[CJ] Customs with Eighth Sacrifice

Selendrile

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(Geishin no Nami Kikku)- Whale God Wave Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Either from a position falling towards the ground, or from the user jumping high into the air, some sort of descending movement in needed for this taijutsu technique. The user, as he falls towards the ground, spins rapidly on his sides (horizontally) in order to produce massive amounts of spinning momentum. Further covering their leg with a layer of water chakra, the user creates a localized, spinning vortex of water around their leg. The user then performs a devastating, spinning S-ranked kick aimed from above the target. If the target intended to be hit somehow evades, the user can also release the water vortex upon contact with the ground (or any other medium they strike) from the miss. From where the user initially strikes, a large crater is created due to the force of the strike. The water vortex is then released in a wave (the direction decided by the user) from the epicenter of the technique which is intended to catch the fleeing target. The incoming wave of water is considered to be A-rank if released and counts as a move of the user. The wave would be unaffected by taijutsu damage bonuses, remaining at A-rank unless the user also possesses an additional water release bonus (such as a CW, 7SM, etc).
- Usable twice per battle
- No taijutsu A-rank or above for the same turn
- Requires mastery of NB taijutsu (non-restricted)

(Kami Kaiten Kikku o Bara)- Rose God Revolving Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This taijutsu technique utilizes the user’s increased agility capabilities as well as his raw strength. The user will quickly launch themselves from their current position in order to travel in a curled arc (the angle of the movement is decided according to the situation). As the user travels in the movement he will focus wind chakra over the entirety of his legs in order to coat them in a powerful layer of cutting wind. The user will then perform a powerful, rotating kick as he passes by the target. In addition to the physical damage, a portion of the wind layer is released upon contact to form a tornado around the target. This tornado rapidly spins the target in order to disorient them to a high degree in order to allow the user to continue his assault. After passing by the target, the user will continue their arcing motion in order to circle back around at the target, striking them again with the same movement. This process is repeated over and over again until the user makes the required movements to successfully destroy his target. In the end, a complex, circular, looping figure would mimic the path taken by the user. If the successive kicks are used on the same target, each kick releases an additional tornado which spins the target at higher speeds. The user can also change the target of each successive kick, targeting multiple objects/people/formations (however the overall rank is also divided equal to the number of targets).
- Usable twice per battle
- No elemental taijutsu above A-rank the same turn
- Requires mastery of NB taijutsu (non-restricted)

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Questions? o-o
 
Last edited:

Geezus

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Mine..

(Geishin no Nami Kikku)- Whale God Wave Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Either from a position falling towards the ground, or from the user jumping high into the air, some sort of descending movement in needed for this taijutsu technique. The user, as he falls towards the ground, spins rapidly on his sides (horizontally) in order to produce massive amounts of spinning momentum. Further covering their leg with a layer of water chakra, the user creates a localized, spinning vortex of water around their leg. The user then performs a devastating, spinning S-ranked kick aimed from above the target. If the target intended to be hit somehow evades, the user can also release the water vortex upon contact with the ground (or any other medium they strike) from the miss. From where the user initially strikes, a large crater is created due to the force of the strike. The water vortex is then released in a wave (the direction decided by the user) from the epicenter of the technique which is intended to catch the fleeing target. The incoming wave of water is considered to be A-rank if released and counts as a move of the user. The wave would be unaffected by taijutsu damage bonuses, remaining at A-rank unless the user also possesses an additional water release bonus (such as a CW, 7SM, etc).
- Usable twice per battle
- No taijutsu A-rank or above for the same turn
- Requires mastery of NB taijutsu (non-restricted)

(Kami Kaiten Kikku o Bara)- Rose God Revolving Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This taijutsu technique utilizes the user’s increased agility capabilities as well as his raw strength. The user will quickly launch themselves from their current position in order to travel in a curled arc (the angle of the movement is decided according to the situation). As the user travels in the movement he will focus wind chakra over the entirety of his legs in order to coat them in a powerful layer of cutting wind. The user will then perform a powerful, rotating kick as he passes by the target. In addition to the physical damage, a portion of the wind layer is released upon contact to form a tornado around the target. This tornado rapidly spins the target in order to disorient them to a high degree in order to allow the user to continue his assault. After passing by the target, the user will continue their arcing motion in order to circle back around at the target, striking them again with the same movement. This process is repeated over and over again until the user makes the required movements to successfully destroy his target. In the end, a complex, circular, looping figure would mimic the path taken by the user. If the successive kicks are used on the same target, each kick releases an additional tornado which spins the target at higher speeds. The user can also change the target of each successive kick, targeting multiple objects/people/formations (however the overall rank is also divided equal to the number of targets).
- Usable twice per battle
- No elemental taijutsu above A-rank the same turn
- Requires mastery of NB taijutsu (non-restricted)

You must be registered for see images

Questions? o-o
Nope, they are pretty self explantory.

These are mine...

Satsui no Hado| Surge of Murderous Intent
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to taijutsu based attacks)
Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles:
Hadō (Surge)
It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.
Shōryū (Rising Dragon)
This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.
Tatsumakisenpū (Tornado Kick)
The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.
With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process.
(Usable Once Per Battle)
(Users Chakra Manipulation is ceased for 2 turns afterwards)
( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }
(Last 3 Turns)

Kongou Koku Retsu Zan| Country Destroying Adamantine Slash
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra: 50
Damage: 90
Description: The user first applies chakra to most of his body until it radiates off of his skin, then by rearing back the user then preforms a powerful chop to the earth itself with a subsequent wave blast surrounding him on both sides. Although the wave increases the range of it somewhat, the true damage property is a point-blank range. If the opponent is near when this move takes place it means near instant death as the chakra pressure seems to crush there bodies once released.
(Usable once)
(User can't manipulate his chakras for three turns afterwards

Questions?
 

