Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
(Doton: )- Earth Release:
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The user activates an ability which will allow them to create earth techniques normally constructed from the ground from nearby mud/swamp sources. Techniques created via this mechanism will not differ in any way to those "grown from the ground", not even in composition as the mud/swamp they're made from will harden/petrify into solid rock virtually immediately on being used. This process highly resembles the seamless transition of the fluid earthly material spewed in several doton techniques into the sturdy, solid structures they become. The petrification of the mud used to create any given technique will happen as the structure is created rather than when its completed so that during no point in time will it be anything other than solid rock in composition. One limitation on this technique is that the source of mud/swamp used to construct a technique must be sufficient in size/quantity to create the structure in question. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. Earth techniques which remain on top of and/or connected to the ground after creation will not sink into the swamp but will be capable of remaining on top of it. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
✦ Declined, where is the name of this? Should be used 0 times a battle for one. Can't be used on existing or created earth either. E rank is more effective as well. Besides that, looks good. ✦
Technique which causes existing mud/swamp to erupt upwards and then harden into rock to create things in any shape or form. Created constructions are inanimate.
Mine-based jutsu.
-Tendrils which remain dormant until the opponent moves
-Geysers of mud which burst upwards whenever the opponent moves (useful for slowing down fast opponents)
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
Useless people z.z
Bullet Swarm Variant
(Koton: Hakari no Doragon) – Steel Release: Scales of the Dragon
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra Cost: N/A (+30 chakra to earth-based techniques)
Damage Points: N/A
Description: The user will activate an ability which allows them to infuse Koton chakra into the ground in order to augment their own Earth Release techniques for the following four turns. Whenever the user utilizes a technique which is created/emerges from the ground a coating of black steel scales will envelop it as it rises, the result being the fully surfaced technique being completely clad in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the glossy coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy a S-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu. This technique's effects do not have to be applied to every earth-based jutsu used from the ground while this ability is active. Only the initial activation of this technique counts towards the user's jutsu per turn limit.
Note: Lasts four turns
Note: Can only be used twice per battle
Note: Does not work with KG/CE variants
Note: Cannot be used on Forbidden Rank Techniques
Note: Cannot be used with mud or sand-based techniques
(Koton: Dougu no Tristan) – Steel Release: Tools of Tristan
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack the opponent)
Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank
Note: Lasts three turns
Note: Can only be used thrice per battle
Technique which manipulates pre-existing steel into any structure (inanimate)
Technique which manipulates pre-existing steel into any structure (animate)
(Doton: ) - Earth Release:
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user will focus their doton chakra into the ground in order to create a single earth clone which retains its rocky appearance (looks exactly like the user but the fact its made of rock is clearly visible). The clone can be grown from the ground and surface from within it or it can be created underground and choose to reside inside of it. The clone can freely and seamlessly emerge from and merge back into the earth. This grants it the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. Its also capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The clone can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponent imbued with less chakra than him. While underground, the whole subterranean battlefield acts as a temporary extension of it's body. The clone can tell what's on the ground on the surface as well as sense anything spatially (relative to his position within the earth) similar to Rain Tiger At Will. It can tell what it is based on its properties such as its density, temperature, texture, etc. The clone can only use Earth Release techniques up to its rank.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
Bromine CJ which imbues the user with the element's principal quality i.e. corrosiveness. The user remains in the same in looks and composition but they literally become corrosive to the touch.
The same can be applied to objects?
Continuous version of Added Weight, Structural Shift, whatever. User's body continually increases/decreases the weight of anything that comes into contact with them.
Structural Shift infusion for earth techniques
Weight mode. The user can freely increase/decrease their own weight, the weight of their own techniques (not only on creation but throughout its duration) and anything/anyone which comes into contact with them.
Can already do the coloured with SoJ. Either make a mode so the effects stack or make the uncoloured abilities into a technique/CFSJ for BHAE.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
Glory of Galahad
Loyalty of Lancelot
Passion of Percival
Authority of Arthur
(Jiongu: Masuku no Kirikae) – Earth Grudge Fear: Masked Conversion
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: This is a passive technique which temporarily reverts the affinity of one of Kakuzu's Kekkei Genkai hearts into one of the basic elemental affinities it stems from e.g. Steel will become either Earth or Fire, Magnetism will become Lightning, Ice will become Water or Wind, etc. This means the user will lose access to their KG element for a short period of time and instead gain of one of the elements its based on. This technique can be used to compensate for a lost heart or it can even be used to regain (albeit for a short time) the affinity the user dropped in exchange for a KG heart (provided at least one of the hearts is based on the dropped element). Activating this ability is instant and does not consume any time whatsoever.
Note: Lasts for four turns
Note: Can only be used four times per battle (twice on each KG heart)
(Koton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn their whole body into black steel, making themselves invulnerable to virtually all types of weapons and physical taijutsu attacks. While in this state the user is immune to A-Rank and below techniques of neutral elements (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. Aside from the advantages bestowed on the user in this form, it also imparts two abilities. The first is reshaping the user's body (fully or partially). The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The second ability allows them to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc.
Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel.
those parts of his body in a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's hands and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to focused lightning based techniques. However, the user's affected body also become like lightning rods when using this technique allowing them to use (Kenjutsu: Hirashin) - Sword Technique: Lightning Rod without the use of a bladed weapon but rather their own body as medium to accomplish the technique.
Steel technique which converts parts of the user's body into steel and then reshapes it into a variety of weapons
Steel technique which turns any object the user's touching into steel (effectively making it into a weapon
Steel technique which converts the user's body into steel and reshapes it into an armour
Authority of Arthur
Technique which releases steel wires from the ground which stab into and restrain/destroy earth techniques. They have the ability to "animate" any earth-based material as long as the steel wires remain inside of it (kind of like puppetry). At the very least, they'll be able to take over other sentient creations. Converts anything the tendrils touch into steel?
