[ARCHIVE] Custom Jutsu Submission - II

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Black Butler

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Re: Custom Jutsu Submission



( Aburame no Hijutsu: Kyuusaisha ) - Secret Insect Technique: Savior
Type: Defense/Supplementary
Rank: E-S
Range: Short-Mid
Chakra: 5-40 (Restores chakra points equivalent to that drained by rank)
Damage: N/A
Description: The user will produce a swarm of insects that will attach themselves to any jutsu/object that contains chakra ( can't affect humans, animals, summonings, etc.) and proceed suck the chakra out of this said object or jutsu. As a variation of the (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique, in which the user manipulates their bugs to latch onto a ninja and suck their chakra dry, Savior is able to latch on and drain jutsu and objects containing chakra instead of beings, to produce a much more mechanical and gentle neutralization, rather than punching through the techniques.
After having drained the chakra from a said jutsu/object, the bugs will proceed to latch onto the user or another ninja and give them the chakra equal to that of the ranked drained (E Rank = 5, D Rank = 10, C Rank = 15, B Rank = 20, A Rank = 30, S Rank = 40). This ability was shown when Shino gave his chakra to an unconscious Neji and Kiba during their second fight with the resurrected Sound Ninja 4. Savior follows the insect's S&W, and, thus, it's effects are reliant on how it normally interacts with other techniques. It behaves as a normal insect technique when the clash would overpower it in a normal interaction, killing the insects and weakening the stronger technique ( be it rank or elemental disadvantage ). When the insect technique would be able to overpower the opposite technique, it completely drains the chakra and the user is then able to restore the chakra back to himself or an ally, upon physical contact with the surviving swarm. If the insect technique and the opposing technique would neutralize eachother, then the chakra is drained, but all the insects die, and the host is unable to transfer the chakra. For example, a B rank Savior is equal to a A rank Raw Chakra technique ( strength ) and a C Rank Elemental technique ( weakness ), so it would drain them and die in the process.

Note: Does not do any damage to a Ninja.
Note: Can restore chakra only equivalent to rank of jutsu used and jutsu drained. (Using A Rank version can only restore A Rank chakra if the user drains an A Rank technique. If the user uses A Rank version to drain C Rank technique, can only restore C Rank chakra)
Note: A Rank version usable thrice, S Rank usable twice per battle
Note: Must wait 3 turns in between uses

Declined. The amount of chakra it costs to make the technique should be the same. It should have a rank. That wouldn't matter depending on the jutsu it absorbs.

‡ All Pending ‡ More Aburame stuff >_>


( Aburame no Hijutsu: Kyuusaisha ) - Secret Insect Technique: Savior
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will produce a swarm of insects that will attach themselves to any jutsu/object that contains chakra ( can't affect humans, animals, summonings, etc.) and proceed suck the chakra out of this said object or jutsu. As a variation of the (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique, in which the user manipulates their bugs to latch onto a ninja and suck their chakra dry, Savior is able to latch on and drain jutsu and objects containing chakra instead of beings, to produce a much more mechanical and gentle neutralization, rather than punching through the techniques.
After having drained the chakra from a said jutsu/object, the bugs will proceed to latch onto the user or another ninja and give them the chakra equal to that of the ranked drained (E Rank = 5, D Rank = 10, C Rank = 15, B Rank = 20, A Rank = 30, S Rank = 40). Savior follows the insect's S&W, and, thus, it's effects are reliant on how it normally interacts with other techniques. It behaves as a normal insect technique when the clash would overpower it in a normal interaction, killing the insects and weakening the stronger technique ( be it rank or elemental disadvantage ). When the insect technique would be able to overpower the opposite technique, it completely drains the chakra and the user is then able to restore the chakra back to himself or an ally, upon physical contact with the surviving swarm. If the insect technique and the opposing technique would neutralize eachother, then the chakra is drained, but all the insects die, and the host is unable to transfer the chakra. For example, a B rank Savior is equal to a A rank Raw Chakra technique ( strength ) and a C Rank Elemental technique ( weakness ), so it would drain them and die in the process.

Note: Does not do any damage to a Ninja.
Note: Usable thrice per battle
Note: Must wait 2 turns in between uses


‡ Approved ‡
 
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Nathan

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Re: ±±Custom Jutsu Submission±±

Parent technique for reference.

(Genjutsu: Issen Burookun Gomakashi) Illusionary Arts: One Thousand Broken Mirrors
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
After perform the hand seals Horse → Dragon → Ox, the target(s) is/are placed under the illusion that they are surrounded by a giant, 360-degree mirror, which reflects themselves and their surroundings. The mirror will then slowly break into pieces, then break into even smaller pieces, and continue subdividing until there are countless shards surrounding the target, all of which reflect the target and his surroundings. Once the shards have finished dividing, they will fly at the victim and stab him, leaving the target with minor mental damage.
Notes:
- Can only be used twice per-match.
- Can only be taught by Nathan.
_____________
-Approved- Edited.
(Shiikuretto Genjutsu: Undeinosa Gomakashi) - Secret Illusionary Arts: World of Mirrors
Type: Supplementary
Rank: S-rank
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse → Ram → Dog), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.
Notes:
- Can only be used once per-match.
- No genjutsu in the same turn as this, or after the use of this for one turn.
- Can only be taught by Nathan.

☼ Declined ☼

Doesn't warrant an S-rank.

--
(Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.
Notes:
- Can only be used three times per-match.
- No genjutsu next turn.
- Can only be taught by Nathan.

‡ Approved ‡

---

(Genjutsu: Optophobia - Ifu Oopuningu Wan Mezashi) - Illusionary Arts: Optophobia - Fear of Opening One’s Eyes
Type: Supplementary
Rank: B-rank
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: " " is the fear of opening one's eye a very unusual phobia to come across, generally unless one’s eye is sewn shut or kept close by injury or disease, it is impossible for one to keep their eyes closed but there are some people with the irrational and persistent fear of opening one’s eye called optophobia. These persons usually have generalized anxiety disorders and usually display symptoms of full blown panic attacks when they see something that they do not like and they will cover their eyes and refuse to open them until they assured that the thing they fear seeing is gone. To begin this illusion the user winks at their intended target which releases the chakra that creates this genjutsu, once the opponent is caught within the technique they will believe they have the phobia, optophobia causing them to be afraid of opening their very own eyes. Within the genjutsu they close their eyes, and kept them shut which in turn creates a type of instant blindness cause if they do open their eyes to see they'll panic and perhaps a full panic attack which in turn can give them symptoms such as palpitations, tremors, chest tightness, shortness of breath, nausea or even vomiting - while outside the technique the opponent is panicking, and stressing. Once the genjutsu ends the opponent suffers immense mental fatigue.
Notes:
- Must be able to see the opponent.
- Unless countered technique lasts for two turns.
- No genjutsu while this is active.
- Can be used four times.
- Cool down of one turn.
- Can only be taught by Nathan.

‡ Declined ‡ I'm really not keen on allowing illusions which induce fear. I know a few exist but it's something I'm personally not going to allow.

--

(Suiton: Inperiaru Mizu Kokubetsushiki) - Water Release: Imperial Water Funeral
Type: Supplementary, Offensive
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: Performing the hand seals Dragon → Boar → Tiger → Ox, the user will gather extreme amounts of water in their lungs, the user spews a massive amount of water with pressures matching , only far larger and possessing greater cutting capacity. Using this technique, anything (human, animal, or object) that is hit by the water directly will be sliced in half, while the rest will be forced to endure the powerful tsunami that is bound to result from the water crashing into the ground. Courtesy of the amount of water condensed into the technique, with Chakra literally kept dormant inside the pressure wave, the user can freely direct the water unleashed to impale people or change direction in mid air. When the technique reaches the ground, every single water molecule (which is infused with more of the users chakra) will explode in a burst of water, as the users chakra within the water is rapidly converted into actual water molecules (made from chakra), creating massive explosions wherever the water strikes, generating concussive forces easily exceeding explosions from explosive tags. This technique functions in 2 steps, with the capacity to both slice and explode. The water produced as a result of both steps would create a massive flood. However, the user can limit the magnitude of the flood, instead keeping chakra within the water for use of his other techniques, such as creating a massive explosion of water from any point, disrupting the enemy's water walking techniques, and converting it into a water tentacled beast to drag enemies into a Water Prison, etc.

Against enemy defensive techniques, the moment it strikes, for example, an Earth Wall, the explosive process would instantly begin, with more water being generated at the point of impact. This would create an explosion which further enhances the strength of the Imperial Water Funeral.
Notes:
- Can only be used once per-match.
- No water in the same turn this used.
- Counts as a move if the user wants to change direction.
- Can only be taught by Nathan.

‡ Declined ‡ The effects are too much. It sounds like the explosion property makes this technique grow more and more powerful on every collision when the case should be the opposite. The bolded is also a no go.
 
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ᴍᴏᴏғʏ

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Re: Custom Jutsu Submission

(Suiton: Mizu Joumyaku Totsugeki) - Water Release: Water Vein Assault
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 (-10 per turn to target if inhaled or pierced)
Description: The user will chain together the Dragon → Snake → Ox hand seals as he releases his chakra deep underground, in order to find a water vein. He/She will then use shape manipulation to rise the underground river water in the form of a forest of piercing streams in a radius of up to medium range. The streams can be compared to "Earth Release: Rock Pillar Prison Technique" and be manipulated in a way that the user can avoid the damage if used near him. This technique is not only used to skewer targets traveling underground or above it, but also to take advantage of the side effects the properties that the water in the veins produce. The flowing motion causes friction with the layers of rock, which produce electric fields specially when under high, underground pressure. These electric fields cause interference with the natural magnetic field of the Earth and produce “turbulence” whose radiation fields expand beyond the surface of the Earth. Another explanation is that ions are released, due to the high pressure of the underground flowing water, sending them directly upward. They are highly energizing and even a small dose has a strong and invigorating effect. With the usage of a single hand seal, the user can disperse the molecules of the streams and create a mist that cause the same effects if inhaled, however the user will be subject to the effects if inhaled as well. The effects are as follows;

Constant fatigue, lack of energy - The fatigue will force any speed enhancers to shut down
Headaches, Migraines - Causing difficulty to concentrate and analyze instantaneously to situations
Discomfort in the joints - Chaining hand seals slows down (As if you used an extra one) and sudden movements become painful. (Equivalent to free form damage.)

⋩ Can not be used in very dry areas like a desert as the water vein would be far too deep underground
⋩ Barren & Rocky terrains require an additional hand seal to perform.
⋩ Effects last for the following two turns after taking place
⋩ The streams can reach up to 10m into the air.
⋩ Can be used 4x per battle.

‡ Declined ‡ I know you only use water to accomplish this but this goes beyond the normal applications of the element. I've seen people try this using Water/Lightning combinations and they've never been successful.
(Suiton: Mizu Joumyaku Totsugeki) - Water Release: Water Vein Assault
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user will chain together the Dragon → Snake → Ox hand seals as he releases his chakra deep underground, in order to find a water vein. He/She will then use shape manipulation to rise the underground river water in the form of a forest of piercing streams in a radius of up to med range. The streams can be compared to "Earth Release: Rock Pillar Prison Technique" and be manipulated in a way that the user can avoid the damage if used near him. This technique is not only used to skewer targets traveling underground, but also standing above ground, or feeing into the sky. By maintaining concentration the user can manipulate the streams of water very similar in nature to "Storm Release: Laser Circus", reaching up to a distance of 10m from the ground level. Due to it's underground travel, the water would have a dirty-brown hue to it, making it impossible to see through as the mixed in dirt & minerals allow the streams to also cause shredding damage. As long as the user fuels it and the technique isn't fully negated the technique can be sustained.

⋩ Can be used four times per battle.

‡ Declined ‡ While you accomplish this via different means compared to most water techniques created from the ground, there isn't anything here that makes this different in usage to other approved customs.

(Suiton: Kurisutaru Mizu) - Water Release: Crystalline Water
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-5 per turn)
Damage: N/A
Description: An activation type technique that can be utilized before or after the release of a water-style technique. The user will gesture the Tiger hand or include it in the row of hand seals required for said water style technique. He will then compress the technique making seem almost solid and crystalline in nature. This technique does not increase the power in water techniques, however the solidity granted by it allows the water technique in question to play on equal terms with water's elemental weaknesses like Earth Style. This application can be used on techniques within reason, and things such as a lingering mist wouldn't be able to compress unless already manipulated into some shape or form. (Dragon, Tentacles etc) If used with sustained techniques, the user will have to feed it chakra to maintain the compression of the technique.

