[ARCHIVE] Custom Jutsu Submission - II

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Glad Of War

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Re: Custom Jutsu Submission


(Jiton: Hanpatsu kōgeki) Magnetic release: All Repelling Attack.
Type: Supplementary.
Rank: C-S
Range: Short-Mid
Chakra cost: 15-40
Damage points: N/A
Description: Due to the fact most techniques are made up of raw chakra, An alternative way was devised to repel this Techniques. The user will mold their Lightning chakra, and channels it through the ground towards the target using the earth crust as a conductor. This lightning chakra would be extremely low insomuch the opposing target won't even sense it. This method would enable the user to magnetize the opposing target chakra (Positive), by linking their Magnetic chakra through the dormant Lightning chakra. Once a Fire/Wind jutsu is released, the user would simply thrust forth their dominant hand whilst magnetizing it (Positive) and repelsthe opponent's jutsu back at them. This technique is quite similar to Toroi's Magnetism Jutsu. However, the repelling Jutsu in question should be made up of the opponent's chakra.

Note:
• Can only be used once.
• Can repel raw chakra elements such as Fire, Water and Wind up to S-rank
• The opponent must be on a conducting platform such as Earth or water.
• Can only be taught by Savage.

‡ Declined ‡ This makes no sense. Something like this would only work for Lightning techniques or tangible elements, both of which have been done before.


Resubmitting;

(Jiton: Hanpatsu kōgeki) Magnetic release: All Repelling Attack.
Type: Supplementary.
Rank: C-S
Range: Short-Mid
Chakra cost: 15-40
Damage points: N/A
Description: Due to the fact most techniques are made up of raw chakra, An alternative way was devised to repel this Techniques. The user would reach into a pouch of iron sand and magnetize the sand. They would continue and throw the sand into the air, and then quickly adjust the charge on the Iron Sand to make every grain carry the same charge. In that way, the sand will repel everywhere up to mid- range and makes contact with the target transforming them into a living magnet. (Positive) Once a Fire/Wind jutsu is released, the user would simply thrust forth their dominant hand whilst magnetizing it (Positive) and repels the opponent's jutsu back at them. This technique is quite similar to Toroi's Magnetism Jutsu. However, the repelling Jutsu in question should be made up of the opponent's chakra.

Note:
• Can only be used once.
• Can repel raw chakra elements such as Fire, Water and Wind up to S-rank
• The opponent must be on a conducting platform such as Earth or water.
• Can only be taught by Wolfsbane.

‡ Declined ‡ DNR.

(Raiton: Raitoningukyanonbōru) - Lightning Release: Lightning Cannon Ball.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: After mastering the art of Lightning release, Blanka subsequently created numerous Lightning technique which suited his fighting style. Electric Cannon ball is one of them. The user would crouch down their body, whilst molding their lightning chakra. Then they would resume a contemporary body position similar to a cannon ball by griping their knee with boths hands. In aftermath of this, the user would roll their body with an immense speed towards the intended target, whilst releasing Lightning currents that devastate anything in its parts as well as the target upon contacts.

Note:
• Can be used twice per battle.
• No S-rank related technique for the next turn.
• Can only be taught by Wolfsbane.

‡ Declined ‡ Similar techniques exist.

For references:

(Genjutsu: Anubisu no noroi) - illusionary Arts: The curse of Anubis.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
A power Genjutsu created many years ago, the user would execute three hand seals and cast their opponent on an illusion where they see themselves sitting in the presence of the an Egyptian god Anubis, unable to move. The user would then continue, and make the opponent believe they are in a mummification ceremony where they are being mummify alive, and later buried with flesh eating beetles in a Sarcophaagus. However in reality, they are stuck in a trance state where they are unable to move. Upon when the genjutsu ends, the user would be affected by the traumatic event both psychologically and emotionally.

Note:
• Can be used thrice per battle.
• Can only be taught by Wolfsbane.

‡ Declined ‡ This is yet another generic illusion which paralyzes.
 
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Noni

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Re: Custom Jutsu Submission

(Raiton: Nozomi negurekuto)- Lightning Release: Desiring Neglect
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: An advance lightning application jutsu. The user will release a spear projectile out of their body, or mouth. The spear vividly similar to the False darkness spear, and can reach lengths up to four meters. It contains similar traits. Has a serious amount of piercing potential, ripping flesh apart, or bursting through rocks as it travels, and can paralyze anything that comes into contact. What makes this unique is lightning's ability to control other material, with jutsus like Lightning Blade Levitation for example. The user through a simple hand seals, can activate one, of its two special application while performing the spear. The first, offensive base (Snake hand seal), the spear will release electricity that extends up to mid range from its body in a Omnidirectional manner, anything that touches the electricity will be used as a medium for the spear (metal, rocks, water, etc), and follow the spears trajectory, and target, flanking it from the same side it was touched. All the material touch will have a small shock value on contact. The second ability is opposite, and more defensive (Dragon hand seal), the spear will once again release those electrical extensions up to mid range, anything that is touched by them will forcefully be pushed back into a longer distance, or from where they came from, this includes natural material. Both these abilities can be used on opponent's techniques, but must overpower the ranking to do so successfully. This spear can be multiplied when desired through mental command, and by holding the hand seal, can control where, and how they move. Length of the electrical extension can be adjusted from short-mid range for the users need. This spear alternatively can be harnessed by the users hands to be used in close range, and when doing so, due to being in closer contact, can control where the electricity is released from the body of the spear (the tip of the spear, laterally, etc), and still have the same effects needed.

Note: Can only be used twice
Note: When harnessed, will last up to three turns
Note: One turn cool down before re-use
Note: Can only be taught by Noni

‡ Declined ‡ This isn't bad. Clarify the nature of the electrical extensions. Are they actual cords/wires of lighting? Wouldn't this technique be better if it simply created an electrical field around it that attracts/repels whatever's in the vicinity? That would make it a lot harder to dodge/evade. Actually, you should make it both. Extensions and an electrical field. As for the harnessing of the spear...idk. Can you harness it after you release it as a projectile? or does it have to be created in your hand? I would prefer it if it were the latter.

(Fuuton: Kemono no Kyo Yobida)- Wind Release: Monstrous Calling of the Beasts
Type: Offense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Through the use of two hand seals, the user will release wind chakra around themselves in close proximity, and create various realistic animals ranging from birds, lions, dogs, cats, etc. None of which are any different in ability in correspond with this jutsu, other then method of travel (birds will mainly fly, ground animals run along it). The user will send these beasts out after creation, which from there will move in a sentient manner, moving at the desire, and need of the user. These beasts when created are done in a pack, to the opponent when it travels to them, will appear as if its a great wave of animals moving at him. The wave of animals can move up to long range, extend through the field a long range. Moving in random order, and manners. Each beast are the size naturally presented in the real world, and contain very similar physical traits, such as claws, fangs, large paws, thick beaks, fur, etc. However, each beast will be pale green in color. From a distance it will be much harder to notice them individually due to their pale color. When coming into mid range they become more vivid, while close range completely noticeable. Their unique method of travel is fluid, like wind itself, and when met with resistance, like various advance terrains, or techniques of the opponent, they do not act to move in such a way to overpower, instead the beasts that are met with this resistance will turn themselves into intangible wind substances, and move through the cracks, and openings of the terrain, or opponents techniques, safely bypassing it. When doing it on natural substances, or the users techniques, the substance/technique will be left unharmed, but against opponents techniques, after phasing through it, they will have to overpower the technique, slice it up internally before continuing their assault. When the wave of beasts meet the opponent, they will attack randomly, in various areas of the body, moving swiftly, slicing the opponent's flesh. This makes them hard to track, and soon they will all be able to engulf the opponent completely. The user is in full control on the size of the wave they want to make (number of animals). Ranking, damage, and chakra consumption remains the same anyway.

Note: Can only be used twice
Note: One turn cool down before re-use
Note: Beasts at most last three turns on field
Note: Can only be taught by Noni
Note: Can not use above S-Rank wind jutsus, same turn jutsu is created
Note: Can not use S-Rank and above wind jutsus, same turn jutsu is created

‡ Declined ‡ Eh, similar to a lot of customs. The only unique bit about this is the property you took from your Hiding in Gale technique which I'm not going to allow.

(Doton: Telam no Chuun) – Earth Release: Infusion of Telam
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire

♠ Approved ♠
Updating.

(Doton: Telam no Chuun) – Earth Release: Infusion of Telam
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). When infusing in existing earth, it happens in the same time frame, and when used as an activation, happens instantly, this is due to the technique having no initial damage. The abilities is certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire

‡ Pending ‡ Leaving for Typhon.

☼ Declined ☼

Leave it as is
 
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Baldy

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Re: Custom Jutsu Submission

(Katon: Barukan no konseki)- Fire Release: Vestiges of Vulcan
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (80 if ignited) (+20 to certain techniques)
Description: This technique revolves around the creation of ash particles within earthen sources, such as the ground, and the like. This includes KG/CE variants of the Earth element. With a single hand seal, the user is able to form numerous small particles of ash inside the bodies of these substances. This particles would occupy the spaces within these sources, both internally and externally. On the surface, these substances would not change much, and opponents would barely be able to feel the change. The surfaces that may be affected can range from anywhere from short-long range, but the maximum radius for the creation of ash is within a 5 meter radius. Taking into account the characteristics of ash, the ash that is formed would be highly flammable and even explosive. As such, upon ignition by means of fire, lightning, or friction, the ash spread around the earthen source would violently erupt in flames, burning everything standing atop the earth source, or near it. These flames constitute as an S-rank attack, regardless of the magnitude of the source of ignition. Alternatively, the user may also manually cause the ash to explode, though this constitutes as an additional move. In addition, this technique may also have implications on other techniques that come from the earthen source in which this ash is created and stored. Techniques that originate from the source material, such as earth techniques emerging from the ground, would gain an additional +20 damage, due to the ash amalgamating with the earth techniques, giving it the ability to deal some smouldering damage as well as greater impact from the additional ash. This technique may be used to create ash within any earthen source, including earthen techniques, though techniques that require constant fuelling of chakra would be rendered null due to the usage of another technique.

