[ARCHIVE] Custom Jutsu Submission - II

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Shīnju

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Re: Custom Jutsu Submission

(Futon rirīsu: Fūjin 々 Ame)-Wind Release:Wind Gods Rain
Type: Offensive
Rank: S
Range: Short – Long
Chakra Cost: 30
Damage: 60
Description: The user channel wind chakra around there hand as they lift there arms up to the sky sending a wind blast from both hands into the sky. Forming a giant cloud made of pure wind, The user then Brings down one arm as the other is still up as they send there last hand down, The giant cloud emits rain drops made of pure wind , That have enough chakra in them to grow & explode , The user then makes 1 handseal turning the wind drops into 3 inch needles, That are sharp enough to impale an opponent or summoning. Once the User feels that the opponent has been impaled enough times he makes 3 handseal as he causes the needles to explode inside the opponent body , Causing vast amount of damage , Breaking bones , etc . Each explosion is powerful enough to cause tangerine sized holes in the opponent and the ground. The user is able to move the cloud to a desired location at will

Restrictions:

-Can only be used once

-Rain only last a maximum of 1 turn

-Cant use Futon above A-rank for the next 2 turns

-Can only be Taught by Fujin

-Declined- If I see one more technique involving an explosion I'm going to explode. On a serious note, nothing new here.
 
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Erzo

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Re: Custom Jutsu Submission

(Katon: Hai Ken ) - Fire Release: Fire Fists
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user releases his Fire chakra through his body and either into areas short range around him, or allow the chakra to travel through the ground, allowing it to travel further and emerge at a further distance. The Fire is compressed and through chakra manipulation made to be in the shape of two hands up until the forearm, with both ends forming a fist which is dense and able to deal extreme physical, as well as burning damage. The length of each arm is roughly 3 meters, and the girth of the wrist area 2, giving it quite a wide diameter, allowing them to strike multiple people at once if they are all within the same area. This jutsu is used by the user as if the opponent was standing directly in front of him, with the users own hands performing punching motions which are then instantly and directly mimicked by the fiery fists. The user can use these hands made of Fire to perform other tasks such as open palmed attacks, grabbing of objects/people (whilst keeping in mind the burning characteristic), and anything else which can be done with normal hands. A secondary use of this jutsu allows the user to simply release his chakra and pin point the opponent but then no longer have the ability to control them, but instead leaving the two fists to act as projectiles which once released simply travel towards the opponent leaving the user to perform other techniques.
~ Can only be taught by Erzo. Used 3 times per battle, only lasts until defended from, or until deactivated. However, if manipulated to mimic the users own fists, the user can't use jutsus of other elemental nature until the jutsu has stopped. After usage, must wait 2 turns before using again, and no other Fire jutsu above S-rank can be used within the same and the next turn.

-Declined- I was fine until I got to this bit. How does this technique allow you to pinpoint the opponent? I like the linking of the fists to your own bodily movements though a better name wouldn't hurt. Not sure why this is S-Ranked but I'll leave that up to you.

(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage points: +20
Description: The user focuses his Wind chakra around a previously used jutsu which has no cutting abilities whatsoever, and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive jutsu the capability to inflict lethal cutting damage. This jutsu acts as an activation, and can work inextricably with another jutsu, enabling the user to perform the two in conjunction upon first use. Despite its ability to work best with jutsus which do not have any cutting abilities, if used alongside something which does, the damage increase will be halved, allowing it to still make a difference but nothing which is too major. The nature of the element itself allows it to work alongside all elements and non-elemental projectiles, with the exclusion of Lightning based jutsus.
~ Can only be taught by Erzo. Can be used three times per battle/event, and once used lasts a maximum of four turns, or until deactivated.

-Declined- If this wasn't highly exploitable, this is what I would say: A bit minimal for a technique like this but I suppose it will do. Remove the damage boost, all this will achieve is making your supplementary and/or defensive techniques into offensive ones. It looks reasonable and then when you get down to it, you realize it would make simple techniques like my Sleight of Hand capable of killing on their own. Too OP lol.

I could allow this if you make it so every technique this ability is applied to requires one extra handseal (handsealess techniques will now require one; even for users who can use all wind techniques without the need for handseals). Also include a note saying this can't be combined with abilities which replace or remove handseals altogether like the NB swords.
 
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Bruce Banner

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Re: Custom Jutsu Submission

(Doton: Densetsu-tekina guntai ) - Earth Release: Legendary army
Type: Attack/Defense
Rank: S
Range: Short
Chakra: 40 (+80 per turn)
Damage: 80
Description : The user perform 3 serial hand seal then waving his hands to his sides, afterward he slam his both hand thus shouting "Arise...!". Then rise 100 legendary army of greece from beneath the ground with loud noise crack of the ground. The whole troops are made of rock, a very solid rock and strong like steel, they known as the “Greek Warriors”. The army equipped with blade, spear, bows, shield, mace and harness which of course also made of rock. The army formed in 5 rows, each row consisting of 20 people.

The first line consists of regular troops were holding a sword and shield. The second row consists troops carrying spears, the third row consists of archers,The fourth row consist of forces with long chain mace and each equipped with shield made of a very thick rock, and the fifth row consists of horse cavalry equipped with armor, harness and 3 meter long sword. They can attack in unison or attack the enemy simultaneously line by line basis in accordance with the functions and direction of the user, but the user must inject chakra continuously and draw in large amount of chakra if they want to remain on the field.

By forming a human shield, they can defend off an elemental attacks up to S-Rank. in the following order:
The first line up until third line will weakened the attack.
The fourth and fifth as they stronger than the previous line, they are will be able to Dispel fully the attack but after pass the first until the third line.

Notes :
- No Earth jutsu can be use when this army appear or remain on the field.
- The earthen warriors can not using any jutsu.
- Can only be use once and last for 3 turn.
- Drain 80 point of chakra if still hold them in the field per turn.
- Can only be taught by Oasis Nara

-Declined- Using 80 chakra per turn to maintain is way too hefty a cost. You don't have to change it but I recommend lowering this to at least 40 chakra per turn. The third paragraph is completely redundant, so remove that. Normally I would allow a sentient creation technique to be maintained passively with no significant drawbacks to the user but this one is too powerful. Instead of the first restriction, I want this to limit you to earth while this is active. Remove any references to Greece.


(Doton: Akuma no purēto) – Earth Release: The Devil’s Plate
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake then slam his both hand into the ground to rise up a giant plate in circle shape with 5 meters tall and 10 meters wide also in diameter, The plate will rise up from beneath the opponent’s ground thus lift him up several meters away while the earthen plate start spinning with an average speed, making the opponent off balance unable to stand completely and throw him from the center of the plate, utill collide with the plate edge or fall down to the ground around him, causing a severe bone fracture.

Note :
- No S-Rank Earth for the following turn
- Can only be use 3 times
- It’s a one shot jutsu then vanished in the following turn

-Declined- This is essentially an aerial version of Selendrile's Rotator Plate. DNR

( Saru o gekitai ) - Repulse Monkey
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: 30
Description: This is a distrcation ninjutsu where the user use this to escape from a battle or to take a minor injury from his opponent. After clearing his mind, the user take a deep breath and exhaling slowly to gain more relaxation. He then gather his pure chakra on his both palm, and swing alternately his right and left hand with an open palm, from backward to forth where he will be able to bounce back his opponent with just a small push when comes in contact with the opponent. This may only causing the opponent a very minor injured, but it can defend the user and will keep distance from the opponent.

Note:
- Can be use 3 times.
- No Ninjutsu for 2 turn.

-Declined- Lol, this simply has too many flaws. Its solely supplementary but it inflicts damage? It requires contact but the range is Long? The list goes on. The concept itself isn't original and I don't understand why you can't just strike the opponent to achieve the desired effect. DNR.
 
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Leathercandle

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Re: Custom Jutsu Submission

Materia no Tebukuro (Gloves of Materialization) Type: Weapon/ Offensive/ Supplementary/ Defensive Rank: C-S Range: Short-Mid Chakra: 20 - 40 Damage: 30 - 80 Description: The Gloves of Materialization are a pair of black gloves which are obviously worn on the user's hands. The user of these gloves can channel katon or fuuton chakra into them and send it out through the palm side of them. The chakra materializes as any sort of weapon or shield which the user can imagine except it is made out of the element which was channeled into the gloves. The gloves have a special property which allow the materialized weapons to be held like they were solid. That means if the user creates a sword made of fire, they can hold said sword like it had a normal hilt. The user would suffer no damage penalties from the weapons by wielding them in a normal fashion (example: cuts from wind, burns from fire). -Creating a tool using the gloves counts as one of the three moves per turn. -Can be used once per turn -Creating a bow automatically comes with arrows (1 move of 3) -Shuriken can be made at a maximum of 6 at once (1 move of 3) -Can only be wielded by Leathercandle or others who he has allowed to -The gloves provide no protection from any elemental techniques besides the weapons which the gloves make -Using techniques like Raikiri (hand based techniques) doesn't damage the gloves -The weapons which the user creates can have physical properties but still burn/ cut (a fire shuriken will pierce and feel like a real shuriken, but will burn like fire). NOTE TO CHECKER: I have not mastered katon and fuuton yet but I ranked it from C to S to make things simpler. This ofc doesn't mean I can create an S ranked fuuton shield considering I am only at C rank in that element, for example.
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I have been told that the above CW is a direct copy of Skorm's CW. I deeply apologize as I didn't know. Though there might be many who don't believe me. Sorry Skorm :(


(Kaihi no Bō) Bow of Evasion
Type: Weapon/ Offensive/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40 per usage of sword ability
Damage: 80 (per arrow and per hit of sword)
Description:
The Bow of Evasion is a special weapon forged especially for me. It is made of a special metal which is very light but it seems that it cannot break. Each arrow has an explosive tag on it which can be set off by the user's will. This bow can also change into a sword by it's ends flipping around and sliding into place, locking. The user can channel chakra into the sword to surround the blades with water, allowing the sword to defend against techniques (within reason of size) up to S rank (elemental interactions apply). The user can also release a blast of water from the sword to intercept a technique.


