[ARCHIVE] Custom Jutsu Submission - II

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Daemon

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Re: Custom Jutsu Submission

(Akahigi: Chika Kindachi) – Red Secret: Underground Kings
Rank: S
Type: Puppets
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times.

Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring.

Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees.

Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm.

Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces.

Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.)

Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against A-Rank and below jutsu. This counts as a move.

Can only be taught by Daemon.
Can only be used by a Sasori bio
No other puppets can be active while these 7 are on the field(regardless of the chakra thread container Sasori has.)
They can only be summoned once per battle.

☼ Declined ☼

A lot going on here, most of it is fine. My biggest issue is with Roku since he has the chamber for Sasori's heart. Protection from A-rank and below, when coupled with the rest of the puppets and their abilities, is too much. Make it B-rank and below, and make it clear the technique only lasts for one turn. I'm a little iffy on the eyes too. You'd be gaining 360 degree vision, which really should be unique to Hyuugas. You'd be going from a normal field of vision, to 360 degrees, something you're not accustomed to. It would be very difficult to focus on anything. Perhaps if you added something about the tracking ability being reduced for a certain number of turns until he can adapt to the new field of vision.
(Akahigi: Chika Kindachi) – Red Secret: Underground Kings
Rank: S
Type: Puppets
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times.

Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring.

Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees.

Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm.

Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces.

Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.)

Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. After transitioning to this puppet, Sasori has two turns of blurry vision with slightly (3/4 normal) decreased tracking speed while adjusting to his new field of vision. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against B-Rank and below jutsu. This counts as a move.

Can only be taught by Daemon.
Can only be used by a Sasori bio
No other puppets can be active while these 7 are on the field(regardless of the chakra thread container Sasori has.)
They can only be summoned once per battle.
Can only use Puppetry based techniques while these puppets are active. (Taijutsu is allowed within reason)

☼ Approved ☼

Wasn't sure what you meant about the normal eyes bonus, so just edited that bit.
 
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Flash

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Re: Custom Jutsu Submission

(Katon: Fenikkusu no akumu) | Fire Style: Nightmare of the Pheonix
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is one of those jutsus that require advanced manipulation of the fire element. After performing 2 handseals (Tiger > Ram) the user simply channels his chakra into the stray fire and makes it burst completely into tiny sparks so that he can manipulate each of the tiny little sparks of ember like mist. Now, its a known fact that every sentinent organism releases heat from their body, which is a natural process. And every person has a unique heat signature. So since these sparks of ember carry the user's chakra, they can be manipulated to spread out throughout the battlefield so as to sense the opponent through his heat signature. Instead of channeling chakra into a stray fire source, the user can also release these tiny mist-sized sparks from his mouth with the same 2 handseals and get the desired results. When the user splits the fire source, it looks as if the fire has completely vanished. However, this heat sensing is secondary to the main ability of this technique which is to attack the opponent that would cause 2nd degree skin burns on 1 turn of exposure. These sparks of ember contact the skin and start burning it until there is nothing left of the opponent. These tiny sparks have a reddish hue that can be distinguished by normal eyes, which spreads like a mist. Continued exposure will cause complete burning of the flesh until the only thing that remains is ash.
- The user can use this on incoming jutsus of lower ranks (B rank and lower) as well.
- Cannot use any fire jutsus above S-rank in the same or next turn.
- The user is immune to 'this mist' as it is his own chakra.
- Can only be used thrice.
- Can only be taught by Azráel

♠ Declined ♠
Okay, I understand what you mean by being able to sense heat signatures from humans, but that second part is what I'm confused about. Is this essentially a two part jutsu? If so, the second part should count as a move as well. And you said the user can't see this when it dissipates but then mention a mist? Lastly, stray fire source? Do you need another fire jutsu to be on the field before using this?
Simply not clear enough.
(Katon: Fenikkusu no akumu) | Fire Style: Nightmare of the Pheonix
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is one of those jutsus that require advanced manipulation of the fire element. The jutsu involves the usage of tiny mist sized embers to burn the opponent's flesh. This mist can be created in two ways.
Existing Source: After performing 2 handseals (Tiger > Ram) the user simply channels his chakra into the stray fire (if there is any) or the opponent's fire techniques (of lower ranks) and makes it burst completely into tiny sparks so that he can manipulate each of the tiny little sparks of ember like mist.
Self Source: Instead of channeling chakra into a stray fire source, the user can also release these tiny mist-sized sparks from his mouth with the same 2 handseals and get the desired results.
Now, its a known fact that every sentinent organism releases heat from their body, which is a natural process. And every person has a unique heat signature. So since these sparks of ember carry the user's chakra, they can be manipulated to spread out throughout the battlefield so as to sense the opponent through his heat signature. When the user splits the fire source, it looks as if the fire has completely vanished leaving behind the tiny mist sized embers. However, this heat sensing is secondary to the main ability of this technique which is to attack the opponent that would cause 2nd degree skin burns on 1 turn of exposure. These sparks of ember contact the skin and start burning it until there is nothing left of the opponent. These tiny sparks have a reddish hue that can be distinguished by normal eyes, which spreads like a mist. Continued exposure will cause complete burning of the flesh until the only thing that remains is ash.
- The user can use this on incoming jutsus of lower ranks (B rank and lower) as well.
- Cannot use any fire jutsus above S-rank in the same or next turn.
- The user is immune to 'this mist' as it is his own chakra.
- Can only be used thrice.
- Can only be taught by Azráel

☼ Pending - Leaving for Adachi ☼

♠ Declined ♠
Embers into mist? Give a set definition to the mist because right now, I can't allow you to use this both as supplementary and offensive. It'll be too OP as it also extends into long range. Also, no, since you're simply channeling chakra as a medium, it's not logical to be able to take over the opponent's jutsus like that. Remove it.