⋩ While sustained, the user can only mold Water Techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin)

‡ Declined ‡ While theoretically possible, we don't allow things which change basic elemental strengths and weaknesses.
(Suiton: Kurisutaru Mizu) - Water Release: Crystalline Water
Type: Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra: 20 (-5 per turn)
Damage: N/A
Description: An activation type technique that can be utilized before or after the release of a water-style technique. The user will gesture the Tiger hand seal or include it in the row of hand seals required for said water style technique. He will then compress the technique, making it seem almost solid and crystalline in nature, giving it a more blunt-force type of attribute. Due to the compression, the additional chakra utilized to perform the change, will also evaluate the volume of the water so that the technique in question does not reduce in size as it 'crystalizes'. Another alternative to the activation method is to compress the outer layer of the water technique in question whilst leaving the insides intact. With a mental command the user can further shape manipulate the crystalline layer of the technique converted in order to release jagged spikes or pillars that extend up to short range of the technique. With the gesture of a single hand seal the user can manipulate a portion or the entire crystalline converted technique to release a barrage of water-crystalline projectiles that can reach up to mid range distance from it's origin. The trajectory is pre-determined by the user before release.

⋩ Crystalline manipulation/projectiles equal the damage of the technique that was converted.
⋩ Stays active as long as the technique in question, or until deactivated by the user.


‡ Declined ‡ Better but the more I read, the more this felt like multiple techniques in one. The purpose of this technique should merely be changing the composition of your water techniques. The two applied uses (extending jagged spikes and sending out projectiles) warrant the creation of another technique.

(Ninjutsu: Niban Henge No Jutsu) - Ninja Art: Second Transformation Technique
Type: Supplementary/Defensive
Rank: D
Range: Short - Long
Chakra: 10 (-5 per turn)
Damage: N/A
Description: An advanced version of the transformation technique exclusively utilized to change the form of the user's techniques. A poof of smoke will be released in accordance to the size of the transformation just like the original transformation technique. Upon completion the technique would be coated in a cast of dense chakra with the desired shape/form while also visually appearing as such. The chakra shell will act as a container for the technique in question, allowing it to be manipulated in a more versatile way in order to reach it's destination. (Ex: A stream transforming into a serpent or a wave of flames turning into a dragon.) The chakra shell will grant techniques to last up to two turns unless negated. This will force the user to only use techniques of said elemental affinity as well as the rest of the basic ninja techniques like, (Nin/Gen/Tai/Ken/Fūin) in order to maintain it. Unlike the parent technique, the transformation has to be in accordance to the size of the technique in an estimated concentrated manner. This would grant the user the liberty of transforming ordinary shapes or forms into large proportions of themselves. (Ex: A giant ant.) In the case of static/solid techniques, they would either fall in their original state or 'explode' outwards up to short range releasing it's debris.

‡ Declined ‡ I can't allow this. DNR.
 
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Akuma

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Re: Custom Jutsu Submission

Second submission of this cycle:

(Doton: Dokishindou Tsuyoishukensha) - Earth Release: Wrath of the Earth Sovereign
Type: Offensive
Rank: Forbidden
Range: Short/Long
Chakra: 50
Damage: 90
Description: Performing four handseals and then focusing a concentrated amount of chakra in his hand, the user will make a fist and slam it onto the surface of the ground to cause an vicinity up to long range to tremor. Distributing dominant shockwaves as to the horizon, knocking down trees if any are in the landscape. This may also be initiated with a stomp of their feet instead, after performing the handseals. Anything that has contact with the ground affected by the jutsu will be flung into the air. The ground within the radius is then made to ascend upwards many meters as a result creating a large mesa (unstable wave-like protrusions of earth). Once the mesa is created, the user will execute one more handseal which will cause the landmass to rupture into countless amounts of debris, nonetheless still holding its shape, using immense chakra reserves to cause the numerous amount of rocks to collide down back to the ground. Thus causing a decimated landscape which will be irreparable. The destructive force is enough to knock down otherwise built or summoned structures of equal rank. It reachs up to 25 meters into the distance from the user's location working as the center of the attack, and covering only the scope of a 120 degree radius.
*The user can only use two jutsu in the turn he uses this technique. (this one and 1 other)*
*Cannot use any other S rank earth in the next two turns*
*Must wait four turns prior using for the second time*
*Can only be used once per battle*

Declined. So restrictions make no sense as to the power this has. Also: can only be used once and need to wait 4 turns to use again? lol
Removed the inconsistent restriction.

(Doton: Dokishindou Tsuyoishukensha) - Earth Release: Wrath of the Earth Sovereign
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40
Damage: 80
Description: Performing four handseals and then focusing a concentrated amount of chakra in his hand, the user will make a fist and slam it onto the surface of the ground to cause an vicinity up to long range to tremor. Distributing dominant shockwaves as to the horizon, knocking down trees if any are in the landscape. This may also be initiated with a stomp of their feet instead, after performing the handseals. Anything that has contact with the ground affected by the jutsu will be flung into the air. The ground within the radius is then made to ascend upwards many meters as a result creating a large mesa (unstable wave-like protrusions of earth). Once the mesa is created, the user will execute one more handseal which will cause the landmass to rupture into countless amounts of debris, nonetheless still holding its shape, using immense chakra reserves to cause the numerous amount of rocks to collide down back to the ground. Thus causing a decimated landscape which will be irreparable. The destructive force is enough to knock down otherwise built or summoned structures of equal rank. It reaches up to 20 meters into the distance from the user's location working as the center of the attack, and covering only the scope of a 120 degree radius.

*No S-Rank or above Earth in the user's next turn*
*Can only be used twice per battle*

‡ Approved ‡ Lowered the rank and slightly decrease the range.

(Fuuton: Rogatana Hishuken) - Wind Release: Eurus' Daggers
Type: Offensive
Rank: B
Range: Short/Mid
Chakra: 20
Damage: 40
Description: The technique is initiated simply by the caster gathering wind into the palm of their hand (one or both) and manipulating that chakra nature into the very tangible shape of a dagger(s). While solid enough to be wielded by the user, they still retain an hint of shapeless wind around the edges. These are useful for hidden attacks and assassinations as they can be manifested in a split second notice, and their translucent color and green hue makes them hard to fully distinguish without them being motion-less; the user can wield them in close combat to land a series of quick and subtle small but deep slashes through the target's body, however they can be thrown of a distance at which point they use the wind composing them as a current to make them turn back at the end of their reach, and come back around much like a boomerang. Once thrown however, upon returning they'll disperse into natural wind, that is if they haven't landed on the target in which case the user has the option of performing 1 handseal, causing it to turn into form-less cutting wind that enters the wound it just inflicted and causing internal damage to the victim.
- Can only be used x4 times per battle.

‡ Declined ‡ You place too much emphasis on the speed of their creation. I understand this needs to be a fast technique for it to be useful but tone it down a bit lol.

(Suiton: Mizukami Rinrin Gokusha) - Water Release: Water Wolf - Biting Prison
Type: Offensive/Defensive
Rank: S
Range: Short/Long
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will perform two handseals in order to pool his Suiton chakra into the ground beneath the selected target, afterward ending the hand movements with a clap of their hands. At this point the water shoots from the surface as five (5) towering streams of water, each from a diferent location around the target with the ends resembling that of a Wolf's head. The pillars of rushing water will attempt to bite onto the target and hold them tightly in place as the fifth head (and final one) deals a decisive blow against the target. The water of this technique is of that nature that resembles "Water Style: Starch Syrup Capture Field" technique, however these properties are only located at the jaw of the Wolf heads, as such when biting onto the target they'll stick endlessly to them as means to prevent forced escapes. Aside from the additional damage of their teeth (which are compressed to sustain enough hardness to pierce flesh) their jaws are rather strong, enough to damage a limb in a bite. When the water is used from a pre-existing water source, there is no need for handseals instead only the hand clap will be required. The user can either maintain the hands clapped to manually control the technique, or pay and extra chakra leech per turn to give the wolf heads a sentient-like role, in which they'll passively seek out targets (can cancel this jutsu with 1 seal). Additionally, the user can cast the technique in such manner that they rise near the user for protection, either by coiling around them or by forming a wall.

~ Can only be used twice per battle.
~ Must wait three turns prior second usage.
~ Can only last two turns after the activation turn if the sentient option is used and the chakra toll payed.

‡ Declined ‡ S-Ranks require restrictions which restrict the skill used for a certain amount of time.
 
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-Albel-

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Re: Custom Jutsu Submission

For Reference^

(Futon : Soaringushirufu) - Wind Release : Soaring Sylph
Type: Offensive/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description:
The Sister Technique to 'Fire Release : Fire Fairies', it uses the element Wind and can also be used in Combination with it's Sister. The User channels their wind chakra into a small tool for example a Kunai or Shuriken that they are holding or one that is within Mid-Range (Tools that have been left on the ground etc). Razor sharp wind will then spin around the length of the tool and allow it to float, it can then be aimed in a certain direction and it will shoot towards them as a small drill of wind, the drill is pretty small as Kunai, Shuriken etc are as well, but it can embed said blade pretty deep into their opponent were it to hit. The captured tool can be repositioned and moved around before being shot at the opponent like it's Sister Technique. When used in conjunction with Fire Fairies, this can be used first or be used after; the Fire will be strengthened by the wind and will create a much stronger and deadlier B-Rank variant. When the Kunai Explodes due to 'Fire Fairies' effect it will create a much larger one, the explosion will be controlled in the opposite direction of where the Kunai is shot and can reach up to 3 meters, scorching anything in it's range in 2nd Degree burns.
~Can only be taught by Albel

-Declined- Just update Fire Fairies to B-Rank if you want a stronger version. Also, it seems like these techniques require constant fueling and so the moment you try to use the 2nd one, the first one will be ended prematurely. Long story short, they can't be combined. Also, don't capitalize all of those words.
Resubmitting:

(Futon : Soaringushirufu) - Wind Release : Soaring Sylph
Type: Offensive/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description:
The Sister Technique to 'Fire Release : Fire Fairies', it uses the element Wind instead of Fire. The User channels their wind chakra into a small tool for example a Kunai or Shuriken that they are holding or one that is within Mid-Range (tools that have been left on the ground etc). Razor sharp wind will then spin around the length of the tool and allow it to float, it can then be aimed in a certain direction and it will shoot towards them as a small drill of wind, the drill is pretty small as Kunai, Shuriken etc are as well, but it can embed said blade pretty deep into their opponent were it to hit. The captured tool can be repositioned and moved around before being shot at the opponent like it's Sister Technique.
~Can only be taught by Albel

‡ Declined ‡ Now this is just similar to things which already exist.




New Submissions:

(Meiton: Aka Hauringu) Dark Release: Bloody Howling
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After having absorbed the physical and spiritual nature of an opponents jutsu the user will release the newly converted dark chakra into the ground below his opponent or opponents(if they are short range of each other), forming a large dark ennagonal glyph on the ground. As it forms, 9 small pillars(3meters in height) of light blue flames form at each corner and walls of condense dark chakra form on the sides connecting to the pillars(same height as the pillars) locking the victim(s) inside. As they are trapped, black and purple flames begin to erupt upwards from the inside in a spinning motion forming a large vortex of intense flames that begin to thrash the opponent(s) around violently starting from the bottom of the vortex and lifting them up high into the air. The begin of the vortex will cause the target(s) to be thrown against the walls of dark chakra and because of the properties of the dark chakra, the violent collisions of the walls will cause sever internal damage such as breakage of bones. The flames of the vortex are so hot that they will cover the entire bodies in 3rd degree burns. As the vortex continues to lift them higher and higher till they reach the top, they will be thrown out from the force and sent flying towards the ground.

