[ARCHIVE] Custom Jutsu Submission - II

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Venom

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Re: Custom Jutsu Submission

[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release a blinding light to blind the user for about 10 seconds. During this time, the user will gather his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 4x per fight.
-All 6 'triangles' can impale the enemy simultaneously.
-Illustration of jutus shown here: [ ]
-Can only be taught by Venom

♠ Declined ♠
Byakuya's kido though.
Blinding for ten seconds? Hell no. And if it's supposed to impale the enemy, how does it paralyze him at the same time?
[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release a blinding light to blind the user for the same amount of time it takes to perform 3 handseals. During this time, the user will gather his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra enters or even makes contact with the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 4x per fight.
-All 6 'triangles' can impale the enemy simultaneously.
-Illustration of jutus shown here: [ ]
-Can only be taught by Venom
____________
-Declined- Either the piercing/paralyzing the enemy or the blinding effect, not both in the same technique. Lightning released from one finger would be too small to blind someone unless they look at it too long, not to mention if you release a blinding light from your finger, you can't focus chakra to use something else at the same time, and one won't be blinded that instantly, it's not like the Illusion Flash of the lightning pillar technique where lightning emanates from the whole body.


[Taijutsu: Shinjinbukai] - Strong Fist: Godly
Type: Supplementary
Rank: A
Range: Self
Chakra: 30 (+5 every turn active)
Damage: N/A (+10 to physical attacks)
Description: Shinjinbukai is a special branch of taijutsu where the user uses his chakra to enhance the durability of his skin and muscles all over the body, similar to the earth spear concept kakuzu used. It also makes the skin and muscle bulge slightly, making it get thicker. The execution of Shinjinbukai simply requires the user to find his central equilibrium and then aligning his breath, movement and chakra circulation. These actions, combined with the user’s general physique and resistance to damage, can lessen the damage taken by an attack by 40 damage points. The user will not be immune to the kinetic force/impact behind the physical techniques at all though. The body can still get burn/cut, but the flames won’t hinder (in movement, fighting etc) the body in anyway but slight pain.

Notes:
-Only last for 4 turns
-Can only be use 4x
-Must have a 2 turn interval between each use.
-Can only be taught by Venom
____________
-Declined- Similar techniques exist, this would work better as a CFS.


[Ikazuchi Saku] - Thunder Cord
Type: Weapon
Rank: S
Range: Self
Chakra: N/A (+5 per turn)
Damage: N/A
Description: Thunder Cord is a special type of custom weapon that is made out of a special type of metal (which makes it able to conduct electricity) and that latches on to the user’s back, can be kept under the clothes without any signs of it being there. The armour is as long as the user’s back and stands vertically latch to the user’s back. To wear this, the user needs to insert his chakra into it so that it can be ‘registered’ and alert the user when foreign chakra would enter his/her body. The armour has several spike like entities that are inserted a couple inches into the user’s back near the spinal cord and can never be remove unless the user stops fuelling chakra into it (when the user is dead), then the spikes will retract into the ‘weapon’ and fall off. This weapon has several different abilities, none offensive but pure supplementary uses. Whenever lightning is fuel into the weapon or if the user is shock/paralyze somehow the weapon can purge out any chakra that isn’t the user’s own, or simply foul chakra. The lightning once near the weapon being absorb would always count as a move per turn. Normally without lightning chakra the weapon would take chakra in normally to stay ‘alive’ in a sense. With this effect, it would stab the user with its spikes along the spinal cord whenever something foreign is within the user’s body (nothing major, just a slight prick to alert the user), something that the weapon has not ‘registered’ of course. With that alert, the user can choose to send more chakra (+20 more, so to purge out an S rank gen, the user would need to send 100 chakra etc) into the weapon that was place within him for the weapon to purge it out and free him of whatever curse he may have been place in. Note that this weapon cannot purge Ms/Ems type genjutsu.
_____________
-Declined- DNR, been attempted countless times.
 
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Detective L

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Re: Custom Jutsu Submission

(Katon: Seisan no ōbu) | Fire Release: Orb of Reckoning
Type: Offensive
Rank: A/S rank
Range: Short
Chakra: 30/40
Damage: 60/80
Description: The user starts by forming the necessary two hand seals, and focusing an immense amount of Fire based chakra, and condensing it into an orb. This orb of Fire is created anywhere short range of the user. This orb of Fire has special properties, basically acting as a magnet to incoming Fire techniques of lower rank and within reason (size). This orb basically leeches the Fire from the opponent’s technique, taking it as its own. After consuming a maximum of two techniques, the orb can be caused to explode towards the opponent in the form of a condensed arrow that explodes on impact. The power of the arrow depends on the amount of techniques absorbed (1 technique of lower rank = A rank, 2 techniques of lower rank = S rank)

-Can only be taught by -L-
-Can only be used up to two times a fight
-Cannot use above A rank Fire techniques in the same turn

♠ Declined ♠
You put short rank, but how does the arrow work then? And you can release this before absorbing two techniques correct?
Also, make absorbing and releasing the arrow a move turn.


( Raiton: Seitekina kumo ) | Lightning Release: Static Spiders
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user starts by forming a single hand seal, and manipulating his Lightning based chakra. This Lightning can be fired towards the opponent in the form of a beam that bounces along the ground towards the opponent, like a wave, from the hand of the user. What makes this technique different, is the fact that after this, the user will form a condensed form of Lightning in the form of small spiders, up to 10, with another hand seal. These spiders are capable of forming within a mere second, and deliver a numbing shock on their own. They are about the size of a hockey puck. They are also capable of combining to form a larger spider that explodes, in a large electrical explosion. To combine the spiders, one would have to focus onto the spiders again.

-Can only be used by -L-
-Can only be used four times a fight

♠ Declined ♠
Dafuq? I'm like reading two jutsus in one. So, the idea of this is that, once the wave of Lightning nears the opponent, it turns into ten spiders. Can these spiders do anything else or are just shaped for show? Also, since you say that you can also create a large spider. Can this be done straight off or can you only form the ten spiders first?


( Suiton: Dāku• u~ōtāzu ) | Water Release: The Dark Waters
Type: Supplementary
Rank: A rank
Range: Short – Mid range
Chakra: 30
Damage: N/A
Description: The user starts by forming three hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size into the dark flammable oil. When used in a large water source, only a small patch will be changed.

-Can only be taught by -L-
-Can only be used twice a fight
-Requires mastery of Water to be used

♠ Approved ♠
Resubmitting

(Katon: Seisan no ōbu) | Fire Release: Orb of Reckoning
Type: Offensive
Rank: A/S rank
Range: Short - Mid range
Chakra: 30/40
Damage: 60/80
Description: The user starts by forming the necessary two hand seals, and focusing an immense amount of Fire based chakra, and condensing it into an orb. This orb of Fire is created anywhere mid range range of the user, even in the sky, mid range. This orb of Fire has special properties, basically acting as a magnet to incoming Fire techniques of lower rank and within reason (size). This orb basically leeches the Fire from the opponent’s technique, taking it as its own. After consuming a maximum of two techniques, the orb can be caused to explode towards the opponent in the form of a condensed arrow that explodes on impact. This arrow can be sent up to mid range when the orb is in short range from the user, but if the orb is in mid range with the opponent too, the orb will explode in a huge omni directional blast (short range). The power of the arrow depends on the amount of techniques absorbed (1 technique of lower rank = A rank, 2 techniques of lower rank = S rank).The arrow can be fired at any point after it has absorbed at least a single Fire based attack of lower rank. One can only absorb 2 techniques, every second turn, and release the arrow in the same turn. The omni directional blast follows the same reasoning.

-Can only be taught by -L-
-Can only be used up to two times a fight
-Cannot use above A rank Fire techniques in the same turn
_____________
-Declined- DNR, Fire can't absorb fire techniques on it's own, and it doesn't have a magnetism ability, only fuuinjutsu and Dark release along with Rinnegan can absorb techniques, a fire technique can't absorb another fire technique.


( Raiton: Seitekina kumo ) | Lightning Release: Static Spiders
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user starts by forming a single hand seal, and manipulating his Lightning based chakra. This Lightning can be fired towards the opponent in the form of a beam that bounces along the ground towards the opponent, like a wave, from the hand of the user. What makes this technique different, is the fact that after this, the user will form a condensed form of Lightning in the form of small spiders, up to 10, with another hand seal. These spiders are capable of forming within a mere second, and deliver a numbing shock on their own. These spiders are capable of climbing onto surfaces like walls, people etc, delivering shocks as the move. This basically makes them capable of landing into water sources, and make them more mobile, and difficult to counter. They are about the size of a hockey puck. They are also capable of combining to form a larger spider, after the small spiders have been formed, that explodes, in a large electrical explosion. To combine the spiders, one would have to focus onto the spiders again.

-Can only be used by -L-
-Can only be used four times a fight
____________
-Declined- Does the beam attack the opponent before the spiders are formed? or are they formed using that beam/wave? Also you have to mention that you can't perform any other technique while controlling the spiders, and remove that large electrical explosion thing.


I would like to update this:

( Suiton: Dāku• u~ōtāzu ) | Water Release: The Dark Waters
Type: Supplementary
Rank: S rank
Range: Short – Mid range
Chakra: 40
Damage: N/A
Description: The user starts by forming two hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. Through the use of their chakra, the user can make this oil substances move, and through the use of another hand seal, even shoot the oil towards the opponent. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size (at least 10 x 10 meters ) into the dark flammable oil. When used in a large water source, only a small patch will be changed, but can still be moved towards

-Can only be taught by -L-
-Can only be used twice a fight
-Requires mastery of Water to be used
_______________
-Update Declined- Keep the original.
 
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Robot Boy

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Re: Custom Jutsu Submission

(Yajuu Shindou) – Beast Impact
Type: Offensive
Rank: A
Range: Short-long
Chakra Cost: 30
Damage Points: 60
Description: Using a hammer and imbuing large amounts of chakra into it, the user will perform a stronger version of beast blow. The user doesn't need to smash the target to initiate the attack but he does need to spin before releasing it. The lion's head is much larger than it was with the original, being of equal size to a large fireball, and has a greater reach than before.