Notes:

-Can only be used 3x per battle
-Ash remains dormant for 3 turns, before losing its flammable qualities
-No Fire techniques above A-rank for the rest of and the next turn

‡ Declined ‡ The main problem is creating the ash inside of techniques. The +20 is baseless. Also, its somewhat OP. It needs to be detectable by normal means (i.e. the creation of the ash heats up the ground).
(Katon: Barukan no konseki)- Fire Release: Vestiges of Vulcan
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (80 if ignited)
Description: This technique revolves around the creation of ash particles within earthen sources, such as the ground, and the like but not techniques. With a single hand seal, the user is able to form numerous small particles of ash inside the bodies of these substances. This particles would occupy the spaces within these sources, both internally and externally. On the exterior, these techniques may be minimally crusted with a thin layer of ash, and thus, roughly noticeable; in addition, the opponent will also feel some heat upon the formation of these superheated particles should he be standing atop these surfaces/be in contact with it (ie. the ground). The surfaces that may be affected can range from anywhere from short-long range, but the maximum radius for the creation of ash is within a 5 meter radius. Taking into account the characteristics of ash, the ash that is formed would be highly flammable and even explosive. As such, upon ignition by means of fire, lightning, or friction, the ash spread around the earthen source would violently erupt in flames, burning everything standing atop the earth source, or near it. These flames constitute as an S-rank attack, regardless of the magnitude of the source of ignition. Alternatively, the user may also manually cause the ash to explode and be set aflame, though this constitutes as an additional move. In addition, this technique may also have implications on other techniques that come from the earthen source in which this ash is created and stored. Techniques that originate from the source material, such as earth techniques emerging from the ground, would become semi-molten though there will be no damage boost, due to the ash amalgamating with the earth techniques. It would also become extremely susceptible to being set aflame and exploding should it come into contact with lightning, fire, or friction due to the additional ash within it.

Notes:

-Can only be used 2x per battle
-Ash remains dormant for 3 turns, before losing its flammable qualities
-No Fire techniques above A-rank for the rest of and the next turn

‡ Approved ‡

-Removed the part about augmented defensive capabilities

(Doton: Nimaijita no akuma no giman)- Earth Release: Deceit of the Duplicitous Demon
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: (+10 for every technique)
Damage: N/A
Description: The user activates an ability which allows him to infuse additional Earth chakra into his own future Earth techniques(includes Earth based KGs/CEs, eg. Steel). As a result any subsequent Earth technique performed by the user will be imbued with a special property - the earth technique would become extremely malleable(ie. metal sheet) and ductile(ie. copper wire). Essentially, due to the increased ductility, the earth technique becomes similar to a copper wire that may be stretched, battered, bent, and deformed into different shapes. As such, with the additional chakra infused into the earth techniques, and the increased ductility and malleability, the user is able to passively reshape the earth techniques into various shapes, due to the increased ‘flexibility’ of the substance now. This ultimately grants the earth techniques great versatility, as it can constantly morph into different forms so long as the technique is still active. For example, an earth spike could be shaped into a demonic looking hand, allowing it to grab hold of certain objects. Of course, it goes without question that the overall amount of substance does not change; as a result, the techniques would more or less retain a similar size, though the technique could be stretched thin to reach further distances if need be. Also, the user cannot reshape destroyed earth techniques, and have the debris coalesce together to form a new construct, though partially destroyed/weakened techniques may still be reshaped. This technique applies to all kinds of earth techniques, including mud techniques. This technique, apart from affording this property to one’s own earth techniques, may also be applied to other earth sources. So long as the user has direct/indirect contact with the earth source, or contact with it through one’s own earth techniques, the user is capable of applying this technique’s effects to those earth sources. Such sources include the ground. This is done by simply shelling out an extra 10 chakra to infuse these sources with the user’s chakra, and in doing so, those sources become able to passively reshape itself as well. This infusion is done independently and may not be applied to all sources the user comes into contact with. This infusion with other sources may only be done during the technique’s duration, and once over, the user has to perform it again to infuse other sources. It is worth noting that this does not grant these other sources the ability to inflict any significant damage. Activating this ability is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 3x per battle
-Lasts for 4 turn
-May be terminated prematurely

Declined. How much earth can you reshape or make "flexible" with this when used on the earth? It can passively reshape itself, does that mean you don't have a hand and have no control over it? How much is passively reshaping itself? Very unclear.
(Doton: Nimaijita no akuma no giman)- Earth Release: Deceit of the Duplicitous Demon
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: (+10 for every technique)
Damage: N/A
Description: The user activates an ability which allows him to infuse additional Earth chakra into his own future Earth techniques(includes Earth based KGs/CEs, eg. Steel). As a result any subsequent Earth technique performed by the user will be imbued with a special property - the earth technique would become extremely malleable(ie. metal sheet) and ductile(ie. copper wire). Essentially, due to the increased ductility, the earth technique becomes similar to a copper wire that may be stretched, battered, bent, and deformed into different shapes. As such, with the additional chakra infused into the earth techniques, and the increased ductility and malleability, the user is able to passively reshape the earth techniques into various shapes, due to the increased ‘flexibility’ of the substance now. This ultimately grants the earth techniques great versatility, as it can constantly morph into different forms so long as the technique is still active. For example, an earth spike could be shaped into a demonic looking hand, allowing it to grab hold of certain objects. Of course, it goes without question that the overall amount of substance does not change; as a result, the techniques would more or less retain a similar size, though the technique could be stretched thin to reach further distances if need be. In this regard, passive reshaping is largely about the shape of the object, and does not strengthen the technique in any way. It is only limited by the user's imagination. Also, the user cannot reshape destroyed earth techniques, and have the debris coalesce together to form a new construct, though partially destroyed/weakened techniques may still be reshaped. This technique applies to all kinds of earth techniques, including mud techniques. This technique, apart from affording this property to one’s own earth techniques, may also be applied to other earth sources. So long as the user has direct/indirect contact with the earth source, or contact with it through one’s own earth techniques, the user is capable of applying this technique’s effects to those earth sources. Such sources include the ground. This is done by simply shelling out an extra 10 chakra to infuse these sources with the user’s chakra, and in doing so, those sources become able to passively reshape itself as well. This infusion is done independently and may not be applied to all sources the user comes into contact with. This infusion with other sources may only be done during the technique’s duration, and once over, the user has to perform it again to infuse other sources. It is worth noting that this does not grant these other sources the ability to inflict any significant damage. This ability(when used with the earth) is largely freeform, and is limited in its usage. Only earth with a maximum diameter of 5 meters may be manipulated, and in only one location at once with a single usage of this ability. In order to manipulate earth in a different location, more chakra must be excreted. Activating this ability is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used. The passive reshaping of the techniques/earth are ultimately controlled by the user through his will.

Notes:

-Can only be used 3x per battle
-Lasts for 4 turn
-May be terminated prematurely

‡ Pending ‡ Leaving for another mod.

Declined - DNR, i mean i would of declined it at used with C,e but the DNR comes from pretty much reshapping any solid element. Earth, steel, stuff like my carbon (which i already have a cj like this for) it's just too much. A S rank earth dragon becomes a wall, or any shape you want with this, it's just OP and defeats the purpose of making any other cj for earth element.

(Ninjutsu: Jisshi keitai no āku)- Ninja Arts: Arc of Embodiment
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique fundamentally revolves around the fusion of two very simple ninjutsu concepts, the Transformation technique as well as the Shadow Clone technique, the amalgamation giving rise to a far more complex technique. Initiated with a simple hand gesture, the user is able to release an innately non-damaging raw chakra pulse, that is omnidirectional in nature and rather transparent, maybe slightly translucent(bluish hue). This pulse of chakra has a mid-range reach. The primary purpose of this pulse is to utilise the raw chakra as a means of infusion with other objects. Objects could range from rocks on the battlefield, to even ninja weapons, to even techniques, logically speaking. The infusion of one’s raw chakra into the aforementioned object serves a simple purpose; through the influx of chakra, the user is able to apply the Transformation technique to it, transmuting it into anything the user desires, provided that it is a sentient creature. That is to say, inanimate objects may not be created. This can range from animals to even human; of course, this is merely the physical aspect, and would not serve to create an exact replica, merely the exterior and basic anatomical traits. Needless to say, the size of these transformed objects may also vary, though the maximum size(a rough gauge) would be that of the Great Stone Golem technique. Also, a maximum of 3 objects may be infused with a single usage, though of course, the scale of all the transformations would be equivalent to an S-rank technique. The physical appearance aside, the infusion of raw chakra would also serve to animate the sentient creations, giving life to it, much like a real shadow clone. As a result, the sentient creatures, apart from having realistic exteriors, would also be capable of moving independently of the user, and attacking separately. They move at the same speed as the user. This ultimately means that the transmuted creations are very akin to shadow clones of the user. Another similar point between this and shadow clones is that the animated creations are capable of using techniques, utilising the chakra source bequeathed to them by the user. This would of course, count as a move. Due to the highly advanced nature of this technique’s raw chakra usage, the raw chakra actually plays on equal terms with elemental chakra. The transformed objects’ transformation, unlike its parent technique, is far more durable and would require for the entire object to be destroyed/chakra to be neutralised in order for it to wear off. The transformed objects have the ability to reach up to long-range, though the pulse may only reach till mid. Also, it is worth noting that while the transformed object may take on whatever material it chooses, its primary construction material is raw chakra, and as such does not entail any special elemental interactions. That is to say, one could transform a rock into a metal golem, but the golem would still interact as raw chakra, and not as ‘Steel Release’.

Notes:

-Can only be used 3x per battle
-Lasts for 4 turns before transformation automatically wears off
-Objects infused must not be within a 2 meter radius of the opponent
-No Forbidden-ranked techniques, both by the user and by the objects whilst this technique is active, due to the strenuous effect it has on one’s chakra and the fact that the user’s chakra would be splitted up during this technique
-Using this technique counts as a usage of Shadow Clone jutsu

‡ Pending ‡ Leaving for another mod.

