, it can create a small burst of natural wind pushing objects/people backwards. The effects are not maintainable for more than the turn used.

~Notes~
- C-B rank can be used 4x
- A rank can be used 3x
- S rank can be used 2x, and using one will decrease C-A usage by 1x
- If used C-B rank, 1 turn cool down is required in between uses
- If used A-S rank, 2 turn cool down is required in between uses
- Can only be used by -Vegeta
-ref-

(Ameton - Ame no rōpu) - Rain Release - Rain Ropes
Type: Supplemental
Rank: A
Range: Short-Long
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: N/A
Description: By sending their chakra into the rain clouds, the user can condense rain drops together in the clouds, dropping them down from the clouds to whatever height the user desires shaped like long ropes, but its really just rain drops molded together. By manipulating their chakra in the rain ropes, the user is able to grasp hold of them and pull themselves upwards/whichever direction they are pulling towards and swing from rope to rope.

~Notes~
- Ropes last 3 turns
- Usable 3x per battle
- Must be taught by -Vegeta

✦ Both Approved ✦

(Hayaton - 100 Kiretsu Ken) - Swift Release - 100 Crack Fist
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By molding their Swift chakra and making the boar seal, the user envelopes their arms in swift chakra and delivers a flurry of 19 fast blows, followed by one last solid strike at the end. The speed these blows are thrown at makes it appear as if 5x's that amount of strikes are coming at them, the blurred images appearing to be 100 fists covering a meter around the user.

~Notes~
- Usable 3x per battle
- No A rank or above Swift the same turn after use
- Can only be used by -Vegeta
-Ref-
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✦ Declined, not giving you x5 speed on a jutsu.✦
 
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Re: Custom Jutsu Submission



(Bōrasu no Michi: Yokusei netto) - Way of the Bolas: Suppression Net
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: One of the most advanced applications of the Way of the Bolas, the user will throw untethered bolas (ones that are not tied together) around the battlefield, on the ground. Prior to this, the user would have channeled non-elemental chakra through them. This is actually a two-step technique; the initial throwing of the bolas serves as a set-up. Immediately afterward, or whenever the user chooses, they can choose to "activate" this trap. The chakra that was infused into individual bolas will form chakra strings that tether the bolas to each other, creating a complex net-like structure on the ground. Upon hand seal command, the bolas will pull upward and attempt to meet each other, trapping whatever is within its vicinity. As a visual reference, it is similar to a poacher's net trapping an animal. The trapped victim suffers severe damage from the bolas coming together from all angles, and the sheer tightness of the net's hold.

The net can be formed up to mid-range, but it has a short range radius about its intended target. Even though the net is tight, it is relatively flexible and can stretch, suppressing movement and capable of trapping even large summons. Conversely, the bolas may also be thrown upward and the net formed in mid-air, allowing it to fall onto an intended target. However, the practitioner cannot channel Fire or Lightning chakra into this like other Way of the Bolas techniques. The strength of this technique is equivalent to an S-rank standard ninjutsu technique; as such, appropriate interactions apply.

- Can only be used twice per battle
- Setting up the trap and activating it counts as a single usage
- The trap lasts two turns unless countered
- No standard ninjutsu techniques may be used for the turn after the net is activated

(Bōrasu no Michi: Bakuhatsu) - Way of the Bolas: Detonation
Type: Supplementary
Rank: B
Range: Short (from bolas)
Chakra: 20
Damage: (+10 to technique it's used on)
Description: A complementary technique to any Way of the Bolas technique, this jutsu is activated upon command; such as an "activate" handseal similar to how one detonates explosive tags or equivalent. The chakra (either elemental or non-elemental) that was infused into a prior bolas technique that was used causes the bolas to break apart and shoot outward, "exploding" and hitting targets with shards and projectiles from the weapon. This makes the technique stronger, allowing for a greater chance of hits. The explosion is omnidirectional up to short range with the bolas at the center. Fire and Lightning variants release also have fire and lightning properties applied to their explosions, respectively. The user can choose which individual bolas to explode by focusing on them.

‡ Pending ‡ Leaving both for Madara.

✦ Both Approved, made slight edits to the top. ✦
 
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Re: Custom Jutsu Submission

(Shifutosurasshu) - Shifting Slash
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description:
The user leans back and to a side, drawing their sword at the same time, or if it is already drawn holds it. In an instant, the user slashes their sword across at their opponent, accessing such speed by taking advantage of their momentum, then spins around on their heel and cuts through them again.
-Can only be taught by Leathercandle
You must be registered for see images

‡ Declined ‡ Similar techniques exist.

(Doton: Supaikushakkuru) - Earth Style: Spike Shackles
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user channels doton chakra beneath the opponent in four places, causing four chains made of stone with tiny spikes to blast out of the ground and wrap around the target's limbs (commonly the wrists and ankles). The chains next retract into the earth, forcing the one chained up in them down to the ground as well. The chains pull as hard as possible, causing tearing of the skin and even broken bones. The user next forms a single hand seal to cause a spike to rise up and puncture them.
-Can only be used thrice a battle
-Can only be taught to use by Leathercandle

(Suiton: Fantomugurippu) - Water Style: Phantom Grip
Type: Offensive
Rank: A
Range: Short - Medium
Chakra: 30
Damage: 60
Description:
The user silently sends suiton chakra into the sky above their opponent to create a hand of water that is the same exact size of their own hand. The user next kicks or uppercuts the opponent into the sky where they are met by the hovering hand of water that can attack them or grab onto them. The water is solid enough that it can hold onto targets/ punch hard, etc. If the hand is holding a target in place, the user doesn't need to continue channeling chakra into it.
-Can only be taught by Leathercandle

‡ Both Declined ‡ Similar techniques exist.
 
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