[ARCHIVE] Custom Jutsu Submission - II

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Gaara

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Re: Custom Jutsu Submission

(Suna Gōremu) - Sand Golem
Rank: A
Type: Offense/Defence/Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 30 (+20 to reform)
Damage points: 60
Description: Manipulating sand from the ground or his gourd, Gaara forms a single Sand Golem (similar in size to (Earth Release: Stone Golem) using hand gestures to shape the sand. The golem is made of dense compacted sand making it ideal for defensive purposes. The golem can also devour earth structures and other enemy doton attacks by absorbing them into it's body and grinding them into sand, further increasing in size. By sacrificing one of the Golems limbs, Gaara is able to use the Golem as a sand source for other jutsus. Just the same, limbs and missing\damaged pieces of the golem can be repaired by surrounding sand at an additional chakra cost.
Note: Can only be created twice per battle.
Note: Grinding down and absorbing Doton of atleast A rank will cause the Golem to become (Suna Kyojin Gōremu) - Great Sand Golem.
Note: Gaara cannot control more than 1 golem at a time.


(This one kinda depends on the first being approved X.x)
(Suna Kyojin Gōremu) - Great Sand Golem
Rank: S
Type: Offense/Defence/Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40(+25 to reform)
Damage points: 80
Description: The user creates a even larger and stronger version of the (Suna Gōremu) - Sand Golem. The user will slam his hand on a pre-existing sand source, manipulating it and shaping it into a large Sand Golem. The golem can reach heights of 30 meters. Gaara must remain in contact with the golem or it will stop moving. Contact can be maintained physically or through a "string/stream" of sand connected to Gaara's hand.
Note: Can only be created once per battle.
Note: Golem can only move when in contact with Gaara.
Note: Gaara cannot control more than 1 golem at a time.
Note: Golem can only be built using preexisting sand source, or by having (Suna Gōremu) - Sand Golem grind down and absorb Doton of atleast A Rank.

♦ Both declined, no need to have both. For one, they're rips of the canon Earth Golem jutsu. And regenerating limbs wouldn't be allowed either. And since these work much like the earth canon golem, you can't use the sand as a source for future sand jutsu and simultaneously continue using the golem. It doesn't work like that; you're fueling chakra constantly to the golem to keep it working, ergo while it's in use, you can't use other jutsus. ♦

(Subaku Shiroryuu)- Desert Dragon
Rank: A
Range: Short - Long (Made short range of the user with a long range reach)
Type: Attack
Chakra Cost: 30
Damage Points: 60
Description: Gaara weaves a single hand-seal and manipulates sand from the ground or his gourd. Gaara shapes the sand into 1-2 minature dragons capable of biting, slashing, and capturing the enemy inside of themselves. The dragons can be controlled to fly at the expense of Gaara's focus. If Gaara loses focus while the dragons are midair they will lose shape and fall to the ground.
Note: Can only be used two times
Note: Must wait 2 turns before using again.
Note: Dragons are slightly smaller than Deidara's Clay Dragon.

♦ Approved, keep in mind that you're fueling chakra constantly to the dragons to keep it working, ergo while it's in use, you can't use other jutsus. you're fueling chakra constantly to the golem to keep it working, ergo while it's in use, you can't use other jutsus.
 
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Gobi Gobletsson

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Re: Custom Jutsu Submission

(Hachimon/Baikingusutairu: Mirenia no Sleipnir no Jigen Chāji) - Eight Gate/Viking Style: Sleipnir's Dimensional Charge of Millenia
Rank: S
Range: Short - Long
Type: Supplementary/Offensive/Defensive
Chakra: N/A
Damage: 6o per strike
Description: Mirenia no Slipnir no Juigen Chaji is also known as the Time Traveller who comes and passes, a technique which is bestowed only to the mightiest Taijutsu users, such as practitioners of the Hachimon no Tonkou. Through the activation of the Gate of Wonder, also known as the Seventh Gate, the user will utlilize the speed and overall prowess gained, and execute a deceptive downward haymaker punch, while the punch itself is near invisble to the naked eye, by augmentating the limb in use, the target will but see a simple haymaker being made, while in reality the user have already executed and performed Eight in a total, in conjuction with the first. Despite the simplicity in this, it carries high compexity in its desired result. With the tremendous power put in use anywhere on the field pressurized winds are cast, dictated outwards and then in downards direction following the Haymakers' traces.
The speed and the highly compressed air are so extreme that when combined and comes as an aerial attack the space within the immediate vicnity is disorted forming slightly invisible air cylinders, which exceed the speed of sound effectively creating several sonic-booms that explode outwards in a shock-wave like effect following the cylinders. In a total eight of these are released each, equivelant to an A-rank Technique. The power released upon impact is strong enough to break the structure of the Earth into bits, essentially affecting and producing an omni-directional crater up till mid range from where the cylinder struck the ground. leveling every organism that was standing near the vicinity of the attack.
~Must be EIGM to perform.
~Can be used twice per battle.
~Due to the immense stress placed on the users body, he is not able to perform techniques above S-rank on the same and the following turn.
~The Muscles in the users arm will rip after 2 uses, and as such he the arm will be limp the rest of the battle (e.g. moving it, punching, hand signs, and any Taijutsu that involves the use of the specified arm will be more difficult) unless he is healed.
~Need to be an EIGM to use and have at least the 7th gate open


 Declined  60 per strike? x8 strikes? too much. Tone it down.

(Taijutsu: Neko no Yūbi) - Body Technique: Cat's Grace
Rank: A
Range: Short
Type: Supplementary/Offensive/Defensive
Chakra: N/A
Damage: N/A
Description: A technique subtle and lethal and performed in a swift motion. The result desired, is being able to land a singular strike upon the target without hinderance. The technique itself is in actuality a deceptive trick, achieved by synchronizing with the rhythm of user's adversary's breathing before the user subsequently concealing himself in his opponent's "mental blind spot", therefore allowing himself to move without notice even against the most diligent of foes, fulfilling the desired effect with great velocity.
~Can only be used three turns into the battle, before being able to synchronize breathing.
~Can't be used the following turn.


 Declined  I don't understand this. Not what its supposed to do or how it does it.

(Hachimon/Baikingusutairu: Eir no Okurimono, Yggdrasil no Aiji) - Eight Gate/Viking Style: Gift of Eir, Taste of Yggdrasil
Rank: S
Range: Short
Type: Supplementary/Defensive
Chakra: N/A (-15 Chakra per turn)
Damage: N/A (+150 Health increase per turn)
Description: The Hachimon no Tonkou, consists of Eight chakra points scattered in different locations of the users body, which will through harsh, and long-term continous training, allow the user to unlock these access points which would else be closed. One of these access points are also known as the Rest Gate, Gate of Healing, or the Second Gate, which this technique heavily depends and focuses on. Per default, upon opening the Rest Gate, which is located in the brain, the user's body starts re-energising itself, thus healing up minor injuries such as kunai wounds, scratch marks, etc. The technique was developed out of desperation after having suffered mortal wounds, and can be used in any Gate above the 2nd Gate, where the user will forcefully regulate his chakra flow more than usual, causing more focus on the 2nd Gate rather than the other Gates above opened. This would decrease the current status of power, with one Gate opening meaning a Fifth Gate would only give the prowess of a Fourth Gate, however would gradually increase their vitality and stamina which would result in more durability of the body, such as being able to deflect a knife to the forehead even, while it would continously relieve stress, reform and remodel broken fractures, tissues and otherwise complex injuries.
~ Must be an EIGm.

♦ Pending, leaving for Scorps ♦


 Declined  DNR. I cannot approve this.
 
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Lay

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Re: Custom Jutsu Submission

Suiton: Kamisori buyou (Lightning Release: Shiruken dance)
Rank: B Rank
Type: Offense
Range: Long- Short
Chakra Cost: 20
Damage Cost: 40
Description: The user focuses first channel his suiton chakra into his hands and moves his hand horizontally in front of him, sending suiton chakra all the way to the opponent. The chakra then accumulates the water moisture in the atmosphere all around the path and forms small shirukens of water 1m to the opponent. The blade of the shirukens extends outward of the core by about 5cm. It moves a bit faster than throwing shirukens with hand. The user can create up to 3 shirukens. The blades then proceeds to rip the opponent
~Can only be thought by Layoola~
~Only usable thrice per battle with 2 turns cooldown


Raiton : Kamisori meiun (Lightning Release: Blade of doom)
Rank: S Rank
Type: Offense
Range: Long- Short
Chakra Cost: 40
Damage Cost: 80
Description: The user focuses first focuses raiton chakra into the air about 5metres above the opponent, forming shirukens of lightning. The blade of the shirukens extends outward of the core by about 5cm. The user can create up to 3 shirukens. At the users command, the blade comes down and tear the opponent all the way down. On touching the floor, it then explodes, affecting about 1m radius.
~Can only be thought by Layoola~
~No jutsu above S Rank in the next turn
~Only usable thrice per battle with 2 turns cooldown

Fuuton: Kaze Zenshin - Wind style Style: Wind drive
Type: Supplementary
Rank: B
Range: Short-Medium
Chakra: 20
Damage: N/A
Description: After forming the Boar hand seal, the user sends his chakra to the ground. This chakra forms a very fast plate of compressed air which emerges from the ground. This plate glides and is about 3 inches from touching the ground. This plate is compressed that it can carry up to 150kg of weight and is about a meter wide. Anything that enters the current has its speed tripled due to the plate's extreme speed. At the end of the current is a wall of wind with high chakra content, cushioning the impact of anything that hits it.