-The transformation of the sword to the bow vice versa takes no time at all.
-The user can only use the sword defense technique (either one) thrice per battle and counts as a move
-Can only be wielded by Leathercandle and those which have been allowed to use


In bow form:
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In sword form:
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-Declined- Too many things here that aren't allowed. Mathias has patented chakra infused bows/arrows. For the most part, chakra infusable weapons are no longer allowed. Releasing techniques via your CW isn't typically allowed either. Transforming weapons tend to be seen as a bypass to the one CW rule, especially if it has special abilities aside from changing form. DNR.
 
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Dãrth1

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Re: Custom Jutsu Submission

(Suiton/Doton: Shitai fujiyū puraido) | Water/Earth Release: A Crippled Pride
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu is inspired by and is an application of the basic technique, "Walking on Water/trees". Following the same concept, the user channels his water chakra into his feet. This chakra has some amount of adhesive property to it which helps him, instead of making him stick to the objects (trees/walls), makes the objects (like swords, kunai, shuriken etc.) to stick to his feet. Using this technique, the user can make the objects stick to his feet and throw them towards the opponent instead of actually reaching out for the object, which not only saves time but also can be used to create taijutsu combinations. Users who have mastered this technique, can channel their earth chakra into the ground below their feet (which contains similar adhesive mud), and make it stick to their feet. When they decide to perform a kick, a huge chunk of earth breaks apart from the ground and sticks to their feet, which they can launch it at the opponent (considered C-rank) by releasing their chakra away from their body, so that the adhesive chakra no longer sticks to the user.
Note:
Can only be taught by -Darth-

-Declined- I was fine with this up until the earth bit. This technique alone wouldn't grant you the capability to break a chunk off the earth and kick it towards the opponent. It also doesn't fit in with concept of the technique and it isn't entirely logical either. This would only be possible with adhesive mud as you stated but mud lacks form, you'd need to give it a degree of solidity like Sword of Draining or harden it into rock shortly after harnessing it/kicking it towards the opponent. Also, this will be a ninjutsu technique, not Earth, Water or Earth/Water. Remove any references to earth or water chakra. Change that, remove the earth bit and I'll approve this.
 
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Noni

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Re: Custom Jutsu Submission

(Katon: Kakatsu no Verbti)- Fire Release: Jurisdiction of Verbti
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long (Created short range, long range movement)
Chakra Cost: 40 (-15 chakra per turn to sustain)
Damage Points: N/A (80 for explosion, 20 when contact with the enemy is made)
Description: The user will gather a large amount of fire chakra, perform 3 hand seals, and release outward from their mouth a dense amount of ash. The user through shape manipulation will turn the ash into a demonic, and aggressive creature. Having a wavy exterior and body composition similar to a human, black in color, with a reddish hue in the outer layer of the creature. This beast of ash is around two meters in length. This beast has a special ability, through its impressive movement and lightweight of ash, it can travel along the ground with great ease and float in the air (movement that can be traced with the naked eye), but also interact with dense, earth-like material, burning anything it touches into ashes, the beast will use this ash it burns for its own deeds, allowing the ash to essentially "stick" on to the beast. This has the beast become larger in size (doubles in size with every interaction it comes with, and the structure must be larger then its body is currently when interacting with it) growing with every earth object it comes into interaction with, however, its overall ability and power remains relatively the same, it simply contains an advantage in brute force. Its second ability, is its adaptability with its own body structure, the beast can split himself in multiple "clones" of itself, each being weaker then the other, with up to eight being able to be made (Each would be C-Rank). These beasts will remain relatively the same, in how it attacks, being able to burn and create explosions relative to its size and rank. They can also come back together, reforging into themselves and its previous state as one body, or simply less bodies then before. Each time they split, the bodies will be decreased in half from its previous size. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. This beast can subdue the opponent by covering them completely with its body, burning them to pulp, it can perform basic body-art movements, where it can skin a person with every attack, or it can be set a blaze to create a large explosion (explosion size is equivalent to the size of its body).

Note: Can only be taught by Noni
Note: Beast lasts for four turns (unless cancelled)
Note: Can only be used twice per battle
Note: Requires two turn cool down before re-use
Note: Cannot use fire S-Rank or above the turn the beast is created
Note: Follows elemental strength and weakness

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‡ Approved ‡ Made some edits.

(Katon: Gekido no Stihi)- Fire Release: Wrath of Stihi
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long (Created short range, long range movement)
Chakra Cost: 40 (+10 for every turn kept active)
Damage Points: N/A (20+ when contacting with the enemy)
Description: The user will release out fire chakra, and create short range of themselves, a demonic creature composed of fluid, but extremely hot flames. This being is able to stand around the same height of the user, and has a dark red color on its body, with a black hue exterior, whips free flowing out of its body, red in color. The flames are quite condensed, similar to Fire Release: Dragon flame release song technique. This creature can either be controlled by the users through constantly focusing on him and allowing him to move by the command of the user, or by setting a target and letting the creature move towards its target as a projectile non-stop, until it gets to its respective target. The special property of this technique is composed of how well its bodily, rather solid, flames structure corresponds with solid, earthly techniques. When making contact with regular earthly, organic matter, both through techniques or natural composition, the beast will turn itself passively into a plume of smoke, and literally, phase through its respected material, burning it along the way and rendering the material into a chunk of smoke and burning debris. When phasing through natural material, it will continue to retain its strength and power as before, as well as size, however when phasing through techniques of solid or, organic matter, depending on it might not be able to phase through it at all due to rank differential, however if it can overpower, after phasing through it will cause the material to dissipate and burn. He can also move through the users own techniques, however, it would likely risk destroying it due to its powerful rank and burning heat, techniques that can withstand and combine, will slightly weaken the technique it phases through. This ability gives the creature an extreme advantage in moving as well as stealth uses. This demonic creature mainly moves on ground, in its normal form. This beast can also perform basic bodily movements, such as taijutsu, burning and skinning the opponent alive. He is also able to release from his limbs and body, specific whips that can reach up to a mid range distance, either one at a time, or multiple at a time, it can even release whips in an omnidirectional manner, only problem that happens when releasing these whips is the beast must stay in place to focus, so it is unable to move when releasing the whips at all. the whips can both slash an opponent, and constrict movements, leaving up to third degree burns, these whips count as the same damage as its regular taijutsu.

Note: Can only be used twice
Note: Must be taught by Noni
Note: Stays on field for three turns turns
Note: Follows elemental strength and weakness
Note: Requires one turn cool down before re-use
Note: Can not use fire above S-rank after deactivation for one turn
Note: Can not use fire above S-rank the turn the jutsu is created
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‡ Declined ‡ This one needs a bit of work. Instead of smoke (since that isn't encompassed in Fire Release) make him capable of turning into flammable gas. You could take this one step further and make him capable of freely transitioning between the different forms of fire. If he can turn from fire into gas and vice versa, its not a stretch to say he can also turn himself into ash. Make sure to specify these transitions are passive and describe in detail what they actually entail (i.e. intangibility in the gas form). Make the tendrils move B-Rank in power and make it count towards one of the user's jutsu per turn. Also, don't use such filler-ish restrictions. Restricting fire jutsus above S-Rank is hardly restrictive.

(Raiton: Shusei Bolla)- Lightning Release: Bolla's Modification
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (Depends on the jutsu)
Description: The user will perform one hand seal and release their chakra towards preexisting lightning, specifically lightning that is either "focused" (lightning that retains a shape, or has powerful piercing ability, such as a Spear or Animal) or "unfocused" (lightning that does not retain a shape, and destructive, such as the nagashi). Using a concept that has been shown from various lightning jutsus (specifically with the Chidori variants), the user will take a hold of their lightning chakra, and forcefully turn that chakra into the opposite composition it is retaining at that moment. Essentially the user at will, will be able to turn focused lightning, by willfully dispelling its shape, turning it into a unfocused lightning source. When turning it into an unfocused lightning source, it becomes heavily similar to the Nagashi, having numbness and destructive capability of against solid matter. Unfocused lightning also has a unique property of conducting and combining with other material and elements, when doing that it would add a 20+ damage. The same is for unfocused lightning, where the user will inject their chakra and turn the unfocused lightning source, and turn it into a specific shape, the unfocused lightning would come together to create the shape of lightning spear (Similar to the Lightning Release: False Darkness Spear). The spear will have a clean pierce, and a certain amount of tangibility. Note the size, rank, and damage capabilities depend on the initial current of the first lightning. The larger the initial technique was, will comprehend with the change of lightning form when performing the jutsu. This jutsu can fully be used on lightning that is combined with other material, or conducted on other constructs (such as water, metal, earth, etc). By simply turning the surface of the lightning into focus or unfocused lightning, however this comes with a drawback, where the initial elemental combo will no longer be in effect for that material it is conducting, destroying it, rendering it useless. This jutsu can be used on dormant lightning, for there is evidence of lightning remaining dormant, things like holding the nagashi on a sword, or lightning currents in water sources/techniques. Evidence of this kind of advance shape manipulate and deformation, is present by taking evidence of the various chidori variants, and how they can turn into different shapes or perform different attacks/tasks. This is simply an advance offset of that mechanism in lightning. Another note is, when the user manipulates the lightnings form, they can re-aim the lightning (like a projectile), or remain focus and stream the lightning.