☼ Declined ☼

I'm having a hard time seeing what makes this unique. It seems like you're just making shadow clones that appear in various locations.
(Ninjutsu: Jisshi keitai no āku)- Ninja Arts: Arc of Embodiment
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique fundamentally revolves around the fusion of two very simple ninjutsu concepts, the Transformation technique as well as the Shadow Clone technique, the amalgamation giving rise to a far more complex technique. Initiated with a simple hand gesture, the user is able to release an innately non-damaging raw chakra pulse, that is omnidirectional in nature and rather transparent, maybe slightly translucent(bluish hue). This pulse of chakra has a mid-range reach. The primary purpose of this pulse is to utilise the raw chakra as a means of infusion with other objects. Objects could range from rocks on the battlefield, to even ninja weapons, to even techniques, logically speaking. The infusion of one’s raw chakra into the aforementioned object serves a simple purpose; through the influx of chakra, the user is able to apply the Transformation technique to it, transmuting it into anything the user desires, provided that it is a sentient creature. That is to say, inanimate objects may not be created. This can range from animals to even human; of course, this is merely the physical aspect, and would not serve to create an exact replica, merely the exterior and basic anatomical traits. Needless to say, the size of these transformed objects may also vary, though the maximum size(a rough gauge) would be that of the Great Stone Golem technique. Also, a maximum of 3 objects may be infused with a single usage, though of course, the scale of all the transformations would be equivalent to an S-rank technique. The physical appearance aside, the infusion of raw chakra would also serve to animate the sentient creations, giving life to it, much like a real shadow clone. As a result, the sentient creatures, apart from having realistic exteriors, would also be capable of moving independently of the user, and attacking separately. They move at the same speed as the user. This ultimately means that the transmuted creations are very akin to shadow clones of the user. Another similar point between this and shadow clones is that the animated creations are capable of using techniques, utilising the chakra source bequeathed to them by the user. This would of course, count as a move. Due to the highly advanced nature of this technique’s raw chakra usage, the raw chakra actually plays on equal terms with elemental chakra. The transformed objects’ transformation, unlike its parent technique, is far more durable and would require for the entire object to be destroyed/chakra to be neutralised in order for it to wear off. The transformed objects have the ability to reach up to long-range, though the pulse may only reach till mid. Also, it is worth noting that while the transformed object may take on whatever material it chooses, its primary construction material is raw chakra, and as such does not entail any special elemental interactions. That is to say, one could transform a rock into a metal golem, but the golem would still interact as raw chakra, and not as ‘Steel Release’. What makes this technique unique is the implementation of the Transformation technique into the Shadow Clone technique. Rather than have the clones take on the form of humans, this technique allows for 'Shadow Clones' to not only be created away from the user, but also assume various shapes and sizes. Ultimately, this grants the technique a great deal of versatility, as clones could be large enough to combat summons, or small enough to carry out sneak attacks. Furthermore, clones could take on the form of various objects, such as animals or inanimate objects even. Various shapes can serve various purposes, such as clones in the form of birds that could achieve flight.

Notes:

-Can only be used 3x per battle
-Lasts for 4 turns before transformation automatically wears off
-Objects infused must not be within a 2 meter radius of the opponent
-No Forbidden-ranked techniques, both by the user and by the objects whilst this technique is active, due to the strenuous effect it has on one’s chakra and the fact that the user’s chakra would be splitted up during this technique
-Using this technique counts as a usage of Shadow Clone jutsu

‡ Declined ‡ DNR.
 
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Flash

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Re: Custom Jutsu Submission

(Futon: Bigguban no dai sanji) | Wind Release: Catastrophe of Big Bang
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-10 to user)
Description: It is one of the strongest wind techniques even known to man. The technique was created by a wind specialist, keeping in mind the need for both, an attack and defense at the same time, and came up with a near perfect solution. Sometimes it became very difficult to dodge an opponent who moved at speeds faster than yourself. At such times, when the opponent could be tracked, but not reacted to, the user would release a tremendous amount of wind chakra from his body. This happens at a near-instantaneous speed, fast enough to protect the user from harm. The chakra is released from every side and forms an armor of sorts, green in color, more like a shroud. The chakra released, while it has a high vibrational and damaging property, similar to rasen-shuriken, also has a reactive property. Meaning, any damage done to it from the outside, will be dealt back (similar to the elastic property of rubber-bands. You pull it, there will be a reaction). While the user suffers mild cuts and abrasions all over the body, anyone who touches the armor from outside, receives cuts similar to the effects of rasen-shuriken, as their cells (part of the body that touches the armor) are destroyed, before being blown back due to the reactive property of the chakra. Also, the moment the chakra materializes, it creates noises that are similar to buzzing bees; except this is louder. The noise is created due to the highly vibrating/rotating chakra surrounding the user. The user may choose to maintain this armor for one more turn, by spending an additional 20 chakra, but cannot perform any other technique in that time frame. Once the armor has been created, the user can, after forming 4 quick hand seals (Dragon - Tiger - Boar - Rat), release the chakra from the shroud in the form of sharp half meter long blades in all directions. These blades will of course have the same property of the armor. These blades are released at very high speeds which are difficult (but not impossible) to be tracked by naked eyes. When the chakra coats the user, it already damages the ground under his leg, creating a small crater of 10 meter diameter, with himself in the center. The blades on the other hand, do more of piercing damage as compared to creating a crater, due to their shape.
Note:
It can only be used once.
No other Wind techniques above A rank for the next 2 turns.
Only 2 techniques can be used when using this jutsu.
The user feels slightly fatigued after this technique.
No taijutsu above A-Rank in the same turn.
Can only be taught by Flásh.

‡ Declined ‡ This is nothing more than a generic wind armour.
(Futon: Bigguban no dai sanji) | Wind Release: Catastrophe of Big Bang
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50 (+10 every turn)
Damage Points: 90 (-10 to user)
Description: It is one of the strongest wind techniques even known to man. The technique was created by a rogue ninja, who hunted no less than a tailed beast for a living. On many occassions, it happened that the jinchuriki would transform themselves into a full beast, leaving the user at a disadvantage. Not only that, but the rogue ninja, being a wind specialist, kept in mind the need for both, an attack and defense at the same time and came up with a near perfect solution. Sometimes it became very difficult to dodge an opponent who moved at speeds faster than yourself. At such times, when the opponent could be tracked, but not reacted to, the user would release a tremendous amount of wind chakra from his body. This happens at a near-instantaneous speed, fast enough to protect the user from harm. The chakra is released from every side and forms a generic armor of sorts, green in color, more like a shroud. Depending on the user's needs, the armor may simply cover his body like an over-coat, or the wind may transform itself into a giant transluscent beast, rivalling the size of tailed beasts (in this case, the formation of the transluscaent beast takes time as good as any other technique). But in both cases, the strength of the shroud/beast remains the same. While in the over-coat version, the user has good mobility, being able to move around like a normal person, his strength as compared to the beast version is compromised. While in the beast version, his mobility is restricted, similar to the tailed beasts. When creating the beast version, the user is able to create it into any form or shape and he will be placed at the centre of its body. The chakra released, while it has a high vibrational and damaging property, similar to rasen-shuriken, also has a reactive property. Meaning, any damage done to it from the outside, will be dealt back (similar to the elastic property of rubber-bands. You pull it, there will be a reaction). While the user suffers mild cuts and abrasions all over the body, anyone who touches the armor from outside, receives cuts similar to the effects of rasen-shuriken, as their cells (part of the body that touches the armor) are destroyed, before being blown back due to the reactive property of the chakra. Also, the moment the chakra materializes, it creates noises that are similar to buzzing bees; except this is louder. The noise is created due to the highly vibrating/rotating chakra surrounding the user. Once the armor has been created, the user can, after forming 4 quick hand seals (Dragon - Tiger - Boar - Rat), release the chakra from the shroud in the form of sharp half meter long blades in all directions. These blades will of course have the same property of the armor. These blades are released at very high speeds which are difficult (but not impossible) to be tracked by naked eyes. When the chakra coats the user, it already damages the ground under his leg, creating a small crater of 10 meter diameter, with himself in the center. The blades on the other hand, do more of piercing damage as compared to creating a crater, due to their shape.
Note:
It can only be used once.
Lasts 3 turns max.
Can only use Wind/Taijutsu/Kenjutsu Techniques while the armor is active
No other Wind techniques above B rank for 2 turns once the technique ends.
Only 2 techniques can be used when using this jutsu.
The user feels fatigued for 2 turns after this technique.
Can only be taught by Flásh.

‡ Declined ‡ DNR.

(Bubu-teki Kagero) Partial Mayfly
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: As the name suggests, this technique draws inspiration from the Mayfly technique which is Zetsu’s signature technique that he uses for travelling. Black/White Zetsu will partially merge his body with the earth, wooden materials or even organic substances (that contains lower ranked chakra), while his other body parts stay outside. He will then be able to move around freely through the medium with the same speed as when using Mayfly technique. If an underground technique of higher rank is used, it is possible to stop the user or force him to surface. However the disadvantage here is that, unlike the Mayfly technique, chakra sensors will be able to sense/detect him even when hiding.