~Can only be taught by Albel
~Must have absorbed a jutsu before hand to be able to use
~Can be used three times per battle

Declined - similar to existing jutsu


(Meiton: Mei Kishi) Dark Release: Dark Knight
Type: Defensive/Offensive
Rank: A-Rank
Range: Short
Chakra: 30(-40 to opponent per hit)
Damage: 60
Description: After long intense training this jutsu was developed to help it's user gain a slight advantage in hand to hand combat. The user will concentrate his dark chakra to the palm of his hands and release it in a dense concentrated film over his body, head to toe. With the dark chakra covering his body like a protective layer it will all him to gain an advantage in close combat. The properties of the dark chakra will allow the user to absorb some of the opponent's chakra when contact is made(just like (Meiton: Dassui Fureru) Dark Release: Draining Touch) , while also causing small burns as well as giving a small boost to Taijutsu moves. As the condense dark chakra when hit by at close range allows for internal damage to the areas hit(broken bones, bruised organs, ruptured organs,etc.) Not only does this give offensive properties, but it also protects the user from Taijutsu attacks(same rank and lower) as the dark chakra will absorb the blow, while also sapping chakra from the opponent and burning them slightly when contact is made. The chakra absorbed can be used to utilize other dark jutsus.

~Can only be taught by Albel
~Useable twice per battle
~Lasts for 4 turns and must have a 2 turn cool down after it wears off

Declined - method has something like this already

‡ Both Pending ‡ Leaving for another mod.
 
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Strawberry

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Re: Custom Jutsu Submission

Updating slightly

(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 15m by 15m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet

Note: Can only be taught by Strawberry
Note: Can only be used 3 times
Note: If it is not destroyed the sheet disappears after the third turn.
Note: No S-Rank or above Wind on the turn this is destroyed/deactivated

‡ Update Declined ‡ This is fine but by changing the range to long, you need to change the measurements you included. Long range is beyond 15 meters, so I recommend you decide on how far this can extend.





(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 30m by 30m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way and it can be made with sharp or dull edges. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent, cutting them or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet.

Note: Lasts for three turns
Note: Can only be taught by Strawberry
Note: Can only be used 3 times
Note: No S-Rank or above Wind on the turn this is destroyed/deactivated

‡ Update Approved ‡

(Talos go-guru) l Goggle's of Talos
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 20/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Kazekage and his council. In an effort to control and mimic the power of the shukaku, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near sungakure and from the denses most strongest glass in the village. The third Kazekage had some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third kazekage decided to keep them as they would aid him in battle and the covered his eyes from being blinded by the constant sand in sunagakure or accidentally by his own iron sand.

They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry

♠ Approved ♠
Next time, please highlight the changes.
Slight update:

(Drishti go-guru) l Goggle's of Drishti
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 10/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Mizukage and his council. In an effort to control and mimic the power of Bijuu, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near Kirigakure and from the denses most strongest glass in the village. The Third Mizukage and some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third mizukage decided to keep them as they would aid him in battle and they covered his eyes from being blinded by debris or dust and sand, etc.

They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry

‡ Update Approved ‡
_________________________________________________________________________________


(Ninpo: Sukuro-ru Fukusha) l Ninja Art: Scroll Duplication
Type: Supplementary
Rank: A
Range: short
Chakra: 30
Damage: n/a
Description: The user applies a similar principle to the kage bunshin, and multiple shuriken bunshin jutsus on scrolls. The user will as he is about to activate a scroll based jutsu, duplicate the scroll. However the user does not create two differant scrolls but, simply increases the size of the original scroll. This is done by having the duplicated scroll essentially bind with the original end to end and extend it but remain rolled. The activation of this technique is instant and takes no time. This is because the jutsu is cast with a scroll based jutsu and the affects of the duplicated jutsu do no take place right away, but after the scroll. The duplicated double scroll will not double the effect of the jutsu, but merely extend it. So, a scroll firing a kunai, will not fire two kunai, but one kunai followed by a second kunai (they will take up two spots in the timeframe, and are not simultaneous). The duplication jutsu merely acts as a way of preping this action. Overall the jutsu will work as follows, the now slightly larger scroll will unravel and create its affect, but continue unraveling into the extention which will then repeat the affect, separated by the delay of unraveling.

Note: Can only be taught by Strawberry
Note: Can only be used three times
Note: Requires 2 turn cooldown
Note: Can only be used on scroll related jutsus
Note: Will only work on jutsus up to A rank
Note: Does cost a move out of three a turn

‡ Approved ‡
 
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Akasha

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Re: Custom Jutsu Submission


(Airisu· hōpu no gādian) - Iris the Hope's Guardian
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Range: Short – Long
Chakra: 50 (+30 to reform limb) (-10 per turn)
Damage: N/A (-30 to self) (+20 if explosive tags are mixed up with normal paper)
Description: Hope’s Guardian is one of Yoanna's most powerful Paper Ninjutsu techniques. It is perhaps her most heavily guarded secret and her final resort of a weapon. Applying the basic principles of Paper Ninjutsu Yoanna releases numerous sheets of paper from her body. Instead of swarming the target or forming a separate creation the paper instead forms around users body. The paper forms very quickly and rapidly forming a relatively sentient new body around user. Once the formation is complete the Hope’s Guardian becomes users new temporary body that they manipulate via mental comand and chakra. The body of Hope’s Guardian is much larger than a human one. It is 15 meters tall from feet to head. Its wingspan is roughly 15 meters as well from the edge of one wing to the other. On its back is a massive sword composed of paper formed from the ninjutsu as well. The sword can reach up to the edge of mid-range and is incredibly powerful. However, unlike normal swords, this sword relies solely on blunt damage as it is composed of paper. As such the sword specializes in smashing and breaking through targets instead of cutting through them. Interesting to the sword however is that the user would be capable of by reforming physique of it also change the actual weapon into another one of a size not bigger of the one of the sword. User would also be capable of sending forth said construction as a projectile towards their intended target. While in this form the Hope’s Guardian is weak to the normal weaknesses of Paper Ninjutsu – oil, water, and wind. It is however strong to lightning and is able to withstand extremely powerful lightning attacks. The body of Hope's Guardian provides an A-Rank defense against attacks that it is neutral. Against lightning techniques Hope’s Guardian can defend against Forbidden ranked lightning techniques (double strength). While in this form user body is in the chest of the Hope’s Guardian buried deep within paper. However, they has a hollow space in the chest in order to breathe as normal. User would be able to reform one part of Hope's Guardian in case if it was damaged. However this can not be the whole body of the creation but rather a limb or similar. Hope's Guardian's sword has A-Rank blunt physical damage as well. While in this form user is only able to use Paper Ninjutsu and must maintain the Hope's Guardian as well. Additionally, while in the Hope’s Guardian user is able to release numerous explosive tags from the hands as projectiles. This paper tag move is considered an B-Rank technique and can release multiple tags at once. While in the Hope’s Guardian user is only able to use 2 moves per turn. The sword attack costs a move per turn as well. The technique will last for four turns at which the user can deactivate it at will or wait until it times out. If the user does choose to deactivate it at will they can manipulate the paper that is released from the body to fly toward the opponent is an enormous barrage of paper tags that can slice through flesh.

Note: Lasts for 4 turns and can be deactivated at will or wait until it times out.
Note: When deactivated or times out the user will be left exhausted and will only be able to mold chakra for techniques A-Rank and lower.
Note: The Hope’s Guardian reforming ability costs one move of the user’s three and 30 chakra.
Note: The sword attack costs the user one of the three moves per turn.
Note: User may only use Paper Ninjutsu in this form and must spend a move per turn to maintain it which would cause lost of 10 chakra per turn as long as it is active.
Note: Upon deactivation the user can send all scattered paper at their target. This counts as an S-Rank attack and does cost a move to use.
Note: Must possess biography which can utilize Paper Ninjutsu
Note: Can only be taught by Akasha

-Declined- Wrong template. Type before rank. Change you use handseals while this is active? Why is this Short to Long? Make it short and state any relevant ranges in the description of the technique. No to the mid-range sword, maximum it can reach up to the edge of short-range. You ignored some of LoK's comments (no to the reforming limbs), so remove that. I'll allow the sword reshaping to a certain extent. I'm not sure why you stated +20 using explosive tags since its an armour. The technique itself doesn't seek to inflict damage, so as it is that's just redundant. You need to specify exactly what kind of damage you would take after this jutsu ends and I want the chakra cost to maintain this to be 20 every turn. You might want to change that 2nd restriction since its a bit over the top. Using Chibaku tensei elicits a similar restriction, so I don't think you want to leave that be. Make it “No A-Rank or above Paper techniques for two turns after deactivation” and “No S-Rank or above techniques one turn after deactivation”. Specify the range of the paper storm that can be initiated on deactivation and state it costs 40 chakra to use.


(Airisu· hōpu no gādian) - Iris the Hope's Guardian
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short (can move up to long range)
Chakra: 50 (-20 per turn)
Damage: N/A (-40 to self)
Description: Hope’s Guardian is one of Yoanna's most powerful Paper Ninjutsu techniques. It is perhaps her most heavily guarded secret and her final resort of a weapon. Applying the basic principles of Paper Ninjutsu Yoanna releases numerous sheets of paper from her body. Instead of swarming the target or forming a separate creation the paper instead forms around users body. The paper forms very quickly and rapidly forming a relatively sentient new body around user. Once the formation is complete the Hope’s Guardian becomes users new temporary body that they manipulate via mental comand and chakra. However, which can act on its own. The body of Hope’s Guardian is much larger than a human one. It is 15 meters tall from feet to head. Its wingspan is roughly 15 meters as well from the edge of one wing to the other. On its back is a massive sword composed of paper, mixed with explosive tags, formed from the ninjutsu as well. The sword can reach up to the edge of short-range and is incredibly powerful. However, unlike normal swords, this sword relies on blunt damage in combination with explosive tags as it is composed of paper. As such the sword specializes in smashing and breaking through targets instead of cutting through them. Interesting to the sword however is that the user would be capable of by reforming physique of it also change the actual weapon into another one of a size not bigger of the one of the sword. User would also be capable of sending forth said construction as a projectile towards their intended target. The projectiles would be able to reach mid range and wouldn't be bigger than five meters in diameter. While in this form the Hope’s Guardian is weak to the normal weaknesses of Paper Ninjutsu – oil, water, and wind. It is however strong to lightning and is able to withstand extremely powerful lightning attacks. The body of Hope's Guardian provides an A-Rank defense against attacks that it is neutral. Against lightning techniques Hope’s Guardian can defend against Forbidden ranked lightning techniques (double strength). While in this form user body is in the chest of the Hope’s Guardian buried deep within paper. However, they has a hollow space in the chest in order to breathe as normal. Hope's Guardian's sword has A-Rank blunt physical damage as well (follows Paper's elemental S/W). While in this form user is only able to use Paper Ninjutsu and must maintain the Hope's Guardian as well. Additionally, while in the Hope’s Guardian user is able to release numerous explosive tags from the hands as projectiles. This paper tag move is considered a B-Ranked technique and can release multiple tags at once. While in the Hope’s Guardian user is only able to use 2 moves per turn. The sword attack costs a move per turn as well. The technique will last for four turns at which the user can deactivate it at will or wait until it times out. If the user does choose to deactivate it at will they can manipulate the paper that is released from the body to fly toward the opponent is an enormous barrage of paper tags that can slice through flesh. This counts as an S-Rank attack, uses up 40 chakra and costs a move to use. When deactivated or times out the user will be left exhausted, decreasing their base speed by two ranks. The user is also left unable to use techniques which require long hansdseal sequences (longer than three) for two turns after deactivation. Additionally the user won't be able to use S ranked techniques of Paper Ninjutsu for two turns after deactivation.

Note: Lasts for 4 turns and can be deactivated at will or wait until it times out.
Note: The sword attack costs the user one of the three moves per turn.
Note: Must possess biography which can utilize Paper Ninjutsu
Note: Can only be taught by Akasha

‡ Approved ‡

(Monarda no chūshutsu) - Extraction of Monarda
Type: Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: A basic ninjutsu technique which is used on techniques which require from user to utilize explosive tags (and/or similar tags) in their performance. Through the rapid conversion and release of chakra user would cause for the explosive tags from the initial technique used to shoot out with great speed and force to them. Their movement would be twice quicker than that of the primary technique, and their direction would solely depend on needs of the user. However this wouldn't stop the movement of the original technique, it would rather just extract the explosive tags and use them beforehand. The inital technique wouldn't however lose its effects, it would continue on its path (e.g. if water had explosive tags hidden inside of it, user would extract the explosive tags from it causing them to reach the target before the water does). This technique is immediate once activated as its use is only one when used in combination with other techniques.

