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(Geishin no Nami Kikku)- Whale God Wave Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Either from a position falling towards the ground, or from the user jumping high into the air, some sort of descending movement in needed for this taijutsu technique. The user, as he falls towards the ground, spins rapidly on his sides (horizontally) in order to produce massive amounts of spinning momentum. Further covering their leg with a layer of water chakra, the user creates a localized, spinning vortex of water around their leg. The user then performs a devastating, spinning S-ranked kick aimed from above the target. If the target intended to be hit somehow evades, the user can also release the water vortex upon contact with the ground (or any other medium they strike) from the miss. From where the user initially strikes, a large crater is created due to the force of the strike. The water vortex is then released in a wave (the direction decided by the user) from the epicenter of the technique which is intended to catch the fleeing target. The incoming wave of water is considered to be A-rank if released and counts as a move of the user. The wave would be unaffected by taijutsu damage bonuses, remaining at A-rank unless the user also possesses an additional water release bonus (such as a CW, 7SM, etc).
- Usable twice per battle
- No taijutsu A-rank or above for the same turn
- Requires mastery of NB taijutsu (non-restricted)
(Kami Kaiten Kikku o Bara)- Rose God Revolving Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This taijutsu technique utilizes the user’s increased agility capabilities as well as his raw strength. The user will quickly launch themselves from their current position in order to travel in a curled arc (the angle of the movement is decided according to the situation). As the user travels in the movement he will focus wind chakra over the entirety of his legs in order to coat them in a powerful layer of cutting wind. The user will then perform a powerful, rotating kick as he passes by the target. In addition to the physical damage, a portion of the wind layer is released upon contact to form a tornado around the target. This tornado rapidly spins the target in order to disorient them to a high degree in order to allow the user to continue his assault. After passing by the target, the user will continue their arcing motion in order to circle back around at the target, striking them again with the same movement. This process is repeated over and over again until the user makes the required movements to successfully destroy his target. In the end, a complex, circular, looping figure would mimic the path taken by the user. If the successive kicks are used on the same target, each kick releases an additional tornado which spins the target at higher speeds. The user can also change the target of each successive kick, targeting multiple objects/people/formations (however the overall rank is also divided equal to the number of targets).
- Usable twice per battle
- No elemental taijutsu above A-rank the same turn
- Requires mastery of NB taijutsu (non-restricted)
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Either from a position falling towards the ground, or from the user jumping high into the air, some sort of descending movement in needed for this taijutsu technique. The user, as he falls towards the ground, spins rapidly on his sides (horizontally) in order to produce massive amounts of spinning momentum. Further covering their leg with a layer of water chakra, the user creates a localized, spinning vortex of water around their leg. The user then performs a devastating, spinning S-ranked kick aimed from above the target. If the target intended to be hit somehow evades, the user can also release the water vortex upon contact with the ground (or any other medium they strike) from the miss. From where the user initially strikes, a large crater is created due to the force of the strike. The water vortex is then released in a wave (the direction decided by the user) from the epicenter of the technique which is intended to catch the fleeing target. The incoming wave of water is considered to be A-rank if released and counts as a move of the user. The wave would be unaffected by taijutsu damage bonuses, remaining at A-rank unless the user also possesses an additional water release bonus (such as a CW, 7SM, etc).
- Usable twice per battle
- No taijutsu A-rank or above for the same turn
- Requires mastery of NB taijutsu (non-restricted)
(Kami Kaiten Kikku o Bara)- Rose God Revolving Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This taijutsu technique utilizes the user’s increased agility capabilities as well as his raw strength. The user will quickly launch themselves from their current position in order to travel in a curled arc (the angle of the movement is decided according to the situation). As the user travels in the movement he will focus wind chakra over the entirety of his legs in order to coat them in a powerful layer of cutting wind. The user will then perform a powerful, rotating kick as he passes by the target. In addition to the physical damage, a portion of the wind layer is released upon contact to form a tornado around the target. This tornado rapidly spins the target in order to disorient them to a high degree in order to allow the user to continue his assault. After passing by the target, the user will continue their arcing motion in order to circle back around at the target, striking them again with the same movement. This process is repeated over and over again until the user makes the required movements to successfully destroy his target. In the end, a complex, circular, looping figure would mimic the path taken by the user. If the successive kicks are used on the same target, each kick releases an additional tornado which spins the target at higher speeds. The user can also change the target of each successive kick, targeting multiple objects/people/formations (however the overall rank is also divided equal to the number of targets).
- Usable twice per battle
- No elemental taijutsu above A-rank the same turn
- Requires mastery of NB taijutsu (non-restricted)
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