Note: Can only be used twice.
Note: Can only be taught by Layoola.
Note: Lasts for 2 turns.

♦ All Declined, DNR. You are banned from this thread for one month for ripping CJ's; all you did was edit a single word and add small arbitrary things, do not do it again in the future. ♦

Suiton: Pengin no Ima - Water Style: Penguin's Current
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra: 15
Damage: N/A
Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it.

Note: Can only be used twice.
Note: Can only be taught by Penguin.
Note: Lasts a single turn.
 
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Osmon

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Re: Custom Jutsu Submission

(Genjutsu: Pokebōru ni iku) - Illusionary Arts: Pokebat Go
Type: Supplementary
Rank: A-rank
Range: Short-Mid range
Chakra: 30
Damage: 60 [due to mental stress]
Description: After performing the needed hand seals of Dragon -> Snake, the user channels his chakra at the opponent's pathway disturbing his chakra control and catching him in a Genjutsu where he sees a giant ball coming from the sky that is big enough that to cover all and it comes down with a speed of 250 km/h, the opponent will think that the ball will hit him and kill him but the ball stops on making contact with the opponent and suddenly it opens releasing a white blinding light and then from the ball starts coming a barrage of bats that plug the opponent's flesh until he's leaved as a skeleton, every time he tries to hit the bats they multiply and cover all the battelfield leaving him no way to escape from them, in reality the opponent is immobilized with shock and will receive a mental damage.
Note:
Can only be taught by -Osmon-.
Needs to wait 2 turns before using it again.
It can be only used 3 times for battle.
It can be easily detected by the Doujutsu users.



♠ Both pending, leaving for another checker ♠

♦Declined Why is this A ranked? It is B ranked at best and they multiplying bit I'm against. If one attacks the bats in the genjutsu, you essentially make it impossible for them to disperse it, unless they use an S ranked chakra surge, or a pain based release.♦
(Genjutsu: Pokebōru ni iku) - Illusionary Arts: Pokebat Go
Type: Supplementary
Rank: A-rank
Range: Short-Mid range
Chakra: 30
Damage: 60 [due to mental stress]
Description: After performing the needed hand seals of Dragon -> Snake, the user channels his chakra at the opponent's pathway disturbing his chakra control and catching him in a Genjutsu where he sees a giant ball coming from the sky that is big enough that to cover all the battlefield and it comes down with a speed of 150 km/h, the opponent will think that the ball will hit him and kill him but the ball stops on making contact with the opponent and suddenly it opens releasing a white blinding light and then from the ball emerge 20 black bats that have crimson red feathers, that peck the opponent's flesh until he's leaved as a skeleton, every time he kills a bat, it explodes like a paper bomb that explodes after releasing the same blinding light, in reality the opponent is immobilized with shock and will receive mental damage.
Note:
-Can only be taught by -Osmon-.
-Needs to wait 1 turn before using it again.
-It can be only used 3 times for battle.
-It can be easily detected by the Doujutsu and/or Sensory abilities user.
-Each time the user uses this jutsu the bats will become lesser by 5 numbers i.e in the first time is 20, in the 2nd one is 15, the 3rd and final one is only 10.

♦ Declined, I just told you last time no to the multiplying bits and you make it worse this time. DNR ♦

(Fūton: Kūki yubi) - Wind Release: Pressured Finger
Type: Offensive
Rank: A-rank
Range: short-mid range
Chakra: 30
Damage: 60
Description: The user pressurizes the air around a fingertip and fires A "bullet" of wind at the opponent. The bullet itself is invisible until fired, giving a tactical advantage to the user and enabling sneak attacks. The power of this technique is dependent upon the amount of pressure generated to form the bullet, and it takes up to five seconds to form a bullet with the maximum damage output. While the bullet itself is not devastating, due to how small it is, it has the ability to punch through solid rock and when aimed skillfully can deal a fatal blow. The bullets travel at high speeds but as they are composed of air, their impact power deteriorates with distance and due to this they are only effective at up to mid-range.
Note:
-Can only be used twice per battle and needs to wait two turns to use it again.
-The user can perform the jutsu in the both hands or two fingertips at the same time but he needs to spend two out of his three jutsu slots and can't use it anymore in the whole battle.
-The user can use only A-rank and below Wind jutsus that turn and the next one.
-Can only be taught by -Osmon-.

♦ Declined, has been done before, DNR ♦

(Genjutsu: Giruti akuma no chi no pitto) - Illusionary Arts: The Guilty Devil's Bloody Pit
Type: Supplementary
Rank: S-rank
Range: Short-mid range
Chakra: 40
Damage: 80
Description: After performing the neccesary hand seals of Tiger > Bird > Boar > Snake > Dog > Tiger > Ram, the user channels his chakra at the opponent's brain altering his chakra flow and catching him in a Genjutsu where the majority of the surrounding area turns black, leaving the only lighted part of the world being the immediate area around the target. The user is still visible, but to the target they aren't their enemy. Instead, they take the form of a victim they had killed, in the exact state they were in when they were killed. This form replicates into other victims, all closing in on the target, testifying against him or her and asking why they were killed, bringing guilt upon the target. Finally, the only repeat apparition in this jutsu appears, coming up out of the ground as if out of water. It is seen as a dead girl with black hair and white skin, and cannot speak except for the hiss she makes as she pulls the target down a pit that has formed under the target's feet, filled with demons and the fire of hell. This of course causes inexplicable pain and often truamatizes the target to the point where they become sleepless, nervous wrecks, incapable of leaving a secure place without fighting vigorously to stay in one place. which is useful, because they would most likely be in a prison.
Note:
-Can only be used twice per battle and must wait three turns to use it again.
-If the target that the Genjutsu is used on doesn't become guilty at the end then the Genjutsu won't have effect, by effect i mean the dead black haired and white skined girl won't appear, he'll still be in the Genjutsu but with the darkness sorrounding him and blinding him.
-If the opponent has mastery over Genjutsu and has it as a primary speciality then he will be less guilty and more succsful in stopping the final phase of the Genjutsu.
-Can only be taught by -Osmon-.

♦ Declined, parts of this resemble Better's Walker Genjutsu, but genjutsu can't cause an opponent to feel guilt just from seeing dead bodies; that's illogical for a ninja anyway. This also doesn't deserve to be an S rank illusion, A at best. Also, in regards to the guilt parts, it's seriously flawed; what person would claim to feel guilt in a battle knowing the outcome of this genjutsu? It'll simply be metagamed as the opponent not feeling guilt or remorse, and overall, that part sounds stupid anyway ♦
 
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Lytes

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Re: Custom Jutsu Submission

( Doton: Kyodina Bakuhatsu )- Huge Explosion.
Rank:
S rank
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user weaves an handseal and infuses his doton chakra into an earth source up to mid range from him causing it to explode violently five meters in all direction, the user flows chakra into an earth source containing no chakra ( user's chakra must also not be present ) causing it to explode outwards sending an omnidirectional wave of sharp shards of earth up to 5 meters radius with incredible force capable of piercing through bones easily, the explosion happens suddenly without making any sound nor vibrations beforehand, sensory or dojutsu ninjas can sense the doton chakra being pooled before the explosion happens.
~ Can be performed 2 times in a battle.
~ Must have mastered earth to use.
~ Can only be taught by Mako.
~ No doton in same round.

♦ Declined, has been done multiple times ♦
-----
Link to where I got the summoning .
( Sukeru Sheru Yoroi )- Bengal Monitor Arts: Scale Shell Armour.
Rank:
S rank
Type: Supplementary
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A ( 15 to taijutsu )
Description: This is a technique taught by the legendary Bengal monitors, a technique only few have learnt, to activate this technique, the user will slam his hand on any part of his body, this would cause a formula similar to the summoning formula to appear all over the user's body, as this is performed, a mixture of scales from different Bengal monitors would grow from the origin of the formula and would coat user in scales at a very high speed, this armour will be destroyed after being hit by a jutsu of equal rank, this armour would also coat any bengal monitor s of reasonable size in contact with the user and any object ( swords etc ) that is in contact with user if the user wishes so, once the object looses its physical connection with the user, the scales on it disappear, another advantage to this technique this armour also gives the user 15 to all taijutsu techniques due to its rough outer surface.
~Must have signed Bengal Monitor Contract.
~Lasts until it is destroyed or released by user
~Due to the armour being a mixture of scales of different bengal monitors with different elemental affinities, user can still perform all elemental techniques
~Can only be taught by Mako.
~Can only be used thrice in a battle.