Note: Can only be taught by Noni
Note: Can only be used four times
Note: Can not be used with natural lightning (e.g. Kiri), because of its scarce and how limited it is to control
Note: Can not be used on an opponents technique
Note: This jutsu can only be used once per technique, so when the form of lightning is changed, it can not be reversed

-Declined- Nice concept. Turning focused lightning into unfocused lightning is viable but the reverse isn't. I say this simply because unfocused lightning jutsus require constant streaming most of the time and so when you stop fuelling them to use this, your technique will have already dispersed. You're free to try and find a way around this since its probably possible but as it is your technique won't work both ways.
 
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Josh

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Re: Custom Jutsu Submission

Summoning Animal: Spine-Tailed Swift
Scroll Owner: Taisaku
Other Users who have signed contract: TBA
Summoning Boss if existing: TBA
Other Summoning Animals tied to contract: TBA

Note: I received permission from the swift contract owner to make this specific breed

✦ Declined, oh yeah. Lemme just wait a two and a half years to submit this with no information about the birds at all. Nah, it doesnt matter that it's basically like submitting a Python snake and saying it's different than the snake contract itself, no biggie. ✦
Resubmitting:

Summoning Animal: White-Throated Needletail (Spine-Tailed Swift)
Scroll Owner:Taisaku
Other Users who have signed contract: N/A
Summoning Boss if existing:TBD
Other Summoning Animals tied to contract:TBD
Description and Background:
Among the swift species of birds, one specific sub-species has a unique feature from the rest: A spiny tail instead of the normal forked tail. This feature allows this particular sub-species to not only be the fastest of the swifts, but also the fastest in level, flapping flight among all species of birds. These birds have very short legs which they use only for clinging to vertical surfaces. They build their nests in rock crevices in cliffs or hollow trees. They never settle voluntarily on the ground and spend most of their lives in the air, living on the insects they catch in their beaks. The white-throated needletail is a mid-sized bird, similar in size to an Alpine swift, but a different build, with a heavier barrel-like body. They are black except for a white throat and white under-tail, which extends on to the flanks, and a somewhat paler brown back. Among the swift found in the Narutoverse, these are unmatched in speed, making them favourable for use in pursuing rogue ninja.

Note: I received permission from the swift contract owner to make this specific breed

‡ Approved ‡
 
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Vex

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Re: Custom Jutsu Submission

Sealing Technique: Insurgency of the Forge (Fuuinjutsu: Hanran no Fo-Ji)
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: A simple seal which the user places upon a weapon. The only indication the seal is present being the Kanji for 'rebellion' being marked upon the user's weapons. The seal is quite simple in its application. The user will place a seal upon his own weapons using his chakra. He stores a small amount of his chakra within the seal. The seal activates upon the weapon clashing with another weapon. Upon doing so, the seal will spread to the opposing weapon, and that weapon will proceed to turn upon its master. For example if the user threw a marked kunai which clashed with the opponent's the opposing kunai would turn directions and attempt to attack its owner. This has a plethora of uses, especially in terms of close quarter fights. The seal can be placed with simple momentary physical contact.

Note: Can only be taught by Vex



-Declined- How do these effects come about exactly? How would the weapon know who to attack and how can it move? Does it become partially sentient like the Stone Golems? Can it move through the air like Manipulating Advancing Blades? I don't see this working to be honest.

(Katon/Doton: Aguni no amarugamu)- Fire/Earth Release: Agni’s Amalgam
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique utilizes the numerous pores that are found embedded within the structure of earthen particles. With the performance of a single hand seal, the user will focus his chakra in the ground underneath the opponent, fill those pores inside the earth on the ground with highly flammable and explosive, superheated ash(similar to that of the Fire Release: Ash Pile Burning technique). With another hand seal, the user will force the ash inside the ground to expand uncontrollably. This causes the ground to swell, and within moments, the buildup of pressure within the ground would cause the ash to explode upwards in a violent eruption of superheated ash and rock. This upwards eruption of ash and rock would form a devastating whirlwind that is capable of dealing both abrasive/shredding damage, and burning damage. The column of ash/earth is rather large, being several meters in height and a couple of meters wide. Due to the highly flammable and explosive damage of the ash, upon contact with any Fire/Lightning etc. techniques, the ash would immediately explode, causing additional damage to the opponent. The scale of the explosion is proportional to the rank of the technique used for ignition(eg. B-rank lightning would cause a B-rank explosion of Fire). Alternatively, the user may choose to create this technique out of other earth sources(such as Earth techniques), rather than the ground. This technique may also be used defensively; the ash/earth whirlwind could be created around oneself to serve as a defense, though this could prove to be risky as the combination is highly susceptible to ignition, and as such, may prove to be hazardous for the user.

Notes:

-Can only be used 3x per battle
-No other Fire/Earth techniques above S-rank for the rest of, and the next turn.
-Cooldown of two turns

-Declined- For one this isn't an elemental combination. I see no reason to fill the pores of the earth with ash, you can just create ash underground. That being said, you can't create this inside of your earth techniques that don't come from the ground unless you have direct contact with them but this seems useless. As for using this on techniques that come from the ground, you would need Y/Y to achieve this or at the very least a KG/CE which encompasses fire and earth e.g. Steel, Coal. I won't allow this for earth since it already clashes with Noni's Infusion of Telam but you're free try this for advanced elements. Make this solely usable on your techniques and remove the other method since right now it feels like two techniques in one.

(Ninjutsu: Shutsuga)- Ninja Arts: Budding
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Through the rapid expulsion of one’s own chakra, the user is able to infuse his own techniques with additional raw chakra. Through this infusion, the user is able to cause the aforementioned technique to split, in a similar process to that of budding, as seen by organisms such as yeast. As such, the technique would divide itself into smaller, separate techniques, with the sum of its individual power equal to the original technique itself. Through this splitting process, the user is able to have the technique cover a wider range; for example, by splitting a fireball into smaller projectiles, the user is able to broaden the range of the technique. This technique can also apply to non-projectile techniques; for example, the user can cause miniature spikes of earth to branch out from the original spike, achieving a similar effect. This, of course, does not, in any way, affect the power of the original technique. Furthermore, upon splitting, the raw chakra present inside the portions of the technique enables the user to control the technique’s path of motion through his own sheer will. This technique may also be used on objects such as kunais, shurikens, etc., and not just elemental techniques. Due to the supplementary nature of this technique, it may be performed almost in conjunction with the previous technique, in the same timeframe.

Notes:

-Can only be used 5x per battle

-Declined- For something like this to be viable it has to meet certain criteria. It has to split up the power of the technique equally. It can only be used on static things like Rock Scale Slab and not on sentient creations or techniques which require maintenance. The latter negates any utility this technique could have ever had since most non-projectile jutsus have to be maintained e.g. attempting to use this on Destructive Rising Rock Pillars would result in the premature termination of your technique. Personally, I'd recommend using a different method to accomplish this. Rather than splitting the technique, why not clone it in a similar manner to the Shadow Shuriken Jutsu by expending twice the chakra one normally would? Just occurred to me that this budding would bypass the limitations on normal techniques. DNR.
 
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Panthalassa

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Re: Custom Jutsu Submission

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Summoning Animal: Flies;

More specifically the Diptera Order, also known as the True Flies, focusing on the Brachycera Suborder and, thus, excluding the Nematocera Suborder ( Mosquitos ), which is already taken.

Scroll Owner: Panthalassa

Other Users who have signed contract: N/A

Summoning Boss if existing: N/A

Other Summoning Animals tied to contract:

  • Fly Eggs
  • Fly Maggots
  • Adult Flies
Origin: The Flies are from a secret mount called "Zaebûb". The mount is said to have been built on top of the corpses of an ancient country that was decimated in war. The rotten remains made the grass flourish, yet it became yellow instead, as did vegetation in the mount, despite being lush and healthy.

General Description: True flies are insects of the order Diptera (from the Greek di = two, and ptera = wings). The most obvious distinction from other orders of insects is that a typical fly possesses a pair of flight wings on the mesothorax and a pair of halteres, derived from the hind wings, on the metathorax. (Some species of flies are exceptional in that they are secondarily flightless).

Summon General Abilities: The Fly contract is composed of specialized ninja flies that combine aspects of both the cannonical and generic Summoning Blood Contract with the expertise and Clan teachings of the Aburame ( And, thus, can only be used to their fullest potential by Aburame clansmen ). The animals can be summoned directly into the users body, replacing the existing Aburame Insects with the new species, or summoned as a large aggregated animal, not unlike the Boss of the Slug Contract. Regardless of how they are summoned, all of the Parasitic Destruction Insects, or any other insect of the user, will be reversed summoned into Zaebûb during the fly's stay in the battlefield, as a clause of the the contract, furthermore, no two summoning techniques can be used simultaneously in battle.

These flies are, in appearance, similar to the Horse-Fly ( Tabanidae ) species, robust winged animals with knife-sharp mandibles which they use to bite and devour flesh, blood, a myriad of other materials and chakra, the later ability shared with Aburame's Parasitic Destruction Insects and allow the user to utilize these flies to perform Aburame techniques, if and only if the user is an Aburame him/herself. Both male and female possess the described powerful mandibles, unlike their real life counterparts. Physical appearance, including body shape, color or number of appendices is flexible when summoning Flies from this contract, though, the more extreme changes will be submitted in future techniques, for individual restriction.

Known for their outstanding air manoeuvrability and speed, the ninja flies of these contract are capable of reaching speeds that rival even the fastest of animals. Their characteristic buzzing sound can be influenced by chakra to become annoyingly loud or ominously silent, for either distraction and discretion. Other usages of this property can be explored with the proper techniques, submitted individually.

They deposit eggs that find a rapid growth spur when inside chakra-filled substances or merely warm and nutrient filled environments, such as an opponent's open wound, from which the maggots, with several rings of teeth around their body, can grow abundantly and eat their fill through the opponent's flesh, before turning into to adult flies, similar to multi-species specific Bot Flies ( Oestridae ), a process that can be explored in every stage in future techniques, to be restricted individually. In case of an unsuccessful summon, the user may call forth fly eggs, which will grow into a maggot and then into a grown fly in 2 turns, typically, or maggots, which will grow into a fly in 1 turn, typically.

The flies from this contract gather the characteristics of many other flies species in RL, which makes them excellent for the phagia of multiple different substances, like flesh ( Sarcophagidae ), rotten wood ( Stratiomyomorpha ), blood ( Rhagionidae ), nectar ( Bombyliidae ) and general disregard for hygiene ( poop ), and are mostly parasitic or oportunistic species, deploying bacteria or other pathogens ( Tse Tse Fly, Glossinidae ), making them perfect for Aburame and other chakra related technique, as, with the addition of chakra, this results in a wider variety of phagia of other substances and elements and deployment of chakra-related or parasitic-related conditions, explored in different future techniques, individually restricted.

Note: Only Aburame can use and sign this contract

‡ Approved ‡ After ages of searching, I couldn't find this. Despite the name, this is merely the House fly and does not grant you a patent over all types of fly. Due to the way you plan on using this, I will only allow for Aburames to use and sign this contract otherwise creating swarms will clash with the clan and you won't be able to use this contract to its full potential. Use it well.

(Hae Kuchiyose ♆ Stoicheophagidae ) Fly Summoning ♆ Beelphegor’s Gluttonous Imps
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The Stoicheophagidae are a family of flies that evolved by feeding from elemental chakra, adapting their own chakra and body to one of the basic elemental nature. They are summoned as either a swarm of 666 flies or a giant bull sized fly, without costing a move or chakra. They are innately resistant to the effects of the elemental nature that gives them their name, thus they are, like Aburame Bugs, strong against Raw Chakra and Wood-like Elements and weak against Elemental Chakra, here with the exception of one Basic Element and Advanced Elements composed solely of that chakra nature and raw chakra. When in aggregated form, the giant fly is considered B rank. When in swarm form, they take the rank of the Aburame Technique manipulating it. These abilities come from chakra and body specializations, and not from elemental affinities of their own, for all effects and purposes, the Gluttons are unable to use the element they're named after, even if the user happens to have affinity or training in it.

  • ( Flamma devorus ) Fire Gluttons, have spiked exoskeletons that can withstand extreme heat and lay eggs in open fires and ashes.
  • ( Aqua devorus ) Water Gluttons, have hydrophobic hairs, can breath underwater and ingest a quantity of water several times their volume.
  • ( Terra devorus ) Earth Gluttons, have thick carapaces and angular bodies, capable of withstanding the highest pressure and burrow underground.
  • ( Tonitrum devorus ) Lightning Gluttons, have microscopic hairs that resist high currents and heat, and live near power outlines or high energy currents.
  • ( Ventus devorus ) Wind Gluttons, have hard exosqueletons and thin blade like bodies capable of resisting drag, shredding or slashing.
Note: Each technique summons 666 individual great flies, which can aggregate into 1 bear sized fly.
Note: Can only summon up to 3 species of Gluttons per usage, which allows for the combined swarm/aggregated fly to feed on advanced elements composed purely by the three natures ( or 1, or 2 ) and raw chakra, retaining their weakness to all the other natures ( including elements composed by some of the target elements, combined with non-target elements ).
Note: The flies can't use elemental techniques, they are not elemental summons.
Note: They can only last 6 turns in battle, or until they are killed.
Note: Can't use forbidden Aburame Techniques with the Gluttons.
Note: Can only be used in 1 Aburame Technique at a time.

‡ Declined ‡ Definite no on the devouring of advanced elements. Its neither reasonable nor logical. At the very best this will only work against the basic five, wood and raw chakra. You can only summon one type of glutton per usage. The default for summons is four turns but due to the nature of this one I'll allow it to be five turns max. I assume they're neutral to rather than strong against the element they're most akin to? Make that clear.

( Seien Umareru ) Strange Eclosion
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Strange Eclosion is an elegantly woven body-length black and white scythe with an intricate curved shaft and two sets of blades, the first with a long bent edge, nearly half the size of the staff, with beautiful carvings in it's flat sides, the second being a dagger-like protrusion at the other end, like a sturdy and piercing nail. The scythe is entirely made of forged keratin, bone and metal, with a core of dormant near-fossilized Destruction Insects at it's core, the fabled White Destruction Insects ( Shirokaichu ) and the Black Destruction Insects ( Kurokaichu ).

The White Bugs are specialized in the absorption of chakra. While they retain their natural weakness to all elements and strong against raw chakra, chakra-stealing techniques used through them have an efficiency 5 times greater than what is stated in the description of the jutsu. They are completely white in color, with a think-looking exoskeleton. Instead of the usual 2 pairs of wings they have 3, giving them high manoeuvrability. Their mandibles are thinner and less sharp, and they possess instead a long needle-like proboscis which they use to retrieve chakra better. They have pearly white hairs covering their body and legs. The Black Bugs are specialized in sustaining damage. Their black exoskeleton is more robust and thicker, with several rows of spike-like protrusions. They are neutral to all elements, instead of being weak to them, though they are heavier and slower than normal Parasitic Destruction Insects. Their mandibles are thick and sharp, almost like horns, and their teeth are dense like spikes. They have just one pair of wings, though they are quite heavy and long to support their weight.

Charging chakra through the scythe allows the user to activate one of the bug types, which will eclode from the eggs and leave the scythe in a swarm made of their own color. When they leave, the scythe itself will retain only the color of the remaining bug type. While either of them are active, the user is unable to access his own bugs. These bugs can be used to perform any Aburame technique the user knows, except they will lower the range restriction to Mid range, as they can't go past that distance from the scythe. Twice per battle, the user can apply the Insect Cocoon technique to either the Black Bugs or the White Bugs. These means that, for 2 turns afterwards, the white bugs will have double efficiency and the black bugs will be stronger than any basic element, while still retain their neutrality to advanced elements. Each insect, in Scythe Form, is equivalent to S rank, and, in Swarm Form, is equivalent to the rank of the technique used to manipulate them.

Note: The swarm form can only be called upon if there are no active bug techniques in play, nor any active summons.
Note: While the scythe itself is indestructible, if the bugs are killed in swarm form, they will be unusable for 3 turn, after which the core of the scythe will replenish them, in scythe form.
Note: Only one type of swarm can be used at a time.
Note: Activating a Swarm counts as a jutsu.
Note: swarm form can't be used with an active summoning technique, likewise, summoning techniques can't be used with an active swarm form.

‡ Declined ‡ This just feels...wrong. Your CW is nothing more than merely a container for these advanced kikaichū? I like what you're doing with the field but I won't allow this in its current state since it bypasses basic elemental S/W. You can do this with your fly contract since they're not bound by S/W but this isn't possible as a "aburame" jutsu. Scaze has a Summoning-based CW, so you're free to try this using your summoning contract as the basis.
 
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Twilight

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Re: Custom Jutsu Submission

(Futon Kashaku) Wind torture
Type: Attack
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user makes the Tiger handseal and then the user channels his futon chakra into the surrounding air. The user then use their chakra in the air to gather all the oxygen in the air and shape manipulate it into a ball of oxygen in front of the user leaving the target to gasp for breath.
Note
- The jutsu can only be done twice with two turn cool down.
- The jutsu can only be taught by shonnen.
- The jutsu continues as long as the user keeps concentrating on it.
- The target dies after two rounds with no oxygen.
- The jutsu cannot affect anyone within short range, leaving the user and anyone at short range safe.
- Once the user looses concentration on the jutsu or tries to mold another type of chakra, the jutsu ends and the oxygen is released back into the air.
- No wind jutsu for the rest of the round.
- No S-rank wind in the next round.

(Raiton Bakuha) Lightning Blast
Type: Attack
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will make the Ram handseal and create several tiny particles of lightning which he sends to the target and on getting close to the target, the user increases the speed of the raiton chakra in the particles, causing the raiton chakra to vibrate with insane speed thereby making each tiny particle to explode which leads to several lightning explosions around the target which kills the target with an electric power.
Note
- Can only be taught by shonnen.
- Can only be done twice with two turn cool down.
- The jutsu cannot attack anything within short range from where it was released.
- The jutsu kills anything within short range around where it exploded.
- The jutsu is enough to kill a summoning like Gamabunta.
- No lightning jutsus in the same round.
- No S-rank lightning in the next round.

(Katon Suishin) Fire Propulsion
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user without making any handseal channels his Katon chakra into his feet then the user will release an outburst of raw fire from their feet to propel the user upwards into mid-air(just like how fire is used to launch space rockets)
Note
- The jutsu lasts for only a round.
- Can only be used twice with one turn cool down.
- Can only be taught by shonnen.
- Once the round is over, the fire slowly go off and the user gently returns to the ground.
- No S-rank fire jutsu for the rest of the round.

All Declined, Do Not Resubmit. I like the avatar theme in the first and third but these concepts have been done to death. Second one is grossly OP and it isn't logical either. Try to move beyond simple ideas. Over 25,000 submissions have been attempted to date and if you stick to the utmost basics, its certain whatever you're trying has been done numerous times. Read through as many people's CJ threads as you can to get an idea of what's been attempted/approved. Read through recent checks to see what kind of techniques get approved.
 
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Baldy

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Re: Custom Jutsu Submission

(Futon: Ehecatl no kikin)- Wind Release: Ehecatl’s Endowment
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (+20) (80)
Description: This technique revolves around utilizing the air particles that are found in the empty spaces within the structure of earthen particles, that arise from their natural porosity. With the performance of a single hand seal, the user is able to cause the air inside these spaces to expand violently. This would forcibly expand the pores within the rock particles, causing the technique to swell due to the sudden surge of pressurized air within. This primarily serves to enhance the overall offensive power of the technique, as the increased mass and magnitude allows it to deal more damage. Furthermore, the highly pressurized air would also, upon impact, ‘explode’. This allows Earth techniques to, upon making contact with the opponent/another surface, seemingly release a burst of wind in addition to the original capabilities of the Earth technique. Likewise, this serves to augment the power of the techniques, by allowing the Earth techniques to assume a somewhat ‘explosive’ nature. It can also be used to strengthen an Earthen technique’s defenses. When used in this supplementary nature, it is done extremely quickly and the hand seal required need only be chained directly after the prior technique, allowing this technique to almost seemingly be used in conjunction with the previous one, with both techniques being performed in the timeframe of one. Of course, this technique can also be used offensively to cause direct damage. Unlike its supplementary usage, the user can simply force the wind inside earthen structures to expand uncontrollably, resulting in a forceful expulsion of compressed air and jagged chunks of rock. When used in this manner, it is the equivalent of an S-rank offensive technique.

Notes:

-Can only be used 4x per battle
-No wind above S-rank for the rest of, and the next turn
-Can only be used every other turn
-Can also be used with Earth-based elements
-Can only be taught by Baldy

-Declined- Definite no to using this offensively directly. This will only augment your techniques. This can't be used on the opponent's techniques. No to the KG/CE thing. This isn't exactly universal as it relies on porosity like my Bloated Pig CJ. I don't see this working with metals nor with crystals, so what's left exactly? Logically this can only be used on Doton techniques solid rock in composition and not on mud or dust-based jutsus. After all of this, only a shell of your technique remains and its simply not worth it. DNR.

(Ninjutsu: Aporo no berō)- Ninja Arts: Apollo’s Bellow
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20)
Description: This technique is the brother technique of the Hiding with Camouflage technique, and revolves around the same principle of using raw chakra to manipulate light. However, unlike its counterpart, this is used to manipulate light around other techniques/objects, rather than one’s own body. This technique is based around the refraction of light, and the principle of converging lenses. With this, the user will refract incoming light rays around any technique, such that the light rays will be wholly focused upon the technique. This means that excessive amount of light rays would be focused upon the technique. As a result, the original technique would begin to heat up as the light energy is converted to heat energy. This serves to augment the offensive power of the original technique. For example, Fire/Lightning techniques would become hotter and thus more powerful, whilst Earth would assume a slightly molten state on the exterior, which enables it to deal more damage than it normally would. This technique may also be used on objects such as kunais and shurikens, and not just elemental techniques, allowing them to deal more damage. Due to this technique’s supplementary nature, it can be performed directly after the previous technique. This allows for both techniques to seemingly be performed in conjunction, and in the timeframe of one.

Notes:

-Can only be used 4x per battle
-Can only be taught by Baldy

-Declined- This isn't possible without Light Release. DNR.

(Futon: Ātisuto no kunō)- Wind Release: Artist’s Affliction
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any solid/liquid with his wind chakra. This can range from objects such as kunais and shurikens, to even earth(eg. rocks on the ground) and water. By infusing one’s wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. When used with Earth/Water-related elements, the objects would turn into dual elemental combinations. The objects, upon inflation, would take on the form of an animal of the user’s choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user’s imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal’s path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently implode, releasing an explosive burst of wind which could further harm the opponent. This explosion may also be initiated through a single hand seal. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom.

Notes:

-Can only be used 3x per battle
-Animals last for 3 turns, before they disperse normally
-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)
-No Wind above S-rank for the rest of, and the next turn.
-Animals are dual-elemental in nature, taking on the form of wind and whatever substance that was used in inflation
-No mythical creatures may be created through this technique.
-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation
-Can only be taught by Baldy

-Declined- Remove the dual-elemental bit. Remove this being usable on anything but earth. Otherwise this is fine, nice technique.
 
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Lytes

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Re: Custom Jutsu Submission

(Fuuton: Bakuhatsu suru)- Wind Release: Explode
Type:Offensive
Rank:B
Range:Short-Long
Chakra:20
Damage:40
Description:This technique is basically centered around the ability of a user to increase the pressure of air at a reasonable distance from themself just by pointing at it, the technique is activated when a user points a finger at a their designated point while focusing fuuton chakra at the point, using the chakra, the user will manipulate the chakra to rapidly increase the pressure, the increase in pressure will sure lead to an increase in temperature, the user will increase the pressure to a point where the air will gain the temperature to explode violently outwards burning any and everyone around it, from the opponent's eyes, the user points at a portion of the air and it explodes
~Can only be taught by Mako.
~It can be performed five times per battle
~The explosion will kill user if he/she is caught in it
~Requires one turn cooldown after every usage
(Genjutsu: En doresu noroi) - Illusion arts: Endless Curse
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30(-10 per turn if not broken)
Damage:N/A
Description: After performing 2 handseals, the user will force chakra into the opponent's chakra pathway, the user will appear to move with blinding speed close to teleportation that cannot be tracked by the opponent no matter their tracking speed, the user will first appear to blitz out of his original position and would continue to "freeformly" move out of the way of opponent's jutsus while in reality the user would be at his original position and would move if he wishes while the opponent attacks and throws jutsus at their induced imagination, what makes this technique advanced is that the fake version of the user has all the characteristics of the user i.e smell, sound etc, though the opponent will still be conscious of his environment and would still be capable of hearing/smelling user with right reasons ofc.
~Can only be performed twice in a battle.
~Requires two turns cooldown after every usage
~Must have mastered genjutsu to use
~Each usage lasts for 2turns
~No S rank genjutsu technique in next turn
~Can only be taught by Mako.
~The clone can only be seen by the affected opponent.
~Can only be used on one opponent
~Sensory ninjas will see the fake clone and sense the user leaving them to decide on which organ to believe
(Suiton: Shi Pesuto)- Water Release: Death Plague
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(-10 each turn)
Damage: N/A
Description: There are million of sweat glands on the human body which produces sweat, this sweat help cools down our body, this technique was created to restrict that gift, the user will perform two handseals while releasing suiton chakra around the opponent's body, the chakra will be used to condense millions of micro sized water droplets, due to their size the opponent wont notice them and the droplets would easily pass through any cloth/armour's fabric, the droplets would continue by clogging any and every sweat pore on the opponent's body, this will result in a situation named miliria which is basically rashes forming on the skin area with plenty clogged pores, due to excess of pores situated in the hands the rashes on the hands will be obvious and would hurt so much that it will be impossible for opponent to move them, another effect of this technique is that due to the opponent not sweating, the opponent's body heat will rapidly increase to a point at which concentration on anything will be hard.
~Must have mastered water to learn/use
~Must be S Class ranked to learn/use
~Can only be used twice in a battle
~Can only be taught by Mako.
~Requires two turns cooldown after each usage
~Due to the lack of concentration, the opponent's total reaction speed will be reduced each turn by a point until it is finally reduced by 3 points i.e after third turn
~Due to lack of concentration, opponent cannot use A rank and above Genjutsu and Ninjutsu
~Sensory and Dojutsu ninjas can sense the suiton chakra and the droplets.

All Declined, Do not Resubmit. All of your techniques are grossly overpowered and go beyond the normal applications of the abilities they're based upon. Using wind to freely generate an explosion anywhere? A Genjutsu that somehow dynamically adapts based on information that isn't available to you? A Water technique that materializes anywhere, clogs your pores and prevents all movements? Format your techniques better. Spaces between individual submissions would help a lot, don't use filler restrictions like “Must have mastered water” so you don't have an endless list of notes and put a space between the jutsu and the restrictions/notes. Also, link me your genjutsu training via PM.
 
