[ARCHIVE] Custom Jutsu Submission - II

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-Best-

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Re: Custom Jutsu Submission

Ninpo : Tsūru inpei gijutsu | Ninja Arts : Manipulated tools Hiding technique
Type: Supplementary | Defensive | Offensive
Rank: C rank
Range: Short - Long
Chakra: 15 (-5 per turn)
Damage: 30
Description:

A simple technique which uses the core concept of Assimilation of all creation technique. It uses the Inverse effect of the assimilation technique on Ninja tools like Kunais, shurikens, Normal Katana etc. The user will channel their chakra into a Ninja tool(s) and manipulate it's physical property in such a way to make it gain the physical properties of the user's body or the cloth or any other accessory he/she is wearing in order to attach itself to the user anywhere over his body. By this the tools gain a certain degree of camouflage which makes it hard for the opponent to recognise that tools are attached to the user's body. Now, at the will of the user, the user can release the manipulated tools from anywhere over his body like a normal freeform kunai throw infusing it with normal raw chakra. Upon releasing it regains its original property. Once the tools are manipulated, The user needs to feed a certain amount of chakra per turn to maintain it.

Restrictions:
*Only a maximum of (15 small tools and 5 big tools like Fuma shuriken) can be manipulated*
*Needs a turn cooldown before using it again*
*Taijutsu Users and Masters will be able to see the patches of tools over the user's body when at short range*
*Dojutsu users and Chakra sensors will be able to see the Ninja tools over the user's body*
*Can only be taught by -Best-*

‡ Declined ‡ Make it clear this requires physical contact with the tools. Remove the coloured restrictions.
-Removed the restriction, Edited another restriction.
-Completely revamped the Description to make it more sensible. That's why didn't bold anything.
-Removed Damage as it didn't make sense.

Ninpo : Tsūru inpei gijutsu | Ninja Arts : Manipulated tools Hiding technique
Type: Supplementary | Defensive | Offensive
Rank: C rank
Range: Short - Long
Chakra: 15 (-5 per turn)
Damage: N/A
Description:

A simple technique which uses the core concept of Assimilation of all creation technique. It uses the Inverse effect of the assimilation technique on Ninja tools like Kunais, shurikens, Normal Katana etc. The user will channel their chakra into a Ninja tool(s) and manipulate it's physical property in such a way as in to make it gain the physical properties of Object/Terrain that it touches/placed upon. The terrain can only be a Tangible one and not semi tangible or intangible; meaning this technique will not make the Ninja tools to take the properties of air or water. The Object can be any tangible item like a rock, metal, human, cloth, leather or even a summon; It can also be sentient beings like a Earth Golem etc. The user can infuse chakra to the ninja tools that are present in his pouch/holster without taking it out to make the tools take the physical properties of either the user or anything that the user is wearing and attach itself to the user's body. However, if the user wants the tools to take the properties of an object/terrain outside the user's body, One needs to take out the tool and infuse it with his chakra and throw/drop in on the desired location. Once it reaches the intended place, it takes the physical property of the object/terrain in which it is, achieving a certain degree of camouflage which makes it hard for the opponent to deduce that a ninja tools is present or not. With simple hand gesture the user can direct the camouflaged tools present anywhere in the battlefield or his own body to any desired location with chakra infused in it for slightly increased penetration power. Once the tools leaves the object/terrain, it loses the physical property of the object/terrain it masked and reverts back to it's original state. When attached to the body, the user needs to feed a small amount of chakra per turn in order to keep it attached to his body however the user is free to perform other elemental techniques whilst this is active. Directing the infused tools using hand gesture is similar to a freeform infused kunai throw.

Restrictions:
*Only a maximum of (15 small tools and 5 big tools like Fuma shuriken) can be attached to the user while there is no limit for tools that are thrown and manipulated outside*
*Needs a turn cooldown before using it again*
*Dojutsu users and Chakra sensors will be able to see the camouflaged Ninja tools*
*Can only be taught by -Best-*

‡ Declined ‡ Now this is too similar to Venom's Alchemy CJ.

P.S: Making this custom for a Future CFS as well as techs based on this.
Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:

After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.
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*Can only be taught by -Best-*
*Can only be used by Minato and Tobirama bios*
*Must be mentioned in the biography about this special explosive tags in order to user it in battles*

✦ Approved, nice this is great. I approve this on the condition that you cannot travel to these seals, just attacks based on these but this is great tho. ✦

Ninpo/Hiraishin : Bakuhatsu odoroki ♚ Ninja arts/Flying Thunder God : Explosive surprise ♚
Type: Offensive
Rank: S rank
Range: Short - Long ( Short - Mid )
Chakra: 40
Damage: 80
Description:

A combination concept of "the replacement technique" along with "Hiraishin no jutsu". When the user is right about to be teleported, He replaces himself with 20 - 30 explosive tags infused with the user's chakra in it, in his current position before teleporting to another marked location. These explosive tags theater itself together with the chakra present in it covering an area of the circumference of the user's body such that it appears as a explosive tagged replica of the user. Now this tethered tag can be used in two ways
- One way of using this is, These tags can be simply made to explode with a single special hand seal like Deidara's Katsu creating a violent massive explosion with a short range radius. If any target is present within short range of the tags, the user can manipulate the tags to quickly attach itself to the target, surround his entirety and explode or just explode.
- Another way is, By maintaining the special hand seal, these explosive tags can be controlled in order to reach anywhere within mid rage and explode in the desired location. Due to the chakra coating in these explosive tags, they have the property to easily slash/ slightly penetrate through human/summon's flesh and then explode in order to increase the intensity of the damage. The penetrative property is low hence even a C ranked armour can protect from the piercing attack of the explosive tags.

Restrictions:
*Can only be used by bios capable of using FTG*
*No Ninjutsu above B rank in the same turns and above A rank in the next turn*
*No FTG technique in the same turn*
*Consumes two jutsu slot*
*Can only be taught by -Best-*

‡ Pending ‡ Leaving both for Madara.

✦ Approved, great job. I can foresee some nice attacks with this. ✦
 
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ZandaT

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Re: Custom Jutsu Submission

(Genjutsu: Ekitai no shintō) Illusionary Arts: Liquid Penetration
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: (80 mental stress)
Description: Liquid Penetration is a high skilled illusion that can only be triggered once the opponent is submerged in a liquid preferably, but not limited to, water. Triggered by waving 4 hand seals as the opponent is moving within the water, they will notice their own movements becoming increasingly laggish as the water pressure around them seemingly increases ultimately prohibiting their movement as well as making them surcumb to the sensation of an immensely growing pressure pressing against their body also holding them in place. The rising pressure can be compared to the feeling of being buried by numerous rocks that continually pile on the target, but in the genjutsu the growing pain will be felt nonstop on all sides of the body until it is replaced by a greater sensation of pain caused by the next step of the illusion. The surrounding liquid will then forcefully and swiftly penetrate every hole within the target's body ranging from pores, mouth, nose, etc., filling their inner body cavity with water damaging skin, muscles, and organs within the genjutsu, the target feeling every aspect of internal damage in detail as the illusion makes them simulate near death pain. As this happens the target's body responds to the penetration by swelling up as if they were an Akimichi clan member growing to a very large boulder like size as the illusion simultaneously takes the target's eyesight replacing it with a white realm in which their most cherishable past memories flashes before them, and before they know it they reach the apex of their body enlargement where they then seemingly explode. Their consciousness drifting into a vast nothingness lost for all eternity. In reality the target is unable to move while they are submerged in the water which can lead to expiration of oxygen and ultimately drowning as they fall victim to the illusion's effects, and since the level of the genjutsu is so high, even if a large amount of water enters their body they wouldn't feel the effects of drowning since their senses are currently severed from reality. If the genjutsu takes effect and the opponent didn't have an instant defense yet the opponent has still broken the illusion they would still be somewhat dazed and sluggish due to the mental stress that their mind has somewhat undergone.
NOTES
►Can be used 2x per battle
►User cannot use genjutsu within the same turn
►No genjutsu above A rank in the next turn
►This jutsu has a 3 turn cooldown afterwards
►Can only be taught by ZandaT


‡ Both Pending ‡ Leaving for Wesobi.
Declined. The last part is what makes it declinable. The level of genjutsu being so high that even suffocation won't end it? It doesn't work that way. The genjutsu is ok considering you already need the opponent to be under water, but it would just counter itself at some point. Remove that part and it's fine really.
(Genjutsu: Ekitai no shintō) Illusionary Arts: Liquid Penetration
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: (80 mental stress)
Description: Liquid Penetration is a high skilled illusion that can only be triggered once the opponent is submerged in a liquid preferably, but not limited to, water. Triggered by waving 4 hand seals as the opponent is moving within the water, they will notice their own movements becoming increasingly laggish as the water pressure around them seemingly increases ultimately prohibiting their movement as well as making them surcumb to the sensation of an immensely growing pressure pressing against their body also holding them in place. The rising pressure can be compared to the feeling of being buried by numerous rocks that continually pile on the target, but in the genjutsu the growing pain will be felt nonstop on all sides of the body until it is replaced by a greater sensation of pain caused by the next step of the illusion. The surrounding liquid will then forcefully and swiftly penetrate every hole within the target's body ranging from pores, mouth, nose, etc., filling their inner body cavity with water damaging skin, muscles, and organs within the genjutsu, the target feeling every aspect of internal damage in detail as the illusion makes them simulate near death pain. As this happens the target's body responds to the penetration by swelling up as if they were an Akimichi clan member growing to a very large boulder like size as the illusion simultaneously takes the target's eyesight replacing it with a white realm in which their most cherishable past memories flashes before them, and before they know it they reach the apex of their body enlargement where they then seemingly explode. Their consciousness drifting into a vast nothingness lost for all eternity. In reality the target is unable to move while they are submerged in the water which can lead to expiration of oxygen and ultimately drowning as they fall victim to the illusion's effects. If the genjutsu takes effect and the opponent didn't have an instant defense yet the opponent has still broken the illusion they would still be somewhat dazed and sluggish due to the mental stress that their mind has somewhat undergone, and users who fall victim to the genjutsu will be broken out after a large amount of water has entered their bodies, they too being subjected to dazed and sluggish movement.
NOTES
►Can be used 2x per battle
►User cannot use genjutsu within the same turn
►No genjutsu above A rank in the next turn
►This jutsu has a 3 turn cooldown afterwards
►Can only be taught by ZandaT

‡ Pending ‡ Leaving for Wesobi.