♦ Declined, sorry but that doesn't count as valid training; he never even posted the jutsus nor the contract you were supposed to be learning and explained them, something that is required. ♦
 
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-Best-

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Re: Custom Jutsu Submission

Genjutsu : Yoto~unheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description:

This is a double layered genjutsu.The user will perform a series of three hand seals and place the opponent in a Genjutsu. Once the opponent is trapped in the genjutsu the opponent will feel a sudden breeze of chill wind towards him. As the Chill breeze hits the opponent the opponent body will start to turn old and feeble. His skin looses its flexibility and shrinks. His legs and hands starts to dangle and shiver continuously making it very difficult to move them. His hair turns white. THe opponent feels like his overall energy level is dropped and he is turned into a 100 year old fart. Once the opponent finds that he is in a genjutsu and releases it, the second genjutsu kicks in making the opponent feel a chill breeze surrounding him. due to the chill breeze surrounding the opponent, the opponent will feel a bit cold but not freezing chill. But when the user uses a Water technique to attack the opponent, if the opponent gets hit by the water technique, he will feel as if he was hit by a semi frozen water that will make the particular area that is hit numb for a moment of second. Because of this all the Water techniques that is used against the genjutsu affected opponent will deal a extra + 10 damage to the opponent.While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

Note :
- Can only be used twice per battle.
- No genjutsu A rank and above while this genjutsu is in play.
- Each Genjutsu is of A rank in strength.
- Both the Genjutsu are casted at the same time.
- Can only be taught by -Best-
♦ Declined, remove the old fart line. Also, neither of these illusions deserve to be A rank separately nor does this jutsu need to be S rank overall; all this is is a wind that causes the opponent to believe they've become incredibly older. No +10 to water either, it's an illusion that they are cold, not even freezing as you stated. Cold water doesn't cause significantly higher damage to the body. This deserves to be A rank overall with two B ranked illusions. Also, fix the wording overall, the English and grammar here is weird in points. ♦


Earth/Fire/Water style : The Brick Tsunami | Doton/Katon/Suiton : Burikku Tsunami
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description:

The user will first make a single hand seal and make the ground any place he likes into a swap. like the swamp of the underworld technique. Hence the user need not be in contact with the ground whilst creating the swamp. While doing that, He will gather his Katon chakra in one of his leg and stamp the group which makes a large column of fire to emerge surrounding the swamp. The fire then engulfs the swamp and turns it into a more lava like material. With the lava like swamp been made, the user perform another single hand seal and make a very large wall of water to emerge from the ground just behind the swamp. When this happens the user will shape manipulate the lave like swamp to form rectangle like bricks which are still in the swampy state. The shape manipulate swamp then raises along with the water. because of the water, the lava like swamp gets quickly cooled and turns into hot solid bricks ( Hot in the sense the Bricks are solidified yet they are pretty hot like around 80 deg celsius). The water along with the hot bricks are directed towards the opponent as a Hot brick tsunami wave which not only does massive damage to the opponent but also does first degree burns to the skin of the opponent.

Note :
- Consumes three jutsu slot.
- Can be used on other sources of swampy mud like swamp of under world mud etc.
- Consume two slots if used with a pre existing mud source.
- Can only be used once per battle.
- Swamp and fire is A ranked in strength while the water is S ranked.
- Can only be taught by -Best-.

♦ Declined, this description is inconsistent; first you state that you dont need to be on the earth, then you say you stomp the earth. You mention you make water behind the swamp but the way you describe using it seems weird; if you have the flaming swamp like earth (Swamp of the Underworld isnt flamable, btw) "raises" (you mean races, btw) along the water, then you're sending it at yourself. o_O Also, hell no to 80 degree bricks. You created a magma like substance that is cooled with water. One of two things will happen: 1.) the water cools it and due to being a large substance of earth, it'd make a giant piece of cement like object, weakening the water as well tremendously as well, due to the high amounts of fire needed to heat the earth to this point or 2) the water isnt enough to cool the earth/fire combo and it'd create a pseudo solid substance, much akin to rubber, that it used and no water source left. And for a Forbidden jutsu, it does no damage to yourself, besides that anyway. and same as the above jutsu, please fix the English and grammar issues here, it makes it easier to understand. ♦
 
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Re: Custom Jutsu Submission

(Kuro Kumo Genie) – Dark Cloud Genie
Rank: A
Type: Attack/Supplementary
Range: Short-long
Chakra Cost:30
Damage Points:60
Description: Manipulating a large amount of smoke the user will create a giant humanoid King from their wrist launcher much like the smoke dragon techniques. The intangibility of smoke allows the Dark Cloud Genie to attack forming up to four arms reaching long range out of its body comprised of smoke. The Dark Cloud Genie using his limbs and body can easily act as a smoke screen or suffocate the enemy. This jutsu works well against physical attacks.


Can only be taught by Omega
Only usable by Smoke Users
Usable 3 times
✦ Declined, the bold makes no sense considering the makeup of smoke ninjutsus, they're mainly gaseous. And this needs a turn limit, how long does this genie stay around? ✦
(Kuro Kumo Genie) – Dark Cloud Genie
Rank: A
Type: Attack/Supplementary
Range: Short-long
Chakra Cost:30 (-20 per turn)
Damage Points:60
Description: Manipulating a large amount of smoke the user will create a giant humanoid King from their wrist launcher much like the smoke dragon techniques. The intangibility of smoke allows the Dark Cloud Genie to attack forming up to four arms reaching long range out of its body comprised of smoke. The Dark Cloud Genie using his limbs and body can easily act as a smoke screen or suffocate the enemy. This jutsu works well against close combat taijutsu/kenjutsu fighters because its gaseous state is barely effected by attacks meant to deal physical damage much like the smoke dragon jutsu.


Can only be taught by Omega
Only usable by Smoke Users
Usable 3 times
Lasts on the field for 3 turns


 Approved 

(Raiton Jutsu|Tsuyoi Mentsu) – Lightning Release: Mighty Visage
Rank:Forbidden
Type: Attack
Range: Mid-Long
Chakra Cost:50
Damage Points:90 (-20 to the user)
Description: Manipulating a large amount of Raition chakra the user will perform three handseals and channel their built Raiton chakra into the sky creating the image of what looks to be a masked face in the sky about the size of the Earth Dropping lid. After they complete this using the immense amount of chakra the user will then send the visage crashing down upon the enemy with a great impact destroying everything mid-long range. The force at which the attack exerts, damages the user a little bit, along with the immense strain of using such a powerful and chakra taxing attack. The user must make sure they are not within the range of the core of this attack less they be caught in the destruction. After the attack is created a giant crater 15 meters deep can be seen at the area of attack.

Can only be taught by Omega
Only usable 1 time
No S rank or above Raiton during or two turns after this is used


 Declined  Requires more drawbacks as its a forbidden rank.

(紫煙 Fukai Pa-Puru)- Custom Weapon: Deep Purple
Type: Weapon
Rank: S Rank
Range: Short-Mid
Chakra: 20 (-10 per turn)
Damage: 40
Description: Deep Purple is a long thick pipe. Approximately 3 meters in length and a few inches in diameter. Around the bell of the pipe it is very deep and round. Being around the same size as Gaara's gourd in that area. Despite Deep Purple's massive size it isn't too heavy. Ragna is usually seen carrying it over his shoulder with one hand. Along the inside of deep Purple itself is a wooden inside with tiny pieces of charcoal and other flammable objects. Allowing friction to occur naturally on the inside to create more smoke. Now Deep Purple's main purpose aside from smoking is battle. Ragna can use deep Purple as a medium for most his smoke attacks. Deep Purple is capable of storing up to A Rank smoke. Due to this along with the high friction along the inside Deep Purple can release smoke without Ragna having to blow through it. But this isn't always a good thing So Ragna created a lid to top off the pipe so smoke doesn't fully come out. In battle it's a waste of time to have to pry open a lid for anything. So there are 5 buttons along the side of Deep Purple all with different commands. Similar to that of a saxophone just with different colors and different purposes.
The Buttons:
(開 Kaitsuu) Open: The button closest to Deep Purple's mouth piece it is a blue button. When pressed opens the lid fully allowing the smoke to flow freely mainly for sources of smoke ninjutsu.

(燃 Kashou) Burn: The button second from the mouth piece and between store and open, it is a red button. When pressed causes the flammable pieces inside the bell and body of Deep Purple to rub together causing friction and eventually multiple fires inside deep purple which cause all smoke inside the pipe to expand. Causing deep Purple to grow allowing for more smoke to be released at a faster rate. When burn is used leak activates as a reaction. When expanded, burn causes smoke capacity to raise and allow for smoke to be released. Also in this compartment the user can manipulate B rank smoke spheres half the size of an average ninja toward the opponent containing paper bombs hidden in the smoke so when the smoke reaches its target explosions occur. In order for burn to be effective for longer battles, close is recommended shortly after. Can only be activated once and it lasts for five turns. If it is not stored/or closed before the five turn limit Deep Purple is automatically unusable and Close goes into effect storing the smoke until it is usable again. If store is used burn will resume its effect aftervform the turn limit it left off. When closed is used Burn deactivates and can’t be used again and Deep purple can be used for its remaining turns. Abilites of Burn costs one turn to be used.

(保 Taten) Store: The button third from the mouth piece, it Is a green button. When pressed stops the smoke from flowing throughout the body of deep purple and expanding due to the high friction. Can't be used in the sequence of Burn>Close>Store. This allows the user to save his turn limits/capacity of the abilities he uses without running through them all.

(閉 Soba) Close: The second to last button located between Store and leak, it Is a purple button. When pressed close simply closes all points of exit for smoke allowing smoke to build up and not leak out. Commonly used with store or burn. And automatically occurs when all smoke is released from deep Purple. Once all smoke is used up close automatically activates and discontinues further use of smoke from deep Purple until it reaches it's initial capacity where it may be used again. Close can be used once per activation of deep purple to add 1 more turn to its maximum capacity.

(漏 Deguchi) Leak: The button furthest from the mouth piece but still within reach and last button, it is a golden button. Deguchi is usually pressed at the beginning of battle and causes all smoke within Deep Purple to slowly seep out and under the lid and through small holes along the body. The smoke released from leak blocks vision of both the user and the opponent. When Deguchi is used one rank of smoke is released per round. The longer it remains active, the less smoke remains in Deep Purple. Leak activates automatically when Deep Purple reaches it's maximum capacity.

Restrictions:.
When burn is used Deep Purple increases the power of all smoke ninjutsu by +10
Once all smoke is released from Deep Purple, it can't be used for another 3 rounds. (The smoke has to build up within Deep Purple through close)
Open may be used whenever and any amount of time throughout a battle except after maximum capacity
Close may be used whenever and any amount of time throughout a battle, except when deep Purple reaches it's maximum capacity which causes leak to activate passively and negates close until all smoke is released.
Burn may only be used once per battle
Store can be used a maximum time of 5 times per battle
Leak can be used at any time and any amount of times. But it isn't recommended
Deep purple reaches maximum capacity after 7 turns and leak automatically activates for the next 3 turns. During Maximum capacity Close cannot be used.

Notes:
Can only be used by smoke ninjutsu bios
Can only be used by Omega or people I teach

♦ Pending, leaving for someone else ♦


 Declined  To complex to follow. Please simplify and re-write. Its confusing.
 
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Inch

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Re: Custom Jutsu Submission

(Genjutsu: Nise Gaikō)-Illusionary Arts: False Diplomacy
Type: Supplementary
Rank: C Rank
Range: Short
Chakra: 15
Damage: N/A
Description: The user casts their target in a genjutsu by making a hand gesture at the target while in a short range. This gesture can be changed to fit the user's need. Upon doing so, the target will see the user performing a friendly action, such as offering them a handshake. In reality, the user does not actually offer this gesture, and is free to move and act as they please, so long as they stay within a short range of the target. Additionally, the user is able to use this technique in response to the friendly gesture of another. For example, if a target were to offer the user a handshake, the user would be able to cast this on the target, making them believe that they accepted the handshake, though they did not in reality. The gesture is not limited to a handshake, however. If the user desires, it can vary anywhere between something informal like the wave of a hand to something as intimate as a kiss. While maintaining this genjutsu, the user is unable to use any other jutsu. Should the user touch the target while this jutsu is active, the genjutsu will be broken, as the unaccounted touch would contrast heavily with what they were seeing. The user is able to incorporate speech into this illusion if they so desire. As eye contact is the trigger, this jutsu can obviously only be used on one person at a time. The purpose of this technique is for deception and precaution when dealing with diplomacy within RP sections like the Ninja World. It has no practical applications in battle, as it only works for friendly gestures.
Note: Can only be used thrice per battle.
♦ Approved, very nice, I like it ^^ ♦

(Hyouton: Kesshō Kōri Fanhausu)-Ice Release: Crystal Ice Fun House
Type: Supplementary
Rank: S Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user makes a single hand seal and manipulates their chakra in order to cause up to ten mirrors made of ice to materialize anywhere within a mid range of their current location. These mirrors are very similar to the ones created in 'Demonic Ice Crystal Mirrors', except they are quite a bit smaller. The difference between these two jutsu is that rather than merging their body with the mirrors, the user merges and accelerates weapons and other small objects between the mirrors at a very high speed. All the user has to do is throw or place the object they wish to accelerate into the mirror, at which point in time it will jump to at an extreme speed to whichever mirror the user desires, at which time it can either accelerate to another mirror, or to another location. Should the user choose to not have the object continue to travel to mirrors, it will slow down to a regular speed. The speed at which objects can travel between the mirrors are comparable to the speeds that the jutsu 'Demonic Ice Crystal Mirrors' allows the user to travel. The drawback to this jutsu is that while it remains active, the user will only be able to use other ice jutsu.
Note: The mirrors will fade away after three turns, unless the user chooses to end it early.
Note: Can only be used once per battle.

♦ Declined, the Demonic Ice Mirrors worked by allowing you to enter them due to your KG, Ice Release. Items and weapons do not have this release, therefor cannot possibly change their makeup to match that of the mirrors to merge between them. ♦
 
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Gin-San

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Re: Custom Jutsu Submission

Illusionary Arts: False Thought | Genjutsu: Heki Shinen
Type: Supplementary
Rank: B
Range: All
Chakra: 20
Damage: N/A
Description: This technique will place the enemy under a genjutsu, and due the sheer simplicity of it and precise use of chakra of the user, this does not require handseals and can be performed in the spot. The user will trick the opponent in believing a kunai has been thrown in one direction, but in reality the user threw it in a different direction. Thus the user can make the enemy think that he had thrown the kunai to the right, while he actually threw it in front of him. This was developed by Minato Namikaze in an attempt to confuse the opponent to become more unpredictable.
-Can only be used four times per battle.
-Can only be used by Fourth Hokage bios.
✦ Declined, genjutsus must always have some trigger, this has none. ✦
Illusionary Arts: False Thought | Genjutsu: Heki Shinen
Type: Supplementary
Rank: B
Range: All
Chakra: 20
Damage: N/A
Description: To activate this technique at mid range, the user must perform a handseal, though simple eye contact is enough when in short range. The user will trick the opponent in believing a kunai has been thrown in one direction, but in reality the user threw it in a different direction. Thus the user can make the enemy think that he had thrown the kunai to the right, while he actually threw it in front of him. This was developed by Minato Namikaze in an attempt to confuse the opponent to become more unpredictable.
-Can only be used four times per battle.
-Can only be used by Fourth Hokage bios.

♦ Approved, removed the long range part. Genjutsus can't work at long range, too far away and too OPed ♦
Updating:

Lake Toya-Hoshikudaki -

Rank: S
Type: Weapon
Range: Short
Chakra Cost: 5 each turn is in play
Damage Points: N/A (+10 ken, +10 tai)
Description: Lake Toya is a katana with a wooden scabbard. The legend goes that the first hokage, after growing a fascination for kenjutsu, created a katana with his wood release, but the weapon was lost in time after his death. The wood used is of the highest caliber, being able to resist huge amount of strain, and highly reistant against sharp edged objects, these not being able to lay a single scratch in the wood.
The user is able to use the katana as a bokuto, landing strong blunt attacks at the opponent, or unsheat it in order to use a sharp edge. The user is also able to use both the scabbard and the sword in order to make blash-slash combinations.
The sword has some strange power up though. After being with the current user for a long time, the katana and the user will grow an unorthodox bond with each other, as many kenjutsu masters believe that swords have their own souls. The user, by channeling chakra into the sword (regardless of being sheated or not), he/she gains +10 boost in kenjutsu and taijutsu, but the user most maintain adding chakra into the sword in order to work. The reason of this strange boost, is becuase when the chakra channelizes into the sword, the sword makes the chakra richer and transmits it into the user's muscles and other areas in the body, making the user stronger and faster in his swings.
-The user's speed is only applicable when striking. This means strikes with this sword are faster and stronger than normal, thus the enhancement of +10 kenjutsu.
-The user's taijutsu skills improved in strength (not neccesarily in speed, as the muscles are solidely enhanced for sword strikes), thus increasing the power of taijutsu techniques by +10
-The user's base speed does not improve whatseover, as the enriched chakra isn't mainly channeled to the muscles in charge of walking, running and jumping
-This sword can only be used by a samurai bio
-This sword can only be used by Gin-San
Lake Toya-Hoshikudaki

Rank: S
Type: Weapon
Range: Short
Chakra Cost: 5 each turn is in play
Damage Points: N/A (+10 ken, +10 tai)
Description: Lake Toya is a katana with a wooden scabbard. The legend goes that the first hokage, after growing a fascination for kenjutsu, created a katana with his wood release, but the weapon was lost in time after his death. The wood used is of the highest caliber, being able to resist huge amount of strain, and highly reistant against sharp edged objects, these not being able to lay a single scratch in the wood.
The user is able to use the katana as a bokuto, landing strong blunt attacks at the opponent, or unsheat it in order to use a sharp edge. The user is also able to use both the scabbard and the sword in order to make blash-slash combinations.
The sword has some strange power up though. After being with the current user for a long time, the katana and the user will grow an unorthodox bond with each other, as many kenjutsu masters believe that swords have their own souls. The user, by channeling chakra into the sword (regardless of being sheated or not), he/she gains +10 boost in kenjutsu and taijutsu, but the user most maintain adding chakra into the sword in order to work. The reason of this strange boost, is becuase when the chakra channelizes into the sword, the sword makes the chakra richer and transmits it into the user's muscles and other areas in the body, making the user stronger and faster in his swings.
-The user's speed is only applicable when striking. This means strikes with this sword are faster and stronger than normal, thus the enhancement of +10 kenjutsu.
-The user's taijutsu skills improved in strength (not neccesarily in speed, as the muscles are solidely enhanced for sword strikes), thus increasing the power of taijutsu techniques by +10
-The user's base speed does not improve whatseover, as the enriched chakra isn't mainly channeled to the muscles in charge of walking, running and jumping.
-This sword can only be used by Gin-San

Eliminated only usable by samurai to all types of bio.