(Raiton: Tōru no tondemonai ōra) | Lightening Release: Outrageous Aura of Thor
Rank: D-S
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 10-40
Damage Points: N/A
Description: It is a common knowledge that water is a huge collection of electric dipoles. By using polarities of charge, we can create an influence on it by making it move away or come near to the charge. Understanding this concept, lead to the development of this jutsu that would help the user to deflect the incoming water jutsus so as to avoid damage.
Attraction: The user concentrates a lot of raiton chakra in his body/ parts of the body. By manipulating his chakra, he concentrates a single polar charge around his body. This charge will force the electric dipoles in the water to align themselves and be attracted to the user's charge. This will help the user to attract water molecules from big sources of water, or from the mist or air in general and stick to his body. The amount of water that sticks to the body directly depends on the user's control and the amount of water present in the source.
Repulsion: Similar to attraction, the user will concentrate single polarity around his body. As and when a body of water comes closer to the user, he instantly changes the polarity so that the water is thrown away from the user's body. To deflect an incoming water of any rank, the user requires a polar charge of similar rank.
Combination: With precise chakra control, the user can constantly keep changing the polarity and in essence control the flow of water so as to meet his needs.​
Note:
+ This electric energy in itself does not cause any damage. Neither does it add damage when combined with other elements.
+ This jutsu can be performed on opponent's water jutsus
+ Cannot perform Raiton of above S rank in the same turn.
+ Can only be used twice.
+ Can only be taught by Azráel



☼ Declined ☼

No reason for this to be multi-ranked. Also I don't see how the combination usage would work. If you're making an aura around yourself, you can either pull or push with it, but any complex manipulation would be impossible.
(Raiton: Tōru no tondemonai ōra) | Lightening Release: Outrageous Aura of Thor
Rank: S
Type: Defend/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: It is a common knowledge that water is a huge collection of electric dipoles. By using polarities of charge, we can create an influence on it by making it move away or come near to the charge. Understanding this concept, lead to the development of this jutsu that would help the user to deflect the incoming water jutsus so as to avoid damage.
Attraction: The user concentrates a lot of raiton chakra in his body/ parts of the body. By manipulating his chakra, he concentrates a single polar charge around his body. This charge will force the electric dipoles in the water to align themselves and be attracted to the user's charge. This will help the user to attract water molecules from big sources of water, or from the mist or air in general and stick to his body. The amount of water that sticks to the body directly depends on the user's control and the amount of water present in the source.
Repulsion: Similar to attraction, the user will concentrate single polarity around his body. As and when a body of water comes closer to the user, he instantly changes the polarity so that the water is thrown away from the user's body. To deflect an incoming water of any rank, the user requires a polar charge of similar rank.
Combination: With precise chakra control, the user can constantly keep changing the polarity every millisecond to push and pull the molecules of water and in essence control the flow of water so as to meet his needs. This method requires the user to constantly feed in chakra as long as he controls the target water body by constantly changing the polarities, and so he cannot use anything except taijutsu during that phase.
Note:
+ This electric energy in itself does not cause any damage. Neither does it add damage when combined with other elements.
+ This jutsu can be performed on opponent's water jutsus
+ Cannot perform Raiton of above S rank in the same turn.
+ Can only be used twice.
+ Can only be taught by Azráel






☼ Approved ☼
 
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Rayder

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Re: Custom Jutsu Submission

Fuuton: Tenkan Sattou|Wind Release: Diversion Gale
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates his wind chakra into his palm and then suddenly pushes outwards with his hand to send a small condensed ball of wind at the target. The ball travels incredibly fast and can only be tracked by dojutsu or sensory techniques. Once the ball touches the target the condensed wind is released as a powerful blast of wind which the user controls to split into two and moves around the target, leaving the target unharmed, but anything around the targets vicinity is ripped apart or pushed away. This jutsu can be used to protect allies or break apart opponents mobile defenses. If the jutsu comes in to contact with anything else before it reaches its target the ball is released and the blast of wind splits in two around the obstruction and continues towards the target. If it comes into contact with something which completely prevents it from reaching the target, like an earth dome, then the ball releases and the blast of wind would split around the object but this time shredding it apart from both sides while still leaving the user inside unharmed.
Note- Can only be used 3 times
Note- Can only be taught by -Danzo-

☼ Declined ☼

No reason for this not to be trackable by normal sight. Also, if this doesn't directly harm the opponent why is there damage?
Fuuton: Tenkan Sattou|Wind Release: Diversion Gale
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user concentrates his wind chakra into his palm and then suddenly pushes outwards with his hand to send a small condensed ball of wind at the target. The ball travels incredibly fast and is extremely difficult to see because of the faint colour of the wind combined with its small size. Once the ball touches the target the condensed wind is released as a powerful blast of wind which the user controls to split into two and moves around the target, leaving the target unharmed, but anything around the targets vicinity is ripped apart or pushed away. This jutsu can be used to protect allies or break apart opponents mobile defenses. If the jutsu comes in to contact with anything else before it reaches its target the ball is released and the blast of wind splits in two around the obstruction and continues towards the target. If it comes into contact with something which completely prevents it from reaching the target, like an earth dome, then the ball releases and the blast of wind would split around the object but this time shredding it apart from both sides while still leaving the opponent inside unharmed.
Note- Can only be used 3 times
Note- Can only be taught by -Danzo-

☼ Declined ☼

Not a fan of saying its "extremely" hard to see. What exactly does that mean? Can a person with normal vision see it or not? How far away can they see it? In a battle if your opponent says they can see it, would you try to argue that they couldn't because its hard to see? I'd prefer if you just removed that entire bit, as it really doesn't seem integral to the technique.
 
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Beifong

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Re: Custom Jutsu Submission

(Kōton/Raiton: Hebikēburu) - Steel/Lightning Release: Snake Cable
Type: Offensive
Rank: B-Rank
Range:Short Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will make a whip of steel and hold them with both hands. The whip is 2 meters long and ends with a snake head-like figure. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. After this the user will start releasing lightning from the hand he's using to hold the whip and it will get conducted through the steel to electrocute the target.

note: the user can use two whips at maximum at the same time.
note: the snake's fangs can be imbibed with poison if it was made before the battle begins.

☼ Declined ☼

I'm fine with the whip, though it can use a little work to make it more useful. The lightning bit is just a second technique and shouldn't be included. You can produce the same effect by pairing this with several cannon lightning techniques.
(Kōton: Hebikēburu) - Steel Release: Snake Cable
Type: Offensive
Rank: B-Rank
Range:Short Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will make a whip of steel and hold them with both hands. The whip is 2 meters long and ends with a snake head-like figure. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. The cable is able to conduct electricity to shock the bitten target once the user starts using the suitable Raiton jutsu to make lightning. The snake has a cavity inside its head where the user can put liquid poison, using a syringe, in it so it will flow out of its fangs when it bits the target.

note: the user can use two whips at maximum at the same time.
note: the poison can be injected before the battle if the whip was already made or during battle if the user have more poison with him/her.
note: only FeelPain can teach this jutsu


remove everything that makes the raiton part a part of this jutsu and added the cavity part for the poison. changes in bold.

☼ Declined ☼

Why'd ya do that? >.>

You need to have mastered medjutsu to use poisons, unless its through a summoning animal or a cannon character who uses a unique poison.