Note:
Usable 3 times
Only usable by Zetsu bios
Can Only be taught by Flásh

‡ Approved ‡





(Arusu Planetarium: Sheipushifutā no giman) | Ars Planetarium: Deception of a Shape Shifter
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Using the ability to make changes to its body, the crystal ball shape shifts to form various entities. From a snake to a bird, from a fish to a human skull, it can shape itself to form anything; but never exceeding its own size and volume. The advantage of using this technique is that, when assuming a form, it takes on the advantages of that form while retaining its normal abilities. The weapon being so old, and having passed on from various masters, with various abilities, it has picked up some talents which it can use now. For example, a shark (though a small one) will have sharp teeth, can rip out the flesh of the opponents, can swim in water (B-Rank and below active jutsus) at very high speeds (comparable to canon sharks) etc. If it chooses to be a snake, it will have all the ability of a snake (sensing, enhanced smell, heat and vibration perception, brille etc.) in addition to having the ability of travelling at good speeds through earthen structures (B-Rank and below). A bird will have its own ability with an addition of travelling at high speeds through windy atmosphere (B-Rank and below active jutsus) and likewise. By mimicking the animal, Dust gains their unique ability as it is an omniscient and a living weapon, allowing it to learn things at an alarming rate. A special ability that the weapon achieves in this form is that, being a sentient weapon, it can communicate with animals by posing as one of them. This makes it easier to track down opponents over the Ninja World a bit easier. Also, an interesting fact that was noted is, summoned animals usually don’t attack the weapon when it poses as one of them, as they consider it as one of their kind, leaving the opponent to attack the weapon himself. Due to the close relation that Dust has with the nature, sensing gathered natural chakra and energy also became possible (although it could never gather it itself).
Note:
* The weapon can turn back to its normal form whenever it feels like. However, to move to another form, it needs to use this technique again.
* Phasing through active jutsus costs a move.
* Can only be taught to users of Ars Planetarium.

✦ Declined, an A rank with no usage limit, lasts as long as you want, and can change it's form "whenever it feels like"? Wtf? I havent even read the full jutsu, just looked at the restrictions and saw this. This isn't phasing through attacks, why are you so insistent on that? Your style has nothing to do with phasing through objects, your style manipulates a crystal solid ball to form shapes for offense and defense and embuing it with elemental chakra to enhance these shapes. You don't even have jutsu approved yet and you're trying to abuse this CFS. If this keeps up, I'm going to end up revoking the style as it's clear that you intend to abuse it. ✦

‡ Pending ‡ Leaving for Chris.
Deleted most of those parts

(Arusu Planetarium: Sheipushifutā no giman) | Ars Planetarium: Deception of a Shape Shifter
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Using the ability to make changes to its body, the crystal ball shape shifts to form various entities. From a snake to a bird, from a fish to a human skull, it can shape itself to form anything; but never exceeding its own size and volume. The advantage of using this technique is that, when assuming a form, it takes on the advantages of that form while retaining its normal abilities. The weapon being so old, and having passed on from various masters, with various abilities, it has picked up some talents which it can use now. For example, a shark (though a small one) will have sharp teeth, can rip out the flesh of the opponents, can swim in water at very high speeds (comparable to canon sharks) etc. If it chooses to be a snake, it will have all the ability of a snake (heat and vibration perception etc.) in addition to having the ability of travelling at good speeds through earthen structures. A bird will have its own ability with an addition of travelling at high speeds through windy atmosphere and likewise. However note that, Dust does not gain the special abilities of the said animals (spewing venom etc.). By mimicking the animal, Dust gains their unique ability as it is an omniscient and a living weapon, allowing it to learn things at an alarming rate. A special ability that the weapon achieves in this form is that, being a sentient weapon, it can communicate with animals by posing as one of them. This makes it easier to track down opponents over the Ninja World a bit easier. Also, an interesting fact that was noted is, summoned animals usually don’t attack the weapon when it poses as one of them, as they consider it as one of their kind, leaving the opponent to attack the weapon himself.
Note:
* Can only by used three times.
* Transformation may last for a maximum of 5 turns.
* The weapon can turn back to its normal form whenever it feels like (similar to water substitution ) However, to move to another form, it needs to use this technique again.
* Can only be taught to users of Ars Planetarium.

‡ Pending ‡ Leaving for Madara.
✦ Approved ✦
 
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-Blade-

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Re: Custom Jutsu Submission

(RKO)- RKO
Type: Offensive
Rank: A rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user jumping towards the opponent grabs the opponent head in a three-quarter facelock while parallel to the ground, and then slamming the opponent's face to the ground in a cutter. Usually hit from out of nowhere taking a split second to execute. The user can in fact cover himself with lightning chakra to increase the speed and power of the RKO. To effectively do this without harm to the user keeps his had up keeping it from hitting the ground with the slam.

Note: Can only be taught by Blade

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‡ Pending ‡ Leaving for another mod.
 
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Yanks

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Re: Custom Jutsu Submission

Contract Approved here: [ ]

(Hariāātsu: Genso-Wa Tsui) – Harrier Arts: Elemental Feather Expulsion
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By gathering their respective elemental chakra, the Harrier would proceed to channel it into the feathers located around their wings, back, and belly. After they would do this, the summon will momentarily force the selected feathers from their body in virtually all directions. The feathers of course would be coated with their respective element.
- Katon: Feathers coated in flames
- Doton: Feathers coated by dense stone and would resemble small spikes
- Suiton: Feathers coated in an adhesive syrup
- Fūton: Feathers coated in blades of wind
- Raiton: Feathers that resemble glowing senbons

♦ Can only be used by Eastern Marsh Harriers
♦ May only be used twice per conflict
♦ Must have signed the Eastern Marsh Harrier Contract
♦ Must be taught by Yanks

‡ Declined ‡ Similar techniques exist.
 
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-Quest-

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Re: Custom Jutsu Submission

(Raiton: S.H.A.Z.A.M) - Lightning Release: S.H.A.Z.A.M
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A ninjutsu technique mixed with element nature, the user channels his lightning chakra redirected towards the sky while roaring the word "SHAZAM". With immense speed, a lightning bolt drops from the sky and strikes at the desired target or even the user himself. The effect of the bolt applies a Transformation technique on whatever it struck, turning a people/objects to whatever the user wishes, not much different from the original technique. One can undone the transformation by using the Henge no Jutsu, or if the user cancels it.

‡ Declined ‡ The lightning bit doesn't fit or work at all. Other than that, this is similar to existing techniques.

(Fuuinjutsu: Godama) - Sealing Art: 5 Marks of Death
Type: Attack
Rank: S-Rank ~ Forbidden
Range: Short-Long
Chakra: 40
Damage: 80 (+10 each added element) (- 20 damage to the user for Forbidden)
Description: Before the battle, the user would have sealed a massive of 5 elemental chakra into his palm. These elements can then be unsealed by the user to unleash a massive raw blast of elemental chakra. The user can be freely open/unseal each element individually or as combination, or even all of them at once. However, each element can be only opened once, so for example if the user unseals a combination of Fire+Wind, they cannot use fire or wind via this technique again for the rest of the battle. Opening all 5 elements at once is considered a Forbidden usage and cause the user to suffer damage from exhaustion. The technique can be used in 2 ways, one by unleashing the desire elements through the user's palm, the second is by slamming one's hands onto a surface(such as the ground), which then circles of kanji marks appear on the surface to where the elements would be unsealed. When unsealed, the elements immediately erupt to a blast thats almost beam like, rivalling the likes of a Bijuu-dama/Tail Beast Bomb, leaving nothing but massive craters or decimated land in its wake.
~ Each element can only be unsealed once.

‡ Pending ‡ Leaving for another mod.

(Kuchiyose no Jutsu: Kawaniko) - Summoning Technique: Kawaniko
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons Kawaniko, one of the top officers of the Sea Otter Marines. Appearance wise, Kawaniko has white soft fur wearing blue armour made of various sea shells and is twice as large as a human being. He also has a calm and gentle nature, generally soft spoken to those who know him. In battle, he wields a gunbai war fan which is made with a large scallop shell attached to a steel shaft. The fan allows Kawaniko to perform wind techniques up to S rank with a simple swing, as well as use Otter Summoning related Ninjutsu. His armour allows him to withstand B rank ninjutsu, as well as a single S rank attack(or 2 A ranks). However his armour breaks upon sustaining an S rank technique, removing his protection against B rank technique as well. Being a master of wind nature, Kawaniko can passively hover around the air with a mini tornado carrying his bottom and can move at running speed of a Kage rank.
~ Lasts 5 turns.
~ Once per battle.

‡ Declined ‡ No to the technique immunity/resistance and this can last a maximum of four turns.

Approved Contract:
 
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Inch

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Re: Custom Jutsu Submission

(Hyoton: Gaitōtotanken)-Ice Release: Cloak and Dagger
Type: Offensive, Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: +20
Description: Sometime or immediately after performing a water jutsu which either creates or manipulate a source of water in some way, the user will further utilize their chakra to create a myriad of thin, rapidly rotating razor sharp blades of ice within the water source. Created to be translucent and alter the appearance of the water very minimally, this will be impossible for all but doujutsu users and chakra sensors to notice. These blades of ice add great lethality to the water technique as their density, speed and sharpness are capable of shredding those which enter the water source to ribbons.
Note: Can only be used thrice per battle.
Note: After usage, must wait two full turns before using again.
Note: This technique is extremely quick to perform.

‡ Declined ‡ Not keen on allowing more damage boosts.
 
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Negative Knight

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Re: Custom Jutsu Submission

(Kiseichuu Hanran Kowaku) – Symbiote's Seditious Seduction
Type: Defensive
Rank: A
Range: N/A
Chakra Cost: N/A (-5 chakra per turn) (30 chakra per usage)
Damage Points: N/A
Description: Inspired by Gaara's so-called "Ultimate defense", Kakuzu attempted to achieve the same by incorporating his ability to create sentient creations into the dark threads which comprise his body. By continually imbuing them with chakra, he developed a way to grant them a form of a sentience, albeit a primitive version with only one role. The "living" threads only heed one directive and that is to carry out their master's will, namely the protection of Kakuzu's body. The threads have effectively become a self-aware symbiote and an autonomous defense which will protect the user even if he isn't aware of the attack himself. The threads will "explode" out of his body and lash out at any nearby threats and are fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to four times the user's base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. This doesn't mean they move at such speeds at all times, they merely attune their speed to match that of the incoming threat. Due to their flexibility, the threads can stop attacks in a variety ways such as merely extending out of his body to destroy solid-like attacks or to impale incoming opponents. They can also weave together to form constructs and shields anywhere in or on his body to defend against attacks which successfully pierce his skin. They can even wrap around specific limbs (or his whole body) to defend against attacks. The threads will always opt for the most suitable method of defense, namely the one which boasts the greatest chances of success. The main disadvantage to this technique is the chakra cost to use and maintain it. Every turn, a portion of the user's chakra will be sapped by the threads to maintain their sentience (5 chakra per turn) and each time the user uses it, the threads will leech an even greater quantity of chakra (30 chakra per usage). Despite being automatic and autonomous, the user can still defend from techniques on their own and can "will" the threads to refrain from acting if he is in the process of producing a counter to the incoming attack. The threads defending him will always count towards the user's jutsu per turn limit. This technique is always active.

