[Closed] xHoudinii vs. Vegeta 2

Houdinii

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Dashing towards Pitou, Vegeta feels the ground drop out from beneath him, but isn't hindered in the least. Almost without missing a beat as he drops half a meter he pushes chakra to his feet and returns to ground level almost appearing to run on air staying above where the beetles would emerge if they were still released, as his feet connect with the raindrops he covers the short range distance between them quite fast from his heightened running speed (comparable to a SM user) and their relative close distance, his body changes before her eyes from the massive influx of senjutsu chakra as he strikes...
(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye
Undergoing a metamorphosis, the intense amount of natural energy he's absorbing turning his skin green, his body bulks up as his strength and speed doubles, he also grows in height to an inch taller than kakarot. The senjutsu chakra being distributed on a cellular level through out his body as a bloodlust rises inside of him, berserker like tendencies flood his mind as he strikes Pitou in the solar plexus dazing and paralyzing her for the rest of the combo, condensing natural energy to the point of impact releasing a shockwave thru her body through her chest cavity region, adding chakra to his blow launching her upwards ten meters into the air as he dashes upwards on the rain drops at a faster rate traveling quickly past her to above her where he does a half flip so his legs are upwards, feet connecting with the falling rain, and pushes off downwards striking the ascending Pitou once again with a left hook, releasing a blast of condensed pressure built up of senchakra with his strike. Sending her downwards from the blow, the large muscular green monster shoves off another set of raindrops, striking her again releasing another shockwave of senchakra, and repeats this left right combo 8 more times, pushing downwards off the rain with each strike to catch back up to her as the both descend and adding the natural energy to his strikes ripping thru internal organs, after the 10th strike he kicks off one more set of rain drops towards her but this time does another half flip forwards, righting himself as he drives his right leg downwards, aiming a devastating heel smash into the back of Pitou releasing one last condensed shockwave out his foot of senjutsu chakra with the blow, sending her to the ground in a flash with great impact as Vegeta lands a few meters away, breathing heavily. Calming his mind from the raging bloodlust he felt moments before, and sense out Pitou to see if she survived the attack...
Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80+15+30(x12?)=125
Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.

- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn
- Can only be used once per battle
- Must know Jeet Kune Do
(Nanatsunotaizai) Seven Deadly Sins
Type: Off/Def/Supp
Rank: S-Rank
Range: N/A
Chakra: 40 (40 cost per turn in abilities that last more than one turn)
Damage:N/A
Description: Though the valentine creed is strict about abandoning the vulgarity of human nature, eventually their personalities show through. To channel this to the benefit of the clan they are guided down one of seven paths by the clan's upper echelon, depending on their personality. These paths hone their abilities, allowing them to harness their emotions and hone them into a weapon. Each path bestows an ability upon the young valentine as a result of harnessing the dominant sin that drove their actions in their human lives before they became members of this misanthropic brotherhood. Thanks to this practice, the valentines have been able to become at peace with their petty needs and transcended it to advance further in their desire to rid themselves of everything that made them "human", thereby separating the valentines from the herd of human cattle that marches slowly towards their and the world's inevitable death.
The abilities that are conferred are as follows:

Wrath is the ability to condense natural energy into a single point, building up pressure and releasing it to amplify the physical blows of the user. This ability causes the users physical attacks to cause pressure shock waves through any medium upon the release of a blow. The shock waves upon contact with human flesh can cause devastating damage to the internal organs and bone structure. This technique adds 30 damage to any taijutsu or other attack that involves landing a physical blow. The shock waves can also be used to disrupt incoming attacks of solid material.
Technique lasts 3 turns and augments any attacks used in that time.


Pride is the ability to sharpen, dull and all around manipulate the Senjutsu Chakra that makes up the aura surrounding the Valentine. This can be used to defend against weapon strikes, and even create slashing and piercing attacks up to mid range. It can be manipulated to create sharp arrow-like strikes, can be altered to create dull, strong, and unwavering strikes like a hammer. With a stabbing or punching motion the aura can create piercing damage. An example of using this technique would be the user dulling the Senjutsu Chakra around his finger and using the aura to defend against sword strikes, or sharping the aura significantly and stabbing that finger into an opponent to puncture through the muscle and flesh, directly striking the internal organs, with piercing like blows. Dependent on it's use this aspect of the technique can cause significant damage but usually isn't deadly by itself unless skillfully and purposely directed. The aura created lasts 4 turns. The aura around the valentine takes on a pale golden color. The damage and power of this aura is A-Rank and using it counts as a move.