Passion of Percival
Turns any steel on the field into animals.
Glory of Galahad
Supreme control over one's one body
-Can extend any type of weapon from the user's body
-Can create any type of limb or additional body parts
-Can reshape one's limbs or even one's entire body
Technique which makes the dark threads in Kakuzu's body both "sentient" and into an autonomous defense like Gaara's sand. Better yet, why not make this a technique for my sword? You could even add in chakra sensing to make this possible. Though the fusing at the beginning of a fight...
(Fuda Kakusu no Jutsu) Tag Hidding Technique
(Fuda Chūshutsu no Jutsu) Tag Extraction Technique
(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
Kakuzu was a tall, tanned, muscular man that towered over everyone in Akatsuki with the exception of Kisame Hoshigaki. He wore a white hood and a black mask, with his eyes being the only visible part of his face. Underneath, his mouth was stitched together at the edges and he had long dark brown hair. His eyes have an unusual colouring: green irides, no pupils and red sclera. His clothing included the traditional Akatsuki cloak and the forehead protector of his home village, Takigakure with a scratch in the middle which symbolised that he was no longer loyal to it. His entire body was composed of stitches and dark threads, this was a result of his stolen Kinjutsu - Earth Grudge Fear.
There are countless scars and stitch marks on Kakuzu's body. It is evidence of the untold times he has returned from the threshold of death.
人格|Personality
Kakuzu was a greedy, miserly individual, arranging goals in terms of the highest profit he could gain from them, and was often unwilling to involve himself in something if there was nothing to gain from it, as well as claiming that he tended to forget opponents who were not worth any money after he was done with them. He even remarked that money is the only dependable thing in the world. Due to this end, he referred to himself as the "Treasurer of Akatsuki". Given his friendly relationship with Zangei, his bounty officer, it would seem he collected bounties rather frequently to earn cash, and did so (or at least tried) during his missions on several occasions. The frequent side-tasks and devotion to money were both major points of contention between Hidan and Kakuzu. He also seemed to respect an opponent who thinks, as shown with his reaction to Kakashi's counters to Kakuzu's masks, and Shikamaru's quick analysis of Hidan's curse, even mentioning Shikamaru would have been a good bounty in the future.
Out of all the Akatsuki members, Hidan and Kakuzu displayed the most animosity towards each other, since neither of them were very fond of each other's interests. The two often traded barbs with one another, Kakuzu's usually having better timing than Hidan's. Hidan had shown great annoyance with Kakuzu's greed and occasional habit of doing or saying blasphemous things, such as attacking a temple and killing the head monk for the bounty on the monk's head. Kakuzu, in turn, disliked Hidan's religion, believing the rituals associated with it to be a waste of time. Kakuzu was also rather impatient with Hidan's drawn-out speeches and battle style. Despite their mutual dislike of each other, their teamwork was almost flawless, because they complemented each other's abilities extremely well.
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The only reason that Kakuzu put up with Hidan was because he couldn't get rid of him. Due to his violent temper, Kakuzu often killed anyone close by when enraged. Hidan, therefore, was the perfect partner for Kakuzu, because of Hidan's inability to die. Kakuzu's somewhat indiscriminate attack style also made Hidan an ideal partner, since Kakuzu didn't need to worry about catching his partner in the crossfire.
Despite his obsessive personality and violent rages, Kakuzu was much more cautious than his partner, and was not as arrogant, never mindlessly rushing into battle like Hidan. Kakuzu frequently warned Hidan not to let his guard down, and then teased Hidan when he inevitably did. Kakuzu also seemed quite willing to follow orders. When ordered to retreat by the Akatsuki leader, Kakuzu complied immediately (while Hidan attempted to argue), despite the rather large bounty he could have received by taking Asuma. He seemed to forget the greater goals of the organisation when enraged, as he attempted to kill Naruto, in spite of Akatsuki's need to capture all the jinchūriki.
Village Info
村の情報|Village Info
Village of Birth: Takigakure
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Village of Alliance: Akatsuki
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Rank and Chakra Infoランクチャクラ|Rank & Chakra Info
Ninja Rank: Sage (Unofficial) Specialty: Earth, Water, Sulphur, Taijutsu and Dark Webbed Arts
(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu
(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
(Debari no Jutsu) - Astral Projection
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: By forming the needed hand seals, a distorted astral form of the ninja's being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja's voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state.
Note: Must be taught this jutsu by an Akatsuki Character or Members of the Akatsuki Usergroup
(Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 90
Damage: 80
Description:
This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
Note: Usable twice per battle.
Rank and Chakra Info
歴史|Background Info
When he was still a loyal, elite ninja of Takigakure, Kakuzu took on a mission to assassinate Hashirama Senju, the First Hokage. This mission, however, ended in failure due to the might of Hashirama's Wood Release techniques. Despite the insurmountable danger faced on the mission, what awaited his return to his village was the stigma and harsh punishment associated with the failure of his objective. In response to this treatment, a wrong levied against a shinobi who had put life and limb on the line for his village, Kakuzu came to hold a violent hatred for his village as he escaped from imprisonment. In his flight from the village, Kakuzu killed the village elders, took their hearts, and fled with knowledge of the village's most prized forbidden techniques. He made a living off bounty hunting on the black market, and tearing out the still-beating hearts of powerful shinobi to extend his own lifespan.
Kakuzu, soon after his defection from Takigakure decided to join Akatsuki, a criminal organization which made his lifestyle much easier due to targets with high bounties commonly always being situated nearby to Jinchurikis they had to take down.
Whilst a part of Akatsuki, it is said that until he found a partner who wouldn't die, he slaughtered every partner he had when enraged, as well as cutting out their hearts to supplement his own abilities. This clearly shows that beneath Kakuzu's mask and cool demeanor lies a seething rage for everyone and everything.
His 91 years of life experience led him to encounter and battle many shinobi in his life time, The Gold and Silver Brothers and Hashirama Senju both being clear testaments to this.
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歴史|History
Kakuzu first appeared with his partner, Hidan, in their pursuit of the Two-Tails' jinchūriki, Yugito Nii, who revealed she allowed herself to be cornered, in order to spring a trap on them and eliminate them herself. Yugito then transformed into her full demon form, a large flaming cat, but the Akatsuki duo still managed to defeat her, and gave her to Zetsu, before they continued to the Land of Fire.
On their way, Kakuzu decided to attack the Fire Temple, in order to collect the bounty on the head monk, Chiriku, who was listed in the bingo book with a thirty million ryō bounty. They slaughtered most of the other monks during the event, but one escaped to warn Konoha of the incoming threat.
Upon receiving the notice, Tsunade assigned the Nijū Shōtai to track down and eliminate Kakuzu and Hidan. Meanwhile, Kakuzu took Chiriku's body to a bounty station hidden in a bathroom, while Hidan chose to wait outside. When Kakuzu finally left the bathroom after counting the money, he found a Nijū Shōtai team, led by Asuma Sarutobi, attacking Hidan. He attacked Shikamaru Nara in order to free Hidan, but was forbidden from further participation in the battle by the overconfident Hidan himself. Kakuzu complied, but insisted that he would get to have the thirty-five million ryō head of Asuma afterwards.
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In the ensuing battle, Hidan managed to ingest Asuma's blood to start his curse technique ceremony on him, but Shikamaru was able to stop him with his Shadow Imitation Technique. When Asuma managed to decapitate Hidan, Kakuzu finally intervened, and reattached Hidan's head back to his neck using the threads in his body. Kakuzu then fought with Kotetsu and Izumo, easily holding the two off, while Hidan dealt a fatal blow to Asuma. Their battle was interrupted by the appearance of another Nijū Shōtai team, but they easily fought them off, until they were summoned by the Akatsuki leader to seal the Two-Tails. Hidan and Kakuzu retreated to a secluded area, where they spent three days sealing the Two-Tails.
After the sealing was complete, Kakuzu and Hidan set out on their search for the Nine-Tailed Demon Fox's jinchūriki (Naruto Uzumaki), only to be cut off by Team 10 (with Kakashi Hatake as the leader in place of Asuma). Shikamaru used Asuma's chakra knives to capture both the Akatsuki members in place with a trick, but Kakuzu had discovered the trick beforehand, and, using a separated arm, broke free. Because of his ability to harden his skin, Kakuzu proved to be largely invulnerable to subsequent attacks. Kakashi, however, was able to analyse Kakuzu's hand seals, and pierced Kakuzu's heart with his Lightning Cutter, exploiting the weakness Kakuzu's earth-based technique had against lightning-based ones.
While this would normally be fatal, Kakuzu had five hearts (now four) in his possession, and thus recovered fairly quickly, sending a counter-attack to Kakashi. Removing his cloak, he revealed four masks on his back, one of which was now broken by Kakashi. Each mask contained a heart, the broken one having given its heart up to keep Kakuzu alive. The four masks broke free from his back into separate entities, with the broken one dissolving after doing so. Each mask was able to attack with a specific and powerful elemental attack, making Kakuzu almost too much for Team 10 to handle. While Kakuzu set his sights on replacing his lost heart with Kakashi's, Shikamaru dragged Hidan away from the battlefield into some woods, with his Shadow Imitation Technique, for a one-on-one fight.
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Ignoring the other two for the most part, Kakuzu focused on taking Kakashi's heart. Though Kakashi was unable to handle Kakuzu and his mask creatures, being forced to protect Ino and Chōji too, he was saved when Shikamaru tricked Hidan into using some of Kakuzu's blood in his curse ritual, which Kakashi had collected in a capsule earlier when he pierced Kakuzu's chest, and had handed it over to Shikamaru. This resulted in Hidan unintentionally destroying Kakuzu's main body's heart. Seeing this, the Lightning mask allowed its heart to be absorbed by Kakuzu's body, bringing him back to life. In addition to that, Kakuzu also had the two other Fire and Wind masks to combine with him, making him even more powerful. He then caught the rest of Team 10 with his threads, hoping to replenish his stock.
Team 10 was saved by the arrival of Team 7, among them being Naruto, who decided to fight Kakuzu himself, who at first did not view Naruto as a threat. This changed when Naruto unveiled his newly developed technique, Wind Release: Rasenshuriken, which Kakuzu recognized to be dangerous if it ever connected with him. Naruto's inability to maintain the technique for more than a few seconds put Kakuzu at ease, especially since its failure almost allowed him to kill Naruto (although Yamato and Kakashi saved him), but decided to fight in his long-range mode just to be safe. As Naruto tried the Rasenshuriken once again with his shadow clones, Kakuzu attempted to crush Naruto with his threads from a distance, but was surprised to discover that it was a shadow clone that he had destroyed, and, subsequently, the real Naruto shot up behind him, using the technique effectively this time.
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歴史|Other
Earth Specialty - Due to possessing a natural affinity to the Earth element, after mastering it, Kakuzu's become capable of performing all Earth Release techniques (which require handseals) with a single handseal.
Water Specialty - Despite his original aversion to it over the years Kakuzu began to develop a liking to the Water element due to its calm and fluid yet destructive nature. As a result after attaining complete mastery of the element, he's become capable of using all Water Release techniques (that require handseals) with faster handseals.
Sulphur Release - Kakuzu's respect for Mu's Dust Release led him to attempt creating a similar element to that of Jinton. While he did not come close to equaling its sheer destructive power, he managed to harness a volcanic element which given the right conditions could: generate steam explosions, pollute the air, acidify water, melt the earth and desolate all life.
Coal Release - Kakuzu's creation of Coal Release was inspired partly by the Kekkei Genaki Steel Release and partly by an ingrained motivation to further refine his own mastery of Earth Release. He managed to form it by subjecting earth to extreme pressures and high heats, similar to the conditions rocks are under deep inside of the earth's crust.
Chemical Warfare - At some point during his life, Kakuzu acquired both the Francium and Bromine elements. The former being the most reactive metal known to man and the latter a toxic, highly reactive liquid sometimes referred to as "Liquid Fire" for its ability to corrode most earthen substances.
Dark Webbed Arts - Being a master of his signature fighting style, Kuro Amminono Gigei, Kakuzu has attained levels of agility higher than that of a Taijutsu specialist.
Ray Summons: During his life Kakuzu explored a wide range of abilities as his life as a bounty hunter, before coming across Ling Yao. Shortly after meeting the man, he was allowed to sign his infamous Ray Contract. Signing the Ray contract meant he could summon any of the rays to battle at any time to aid him. From signing the contract he was gifted with a special tattoo located just below the underside of his left wrist, making summoning the creatures a quicker process.
Eel Summons: Kakuzu, after coming across the owner of the Eel contract was allowed to sign these fearsome creatures. As a result, he become capable of utilizing jutsu associated with the contract and is able to summon them to battle at any time to aid him. From signing the contract he was gifted with a special tattoo located just below the underside of his right wrist, making summoning the creatures a quicker process.
Weapons: Kakuzu carries a whole multitude of weapons. In his ninja pouch, he carries shuriken, explosive kunai, explosive tags, flash and smoke bombs, ninja wire, and all the other items essential for a ninja. He also carries a basic black scimitar on strapped to his left hip which can be wielded with one hand. All of these tools are made of steel. Other non-conventional weapons he carries include: a pouch full of fine sand, a gas mask, some cigarettes and flint.
The user also carries a separate pouch of small creatures made of earth such as spiders, birds and snakes. These vary in size from a few centimeters to the size of an average apple. All of them have two explosive tags attached to them (on top and underside). They are carried around to be primarily be used with Earth Release: Gift of Gaia.
To supplement his technique Aggregation of Alchemy, Kakuzu wears ten rings (one on each finger). Each of the rings is made of a different material in order to accomplish a different purpose. The materials the rings are constructed of are as follows: Gold, Iron, Steel, Diamond, Corundum, Jade, Rubber, Bone, Spider's Silk and Dark threads (the same material which constitutes his body woven into a ring).
Along with the conventional metallic weaponry carried by shinobi, Kakuzu also utilizes kunai and shuriken (both basic and explosive) made out of coal.
Topography Scrolls: Kakuzu being a keen user of Earth Release carries many topography scrolls, both blank and ready-made. His ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to be created. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall.
The 2nd design causes a castle fully equipped with two tall watch towers to be summoned.
The 3rd and final scroll has a prepared design of tall walls which curve at the top, forming a massive dome which encases everything inside. The diameter of the dome is expansive and once completely formed, its pitch-black inside making it impossible to see anything at all.
All of these topography scrolls are used for "Earth Release: Wheel of Fortune" and the ready-made scrolls are carried in separate pockets.
Will of the Bloody Mist - Being a member of Kirigakure, Kakuzu has become all too acquainted with blood shed. He holds a firm belief that invaluable information takes precedence over the lives of comrades, and will show no remorse in killing his allies for the sake of the mission. He often comments that "the mission is absolute".
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Hearts/Masks
Hearts captured from other ninja granted Kakuzu numerous elemental affinities, along with a vast supply of chakra. By collecting these hearts Kakuzu's own affinity is reinforced and his skill in other elements is increased to the point that he was able to use various different elemental attacks that were noted to be impossible, without having an affinity to that particular element.This is done by connecting his chakra circulatory system to his four extra hearts, granting him the ability to change his chakra nature and affinity to that of the previous owner. The individual hearts could be released from his body and wrapped in a vast blanket of threads, forcing a heart into a limb before being detached or forming a monstrous body with a mask as its face. These masks could move and attack independently, unleashing powerful blasts of elemental chakra from their mouths, allowing them to use all techniques of their respective element without using handseals. The raw power of each element Kakuzu demonstrated even made Kakashi, who is also capable of multiple elements, stiff with awe.
After Kakuzu steals a heart he converts it into a mask and mutilates himself in compensation, forcing this new heart to become a part of his body.
Kakuzu's animal masks, which resembled those of ANBU, contained his spare hearts. If he took use of the heart for himself (if he somehow died during combat), the corresponding mask would shatter upon the creature's re-entry into Kakuzu's body. As a result, he would take on the affinity of that mask and lose the affinity of his original heart.
Fire Mask- This Heart has the Fire affinity and takes on the shape of some sort of demonic tiger who stood on two legs. It is able to use Fire Release: Intelligent Hard work and all other fire release techniques the user knows. This mask's face was painted a crimson red by Kakuzu to signify its the Fire mask.
Wind mask- This Heart has the wind affinity and takes on the shape of an alligator like creature. It is able to use Wind Release: Pressure Damage and all other wind release techniques the user knows. This mask's face was painted a jade-green to signify its the Wind mask.
Lightning Mask - This heart has the lightning affinity and takes on the shape of a tall humanoid figure. Its able to use Lightning Release: False Darkness and all lightning release techniques the user knows. This mask's face was painted a goldish-yellow to signify its the Lightning Mask.
Water Mask - This heart has the water affinity and takes on the shape of a bear-like creature, but its face resembles that of a piranha. Its able to use all Water Release techniques the user knows. This mask's face was painted a dark-blue to signify its the Water mask.
All of Kakuzu's Masks are capable of flight, can integrate back into his body at will and can act remotely once they've reintegrated back into his body. His hearts once reintegrated will act from either his shoulders or his back. Kakuzu's main heart possess the Earth affinity, giving him a total of five hearts.
This merging ability isn't limited to merging back into Kakuzu's body, but also combining their own bodies to amplify their attacks greatly, as shown when Kakuzu's Fire and Wind Hearts combined to become a truly destructive force. Furthermore, Kakuzu has developed the ability to partially release his masks, allowing them to extend out of his body without fully detaching, whilst retaining their capability to perform techniques, in a similar manner to the Soma No Kou.
Kakuzu's Elemental Masks (attached to his body)
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Raizu | Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.
Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.
-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability
-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability
-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability
-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
-The sword is capable of crawling and acting independently
Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.
How the Sword Looks
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Kakuzu carries Raizu, his faithful weapon into everywhere he goes and into all of his fights. The sword is strapped to his back without a scabbard (similar to the way Kisame carries around Samehada) and it can easily be drawn on the slightest whim. The heart located in the blade possess an affinity for raiton, allowing it to utilize lightning techniques at the user's will.
(Akatsuki Enjin: Gai) - Akatsuki Ring: Boar
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Doton)
Description: One of the ten Akatsuki Rings worn on the right little finger. This Ring is made out of an Indestructible brown stone that increases the earth manipulation abilities of the user. All earth technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of an earth technique, giving it Sand, Rock, Mud or Petrifying abilities, adding +20 damage instead of +1 rank, but being unable to produce earth techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
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Skill and Experience
Kakuzu was a very powerful ninja, strong enough to become a member of Akatsuki. During his frequent rages, Kakuzu has killed many of his former partners in the organisation. A further testament to his skills was his survival in a battle against Hashirama Senju, many years before his acquisition of the Earth Grudge Fear technique, despite ending up unable to complete his assassination mission. He had extremely high combat prowess and a vast array of techniques (due to his unique Earth Grudge Fear technique and near a century worth of experience). Those traits allowed him to fight several opponents while generally controlling the pace of the fight, including Kakashi Hatake with Chōji Akimichi and Ino Yamanaka as backup, and would have possibly killed them, had it not been for the additional assistance from Team Yamato.
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Physical Prowess
Kakuzu has demonstrated great raw speed, he is able to cross great distances in the blink of an eye and disappear from unfocused eyes. He was fast enough to be able to intercept Kakashi when he was attacking Hidan with his Lightning Cutter. His raw strength was great enough to catch one of Chōji's enlarged punches with a single hand and punch down an iron gate, as well as lifting and choking two people simultaneously. This was further supplemented by his already adept taijutsu skills, shown when, during his fight with Kakashi (who is quite skilled in taijutsu) he mixed his hardening and extending abilities with his taijutsu all of which afforded him great versatility against his opponents. Using Earth Release: Earth Spear Technique he was able to increase his hardness, up to the point when he was able to withstand attacks that were normally fatal, an example being him able to withstand Choji's surprise ambush without any visible damage.
Hardening his Skin with Earth Spear
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Unique Bodily Composition
All of Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to separate his body parts at will, to perform long-range physical attacks and sew up almost any injury he suffered. All these abilities made him very difficult to defeat. The threads could also be used to repair the bodies of others, as seen when he reattached Deidara's arms, although Hidan's inability to die after being dismembered caused him to be Kakuzu's most frequent patient. Because of his unique body structure, Kakuzu is a highly enduring man, able to take a direct strike from Kakashi's Lightning Cutter without it hindering his performance. His threads could even compact together to form a giant octopus-like form around his body, used for long range battle.
Threaded on a Molecular Level
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Kakuzu's threads granted him a degree of immortality. The threads could pierce the flesh and bodies of others, allowing him to remove their organs and integrate them into his own body, thereby extending his life. He commonly removed hearts in this fashion, keeping a total of five at any time, and requiring that he be killed at least five times in a battle before he truly died. If Kakuzu was killed somehow, then one of his extra hearts could then re-enter his body and bring him back to life at the cost of the hearts.
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With his unique body structure, he has shown himself capable of extending his limbs a considerable distance from his body, use them as a restraint mechanism, repair his own wounds and using them to latch onto parts of the terrain in quick succession, as displayed through his final fight with Naruto.
Kakuzu's manipulation of his dark threads also branched out into releasing threads from almost anywhere on his body in an attempt to capture or ensnare the opponent. This ability aids him in close combat situations and is useful in ensuring critical blows when used in conjunction with ninjutsu. Kakuzu displayed this tactic against Kakashi and Team 10 in an attempt to incinerate all of them at once. When paired with his brute strength and his thread's natural ability to extend/retract a whole array of possibilities are opened up to Kakuzu, allowing him to perform complex Taijutsu attacks, throws and grapples.
With his unique body structure Kakuzu could also release a mass of threads from his body to enter various forms. In those forms he could control threads from anywhere on his body. His long range mode also had the added advantage of allowing him to keep a safe distance from his opponent.
Kakuzu Unmasked
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Furthermore, Kakuzu could survive being impaled, stabbed or cut into due to his body being constructed entirely of threads. Combined with his ability to sew up injuries with his threads, he could survive seemingly lethal wounds afflicted on him, by stitching up the wound(s) made in his body.
One final ability granted to Kakuzu by his unique body structure was the ability to integrate his limbs underground. This wasn't strictly limited to integrating into the ground whilst connected to his own body, but also the ability to detach and reattach his limbs at will, using his dark threads as a medium to reattach his lost limbs and sew them firmly back onto his body without hindering his performance. This skill was displayed when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.