-Must have a hammer to use this
-Usable up to three times.

tech:

♠ Approved ♠
 
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Penguin

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Re: Custom Jutsu Submission

Suiton: Pengin no Ken - Water Style: Penguin Fist
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Medium
Chakra: 30 (-15 to the opponent per hit)
Damage: 60 (+10 to taijutsu)
Description: The user channels their suiton chakra all around their arms and legs. Then, by using nature manipulation, the suiton chakra turns into water which coats the user's arms and legs. By using the same principles of chakra absorption found in Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique, the water covering the user's arms can absorb the opponent's chakra if it made contact with their skin. To make contact with the opponent's skin, the user has two options. The first is maintaining the technique to coat their limbs and attack with taijutsu. The water enhances the user's taijutsu to a minimal extent, but still noticeable, and if a hit connects, the chakra absorbed enhances the user's physical abilities for a short period. The second way is throwing a punch or kick and letting the suiton shoot off at the opponent like a projectile. The projectile can go up to mid range. This technique does not absorb other technique's chakra.

Note: Can only be used four times per battle
Note: No taijutsu above A-rank whilst using this jutsu
Note: No suiton over S-rank for the next two turns
Note: The physical enhancing lasts one move
Note: Can only be taught by Penguin.

♠ Declined, do not resubmit ♠
NB Taijutsu A-Rank already has something too similar.


Suiton: Pengin no Ase - Water Style: Sweat of the Penguin
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user starts channeling their suiton chakra all over their body to activate the two million and six hundred thousand sweat glands inside them. This causes the body to cool down rapidly as sweat starts coming up from the pores in the user's skin, forming a coat of sweat around the user. The coat is no more than an inch away from the body and no more than an inch thick. The sweat is also slicker than snot, due to the sweat being combined with the opposite type of chakra found in viscous suiton attacks. This would allow most taijutsu attacks to simply glance off the body if the user angled their body the right way. The last ability of the sweat is its pungent stench, causing most people that have heightened senses with their nose to pass out from the sheer stench. Even if one doesn't have excellent smell, the stench will cause regular people's eyes to tear from the stinky smell, much like an onion would cause a person to cry. While the user is in this form, his suiton attacks become amplified a bit while his katon attacks degrade due to all the excess moisture around him and his body heat not being very low. The sweat stays around for four turns unless it is blown away by a decent sized fuuton attack or evaporated by a good sized katon attack, and does not require constant chakra to keep up.

Note: Suiton attacks get a +20 boost
Note: Katon attacks get a -20 drop
Note: No suiton over A-rank for two turns after this jutsu is over
Note: Almost any taijutsu that requires contact with the user uses has no affect on the enemy and vice versa
Note: Can only be used twice per battle
Note: Can only be taught by Penguin.

♠ Declined ♠
Wtf? Just reading that part about bad smelling sweat reminds me of crowded buses full of fat, white people. <_< Jk.
And that being said, no, that's not gonna work out. People aren't just gonna pass out cause you forgot to take a bath for several days since you were too busy fapping to your endless amount of Tobirama "art" books. Lower the active count or make it usable only once per battle. And while I understand the logic behind Taijutsu techniques sliding off your skin, it won't work for every type of Taijutsu, especially those with EIG or stronger techniques. Make it freeform Taijutsu
Suiton: Pengin no Ase - Water Style: Sweat of the Penguin
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user starts channeling their suiton chakra all over their body to activate the two million and six hundred thousand sweat glands inside them. This causes the body to cool down rapidly as sweat starts coming up from the pores in the user's skin, forming a coat of sweat around the user. The coat is no more than an inch away from the body and no more than two inches thick. The sweat is also slicker than snot, due to the sweat being combined with the opposite type of chakra found in viscous suiton attacks. This would allow low ranked taijutsu attacks to simply glance off the body if the user angled their body the right way. Another ability of the sweat is its pungent stench. The stench will cause people from clans that have extreme smelling senses to tear up, hindering their vision. The last ability of the sweat is that the user can manipulate a portion of the sweat to form up to four tendrils of sweaty water to attack the user. This ability is an A-ranked attack, and counts as a move. While in this form, the user's suiton attacks become amplified while his katon attacks degrade due to all the excess moisture around him and his body heat not being very low. The sweat stays around for four turns unless it is blown away by a fuuton attack or evaporated by a katon attack, and does not require constant chakra to keep up.

Note: All suiton attacks that the user uses gains a damage increase by +20
Note: All katon attacks that the user uses suffers a damage decrease by -20
Note: No suiton over A-rank for two turns after this jutsu is over
Note: C-rank and under taijutsu is ineffective on the user and vice versa
Note: Can only be used once per battle
Note: Can only be taught by Penguin.

♠ Pending, leaving for another mod ♠

_____________
-Declined- A lot of things need changing, this is a nice concept, but why do you say you won't need constant chakra drain to keep the sweat? then you say it amplifies all water techniques, you can't have that without a chakra drain, also i need a reason why the water techniques is amplified, sure it becomes a little bit heavier, but that doesn't mean it becomes more powerful, also sweat isn't sticky, so that sticky part needs to go, the tendrils make this 2 techniques in one, it needs to be a separate technique. Needs a duration limit.


Suiton: Kyūketsuki no Pengin - Water Release: The Vampiric Penguin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-80 per turn to the opponent)
Damage: 60
Description: The user starts gathering their suiton chakra, then channels said chakra into water touching the opponent's skin. Once the suiton chakra is inserted into the water, the water touching the opponent latches onto them via tiny water hooks which damage the opponent a significant deal. As the water latches on the opponent, the water starts draining the opponent's chakra such as Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique drains chakra. As the water starts absorbing chakra, it gets bigger and denser. After a turn of absorbing chakra, the water gets so heavy the opponent cannot stand and they collapse to the ground, continuing to get sucked dry of chakra. This technique is self sustaining after the hooks latch into the opponent.

Note: Cannot use above A-rank suiton while this jutsu is being used
Note: Takes two turns for the technique to immobilize the opponent
Note: Can only be used thrice per battle
Note: Can only be taught by Penguin.

♠ Declined ♠
First off, the whole description of getting this jutsu to work in your first paragraph is confusing as hell. "The user starts gathering their suiton chakra, then channels said chakra into water touching the opponent's skin. Once the suiton chakra is inserted into the water..." So, do you mean that as soon as you touch your opponent's skin, you leave a mark that then begins to absorb their chakra? So, if it were to happen, it'll grow much like a bubble? Where's the Penguin part of this? Shouldn't it be growing into the shape of a penguin? <_<
Also, why is this long range?
Suiton: Kyūketsuki no Pengin - Water Release: The Vampiric Penguin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-80 per turn to the opponent)
Damage: 60
Description: The user starts gathering their suiton chakra and sends it into any water touching the opponent's skin. To do so, the user claps their hands together and forms the bird hand seal which sends their suiton chakra into the water from any distance away. Once the suiton chakra is inserted into the water touching the opponent, it latches onto them by forming tiny water hooks that sink into the opponent's skin, which damages the opponent a significant deal but is not life threatening. As the water latches on the opponent, the water starts draining the opponent's chakra such as Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique drains chakra. As the water starts absorbing chakra, it gets bigger and denser, while shaping into very dense penguins. After a turn of absorbing chakra, the water penguins gets so heavy the opponent cannot stand and they collapse to the ground, continuing to get sucked dry of chakra. This technique is self sustaining after the hooks latch into the opponent.

Note: Cannot use above A-rank suiton while this jutsu is being used
Note: Takes two turns for the technique to immobilize the opponent
Note: Can only be used thrice per battle
Note: Can only be taught by Penguin.

♠ Declined ♠
Bunch of contradictory stuff. Your first sentence states that it requires your enemy to have contact with water. Given the state of the attack then stated next (tiny hooks that latch onto the feet), the scenario of which this jutsu can be used is likely when you and your opponent are standing on a water source. In that case, where does the absorbing of the chakra go and how does the penguin form so that the opponent "collapses" onto the ground? Lastly, what do you mean by water hooks "damaging the opponent a significant deal?" How exactly does the water hooks work? If they're tiny and erupt of the water to attach to your opponent, you need to make a way for a non-sensory/lack of dojutsu possessing shinobi to be able to detect it beforehand.
 
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The Mockingjay

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Re: Custom Jutsu Submission

Majoken | Witchblade
Type: Weapon
Rank: C-S
Range: Short
Chakra: 15/20/30/40
Damage: 30/40/60/80
Description: The Witchblade at heart is not a weapon, but an entity. It selects it's own host and locks itself to their arm, allowing itself to be wielded by whomever he is connected too. As well as being wielded by them, the Witchblade also corrupts there mind, making them kill and changing them completely once it is activated, turning even the kindest of women into a killing machine. As a male entity, the Witchblade will only connect itself to female host bodies.

Once activated, the Witchblade will spread across its wielders body, covering their skin with a silver and gold metal, highly durable against slashing and piercing weapons, protecting its user from weapons of equal and lower rank (at the expense of their clothing). As well as the armor, the user will be able to extend arms from the metal, these arms can be completed with either a hooked end or bladed edge and will stretch short range from the user. These arms can be controlled at will. Number of arms created will vary depending on the blades rank. This will be explained in the next section.

The Witchblades use is not entirely free however, it's restrictions lie within its love of a fight, it likes to see its wielders true power and will therefore only give them enough of its own power for the enemy they are facing. It can sense opponents chakra levels and will only offer the user protection based upon the rank of opponent they face. See key below.

Genin and Chunin will face a C-Ranked Witchblade variety, this will gift the user D-Rank armor that spreads only across the forearm and hand the blade is worn on. No arms can be created, but this will give the user claws from the ends of the fingers (claws are capable of grabbing chakra-less earth, allowing a user to climb walls with ease).

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S-Jounin and Jounin will face a B-Ranked Witchblade variety, this will spread C-Rank armor across the arm and shoulder, as well as one half of the neck. As well as the claws, a single arm can be extended from any part of this armor and will be equivalent to a C-Ranked Weapon.

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S-Class and Sannin will face the A-Ranked Witchblade variety, this will spread B-Rank armor across the arms, breasts and legs. As well as the claws (on both hands), Two arms can be extended from this armor at any one time. Arms will each be equivalent to B-Ranked weapons

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Kage and above will face the full S-Rank Witchblade, this will spread A Rank armor across the whole body, up to the neck. The user will also be able to (as well as claws on both hands) extend up to three arms from the armor at any one time. Arms will each be equivalent to A-Ranked weapons

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Weapons of a higher rank will effect the user through the Witchblade armor, armor will only block non-elemental attacks of equal or lower rank.

The Witchblades final ability is that due to its demonic nature, it will react with any curse mark activation in its wielder. CS1 will automatically boost the armor to its final S-Rank form and will grant the user one additional arm for creation (this will be upon its additional rank, not the CS boosted rank). CS2 will boost the Witchblade armor and any existing arms to S-Rank and will extend there reach by three feet. It will also grant the user metal wings.

-Witchblade can only be wielded by a female-
-Chakra Sensing is for rank detection only, it cannot be used as a tracking method-
-Before the Witchblade is activated, it takes the form of a bracelet-
-Witchblade armor has no effect against elemental techniques, it only stops weapons or taijutsu-
-Created arms will extend from the armor like the legs of a spider and can be made to reach roughly 4 feet in length-
-Any CS Boosts will only last while the CS is active-
-Activating CS2 will grants CS1 benefits if not already in play-
-Witchblade can communicate with its wielder mentally-
-Unless made upon activation, creation of any arms will count as one of the users moves that turn, although, numerous arms can be created in that one move.


 Declined  Remove all CS stuff. I want a chakra cost per turn to sustain it (you say its so demonic and bad and what not...it should consume your strength). I want it said clearly that the weapon can only gauge power of an enemy facing you, not serve to detect the enemy, surging chakras or any other stuff. Thats still not compeltely clear when you add a note saying it can comunicate with the user.
Majoken | Witchblade
Type: Weapon
Rank: C-S
Range: Short
Chakra: 15/20/30/40 (-2 each turn it remains activated at A-rank or above)
Damage: 30/40/60/80
Description: The Witchblade at heart is not a weapon, but an entity. It selects it's own host and locks itself to their arm, allowing itself to be wielded by whomever he is connected too. As well as being wielded by them, the Witchblade also corrupts there mind, making them kill and changing them completely once it is activated, turning even the kindest of women into a killing machine. As a male entity, the Witchblade will only connect itself to female host bodies.

Once activated, the Witchblade will spread across its wielders body, covering their skin with a silver and gold metal, highly durable against slashing and piercing weapons, protecting its user from weapons of equal and lower rank (at the expense of their clothing). As well as the armor, the user will be able to extend arms from the metal, these arms can be completed with either a hooked end or bladed edge and will stretch short range from the user. These arms can be controlled at will. Number of arms created will vary depending on the blades rank. This will be explained in the next section.

The Witchblades use is not entirely free however, it's restrictions lie within its love of a fight, it likes to see its wielders true power and will therefore only give them enough of its own power for the enemy they are facing. It can sense opponents chakra levels and will only offer the user protection based upon the rank of opponent they face. See key below.

Genin and Chunin will face a C-Ranked Witchblade variety, this will gift the user D-Rank armor that spreads only across the forearm and hand the blade is worn on. No arms can be created, but this will give the user claws from the ends of the fingers (claws are capable of grabbing chakra-less earth, allowing a user to climb walls with ease).

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S-Jounin and Jounin will face a B-Ranked Witchblade variety, this will spread C-Rank armor across the arm and shoulder, as well as one half of the neck. As well as the claws, a single arm can be extended from any part of this armor and will be equivalent to a C-Ranked Weapon.

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S-Class and Sannin will face the A-Ranked Witchblade variety, this will spread B-Rank armor across the arms, breasts and legs. As well as the claws (on both hands), Two arms can be extended from this armor at any one time. Arms will each be equivalent to B-Ranked weapons

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Kage and above will face the full S-Rank Witchblade, this will spread A Rank armor across the whole body, up to the neck. The user will also be able to (as well as claws on both hands) extend up to three arms from the armor at any one time. Arms will each be equivalent to A-Ranked weapons

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Weapons of a higher rank will effect the user through the Witchblade armor, armor will only block non-elemental attacks of equal or lower rank.

-Witchblade can only be wielded by female shinobi-
-Before the Witchblade is activated, it takes the form of a bracelet-
-Witchblade armor has no effect against elemental techniques, it only stops weapons or taijutsu-
-Created arms will extend from the armor like the legs of a spider and can be made to reach roughly 4 feet in length-
-Witchblade can communicate with its wielder mentally (This holds no bearing on chakra sensing abilities and can be done in any of the blades forms even before its activation)-
-The Witchblade can only sense chakra to gauge an opposing shinobi's level. It cannot detect people or techniques in any fashion. Nor can it produce its own chakra or surge it's wielders.
-Unless made upon activation, creation of any arms will count as one of the users moves that turn, although, numerous arms can be created in that one move.-
-Blade can be activated in its C-rank form even without an opponent.

♠ Pending, leaving for Scorps ♠


 Approved 

(Koton: Ato Waikyoku Honomeku) – Steel Release: A Torturous Glimmer
Rank: A
Type: Offensive/Supplementary
Range: N/A
Chakra cost: 30 upon activation (+10 for every Steel Jutsu thereafter)
Damage points: N/A
Description: This technique is a passive ability that can be activated by users of Steel Release with a string of three handseals, once activated it will give every steel jutsu that the user creates an outer layer made up of thousands of outward facing threads of razor wire, making even an flat wall of steel sharp to touch. This ability comes at the added cost of ten chakra per Steel Release technique used.
- Techniques can be created without this effect, but that must be stated.
- Once activated, this effect will remain active indefinitely.
- Activation counts as one of the users three moves that turn.
_____________
-Declined- It's a nice technique and all, but needs a time limit and a usage limit, i can't allow it to be activated indefinitely. Also can it be used on every rank? if so then the limit is up to S-rank, and the higher the rank, the more chakra it will cost, for A-rank (+20) chakra, S-rank (+30) chakra cost.
(Koton: Ato Waikyoku Honomeku) – Steel Release: A Torturous Glimmer
Rank: S
Type: Offensive/Supplementary
Range: N/A
Chakra cost: 40 upon activation (+1/2 chakra of every Steel Jutsu thereafter)
Damage points: N/A
Description: This technique is a passive ability that can be activated by users of Steel Release with a string of three handseals, once activated it will give every steel jutsu that the user creates an outer layer made up of thousands of outward facing threads of razor wire, making even an flat wall of steel sharp to touch. This ability comes at the added cost of ten chakra per Steel Release technique used.
- Techniques can be created without this effect, but that must be stated.
- Once activated, this effect will cover four steel techniques, after which it will require re-activation.-
- Activation counts as one of the user's three moves that turn.
-1/2 Chakra cost is applied on top of the chakra of the technique used. Etc, A rank techniques will now cost 30 + 15 = 45-
-Can be applied to Steel Techniques up to S-Rank

- Can only be activated twice per match

♠ Approved ♠
I don't see an usage limit so I added one.


(Koton: Sasorifukku - Koko ni norikoeru) – Steel Release: Scorpion Hook - Get Over Here!!
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: A technique much like the Steel Release: Shackles technique, but performed with the use of hooks. With this technique the user will perform a single handseal and spring up to five kunai-like spikes tacked to chains from their body, the earth or an existing source of Black Steel. Once they dig into something, the spikes will open up, working much like a grappling hook at the end of a black steel chain.
-If used from an existing source of black steel, the amount of hooks will depend on the size of the source. If created from something the size of a kunai, only a single hook will be possible... If used from a wall of steel, the five hooks will be allowed.-
-Hooks sourced from the user's body will automatically break their own contact with the user when making contact with lightning as not to channel it into the user.-
- Source must be within mid-range of the user, and chains from them will stretch only to short-range.-
-If sent from the body, chains can be disconnected at will.-
- Can only be used four times

♠ Approved ♠
 
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Ushiro

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Re: Custom Jutsu Submission

(Doton: Poketto Sozai) - Earth Release: Pocket Material
Rank: A
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms the seal of confrontation and creates a stone cube in his hand containing high concentrations of chakra. Its marked with a word that, when spoken, activates the cube and causes it to rapidly grow into
the predesignated object. The object may be any shape as long as its volume is no greater than a solid cube 10 feet wide. Chakra reinforces the stone, making it resistant to damage and ideal for creating defensive structures. It may also be used offensively by creating a sharp weapon, spikes, or throwing the cube and activating it to strike an enemy. Instead of one cube, the user can create 8 smaller cubes each C rank in strength with their own activation words to create smaller objects.
-Can only be taught by Ushiro

♠ Pending, leaving for another mod ♠
Seeing way too many variants on this so I'm leaving for it someone else to deicde.

_______________
-Declined- DNR, other than it has many variants, it would be too similar to how Dust Release is used.
 
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Bloo

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Re: Custom Jutsu Submission

(Genjutsu: Kuro Supirittsu) Illusion Technique: Dark Spirits
Type:Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description:
The user will first perform two hand seals and insert their chakra into the opponents brain taking over their five senses. As the genjutsu is placed upon the opponent they will see a black mass with orange glowing spots that represent its eyes emerge in front of the user. Once the figure emerges the opponents is paralyzed by the sight of it. The mass stands at an incredible 9 foot, easily towering above most people. The demonic figure will then dash in a zig zig manner. The speed in which the figure dashes is almost super human, only being able to see it when stops briefly to change direction. When the figure reaches the opponent it will strike out with its demonic hand nd grasp the opponent by the throat and lift them up into the air. While hanging in the air the opponent will feel as if their air supply has been cut off and start to choke to death due to the grip on their neck.In reality the user is immobilized and gasping for air.

-Usable twice per battle
-Can only be taught by Bloo.
Looks of the black mass

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__________
-Declined- The area you put in bold, it's not enough for an opponent to be paralyzed of, simply looking at something, the conception of fear differs from one character to another, and you can't enforce fear because each character deals with it differently, also why would the opponent be paralyzed when someone is holding a grip on their neck? their body can move, a total paralyses needs a valid reason in genjutsu, the senses has to witness something that makes the mind think that the body is paralyzed, like a chain trapping them for example, one more go with this then it's DNR.
(Genjutsu: Kuro Supirittsu) Illusion Technique: Dark Spirits
Type:Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description:
The user will first perform two hand seals and insert their chakra into the opponent's brain taking over their five senses. As the genjutsu is placed upon the opponent they will see a black mass with orange glowing spots that represent its eyes emerge in front of the user. The mass stands at an incredible 5 meters, easily towering above most people. The demonic figure will then dash in a zig zig manner towards the opponent. The speed in which the figure dashes is almost super human, only being able to see it when it stops briefly to change direction. When the figure reaches the opponent it will strike out with its demonic hand and grasp the opponent by the throat and lift them up into the air. While hanging in the air the opponent will feel as if their air supply has been cut off and start to choke to death due to the grip on their neck. In reality the user is on the ground and gasping for air.

-Usable twice per battle
-Can only be taught by Bloo.
Looks of the black mass

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♠ Pending, leaving for another mod ♠
____________
-Approved-


(Hyouton: Skadi's Haka) Ice Release: Skadi's Tomb
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will channel their ice chakra around there opponent. The user will perform one hand seal, then cause a massive vortex of snow and ice shards to start swirling around he opponent. The target is the epicenter of the tech with the walls of the vortex being two meters away from the opponent in all directions. The vortex takes approximately three seconds to completely surround the target. The vortex will taper off at the top creating a cone shape . If the target stays in the vortex after three seconds the air in the vortex will be come thin and the temperature inside the cone will be lowered drastically making it hard to breathe. The user will then perform one more hand seal causing all the ice shards swirling in the vortex to shot at the opponent ripping them to shreds.