Note: Can only be used five times per battle
Note: The explosive tags would explode either upon hitting an object or with performance of a single hand seal
Note: Can only be taught by Akasha

‡ Declined ‡ Yeah, no. I'm not approving something which doubles the speed of paper tags.

(Sankayō zoku no tōmei-sei) - Transparency of Diphylleia
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: Transparency of Diphylleia is a paper variation of Leech All Creation: Attack Prevention Technique. Once activated, user would through a four turns span be able to merge with any paper sheet on the ground as well as emerge from each. Similar to the previously mentioned technique, once the user merges with the paper which is spread around them, they won't be able to be noticed, neither by the sensory ninjas nor the doujutsu ones. Only once fully emerged will the ability to notice/sense the user be available. The user on the other hand will be aware of their surrounding, just so as long the paper is spread as their senses would become connected to that of paper sheets. Technique is immediate. Movement of the user through the paper would be twice greater than their initial speed due to how accustomed they are to manipulation of them.

Note: Can only be used twice per battle
Note: Each turn this technique is active user will be drained additional 5 chakra points
Note: Can only be Taught by Akasha

‡ Declined ‡ What does the bolded mean? Decrease the speed to equal that of a Kage Ranked shinobi with leg weights.
 
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RuckenTM

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Re: Custom Jutsu Submission

Uchiha Zoetic ni Cipher no roddo
Type:Weapon
Rank:N/A
Range:Short-Long
Chakra:-10 for release hand-seals activated (-20 total), Short-Range: N/A, Mid-Range:-20, Long Range:-30 (-X to -100 Max. per chakra deposited)
Damage:
Description:Ikiru at the age of 12 traveling through the woods, as he leap to breach to breach the slipped and landed heavily onto the ground which knocked him out. Thus awaking from this fall, he noticed a black like metal for the rock stood right in front beside him which prevented him from seeing the whole rod laid away from him. Though as he had fallen he wondered if his mission was over than his injures which he couldn’t recall in his fall. “Whoa, I really did fall” as he tried to reach for it, a pile of bones engulfed it as he was not shocked of it and as he saw it wasn’t a rod or a be metal as he took hold of it as he had pulled the bones away from in eagerness, “hmm” wondering how a metal could be quite light and not even rust had enliven onto it. Standing up and stretching, he noticed a note as he reached to open it and he read; “‘…I’m enslaved onto this black path of zoetic, pass onto ram, row into serpent, and hide unlike a dragon, cipher is like I die…’” as he stood there in the moment decoding the meaning, “hmm, Uchiha rod of Cipher to Zoetic Ikiru picks the item and heads off onto his mission as his duty required of him.
Abilities:
The sword has a seal implanted into it as it isn’t required for the user to unlock it (while locked and drawn results in 50 chakra drained per battle & none of the effects applied); Ram->Serpent->Dragon as the moment this is pact is accomplished, the black-blade Katana requires the user’s blood onto it. Thus when the user has accomplished this task, he/she is to repeat the hand seals required before backwards. When that task is finished the sealed katana will transform into black Scythe which we will grant the user the ability extend from mid to long range at a cost of A-rank jutsu max. While as metal, this Scythe is quite light. The user of this Scythe has the ability to manipulate the shape and size of the blade on the Scythe to fit their needs. Given it’s demanding of chakra, the user can deposit up to 100 of his/her chakra into the Scythe.
Notice & Restrictions:
-User cannot use any of the abilities of the Scythe when it’s sealed.
-Notice-if different blood is applied during the ritual the user wielding the Scythe will not access the abilities
-The user can keep Scythe in any desired state, but once revered to the original state, the user will have to perform the unsealing ritual.
-Once the Scythe returned to its original state (katana) all collected chakra is released thus starting again from zero.
-If the katana is used when it’s not sealed the release of the Scythe will be cost-less.
- Scythe to be released requires 10 chakra.

✦ Pending, leaving for someone else, Im too confused reading this lol ✦
Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed contract: N/A
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Description and Background:
The Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

‡ Approved ‡
Summoning Animal
Hoatzin
Scroll Owner
Ikiru Uchiha
Other Users who have signed this contract
None Yet
Summoning Boss if Existing
None Yet Known
Other Summoning Animals Tied to this Contract
None Yet Known
Origin
Hidden within the lands of Jomae, which can’t be made with contact by normal means. These lands are hidden through a portal clandestine on one of the mountains in lightning village.

General Description
Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

Summon General Abilities
Varying in size, being as small as a plate to being as large as gamabunta, and other great summons, these creatures are known to be in tune with nature energy and only certain sages could utilize it. While known to be the few that could utilize ninjutsu, using their toxic stench breath that melts any type surface or knocking out the target. Meanwhile it’s known that these creatures have the ability to counter Wood Release quite easily. They exhibit a silent (sometimes loud) scream in regards to wood attacks that not only throws off the focus of the threat making it quite slowed. This allows them into their known ability of devouring plants with their toxic breath. They have the great ability to listen in on people also different who the person who’d be talking in a loud group.

Summon Land History
Over the years that passed, they were searched for combating on attempt to gain advantage on Hashirama's power. These lead them into hiding, smart and coordinated they were able to make a portal that would be hidden in the mountains of the thunder. None have ever made contact with the creatures and so ever since peace has rested with them.


‡ Declined ‡ Bold changes on updating/resubmission.



Name: Uchiha Sword of Creatures and Encryption(Uchiha Ikimono to angō-ka no Ken)
Type: Weapon
Rank: N/a
Range: Short
Chakra: N/a (Only when Invested, -X to -100 Max of chakra)
Damage: N/a
Description:
The sword has an implanted markings into it, the user to unlock it has to use the hand seals, Ram → Serpent → Dragon as the moment this is pact is accomplished, the Katana requires the user’s blood onto it(which could be arranged with summoning ninjutsu). When the user has accomplished this task, he/she is to repeat the hand seals required before backwards in doing so the katana turns black in metallic form. When that task is finished the sealed katana will transfer chakra into black katana which we will grant the user the ability invest however much he feels -100 max. Whenever, the user can attain the banked chakra for his personal use. While as guanine metal, this Katana is quite light prone with coarsen. When swung a technique entails a split-second image of latter move of the katana. It’s known the use of abilities the katana, must be unlocked or they cannot use any of the abilities of the katana when it’s sealed. They are able to keep the katana in any desired state, but has to be stated (Linked from last use). Thou, once to the original state, the user will have to perform the unsealing ritual and collected chakra is released, starting again from zero.

‡ Declined ‡ No formatting of any kind on your submissions. Get rid of that image or simply put it in a spoiler below the technique itself. I won't check it like this.
Summoning Animal:
Hoatzin
Scroll Owner:
Ikiru Uchiha
Other Users who have signed this contract:
None Yet
Summoning Boss if Existing:
None Yet Known
Other Summoning Animals Tied to this Contract:
None Yet Known
Origin:
Hidden within the lands of Jomae, which can’t be made with contact by normal means. These lands are hidden through a portal clandestine on one of the mountains in lightning village.

General Description
Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

Summon General Abilities
Varying in size, being as small as a plate to being as large as gamabunta, and other great summons, these creatures are known to be in tune with nature energy and only certain sages could utilize it. While known to be the few that could utilize ninjutsu, using their toxic stench breath that melts any type surface or knocking out the target. Meanwhile it’s known that these creatures have the ability to counter Wood Release quite easily. They exhibit a silent (sometimes loud) scream in regards to wood attacks that not only throws off the focus of the threat making it quite slowed. This allows them into their known ability of devouring plants with their toxic breath. They have the great ability to listen in on people also different who the person who’d be talking in a loud group.


Summon Land History
Over the years that passed, they were searched for combating on attempt to gain advantage on Hashirama's power. These lead them into hiding, smart and coordinated they were able to make a portal that would be hidden in the mountains of the thunder. None have ever made contact with the creatures and so ever since peace has rested with them.


‡ Update Declined ‡ Their land being through a portal that can't be accessed through normal means won't be allowed. The place they reside must be in this world. Their abilities are also unrealistic, overpowered and undefined. Toxins and poisons are very carefully checked in our RP and the fact that it can melt substances...this is basically the Bromine CE made into a summon ability. The screeching thing which repels or slows down Wood Release is illogical. I suggest you scrap all of these abilities entirely.



Name: Uchiha Sword of Creatures and Encryption(Uchiha Ikimono to angō-ka no Ken)
Type: Weapon
Rank: N/a
Range: Short
Chakra: N/a (Only when Invested, -X to -100 Max of chakra)
Damage: N/a
Description:
The sword has an implanted markings into it, the user to unlock it has to use the hand seals, Ram → Serpent → Dragon as the moment this is pact is accomplished, the Katana requires the user’s blood onto it(which could be arranged with summoning ninjutsu). When the user has accomplished this task, he/she is to repeat the hand seals required before backwards in doing so the katana turns black in metallic form. When that task is finished the sealed katana will transfer chakra into black katana which we will grant the user the ability invest however much he feels -100 max. Whenever, the user can attain the banked chakra for his personal use. While as guanine metal, this Katana is quite light prone with coarsen. When swung a technique entails a split-second image of latter move of the katana. It’s known the use of abilities the katana, must be unlocked or they cannot use any of the abilities of the katana when it’s sealed. They are able to keep the katana in any desired state, but has to be stated (Linked from last use). Thou, once to the original state, the user will have to perform the unsealing ritual and collected chakra is released, starting again from zero.
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Name: Springing Pale Dragons (湧きペールドラゴンズ-Waki pērudoragonzu)
Type: Supplementary/ Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing a single hand seal Ram, the user creates up to four like dragon creatures composed of electricity that seems to emanate from the users mouth as they spew them toward one direction in a dilated springing pattern. These can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Notice:
->User can also apply it within mid air.
->Can only be used 2 times per fight
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‡ Both Declined ‡ Surprised I didn't catch this last time but "Name" isn't part of the template. You simply put the Japanese name first and then the English name, ideally with something separating them like a dash or a line.
 
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Punk Hazard

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Re: Custom Jutsu Submission

(Ninpō: Mienai buki-ko)- Ninja Arts: Unseen Armory
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20 (-5 per recharge)
Damage: N/A
Description: This technique sees the user releasing a thin, transclucent coating of chakra around himself. It covers all angles of his body and clothing and glows bright blue the first turn its activated, after which it stays invisible. The purpose of the chakra coat is not offense but rather defense, its purpose is to mitigate physical damage from the user by taking the direct hit of attacks. It can mitigate elemental techniques B ranked and below as well as Taijutsu and Kenjutsu. When faced with attacks, the armor only mitigates the damage dealt but any momentum or force that was behind the attack is stil transferred onto the user's body. For example a B ranked Doton projectile is sent at the user, he mitigates the damage of the projectile, not breaking any bones or abrasions of the sort, but the force behind the slab will still blow him back albeit in a much more controlled manner as opposed to being slammed head on with no protection. But it can only mitigate one attack per turn, after which it must take 2 full turns to replenish itself. Although seemingly useless the technique can be used to mask the user's scent by keeping it within the confinements of the armor and even purifying the air he breathes by seeving out impurities in the air with this semi permeable chakra membrane. Its a passive ability gained by expert shinobi and only needs to be performed once in the duration of a fight. Alternatively, the user can decide when to mitigate the damage of incoming attacks allowing the armor to stay inert and have the attack(s) pass through it as if it wasn't there. If the user so wishes to be protected, then the armor becomes physical and interacts with the outerworld much like a regular piece of armor would.
Note(s)
- Must have mastered Ninjutsu
- Can only mitigate one attack per turn
- Requires 2 turns to recharge
-Can only be taught by Riker Slade

‡ Declined ‡ This is far too similar to the Supernova's Armament Haki.