☼ Declined ☼

Remove the colored. I also think this should be a rank lower.
 
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Panthalassa

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Re: Custom Jutsu Submission

( Suiton: Kirigisou ) Water Release: Crypsis

Type: Supplementary
Rank: C Rank
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Crypsis is a supplementary water jutsu that allows one to disperse water projectiles into a volume of mist, to avoid an obstacle, and then aggregate it back together, with the same momentum. In order to disperse a water projectile, the user is required to make one handseal, and maintain while the mist is in place. After the user releases the handseal, the projectile can reform and shoot from any part of the mist, and in any direction at the user's will.

Note: The dispersed mist can combine with any existing mist, creating a bigger area from which the projectile can shoot.
Note: The re-aggregated projectile has the same volume as original, but can be dividing into up to 4 smaller projectiles.
Note: Can only be used in projectile-based water techniques.
Note: Can't be used on opponent's techniques.
Note: Can only be used 2 times on an S Rank projectile and 4 times on an A Rank projectile.
Note: Can't be used on Forbidden ranked techniques.
Note: Requires 1 turn cool down between usages.

‡ Declined ‡ Similar to Moofy's technique.

( Suiton: Oboreru ) Water Release: Hypoxia

Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( +10 to maintain )
Damage Points: 80 ( - 40 chakra per target )
Description: Hypoxia begins as a straight forwards projectile-based technique, where the user makes 2 handseals and focuses chakra in his gullet to spit out or shoot out from his hand, or materialize from Short-Range around himself, a great mass of water the shape of a sphere, and direct it towards an opponent. This is an S ranked water-ball that travels in a straight path towards a target.
What differentiates this technique from other projectiles, is that, by forming one handseal, any time during the first 2 turns of the creation of this technique, the user is able to apply shape manipulation to the great water projectile, bursting into smaller several millipedes of water, that will converge on any opponent in the area, wrapping around them to compress them and drown them, as the millipedes aggregate into a large egg of thick water with the same properties of Water Grudge Rain. The millipedes as a whole retain the S rank status, which divides among the various targets as they separate.

Note: Drains a target of 40 chakra per turn, on contact.
Note: Requires the user to keep pouring 10 chakra to maintain the technique.
Note: Can be used as a simple projectile, doing just the initial part of the technique.
Note: Can only be used 2 times per battle.
Note: Lasts a maximum of 4 turns.
Note: Requires 3 turns cool down between usages.

‡ Declined ‡ This is just a more powerful version of a canon technique.

( Ninjutsu: Suitamago ) Ninja Arts: Ovivipary
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra Cost: 10 ( +5 per turn )
Damage Points: N/A
Description: The user is able to infuse a water technique with tiny defect fly eggs, where the embryo sheds it's egg membrane and instead utilizes water particulates to accommodate itself, which can be found on mist or other water sources. Upon infusion, the fly embryos will take over the water particles and start metabolising the ambient chakra, turning the whole structure into a semi-functional egg where any chakra being besides the user and other flies will have their chakra consumed upon contact with the water source. This does not add any sort of damage boost to the water source or water technique, simply adds the ability to absorb chakra upon contact. For inactive or natural water sources, the amount absorbed is 10 per target. For techniques, the amount absorbed is the same used to create the technique, per target. This can be distributed back into the user or an ally, upon contact with the water source.

Note: The water source does not get any stronger or weaker, it just gets a different property.
Note: Can only be used on inactive, natural or own created water sources. Can't be used on opponent's techniques.
Note: Can only be used by flies or shinobi who have signed the Fly contract. The later of which require 1 handseal.
Note: Lasts only 4 turns, before the embryos die. The user is required to spend 5 chakra per turn.
Note: Can only be used once every 3 turns.

‡ Declined ‡ Noni has already made something like this.

Reference:
 
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KeotsuEclipse

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Re: Custom Jutsu Submission

(Bushidō: Amanogawa)Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at a greater speed than the Iaidō technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
*Note: Like Iaidō, the speed of this technique is relative to the user's rank. However, this technique is twice as fast as Iaidō.
*Note: The User cannot have the Samurai Saber Skill currently active for this technique to be used.
*Note: Useable three times per battle.
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✦ Approved ✦
 
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Xāvî1

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Re: Custom Jutsu Submission

(Katon: Mahapadma) - Fire Release: Sacred Lotus
Type: Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra: 40
 (+10 to keep active)
Damage: 80

Description: After kneading the fire chakra the user claps his hand and spits the fire out in a 360 degree motion creating a circle of fire (Holding the clap). Once the fire circle is complete, with the user in the center, the fire gradually takes the form of a Giant Lotus. Once the Lotus is formed the user can shoot the petals of fire to attack any opponent or defend an incoming attack. The Attacking petals has a good interception and attacking speed!

Note: The user is protected by fire from every direction other than the top of his head! The most interested fact of this jutsu is, at the user will he/she can manipulate the petals of the the fire lotus by firing one petal at a time to all of them together at a single or multiple direction. Though firing multiple directions reduces the potency of the attack! Each lotus has a number of 45 petals.

- Can be only taught by Nagatō
- Can only be used 2 time per battle
- Can't be used consecutively, Requires a 1 turn cool down

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‡ Declined ‡ Refer to the new rules of CJ cycles
 
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Ańbu Juniør

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Re: Custom Jutsu Submission

(Kenjutsu: Chikyū Seishin No Mukui) Sword Art: Earth Spirit's Reckoning
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and B-ranked or below earthen structures. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter.
~Can only be used three times per battle.
~Cannot be used consecutively.
You must be registered for see images

‡ Declined ‡ Similar techniques exist.

(Nezumi Tekunikku: Sukauto) Rat Technique: Scout
Rank: D
Type: Supplementary
Range: Short - Long
Chakra: 10
Damage: N/A
Description: The user summons ten small rats to use for either reconnaissance or tracking. One of the rats will stay on the user's shoulder while the rest scatter throughout the battlefield. Since they don't posses chakra, they cannot be differentiated from normal animals. The rats communicate with the user by emitting high pitch squeaks that are picked up by the rat on the user's shoulder who is capable of human speech.
~Must Sign Rat contract to use
~Rats stay active for 3 turns before dispersing
~Can only be used twice per battle.

Link to some training:


 Declined  If they don't possess chakra, they cannot help you or communicate with you in any way as they won't be sentient and thus not be able to do anything...​
(Nezumi Kuchiyose no Jutsu: Sukauto) Rat Summoning Technique: Scout
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The user summons ten normal sized rats to use for either reconnaissance or communication purposes. One of the rats will stay on the user's shoulder while the rest scatter throughout the battlefield. They are able to communicate by emitting high frequency squeaks inaudible to normal shinobi (infrasound), that can reach an expansive range and are picked up by the rat on the user's shoulder who passes along the information. Since the rats are capable of human speech they can be given to other shinobi to act as a sort of intercom. This enable the user to pass along messages between himself and potential allies in the same area.

~Must Sign Rat contract to use
~Can only be used once per battle.
~Cannot use any rat based jutsu from these rats

‡ Approved ‡ Added an extra note.

Contract Validation:

*Removed the part about not having any chakra

(Ten'notsurugi: Izanagi, Burēdo Zetsubō) Astrum Swords: Izanagi, Blades of Despair
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (+10 to keep channeling chakra into the blades)
Damage: N/A
Description: Originally acquired by Yoro for his brother's use, these dual katana are three feet in length and made of the purest chakra steel, with the metals themselves tinged black; the cutting edge of the blades hold a mirror finish that reflects despair into the eyes of all who gaze upon them. The blade's hilts are black in color and wrapped in indigo cloth. The tsuba are circular with the design of black curling twin dragons enclosed on each, while the lanyard loops housed intertwined tassels of indigo and black. The end cap of both katana holds a docking contraption that locks them together, which turns it into a double edged spear. Though none knew of when the blades came to be, it is said that Izanagi is one of the Ten Shining Weapons that drove it's weaker willed wielders to madness, and sealed away deep within the Land of Snow as a result.

Abilities
Izanagi is a vibrating weapon, a high frequency blade similar to the ones used by Sasuke and Kirabi. This means that it uses electrical energy to generate molecular vibrations which breaks the molecular bonds of other matter on physical contact, allowing the blade to effortlessly cut through solid objects such as B-ranked steel or A-ranked earth techniques. The method used to design these blades makes them highly conductive, the different layers of alloy keeps heat energy at the swords core without leaking any outside. This allows the sword to act as a sort of lightning rod, giving it the ability to redirect B-rank and below lightning attacks while in its spear Form. This count as a move and cannot be used for the next two turns. Due to the process by which it was forged, Izanagi rejects energies that were foreign to the user - that's to say, for example, if an enemy tried to transmit chakra through the blades, the energy would stop completely due to the nature of the blade's composition. This particular ability comes about from the blade's synergy with the user, in an effort to prevent it from being used against him.

Notes:
-Like the other shining weapons, Izanagi can only be wielded by it's current master. When someone else tries to hold the blade, it will reject their chakra and increase its density, making it too heavy to be lifted. However, it reverts to its original density when Anbu Juniør holds it.
-The user can transform Izanagi from its spear form to its sword form in an instant, and vise verse.
-Using Izanagi's cutting ability counts as a move, and cannot be used consecutively.
- While Izanagi's ability is active the user's wind techniques drop by one rank in terms of damage.