♦ Declined, although a simple and small edit, by updating the sword, you're updating it with current cj rules in effect and basic ken/tai boosts have been done so many times, it's not allowed like that anymore. ♦
 
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Re: Custom Jutsu Submission

Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: Excruciating Flavor of the Hangover
Rank: A
Type: Supplementary
Range: Short/Medium
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a single handseal and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique, that is classified as a special genjutsu of the highest caliber, which consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the area of the opponent's eyes, usually located behind one eye or in the eye region. At first the pressure starts out as a light pain, however it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. The relentless frequency granting no time for relief from the torturesome pain. Of course, to compliment the situation the scalp may be tender and the pulsing in the arteries often can be felt. Making movement will be either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. At that point, from the pain in the eye region, the opponent will eventually start, in reality, to progressively faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches. The trigeminal nerve also stimulates another group of nerves that causes the eye tearing and redness, and discharge associated with cluster attacks. The pain of cluster headache is almost always one-sided, and during a headache period, the pain remains on the same side. Since the genjutsu is classified as high caliber in the arts of torturing, using another genjutsu on the opponent after this martyr genjutsu is active will dispel it due the requirement of delicate chakra control in order to provoke such symptoms on the opponent’s brain.
Note: The opponent has to release the genjutsu in his immediate counter or he will lose conscience in the beginning of the user’s following turn due the pain and mental strain
Note: No other genjutsu technique above A rank in the next turn
Note: Cannot be used on consecutive turns
Note: Usable only twice (2) per battle
Note: Only Drāgy can teach this
____________
-Declined- This should be S-ranked, with a minimum of 5 handseals, also it's OP, reduce the effects a bit, this is a progressive genjutsu, it should have a turn limit to the gradually raising pain and effects, and should wear off in a specific amount of time (turns), also you say there will be mental pain involved, why is there no damage points? also i need 2 more restrictions.
Genjutsu: Futsukayoi no Taegatai Furēbā | Illusionary Arts: The Excruciating Flavor of the Hangover
Rank: S
Type: Offensive
Range: Short/Medium
Chakra Cost: 40
Damage Points: 80
Description: The user performs five handseals and inserts his chakra into his opponent’s brain, disturbing his chakra flow and placing a genjutsu upon him. It is a very powerful technique which is classified as a special genjutsu of the highest caliber in the arts of torturing. The technique consists of tricking the opponent’s brain into believing that he is experiencing a series of very painful cluster headaches which completely overwhelm the individual’s ability to cope or integrate because of the pain involved within that experience. In the genjutsu the actual pain is focused in the opponent's eye region, usually located behind both eyes. The genjutsu spans over two turns, with its effects worsen by each turn accumulated. In the first phase, the opponent will start to feel uncomfortable due to having blurry vision and itchy eyes. In addition, he is going to experience light pain as well as slight pressure which is going to be excessively applied to the eye region. Of course, to compliment the situation, the scalp may be tender and the pulsing in the arteries often can be felt. At first the pressure starts out as a light pain, however after but a few blissful moments it erratically begins to increase and getting worst as time goes on, evolving into incredibly agonising pain. In the second phase, as the genjutsu goes into its final rather repellent stage, the opponent is going to experience gargantuan physical and mental suffering. The relentless frequency granting no time for relief, torturing the opponent to the highest extent. Furthermore, the sudden torturous pain along with the burnt from pain eyes of the opponent are going to cause him so much pain that he won't have other choice but to wave the white flag - in other words, he will lose conscience. As long as the opponent remains in the illusion, making movement will be either incredibly difficult, or in a few occasions impossible due to the pain and the feeling of the opponent's eye being burned and torn within the genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponent's mind, leaving him completely drained of strength as well as ailing him with mental exhaustion. At that point, from the pain in the eye region, the opponent will eventually start, in reality, to progressively faint away. Of course, all of what he experiences is but an illusion and his lost of conscience is due to the excruciating impact caused by such headache occasions. The cluster headaches occur when a nerve pathway in the base of the brain (the trigeminal-autonomic reflex pathway) is activated. The trigeminal nerve is the main nerve of the face responsible for sensations (such as heat or pain). When activated, the trigeminal nerve causes the eye pain associated with cluster headaches.
Note: If the opponent doesn't releases himself from the genjutsu before the end of the second phase, he will lose conscience due the pain and mental strain
Note: No other genjutsu technique above A rank in the next turn
Note: Cannot be used on consecutive turns
Note: Can only be used twice per battle
Note: Only Drāgy can teach this

♦ Declined, you didn't spread the progress of this out evenly; in the first phase, which is the first turn, you mention it's pressure starting out as a light pain but after a few moments, it begins to increase and become agonizing. The difference in pain levels is too high to be contained in one turn because then, it makes the second turn pointless as the first has already caused great damage. It should be spread over three-four turns, 2 is too small. And make it useable again after at least 2 turns. ♦
 
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Avonomemi

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Re: Custom Jutsu Submission

(Ranton: Burūmauntenkurosu )Storm Release: Blue Mountain Cross
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: After waving the Rat hand seal, the user knead ranton chakra and release it toward the opponent, the chakra would gather round the opponent and form a suspending storm cloud around the opponent mid body(stomach to waist) and stick to the opponent's body. The storm cloud formed is inactive and deliver no function or damage until the opponent perform an elemental release technique, the cloud would come alive and sap the energy from the opponent's raiton and suiton released technique thus reducing the force of this technique while altering that of doton, futon and katon released technique.
*For Doton: The storm cloud alter the doton jutsu either weakening it using its raiton component or making it muddy using the suiton component depending on the user's choose of action, Due to the effect of doton to suiton, the storm cloud gradually diminish as it perform this function.
*For Suiton: The storm cloud sap the force of the suiton technique thus reducing its range and damage. Here the raiton component doesn't play a role. The energy sapped is taken in by the cloud, making it grow bigger and stronger.
*For Raiton: The storm cloud distort and loosen the raiton technique thus reducing the paralysis and piercing capability of the technique. Here the suiton component plays no role. The energy displaced is taken in by the cloud, making it grow bigger and stronger.
*For Katon: The storm cloud reduce the heat effect and range of the katon technique. The lightning component place no part in this. Due to the interaction between katon with raiton and suiton, the storm cloud become charged and heated which cause the cloud to explode delivering burns and electrical damages to the opponent. Note in other for this to occur a greater power of katon technique must have been used.
*For Futon: The storm cloud would absorb the futon released technique. Due to the effect of futon to lightning after performing this function the cloud disperses. However lower ranked wind would not have the same effect rather the cloud would slowly diminish Note: The storm cloud last three turn.
Note: Usable only three times.
Note: The alteration of the opponent's jutsu count as a move.
Note: The actions and functions of the storm cloud is controlled by the user.
Note: This storm cloud has no effect on tai jutsu and kenjutsu.

☼ Declined DNR ☼

(Ranton: Burisu atsuryoku )Storm Release: Bliss Pressure
Type: Supplementary
Rank: C
Range: Short - long
Chakra: 15
Damage: N/A [ - 10 after one turn]
Description: The user knead ranton chakra and send it into the sky which cause a chain reaction turning the weather of the sky into a storm. At the user's will, stormy clouds then fall from the sky and cover up the terrain causing low visibility. The clouds are infused with the user's chakra meaning as it cover the area it also act as a sensor. The damage from this technique come from extended stay in the cloudy terrain, the elements in the cloud would cause a reduction in the neurons(chakra) activity of a shinobi thus reducing their receptivity to their environment. Simply put; the longer the opponent is in the clouds field the less aware they become of their surrounding, this is as a result of the loose ions and electrons(lightning) in the clouds. In other for these effects not to befall the user they would coat themselves with a similar chakra that is in the cloud(ranton). The effect of this is that the cloud would not come in contact rather pass by them: plausible reason "positive and positive don't attract, they repel".
Note: The neurons damage start to occur after a turn in the clouds field.
Note: The technique last three turns.
Note: Though the lightning component is non-focused(loose), in contact with water it will still electrify.
Note: Usable only three times.
Note: There is a two turn cool down.

☼ Declined - Kumo already has a cover the field in clouds technique - DNR ☼


(Howaitosukōpion'erementaru no chōzō) White Scorpion Elemental Statue
Type: Defensive
Rank: C - A
Range: Short
Chakra: 10/20/30
Damage: 20/40/60
Description: The user first knead chakra through their body then perform a quick wide gap back step, as the user move backward they release the stored up chakra immediately, this would leave a mass of chakra in the shape [that is outline] of the user's body, the chakra form would not take the distinctive features of the user just the borderline that is just the shape of the head, body and limbs, basically its a statue of the user. Then at the user's will they can convert this mass chakra into an elemental affinity of their choosing. If converted to:
Fire: the chakra statue would ignite upon touch by the opponent and set them on flames. The flames are capable of producing 3rd degree burns.
Water: The chakra statue turn into water and imprison the user in a cuboid of compressed water, the water prison can only cover 1/2 of the body.
Earth: Just like the water element, the chakra statue also act as a trap, upon contact from the opponent, the chakra statue would act as a glue sticking hard to the opponent hence restraining free movement and trapping them.
Lightning: The chakra statue gain electrifying properties, upon contact from the opponent, the statue deliver damaging bolts of lightning to the opponent.
Wind: The chakra statue will envelope the opponent upon contact with sharp circulating wind, delivering deep cuts to the opponent from head to toe.
* The chakra statue appearance would resemble that of a ghostly figure making it hard for normal eyes to notice it until converted to an element.
* When meet by an elemental jutsu, the chakra statue simply act as a barrier. That is if the opponent send a fire ball the user convert the chakra statue to water, the water cancel the fireball instead of imprisoning the fireball.
* Can be used 3 times per battle.
* Require a 1 turn cool down.
Image of technique:
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♦ Pending, leaving for someone else ♦

☼ Declined ☼

Pick a rank and an element, no reason for this to be multi-rank or multi-element.
 
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Re: Custom Jutsu Submission

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Naito Fuyuri no Gara|Night Fury's Hilt
Type: Weapon
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description:
Fury's Hilt is a katana that has a special hilt (handle). The hilt is very long around 15 inches, and the blade is sharp. The blade is foldable, it can be folded into two pieces and is inserted inside the hilt. It has a fair weight, and with some strength, it can be thrown. On the other side of the hilt, a chain is hidden that can be thrown for long range attacks. The hilt itself can make a good weapon. It can be thrown, or used as a block for weapons.

Restrictions
-This weapon can only be wielded by Zanithe, no one can use it without his permission
-Folding the blade/releasing the chains takes 1 turn
-The chain can only be used five times in a battle
-When the chain is used, it lasts in the round for 3 turns.
-The hilt itself cannot slice anything, though it would make a good punch or a good throw once in a while
-The Fury's Hilt should always be in a leg (right if he is right handed, left if left handed) for easy use

♦ Declined, nothing unique enough here to warrant a custom weapon ♦
 
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Re: Custom Jutsu Submission

(Hyouton: Kōri no Metsuaku - Shikyo Hana) Ice Release: Ice Devil Slayers - Death Blossom
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 40
Damage: 80
Description:
The user will first perform one hand seal. Then the user will freeze the moisture around the target or targets. The moisture will freeze into the shape of a rose bud. The rose bud can be any dimensions that the user sees fit. The rose bud can be used both for offensive and defensive purposes. The offensive capabilities come from the user performing another hand seal and causing the rose to implore in on itself. This causes the rose to break into many small but sharp pieces. The pieces, due to the explosion, are shoot inward toward the target. The defensive capabilities are from the user causing the rose bud to form around them protecting them from attack. If used as defense the user has the option to cause only half of the rose bud to form so it doesn't trap the user. Also if water comes into contact with the rose bud it will freeze instantly.

-Usable twice a battle
-No ice S rank and above rest of the turn and next.
-Only taught by Bloo.

♦ Declined, define the size, it's not going to be "any dimension the user sees fit". Also, implore means to beg, ask extensively, etc. Begging Ice? Wut? ♦

(Hyouton: Kōri no Metsuaku - Mune no Roze) Ice Release: Ice Devil Slayers - Will of Roses
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description:
The user will perform one hand seal. After performing the hand seal the user will freeze the moisture in the air around them. The user will shape the moisture into rose buds. Each rose buds are each half a meter wide at the base. The user will create three clusters of rose buds. Each cluster can have up five rose buds. The user can create a maximum of fifteen rose buds. The cluster of rose buds will float around the user. The rose buds can be used for many purposes. The user can use the clusters as a shield to defend from attacks. The user can use the clusters to stand on and allow flight to dodge techs. The user can have the clusters form a triangle and fire a beam of Ice. The ice beam is sub zero in temperature and will freeze on contact.

-Usable twice.
-Lasts three turns.
-No S rank ice while active.
-The beam is A rank in strength and can only be used once as the rose buds disintegrate once the beam is fired.
-Only taught by Bloo.

♦ Declined, no to the beam for one. And no to 15 half a meter size rose buds. At max, that covers 7 meters, the entire short range and half of mid range. Cant use Ice of S rank and above next turn also. ♦

(Hyouton: Kōri no Metsuaku - Roze Bitto) Ice Release: Ice Devil Slayers - Rose Bits
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20 (-10 per turn)
Damage: 40
Description:
The user will first perform one hand seal. Then the user will send there chakra into the sky and distribute it evenly among the clouds. They will then cause the clouds to open up releasing hail. The hail is shaped in the form of rose petals. The hail will fall to the earth and when it comes into contact with anything that has foreign chakra the rose petals will form into full rose buds. The rose buds are the size of a normal rose bud. If the opponent is pelted with enough hail they will be unable to move due to the weight of the ice. The user can also perform another handseal at any time to explode any number of the fully formed rose buds.

-Usable three times.
-Only taught by Bloo.

♦ Approved, see no reason for this to last more than one turn each usage. ♦
 
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Re: Custom Jutsu Submission

hando tsume wind style hands of talons
Type: offensive/defensive
Rank: A rank
Range:short
Chakra: 30
Damage:60

Description: the user will gather up large amounts fuuton charka into each individual finger and continue to build up large amounts of fuuton charka into each finger the user will then perform 4 handseals bird monkey horse tiger and then the fuuton charka will wrap around each finger into wind like kunai and stay wrapped around each individual finger, this gives the user hand a claw like appearance which is where the name came from, the speed of the wind like kunai is as fast as the user can flick his finger and all wind like kunai can be used in rapid succession and attack fast, this justu can easy cut through weapons with ease as each talon has the cutting ability and is sharp as a blade, the justu can also be used defensively in certain situations to block incoming projectiles like shruikens but great reaction and precision is required.

restrictions
only be used twice a battle
can only be taught by shadow rider
the user cant use A rank or above the same turn

♦ Declined, has been done before, DNR ♦
 
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Gααrα

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[CSC] - Snake

This thread is to request For custom summoning contract.
Animal: Snake

♦ Declined, sorry you need to be of at least Jounin rank to have a summoning contract and you cannot submit a contract for canon summonings. Please refer to the first post of this thread for more info. ♦
 
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Re: Custom Jutsu Submission

(Genjutsu: Tenioenai Teashi) - Illusionary Technique: Unruly Limbs
Rank: A
Type: Supplementary/Defensive
Range: Short - Mid
Chakra cost: 30 (-5 per turn if not released)
Damage points: N/A
Description: A simple Genjutsu which requires the user to perform the Tiger hand seal whilst releasing their chakra into the opponents brain, catching them in a genjutsu which would remain dormant until a specific occurrence. This occurrence was any action which would result in the slightest of vibrations, regardless of where that vibration came from. Upon the opponent feeling the slightest vibration or shaking of any kind, they'd also feel their body involuntarily vibrating, but unlike the source of the vibration, their body would continue to vibrate, not stopping at all. This would make the opponent lose anything they may have been holding or even prevent them from using jutsus which require accuracy and/or precision (techniques such as Lightning Release Chidori Sharp Spear for example), making this jutsu both a great distraction as well as somewhat defensive. Moreover, the lack of control over their body would make any movements extremely difficult, slowing them down as the actions take much longer to perform.
~ The vibrations are continuous and continue to affect the opponent for 2 turns, or until released. The user can only use this jutsu three times per battle and must wait two turns to use again, after using it once.
~The source of vibration which activates the jutsu can be anything from Earth jutsus which cause the ground to shake to big sized summons jumping when near the opponent, as that would cause the ground to shake somewhat which could easily result in the activation of this jutsu.

♦ Pending, leaving for someone else ♦

☼ Declined DNR ☼

Not a fan of dormant genjutsu, and this also clashes with an existing technique.


(Ototon Genjutsu: Hotondo no Kōdo) Sound Release Illusionary Art: Code of a Few
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would stop whatever they're doing, whether it'd be performing a jutsu or general moving and come to a complete halt. Following this, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which damages the opponent(s). Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space.
~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are impossible, they'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.

♦ Declined, I dont see why this would make you stop what you are doing. A panic attack would start, yes, but it doesnt mean you force the opponent to stop whatever they are doing; that's a trait of Sharingan genjutsu. I also dont see how fearing the open space would cause damage to one as they are simply panicking and if they are panicking, they would have difficulty focusing enough to even use chakra based jutsus, making this OPed ♦

(Fūton: E - T Yuteidōbutsu) Wind Release: E-T Ungulate Without Use
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user would focus their wind chakra in their surrounding and use it to create a two-humped camel made purely of wind, being a translucent/light green in colour, allowing the user to see through it slightly but without great detail. The camel would have a height of roughly two meters whilst being 3 meters long. Being made purely of wind, when running on the battlefield, it'd appear to be almost gliding across the ground, with it's legs not actually moving. It's speeds being quite remarkable due to the fact that it's made of wind as well as the Camel's natural speed which is quite fast, allowing it to move at a speed twice of that of the average ninja. Upon creation, the wind made camel can release a strong wave of Wind which can have a shredding like ability or a blowing force to simply push people/items away. This is an A-ranked ability (and so would have the damage of an A-rank technique) and if performed as soon as the camel is created, then the strength of the camel would half, becoming A-rank as it's given half of its power away in order to perform the mentioned 'move'. Regardless of whether it's at original strength or weakened down to A-rank, the camel has the ability to release B-ranked wide streams with blowing force, or shredding/sharp power, or even specific and accurate spear like attacks made of Wind. Moreover, on top of those attacks, the camel itself can also physically attack the opponent by running into them, resulting in damage which could damage bones due to the nature of the wind which makes up the camels body, of course this can be changed should the user want to ride the camel, however, until stated otherwise, the camel's body itself would be of the sharp and piercing type. The last feature of the camel would stem from it's ability to survive in hot climates. The user could add Fire to the camel allowing it to gain +20 in damage as it becomes a Fire/Wind combination. However when this is done, the Camel lasts 2 turns before it dies out.
~ This jutsu can only be used twice, and upon using must wait two turns before using again. The Camel would last two turns if lit. If not lit, it would last either four turns or until the opponent neutralizes it with an appropriate Fire jutsu, whichever comes first. Upon using this jutsu for the second time, the user cannot use any Wind jutsus above S-rank the next turn.

