[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,510💴
Trait Points
18⚔️
Re: Custom Jutsu Submission

Baseball Slide (Yakyū Suraido)
Rank: C
Type: Supplementary/Offensive
Range: Short-Mid(highest length of sliding)
Chakra Cost: 15
Damage Points: 30(if used as an attack)
Description: The user runs or just toss their body forward and slides against the ground doing a baseball slide and have their whole body against the ground(like a normal baseball slide). The user uses chakra to toss(by pushing chakra out the soles of the user's feet to "toss" themselves forward)/launch their body forward to do the slide. The user uses their speed to do the slide when running into a slide. The user slides and can hit the opponent, tossing them up in the air thanks to the velocity they are sliding at which is around 75% of their original speed. The user can even use this to set up for other moves like "Primary Lotus", Lion's Barrage" or "Brain Buster". The way the user tosses the opponent is by hitting where the leg and feet connect at and sweeping them up from the ground with their legs or hands.

♦ Declined, I'm assuming the attacks strike the ankle, but even then, how does this lift them into the air to set up for those attacks? For you to perform any of those, you need to knock the enemy high into the air, this jutsu will simply hit someone's ankles and cause them to flip over you and fall, not going too high into the air. ♦

Elders Teaching: Lightning Driver (Sempai Oshie: Kaminari Doraiba)
RAnk: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After the user opens the Sixth Sense, they take off towards their opponent by infusing lightning chakra into the soles of their feet. This gives the user an extra speed boost while running at their opponent. The user gets into a low stance as their run and appears in front of their opponent and punches them in the gut. The user releases lightning chakra into the opponent's body paralysis them from moving for one turn. The user then drives their leg up and kicks straight up in the same spot knocking their opponent in the air with a lightning infused foot. The user then infuses more lightning chakra into their feet and burst up above their opponent and comes down with a kunai, sword, etc weapons, or even just an infusion of lightning chakra to stab their opponent with their hand.
-Only used once
-Must have Sixth Sense
-Can't perform B rank and above Lightning and Taijutsu jutsus for two turns

♦ Declined, for one, I see no reason this needs Sixth Sense to be used. And the paralysis part doesn't seem right as it's not unfocused lightning, but rather a solid lightning infused strike to the stomach, followed by a large bolt of lightning that sends them flying into the air, which would make sense to paralyze the target, not the first blow ♦
How the technique looks

You must be registered for see images

Baseball Slide (Yakyu Suraido)
Rank: C
Type: Supplementary/Offensive
Range: Short-Mid(highest length of sliding)
Chakra Cost: 15
Damage Points: 30(if used as an attack)
Description: The user runs or just toss their body forward and slides against the ground doing a baseball slide and have their whole body against the ground(like a normal baseball slide). The user uses chakra to toss(by pushing chakra out the soles of the user's feet to "toss" themselves forward)/launch their body forward to do the slide. The user uses their speed to do the slide when running into a slide. The user slides and can hit the opponent, tossing them up in the air thanks to the velocity they are sliding at which is around 75% of their original speed. This doesn't toss them high in the air but rather over the user of this technique and fall to the ground.

☼ Declined ☼

I'm not seeing how you're going to baseball slide from mid-range.


Lightning Release: Lightning Driver (Raiton: Kaminari Doraiba)
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After the user takes off towards their opponent by infusing lightning chakra into the soles of their feet. This gives the user an extra speed boost while running at their opponent. The user gets into a low stance as their run and appears in front of their opponent and punches them in the gut with focus amount of lightning chakra. The user then drives their leg up and kicks straight up in the same spot knocking their opponent in the air with a lightning infused foot. This would paralysis them for one turn. The user then infuses more lightning chakra into their feet and burst up above their opponent and comes down with a kunai, sword, etc weapons, or even just an infusion of lightning chakra to stab their opponent with their hand.
-Only used three times per battle
-Can't perform A rank and above Lightning and Taijutsu jutsus for two turns

☼ Declined ☼

Too similar to other lightning taijutsu techniques, can be done in a close enough way with existent techniques.




Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
-Only used by Dei Dei

You must be registered for see images




You must be registered for see images

(This sword just acts the same as in Bleach but without it going to long range.)

? Approved ?
Updating the above weapon

(Chēnsōdo) Chain Sword
Rank: S
Type: Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Chēnsōdo is a whip sword that was created to extend the user's of the Uzumaki clan's reach. The Uzumaki are known for their Fuuinjutsu but also their Chakra Chains are virtually nearly invisible. who is nearly the only member alive as the lost Uzumaki clan, he wanted to keep his clan's pride and joy alive which was Fuuinjutsu but also the Chakra Chains, he created this whip sword. The sword has multiple unique things like its main ability which is its extended reach(up to Mid range). Even down to the unique look of it which are the spike like forks on the each of the blades.

Ability: Chēnsōdo is made of the special chakra of Solf's. He molded and infused it with a tough metal making almost indestructible because of his chakra and combined it with the metal. This led to the next ability which was being able to erupt out Chakra Chains out the sword its self from anywhere on the blade and do what the Chakra Chains suppose to do.

Chēnsōdo is a whip sword and can detach its blades from each other and reattach itself. This is all done by channeling chakra through the sword splitting the chakra thread that connects the blades and disrupts the flow of the threads making the blades detach from each other. The user can use their chakra and manipulate the blades each moving them for whatever reason. The blades can reattach themselves by just channel chakra and the threads connect back together thanks to the user chakra reaching the threads together.

-Manipulate the blades when they are apart counts as a move
-Can defend and attack but with in reason of course


You must be registered for see images


You must be registered for see images

☼ Declined ☼

Since when are the Uzumaki Chakra Chains almost invisible?
 
Last edited by a moderator:

Vex

Active member
Legendary
Joined
Jul 18, 2012
Messages
12,544
Kin
247💸
Kumi
-163💴
Trait Points
10⚔️
Re: Custom Jutsu Submission

Body Technique: The Stepping Method (Taijutsu: Kouho Haiho)
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: This technique, also known as the stepping method, is extremely simple yet versatile. The user will step forward using his right leg, putting a large majority of weight onto that foot, which would leave the left leg free. As the left leg is freed, the user will then quickly place the left leg in the direction that the right leg was placed, and place the toes together. As the toes come together, this is known as Kouho. However, the instant the toes come together, the user quickly pivots outwards in the direction of their choosing. The user leaves their upper body in place until the very last moment, and by pivoting away, the user can easily avoid their opponent's attacks. As the user pivots outwards, it is called Haiho. If the user is close to the opponent, then he can attempt to catch his opponent off guard and throw them off balance using another strike, while locking their leg. This technique is extremely easy to chain and use in conjunction with other jutsu despite its low ranking, and simplistic nature.

Note: Can only be taught by Vex

Illustration:
You must be registered for see images

You must be registered for see images

☼ Declined DNR - Similar to existing techniques ☼
 
Last edited by a moderator:

Summer

Active member
Legendary
Joined
Sep 17, 2012
Messages
14,423
Kin
3💸
Kumi
24💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

1. Katon/Kemuri Ushirobun'an ( Fire/Smoke Backdraft)
Type:Offensive
Rank:S rank
Range:Short- Long
Chakra:40
Damage:80 [90 when wind is used against it]
Description:
this jutsu can only work with a shadow clone to help perform it. once a shadow clone is made the user sends out a blanket of smoke across the ground starting just in front of the user.[approx to knee height] Then while the user is doing that the clone channels katon into the cloud of smoke forming a layer of fire beneath the blanket of smoke. so the fire is on the ground and the smoke is above the fire diminishing the oxygen the fire can recieve. once the enemy disperses the smoke in any way the fire ignites fiercely and explosively because of being reintroduced to a full oxygen state making the fire grow upwards in a blast like backdraft.
the actual blanket is necessary to hide the fire and also deplete the fire of oxygen to surpise the enemy when they disperse the conjucntion of jutsu. should the enemy use wind to disperse the smoke this jutsu will rank up to forbidden rank in damage adding fuel to the backdraft even more so then just dispersing it.
link to backdraft info for reference of what a backdraft is all about:
- must be used with a clone
- only smoke user's can use this combo
- usable twice per battle, once per turn.
-can only be taught by rojuro.

♦ Declined for many reasons; how is this smoke released? You can't release it via mouth as it's not an element but manipulation of existing smoke and this entire concept is flawed. You say the smoke is above the flames diminishing the oxygen the fire can get...oxygen is everywhere, even on the ground. The fire is already in contact with oxygen, and forming a backdraft that causes fire to explode or increase exponentially has been done before. ♦
smoke bio Love in sig.


