[Fuuton] with Juha

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RuckenTM

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Alright now the last few to get done. So this next jutsu is very dependable for a user as it can be extremely beneficial when the terrain matches up with it. Performing the Rat handsign the user will focus your hands to release large currents and gusts of winds which would be able to pick up things off the ground and or shift the terrain. This spans the entire battlefield and can be used in different ways. Now if you focus both hands in front of you then you can work at a pushing usage, however say you spin with your hands out to your sides it will do something else entirely leaving less openings. You could even direct both hands angled towards the ground to send out a rolling current that will pick up debris and have a slightly lower based instead of height to it.


(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: lasts three turns or until released
- Positive points of this technique:This has the power to overwhelm a battle field as well as covering/ concealing your appearance.
- Negative points of this technique:While being able to create a dust storm, you as well will not be able see as well.
- Combinations/Elemental usages: Used after or before a katon jutsu to enforce it's effects drastically as the jutsu will be able to pick up particles altogether.
- How to counteract the move: Katon. Maybe using doton if in a instance of protecting something.
- What your opinion is on the move: I have no opinion on it.
- Roleplay:After making the Rat handseal, molding the fuuton chakra, Ikiru creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm. This dust storm hurts his sensei sadly as he can't see and is lifted off his ground toward some place.
 

Summer

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Nice glad you realize that it will also impair your vision not just your enemies. Very good.

Now next up is serial waves the concept could be deciphered as an assassin coming at you from multiple angles with a blade. Very fast and extremely tricky, so be creative with your description of placement and also angles used which can really throw off a move. Starting you would perform the handsigns while taking a deep breath, now while taking a deep breath this will give sign to your enemy that it will come from your mouth. Try to conceal some of these motions to help better your chances of success. So by exhaling wind from your mouth you will add in multiple head movements during the releases. To create arcing blade of wind with great angles and different flow of release. This will work in multiple ways if you have a summon that can use suction abilities paired with this, releasing these at your enemy then pulling them back with a suction type summon. This would be beneficial if the enemy dodges the blades you can then still make use of them.


(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
 

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Nice glad you realize that it will also impair your vision not just your enemies. Very good.

Now next up is serial waves the concept could be deciphered as an assassin coming at you from multiple angles with a blade. Very fast and extremely tricky, so be creative with your description of placement and also angles used which can really throw off a move. Starting you would perform the handsigns while taking a deep breath, now while taking a deep breath this will give sign to your enemy that it will come from your mouth. Try to conceal some of these motions to help better your chances of success. So by exhaling wind from your mouth you will add in multiple head movements during the releases. To create arcing blade of wind with great angles and different flow of release. This will work in multiple ways if you have a summon that can use suction abilities paired with this, releasing these at your enemy then pulling them back with a suction type summon. This would be beneficial if the enemy dodges the blades you can then still make use of them.


(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog the user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilized in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defenses of a complete Susanoo.

- Positive points of this technique: The power of this jutsu nearly doubles with suction jutsu applied in the opposite directions, given the power it has to nearly break through the shield of susanoo; an F-rank jutsu. This means the great applications of this jutsu are with two wind jutsus all cooperating together.
- Negative points of this technique:Given that only two various blasts of the gale can be fired, one who could send a great fireball/ earth wall to overwhelm the attack before the next gale.
- Combinations/Elemental usages:I'd use this jutsu with a suction jutsu altogether. After a katon jutus, I could aid it with this to make it very intense.
- How to counteract the move: While if am faced with a gale that is as this, doton is best to be used to block the attack.
- What your opinion is on the move: I find it useful, nice. Overall thou, I'd not use it.
- Roleplay: After performing a the required hand seals Rat → Snake → Horse → Dog he takes a deep breath and exhales several blades of wind at different angles, by rapidly moving his head in various directions. The area is cleared with shuttered barks all scattered.
 

Summer

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I don't believe you could use fire or any other elements in between the blades of wind unless you had Yin/Yang. Even then I am skeptical they would allow it.

Anywho moving to the left of circumference. We will be doing a large vacuum sphere next.