Note: Can only be used by Negative Knight
Note: This technique must be stated in the user's biography and must be posted for reference at the beginning of a battle
 

Negative Knight

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Re: Custom Jutsu Submission

‡ New Cycle ‡

The new cycle starts on 07/06/2015 (at 19:00 GMT +1) and ends on 13/06/2015. The thread will be closed up to a week so I can check any remaining submissions and then it will be re-opened.

Rules of all upcoming cycles
1) Checking will happen throughout the week rather than at the end. Only make your submission when its complete as its liable to being checked there and then. No need to rush like crazy to submit your stuff since as you've seen, I check things in a random order.

2) To avoid clutter you're only allowed to make one post. This means if your post is checked and it only contains one technique, you cannot make another post to submit additional techniques. If you wish to submit the full three techniques, I suggest you post them all in one post when all of them are ready.

3) Of course this means resubmissions in the same cycle are no longer allowed.

4) You cannot edit your post if even one of your techniques has been checked by a moderator.

Sorry about the delay.
 
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Re: Custom Jutsu Submission

(Tsumibukai Genjutsu: Saisho Jūhō - Bakudan )Sinful Illusion Arts: First Curse - Bomb
Type: Offensive | Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can induce and explosion. If the target tries to hold an object, the user can create cause the object to explode on contact. The user can do this with anything i.e if the target tries to physically touches the user; they can create an explosion that acts as a defense for the user. The user can also create fake seals which when needed can make a hand seal and cause the seal to set off as well. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active.

B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain

A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object.

S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it hard for the target to move the limb they seemingly lost in the genjutsu in reality.The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesnt increase the elemental techniques power as the explosions are not real.

*Can remain active for 4 turns*
*Can be used twice per battle*
*No A-rank or above genjutsu in the next turn*
*No other genjutsu this turn above B-Rank*

‡ Declined ‡ Not sure why this had multiple effects depending on a ranking system which is seemingly baseless. Your technique is an S-Rank, why does it have B-Ranked and A-Ranked effects? The main problem is this is similar to an idea Python attempted which causes anything in the opponent's grasp to detonate. I believe I DNR'd it since his effects were unreasonable but these seem more approvable. You would require his permission to submit something like this.

Visual of how a technique would carry the false explosion
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(Magen: Kamino Kanki no Jutsu)Demonic Illusion: Divine Rapture Technique
Type:Offensive
Rank:A-rank
Range:Short
Chakra:30
Damage: 60
Description:
The user will make three hand seals while channeling his chakra into the brain of the enemy, thus causing a genjutsu to occur. Once done the user will begin by making the soil, sand or dirt (dependent on area) to rise up on both sides of the target. The material will be made solidified yet flexible and will wrap around the wrist of the target similar to chains. Once done more material will gather from the ground and begin to encase the target in it. Once completed, the material will form completely around the target in the shape of an egyptian case. Inside the case the target is blinded by the pitch black environment due to the lack of light. Once done the user will manipulate the case to begin the process of Reduction aka removal of oxygen. Once this takes effect, the walls of the case will begin to seemingly intake the oxygen within. This causes the target to slowly pass out due to the lack of oxygen in the case. In reality the target is unharmed; however the motion of the chains will cause them to spread the target’s arm out, making them immobilized. If they remain in the genjutsu for too long(1 turn) the target will be briefly placed unconscious for half of the next turn in reality due to the pressure caused the technique.

*Can only be used twice per battle*
*No genjutsu above B-Rank next turn*
*Genjutsu lasts one turn unless broken*

‡ Declined ‡ Nothing new here. Similar techniques exist.

Visual of the case except the target will have there arms out spread
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(Roiyaru Hata-Genjutsu: Eden Eien)Royal Dove Illusion Arts: Eden Eternal
Type:Offensive
Rank:A Rank
Range:Short
Chakra:30
Damage:60
Description:
The user will make 2 handseals before channeling his chakra into the brain of the target, putting them into a genjutsu. Once the handseal are made, the genjutsu is activated. Three golden doves will appear to be summoned by the user, in which the doves will fly towards the target instantly. The three doves circle around the target’s head, rapidly molting there feathers and moving quickly around the target. The feathers that drop have a similar effect to Temple of Nirvana Technique, which the feathers begin to induce drowsy. The birds are flying at a well-balanced pace, but move quickly around in a circle motion. The motion of the birds becomes so fast it appears as if they are moving in the other direction, causing multiple hallucinations of appear, such as more than the original three doves to seem to have created more. This causes dizziness and strain to the eyes of the target, causing mental pain at the time. If they do not break the technique within a turn, the target will become tired and eventually fall asleep. In reality the target is unharmed, however is wide open to an attack.

*Can only be used by Dove Summoners*
*Technique lasts 2 turns*
*Can only be used twice*
Example of the inverted doves etc.

‡ Declined ‡ This doesn't seem like the kind of thing to create enough mental stress to produce pain. Also, the target has no obligation to look up and observe the birds, wouldn't merely ignoring them/refraining from looking at them negate a large bulk of what this technique is trying to accomplish? All that would remain is the ability to induce drowsiness but that would simply make this a carbon-copy of the technique you mentioned.

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Signed here:

(Genjutsu: Keeki no Uso)Illusionary Arts: The Cake is a Lie
Type:Supplementary
Rank:C-Rank
Range:Short - Mid
Chakra:15
Damage:
Description:
A weak but funny and probably effective genjutsu, the user will channel a small portion of chakra into the brain of the target by making a hand seal. The user will then create 3 illusion clones that will appear behind the target. Two will hold the target in place, while the third one appears in front of the target. The third clone will be created with a spoon and plate with a large slice of chocolate parfait in it. The clone will then force feed the target with the cake, till the target is filled with the cake. The two clones behind will then seemingly increase the weight of the target, however this is them actually creating a false sense of sudden weight gain and obesity. The target clones will then disperse, and the technique remains in effect for 4 turns, causing the target to feel as if their body is extremely over weight and under a lot of pressure. When the clones are created and lock the target, if the target is moving in reality they will suddenly stop moving in coherence to the clones locking there body movement. This doesn't mean they can’t move in reality, and the user can’t stop a moving target that is moving beyond their tracking speed (e.g a person who might be moving twice as fast as the user, if the user can track them, the technique can’t work).

‡ Declined ‡ Lol'd at the coloured. The bolded is inconsistent. They suddenly stop moving when this is initiated but then they can still move in reality. This doesn't work on people moving faster than the user for some reason and yet you mention "if they user can track then, the technique can't work".
(Genjutsu: Keeki no Uso)Illusionary Arts: The Cake is a Lie
Type:Supplementary
Rank:D -Rank
Range:Short - Mid
Chakra:10
Damage:N/A
Description:
A weak but funny and probably effective genjutsu, the user will channel a small portion of chakra into the brain of the target by making a hand seal. The user will then create 3 illusion clones that will appear behind the target. Two will hold the target in place, while the third one appears in front of the target. The third clone will be created with a spoon and plate with a large slice of chocolate parfait in it. The clone will then force feed the target with the cake, till the target is filled with the cake. The consumption of the cake will create a false sense of sudden weight gain and obesity. The target clones will then disperse, and the technique remains in effect for 4 turns, causing the target to feel as if there body is extremely over weight and under a lot of pressure. When the clones are created and lock the target, if the target is moving in reality they will suddenly stop moving in coherence to the clones locking there body movement, however this is only for a brief moment.This mean they can’t move in reality when the technique is first activated but is able to move a few moments afterwards., and the user can’t stop a moving target that is moving beyond their tracking speed (e.g a person who might be moving twice as fast as the user, if the user can’t track them, the technique can’t work).

‡ Approved ‡ Edited a bit.
 
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Gutsy

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Re: Custom Jutsu Submission

(Hikigaerusuraimu) – Toad Slime
Type: defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads of Mount Myoboku have glands that produce a slime that serves many different purposes. This is something that Jiraiya studied for many years before he perfected into a technique of his own. The toads produce this goo like substance from their glands all over their body, making them very slippery which could not only make it more difficult for an opponent to strike the user of this technique with Taijutsu, seeing that this slippery feature could be used to let the strikes somewhat slide off of him. Furthermore this slime like substance also makes the user taste and smell revolting to anyone who may taste or smell him. This would turn out to be quite troublesome for opponents such as the Inuzuka or anyone with enhanced smell and taste, as they would be able to experience the foul smell and taste of the Toad Slime to its fullest, causing them to feel their stomachs turning and making them vomit continuously, for several moments, being unable to control them self. For someone with enhanced smell or taste this can be tasted or smelt all the way into mid-range from the user of this technique, yet for normal people it is only going to affect them if they are within short-range. The final feature of this technique is that this Toad Slime that the user may produce from his glands keeps his body moist, and it also serves as a sort of barrier which prevents infections and fungus and other sorts of illness that may come from the outside to harm the user. The user himself is resistant towards the smell and taste it emits, similar to the toads whom are also naturally resistant towards it themselves.
Note:
- This technique requires signing the Toad Contract
- The technique may be performed trice per battle
- When activated the technique stays active for 4 turns
- This technique makes the user resistant towards C-rank and below Taijutsu
- This technique may be used by the user or any of the toad summonings

‡ Declined ‡ Tone down the whole vomiting thing. This technique shouldn't have such a powerful effect. At most, you can overwhelm Inuzuka/Ganmi sensing for a small duration after they've been affected by this.