‡ Declined ‡ Clashes with a lot of existing things. DNR.
 
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Bloo

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Re: Custom Jutsu Submission

(Goa Kurosu) - Gore Cross
Type: Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 40
Damage: 80
Description:
After invoking the samurai saber technique the user will perform two quick slices, one upward and one horizontal. With these two slashes a cross is formed. This cross is big enough to protect the users whole body from attacks and takes on the characteristics of the samurai saber itself and just like the samurai saber the cross can defend and cut though A rank and below techniques. The cross can be used both for defense and offense. For defense the cross is a shield that will stop most attacks. Offensively it can be sent flying at the opponent, to do this the user will stab forward though the cross. Once the cross is sent flying the user no longer has any control over it.

- Usable three times.
- Can't be used in consecutive turns.
- Can only be taught by Bloo.

[video=youtube;DwtY-LUJd_Q]https://www.youtube.com/watch?v=DwtY-LUJd_Q&feature=youtu.be[/video]

‡ Pending ‡ Leaving for someone else.

☼ Declined ☼

Wrong chakra info and similar to existing techniques.
 
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Joker

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Re: Custom Jutsu Submission

(Ninjutsu: Misshutsu)- Ninja Art: Closed Doors
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A very simple ninjutsu based technique. The user will release an omnidirectional pulse of chakra that moves at amazing speed, an opponent would be unable to physically or use a technique stop the pulse, and the pulse appears in a light blue pulse. The pulse will cover the entire terrain to long range, mixing in with any sort of non-chakra infused material. After the pulse is set, the user will not be able to see the chakra no longer (won't fool most forms of dojutsu and sensory). The pulse purpose is simple, to create a barricade, preventing material of any sorts from phasing in those objects and hiding away from the user. Techniques like Tag Hiding Technique, hiding in a rock, etc will be completely rendered useless, due to the chakra preventing people from phasing physically in. A great defense to prevent most stealth attacks. Despite its great defensive purpose, it does not extend to S/T phasing (Obito ability). Another alternative way of using this technique is when a user is able to find out of hidden techniques, material, weapons, or different substances around the terrain (be it with sensory, dojutsu, some form of technique, finding it out through logical ways, etc) the user will inject their raw chakra into that area, they will extract that hidden material out, rendering it noticeable, and of course disposable. The extraction happens passively, and the user does not control what can be extracted, it surfaces whether the users wants it to, or not. The user can extract anything from a short-range radius of where they stand, they can extend the reach for extracting a technique, but would consume more chakra; mid-range +10 more chakra, long range +15 more chakra on top of the mid range (so 35 chakra points in total).

Note: Can only be used twice
Note: Lasts four turns
Note: One turn cool down before re-use
Note: Can not use regular ninjutsu above B-Rank after technique ends
Note: Can only be taught by Joker

‡ Declined ‡ You ignored some of my comments.
(Ninjutsu: Misshutsu)- Ninja Art: Closed Doors
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A very simple ninjutsu based technique. The user will release an omnidirectional pulse of chakra that moves at amazing speed, an opponent would be unable to physically or use a technique stop the pulse, and the pulse appears in a light blue pulse. The pulse will cover the entire terrain to long range, mixing in with any sort of non-chakra infused material. After the pulse is set, the user will not be able to see the chakra no longer (won't fool most forms of dojutsu and sensory). The pulse purpose is simple, to create a barricade, preventing material of any sorts from phasing in those objects and hiding away from the user. Techniques like Tag Hiding Technique, hiding in a rock, etc will be completely rendered useless, due to the chakra preventing people from phasing physically in. A great defense to prevent most stealth attacks. Despite its great defensive purpose, it does not extend to S/T phasing (Obito ability). A by-product of using this technique is that anything inside/merged into a medium will be forcefully surfaced from the ground if the user's chakra overpowers their own. The extraction happens as a result of using this technique and the user does not control what can be extracted, it surfaces whether the users wants it to or not.

Note: Lasts four turns
Note: Can only be used twice
Note: Can only be taught by Joker
Note: Can not use regular ninjutsu above B-Rank after technique ends

‡ Approved ‡ This could have been better.




(Tiglon Kuchiyose No Jutsu: Kenpachi)- Tiglon Summoning Jutsu: Kenpachi
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on attack)
Description: One of the deadliest, and strongest of all the Tiglons. Brown fur, yellow, demonic colored eyes, random scars around the exterior of his body, just showing how much experience he has had in battle. His demeanor is aggressive, and wild, this further shows when he is in the midst of battle. He is quite individualized, compared to other Tiglons, but still acts to work with the summoner when needed for specific battle scenarios. Kenpachi stands at staggering height of twenty feet- from head to toe, with his tail specifically four meters long. His paws larger then normal Tiglons, able to dwarf the size of a normal ninja's head. His body composition is quite muscular, with visible, and define muscular outlines. With the power he contains naturally, he is able to stand on his hind legs, and remain quite mobile while moving on his hind legs. He can perform many body art attacks, or use his claws/fangs for attacks, such as slapping, piercing, or tackling the opponent, his bodily functions work logically with what his body is capable of doing. He isn't the fastest individual, just about any ninja can track, and keep up with his movement physically for evasion, and counter-attacks, however, he has amazing brute force, crushing large stones with a simple swipe of his paw, bones included (All his body attacks is A-Rank in power). Normally, like any other Tiglon, he contains rather large fangs (same size as kunais), and sharp claws (slightly larger then regular Kunais). Kenpachi excels at usage of the earth element, being able to perform all earth techniques up to S-Rank without the need of hand seals. His durability matches that of earth's elemental strength, and weakness if it was S-Rank earth. After looking at his passive abilities, he does contain some special abilities that allow for him to truly excel in battle (All count as a move). He can coat his fur with S-Rank earth chakra, this allows him to move along any type of earthly material with ease (mud included), this includes the opponents (up to A-Rank earth), the users very own (up to S-Rank), or natural earthly material. This allows him to have a certain amount of stealth in battle. On contact with these material, he can inject his own chakra accordingly, overpowering any harboring chakra that might not be of the users, and change the earthly composition into a muddy substance (flammable, slippery, adhesive, etc- A-Rank ability). His last being a defensive ability, he can use his fur to absorb water into his fur, and then with a single hand seal, release the water back, but mixing in his own earth chakra, he will turn the water into a mud form. He can either release the mud in a stream, or projectile manner, and aim the mud either at specific areas, or omnidirectional (to the users discretion of course, A-Rank ability, scale of water can never exceed that of S-Rank).

Note: Can only be summoned once
Note: Stays on field for four turns max
Note: Any jutsu executed counts as a move
Note: Must sign the Tiglon contract

‡ Pending ‡ Leaving for someone else.

✦ Declined, freeform taijutsu dealing A rank damage, usage of Earth up to S rank with no seals, movement through all earth substance up to A rank earth, injecting chakra to turn things muddy and absorbing and rereleasing water in mud form. 5 abilities in one Tiglon is too much ✦
(Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (depends)
Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique.

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Follows same logical rules for regular clones
Note: Clone can only possess one of the basic five affinities
Note: Only one clone can be created per usage

‡ Approved ‡ Made some edits.
 
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Tsuki

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Re: Custom Jutsu Submission

(Katon: Benihime, Juzutsunagi) - Fire Release: Crimson Princess, Beaded Mesh
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique launches condensed fire chakra in the form of a tangible blood-red colored net, generated from the blade length, and simply throws it over the intended target with a simple slashing motion from the blade. The net further binds and restricts an opponent’s movements by constricting to its form. This net appears elongated and somewhat narrow. After throwing the net, the user stabs the net with the tip of their blade, creating orbs of fire along the outside length of the net, which explode like linked land-mines in a domino formation, leading toward the target bound under the net. When the orbs come into direct contact with the intended target, they create a tremendously large and devastating explosion.

Note: Can only be used twice per battle
Note: Has to wait one turn in order to use this technique again
Note: No fire technique of A rank and above in the same turn
Note: Can only be taught by -Tsuki

How the technique looks like:
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-Approved-
(Updating)

(Katon: Benihime, Juzutsunagi) - Fire Release: Crimson Princess, Beaded Mesh
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique's initial method of usage launches condensed fire chakra in the form of a tangible blood-red colored net, generated from the blade length, and simply throws it over the intended target with a simple slashing motion from the blade. The net further binds and restricts an opponent’s movements by constricting to its form. This net appears elongated and somewhat narrow. After throwing the net, the user stabs the net with the tip of their blade, creating orbs of fire along the outside length of the net, which explode like linked land-mines in a domino formation, leading toward the target bound under the net. When the orbs come into direct contact with the intended target, they create a tremendously large and devastating explosion.

There's also a second method of usage to this technique where the net is released through medium of a kunai by channeling katon chakra onto the kunai whilst performing a single handseal. Once the handseal performed, the katon chakra that has just recently been added to the kunai will be made to be abruptly released from the kunai, turning into a net. The net is "launched" from the kunai at the user's desired direction and would bind whoever it manages to catch. An example of this method of usage would be by performing the technique on a kunai that has already been thrown towards the sky, triggering the technique by sending katon chakra onto the kunai and performing the handseal in order to release the net from it. The user can prematurely trigger the final large explosion on the part of the net which has caught something/someone by performing an additional tiger handseal in both methods of usage.

Note: Usable thrice
Note: One turn cooldown between usage

‡ Update Declined ‡ These are two separate techniques.

