With that first jutsu, makes it pretty hard to defend against silent techniques whenever their eyes are blinded. 0_0
One of the most useful water techniques, regardless of rank. After performing the required hand seals the area will begin to get rained upon, spanning out to long range. The rain happens seconds after you perform the hand seals, forming clouds and beginning to rain in no time. The rain is connected with the users chakra network thus allowing the user to sense every movement that goes on within the rain. Its great for a defense as well as anticipation of attacks. Its one of the best jutsus for defense so I recommend to always set it in the start of the battle. Don't be fooled though, its sensory abilities is nice but you do not sense the opponent mold chakra, it does not go that far. You can though sense projectiles coming towards you since the rain is likely to hit them. Ways to stop this jutsu, is simply blow the clouds away. Just remember, the rain can only sense something that it comes into contact with. So if your opponent has a non chakra umbrella and none of the rain hits him, you wouldn't sense him.
Suiton: Ukojizai no Jutsu) - Water Style:Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird β Rat β Ox β Monkey β Rat β Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
A jutsu I like to use mainly with a clone in all honesty. The user will manipulate a water source or spew out some water while doing the required hand seals. The water will shape into a condense sphere around the opponent with haste. The water acts to suffocate the opponent and drown them and It's also hard to move because its pressurized heavy water. You can even use it one yourself to block attacks within reason. Its a great way to trap an opponent and make life difficult for him or a small summon or clone. A downside is you must always have a hand on the water sphere if not then the water is released and done. That is why its best used with a clone to keep his hands on the water. Its a handy jutsu and great to spring some traps.
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water by waving the Snake β Ram β Horse β Hare β Ram β Horse β Hare β Hands spread in front palms out. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount ofwater, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
(Suiton: Mizu Kawarimi) - Water Style: Water ReplacementA very good defensive jutsu, or a good jutsu overall. Whenever an opponent attacks you, whether it's a projectile, earth spikes from below, a wind blast, taijutsu attack etc. You'd transform the entirety of your body into water. This let's the attacks go straight through you, leaving you unharmed. While in this form you can't attack but the most you can do is run. I recommend never to use it with lightning jutsus, as well as any elemental jutsu such as fire or lava. Just basic tai, ken, earth, steel and weapon projectiles. It counts as a sub so you can only use it once as well as no more subs so use wisely.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
A basic attack. The user will perform two hand seals and summon water from out of thin air. The water used will be stationary until it is sent offensively toward the opponent. Though to use the tech you will use the water instantly. The user will manipulate the water and send it towards the opponent as a projectile. It turns into a dragon and acts to engulf the opponent. The dragon is very flexible but its overall simple and quick to perform.
(Suiton: Suishu Gorugon) - Water Release: Powerful Blasting Rain Trench
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user after performing Dragon β Tiger will summon a large amount of water that will then be used to strike at the opponent in several versatile ways. It has been known to transform it into a dragon with a gaping mouth to attack. The water used will be stationary till it is sent offensively toward the opponent.
The user will perform one hand seal and slam their foot on the ground. This causes water to suddenly rise up and dash towards the opponent as a slicing jet. It has the force to cut through many attacks and its very fast moving as well. Its projectile based as well and remains the shape of a slicing jet during it duration towards whatever the target is. A simple wall is all that is needed to block or even something below it to disrupt its shape. Its good for combos too since you can send attacks directly after since its a projectile.
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.
A technique that is fast to perform and fast in its movements once released. The user will gather suiton in their mouth then the user will send a condensed ball of water straight towards any area the user chooses. Its a very fast moving technique as well as powerful enough to push an opponent back. The technique is limited in range, not being able to go into long range. Its very basic in what its purpose is as well as what its meant to be. Its combo friendly as well allowing you to send attacks directly after it. Basic things such as walls or equally strong projectiles (according to strengths and weaknesses of water) is enough to counter it or defend.
(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
Can only be shot once per use of the technique.
After performing that row of about 7 hand seals, you will rise water from the ground which you can manipulate in a various of ways. First of all its a great arsenal for you to use. The amount of water summoned can allow you to use certain jutsus which require a water source if you don't all ready have one. You can encase a water summon around it to allow it to be in the field and move freely. You can use it to block attacks as well. Its a very handy jutsu to use and simple. Only a small amount is summoned so its not like you can use it to perform water jutsus that require a larger water source though.
(Suiton: Seibun Hofutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger β Dog β Monkey β Snake β Boar β Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
If you're controlling the lightning that's surging through the water than they'd need a jutsu one rank above it to control it. It all depends if and how much Chakra you have in the water after summoning it.
Well, this is a very basic and ordinary technique tbvh. The purpose of it is when the user is underwater they will propel themselves through the water by releasing their chakra throughout their entire body. This will also partially mask the user's presence while underwater making it quite difficult for an enemy to find you but if they aren't a sensor or possess a dojutsu. It can be used to do pretty decent sneak attacks and it's handy when you are caught underwater and want to move around. The jutsu is fast to use and pretty simple, though this can only be used in bigger water sources such as rivers, lakes, oceans, etc.
(Suiton: Suichuu Teigen no Jutsu) β Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users presence.
Note: Must be a large water source such as a lake to use.
Another pretty ordinary technique. Its very fast to perform and simple to do. The user will release a jet of water from the palm of their hands towards the target. It has an impact property forcing them back which makes its main purpose close range battle which is actually very handy. Its also good to put out certain fire attacks within reason.
(Suiton: Suihachi) β Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
Another basic but very flexible attack. After performing the required hand seals they will manipulate a water source to create a streaming water which can be guided by the opponents chakra while maintaining complete focus on it. It can hit a number of targets as well as act as a barrier. You must maintain focus on it but its a handy jutsu. Due to its mobility it can move through tight spaces and hit in angle most would find difficult.
(Suiton: Suishi no Jutsu) β Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After waving the Boar β Dog β Horse β Tiger hand seals, the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Note: Requires a nearby water source.
A surprise attack jutsu, while your opponent is standing on top of awater source. With manipulation of the water under the opponent, the user will create a whirlpool which will suck everything in range, that includes yourself if you are caught so be weary. It is considered a jutsu for distractions and set up mainly for attacks. You're opponent must be on a water source.
(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source
A supplementary jutsu. The user after performing the required hand seals will create a black mist cloud right above the opponent where its size is just big enough to cover a short range of where it is placed but the cloud itself can be moves up to mid range of your own location. The black cloud will begin to rain a flammable substance (oil). It does not cause any restriction of movement but its main purpose is to ignite it with fire to completely burn the opponent severely. Now if you are ever caught using a full body wind jutsu can easily blow the oil away.
(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram β Snake β Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Basic technique the user does 3 hand seals and controls water veins that run down a mountain making it very location based to use properly. Water will begin to fall from it creating a water fall. The more chakra you send the larger the water fall itself can become. This can be used to set up certain water techniques that require awater source, the waterfall being a good source. It can mask your presence if you hide behind it, it be hard for the opponent to find you as well as you can do a surprise attack. Though with sensory and dojutsu users would not be the best idea to do. Note that this was used when Naruto had Yamato and Kakashi training him to advance his rasengan
(Suiton: Takitsubo) - Water Release: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar β Dog β Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
After making a water clone it will go close to the opponent and then you can manipulate the clone further. The clone will dissolve back into water and suddenly 4 projectile which are quite sharp will act to try and impale the opponent. You must have a water clone first before you do this tech obviously. You can use the clone to get in close to the opponent making evasion much more difficult to perform. Its also a sudden technique so it can deceive the opponent if used correctly. Its a straightforward tech and after the projectiles have been sent you're done from their and you can continue to another tech.
(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
Okay a straightforward technique. After doing some quick body movement attacks, like punches and kicks. You will finally launch the opponent in the air and while the opponent is airborne the user will concentrate water chakra in their palm and swing it towards the hanging opponent releasing a crescent blade of water which will act to impale the opponent on contact. Now this is a basic technique and very good for close range usage. Having good speed and fluid movement would work well with this jutsu, using drunken fist would be a great combo. An opponent in the air has very little they can do. Ways to counter is if the opponent gets in close range, you can use a armor to hurt their fist. One of the many counters.
(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
A simple but handy jutsu. It can be used quickly without a hand seals or water source. You can rise a pillar of below the opponent to send them high into the air which from their you can send an attack or set up some shiz. Its great for combos. Also you can even use it for yourself to send you mid-air and evade certain attacks and since it causes no damage you can send a attack with no hesitation. If user ever against you, one thing you can do is send a stream of wind to push yourself back to evade attacks.
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: WaterPillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
A very basic jutsu. First of all it requires one hand seal and it can only work short range. This is a very large risk to take because though it only uses one hand seal a opponent can easily use a taijutsu move before you fully perform the technique. Its a basic short range attack and nice to use. The user will create water around their arm and send a projectile bullet which acts to forcefully push the opponent back. Its also fast moving bullet, if you are able to fully perform the technique then evasion is very difficult. A nice jutsu, though I recommend trying to restrict the opponents movement so you can fully perform it accurately.
( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.
(Suiton: Seisuiryu) - Water Release: Azure Water Stream( Suiton: Seisuiryu ) - Water Release: Azure Water pStream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.
Okay this is actually a handy jutsu but is misused many times. The user will simply create a pool of water beneath them which acts to carry the opponent forward. Not side to side, it acts to only move one direction towards the opponent. Its good to evade certain techniques. Now when you reach the opponent, you take out your sword and slash him up to bits. Its a fast acting jutsu so its hard for the opponent to note come in contact though the pool can only move mid range at most. Its a nice jutsu to use for close range battle. A simple counter which you can turn into a offense is electrifying thewater, shock the opponents feet.
( Suiton: Nagareru no Muchi ) - Water Release: Flowing Whip
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user first kneads chakra in their mouth and then, placing their hand on their mouth expels water in the form of a whip which they use to lash their opponent, sending them flying backwards.
Okay a streaming water technique meaning you will have to keep constant control over its movement and where you send it. You will basically send a stream of water towards the opponent which acts to lash or whip the opponent and send the back some meters. Now its hard to evade since its streaming so you can specifically aim and control as long as you remain focused. Blocking is the best thing to do for this jutsu as a line of defense.