-Due to the thinness of the air no fire techs that come from the mouth can be used.
-Usable twice per battle.
-No S rank ice this turn or next.
-Can only be taught by Bloo.

X-Declined-X My issue remains, its over-powered.
(Hyouton: Skadi's Haka) Ice Release: Skadi's Tomb
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
The user will channel their ice chakra around there opponent. The user will perform one handseal then cause a massive vortex of snow and ice shards to start swirling around the opponent. The target is the epicenter of the tech with the walls of the vortex being two meters away from the opponent in all directions. The vortex forms as fast as gushing water imprisonment, giving the opponent ample time to act. The vortex will taper off at the top creating a cone shape. If the target stays in the vortex after three seconds the air in the vortex will be come thin and the temperature inside the cone will be lowered drastically making it hard to breathe. The user will then perform one more hand seal causing all the ice shards swirling in the vortex to shoot at the opponent ripping them to shreds.

-Due to the thinness of the air no fire techs A-Rank or below that come from the mouth can be used.
-Usable twice per battle.
-No S rank ice this turn or next.
-Can only be taught by Bloo.

♠ Approved ♠
 
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Kuroh

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Re: Custom Jutsu Submission

(Doton: Haidora no taitō) - Earth Release: Rise of Hydra
Type: Offensive / Supplementary
Rank: B-S
Range: Short - Mid (within the mud)
Chakra: 40
Damage: 80
Description: Using pre existing mud, which is great in size, The user will send his chakra into it to form a dragon. This dragon is great in size, reaching up to 7 meters in length if mud source is as great as it is upon performance (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld which is of A rank. If the user were to form a dragon from mud source which size is similar to one after performance of (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop, it's size would be up to 5 meters. This dragon is going to stay on battlefield as long as there is a mud source for it to be regenerated. The dragon's movement is pretty smooth and it can go through denser and or thicker earth as long as part of it in connection with the mud source. That being said, as soon as part of the dragon has been destroyed, within moments it will be restored as long as the dragon itself is in touch with mud source. If the dragon were to leave the source, it can be active on the ground as long as it has not been destroyed. The Dragon can be dispersed into a larger number of smaller dragons which tasks is to completely cover the opponent in mud while at the same time making damage because of blunt damage which is made as they stumble upon the enemy. The dragon can be used for defense following elemental weaknesses and strengths as well as a source for performance of other techniques that require mud. It can be used to attack opponent, and making blunt damage by hitting them. If the source of mud is of A rank or S rank, keeping in mind that source is of same size as it is formed upon performance of Swamp of the underworld Dragon which is formed will be of S rank (it's length would be either six or seven meters). If the source is of B rank, the Dragon will be of A rank and it's length would be up to 5 meters. If the mud source is of C or D rank, it's length would be up to 3 meters.

Note: Can only be used twice (2) per battle.
Note: Can only be taught by Kuroh
Note: For the technique to be performed, one needs mud on the battlefield.
Note: To regenerate the dragon using the mud source, the user will lose 10 chakra.

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_____________
-Declined- First of all, no multiple ranks on techniques, just a specific rank is required, also no regeneration from the mud, and you have to give a distinct size to the dragon of mud, also no to the colored portion, keep in mind that once you use the technique, if you use another technique, you have to use this one again to control the dragon of mud, because if you use the chakra maintaining the dragon for another technique, it will become a useless piece of mud. Also it's a dragon shaped and all, but can it fly? basically the whole description needs to be re-worked and defined.

Resubmitting~
Changes are in bold

(Doton: Haidora no taitō) - Earth Release: Rise of Hydra
Type: Offensive / Supplementary
Rank: S rank
Range: Short - Mid (within the mud)
Chakra: 40
Damage: 80
Description: Using pre existing mud, which is great in size, the user will send his chakra into it to form a dragon. This dragon is great in size, reaching up to 7 meters in length if the mud source is as great as it is upon performance (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld) which is of A rank. If the user were to form a dragon from mud source which size is similar to one after performance of (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop, its size would be up to 5 meters. This dragon is going to stay on battlefield as long as there is a mud source but it cannot be regenerated. If the dragon were to leave the source, it can be active on the ground as long as it has not been destroyed. With another handseal, the Dragon can be dispersed into a larger number of smaller dragons whom's tasks are to completely cover the opponent in mud while at the same time creating damage because of blunt damage which is made as they stumble upon the enemy. The dragon can be used for defense following elemental weaknesses and strengths as well as a source for performance of other techniques that require mud. It can be used to attack opponent and cause blunt damage by hitting them. If the source of mud is of A rank or S rank, keeping in mind that source is of same size as it is formed upon performance of Swamp of the underworld Dragon which is formed will be of S rank (its length would be either six or seven meters). If the source is of B rank, the Dragon will be of A rank and its length would be up to 5 meters. If the mud source is of C or D rank, its length would be up to 3 meters.

Notes:
-Can only be used twice (2) per battle.
-For the technique to be performed, one needs mud on the battlefield.
-The dragon can not fly
-Can only be taught by Kuroh

♠ Approved ♠
You said yourself it can't be regenerated so I removed that part about it.


New


(Fuuton: Fūjin no Doki)- Wind Release: The Wind God's Wrath
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: The user will grasp his sword or weapon and agitate his Fuuton chakra to the point of materialization. This massive burst of chakra will provide a blunt wind explosion around the user, capable of breaking trees from the roots and unearth large boulders. However, this is only the first stage of the technique as the true glory comes from two Fuuton snake dragons which materialize from the wind explosion and swirl around the user. The two dragons will then infuse themselves into the sword or said weapon and remain there until the user fires them at the opponent. Each dragon counts as an A ranked Fuuton attack hence this technique being an S ranked. Once each dragon is released from the sword it will slam into the opponent jaws first carrying them a small distance before rising them in the air then ultimately slamming them into the ground with a huge wind explosion similar to that of Fuuton: Atsugai- Wind Release: Pressure Damage

Notes:
-Dragon infusion lasts 5 turns
-During this jutsu the user cannot perform any other Fuuton techniques
-Can only be used 2 times per battle
-Can only be taught by Kuroh

♠ Declined, do not resubmit ♠
Not allowed to do with that weapons, not to mention, that's a ton of chakra to maintain within the course of five turns.


(Genjutsu : Chidori Bokkusu-nai no jakku) - Illusionary Arts : 1000 birds Jack in the Box
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user performs a single hand seal. The user then sends their chakra into the target's brain making them see a clone of the user rip from the ground right in front of them, the clone seems to be using the chidori technique as he rises from the ground. The distinctive 1000 bird chirping noise from the chidori can be heard through the genjutsu and it seems to pierce through the target's stomach causing them great pain and the feeling of all life drifting away, the lightning in the genjutsu would cause paralysis. This will cause the target in reality to be paralyzed and this causes great mental stress on the target from the sudden shock and pain dealt to them.

Notes:
- Must be taught by Kuroh
- Can only be used three times per battle.

♠ Declined, do not resubmit ♠
Genjutsus are meant to be creative, not to use an existing canon jutsu to fool your opponent.
 
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Re: Custom Jutsu Submission

(Doton: Telam no Chuun) – Earth Release: Infusion of Telam
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body. What makes this significant is, for example if one was pierced by a stone spike the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally over take its body as it oozes out. The second basic ability is much more distinguishable, where the user will literally have the mud inside of the body explode outward more forcefully in all directions. This in no way would ignite the flammable mud neither. However it does come with surprise attacks and tactical combos when using this ability. The size of the mini-explosion depends on exactly how large the structure of earth is, however the user might also be in risk of the explosion if to close or large making this in some instances a double-edge sword. However it can still flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud). As explained, the amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni

♠ Declined ♠
Wtf? I can't help but see this as diarrhea inside hardened poop. Inflammable diarrhea, to boot. Okay, so I'm having a hard time understanding how this works, especially when you turned this into an "I impale you and you get filled with poop". In conclusion to your first two abilities - you can make the diarrhea inside the earth "come out" at any given time and it can only ooze, and not explode. And then when you use the word "body" in your description, do you mean the opponent's body or the body of the earth? Furthermore, you can only create explosive mud OR sticky mud, correct? Last question. How do the explosions work? Through handseals or through fire or what?
(Doton: Telam no Chuun) – Earth Release: Infusion of Telam
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire

♠ Approved ♠


(Ranton: Bodi no Kaosu)- Storm release: Body of Chaos
Type: Offense/Supplementary/Defense
Rank: B
Range: Short
Chakra: 20 (+10 for every turn active)
Damage: N/A (+10 to taijutsu and kenjutsu attacks)
Description: The user will channel their storm chakra towards every end of their body creating almost a light blue aura, emitting from head to toe. What this technique's main purpose is supplementing the user when it comes to close quarter combat. The aura itself is extremely potent and powerful storm lightning. There will even be flashes of electricity appearing around the body (mainly for cosmetic reasons), which in some cases can produce a sound. The aura being a bright blue light, also allows the user to have a sort of makeshift body flash light when it comes to being in the dark. This technique does not cope extremely well when it comes to actually corresponding with other jutsus, hence why it would not make for a well thought out shield against techniques or combining them, however it can produce a good "armor" against body techniques and regular weaponry attacks (The storm chakra would act to rip through metal constructs). Since if anyone unlucky enough was to make physical contact with the aura they will be shocked, issuing a sharp numbing pain. Though when it comes to the amount of damage actually dealt by the technique mainly depends on just how long the opponent was exposed to the aura, a simple touch can momentarily numb the area but a long lasting grip can potentially paralyze that whole limb that was exposed. The technique being pretty precise, would only cause damage to the designated limb which came into contact and only that limb. This technique can also be modified for the user's needs, for example instead of engulfing the whole body the user can simply cover single limbs or joints at a time making for a much more stealth infested tactic, damage however would remain the same either or. This can be expanded upon with the usage of kenjutsu attacks, where the user is able to engulf the metal constructs (whether from a kunai or a blade) with the blue aura of storm chakra increasing its cutting efficiency and shock output, the construct would have to stay in contact with the user, the moment the user does let go of the weapon then the storm chakra will disperse from the weapon. This technique saps chakra from the user for every turn left active but in turn maintains a well balanced attacking potency. This technique by no means increases speed or strength of the user, it simply adds on damage to certain body art attacks producing an electrical damage, or for simple defensive uses.