♦ Declined, second gate speeds has to go. Also, this is a wind jutsu primarily. You want to turn it into a wind jutsu that releases other wind jutsu, the B and A rank bursts of wind, which for one won't have both, either B or A rank and either shredding or blowing effects, not both. If Fire is used along with wind, then it counts as two jutsu per turn also, and must wait 3 turns before using again. It also isn't lasting 4 turns, this is an S rank regardless if fire is used alongside it or not. And no wind jutsu above A rank for two turns as well as fire above S rank if used ♦
 
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itachixnamikaze

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Re: Custom Jutsu Submission

Night of Eternity
Type: Weapon
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description:
Night of Eternity is a one edged sword, made from a powerful chakra enhanced metal able to withstand attacks. Decorated with the Dark One's barbaric tradition, Night of Eternity is known to be a sword of great might and power. The sword is 4 ft in length and is super light, despite its very heavy appearance.The hilt of the sword contains multiple pores, able to channel chakra within the interior of the blade. Once done, the blade will illuminate a green aura before materializing into a circular shield. The shield is etched with imagery about The Dark One's history and a writing constantly repeated on the edge of the shield "The Act against the Heavens". The hilt is located on the back of the shield, attached at the epicenter. The shield expands depending on the size of the attack sent by the opponent.
Note:
Shiled blocks B-Rank physical attacks and below
Activation of shield counts as a move and can only be used thrice per battle.
Deactivation of shield does not count as a move

♦ Declined, has been done before and nothing unique enough to be a CW ♦
 
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Re: Custom Jutsu Submission

(Katon: Yūgure-ji honpō) | Fire Release: Unbridled At Dusk
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: As an advanced technique, the user channels his fire chakra into a specific part of his body to burn/destroy certain specific parts of cells in it depending on the requirement. This technique was developed by a certain group of non-medical ninjas who lacked the ability to fight against poison and/or related elements (like rusted iron etc) . So instead of healing themselves after being infected by poison, they would simply burn down the tissue/cells that were affected so as to prevent the poisonous elements from spreading in the body further. The technique requires no handseal and is performed instantly so as to counter the effects of the poison before it aggrevates. For example when a poisonous needle is injected into the user, he will burn the cells and tissues in the surrounding area where the needle was pierced, stopping the blood flow to those tissues and thereby stopping the poison to spread.This technique also helps to burn wounds (like small cuts on the body to deep cuts on the back or wherever) so as to stop the blood from oozing out and prevents loss of blood. The problem with this technique is that, when a tissue is poisoned, the user being a non-medical ninja or someone with good understanding of the human body, will destroy the cells that are affected, as well as some of the cells surrounding it, which increases the damage. However, ninjas like Tsunade, Sakura, Hashirama, medical ninjas or any Hyugas will precisely burn only those tissues and the adjacent tissues of which was affected, and thereby minimizing the damage. Damaged tissues become completely useless after that. In a sense, if the user decides to destroy all the cells surrounding/in the wrist, the fingers can't be moved thereafter, as there won't be any more blood flow to that area.
Note:
- This is not healing. Its simply preventing loss of blood or destroying cells to prevent further poisoning.
- The user can, with direct touch over the wound, destroy the cells of his ally to prevent the loss of blood in his/her body.
- The user/ally suffers 10 damage in case of small wounds. And 20 damage in case of larger ones (like a cut off limb).
- This will always leave a scar on the user's body - incase of burning external wounds
- Can only be used thrice
- Can only he taught by Azráel

♦ Declined, do not resubmit in any form ♦



(Raiton: Tōru no tondemonai ōra) | Lightening Release: Outrageous Aura of Thor
Rank: S
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: It is a common knowledge that water is a huge collection of electric dipoles. By using polarities of charge, we can create an influence on it by making it move away or come near to the charge. Understanding this concept, lead to the development of this jutsu that would help the user to deflect the incoming water jutsus so as to avoid damage.
Attraction: The user concentrates a lot of raiton chakra in his body/ parts of the body. By manipulating his chakra, he concentrates a single polar charge around his body. This charge will force the electric dipoles in the water to align themselves and be attracted to the user's charge. This will help the user to attract water molecules from big sources of water, or from the mist or air in general and stick to his body. The amount of water that sticks to the body directly depends on the user's control and the amount of water present in the source.
Repulsion: Similar to attraction, the user will concentrate single polarity around his body. As and when a body of water comes closer to the user, he instantly changes the polarity so that the water is thrown away from the user's body. To deflect an incoming water of any rank, the user requires a polar charge of similar rank.
Combination: With precise chakra control, the user can constantly keep changing the polarity every millisecond to push and pull the molecules of water and in essence control the flow of water so as to meet his needs. This method requires the user to constantly feed in chakra as long as he controls the target water body by constantly changing the polarities, and so he cannot use anything except taijutsu during that phase.
Note:
+ This electric energy in itself does not cause any damage. Neither does it add damage when combined with other elements.
+ This jutsu can be performed on opponent's water jutsus
+ Cannot perform Raiton of above S rank in the same turn.
+ Can only be used twice.
+ Can only be taught by Azráel






☼ Approved ☼
(Raiton: Tōru ni Zeusu no kotae) | Lightening Release: Zeus' answer to Thor
Rank: S
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Inspired by the lightening technique - Outrageous Aura of Thor, Azráel decided to create a technique similar to it, which helped him fight against lightening techniques. Every lightening technique is made up of countless electrical charges - the positive and negative. They too follow the same principle of attraction and repulsion that other elements of nature do. By using polarities of charge, we can create an influence on it by making it move away or come near to the charge. Understanding this concept, lead to the development of this jutsu that would help the user to deflect the incoming lightening jutsus so as to avoid damage.
Attraction: The user concentrates a lot of raiton chakra in his body/ parts of the body, by releasing a surge of chakra throughout his body. By manipulating his chakra, he concentrates a single polar charge around his body, creating an aura of sorts. This charge will force the electric dipoles in the incoming lightening jutsu to align themselves and be attracted to the user's charge. This will help the user to attract lightening from the nature (stray lightening from storm etc.) towards himself.
Repulsion: Similar to attraction, the user will concentrate single polarity around his body. As and when a body of lightening comes closer to the user, he instantly changes the polarity so that the lightening is thrown away from the user's body and deflects it away from the user/back to the opponent.​
Note:
+ This electric energy in itself does not cause any damage. Neither does it add damage when combined with other elements.
+ This jutsu can be performed on opponent's lightening jutsus
+ The aura of charges lasts for 3 turns around the user unless he de-activates it.
+ Cannot perform Raiton of above S rank in the same turn.
+ It can be performed against lightening variation CEs as well, as they too contain the same dipole charges.
+ In both cases, the user can release himself from genjutsu with this technique.
+ Can only be used twice.
+ Can only be taught by Azráel




(Katon: Fenikkusu no akumu) | Fire Style: Nightmare of the Pheonix
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is one of those jutsus that require advanced manipulation of the fire element. The jutsu involves the usage of tiny mist sized embers to burn the opponent's flesh. This mist can be created in two ways.
Existing Source: After performing 2 handseals (Tiger > Ram) the user simply channels his chakra into the stray fire (if there is any) or the opponent's fire techniques (of lower ranks) and makes it burst completely into tiny sparks so that he can manipulate each of the tiny little sparks of ember like mist.
Self Source: Instead of channeling chakra into a stray fire source, the user can also release these tiny mist-sized sparks from his mouth with the same 2 handseals and get the desired results.
Now, its a known fact that every sentinent organism releases heat from their body, which is a natural process. And every person has a unique heat signature. So since these sparks of ember carry the user's chakra, they can be manipulated to spread out throughout the battlefield so as to sense the opponent through his heat signature. When the user splits the fire source, it looks as if the fire has completely vanished leaving behind the tiny mist sized embers. However, this heat sensing is secondary to the main ability of this technique which is to attack the opponent that would cause 2nd degree skin burns on 1 turn of exposure. These sparks of ember contact the skin and start burning it until there is nothing left of the opponent. These tiny sparks have a reddish hue that can be distinguished by normal eyes, which spreads like a mist. Continued exposure will cause complete burning of the flesh until the only thing that remains is ash.
- The user can use this on incoming jutsus of lower ranks (B rank and lower) as well.
- Cannot use any fire jutsus above S-rank in the same or next turn.
- The user is immune to 'this mist' as it is his own chakra.
- Can only be used thrice.
- Can only be taught by Azráel

