[Closed] xHoudinii vs. Vegeta 2

Houdinii

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Rei's R&R
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Lets say were on the lake outside the village, its raining ofc
I'll be using who now has a 3 tomoe sharingan, tai mastered
Customs allowed and all that

Post your bio and begin or request me to do so ^_^

Lets have fun Veggie ;D
 

Houdinii

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The Prince in sig, cw on his ears (listed on bio). Also got my basic 9 finished and began fuuin training. You may go first if you want
Alright this should be good ^^
======================

So we meet again. Lets see who will win our contest this time shall we?

With that Pitou begins the battle with a simple two pronged attack. First off she focuses her suiton chakra and expels 5 quick A-ranked spheres of water that would be spread over a small area as they move towards you.

Immediately after she does this Pitou follows up by forming two hand seals and creates a portal above you from which huge amounts of sticky mud begins to fall. If it hits you it threatens to cover and immobilise you. Suffocating in the sheer amount of mud.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

Vegeta

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Alright this should be good ^^
======================

So we meet again. Lets see who will win our contest this time shall we?

With that Pitou begins the battle with a simple two pronged attack. First off she focuses her suiton chakra and expels 5 quick A-ranked spheres of water that would be spread over a small area as they move towards you.

Immediately after she does this Pitou follows up by forming two hand seals and creates a portal above you from which huge amounts of sticky mud begins to fall. If it hits you it threatens to cover and immobilise you. Suffocating in the sheer amount of mud.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
Yes, time to settle the score from our last battle!
Seeing the spheres formed, Vegeta raises his leg and does a right crescent upwards spin kick, moving so swiftly he reshapes the air currents with just his own movement, forming a dragon of wind that rises then dashes forwards towards Pitou, the senjutsu enhanced attack overpowering the spheres and continuing towards her though weakened. Protected in the base of it, the Dragon would attempt to grab her in it's jaws lifting her up and slicing her as she would be stuck on the inside, should she continue with her earth attack she would be hit head on...
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60+15=75
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
As she is dealing with the Dragon, Vegeta has merged with the ground below him and seamlessly begins making his way towards her, raising from the ground behind her...
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
Once emerged, Vegeta makes one seal surging massive amounts of katon to his seal holding hands, and plunges S rank fire right up her blowhole, stopping her ability to poop...forever 0_0'...
(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80+10=90
Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.
~Notes~
-Because of damage to the hands, no hand seals may be used for 1 turn
-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn
-Can only be used 1 time per battle
-Must be taught by -Vegeta
 

Houdinii

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Yes, time to settle the score from our last battle!
Seeing the spheres formed, Vegeta raises his leg and does a right crescent upwards spin kick, moving so swiftly he reshapes the air currents with just his own movement, forming a dragon of wind that rises then dashes forwards towards Pitou, the senjutsu enhanced attack overpowering the spheres and continuing towards her though weakened. Protected in the base of it, the Dragon would attempt to grab her in it's jaws lifting her up and slicing her as she would be stuck on the inside, should she continue with her earth attack she would be hit head on...
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60+15=75
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
As she is dealing with the Dragon, Vegeta has merged with the ground below him and seamlessly begins making his way towards her, raising from the ground behind her...
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
Once emerged, Vegeta makes one seal surging massive amounts of katon to his seal holding hands, and plunges S rank fire right up her blowhole, stopping her ability to poop...forever 0_0'...
(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80+10=90
Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.
~Notes~
-Because of damage to the hands, no hand seals may be used for 1 turn
-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn
-Can only be used 1 time per battle
-Must be taught by -Vegeta
Lets, though I hope this isn't over too quickly.

As Pitou is watching her opponent she sees him kick and release a dragon that appears to be made of wind, with her opponent still visible in the base of the tornado. She decides to simply fight fire with fire, or wind in this case and forms two hand seals and expels a large sphere of crushing wind that meets the dragon head on. Stopping its advance and then cancelling with the empowered technique that her opponent has used. As she released the wind however Pitou was careful to keep tabs on her opponent so she can easily through the two transparent techniques as he melds with the ground and disappears.

So after dealing with the dragon Pitou forms two more hand seals and changes the entire battlefield except the ground immediately under her into a dense sticky mud. The mud goes down deep to make sure that she ensnares her opponent, leaving him trapped in mud underground and unable to move. Slowly suffocating to death.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Vegeta

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Just want to note that Leaf dragon god is not see thru actually its pretty solid not transparent so seeing me merge with the ground would be iffy. Not that it matters with the magic of time frame xD

~~~~~~~

As Vegeta kicks and creates the ryujin thru shaping wind currents with his legs, he senses the build up of her life force in her chakra as she launches her counter, causing Vegeta to shift his plans slightly. Making 3 seals he sends his doton chakra to the ground, and 4 arms of earth emerge grabbing Pitou by the wrists and ankles before she can make the seals for the swamp, adding more chakra to them making them clamp down hard around her extremities, holding her firmly in place as Vegeta puts his hands outwards towards her palms open...
(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
Once his palms are outstretched, he sends chakra into her system inducing an illusion then rushes to behind her, as he's running to behind her she would see him making infinity signs with his hands, rotating his hands outwards in a sideways 8 shape as he vanishes from view, images of his outwards facing palms would begin to encircle her 360* as the back ground goes black, in reality Vegeta has coated both hands in wind chakra and thrusts them forwards with both hands together like a blade, aimed to pierce into the base of her neck...
(Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if the strike connects)+15=75
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Can be used 2x's per battle
-Must be taught by -Vegeta
 

Houdinii

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Just want to note that Leaf dragon god is not see thru actually its pretty solid not transparent so seeing me merge with the ground would be iffy. Not that it matters with the magic of time frame xD

~~~~~~~

As Vegeta kicks and creates the ryujin thru shaping wind currents with his legs, he senses the build up of her life force in her chakra as she launches her counter, causing Vegeta to shift his plans slightly. Making 3 seals he sends his doton chakra to the ground, and 4 arms of earth emerge grabbing Pitou by the wrists and ankles before she can make the seals for the swamp, adding more chakra to them making them clamp down hard around her extremities, holding her firmly in place as Vegeta puts his hands outwards towards her palms open...
(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.
Once his palms are outstretched, he sends chakra into her system inducing an illusion then rushes to behind her, as he's running to behind her she would see him making infinity signs with his hands, rotating his hands outwards in a sideways 8 shape as he vanishes from view, images of his outwards facing palms would begin to encircle her 360* as the back ground goes black, in reality Vegeta has coated both hands in wind chakra and thrusts them forwards with both hands together like a blade, aimed to pierce into the base of her neck...
(Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if the strike connects)+15=75
Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

~Notes~
-Can be used 2x's per battle
-Must be taught by -Vegeta
As Pitou was forming the hand seals for her next technique, she was rudely interrupted by several earthen arms sprouting up and grabbing her limbs. In response Pitou focuses her raiton chakra around her and creates a spinning tornado of lightning that shreds the earth before it can affect her any further, she then sends this lightning forwards towards her opponent as it takes the shape of a dragon.

After doing so Pitou bites her thumb, drawing blood and performs a quick set of hand seals before slamming her hand down and summoning a giant 50m long snake. The snake would be to her left and upon being summoned it would flick its tail around in an arc and attempt to slam it into Vegeta's right side. After summoning the snake, Pitou throws a volley of 5 kunai high into the air, they would fall and attempt to injure her opponent.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
 

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As Pitou was forming the hand seals for her next technique, she was rudely interrupted by several earthen arms sprouting up and grabbing her limbs. In response Pitou focuses her raiton chakra around her and creates a spinning tornado of lightning that shreds the earth before it can affect her any further, she then sends this lightning forwards towards her opponent as it takes the shape of a dragon.

After doing so Pitou bites her thumb, drawing blood and performs a quick set of hand seals before slamming her hand down and summoning a giant 50m long snake. The snake would be to her left and upon being summoned it would flick its tail around in an arc and attempt to slam it into Vegeta's right side. After summoning the snake, Pitou throws a volley of 5 kunai high into the air, they would fall and attempt to injure her opponent.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
Don't know if thunder dragon is focused or not, kinda a little of both if you asked me, so im not sure this defense would work but I never get a chance to use kenjutsu so...screw it xD

As Vegeta is about to use his genjutsu, he see's the vortex of lightning form around Pitou, as she launches it forwards at him, he draws his sword into his right hands, pointing it towards the incoming blast shaped like a dragon, attracting the lightning to it before stabbing it to the ground, dispelling it to the earth...
( Kenjutsu: Hirashin ) - Sword Technique: Lightning Rod
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user by use of a sword can use it as a rod to attract lightning currents that are channeled into the user from opponents attacks and by pointing the tip of the blade into the ground the user is then able to dispel the lightning charge nullifing the effects of paralysis. However this only works on free flowing lightning based techniques such as the Chidori current and not on focused lightning based techniques
Pitou then summons a large snake, and Vegeta lifts his sword back up, flowing chidori thru it making it radiate and scream loudly as the snake attacks, Vegeta stabs to his right into it's tail, rushing forwards with the blade stuck in it cutting thru it's side as he went, like filleting a fish, before it poofs away. The senjutsu chakra enhancing the strength of the attack making it just strong enough to overcome the snakes natural defenses, continuing to flow chidori into the blade as the snake poofs away, he rushes at Pitou with chidori still on his blade and attempts to slash at a downwards angle across her chest region if not defended...
2x (Kusanagi no Tsurugi: Chidorigatana) - Grass Cutter Sword: One Thousand Birds Katana
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: 40+10=50
Description: The user flows Chidori current through a katana in manner similar to flying swallow technique. The Radiating and chirping blade can easily cut through steel. Furthermore, the body of the person cut by the sword goes numb, taking away their freedom of movement.
 
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Houdinii

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Don't know if thunder dragon is focused or not, kinda a little of both if you asked me, so im not sure this defense would work but I never get a chance to use kenjutsu so...screw it xD

As Vegeta is about to use his genjutsu, he see's the vortex of lightning form around Pitou, as she launches it forwards at him, he draws his sword into his right hands, pointing it towards the incoming blast shaped like a dragon, attracting the lightning to it before stabbing it to the ground, dispelling it to the earth...
( Kenjutsu: Hirashin ) - Sword Technique: Lightning Rod
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user by use of a sword can use it as a rod to attract lightning currents that are channeled into the user from opponents attacks and by pointing the tip of the blade into the ground the user is then able to dispel the lightning charge nullifing the effects of paralysis. However this only works on free flowing lightning based techniques such as the Chidori current and not on focused lightning based techniques
Pitou then summons a large snake, and Vegeta lifts his sword back up, flowing chidori thru it making it radiate and scream loudly as the snake attacks, Vegeta stabs to his right into it's tail, rushing forwards with the blade stuck in it cutting thru it's side as he went, like filleting a fish, before it poofs away. The senjutsu chakra enhancing the strength of the attack making it just strong enough to overcome the snakes natural defenses, continuing to flow chidori into the blade as the snake poofs away, he rushes at Pitou with chidori still on his blade and attempts to slash at a downwards angle across her chest region if not defended...
2x (Kusanagi no Tsurugi: Chidorigatana) - Grass Cutter Sword: One Thousand Birds Katana
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: 40+10=50
Description: The user flows Chidori current through a katana in manner similar to flying swallow technique. The Radiating and chirping blade can easily cut through steel. Furthermore, the body of the person cut by the sword goes numb, taking away their freedom of movement.
After summoning her snake Pitou would be preparing to throw the kunai while also watching her opponents movements. So she can of course notice as he lifts the sword into the air and flows lightning through it. Thinking quickly Pitou guesses that Vegeta was about to perform an attack and to interrupt this she focuses her chakra into his system, disrupting it and placing him under an illusion. In this illusion he would see two snakes burst out of the ground and wrap around him tightly, preventing him from moving and stopping him before he can act. This should allow the attack that her summoned snake was in the midst of performing to connect with Vegetas exposed right side, knocking him away several meters and doing a good deal of damage to him, probably breaking several ribs if it hits.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 

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After summoning her snake Pitou would be preparing to throw the kunai while also watching her opponents movements. So she can of course notice as he lifts the sword into the air and flows lightning through it. Thinking quickly Pitou guesses that Vegeta was about to perform an attack and to interrupt this she focuses her chakra into his system, disrupting it and placing him under an illusion. In this illusion he would see two snakes burst out of the ground and wrap around him tightly, preventing him from moving and stopping him before he can act. This should allow the attack that her summoned snake was in the midst of performing to connect with Vegetas exposed right side, knocking him away several meters and doing a good deal of damage to him, probably breaking several ribs if it hits.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Sensing his chakra flow disturbed by the flow of foreign chakra, suddenly Vegeta is wrapped up by snakes holding him firm. Knowing it's an illusion but with not much time to react, he burst doton chakra out of his his body's tetsumakinakisakisukiyomi points (forgot their name), forming swords of earth out the right side to impale the snake's tail and also disrupting the flow of chakra, dispelling the illusion as he is struck by the snakes tail, doing no harm to him but poofing the snake away from impaling itself on the earthen swords...
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Once the earth is falling off, Vegeta throws a kunai at Pitou with an fused explosive tag on it and quickly makes another set of seals, inducing an illusion on Pitou as well, though it has no effect at all so no reason for her to be worried about it...
(Genjutsu: Gyuunyuu no Kajousesshu) Illusionary Arts: Overdose of the Milk
Type:Supplementary
Rank: B -Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
The user will make a set of 3 hand seals, to which the user then channels his chakra into the brain of the target causing a genjutsu to occur. The user will create a fake sense of a sudden spike in blood pressure, by emulating caffeine overdose. This done through a hormone in the body, to which the caffeine blocks the mental signal to the arteries. This genjutsu starts off as a normal on but as time goes by the effects of the genjutu becomes more severe. During the first two turns nothing really happens, creating a false sense of nothing after the handseals are made. After 3 turns has passed the real effects kick in as the first two was used to create a build up in blood pressure due to the amounts of caffeine used. The targets body starts shake and limbs become tighter, making it hard to move. There veins start to become visible. The restraint created from the overdose causes them within the genjutsu unable to make hand seals. In reality the target is unharmed, but body is frozen in place.

Requires 3 turns for effects to activate
Can be used two times per battle
Vegeta then waits to see what his opponent will do about the incoming kunai, and to see if she figures out she was already trapped in his technique...
 

Houdinii

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Sensing his chakra flow disturbed by the flow of foreign chakra, suddenly Vegeta is wrapped up by snakes holding him firm. Knowing it's an illusion but with not much time to react, he burst doton chakra out of his his body's tetsumakinakisakisukiyomi points (forgot their name), forming swords of earth out the right side to impale the snake's tail and also disrupting the flow of chakra, dispelling the illusion as he is struck by the snakes tail, doing no harm to him but poofing the snake away from impaling itself on the earthen swords...
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Once the earth is falling off, Vegeta throws a kunai at Pitou with an fused explosive tag on it and quickly makes another set of seals, inducing an illusion on Pitou as well, though it has no effect at all so no reason for her to be worried about it...
(Genjutsu: Gyuunyuu no Kajousesshu) Illusionary Arts: Overdose of the Milk
Type:Supplementary
Rank: B -Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
The user will make a set of 3 hand seals, to which the user then channels his chakra into the brain of the target causing a genjutsu to occur. The user will create a fake sense of a sudden spike in blood pressure, by emulating caffeine overdose. This done through a hormone in the body, to which the caffeine blocks the mental signal to the arteries. This genjutsu starts off as a normal on but as time goes by the effects of the genjutu becomes more severe. During the first two turns nothing really happens, creating a false sense of nothing after the handseals are made. After 3 turns has passed the real effects kick in as the first two was used to create a build up in blood pressure due to the amounts of caffeine used. The targets body starts shake and limbs become tighter, making it hard to move. There veins start to become visible. The restraint created from the overdose causes them within the genjutsu unable to make hand seals. In reality the target is unharmed, but body is frozen in place.

Requires 3 turns for effects to activate
Can be used two times per battle
Vegeta then waits to see what his opponent will do about the incoming kunai, and to see if she figures out she was already trapped in his technique...
Your the first person I get to test my new cj on ;)
=================================

After dealing with her snakes attack and causing it to poof away, Pitou would notice as the earth begins to fall from her opponents body and the kunai he throws towards her. In response Pitou crouches while flinging her own kunai to deflect her opponents one away harmlessly, she then claps her hands and slams them to the ground. Causing a stream of water to gush up from underneath her opponent, interrupting his hand seals and throwing him into the air. Pitou then forms a set of hand seals and finishes the attack, releasing a barrage of bullets from the water underneath her opponent before they form into a dragon above him and slam him into the ground with a great impact.

Pitou then forms two hand seals and creates a sphere of water that floats in the air to her right, 2m away. She then waits to see if her opponent is still able to continue the fight.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

(Suiton: Mune no sono) - Water Release: Will of the Deep
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: 80
Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.

Note:
~The orb can release a maximum of 4 separate blasts
~The orb is created short range but the blasts can reach up to long range
~Lasts 3 turns before dispersing
~Can only be used 2 times
~Cannot use water techniques above A rank while this is active
~Can only be taught by xHoudinii
 

Vegeta

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Excellent, I love being a guinea pig for new stuff
````````````````````
As Vegeta is about to begin the seals for his genjutsu, Pitou throws a kunai at his tagged kunai, so as they clash Vegeta makes the seal of confrontation, exploderating the paper tag, not being close enough to harm Pitou but the explosion would hinder their view of each other momentarily...which in this case doesn't work in Vegeta's favor. Suddenly water pools up beneath him, exploding upwards underneath him lifting him into the air. Knowing he didn't have much time, he channels chakra to his limbs, and in a fluid, relaxed like motion as he lifted into the air, he kicks towards Pitou's life force, his foot hitting a rain drop that he shoves hard backwards off of, able to use her location as a focal point to regain his bearings and direct himself out from directly above the water before the water bullets could hit him, making the dragon that forms crash downwards on nothing as he stops on a raindrop just outside it's range and rides it straight down to the ground, turning 180* facing her once again as he lands and starts making seals...
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle
Making the necessary seals, Vegeta begins molding his water chakra, manipulating it to begin drawing in gathering the vast amount of water from Pitou's attack directly in front of him, as he puts his hands near one another as if they were holding a softball sized ball of water in between both hands, the large amount of water in front of him quickly condenses to a small point, drawing in water like a vortex towards his hands as the color begins to darken, it's mass increasing greatly though it's size remaining the same as the water all around seems to magically vanish into it, and Vegeta can see's Pitou has an orb of water as well next to her, bigger in size than his but you know what they say, it's not the size of the boat, it's the motion of the ocean, so without waiting another moment after his attack is completed and the water ball has condensed to the size of a water balloon he puts both hands in front of his face, firing off the dark blackish-blue water ball at great speed, aimed to hit directly 3 meters in front of Pitou, the pressurized water sphere then explodes into the shape of a head of a sea monster with many rows of massive fangs, the mouth snaps shut upon Pitou with insane amounts of force in an intense flash of light, with enough power to crush anything in it's path...
(Suiton: Muku Kaishin) - Water Style: Fangs of Poseidon
Type: Offensive
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80+10=90
Description: This technique is known as one of the highest examples of Water Release. This jutsu was created by John 'Gyojin' Reese to demonstrate the full destructive power of pressurized water. After weaving the necessary hand signals, the user manipulates their chakra to gather as much water as they can within the space around then. While doing as such, they channel the water into the space around their hands, increasing its mass without disrupting its volume until it turns a near-black-blue colour. The user then places their hands in front of their face and releases the sphere. The sphere is about the size of a small water balloon and travels extremely fast. Upon impact with the target, the sphere only deals a force of about 200 pounds per square inch. However, the sphere then explodes into the shape of the head of a sea monster with many rows of massive fangs, and the mouth snaps shut upon the target. The second impact explodes with the force of upwards to two-thousand tons per square inch, enough force to crush the target and anything around them, and create a violent flood that can demolish buildings, uproot trees, and tear into the earth. The bite of the monster head also creates an intense flash of light from the friction.

To even utilize this jutsu, one must have a great reserve of chakra and excellent chakra control. Without these properties, the jutsu will be stabilized properly and will become less potent than it should be. In worst cases, the jutsu can backfire, instantly killing the user from the water pressure or at least severely wounding them. A great amount of water is needed as well, unless the user can use Water Release ninjutsu without pre-existing water sources.
Notes:
- Can only be used once per-match.
- Water source needed to use this technique, unless if user has a Tobirama Senju bio, or Gyojin custom clan bio.
- No water before, or in the same turn as this technique.
- No water for two turns after the use of this technique.
- Can only be taught by Nathan.
Vegeta then continues to monitor Pitou's life force energies to see how she fared against his water beast...
 

Houdinii

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Excellent, I love being a guinea pig for new stuff
````````````````````
As Vegeta is about to begin the seals for his genjutsu, Pitou throws a kunai at his tagged kunai, so as they clash Vegeta makes the seal of confrontation, exploderating the paper tag, not being close enough to harm Pitou but the explosion would hinder their view of each other momentarily...which in this case doesn't work in Vegeta's favor. Suddenly water pools up beneath him, exploding upwards underneath him lifting him into the air. Knowing he didn't have much time, he channels chakra to his limbs, and in a fluid, relaxed like motion as he lifted into the air, he kicks towards Pitou's life force, his foot hitting a rain drop that he shoves hard backwards off of, able to use her location as a focal point to regain his bearings and direct himself out from directly above the water before the water bullets could hit him, making the dragon that forms crash downwards on nothing as he stops on a raindrop just outside it's range and rides it straight down to the ground, turning 180* facing her once again as he lands and starts making seals...
(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle
Making the necessary seals, Vegeta begins molding his water chakra, manipulating it to begin drawing in gathering the vast amount of water from Pitou's attack directly in front of him, as he puts his hands near one another as if they were holding a softball sized ball of water in between both hands, the large amount of water in front of him quickly condenses to a small point, drawing in water like a vortex towards his hands as the color begins to darken, it's mass increasing greatly though it's size remaining the same as the water all around seems to magically vanish into it, and Vegeta can see's Pitou has an orb of water as well next to her, bigger in size than his but you know what they say, it's not the size of the boat, it's the motion of the ocean, so without waiting another moment after his attack is completed and the water ball has condensed to the size of a water balloon he puts both hands in front of his face, firing off the dark blackish-blue water ball at great speed, aimed to hit directly 3 meters in front of Pitou, the pressurized water sphere then explodes into the shape of a head of a sea monster with many rows of massive fangs, the mouth snaps shut upon Pitou with insane amounts of force in an intense flash of light, with enough power to crush anything in it's path...
(Suiton: Muku Kaishin) - Water Style: Fangs of Poseidon
Type: Offensive
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80+10=90
Description: This technique is known as one of the highest examples of Water Release. This jutsu was created by John 'Gyojin' Reese to demonstrate the full destructive power of pressurized water. After weaving the necessary hand signals, the user manipulates their chakra to gather as much water as they can within the space around then. While doing as such, they channel the water into the space around their hands, increasing its mass without disrupting its volume until it turns a near-black-blue colour. The user then places their hands in front of their face and releases the sphere. The sphere is about the size of a small water balloon and travels extremely fast. Upon impact with the target, the sphere only deals a force of about 200 pounds per square inch. However, the sphere then explodes into the shape of the head of a sea monster with many rows of massive fangs, and the mouth snaps shut upon the target. The second impact explodes with the force of upwards to two-thousand tons per square inch, enough force to crush the target and anything around them, and create a violent flood that can demolish buildings, uproot trees, and tear into the earth. The bite of the monster head also creates an intense flash of light from the friction.

To even utilize this jutsu, one must have a great reserve of chakra and excellent chakra control. Without these properties, the jutsu will be stabilized properly and will become less potent than it should be. In worst cases, the jutsu can backfire, instantly killing the user from the water pressure or at least severely wounding them. A great amount of water is needed as well, unless the user can use Water Release ninjutsu without pre-existing water sources.
Notes:
- Can only be used once per-match.
- Water source needed to use this technique, unless if user has a Tobirama Senju bio, or Gyojin custom clan bio.
- No water before, or in the same turn as this technique.
- No water for two turns after the use of this technique.
- Can only be taught by Nathan.
Vegeta then continues to monitor Pitou's life force energies to see how she fared against his water beast...
As Pitou sees Vegeta seemingly condensing water in each of his palms, she prepares by starting a series of hand seals. So that after Vegeta launches the sphere towards her, Pitou has finished the necessary seals and created a dragon made of earth next to her that races forwards. As the dragon is formed and moves towards Vegeta, the water sphere that Pitou created earlier lets loose a B ranked blast of water that mixes and accompanies the dragon, empowering it. So that when the dragon meets Vegeta's Suiton technique in mid flight, it is almost unfazed as it crashes through it and the water is dispersed.

Pitou then continues by forming two more hand seals and expels a large ball of wind forwards towards her opponent. This technique is also empowered by the water sphere she summoned earlier, automatically.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 + 40 = 120
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80 + 40 =120
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

Vegeta

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Oi oi...love that jutsu xD

As Vegeta fires off his water attack, he see's a dragon of earth emerge and the orb blast it with water as it heads towards his attack. Vegeta's water ball hits it head on, expanding to a large sea monster opening it's jaws and slamming down on the dragon, and Vegeta see's the earth dragon emerge from the other side, still heading his way.
Can't dodge that thing, it will just come back around and attack again.. Vegeta thinks, as he molds exhausting amounts of his chakra while performing a couple seals as he bites his lip, the blood running across the snake tattoo located on the inside of his bottom lip as he slams the ground with his hand, and in a poof of smoke Manda appears. before Manda even knows the situation, he is hit head on by the dragon taking quite a bit of damage. Quickly shedding his skin, Manda burrows underground and starts heading towards Pitou. meanwhile, Pitou has already launched her second attack. Vegeta, exhausted from summoning the King of all snakes, see's the wind/water infused sphere heading his way, and quickly jumps upwards one meter sending chakra thru his leg closest to the ground, and with a torquing motion he twists his body clockwise as he throws his body weight to his right, launching himself to mid range and narrowly avoiding the large sphere. Taking a moment to catch his breath and gather his strength, he waits to see Pitou's next actions as Manda's life force draws near to her from below...
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
(Saido byōtō chakura suiryoku) - Side-wards chakra thrust
Type: Supplemental/Defensive
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range.

~Notes~
-Must be taught by -Vegeta
- Can be used 3 times.
-reference-
 

Houdinii

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Oi oi...love that jutsu xD

As Vegeta fires off his water attack, he see's a dragon of earth emerge and the orb blast it with water as it heads towards his attack. Vegeta's water ball hits it head on, expanding to a large sea monster opening it's jaws and slamming down on the dragon, and Vegeta see's the earth dragon emerge from the other side, still heading his way.
Can't dodge that thing, it will just come back around and attack again.. Vegeta thinks, as he molds exhausting amounts of his chakra while performing a couple seals as he bites his lip, the blood running across the snake tattoo located on the inside of his bottom lip as he slams the ground with his hand, and in a poof of smoke Manda appears. before Manda even knows the situation, he is hit head on by the dragon taking quite a bit of damage. Quickly shedding his skin, Manda burrows underground and starts heading towards Pitou. meanwhile, Pitou has already launched her second attack. Vegeta, exhausted from summoning the King of all snakes, see's the wind/water infused sphere heading his way, and quickly jumps upwards one meter sending chakra thru his leg closest to the ground, and with a torquing motion he twists his body clockwise as he throws his body weight to his right, launching himself to mid range and narrowly avoiding the large sphere. Taking a moment to catch his breath and gather his strength, he waits to see Pitou's next actions as Manda's life force draws near to her from below...
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
(Saido byōtō chakura suiryoku) - Side-wards chakra thrust
Type: Supplemental/Defensive
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range.

~Notes~
-Must be taught by -Vegeta
- Can be used 3 times.
-reference-
Pitou would watch as her opponent firsts summons a snake to defend himself that then burrows into the ground. And then also as the man thrusts himself to her left, rotating slightly to keep facing him. Pitou decides to begin by dealing with the snake that is underground before it can pose a threat. So she focuses her katon chakra into her hand and kneels down and touches the ground while keeping her eyes on her opponent. By doing so she causes fire to blaze throughout the ground, creating tiny tunnels filled with beetles throughout the underground of the battlefield. This would kill off Manda as he is burned severely from the formation of the beetles, while once formed they would then continue to wait for the order to attack.

While crouched Pitou would then follow up by performing a set of hand seals, with her hand then again touching the ground she creates a bolt of lighting that races forth towards Vegeta. As it is released the orb that Pitou created earlier once again releases a blast of water that mixes with and accompanies the lightning, empowering it. Pitou then stands up straight once again, observing her opponent to see his reactions.

The end is nigh, Vegeta..

(Katon: Shinku Nesuto)- Fire Release: Crimson Nest
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly.

Note:
~When employed the user cannot use katon techniques above S rank in the same turn or the next
~Beetles can only be triggered once per use of the technique
~Technique can only be used 2 times per battle
~The beetles are present for 4 turns if not eliminated or used
~Can only be taught by xHoudinii

(Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60 + 40 = 100
Description: After performing a small sequence of 3 hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.
 
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Vegeta

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Sensing the build up in Pitou's chakra, as Pitou is reaching for the ground, he makes 5 quick seals, injecting chakra into her system right after she releases the fire through the ground, Manda being burned and killed which should weaken the fire beetles some as Pitou awakens from her slumber laying in the sand on a beach surrounded by her friends, and had just had the craziest dream about fighting Vegeta, but in reality is immobilized bent down touching the ground...
Illusion Arts: The Beach Life (Genjutsu: Bichiraifu)
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.
Once the Genjutsu is in place, Vegeta does the Snake seal, plummeting the ground below her feet 15 meters down and 10 meters wide, falling to the bottom as Vegeta spews out a relentless torrent of snakes that multiply as they begin to fill the pit, an army of various sized snakes would begin to bite into her numbing her body all over...
(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+10=70
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
As Vegeta waits to see if Pitou can survive, he stomps his foot on the ground, using his chakra to nullify the fire chakra in the ground and burrow out tunnels of his own, as he makes the Snake sign summoning a snake from his sleeve that quickly moves about under the entire battle ground laying 100 eggs in the tunnels...
(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna
 
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Houdinii

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Sensing the build up in Pitou's chakra, as Pitou is reaching for the ground, he makes 5 quick seals, injecting chakra into her system right after she releases the fire through the ground, Manda being burned and killed which should weaken the fire beetles some as Pitou awakens from her slumber laying in the sand on a beach surrounded by her friends, and had just had the craziest dream about fighting Vegeta, but in reality is immobilized bent down touching the ground...
Illusion Arts: The Beach Life (Genjutsu: Bichiraifu)
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.
Once the Genjutsu is in place, Vegeta does the Snake seal, plummeting the ground below her feet 15 meters down and 10 meters wide, falling to the bottom as Vegeta spews out a relentless torrent of snakes that multiply as they begin to fill the pit, an army of various sized snakes would begin to bite into her numbing her body all over...
(Doton/Sunēkuātsu: Jigoku no sunēkupitto) Earth Release/Snake Arts: Snake Pit of Hell
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+10=70
Description: The user will do the snake sign and cause the ground underneath the opponent to drop 15 meters down and 10 wide causing them to loose their balance and fall down the hole. Once down the user will expel from their mouth a torrent of snakes that head towards the hole. The snakes will keep multiplying but will get smaller making it where their would be an army of snakes of variety sizes. The snakes will go down the hole filling it trapping the opponent in the pit and attacking them endlessly. Each snake has venom that can cause paralyzing effects to the opponent the longer they are getting bitten. After 1 turn they will feel numb and after 2 they will start to feel paralyze.
Note: Usable twice with needing to wait 3 turns before using again.
Note: The snakes stay on the field for 3 turns.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
As Vegeta waits to see if Pitou can survive, he stomps his foot on the ground, using his chakra to nullify the fire chakra in the ground and burrow out tunnels of his own, as he makes the Snake sign summoning a snake from his sleeve that quickly moves about under the entire battle ground laying 100 eggs in the tunnels...
(Hebiātsu: Hebi no Norowareta Niwa ) - Snake Arts: Cursed Garden of Snakes
Rank: S rank
Type: Offensive/Defensive/Supplementary
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will stomp their foot onto the ground and uses their chakra to create multiple tunnels through out the ground underneath the user and the opponent throughout the entire terrain. The user will then do the snake sign and have a snake come out of their sleeve and goes underground and travels throughout the tunnels laying up to 100 snake eggs throughout the tunnels. The snake eggs will quickly hatch and release many different sized snakes to come out of under the ground and attack the opponent and covering the entire terrain. The snake sizes are as big large size anacondas. The snakes all poses a basic venom that when they bite the opponent they cause numbness right away and after two turns if the snakes are still biting the opponent will cause paralysis.
Note: Must be able to summon snakes
Note: This jutsu takes two turns. One to completely set up and the next to actually be used.
Note: Usable twice with a 3 turn cool down between uses.
Note: All the snakes last for 2 turns.
Note: Must be taught by Blake Belladonna
As Pitou was crouched down she suddenly finds herself waking up, lying down in the sand at a sunny beach, the battle she was just having seeming as nothing more than a dream. This idea was quickly dashed however as when she tried to move, she found her body unable to co-operate, leaving her paralysed. Thinking quickly her sudden appearance at a beach with no recollection of how she got here accompanied with the fact that she could not move her body led her to only one conclusion, genjutsu. This thought process was over rather quickly as Pitou then passively activated her 3T sharingan, now proving that she was under an illusion since the eyes of her clan could easily see it for the falsehood it was. Neferpitou chose not to simply shatter the illusion however, she decided to take control of the illusion and bend it back at its caster. releasing her from its affects while at the same time placing Vegeta under his own illusion, freezing him in place before he can perform the hand seal for his next technique.

Pitou then continues by performing 3 hand seals and creating a circle of flat stone around the now paralysed Vegeta. From these stones form several tornadoes of lightning that quickly begin to spin around and converge on Vegeta, threatening to catch him in a dangerous electrical explosion if left unchecked.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Bōshi Magen: Kyouten Chiten) - Demonic Eye Illusion: Heaven And Earth Change
Rank:C-S
Range:Short-Long
Chakra Cost: N/A (equal to the cost of the countered technique)
Damage Points:N/A (equal to the power of the countered technique)
Description:This is a illusion counter were, through the use of their sharingan, an Uchiha can take control over an enemy illusionary techniques and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe it can affect B-Rank and bellow illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS/EMS it can affect S-Rank and bellow illusions. Can only be used once every two turns.

(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle
 
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Vegeta

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As Pitou was crouched down she suddenly finds herself waking up, lying down in the sand at a sunny beach, the battle she was just having seeming as nothing more than a dream. This idea was quickly dashed however as when she tried to move, she found her body unable to co-operate, leaving her paralysed. Thinking quickly her sudden appearance at a beach with no recollection of how she got here accompanied with the fact that she could not move her body led her to only one conclusion, genjutsu. This thought process was over rather quickly as Pitou then passively activated her 3T sharingan, now proving that she was under an illusion since the eyes of her clan could easily see it for the falsehood it was. Neferpitou chose not to simply shatter the illusion however, she decided to take control of the illusion and bend it back at its caster. releasing her from its affects while at the same time placing Vegeta under his own illusion, freezing him in place before he can perform the hand seal for his next technique.

Pitou then continues by performing 3 hand seals and creating a circle of flat stone around the now paralysed Vegeta. From these stones form several tornadoes of lightning that quickly begin to spin around and converge on Vegeta, threatening to catch him in a dangerous electrical explosion if left unchecked.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Bōshi Magen: Kyouten Chiten) - Demonic Eye Illusion: Heaven And Earth Change
Rank:C-S
Range:Short-Long
Chakra Cost: N/A (equal to the cost of the countered technique)
Damage Points:N/A (equal to the power of the countered technique)
Description:This is a illusion counter were, through the use of their sharingan, an Uchiha can take control over an enemy illusionary techniques and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe it can affect B-Rank and bellow illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS/EMS it can affect S-Rank and bellow illusions. Can only be used once every two turns.

(Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
Note: Can only be taught by Selendrile
Note: No S-rank lightning on the same or next turn
Note: Usable twice per battle
As Vegeta is about to make the snake seal, he suddenly finds himself....on the beach from the illusion he used on Pitou. Smiling as he passively draws in natural energy from around him disrupting his chakra flow and breaking the illusions' hold on him, and he thinks to himself So, she finally activated her sharingan, hmmph...seems she's finally ready to get serious... . Continuing to draw in the energy from around himself, at this point Vegeta would normally use his anti senjutsu stick to knock the excess energy out, however he performs a series of hand seals activating his body as it begins to absorb natural energy continuously, his physical strength and prowess increasing drastically, though his physical appearance hasn't changed at all...yet
Death Gigas (Kyoujin Ojou)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (20/turn)
Damage: N/A
Description: Death Gigas is the second transformation of Valentines, after Chaos. Like all transformations of the Valentine Clan, Death Gigas too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment. The transformation is slow to take effect and reaches mature form after two complete turns has passed since the activation.
Activation: The user performs a series of hand seals activating the body as it begins to absorb natural energy continuously. Immediately after activation the user’s physical prowess improves comparable to that of a standard Sage mode user. This involves body durability and physical strength alone. The technique is the most premature state of transformation and there is no visible difference in appearance.
Initial Stage, Giga Dunk: The user achieves stage one after 1 complete turn has passed since activation. By this stage, the user has absorbed enough natural energy to induce a change in his appearance. His body begins to bulk up, increasing both muscle mass and height. Natural energy’s distribution on a cellular level result in the user transforming into a hulking monster. The intense amount of natural energy present in the users body makes his skin green and he gains berserking tendencies similar to Jugo’s Clan. Despite that he still maintains his composure and is able to make logical actions. The transformation raises the user’s speed comparable to standard Sage mode and his physical strength 2x (For Taijutsu techniques and Ninjutsu that involve physical strength).
Final Stage, Live Wire: Live Wire is the final stage of Death Gigas manifesting the real form of this transformation. The stage requires immense amounts of Natural energy that only a Valentine could handle. The mode raises the muscle mass to maximum the human body could allow (4x the users base strength). Even when all natural energy is used up to induce this sudden growth, the transformation still continues to collect more. As result a green aura appears around the user because of the condensed senjutsu chakra leaking from the body, bolts of electricity appear as well. The stage is named after this particular appearance, “Live Wire” refers to the wires of electricity flowing through the body. The final ability granted by this stage is not the boost in physique, its a cellular mutation. The initial stage Giga Dunk spreads natural energy across the body on a cellular level, reaching this stage suggests that the mutation took effect and the cells have been augmented. Sage mode makes the body stronger, Death Gigas makes the humans cells stronger: A human cell has a fixed capacity of absorbing energy, the amount of energy body always maintains within itself is roughly 100 watts. Exceeding this limit too much results in cellular damage and the primary advantage of Death Gigas is that this limit is exceeded way beyond normal with the help of natural energy. This makes the user incredibly resistant to damage, granting complete immunity to techniques up to A rank (within reason this mainly applies to blunt force impact or energy based techniques, cutting techniques will still cause damage just a greatly reduced level e.g. An A-rank cutting attack would do the damage of a C-rank). The user also gains tremendous physical strength allowing the user to lift up large summon with relative ease (Ordinary Sage mode allows the user to lift objects many times larger than himself. Reference: Naruto lifted the toad statue right after entering sage mode) as well as to jump huge distances easily across the field.
Disadvantages:
-Once the transformation is initiated it cannot be stopped or prevented, unless done forcefully using Anti Senjutsu equipment. (Check clan description)
-Altogether the transformation Lasts 5 turns, and requires 2 turns to mature leaving the actual transformation usable only for 3 turns.
-Genjutsu cannot be used once Giga Dunk stage is reached. The user cannot use Ninjutsu above A rank except raiton once Live Wire is reached and the user is left severely exhausted once the transformation ends.
Restrictions:
-Usable once per battle.
-Dark Knight Rank or Higher
- Grants a +20 damage boost to Raiton jutsu in live wire stage
After this occurs, he next see's Pitou perform seals and the ground begin to raise into sidewalk looking platforms all around him, prompting him to a definite incoming attack. Without a second thought he decides to shorten the distance between the 2, raising his fists as he channels fire chakra to it, an explosion of fire occurs surrounding Vegeta in a cyclone of fire, as he bursts forwards superman style with one fist outwards, a large dragon's head forming in front of his fist and within a second he's in short range of Pitou, and out of her techniques range simultaneously as the fire chakra vanishes, Vegeta dashing forwards from out of the cyclone of fire allowing the momentum to help speed himself towards her...
Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
As he dashes forwards, moving his limbs in the blink of an eye as per Movement of Water (also running at the speed of Lee without weights on), he moves his arms in circular/swaying patterns, in such a way that his arms accumulate wind currents that surround his fists and arms, and is warped around Vegeta's body as he runs, forming from the rapid repetitive chakra enhanced movements of the arms as he lunges at Pitou, his body enveloped by a large pouncing Tiger of wind as he drives his fist into her chest, the force from the wind being delivered in a powerful blow strong enough to crack the chest plate straight to the spine, the large wind tiger would also make simply sidestepping this technique hard to pull off...
(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user's wrist upon impact ) +15=105
Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.

- Can be used once per battle.
- Must know Jeet Kune Do
- No handseals next turn from damaged wrist.
- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.
- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.
 

Houdinii

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As Vegeta is about to make the snake seal, he suddenly finds himself....on the beach from the illusion he used on Pitou. Smiling as he passively draws in natural energy from around him disrupting his chakra flow and breaking the illusions' hold on him, and he thinks to himself So, she finally activated her sharingan, hmmph...seems she's finally ready to get serious... . Continuing to draw in the energy from around himself, at this point Vegeta would normally use his anti senjutsu stick to knock the excess energy out, however he performs a series of hand seals activating his body as it begins to absorb natural energy continuously, his physical strength and prowess increasing drastically, though his physical appearance hasn't changed at all...yet
Death Gigas (Kyoujin Ojou)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (20/turn)
Damage: N/A
Description: Death Gigas is the second transformation of Valentines, after Chaos. Like all transformations of the Valentine Clan, Death Gigas too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment. The transformation is slow to take effect and reaches mature form after two complete turns has passed since the activation.
Activation: The user performs a series of hand seals activating the body as it begins to absorb natural energy continuously. Immediately after activation the user’s physical prowess improves comparable to that of a standard Sage mode user. This involves body durability and physical strength alone. The technique is the most premature state of transformation and there is no visible difference in appearance.
Initial Stage, Giga Dunk: The user achieves stage one after 1 complete turn has passed since activation. By this stage, the user has absorbed enough natural energy to induce a change in his appearance. His body begins to bulk up, increasing both muscle mass and height. Natural energy’s distribution on a cellular level result in the user transforming into a hulking monster. The intense amount of natural energy present in the users body makes his skin green and he gains berserking tendencies similar to Jugo’s Clan. Despite that he still maintains his composure and is able to make logical actions. The transformation raises the user’s speed comparable to standard Sage mode and his physical strength 2x (For Taijutsu techniques and Ninjutsu that involve physical strength).
Final Stage, Live Wire: Live Wire is the final stage of Death Gigas manifesting the real form of this transformation. The stage requires immense amounts of Natural energy that only a Valentine could handle. The mode raises the muscle mass to maximum the human body could allow (4x the users base strength). Even when all natural energy is used up to induce this sudden growth, the transformation still continues to collect more. As result a green aura appears around the user because of the condensed senjutsu chakra leaking from the body, bolts of electricity appear as well. The stage is named after this particular appearance, “Live Wire” refers to the wires of electricity flowing through the body. The final ability granted by this stage is not the boost in physique, its a cellular mutation. The initial stage Giga Dunk spreads natural energy across the body on a cellular level, reaching this stage suggests that the mutation took effect and the cells have been augmented. Sage mode makes the body stronger, Death Gigas makes the humans cells stronger: A human cell has a fixed capacity of absorbing energy, the amount of energy body always maintains within itself is roughly 100 watts. Exceeding this limit too much results in cellular damage and the primary advantage of Death Gigas is that this limit is exceeded way beyond normal with the help of natural energy. This makes the user incredibly resistant to damage, granting complete immunity to techniques up to A rank (within reason this mainly applies to blunt force impact or energy based techniques, cutting techniques will still cause damage just a greatly reduced level e.g. An A-rank cutting attack would do the damage of a C-rank). The user also gains tremendous physical strength allowing the user to lift up large summon with relative ease (Ordinary Sage mode allows the user to lift objects many times larger than himself. Reference: Naruto lifted the toad statue right after entering sage mode) as well as to jump huge distances easily across the field.
Disadvantages:
-Once the transformation is initiated it cannot be stopped or prevented, unless done forcefully using Anti Senjutsu equipment. (Check clan description)
-Altogether the transformation Lasts 5 turns, and requires 2 turns to mature leaving the actual transformation usable only for 3 turns.
-Genjutsu cannot be used once Giga Dunk stage is reached. The user cannot use Ninjutsu above A rank except raiton once Live Wire is reached and the user is left severely exhausted once the transformation ends.
Restrictions:
-Usable once per battle.
-Dark Knight Rank or Higher
- Grants a +20 damage boost to Raiton jutsu in live wire stage
After this occurs, he next see's Pitou perform seals and the ground begin to raise into sidewalk looking platforms all around him, prompting him to a definite incoming attack. Without a second thought he decides to shorten the distance between the 2, raising his fists as he channels fire chakra to it, an explosion of fire occurs surrounding Vegeta in a cyclone of fire, as he bursts forwards superman style with one fist outwards, a large dragon's head forming in front of his fist and within a second he's in short range of Pitou, and out of her techniques range simultaneously as the fire chakra vanishes, Vegeta dashing forwards from out of the cyclone of fire allowing the momentum to help speed himself towards her...
Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
As he dashes forwards, moving his limbs in the blink of an eye as per Movement of Water (also running at the speed of Lee without weights on), he moves his arms in circular/swaying patterns, in such a way that his arms accumulate wind currents that surround his fists and arms, and is warped around Vegeta's body as he runs, forming from the rapid repetitive chakra enhanced movements of the arms as he lunges at Pitou, his body enveloped by a large pouncing Tiger of wind as he drives his fist into her chest, the force from the wind being delivered in a powerful blow strong enough to crack the chest plate straight to the spine, the large wind tiger would also make simply sidestepping this technique hard to pull off...
(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers
Type: Attack
Rank: Forbidden rank
Range: Short-long
Chakra: 50
Damage: 90 (-15 to the user's wrist upon impact ) +15=105
Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.

- Can be used once per battle.
- Must know Jeet Kune Do
- No handseals next turn from damaged wrist.
- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.
- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.
As Vegeta covers himself in flame and launches forwards, he is moving fast but with her sharingan Pitou can still keep up. So as he moves towards her Neferpitou crouches and slams her hands to the ground, this is timed with Vegetas technique reaching the edge of its range and petering out. So that as Vegeta starts to fall the short distance back to the ground after his technique, Pitou causes the ground from 1m in front of her and 5m behind and to both sides of Vegeta to suddenly drop down 10m. Surprising him as his feet don't find the ground and he just continues to free fall, immediately after he begins to drop Pitou gives the command for her beetles of fire that she created earlier to attack. Due to Vegetas position falling through a hole in the earth, the beetles would emerge from below and to all sides of him while also digging out of the earth above him and to the sides of the hole. This essentially leaves Vegeta free falling as he is attacked by the fire beetles from all sides, making it very difficult for him. Though the beetles would be slightly weakened due to disposing of Manda as they were created.

With her hands still on the ground, Pitou focuses even more doton chakra and forms the upper body of a colossal stone golem from the earth to her left. Upon creation it would slam its fist down the hole, its great size leaving little room to dodge the punch before it crashes into the bottom.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 
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Vegeta

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As Vegeta covers himself in flame and launches forwards, he is moving fast but with her sharingan Pitou can still keep up. So as he moves towards her Neferpitou crouches and slams her hands to the ground, this is timed with Vegetas technique reaching the edge of its range and petering out. So that as Vegeta starts to fall the short distance back to the ground after his technique, Pitou causes the ground from 1m in front of her and 5m behind and to both sides of Vegeta to suddenly drop down 10m. Surprising him as his feet don't find the ground and he just continues to free fall, immediately after he begins to drop Pitou gives the command for her beetles of fire that she created earlier to attack. Due to Vegetas position falling through a hole in the earth, the beetles would emerge from below and to all sides of him while also digging out of the earth above him and to the sides of the hole. This essentially leaves Vegeta free falling as he is attacked by the fire beetles from all sides, making it very difficult for him. Though the beetles would be slightly weakened due to disposing of Manda as they were created.

With her hands still on the ground, Pitou focuses even more doton chakra and forms the upper body of a colossal stone golem from the earth to her left. Upon creation it would slam its fist down the hole, its great size leaving little room to dodge the punch before it crashes into the bottom.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
Dashing towards Pitou, Vegeta feels the ground drop out from beneath him, but isn't hindered in the least. Almost without missing a beat as he drops half a meter he pushes chakra to his feet and returns to ground level almost appearing to run on air staying above where the beetles would emerge if they were still released, as his feet connect with the raindrops he covers the short range distance between them quite fast from his heightened running speed (comparable to a SM user) and their relative close distance, his body changes before her eyes from the massive influx of senjutsu chakra as he strikes...
(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye
Undergoing a metamorphosis, the intense amount of natural energy he's absorbing turning his skin green, his body bulks up as his strength and speed doubles, he also grows in height to an inch taller than kakarot. The senjutsu chakra being distributed on a cellular level through out his body as a bloodlust rises inside of him, berserker like tendencies flood his mind as he strikes Pitou in the solar plexus dazing and paralyzing her for the rest of the combo, condensing natural energy to the point of impact releasing a shockwave thru her body through her chest cavity region, adding chakra to his blow launching her upwards ten meters into the air as he dashes upwards on the rain drops at a faster rate traveling quickly past her to above her where he does a half flip so his legs are upwards, feet connecting with the falling rain, and pushes off downwards striking the ascending Pitou once again with a left hook, releasing a blast of condensed pressure built up of senchakra with his strike. Sending her downwards from the blow, the large muscular green monster shoves off another set of raindrops, striking her again releasing another shockwave of senchakra, and repeats this left right combo 8 more times, pushing downwards off the rain with each strike to catch back up to her as the both descend and adding the natural energy to his strikes ripping thru internal organs, after the 10th strike he kicks off one more set of rain drops towards her but this time does another half flip forwards, righting himself as he drives his right leg downwards, aiming a devastating heel smash into the back of Pitou releasing one last condensed shockwave out his foot of senjutsu chakra with the blow, sending her to the ground in a flash with great impact as Vegeta lands a few meters away, breathing heavily. Calming his mind from the raging bloodlust he felt moments before, and sense out Pitou to see if she survived the attack...
Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80+15+30(x12?)=125
Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.

- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn
- Can only be used once per battle
- Must know Jeet Kune Do
(Nanatsunotaizai) Seven Deadly Sins
Type: Off/Def/Supp
Rank: S-Rank
Range: N/A
Chakra: 40 (40 cost per turn in abilities that last more than one turn)
Damage:N/A
Description: Though the valentine creed is strict about abandoning the vulgarity of human nature, eventually their personalities show through. To channel this to the benefit of the clan they are guided down one of seven paths by the clan's upper echelon, depending on their personality. These paths hone their abilities, allowing them to harness their emotions and hone them into a weapon. Each path bestows an ability upon the young valentine as a result of harnessing the dominant sin that drove their actions in their human lives before they became members of this misanthropic brotherhood. Thanks to this practice, the valentines have been able to become at peace with their petty needs and transcended it to advance further in their desire to rid themselves of everything that made them "human", thereby separating the valentines from the herd of human cattle that marches slowly towards their and the world's inevitable death.
The abilities that are conferred are as follows:

Wrath is the ability to condense natural energy into a single point, building up pressure and releasing it to amplify the physical blows of the user. This ability causes the users physical attacks to cause pressure shock waves through any medium upon the release of a blow. The shock waves upon contact with human flesh can cause devastating damage to the internal organs and bone structure. This technique adds 30 damage to any taijutsu or other attack that involves landing a physical blow. The shock waves can also be used to disrupt incoming attacks of solid material.
Technique lasts 3 turns and augments any attacks used in that time.


Pride is the ability to sharpen, dull and all around manipulate the Senjutsu Chakra that makes up the aura surrounding the Valentine. This can be used to defend against weapon strikes, and even create slashing and piercing attacks up to mid range. It can be manipulated to create sharp arrow-like strikes, can be altered to create dull, strong, and unwavering strikes like a hammer. With a stabbing or punching motion the aura can create piercing damage. An example of using this technique would be the user dulling the Senjutsu Chakra around his finger and using the aura to defend against sword strikes, or sharping the aura significantly and stabbing that finger into an opponent to puncture through the muscle and flesh, directly striking the internal organs, with piercing like blows. Dependent on it's use this aspect of the technique can cause significant damage but usually isn't deadly by itself unless skillfully and purposely directed. The aura created lasts 4 turns. The aura around the valentine takes on a pale golden color. The damage and power of this aura is A-Rank and using it counts as a move.

Sloth is the ability to force natural energy into an area around a targeted object or person. The air the target is travelling through becomes far more dense, slowing the target dramatically, (for those who dont grasp the concept, it is like trying to run underwater as opposed to running on dry land) The speed of the target is halved while this technique lasts. The natural energy lasts for 2 turns

Greed (+20 damage to taijutsu) A very basic technique. The Valentine simply uses his heightened transformation abilities to increase his or her muscle mass for a brief period of time increasing strength and speed momentarily. This increase in strength is enough for the user to lift five times his own body weight and the speed increase is roughly one and a half times their base speed. Dependent on their rank and skill this can be maintained for longer periods of time being more useful the higher your rank. This jutsu is not affected by the turn restrictions due to it being a very basic Valentine technique. When a stronger state is entered the technique is negated.
Restrictions:
Squire: Can last 1 turn
Dark Neophyte: Can last 2 turns
Dark Knight: Can last 3 turns
Dark Crusader: Can last 4 turns
Dark King: Can last 5 turns


Envy is the ability to use the natural energy around the user to redirect an opponents attack back on them, it doesn't change it in anyway, it is simply redirected back upon the caster. This ability can only redirect attacks equal or lower ranked to this ability, that are not multi-directional and the user must be able to detect and react to it. Cannot be used on genjutsu.

Lust is the ability for the user to take on the form of the perfect object of desire, literally becoming the perfect being that no mortal can help but lust after. This physically perfect specimen displayed before the opponent will cause their hormonal system into overdrive with their desire, distracting the opponent from concentrating properly (1/4 reduced reaction speeds) and leaving them subconsciously unwilling to harm the user (-10 damage to any technique the opponent uses) This effect lasts for 4 turns, or until the opponent forcefully interrupts the hormonal state via physical pain equal to breaking a genjutsu of the same rank.

Gluttony is the ability to harness masses of natural energy from the surrounding area, drawing it into the users body and expelling it into one jutsu, This jutsu adds +40 damage to any elemental attack the user uses directly following this technique.

Notes and Restrictions:

-Each clan member below Knight rank can only possess one ability due to their human lifespans being too short to train in more than one.
-Knights, Due to their vastly increased lifespans have had many years to train and hone their craft, allowing them access to two abilities.
-Crussaders and the Dark King can access all abilities
-Can only be used twice per battle.
-Can only use one emotion at a time
 
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