Note: Can only be taught by Noni
Note: Can only be used three times
Note: Requires Taijutsu up to B-Rank
Note: Requires Kenjutsu up to B-Rank

♠ Declined, do not resubmit ♠
Seen enough variants of armor-like techniques.


(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 15-40
Damage points: 30-80
Description: This is the brother technique to Lightning Release: Zeus' Control. The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's raiton chakra. The user will be able to now control said objects or constructs with relative ease through the use of hand gestures (in a similar manner to Lightning Release: Lightning Blades Levitation), either sending them towards a target as a projectile or maintaining focus to guide the direction of the objects. The objects will have a specific aura and color of yellow, with electricity running along the body giving the constructs a certain shock value when it comes to offensive property. With this jutsu, the user is able to take control of a large mass of rock and send it at the opponent or even something as small as a kunai to lift and guide its direction, in attempt to perform stealthy attacks. Any constructs taken over can travel up to long range and the chakra used for this technique will be split between all of the objects/constructs the user decides to take control of. Despite the fact that this jutsu imbues inanimate objects within mid-range with chakra near instantly, the opponent will likely realize a technique has been used due to the yellowish glow the affected objects develop, the hand gestures being made by the user to control the objects and the slight sounds of crackling lightning constructs/objects produce when they're manipulated. Logically, a C-Ranked pulse will only be capable of manipulating small tools such as kunais while an S-Ranked pulse will allow the user to manipulate colossal objects and constructs. The difference between this technique and Zeus' control is, the latter can only be used to take control of the opponent's techniques while this jutsu is used to control one's own techniques and non-chakra infused matter. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar).

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs

♠ Declined ♠
Hold up, need a few clarifications. Firstly, is this pulse recognizable? Can your enemies see this pulse when it's released to perhaps devise countermeasures? Secondly, since it's released in a general area that propels outwards from yourself, say if you leave this area before deciding to operate a construct, are you still able to put this jutsu into effect?


(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 15-40
Damage points: 30-80
Description: This is the brother technique to Lightning Release: Zeus' Control. The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's raiton chakra. The user will be able to now control said objects or constructs with relative ease through the use of hand gestures (in a similar manner to Lightning Release: Lightning Blades Levitation), either sending them towards a target as a projectile or maintaining focus to guide the direction of the objects. The objects will have a specific aura and color of yellow, with electricity running along the body giving the constructs a certain shock value when it comes to offensive property. With this jutsu, the user is able to take control of a large mass of rock and send it at the opponent or even something as small as a kunai to lift and guide its direction, in attempt to perform stealthy attacks. Any constructs taken over can travel up to long range and the chakra used for this technique will be split between all of the objects/constructs the user decides to take control of. Despite the fact that this jutsu imbues inanimate objects within mid-range with chakra near instantly, the opponent will likely realize a technique has been used due to the yellowish glow the affected objects develop, the hand gestures being made by the user to control the objects and the slight sounds of crackling lightning constructs/objects produce when they're manipulated. Logically, a C-Ranked pulse will only be capable of manipulating small tools such as kunais while an S-Ranked pulse will allow the user to manipulate colossal objects and constructs. The difference between this technique and Zeus' control is, the latter can only be used to take control of the opponent's techniques while this jutsu is used to control one's own techniques and non-chakra infused matter. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). If the user leaves the area mid-range around where the pulse was first released before taking control of a construct, he/she will become incapable of putting this jutsu into effect.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs
Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time

♠ Approved ♠
 
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Typhon

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Re: Custom Jutsu Submission

Replacing:

(Sethaka) - Set's Tomb
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: While the desert sands surrounding Sunagakure provide Gaara with a limitless supply of sand, not every battlefield provides him this luxury. Seeking to prepare himself for a sand-less terrain, Gaara created a new gourd which would act as his own portable desert. To do this he created a gourd not unlike the one in which he normally carried. It was similar in size, color and shape, but differed in one important way. Three seals were painted on to the gourd, one on each of the sides save for the side facing Gaara's back. These seals read "Sahara", "Namib" and "Atacama". When activated they glow red and release sand into the gourd providing Gaara with an endless supply. Only one of these seals can be activated at a time, but the sand summoned forth from each seal carries unique characteristics:

Atacama - The sand from Atacama is rumored to be the driest sand in the world. The sand is infused with earth chakra which acts as a double edged sword. It prevents the sand from becoming wet, but at the same time it increases its vulnerability to lightning. This gives it a double strength against water techniques, but a double weakness against lightning.

Sahara - The sands from the Sahara are larger in grain size than typical deserts. This gives sand techniques used when wielding this sand a much stronger punch as well as giving defensive techniques more durability. Sand techniques used with this source gain a +10 damage boost, but due to the size of the sand grains its also heavier and slower making techniques move half as fast (when used with Shield of Sand, the speed the sand can keep up with is halved, though it can defend against A-rank taijutsu techniques).

Namib - This sand was taken from what is said to be the oldest desert in the world. As such, time has worn this sand down to very fine particles making it light and easy to manipulate. This allows the sand to move faster at twice its normal speed making it even more difficult to avoid, though the fine grain of the sand makes it more capable of soaking up water and becoming weighed down (when used with Shield of Sand, the speed the sand can keep up with is doubled).

In order to alternate between seals, Gaara must first deactivate any currently active seal. When this is done, the sand that had been released by the previous seal is drawn back into Gaara's gourd and sealed away, preventing him from mixing the sands of the different sources.

With:

(Yugudorashiru) - Yggdrasil
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This weapon was created by Shimura Danzo utilizing the power of his implanted Senju Hashirama cells. Using a standard tanto as the foundation he encased it in the strongest wood he could create while also imbuing it with some of the cells from the Shodaime. The resulting weapon was a cane that stood from the ground up to his hip. The top of the cane is rounded giving him a comfortable spot to rest his hand. From there it narrows as it moves towards the ground ending in a needle sharp tip as deadly as any sword. Aside from that it looks rather unassuming, easily mistakable for a normal everyday cane. Due to the composition of the cane it has several unique abilities.

Qlfussrot: By tapping the point to the ground Danzo can create A-ranked roots from the ground up to long range away. The roots can vary in size being small enough to deal comfortably with a person, or big enough to restrict a large boss sized summon. They're pointed at the tip capable of piercing through the target and have the ability to leech 30 chakra per turn. While a person is having their chakra leeched, the roots grow eventually covering the target from head to toe. Due to the constant loss of chakra during the absorption the victim becomes limited to A-rank and below techniques until they escape.

Niohoggr: Using the roots of Qlfussrot, Danzo is also capable of performing his own version of the wood dragon technique dubbed "Niohoggr". He will stab the cane into the earth and form the snake seal causing numerousl roots to grow from the ground and weave around each other taking a form similar in size and shape to the standard wood dragon technique. This version lacks the ability to suppress the bijuu, though it does carry the same leeching ability as the A-ranked root ability. Niohoggr is S-ranked and can only be used once per battle.

Eikthyrnyr: The final ability the cane is called Eikthyrnyr. Due to the high concentration of chakra and trace amounts of Hashirama's cells within the cane, Danzo can absorb the wood and cells back into his body through his right arm to temporarily increase his abilities. Since the wood is extremely concentrated and laced with the cells of Hashirama, it gives Danzo 120 chakra points when taken back into his body. The sudden surplus of chakra and physical energy from the cells increases the potency of his wood, water and earth techniques (+15, +10 and +10 respectively) as well as his taijutsu (+10) for four turns. The downside to using this is that it destroys the cane for the remainder of the battle. Doing this leaves behind the standard tanto that the cane is formed around, which can then be used for kenjutsu.

-Qlfussrot can be used three times per battle.
-Eikthyrnyr only be used once with the boosts lasting four turns.
-After Eikthyrnyr expires Danzo cannot use wood techniques the following turn.
-Niohoggr can only be used once per battle.
-Can only be used by wood users.
-Must be wielding the cane to use its abilities.


 Approved 


(Mokuton: Furui kamigami) - Wood Style: Old Gods
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user will cut one hand allowing blood to cover their palm. They will then make the snake seal and slam their palms on the ground. In seven locations around the battlefield a special type of tree dubbed the "weirwood" will grow. These weirwood trees have white bark, blood red leaves and blood red sap. On the trunk of each of these trees is the carving of a face reminiscent of the user's. The blood red coloring of the leaves and sap is due to the use of the user's blood in the technique, and gives the user a connection to the trees. By closing their eyes the user can access any of the trees and see through the face carved in the trunk. The user can also carve these faces into preexisting trees for the same purpose, making this a great technique for scouting or finding a hidden enemy.
-Can be used three times per battle.
-Can only see through one tree at a time.


 Approved 
 
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Xicer

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Re: Custom Jutsu Submission

Raiton-Ken: The Lightning Blade
Type: Weapon
Rank: D-B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: This sword appears to be as any other blade, with a standard fixed blade and leather handle. What makes the blade special is in its construction. Throughout the blade and handle lies hundreds of interconnected cells used to trap and promote the circulation of electricity. Due to the electronegative basis of the sword, the blade acts as a lightning rod, attracting and trapping the electricity generated from up to an A-Rank lightning jutsu cast by anyone, but the wielder due to their constant connection with the sword, including allies. This phenomenon can happen up to short range of the blade. By manipulating the trapped electricity with their chakra, the wielder of this weapon can cast a lightning bolt up to mid range from the tip of the blade. The strength of this bolt can be determined by subtracting one rank from the jutsu trapped previously by the blade, due to energy being lost in the receiving and transmission process. The blade can only trap and hold one jutsu at a time. While a jutsu is trapped in the blade, simply touching the blade will deliver a shock one rank lower than the trapped jutsu.

Note: Trapping a jutsu counts as a turn
Note: Lightning jutsu can only be trapped 3 times per battle
Note: Casting a bolt counts as a turn
Note: Lighting bolt can only cast 3 times per battle
Note: +10 Lightning Damage from associated jutsu
Note: No A+ rank Lightning jutsu may be used in the same turn as trapping jutsu

♠ Declined ♠
No weapon is allowed to absorb another's techniques.
 
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21 Savage

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Re: Custom Jutsu Submission

(Raiton : Shinajï ) - Lightning Release : Synergy
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: 40 ( 10 to lightning jutsus )
Damage Points: N/A
Description : The user concentrates a considerable amount of Lightning chakra in his body to forcibly work in co-operation with both his mental and physical energy to produce a combined effect greater than the sum of their separate effects. The lightning serves as an aid to the augumentation of the users joint movement, body movement and mental force. With this,the user gains increased reflexes, increased accuracy and aim, increased physical attacks ( punches and kicks ) and an increase to lightning attacks done during the period. The user is able to enforce physical attacks with lightning and majorly used to deceive opponents when fighting close ranges.
(-) Must have mastered lightning to use.
(-) Lasts for 4 turns and requires 2 turns cooldown after which the user suffers slight mental damage ( headaches )
(-) Can only be used by Devilicious and those he teaches, It can only be used Twice per battle.

♠ Declined, do not resubmit ♠
Basically a varation of Sixth Sense and possesses abilities similar to the Byakugan and Sharingan. Hell no.
 
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Lytes

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Re: Custom Jutsu Submission

Mizu Kumo :Water cloud
Type: Supplementary
Rank: B rank
Range: Short
Chakra: 20 (-5 per round )
Damage: N/A
Description: The user performs two handseals and focuses their suiton chakra below their feet to create a cloud ( 1 meter radius max ) ,the cloud has solid properties which allows the user to stand on it, the cloud can be used to move around the battlefield, the cloud can also be used to carry allies.
~The cloud can't go faster than the speed of the user i.e its creator, at all conditions though it may be manipulated to go slower~
~Cloud lasts for two rounds~
~Can only be taught by Mako.~
~Can be used twice with one turn cooldown~
~User can only water jutsu while this is active~
__________
-Declined- DNR

-------
Please note my old username was Hashirhamha, and these are variations of my cj Dragon Dive.
--------
( Fuuton: Washi Kaze ) Wind: Eagle dive
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user performs the ram handseal and starts by concentrating their fuuton chakra into the air above the opponent. After this, they then use this chakra to form several near invisible arrows about ten meters above the target that shower upon the ground at the user's mental command. They will first pierce through the opponent and then finally explode outwards in a burst of slicing wind in a small radius upon the area it dropped on. This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of five arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown.
Note: Can only be taught by Mako.
---------
( Katon: Farukon Kaze ) Fire: Falcon dive
Rank:
S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user performs the horse handseal and starts by concentrating their katon chakra into the air above the opponent. After this, they then use this chakra to form several fire red arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a burst of fire in a small radius upon the area it dropped on. This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of five arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown.
Note: Can only be taught by Mako.

♠ Pending, leaving for another mod ♠
Not touching these.

_____________
-Both Declined- DNR, similar techniques exist.
 
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Re: Custom Jutsu Submission

(Fuuton: Supekutoru ōkami)- Wind Release: Spectral Wolf
Rank: A
Type: Supplimentary
Range: Short-Mid
Chakra cost: 30 (+5 per turn)
Damage: N/A
Desctiption: After performing the Ram>Dog hand seals the user will intricately weave his Fuuton chakra into the form of an wolf before them. The wolf reaches the user at his waist and has the appearance of constant undulating wind. Unknown to the opponent, the user would transformed into this spirit wolf, leaving behind a mere image (similar to Haze Clone) of themself to fool the opponent that they had 'summoned' the wolf. The image of the user will appear to be holding the Dog hand seal and concentrating on the wolf, to make the opponent think that the user himself is completely engulfed in the control and manipulation of the beast. However, as the wolf, the user moves at his base speed plus half it's total due to his body being composed of solely wind chakra. In this form the user is unable to perform any jutsu or perform any form of physical attack whatsoever and must only evade with sheer speed or reach spaces not accessible in human form. However, in this form the user is immune to any thrown weapons such as kunai, shuriken, paper tags, and any other hard object as it would simple pass through its body. When the user so chooses, he will revert the transformation into his regular self which would in turn disperse the image he had left behind. Any supplimentary KG or hidden ability (such as Doujutsu and Sensory) the user possesses will also be available in the spectral wolf form, adding to the opportunities of evasion or dodging. If hit by a jutsu which would not be sufficient enough to overpower the A rank Fuuton chakra that circulates his body the spectral wolf will only lose the sufficient rank and continue unhindered, if hit by a stronger ranked jutsu though, the user will sustain half the damage of the attacking technique and will revert to his true form immediately. And if hit by a jutsu of equal rank or power the user will sustain no damage but will be reverted to his original form immediately.
Notes:
- Can only be taught by Gutsy Jiraiya
- Requires a 2 turn interval between usages
- Transformation lasts 3 turns unless reverted or attacked

♠ Pending, leaving for another mod ♠
_____________
-Declined- DNR, not making you move at first gate speed and impervious to physical attacks.


(Genjutsu: Warukyūre no Kanshiki) Illusionary Arts: A Valkyrie’s Judgement
Rank: A
Type: Supplementary / Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: A Valkyrie’s Judgement was once a method of execution, which was used by the southerners of Ancrath, a small nation in the center of the Ninja World. This method of execution has become nothing more than a legend in the folklore of the land. The illusion itself is activated, after the practitioner performs the Bird – Snake hand sequence, effectively casting the illusion upon their target. This will cause the opponent to believe that the practitioner created a barrier technique which engulfs them, restricting them from using elemental techniques of A-rank and above. While afterwards it would seem as if the practitioner had created several earth shadow clones which would approach the target through the ground or by simply moving towards them at a high running speed. These earth shadow clones would approach the target while they would be reformed if they would be struck by kunai, shuriken or techniques, as they are essentially mud and thus would reform by themselves and continue their offense. These clones would essentially restrict the targets movement completely while they would then proceed to perform the Valkyrie’s Judgment. The Valkyrie’s Judgement will be performed by the clones, whom will use kunais to cut the skin of the victim by the spine and effectively cutting into the spine causing severe pain while also making them lose capability of moving limbs due to having received a broken spine. Afterwards the clones will proceed to break the ribs on the back, using their hands, so they resemble blood-stained Valkyrie wings. After breaking the ribs, the clones would pull the lungs out through the open wounds in the victim’s back and apply salt inside the wound of the body of the victim. Of course every single thing that happens is a mere illusion, yet the pain and mental strain which the illusion causes the targets brain to believe is actually real, will cause the target to be affected in real life, simply meaning they would suffer extreme mental strain and believe that they would have received massive pain through their body.
Note:
- This illusion may only be performed twice per battle
- Requires at least 2 turn cool down between each use
- The practitioner cannot perform S-rank or above Illusions the following turn

♠ Declined ♠
Too many issues with this technique. First off, the "barrier that makes the opponent believe they can't use techniques above A-Rank." This isn't logical at all. A barrier doesn't tell you in the NarutoVerse that you suddenly can't use techniques at a certain level. Secondly, the whole sequence after your Genjutsu is likely never to happen.
 
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-Best-

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Re: Custom Jutsu Submission

Lightning Release : Ghosts of Zeus | Raiton : Zeus No Reis
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 40 by each Ghost
Description:

This is a two step technique.The user will focus and massive amount of Lightning chakra and create 4 Ghostly Image of Zeus which is made up of Lightning and is positively charged.These Ghostly figures appear as pure lightning that is shape manipulated into a figure of Zeus. Each Ghostly image is 6 feet tall and moves at the Base speed of the user.The created ghostly figures can reach upto long range from the user i.e upto 12 meter beyond which they will get dispersed off as unfocused lightning energy.After creating the ghost when the user makes a single hand seal he makes the air surrounding the user upto mid range Positively charged while making the air surrounding the opponent negatively charged.This change in electric field surrounding the user will be active for 3 turns. Sensory and Dojutsu ninja can very well sense or see the change in electric field while normal ninjas can see little sparks out of no where in the atmosphere surrounding the user which he has charged. it will appear as tiny glitters in the air. The main part of the technique is that when the opponent comes inside the radius or when he's already inside the radius of the charged electric field the air surrounding the opponent is negatively charged. Now when the the ghost comes inside the Radius of Electric field due to the opponent being negatively charged the Lightning ghost will rage towards the opponent in high speed(speed of a sniper bullet) and attack him ultimately electrocuting the opponent. the amount of damage produced depends on the no of ghosts that hit the opponent.

★ Can be used twice per battle.
★ Lightning ghost once created stays in the battlefield for 3 turns.
★ Atmosphere once charged stays as such for 3 turns.
★ Lightning technique other than the ghost either created by the user or the opponent will not be affected by the charging of the atmosphere.
★ Can only be taught by -Best-.



☼ Declined ☼

Four ghosts at 40 damage a piece is 160 damage, S-ranks are 80 damage. The electric field change seems like part a different technique and completely unnecessary. High speed is nowhere close to sniper bullet speed, that needs to be reduced, a lot.
Re-Submitting :
★ Removed the whole electric field change part.
★ Reduced the number of ghost from four to two.
★ Reduced the High speed value.
★ Introduced a few new stuffs.

Lightning Release : Ghosts of Zeus | Raiton : Zeus No Reis
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 40 by each Ghost
Description: This is a two step technique.The user will focus and massive amount of Lightning chakra and create two ghostly images of Zeus which are completely made up of pure Lightning. These ghostly images can be created from anywhere around the user upt o short range. Each Ghostly image is six feet tall and moves at the nase speed of the user normally. The created ghostly figures can reach up to long range from the user i.e up to 12 meters, beyond which they will get dispersed off as unfocused pure lightning energy. After creating the ghost when the user makes a single hand seal, the Lightning ghost will race towards the opponent in high speed (speed of Rock lee without weights) and attack him, ultimately electrocuting the opponent. The amount of damage produced depends on the number of ghosts that hit the opponent. Even though each ghost is of A rank in strength, the damage produced by them is 40 (B rank damage). On hitting the opponent, they produce a numbing effect in the opponent's body. The Ghost can also create lightning cables between them up to two meters like how Kakashi did with one of his clones. If the lightning cable hits the opponent, it will induce severe cuts to the part of the opponent which is hit and deal S-rank damage with the ghost getting dispersed.

★ Can be used thrice per battle.
★ Lightning ghost once created stays in the battlefield for 4 turns.
★ Can only be taught by -Best-.

♠ Declined ♠
Speed of Rock Lee without weights? Hell no.




Hidden Cross Bow | Kakusareta kurosubō
Type: Weapon
Rank: B
Range: Short - Mid
Chakra: N/A (20 If Elemental Blades are used)
Damage: 20 for FTG arrows | 40 for Elemental arrows.
Description:
The iconic weapon for Assassination, the Hidden Crossbow is used for both stealth assassinations and regular combat. It is a versatile weapon, with multiple upgrades and forms of use.It consisted of a retractable Crossbow, usually in conjunction with a protective bracer. As such, the crossbow could be discreetly extended or retracted, making it a valuable, yet stealthy piece of apparatus

You must be registered for see images

There are a total of 20 tiny arrows for the hidden Cross bow which are present within the protective Bracer. These arrows are made up of Peculiar chakra material through which chakra can be infused pretty easily like Asuma's Blade. These arrows can be Pre made special arrows like arrows with FTG seals on it. These arrows can also be used by channeling Fire, Lightning, Wind chakra through them in order to achieve certain special effects with the damage.