(Kōton: Doragon bubun tōrai) - Steel Release: Dragon Partial Advent
Type: Offensive, Defensive, Supplementary
Rank: S-Rank
Range: Short (on self)
Chakra: 40 Chakra
Damage: 80 Damage
Description: A partial version of (Kōton: Doragon Kourin) Steel Release: Dragon Advent Jutsu. The User will perform Tiger → Boar → Rat → Monkey → Dog → Dragon → Serpent → Bird handseals then exudes a large aura of steel chakra that envelops a part (or two parts at maximum) of the user's body. They then manipulate as much metallic objects as they can sense and gathers them around the part enveloped with steel chakra. The user can manipulate the aura of Chakra and move it to coat another part(s) of the body according to the user's needs and once the chakra aura is moved the metals will follow it and move, taking a new shape to adopt to its new location. since the original version would make an armor that looks like a bipedal dragon, this version will only create a part of that bipedal dragon but with each part of the user's body coated with steel chakra it has different abilities.
The head: If the user coats his head with the chakra, the metals will cover the whole head part along with the neck, with the exception of eyes, and nose. The armor will enhance the user's hearing abilities, since solids transfer sounds better than gases. However, after the armor stops coating the user's head, the user will suffer from a headache due to the pressure that was acting on it and suddenly disappeared. the headache will last till the end of the match or till the user takes a medicine.
The Torso: Once the user coats his torso, his/her moving will get slower due to the weight of the armor however the armor will create absolute defense for the user's torso that will only fall for the lightning jutsus strong enough to cut through it. The user can extend a tail from his/her bottom and can be modified to the user's imagination and the user can manipulate the tail to use it in the battle according to his/her imagination, the tail, however, is 2 meters tall at maximum.
The Arms: if the arms are coated the user will be able to deal double damage with punches and can lift big rocks easily. The dragons arms will give the user a one-time ability to shot a storm of steel projectiles at the opponent with very high-accuracy. The user can coat the two arms at once or just one arm at time.
The Legs: coating the legs will give the user double running speed and can make the user jump higher than usual by double. Due to the huge weight in the user's legs, each step the user makes create a small crater under them.
note: if a part of the armor was destroyed it will regenerate but this ability can be used once per usage time.
note: when the user changes the location of the armor it counts as a jutsu and can't move the armor back to the former location during this usage time.
note: The storm of projectiles can be used once per usage time and acts as a jutsu
note: the user must have learned (Kōton: Doragon Kourin) jutsu first
note: if (Kōton: Doragon Kourin) was used once, the user can't use this jutsu.
note: this jutsu can be used three times per battle.
note: if this jutsu was used more than two times, (Kōton: Doragon Kourin) can't be used till the match ends.
note: while coating the arms, the user can only use steel and earth based jutsus.
note: only FeelPain can teach this jutsu

learned Dragon Advent from Nathan
Nathan permitted me to create an off-shot of his CJ

☼ Declined ☼

A lot of poor description going on here. For the head part, it doesn't make sense. Any time you put on a helmet sound gets muffled, it doesn't make you hear better. This can be remedied by including a bit about ears designed to amplify incoming sound. Then you need to define how much better your hearing becomes. For the torso, you need to remove the absolute defense stuff. The armor would simply be S-ranked Steel armor and follow the strengths/weaknesses that come with it. For the tail I'm assuming you just mean to whip it around however you want, but it sounds like you can do literally anything with it. It needs to be re-worded. For arms the projectiles needs a rank.
(Kōton: Doragon bubun tōrai) - Steel Release: Dragon Partial Advent
Type: Offensive, Defensive, Supplementary
Rank: S-Rank
Range: Short (on self)
Chakra: 40 Chakra
Damage: 80 Damage
Description: A partial version of (Kōton: Doragon Kourin) Steel Release: Dragon Advent Jutsu. The User will perform Tiger → Boar → Rat → Monkey → Dog → Dragon → Serpent → Bird handseals then exudes a large aura of steel chakra that envelops a part (or two parts at maximum) of the user's body. They then manipulate as much metallic objects as they can sense and gathers them around the part enveloped with steel chakra. The user can manipulate the aura of Chakra and move it to coat another part(s) of the body according to the user's needs and once the chakra aura is moved the metals will follow it and move, taking a new shape to adopt to its new location. since the original version would make an armor that looks like a bipedal dragon, this version will only create a part of that bipedal dragon but with each part of the user's body coated with steel chakra it has different abilities.

The head: If the user coats his head with the chakra, the metals will cover the whole head part along with the neck, with the exception of eyes, and nose. However, after the armor stops coating the user's head, the user will suffer from a headache due to the pressure that was acting on it and suddenly disappeared. the headache will last till the end of the match or till the user takes a medicine.

The Torso: Once the user coats his torso, his/her moving will get slower due to the weight of the armor however the armor will create a very strong defense for the user's torso that will only fall for the lightning jutsus strong enough to cut through it. The user can extend a tail from his/her bottom and can be modified to the user's imagination and the user can whip the tail around and use it as if it was his/her own body's tail. the tail, however, is 2 meters tall at maximum.

The Arms: if the arms are coated the user will be able to deal double damage with punches and can lift big rocks easily. The dragons arms will give the user a one-time ability to shot a storm of steel projectiles at the opponent with very high-accuracy. The user can coat the two arms at once or just one arm at time.

The Legs: coating the legs will give the user double running speed and can make the user jump higher than usual by double. Due to the huge weight in the user's legs, each step the user makes create a small crater under them.
note: if a part of the armor was destroyed it will regenerate but this ability can be used once per usage time.
note: when the user changes the location of the armor it counts as a jutsu and can't move the armor back to the former location during this usage time.
note: The storm of projectiles can be used once per usage time and acts as a jutsu with A-Rank abilities and up to mid range reach
note: the user must have learned (Kōton: Doragon Kourin) jutsu first
note: if (Kōton: Doragon Kourin) was used once, the user can't use this jutsu.
note: this jutsu can be used three times per battle.
note: if this jutsu was used more than two times, (Kōton: Doragon Kourin) can't be used till the match ends.
note: while coating the arms, the user can only use steel and earth based jutsus.
note: only FeelPain can teach this jutsu

learned Dragon Advent from Nathan
Nathan permitted me to create an off-shot of his CJ

removed the enhanced hearing in head, removed the absolute defense and edited the tail part in Torso and put a rank and range for the projectile sotrm in the notes.

☼ Declined ☼

For the arms, remove the double damage part. If used with punch-based taijutsu that has the potential to get too strong. You can give something like +10 damage to punches instead. Make it usable twice, not three times. Put a turn limit on how long the coatings last.





New submission:

(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

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CFS Approved here [ ]

☼ Pending - Leaving for MU ☼

✦ Declined, colored part needs to be clarified, this is just steel meaning it can't cut through all solids as some metals are stronger than it and some earth CEs as well. It's also a no on passing this off to the next person, this is a steel jutsu, not a normal sword you get from the armory and what do you mean "consume"?
 
