Re: Custom Jutsu Submission
Resubmitting;
(Jiton: Hanpatsu kōgeki) Magnetic release: All Repelling Attack.
Type: Supplementary.
Rank: C-S
Range: Short-Mid
Chakra cost: 15-40
Damage points: N/A
Description: Due to the fact most techniques are made up of raw chakra, An alternative way was devised to repel this Techniques. The user would reach into a pouch of iron sand and magnetize the sand. They would continue and throw the sand into the air, and then quickly adjust the charge on the Iron Sand to make every grain carry the same charge. In that way, the sand will repel everywhere up to mid- range and makes contact with the target transforming them into a living magnet. (Positive) Once a Fire/Wind jutsu is released, the user would simply thrust forth their dominant hand whilst magnetizing it (Positive) and repels the opponent's jutsu back at them. This technique is quite similar to Toroi's Magnetism Jutsu. However, the repelling Jutsu in question should be made up of the opponent's chakra.
Note:
• Can only be used once.
• Can repel raw chakra elements such as Fire, Water and Wind up to S-rank
• The opponent must be on a conducting platform such as Earth or water.
• Can only be taught by Wolfsbane.
‡ Declined ‡ DNR.
(Raiton: Raitoningukyanonbōru) - Lightning Release: Lightning Cannon Ball.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: After mastering the art of Lightning release, Blanka subsequently created numerous Lightning technique which suited his fighting style. Electric Cannon ball is one of them. The user would crouch down their body, whilst molding their lightning chakra. Then they would resume a contemporary body position similar to a cannon ball by griping their knee with boths hands. In aftermath of this, the user would roll their body with an immense speed towards the intended target, whilst releasing Lightning currents that devastate anything in its parts as well as the target upon contacts.
Note:
• Can be used twice per battle.
• No S-rank related technique for the next turn.
• Can only be taught by Wolfsbane.
‡ Declined ‡ Similar techniques exist.
For references:
(Genjutsu: Anubisu no noroi) - illusionary Arts: The curse of Anubis.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
A power Genjutsu created many years ago, the user would execute three hand seals and cast their opponent on an illusion where they see themselves sitting in the presence of the an Egyptian god Anubis, unable to move. The user would then continue, and make the opponent believe they are in a mummification ceremony where they are being mummify alive, and later buried with flesh eating beetles in a Sarcophaagus. However in reality, they are stuck in a trance state where they are unable to move. Upon when the genjutsu ends, the user would be affected by the traumatic event both psychologically and emotionally.
Note:
• Can be used thrice per battle.
• Can only be taught by Wolfsbane.
‡ Declined ‡ This is yet another generic illusion which paralyzes.
(Jiton: Hanpatsu kōgeki) Magnetic release: All Repelling Attack.
Type: Supplementary.
Rank: C-S
Range: Short-Mid
Chakra cost: 15-40
Damage points: N/A
Description: Due to the fact most techniques are made up of raw chakra, An alternative way was devised to repel this Techniques. The user will mold their Lightning chakra, and channels it through the ground towards the target using the earth crust as a conductor. This lightning chakra would be extremely low insomuch the opposing target won't even sense it. This method would enable the user to magnetize the opposing target chakra (Positive), by linking their Magnetic chakra through the dormant Lightning chakra. Once a Fire/Wind jutsu is released, the user would simply thrust forth their dominant hand whilst magnetizing it (Positive) and repelsthe opponent's jutsu back at them. This technique is quite similar to Toroi's Magnetism Jutsu. However, the repelling Jutsu in question should be made up of the opponent's chakra.
Note:
• Can only be used once.
• Can repel raw chakra elements such as Fire, Water and Wind up to S-rank
• The opponent must be on a conducting platform such as Earth or water.
• Can only be taught by Savage.
‡ Declined ‡ This makes no sense. Something like this would only work for Lightning techniques or tangible elements, both of which have been done before.
Resubmitting;
(Jiton: Hanpatsu kōgeki) Magnetic release: All Repelling Attack.
Type: Supplementary.
Rank: C-S
Range: Short-Mid
Chakra cost: 15-40
Damage points: N/A
Description: Due to the fact most techniques are made up of raw chakra, An alternative way was devised to repel this Techniques. The user would reach into a pouch of iron sand and magnetize the sand. They would continue and throw the sand into the air, and then quickly adjust the charge on the Iron Sand to make every grain carry the same charge. In that way, the sand will repel everywhere up to mid- range and makes contact with the target transforming them into a living magnet. (Positive) Once a Fire/Wind jutsu is released, the user would simply thrust forth their dominant hand whilst magnetizing it (Positive) and repels the opponent's jutsu back at them. This technique is quite similar to Toroi's Magnetism Jutsu. However, the repelling Jutsu in question should be made up of the opponent's chakra.
Note:
• Can only be used once.
• Can repel raw chakra elements such as Fire, Water and Wind up to S-rank
• The opponent must be on a conducting platform such as Earth or water.
• Can only be taught by Wolfsbane.
‡ Declined ‡ DNR.
(Raiton: Raitoningukyanonbōru) - Lightning Release: Lightning Cannon Ball.
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: After mastering the art of Lightning release, Blanka subsequently created numerous Lightning technique which suited his fighting style. Electric Cannon ball is one of them. The user would crouch down their body, whilst molding their lightning chakra. Then they would resume a contemporary body position similar to a cannon ball by griping their knee with boths hands. In aftermath of this, the user would roll their body with an immense speed towards the intended target, whilst releasing Lightning currents that devastate anything in its parts as well as the target upon contacts.
Note:
• Can be used twice per battle.
• No S-rank related technique for the next turn.
• Can only be taught by Wolfsbane.
‡ Declined ‡ Similar techniques exist.
For references:
You must be registered for see links
(Genjutsu: Anubisu no noroi) - illusionary Arts: The curse of Anubis.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
A power Genjutsu created many years ago, the user would execute three hand seals and cast their opponent on an illusion where they see themselves sitting in the presence of the an Egyptian god Anubis, unable to move. The user would then continue, and make the opponent believe they are in a mummification ceremony where they are being mummify alive, and later buried with flesh eating beetles in a Sarcophaagus. However in reality, they are stuck in a trance state where they are unable to move. Upon when the genjutsu ends, the user would be affected by the traumatic event both psychologically and emotionally.
Note:
• Can be used thrice per battle.
• Can only be taught by Wolfsbane.
‡ Declined ‡ This is yet another generic illusion which paralyzes.
Last edited by a moderator: