[ARCHIVE] Custom Jutsu Submission - II

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KeotsuEclipse

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Re: ±±Custom Jutsu Submission±±

Referenced Technique:


Submission:

(Gurandofināre) Grand Finale
Rank: S
Type: Offensive
Range: Short-Long (Throw) | Short-Mid (Explosion)
Chakra Cost: 40
Damage: 80
Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a baseball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs. Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic.
*Only useable three-times per battle, as the balls are pre-formed.
*Can be detonated by handseal, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse.
________________
-Leaving for Scorps (Deoxys)-



 Declined  A few notes: If you throw this into mid-short range of you, you receive damage as you're essentially also inside the explosion area you define. So add a note explaining that. The size of this makes it somewhat not easy to carry on you. I mean, its 3 baseballs worth of explosive tags. How can you carry these? Doesn't make much sense so at least try to add a small explanation that, even if it counts for little, helps this make some sense. And finally, all the properties you explain in the original technique you must explain here even if you refer it as to being a bigger and stronger version of the original. You cannot expect all enemies will read your cj thread to try and find the original.​
Referenced technique:

(Hanabi Taikai) Firework Festival
Rank: C
Type: Offensive
Range: Throw: Short-Long | Explosion: Short-Mid
Chakra Cost: 15
Damage: 10 each (x3)
Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.
(Gurandofināre) Grand Finale
Rank: S
Type: Offensive
Range: Short-Long (Throw) | Short-Mid (Explosion)
Chakra Cost: 40
Damage: 80
Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic.
*Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls.
*Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius.
*Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse.

‡ Approved ‡

Changed a few small things. Explained how I carry them. Bolder a sentence that was already there - I did not change anything, but it was my previous attempt at explaining how the technique functioned, in the same manner as its parent. If its not adequate, I apologize. Included that I can be hit by this.
 
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Panthalassa

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Re: Custom Jutsu Submission

( Ninjutsu: Mie ) Ninja Arts: Mimesis

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: This technique is similar to the Bug Clone technique, combining it with the Transformation technique. When the user forms a clone, he sends a chakra signal for the bugs to aggregate and then applies the Transformation technique for the clone to actually appear human, in one fluid action. Mimesis behaves the same way, aggregating bugs, or other lose materials like sand or gravel, for example, and then applying chakra to transform them into any object or being, usually another animal or a bigger version of the insect. Since the user is in control of whatever materials he is using to create the construct, the transformations can have motion and tangibility, and interact with the world around, just like a Bug Clone, and physical harm will disperse through the Mimetic construct and allow it to reform around the intrusion, since it is composed of an aggregation of the material and not a continuous substance, which greatly differs from the traditional Clone and Transformation techniques.

Note: For the mimetic constructs to move, the user must be able to control the materials/bugs, otherwise they're immobile.
Note: Can be used to make bigger versions of the insect, for transportation.
Note: They can serve as movable sources of the material, for further manipulation.


( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.

( Aburame no Hijutsu: Kisei ) Insect Hidden Technique: Parasitism

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-desaturated environment during the rapid-breeding phase of the insect's development, which, unlike Symbiosis, strains the insects needs, guaranteeing their life by infusing chakra directly into their bodies, which is costly, but actually feeding them much less chakra. This shifts their feeding habits into needed less chakra to stay alive and function, but greatly shortens their life. Practical speaking, after the Parasitism is complete, the insects, for 5 turns, will require much less chakra , a quarter as much, for Insect Manipulation techniques, without hindering their strength and efficacy, but will strain and damage the insects much more, after which they will die faster than they can properly re-establish their population.

Note: After Parasitism, cost of all insect techniques is quartered ( x1/4 ).
Note: The user is unable to perform any other technique the same turn Parasitism is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Parasitism in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Parasitism lasts 5 turns, after which the user is unable to use Forbidden techniques for 3 turns and any Insect techniques for 2 turns, for the insects to re-establish their population.
Note: The user is only able to perform a maximum of 3 Insect techniques every two turns.
Note: Can only be used two times per battle.

✦ All Approved, editted bits of them. Good job though, I liked them lol ✦
 
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Negative Knight

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Re: Custom Jutsu Submission



(Koton: Hakari no Doragon) – Steel Release: Scales of the Dragon
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra Cost: N/A (+30 chakra to Earth techniques)
Damage Points: N/A
Description: The user will activate an ability which allows them to infuse Koton chakra into the ground in order to augment their own Earth Release techniques for the following four turns. Whenever the user utilizes a technique which is created/emerges from the ground a coating of black steel scales will envelop it as it rises, the result being the fully surfaced technique being completely clad in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the glossy coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy a S-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu. This technique's effects do not have to be applied to every earth-based jutsu used from the ground while this ability is active. Only the initial activation of this technique counts towards the user's jutsu per turn limit.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on Forbidden Rank Techniques
Note: Cannot be used with mud or sand-based techniques


 Declined  This basically makes all your earth techniques turn into Koton techniques... DNR.


(Kiseichuu Hanran Kowaku) – Symbiote's Seditious Seduction
Type: Defensive
Rank: A
Range: N/A
Chakra Cost: N/A (-5 chakra per turn) (-30 chakra per usage)
Damage Points: N/A
Description: Inspired by Gaara's so-called "Ultimate defense", Kakuzu attempted to achieve the same by incorporating his ability to create sentient creations into the dark threads which comprise his body. By continually imbuing them with chakra, he developed a way to grant them a form of a sentience, albeit a primitive version with only one role. The "living" threads only heed one directive and that is to carry out their master's will, namely the protection of Kakuzu's body. The threads have effectively become a self-aware symbiote and an autonomous defense which will protect the user even if he isn't aware of the attack himself. The threads will "explode" out of his body and lash out at any nearby threats and are fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to four times the user's base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. This doesn't mean they move at such speeds at all times, they merely attune their speed to match that of the incoming threat. Due to their flexibility, the threads can stop attacks in a variety ways such as merely extending out of his body to destroy solid-like attacks or to impale incoming opponents. They can also weave together to form constructs and shields anywhere in or on his body to defend against attacks which successfully pierce his skin. They can even wrap around specific limbs (or his whole body) to defend against attacks. The threads will always opt for the most suitable method of defense, namely the one which boasts the greatest chances of success. The main disadvantage to this technique is the chakra cost to use and maintain it. Every turn, a portion of the user's chakra will be sapped by the threads to maintain their sentience (5 chakra per turn) and each time the user uses it, the threads will leech an even greater quantity of chakra (30 chakra per usage). Despite being automatic and autonomous, the user can still defend from techniques on their own and can "will" the threads to refrain from acting if he is in the process of producing a counter to the incoming attack. The threads defending him will always count towards the user's jutsu per turn limit. This technique is always active.

Note: Can only be used by Negative Knight
Note: This technique must be stated in the user's biography and must be posted for reference at the beginning of a battle


 Declined  OP. Unreasonable. Unrestricted. Copy of existing abilities but remade into another form.


(Doton: Kyoufu no Durin) - Earth Release: Dread of Durin
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user will focus their doton chakra into the ground in order to create a single earth clone which retains its rocky appearance (looks exactly like the user but the fact its made of rock is clearly visible). The clone can be grown from the ground and surface from within it or it can be created underground and choose to reside inside of it. The clone can freely and seamlessly emerge from and merge back into the earth. This grants it the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. Its also capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release) at the user's base speed. The clone can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponent imbued with less chakra than him. While underground, the whole subterranean battlefield acts as a temporary extension of it's body. The clone can tell what's in the ground on and on the surface as well as sense anything spatially (relative to his position within the earth) similar to Rain Tiger At Will. It can tell what it is based on its properties such as its density, temperature, texture, etc. The clone can only use Earth Release and non-elemental abilities.

Note: Can only be used once per battle
Note: Abides by all rules of cloning techniques
Note: No S-Rank or above Earth in the user's same turn


 Declined  OP. Exploitable dear sir. and you know it.
 
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Re: Custom Jutsu Submission

(Fuuton: Burandon no Baruku)- Wind Release: Brandon's Bulk
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra to Wind Release techniques)
Damage: N/A (+20 to Wind Release techniques)
Description: The user will activate an ability which will allow them to solidify all wind techniques that they use for the next four turns. Through expending some extra chakra, the user will add the extra wind chakra into his wind techniques and this chakra will condense the winds surrounding the wind technique so that it has a thick solid layer of wind around the technique. This envelops the wind technique, almost like an armour, and makes it dense enough that it is capable of dealing actual physical damage similar to the damage dealt by things with substantial weight. This is done by the heavily condensed wind chakra around the wind technique. It also neutralizes any intangibility that a wind technique might have had because of the solid wind surrounding the technique being tangible and easily visible. This boost also applies to defensive wind techniques and the solid wind armour surrounds the wind technique and allows it to defend against 20 additional points of damage. The boost does not apply to wind release techniques that manipulate dust or debris, such as Wind Release: Air Current Wild Dance or Wind Release: Dust cloud. This jutsu sacrifices the main properties of wind; intangibility, cutting potential and blowing things away, and in exchange allows the wind jutsus to be treated as if they were solid because of the bubble-like armour of wind encasing the technique. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Wind Release technique. This ability doesn't have to be applied to every Earth Release techniques used while this is active.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Rayder
Note Doesn't work with KG/CE variants

‡ Declined ‡ You're going overkill with the infusions. DNR.

(Ranton: Zeusu no Bunri)- Storm Release: Zeus's Separation
Type: Supplementary
Rank: A
Range: Short-Ling
Chakra Cost: 30
Damage Points: N/A
Description: An advance nature of storm release. The user will take control of their own creations, and inject their chakra within the technique composed of storm. Performing the Tiger hand seal, the user will forcefully separate the KG element it is composed of. Specifically water and lightning. The outcome will be a pool of water that falls, and a surge of unfocused lightning (similar to a Nagashi) that the user can either do two things with them after he divides them; re-aim one of the elements toward a specific TARGET, or simply allow the fall of the elements in place (this can also be used as a defensive mechanism for the user, whichever element is re-aimed can be used for supplementary usage or offense, the one that is left behind can stay up and defend against some form of elemental attacks and weaponry). The surge of unfocused lightning will fall back and phase down to the ground, or if a construct is presented, it can conduct onto a weapon/technique further augmenting its power (if the user decides to re-aim, C-B- Rank will increase it by 10 damage, A-S- Rank will increase to 20 damage). The same can be done with water, only difference is it won't phase into the ground and disperse, it will actually remain to be used as a water source for future techniques. The power of each element after dividing the element will be half of what the initial storm technique was rank (So if the storm tech was S-rank, each element when divided will be A-Rank). The separation of the technique can occur in any range or area of the terrain. If the user has an ally (Clone, ally, summon, etc) they both can take control of one of each element to when the split occurs.

Note: Can only be done four times
Note: Can only be taught by Rayder

‡ Declined ‡ This is similar to one of Kamishiro's Wood techniques (he separates wood into the elements its composed of). You need his permission to make something like this.

(Ranton: Keiken'na konbājon)- Storm Release: Godly Conversion
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (Depends on jutsu)
Description: This is a rather basic jutsu, with a simple concept, with the users exceptional ability to combine their elements of lightning and water chakra to create storm chakra from inside their body, this jutsu is simply meant to perform rather the same task, but in an exterior fashion. The user can take on a water source or technique from outside, and inject their lightning chakra into the water source, the source of water will then begin to become brighter in color and more light, similar to the Storm Release: Laser Circus technique. This essentially make the water source into a pool of storm source. The reverse concept can be created, where the user can inject their water chakra into a lightning source or technique turning that technique into a storm base technique. The real difference will be how the techniques will now be similar with elemental weakness, corresponding with how regular storm is. It can also create a users own "storm source" to be used for future techniques and tactical uses. This can be used on techniques/sources in any range, but can not be used on an opponents technique. This process is done in two ways, if their is a water source, the user will release a pulse of lightning that moves in the blink of an eye, unable to physically stop the lightning, but not harmful, it will move towards conductible water and turn it into a storm source. For lightning sources/techniques, the user simply takes advantage of the water vapor and water's ability to materialize out of thin air, and create sources of water around the lightning to make a storm source/technique. Alternatively, if their is ever a time where the user has combined water/lightning using different techniques (such as streaming nagashi into a water source), they can use this technique to change it officially into storm source/technique, by simply mixing and phasing the two techniques together.

Note: Can only be used four times
Note: Can not convert techniques above S-Rank
Note: Can only be taught by Rayder

‡ Declined ‡ Weird. I can see a storm source being possible if you make the produced source similar to Thunder Clouds Inner Wave rather than Laser Circus. My main problem with making a source of storm energy rather than storm clouds is, how does it maintain itself? It just doesn't seem logical. Also, I will only allow this to be used on water and not lightning or water/lightning. This jutsu on its own cannot deal damage. At best, the clouds can have a slight numbing property (not paralyzing).
 
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Black Butler

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Re: Custom Jutsu Submission

(Hijutsu: Arata Jousei) - Secret Technique: New Breed
Type: Supplementary
Rank: A
Range: Short-Long
Chakra:30
Damage: N/A
Description Torune will take an good amount of chakra in order to forcefully breed new kikaichu bugs on his body by using a combination of Insect Jar technique(In anime what he used against Shino), on a much smaller scale, and chakra manipulation in order to draw in wandering bugs. After collecting and breeding bugs for 1 turn, Torune can now manipulate his bugs like any other aburame in the way of sending them to swarm, fight, spy, etc. After a while (4 turns) the bugs will die off and Torune will have to start this process all over.
Note: Takes 1 turn in order to complete process
Note: While active, Torune cannot use the S Rank Poisonous Nano Bugs Technique
Note: Lasts 4 Turns
Note: The user can stop the technique at any time and revert back to Poisonous bugs after 1 turn.

Declined, DNR. He can only use them on touch for a reason. Not going to allow them to fly.


(Dokudokushi Suki Mushi Senjigosuri) - Poisonous Nano Bugs Infusion

Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (+10 per turn)
Damage: (+40 onto regular Aburame techniques)
Description: Torune will manipulate his venomous nano bugs to infuse into regular Aburame techniques, attacking with venemous insects instead of regular aburame kikaichu. These bugs are a defective version of the venomous insects that infest his body, leading to these insects being alot weaker. They won't infect the opponent should they touch them, only make attacks sting alot more as let off small amounts of poison that cause pain.
Note: Does not infect the opponent with the Poisonous Nano Bug Technique
Note: If touched by an opponent or friend alike, these bugs will cause excruciating pain
Note: Lasts until deactivated

Declined. So I talked it over with Scorps and he told me that in the manga/anime it states that these bugs are actually poisonous but rather act that way, eating flesh and chakra. Going by that logic, your technique would "eat less flesh and chakra." This pretty much voids this technique. Next to that I don't really get why you'd do 40 more damage on aburame techs.

( Aburame no Hijutsu: Kyuusaisha ) - Secret Insect Technique: Savior
Type: Defense/Supplementary
Rank: E-S
Range: Short-Mid
Chakra: 5-40 (Restores chakra points equivalent to that drained by rank)
Damage: N/A
Description: The user will produce a swarm of insects that will attach themselves to any jutsu/object that contains chakra ( can't affect humans, animals, summonings, etc.) and proceed suck the chakra out of this said object or jutsu. As a variation of the (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique, in which the user manipulates their bugs to latch onto a ninja and suck their chakra dry, Savior is able to latch on and drain jutsu and objects containing chakra instead of beings, to produce a much more mechanical and gentle neutralization, rather than punching through the techniques.
After having drained the chakra from a said jutsu/object, the bugs will proceed to latch onto the user or another ninja and give them the chakra equal to that of the ranked drained (E Rank = 5, D Rank = 10, C Rank = 15, B Rank = 20, A Rank = 30, S Rank = 40). This ability was shown when Shino gave his chakra to an unconscious Neji and Kiba during their second fight with the resurrected Sound Ninja 4. Savior follows the insect's S&W, and, thus, it's effects are reliant on how it normally interacts with other techniques. It behaves as a normal insect technique when the clash would overpower it in a normal interaction, killing the insects and weakening the stronger technique ( be it rank or elemental disadvantage ). When the insect technique would be able to overpower the opposite technique, it completely drains the chakra and the user is then able to restore the chakra back to himself or an ally, upon physical contact with the surviving swarm. If the insect technique and the opposing technique would neutralize eachother, then the chakra is drained, but all the insects die, and the host is unable to transfer the chakra. For example, a B rank Savior is equal to a A rank Raw Chakra technique ( strength ) and a C Rank Elemental technique ( weakness ), so it would drain them and die in the process.

Note: Does not do any damage to a Ninja.
Note: Can restore chakra only equivalent to rank of jutsu used and jutsu drained. (Using A Rank version can only restore A Rank chakra if the user drains an A Rank technique. If the user uses A Rank version to drain C Rank technique, can only restore C Rank chakra)
Note: A Rank version usable thrice, S Rank usable twice per battle
Note: Must wait 3 turns in between uses

Declined. The amount of chakra it costs to make the technique should be the same. It should have a rank. That wouldn't matter depending on the jutsu it absorbs.

‡ All Pending ‡ More Aburame stuff >_>
 
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Vroqrak

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Re: Custom Jutsu Submission

Doton: Reiya Kanoke - Earth Style: Layer Coffin
Type: Offensive/Supplementary
Rank: B-S Rank
Range: Short-Mid
Chakra: 20-40
Damage: 40-80
Description: After performing a set of 8 handseals, the user slams his hands down on the ground forming two semi-dome like earthen structure from either sides of the opponent to create a dome shaped coffin. As the user applies more chakra on the technique, the number of layers of coffin increase to a maximum of 5 thus creating a strong trapping jutsu.The user can also shape the earth inside the dome into spikes. However, due to the complexity of the technique, only earth masters with primary earth affinity can perform the jutsu of S-Rank and form 5 layers. The earth users of earth as secondary affinity can use upto A-Rank version of the jutsu forming 4 layers. Regular users can only thus form 3 layers max.
Note: The S-Rank version can be used only twice due to large chakra consumption.
Note: No A-Rank or higher earth in the same and next turn.

‡ Declined ‡ Similar to existing techniques and multi-ranked techniques aren't allowed unless absolutely necessary.
 
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Re: Custom Jutsu Submission

(Fuuton- Tsuisuto ken'o): Wind Release: Twisted Aversion
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40 (+10, if kunai is used to physically attack)
Description: The user gathers his fuuton chakra into the palm of his hand and condenses it and using shape manipulation makes it take the form of a kunai. The kunai is composed completely of condensed wind and is able to deflect ninja weapons as if it was a real kunai and is capable of cutting and slicing as if it was a wind enhanced kunai. On the tip of the kunai is a small gathering of fuuton chakra that flows freely so that a miniature vortex is at the point of the kunai. This vortex is seen as a small swirling tornado that envelops the top of the kunai but it isn't very large. The true skill behind the technique lies in its ability to use that vortex for different purposes because of the suction properties of the vortex. The vortex is capable of sucking in small debris, dust and other earthen particles that are short range around the user and it collects around the kunai, spinning very quickly, augmenting attacks with the kunai by 10 extra damage points. The debris can also be released as a wave of dust from the kunai. Because of the small size of the kunai it cannot collect much dust. The vortex can also be used to pull in small earth/water projectile jutsus that the opponent uses and causes them to be sucked in and revolve around the kunai and they can be used in a physical attack (which would be augmented +10) or as shot away as long as they follow elemental weaknesses. For example a C-rank earth rock jutsu can be pulled in and then fired away but a B-rank earth rock jutsu can only be pulled in and not fired away because they are of the same rank so it can only stop the attack, not fire it back as well.

Note: Other jutsus cannot be used while kunai is active
Note: Can only be used thrice
Note: Lasts for two turns
Note: Can only be taught by Osmon

‡ Declined ‡ Similar techniques exist.
 
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Elmage G Ace

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Re: Custom Jutsu Submission

~Resubmitting~ sorry it took so long

(Fuuton: mori hando)Wind release: Helping Hands

Type: supplementary

Rank: S rank

Range: Long range

Chakra: 40

Damage: 80

Description: The user performs the hand seals boar>>Tiger>>Ram>>Horse>>Dragon then clapping his hands together the user creates two large-sized hands capable of dwarfing a summon like gama-bunta. The hands can manifest solid-like properties, being able to deal physical damage (all within reason), it can also manifest a blunt wind force as strong as a powerful wind storm, however the user cannot manifest both, further more, the wind hands is not attached to the user but is created above the user, within short range. While the jutsu is active, the users hands has to remain together and cannot use another technique. Because of the scale of the technique, it's not the fastest wind technique to the initiated, however when formed, the user can easily manipulate the hands, and the speed of the hands is as fast as a generic wind jutsu, finally the hands can be used for different purposes, only limited to the users imagination (also within reason, the hands cannot perform handseals for a jutsu for example), and also each hand can perform entirely different task, depending on the user, but the hands cannot be more than 10 meters apart



-The user must have mastered wind release

-The user cannot use wind for two turns after technique is used

-User cannot mold chakra above A rank for two turns after technique is used

-Can be used twice, with a three move interval

-Can only be taught by elmage

-After second useage the user can only mold A rank and below chakra for the rest of the fight

‡ Declined ‡ Oh god, what kind of formatting is this? Also, hands that dwarf Gamabunta? Stopped reading there.
~Resubmitting~
(Fuuton: mori hando)Wind release: Helping Hands
Type: supplementary
Rank: S rank
Range: mid-Long
Chakra: 40
Damage: 80
Description: The user performs the hand seals boar>>Tiger>>Ram>>Horse>>Dragon then clapping his hands together the user creates two large-sized hands having a maximum size of 5 metres in length and 3 metres in breadth, but the user can vary the size of the hands, with the minimum size being that of a normal hand. The hands can manifest solid-like properties, being able to deal physical damage (all within reason), it can also manifest a blunt wind force as strong as a powerful wind storm, however the user cannot manifest both, further more, the wind hands is not attached to the user but is created above the user, within short range. While the jutsu is active, the users hands has to remain together and cannot use another technique. The speed of the hands is as fast as a generic wind jutsu, finally the hands can be used for different purposes, only limited to the users imagination (also within reason, the hands cannot perform handseals for a jutsu for example), and also each hand can perform entirely different task, depending on the user, but the hands cannot be more than 10 meters apart.

Note: The user must have mastered wind release.
Note: The user cannot use wind for two turns after technique is used.
Note: User cannot mold chakra above A rank for two turns after technique is used
Note: Can be used twice, with a three move interval.
Note: Can only be taught by elmage
Note: After second useage the user can only mold A rank and below chakra for the rest of the fight

‡ Declined ‡ Refer to the new rules of CJ cycles . Also, get a new name. Gutsy Jiraiya has a Water CJ with the name "Helping hands" already.
 
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Ańbu Juniør

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Re: Custom Jutsu Submission

(Koton: Yōkai Tatchi) Steel Release: Dissolution Touch
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs three handseals and covers the hand steel chakra, causing it to become black in color in order to protect it. The user then strikes a metallic object and injects the chakra from his hand into that structure. When the chakra comes in contact with metal containing iron atoms it would rapidly disrupt them, causing the structure to whittle and break apart into small pieces. The broken pieces will then explode outwards, covering an area of 180 degrees before the user that can reach up to mid range.
~Can only be used four times per battle
~Can only be used on Steel/Metal techniques of the same rank or below

‡ Declined ‡ This would only work with Steel and that would make it similar to existing techniques. DNR.

(Fuuton: Kami No Ritān O Maku) Wind Release: Wind God's Return
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user performs the Rat handseal and envelopes their swords in a rotating wind before holding them to the right side of his body in a horizontal manner. He will then slash both blades to the left in order to release a short gust of wind, about a meter from the blade that intercepts incoming projectiles such as kunai, senbon, shrapnel, or solid debris made of earth. The wind gust softens the impact of the projectiles and momentarily holds them in place, but the user would then utilize the momentum from his earlier slash to spin a full three hundred and sixty degrees. Upon completing the rotation, the user would forcefully launch the almost still projectiles back towards the opponent with increased speed, due to them being augmented by the wind. The timing of this technique is crucial since the user has to wait until the projectiles are almost upon him in order for them to be caught in the gust, meaning that any mistakes in it's execution would cause serious harm.
~Must wait one turn before this can be used again
~Can only be used once per turn

‡ Declined ‡ DNR.
 
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Venom

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Re: Custom Jutsu Submission




(Ototon: Kokuou za Botsuraku) - Sound Release: King of The Fall
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Kokuou za Botsuraku is a non-destructive sound technique mimicking a real life phenomenon known as that can occur when a sound wave of sufficient intensity induces a gaseous hole within a water source to collapse quickly. This hole may take the form of a pre-existing bubble, or may be generated through a process known as cavitation. This techniques happen when the user channels his Ototon chakra into his hand (either one) and snap his fingers to release a pulsating high frequency sound wave to cause the molecules within the body of water to react a certain way. A single bubble will expand and collapse over and over again in a periodic fashion all over/within the water source, emitting a burst of heat each time it collapses. The heat wave from a single bubble cannot evaporate a large body of water, but due to a number of bubbles being created and bursting all within the source, the water is able to evaporate near instantly. For this to occur, a standing acoustic wave is set up within a water source, and the bubble will sit at a pressure anti-node of the standing wave. The frequencies of resonance depend on the shape and size of the water source in which the bubble is contained. The bubbles are very small when they emit the heat—about 1 micrometre in diameter—depending on the ambient fluid (e.g., water) and the gas content of the bubble (e.g., atmospheric air) All that happens is that the water source would cease to exist after the heat emitting from the bubbles take over the source, effectively evaporating the body of water.

Notes:
-Being an A rank technique (30 Chakra) this jutsu can rid the field of A rank and below water base techniques, and make S rank water base techniques become A rank in power (An S rank consist of A+A rank, by basically removing half that power the jutsu turns into a A rank jutsu).
-This jutsu does not effect Forbidden rank water techniques, only S rank and below.
-Can only be used 3x per fight, with a one turn interval.
-No S rank and above Ototon techniques the turn after this technique has been successfully used.

‡ Declined ‡ Mockingbird already has a sound technique based on Sonoluminescence and that name...once again its the same as one of Shady's techniques >_>

(Hyouton: Shinsō) - Ice Release: True Spear
Type: Offense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique is inspired by the method of how lightning is formed in nature, by the passing of ice crystals in storm clouds, snowstorm etc, which results in the build up of an electrical charge. Shinsō creates a small vortex of ice crystals around the hand being used to fire it and glows with an electric blue light. Utilizing the power of the user's Hyouton chakra, Shinsō causes a high speed, and incredibly powerful "gust" of charged ice crystals to be created within a confined area. Shinsō could be considered an attack composed of three separate parts: a bolt of lightning caused by the current which makes this Hyouton jutsu play on equal terms with Doton jutsu this rank and lower, a jetstream of ice crystals, and a "spear" made of an electrically charged mass of ice at the "head" of the whole attack; the entirety of Shinsō can be likened to the launching of a spear. The head of the spear itself is only the size of the user's palm, and only about a 5m in length.

Notes:
-Useable twice per battle.
-Has a one turn cooldown.
-The lightning on the spear is classified as natural lightning, so this isn't a Lightning/Ice technique.
-Victims will receive shocking + frost damage once struck by the spear.
-Due to the above, the body part struck will become numb (Due to the cold temperature) & paralyze (Due to the natural lightning) for a turn only.

‡ Declined ‡ Goes beyond the normal applications of Ice Release and changing the basic S/W of an element isn't allowed. DNR.
 
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RuckenTM

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Re: Custom Jutsu Submission

(Ration: Hōndochāpu/Hōndochā)-Lightning Style: Horned chirp
Type:Offensive
Rank:A
Range:Short
Chakra:30(+20 per turn active/use)
Damage:60
Description:
The user must first perform the following sequence of hand seals, Ox → Rabbit → Ox→ Monkey(Raiton specialty and Mastered also Katon) or Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra through their hand releasing a condensed lightning jutsu that is concentrated 2 inchs away from the the user's fingers as it blinkers with a loud strained-bird chirp-like before taking shape. Only at 12 inches in length the triangle, functions something like a chainsaw: the ration-chakra of blade vibrate at ultra-high silent frequencies, loosening the molecular bonds between any ration B-rank or below jutsus/ matter it cuts into. Hōndochā may easily absorb the freed particles using it to increase voltage power. Hōndochā is an extremely powerful and devastating melee weapon in close quarters combat. A single strike can penetrate through solids as butter, partially ionized, Hōndochā is more-like free moving electron based gas rather than traditional, solid matter. Being able to slice through the toughest metals or jutsus more like Lightning Release Chidori Sharp Spear. Hōndochā in most cases is fatal — as the blade passes through the body, the innards of the body are burned and cauterized by the temperatures produced by the blades. Survival is minimal at best and in the case of non-vital organs being stabbed with the energy, proper medical treatment must be applied as soon as possible to ensure long term survival. Because of the Hōndochā's sheer voltage power, dismemberment is another common form of fatality to victims, ranging from decapitation to bodies being sliced in half. Even loss of limbs is a common injury, while not always fatal, it will permanently disable a victim. Each killing strike from the Hōndochā will drain the user as even keeping active requires constant streaming of ration-chakra. Once the streaming is halted, the power is fully depleted, the jutsu will deactivate immediately.
Notice:
-Uchiha Ikiru bio can use the technique without hand seals.
-First 2 taught students who mastered ration & katon also as their specialty, can perform Hōndochā with just the Monkey hand seal.
Restrictions
-Can only be taught by Ikiru Uchiha and those he taught.
[Change Setting speed to 2]Chirp→
You must be registered for see images

‡ Declined ‡ This is just a complex way of making a lightning blade. Also, must have mastered Katon? Alternative handseal sequences. Why? Also, stop with the formatting. Checking your techniques is a nightmare at the moment.

Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed contract: N/A
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Description and Background:
The Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they It have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders. Hoatzin fully at adult age their size of adults tend to be equal to the size of a skeletal Susanoo.

‡ Declined ‡ :|
(Ration: Hōndochā)- Lightning Style: Horned chirp
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (+5 per turn active/use)
Damage: 60
Description: The user starts by channelling his lightning chakra into one or both of his hands. Using shape manipulation, they can release the lightning chakra in the form of a chainsaw. The length of the chainsaw blade (which is in a triangle) extends up to a maximum of a meter length. When the lightning blades rotate like a machine, it creates a loud strained-bird chirp-like sound. The blades when they rotate, they do so at such a high speed, that the temperature of the blades increase, to do more damage. Hōndochā is an extremely powerful and devastating melee weapon in close quarters combat. A single strike can penetrate through solids as butter, being able to slice through the toughest metals or jutsus [all depending on the Elemental S&W]. Hōndochā in most cases is fatal — as the blade passes through the body, the innards of the body are burned and cauterized by the temperatures produced by the blades. Survival is minimal at best and in the case of non-vital organs being stabbed with the energy, proper medical treatment must be applied as soon as possible to ensure long term survival.
Notice:
- Can only be taught by Ikiru Uchiha
- Can only be used thrice.

‡ Declined ‡ Quote your previous post and bold any changes on resubmitting.

Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed contract: N/A
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Description and Background:
The Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they It have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

‡ Declined ‡ Quote your previous post and bold any changes on resubmitting.
(Ration: Hōndochā)- Lightning Style: Horned chirp
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (+5 per turn active/use)
Damage: 60
Description: The user starts by channelling his lightning chakra into one or both of his hands. Using shape manipulation, they can release the lightning chakra in the form of a chainsaw. The length of the chainsaw blade (which is in a triangle) extends up to a maximum of a meter length. When the lightning blades rotate like a machine, it creates a loud strained-bird chirp-like sound. The blades when they rotate, they do so at such a high speed, that the temperature of the blades increase, to do more damage. Hōndochā is an extremely powerful and devastating melee weapon in close quarters combat. A single strike can penetrate through solids as butter, being able to slice through the toughest metals or jutsus [all depending on the Elemental S&W]. Hōndochā in most cases is fatal — as the blade passes through the body, the innards of the body are burned and cauterized by the temperatures produced by the blades. Survival is minimal at best and in the case of non-vital organs being stabbed with the energy, proper medical treatment must be applied as soon as possible to ensure long term survival.
Notice:
- Can only be taught by Ikiru Uchiha
- Can only be used thrice.

‡ Declined ‡ Similar techniques exist. DNR.

Summoning Animal: Hoatzin
Scroll Owner: Ikiru Uchiha
Other Users who have signed contract: N/A
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Description and Background:
The Hoatzin are pheasant-sized while as eggs, with a total length of 65 centimeters (26 in). Hatching in a toxic strong stench, with a long neck and small head. While growing, they It have unfeather blue face with maroon eyes, and the head is topped by a spiky, rufous crest. The long, sooty-brown tail is broadly tipped buff. The upper parts are dark, sooty-brown-edged buff on the wing coverts, and streaked buff on the mantle and nape. The underparts are buff, while the crissum, primaries, underwing coverts and flanks are rich rufous-chestnut, but this is mainly visible when it opens its wings. The alternative name of "stinkbird" is derived from the bird's manure-like odor, caused by its digestive system. The hoatzin is an herbivore, eating leaves and fruit, and has an unusual digestive system with an enlarged crop used for fermentation of vegetable matter, in a manner broadly analogous to the digestive system of mammalian ruminants. There known to being in tune with the nature as even called the 'gardens stabilizers'. This is a noisy species, with a variety of hoarse calls, including groans, croaks, hisses and grunts. These calls are even often associated with body movements, such as wing spreading. Calls are used to maintain contact between individuals in groups, warn of threats and intruders.

‡ Approved ‡

‡ Declined ‡ Over the weekly limit. You already made three submissions this cycle.
 
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Negative Knight

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Re: Custom Jutsu Submission

‡ New Cycle ‡

The new cycle starts on 06/04/2015 (at 18:45 GMT +1) and ends on 12/04/2015. The thread will be closed up to a week so I can check any remaining submissions and then it will be re-opened.

Rules of all upcoming cycles
1) Checking will happen throughout the week rather than at the end. Only make your submission when its complete as its liable to being checked there and then. No need to rush like crazy to submit your stuff since as you've seen, I check things in a random order.

2) To avoid clutter you're only allowed to make one post. This means if your post is checked and it only contains one technique, you cannot make another post to submit additional techniques. If you wish to submit the full three techniques, I suggest you post them all in one post when all of them are ready.

3) Of course this means resubmissions in the same cycle are no longer allowed.

4) You cannot edit your post if even one of your techniques has been checked by a moderator.

Do not PM/VM me about any of your pending techniques. I'm already working on getting those checked too.
 
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Naruto.

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Re: Custom Jutsu Submission

(Katon: Haikui Satsuijin) - Fire Release: Ash Pile Streaming Murder
Type: Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user gathers and focuses his Katon chakra in any part(s) of his body and converts it into solid and dense ash. Through shape manipulation, the user forms several spiraling streams of ash which act as extensions of his body. The streams look similar to Water Release: Droplet Spear. When the ash streams come in contact with any foreign object, provided it has tangibility, they "push" away the object, while burning it and forming an explosion, which spans up to short range. The explosion is always angled away from the user, so that he doesn't get himself affected by it. The streams are guided by mental commands, and the user can form up to 4 streams and collectively they will always amount to the power of an A-Rank. The user can use the solid ash streams so as to propel himself away from the ground, however he can manipulate them in such a way that they don't explode when they come in contact with the ground, but rather only burn the ground.

Notes:
- No S-Rank or above Fire techniques the same turn.
- Can be thrice per battle
- The streams extend up to mid range.
- Can only be taught by Naruto.

‡ Declined ‡ Made some edits but I declined this due to the last sentence + the notes. Remove anything concerning propulsion and clarify how long these streams can last.
(Katon: Haikui Satsuijin) - Fire Release: Ash Pile Streaming Murder
Type: Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user gathers and focuses his Katon chakra in any part(s) of his body and converts it into solid and dense ash. Through shape manipulation, the user forms several spiraling streams of ash which act as extensions of his body. The streams look similar to Water Release: Droplet Spear. When the ash streams come in contact with any foreign object, provided it has tangibility, they "push" away the object, while burning it and forming an explosion, which spans up to short range. The explosion is always angled away from the user, so that he doesn't get himself affected by it. The streams are guided by mental commands, and the user can form up to 4 streams and collectively they will always amount to the power of an A-Rank. The streams last for three turns.

Notes:
- No S-Rank or above Fire techniques the same turn.
- Can be used thrice per battle
- The streams extend up to mid range.
- Can only be taught by Naruto.

‡ Approved ‡ It was too restrictive for an A-Rank and usually a chakra cost to maintain something means your technique will leave you with the element being used (in this case its Fire) and non-elemental abilities. Removed the chakra cost.

New submission:

(Katon: Jinno Kyouki) - Fire Release: The Jinn's Madness
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30(-10 per turn)
Damage points: 60
Description: The user gathers his Katon chakra and focuses it into the atmosphere, using precise shape manipulation to materialize forth a huge beast, entirely made up of fire. The beast is double the user's size, and has a muscular body. It can levitate in air and can travel at the base running speed of the user. The specialty of the beast is that it is entirely solid in nature, and possesses a certain tangibility to it, and it's hands contain a high amount of condensed chakra within them. With mental commands, the user can control the movements of the beast, and the beast can perform certain actions: It can use it's hands to "punch" objects, which explode after a couple of seconds, which is a delayed explosion type effect. In the same way, it can even punch through the ground, and cause the Earth to tear up(upto mid range), and explode outwards and forwards. Additionally, with the performance of a single handseal, the user can let the beast lose it's form and turn into an A-Ranked wave of Fire, meaning it loses it solid form and turns into regular fire. The user needs to fuel chakra to the beast to make it maintain it's solid form, and lack of chakra input to the beast makes it disappear.

Notes:
- No A-Rank or above Fire techniques the same turn.
- Can be used thrice per battle
- Can only be taught by Naruto.

‡ Declined ‡ Similar techniques exist.
 
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ᴍᴏᴏғʏ

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Re: Custom Jutsu Submission

(Ninjutsu: Sonchi) - Ninja Art: Sustained
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: During or after the creation of a technique that requires the user to constantly focus chakra into it, he will weave the Seal of Confrontation hand sign in order to infuse the technique with enough chakra to allow a self sustaining form. While prison/binding-like techniques will seemingly stay active, techniques that resemble some sort of life form will be able to sustain themselves. (I.e Water Dragon Bullet becoming self sustained similar to the Water Beast Technique.) Manipulating them in order to change their course of action would require the user to spend a move.

⋩ Can be used three times on S-Ranks
⋩ The technique will self-sustain for two turns
⋩ Can not be used on stream-related techniques that require constant release from the mouth.

‡ Declined ‡ This is a nice concept and its gets around the weaknesses of a lot of techniques. I'm willing to allow this to sustain techniques up to four turns (the typical limit on most sentient creations). You need to flesh out the description a lot more. I can see this working seamlessly on things like the stone golems, the earth dragon, even the water prison (after it goes to completion) but what about things like Destructive Rising Rock Pillars or the Antilion technique?

(Suiton: Teikuo-ba) - Water Release: Take-Over
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user will focus his water chakra inside of a target's water technique and partially spread out it's molecules, turning a portion of it into mist itself. This technique cannot turn the entire technique into mist. This in turn would allow the user to potentially escape from water prison-type techniques easier or to handle structural type water techniques by turning a limb of the technique in question into mist. This technique works up to S-Rankeda as it partially affects it and not as a whole.

⋩ Can be used four times per battle.

‡ Declined ‡ While I like it, the concept here is flawed. Turning part of a technique into mist doesn't guarantee your escape and I don't see how that would work for something like a prison-type technique. The example you gave about the golem would work if it wasn't for one thing. We simply consider the golem to be infused with S-Rank chakra throughout its being. This chakra isn't spread thin along its body for many reasons. Fights would become a lot messier if something like this were to be implemented.
Re-worded the entire technique, bold would have burned your eyes! :'[

(Ninjutsu: Narisshumento) - Ninja Art: Nourishment
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: A passive ability that is activated before or during the creation of a technique that requires the user to constantly focus in order to maintain it's form. By gesturing the 'Boar (亥, I)' hand seal, the user will infuse his next technique with an additional supply of chakra so that it may sustain itself on it's own accord. This ability grants the user the possibility to initiate his technique while quickly moving onto the next one without waiting for it's completion. The additionally released chakra would act as a pre-set mechanism that would finalize the shape manipulation of the technique in question. Prison/binding-like techniques will seemingly stay active while techniques that resemble some sort of life form (I.e Water Dragon Bullet) can be further manipulated to change their course of action at the cost of one of the user's jutsu per turn. The manipulation is done by a mental command, giving the chakra life-form a specific set of instructions. (I.e Launching itself towards the target and wrapping around them.) Terrain based techniques like pillars, spikes or even platforms will rise to their natural height while having the infused chakra linger for the previously mentioned turns. This will naturally force the opponent to overpower the chakra (Being B-Rank of that element) to then manipulate that source. Not only does this apply to terrain based but also water related techniques. With a simple mental command the user can prematurely end the technique if he so desires. Caution is required when using this technique as it could potentially endanger the user as well when using it with techniques such as 'Earth Release: Antlion Technique', with the potential of drastically and continuously sucking in the terrain.

⋩ Can be used two times on S-Ranks
⋩ Can not be used on Forbidden Techniques
⋩ The technique will self-sustain for three turns
⋩ Re-directing life-form based techniques counts as a move
⋩ Can not be used on stream-related techniques that require constant release from the mouth.

‡ Approved ‡ Made some edits. Nice technique.

Suiton: Kiri's Ryoudo) - Water Release: Mist's Possession
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user will focus his water chakra inside of a target's water technique and partially spread out it's molecules, turning a portion of it into mist itself. This technique cannot turn the entire technique into mist. This in turn would allow the user to potentially escape from water prison-type techniques by converting a path way of sorts for the user to drop out and walk out of the prison/binding. This would leave the user susceptible to being attacked by the remaining water. This technique is popularity used to handle structural type water techniques by turning a limb of the technique in question into mist. The user's chakra would linger around the created mist for that turn.

⋩ Can be used four times per battle.
⋩ Works up to A-ranked Techniques.

‡ Declined ‡ That last note wouldn't help at all to be honest. This would only work on B-Ranks and below and not in the way you would want it to. The chakra in the structure you're trying to partially vaporize will be overpowered entirely, meaning the whole structure would dissipate or break down even if you only want this to be localized. As a result this is similar to existing techniques.

(Suiton: Baindingu Mist) - Water Release: Binding Mist
Type: Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: The user will charge the particles in his mist or a naturally produced one in order to cause an activate via fast movements or sudden shifts or occur. Once that is accomplished the particles will turn into water elastic syrup that will begin to bind the target(s). This technique is commonly used to stop faster targets, the faster they travel, the faster the draw in the syrup particles for their binding. With a use of a single hand seal the user can coat his ally(s) in a protective layer of chakra to avoid the effects. Naturally, the user would be unaffected by his own chakra. The particle charge can be chosen in specific locations. The water syrup would begin to spread throughout the body as they also attach themselves to the surface the target is running on, causing them to them be stuck there. With enough speed the target will experience a whiplash sensation as they stretch out the syrup from the surface and are bounced back to position. If the speeds exceed the average shinobi like speed enhancers (Leg Weights, Lightning Armor, EIG) the target will not experience a whip-lash, instead their body would flop on the floor as it uncontrollably flips and turns grinding against the surface of the ground with the syrup binding in place. Once the momentum is slow enough the syrup will naturally bind itself to the surface. If the special mist is manipulated, naturally the lingering effects would carry over.

⋩ Can be deactivated prematurely.
⋩ Activated for three turns on it's own from the supply of chakra utilized.

‡ Declined ‡ Similar to existing techniques.
 
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Zaphkiel

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Re: Custom Jutsu Submission

(raiton: īongēto)- lightning release: Aeon gate
type: Supplementary/offensive
rank: A
range: Mid-long
chakra cost: 30
damage: 60
description: The user initiates this technique by holding the snake hand seal and focusing his raiton chakra about his body, the chakra will emanate from him up to mid ranged using the air as a medium, a flattened, circular two dimensional disk of 2x2m will then form either in front, behind, above, below, or beside him short ranged from his person, given it has the necessary space to do so. This disk appears to be a small barrier of the sort complete with elaborate glowing patterns, this is all aesthetic however and serve no true purpose to the actual technique. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same dimensions open up on the battlefield. This second gate will emulate exactly the object that was placed into the previous gate in a pure electrical form, meaning, if the user placed a kunai in the first gate the second gate will open and release a pure raiton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Both gates are connected via the user's raiton chakra. Objects placed in the first gate remain unaffected whatsoever and aren't removed, instead the object will just pass through the gate to end up on the other side like throwing a pebble through a doughnut hole. This means even body parts can be placed in the aeon gate to create pure raiton replicas elsewhere up to mid ranged. However, only physical objects can be sent through this gate, energy based objects and attacks will simply disrupt the delicate balance of raiton chakra that composes it. Once the second gate releases its raiton replica it then closes and so does the first one. The only gate capable of receiving objects is the first gate and has to be short ranged of the user, the second gate is incapable of receiving objects as they would simply pass through it with no effect at all, it can form anywhere in the user's sight up to mid ranged. The raiton replica upon contact with an opponent not only slices or pushes based on the replicated object but it also numbs the affected area rendering it ineffective for an entire turn.
Note(s):
- can only be done 2x
- only one object can replicated at at time
- requires a 2 turn cooldown
- no raiton techniques above b ranked next turn

‡ declined ‡ the wording needs a lot of work, especially in the middle. Also, does this physically transport things from one gate to the next or does it simply create a lightning replica from the gates? The former is strictly not allowed but the latter is. Regardless, cool technique. You could do a lot with this concept. Why lightning though? Wind is the best element to accomplish this with (since you can create the portals anywhere). You could even expand on this to make a version of this which surrounds the opponent in portals. The user would be free to send things from one portal to any of the others. You could even create things from multiple portals. Ok, i got carried away.


Reworded almost everything so I didn't bother to bold it all:

(Fūton: Iongēto)- Wind Release: Aeon Gate
Type: Supplementary/Offensive
Rank: A
Range: Mid-long
Chakra cost: 30
Damage: 60
Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of compressed wind shaped by Fūton, meaning, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon.

Note(s):
- Can only be used three times per battle
- Only one object can replicated at at time and only once per use
- Requires a 2 turn cool down

‡ Declined ‡ My only problem is how you could create the second gate mere centimeters away from the opponent and send a kunai through to stab them (with virtually no room to react/defend).

(Fūton: Suwan no shi)- Wind Release: Swan's Death
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage: 60
Description: The user will use his hand gestures to manipulate the air around his opponent with his Fūton chakra. Through shape manipulation he will have the wind form a spiraling cocoon of the sorts around the opponent starting at the hands and chest region. This cocoon of wind will serve as a sort of restraint which prevents the opponent from moving his/her hands while also squeezing down on the chest and lungs like a constrictor snake wrapping around its prey. Each time the opponent exhales space is made in the lungs and the cocoon gets tighter and tighter. However, the wind currents will then make its way to the opponent's head area and form a perfectly spherical shape of wind around the opponent's head. This sphere is comprised of fast rotating wind walls that provide a powerful vacuum effect within the sphere. The vacuum will aim to suck all the air from the opponent's lungs through any openings provided which includes the mouth, the nose, and even the ears as they are connected to the throat through the Eustachian Tube which is subsequently connected to the bronchi. Combined with the constricting actions of the wind cocoon on the chest and arms the spiraling dome can relieve the opponent of all air in his/her lungs within a few moments of their capture. However, while performing this the user cannot perform any other techniques as it takes careful molding and concentration to pull off in which he must keep his hands positioned as he controls the technique.

Gif:
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Note(s)
- Can only be done 3x
- Requires a turn cool down
- Only B ranked techniques of Wind next turn

‡ Declined ‡ Similar to existing techniques.

(Fūton: Tokui-ten)- Wind Release: Singularity
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage: 80 (-10 to user if caught)
Description: The user will bring both hands before his chest and concentrate his Fūton chakra through his palms. The chakra will cause the air in between his palms to condense greatly forming a small ball of the sort looking like a dark green tennis ball. It is comprised of an immense amount of air, compressed into such small dimensions that it begins to vibrate violently along with a distinctive humming sound. Through concentration the user will have the ball grow to reach the size of a size 5 football where it will take control of the air around the user up to mid ranged to form a sphere of tangible wind. This second sphere is influenced by the smaller much more focused wind ball and is tangible enough to push away enemies and objects. However, after the second sphere forms the user will release the condensed ball from his palms and through hand movements guide it around the field. Then, with a snap of his fingers the secondary outer dome will collapse with a powerful suction motion, pulling any and everything that isn't firmly rooted in the vicinity of the outer dome which is mid ranged from the smaller core. As sudden as the pull happens the smaller more condensed ball will then explode violently releasing all the stored chakra and compressed wind that had constructed it. As it explodes it releases a omnidirectional barrage of tiny wind shards along with a concussive force that can reduce rock to sand in seconds. This omnidirectional blast happens within mid ranged of the technique and as such it is advised that the user stays at least 15 meters away from the technique as he activates it.


Note(s):
- Can only be done 2x
- No Fūton techniques higher than A ranked next turn
- Requires a 2 turn cool down between usages

‡ Declined ‡ The description needs a lot of work. Having a hard time picturing this.
 
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Osmon

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Re: Custom Jutsu Submission

(Katon: Jigoku no ō) - Fire Release: King Of Hell
Type: Offensive/Defensive
Rank: S-Forbidden
Range: Short-Mid
Chakra: 40-50
Damage: 80-90 (-50 to the user)
Description: The user begins by making the hand seals of Tiger > Snake > Rat > Bird > Tiger and molding a massive amount of fire chakra at his hand and chest, manipulating that chakra, the user claps his hands together while burning them at the same time and leaving the user unable to use more than 3 hand seals for a turn, after clapping his hands, the user releases the chakra into the shape of a giant fire shield generating around the user that is barely visible that does no damage to the opponent, after that he raises the hands on the sky and begins rotating like a whirlwind and scythe like blades start forming everywhere around the barrier that in contact with the opponent will cause 2nd degree burns in the place he's hit and if not countered or blocked, the opponent will get sucked inside the barrier and get severly burned as his whole body get a 3rd degree burn, the user can also create a smaller shield of fire that only has 2 scythes that rotate around the barrier, to damage the opponent the user must get with the opponent in short range because of its small size. The scythes in the small shield can also be thrown at the opponent, both A-ranks in power and if the scythes are thrown then the barrier will automatically deactivate.
Note:
- It can only be used twice and if the big sphere is used first then the user can't use the small one but if the small one is used first then the opponent can use the bigger one too.
- The user needs to wait 3 turns to use it again.
- Due to the massive amount of chakra that the user uses and that he claps his hands, he receives 2nd degree burns in his hands and worn out, being able to only uses A-rank Fire jutsus and below for 2 turn and S-rank and below jutsus for a turn, also the user will be able to make only 3 hand seals for two turns and use c-rank and below taijutsus that envolve hands.
- Can only be taught by Osmon ~__~.

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‡ Declined ‡ Similar to existing techniques. Not worthy of a Forbidden Rank. No multi-ranked techniques unless absolutely necessary.
 
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Roy

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Re: Custom Jutsu Submission

Signed the Raptor contract:

(Moukinrui no Kuchiyose: Homusubi) – Raptor Summoning: Homusubi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Homusubi is a raptor who is capable of human speech and he is roughly the same size of Sasuke's Hawk allowing the user to ride atop of him. As a specialist of the fire element Homusubi is capable of using all fire techniques that are expelled from the mouth upto S-Rank, including those that normally would require hand seals. Unique to Homusubi is his ability to clad his entire body in a cloak of searing flames equal to an A-Ranked fire technique severely burning anyone who comes into direct contact with said flames though he can, if he so chooses leave his back exposed so that the summoner may ride atop of him without getting burnt himself. This cloak can be sustained until Homusubi disperses from the battlefield and whilst sustaining it he is still capable of performing fire techniques. Homusubi, having adapted to the heat of fire has gained a certain extent of immunity towards fire techniques, not being phased by fire techniques of upto B-Rank unless they are of a solid nature. Whilst cloaked in flames Homusubi is capable of releasing a burst of flames backward in order to greatly increase his speed for a moment, becoming incredibly difficult to track for an average shinobi without any ocular enchancements. This burst allows Homusubi to cross a mid-ranged distance at an extreme speed but can only be used once per battle and only allows Homusubi to move in a single direction but the speed is more than sufficient to avoid most incoming attacks.
Note: Homusubi is capable of using any fire techniques the user knows and is normally expelled from the mouth upto S-Rank and using one counts towards one of the summoner's three moves per turn.
Note: Utilizing Homusubi's cloak of flames counts towards one of the summoner's three moves per turn and is an A-Ranked fire technique.
Note: Homusubi can only release a burst of flames once per battle whilst being cloaked in flames and doing so counts towards one of the summoner's three moves per turn and can only be used to travel in a single direction.
Note: Homusubi is immune to fire techniques of B-Rank and below unless they are of a solid nature.
Note: Must have signed the raptor contract to summon Homusubi.
Note: Homusubi may only be summoned once per battle and remains on the field for a maximum of three turns.

‡ Declined ‡ No need to repeat things stated in the description in your notes section. The speed boost bit simply won't be allowed.

(Hyouton: Reitouhozon) – Ice Release: Deep Freeze
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Upon performing a water technique the user in extremely quick, almost instaneous succession weaves a single hand seal infusing the water with their ice-natured chakra causing the water to drop to sub-zero temperatures. However, instead of freezing the water into a solid ice which would result in it losing it's flexibility the water is turned into a more slurry type of ice allowing it to retain it's flexibility. This technique essentially turns a water technique into an ice technique, giving it the strengths and weaknesses of that element. The speed at which this technique is performed can be compared to the canon usage of 'Lightning Release: Wave of Inspiration', being performed almost simultanously to the water technique.
Note: Can only be used by a Yuki Clan member.
Note: Useable four times per battle.
Note: No Ice techniques above A-Rank in the same turn.
Note: Can only be taught by Tybone.
Picture for reference:

‡ Declined ‡ Something like this would bypass CJ limits. Scorps recently approved a technique like this to Priest but if I allow you to make this, I'll be signing on to everyone attempting something like this.