★ Fire arrows : By using Fire arrows , If the arrows hit the opponent and pierces through the flesh, It will cause second degree burn but it will prevent blood loss due to the heat. Since due to the heat the clotting of the blood takes place pretty fast thereby preventing loss of blood.

★ Wind arrows : The overall sharpness and the Piercing power of the arrows is increased. It would be able to pierce through B rank Earthen structure and through Human flesh with ease.

★ Lightning arrows : Lightning infused arrows will be able to produced numbing effect on the particular area of opponent's body if the opponent gets hit by it. The piercing power of the arrow will also be increased to an extent that it will be able to pierce through A rank Earth walls and the opponent's Flesh with ease.

★ FTG arrows : Does normal damage like a FTG Kunai. Can be used in all the ways like how a FTG kunai can be used.

Restrictions :
★ It is weared in Both the Hands.
★ Can only be used by -Best- and whoever he deems worthy. U_U
★ FTG Arrows can only be used by Minato Namikaze Bios.
★ Shooting elemental Arrows cost as a Move while FTG arrows does not.

P.S : am making this CW for a CFS am going to make too. :)

♠ Declined ♠
I believe bows are owned by Mathias. If you're going to make a CFS, get it approved first before submitting a CW regarding it.
 
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Tsuki

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Re: Custom Jutsu Submission

(Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.

Note: Usable twice per battle
Note: No genjutsu the same turn
Note: Cannot be used the following turn
Note: Must be taught by -Tsuki


 Approved 
(Second Wish: Tame was mainly inspired from my previously approved Illusionary Arts: Eye Dislocation so I thought might aswell quote it just in case)

(Daini no Negai: Kai Narasu) - Second Wish: Tame
Type: Supplementary/Offensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A (30 if used while touching target's head from behind)
Description: A ninjutsu-classified technique where the user sends non-elemental chakra to the tip of their index and middle finger while pointing both of them at a target's location then sending a portion of that chakra to the target's eyes and eyelids. This would forcibly make the target's eyes remain open and stare toward the user's chakra-infused index and middle finger for 3 seconds. So the fingers would tame their eyes. There are two different effects depending on whether the user is in contact with the target or is pointing towards him/her (the target) from a distance. From distance, they must at least be facing the user. Once performed, the target will be forced to keep staring at the user's 2 fingers the following 3 seconds. They will still be capable of moving and performing techniques as normal but will be forced to continuously stare at the fingers during that duration (so keep facing the user). This could potentially be used to prevent target's eye-sight from seeing an incoming danger (such as a shinobi, jutsu, summoning, etc) and preventing them from rotating their head to see what's behind them. Another possibility could be to make them stare at the user's eyes by placing those 2 fingers right above or below their (the user's) eyes. If user is at short range and is pointing/touching the target from the back of his/her head, this jutsu will have a different effect. In this case, the target's eyes will have their eyeballs dislocated because of being quickly and immediately turned 180 degrees backwards as to stare behind themselves yet having their head facing the other side. That is possible because due to being closer, the "taming" effect is more powerful compared to whilst being at distance. This causes great pain to the target as well as making them blind. The chakra used would require manipulation by the user only at the beginning of the jutsu, meaning, when triggering the taming effect between the user's fingers and the target's eyes. This also means that the user can use Second Wish: Tame immediately after a previous technique or right before another technique as long as that next technique does not require the usage of handseals. In both cases, making Second Wish: Tame and its combo technique fill the gap of a single technique timeframe-wise.
____________
-Declined- DNR, simply impossible to do that with chakra alone.


(Dai san no negai: Kōkai) - Third Wish: Regret
Type: Defensive/Supplementary/Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (damage dealt is equal to damage user recently received) (20 damage to user)
Description: An ally might become an enemy and backstab you the moment you least expect. This jutsu has been made, mainly, to deal with these moments of betrayal. It is a risky technique which requires there to be another shinobi nearby (short range). Resembling the substitution technique, this however, goes a step further. Upon receiving a physical attack (damage that remains present/can be seen in one's body such as a stab, poison, burn or cut, not a simple punch), the user will replace their own body with an enemy shinobi target who is within short range. Now what happens differently from the substitution technique is that the user swaps after having been damaged, not before, and not only will they exchange place, they will also exchange eachother's physical body condition. So if an opponent stabbed the user with a weapon, upon using Third Wish: Regret, the user will swap places with the shinobi target causing that target to have a stab suddenly appear at the same body part the user previously received. Simultaneously, the user will no long have that stab on his/her body as it has now been "given" to the shinobi target. However, a consequence of this is: if the shinobi target had previously received physical damage which remained present/could be seen on their body, they will also be freed from them and they will be "given" to the user once they swap places with eachother.

Note: If technique fails, the user dies
Note: Counts as a substitution technique
Note: User can only perform this after being damaged by others than himself
Note: Cannot perform above A-Rank Ninjutsu techniques the following two turns
Note: Due to stress of having experienced damage, user can only perform 2 jutsus the following turn
_______________
-Declined- DNR, lol no.

✦ Pending, leaving for someone else ✦[/COLOR]
 
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Vex

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Re: Custom Jutsu Submission

Wind Release: Boreas Breath-(Futon: Boreas Kisoku)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: A fairly simple jutsu, where the user uses his wind chakra to take control of the wind currents, and cause them to condense into the form of a cushion of air, using precise chakra control. These air cushions are then able to support the full weight of a human, or even a mid level summon, so long as it is not heavier than say . These air cushions have a variety of uses, being able to save a user from a long fall, or to be used as a sort of step latter with which to evade an incoming attack. The density of the cushions can be altered, so that they can feel as fluffy as a pillow (in order to be effective at absorbing the force and momentum from a large fall), or more condensed and hard like tile so that the user has a sure footing when stepping. With this jutsu, the user has two choices. The user can either make a single large wind cushion, which would be used to protect the user after a fall, or a series of smaller wind cushions each about the size of an average tile with which the user can use as a step ladder. However, the user can not travel more than ten meters using this method, and if the user chooses to make a larger cushion, he will only be able to make a single one.

#Can only be used three times per battle
#Can only be taught by Vex
#No S rank or above wind jutsu next turn

Illusionary Arts: World of Jupiter-(Genjutsu: Yochi no Jupiter)
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: A rather simple illusion, which when casted allows the user to seemingly control the weather. This is done, when the user implants a small amount of chakra into the opponent to disturb chakra flow to the brain, and control the five senses of the opponent. The opponent while in the genjutsu will see the user influence mother nature to do his bidding. The user can make a variety of weather conditions, and temperatures. This allows the user to make the opponent experience a blizzard for example, or a light rain. The user can also make what appear to be illogical weather conditions that would most likely not happen naturally, such as rain on a hot day. Of course this manipulation of mother nature is only in the illusion, and the actual weather conditions would remain unaffected.

#Can only be used four times per battle
#Can only be taught by Vex
✦ Both Declined, have been done before ✦

Body Techinique: Roar as One, Nine Strikes One Kill-(Taijutsu: Seidou Goui Kyuu Geki Issatsu)
Type: Offense
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (10 damage to user)
Description: An extremely powerful technique, and the pinnacle of taijutsu. The user will first enter into a stance, in which he concentrates strength, power, and chakra into the upperbody, focusing almost exclusively on offense and brute power, and in return disregarding defense. The user will dash in close to the opponent as fast as he can, and use all of his strength and power in order to deliver 9 strikes at an extremely fast pace. The user will aim for the joints in the opponent's body (the area where two or more bones make contact). The combo starts off by the user performing a straight punch using both hands, aimed at the shoulders which should dislocate them both, causing immense strain to the opponent. The force of the two simultaneous blows should cause the opponent to be driven back, and if he is the user would then step forward, keeping pace with the opponent. The user would aim two consecutive palm strikes to the upper thighs. The sheer force of the blows, and the damage caused by them would cause the opponent to feel immense pain. As he does, the user is able to move onto the next stage of his onslaught. While the opponent is distracted by the pain and damage, the user will launch a sequence of four punches. Two of which are aimed an inch or two above the knee, and another two aimed at the wrists of each hand. Again the user would perform these strikes using both hands at the same time. If these strikes land, the user would then deliver a straight punch focusing all of his strength and might into the blow. The user aims it at the midsection of the opponent, and if it lands would devestate the upperbody of the opponent. After the series of blows is over, the user is left feeling immensely tired.

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#Can only be taught by Vex
#Can only be used once per battle
#Can only be used on humans (so it is unusable on summons, clones, etc).
#The user's hands are extremely sore afterwards, and this prevents the user from performing handseals for the next two turns (if at least 6 blows are landed).

✦ Declined, for a forbidden rank, the user takes no damage in this jutsu aside from normal fatigue. Plus, this has been done by Musashibo in the past, I believe. ✦
 
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McRazor

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Re: Custom Jutsu Submission



Oto Suishin: Suishin | Sound Propulsion: Propulsion
Type: Supplementary
Rank: C rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory. The user can perform an infinite (technically 361 because that's the number of tenketsu a body possesses) amount of simultaneous propulsions from his tenketsu in order to execute a specific movement while he can only perform two concurrent movements in a short duration of time. These propulsions are delicate, used for fine tuned movements thus why they do not support genjutsu induction.
Note: Can only be used 4 times per battle
Note: Can only be used by Sound Propulsion students
✦ Approved ✦

Oto Suishin: Suishin no Sakkaku | Sound Propulsion: Illusion of Propulsion
Type: Supplementary
Rank: B rank
Range: Short
Chakra: 20
Damage: N/A
Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. This technique is based on raw and powerful propulsions that leave behind great amounts of chakra which is used for genjutsu induction. These propulsions increase the momentum behind the users kicks and punches by a great margin. A propulsion of this type, seen from the opponents perspective would seem as if the users limb or even his whole body burst forth leaving silhouettes behind him. This happens due to the residue chakra from the propulsions being used to induce low rank visual illusions. Their main purpose is to confuse the opponent and to distract him, though a ninja who is a taijutsu master or doujutsu wielder will be able to accurately track the user.
Note: Can only be used 3 times per battle
Note: Can only be used by Sound Propulsion students
✦ Approved, edit bits ✦

Shīhōsu Kuchiyose no Jutsu: Kaosu | Seahorse Summoning Technique: Chaos
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Chaos is described as the small figure that everyone would bully around, yet it has immense power that rare have witnessed. Chaos is a very dark and unpleasant looking seahorse. Just by its looks it causes enemies to run out of fear. It has a much longer tail than any other seahorse, which it uses in various ways. It is dark green in color and has a spiky mane that is connected with what seems to be swimming skin. Chaos got its name from its ability to turn water into nothingness, void (metaphorically of course). What the ability in reality represents is creating a very strong suction effect within its water source, so powerful that it would act as a water magnet, pulling all water within medium range on the battlefield into its own water source and expanding it for the same amount of water as its own advantage. Unfortunately, the suction effect has its limitations. It can only suck up water sources/techniques up to A rank and it can only be used twice per battle, with a 1 turn cooldown. Despite its size, Chaos is a formidable and bulky seahorse. It's slightly smaller than an average human but its curled tail is very long. It uses it to keep hold of the ground when performing the suction technique but it can also use it for grabbing and binding opponents within short range. It's said that explosives are kept in small packages and Chaos is a real example of the nonexistent proportionate relation between size and strength.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Water suction can only be used twice per battle with a 1 turn cooldown
Note: Chaos can stay on the field for 4 turns
Note: Can only be summoned once

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♠ Declined ♠
Yeah, is that a killing intent with the bolded? Either remove or clarify it. Now, I'm a bit confused about the nature of "suctioning" technique. I understand that the seahorse gathers all the water, but when it expels it, does it come out forcefully and at the same rank as the water sucked in?Purely supplementary or as an attack?