(Genjutsu:)- Illusion Technique: Oracle Enchantment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: With this technique the user will form the Snake hand seal and focus their chakra into the opponent's body to trigger a subtle illusion. The illusion will provide flashes of images in the opponent's mind's eye. Each image is spaced about a second apart, and last just long enough for the opponent to process the images. The images and what they display are limited only to the user's imagination and the fact that they must be connected, and will vividly encapture the surrounding terrain and the people in it. A total of five images maximum can be displayed. While seemingly useless, in the following turn, the Genjutsu's effect changes. Rather than displaying images, the opponent's perception of the terrain itself will change, including the people in it. This causes the opponent to see the events displayed in the images as though they were coming to fruition in real time, even if it involves changing the appearance and position of people or other aspects of the terrain.
~Can only be used three times per battle~
~The Genjutsu lasts for four turns. In the first turn, the opponent sees the images. In the second turn, the Genjutsu alters the opponent's perception of the terrain and aspects of the terrain to match the images. The altered perception then remains for the remaining two turns~
~No B-rank or above Genjutsu the following two turns~
~Once used, the user must undergo a three turn cooldown starting from the technique's end before they are able to use the technique again. The user cannot layer one usage of this technique onto another.~
~Can only be taught by Riker Slade~

‡ Declined ‡ Nice technique. Clarify what you mean by "they must be connected". Do they have to follow a certain theme? Also, add a Japanese name. Remove the "seconds" reference, it doesn't exactly fit in our RP. Simply say they images last long enough for the opponent's mind to process them but not long enough for them to analyze/observe them in detail. Also, the five images. Are they shown to the opponent separately (one after the other) or in one go, as if all the events were linked/connected and occurring in the same place? Again, thank you for not making this a generic illusion which paralyzes.
 
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Vegeta

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Re: Custom Jutsu Submission

(Fūinjutsu - Oricalcous no shīru) Sealing Arts - Seal of Oricalcous
Type: Defensive/Supplemental
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user of this technique must first start by gathering chakra into 2 seals placed on their feet before battle and must state that they gather chakra into the seals at the beginning of battle. Forming 1 hand seal, the user can release the chakra from 1 foot to launching them up to Short range, or both feet in a burst propelling them up to Mid range in any direction they aim for by positioning their feet accordingly.

~Notes~
- Must be taught by -Vegeta
- Can only be used 1x per foot, individually or at once
- No other Fuuinjutsu the same turn

‡ Declined ‡ Similar techniques exist.

Signed contract and learned Snake Ninjutsu
(Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40 (15 per turn after initial bite)
Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will collapse unable to hold their own body weight as they cannot even feel their legs anymore.

~Notes~
- Can be used 1x
- Must be taught by -Vegeta
- Must have signed the Snake contract and completed Snake Ninjutsu training to use

‡ Declined ‡ Poison is something we scrutinze a lot in our RP since the effects can be devastating and most people can't reverse them. Remove the coloured and make this something that wears off in a certain number of turns after being bitten.


(Kuchiyose No Jutsu - TSUCHI ikkaku) Summoning Technique - Tsuchi Narwhal
Type: Summoning
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Tsuchi Narwhal. Narwhal of Earth release. He can use up to S rank earth ninjutsu without the need for seals. It's main ability is that you can summon him with his tail in your hand. He is giant and weighs several tons, has a bad eating disorder, and doesn't like people talking about his weight. Anyways. He passively uses earth chakra to make himself very light weight so that he can cheat scales and feel like he's average weight. Like how Tsunade uses her reverse aging jutsu passively. Except that when he's summoned in the users hand, he will wait for the user to swing him at their opponent and then he'll release the light weight jutsu making him weigh his normal weight and crush the opponent. The user can also use Doton to increase his weight further. He's huge and non athletic, he's the biggest narwhal but only due to being so fat unlike the boss summon.‏ If needed the opponent can throw him before he returns to his normal weight, therefore launching an attack at the opponent. The user does not need to speak in order to tell him which jutsu's to use. The user just needs to release a bit of chakra from their palm, squeezing his tail causing slight pain sort of like trying to make a horse run faster. A small squeeze means to release his light weight rock jutsu. A hard squeeze means to increase his weight. However if the user yells the word "ready!?" upon summoning him, that means he needs to get ready to be thrown. If the user wants to throw him and have him increase his weight to crush the opponent, they just yell "ready!?" upon summoning with a tight squeeze of the tail.‏ He also has the ability to turn his skin as hard as steel.‏ The Narwhal weighs 6 tons. Nearly twice the amount of the largest known Narwhal.

~Notes~
- Must be taught by -Vegeta
- Must have signed the Narwhal contract
- Stays on the field 4 turns
- Can be summoned 1x per battle
- Using his abilities counts as a move

‡ Declined ‡ I like this. At first I was like "wtf. He's giant and weighs several tons and you summon him with his tail in your hand?". Then I was like "Oh, makes sense." This was amusing to check due to the coloured bits. Anyway, my only problem. You say he manipulates his weight passively (similar to a CJ idea I had ;_; ) but at the end you state that using his abilities count as a move.
 
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Gutsy

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Re: Custom Jutsu Submission

Jiraiya bio showing Toad Contract and full mastery of it:

Hikigaeru no Ibo | Toad Warts
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A unique toad technique, where the user will perform the Boar hand seal. This will cause warts to appear all over the user. These warts will rapidly grow in size. The warts may all vary in size so that they can range from the size of a fingertip to the size of a hand. These warts can be created all over the user’s body or simply in specific parts. These warts all contain a unique acid similar to that of the acid that is found within the toad’s stomach as seen when Jiraiya drags one of Peins bodies into the pit of a Toads stomach, filled with Acid. These warts will protect the user from incoming Taijutsu attacks as well as being compatible with Taijutsu moves, making your moves more lethal. As said if the warts hit a surface like the opponents body or cloth, or if the opponent hits the warts with an attack it will splash open releasing the acid upon the surface that hit it, causing immediate acidic damage upon the area. Another way of using this technique is more used by the Toads, where they will utilize the Toad Warts jutsu on their tongue while using it in combat, to make their tongue dangerous and maybe even lethal. A side note to this technique may be that Toads have a natural resistance to their own acidic insides and due to the signers of the contracts having been trained by the toads and having spent many months with them on Mount Myoboku, they have gained the same resistance towards the acidic substance so as to say they take no damage if any acidic liquid were to touch them. This technique has a short ranged reach, but when utilized with the reach of the toads tongue as an example, it would have the same reach.
Note:
- The Toad Warts technique can be used both by signers of the toad contract and the toads themselves
- The technique may only be used trice per battle
- Resistance to the wart acid does not extend to any other substance or acid.

☼ Approved with added note ☼



Kuchiyose no Jutsu: Meikai no Otamajakushi | Summoning Technique: Tadpoles of the Underworld
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will perform the summoning technique ending it with slamming their palm upon the ground. The ground beneath and around the opponent will begin to swarm with tiny tadpoles no larger than the thumb of a human. These tadpoles have but one purpose, that purpose being to swarm the opponent or other summoning animals, attaching themselves to them, consuming them inside a massive swarm of tadpoles. Besides consuming the target making it very difficult for them to move as well as suffocating them and adding significant amount of weight to their entire body, the tadpoles hold a unique ability to suck out the chakra of any living being that they attach themselves to, effectively draining the target from chakra. Furthermore these tadpoles when consuming the targets chakra they will grow in size, adding more weight and pressure on the target over time. This technique may also be used in a more stealth way, where the user only makes a few tadpoles that will attach to the targets feet or clothes. From there the tadpoles will create a resonating yet very low frequency of sound similar to that of the chatter between toads. This will make for a unique way of locating the target, as the user will be capable of hearing this sound due to his knowledge and training with the toads, so that he can during anytime find his target even if vision is taken away. Yet this sound coming from the tadpoles are on such a low frequency that only the user and those who have signed the toad contract can hear it, and some special shinobi whom have higher level of hearing than a normal ninja or samurai etc.
Note:
- Must have signed the Toad Contract
- May only be performed twice per battle

☼ Approved ☼


Dropping the CW found in first post of my CJ thread:

Ishiken | Stone Sword
Type: Weapon
Rank: S
Range: Short
Chakra: 30
Damage: N/A
Description: The great sword, known as the Stone Sword, was a secret sword from Mount Myoboku. Slate grey in color, the sword has a circular, hollow, pommel with a fairly long grip. A chain connects the pommel to the hilt of the sword which is joined to the blade. This ancient sword has a wide blade, which has several markings resembling veins running down its length. The sword was forged by the toad smiths, inside the belly of a fire breathing toad. The sword is made of a unique stone only found on Mount Myoboku and the so called veins that you see run down the swords length, are in truth the pulsing veins and flesh of a fire breathing toad. These veins from the fire breathing toad are not only covering the sword it is also forged into it, so the veins are running through it. The sword itself can only be wielded by the owner of the sword. The reason for this is its defense mechanism. The Stone Sword is like signing a contract, the wielder must smear blood upon his hand and place it on its handle, from that day forth, the blood and finger print is melted into the handle, and only the person with that exact blood and fingerprint may wield the sword. If another person may attempt to wield the sword, the sword will not recognize the wielder, and the veins on the sword will shoot out at blitzing speed, wrapping themselves around the person while digesting them and rapidly enlarging, essentially consuming and digesting the person whom would attempt to wield it, similar to someone whom have been reverse summoned into the stomach of a fire breathing toad. If the opponent is in touch with the sword while in combat, the veins on the sword may begin to attach to the target and digest the specific body part.

The Stone Sword has a few unique abilities that gives its wielder quite the edge in combat over their opponent. There are a total of 2 abilities which the sword possesses besides its defensive mechanism which activates automatically if someone tries to wield it.

The first ability of the sword is a defensive property which is activated through the user allowing the veins on the sword to wrap around him while then letting them digest his chakra, causing the veins to rapidly increase in size, creating a dome of meat, which has the same unique property as the fire breathing toads stomach. As such this meat dome which protects the user as the veins detaches after having sucked out the chakra and creates a dome with short range reach, where the user can do as he wishes from the inside. The properties of this meat dome are that it is highly resistant towards fire and heat based techniques as well as Taijutsu and solid objects it may repel. Of course this only applies to techniques within reason. If this meat dome catches an incoming Taijutsu attack, it will consume that body part while then drag in the person, consuming them whole and digesting them in the process. This ability is known as the Stomach Dome.

The second ability is where the offensive prowess of the sword is shown. Using the veins that are imbued into and running down the length of the stone sword, the user will generate a large amount of heat on the surface of the sword, causing the sword to become so heated that it will cause 2nd degree burns if someone touches it and it may use this heated blade to slice through stronger objects such as metal, earth etc. While if the user wishes it he may cause this heat to convert onto a single point on the sword and release it in a form of a blast of fire which goes out in a single direction incinerating anything in its path. This ability is known as the Burning Veins.
Note:
- Can only be wielded by Gutsy Jiraiya and those he allow
- To wield the sword one must have signed the Toad Contract
- The Stomach Dome technique is equal to an A-rank technique and due to it being made from the stomach of a fire breathing toad it has a natural resistance towards fire and heated elements and may stop fire and heated elements of up to S-rank. The stomach dome technique can resist solid attacks of up to B-rank and it can defend against A-rank and below Taijutsu.
- The digesting process is also increased similar to the Toad Mouth Binding for both the abilities of the sword, seeing it consumes and eats a human person within seconds, if the opponent is not capable of escaping its grasp.
- The Stomach Dome technique counts towards the move count. The Stomach Dome may be used twice per battle. The Burning Veins technique also counts towards the move count and it may be used trice per battle.
- The Burning Veins technique is equal to a B-rank technique when used simply as a heated sword, but if used to cause a blast of fire to come from the sword it counts as an A-rank technique.

‡ Pending ‡ Leaving for another mod.

☼ Declined ☼

Mostly fine, but the fire blast has been done way too many times so remove it.
resubmitting:

still dropping:

Ishiken | Stone Sword
Type: Weapon
Rank: S
Range: Short
Chakra: 30
Damage: N/A
Description: The great sword, known as the Stone Sword, was a secret sword from Mount Myoboku. Slate grey in color, the sword has a circular, hollow, pommel with a fairly long grip. A chain connects the pommel to the hilt of the sword which is joined to the blade. This ancient sword has a wide blade, which has several markings resembling veins running down its length. The sword was forged by the toad smiths, inside the belly of a fire breathing toad. The sword is made of a unique stone only found on Mount Myoboku and the so called veins that you see run down the swords length, are in truth the pulsing veins and flesh of a fire breathing toad. These veins from the fire breathing toad are not only covering the sword it is also forged into it, so the veins are running through it. The sword itself can only be wielded by the owner of the sword. The reason for this is its defense mechanism. The Stone Sword is like signing a contract, the wielder must smear blood upon his hand and place it on its handle, from that day forth, the blood and finger print is melted into the handle, and only the person with that exact blood and fingerprint may wield the sword. If another person may attempt to wield the sword, the sword will not recognize the wielder, and the veins on the sword will shoot out at blitzing speed, wrapping themselves around the person while digesting them and rapidly enlarging, essentially consuming and digesting the person whom would attempt to wield it, similar to someone whom have been reverse summoned into the stomach of a fire breathing toad. If the opponent is in touch with the sword while in combat, the veins on the sword may begin to attach to the target and digest the specific body part.