(New submissions)

(Ninpo: Fifutishēdo) - Ninjutsu: Fifty Shades
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: When an illusion is cast on a target, their flow of chakra is controlled by the caster in a more or less powerful manner, depending on the genjutsu's rank. This technique merely serves as purpose to strengthen the genjutsu that is being cast on a target by making the target's flow of chakra be controlled to flow in a more powerful manner (as if it was of higher rank) thanks to the additional chakra that has been invested. Everything that the genjutsu initially does to the target remains the same, the only difference is that it would become more difficult for the affected target to escape the genjutsu in general, requiring them to treat the illusionary technique as if it was of higher rank than it initially was. As the chakra this technique provides is that of an A-Rank technique, it would be capable of strengthening any genjutsu that is B-Rank or below to be considered as an A-Rank genjutsu. It is also capable of strengthening an A-Rank genjutsu, making it be considered as an S-Rank genjutsu. This technique, however, cannot strengthen illusionary techniques that are initially S-Rank and cannot be used on these either. This ability is activated in an instant and does not consume any time whatsoever. The reason this technique's activation is instant is because it does nothing by itself and its effects can only occur when the user chooses to utilize it simultaneously with a genjutsu.

Note: Can be used thrice
Note: Must wait two turns between usage

‡ Declined ‡ So many reasons why this can't be allowed.

(Rōdoran'nā Kuchiyose: Āron to Ansonī) - Roadrunner Summon: Aaron and Anthony
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons two prideful roadrunners, each one of them having the height of an average shinobi. They both specialize in the usage of a specific element, however only performs a rather restricted amount of jutsus within said element. They only allow themselves to use what each of them personally deem to be the greatest technique of their respective element that they are capable of performing as a sense of pride, so basically self restricting themselves. Aaron uses lightning and will only allow himself to perform S-Rank and A-Rank lightning techniques (won't use Forbidden, B, C and D ranks) while Anthony didn't learn S-Rank fire yet so he'll only allow himself to perform A-Rank and B-Rank fire techniques (won't use Forbidden, S, C and D ranks). They are capable of performing any technique that the user knows as long as it is within the restriction previously stated. Since Aaron has mastery over lightning, his lightning techniques won't require him more than a single hand seal. However Anthony would still need to perform all required hand seals for his fire techniques since he hasn't mastered fire yet. Besides their ability with elemental techniques, their movement and reaction speed is equal to the user's base movement and reaction speed. Each one of them also have a body strong enough to withstand C-Rank and below physical attacks.

Note: Can only be summoned once
Note: Remains for a maximum of 4 turns
Note: Techniques used by the roadrunners count towards the user's 3 moves per turn



‡ Declined ‡ Even if they are two different summons, you accomplish this through the use of one technique. This means both of them can only use the same element.
 
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Sauron

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Re: Custom Jutsu Submission

(Suna - kensei no doragon)- Sand Style - power of the dragon
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This technique is specialized for Gaara who has great control over his sand. This is usually used in close combat where the user will release their chakra around a part of their body covering them in a torrent of sand whirling around that body part like a sand tornado in small form. This sand is rotating around their body like a sand rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this sand vortex created be the user, it will great a blast of sand on impact from the user, pushing the target back covering them in sand leaving them vulnerable to more sand jutsu. The sand forms from the users chakra but can be taken from gaara's gourd. Though if used from gaara's gourd it will gain one rank much like gaara's ( Kyosei Suna no Jutsu ) - Greater Sand Technique.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

‡ Declined ‡ If this stays active over the course of turns, you'll be restricted to Sand and the elements that compose it (Earth and Wind?). I think you should just make this something that's used like Rasengan.

(Suna no kadou ) Sand Style - Vortex
Type: Supplementary
Rank: S
Range: Short-mid
Chakra: 40
Damage: 80
Description: This is one of Gaara's greatest defense. He will quickly release his sand from his gourd causing it to swirl around him with great speed building up a vortex. As he does this he will release his wind chakra creating a sand/wind combo forming around him with great speed. Due to the speed the sand is travelling at, anyone caught in this will be cut down to the bone. This combination of wind and sand is able to block both lightning and water jutsu of the same rank and below with ease, gaara's normal weakness. With one handseal, gaara and release this vortex outwards to mid range pushing everything around him backwards while also spreading his sand around for great attack advantages.

Note: Useable twice
Note: No fire/lightning jutsu in the same turn.
No: Sand or wind jutsu above A rank in the next turn

‡ Declined ‡ You need Yin/Yang to control two natures at once.

(Suna no jouchaku ) Sand Style - Evaporate
Type: Supplementary
Rank: A
Range: Short-mid
Chakra: 30
Damage: n/a
Description: Gaara will release his chakra into all the sand in the area, even that in the ground he hasn't taken control of yet. In doing so he will cause the sand to heat up causing all the moisture around to evaporate making the area dry and barren like a desert. The heat in the sand wont hurt the opponent, it will just feel warm like when walking on the beach. In doing this, the terrain is turned barren and to sand giving gaara a greater source of his offensive attacks.

Note: Useable twice

‡ Declined ‡ You can't accomplish this through Sand Release.
Thanks for the input but its for a snew style with my gaara bio:

(Suna - kensei no doragon)- Sand Style - power of the dragon
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This technique is specialized for Gaara who has great control over his sand. This is usually used in close combat where the user will release their chakra around a part of their body covering them in a torrent of sand whirling around that body part like a sand tornado in small form. This sand is rotating around their body like a sand rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this sand vortex created be the user, it will great a blast of sand on impact from the user, pushing the target back covering them in sand leaving them vulnerable to more sand jutsu. The sand forms from the users chakra but can be taken from gaara's gourd. Though if used from gaara's gourd it will gain one rank much like gaara's ( Kyosei Suna no Jutsu ) - Greater Sand Technique.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
Note: While active the user can only use earth, wind and sand jutsu.

‡ Declined ‡ You can only submit techniques on one account per cycle.
 
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Houdinii

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Re: Custom Jutsu Submission

I thought about it and agreed :p removed the sticky mud

(Doton: Seizon Honnou)-Earth Release: Survival Instinct
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a jutsu that was made specifically for use upon allied summoning creatures. The user will perform one hand seal and focus their chakra into the summoned animal, by doing so they can create an earthen coating that seemingly grows from the animals skin over the part of the animal (arm, leg, tail etc). This protects that limb from attack while also allowing the animal to use it to augment their physical attacks, giving it more utility or killing threat. The earth is formed into a dense coating that protects from attacks (following elemental adv/disadv) that can be shaped into any form the user wishes though it cannot extend further than short range away from the creature. This technique can only cover one limb or body part at a time. The animal can also release the coating from itself simply by focusing its own chakra into the earth that is covering them, causing it to fall off quickly and harmlessly.

Note:
~The user must have contact with the creature to use this technique
~The earth coating lasts until destroyed, released or the animal is dispersed
~Can only be used 3 times
~Can only be taught by xHoudinii

‡ Declined ‡ You can't use Earth like this. Earth can only be created from one's own body or the ground. The user can't grow this from their summon's body. If the summon has the earth affinity, they can perform this themselves but as it is, this won't work.

New Submission:

(Katon: Furea Betsuji)-Fire Release: Flare Mishap
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 (+15 per turn)
Damage: 60
Description:
The user of this technique will focus their Katon chakra and active this technique, which stays active for a set amount of time. The techniques effects will activate whenever the user wishes, as he can also choose not to utilise it. So that after activating this technique, the user can direct the technique to target a pre-existing fire source or fire technique. By doing so this changes the nature of the fire so that it is now explosive, as seen in some other fire techniques. So that on impact or as it is released/burning, the technique will detonate into a concussive wave of flames outward from the techniques current position. If struck by this technique not only would the target be burned by the flames but also receive great blunt force damage from the force of the explosion. The explosion travels up to mid range from its origin and by utilising their chakra the user can angle the explosion to whatever direction needed so as to maximise or limit the area affected.

Note:
~Can only be used 3 times
~The technique lasts for 4 turns
~There can only be a maximum of 4 individual explosions
~Cannot use fire techniques above S rank in the same turn
~Cannot use an enemies technique as a source of fire unless it is no longer active(being manipulated or chakra present)
~The point from which the explosion orginates can be anywhere from Short to Long range, but the explosion itself only travels up to Mid range from its origin
~Can only be taught by xHoudinii

‡ Declined ‡ Edward attempted this the previous cycle or the cycle before that.
(Doton: Seizon Honnou)-Earth Release: Survival Instinct
Type: Offensive/Defensive
Rank: S
Range: Short - Long (Made Short-range of the user with a long-range reach)
Chakra: 40
Damage: 80
Description:
This is a jutsu that was made specifically for use upon allied summoning creatures. The user will perform one hand seal and focus their chakra onto the summoned animal, by doing so they can create a strong earthen coating. This coating quickly spreads from the users point of contact with the animal, to and over the target limb (arm, leg, tail etc) until it has encompassed all of it. This protects that limb from attack while also allowing the animal to use it to augment their physical attacks, giving it more utility or killing threat. The earthen coating is very dense and this protects the creature from attacks (following elemental adv/disadv) while it can also be shaped into any form the user wishes though it cannot extend further than short range away from the creature. This technique can only cover one limb or body part at a time. The animal can also release the coating from itself simply by focusing its own chakra into the earth that is covering them, causing it to fall off quickly and harmlessly.

Note:
~Can only be taught by xHoudinii
~Can only be used twice per battle
~The user must have contact with the creature to use this technique
~The earth coating lasts four turns (unless cancelled or destroyed)
~No S-Rank or above Earth on the user's next turn

‡ Approved ‡ Made some edits.
 