Intelligence
Kakuzu was shown to be a keen analyst, which was somewhat attributable to his age. He is highly observant, easily noticing that Shikamaru was taking his time to formulate a plan to counter Hidan's technique, after the former caught his partner in his Shadow Imitation Technique. He was able to quickly discern the purpose of Shikamaru's various shadow attacks, and devised ways to counter them almost instantaneously during the battle. An example for that is when Shikamaru trapped him and Hidan in his Shadow Imitation Shuriken Technique, Kakuzu detached his right arm, hid it underground and with its help, was able to remove the trench knife, thus successfully breaking free from the technique
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Even before his acquisition of his village's Kinjutsu (Earth Grudge Fear), his village thought enough of his abilities to send him to assassinate a man with such overwhelming power that today his legend is believed to be fabricated. Even without a large portion of his current arsenal, Kakuzu was seemingly able to make do with the basic skills he possessed in order to survive against Hashirama's wrath.
Furthermore, Kakuzu's fighting style often involved analyzing his opponent's abilities/fighting style whilst simultaneously concealing his own. When he gathered enough information, he would proceed to exploit weaknesses in their style and use his own arsenal to construct effective counters.
Kakuzu has walked the path of a shinobi for a long time. The ability to last for so long is due to his innate ability to naturally work out how capable a foe is. As he tenaciously clings to life, he has honed his analytical skills to work out whether or not a heart is worth taking and if he's physically capable of doing so. Kakuzu's abilities backed up by extensive knowledge and experience is especially useful when working within a team, allowing him to pool all resources available to him and use them to their utmost effectiveness.
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
First cycle
Authority of Apocrypha
Descent into Darkness
Sauron's Supreme Subjugation
Second cycle
Structural Shift infusion for earth techniques
Weight mode. The user can freely increase/decrease their own weight, the weight of their own techniques (not only on creation but throughout its duration) and anything/anyone which comes into contact with them.
Technique which transforms sword into a mask
Third cycle
Passive ability which allows the user to not only walk on swamps but they can freely move/swim around inside of it
Technique which causes existing mud/swamp to erupt upwards and then harden into rock to create things in any shape or form. Created constructions are inanimate.
Miraak Update
Fourth cycle
Dark Threads Clone Update
Masks' bodies converted into their elements
KG hearts converted into basic elements
Strings attached to masks outside of Kakuzu's body (imagine a kite). They remain connected to his chakra system and so he retains their elemental affinities but they also can release their own techniques from their mouths. The threads connecting the airbone masks and their master can be severed at any time (they have A-Rank strength but Kakuzu can willfully detach from them) or they can retract them at a considerable speed to manually pull his masks back into his body (but this will count as one his three moves per turn).
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
Technique which regrows lost limbs or parts of Kakuzu's body. As long as his head or hearts aren't lost, he can regenerate any part of his body using his threads alone. Make the limbs A-Rank so they can withstand certain techniques.
Wind technique which is an automatic defense (opposes the direction of motion anything not imbued with the user's chakra). Ranges from techniques to people to projectiles and ninja tools.
Lightning is simply insulated (S-Ranks and below are negated)
Water and earth techniques are slowed down (Decreases by one rank)
Wind is unaffected
Doesn't react to fire
(Fuuton: Manji Hae no Jutsu) – Wind Release: Manji Fly Technique
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their wind chakra into a sizable weapon they're wielding (sword, staff, etc) whilst "twirling" it repeatedly in their hand to cause for the creation of a rotating wind-infused blade (Similar to Wind Release: Vacuum Blade). Once the rotating wind-infused blade is created, the user will either use it directly to assault the opponent, use it as a defensive shield to deflect incoming attacks or use it to create a propeller-like effect, allowing the user to fly/levitate through the air before directly engaging their opponent. This is done through holding a single rotating blade above the user's head in order to levitate one's self, making the user resemble a small helicopter in appearance. They will then begin flying through the air in the direction of the opponent, before using the same wind-infused sword to assault/attack the opponent in a wide variety of ways. Depending on the direction of rotation (clockwise or anticlockwise), this technique can also be used to push away or pull people/objects in.
☼ Declined - The helicopter bit doesn't make sense. For you to spin a weapon like a sword or staff, you would need to spin it on the palm of your hand. Obviously if you're not holding it, it can't lift you. You would have to be holding it to lift yourself, which means you would have to have your entire body rotating, which is an entirely different technique. ☼
(Fuuton: Manji Hae no Jutsu) – Wind Release: Manji Fly Technique
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their wind chakra into a sizable weapon they're wielding (sword, staff, etc) whilst "twirling" it repeatedly in their hand to cause for the creation of a rotating wind-infused blade (Similar to Wind Release: Vacuum Blade). Once the rotating wind-infused blade is created, the user will either use it directly to assault the opponent, use it as a defensive shield to deflect incoming attacks or use it to create a propeller-like effect, allowing the user to fly/levitate through the air before directly engaging their opponent. This is done through holding a single rotating blade above the user's head in order to levitate one's self, making the user resemble a small helicopter in appearance. This is achieved by creating a coating of wind around the weapon equipped with a kind of wind rope that the user holds onto instead of the weapon itself. The wind rope is created at the end of the weapon (around the hilt/handle of bladed weapons). They will then begin flying through the air in the direction of the opponent, before using the same wind-infused sword to assault/attack the opponent in a wide variety of ways. Depending on the direction of rotation (clockwise or anticlockwise), this technique can also be used to push away or pull in people/objects.