Sloth is the ability to force natural energy into an area around a targeted object or person. The air the target is travelling through becomes far more dense, slowing the target dramatically, (for those who dont grasp the concept, it is like trying to run underwater as opposed to running on dry land) The speed of the target is halved while this technique lasts. The natural energy lasts for 2 turns

Greed (+20 damage to taijutsu) A very basic technique. The Valentine simply uses his heightened transformation abilities to increase his or her muscle mass for a brief period of time increasing strength and speed momentarily. This increase in strength is enough for the user to lift five times his own body weight and the speed increase is roughly one and a half times their base speed. Dependent on their rank and skill this can be maintained for longer periods of time being more useful the higher your rank. This jutsu is not affected by the turn restrictions due to it being a very basic Valentine technique. When a stronger state is entered the technique is negated.
Restrictions:
Squire: Can last 1 turn
Dark Neophyte: Can last 2 turns
Dark Knight: Can last 3 turns
Dark Crusader: Can last 4 turns
Dark King: Can last 5 turns


Envy is the ability to use the natural energy around the user to redirect an opponents attack back on them, it doesn't change it in anyway, it is simply redirected back upon the caster. This ability can only redirect attacks equal or lower ranked to this ability, that are not multi-directional and the user must be able to detect and react to it. Cannot be used on genjutsu.

Lust is the ability for the user to take on the form of the perfect object of desire, literally becoming the perfect being that no mortal can help but lust after. This physically perfect specimen displayed before the opponent will cause their hormonal system into overdrive with their desire, distracting the opponent from concentrating properly (1/4 reduced reaction speeds) and leaving them subconsciously unwilling to harm the user (-10 damage to any technique the opponent uses) This effect lasts for 4 turns, or until the opponent forcefully interrupts the hormonal state via physical pain equal to breaking a genjutsu of the same rank.

Gluttony is the ability to harness masses of natural energy from the surrounding area, drawing it into the users body and expelling it into one jutsu, This jutsu adds +40 damage to any elemental attack the user uses directly following this technique.

Notes and Restrictions:

-Each clan member below Knight rank can only possess one ability due to their human lifespans being too short to train in more than one.
-Knights, Due to their vastly increased lifespans have had many years to train and hone their craft, allowing them access to two abilities.
-Crussaders and the Dark King can access all abilities
-Can only be used twice per battle.
-Can only use one emotion at a time
As Vegeta once again ran upon the rain to avoid the pit she created, Neferpitou would keep her eyes trained on him as he seemingly grows in size and speed, he would of course be very fast now although he is still not able to escape her eyes. With her incredible clarity of perception gifted to her through the bloodline of her clan this allows Pitou to formulate her attack and begin to move even as Vegeta was in the process of his attack. So as Vegeta was moving towards her Pitou would begin to move her hands together to form a hand seal while simultaneously she shifts her vision to lock eyes with her opponent as he was about to strike. Since she began to move as he closed in on her she would have enough time to do these simple movements. Also due to the close range with her opponent coupled with the fact that he would be focusing on her as he attacked and had not been avoiding eye contact with her sharingan since it had been activated, allows Pitou to place him under an illusion before he strikes.

In this illusion Vegeta would find himself tied head to toe in thick, black chains that close ever tighter. While in reality he is both blinded and immobilised as he moves rapidly forward towards Pitou from the momentum of his last leap. This would be a very obvious illusion and Vegeta would be able to release it quickly due to the nature of his clan. However the second it takes Vegeta to realise he is under an illusion and to release it is all Pitou would need. Since she brought her hands together as the placed him under the illusion she would have already formed the hand seal as she then focuses her chakra, forming a coating of lightning over her right hand. So in the split second that Vegeta is still under the effects of the illusion Pitou would shift forwards and thrust her hand through the left side of his chest as he moved towards her from his own momentum. Piercing through his heart and killing him.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Rank: C - S
Type: Supplementary
Range: Short-Mid
Chakra cost: 15 - 40
Damage points: N/A
Description: This technique is simply the use of generic genjutsu used by members of the Uchiha clan. By simply having their opponents look into their eyes, the Uchiha can lock the user within a genjutsu of their choosing.
Note: Can only be used with 3 tomoe sharingan

(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye - for reference
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 

Vegeta

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As Vegeta once again ran upon the rain to avoid the pit she created, Neferpitou would keep her eyes trained on him as he seemingly grows in size and speed, he would of course be very fast now although he is still not able to escape her eyes. With her incredible clarity of perception gifted to her through the bloodline of her clan this allows Pitou to formulate her attack and begin to move even as Vegeta was in the process of his attack. So as Vegeta was moving towards her Pitou would begin to move her hands together to form a hand seal while simultaneously she shifts her vision to lock eyes with her opponent as he was about to strike. Since she began to move as he closed in on her she would have enough time to do these simple movements. Also due to the close range with her opponent coupled with the fact that he would be focusing on her as he attacked and had not been avoiding eye contact with her sharingan since it had been activated, allows Pitou to place him under an illusion before he strikes.

In this illusion Vegeta would find himself tied head to toe in thick, black chains that close ever tighter. While in reality he is both blinded and immobilised as he moves rapidly forward towards Pitou from the momentum of his last leap. This would be a very obvious illusion and Vegeta would be able to release it quickly due to the nature of his clan. However the second it takes Vegeta to realise he is under an illusion and to release it is all Pitou would need. Since she brought her hands together as the placed him under the illusion she would have already formed the hand seal as she then focuses her chakra, forming a coating of lightning over her right hand. So in the split second that Vegeta is still under the effects of the illusion Pitou would shift forwards and thrust her hand through the left side of his chest as he moved towards her from his own momentum. Piercing through his heart and killing him.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Rank: C - S
Type: Supplementary
Range: Short-Mid
Chakra cost: 15 - 40
Damage points: N/A
Description: This technique is simply the use of generic genjutsu used by members of the Uchiha clan. By simply having their opponents look into their eyes, the Uchiha can lock the user within a genjutsu of their choosing.
Note: Can only be used with 3 tomoe sharingan