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Strawberry

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Re: Custom Jutsu Submission

(Ninpo: Dhṛtarāshtras kyuushuu) l Ninja Art: Dhṛtarāshtras Revenge
Type: Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: n/a
Description: The user channels chakra into a prepared scroll and tosses it somewhere which unravels slightly summoning a large flash bomb that instantly sets off. As the flash bomb sets off it has an additional affect of releasing a very slight shockwave, this unravels the scroll a little more, summoning an additional large flash bomb, which also sets off and unravels the scroll a little more, revealing another seal thus summoning another large flash bomb, etc. The scroll continuously summons flash bombs at a constant pace for 3 turns. Each flash bomb sets off right as the previous ends making the battlefield up to mid range of the scroll filled with a bright light steadily blinking/going off for the duration. These flash bombs are larger and more powerful than conventional flashbombs, so they do make it impossible to see in the light like normal flash bombs, however keeping your eyes open for too long (1 turn) would lead to temporary vision loss (2 turns). This would also make it impossible for the user to see and also cause damage to him aswell if he kept his eyes open.

Note: Can only be taught by Strawberry
Note: Requires 2 turn cool down
Note: Light only reaches mid range from scroll
Note: Vision loss would only be for 2 turns

Declined. Technique is mostly fine, but duration is too long (3turns) and vision loss as well. Restrictions are not enough, and rank should be higher.

(Ninpo: Dhṛtarāshtras kyuushuu) l Ninja Art: Dhṛtarāshtras Revenge
Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: n/a
Description: The user channels chakra into a prepared scroll and tosses it somewhere which unravels slightly summoning a large flash bomb that instantly sets off. As the flash bomb sets off it has an additional affect of releasing a very slight shockwave, this unravels the scroll a little more, summoning an additional large flash bomb, which also sets off and unravels the scroll a little more, revealing another seal thus summoning another large flash bomb, etc. The scroll continuously summons flash bombs at a constant pace for 2 turns. Each flash bomb sets off right as the previous ends making the battlefield up to mid range of the scroll filled with a bright light steadily blinking/going off for the duration. These flash bombs are larger and more powerful than conventional flashbombs, so they do make it impossible to see in the light like normal flash bombs, however keeping your eyes open for too long (1 turn) would lead to temporary vision loss (1 turn). This would also make it impossible for the user to see and also cause damage to him aswell if he kept his eyes open.

Note: Can only be taught by Strawberry
Note: Requires 2 turn cool down
Note: Light only reaches mid range from scroll
Note: Vision loss would only be for 1 turn
Note: Only Lasts 2 turns
Note: Can only be used 3 times per battle

‡ Pending ‡ Leaving for Wesobi

☼ Approved ☼

Still had it at 3 turns in the description so I fixed it.
 
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Gobi Gobletsson

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Re: Custom Jutsu Submission

(Doton: Chikyu Jun) - Earth Release: Earth Associate
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: ''Chikyu Jun'' itself is quite simply but carry a variety of possible ways to be used, however must be used via one-self and or other sources of earth. Earth Associate allows the user to connect any existing earth techniques from whichever source or technique, by the means of a constant outflux of earth chakra, that originate from either source and then connects.
An example of such, could be two pillars of earth, which then upon the command of the user will expulse an output of a constant stream of earth chakra, which will in turn aside from its immense speed, shred anything that should be made contact as well as leave small grains of earth particles within its victims. ''Chikyu Jun'' can only be used 4 times per battle and can't be used consecutive turn. Should the user wish, he can connect up to a maximum of three objects, such as two pillars and himself, forming a triangular shape. The outflux of chakra follows the object's outlining, however is most of simply vertical 'plates' or 'walls' per say.

‡ Declined ‡ I actually have no idea what this is or what it does. Re-word this.
(Doton: Chikyu Jun) - Earth Release: Earth Associate
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: This technique enables the user to, through a gesture of hand, to link himself or other earth structures with one another. Not literally, but through a constant output of earth chakra that will in a direct lane within the shape of the object in question connect to another. Essentially this will create a barrier, or wall if you would with a constant influx and outflux of earth chakra, between the two objects similiar to Kakashi's Lightning Chain. Now, the objects can however be linked with more than one, such as three connecting together. The outflux is similiar to a stream of condensed dust which travels by tremedous speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels.

✦ Declined, up to how many of these things can be connecting and long range is too far to connect, Kakashi's only works up to mid range and is S rank, this is essentially the same thing as his and shouldn't be B rank either. 1 Handseal minimum as well, no waving or gestures ✦

(Doton: Chikyu Tenpuru Seido) - Earth Release: Earth Temple Sanctuary
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Mid
Chakra cost: 50
Damage points: N/A
Description: ''Chikyu Tenpuru Seido'' is a technique triggered through a wave of both the users hands, forming a perfect circle infront of himself. Upon activation the user activates the most fabled defensive earth technique known by mere plainwalkers. By extracting the strongest minerals from the ground below, the user will forcefully cause smooth earthern pillars to emerge by high speeds around the himself in circular formation that can range from short to the mid-range. The earthen pillars themselves do not move, however emit a continuous flux of Earth chakra so that the space between the pillars is filled with chakra, forming a complete dome around the user, however it remains transparent so that the user still can see through it. Because this dome of fluxated chakra is spinning, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the sanctuary. ''Chikyu Tenpuru Seido'' equals that of a Forbidden Ranked technique and is capable of blocking F-ranked techniques and blow. Once used it lasts untill deactivated. It drains additional chakra of 20+ chakra per turn it is activated. While the Sanctuary is active, the user is restricted from using other elemental chakras, aside from those related to earth.

‡ Both Pending ‡ Leaving for someone else.

✦ Declined, for one the "strongest minerals" line has to be removed, there are too many mineral based CE to allow that to be said. It's simple earth This is an F rank jutsu and will need a usage limit and of needs to cause some form of daamge to the user. As it is though, this is simple rotating pillars around the user that you get specific with the wind that naturally is sucked out, just worded better ✦
 
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Flash

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Re: Custom Jutsu Submission

(Genjutsu: Ranbō) | Illusionary Arts: First Blood
Type: Supplementary/Attack
Rank: C-S
Range: Short-Mid
Chakra Cost: 15-40 (+5 for reversal)
Damage Points: N/A (Depends on the reversed technique)
Description: Over the ages, genjutsu became so common that nearly every ninja in their academy days became adept in using them. However, the real skills of the illusionary arts were only inherited by some. They were the ones who could put you under an illusion so good, that the difference between illusion and reality couldn’t be made. This is a technique designed by a rogue ninja to counter these skill illusionists. On being placed under any kind of illusion, the user will, after recognizing it, channel his chakra into his and his opponent’s brain. This is more like a counter illusion to the already present illusion. While its acts as a Kai for the user, over-riding the opponent's chakra to release the user from the illsuion, it makes the target believe that the illusion still continues. The same illusion is reversed on the target, except that, here the target receives the damage. For instance, in the original illusion, should the user be put on a cross, and be stabbed with a knife, the user should receive some damage. But instead, due to reversing it, the piercing damage will be felt by the target. The more the target pushes the illusion, the more he receives the damage. The illusion can only reverse the pain and the feel of physical effects (scratching, itching etc.) and not the entire illusion (this is to leave the target thinking that the user is still in the illusion). While this entire process takes place, the target will see the user perform exactly the same thing that he wanted (he will see the user paralyzed if his technique was paralyzation type etc.). In the case of non-damaging illusions (the one that does not cause any physical problems in the illusion), this technique will simply act as Kai. Illusions that cause physical damage in reality (in case of Sound Genjutsus etc.), can be reversed as well. This is because, the sound produced by the target, can be heard by himself as well, which makes it possible to reverse the damaging/physically affecting part.
Note:
* Kai and the Reversal technique are of the same rank. I.e. The user cannot choose B-Rank Kai and S-Rank Reversal.
* The user needs to know he is in an illusion, to reverse it.
* It can only be used against techniques of the same rank or lower (S-Rank can reverse S-Rank).
* Can only be used thrice.
* S-Ranked version can only be used once.
* No Genjutsu above A-Rank in the same or next turn.
* Can only be taught by Flásh.

‡ Declined ‡ DNR.

(Raiton: Jirutanburingu) | Lightning Release: Tumbling Jill
Rank: A-S
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30-40
Damage Points: 60-80 (Depends on the chakra collected)
Description: Lightning in general, is made up of two charges. The positive and the negative. By using the concept of attraction by opposite charges, the user developed this particular jutsu, that would attract opposite charges alternatively and use those charges for his own cause. The user here, begins by releasing chakra from his body, in a surge that resebmles a normal generic lightning armor, except that, it does not carry any offensive/electrocuting capability, yet. Once he comes in range of any lingering lightning technique, the technique gets attracted to the user and the user manipulates it to his own advantage, forming an offensive armor around his body, and then, (if needed) redirecting it back at the target, by forming it into a spear of lightning. This works only with unfocussed lightning techniques like "Chidori Nagashi" and techniques on which the target has no active control over (example Raikage's lightning armor or any custom variants). The rank of the offensive ability that technique gets, is equal to the rank of the unfocussed lightning that was manipulated.
Note:
Can only be used twice.
Lasts for 3 turns.
Once the user gains the offensive abilities, he will be limited to Lightning and Taijutsu techniques until the technique is over.
Can only be taught by Flásh.

‡ Declined ‡ Clashes with a lot of existing things. DNR.