The Stone Sword has a few unique abilities that gives its wielder quite the edge in combat over their opponent. There are a total of 2 abilities which the sword possesses besides its defensive mechanism which activates automatically if someone tries to wield it.

The first ability of the sword is a defensive property which is activated through the user allowing the veins on the sword to wrap around him while then letting them digest his chakra, causing the veins to rapidly increase in size, creating a dome of meat, which has the same unique property as the fire breathing toads stomach. As such this meat dome which protects the user as the veins detaches after having sucked out the chakra and creates a dome with short range reach, where the user can do as he wishes from the inside. The properties of this meat dome are that it is highly resistant towards fire and heat based techniques as well as Taijutsu and solid objects it may repel. Of course this only applies to techniques within reason. If this meat dome catches an incoming Taijutsu attack, it will consume that body part while then drag in the person, consuming them whole and digesting them in the process. This ability is known as the Stomach Dome. The Stomach Dome technique is equal to an A-rank technique and due to it being made from the stomach of a fire breathing toad it has a natural resistance towards fire and heated elements and may stop fire and heated elements of up to S-rank. The stomach dome technique can resist other attacks of up to A-rank. The digesting process is also increased similar to the Toad Mouth Binding for both the abilities of the sword, seeing it consumes and eats a human person within seconds, if the opponent is not capable of escaping its grasp. The Stomach Dome technique counts towards the move count. The Stomach Dome may be used twice per battle.

The second ability is where the offensive prowess of the sword is shown. The wielder will cause the veins and the meat to shoot out like tendrils from the sword where they will attach themselves to any surface they strike, meaning if they touch the opponent they will attach to his body, whereas then the entire sword will blast out a rain of tendrils that will consume and feast upon the target. This ability is called Wrath of the Fire Breathing Toad. The Wrath of the Fire Breathing Toad counts towards the move count and it may be used thrice per battle.
- The Wrath of the Fire Breathing Toad technique is equal to an A-rank technique and due to it being made from the stomach of the fire breathing toad it is resistant towards fire and heated elements, and it will wrap its tendrils around the target at intense speeds before consuming them whole as the tendrils will grow in size and digest them. This technique has a mid-ranged reach.


Note:
- Can only be wielded by Gutsy Jiraiya and those he allow
- To wield the sword one must have signed the Toad Contract

‡ Approved ‡

New submissions:

Gama Genjutsu: Otamajakushi No Jigoku | Toad Illusion: Tadpoles of Hell
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This illusion is utilized by toads and toad signers alike. If used by toads they may use it in the form of a sound based illusion like the one Ma and Pa utilized against Pein. If the user himself is utilizing the illusion he is required to perform the Bird – Boar hand sequence before the disturbing the chakra flow within the target to activate the illusion. When the illusion is activated the target will see thousands and thousands of tiny tadpoles swarm the ground beneath them. These tadpoles will swarm him, crawling up his body, while entering his body through his skin, and any entrances there are such as the eyes, ears, mouth, nose etc. The tadpoles entering the body will crawl under the skin and through their veins and body, eating them and draining them from chakra and energy. They will come out of their eyes eating their eyes from within. Essentially in the illusion the tadpoles will enter the body and eat the target from within until he falls to the ground dead. Of course in real life the target is completely paralyzed, while if the illusion is allowed to play out it will cause the target to faint due to the massive strain that has been put on their brain.
Note:
- This illusion can be performed twice per battle
- It is only the user himself who is required to perform the hand seals, if a toad uses it, it only needs to make the sound for it
- This Toad based illusion may only be used by toads and those who have signed the toad contract

‡ Declined ‡ Similar techniques exist, particularly one of Serpent's Eel customs.

Gama Kamofurāju | Toad Camouflage
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A technique developed by Jiraiya to further increase his stealth and infiltration capabilities. By studying his fellow toads, he found that most of them have the inherited unique skin color that allows them to blend in with the natural surroundings. Different toads have different skin color and patterns, allowing them to blend in with rain forests, muddy terrain, swamps etc. this is the basis for Jiraiya’s technique. By utilizing his chakra he will perform a single hand seal, causing a chakra shroud to cover him before it will cause him to blend in with the natural surroundings similar to the toads with their own skin color and with Jiraiya also changing his clothing’s colors. As a result Jiraiya would become invisible to the naked eye, being capable of moving around the battlefield unseen, only being able to be spotted by people with a Dojutsu, Sensory abilities or someone who has a high sense of smell or any of the likes.
Note:
- This technique may be used twice per battle
- The camouflage is active for a total of 4 turns unless the user deactivates it
- While the camouflage is active the user is still able to perform techniques of any kind
- Anyone who has signed the toad contract can learn this technique

‡ Declined ‡ Similar techniques exist.
 
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Wakizashi

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Re: Custom Jutsu Submission

(Rakka Doragonkuro)-Falling Dragon Claw
Type: Kenjutsu
Rank: A
Range:short-mid
Chakra:30
Damage:60
Description: the user starts with the 6 blades are before their face as they are positioned above the opponent in mid-air. the user molds chakra to all six blades and sharpens both the cutting edge and blunt edge with shape manipulation. If the user would swing the six blades downward, The swing of the sword would release the chakra on the 6 blades in the form of a wall of crescents that could cut thru the earth.
Note: Can only be used 3 times.

(Suifuto Tsume)-swift claw
Type:kenjutsu
Rank:A
Range:short
Chakra:30
Damage:60
Description:With the 6 blade cloaked with chakra with both the cutting edge and blunt edge sharpened using shape manipulation, while chakra is also focused to the soles, the user parries the opponent's chakra enhanced attack before slashing the opponents and blitz to his opponent's blindside simultaneously while the opponent is vulnerable before slashing the opponent's backside.
Note: Can only be used 3 times

(Bakuhatsu-tekina tsume)-Explosive claw
Type:kenjutsu
Rank:A
Range:short
Chakra:40
Damage:80
Description:The user performs a quick dash towards his opponent, and by using the art of Iaido to quickly draw all 6 blades and slashing their opponent while releasing the shape manipulated chakra from point blank range, but also causing impact damage from shockwave of chakra that propels the opponent short range
note: Can only be used 2 times
Note: can't be used consecutively

‡ All Declined ‡ If this is for a CFS, you need to post the link to the approval of your fighting style. This isn't the first time you've failed to link it.
(Rakka Doragonkuro)-Falling Dragon Claw
Type: Kenjutsu
Rank: A
Range:short-mid
Chakra:30
Damage:60
Description: the user starts with the 6 blades are before their face as they are positioned above the opponent in mid-air. the user molds chakra to all six blades and sharpens both the cutting edge and blunt edge with shape manipulation. If the user would swing the six blades downward, The swing of the sword would release the chakra on the 6 blades in the form of a wall of crescents that could cut thru the earth.
Note: Can only be used 3 times.

✦ Declined, Im sure at this point I've approved at least 4-5 variants of this, just releasing crescent blades. ✦

(Suifuto Tsume)-swift claw
Type:kenjutsu
Rank:A
Range:short
Chakra:30
Damage:60
Description:With the 6 blade cloaked with chakra with both the cutting edge and blunt edge sharpened using shape manipulation, while chakra is also focused to the soles, the user parries the opponent's chakra enhanced attack before slashing the opponents and blitz to his opponent's blindside simultaneously while the opponent is vulnerable before slashing the opponent's backside.
Note: Can only be used 3 times

✦ Declined, clean the description up, it's hard to clearly understand what you're trying to do ✦


(Bakuhatsu-tekina tsume)-Explosive claw
Type:kenjutsu
Rank:A
Range:short
Chakra:40
Damage:80
Description:The user performs a quick dash towards his opponent, and by using the art of Iaido to quickly draw all 6 blades and slashing their opponent while releasing the shape manipulated chakra from point blank range, but also causing impact damage from shockwave of chakra that propels the opponent short range
note: Can only be used 2 times
Note: can't be used consecutively

✦ Declined, same as the first one, this can be done through most of your jutsu if I'm not mistaken. ✦

‡ All Pending ‡ Leaving for Madara.

 
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Pekoms

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Re: Custom Jutsu Submission

Jinsūtsu: Aka | Djinn Suit: Red
Type: Supplementary
Rank: B
Range: Short (Personal)
Chakra: 20 (-10 per turn)
Damage: N/A
Description: Adamantine Bisentō in hand, the summoner smears their blood upon the adamantine weapon. Upon forming the seal of confrontation a puff of smoke- with the bisentō-wielder as the point of origin- occurs, from which the user emerges adorned in adamantine armor. Intended to be the ultimate personification of cooperation, whoever dons the armor gains attributes of Amon, at the cost of temporarily restricting inherent powers of the bisentō. Born again (metaphorically), the summoner becomes a herald of fire likened to a djinn.

Imbued with the chakra of Amon, whoever wears the armor gains a significant boost in their resistance to both katon and taijutsu techniques. Moreover, the wearer gains an appendage akin to a monkey's tail composed of solidified chakra. In combat the tail can be used offensively like a whip whilst exuding high amounts of heat, causing it to glow fiery orange in color and steam. Of course, there are drawbacks to this armor that manifest as restrictions on Amon and his bisentō form. First and foremost, the weapon loses its extensibility and the capacity for Amon to have different parts of his body emerge from it. Though the armor brings summoner and summoning closer together than ever before, it ironically severes contact via communications between the two entities.

Note: The user must have summoned Amon and transformed him at least one turn prior.
Note: The armor reduces incoming damage from both katon and taijutsu by one rank.
Note: Lasts three turns. All perks and drawbacks last only as long as the armor is present.



Jinsūtsu: Ao | Djinn Suit: Blue
Type: Supplementary
Rank: B
Range: Short (Personal)
Chakra: 20 (-10 per turn)
Damage: N/A
Description: Adamantine Trident in hand, the summoner smears their blood upon the adamantine weapon. Upon forming the seal of confrontation a puff of smoke- with the trident-wielder as the point of origin- occurs, from which the user emerges adorned in adamantine armor. Intended to be the ultimate personification of cooperation, whoever dons the armor gains attributes of Vinea, at the cost of temporarily restricting inherent powers of the trident. Born again (metaphorically), the summoner becomes a herald of water likened to a djinn.

Imbued with the chakra of Vinea, whoever wears the armor gains a significant boost in their resistance to both suiton and taijutsu techniques. Moreover, the wearer of the armor spawns two eyes composed of chakra behind their person. In combat the two eyes- which represent Vinea's own eyes- are synced to the armor-wearer's personal field of vision, greatly expanding it. Of course, there are drawbacks to this armor that manifest as restrictions on Vinea and her trident form. First and foremost, the weapon loses its extensibility and the capacity for Vinea to have different parts of her body emerge from it. Though the armor brings summoner and summoning closer together than ever before, it ironically severes contact via communications between the two entities.

Note: The user must have summoned Vinea and transformed her at least one turn prior.
Note: The armor reduces incoming damage from both suiton and taijutsu by one rank.
Note: Lasts three turns. All perks and drawbacks last only as long as the armor is present.


✦ Both Pending ✦

Raiton: Anemone Maku | Lightning Release: Anemone Membrane
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: 20-60
Description: Weaving a short sequence of hand-seals: Monkey -> Rat -> Ox, the user emits a large amount chakra evenly diffused over the epidermis. Moreover, the user generates an iridescent flower behind their person, with eight petals representing how much power the technique has left. Imbued with a plasma-esque effect via lightning nature transformation, the grand result is something akin to an electrified membrane that serves a twofold purpose: [1] plasma barrier around one's person for defense, and [2] enhancement of one's taijutsu assaults. As point of reference, the technique lasts so long as at least one petal remains. Each petal is quantifiable as a D-Rank power, which in sum means A-Rank. Whenever the membrane is damaged a number of petals will be lost depending on the rank of the attack. Conversely, whenever the user directly strikes someone, they may expend any number of petals to immediately increase the offensive power of the blow (min. D-Rank and max. A-Rank).

Note: It may only be used twice per fight, after a three turn cool-down.
Note: Deactivated if and when a full-body surge is initiated by the user.