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Nathan

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Re: Custom Jutsu Submission

.

(Genjutsu/Ototon: Sensō no chōritsu) Illusionary Arts/Sound Release: Rhythm of War
Type: Supplementary
Rank: B-rank
Range: Short (Self)
Chakra: 20
Damage: N/A (+5 to non-chakra based taijutsu)
Description: A spin on Genjutsu that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, the targets only need to be able to hear the sound for the Genjutsu to take hold. Once under the influence of the Genjutsu each target will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. The Genjutsu is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the targets. The only downside to this technique is that if an opponent managed to enter the area where the sound was initially produced, they would receive the same benefits as the intended targets. Another way to use this technique is if the user chose to, he could affect himself; giving himself all the positives to this genjutsu. But if the user chooses this method, he is unable to use any type of techniques that require moulding chakra. Therefore the user can only use free-form, and non requiring chakra taijutsu techniques.
Notes:
- The genjutsu lasts three turns.
- If the user uses another technique that requires chakra this technique will cease.
- Can only be used twice per-match.
- Must wait thee turns before reusing.
- Can only be taught by Nathan.
✦ Declined, I get what you are going for but this isn't allowable, using sound waves to cast an illusion that boosts your physical strength. ✦

(Genjutsu/Ototon: Chaimu Fukakai) Illusionary Arts/Sound Release: Befuddling Chimes
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user produces a sound similar to that of a chime using their sound release either using their mouth, or though a simple snap of the fingers in order to ensnare their opponent in an innovative Genjutsu. When under the influence of the Befuddling Chimes the target experiences a feeling similar to that of utter confusion and possibly a lapse in memory. The Genjutsu is difficult to break due to there being no actual illusion or vision that is created which often allows the technique to go undetected as most victims won't remember hearing the chime nor are they able to form a complete thought. Due to the Genjutsu being sound-based, multiple targets may be ensnared with a single chime as long as each is able to hear the sound. While extremely effective, the technique is limited in range. The target must be able to hear the chime.
Notes:
- This genjutsu lasts for one turn after it is cast.
- Can only be used three times per-match.
- User must wait one turn before reuse.
- Can only be taught by Nathan.
✦ Declined, the colored part will lead to confusion in battles as it isn't clear what it means. Utter Confusion and "possible a lapse in memory" aren't clear effects for a genjutsu. ✦

(Genjutsu: Serufu Sasepuro Iryuujon) Illusionary Arts: Self Sustaining Illusion
Type: Supplementary, Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 40
Damage: 80
Description: This is one of the more stronger genjutsu's Nathan has within his arsenal. By first weaving the specific hand signs. The user makes a genjutsu centred around himself while at the same time making a clone. Then right in the process of making the clone he merges it with the genjutsu, so when the clone is created, there isn't a poof of smoke, instead there is this clear substance that comes from the clone when created and settles into the clone. To a sensory type ninja, or a ninja with a dojutsu that can see chakra, they would see the clone as a regular clone. But in combat it is totally different, no attacks work on it, they just phase through, not even Fuinjutsu works on this technique. Its like the clone isn't real, an illusion to some people, people's first reaction is to weave the release hand sign to release a possible genjutsu, but that doesn't work. When the clone attacks, all of its attacks works on the target, it can do all the jutsu that the real can (the caster of this technique), it can even cast its own genjutsu. But to defeat this clone it is so simple, by just physically hitting the clone with the Release hand sign, you will phase through its body and destroy it.
Notes:
- Can only be used once per-match.
- No genjutsu previous to this technique.
- No genjutsu for the following two turns after this technique.
- Lasts two turns unless countered or deactivated by the user.
- Can only be taught by Nathan.

☼ Pending - Leaving for Scorps ☼


 Declined  This doesn't make sense in how Genjutsu works. I don't understand it.
 
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Khallil

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Re: Custom Jutsu Submission

(Mokuton: Ogakuzu no uchiwake) - Wood Release: Sawdust Breakdown
Type: supplementary/offenseive
Rank: S
Range: short - long
Chakra: 40
Damage: 80
Description:The user channels their mokuton chakra into a wooden creation and when they perform the tiger handseal, they manipulate the mokuton chakra and cause the wooden creation to dissolve into a cloud of small wooden particles. The user can control and manipulate the sawdust (cloud) with hand gestures, similar to Gaara manipulating his sand. The user can create shapes with the cloud made out of wooden particles and when they perform the Ram handseal the wooden particles will attach to each other and the saw dust cloud will turn into a hard piece of wood again. This could be used to reshape wooden creations. But the user could also simply attack the opponent with the sawdust cloud. The more wood that has been dissolve, the bigger the sawdust cloud. The limitations of the amount of wood that'll be dissolved are set by the chakra put into the technique.
-Can only be taught by Khallil
-can be used twice only
-1 turn cooldown
-can't perform any other technique while the user controls the sawdust
-can't perform s rank wood the same turn

♠ Declined ♠
How the hell does sawdust attack people? Like a swam of bugs? And how long can the suer maintain this sawdust?
And what if the opponent is caught up in this sawdust and you decide to reform back into a solid?

(Mokuton: Ogakuzu no uchiwake) - Wood Release: Sawdust Breakdown
Type: supplementary/offensive
Rank: S
Range: short - long
Chakra: 40
Damage: 80
Description:The user channels their mokuton chakra into a wooden creation and when they perform the tiger handseal, they manipulate the mokuton chakra and cause the wooden creation to dissolve into a cloud of small wooden particles. The user can control and manipulate the sawdust (cloud) with hand gestures, similar to Gaara manipulating his sand. The user can create shapes with the cloud made out of wooden particles and when they perform the Ram handseal the wooden particles will attach to each other and the saw dust cloud will turn into a hard piece of wood again. This could be used to reshape wooden creations. But the user could also simply attack the opponent with the sawdust cloud. The sawdust would attack the opponent just like how Gaara’s sand attacks the opponent. The more wood that has been dissolve, the bigger the sawdust cloud. If the opponent gets caught in the sawdust and the user decides to reform the sawdust back into solid wood, the opponent would be trapped inside the wood and their movements would be restricted. The limitations of the amount of wood that'll be dissolved are set by the chakra put into the technique.
-Can only be taught by Khallil
-User needs to have physical contact with the Wood they use this technique on
-Can only be used twice
-1 turn cooldown
-can't perform any other technique while the user controls the sawdust
-The user can’t maintain the sawdust longer than 2 turns.
-If the opponent is trapped inside the wood for longer than 2 turns, he’ll pass out because of the lack of oxygen and suffocation.


♠ Approved ♠

(Mokuton: Cthulhu no kōru) - Wood Release: The Call of Cthulhu
Type: Supplementary
Rank: S-Rank
Range: Short (Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: Cthulhu is a mix between a giant human, an octopus, and a dragon, and is depicted as being fifty meters tall, with human-looking arms and legs and huge webbed claws, a pair of rudimentary wings on its back and large dragon-tail. Cthulhu's head is to the entirety of a giant octopus, with twenty 15 meters tall tentacles surrounding its supposed mouth. This frightening monster is completely made out of wood and can be created out of the ground after the user performs the Ram->Snake handseals and slams the ground. Cthulhu is very strong and has his own will, so he can move and act on his own, but he is very obedient to his creator. The user can control the monster by maintaining the snake handseal. The monster has a few special abilities. It can extend his tentacles up to 30 meters and attack or grab the opponent with it. His wings aren’t meant to fly, but they contain countless small openings inside which can release a large amount of pollen that induces sleep when inhaled. When the pollen is released out of the wings, Cthulhu can flap his wings and send the pollen towards the opponent. Cthulhu moves as exactly fast as the Mokujin (wood human) on the ground, it can either move on his legs or legs and arms. Cthulhu can also swim in a big water source.
-Can only be taught by Khallil.
-This technique can only be used once in an event.
-If Cthulhu releases pollen it will count as a jutsu.
-The pollen is visible to the naked eye, and d rank wind is enough to send the pollen back.
-The pollen can affect the user as well.
-This technique can be sustained for 4 turns, but the 4th turn the user has to control Cthulhu or else Cthulhu will start attacking the user as well because of his impatience.
-The user loses 10 chakra points each turn the monster is maintained.

This is what Cthulhu looks like
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♠ Declined ♠
Okay, don't get me wrong. The boardgame is freaking great.
But what in the world? Fifty meters tall? Thirty meter long tentacles? Hell to the no.


☼ Pending - Leaving for Adachi ☼
 
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itachixnamikaze

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Re: Custom Jutsu Submission

Night of Fury
Type: Weapon
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Night of Fury is a massive broad sword, with the blade reaching to the length of 4 feet and the hilt reaching to the length of 2 feet. This sword showcases the user's brute strength for carrying such a sword. Due to its immense weight, maneuvering the sword will be tough however, the impact of its swing is heavy, able to leave small crater into the ground. The hilt of the sword contains billions of pores that enable the user to channel chakra within the sword. Night of Fury has 3 modes: Dagger, Hammer, and Spear. Dagger Mode is when the blade of Night of Fury divides into two, providing the user with another set of blades. Spear Mode is when the blade extends by a long chain attached to the hilt. (Mid-Long Range reach) Hammer Mode is when the blade tilts sideways, resembling almost like an L. The other half of the blade will tilt down, creating a hammer.
Notes:
Change of blades counts as a move
Deactivation of mode does not cost chakra/doesn't count as a move
Each mode can only be used twice per battle
Only usable to itachixnamikaze or others deem worthy of wielding it



☼ Declined DNR ☼
 
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Osmon

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Re: Custom Jutsu Submission

( Nyoi-bō ) - Power Pole
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After a long journey and training with a lot of weapon masters, Kenpachi make out his mind to create a weapon himsel, after a lot time of working he finally made it and named it Nyoi Bo [Power Pole] but he names it "Bo Staff", the bo staff is a pole made of metal and it has been curved with a lot of preciousity, after channeling chakra at the staff, the staff becomes more red and takes more of a crimson color, due to channeling raw chakra the staff's power is increased and with 1 hit in the head or neck area it will knock him down unconscious, also the staff has a sheath that is made out of the hardest wood and even swords have difficult times to cut it, the special thing is that when the user channels chakra at the staff and says "Extend Boo", the staff starts extending and becoming longer and can attack the opponent up to mid-range. Also when infused with wind chakra it can increase the piercing and cutting ability of the staff making it stronger and also the staff can be used as a rod of lightning against non-focused lightning and when infused with fire upon making contact with the opponent, it can burn the opponent's flesh and seriously wound him.

-It costs -5 chakra to passively use the Boo staff.
-It costs -15 to use it as a move slot per turn.
-Fire and wind variant abilities can be used only thrice on a battle and need to wait 1 turn before using it again.
-The lightning rod variant can be used 4 times and the user needs to wait 2 turns before using it again.
- It can only use one variant of an element per turn.
-It can reach only mid-range.
-Can only used by -Osmon- and those who i give permission.
-Image:
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☼ Declined DNR ☼

Power Pole has been submitted several times by different people. Its also essentially already been made by Kishi with Enma's adamantine staff.


(Yonshi Yadama) - Four-finger missile
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Firstly the user holds their hand with four fingers outstretched rigid and the thumb bent. Then the user channels chakra into their fingers and thrusts them into the opponent. The force of the thrust lets the fingers penetrate through flesh ( though not bone ) and cause bleeding. The thrust can also be used rapidly with both hands to launch a barrage of strikes at an opponent.

- It can only be used thrice.
- Must wait for one turn to use it again.
- To use the jutsu with both hands, the user will need to use another jutsu slot.
- Can only be taught by -Osmon-.

☼ Declined DNR ☼

4th Raikage's finger stabbing technique (and similar customs), minus the lightning.


Lightning/Kenjutsu : Dainyuu Sulashu | Lightning release/Sword art : Substitution Slash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user with one hand grabbing a smoke bomb from the pouch will then drop the smoke bomb and because of the dense smoke the opponent cannot see what the user is doing. When the user when concealed within the smoke bomb, the user will create a Lightning shadow clone and transform him self into a kunai. The lightning clone will then burst out of the smoke and race towards the opponent. once when it reaches close range towards the opponent, it will throw the Kunai diagonally up towards the sky and try to slash the opponent's belly by removing the katana from its stand. when the opponent tries to dodge the lightning clone, the user who is transformed as the kunai will un-transform himself and make a vertical slash to the shoulder of the opponent. Once the user has executed his slash, the lightning clone will disperse and paralyse the opponent with the raw lightning energy.

- Can only be user Twice per battle.
- Can only be taught by -Osmon-.
- Counts as a two turn move.
- Dojutsu users can see through the technique

☼ Declined DNR ☼

This is just a bunch of cannon techniques thrown together to make a combo.
 
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Re: Custom Jutsu Submission

Permission to re-submit:

Watatsumi Ryoushi | Sea Slayer
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A*
Description: The Sea Slayer is a legendary sword, with the blade being constructed from most porous blue pearls on the planet. Traditionally, the prodigy Hozuki of every generation is bestowed with the sword, imbuing their chakra into the sword before taking ownership so that the sword becomes more potent for every successive generation it’s passed down to. Over time, the continuous infusion of chakra into the sword, caused it to become almost symbiotic to Hozuki chakra, feeding off its user’s chakra and eventually gaining the Hozuki trait itself, allowing for it to far surpass any weapon in the history of the Hozuki clan. Over generations the sword became far too gluttonous for Hozuki chakra, consuming certain hosts whole by feeding off the moisture in their bodies. Only the truly daring now attempt to wield this blade, even then it must be held in moderation to prevent similar circumstances from occurring.