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The Sach

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Re: Custom Jutsu Submission

(Raiton: Denkaicondesa)-Lightning Release: Capacitor
Type: Defensive/Supplementary/Offensive
Rank: S
Range: Short/Mid
Chakra: 40
Damage: 80
Description: After performing two handseals user gathers lightning chakra in his mouth which he then releases in the form of sphere of lightning, which is of about 1 meter of radius. This ball of lightning then suspends in the air between user and his opponent for about three turns or until users decides to use it for offensive purpose. Then, in every turn when his opponent uses lightning jusu, user waves Ram handseal and this ball of lightning absorbs lightning and stores it, by producing the oppositely charged particles towards the opponent’s side. It then gets bigger and bigger and can grow up to 3 meters in radius.
If desired user can also use it for offensive purpose by waving ram handseal and then shape manipulating the ball in the form of lightning arrow and directing it towards the opponent, which can even pierce through hard rocks.
-Can be used only once in the battle.
-Ball can stay in the air for only three turns and can absorb 4 A-Ranks jutsus at the max, which are in the form of projectiles only.
After absorbing 4 A-Rank jutsu, ball will disappear.
-User can’t use any S-Rank lightning jutsu when ball is in the air.
-If opponent uses S-Rank jutsu towards this orb, the orb will act like normal S-Rank lightning and both will be cancelled.

-Declined- The process by which the technique absorbed is fundamentally flawed. Opposite charges would only result in an attraction, it wouldn't result in your jutsu becoming stronger. In actuality it would get weaker and so this will only neutralize a maximum of two A-Ranks rather than the four you're going for. I'll only allow chakra absorption for elements which have displayed that ability (mainly Water but also Earth if you have a Jirobo bio). If the absorption is too advanced, I will only allow it for characters which have displayed the ability to absorb chakra.
 
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System001

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Re: Custom Jutsu Submission

Genkotsu Kamakiri: Gai Kouchuu no Kata ) Mantis Fist: Form of the Cleopatra Scythes
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ).
The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes". The user is able to continue the combo across multiple turns ( paying the renewal cost ) in order to keep a continuous encounter in case of the more fast paced close-quarter taijutsu combat.

*Can create one or two scythes, focusing chakra on one or both hands*
*Can be combined with other taijutsu attacks*
*Can't be combined with ninjutsu mid-combo*
*Requires a 2 turn cooldown after a combo finishes*

✦ Declined, link to CFS Submission? ✦

(Katon: Sanshōuo no ikari) | Fire Release: Sonata of the Phoenix
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: A technique in which the user is capable of materialising fire from near their body through the rapid release and conversion of copious amounts of fire chakra. The materialised flames are dense yet free flowing in nature, being almost liquid like in consistency, with the user being capable of bending or melding the flames into different shapes or forms so long as they maintain sustained control of this technique. The flames generally take the initial form of two halo like rings that blanket around the users body so as to afford the user with a perfect defence, however the manner in which the flames first appear and their subsequent movements are completely subject to the users wishes and intentions. The immense heat of this technique and it's adaptable shape and size allows it to boast versatile destructive capabilities, however what truly warrants this technique it's strength is that whenever the flames collide with an inferior technique they immediately begin to regenerate - drawing on the users chakra supply to do so - so that by the beginning of the next turn the flames will have already restored themselves to full power, hence the name Phoenix. Ultimately, to end the use of this technique, an enemy would have to completely extinguish the flames of this jutsu. However as a result, for as long as the user maintains this technique they will be restricted in the elemental affinities that they can access, mainly being limited to Fire Release (But also being capable of utilising KG/CE's that stem from Fire Release, i.e Lava/Steel etc.) Lastly, the user is capable of spawning fire techniques from the flames of this jutsu which, combined with the ability to shift these flames throughout the battlefield, essentially allows the user to produce fire techniques of their choice from various angles to assault an enemy, as these flames fundamentally act as an extension of the users body.

- Can only be used 1x.
- Can be sustained for a maximum of four turns.
- Once this technique ends, due to the chakra strain the user will experience exhaustion that will reduce their physical capabilities by one rank, sharp pangs of pain that will occasionally glance through their extremities, and chakra overuses that will prevent the use of fire techniques above A rank for that, and the next turn.
- Can only be taught by Scaze

-Declined- You never specified how large these rings can be so clarify that. Being restricted to fire is logical but that isn't the case for advanced elements which derive from fire. Take Steel as an example. Why can you use fire and steel but not earth when steel is a combination of the two? This will leave you with fire and fire only. Not even CE which solely use it such as White Fire. Also, this is problematic. You have to neutralize the jutsu to get rid of it completely? You have the fire sword, so I should check this as if it has 105 damage points. I would need a S-Rank water technique boosted in a similar way to get rid of your technique. Add a restriction that says this jutsu itself can't be boosted by any technique or ability. Fire techniques created from it can still benefit from the increase in damage but I want this to be counterable through normal means. The restrictions are way too lenient and aren't befitting of a Forbidden rank. List the damage points you take, add that you develop first degree burns after using this and change that last restriction to “above B-Rank”.
 
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Negative Knight

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Re: Custom Jutsu Submission

✦ New Cycle ✦

Everyone knows the deal. The thread is opened for a new cycle.

As always, I must remind everyone to read the rules in the first post of this thread as well as the battle rules before making a submission. This includes following the template for techniques defined in the rules. Its a simple matter of copy/paste. You know, ctrl+c and then ctrl+v? Shouldn't be too hard people. It also means no formatting is allowed and that you need to posted the needed links for us to check your techniques/submissions.

Additionally, I'd like to point members towards the RED rule. Don't bash, complain or insult moderators for their custom checks. If you find some error or something unfair was done, Scorps is the Moderator in charge of everything custom (jutsu, fighting styles, elements, clans, etc) and canon (bio rules and techniques) and all complaints and quarries should be asked to him. This said, be sure that your complaint is valid and not some random rant. Proper channels exist and there is no reason why you should suddenly return to the old days of spamming moderators inboxes and walls with complains, insults and bashing messages because of customs.

Things to note
Don't use lines/

 
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The_Empire

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Re: Custom Jutsu Submission

Fire Release: Rain of a Thousand Sparks (Katon: Sen Supākusu no Ame)
Rank: B
Type: Offensive
Range: Short-Mid
Charka Cost: 20
Damage Points: 40
Description: The user while smoking a cigarette, flicks it in the air. The user uses their fire chakra to make the cigarette flare on it bigger creating a small fire on the top of the cigarette. The user uses the small fire to release out a dozen of fireballs. The balls are controlled and explode on contact with anything. The explosion is similar to Deidara's C-1 chakra.

How it looks

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☼ Declined ☼

The being controlled needs to be clarified. Its it precise do whatever you want control? Is it control as in just aiming the fireballs when they're shot? Is it crude control where you're just kind of bending the trajectory? Can you stop them in mid air and send them in another direction?


Sound/Illusionary Release: Vibrate Insane (Ototon/Genjutsu: Hijōshikina Shindō Suru )
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases out sound waves that are felt by anyone around them, friend or foe. The feeling of the sound waves induces a genjutsu on the target of the waves. The illusion makes them feel as if their insides are just about to burst. This is because of the sound waves are so low. This leads to the target being barely even able to do anything because of the "pain" in the genjutsu unbearable. This leads to mental pain because of the "pain" is messing with their mind because of the target is probably thinking it is real.
-Only used four times per battle with usage of it every other turn.

☼ Pending - Scorps ☼
(Katon: Sen Supākusu no Ame) - Fire Release: Rain of a Thousand Sparks
Type: Offensive
Rank: B
Range: Short-Mid
Charka Cost: 20
Damage Points: 40
Description: The user while smoking a cigarette, flicks it in the air. The user uses their fire chakra to make the cigarette flare on it bigger creating a small fire on the top of the cigarette. The user uses the small fire to release out a dozen of fireballs. The balls are controlled and explode on contact with anything. The explosion is similar to Deidara's C-1 chakra.
-Initially, the user has control over the fireballs and he/she can control them to send them in different directions
-The user can't control them once their flight path/trajectory has been set

How it looks

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-Approved- Template was wrong and so I fixed it for you. In future, wrong templates will result in an auto decline. Type before Rank and Japanese name before the English name. Slightly edited the jutsu itself.
 