✦ Declined
 
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Baba Yaga

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Re: Custom Jutsu Submission

Asuramaru
Type: Weapon
Rank: S
Range: short
Chakra: 5 per turn|| 20 for Vampiric drain ability|| 40 for Surrogate ability
Damage: n/a
Description: In the days of the third hokage there was a fierce and ruthless female assassin who was feared by all. Asuramaru was her name. Her skill in kenjutsu and ninjutsu were unrivalled and her chakra reserves was at an insane level. This katana, black gold and green katana in color, was her weapon of choice. During the shinobi war she was contracted to assassinate the third, a mission that led to her demise and consequently her being sealed in her own sword by the third. After she was sealed the sword was lost to the bottom of a lake amidst the conflict and ended up with Sing years later. Sing never realized the true power the sword he held till he made a trip to the Falls of Truth in Kumo. At the falls Sing was introduced to the malevolent entity dwelling in the blade, Asuramaru, who enlightened him about the history of the blade and the immense capabilities the sword could afford him if he gave it a chance. Through the interaction Sing made a pact with Asuramaru that allowed him to mentally communicate with her even after leaving the falls. From that day Sing would passively feed the weapon moderate amounts of chakra and in return Asuramaru would utilize her aura (a black ethereal entity with a green hue which emanated from the sword) in performing certain pseudo-ninjutsu kenjutsu based techniques when needed by Sing. With this pact the sword became very demanding of Sing as a swordsman, constantly siphoning his chakra. It took intense training and concentration to achieve a state where he was able to ration only small portions of chakra into the sword as appeasement instead of the sword taking any amount it wanted. However Asuramaru didn’t hide the fact that she aimed to take control of Sing’s body and would be able to do that the moment he gave her even an inch of slack.
Abilities:
Sword projection (counts as move per turn)
Using chakra from Sing, Asuramaru can mold its aura to create ethereal replicas of itself in the immediate vicinity. Most often it will only do so when commanded by Sing. The projections, when generated, have a very distinct instruction and more often than not shatter after performing said action. For example, a single projection made to parry an attack would do so immediately it is created and then shatter into nothing a few seconds later. Nevertheless for their brief period in existence they possess all the resilience of a normal sword, and can equally clash with even the strongest non elemental kenjutsu attacks (elemental interaction is based on normal rules). Some may be made to stay for longer short periods based on combat scenarios. To compensate for their short lifespans multiple projections can be made consecutively at a fast rate to accommodate fast paced CQC.
Vampiric drain (Passive ability)
Anytime Sing’s chakra network was not focused enough or unbalanced Asuramaru would suck 20 chakra from Sing (passively). This would cause such a strain on Sing that he wouldn’t be able to use techniques above A rank in that turn (alternatively he could perform an S rank technique but then be unable to use more than two techniques in that turn). On the plus side Sing became able to recognize when his chakra network had been infiltrated by this vampiric act and allow him to free himself where necessary.
Surrogate (counts as move per turn)
This is another repercussion of wielding the sword. In the case that Sing is knocked out entirely, Asuramaru would take full control of his body, seeping her chakra into Sing’s system through the pathways both have agreed to maintain and engulfing his body with her black chakra.
When this happens Sing| Asuramaru is able to use only kenjutsu/ninjutsu and Sing’s clan abilities, which are skills that are possessed by virtue of Sing’s physical nature. Should Sing gain consciousness while this is active, he is relegated to a spectator status in his own body till some amount of pain is incurred by Asuramaru. When this pain is incurred Sing forces his way back into controlling his body and H’s chakra is drained back into the sword.
Notes:
- Surrogate can only be used once per battle. It happens in a similar fashion to how jinchuriki lose control to their tailed beasts.
- Sword projection requires separate techniques and counts towards user’s moves per turn.
- Vampiric drain is a passive ability. The principle behind its execution is that when Sing’s chakra network is buffeted of his mental acuity compromised, he is unable to keep the sword in check and the sword takes advantage of this lapse and sucks 20 chakra instead of the regular 5 that Sing would feed it if he were ”on his toes” mentally. The drain happens a few seconds after any foreign intrusion occurs allowing Sing to realize his chakra network is not stable. However Sing can counter certain obvious genjutsu before the sword is able to perform the drain provided they are very obvious and he does so right away.
- Asuramaru can only be wielded by Sherlock Holmez.
- Asuramaru cannot be destroyed.

‡ Declined ‡ Sentient weapons (or having a deceased being in your weapon) generally aren't allowed anymore. The first ability has been done, the second is simply yet another attempt at countering genjutsu and the final one is full blown bodily possession? That infringes on the clan that shall not be named.
 
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Selendrile

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Re: Custom Jutsu Submission

(Ninpo: Uchū U~ōkā)- Ninja Art: Universe Walker
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30 (-5 per additional platform)
Damage: (+20 to taijutsu)
Description: The user leaps powerfully off the ground and into the air. At the designated location, the user manifests a super-flat, hexagonal platform of flexible chakra that rests vertically in the sky. Using the platform, the user pushes off in order to change his direction. Adding to this movement, the platform’s flexible characteristic comes into play. When the user connects with it, the platform absorbs the movement of the user and then releases it forward, acting almost like a trampoline in order to propel the user from the platform at speeds exceeding his ordinary capabilities. At each successive platform, the user’s speed increases by 25% (up to a max of 100%) because of his continually increasing speed being rebounded. (Ex: The user rebounds off two platforms, each platform increasing his speed by 25%. The user now travels through the air at 1.5x his original speed). As long as the user has his speed increased by at least one platform, the user’s next immediate taijutsu technique is empowered by +20. (Ex: The user rebounds off one platform, gaining speed. Using the speed and increased force, the user travels towards the ground and punches through a boulder.) The speed gain only applies to the user’s traveling speed while utilizing the platforms and is not a sustained ability.
- Usable three times per battle
- Damage increase applies to only one taijutsu technique used in conjunction/after this technique
- No basic ninjutsu above A-rank the same turn

Image (similar to this concept):
You must be registered for see images

‡ Both Pending ‡ Leaving for Typhon.

☼ Declined ☼

It feels like you're giving properties to normal chakra which aren't possible, and should be restricted to some elements, in this case Rubber.
(Ninpo: Uchū U~ōkā)- Ninja Art: Universe Walker
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30 (-5 per additional platform)
Damage: (+20 to taijutsu)
Description: The user leaps powerfully off the ground and into the air. At the designated location, the user manifests a super-flat, hexagonal platform of chakra that rests vertically in the sky. Using the platform, the user pushes off in order to change his direction. Adding to this movement, the platform’s special characteristic comes into play. When the user connects with it, the platform recognizes the user's chakra. This immediately activates a chakra based, high-tension spring connected to a flat base (which is what the user is standing on) that is intended to propel the user off. This section is located wherever the user connects with the platform. This propels the user from the platform at speeds exceeding his ordinary capabilities. At each successive platform, the user’s speed increases by 25% (up to a max of 100% of their base speed) because of his continually increasing speed being accelerated by the springs. (Ex: The user rebounds off two platforms, each spring increasing his speed by 25%. The user now travels through the air at 1.5x his base speed). As long as the user has his speed increased by at least one platform, the user’s next immediate taijutsu technique is empowered by +20. (Ex: The user rebounds off of one spring, gaining speed. Using the speed and increased force, the user travels towards the ground and punches the opponent with the enhanced strike). The speed gain only applies to the user’s traveling speed while utilizing the springs and is not a sustained ability.
- Usable three times per battle
- Damage increase applies to only one taijutsu technique used in conjunction/after this technique
- No basic ninjutsu above A-rank the same turn

☼ Approved ☼

Edited one small bit adding that the increased speed is only off of your base speed, disregarding already present boosts like leg weights or EIG.

___________________

New:

(Kenjutsu: Kinzoku Sōzokujin)- Sword Technique: Metallic Heir
Type: Offensive/Defensive
Rank: A-S
Range: Short-Mid
Chakra: 30-40
Damage: 60-80
Description: The user, when he swings a sword or any other weapon, will create multiple, densely molded, chakra based constructs of the same weapon. When used with basic chakra, these copies are S-ranked and compete with techniques of the same rank due to their high degree of chakra manipulation. When infused with an elemental nature, these copies are A-ranked. The chakra constructs mimic exactly the user’s motions and move in unison with the direction of attack. In essence, the user is creating a chakra based extension of his movement to create a sudden and unexpected attack. For example, if the user performs a downward slash with his own sword, he will also create multiple (up to ten) chakra swords that form a half ring around his sword. So when the user strikes, these chakra swords are all angled to strike at the exact same moment which suddenly can overwhelm a target’s defenses as they are suddenly attacked by multiple blades. Furthermore, the user can also extend the range of these chakra copies up to mid-range away. So if the user performs a thrust with his blade, he can create the copies up to mid-range away following the same mechanics as above (forming the copies into a cylinder shape). The chakra copies will mimic his sword movements and will manifest and pierce through the intended target even at a distance. In this distanced application, this technique must be created at least a meter from an opposing living body (such as the opponent, clones, summons). This technique can also be used with two weapons, dividing the construct's power in half although allowing the user to strike in separate locations and directions.
- Usable three times per battle
- If basic chakra is used, no other kenjutsu techniques above C-rank the same turn; If elemental chakra is used, no elemental kenjutsu above C-rank the same turn

☼ Declined DNR ☼

(Ninjutsu/Fuinjutsu: Metafā Kenshin)- Ninja/Sealing Technique: Metaphor Swordsman
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: (-10 per unseal)
Damage: 60
Description: This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage.
- No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn

‡ All Pending ‡ Leaving for Typhon.

☼ Approved ☼

I removed the usage limit because as you said it counts as a shadow clone technique usage, and thus must follow the already created limits found in the battle rules thread.
 
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-Cobalt-

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Re: Custom Jutsu Submission

Katon: Reizu sono ibaku |Fire Release: Raise the Curtain
Type: Supplementary/ Defensive
Rank: D-A rank
Range: Short- Long
Chakra: 15-30 (+5 if sustained)
Damage: N/A
Description: By utilizing simple hand gestures the user is able to heat up the air by infusing the surroundings with his fire chakra. This technique is not meant to harm the opponent, but to rather disrupt water techniques such as "Hiding in Mist". By heating up the air, the user is able to further evaporate the already present mist causing it to clear out faster. The opponent will feel no harmful effect other than the slight increase in temperature. The more chakra the user uses, the faster the effect will be.
Note: Can only be taught by -Cobalt-.
Note: Only usable on techniques that utilize mist or natural occurring mist.
Note: A-rank usage, usable only once every two turns.
Note: Can be sustained for longer periods.

‡ Declined ‡ Something like this already exists for multiple CEs and KGs (Most notably Scorch and Arid). Also, no multi-ranked techniques unless absolutely necessary.
 
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Tsuki

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Re: Custom Jutsu Submission

(Rōdoran'nā Kuchiyose: Āron to Ansonī) - Roadrunner Summon: Aaron and Anthony
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons two prideful roadrunners, each one of them having the height of an average shinobi. They both specialize in the usage of a specific element, however only performs a rather restricted amount of jutsus within said element. They only allow themselves to use what each of them personally deem to be the greatest technique of their respective element that they are capable of performing as a sense of pride, so basically self restricting themselves. Aaron uses lightning and will only allow himself to perform S-Rank and A-Rank lightning techniques (won't use Forbidden, B, C and D ranks) while Anthony didn't learn S-Rank fire yet so he'll only allow himself to perform A-Rank and B-Rank fire techniques (won't use Forbidden, S, C and D ranks). They are capable of performing any technique that the user knows as long as it is within the restriction previously stated. Since Aaron has mastery over lightning, his lightning techniques won't require him more than a single hand seal. However Anthony would still need to perform all required hand seals for his fire techniques since he hasn't mastered fire yet. Besides their ability with elemental techniques, their movement and reaction speed is equal to the user's base movement and reaction speed. Each one of them also have a body strong enough to withstand C-Rank and below physical attacks.