(Arusu Planetarium: Dasuto no shinajī) | Ars Planetarium: Synergy of Dust
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is perhaps, the basic jutsu of this Fighting Style. Dust having fought alongside the user for many battles, gains a key understanding of the user's abilities and powers. It gains the ability to, create and/or utilize chakra that it absorbs from the user to perform jutsus that originate from its entity that the user knows. For example Dust can use Chidori Nagashi as it is created from its own entity. It cannot however use Rain Tiger At Will Technique as it requires the clouds to generate the rain. The practioner of Ars Planetarium use this technique to create various combos that can be used against any opponent. Note that, the original technique must be posted for reference. And the restrictions (if any) will count towards the user's own restrictions. The orb emits a visible light of a particular color (relative to the element being used) when it needs to perform techniques that require hand seal. So for example, if Dust has to use an earth technique that requires 4 hand seal, it will emit a brown light four times before releasing the technique. This is more like a process specific to it, to mold user's chakra chakra.
Apart from the general abilities, the orb is also capable of performing some key techniques which are unique to it.
-Wind: The orb is capable of releasing a breeze of wind in all/desired direction (Mid-Range) from its core which looks like a normal breeze. However, the catch is that this breeze contains minute particles of highly unstable wind similar to rasenshuriken. These particles can go through the body, cutting through each and every cell in the body to destroy the person completely (S-Rank). Can only be once.
-Fire: The orb is capable of releasing fire chakra from all sides of its body to create a blast with itself as the centre (mid-range reach). The blast can incinerate anything and everything within range (S-Rank Technique) while it remains unaffected itself. The orb when channeled with fire chakra, acts as a source of fire and light. Light so strong, if needed it can light up dark areas (up to long range) and strengthen the shadow of a person (passive). Can only be used once.
-Lightning: The orb when channeled with Lightning chakra, can act as an air terminal when needed. Which means the orb can absorb any and all lightning discharges (up to S-Rank) by attracting the said attack to itself and thus nullifying the attack (S-Rank). Can only be twice.
-Water: The orb when channeled with water chakra, acts as a source of water, allowing the user to perform techniques which usually require a water source to perform (passive). It can also phase through active water techniques of A-Rank and below (A-Rank) when needed. Can only be twice.
-Earth: The orb has the ability to petrify the object it touches for two turns. Should it touch the opponent's arm, it would be petrified for two turns (A-Rank). Any further impact of the affected places will turn the limb into sand. Can only be thrice. Another property that the orb possesses is that it can sink in through A-Rank and below active earth techniques (especially through the ground) and still make it out of it unaffected (A-Rank). Can only be twice.
Restrictions:
* Can only use one nature at a time.
* Changing nature requires a move, but not any chakra.
* Dust can only use canon/custom techniques that the user knows, up to A-Rank.
* Special abilities have their own restrictions.

✦ Declined, you seem to not understand your own CFS; the effects that are caused when elemental chakra is channeled through these orbs is below in spoilers. This jutsu and these effects are CLEARLY two different things and different effects. You talk about how this is supposed to be the basics, yet nearly every ability you list is insanely powerful. Wind that destroys cells and is S ranked, Fire that destroys anything in mid range, and allows you to strengthen your Nara jutsu passively and S rank, Lightning that absorbs other lightning jutsu up to S rank, Water orb that somehow acts like a source for water and passes through A rank and below jutsu, and Earth orb that can somehow merge through A rank and below Earth jutsu unobstructed and you think this will be able to use jutsu that you know how to use? Hell no. Your CW was made for the purpose of this CFS, not to act as your own Shadow Clone. The ONLY jutsu it will be able to use are jutsu related to this style. ✦

-Wind: When channeled with the Wind chakra, the orb vibrates violently as its exterior surface turns sharp with the overflowing wind chakra. On contact with an opponent's body, this orb can cause deep lacerations and cuts.
-Fire: When channeled with the Fire chakra, the orb raises the temperature within it, as it turns so hot, that it evaporates the nearby water sources (bucket full of water), thanks to the overflowing fire chakra. Prolonged contact with an opponent's body, this orb will cause the opponent's skin to be burned.
-Lightning: When channeled with the Lightening chakra, the orb radiates with energy as its exterior surface vibrates with the overflowing lightening chakra. On contact with the opponent, this orb will cause the opponent's skin to be numb and paralysed. The limb which comes in contact with it, remains paralysed for 1 whole turn.
-Water: When channeled with the Water chakra, the orb turns itself into an orb of sticky water. The water orb, when it comes in contact with the opponent, releases a sticky adhesive fluid at the area of contact. The fluid quickly spreads over the target's body, restricting his movements.
-Earth: When channeled with the Earth chakra, the orb turns itself into a very hard material. The ball becomes even more dense and gains the ability to soak up small water sources that are produced from the opponent's chakra. (Note small is equivalent to about the size of enough water to fill a bucket). The ball's mass and strength can be manipulated to be increased or reduced considerably. This orb can break bones with its raw impact.
Note: Further effects of the orbs will be explained properly in the jutsus.


Changed it completely.

(Arusu Planetarium: Dasuto no shinajī) | Ars Planetarium: Synergy of Dust
Type: Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: To fight against opponents who use high ranked techniques to destroy the orb, Dust quickly absorbs chakra from the user to utilize it, and defend against incoming attacks. The chakra simply coats the orb, giving it special properties of the said elements [refer CFS for effects], and giving it appropriate defense. This obviously means that should the orb coat itself with S-Rank fire instead of D-Rank fire, the burning damage would be greater. Similar effects apply to all other elements. Note that, even if the orb has superior ranked chakra, size will always play a role when clashing against any technique. Also, higher the rank, greater the ability of the orb to inflict damage (obviously).
Restrictions:
* Can only use one nature at a time.
* S-Rank and A-Rank defense can be used twice each in total.

‡ Pending ‡ Leaving for Madara.

✦ Approved ✦
 
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Re: Custom Jutsu Submission

(Katon: Konran no Akuma)- Fire Release: Disruption of the Djall
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long (Created short range, long range movement)
Chakra Cost: 40 (-15 for every turn to sustain)
Damage Points: N/A (20 contact)
Description: An advance humanoid technique partially deprived from Fire Release: Phoenix Sage Fire Technique. The user will gather their fire chakra and release it outward short range of themselves. Flames will erupt, quickly shaping to condense itself. With a red upper body (chest, arms, head), and his lower body (abdomen, legs, etc) with a blue color. Eyes big, and white, with a unique shape. The body quite solid compared to regular fire. The beast is slightly larger then the users regular body. This beast is able to move at commands of the users thoughts, almost sentient in nature. What makes this beast so extensively unique is its close range capabilities. Just like the jutsu it is deprived from, his movement capability is different, less straight forward, he is able to move at a quick pace, his body is able to move in a confusing, random manner. Leaving nothing more then a simple plume of smoke as its after-effect (cosmetic). Confusion rivaling that of the drunken fist. Making it difficult to notice his bodily attacks, this beast in close range is as lethal as any. Being able to attack the opponent with specific taijutsu based attacks. To further improve upon his close range excellence, he is able to manipulate various metal tools given to him, his heat will quickly be able to be used as a medium with the weapon, making it much more lethal then usual. He is also able to hide these weaponry in his own body, and able to erect them whenever he wants for usages in close range battle. Swords, kunais, shurikens, etc. can all be hidden in his body, and released passively, whether partially out of his body, to wield the weapon for himself, or release them in a projectile manner that can travel up to mid-range. However, this has a certain drawback as well, since the heat after a certain set of turns will melt the weapon into nothingness (lasts two turns). The amount of weapons the beast can carry can not exceed 10, and he can only control three at any time.The damage from the weapons are B-Rank in damage. The last, and most lethal ability this beast has its with his unique bodily composition, when he makes contact with various physical substances, such as metal weapons, and earthly material, he can channel his chakra in the material for a short period of time. The material will begin to expand, turning red, and exploding outward in all directions. He can also grant these materials to have explosiveness on contact. A simple rock, when landing impacting with a substance, will explode, making it as lethal as any. However, it becomes quite easy to notice the changes as descriptive before, so one can find a viable counter. This will always cost a turn, but the amount of damage depends on the size, small kunais, and rocks would create damage C-B-Rank. While larger structures would be A-S-Rank. This can be done on natural material, but also can be done on the opponents techniques, just as long as it can overpower it with ranking.

Note: Can only be used twice
Note: Must be taught by Noni
Note: Stays on field for four turns
Note: Follows elemental strength and weakness
Note: Requires one turn cool down before re-use
Note: Can not use fire S-rank and above on the turn this is deactivated
Note: Can not use fire above S-rank the turn the jutsu is created
You must be registered for see images

‡ Declined ‡ The weapons wouldn't melt in two turns, they would melt almost immediately. The latter ability also conflicts with Blast Release specifically the clay variant.
(Katon: Kon no Akuma)- Fire Release: Disrupting the Djall
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long (Created short range, long range movement)
Chakra Cost: 40 (-15 for every turn to sustain)
Damage Points: N/A (20 on contact)
Description: An advance humanoid technique partially deprived from Fire Release: Phoenix Sage Fire Technique. The user will gather their fire chakra and release it outward short range of themselves. Flames will erupt, quickly shaping to condense itself. With a red upper body (chest, arms, head), and his lower body (abdomen, legs, etc) with a blue color. Eyes big, and white, with a unique shape. The body quite solid compared to regular fire. The beast is slightly larger then the users regular body. This beast is able to move at commands of the users thoughts, almost sentient in nature. What makes this beast so extensively unique is its close range capabilities. Just like the jutsu it is deprived from, his movement capability is different, able to move at a quick, confusing, random manner. Rivaling that of the drunken fist. Difficult to notice his bodily attacks, this beast in close range is lethal. Able to attack the opponent with specific taijutsu attacks. To further improve upon his close range excellence, he is able to manipulate various metal tools he obtains. His heat will quickly be used as a medium with the weapon, making it more lethal then usual. He is also able to hide these weaponry in his own body, and able to erect them whenever he wants for usages in close range battle. Swords, kunais, shurikens, etc can all be hidden in his body, and released passively, whether partially out of his body, to wield the weapon for himself, or release them in a projectile manner that can travel up to mid-range. However, this has a certain drawback as well, the heat will rapidly melt the weapon (lasts one turn, until it completely melts). The amount of weapons the beast can carry can not exceed 10, and he can only control three at any time. The damage from the weapons are B-Rank in damage. The last, and most lethal ability this beast has its with his unique bodily composition, when he makes contact with various physical substances, such as metal weapons, and earthly material, he can channel his chakra in the material for a short period of time. The material will begin to expand, turning red, super heating the material to be more lethal in battle. This will cost a turn, and the amount of damage depends on the size, small kunais, and rocks would create damage C-B-Rank. While larger structures would be A-S-Rank. This can be done on natural material, and can also be done on the opponents techniques to destroy his/her objects/techniques by melting it away, just as long as it can overpower it with ranking.