Note: Can only be used four times per battle
Note: Can only be taught by -Venom-
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
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(Sulfuron: Shi Kishu no Keiji) - Sulphur Release: Four Horsemen of the Apocalypse
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will focus their sulfuron chakra throughout their body or into the ground in order to create one, two or four demonic knights composed of volcanic sulphur within short-range of their position. Each of these creatures are symbolic of the four principal harbingers of doom and their abilities correspond to such. While their main abilities (sometimes referred to as their horses/steeds) may differ, the demons share some common traits. These demons tower over the user at a height of four meters, are fully equipped with a pair of serrated claws, horns that can be rammed into the opponent, arching spiked protrusions which are focused around the upper body and a prehensile two-meter long spiked tail. These demons are sentient to a certain extent (around the same level as most sentient creation techniques) and so they can be controlled remotely via mental commands. All of them possess the ability to "control" their solidity except Death. They can freely and passively compress the sulfur which comprises their bodies so that it becomes solid-like in composition (Similar to Fire Release: Dragon Flame Release Song Technique) and then revert to their original state of semi-intangibility whenever they wish. When in this pseudo-solid form they can interact with people and objects around them, thereby bestowing them with the ability to engage in Taijutsu and deflect ninja tools with their bodies. However while in this "solid" form they are more susceptible to fire techniques (of equal rank and above) because not only will they ignite and burn, they will explode in a violent maelstrom of corrosive fire that spans short-range in every direction. That being said the user should take care not to have them nearby whilst they're in their compressed states. The user can only ever call forth one, two or all four of the horsemen, never three. The power of this technique is equally divided between the created familiars e.g. One = S-Rank, Two = A-Rank and Four = B-Rank. Each demon created through this technique must be unique and cannot have a copy/duplicate e.g. two Deaths cannot be made.
Pestilence - His special ability known as the White Horse allows him to diffuse into any form of organic matter alive or dead (excluding people and summons) and travel through them (Similar to Earth Release: Hiding in Rock Technique). No limitations apply to entering organic matter devoid of chakra but anything that's imbued with the opponent's chakra can only be travelled through if its of equal rank or below. Attempting to traverse through an organic (plant-based) technique one rank higher will simply neutralize Pestilence and the medium he entered. This mode of travel is as fast as the user's base running speed and it has no signs barring one. Any vegetation such as grass the creatures are moving through will systemically wither, turn brown and die within mere moments of the demonic familiar passing through that point. Any vigilant shinobi will quickly realize this and so initially he will be fully aware of its whereabouts on the battlefield despite its physical concealment. Diffusing into chakraless organic matter is passive but diffusing into a technique will count towards the user's three jutsu per turn limit. He cannot travel like this when in his compressed state.
War - His special ability known as the Red Horse allows him to use Katon to a very limited extent in order to passively set his body alight at any time while still retaining his form for one whole turn before being burnt up completely. In this form he becomes a Fire/Sulphur technique. It is the most destructive of the four steeds and the fact that it is self-destroying is a testament to this. Burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a certain corrosive quality. When alight, a chassis of corrosive mist will surround War's body and anyone unfortunate enough to touch this corrosive coating will suffer severe chemical burns (which will result in their skin peeling and falling off). If this self-induced ignition is used while in his compressed state, he can force himself to explode but this means he will be annihilated immediately rather than after one turn. At any time, he can merge into the user's fire jutsu in order to make them corrosive, change their pigmentation to that of a golden-yellow and increase their power. When already ablaze, he can instead merge into the user's water jutsu to make them scalding hot, corrosive and increase the damage they can inflict. When he is B-Rank in power, he will increase the damage of techniques by +10. When he is A-Rank in power, he will increase the damage of techniques by +20. When he is S-Rank in power, he will increase the damage of techniques by +40 (similar to the S-Rank Weight Alteration techniques). Merging into a jutsu also leads to his premature termination.
Famine - His special ability known as the Black Horse allows him to slow down anything solid/semi-solid and drain them of their momentum. His steed is symbolic not of famine itself but rather the weakening of the body severe hunger incites. He is composed of extremely dense sulphur gas (more so than usual) so anything which attempts to traverse through him will be drastically drained of its momentum. Most fast moving people, techniques and objects passing through him will be slowed down to extent the user will be able track them with the naked eye. This technique slows down things by a scale factor of five (meaning the object/technique/person is left at one fifth their original speed). In order to actually intercept high speed movement, he automatically adjusts his speed in accordance to the opponent's or incoming technique/object/tool (whichever is fastest) in order to match it. The limit on this is that he can move up to five times the speed of the user's base running speed and so if he encounters anything faster than this, he will simply move at this maximum speed. This does not mean that he moves this fast against all opponents, he simply attunes his speed to equal their own or the speed of their techniques. Another thing is he is a kind of "speed-seeker". Instead of being drawn by heat, he is bound in the sense that he can only pursue or intercept the fastest being/technique/object/thing on the battlefield (excluding the user and his/her techniques). This means he's incapable of speed-blitzing the opponent if a different fast moving entity is present on the battlefield. He will not be drawn to it mindlessly like a moth to a flame but will instead balance this against his duty to protect his creator. Intercepting freeform movements doesn't count towards the user's jutsu per turn limit but intercepting techniques (including movement-techniques) counts as one of the user's moves per turn. When in his compressed state, he will not slow things down but block them altogether. If Famine compresses his body right after being struck physically he can trap the opponent's limb in his body and bind them in place.