Shīhōsu Kuchiyose no Jutsu: Kaosu | Seahorse Summoning Technique: Chaos
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Chaos is described as the small figure that everyone would bully around, yet it has immense power that rare have witnessed. Chaos is a very dark and unpleasant looking seahorse. Just by its looks it could awake fear within the opponent although nothing alike killing intent. It has a much longer tail than any other seahorse, which it uses in various ways. It is dark green in color and has a spiky mane that is connected with what seems to be swimming skin. Chaos got its name from its ability to turn water into nothingness, void (metaphorically of course). What the ability in reality represents is creating a very strong suction effect within its water source, so powerful that it would act as a water magnet, pulling all water within medium range on the battlefield into its own water source and expanding it for the same amount of water as its own advantage. Unfortunately, the suction effect has its limitations. It can only suck up water sources/techniques up to A-rank and it can only be used twice per battle, with a 1 turn cooldown. Once sucked in, the water can later on be used for further techniques by the seahorse or user as a regular water source, however, the seahorse itself doesn't have the ability to immediately expel the water and would have to use a designated technique for that. Despite its size, Chaos is a formidable and bulky seahorse. It's slightly smaller than an average human but its curled tail is very long. It uses it to keep hold of the ground when performing the suction technique but it can also use it for grabbing and binding opponents within short range. It's said that explosives are kept in small packages and Chaos is a real example of the nonexistent proportionate relation between size and strength.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Water suction can only be used twice per battle with a 1 turn cooldown
Note: Chaos can stay on the field for 4 turns
Note: Can only be summoned once

✦ Pending, leaving for someone else ✦

♠ Approved ♠
 
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Zanithe

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Re: Custom Jutsu Submission

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Summoning Animal: Draco Volans
Scroll Owner: Zanithe
Other Users who have signed contract: NA
Summoning Boss if existing: Toothless
Other Summoning Animals tied to contract: Stormfly, Frozenskrill, Watersleed
Description and Background:
General Description of the Animal in Real Life

Draco Volans is a small reptile and a member of the genus of Flying Lizards, Draco. It isn't a very large animal, with their main diet consisting of small insects, such as ants or termites. Generally they look like small lizards, however they have one very clear distinction. Their ribs are connected to a series of flaps that create pseudo-wings that allow them to glide over short distances. They generally have dark, brownish colored scaled that are rough and course, to camouflage them in their environment. But they are known to have bright and vibrant yellows, blues, oranges and reds throughout their scales and on their wings. As they grow older they tend to grow small-medium sized flaps on their heads, necks and backs, these are called Dewlaps. These dewlaps are usually bright colors and one could assume they help the Draco Volans to easily adjust their direction mid-flight. Draco Volans' main habitats are heavy forests in South East Asia where they have evolved with their wing-flaps to glide over short distances to either get away from predators or to attack their prey.

Background and General Information in the RP

The Draco Volans reside on an island hidden in the Land of Water, surrounded by perpetual snow storms and hidden in the great Mist that covers the Land of Water. Any who try and make it through give up as the conditions are simply to harsh. However, inside this natural blockade lies the unnamed island where the Draco Volans thrive. Zanithe made it through the the storms and mist and was greeted by a beautiful island, home to the Draco Volans Summoning Animals. Due to being left alone on their island for many years they have grown considerably in size, making them far more fearsome in their older years. Zanithe studied them while he remained on the island for several weeks and got to know them, taking an interest in their leader Toothless, until they gave him their Summoning Contract.

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This species can be summoned on high places, and glide down allowing the user to perform jutsus mid-air. Toothless, the leader, is the biggest Draco Volans and is pitch black. He can control his speed. Stormfly, is capable of camouflage and is very small. He can deliver messages as he is a very fast Draco. Frozenskrill, is colored purple, very big, and he has a sharp large horn on his forehead. One hit from this horn may mean fatal injuries that may result to death. Watersleed, can glide through water he is very useful in a fight with water.

Those who sign the contract must receive the following tattoo:

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___________
-Contract Declined- This is a sub species of lizards which is owned by Riku, which requires a permission from him, given that he's inactive and might not come back, you can't get this approved.


It does exist.
 
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Akisha

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Re: Custom Jutsu Submission


(Genjutsu: Osori no supi-do) Illusionary technique: Tachophobia

Type: Supplementary
Rank: B
Range: Short-Middle
Chakra cost: 20
Damage points: N/A
Description: A very quick illusionary technique mostly used by taijutsu users to slow down their opponents. The user will either look at his opponent or perform a single hand seal while inserting his chakra in his opponent’s brain. Once the genjutsu is set, the user will feel as if he has Tachophobia or also called “The Fear of Speed.” It will make the opponent think that he is moving dangerously fast, causing a temporary but immense fear that makes the opponent slow down and eventually even stop walking/running. The effect wears off after 4 seconds.
~This technique does not prevent the enemy from moving, meaning it is not a genjutsu that causes paralysis.
~This technique can only be used twice per battle.
~The user must wait 1 turn before re-using it again.
~Can only be taught by Akisha.

☼ Declined ☼

This is still blurring the lines of what's possible with genjutsu. Remove the effects wearing off after 4 seconds. That makes it seem like its unavoidable, you cast it, they get stuck in it, by the time they reason its genjutsu and go to release it, its already over. Also remove the part about just looking at them to cast it, it needs more than that as a trigger (the hand seal is fine).

(Genjutsu: Osori no supi-do) Illusionary technique: Tachophobia

Type: Supplementary
Rank: B
Range: Short-Middle
Chakra cost: 20
Damage points: N/A
Description: A very quick illusionary technique mostly used by taijutsu users to slow down their opponents. The user will perform a single hand seal while inserting his chakra in his opponent’s brain. Once the genjutsu is set, the user will feel as if he has Tachophobia or also called “The Fear of Speed.” It will make the opponent think that he is moving dangerously fast, causing a temporary but immense fear that makes the opponent slow down until he/she stops walking/running. At the moment the opponent stops, the illusion and fear are gone.
~This technique does not prevent the enemy from moving, meaning it is not a genjutsu that causes paralysis.
~This technique can only be used twice per battle.
~The user must wait 1 turn before re-using it again.
~Can only be taught by Akisha.

(Genjutsu: Kyuu Kusari) Illusionary technique: Sudden chains
Type: Supplementary
Rank: A
Range: Short – Middle
Chakra cost: 30
Damage points: N/A
Description: The user will form a hand seal whilst inserting chakra into his opponent’s brain, activating the illusion. Suddenly, two bracelets appear around the opponent's wrist, attached to two massive weights on a rope. Gravity immediately pulls the weighs downwards that the opponent's body leans and startles forwards. The weights fall through the ground, which opened a large hole.. In a blink of an eye, the opponent's hands are dropped to the void, prompting the body to follow. The genjutsu ends almost right after it started, as the body, tricked by the sudden weight, will shoot downwards, face first into the ground, completely unprotected as the opponent sees nothing but void as he hurls towards the ground. This can potentially severely injure the neck. The weights always outweigh any force the opponent can muster, thus they can't simply pull them up.
~The technique can only be used twice per battle.
~No illusionary techniques above S rank in the same and following turn
~Can only be taguht by Akisha
✦ Both Declined, have been done before, DNR ✦

(Genjutsu: Osori no Kishu) Illusionary technique: Anablephobia
Type: Supplementary/Offensive
Rank: S
Range: Short-Middle
Chakra cost: 40
Damage points: 80 /if hit by the monster/
Description: The user will perform a row of three hand seals whilst inserting his chakra into the opponent's brain, thus activating the genjutsu. The illusion works with the principles of Anablephobia (Which is the fear of looking up), and expands for other directional fears. The user selects a direction, either left, right, up, down or back, when casting the genjutsu. This will trigger the opponent's part of the brain related with fear. Without having any other actual sensory hints, with the exception of a very strong feeling that something is happening in the direction chosen by the user, the opponent will feel the urge not to look in that direction. The side effect of this suspicion is secondary illusions, made by the opponent's brain, such as breathing coming from the direction, or the peripheral vision becoming darker, or feeling the presence of ominous chakra in the direction.
The user is unable to control, the opponent's response to this. To most, this would mean that the opponent would be too afraid to look in that direction, thus actively avoiding looking or focusing his/her awareness on that direction. But, if the opponent is curious, or braver, the obvious reaction would be to prepare him/herself for something really bad, and then look at it.When, or if, that happens, a secondary illusion will kick in and the opponent will immediately see a monster head butting him/her, and will be knocked unconscious right away, lasting for 2 turns.
The user can engage the opponent in conversation to deceive him/her into either looking or not looking in that direction, and to hide the fact that it is a genjutsu.
~The genjutsu lasts 3 turns if left unblocked, after which the chakra used to cast it will simply fade. Using another genjutsu on the enemy while it’s active will dispel the genjutsu.
~The technique can only be used twice per battle and the user must wait at least 3 turns before re-using it again.
~No A rank or above genjutsu in the turn after this technique ends/is dispelled.
~Can only be taught by Akisha.
✦ Pending, leaving for someone else ✦
_____________
-Declined- DNR, triggering "fear" is beyond the scope of normal genjutsu, every person responds to fear differently, but you can't make someone "feel" the prescence of something else, genjutsu is associated with the 5 senses, either touch, hearing, sight, taste, and smell.
 
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