2. kyokubi shoton (microscopic crystal )
Type:attack
Rank: A Rank
Range: short- mid
Chakra: 30
Damage: 60
Description: guren upon making two hand signs releases a microscopic like crystal particles infused with chakra from her mouth that resembles a pink like mist. this mist spreads up to mid range and upon being inhaled or coming into contact with water will crystallize liquid instantly and constantly grow by utilizing the infused chakra to leech onto the liquids this jutsu comes into contact with. the user can in no way manipulate the mist like particles to surround things it works the same way as normal mist which also impairs viewing an enemy.

restrictions: only usable twice in battle once per turn.
: lasts for 3 turns or until dispersed.
: can only be used by guren
: can only be taught by roju
: stays on the field for two turns.
: cannot use A rank crystal or above in the same turn or next.
____________
-Declined- OP, if this is used for hiding you only it is okay, but crystallizing liquids inside the opponent's body when inhaled is too much.


♦ Pending, leaving for someone else ♦

kyokubi shoton (microscopic crystal )
Type:attack
Rank: A Rank
Range: short- mid
Chakra: 30
Damage: 60
Description: guren upon making two hand signs releases a microscopic like crystal particles infused with chakra that resembles a pink like mist. this mist spreads up to mid range and is a large enough chakra infused crystal to crystallize large waves of water or walls of earth upon contact, and constantly grow by utilizing the infused chakra to leech onto the liquids this jutsu comes into contact with. the user can in no way manipulate the mist like particles to surround things it works the same way as normal mist which also impairs viewing an enemy.

restrictions: only usable twice in battle once per turn.
: lasts for 3 turns or until dispersed.
: can only be used by guren
: can only be taught by roju
: stays on the field for two turns.
: cannot use A rank crystal or above in the same turn or next.

Changes bolded removed body crystalizing.

_____________________________


☼ Declined ☼

You say it lasts for three turns, but then it stays on the field for two turns. That seems contradictory. Also, if you removed crystallizing the body, where does the damage come from?










Changed the entire cw.
added freeform taijutsu shield examples which have been ranked.
shield has one ability only.


Fuji Kujaku Toku(Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage: 80
Description:
this hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. the shield is shown as whatever colour the user deems fitting for his style. it has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. this shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. the strap has built in holder's for kunai (similar to a gun strap holding bullets) making for easy access to kunai but it only hold's three kunai in place securely. The main ability behind this shield is that once per Three turns the user is able to infuse the shield with any elemental chakra into the shield and by thrusting the shield forward send a round shield looking ring of that element directed towards the enemy. this ability can only reach up to mid range on the battlefield and is of S rank strength in elemental quality. the user does not have to specify which chakra is being used as the front of the shield will glow with the nature colour being used.
it also has the ability to block explosive kunai's and up to B rank Taijutsu, while also adding a +5 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's



Vicarious shield throw
Description:

The user first attaching a light chakra string to the shield will throw the shield in a discus type manner at the enemy. The shield may redirect off any number of surrounding objects such as tree's building walls, and or rocks. The shield once hitting the enemy or at it's limit of reach will revert back to the user from a chakra string pull. Redirecting the shield off of other objects is a good way to keep the enemy guessing as to where the attack will come from as well. the shield upon hitting the enemy or any objects the user can tug on the chakra string reverting the shield back to the user at any time after being thrown. the user will still have one free and too defend with should the need arise as well.

triumphant shield thrust
Description:

The user while in close taijutsu range of the enemy does a small downward crouch while building chakra to the base of the feet and leaps upwards and forward towards the enemy thrusting the shield upwards and lunging into the air. While hitting the enemy the lunge lifts the enemy up and into the air for an immediate follow up attack. with the proper crouching and forward upward momentum the enemy will feel the brute jolting force of the shield which has the strength to knock backwards and upwards opponents twice the user's size. this can be done with up to three consecutive phases of the same method but slightly less crouching after the first attempt being that you are utilizing chakra on the base of the feet you can get easier and faster lift off the ground. this lifts the enemy higher and higher into the air to an approximate 15 feet by utilizing the method of consecutive thrus, although the user can uses this as a single shield thrust as well.


hyper shield charge
Description:

the user begins by building up chakra while running at the enemy holding the shield securely in front of him and proceeds to channel chakra to the front of the shield creating a solid burst which collides with the enemy or any object in the way while thrusting forward in a quick dash. the enemy can only use this as a straight forward dash no zig zagging or turns either. the focus of a quick charged dash is that your speed is being focused straight ahead as well as focusing your chakra at the same time.

shield face smash
Description:

The user having there shield on there left or right arm while blocking a hit from the enemy, the user then swings their left arm from the center defense stance to the left while extending there arm forward while swinging. This enables the user to block an attack and counter quickly with an outward swing of the shield to the enemy's face.


triumphant shield thrust
Description:

The user while in close taijutsu range of the enemy does a small downward crouch while building chakra to the base of the feet and leaps upwards and forward towards the enemy thrusting the shield upwards and lunging into the air. While hitting the enemy the lunge lifts the enemy up and into the air for an immediate follow up attack. with the proper crouching and forward upward momentum the enemy will feel the brute jolting force of the shield which has the strength to knock backwards and upwards opponents twice the user's size. this can be done with up to three consecutive phases of the same method but slightly less crouching after the first attempt being that you are utilizing chakra on the base of the feet you can get easier and faster lift off the ground. this lifts the enemy higher and higher into the air to an approximate 15 feet by utilizing the method of consecutive thrus, although the user can uses this as a single shield thrust as well.

Earth Shake Shield Smash
Description:

The user channels his chakra to the front of the shield and then lightly jumps upwards and with all his force smashes the ground with the shield. thus enabling the earth from where the user smashed, all the way up to mid range to split apart 4 feet while also creating a tremor in the process which will have the enemy wobbly.

Restrictions:
+once per three turns the elemental shield thrust and only three times per battle.
+can only hold regular kunai. no explosive tags can be equipped.
+user must state at the start of battle

♦ Pending, leaving for Dante ♦

______________
-Declined- I will only accept 2 of those "techniques" with the shield, others have to be submitted as separate CJ revolving around the CW when it is approved, Also why don't you need to specify the chakra you are using? you have to do that so no confusion arises, reduce the protection to C-rank Taijutsu.


Removed all taijutsu based moves.
bolded changes.


Fuji Kujaku Toku(Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage: 80
Description:
this hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. the shield is shown as whatever colour the user deems fitting for his style. it has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. this shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. the strap has built in holder's for kunai (similar to a gun strap holding bullets) making for easy access to kunai but it only hold's three kunai in place securely. The main ability behind this shield is that once per Three turns the user is able to infuse the shield with any elemental chakra into the shield and by thrusting the shield forward send a round shield looking ring of that element directed towards the enemy. this ability can only reach up to mid range on the battlefield and is of A rank strength in elemental quality. the user does not have to specify which chakra is being used as the front of the shield will glow with the nature colour being used.
it also has the ability to block explosive kunai's and up to C rank Taijutsu, while also adding a +5 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's


Restrictions:
+once per turn the elemental shield thrust and only Four times per battle.
+can only hold regular kunai. no explosive tags can be equipped.
+user must state at the start of battle that the shield is on their back.
+All Taijutsu moves develop will give a +5 Damage boost To blunt force attacks.
+can only block C rank and below Taijutsu.
+only usable by rojuro and those taught to.

☼ Declined ☼

The ability needs to be more unique. Sending a blast of X element has been done far too many times. Also I still don't get why you don't want to clarify the element being used.


_____________________________________

(Shoton Sonic Boutou ) Crystal Sonic Boom
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
the user begins channeling crystal chakra to both fists and proceeds to swing both arms forward crossing over each other and releasing two Crystal blade like structures thin and sharp like a Scythe blade towards the enemy. these blades which look joined in the middle but are actually two seperate blades one from each hand. they are slightly see through blue and each blade will be the length of the arm so 3 feet each, making 6 foot span in total. this jutsu is very good for short range and gets off quickly as it works by building chakra and arm motions.

Note: the length of the blades in total is 6 feet long.
Note:Can only be used by a crystal user.

☼ Approved ☼
 
Last edited by a moderator:

Dãrth1

Active member
Elite
Joined
Mar 10, 2014
Messages
7,549
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Double Dragon Fire l Daburu Doragon no Hi
Type:
Rank: B-Rank
Range:Depends on the enemy jutsu
Chakra: 20
Damage: The absorbed jutsu + 10
Description: The user makes the tiger handseal and then uses fire chakra on his hands to absorb the incoming projectile fire jutsu up to C-Rank, turning it into fire chakra, them he channel the absorbed chakra to his lungs and exhale the absorbed chakra with his own to attack back and add more power to it, it can't absorb flames infused with another things like shurikens or boosted by wind.
-Can only be used 2 times in battle
-Can only be taught by DarthPenance

☼ Declined DNR - Similar to existing techniques ☼
 
Last edited by a moderator:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Suiton: Raijingu Setsudan Jettou) – Water Style: Rising Severing Jet Wave
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 40
Damage: 80
Description: After forming the tiger hand seal the user can access a water source causing water to rise up from it as an extremely fast and pressurized jet of water. The jet will only outline the perimeter of the water source that it is rising from and it cannot exceed the size of a human sized pond. This can be used on a much larger water source however the outline will only reach a maximum size of the aforementioned size. This can be used on underground water sources as well. The jet will have to rise up from 2 meters below the water in which time slight bubbling can be seen and heard. This technique can easily slice through solid rock. Once it breaks the surface it will continue upwards for 5 meters.
Note: Can only be used three times per battle.
Note: Requires a water source.
Note: The outline will be no larger than a human sized pond. This technique does not utilize the entire surface area.
Note: Can only be taught by Drackos.

☼ Declined ☼

Description has me a little confused. You first describe it as a jet of water, but then say it outlines the perimeter of the water source, which seems different. Needs to be made clearer.


(Suiton: Yokoshimana Doroppu) – Water Style: Devious Drop
Type: Offensive, Supplementary
Rank: B
Range: Short – Mid
Chakra: 20
Damage: N/A
Description: The user channels their suiton chakra into a water source within mid-range of them. The chakra will target the location where the opponent is standing and change the properties of the water in a 1x1x3(long x wide x deep) meter area giving them syrup and glue-like properties. This prism of water will suffocate them if they do not escape from it. They will sink at a fairly fast pace.
Note: Can only be used twice per battle.
Note: Can only be taught by Drackos

☼ Approved ☼

(Ajisashi Kuchiyose no Jutsu: Shin Chūjitsu Ni) – Ajisashi Summoning Technique: Xin the Faithful
Rank: A-Rank
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Xin the Faithful is one of the five elder Ajisashi alongside Zhi, Yi, Li, and Ren. Xin is fully capable of speech and has a wing span of eight meters. His ability in flight is graceful and specializes in his diving due to his streamlined body. His body is colored in dark green feathers while his legs and head are white. His beak and talons are black and like all Ajisashi they are very deadly. As an elder Ajisashi he is very capable of molding his chakra. Xin can be summoned anywhere in short to the edge of mid-range. By flapping his wings he is capable of unleashing unfocused A-Rank blasts of wind that travel up to long range. Xin is also capable of flapping his wings in a short yet powerful motion which causes multiple feathers to detach from his wings. These feathers are razor sharp and can pierce through flesh easily. This flap of his wings does not unleash an A-Rank blast of wind. His final ability is that he is very adept at hunting fish in the water. Due to this his eyes are used to seeing figures under the surface of the water and is capable of snatching them up with great accuracy. This allows him to see opponents who are under the water (maximum of 2 meters). However he cannot see opponents who have disguised themselves under the water with ninjutsu.
Note: Both his wing abilities cost the user one of their three moves per turn.
Note: His underwater sight is passive but cannot see opponents who have disguised their position with ninjutsu.
Note: Can be summoned once per battle.
Note: Lasts a maximum of 6 turns when summoned.

Contract approval

☼ Declined ☼

He can't be summoned anywhere but near you. Six turns is too long, max of four. The feather ability needs a rank. IMO the eyesight ability is pretty useless, might want to replace it with something else.
 
Last edited by a moderator:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
Re: Custom Jutsu Submission

(Raiton/Fuuton: Dimenshon toguchi) Lightning/Wind Style: Dimension Door
Type:Defense/Attack
Rank:Forbidden
Range:Short-Mid
Chakra:50
Damage:90 (-50 to user)
Description: This is a very rare and unique type of jutsu, not only combining both lightning and wind into a combo, but also utilizing kenjutsu. The user will take out his sword while at the very same time release lightning all from his body that begins to circulate in a 10Meter radius all around the user. The lightning courses through the air and the ground as it spins paralyzing any and everybody caught in the radius of the lightning. The lightning is non focus so all it does is paralyze. Once the user has paralyzed their intended target they will begin to quickly channel wind chakra all throughout their body and into their sword. Once done the user would dash behind the opponent with great speed (Similar to the homicide killing technique done in the mist) delivering a fatal horizontal slash towards their back area with the sword infused with wind. The user uses the wind that gathered around their body to augment their speed making it only traceable by dojutsu users only. The moment the user begins to channel wind chakra and dash the lightning stops circulating allowing the opponent to freely move without being paralyze. This jutsu is considered forbidden due to the huge amount of lightning chakra the user has to emit, while adding wind chakra to the combination it makes the jutsu a drastic chakra drainer. Leaving the user with mass fatigue.

Note: Jutsu count as 2 user slots due to the fatigueness and the wind/lightning combo
Note: Only usable once
Note: The user due to fatigue wont be able to mold chakra above A rank for 2 turns
Note: No Lightning or Wind Jutsu in the same turn
Note: Must have trained in kenjutsu to use this technique

1:09 - 1:14

♦ Declined, a 10 meter radius around him is essentially anything in mid range, that's incredibly too much. This would paralyze anything in mid range of you, just by drawing your sword. This isn't going to be trackable by doujutsu only either, Homicide Killing Jutsu doesn't increase your speed on a level like that, it only masks your sound as you move at your then max speed to kill them, nor would the wind increase your speed to those levels. You also wont be able to use Lightning nor Wind Releases above A rank for two turns. ♦


Summon Contract Approved


(Took out the sleeping stuff and added another ability thats more simple)

(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry one person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense. Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and twice as fast as a normal shinobio but still easily trackable) and great strength (Enough to breakthrough C rank and below earth). The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Only allow them to use 2 Move slots instead of 3 Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense.Virgo being the mother of all cone snails is one of the 2 cone snails that have access to every single element but only to a certain degree. She is able to infuse the harpoon with any of the 5 elements giving the harpoon strike a elemental affect once it strikes.

  • Fire: Adding fire chakra to the harpoon will deliver a 1st degree burn effect to the body part that was struck by the harpoon.
  • Wind: Adding wind chakra to the harpoon increases the cutting abilities of the harpoon. Allowing a clean cut through the body
  • Lightning: Adding Lightning chakra to the harpoon delivers a paralysis effect that courses through the body causing them to be paralyze for 1 turn
  • Water: Adding water chakra to the harpoon will cause the harpoon to be able to reshape into twice its size (so 4times the size of a kunai)
  • Earth: Adding Eartch chakra to the harpoon will cause the opponents body weight to triple making it extremely hard for them to move without much effort


Note: Stays on for 4 Turns max
Note: Can Only Defend Once A Turn & It counts as one of the users 3 turns
Note: Can only attack once a turn & it counts as one of the users 3 turns
Note: Once The Shell is broke, she is no longer able to fight and gets reverse summoned
Note: What ever element she infuses into her harpoon, the user is not allowed to use that element in the same turn
______________
-Declined- Reduce the speed in which the harpoon travels, remove that "using 2 slots instead of 3 thing", and no multiple elemental infusion, only one is allowed and mention that it can be summoned once, also the "harpoon" strike needs to have a definite rank.


♦ Pending, leaving for someone else ♦
(Raiton/Fuuton: Dimenshon toguchi) Lightning/Wind Style: Dimension Door
Type:Defense/Attack
Rank:Forbidden
Range:Short-Mid
Chakra:50
Damage:90 (-50 to user)
Description: This is a very rare and unique type of jutsu, not only combining both lightning and wind into a combo, but also utilizing kenjutsu. The user will take out his sword while at the very same time release lightning all from his body that begins to circulate in a 5Meter radius all around the user. The lightning courses through the air and the ground as it spins paralyzing any and everybody caught in the radius of the lightning. The lightning is non focus so all it does is paralyze. Once the user has paralyzed their intended target they will begin to quickly channel wind chakra all throughout their body and into their sword. Once done the user would dash behind the opponent with great speed towards the opponent delivering a fatal horizontal slash towards their opponents Mid Section with the sword infused with wind. The user uses the wind that gathered around their body to augment their speed making Increasing their speed , though still trackable to the nake eye The moment the user begins to channel wind chakra and dash the lightning stops circulating allowing the opponent to freely move without being paralyze Thoughit would still be a delay in the opponents reaction (Around a second, enough time to properly counter) . This jutsu is considered forbidden due to the huge amount of lightning chakra the user has to emit, while adding wind chakra to the combination it makes the jutsu a drastic chakra drainer. Leaving the user with mass fatigue.

Note: Jutsu count as 2 user slots due to the fatigue and the wind/lightning combo
Note: Only usable once
Note: No Lightning or Wind Jutsu in the same turn
Note: No lightning / wind jutsu above A rank for the next two turns
Note: Must have trained in kenjutsu to use this technique

♦ Approved ♦

(Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: (N/a)
Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry one person on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense. Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and as fast as shima (The female sage toad) tongue technique. Being a little faster than an average shinobi but still and great strength (Enough to breakthrough C rank and below earth). The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and Only allow them to use 2 Move slots instead of 3 Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself The Harpoon has A rank strength, and can control their tongue for other reasons such as grabbing the user of this contract to pull him out of sticky situations, or even constrict the opponent. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense.Virgo being the mother of all cone snails is one of the 2 cone snails that have access to Chakra transfer. Once pr battle, Virgo can transfer all the remaining chakra that she has into another cone snail by contact be it shell to shell or harpoon to shell. The cone snail that Virgo touches will have an extra 2 more turns to stay on the field due to the chakra to maintain

Note: Stays on for 4 Turns max
Note: Can Only Defend Once A Turn & It counts as one of the users 3 turns
Note: Can only attack once a turn & it counts as one of the users 3 turns
Note: Once The Shell is broke, she is no longer able to fight and gets reverse summoned
Note: Can only be summoned once

♦ Declined, immunity to tai up to A rank is too much, that negates all canon taijutsu used against this, something I can't allow. Also, either the opponent can't mold S rank and above chakra or they can only use 2 jutsu next turn, not both and why would them getting pierced cause this effect? The first is the more logical one of the two imo. And the last bold needs to be removed completely, no chakra transfer. The snail using it's tongue to pull you out of sticky situations isn't something I'm ready to accept either ♦



(Doton/Katon: Nenshou junan doton tentei) Earth/Fire Style: Burning Passion Of The Earth God
Type: Attack
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The style of jutsu this is can only be executed by those with mastery of fire and earth. The user will slam their hands on the ground causing 4 large earth totem that stands 5 meters apart from each other in a square formation to violently erupt from the ground as with the opponent in the center. Standing 7 Meters tall and 2 meters wide. Once the totem poles erupt, the user will take their hands off the ground following with 2 handeals to set each totem pole ablaze causing each totem pole set ablaze to connect to one another now making a wall of fire on all four sides. Once the walls of fire are set the user will do a confirmation handseal causing the fire from the totem poles to travel beneath the opponent creating a large explosion that ranges 10Meters high, and 10 Meters wide, cremating the enemy.

Note: Can only use once
Note: No Earth or Fire In the next turn
Note: Counts as two move slots

♦ Declined, like this, this is nothing more than a burst of fire contained by 4 earth walls around the enemy, which has been done before. Only difference is you use totems. ♦
 
Last edited by a moderator:

Omega

Active member
Legendary
Joined
Apr 24, 2013
Messages
10,018
Kin
49💸
Kumi
16💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission



(Raiton Jutsu|Tsuyoi Mentsu) – Lightning Release: Mighty Visage
Rank:Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost:50
Damage Points:90 (-20 to the user)
Description: Manipulating a large amount of Raition chakra the user will perform three handseals and channel their built Raiton chakra into the sky creating the image of what looks to be a masked face in the sky about the size of the Earth Dropping lid. After they complete this using the immense amount of chakra the user will then send the visage crashing down upon the enemy with a great impact destroying everything mid-long range. The force at which the attack exerts, damages the user a little bit, along with the immense strain of using such a powerful and chakra taxing attack. The user must make sure they are not within the range of the core of this attack less they be caught in the destruction. After the attack is created a giant crater 15 meters deep can be seen at the area of attack.

Can only be taught by Omega
Only usable 1 time
No S rank or above Raiton during or two turns after this is used



 Declined  Requires more drawbacks as its a forbidden rank.



♦ Pending, leaving for someone else ♦



(Raiton Jutsu|Tsuyoi Mentsu) – Lightning Release: Mighty Visage
Rank:Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost:50
Damage Points:90 (-20 to the user)
Description: Manipulating a large amount of Raition chakra the user will perform three handseals and channel their built Raiton chakra into the sky creating the image of what looks to be a masked face in the sky about the size of the Earth Dropping lid. After they complete this using the immense amount of chakra the user will then send the visage crashing down upon the enemy with a great impact destroying everything mid-long range. The force at which the attack exerts, damages the user a little bit, along with the immense strain of using such a powerful and chakra taxing attack. The user must make sure they are not within the range of the core of this attack less they be caught in the destruction. After the attack is created a giant crater 15 meters deep can be seen at the area of attack. If the user uses this mid range from the opponent the user will be blown back to long range due to the force of the attack.

Can only be taught by Omega
Only usable 1 time
No Raiton chakra can be molded next turn.
Must be Sannin rank to learn
No S rank ration during the turn this is used
No Forbidden rank jutsu can be used during the turn this is used
Can only use up to two techniques next turn due to chakra exhaustion


♦ Declined, if anything within mid range is destroyed, then you'd certainly take more than 20 damage and just blown back to long range. Remove the "must be Sannin rank" restriction as it is useless and automatically understood. Also, no lightning above A rank next turn. ♦

(Earth Style: Kyousei Tsuchi Jiten) – Earth Style: Great Earth Rotation
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: This technique requires great skill to be pulled off effectively. The user will channel their earth chakra in the surface below in a radial manner. Taking a hold of the earth's surface from himself and the enemy the user can spin that section of the earth quickly like a rapid rotating disk 180-360 degrees. This is useful against projectiles because when a projectile type attack is cast the user can turn the opponent right into their own attack escaping from harm at the same time. The rapid spinning of the disk leaves the enemy off balanced and unable to move properly while the spinning is in place.

Must be taught by Omega
Can be used twice
No S rank earth next turn

(Genjutsu: Yokoana Vijon ) – Illusion Arts: Tunnel Vision
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: This is a genjutsu to be used on moving opponents. The user makes one handseal, placing a moving opponent in a genjutsu in which they become fixated on one object/area and the space around that object/area becomes blurred and meshed together making any peripheral vision useless as if they are moving at high speed and have attained tunnel vision, unable to notice anything outside of the fixated object causing them to be susceptible to attacks coming from different angles. In reality the opponent would be running/flying/ to that particular object they are fixated upon.

Must be taught by Omega
Can only be used 3 times

♦ Both Declined, have been done before ♦
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Trained in Déjà Fu, by Emperor:
Given permission to submit tecniques.

( Déjà Fu: Neko Sain ) Déjà Fu: Schrödinger's Autograph

Rank: C
Type: Offensive/Defense/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: When attacked, the user will charge chakra through his body, allowing him/her to acquire a speed and flexibility for the evasion of the attack, bending backwards or side-stepping, while, at the same time employing the First Principle of Déjà Fu. This will cast a genjutsu where the opponent sees the user moving with a time delay of just a couple of seconds, desynchronizing reality and his vision. The user can take advantage of the perceptual distraction to immediately launch a counter-attack, slapping the target before the vision catches up to it, and breaking the genjutsu.

✦ Approved ✦

( Déjà Fu: Inu Monkirigata ) Déjà Fu: Pavlovian Catch Phrase

Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30 ( +5 for following usages )
Damage Points: 60
Description: The Pavlonian Catch Phrase is an offensive move that utilizes the Third Principle of Déjà Fu, the Art of the Witty Banter. The user will motion an attack, like, for example, a punch or a kick, and accompany it with an original ( or just completely boring ) shout, utilizing a unique sound frequency to each technique. The motion and that moment in time will then be associated with the frequency of the shout.
The user can, then, at any point in the battle, repeat the shout, and, through the sound, manipulate the target's perception of time. For a few seconds, no longer than 5, the target will be transported back to when he first heard it, a figment of the target's imagination, allowing the user to take the distraction to perform a different action than before. The damage output for this technique encompasses the taijutsu attack, empowered by chakra. The user can choose instead to attach the Catch Phrase with a different technique, spending additional chakra for it, thus ignoring the damage in this.

*The 30 chakra cost pertains for the recording of one frequency*
*The 5 chakra cost pertains to the repetition of a recorded frequency, inducing the time-perception confusion*
*Can only keep 4 different frequencies per battle*
*Can't use elemental ninjutsu in the same turn, as per the style's rules*

✦ Approved, removed the last note as it was just a way to extend the perimeters of the jutsu. A 5 second window in the RP is a lot and even though I dislike jutsus that use measures of time like seconds, minutes, etc because they are next to impossible to accurately account for, it makes sense in relation to the CFS. ✦

( Déjà Fu: Yuumai Hayari ) Déjà Fu: Causality Vogue

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: The user punctuates the battle with several unique motions and poses, ranging from noticeable but normal actions, like stretching or pulling one's hair back, or more extraordinary and displaced motions, like doing a back flip, gangster signs, etc. Through the usage of this technique, employing the Second Principle of Déjà Fu, the Art of Posing, the user is able to repeat the same pose as he/she did up to 2 turns beforehand, casting a genjutsu where the opponent's time perception links in with when he/she witnessed the pose originally. In the illusion, the user will perform the same techniques and movements as before, up to the point where the pose happens the second time, which then reboots time once again, in a loop. While the opponent is trapped in the illusion, the user is free to carry on a different action. The reboot is seamless, making it seem as if the user is simply using the same tactics again and again.
If the user performs a non-Taijutsu Offensive technique, the genjutsu will break, otherwise the pain of the Offensive Taijutsu will release the illusion.

*Requires the user to perform a motion or a pose identical to one done up to 2 turns before*
*Lasts 4 turns*
*The user keeps refreshing the illusion ( 5 chakra cost ), in order to compensate for different reactions by the opponent to the same tactics, but the loop will essentially remain the same*
*Requires 2 turns cool down between usages*
*Can only be done 3 times per battle*

✦ Declined, I'm unsure about this. If it lasts 4 turns and you keep "refreshing" the illusion, isn't it going to be rather difficult to completely break it as you could simply refresh it, essentially casting it again for the cost of 5 chakra. 3 usages a battle, each usage being four turns, translates to 12 turns of this. Even if it is just a genjutsu that is pose triggered, seeing as to the effect's this genjutsu could have, that is too much. The 3 times per battle is okay, but lower it to 3 turns and clarify my first point about the refreshing and breaking of it. Everything besides that is fine✦
 
Last edited by a moderator:

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Link to where I got the summoning .
( Sukeru Sheru Yoroi )- Bengal Monitor Arts: Scale Shell Armour.
Rank:
S rank
Type: Supplementary
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A ( 15 to taijutsu )
Description: This is a technique taught by the legendary Bengal monitors, a technique only few have learnt, to activate this technique, the user will slam his hand on any part of his body, this would cause a formula similar to the summoning formula to appear all over the user's body, as this is performed, a mixture of scales from different Bengal monitors would grow from the origin of the formula and would coat user in scales at a very high speed, this armour will be destroyed after being hit by a jutsu of equal rank, this armour would also coat any bengal monitor s of reasonable size in contact with the user and any object ( swords etc ) that is in contact with user if the user wishes so, once the object looses its physical connection with the user, the scales on it disappear, another advantage to this technique this armour also gives the user 15 to all taijutsu techniques due to its rough outer surface.
~Must have signed Bengal Monitor Contract.
~Lasts until it is destroyed or released by user
~Due to the armour being a mixture of scales of different bengal monitors with different elemental affinities, user can still perform all elemental techniques
~Can only be taught by Mako.
~Can only be used thrice in a battle.

♦ Declined, sorry but that doesn't count as valid training; he never even posted the jutsus nor the contract you were supposed to be learning and explained them, something that is required. ♦
~Resubmitting
Links to where I got the summoning .
( Sukeru Sheru Yoroi )- Bengal Monitor Arts: Scale Shell Armour.
Rank:
S rank
Type: Supplementary
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A ( 15 to taijutsu )
Description: This is a technique taught by the legendary Bengal monitors, a technique only few have learnt, to activate this technique, the user will slam his hand on any part of his body, this would cause a formula similar to the summoning formula to appear all over the user's body, as this is performed, a mixture of scales from different Bengal monitors would grow from the origin of the formula and would coat user in scales at a very high speed, this armour will be destroyed after being hit by a jutsu of equal rank, this armour would also coat any bengal monitors of reasonable size in contact with the user and any object ( swords etc ) that is in contact with user if the user wishes so, once the object looses its physical connection with the user, the scales on it disappear, another advantage to this technique this armour also gives the user +15 to all taijutsu techniques due to its rough outer surface.
~Must have signed Bengal Monitor Contract.
~Lasts until it is destroyed or released by user
~Due to the armour being a mixture of scales of different bengal monitors with different elemental affinities, user can still perform all elemental techniques
~Can only be taught by Mako.
~Can only be used thrice in a battle.

♦ Declined, summoning hybrid modes are not allowed ♦
 
Last edited by a moderator:

Tsuki

Active member
Supreme
Joined
Apr 27, 2012
Messages
38,418
Kin
1,154💸
Kumi
30,042💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use

☼ Approved - Reduced usage by one, edited range to fit the restriction. ☼
- Update. Clarifying something. -

(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use

♦ Approved ♦
 
Last edited by a moderator:

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Resubmitting

(Ameton/Raiton: Ame no Megami to Inazuma no Kami no Shukufuku ) Rain Release/Lightning Release: Rain Goddess and Lightning God Blessing
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage Points: 60
Description: The user after having a clone or an ally already with them will start off by doing (Kadou Boufuu no Jutsu) - Vortex Storm Technique. The user's clone or ally will then channel their lightning chakra into the rain drops in the clouds that start causing the rain drops to have numbing effects with things they touch. The user will than focus on where the opponent is causing the rain drops to attach to the opponent making their body get covered in rain drops all over their body and attaching them to the ground as the rain shocks them and numbs them. The clone/ally will than do the Tiger sign and have the clouds shoot 5 bolts of lightning at the opponent while the user will do the Ram sign and cause the rain drops to explode at the same time the lightning hits the opponent resulting in a watery/electricity explosion.
Note: Usabe 2 a match with a 2 turn cool down
Note: Cant use Rain or Lightning about A rank the next turn
Note: Must already be raining
Note: Must be taught by Korra.

The jutsu for the clouds already exist in the jutsu list so Im just gonna go by using it

♦ Declined, has been done before, only difference is here you use a clone to do it instead of yourself. ♦

(Kuchiyose no Jutsu: Hikari) - Summoning Technique: Light
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Light is a deadly viperfish due to being know as the stealthiest viperfish in the Dark Ocean. Light is 70 meters long and is blue. His body is covered in hard scales that gives him protection from B rank jutsus that are relative to water's strengths and weaknesses. He is able to dive deeply into the water without having problems being able to adjust to water pressure easily. His bites from his fangs are powerful enough to break through any B-rank defense that the opponent may use on themselves. He is also able to power through the water at fast speeds and can overcome A-rank and below water jutsus that affect the water underwater. He is unique since he is able to use up to S-rank lightning with great speed due to him having a lightning affinity. Light has two unique abilities in which he can use. The first one is like normal viperfish he is able to produce a blinding bright light using his photophore (light producing organ). his second ability is he is able to make his body appear transparent by reflecting light off his scales making him look invisible in the water allowing him to sneak up on opponents to strike. Sensors and Doujutsus users will still be able to find him.
Note: Must have signed the Viperfish Summoning
Note: Can only be summoned once
Note: Stays on the field for 4 turns
Note: Light using lightning jutsus or his bites counts as one of the user's turn.
Note: Has to be summoned in the water and if not he has one turn to get into water before being desummoned.
Note: The light or transparent ability counts as a move and cant be used in the same turn as each other.
Looks like:
You must be registered for see images

♦ Declined, okay look at the colored. Too many effects. I count 5 or 6 of them, reduce to 3. ♦
Resubmitting, took things out

(Kuchiyose no Jutsu: Hikari) - Summoning Technique: Light
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Light is a deadly viperfish due to being know as the stealthiest viperfish in the Dark Ocean. Light is 70 meters long and is blue. He is able to dive deeply into the water without having problems being able to adjust to water pressure easily. He is unique since he is able to use up to S-rank lightning with great speed due to him having a lightning affinity. Light has two unique abilities in which he can use. The first one is like normal viperfish he is able to produce a blinding bright light using his photophore (light producing organ). his second ability is he is able to make his body appear transparent by reflecting light off his scales making him look invisible in the water allowing him to sneak up on opponents to strike. Sensors and Doujutsus users will still be able to find him and when moving through the water, a ripple effect can be seen.
Note: Must have signed the Viperfish Summoning
Note: Can only be summoned once
Note: Stays on the field for 4 turns
Note: Light using lightning jutsus counts as one of the user's turn.
Note: Has to be summoned in the water and if not he has one turn to get into water before being desummoned.
Note: The light or transparent ability counts as a move and cant be used in the same turn as each other.
Looks like:
You must be registered for see images

♦ Approved, edited bits ♦
 
Last edited by a moderator:
  • Like
Reactions: Vegeta

Urda

Active member
Supreme
Joined
Aug 4, 2011
Messages
23,635
Kin
2,210💸
Kumi
7,699💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Custom Weapon

(Gūru) - Ghoul
Type: Supplementary
Rank: -
Range: Short, Mid
Chakra: 20
Damage: -
Description: It is a regular katana with a variation or unique custom. Its pommel is bronze with a string attached which has a white comma design piece hanging at the end. Its hilt is approximately 50.8 cm (20 in) in length and black in color. It has no hand guard. The blade is single or double edged with a length between 48 cm (20 in) for its light handle. When immersing chakra into the blade, it separates into a liquidy-form and materialize taken the shape of 4 small steel balls. This balls can be manipulated at the wielders discretion. They are forcibly propelled at the target; breaking through their defenses. They can only be controlled up to 10 meters or mid-range. After being turn into guided missiles, it can no longer be used in the manner of a sword.
Restrictions:
~ When infused and manipulated, 20 Chakra Points is depleted for the duration.

Idea of the Weapon/Jutsu:
You must be registered for see images




(Kuchiyose: Nintoku Haka) - Summoning: Nintoku Tomb
Type: Attack, Defense, Supplementary
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description: Ninpou Kuchiyose: Nintoku Haka is a Ninjutsu summoning which the Ninja draws blood from their thumb and clap their hands together to summon an inverted pyramid made of iron to be manipulated. It is similar to that of a mobile aerial fortress towering above the air where it hoovers over the target. It can be used offensively which the caster focus and compact an immeasurable amount of chakra to its centre to be unleashed on the target(s) down below. It is drawn to where a large ball of chakra shoots out the opening hole of the pyramid's apex. The caster is only able to muster chakra for 4 consecutive shots which are released relentlessly to bombard them. The attack is devastating that is able to the level a small area in an instant. Utilizing every resource of the pyramids weaponry, the pyramid itself is a weapon; descending on the target below to pulverize them. Adding to its versatility, it can act as a shield being massive in size and height - closer to that of a summoning creature such as chief toad Gamabunta - working defensively as a frontal cover for a large attack.
Restrictions:
~ The Jutsu fires 4 shots in the same turn and then its not usable for the remaining of the battle.
~ The Jutsu last 3 turns. It can only be used as a defense for 1 of the 3 turns. It is destroyed on contact if hit with an attack A-rank or higher. If not destroyed, the Jutsu is cancelled when the 3 turns are complete.

(Kuchiyose: Haiki Shisutemu) - Summoning: Exhaust System
Type: Supplementary
Rank: B
Range: Mid
Chakra: 20
Damage: -
Description: Ninpo Kuchiyose: Haiki Shisutemu is a Ninjutsu which the Ninja draws blood from their thumb and slam their palms on the ground to summon a machine that produces a powderiness odor to bind the target and enabling them to confuse Sensory Type and Doujutsu users. The machine is operated by the ninja's chakra which it also infused in the powder where it is blown through a tube and mist the air. Seeming harmful to the eye, when inhaled, the powder is a poison toxicant capable of leaving any victim paralyzed temporarily. Controlling the chakra-infused powder, the caster emits a barrier of protection from its hidden danger.
Restrictions:
~ If the Jutsu takes effect, the target or caster is paralyzed for 1 turn.
~ The Jutsu remains on the battle for 5 turns until destroyed or cancelled by the caster.
~ Depletes 20 Chakra Points for every turn it remains on the battlefield.

✦ All Declined, do you have Steel Release to be manipulating metals and steels like this? ✦
(Furaribi) - Aimless Flame
Type: Offensive, Defense, Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Furaribi is a Ninjutsu that imbues chakra into a blade which acts as a medium that allows the ninja to evoke a tremendous amount of chakra which is released as a comic explosion and is dispersed into all directions shaping into a sphere of protection. The sphere itself is materialized into a solidified structure made of chakra that can repel physical attacks and projectiles. It has been shown to move at the ninjas desired when using the technique in close quarter combat as a battering ram to plunge into targets. The ninja can infuse one of the elemental affinities (excluding Earth and Water): Wind Release to increase its cutting power and slashing power, and brute force; Fire Release for its burning effects; or Lightning Release for its paralysing effects. When infusing the Wind affinity, the ninja has shown the ability of flight.
Restrictions:
~ Last 2 Turns.
~ Cool Down is 2 Turns.
~ For one of the elemental affinity used, the element cannot be used the next Turn.
~ Can only use one elemental affinty per turn
~ It becomes S-rank when infused with an elemental affinity.
~ It is able to neutralize the elemental affinity it shares up to A-rank and below.
~ Cannot perform Ninjutsu, Kenjutsu, Genjutsu, or Taijutsu within the same turn this technique is activated.

♦ Declined, incredibly OPed, DNR ♦

(Kabe no Hana) - Wallflower
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: -
Description: Kabe no Hana is a Ninjutsu that controls emotions through the use of emitted pheromones. After performing the "Tiger" hand-seal, the ninja releases pheromones from their body. It spreads within short proximity and is inhaled by the target. It could induce a variety of emotional and physical responses, including fear, anger, lust, calmness, happiness and sleep. The outcome is that it effects the motor skills which vastly hinder the targets reaction time. It could be combined with the Wind affinity to increase its range [to middle].
Restrictions:
~ Effects last 2 Turns.
~ Cool Down is 1 Turn.

♦ Declined, I'm not allowing this from a ninjutsu, it's moreso a genjutsu and as a genjutsu, it has been done way too many times. ♦

(Kuchiyose: Nintoku Haka) - Summoning: Nintoku Tomb
Type: Offensive, Supplementary
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description: Ninpou Kuchiyose: Nintoku Haka is a Ninjutsu summoning which the Ninja draws blood from their thumb, wiping it on a sealing "mark" inscribed on a unravel scroll placed on the ground, and then clapping their hands together to summon an inverted pyramid. The ninja controls the floating fortress with chakra which hoovers above the target(s) at 100 meters high in the air. After performing the "Snake" hand-seal, the ninja focus and compact an immeasurable amount of chakra to its centre to be unleashed on the target(s) down below. The ninja is only able to muster chakra for 4 consecutive shots which are released relentlessly to bombard them. It is drawn to where a large ball of chakra shoots out the opening hole of the pyramid's apex. The attack is devastating that is able to level a small area in an instant. Utilizing every resource of the pyramids weaponry, the pyramid itself is a weapon; descending on the target below to pulverize them. It is massive in size and height - closer to that of a summoning creature such as chief toad Gamabunta.
Restrictions:
~ Remains on the battlefield until user is out of chakra or the Jutsu is cancelled.
~ It depletes the user chakra each turn it remains on the battlefield.
~ The Jutsu takes 1 Turn to "build up" chakra.
~ In the next Turn, the Jutsu fires 4 shots.
~ After the Jutsu has been used, you are unable to perform S-rank techniques the next turn.
~ Cool Down is 5 turns.

Picture of Ninjutsu:
You must be registered for see images

♦ Declined, OPed, tone it down some. The instant part isnllowed, the part about being 100 meters in the sky, and dropping from the sky at that height would cause a shockwave that even the user couldnt avoid. ♦
 
Last edited by a moderator:

Strawberry

Active member
Legendary
Joined
Mar 23, 2013
Messages
10,051
Kin
21💸
Kumi
9💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Magnetism Release: Iron Sand Perfect Armour
Type: Supplementary / Defensive
Rank:S
Range: Short
Chakra: 40 Chakra
Damage: n/a
Description: The user releases his magnetic chakra from every pore of his body, making it attract iron sand towards the body. The iron sand is manipulated to form into an armour worn over the body. This armour is however special. Much like how a clone is able to self sustain itself from what ever source it is formed from and has it's own conscience, so does the armour to a lesser degree. It is essentially a clone from the iron sand but having the clones source (iron sand) worn over the body shaped as an armour, instead of giving it form as an identical being to ones self. It essentially retains features of both a clone and an armour but limited. The armour only lasts 4 turns after which the initial chakra used to form it will have been exhausted and it will end. Physically the armour is strong enough to give the user invulnerability to attacks B rank and below, however an A ranked attack hitting it would also destroy the armour but the user remains safe. The armour is also capable of using upto A rank Iron sand jutsu, however for every jutsu used the duration of the armour is cut by 1 turn and the chakra required for the jutsus is leached from the user.

Note: Can only be taught by strawberry


☼ Declined ☼

Take out the bits about the armor being sentient and being able to use techniques on its own.
 