(Hikigaeru No Shita Baindingu) – Toad Tongue Binding
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique technique developed by the toads and taught unto the ones who have signed the contract. The toads can utilize this technique without using any hand seals or hand gestures, while the user is required to perform the serpent hand seal. This technique allows the user or a toad to release their tongue out, extending its width and length drastically, shooting out of their mouth at intense speed, like when a frog attempts to catch a fly with their tongue, a high speed reflexive movement. The tongue of both the user and the toads using it, have the unique toad characteristics, as they are extremely sticky and it is used to catch and wrap around the opponent. This would effectively render the opponent incapable of moving at all, due to the tongue wrapping around every single limb, while strangling them. To make this technique more lethal towards the enemy, the toads developed a unique property that allowed the toads and the ones who signed the contract to change the properties of their own tongue after having caught the opponent. This is done by the user releasing a wave of chakra through his tongue, which then causes the tongue that is wrapped around the enemy to change into the same flesh like substance as the one found inside the fire breathing toad, causing the tongue to swell up rapidly consuming the enemy while digesting them completely. Another ability of this technique may be that during the entire time that this technique is utilized, the tongue will release acidic stomach liquid from itself, similar to the one found in the Fire Breathing Toads Stomach, which corrodes and melts through human flesh and bone. When the technique is used and the tongue is shot out, the user is capable of maneuvering between objects with his tongue and aim for his target.
Note:
- May be performed trice per battle
- Can be used by both the user and Toads
- Must have signed the Toad contract

‡ Declined ‡ I believe Teno submitted a CFS based on this. You need his permission to make something like this.

(Hikigaerubōkarusakku) – Toad Vocal Sac
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique was invented by the toads themselves and taught unto the ones who have signed the toad contract. The vocal sac of the toads is generally used to emit their frog calls from, yet it can also be used in another way. This technique requires the user to perform the Boar hand seal, while then with a powerful inhaling action, he will form a vocal sac similar to the one the toads have, inhaling and storing incoming techniques of tangible matter, such as mist, smoke, gasses and the likes. Storing it inside the vocal sac where it will then cause no harm to the user, while then the user is capable of redirecting the entire gas, mist or smoke in any direction he desires, in a powerful stream like fashion, and depending on the technique or tangible matter that is stored in the vocal sac, it may cause harm to the opponent if sent directly back at him. This technique is also usable by Toads. The technique only allows a toad or user to suck up A-rank or below tangible techniques like mist, gas and smoke, and release it back towards the enemy.
Note:
- This technique requires signing the Toad Contract
- The technique may be performed trice per battle

‡ Declined ‡ All the things you mentioned are intangible, not tangible. Also, is this usable on poisonous gases? Wouldn't the summon using this be affected by the poison?
 
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Wanheda

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Re: Custom Jutsu Submission

(Fuuton: Anemoi no uzu) - Wind Release: Anemoi's Vortex
Type: Offensive | Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-15 per turn)
Damage: N/A (+20 to fire technique used)
Description: Through a single hand motion, the user will generate the wind currents around the target and create a seemingly harmless tornado of wind around the target(s). Anyone caught inside will be lifted above the ground, but will sustain no damage from the tornado itself. They will be spun viciously and very quickly, making it hard for them to focus on a target, as well as move around due to the powerful forces of the wind. The user can move the tornado around the battlefield, but wherever it is, it can only go up to mid-range of the user. Because of the rapid and powerful winds, any fire techniques used and applied onto the winds would receive a slight increase in damage and size due to the wind feeding the flame and seemingly 'merging' with the flame to create a wind-fire tornado combination. This, however, can only be used in conjunction with B rank or higher fire techniques, anything lower would simply extinguish the flame before it merges with the vortex.
Notes and Restrictions:
Note: Can only be used three times with a two turn cooldown. Tornado lasts two turns
Note: No wind techniques higher than S-ranks for the same turn
Note: Can only be taught by Draigo

♠ Declined ♠
Need a few clarifications. If you generate wind currents that are seemingly "harmless" around your current, how do they suddenly generate so much power that your victim is then violently spun around? I see the reasoning and motive behind this technique, the execution seems flawed, however.


(Katon: Kumon no honō) - Fire Release: Flames of Agony
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 50
Damage: 90 (-15 to the user)
Description: The user will position their dominant arm outward, along with their palm, while the opposite arm faced away from their back, with the palms facing the same direction. The user will gather a massive amount of fire chakra in their dominant arm, while releasing a light flame from their opposite hand, which would act as a support and prevent them from flying off once he/she releases the attack from the dominant hand. Once the light flame has been created, the users' dominant hand will glow a bright redish-yellowish and a massive blast of flames taking the form of phoenix with a fifty meter wingspan and a thirty meter body. The wings and beak of the phoenix is manipulated to be as compressed as possible, allowing the fire phoenix to have a certain degree of tangibility to those areas, which would allow for those areas to pierce through and deal damage from force as well as the usual damage inflicted from the heat. The flames are sent out as a stream rather than a projectile, and it is connected to the users' dominant hand through the phoenix's tail. Because of such a high intensity of flames concentrated in one hand, the users' dominant hand will sustain burning damage.

Essentially this with a few differences.
You must be registered for see images

Notes & Restrictions:
- Can only be used once
- Can only be taught by Draigo
- The user will receive damage because of the intensity of flames concentrated in one hand. The hand will receive burns and the user will be unable to perform handseals for the same and next turn.

♠ Declined ♠
Erm...alright. So, the description is throwing me off a bit in terms of imagery, so I'll assume that you're doing what the guy (insert Hitman Reborn main character name that I forgot?) in the GIF is trying to do, but replacing the final action with a phoenix instead. Firstly, the size of the phoenix is simply unrealistic as of itself. Thirty meters? Yeah, sure, if you want fried human arm as well as exhausted chakra reserves. Also, given the nature of this technique, it just seems to be a massive "explode everything at once with over 9000 power" with not much creativity or thought put behind it. In fact, your drawbacks make it seem more like a F-Rank. Yeah...

Resubmitting

(Fuuton: Anemoi no Uzu) - Wind Release: Anemoi's Vortex
Type: Offensive | Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-15 per turn)
Damage: N/A (+20 to fire technique used)
Description: Through a single hand motion, the user will generate the wind currents around the target and create a tornado of wind around the target (or targets) that looks harmless but actually isn't in itself. The wind is actually very powerful. Anyone caught inside will be lifted above the ground, but will sustain no damage from the tornado itself. They will be spun viciously and very quickly, making it hard for them to focus on a target, as well as move around due to the powerful forces of the wind. The user can move the tornado around the battlefield, but wherever it is, it can only go up to mid-range of the user. Because of the rapid and powerful winds, any fire techniques used and applied onto the winds would receive a slight increase in damage and size due to the wind feeding the flame and seemingly 'merging' with the flame to create a wind-fire tornado combination. This, however, can only be used in conjunction with B rank or higher fire techniques, anything lower would simply extinguish the flame before it merges with the vortex.
Notes and Restrictions:
Note: Can only be used three times with a two turn cooldown. Tornado lasts two turns
Note: No wind techniques higher than A-ranks for the same turn
Note: Can only be taught by Draigo

‡ Declined ‡ Similar to Scorps' Oh Snap. The rest doesn't warrant approval.

(Katon: Kumon no Honō) - Fire Release: Flames of Agony
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-15 to the user)
Description: The user will position their dominant arm outward, along with their palm, while the opposite arm faced away from their back, with the palms facing the same direction. The user will gather a massive amount of fire chakra in their dominant arm, while releasing a light flame from their opposite hand, which would act as a support and prevent them from flying off once he/she releases the attack from the dominant hand. Once the light flame has been created, the users' dominant hand will glow a bright redish-yellowish and a massive blast of flames taking the form of phoenix with a twenty-five meter wingspan and a fifteen meter body. The wings and beak of the phoenix is manipulated to be as compressed as possible, allowing the fire phoenix to have a certain degree of tangibility to those areas, which would allow for those areas to pierce through and deal damage from force as well as the usual damage inflicted from the heat. The flames are sent out as a projectile rather than a stream of fire. If the user chooses to do so, with a single hand seal (tiger) can erupt the phoenix, causing it to explode. It explodes and destroys anything thats within 5 meters of the phoenix. Because of such a high intensity of flames concentrated in one hand, the users' dominant hand will sustain burning damage.

Essentially this with a few differences.
You must be registered for see images

Notes & Restrictions:
Note: Can only be used once
Note: Can only be taught by Draigo
Note: The user will receive damage because of the intensity of flames concentrated in one hand. The hand will receive burns and the user will be unable to perform handseals for the same and next turn.

‡ Declined ‡ This is no different from existing techniques.
 
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Leathercandle

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Re: Custom Jutsu Submission

Sution: Shāpugaizā danmaku - (Water Release: Sharp Geyser Barrage)
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
The user stomps the ground with one or both of their feet or slams their hand on the ground while focusing suiton chakra by a target. A geyser from under the opponent rises up, blasting them high into the air. From the geyser, a barrage of water senbon shoot upwards to pierce the target. The water senbon next gather above the target to form a sword of water that would pierce the target one last time.
-Can only be preformed twice per battle
-No S rank and above water jutsu next turn
-Must be taught by Leathercandle

‡ Declined ‡ Similar to a canon technique.

Sution: Senbon gaizā danmaku - (Water Release: Senbon Geyser Barrage)
Type: Offensive
Rank: A
Range: Mid - Long, Senbons can reach short range
Chakra: 30
Damage: 60
Description:
The user forms three handseals while focusing suiton chakra by a target to begin. Four geysers in a square around the target rise from the ground, spewing mid range into the air. For a moment, there is a slight mist that is caused by the sudden blasts of water, surrounding the target and the geysers. From the geysers come a constant barrage of water senbon in all directions around them up to short range away (they have the same piercing capabilities of senbon).
-Can only be preformed twice per battle
-Must be taught by Leathercandle

‡ Declined ‡ Similar to Mathias' Slice and Dice technique among other things.