It requires two hand signs to mould and form the needed chakra and breakdown of the jutsu. Where you will send out a sphere of wind very compressed and on a larger scale effect then it's lower rank cousin. You will compressed the full breathe that you inhale. The size is double what the cousin techniques size is and is going to leave a greater effect on the landscape and anything in it. This is strong enough to rid the field of high level summons unless that summon has a unique trait/ability to prevent some damage.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

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I don't believe you could use fire or any other elements in between the blades of wind unless you had Yin/Yang. Even then I am skeptical they would allow it.

Anywho moving to the left of circumference. We will be doing a large vacuum sphere next.


It requires two hand signs to mould and form the needed chakra and breakdown of the jutsu. Where you will send out a sphere of wind very compressed and on a larger scale effect then it's lower rank cousin. You will compressed the full breathe that you inhale. The size is double what the cousin techniques size is and is going to leave a greater effect on the landscape and anything in it. This is strong enough to rid the field of high level summons unless that summon has a unique trait/ability to prevent some damage.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
- Positive points of this technique:The power of the force this jutsu can emit is able to overwhelm just about anything.
- Negative points of this technique: Can't get the enemy while out of range.
- Combinations/Elemental usages:Katon before the use the jutsu, this allows it to be enhanced.
- How to counteract the move: I'd use doton as anything else would shame if not overwhelm it. I'd prefer to counter with earth to deflect the attack.
- What your opinion is on the move: Is nice to think about.
- Roleplay:Watching his sensei, he performs two hand seals Tiger → Dog then launches a stronger version of the Wind Release: Vacuum Sphere technique, where he instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that then proceeds to expel from his mouth. The gale over takes anything in it's path, including his sensei.
 

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Alright last one now.

A single handsign is used and your wind chakra becomes projected onto the ground in front of you. Spinning and growing building up immense pressure and speed. It will form a wall go tornadoes which break off towards the enemy from across the ground. Ripping up debris and anything else in its path. This can be used by a summoning as long as that summons affinity is towards wind. The actual size of the wall/tornadoes is very tall likely not leaving enough space in the air for a enemy to go above this jutsu so expect either them moving around it or below, most people will try to power there way through it though with a strong lightning.

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
 

RuckenTM

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Alright last one now.

A single handsign is used and your wind chakra becomes projected onto the ground in front of you. Spinning and growing building up immense pressure and speed. It will form a wall go tornadoes which break off towards the enemy from across the ground. Ripping up debris and anything else in its path. This can be used by a summoning as long as that summons affinity is towards wind. The actual size of the wall/tornadoes is very tall likely not leaving enough space in the air for a enemy to go above this jutsu so expect either them moving around it or below, most people will try to power there way through it though with a strong lightning.

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
- Positive points of this technique: Can make 5 tornadoes that will head on forward to attack as they block the opponent from getting within range. While as a tornado it will pull in the opponent altogether, while killing them.
- Negative points of this technique: Is a forward wind-ful movement that hinders one's view.
- Combinations/Elemental usages: Katon to make cray-cray flame storms, or using suiton to make rainy field of play.
- How to counteract the move: Doton, it's best that way. While to using katon one will still have to overwhelm the attack altogether then just nullifying it.
- What your opinion is on the move: It's over!! I don't like wind as it hits around the bush(ration affiliated).
- Roleplay: Ikiru now as he finishes his training, he does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards his sensei as a good-well-o love-bye. "Thank you!"
 

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Alright looks like you are done for now. Remember once you finish Ninjutsu you should go back over the jutsu that required clones or rasengan so you can fully complete your trainings.

Other then that give me an overview of what three jutsu you really like in the wind section and tell me how they can be utilized, and also what they can achieved be it defensive gusts or offensive cutting/pushing.
 

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(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
<.< Fuuton isn't an element I enjoy as am a ration person by nature.

These jutsu can be used in battle such as when your in close contact you release a gust to make distance thus defensive. When an opponent nears you can create a dust wall then also limit them from getting close in case of taijutsu damage, thus defensive. While when you send a fireball, you can make a dust wind to force the opponent to close their eyes, thus offensive.
 
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