Abilities
-The sword has the chakra of generations of Hozuki clansmen stored within it, thus granting it the ability to utilize their clan’s trait, making it capable of liquefying at any time the user chooses.

-The weapon can endure extreme pressures but can be broken by other means. However, once broken if the sword comes into contact with water it will simply reform.

-The sword has the ability to absorb all the moisture from A-Rank and below Suiton and Ameton techniques by forming a protective cyan dome around the user. During absorption the sword transmits this stole moisture to the user, causing them to grow in size proportional to the amount of moisture absorbed. This ability can only be used 3 times per battle and this will count as one of the user’s jutsu per turn.

-Due to the sword being capable of liquefying, it can grow in size when exposed to any form of water

Restrictions
-The Sword can only be wielded for 5 Turns
-Must be a Hozuki to wield the blade
-Whilst wielding the blade the user is unable to use Lightning Release Techniques
-Lightning Release Techniques do 20 extra damage against the user whilst wielding the blade
-The Sword absorbs moisture and not chakra*
-The sword is not sentient but naturally feeds off moisture to maintain itself

-BlackCrow and Hozukis he allows are the only people who can wield this weapon, if anyone else attempts to wield it; the sword begins sucking the moisture out of their body, the effects worsening the longer they wield it.

-The sword requires a constant supply of chakra when being held to maintain its regular level of moisture and so a steady chakra cost every turn.

☼ Declined ☼

Quote the original if resubmitting
 
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Delta

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Re: Custom Jutsu Submission

(Dagayakashii Doragon Senkou)Brilliant Dragon Flash
Type:Offensive
Rank:A rank
Range:Short
Chakra:30
Damage:60
Description: A kenjutsu attack which starts with the user channeling large ammounts of Katon chakra into their blade. With the blade infused with the fire the user will take a stance with the sword pointing out to the side while being held with a single hand. As the opponent reaches inside the blades reach the user will spin their body and leap up into the air while at the same time releasing the fire chakra from the blade. As this happens it creates a very small wall of flame around the user, this wall is not meant to damage the opponent but distract them. With the flame wall brought upwards the user will then once more channel Katon chakra into their blade and bring the sword infront of them before swinging down. With the fire chakra and the momentum of the swing the user is capable of cutting their opponent in half while they are distracted by the flames.

Restrictions:
Can only be used 3 times per battle.
Cannot be used in adjoining turns
Can only be taught by Delta

Watch 00:47-00:50

☼ Declined ☼

Not seeing anything in the spoiler. What does the fire chakra to do enhance the actual slash?


(Raiton: Mugen Raiton Wangetsu Slash) Lightning Style: Infinite Lightning Crescent Slash
Type:Offensive
Rank:B-S
Range:Short-Long
Chakra:20-40
Damage:40-80
Description: The user will begin by creating a continuous flow of Raiton chakra into their sword. Bending their knee's they will get low to the ground while gripping their sword with 2 hands. Once in this position the user will begin swinging the sword wildly in a unconventional and random way while at the same time releasing bursts of raiton chakra. As they do this the sword will begin releasing dozens of crescent shape slashes towards the opponent. The B rank version will only be able to fire off a total of 10 slashes. The A rank is capable of sending off 40 slashes. The S rank is capable of sending out over 100 slashes. If the opponent is hit by these they will be sliced in half making it a very dangerous technique. Due to the wild style of swinging, this technique is also highly unpredictable as the user is merely swinging and not thinking about it. This technique is also almost impossible to escape by going upwards due tot he user being able to simply aim into the air, the only way to stop this technique it to over power it as dodging is neigh impossible.

Restrictions:
A rank can only be used three times per battle, S rank only twice.
Cannot be used in adjoining turns and requires a cooldown turn.
If S rank is used no Raiton of S rank or above for 1 turn.
Can only be taught by Delta

Watch 01:18-01:25

☼ Declined ☼

Nothing in the spoiler again. No reason for multi-rank. You can't say its impossible to dodge or that it must be defended in a certain way. If the opponent can figure out a logical way to dodge or defend differently that's up to them.
 
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-Yard-

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Re: Custom Jutsu Submission

CFS:

CW:

CW:

(Fuuton: Nunchaku kajou taihou) Wind release: Nunchaku Spiral Cannon
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user spins their Nunchaku at high speeds while releasing wind chakra through them. While spinning, they will release a strong current of wind that travels from the Nunchaku to around the opponent, making a tunnel/cannon of spinning wind that extends outwards from the nunchaku to around the opponent. The wind when it gets into short range of the opponent will sweep them off their feet as it surrounds them, knocking them off the ground and sending them spiraling away by 10 meters if in short range, and 5 meters if in mid range. The user can use their free hand to throw paper bombs and ninja tools into the currents as well.

- Can only be used by -Yard-
- Can be used two times but must wait one turn before using again.
- Can only be used when wielding the intercepting nunchucks.

♠ Declined ♠
You set it at A-Rank, but asides from just the Wind sweeping the opponent off their feet, does it also damage them in some way or just serve to "carry" them a certain distance?

(Fuuton: Nunchaku kajou taihou) Wind release: Nunchaku Spiral Cannon
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user spins their Nunchaku at high speeds while releasing wind chakra through them. While spinning, they will release a strong current of wind that travels from the Nunchaku to around the opponent, making a tunnel/cannon of spinning wind that extends outwards from the nunchaku to around the opponent. The wind when it gets into short range of the opponent will sweep them off their feet as it surrounds them, knocking them off the ground and then thrusts a burst of air out of the hole of the spiraling wind, dealing blunt force damage upon impact, acting exactly like an air cannon and sending them spiraling away by 10 meters. The blunt force damage caused is not enough to break or fracture bones but is enough to knock the air from their lungs upon impact and leaving them dazed The user can use their free hand to throw paper bombs and ninja tools into the currents as well.

- Can only be used by -Yard-
- Can be used two times but must wait one turn before using again.
- Can only be used when wielding the intercepting nunchucks.



Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.

- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn
- Can only be used once per battle
- Must know Jeet Kune Do

Resembles:

But instead of the whip, rain dance is used.





(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed, paralyzed and unable to mold chakra for the remainder of this technique due to them being dazed. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious. The opponent will fall unconscious within 10 seconds and will take 10 seconds to recover.