Kikku bakku no kaiten - (Rotating Back Kick)
Type: Offensive, Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
The user gathers raiton chakra in both of their legs and then slides into a position on their back where they spin around, flipping their body over as they spin around and around with their legs kicking in the air. As they spin, the user releases the raiton chakra from their legs to create lightning that will act like a defense or offense as they spin around the user, again, following the legs.
-Must have reached at least B rank in raiton training
-Can only be used four times per battle
-Can only be taught by Leathercandle
It looks like this but instead of fire, it's lightning
You must be registered for see images

‡ Declined ‡ Similar to Kage Phoenix's jutsu (she probably changed her name).
 
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-Haku Yuki-

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Re: Custom Jutsu Submission

(Hyouton: Tou Ue)- Ice style: Freeze up
Rank: A
Type: Supplementary
Range: Self
Chakra: 30
Damage: N/A
Description: After many years living in the mist alongside the Hozuki the Yuki had seen their unique ability to become completely water. The Yuki sought out a way to replicate that power but with their own kekki genkai after many years they figured out a way to become ice itself. The user will focus their ice chakra throughout their body merging it into every cell and constantly will pump the chakra in and out the user will begin to take the appearance of ice and will continue this process until the user is solid ice. Unlike the Hozuki who are unable to maintain human shape the user will maintain their shape do to ice being solid. While the user is like this they can repair any damage such as a ripped off arm by reforming the ice. As long as the user is in this form they'll be able to repair even if they shatter into dozens of pieces as long as the entire body is not destroyed at once. They will also take the properties of ice being resistant to wind and water neutral to fire and weak to earth and lighting. The user will still be able to move around while they're ice.

Note: User can remain as ice for 3 turns
Note: can only be used thrice per battle
Note: Can only use ice, water and wind style jutsus while active
Note: If shattered the user can repair themselves even damage they suffered before becoming ice (limited to holes/missing limbs this will not fix broken bones)

‡ Declined ‡ I want to approve this but that's probably just the OP fanboy in me. As it is, this is simply too similar to Scorps' Proud Body of Lucifer technique.

(Futon: kaze hoi-ru Shippuu Danmaku)-Wind style: Wind Wheel Hurricane Barrage
Type: Attack
Rank: Forbidden
Range:Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to the user )
Description: A more advanced version of the the user will make 2 hand seals and move his hand in circles forming several small wind wheels, then the user will direct the wheels at his target using the same arm he made the wheels with making them encircle himself and the foe as they circle around them in clockwise at very fast speeds increasing their size and power until they are huge causing the area around them to increase in wind speed and the air around them will look as if they were in the eye of a hurricane due to how fast the wheels are spinning around them. The user will then move his arm in towards his body causing the wind wheels to pull inward crushing and cutting both the user and the foe if not protected to death.
Note: Can only be used once
Note: No S rank wind jutsu for 2 turns after use
Note: No wind jutsu the turn of use
You must be registered for see images

‡ Declined ‡ Nothing new here. This isn't really a variant of your technique either.
 
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Panthalassa

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Re: Custom Jutsu Submission

Approved CFS:

( Oukouchuu Toujutsu: Tougei Eki ) Pharaoh Sickles: Egypcian Faience

Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: Faience is the most basic application of the Pharaoh Sickles, allowing the user to manipulate chitin and combine into into quick-draw weapons, like kunai and shuriken, and even swords. All the weapons will have a sort of vitrification look to them, as the chitin and the natural architecture of the constructs will shimmer all sorts of colours, like the wing of an insect. Due to their composition, they are as strong as steel, but very light, moving at the speed of drawn arrows to compensate for their lack of weight in dealing damage. These weapons can then be combined with Taijutsu, as they can be wielded or thrown into great distances, or they can be manipulated in mid-air around mid-range.

( Oukouchuu Toujutsu: Dainichi Hiyake ) Pharaoh Sickles: Setting Sun of Horus

Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: Setting Sun of Horus allows the user to turn chitin into a giant-sized khopesh, around the size of a boss summoning. As it rises into the air, it will glow a bright orange hue like the setting sun, that the user will then descend upon the enemy, layers upon layers of air dragging against the intricate architecture of the sword, making it flare with heat. The khopesh's area of effect is a 1 meter wide blade at it's widest, so sharp it is said to cut through a piece of hair at it's length just resting on the edge, while the heat shield can reach up to 1 meters each side around the blade. While massive, the chitin construct is incredibly hard yet light, moving as fast as Lightning Release, though with a greatly more restricted area of effect as the death zone only a 3 meters wide strip in the initial descent. After the sword descends, it will split apart into multiple sickles that caught the friction of the fall and will burn the opponent on contact, creating a short-ranged cloud of scorching chitin around the area of impact that will linger for 1 turn. A lower ranked version of this technique allows the user to create up to 4 khopesh that can reach up to mid-range, allowing just enough length to create the necessary drag to become ablaze and produce scorching wounds, and can be wielded like normal swords or manipulated in mid-air. After performing 5 indiscriminate slashes and other physical manoeuvres, the user finishes the form with a downwards motion, that will split all the swords into a cloud of scorching sickles around 3 meters of the blades. This is considered an A rank application.

Note: Can only be used 1 time per battle.
Note: Can only use one other jutsu in the same turn.
Note: Can't use other Pharaoh techniques in the same and the next 2 turns.
Note: A Rank can only be used 3 times per battle and only requires a 2 turn cooldown.

✦ Both Approved, had to make edits here and there ✦

( Aburame Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging

Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

✦ Approved ✦
 
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Houdinii

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Re: ±±Custom Jutsu Submission±±

(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.

Note:
~Can only replenish jutsu if at least half of the jutsu remains, if it is destroyed any further this jutsu is ineffective.
~Can only be used 3 times.
~Can only replenish jutsus A-Rank and below.

♠ Approved ♠
Interesting...
Updating, making it a bit clearer

(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.

Note:
~Can only replenish jutsu if it is not completely destroyed, this technique will not work if the earth justu was reduced to nothing or spread into very small pieces.
~Can only be used 3 times.
~Can only replenish jutsus S-Rank and below.
~Can only be taught by xHoudinii

‡ Approved ‡ Felt a bit under-powered so I raised the rank of techniques it can replenish.

New Submissions:

(Katon: Mantoru sono Ishuu)-Fire Release: Cloak of the Swarm
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 per turn)
Damage: 60
Description:
The user will focus their katon chakra and exhale hundreds of tiny embers that then surround the users body, resembling a swarm of fireflies. These embers are an effective defense from attack as they can clump together and stop threats (following elemental adv/disadv) with the intense heat they radiate, while leaving the user unaffected by the flame.

At the same time the embers can be used to augment their casters attacks, since any projectile attack or attack that starts near their body will take a portion of the embers with them when released. The embers will combine with and strengthen the attack if able and will cost additional chakra(+20 Chakra) each time to keep the cloak intact.

Note:
~Can only be used twice
~The cloak lasts for a maximum of two turns
~A maximum of two techniques can be empowered by this one before it fades
~Due to the elemental clash between water and fire, any water technique released from the body will simply vaporise, unless it is strong enough to overpower the cloak(A rank and above)
~Cannot use S rank or above fire techniques while this is active
~Can only be taught by xHoudinii

‡ Declined ‡ Similar to Flash's Nightmare of the Phoenix or something.

(Genjutsu: Tegaru Kibou)-Illusionary Arts: Cheap Trick
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15 (+5 per additional target)
Damage: N/A
Description:
The user will focus their chakra and forcefully inject it into one or multiple targets, placing them under an illusion. In this illusion the caster will manipulate the targets senses to make it seem as if a hand had suddenly gripped their shoulder uncomfortably hard from behind. At the same time as this sensation is felt the target(s) will hear a very loud shout, as if uttered from right next to their ear. These sensations are simply a distraction, designed to surprise and alarm, causing the target to unconsciously flinch. This flinch causes the target(s) to mess up their current actions (fumble hand seals, drop whatever they are holding, trip as they are running, etc) it can be used for many purposes and is limited only by the casters creativity.

Note:
~Can only be used 3 times
~Can only be taught by xHoudinii

‡ Declined ‡ Merely a variant of something Nanazai attempted a few cycles ago.
 
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Yanks

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Re: Custom Jutsu Submission

(Takeda no Sukāji) – Takeda's Scourge
Type: Weapon
Rank: S
Range: Short–Mid
Chakra Cost: N/A (-10 to activate mechanism)
Damage Points: N/A
Description: Takeda's Scourge is a multipurpose gauntlet that was originally designed and created by the expert weapon user, Takeda Takahashi. Composed of an iron-aluminum alloy, this gauntlet is just as strong as titanium and just as light, preventing any hindrances to the user's general speed. Because of the strength of this alloy, Takeda's Scourge is virtually indestructible when faced against freeform ninja tool/sword attacks. On the left and right side of the gauntlet, are two, small compartments that contains two metal whips. The whip in the left compartment has the appearance of a thick metal cable with a ribbed surface and razor-sharp point at it's end. The whip in the right compartment is a thick, but smooth metal cable with a retractable grappling hook at it the end of it (which can also act as a spearhead when not in grappling use). The whips are generally flexible, but can be straightened to be used as a makeshift sword.
Abilities:
To activate the gauntlet's mechanism, the user would flow chakra into it, which would cause either one of the whips shoot out of it's respective compartment and reach up to 7m in length. The ribbed whip has 10 hidden blades, which the user can decide to activate at any given time (when activated, it faintly resembles a spine). The smooth whip, as mentioned before, has a large retractable grappling hook that they can use to grab on to objects such as ledges, boulders, and even humans. The hook/cable can carry objects up to 115kg in weight and can be swung around with relative ease. Due to the it's hard, titanium-like properties, the whip's spearhead has the ability to pierce/break through Doton structures, up to and including C-Rank.