Last edited by a moderator:

Matt

Legendary
Joined
Dec 24, 2012
Messages
12,200
Kin
827💸
Kumi
15,077💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Suiton: Hidora Koyaku | Water Style: Hydra Entrapment
Type: Offensive
Rank:A - Rank
Range: Medium - Long
Chakra: 30
Damage: 60
Description: The user will perform the Ram > Horse > Rat hand signs and focus a large amount of Suiton chakra into their hand's and release it from their hands and manipulate the water into a long stream of water that will take the shape of a Hydra head that will engulf and lift the opponent in the air and would slowly suffocate as long as the user keeps focus and continues to channel chakra into the water.**
Notes:
- Can only be taught by BlackCrow
- Can only be used once
- User must maintain concentration to fuel the jutsu
- No suiton techniques for the rest of the turn or the next
- Cannot be used in short range as it does not give the jutsu enough time to form

♦ Declined, has been done before ♦
 
Last edited by a moderator:

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Genbugan-shitsu no genkotsu) - Basaltic Fist
Rank: B
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
-Can only be taught be Daemon
-Usable 4 times per battle
You must be registered for see images

(Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
Rank: A
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
-Can only be taught by Daemon
- Must have learned Basaltic Fist
- Usable 3 times per battle
You must be registered for see images


 All Pending  I find only a more dramatic version of Chakra Enhanced Taijutsu so I'll let this to be checked by Xylon​
resubmitting


(Genbugan-shitsu no genkotsu) - Basaltic Fist
Rank: B
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
-Can only be taught be Daemon
-Usable 4 times per battle
You must be registered for see images

(Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
Rank: A
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
-Can only be taught by Daemon
- Must have learned Basaltic Fist
- Usable 3 times per battle
You must be registered for see images

♦ Both Declined, I agree with Scorps, these are just Chakra Enhanced Jutsu done in a more flashy way ♦

New Submission:

« Suiton: Phorcys Touji † - Water Release: Phorcys' Reign † »
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While underwater, the user picks a focal point where he will focus his chakra upon. While focusing his chakra on to the area, the water pressure begins to increase drastically. This can be detected by bubbles being formed and rising to the surface of the water source. In the second stage of the jutsu, the user adds in shape manipulation causing a miniature whirlpool to form with the addition of more chakra. This causes the whirlpool to finally collapse on itself crushing the target under the pressure of the water. This jutsu, however, has a small area of effect despite its range, being only able to effect a 5m radius around the targeted area. This allows the opponent to avoid the jutsu rather easily if they can notice the jutsu forming before the second stage of the technique is initiated. This jutsu is great for underwater swarming jutsu such as 5 shark feeding frenzy. The jutsu can also be used on targets that reside on the surface, adding a secondary usage of the technique. While the user underwater again, the user focuses chakra beneath the target forming a whirlpool with the ability to suck targets down into it. The whirlpool then functions the same as in its initial use. The whirlpool collapses in on itself crushing the target.
Note: Can only be done three times per battle; 2 turn cooldown between usages.
Note: Cannot use Water above S rank next turn.
Note: Can only be taught by Daemon.

♦ Approved, edited bits ♦
Note: Must be underwater
 
Last edited by a moderator:

Littlefinger.

Active member
Elite
Joined
Jul 15, 2011
Messages
8,903
Kin
8💸
Kumi
6💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Bōfūu no Bakuhatsu | Rainstorm Explosion
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: Upon discovering his affinity for the intriguing rain element, Littlefinger. began seeking ways to perfect his usage of it. He began studying the intricacies of it, learning what is and what isn't, what ought to be and what oughtn't to be. During his recent course of study he accidentally created a special rain technique which would aid him in battle. He realized that by forming the Horse ~ Dog handseals and concentrating large amounts of chakra in raindrops just as they are being condensed, he could build up pressure in their individual cohesive bonds thus causing them to vibrate forcefully. Therefore, on coming in contact with any object, the raindrops explode violently, dealing severe damage. The impact force of the explosion of these raindrops can be likened to massive blows dealt on the impact areas. The impacts are blunt and are capable of dealing only blunt damage meaning they affect muscles, bones, internal organs, etc as well as having a concussive effect when they hit the head. If the user is somehow caught in this, they too have to defend from it although the possibility of this happening is low as the technique takes effect mid-long range from the user, not short. The strength of the rainfall affects how strong the effects of this technique will be; stronger rainfalls like rainstorms means stronger effects while weaker rainfalls like drizzles means weaker effects.
#Requires .
#Usable 3 times per battle.
#Teachable by Littlefinger.

♠ Declined ♠
Close to approval. Need to straighten a few more things out though. Is this a stand alone technique or this used with another Rain technique? And if so, how long does this "mode" last? And if it's "blunt" damage, how exactly would it affect internal organs?
Removed the "internal organs" part.

Bōfūu no Bakuhatsu | Rainstorm Explosion
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: Upon discovering his affinity for the intriguing rain element, Littlefinger. began seeking ways to perfect his usage of it. He began studying the intricacies of it, learning what is and what isn't, what ought to be and what oughtn't to be. During his recent course of study he accidentally created a special rain technique which would aid him in battle. He realized that by forming the Horse ~ Dog handseals and concentrating large amounts of chakra in raindrops just as they are being condensed, he could build up pressure in their individual cohesive bonds thus causing them to vibrate forcefully. Therefore, on coming in contact with any object, the raindrops explode violently, dealing severe damage. The impact force of the explosion of these raindrops can be likened to massive blows dealt on the impact areas. The impacts are blunt and are capable of dealing only blunt damage meaning they affect muscles and bones as well as having a concussive effect when they hit the head. If the user is somehow caught in this, they too have to defend from it although the possibility of this happening is low as the technique takes effect mid-long range from the user, not short. The strength of the rainfall affects how strong the effects of this technique will be; stronger rainfalls like rainstorms means stronger effects while weaker rainfalls like drizzles means weaker effects.
#Requires .
#This technique can be used independently but like all other rain techniques, it needs to be raining to use it.
#Usable 3 times per battle.
#Teachable by Littlefinger.

♦ Declined, how long does this last?? ♦
 
Last edited by a moderator:

NightKiing

Active member
Elite
Joined
Oct 7, 2012
Messages
5,713
Kin
1,131💸
Kumi
4,263💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

cfs approved
(Sai no Michi : Kitei no injekushon) Way of the Sai : Prescribed Injection
Type: Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description:
The User will use one of their two Sai's as a distraction to their opponent by trying to strike them with it or just keep it so that they're focused on that arm/attack - though this could also be a counter to enemy close combat attacks. Their spare Sai will be channeled with Wind chakra and with a sudden movement they'd step to one side and stab the infused Sai into the side of the opponent's abdomen 'injecting' the Wind chakra through it and causing massive internal damage around their stomach and hitting their solar plexus causing excruciating pain and muscle spams leaving them unable to perform hand seals and massively reducing speed, the damage would kill them after three turns. The Sai doesn't have to be stabbed into the opponent neither, it can be done from only about 1 meter range and the wind will be shot from the point of the Sai into their opponents body looking like a senbon of wind.
- Must know Way of the Sai
- Can only be taught by -Shino-
- Can only be used Twice
- No S-Rank Way of the sai Techniques on the same turn.

♦ Declined, too OPed, I'm not allowing a jutsu that kills after x turns, certainly not one as simple as this. You also need to specify how long these muscle spasms last as now, it's unclear. ♦
---
(Sai no Michi : Kuikkuhanmā) Way of the Sai : Quick Hammer
Type:Defensive/Offensive
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:
Similar to Fork Vengeancethis is a very quick counter attack switching to the Munouchi grip with BOTH Sai and using the Yoku to stab the attacking limb whilst at the same time striking with the other Sai and hitting the opponent with an electrified Tsukagashiri (butt end of the Sai) like a hammer to slam into the body of the opponent which sends a quick pulse of lightning through the enemies body paralyzing them for a few of seconds leaving a big opening for attack.
- Must know Way of the Sai CFS
- can only be taught by -Shino-
- Can only be used thrice

♦ Declined, remove the seconds reference, it gets confusing trying to figure out how seconds are accounted for in a battle. Also needs another restriction ♦
 
Last edited by a moderator:

Magic..

Active member
Legendary
Joined
Oct 18, 2010
Messages
10,587
Kin
5💸
Kumi
1,012💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Illusionary Art: Rain Stop - Genjutsu: Amekugiri
Rank: A
Type: Sup
Range: Short-Mid
Chakra: 30(-10 chakra per turn)
Damage: 0
Description: A deceptive illusion that deceives the 5 senses. This illusion requires it to be raining then when the illusion is cast, it is done so that the victims suddenly see the rain subsides and finally stops like how a normal rain would. The target would not hear sounds prior to rain again nor feel rain touching him in the illusion. While also their sense of smell and taste is not able to perceive an ambiance that rain is still perhaps falling. The wet environment/terrain as well mimics the illusion, blending with its foul play thus the target also sees the ground or things that has become wet not getting more wet depicting no more water is adding up to it. Outside the illusion, rain is still falling. While the target is in the genjutsu and has not broken from it, he is not able to perceive any rain techniques used outside the illusion as technically in his own realm, there is no rain. Also in the case which the rain that was via the illusion made to believe had stopped was the target's(through rain tiger at will), he stops perceiving things through his rain technique since his senses already interprets the scenario that rain has stopped. Doujutsus like byakugan and 3T sharingan however, can still catch a faint glimps of dropping entity/matter with their eye prowess even though every other senses are very well deceived.
-Requires 4 handseals to perform
-Last 3 turns
-usable 3x per battle with one turn rest inbetween usage.