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-Quest-

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Re: Custom Jutsu Submission

(Fuuinjutsu: Fuuin Kekkai) - Sealing Art: Sealing Barrier
Rank: A-Rank
Type: Defense/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user performs a ram hand seal while placing an object (anything with a solid substance will do) between his hands and then holds it forward, prompting a seal mark appearing in the center with kanji letters protruding from its angles to form almost like a wall/barrier in front of the user. As an incoming ninjutsu touches the barrier, the seal mark then sucks the technique inside as the kanji letters envelops it, sealing the ninjutsu inside the object. This sealing method only works if it the said technique touches the sealing barrier. If the user wishes it, he could release the sealed technique back out in its original form from when it was sealed, releasing the seal has its own combination of hand seals only known to the user, it could be a simple hand gesture or a 1-50+ string of hand seals.
~ Sealing can be done 5 times per battle.
~ Unseal counts as a move.
~ Seals up to A rank Techniques.
~ Requires mastery of Fuuinjutsu(basic/non-med)

(Fuuinjutsu: Mahou Break) - Sealing Art: Demonic Breaker
Rank: S-Rank
Type: Defense/Supplementary
Range: Self
Chakra cost: +(15 to 40 returning)/-[(15 to 40 sealed chakra)-(10 for sealing)]
Damage points: N/A
Description: The user performs Boar> Ram, sealing a desired amount of his chakra inside a mark/tattoo somewhere on the user's body. When a foreign chakra disrupts the chakra flow of the user to inflict Genjutsu, the seal automatically triggers to release the sealed chakra, creating a surge of energy that returns to the user’s body, therefore breaking the illusion through the disturbance in spiritual energy. The level of illusion the seal is capable of breaking is determined by how much chakra the user seals inside of it(C-S rank).
~ Unsealable 4 times per battle.
~ 40 points of chakra is pre-sealed when the battle starts if applied in bio.
~ Resealing counts as its own move and cannot be done while affected by genjutsu.
~ Requires mastery of Fuuinjutsu(basic/non-med)

(Soru Teka) - Soultaker
Rank: S-Rank
Type: Weapon
Range: Short
Chakra cost: N/A (+ 30 absorbed ninjutsu)
Damage points: N/A
Description:
A long black indestructible sword with unknown origin of craftsmanship, the Soultaker sword has been wielded by prominent figures through out ninja history. Possessing special sealing properties, the weapon can "cut" techniques and permanently seal them inside the sword, fuelling the user with its chakra. Passively, the Soultaker can also create a circular kanji written sigil that acts like a mini barrier anywhere short range from the user. The sigil can be used to block techniques(if feasible and relative to size) or created as a mid air suspended platform for the user to stand on or jump from. Due to its cumbersome size, users have a tattoo which they can summon the weapon with.
~ Can seal techniques up to A ranks and 4 times per battle.
~ Sigil has B rank strength and only one can be created at a time.
~ Requires mastery of Fuuinjutsu(basic/non-med)

Reference for Sword and Sigil:
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‡ All Declined ‡ All of these have been done before (multiple times).
 
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Six Paths

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Re: Custom Jutsu Submission

(Kagune) Shining Child
Type: Weapon
Rank: Forbidden
Range: Short - Long
Chakra: N/A (-20 each turn active)
Damage: N/A (-50 to user upon Activation, -20 per turn active.)
Description:
Kagune is a very unique custom weapon, as instead of being composed out of minerals or materials, it is a parasitic organism, similar to Kisame Hoshigaki’s Samehada’s. Samehada is a sentient weapon that feeds on chakra. Kagune is a similar case, however, as it lack any proper physical form on it’s own, and as it lacks any way to make judgements and actions on it's own, it needs the control of a sentient/intelligent being. It is surgically implanted into it’s hosts spine, near the Central Nervous System via Medical Ninjutsu, and through this, responds to the users commands. The shape of it outside the users body is not defined as it is almost fluid, as it is red blackish in color, and very slime like parasite. Kagune can be implanted on 4 points along the spinal column, each location providing different pro’s and cons, and are explained in further detail below. Kagune will connect to the users spinal fluid via extensions allowing the nerves of the user to control the organism from within. This process causes minor or medium levels of internal damage, depending on the location Kagune is implanted. Kagune, like any other parasitic organism can feed on it’s Host’s Chakra, which it uses to expand and harden it’s form, giving it the nickname “liquid muscle”. When Kagune expands and hardens it releases itself from the back of it’s Host, between the bones, tearing through the skin. From this point on, Kagune is activated, constantly requiring Chakra from the Host, as well as causing damage to their body, so long as Kagune remains active. Kagune’s connection, and general requirements for it’s activation, mean that it is technically an additional organ/ limb that the user can control at will.

As previously stated, Kagune has 4 distinctive forms, each one corresponding to the location it is implanted in the Host’s body, with their own unique usages, advantages and disadvantages. One user can use only one kind of kagune. Once it is implemented it can't actually be changed, and all of them are unique on their own way. So,the shape is distinctive, not changeable, and it depends where it is implemented.

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(Ukaku || 羽赫) Shining Feather

The first type of the kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range.

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(Kōkaku || 甲赫) Shining Shell

The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at the yielding and swinging, it can be a lot more advantageous than a sword and the lighter material and gained strength from the organism feeding from your chakra makes it more dangerous.

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(Rinkaku || 鱗赫) Shining Scales

The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken. The main advantage is the ability to pierce through even the toughest materials with ease, while having an insane physical power itself, able to lift body’s which the user wouldn’t be able to do normally. .

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(Bikaku || 尾赫) Shining Tail

The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient from all, the maximum number is only one, but halfway there it could be split apart once. The tail is made out of compressed organic matter, which gives it the strongest material and most strength, but come with the disadvantage of being shorter, and less flexible.

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(Kakuja || 赫者) Shining One

One forbidden form which will sap 100 points from the users health, but upon doing that, the parasite will grow all around the person's body, creating a sort of armour, which will protect him from any sort of danger. Being a form which will grow all around the user and a mass of chakra, while it is active, the user cannot mold chakra. Upon end of that turn, the armour will shatter apart, killing the parasite, making it not usable for that course of battle anymore.

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► Once activated it can be reversed only one time.
► Can't be reverted a second time
► Can only be taught by Six Pāths
► Shards from the shinning wind only have a total of 30 damage so equal to a C Rank.

‡ Declined ‡ As much as I like this, this is more befitting of a CFS rather than a CW. It stopped being a CW the moment it gained numerous forms only one of which can actually be implanted per person. A CW can only be wielded by one person at any given time and it can only be one weapon. Custom fighting styles actually extend to weaponry (check out Solf's Chainsaw Arts and Beifong's Machinery) so this should work. Of course, like Solf's CFS this will require surgery and you will need to change this slightly. Instead of five distinct Kagune, you make one generic liquid muscle and make ten techniques revolving around reforming/reshaping it. I recommend this method over making this a CW with one form for various reasons. If for whatever reason the CFS doesn't work out, you're free to resubmit this as a weapon with one Kagune which can transform into a Kakuja.

(Fuuton: Tate no teishutsu) - Wind Release: Tate’s Submission
Type: Offensive/Defensive/Supplementary
Rank: A Rank
Range: Short
Chakra: 30 Chakra
Damage: 60 Damage
Description: Making one hand seal, the user will focus wind chakra inside his body until the required amounts needed will be sufficient for the performance. Using the chakra now, this can be sent into either limb of the user, even in weapons that he carries, slightly increasing the range of this attack. Using the wind nature and shape manipulation will create very fast gusts of wind, which will orbit around the prefered limb or weapon at high speed, giving the impression of a small tornado under the arm. The fast moving winds will be great enough for the object below it to be lost out of sight in that case. Now whenever the user will use chakra manipulation, he can aim towards the target with the limb or weapon imbued into the attack and give the impression of touching it, even though the distance will be set to not harm the user itself. Those fast flowing then, upon touching, will shoot out forward, at strength which could vary. The push will be in the same rotation of the moving winds which can be either clock or counter clockwise and depending on the area of effect, they can vary in size greatly being a strong spread out tornado of wind, or in a very concentrated point of rotating winds, which can give the body they are directed at, a strong push back, followed by the rotations of the wind, which can destroy through large segments of rock, or move away techniques which are thrown against the enemy.
► Usable only 3 times a battle
► No wind technique higher than A rank in the same turn
► Can only be taught by Six Pāths

‡ Declined ‡ This is really confusing as it is. You need to re-word this completely.
 
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Glad Of War

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Re: Custom Jutsu Submission


(Raiton: Shoto) - Lightning release: short circuit
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user gathers their raiton chakra, and releases thousands of lightning bolt into the air. This lightning bolts would be extremely low, roughly at 0.5V each. The user then immediately manipulates the bolts and surround their opponent. By conjesting this bolts together, the user will create their own version a short circuit. This would blow up causing extreme burns as well as, electrocute the opponent.

Note:
» the user can increase the lightning bolts that are release into the air and even cause more damages.
» Can be perform 3 times per battles.
» Can only be taught by savage.

(Katon: Chēnbōru) - Fire release: Chain ball.
Rank: S-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: To perform this technique, the user will perform a tiger hand seal and mold their katon chakra into their dominant hand. Afterwards, the user would use shape manipulation, and create a chain made of fire that would surround the arm from the elbow. The chain would be roughly 5meters In length, and at the tip would be a condense ball of fire connected to the chain. This ball of fire, will have a diameter of 200cm, and a height of 150cm.

Firstly the user would be capable of swirling it above in a circular manner and create an immense heat wave that would certainly irritate foes. Secondly, the user can simply stretch fought the ball of fire towards their opponent using the chain as mechanism. Once upon contact, the ball of fire causes extremes burns and could also shatter bones with relative ease. Thirdly, the user can also swirl the ball of fire and strike it into the earth crust with great force insomuch that, it can split the ground open and even create a wall of fire moving at great speed against the opponent.

Note:
» Can only be done twice per battles.
» Can be countered if the opponent can figure how to cut the chain connected to the ball of fire.
» Last two turns
» Can only be taught by Savage.