Note: Can only be used twice
Note: Must be taught by Noni
Note: Stays on field for four turns
Note: Follows elemental strength and weakness
Note: Requires one turn cool down before re-use
Note: Can not use fire S-rank and above on the turn this is deactivated
Note: Can not use fire above S-rank the turn the jutsu is created
You must be registered for see images

‡ Declined ‡ I don't see these abilities working and so this is simply a familiar with nothing special about it. [/QUOTE]

(Doton: Aisuru Hotei no Saku)- Earth Release: Creation of the Loving Buddha
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10-40 damage if Weight Added, -10-40 damage if Weight decreased)
Description: A technique deprived from the Added/Light weight techniques. The user will focus their earth chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. The pulse travels through, and along the ground, and earthly material as a medium. Its use lies in the fact that any earthly material (KG and CE included such as wood, crystal, etc) that comes within the mid-range vicinity, or is created within the vicinity that is in touch with the ground, will be in connect with the earthly chakra, which can then be manipulated. The ground, and natural earthly geographical features of the terrain is essentially used as a medium for such manipulation. Though this can also be considered a disadvantage, for anything that is moving/created above ground is no longer a prison from this manipulation. This technique can be used on the users jutsus, or the opponents, just as long as the imbued chakra overpowers the chakra harboring in the opponents technique for the effects to take place. The user will now be able to take control of the material with relative ease, able to manipulate the weight of said objects through mental commands, either increasing, or decreasing the weight of the material granting it various abilities, or disarming the opponents technique. Making material light, allows for their travel to be more swift, and much more mobile, however, they become weaker in solid nature, and overall power is decreased. Increasing the weight does the opposite, the movement of said object is distorted, and more sluggish, but the material is more solid, and powerful, making it difficult to destroy. These advantages, and drawbacks apply to the user, and the opponents techniques. When imbued, the user can manipulate the weight of said construct freely through mental commands, however, when changing the medium of the material/technique for weight manipulation would require the user to use a jutsu move slot. This technique can work with most earthly material (such as humanoid beasts, some form of terrain manipulations). When using this on muddy substances, the user can essentially petrify mud that is on the ground, and can be overpowered, solidifying it to capture people and/or crush them in place. The pulse generated is S-Rank, but the user can freely manipulate the weight of the objects up to 100x, the strength, damage, and speed of the earthly material is adjusted to the amount of weight manipulate accordingly. This jutsu can also be used on some forms of metal material, such as Kunais, and Shurikens.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: When activated the user will be unable to use earth above S-Rank for one turn
Note: When deactivated the user will be unable to use earth S-Rank and above for one turn
Note: The manipulation is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs

✦ Declined, as I said in the past, I'm not approving more of those "happens in a blink of an eye but causes no harm" pulsing jutsu anymore. ✦

(Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique

‡ Pending ‡ Leaving both for Madara.

✦ Approved. Clever, I like this ✦
 
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Python

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Re: Custom Jutsu Submission

Genjutsu: Metarika) Illusion Arts: Metallica
Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: At any point of time, when the opponent wields a weapon, or any object, the user will form the seal of confrontation to put him in an illusion. Suddenly the object in their hand (or whatever object the user wishes) will give a small beep and it will blow up. Should the opponent's attention be diverted to the object, he will see certain seals on the object before it blows up. The explosion will cause extreme damage (which in reality will cause mental damage), as his body gets blown up in bits and pieces. The fumes created by the smoke of explosion will make him go breathless due to lack of oxygen and presence of harmful gases. He will feel breathless and feel his life reaching its end. While this technique lasts one turn, the side effects due to the extreme mental damage will last for 3 turns. His confidence level will drop down while his speed, reflexes and reactions get reduced by a rank.

Note: The illusion breaks itself when the target receives a mental damage due to this technique.
Note: No genjutsu above A-Rank in the same turn.
Note: Can only be taught by Python

‡ Declined ‡ The effects are way too much especially for something that can be used just like that without any prerequisites.

Doton: Kisei monsutā) | Earth Release: Parasitic Monster
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40-80
Description: This is the example of how even a small jutsu, if ignored, can become a huge threat to the opponent. The user begins by channeling his chakra into the earth, or into chunks of earth (or even kunai coated with earth chakra) and release it to the ground. The earth chakra contained in this piece of earth, acts like a parasite of sorts; in the sense that it eats away nearby earth materials and grow in size and power. Every turn, it expands (in size, power and rank) like a tumor and takes on the shape of a worm. The worm has the ability to swim through active earth jutsus of its same rank and can attack the target by opening its jaw and swallowing them. The interiors of its body being made of rocks and stones, will churn the opponent, should he be captured. Also, the A-Rank and S-Rank monsters are capable of releasing a large amount of debris from their mouth, before they attack (attack being C-Rank and B-Rank respectively).This is the reason, why it is necessary to destroy the parasite early on. An S-Rank parasite will have the size of Manda.

Note:
Every turn, the parasite's rank increases by 1.
Parasite will not increase beyond S-Rank.
Can only be used twice.
No Earth techniques above A-Rank in the same turn.
Can only be taught by Python.

‡ Declined ‡ Same comments as last time still apply.
(Genjutsu: Metarika) Illusion Arts: Metallica
Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: At any point of time, when the opponent wields a weapon, or any object, the user will form the seal of confrontation to put him in an illusion. Suddenly the object in their hand (or whatever object the user wishes) will give a small beep and it will blow up. Should the opponent's attention be diverted to the object, he will see certain seals on the object before it blows up. The explosion will cause extreme damage (which in reality will cause mental damage), as his body gets blown up in bits and pieces. While this technique lasts one turn, the side effects due to the extreme mental damage will last for 3 turns. His confidence level will drop down while his speed, reflexes and reactions get reduced by a rank due to having taken the explosive damage. Note: The illusion breaks itself when the target receives a mental damage due to this technique.
Note: No genjutsu above A-Rank in the same turn.
Note: Can only be taught by Python

‡ Declined ‡ DNR.

(Doton: Kisei monsutā) | Earth Release: Parasitic Monster
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40-80
Description: This is the example of how even a small jutsu, if ignored, can become a huge threat to the opponent. The user begins by channeling his chakra into the earth, or into chunks of earth (or even kunai coated with earth chakra) and release it to the ground. The earth chakra contained in this piece of earth, acts like a parasite of sorts This is a technique that is a B-Ranked sentinent entity which grows in size and hence power and rank also increases(turns into a sentinent entity); in the sense that it eats away nearby earth materials and grow in size and power. Every turn, it expands (in size, power and rank) like a tumor and takes on the shape of a worm. The worm has the ability to swim through active earth jutsus of its same rank and can attack the target by opening its jaw and swallowing them. The interiors of its body being made of rocks and stones, will churn the opponent, should he be captured. Also, these monsters are capable of releasing a large amount of debris from their mouth, before they attack (attack being one rank lower).This is the reason, why it is necessary to destroy the parasite early on. An S-Rank parasite will have the size of Manda.

Note:
Every turn, the parasite's rank increases by 1.
Parasite will not increase beyond S-Rank.
Can only be used twice.
No Earth techniques above A-Rank in the same turn.
Can only be taught by Python.

‡ Declined ‡ I can't approve this since I have some serious doubts about it. DNR.

(Futon: Reitō tenshi no kami disuku) | Wind Style: Divine Discs of the Frozen Angel
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user begins by channeling his wind and lightening chakra into his mouth, and then with a single handseal, releases it in the form of 8 flying discs made of wind. These discs are slightly larger that the normal shurikens but possess a cutting power far greater than one, thanks to the cutting property of the wind. These discs are capable of flight on their own and move around passively, as they spread around the opponent before converging and attacking him from all directions. Each disc is capable of slicing the the opponent and giving him deep cuts unless he is protected by some armor. Now what makes these discs stand out, is the fact that they produce a strong eerie whistling sound as they reach short-range of the target. This sound will drown out any and all noise (B-Rabk and below) and irritate the user, making him to cover up his ears. The user can use this situation to his advantage and attack the opponent.
Note:
Can only be used thrice.
Discs last for 2 turns
Cannot be used in consecutive turns.
No wind techniques above A-Rank in the same turn.
Can only be taught by Python

‡ Declined ‡ You'd need Yin-Yang to accomplish this and this is a blatant rip of Kirabi's Radiant Howl.
 
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Re: Custom Jutsu Submission

(Kuchiyose no Jutsu - Songokū) Summoning technique - Sun Wukong
Type:Supplmentary
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:
The elder of the monkey kingdom, Sun wukong, once king of the land before Enma succeeded him. A Powerful golden furred monkey and a good friend of Kirikoe's allowing Kirikoe to summon him when in dire need.

Sun wukong was once the king of the monkey kingdom, clad in golden fur and endowed with powerful muscles, a tall and strong stature towering over man itself, however due to his age he decided it best to step down and allow his faithful right hand, Enma, take his position, Sun wukong now as elder, acts as guide for the young monkeys of the monkey kingdom.

Due to his old age Sun wukong boast's great wisdom and a keen mind like no other and once boasted an immeasurable strength, almost unrivalled except for the gods them selves, of course this was all just rumors of his strength and few believed them to be true, however despite his old age Sun wukongs strength still rivals king enma himself, yet according to Sun wukong himself he has lost much of his strength compared to his younger days. Sun wukongs weapon of choice was once Enma himself both an incredible and unstoppable team able to shake the earth with mere punches and the swift swing of the Adamantine staff, of course he has long since stopped using Enma as a weaon.

Sun Wukong boasting a talent for earth release he is able to perform all earth techniques up to and including S rank which the user himself knows.