_____________
-Declined- This is a technique that hides the rain, it doesn't create it, if this is used then you continue with a rain technique, the rain technique would be invisible, and it can't be perceived with any kind of sensing except for chakra sensors and doujutsu, but normal eyes are basically screwed, that's why i said this is OP, one more go and it's DNR.


just added the doujutsu part as i find it hard to put something worthwhile there. though there are many factors. sensors can know very well they are in a genjutsu through their chakra signatures which is a known knowledge of genjutsu detection. for non sensors actualy, trying to create another rain which won't happen would quite tell the victim there is something wrong. All that actually, are easy to figure out. There are many other ways but putting it in the description makes the jutsu lose its savor.


Illusionary Art: Rain Stop - Genjutsu: Amekugiri
Rank: A
Type: Sup
Range: Short-Mid
Chakra: 30(-10 chakra per turn)
Damage: 0
Description: A deceptive illusion that deceives the 5 senses. This illusion requires it to be raining then when the illusion is cast, it is done so that the victims suddenly see the rain subsides and finally stops like how a normal rain would. The target would not hear sounds prior to rain again nor feel rain touching him in the illusion. While also their sense of smell and taste is not able to perceive an ambiance that rain is still perhaps falling. The wet environment/terrain as well mimics the illusion, blending with its foul play thus the target also sees the ground or things that has become wet not getting more wet depicting no more water is adding up to it except for a glitch. Their body/cloths would remain continously wet. Though they don't feel the rain touching them, they can feel the accumulation of water on their body. Outside the illusion, rain is still falling. While the target is in the genjutsu and has not broken from it, he is not able to perceive any rain techniques used outside the illusion as technically in his own realm, there is no rain. Also in the case which the rain that was via the illusion made to believe had stopped was the target's(through rain tiger at will), he stops perceiving things through his rain technique since his senses already interprets the scenario that rain has stopped. Doujutsus like byakugan and 3T sharingan however, can still catch a faint glimps of dropping entity/matter with their eye prowess even though every other senses are very well deceived.
-Requires 4 handseals to perform
-Last 3 turns
-usable 3x per battle with one turn rest inbetween usage.

♦ Declined, I'm not approving a gen that essentially numbs all the senses, and this is still OPed, DNR as Dante said one more go last time ♦

Illusionary Art: Intel - Genjutsu: Interu
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra: 15
Damage: 0
Description: This is a simple technique used to pass information secretely when among unfriendlies. The user cast a genjutsu on the person that he wants to pass the information onto. The genjutsu shows a clip of what the user have seen. A complex but basic mind work that relays a part of the user's memory and shows it to the person affected by the illusion as a life clip(it looks as if the person was there but he is not affected by what happens in the flashback). An alternate form of visual telepathic communication albeit used via genjutsu.
++Can only last 1 turn

♦ Declined, has been done before ♦

Illusionary Art: Continuity - Genjutsu: Renzoku
Type: Sup
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: This is deceptive genjutsu that lay emphasis on the most basic of things used in battle. This actually works on covert freeform techniques that are used to create diversions or distractions like smoke from smoke bombs and the flash from flash bombs. Concurrently with the genjutsu, the user can detonate a smoke bomb. Now the affect of the genjutsu makes it look like the smoke that is created is never ending and continues to spread throughout the terrain in an endless chain of fluffy plume. Even when the smoke is blown away with wind, it has no notable effect on them. The same goes with flash bombs, thus the whole environment sieze to come back to normal from its whitish and blinding appearance.
++Usable 4x per battle
++No genjutsu above A-rank the turn this is used

♦ Declined, I see no reason this needs to be A rank nor have 4 uses per battle. And what is the point of the never ending smoke as it seems this gen is purely made to create a "never ending" blinding effect as the smoke plume isn't effective nor useful in general battle as a gen. ♦[/I]
 
Last edited by a moderator:

Aomine Daiki

Active member
Elite
Joined
Feb 14, 2011
Messages
7,307
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Fuuton/Suiton Ran Torento: Hari Hōtai)Wind/Water style: Turbulent torrent: Needle Swathe
Type:Offensive
Rank:S-rank
Range:Short – Mid range
Chakra:40
Damage:80
Description: The user, after performing the dog – dragon- horse – ram- hare – monkey handseals, gather a sphere of water in his palm, about the size of two rasengan, and by holding the sphere close to his mouth he exhales a stream of wind on the sphere of water, causing the water to fly away in the opposite direction. As he does so, the user by using shape manipulation, transforms the water into dussins of sharp needles with great cuttingpower, being able to pierce through solid rock.
Note: Can only be twice per battle
Note: User cannot perform any water or wind technique above B-rank for the next turn
Note: Can only be tought by Kαkαshi Hαtαke

♦ Declined, I'm confused on how this is supposed to work, you say you create a sphere of water in your hand, I'm assuming it is a spinning sphere of water. But then you say you exhale a stream of wind on the water, causing it to fly in the opposite direction....you never stated any direction prior to this. You then say you transform the water into dussins (dozens btw) of needles able to pierce through solid rock. First, this is essentially just a ball of water that turns into needles of water, sped up by wind, which has probably been done before but if the water is spinning and the wind enhances this, when the water is released, you're essentially being hit with needles of water as they would move omnidirectionally due to the spinning water. ♦
(Fuuton/Suiton Ran Torento: Hari Hōtai)Wind/Water style: Turbulent torrent: Needle Swathe
Type:Offensive
Rank:S-rank
Range:Short – Mid range
Chakra:40
Damage:80
Description: The user, after performing the dog – dragon- horse – ram- hare – monkey handseals, gather a ball of water in his palm, about the size of two rasengan, and by holding the ball close to his mouth he exhales a stream of wind on the ball of water, causing the water to blow away straight forward in front of him. As he does so, the user by using shape manipulation, transforms the water into dozens of sharp needles with great cuttingpower, being able to pierce through solid rock.

Note: Can only be twice per battle
Note: User cannot perform any water or wind technique above B-rank for the next turn
Note: Can only be tought by Kαkαshi Hαtαke

♦ Approved ♦
 
Last edited by a moderator:

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
Re: Custom Jutsu Submission

(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40 (-5 per turn)
Damange: 80
Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.

*Can only be used thrice per battle, and not in consecutive turns.
*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.
*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.
♦ Approved ♦

(Watatsumi Chame: Dekitate Chishio ) ✽ Sea Urchin Arts: Propagation of Lazarus
Type: Supplementary/Offensive
Rank: B
Range: Short/Mid
Chakra: 20
Damage: 40
Description The user will release a significant number of small (1 inch sized urchins) at high speeds from their sleeve into their palm (atleast 1 and up to 10). After which they throw them at a desired location at whichever formation or chain of throwing them they want then with the performance of a one handed handseal, the tiny urchins expand greatly in size including their needles which expand so fast they can stab into their victim's even as they keep growing. A sea urchin used through this technique cannot grow any bigger than the user themselves, they can however if used in a group, create a barricade after expanding to stop techniques up to B rank within reason (dispersing afterwards). The urchins can be hidden on target's clothing or thrown around their area, and expandedafterwards, being perfect for secret assaults or defense as well. These urchins carry no poison, and are deep blue in color with cyan spines.

*Can only be used four times per battle.
*Must be a signer of the Sea Urchin contract.
*Requires a break of at least 1 turn in between usages.
*These remain for two turns unless expanded, in which case they end once the turn is over.

♦ Approved, edited bits ♦

(Watatsumi Chame Kuchiyose: Wangetsu Chouseki) - Sea Urchin Summoning: Samandriel of the Rock
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will bite their thumb and perform a set of handseals before placing his/her palm against the surface beneath them in order to summon Wangetsu either beneath or near the user; however is only seen partially, with half of it's body remaining underground. Unique to itself, Wangetsu can last longer than any other summoning of the Sea Urchin contract on ground, so much that he has developed the ability to manipulate earth to greater extents. It is thrice the size of a human adult, large in size capable of carrying the user, and it's spines extend up to 2 meters from it's body which is white in color with purple spines. Wangetsu is capable of moving through the ground by using it's steel dense spikes to cut through the ground, leaving rubble in it's pathway behind him as he moves. His earth mastery is such, that he can manipulate the mass of earth techniques that come into contact with him (A rank) and petrify them (should they be mud) or turn them into mud, completely neutralizing their original effect. Because of being in constamt contact with the ground, he can sense when pressure is applied to it, thus locate both target and allies who are standing on the surface. Lastly it is able to use any earth techniques up to A rank. He can communicate with the user seemingly through a mental link, in which it's voice is only heard by the user and can be summoned both on ground or water, the latter in which case it can move 1/4th faster than normally (normally moves at base speed of the user).

*Can only be summoned twice per battle.
*Techniques used by it count torwards the user's jutsu slots.
*It can only use it's mass manipulation ability thrice per battle.
*Earth mass manipulation counts torwards the user's jutsu slots when used.
*Unless it reverse summons itself or takes critical damage, it remains four turns on the field.

CSC:

♦ Declined, sea urchins by nature have water affinity ♦
 
Last edited by a moderator:
Status
Not open for further replies.
Top