(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye - for reference
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
As discussed the immense amount of natural energy currently being absorbed into every cell of Vegeta's body from Death Gigas would cause the genjutsu to fail, normally that'd mean Dragon's grasp would go through since it wasn't defended...
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A green aura starts to radiate from Vegeta's hulking body, which now is 4x's stronger than he was a couple turns ago due to senchakra overflowing from within him, the amount of natural energy now being taken in was something only a Valentine could handle, and as he's in mid lunge small lightning bolts crackling randomly along the entirety of his body as his armor can be heard crackling trying to expand and fit his new size. As he is attempting to strike Pitou, he see's her form a bunch of seals and the crackle of chidori as concentrated raiton chakra gathers on her hand. As she strikes outwards at Vegeta, he allows the blow to come forwards using his heightened and honed reflexes to time his counter perfectly, ducking to the inside of the strike he grabs her wrist with his left hand and drives an inside crescent roundhouse kick to her left side of her face almost in unison, the 4x's enhanced strength granted him by the overload of senjutsu chakra coursing through him would make the grasp on her arm enough to snap her radius bone and the roundhouse blow viscous enough to knock her unconscious as she scutters across the ground finally skidding to a halt mid range from Vegeta, who has already ascended 1 foot up on the rain drops, dashing at 2x's speed towards her, covering the distance in a flash...
(Kyatchi to Kikku) Catch and Kick
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60+15=75(not sure if the 4x's strength would translate to 4 x's 75=300, prolly not though)
Description: Using their honed reflex's, the user intercepts an opponents punch or kick by ducking to the inside of the kick or punch, and grabbing the opponents ankle or wrist using one hand. The user then delivers a powerful round-house kick using the opposite leg to the arm that caught the opponent, kicking them with such force in the side of the opponents head that it sends them flying back sidewards to mid-range.
Notes:
- Can only be taught by Shinta,
- Can only be used to intercept taijutsu without full-body elemental enhancements such as lightning armour,
- Can only be used four times a match.
As he reaches her, the berserk nature of the transformation grabs hold, his eyes gleaming from his green colored skin as a deadly rage burns in his heart, a bloodlust for death seemingly the only cure. As he is standing above her, almost foaming at the mouth he raises his hand waist high in the air palm facing up, compressing and rotating chakra as a senjutsu enhanced rasengan forms, laughing maniacally like a deranged lunatic as he molds raiton chakra adding it to the rasengan, bolts of lightning like those emminating from Vegeta's body rage across the spinning chakra ball, and he roars thunderously raising his hand to the sky before driving it downwards for the final blow. Just shy of her, the strike stops, the rasengan dissipating away as the air from the blow pushes against her face shifting her rain soaked hair for a moment. Vegeta once again regained his composure, and just in time. His eyes losing their 1000 yard stare as he looks down upon his fallen comrade. This was a fellow villager, one of his Sisters in arms and dealing a killing blow was reserved for their enemies. He scopes her up putting her over his shoulder, sprouting wings out of his back and flies off towards the medical facility, a green hulking monstrosity carrying her to be checked out by the medical ninja's...
(Yōso no Rasengan) Elemental Spiral Sphere
Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60+10+20=90
Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique.
Note: Must know rasengan
-transformation again for reference-
Death Gigas (Kyoujin Ojou)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (20/turn)
Damage: N/A
Description: Death Gigas is the second transformation of Valentines, after Chaos. Like all transformations of the Valentine Clan, Death Gigas too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment. The transformation is slow to take effect and reaches mature form after two complete turns has passed since the activation.
Activation: The user performs a series of hand seals activating the body as it begins to absorb natural energy continuously. Immediately after activation the user’s physical prowess improves comparable to that of a standard Sage mode user. This involves body durability and physical strength alone. The technique is the most premature state of transformation and there is no visible difference in appearance.
Initial Stage, Giga Dunk: The user achieves stage one after 1 complete turn has passed since activation. By this stage, the user has absorbed enough natural energy to induce a change in his appearance. His body begins to bulk up, increasing both muscle mass and height. Natural energy’s distribution on a cellular level result in the user transforming into a hulking monster. The intense amount of natural energy present in the users body makes his skin green and he gains berserking tendencies similar to Jugo’s Clan. Despite that he still maintains his composure and is able to make logical actions. The transformation raises the user’s speed comparable to standard Sage mode and his physical strength 2x (For Taijutsu techniques and Ninjutsu that involve physical strength).
Final Stage, Live Wire: Live Wire is the final stage of Death Gigas manifesting the real form of this transformation. The stage requires immense amounts of Natural energy that only a Valentine could handle. The mode raises the muscle mass to maximum the human body could allow (4x the users base strength). Even when all natural energy is used up to induce this sudden growth, the transformation still continues to collect more. As result a green aura appears around the user because of the condensed senjutsu chakra leaking from the body, bolts of electricity appear as well. The stage is named after this particular appearance, “Live Wire” refers to the wires of electricity flowing through the body. The final ability granted by this stage is not the boost in physique, its a cellular mutation. The initial stage Giga Dunk spreads natural energy across the body on a cellular level, reaching this stage suggests that the mutation took effect and the cells have been augmented. Sage mode makes the body stronger, Death Gigas makes the humans cells stronger: A human cell has a fixed capacity of absorbing energy, the amount of energy body always maintains within itself is roughly 100 watts. Exceeding this limit too much results in cellular damage and the primary advantage of Death Gigas is that this limit is exceeded way beyond normal with the help of natural energy. This makes the user incredibly resistant to damage, granting complete immunity to techniques up to A rank (within reason this mainly applies to blunt force impact or energy based techniques, cutting techniques will still cause damage just a greatly reduced level e.g. An A-rank cutting attack would do the damage of a C-rank). The user also gains tremendous physical strength allowing the user to lift up large summon with relative ease (Ordinary Sage mode allows the user to lift objects many times larger than himself. Reference: Naruto lifted the toad statue right after entering sage mode) as well as to jump huge distances easily across the field.
Disadvantages:
-Once the transformation is initiated it cannot be stopped or prevented, unless done forcefully using Anti Senjutsu equipment. (Check clan description)
-Altogether the transformation Lasts 5 turns, and requires 2 turns to mature leaving the actual transformation usable only for 3 turns.
-Genjutsu cannot be used once Giga Dunk stage is reached. The user cannot use Ninjutsu above A rank except raiton once Live Wire is reached and the user is left severely exhausted once the transformation ends.
Restrictions:
-Usable once per battle.
-Dark Knight Rank or Higher
- Grants a +20 damage boost to Raiton jutsu in live wire stage
 
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