(Katon: Gomu Gomu No te) - Fire release: Fire rubber hands.
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (-10 per punches)
Description: The user will execute a tiger hand seal and mold their katon chakra on both hands simultaneously. Thereupon, the user will coat both their hands with a thick layer of condense fire almost 10cm thick. Against opponents, the user would be capable of stretching forth this fire technique shaped in the image of their arm like rubber at a distance of 10 meters. Stretching, also allows the user to drastically increase the range of what would otherwise considered a powerful close-range attack. Once upon contact against opponent, this technique would cause extreme burns as well as physical injuries. Also, the user can even punch opponents in rapid succession, Albeit each of them would get weaker than the former.

Note:
» Can move at extreme speeds.
» Only 1 tomoe sharingan users can predict the movement.
» Can be perform 2 times per battle.
» Can only be taught by savage.

‡ All Declined ‡ Don't use things like volts, seconds or whatever. Define things in terms of their RP counterparts or leave them be altogether (e.g. for time we use turns not seconds). Also, use objects for reference in terms of measurements or use meters rather than millimeters or centimeters. Also, all of these techniques have been done in some shape or form or their simply too generic to warrant a custom being made for them.
 
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Kirikoe

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Re: Custom Jutsu Submission

Monkey contract learned

(Kuchiyose no jutsu - Uzo & Muzo) Summoning technique - Uzo and Muzo
Type:Supplementary
Rank:A
Range:short
Chakra:30
Damage:N/A
Description: Uzo and Muzo. The monkey twins, a summoning exclusive to Kirikoe himself, these young monkeys are the new generation in the monkey kingdom, still being quite young these two monkeys are but half the size of King enma himself, Uzo the older brother of the two being the one born first dons a white fur with black patches over his limbs where as Muzo don's a black fur with small white patches over his, due to being twins and thus having a special connection to each other their main method of communication is telepathy.

Being playful by nature they love practical jokes and mocking people and have a general immature personality, these two just simply like to have fun and the ultimate fun for them is fighting, these two monkeys albeit being young and immature are still quite talented and have fought in many battles along side their siblings and racking up various experience due to this both of the young monkeys discovered they have a talent for the lightning element, however since both are young and thus their chakra pools are lower, to perform most lightning jutsu they combine their powers performing the hand-seals in sync, jutsu that generally require a shadow clone to perform these two can perform with each other instead, these two monkeys having a mastery over lightning jutsu are able to use all canon lightning jutsu that the user himself has learned with one hand-seal.

Although not the strongest of the monkeys physically these two monkey's strikes have the power to still knock a human person back with a simple punch and cause serious brusing, being the young and energetic monkeys they are, they often play fight with the elders and sometimes even the king himself in various ways, as such their speed is the level of a Kage ranked taijutsu specialist.

Like few of the monkeys within the monkey kingdom these two twins have a transformation ability, the Adamantine tonfa, these twins have the ability to turn into a pair of tonfa which can extend and retract with great speeds at the users will.

Declined. How much more are you going to stack into 1 summoning lol?

Note - To summon Uzo and Muzo one must have signed the monkey contract and be taught by Kirikoe
Note - Uzo and Muzo can only be summoned once per battle and remain on the field for 4 turns whiles in monkey form
Note - No other animal summoning's may be on the field, as long as they are
Note - Every lightning technique used by the twins count towards the users move count


Henge - Adamantine Tonfa | Transformation - Adamantine Tonfa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Uzo and Muzo both transforms into a pair of Tonfa which is characterized by the hardness of diamond and its at-will extensibility. When Uzo and Muzo are transformed into the Adamantine Tonfa , it is possible for them to have their ears, eyes, and mouth appear anywhere along each of their respective tonfa's metallic length. A highly magnificent weapon wielded as a pair, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in normal taijutsu combat. In addition, the Tonfa has the capacity to generate modest quantities of lightning for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible lightning-based attacks via the Tonfa. When the tonfa are in use, the wielder may store highly charged electricity which can be discharged at moments of striking at short range which holds power capable of numbing the part where struck. Should an opponent keep prolonged contact with the Tonfa, they will continue to take small electric shocks caused by jolts of electricity with the sole purpose of numbing the areas of contact, as well as disrupting movement.

From the Tonfa, when both held close together to charge a large amount of electricity, the electricity can then be focused and condensed into a large sphere shaped bomb between the two Tonfa, the user can then proceed to launch the bomb of dense electricity at their opponent or towards their vicinity which when contact is made it explodes turning everything around it within short range to ash.​

Note: This may only be used by Uzo and Muzo of the monkeys, and they may not use other techniques throughout it.
Note: The tonfa can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Uzo and Muzo maintains this form will not count towards the turns he can stay on the field.
Note: All of the lightning-based moves generated by the Tonfa are B-Rank, and each counts as an allotted move.
Note: The electrical bomb of condensed lightning has Mid-long range. Every other move is short-range only.


Declined. Parent jutsu is declined, so not really checking this yet.
Resubmitting.

Took out a few things regarding their speed and such

(Kuchiyose no jutsu - Uzo & Muzo) Summoning technique - Uzo and Muzo
Type:Supplementary
Rank:A
Range:short
Chakra:30
Damage:N/A
Description: Uzo and Muzo. The monkey twins, a summoning exclusive to Kirikoe himself, these young monkeys are the new generation in the monkey kingdom, still being quite young these two monkeys are but half the size of King enma himself, Uzo the older brother of the two being the one born first dons a white fur with black patches over his limbs where as Muzo don's a black fur with small white patches over his, due to being twins and thus having a special connection to each other their main method of communication is telepathy.

Being playful by nature they love practical jokes and mocking people and have a general immature personality, these two just simply like to have fun and the ultimate fun for them is fighting, these two monkeys albeit being young and immature are still quite talented and have fought in many battles along side their siblings and racking up various experience due to this both of the young monkeys discovered they have a talent for the lightning element, however since both are young and thus their chakra pools are lower, to perform most lightning jutsu they combine their powers performing the hand-seals in sync, jutsu that generally require a shadow clone to perform these two can perform with each other instead, these two monkeys having a mastery over lightning jutsu are able to use all canon lightning jutsu that the user himself has learned with one hand-seal.

Like few of the monkeys within the monkey kingdom these two twins have a transformation ability, the Adamantine tonfa, these twins have the ability to turn into a pair of tonfa which can extend and retract with great speeds at the users will just like Enma's transformation.

Note - To summon Uzo and Muzo one must have signed the monkey contract and be taught by Kirikoe
Note - Uzo and Muzo can only be summoned once per battle and remain on the field for 4 turns whiles in monkey form
Note - No other animal summoning's may be on the field, as long as they are
Note - Every lightning technique used by the twins count towards the users move count

‡ Declined ‡ Generally summons can only use techniques up to their rank. Also, how do they perform non-collaboration jutsu e.g. Chidori Nagashi. Can they do those individually or not at all?

Henge - Adamantine Tonfa | Transformation - Adamantine Tonfa
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Uzo and Muzo both transforms into a pair of Tonfa which is characterized by the hardness of diamond and its at-will extensibility. When Uzo and Muzo are transformed into the Adamantine Tonfa , it is possible for them to have their ears, eyes, and mouth appear anywhere along each of their respective tonfa's metallic length. A highly magnificent weapon wielded as a pair, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain immense solidarity and great lethality for great use in normal taijutsu combat. In addition, the Tonfa has the capacity to generate modest quantities of lightning for certain, offensive moves when in combat. Lastly, it's durability is of such a high caliber, that it is widely considered indestructible.

The following moves are possible lightning-based attacks via the Tonfa. When the tonfa are in use, the wielder may store highly charged electricity which can be discharged at moments of striking at short range which holds power capable of numbing the part where struck. Should an opponent keep prolonged contact with the Tonfa, they will continue to take small electric shocks caused by jolts of electricity with the sole purpose of numbing the areas of contact, as well as disrupting movement.

From the Tonfa, when both held close together to charge a large amount of electricity, the electricity can then be focused and condensed into a large sphere shaped bomb between the two Tonfa, the user can then proceed to launch the bomb of dense electricity at their opponent or towards their vicinity which when contact is made it explodes turning everything around it within short range to ash.​

Note: This may only be used by Uzo and Muzo of the monkeys, and they may not use other techniques throughout it.
Note: The tonfa can extend as far and as quickly as Enma can whilst he is transformed into the Adamantine Staff.
Note: Entire turns in which Uzo and Muzo maintains this form will not count towards the turns he can stay on the field.
Note: All of the lightning-based moves generated by the Tonfa are B-Rank, and each counts as an allotted move.
Note: The small, bullet of condensed lightning has short-long range. Every other move is short-range only.

‡ Declined ‡ Parent jutsu declined. Personally you waste slots if you do things like this. Wait till the parent jutsu is actually approved and then submit the techniques based on it because right now every decline = two declines.

(Fuuton: Kaze no Pibotto) Wind Release: Wind Pivot
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A (+15 to taijutsu)
Description:The user focuses powerful wind currents out of the pores of his/her feet (can either be limited to one foot or both), these wind currents are used to aid the users pivot power, when the user pivots rotational momentum is created and also allows the user to put all his weight behind an attack, this could be a Kick, a punch or even an elbow the possibilities are endless and is something everyone can do.

However, taking things one step further wind release has been added, what the wind does is increase the rotational speed and force of the users pivot power to a much higher level to increase the overall momentum and force and thus increases the overall power and speed of an attack allowing for powerful taijutsu attacks.

- Can only be used 3 times per battle
- must wait a turn before using again
- Can only be taught by Kirikoe

‡ Declined ‡ This is just a generic way of adding damage to your taijutsu.
 
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