Selendrile

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Nope, they are pretty self explantory.

These are mine...

Satsui no Hado| Surge of Murderous Intent
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to taijutsu based attacks)
Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles:
Hadō (Surge)
It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.
Shōryū (Rising Dragon)
This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.
Tatsumakisenpū (Tornado Kick)
The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.
With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process.
(Usable Once Per Battle)
(Users Chakra Manipulation is ceased for 2 turns afterwards)
( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }
(Last 3 Turns)

Kongou Koku Retsu Zan| Country Destroying Adamantine Slash
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra: 50
Damage: 90
Description: The user first applies chakra to most of his body until it radiates off of his skin, then by rearing back the user then preforms a powerful chop to the earth itself with a subsequent wave blast surrounding him on both sides. Although the wave increases the range of it somewhat, the true damage property is a point-blank range. If the opponent is near when this move takes place it means near instant death as the chakra pressure seems to crush there bodies once released.
(Usable once)
(User can't manipulate his chakras for three turns afterwards

Questions?
Yea, since your are more complicated than mine. xD

Hadō (Surge)
It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.

Is this ranked? Does it count as a move?

Shōryū (Rising Dragon)
This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.

Invincible in what way? Up to what rank? Does it count as a move?

Tatsumakisenpū (Tornado Kick)
The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.

Does it count as a move?

___________

Is Adamantine Slash an omindirectional attack? So you chop the ground and everywhere gets blasted, or only to the sides?
 

Geezus

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Yea, since your are more complicated than mine. xD

Hadō (Surge)
It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.

Is this ranked? Does it count as a move?

Shōryū (Rising Dragon)
This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.

Invincible in what way? Up to what rank? Does it count as a move?

Tatsumakisenpū (Tornado Kick)
The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.

Does it count as a move?

___________

Is Adamantine Slash an omindirectional attack? So you chop the ground and everywhere gets blasted, or only to the sides?

Here's the over view of each of the principles.

All these are passives techniques within the inital jutsu.

-Hado can be considered S-rank but it doesn't react with the elements in anyway. It's just raw chakra that can be used in a way like Frog Katas allowing you to have increased range in your punches within short range. This additional range with the punches can be good as you won't have to be in range in case an opponent attempts to counterattack with something such as Nagashi. As such, dont confuse it with the Hadoken from Street Fighter.

-Shoryu is another supplementary addition to techniques that cause you to go airborne against a opponent. Your rise into the air can be clarified as a thin coating of chakra that protects you from harm as you rise into the air that is powered by the force of your jump. Thus the moment you lose altitude, you lose this protective coating. This is so the user can continue to get into range of the opponent he is going into the air to attack. However this only work with up to S-rank techniques and certain techniques such can still force you back down to the ground if you aren't careful meaning once you are sent down you will be susceptible to whatever damage would be dealt.

Example, an opponent release a fire jutsu at you while you are jumping into the air for a taijutsu technique. You could essentially shrug off the damage if you are going upwards at the time of impact. However the moment you begin falling back to the ground are once again vulnerable. However against something like Water or Wind technique can still harm you.

-Tatsumakisenpū is a supplementary technqiue that allows you to stay in the air for a short amount of time and can be used to stay in the air to avoid techniques below and can only be used for a maximum of one turn. It can also be used in order to set up an attack from above. This can only be coupled with the Shoryu while rising into the air an once you stop ascending, you lose the invulnerbility. However you can still travel on this chakra, much like Aang does with wind. (If you ever watched Avatar: The Last Airbender)


___
For Adamantine Slash, the blast is omnidirectional.
 

Selendrile

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Here's the over view of each of the principles.

All these are passives techniques within the inital jutsu.

-Hado can be considered S-rank but it doesn't react with the elements in anyway. It's just raw chakra that can be used in a way like Frog Katas allowing you to have increased range in your punches within short range. This additional range with the punches can be good as you won't have to be in range in case an opponent attempts to counterattack with something such as Nagashi. As such, dont confuse it with the Hadoken from Street Fighter.

-Shoryu is another supplementary addition to techniques that cause you to go airborne against a opponent. Your rise into the air can be clarified as a thin coating of chakra that protects you from harm as you rise into the air that is powered by the force of your jump. Thus the moment you lose altitude, you lose this protective coating. This is so the user can continue to get into range of the opponent he is going into the air to attack. However this only work with up to S-rank techniques and certain techniques such can still force you back down to the ground if you aren't careful meaning once you are sent down you will be susceptible to whatever damage would be dealt.

Example, an opponent release a fire jutsu at you while you are jumping into the air for a taijutsu technique. You could essentially shrug off the damage if you are going upwards at the time of impact. However the moment you begin falling back to the ground are once again vulnerable. However against something like Water or Wind technique can still harm you.

-Tatsumakisenpū is a supplementary technqiue that allows you to stay in the air for a short amount of time and can be used to stay in the air to avoid techniques below and can only be used for a maximum of one turn. It can also be used in order to set up an attack from above. This can only be coupled with the Shoryu while rising into the air an once you stop ascending, you lose the invulnerbility. However you can still travel on this chakra, much like Aang does with wind. (If you ever watched Avatar: The Last Airbender)


___
For Adamantine Slash, the blast is omnidirectional.
Cool, all understood. Thanks :)
 
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