Like many of the influential monkeys within the monkey kingdom Sun wukong also has the ability to transform. The Adamantine cudgel, A powerful weapon befitting of Sun wukong. Transforming into this weapon is a passive maneuver.

Visual aid below, in the picture the weapon he is holding is the weapon he will be trasforming into in this case
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Note - User must be a signer of the monkey contract and be taught by Kirikoe
Note - Can only be summoned once per battle
Note - Sun Wukong whiles in monkey form can remain on the field for four turns
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Sun wukong counts towards the users move count

‡ Approved ‡ This is an S-Rank so increased the rank of the earth techniques he can use.
Sister technique of the above summoning.

Henge - Adamantine Cudgel | Transformation - Adamantine Cudgel
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Sun Wukong transforms into a long staff Cudgel which is characterized by the hardness of diamond and its at-will extensibility. When Sun Wukong is transformed into the Adamantine Cudgel , it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Cudgels metallic length similar to what Enma can do. The Adamantine Cudgel is a highly magnificent and powerful weapon boasting a lethality like no other, its at-will transformation-based attack and defence as well as its at will extensibility go beyond the scope of proficiency, to attain immense solidarity and great lethality for use in combat. In addition, the Cudgel has the capacity to use modest quantities of earth for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible earth-based attacks via the Cudgel. When the Cudgel is in use, the wielder may, much like the added weight rock technique and its variants, change the weight of the cudgel at will, such as increasing its weight when attacking to increase the devastation of attacks or decreasing its weight in order move much swifter, faster and with much more maneuverability, the cudgel can become as light as a simple feather, being effortless to hold and can increase up too a few tons to cause to the point that it causes the ground to break upon impact when used to strike, otherwise its regular weight is the same weight as Enma in staff form

From the Cudgel when infused with Earth chakra, the user may slam the Cudgel on the ground releasing a fissure of large dense spikes fracturing the earth below which travels along the ground reaching its opponent piercing anything in its way, the technique moves with a straight forwards trajectory.​

Note: This may only be used by Sun Wukong of the monkeys, and they may not use other techniques throughout it.
Note: The Cudgel can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Sun Wukong maintains this form will not count towards the turns he can stay on the field.
Note: All of the earth-based moves generated by the Cudgel are B-Rank, and each counts as an allotted move.
Note: The fracturing fissure of spikes has short-long range. Every other move is short-range only.

‡ Declined ‡ This fine barring the last ability.

(Fuuton - Kaze no nagare o gyakuten sa seru) Wind Release - Reversing Wind Currents
Type:Supplementary|Defensive
Rank: A
Range: Short
Chakra: 30 (- 5 chakra per turn to sustain the power of the wind currents)
Damage:N/A (+10 taijutsu)
Description: the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body.

The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes.

The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks.

Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in.

- Can only be used three times per battle
- Lasts 3 turns
- Must wait two turns before using again once the jutsu has ended
-Can only use Wind and non-elemental abilities while this is active

‡ Approved ‡

(Kuchiyose No Jutsu - Leraje) Summoning Technique - Leraje
Type:supplementary
Rank: S
Range: short
Chakra: 40
Damage: N/A
Description: One of the highest Regarded female Monkeys within the Monkey kingdom, Leraje works as one of the monkey kings elite guards due to her incredible skills and power which comes above most of the male monkeys within the kingdom. Leraje Don's an elegant and beautiful White and light pink fur, pale pink mainly dominating the ratio of the fur with various white fur over her chest area to her head, mane and slight white patches over her arms. With a height of around 6 ft she is a fair bit taller than your average man with a tail that extends to about half her height.

Leraje after various training and battles discovered she had an excellent proficiency for the wind element, as such she is able to use all wind jutsu that the user himself knows up to S rank with one hand-seal, Additionally her tail acts very much like a sharp blade being able to cut just as well, if not better than a sword when her wind chakra is channelled into it, without the wind chakra her tail would act as a normal sword. Leraje will often combat other sword users using her tail, additionally she can use Baki's Kaze no Yaiba technique from her tail as well as her hands.

Another one of Leraje specialities is her ability to create pressurised wind between her palms, she does this by clapping her hands together and upon spreading them apart she generates strong levels of wind chakra between them to increase air pressure, she can use this air pressure, once the opponent has a limb or something moving through it, to crush an opponents limb mid way where thee air pressure would rapidly rise until it crushes the given target as well as create small walls of pressurised wind to block incoming projectiles and taijutsu and ninjutsu below the given rank respecting strengths and weaknesses. This technique acts as a B rank jutsu.

Additionally like many of the influential monkeys of the monkey kindgom Leraje has a transformation ability, A unique and special type of weapon which reflects her wind styled abilities. This transformation takes the form of a scythe, this scythe being a bit special also doubles as a hammer which is on the opposite side to the blade.

Weapon within the spoiler is the transformation.
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- User must be a signer of the monkey contract and be taught by Kirikoe
- Can only be summoned once per battle
- Leraje whiles in monkey form can remain on the field for four turns
- No other animals summons may be on the field as long as she is.
- Every technique used by Leraje counts towards the users move count

‡ Declined ‡ Removed the coloured ability, since there are too many as it is. Specify whether or not she can remain on the field without limit if he's in her weapon form. When referencing techniques, use their English names. Always state "up to and including" for what a summon can use to make it obvious they can also use the mentioned rank. Otherwise, this is fine.
 
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Black Butler

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Re: Custom Jutsu Submission

(Kumogakure Hijutsu: Tentou Henkakou) - Village Hidden in the Clouds Secret Technique: Heaven's Upheaval
Type: Defense
Rank: A
Range: Short- Long
Chakra: 30
Damage: N/A
Description: The user will proceed to create 2 handseals after a type of rain is made to come down on top of them (Rain drops, sprinkles, etc). After the 2 handseals have been made, the user will create clouds that hover above the user and follow them everywhere they go. These clouds are of the utmost thickest to ever be created in the village of Kumogakure. Their purpose is to stop the rain from making any kind of contact with the user, disabling sensing and damage from the rain alike. It works by the clouds trapping the rain or liquid inside of themselves as they come in contact with it; these clouds are alot more denser than regular clouds, allowing them to carry much more weight that a regular cloud. These clouds are dense enough to be considered solid. The user can also create multiple clouds to defend others also, but the ranks will split between the number of clouds. After the user decides the clouds are no longer needed they can disperse them, releasing the captured rain.
Note: Lasts 2 turns
Note: Usable 2x a battle
Note: Only members of Kumogakure usergroup or a bio that was born or trained there can use this jutsu
Note: Only teachable by a Kumogakure bio


‡ Declined ‡ This infringes on Cloud Release. I know you have VCJs which create clouds but that isn't allowed anymore.
 
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NightKiing

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Re: Custom Jutsu Submission

Parent technique
(Hyouton:Sen no hahen no dansu) | Ice Release:dance of a thousand shards
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: n/a
Description:The user makes one handseal and the snow flakes that are already on the field begins to float around the field likegaara's sensory sand.The user then makes the shards razor sharp which then floats around the field without cutting any body on the field. The razor sharp flakes dont have any force nor speed,thats why they dont cut any one in their range
*Can only be taught by me
*The shards float for four turns after which they fall back to the ground
*Can only be used twice
*Requires two turns cooldown
*No ice techniques in the same turn this is used

Hyouton: Tōketsu sa reta kerubimu | Ice release: frozen cherub
Type: offensive
Rank: S-rank
Range: short(the cherub can travel up to long range)
Chakra: 40
Damage: 80
Description: After performing (Hyouton:Sen no hahen no dansu) | Ice Release:dance of a thousand shards,The user starts by simply weaving together 3 hand seals (Monkey - Tiger - Rat ) and manipulates the shards around himself. to create a 2 1/2 foot tall, cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears into the shards that form it and the shards begin to move towards a target. On getting to the targets,the cherub either forms behind the target and wrap its wings around them to turn both of them into frozen statues or it forms above the target and then explodes,sending the shards that form it up to short range from the point of explosion. With the exploding force,the shards from the cherub's explosion gain peircing power and will pierce anything up to short range from the explosion.
*can only be used twice
*requires two turns cool down
*no other ice technique and s-rank and above water and wind in the same turn.

‡ Declined ‡ You can't submit variants of other people's techniques.
 
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Six Paths

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Re: Custom Jutsu Submission

(Fuuton: Kami no teishutsu) - Wind Release: God’s Submission
Type: Supplementary / Offensive / Defensive
Rank: A - Rank
Range: Short/Mid
Chakra: 30
Damage: 60
Description: The user will slowly lift his hand, chest length with the fingers fully extended, as a cross appears in the risen palm of the hand. This cross will act mainly as a mere distraction, but it is very important for the course of the jutsu as well. Using the air around the opponent, the user will control the masses of wind, to push a desired limb of the enemy in cases of attack. An example is how the user can control the left side of the opponent's limb (arm), such as pulling/pushing it out of its original position, restricting, and disarming the opponent. The very solid to the touch, as if the limbs are actually being pushed away by a solid object. The wind would be heard in normal cases, but in storming weather conditions or affected by the sound of other louder techniques, it would be naturally masked. The current will also produce a light, yellow hue color. The second usage of the technique, uses the large amounts of moving winds, around the target. The wind below, would pull the enemy down to the ground, while the wind above will crush the enemy into submission. This restricts every possible movement just for a short turn, and deals serious, bone crushing harm. The first ability lasts a set of turns passively, but when using its second most devastating usage, the jutsu will end immediately, unless it is used in non battle scenarios, when the push will be simply restricting. The current of winds are guided by the users hand motions while the glow is still very much present the extended hand.
► Can only be used 5 times a battle
► Can only be used on the enemy, not incoming techniques
► No wind technique in the same turn
► Cannot use other techniques while the hand is up.
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‡ Declined ‡ Similar techniques exist.
 
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