♦ Must be taught to use by Yanks
♦ Only one whip can be used at a time
♦ Activating one of the whips count as 1/3 of the user's turn count
[video=youtube;cDUW6v7seS0]https://www.youtube.com/watch?v=cDUW6v7seS0[/video]

[13:15 – 13:49] For an example of it's use

‡ Declined ‡ Similar to Best's Custom Weapon.
 
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Punk Hazard

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Re: Custom Jutsu Submission

(Raiton: Zeusu no Sasayaki)Lightning Release: Zeus' Whisper
Type:Supplementary
Rank:A
Range:Short(Self)
Chakra:30
Damage:N/A
Description:This technique, upon activation, causes the user's chakra to vibrate at an intensely high frequency whenever it is molded into Raiton and formed into a Raiton technique. This causes the Raiton technique to vibrate at the same frequency, creating a sound so high pitched that the human ear is incapable of picking it up, in effect making the technique silent to human ears. This vibration does not increase the technique's speed or strength in any way, but merely causes it to emit a sound so high it cannot be detected by human ears.
~Can only be used twice per battle~
~When activated, it lasts for four turns, during which any Lightning techniques created from the user's own chakra becomes silent to human ears~
~Can only be taught by Riker Slade~

‡ Declined ‡ When paired with techniques like Solf's Lightning Land Spikes and Noni's Supremacy of Stella, this becomes completely unreasonable.

(Taijutsu: Hurricanrana)Body Art: Hurricanrana
Type:Offensive
Rank:A
Range:Short
Chakra:N/A
Damage:60
Description:The user will run towards the opponent until they are in close ranged to build momentum. The user will then jump and raise their legs up to the opponent's neck, wrapping their legs around it. The user will then allow their body to drop, using the descent of their body weight to perform a blackflip as they drop. This throws the opponent forward and over the user's body, driving them headfirst into the ground. This technique can be initiated without the running,simply jumping while in close range, but requires significant leg strength to do so.
~Can only be taught by Riker Slade~

‡ Declined ‡ Blackflip lol. On a serious note, this is similar to a lot of techniques.

(Doragon no Gurappuru) - Dragon's Grapple
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: Meant to be a counterattack, this move requires that the user carry a nunchuck, chain, wire, rope or any item that can be wrapped around an opponent's limb. As the opponent delivers a punch or kick, the user will wrap the item around the limb as it travels towards them, intercepting it. The user will then yank back on the item with enough force to cause the opponent to lurch forward towards them off-balance. As the opponent falls forward uncontrollably, the user will drive their elbow into their face, causing significant damage to the momentum of them falling forward along with the strength of the elbow.

~Can only be taught by Riker Slade~

‡ Approved ‡ Nice. I was going to make a technique like this for my CFS but you got here first ;_;
 
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BusinessManTeno

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Re: Custom Jutsu Submission

(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
Type:Offensive|Defensive|Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage:N/a
Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste. This technique has very little offensive abilities as the damage from this technique cause minimum damage (Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.

Note: Can only be used twice per battle
Note: This technique is easily visible to the naked eye
Note: Cant use any scorch custom above A rank in the same turn
You must be registered for see images

‡ Declined ‡ How fast are you while using this? Your base speed? Kage Rank Speed? Also, I liked that bit about "healing" wounds due to the heat of the technique. Added that to your Body of the Sun technique.

(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
Type:Offensive|Defensive|Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage:N/a
Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief moment will travel through the air while in this scorch form in haste (Users Base Speed). This technique has very little offensive abilities as the damage from this technique cause minimum damage (Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique. Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.

Note: Can only be used twice per battle
Note: This technique is easily visible to the naked eye
Note: Cant use any scorch custom above A rank in the same turn
You must be registered for see images

‡ Approved ‡

(Oukan Doukeyakusha) Crown Clown
Type: Weapon
Rank: S
Range: Self
Chakra: 40 (for every time used) (-10 Each turn active)
Damage: N/a
Description: This weapon is actually an armor that was designed many years ago by suna ninja who specializes in cloth jutsus in the looks of a regular clothing around the users body. The material is infused with high amounts of chakra that lays dormant until active and rare fabric to the ninja world. Making it nearly impossible to rip or tear. When activated, Crown Clown acts as a body-armored weapon/armor, forming a white-hooded cowl and sleeve infused with chakra which covers his shoulders and right arm with A masquerade-style mask that is always affixed to the cowl,. Normally when not active this weapon/armor is worn as more so half clothing around the body. The user will activate this weapon/armor by inserting chakra all throughout the weapon/armor activating the dormant chakra. Causing the weapon/armor to extend around the body The right arm of the weapon/armor will cover the right arm of the user. And the mask will equip onto the users face. The mask has invisible chakra lenses (Can be seen my dojutsu users) these lenses prevent jutsus from entering into the body through the eyes.. This allows the user to fully use and activate the abilities of this weapon/armor. The user will manipulate the armor to extend and cover around his body and deflect any jutsu up to S rank that comes in contact with the armor. Sending the jutsu back at the opponent with the same rank it was sent at towards the user. Or the user can simply surround himself with it to defend from attacks without sending it back at the opponent.. This weapon/armor is able to be sustained for a max of 4 turns, or can be used a max of 4 time.

Note: This weapon can be you used a max of 4 turns
Note: Can Defend/Deflect Jutsus once per turn the armor is active
Note: Defending/Deflecting a jutsu counts as 1 turn
Note: This Weapon/Armor is always worn, nonactive on the user
Note: Activating the armor is passive (Though it still cost 40chakra points)
Note: Can deflect anything within reason. (Cant deflect jutsus that come from the ground obviously)
___________
-Declined- A bit too much don't you think? let's break it down, since you use the activation to guard from attacks, have it cost a move, that whole chakra Lens thing is made by Yusuke and considered a rip off so take it out, Deflect jutsu up to S-rank is a no go, only up to B-rank i'm going to allow and not as a passive ability, but you have to use the armor to guard against techniques of B-rank and below and not all techniques, for example Sound can't be guarded against with an armor, light...etc With S-rank you can just guard against Kirin ._. No to the deflection ability, it's unreasonable to be able to deflect techniques with an armor.


How It Looks Non-Active
You must be registered for see images

How the armor looks around the users body when active
You must be registered for see images
(Oukan Doukeyakusha) Crown Clown
Type: Weapon
Rank: S
Range: Self
Chakra: (+200 Per Activation) (-20 Per turn)
Damage: N/a
Description: This weapon is actually an armor that was designed many years ago by suna ninja who specializes in cloth jutsus in the looks of a regular clothing around the users body. Asch, the 9th Kazekage looked more into this development, studying multiple ways to insert chakra, and channel small amounts of chakra overtime. The material is infused with high amounts of chakra that lays dormant until active and rare fabric to the ninja world, making it nearly impossible to rip or tear. When activated, Crown Clown acts as a body-armored weapon/armor, forming a white-hooded cowl and sleeve infused with chakra which covers his shoulders and right arm with a masquerade-style mask that is always affixed to the cowl. Normally when not active this weapon/armor is worn as more so half clothing around the body. The user will activate this weapon/armor by releasing the dormant chakra all throughout the weapon/armor into the user, replenishing a moderate amount of chakra, and can even act as a kai, causing the weapon/armor to extend around the body. The right arm of the weapon/armor will cover the right arm of the user and the mask will equip onto the users face with dark lens from the outside, in, reducing bright lights tremendously not even being phased by flashbombs of the sorts. This allows the user to fully use and activate the abilities of this weapon/armor. The user will manipulate the armor to extend and cover around his body to defend from attacks without him doing anything.This is due to the armor nullifying any chakra that comes in contact with it and even the impact, without having the user take any damage. This does not work against all type of jutsus. As Earth and water chakra can be nullified, the force would still damage the user making it useless to use against such techniques. Also it does not protect against sound techniques as it has no physical form. Anything such as fire, lightning, or wind would be negated and dispersed soon as it touches the armor of the body. The armor can only defend against B rank techniques and below and will not weaken jutsus stronger than that.

Note: This technique once active, remains active till the usage for it is used
Note: Can only defend against jutsus a max of 4 turns
Note: Each defensive move from this armor counts as a move
Note: The activation of this technique can be used as a Kai for equal or lesser rank genjutsu (Excluding MS genjutsu)
Note: Can only be active once per battle

‡ Approved ‡ Made some edits.

Summoning Contract Approved Here:


(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry two person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and equally as fast as a normal shinobi but still easily trackable) and great strength Being S rank in strength The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense.Virgo being the mother of all cone snails is one of the 2 cone snails that has access to unique abilities far surpassing others. She has no elemental affinity but is able to clone her harpoons up to 2 more when she shoots it off. This is special to use against multiple opponents

Note: Last for 4 turns
Note: Every action done by this snail counts as a move (Excluding its defense), such as striking with the harpoon, and creating harpoon clones.
Note: The poison stays in the opponent body for 3 turns
Note: Can only be summoned once per battle

‡ Declined ‡ Really not keen on the the fact that the poison limits the opponent to A-Ranks and below but since an attacking landing essentially means death, I will allow it. The reason I declined this is because of the ability you added. Cloning the harpoon (which is already S-Ranked). Would the clones also be S-Rank or would they merely disperse against any attack? and are the clones also physically attached to Virgo's tongue?
(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry two person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and equally as fast as a normal shinobi but still easily trackable) and great strength Being S rank in strength The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense.Virgo being the mother of all cone snails is one of the 4 cone snails that has access to unique abilities far surpassing others. She is able to create 2 physical copies of her harpoon from the middle of her tongue (Not the harpoon part of the tongue but the extended part) These physical copies arent like clones as they do not disperse but are weaker in strength and size, being an inch smaller, dealing B rank damage.

Note: Last for 4 turns
Note: Every action done by this snail counts as a move (Excluding its defense), such as striking with the harpoon, and creating harpoon clones.
Note: The poison stays in the opponent body for 3 turns
Note: Can only be summoned once per battle

‡ Approved ‡
 
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