☼ Pending - Leaving for Adachi ☼

♠ Declined ♠
Embers into mist? Give a set definition to the mist because right now, I can't allow you to use this both as supplementary and offensive. It'll be too OP as it also extends into long range. Also, no, since you're simply channeling chakra as a medium, it's not logical to be able to take over the opponent's jutsus like that. Remove it.
Changes:
- Shortened the range
- Changed everything to mist sized embers.
-Took out the ability to take over opponent's jutsu.
-Shortened the handseal requirement.
- Increased the rank

(Katon: Fenikkusu no akumu) | Fire Style: Nightmare of the Pheonix
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This is one of those jutsus that require advanced manipulation of the fire element. The jutsu involves the usage of tiny mist sized embers to burn the opponent's flesh. This mist can be created in two ways.
Existing Source: After performing a single handseal, the user simply channels his chakra into the stray fire (if there is any) and makes it burst completely into tiny mist sized embers so that he can manipulate them as mist. These tiny mist sized embers are actually very hot, being able to evaporate any mist (water) and moisture in the air as its property (temperature) is enhanced by the user's chakra, and hence the rank.
Self Source: Instead of channeling chakra into a stray fire source, the user can also release these tiny mist-sized sparks from his mouth with the same handseal and get the desired results.
Now, its a known fact that every sentinent organism releases heat from their body, which is a natural process. And every person has a unique heat signature. So since these mist sized sparks of ember carry the user's chakra, they can be manipulated to spread out throughout the battlefield so as to sense the opponent through his heat signature. When the user splits the fire source, it looks as if the fire has completely vanished leaving behind the tiny mist sized embers. However, this heat sensing is secondary to the main ability of this technique which is to attack the opponent that would cause 2nd degree skin burns on 1 turn of exposure. These sparks of ember contact the skin and start burning it until there is nothing left of the opponent. These tiny sparks have a reddish hue that can be distinguished by normal eyes, which spreads like a mist. Continued exposure will cause complete burning of the flesh until the only thing that remains is ash.
- Cannot use any fire jutsus above S-rank in the same or next turn.
- The user is immune to 'this mist' as it is his own chakra.
- Can only be used thrice.
- Can only be taught by Azráel

♦ Declined, formatting issue, no need to indent ♦
 
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Re: Custom Jutsu Submission



Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type: Offensive/Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.
~Only usable 4 times per battle
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♦ Declined, the cards aren't hard to notice, they're cards...you can clearly see a card. and this doesn't need to be A rank, at best B rank imo ♦

Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
Type: Offensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 hand seals the user will focus 1 of 3 elemental chakra's throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similar to nagashi, only it doesnt numb the body.
~Paralysis lasts 1 turn


Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is extremely hot and powerful, causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increases the weight of the object and petrifies it, limiting opponents movements or stopping Earth techniques within A rank.
~Effects last for 2 turns

~Each element can only be used twice per battle, this technique can only be used 4 times per battle

♦ Declined, your style makes chakra blades, not release elements from them naturally. They make pure chakra blades or blades of elemental chakra. ♦
 
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Re: ±±Custom Jutsu Submission±±

resubmiting

shishi toku ( patriot shield )
Rank: S Rank
Type: weapon/denfensive
Range: Short
Chakra cost: 40
Damage points:
Description:
This is a very symbolic shield that was used by some of the greatest heroes of the past. It is a round and very dense metal made shield formed from an asteroid, this shield is 4 foot in diameter with a strap on the back for carrying, pertains to have no special attacking ability but can be used to add extra damage during use with taijutsu based attacks hitting the enemy in any way with the shield, this will add more durability then using a fist or leg without the chance of breaking your own bones in the process. Being a blocking type of weapon first, it is still able to attack using taijutsu and throwing the shield (which is all explained better on my Cfs).
This shield can be used normally as well and does not require elemental spchakra to use normally, blocking kuni shuriken and explosions blasts( only slightly). The user will be able to channel chakra to the front of the shield thus adapting it making it even stronger, also giving it more dynamic when used with taijutsu.
You must be registered for see images

Restrictions: does not afford any actual special ability besides helping do extra damage with taijutsu.
: can be used to block and or taijutsu attacks as much as the user wants.
: can only be used by Roju.
___________
-Declined- DNR, simply because you changed the rank of the CW into S-rank without bolding the changes.

_______________
Edit: -Declined- I need clarification on how much it power a Taijutsu technique, and the explosion protection part, do you mean explosive tagged explosion or actual explosive techniques, either way it needs more definition.
Changed the entire cw.
added freeform taijutsu shield examples which have been ranked.
shield has one ability only.


Fuji Kujaku Toku(Wisteria Peacock Shield)
Type: Weapon
Rank: S Rank
Range: Short-Mid Range
Chakra: 40
Damage: 80
Description:
this hand held shield is made of chakra metal which makes it so the shield can resonate with the user's chakra, be it elemental or regular chakra. the shield is shown as whatever colour the user deems fitting for his style. it has taken years of training to perfect utilizing a shield in battle and taijutsu combat with the shield, but well worth the effort put into it. this shield is round in shape and covers close to half the user when blocking attacks, it also has a strap on the backside for carrying purposes. the strap has built in holder's for kunai (similar to a gun strap holding bullets) making for easy access to kunai but it only hold's three kunai in place securely. The main ability behind this shield is that once per Three turns the user is able to infuse the shield with any elemental chakra into the shield and by thrusting the shield forward send a round shield looking ring of that element directed towards the enemy. this ability can only reach up to mid range on the battlefield and is of S rank strength in elemental quality. the user does not have to specify which chakra is being used as the front of the shield will glow with the nature colour being used.
it also has the ability to block explosive kunai's and up to B rank Taijutsu, while also adding a +5 boost to damage while using the shield in conjunction with taijutsu and any shield developed taijutsu made at into Freeform or actual jutsu's



Vicarious shield throw
Description:

The user first attaching a light chakra string to the shield will throw the shield in a discus type manner at the enemy. The shield may redirect off any number of surrounding objects such as tree's building walls, and or rocks. The shield once hitting the enemy or at it's limit of reach will revert back to the user from a chakra string pull. Redirecting the shield off of other objects is a good way to keep the enemy guessing as to where the attack will come from as well. the shield upon hitting the enemy or any objects the user can tug on the chakra string reverting the shield back to the user at any time after being thrown. the user will still have one free and too defend with should the need arise as well.

triumphant shield thrust
Description:

The user while in close taijutsu range of the enemy does a small downward crouch while building chakra to the base of the feet and leaps upwards and forward towards the enemy thrusting the shield upwards and lunging into the air. While hitting the enemy the lunge lifts the enemy up and into the air for an immediate follow up attack. with the proper crouching and forward upward momentum the enemy will feel the brute jolting force of the shield which has the strength to knock backwards and upwards opponents twice the user's size. this can be done with up to three consecutive phases of the same method but slightly less crouching after the first attempt being that you are utilizing chakra on the base of the feet you can get easier and faster lift off the ground. this lifts the enemy higher and higher into the air to an approximate 15 feet by utilizing the method of consecutive thrus, although the user can uses this as a single shield thrust as well.


hyper shield charge
Description:

the user begins by building up chakra while running at the enemy holding the shield securely in front of him and proceeds to channel chakra to the front of the shield creating a solid burst which collides with the enemy or any object in the way while thrusting forward in a quick dash. the enemy can only use this as a straight forward dash no zig zagging or turns either. the focus of a quick charged dash is that your speed is being focused straight ahead as well as focusing your chakra at the same time.

shield face smash
Description:

The user having there shield on there left or right arm while blocking a hit from the enemy, the user then swings their left arm from the center defense stance to the left while extending there arm forward while swinging. This enables the user to block an attack and counter quickly with an outward swing of the shield to the enemy's face.


triumphant shield thrust
Description:

The user while in close taijutsu range of the enemy does a small downward crouch while building chakra to the base of the feet and leaps upwards and forward towards the enemy thrusting the shield upwards and lunging into the air. While hitting the enemy the lunge lifts the enemy up and into the air for an immediate follow up attack. with the proper crouching and forward upward momentum the enemy will feel the brute jolting force of the shield which has the strength to knock backwards and upwards opponents twice the user's size. this can be done with up to three consecutive phases of the same method but slightly less crouching after the first attempt being that you are utilizing chakra on the base of the feet you can get easier and faster lift off the ground. this lifts the enemy higher and higher into the air to an approximate 15 feet by utilizing the method of consecutive thrus, although the user can uses this as a single shield thrust as well.

Earth Shake Shield Smash
Description:

The user channels his chakra to the front of the shield and then lightly jumps upwards and with all his force smashes the ground with the shield. thus enabling the earth from where the user smashed, all the way up to mid range to split apart 4 feet while also creating a tremor in the process which will have the enemy wobbly.

Restrictions:
+once per three turns the elemental shield thrust and only three times per battle.
+can only hold regular kunai. no explosive tags can be equipped.
+user must state at the start of battle

♦ Pending, leaving for Dante ♦

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-Declined- I will only accept 2 of those "techniques" with the shield, others have to be submitted as separate CJ revolving around the CW when it is approved, Also why don't you need to specify the chakra you are using? you have to do that so no confusion arises, reduce the protection to C-rank Taijutsu.
 
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