Death - His special ability known as the Pale Horse deals in chemical warfare. Unlike the other three, Death can never compress his body and is always stuck in a perpetual state of complete intangibility. This means he can phase through any and all solid matter (excluding living beings and anything that has foreign chakra imbued) but he is still prone to burning through the use of katon-based elements. When within touching distance of the opponent, he can form himself into a sulfuric cloud which immerses them in his being. Once inhaled the sulphur will cause a variety of harmful effects on the opponent's body. Despite the namesake, he doesn't seek to actually induce death but rather deals in leaving his victims wounded, traumatized or hindered for the rest of the battle. When first inhaled, the opponent will be left with a burning sensation in their chest, a sore throat, a dry cough, irritant lungs and their breathing will become laboured (wheezing). After one turn, the opponent will begin to feel dizziness, vertigo, loss of balance, loss of co-ordination and nightmare-ish hallucinations which make it difficult to perceive what is reality and what isn't. After two turns, the opponent will experience full body numbness, parts of their body will exhibit signs of necrosis, their skin will redden and develop blisters which resemble second degree burns and they will begin vomiting up blood. Death is the only one not composed of condensed sulphur and so he is the only one the user/opponent are at risk of inhaling.
Note: Lasts for a maximum of four turns (unless cancelled)
Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other S-Rank or above Sulphur techniques in the user's next turn
(Sulfuron: Kanbatsu Jakunen Metsubou) - Sulphur Release: Drought's Desolate Dessication
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user will focus their sulphur chakra throughout their body and utilize it to undergo an imperceptible change (unless the opponent has some form of chakra sensing or Doijutsu). The user's body appears unchanged (they will look normal) but when physically interacted with (e.g. punched, stabbed, shot), their body will exhibit all of the properties of the sulphur element. This doesn't mean their body merely has the properties of the element but rather, when interacted with their body will dissipate into sulphur gas. If, for example, the user is stabbed, the bladed weapon would merely phase through their gaseous body and leave them unaffected. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. During rainy conditions the user's position will resemble an intense fireworks display as the droplets of boiling water are sent outwards in a radial manner. When this technique is used underwater, a similar concept will apply only the steam explosions will be far greater in magnitude. However, in this form the user becomes prone to ignition by Fire-based elements (A-Rank and above). Being ignited will force the user to revert to their human form and the targeted/ignited parts of their body will be covered in flames. In this form, the user can only use sulphur, fire, earth and wind and any KG/CE which are a combination of the aforementioned element as well as non-elemental abilities. This technique can only be used once but lasts until it is cancelled.
Note: Lasts until cancelled
Note: Can only be used once per battle
Note: No S-Rank or above Sulphur on the turn this is deactivated
Note: No Fire, Earth or Wind above S-Rank on the turn this is deactivated
Ask mask has a seal on it that turns it into it's respective element when it's released (each transformation being the equivalent of an A-Rank)
Re: Storage thread (Will delete soon)(Not deleted yet? How long is soon?)
The spider seal thing that I worked on with Lili
Explosive gas bombs (created by Katon)
Law of the Logia seal. Needs to be unique. This could be done through the trigger e.g. it only reacts to the basic five element it's strong to. Lightning chakra being in the vicinity would result in the user turning into wind, fire chakra being in the vicinity would result in the user turning into water or mist. Only works three times per battle. It only activates when the attack actually touches the user and is virtually instant in activation (so they take no damage from it).
Fire - Flames (ash and gas are too vulnerable)
Water - Mist (Water can be evaporated and I don't want to clash with the Hozuki)
Earth - Sand (Crocodile lol)
Wind - Just wind
Lightning - Unfocused electricity like Enel
A seal that turns masks into their respective element (any variant) on being fully released from the body
A seal that transforms the user
A seal that reacts to disturbances in the ground
A seal that cancels other seals/sealing-like abilities? Trigger - User's chakras being restricted. The barrier expands instantaneously and cancels other seals in it's reach or drains the chakra from entities which have sealed the user's chakra.
A seal that releases a pulse of electricity in response to the opponent moving at a speed the user can't track. The seal imbues their clothes with electricity and imbues the user's own clothes with the opposite charge. The seal prevents the user and opponent from being within short-range of each other due to the repelling charges.
A seal that seals all sensing abilities.
A seal that seals away Keigoku, Kiyoshi energy and similar abilities.
A seal that seals away natural energy (can extend to Kiyoshi energy) or the ability to harness it.
A seal that seals away mind-invasive techniques (when they're used on the user) and then follows up with a genjutsu.
A seal which seals away a person's ability to feel pain?
A seal which seals away the body's ability to support foreign chakra? (Can only be used on the opponent) - SM, CM, Kagune, Masks?
A seal which seals away the ability to manipulate bodily substances? like Kaguya bones, Kakuzu's threads, hair manipulation, etc
A seal which seals away the ability to maintain entities such as sentient creations?
A seal which seals away the ability to manipulate external entities? (Puppets, Kakuzu's masks, etc)
A seal which seals away elemental strengths and weaknesses?
A seal which seals away the opponent's senses? (Basic senses like sight and touch)
A seal which seals stamina? A seal which seals traits like heat tolerance or not being paralyzed by unfocused currents of electricity?
A seal which seals diseases or ailments of the body (paralysis)?
A seal which seals all sounds created by the user or rather, all sounds in a given area?
A seal which prevents the opponent's from injecting their chakra into entities?
A seal which activates depending on how the user is struck. Sharp objects/weapons will cause the user's body to harden drastically while blunt attacks will cause their body to become elastic.
Seals which are attached to the opponent when they come into contact with you e.g. a physical strike will fulfill these conditions
Glows purple - Keigoku
Glow green - Natural energy
Glows gold - Kiyoshi energy
Glows blue - Force energy
Glows red - Ethereal energy (What the Katsuryoku use)
Passive
A seal which counters the different types of energy
A seal which disables all types of sensing
A seal that seals away mind-invasive techniques
Active
A seal which cuts them off from their abilities
A seal which seals away the body's ability to support foreign chakra
A seal which seals away the ability to manipulate external entities
A seal which seals away excess chakra/strength to make everything cap at Forbidden Rank (90 damage) at the highest.