- Must have learned basic Taijutsu
- Can be used 2X per battle
- Must skip one turn before using again
- Must know Jeet Kune Do


☼ Leaving for Chris ☼

♦ Declined, remove the references to seconds. Seconds and minutes are very difficult to judge in a fight, use a better suited term. And remove the unable to mold chakra. ♦


(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.

- Must have learned basic Taijutsu
- Can be used 2X per battle
- Must skip one turn before using again
- Must know Jeet Kune Do


☼ Pending - Leaving for MU ☼


♦ All Approved, I edited bits of them.
 
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Uzumaki Naruta

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Re: Custom Jutsu Submission

(Shakuton: Netsu wa tonikaku watashi o ki ni shinai koto ga) - Scorch Release: The Heat Never Bothered Me Anyway!
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user releases shakuton chakra from her entire body as it pours out from the body it acts as an intense heat wave accompanied by a moderate blast of scorch flames. These flames have enough force to throw back multiple enemies creating a force that can knock them back off their feet throwing them back five to ten meters. The intense heat wave is enough to create 2nd-3rd degree burns while also having varying effects to the body such as those accompanied with most uses of scorch. It'll leave any opponent who is struck weakened considerably their muscles devoid of moisture achy and painful. Every muscle will feel as if it is tensed up making movement harder while also halving the speed at which the opponent can move.
The wave of scorch flames happens rather quickly and extends out in all directions reaching up to five meters all around the user evaporating any natural water in that area while also evaporating up to S rank water rather easily since it hold a two rank strength.
Notes:
-Can be used four times once per turn
-Cannot be used again on the next turn (1 turn cd)

☼ Declined ☼

2nd and 3rd degree burns are too much for a technique like this. Needs a turn limit for how long the opponent's movements are restricted.


(Shakuton: Sanpo Kansō) - Scorch Release: Three-Step Desiccation
Rank: A
Type: Defensive
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user begins by planting the blade of "(Sanpo Kenjū) - Three-Step Sword" firmly into the ground channeling through it a powerful wave of shakuton chakra that travels throughout the ground up to long range in all directions. This can be accomplished alternatively by placing a hand upon the ground and channeling through the ground a massive amount of shakuton chakra. This shakuton chakra changes the consistency of the ground changing it from normal earth to a dry sand-like quality. This in turn kills off any plant life and makes it harder for plant life to grow from the ground while also removing from the field any naturally occurring water or water that has been created. This can be used to stop the use of plant like jutsu that originate from the ground as well as make the growing of roots, wood, mushroom and plants near impossible.
As the shakuton chakra radiates from the user's position it begins turning the very ground into a desert wasteland by removing the moisture from the ground itself. This has the potential to kills off any natural plant life and weaken any Wood, Root, Plant or Mushroom related techniques by two ranks killing off anything A rank and below of the aforementioned elements. When she does this, it also can cause the area around the opponent to crumble and cave in, causing a sink-hole that threatens to engulf the opponent a lot like the Ant-Lion technique.
Notes:
-The jutsu can be used twice with a two turn cd in between usages.
-This can affect A rank and below Earth jutsu and unaltered ground it also makes using earth, wood, root, plant and mushroom jutsu harder (+5 extra chakra per rank). The reason it does this for Earth is the opponent will need to convert the unusable sand-like dust into a usable substance as for the wood, root, plant and mushroom jutsu the chakra is needed to sustain them as the sand-like dust will not support plant life.
-The jutsu will kill off any A rank or below Wood, Root, Mushroom or Plant jutsu and weaken anything stronger by two ranks eg: Forbidden loses most of it's power becoming only an A rank.
-Due to it's two rank strength this jutsu can remove even a Forbidden Rank amount of water from the field rapidly.

☼ Declined ☼

Drying up the ground like this wouldn't make sand, so I don't see why it would make using earth jutsu harder. This shouldn't affect any water that's above the ground, or even in contact with the ground as long as its above the surface. The caving in the area around the opponent should be removed, has no relevance to the jutsu and seems like a randomly thrown in bit to make it offensive. Will this prevent the usage of water/wood/mushroom/etc. from the ground after the turn its used? If so it needs to be given a turn limit.


(Shakuton: Yakedo) - Scorch Release: Singe
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user channels her shakuton chakra into an opponent through touch forcing through them a small wave/pulse of scorch flames that travels through the body and appears from the other side. Like any other scorch jutsu this creates moderate to severe burns (2nd to 3rd degree) due to the intangible nature of the scorch flames that travel through the opponent's body. The effects are nearly immediate as the flames travel through the body they cause localized dehydration of the body leaving the area desiccated this can leave limbs in near useless states. This also causes the skin to peel and crack causing moderate pain enough to be a hindrance to the opponent.

☼ Declined ☼

Again the 2nd to 3rd degree burns are too much. Google images of those types of burns (if you don't have a weak stomach >.>) and you'll see they're pretty serious injuries. Those types of injuries would be more than just a hindrance to the opponent. Another problem I'm having with this is that it can be used on vital areas (i.e. head, heart, etc.) for what's essential a one hit KO, and one that has no warning. All you need to do is touch them and its GG. There needs to be some indication prior to the touching that something is happened.


Bio: (In case my bio update is approved)
Scorch Training:
Custom Weapon "(Sanpo Kenjū) - Three-Step Sword" approval link:

You don't need to keep linking your bio and training, I think at this point we're aware that you can use Scorch. xD
 
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Vegeta

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Re: Custom Jutsu Submission

(Futon: Ima no shūryō) - Wind Release: The End of Now
Type: Offensive
Rank: Forbidden
Range: Mid
Chakra: 50
Damage: 90 (-30 to user's hands)
Description: The user of this jutsu begins by forming the Ox->Ram->Tiger seals, gathering large amounts of Futon chakra into his chest, and puts both hands out aimed towards the sky behind the enemy while channeling the chakra from their chest down both arms, exiting the hands and imbuing the sky behind the enemy (long range) with the futon chakra which immediately strikes as a large dense spear of wind chakra 1 meter in diameter at the enemy from a 45 degree angle from behind, piercing thru whatever is in its path and leaving a hole in the ground in front of the user 5 meters deep.