(Hyouton: Kisei) – Ice Release: Parasite
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user creates a transulecent needle of ice between the tips of their thumb and index finger, no bigger than an ordinary needle and then shoots it off towards their target. Upon piercing the target, which essentially only causes minor, neglectible damage being a mere needle the user weaves a single handseal upon which more ice sprouts from the tip of the needle lodging itsself into the target's skin whilst invading their body, covering the internal tissue of the affected area in a layer of ice, effectively decreasing the mobility of any joints that may be affected by the ice greatly whilst the cold would cause severe nerve damage. The internal area affected by the freezing is roughly the size two average palms with the point of the needle's impact being the epicenter. The user is able to create upto four needles by materializing them inbetween their fingers just below the knuckles but in that case the strength of each needle and the area they affect are evenly spread out across each needle.
Note: Can only be used by a Yuki Clan member.
Note: Useable twice per battle.
Note: No Ice techniques above A-Rank in the same turn and the next.
Note: Can only be taught by Tybone.

‡ Pending ‡ This isn't worthy of an S-Rank imo. Might come back for this.

☼ Declined ☼

Agree with NK, this is at most an A-rank.
 
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Penguin

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Re: Custom Jutsu Submission

Fuuton: Satori o Aita Pengin Shūen ๑ Wind Style: Enlightened Penguins Demise
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 (90 if the tail is ignited)
Description: To start this attack, the user would begin to perform the Rat -> Boar -> Bird hand seals while channeling fuuton chakra throughout their body. Once this is done, the user would release the fuuton chakra in front of them, and with shape manipulation would cause the fuuton to become a human sized penguin made of wind. The penguin itself is very much similar to actual penguins in looks barring the weird looking tail. The penguin's tail is abnormally long, three feet in length and six inches wide, and is connected to a spinning sphere of compressed fuuton chakra found inside the penguin's core that is a slight green color. The core of the penguin spins so fast that it's gusts make shinobi's hair and clothes dance in the wind. What makes this attack so potent and devastating is that with a flash of a single hand seal, the core inside the penguins explodes outwards in an omnidirectional surge of devastating winds that can reach up to ten meters from the epicenter of the blast. If the tail is somehow ignited, the core would then lose control of itself and blast outwards in a maelstrom of wind and fire, evaporating any water within ten meters of the blast.

๑ Can only be taught by Penguin
๑ Can be used twice
๑ If ignited, the maelstrom of fire and wind burns/blows away any water up to ten meters
๑ The penguin is not sentient and requires the user to stream it chakra

‡ Declined ‡ Minus the penguin this is similar to existing techniques.

Suiton/Fuuton: Jorīpengin no Shūen ๑ Water/Wind Style: Demise of the Jolly Penguin
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user would begin forming the bird hand seal and channeling their suiton chakra into the air around him up to three meters away. Water would then begin materializing itself from the air and with advanced manipulation take up a sticky and solid nature. The water would then form into the shape of a ten meter tall penguin with a bunch of holes, much like a swiss cheese, with each hole ranging from wide to tall and anything in between. Once the solid, holey penguin is formed from the atmosphere, the user would cause the wind around the penguin to begin fluctuating in speeds with their fuuton chakra, going very fast through the holes of the penguin, making irritating and painful sounds and melodies. If the user is not prepared before hand, they would suffer devastating damage from the sound of the wind going through the holes at such a high speed.

๑ Can only be taught by Penguin
๑ Can only be used thrice per match
๑ Damages the user as well
๑ Takes up two moves but happens in the time of one
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‡ Declined ‡ Sorry but this just feels like a pseudo-sound technique.
 
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Detective L

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Re: Custom Jutsu Submission

(Katon: Raidā) | Fire Release: The Rider
Type: Offensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The technique starts off by forming three hand seals, and using your Fire based chakra and shape manipulation, to create an entity made entirely of Fire, in the form of a human man known as the Rider. The Fire has a form of solidity, allowing the Rider to be able to walk and run like a normal person. The Rider is capable of forming his arms into long chains of solid fire, which can be used to grab onto the opponent, and cause 3rd degree burns. These can reach up to short range, and counts as a move on its own when used. Another ability of the entity is that it is capable of blasting forward towards the opponent, where his legs would lose shape and allow him to use the Fire as boosters towards the opponent (moving at base speed of the user, is capable of dodging obstacles too). He would then be able to hold onto the opponent, his arms forming into chains once more and wrapping around the opponent. Not only would this cause severe burns to the opponent, but with a single hand seal, the Rider is capable of exploding in a controlled explosion, damaging everything short range around him. This can only be done once the Rider has grabbed onto the opponent, and is part of the overall move slot of the second ability. Whilst this technique is active, the user is only capable of using Fire techniques.

Notes:

-Can only be taught by Detective L
-Can only be used twice per fight
-Only Fire techniques can be used whilst this is active

‡ Declined ‡ Similar techniques exist.

(Genjutsu: Derufai no orakuru) | Illusionary Arts: The Oracle of Delphi
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A (80 due to mental stress)
Description: A complex Genjutsu, which is initiated through three hand seals. This induces a Genjutsu on the opponent, where he would start to see the whole battlefield be filled with an extremely dense green mist. Inside the mist, everything around the opponent decays as it becomes older, including the user himself of the technique itself, which confuses the opponent. Whilst this happens, 4 skeletons burst from the very ground, and hold the opponent in place. An eerie voice dictates what the skeletons does to the opponent (which is open to the user of the Genjutsu to do, ranging from torture to taking off limbs etc), like a prophecy, but it happens as the voice speaks. In reality, the opponent is immobilized and suffers mental damage after a single turn.

Notes:

-Can only be used twice per fight
-Can only be taught by Detective L
-No A rank and above Genjutsu in the next turn

‡ Pending ‡ No S-Rank paralyzing Genjutsu. Lowered it to A-Rank. I like this but I need a second opinion.

☼ Declined ☼

Aside from the ranking issue, I'm not sure this is unique enough. It seems like a very basic paralyze opponent genjutsu, which we already have tons of. It needs something more to it.


(Genjutsu: Promethius no noroi) | Illusionary Arts: The Curse of Promethius
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A (60 after one turn)
Description: A simple Genjutsu induced through the formation of two hand seals. This places the opponent in a Genjutsu, where he is strapped to a large boulder atop a mountain. The opponent is trapped with large chains, wrapped his whole body. Within mere moments, a large eagle sours down from the sky, and makes his way towards the opponent. As the eagle gets to the opponent, he starts devouring the opponent's organs with ferocity and power. Blood splatters as it ravages its way through. In reality, the opponent is paralysed in place. The organ that the Eagle chooses to devour, would then cause the opponent to feel an effect of it being gone in reality, only after a single turn though. This means if the eagle were to eat the heart, the opponent would collapse due to thinking he has no heart, and the body isn't capable of functioning without a heart etc.

Notes:

-Can only be used three times per fight
-Can only be taught by Detective L
-No S rank Genjutsu in the next turn

‡ Pending ‡ Leaving for someone else.

☼ Declined ☼

I like the idea but you need to be careful with the effects. As its written it seems like you're causing actual physical reactions which is outside the realm of genjutsu.
 
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Yanks

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Re: Custom Jutsu Submission

(Koinsuramu) – Coin Slam
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: After knocking their opponent high into the air, the user would jump to their location and proceeds to kick them in the chest, which causes to flip upside down. After doing so, the user would wrap their hands & legs around the opponent tightly. As they would both fall to the ground, the user will lean their body forward and uses the given momentum to begin spinning he and the opponent rapidly; looking similar to a flipping coin. Right before they would hit the ground, he would wait until his opponent's head would be pointed towards the ground, before releasing them of his grip. Consequently, the opponent would forcefully slam against the ground with their back, causing damage to their spine from the increased momentum and force from the spin as well as the gravity itself.

‡ Approved ‡
 
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