Note: Can only be summoned once
Note: Remains for a maximum of 4 turns
Note: Techniques used by the roadrunners count towards the user's 3 moves per turn



‡ Declined ‡ Even if they are two different summons, you accomplish this through the use of one technique. This means both of them can only use the same element.
- Made 2 separate techniques: one for lightning and the other for fire. Also added a different transformation for each technique which I'll be making an individual cj for later on, if these summoning techniques gets approved -


(Rōdoran'nā Kuchiyose: Aaron to Ansonī) - Roadrunner Summon: Aaron and Anthony
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons two prideful roadrunners, each one of them having the height of an average shinobi. They both specialize in the usage of the lightning element, however, only performs a rather restricted amount of jutsus within said element. They only allow themselves to use what each of them personally deem to be the greatest techniques of their respective arsenal of jutsus as a sense of pride, so basically self restricting themselves. Amongst them, Aaron is the one who has practiced lightning the most and will only allow himself to perform S-Rank and A-Rank lightning techniques (won't use Forbidden, B, C and D ranks). As for Anthony, he didn't learn S-Rank lightning yet so he'll only allow himself to perform A-Rank and B-Rank lightning techniques (won't use Forbidden, S, C and D ranks). They are capable of performing any technique that the user knows as long as it is within the restriction previously stated. Since Aaron has mastery over lightning, his lightning techniques won't require him more than a single hand seal. However Anthony would still need to perform all required hand seals for his lightning techniques since he hasn't mastered the element yet. Besides their ability with elemental techniques, their movement and reaction speed is equal to the user's base movement and reaction speed. Each one of them also have a body strong enough to withstand C-Rank and below physical attacks. Unfortunately, due to their short wings, they can only fly/remain airborne for a duration of two turns. Lastly, they are distinguished by their ability to transform into two nodachi's. The blade part of the nodachi is made of many assembled metallic feathers, making the blade have the same cutting capability of a real nodachi.

Note: Can only be summoned once
Note: They remain on the field for 4 turns while in roadrunner form
Note: Techniques used by the roadrunners count towards the user's 3 moves per turn

‡ Declined ‡ When I first read this I was like "Dafuq is a nodachi" and now I know. Anyway, this is fine barring one thing. Roadrunners can't perform handseals.

(Rōdoran'nā Kuchiyose: Riamu to Sen) - Roadrunner Summon: Liam and Sen
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons two prideful roadrunners, each one of them having the height of an average shinobi. They both specialize in the usage of the fire element, however, only performs a rather restricted amount of jutsus within said element. They only allow themselves to use what each of them personally deem to be the greatest techniques of their respective arsenal of jutsus as a sense of pride, so basically self restricting themselves. Amongst them, Liam is the one who has practiced fire the most and will only allow himself to perform S-Rank and A-Rank fire techniques (won't use Forbidden, B, C and D ranks). As for Sen, he didn't learn S-Rank fire yet so he'll only allow himself to perform A-Rank and B-Rank fire techniques (won't use Forbidden, S, C and D ranks). They are capable of performing any technique that the user knows as long as it is within the restriction previously stated. Since Liam has mastery over fire, his fire techniques won't require him more than a single hand seal. However Sen would still need to perform all required hand seals for his fire techniques since he hasn't mastered the element yet. Besides their ability with elemental techniques, their movement and reaction speed is equal to the user's base movement and reaction speed. Each one of them also have a body strong enough to withstand C-Rank and below physical attacks. Unfortunately, due to their short wings, they can only fly/remain airborne for a duration of two turns. Lastly, they are distinguished by their ability to transform into two large-sized shurikens that are said to be hardly destroyable.

Note: Can only be summoned once
Note: They remain on the field for 4 turns while in roadrunner form
Note: Techniques used by the roadrunners count towards the user's 3 moves per turn

‡ Declined ‡ When I first read this I was like "Dafuq is a nodachi" and now I know. Anyway, this is fine barring one thing. Roadrunners can't perform handseals.




(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage

✦ Approved ✦
(Making a lightning variant)

(Raiton: Hōfuku Shurima) - Lightning Style: Vengeful Shurima
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 (+20 if explosion occurs from another lightning or fire technique)
Description: The user performs three hand seals as they infuse raiton chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This raiton chakra will shock the targeted earth below surface, electrifying it to the point where it crumbles into tiny bits. Because raiton chakra has caused the ground to completely crumble and become somewhat burnt through lightning, it turns into ash which is then manipulated with the help of raiton chakra blended onto it to rise upwards in a burst. This causes anything on the affected ground surface and up to 10 meters above to receive damage as they're being sent flying upward by the rising, electrifying ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a disk formation around themselves (the user), or any other manner the user sees fit. A more complex example of usage would be using it to affect multiple separate areas in a similar manner as the technique Fire Release: Great Fire Flame Pillars Technique. Anyone who gets sent flying by the burst of ashes receives 3rd-degree electrifying, burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but would be in a slightly more fatal situation as they're surrounded by earth, which makes it more difficult for them to travel underground. If someone uses a lightning or fire technique that gets in contact with the ash during its process of rising up, friction between the ash particles would cause a great electric explosion in the targeted area that will affect whoever was inside the targeted area while giving them greater damage.

Note: Usable twice per battle
Note: One turn cooldown between usage

‡ Declined ‡ This is simply overpowered and doesn't feel true to the nature of the element you use to accomplish this.
- Deleted much text and edited so that it would feel more true to the lightning element's nature -

(Raiton: Hōfuku Shurima) - Lightning Style: Vengeful Shurima
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80 (+20 if combined with water)
Description: The user performs three hand seals as they infuse raiton chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This raiton chakra will shock the targeted earth below surface by turning into a pulse of lightning in non-focused form, electrifying the targeted ground making it crumble into tiny bits. Because lightning in nature form has caused the ground to completely crumble, the affected area turns into a sand-like surface that is difficult to run on and jump away from (it doesn't make them sink). The non-focused lightning beneath ground will be manipulated in a fluid manner, right after the pulse of non-focused lightning would have occurred, to gather in the form of multiple focused lightning strikes that erupt from beneath the targeted ground surface. This causes anything on the affected ground surface and up to 10 meters above to get hit by the concentrated lightning strikes (which now are in focused form). Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a disk formation around themselves (the user), or any other manner the user sees fit. Opponents who were beneath ground surface whilst this jutsu was performed will be shocked and experience numbing similar to that of Chidori Nagashi. The erupting lightning strikes emits non-focused lightning from their nearby vicinity. This causes the target to still be affected by electrifying/numbing effects if they happened to be surrounded by erupting lightning strikes but not actually get hit by one. If water was present on the affected terrain or a water technique is combined with Vengeful Shurima, then the water would carry with it additional electrifying damage from the non-focused lightning.

Note: Usable twice per battle
Note: One turn cooldown between usage

‡ Declined ‡ Sorry, I can't allow this. DNR.
 
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Never

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Re: Custom Jutsu Submission

(Meiton : Kyūnyū gurin) - Dark Release : Inhaling Grin
Type: Defensive / Offensive
Rank: B (A)
Range: Short
Chakra Cost: 20 (+10 per turn)
Damage Points: 40 (60)
Description:
The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also cuts the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. Though when this is performed the user has a couple of options;

B-Rank : The chakra can simply be absorbed straight back into the Dark Seal and be saved and used for other Dark Release Jutsu, the blade will however go back to normal unless the jutsu is used again. Or it will become:

A-Rank : The Dark radiating through the blade will be immediately converted into blue flames after absorption, meaning the blade will be covered in blue flames that can be used to attack the opponent in close combat or expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual.

- Dark Coating around Katana Lasts three turns, if converted into blue flames it will be renewed for another three turns.
- Has the same absorption power as B-Rank Inhaling Maw
- Can only be taught by LonelyAssassin

-Dark Training :
-Dark Bio :

‡ Approved ‡

(Doton : Teishi! Hanmātaimu!) - Earth Release : Stop! Hammer Time!
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30 (-10 repair chakra)
Damage Points: 60
Description:
The user to gather Rock around a current weapon they have or create an entire large hammer purely made of earth; for staffs Rock at the end of it can just be gathered to create the end, swords will be completely covered over in rock to become the hammer etc. At first it can be used as a simple close combat weapon that can be slightly customized having spikes on the bludgeoning end of the hammer if they so desire; it's also capable of batting things out the way if needs be. The user will slam the hammer down on the ground, a 270 degree area will be affected with the user in the left over 90 degree space. A Tremor will be cause with the immense force causing opponents (user isn't effected by tremor) to fall over and stumble, but also the grounds will be torn up, spikes shooting from the earth the skewer anything within a 5 meter Radius.

- Hammer lasts till it is destroyed
- If Hammer is damaged it can be rebuilt with surrounding rock at the cost of 10 chakra
- Can only be used three times

‡ Declined ‡ Remove the coloured.
 
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Edward

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Re: Custom Jutsu Submission

(Katon: Konchū Shin'nyū | Moeru Kami) - Insect Infestation | Burning Paper
Type: Offensive | Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The user of this technique is able to create an insectesque entity made of pure fire chakra. Opening his/her palms, the flame insect would attack the targeted object/person/technique head on. Once it collides with it, it would begin to expand and multiply exponentially at such a rapid rate. Simultaneously, the flame insect would consume the physical object/energy-based techniques(like wind release)/human as it multiplies. "Consuming" it is basically the effect of the collision of the two opposing elements. For example, "consuming" a earth technique would be the solid earth reduced into molten earth, losing its shape and density. This would resemble a burning paper, hence the name. The result of "consuming" another technique through the flame insect generally depends on the opposing technique that is being "consumed". ("Consuming" water would be causing it to vaporize, Earth to melt, and energy based techniques to neutralize based on elemental strengths and weaknesses). However, performing this on energy based techniques is likely not going to produce the "burning paper" visual effects it is intended for. The rank varies depending on the size and strength of the opposing technique. Higher ranking affects the technique by increasing the size of the initial insect, (only slightly, barely noticeable), and most especially, increases the rate of multiplication and the heat energy it is able to exert.
Notes & Restrictions:
Note: Can only be taught by EdwardSama
Note: Can only be used 4x per battle.

‡ Declined ‡ DNR.

(Raiton: Zeusu No Hogo) - Lightning Release: Zeus's Protection
Type: Offensive | Defensive
Rank: A
Range: Short-Mid (Created up to Short; Mid-Range reach)
Chakra: 30 (-15 per turn)
Damage: 60
Description: The user will send lightning chakra at an area within Short range. This lightning chakra is materialize in the form of a compact ball of lightning, which visually resembles a Rasengan. It produces a distinct sound that resembles birds chirping and is illuminated brightly, though not enough to hinder vision. The ball of lightning chakra acts on its own, however, the user maintains mental connection for specific commands and the user is required to supply it with chakra for every turn he wants it active. Its ability is it shoots out a bolt(s) of lightning at a targeted area (specific commands). The bolt(s) of lightning depends on what it is attacking. If it is larger than most attacks, it would obviously be more than one bolt of lightning in order to destroy it all together (must still abide elemental strenghts and weaknesses). Positioning of opposing techniques also matter. For instance, if it is a technique that surrounds the battlefield, multiple bolts of lightning would be released in various directions. If there is multiple targets that the user aims for, the ball of lightning would release multiple thunder bolts. (Multiple bolts would proportionally split the lightning chakra and the damage.)
Notes & Restrictions:
Note: Can only be taught by EdwardSama.
Note: Usable only 4x per battle. This technique can be maintained for three turns so long it is supplied by chakra.
You must be registered for see images

‡ Declined ‡ Similar techniques exist.
 
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Houdinii

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Re: Custom Jutsu Submission

(Suiton: Etai Tanran)-Water Release: Nature's Greed
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user will form the Boar>Ox hand seals and focus their suiton chakra into an area of the ground that they wish to target. In this section of earth they will create a torrent of water that gushes up and quickly balloons the earth outwards with gallons of water. By doing so this water forms a sort of underground bubble and reservoir of water. Attempting to stand or run across this section of earth will cause anyone to lose their balance due to its large size and unstable nature. This 'bubble' however is quite fragile due to the thin layer of earth that contains it, so that any direct jutsu that makes contact with the bubble is enough cause it to 'pop' and violently rupture, damaging anything within short range. The bubble can also be triggered to rupture by the caster forming one more hand seal, forcing the water to expand past its confines. If undisturbed the bubble will remain on the field as a possible water source for the caster.

Note:
~Can only be used three times
~Cannot use water above S rank the next turn
~Can only be taught by xHoudinii

Video example for clarity:

‡ Declined ‡ Venom attempted something similar before and it was DNR'd for being similar to existing techniques.
 
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