~Notes~
-Because of the nature of futon, the user will suffer slicing damage to their hands while the chakra exits them. Because of this, no futon above A rank can be used the next turn, and no hand seals for 2 turns. A Wind specialist will not suffer as much damage, and will not be able to use seals for 1 turn
-Attack occurs as soon as chakra is imbued into the sky and cannot be set up before hand
-Can only be used on a target who is Mid ranged from the user
-Once aimed at a target, the trajectory cannot be altered
-Must be taught by -Vegeta

♠ Declined ♠
Doesn't seem like a F-Rank to me. Also, if you create this wind long range behind your opponent, why is this mid range?
-Resubmission-
(Futon: Ima no shūryō) - Wind Release: The End of Now
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user of this jutsu begins by forming the Ram->Tiger seals, gathering large amounts of Futon chakra into his chest, and puts both hands out aimed towards the sky behind the enemy while channeling the chakra from their chest down both arms, exiting the hands and imbuing the sky behind the enemy with the futon chakra which immediately strikes as a large dense spear of wind chakra 1 meter in diameter at the enemy from a 45 degree angle from behind, piercing thru whatever is in its path and leaving a hole in the ground in front of the target.

~Notes~
-No futon above A rank can be used the next turn
-Attack occurs as soon as chakra is imbued into the sky and cannot be set up before hand
-Once aimed at a target, the trajectory cannot be altered
-Must be taught by -Vegeta
____________
-Declined- DNR, this is too similar to a wind technique made by -Naruto Uzumaki-, only difference is that you release the spears from the sky behind your opponent.




(Katon: Shakunetsu no ikari SSJ2) - Fire Release: Scorching Rage SSJ2
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 90 (-20 to user per turn)
Description: After performing Fire release: Scorching Berserker the user performs the Dragon seal, molding more Katon chakra and focusing the fiery golden chakra surrounding him even closer to themselves, though it grows larger in size peaking at 2 meters around the user. As the user becomes closer to the chakra on the inside, it slowly starts to heat them up like being slow roasted so this cannot be maintained long. Once performed, the chakra becomes close enough to the user so that contact with the ground does not need to be maintained, allowing for more freedom of movement without the chakra dissipating. The user maintains the 2 attacks from Scorching Berserker, however the attacks increase 1 rank in damage (A rank ram, S rank stream mid range), however there is one more ability created by this jutsu as collateral for the damage it causes the users body, Scorching Dragon's Rage. By manipulating the chakra to a single direction and using shape manipulation, the user can use the fiery golden chakra like a fuel to propel themselves in 1 direction at 2x speed for 1 range (ie; short-mid, mid-long, and so forth). The user begins by focusing chakra into the shape of a dragon's head the size of the user in the opposite direction they wish to move (to move forwards it would appear behind the user, etc.), focusing the fiery golden chakra to the dragon head until the build up burst the user out in the direction desired, the tail stream of fiery golden chakra forming the shape of the dragon's body as the chakra dissipates off of the user like a vapor trail. If used as a catalyst for an attack, the user can focus a small amount of the fiery golden chakra to one of their fists, delivering an explosive punch of fire chakra doing burning and concussive damage from the speed of the attack, doing the full 90 damage. However, using it like this will damage the users fist to the point of not being able to use it for seals for 3 turns after used.

~Notes~
-Cannot be used to go straight upwards
-Using Stream attack or Scorching Dragon's Rage will end the jutsu
-Lasts 3 turns, after which the user will be exhausted, unable to mold chakra above S rank for 1 turn
-No Katon jutsu for 1 turn after this jutsu ends, and no Katon above A rank on the 2nd turn after
-Must have used Scorching Rage and Scorching Berserker to activate
-Damage to taijutsu is still increased +10 due the the flames surrounding the user due to using Scorching Berserker, however using this adds an additional +15 damage to all Katon jutsu used while active (Excluding attacks specified in this jutsu)
-User can only use Katon elemental jutsu while this is active, but can perform physical Taijutsu/Kenjutsu attacks
-Can only be used once per battle
-Must be taught by -Vegeta
_____________
-Declined- DNR, you took the abilities way too far, that 2x maneuver thing and +15 additional damage is what made me put the "DNR" stamp on it, This basically is nothing more than a bonus to the other techniques mentioned, along with additional bonus to Fire techniques, and a defensive and taijutsu based fire technique all in one. No matter how many restrictions you put, it's still OP.


to Scorching Rage approval
to Scorching Berserker approval




(Sutoradoru bunkatsu panchi) - Straddle Split punch
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below).

~Notes~
-Must be taught by -Vegeta
____________
-Declined- How fast is it exactly?


reference:
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Re: Custom Jutsu Submission

Approved Summoning Contract :

(Kuchiyose : Norowareta chikyū) - Summoning : Cursed Earth
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description:
The user summons barnacles using their tattoo or ordinary summoning method, they will be shot out in the form of a small harmless wave or harmless torrent of water towards an Earth Technique where they will attach to it and using their own chakra corrupt it, directing it at their will towards another direction - this works on Earth Techniques up to A-Rank. When the barnacles have finished with the earth technique they can summon their own small water source as transport over to another Earth technique to repeat the process.

Not all Earth Techniques can be corrupted of course, they Earth has to be solid and nod in the form of mud or anything that can't be traveled through. If they Earth technique is latched to the ground and cannot be manipulated to move the Barnacles can prevent the Earth from growing any further if it hasn't fully developed (Like preventing a Cage to fully form or spikes from impaling someone).

These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under. Only S-Rank Earth effect these Summons.

- Can only be taught by LonelyAssassin
- Summoning a Water Source as Travel costs a move
- Earth Technique Corruption is passive but they MUST make contact with the Earth and stick to it.
- Must have signed the Barnacle Summoning Contract
- These Barnacles can only be summoned twice
- They stay on the field for four turns
_________________
-Declined- So they can passively destroy and reverse A-rank earth techniques with no move cost, have immunity for A-rank earth, B-rank elemental ninjutsu and are not affect unless by S-rank earth, summoned with a water source, and can be summoned twice, seriously i was going to DNR, but i'll give you one more go to make it reasonable, although i won't tell you what to change.


(Suparutanringu : Orion to Hrunting) Spartan Rings : Orion and Hrunting
Type : Weapon
Rank : S
Range : Short
Chakra Cost : 40 (-20 For Continuous Use of Armour Lock)
Damage Points : N/A
Description :
Orion and Hrunting are Rings, they aren't fancy and look like normal metal bands that go on the middle finger of each hand - Orion is Gold and Hrunting is Silver. The Rings have pattern on them that are very similar, they're not just made of metal and have multiple energy nodes embedded inside it, the little patterns are actually there to allow the energy to escape from the ring when the user imbues their chakra within them. Once their chakra gets inside the energy nodes it activates the rings and the glow slightly, showing they're active and allows their abilities to be used.

When the User Activates their rings and they must be activated together the energy inside of them will cover the user's body, this is a gel layer known as an 'Overshield' which protects the user from a great deal of Damage - however this does not protect them from Genjutsu at all. This Gel Layer has a Number of hitponts of Damage that it can withstand before it receives too much and deactivates, it works like HP and has 80 points - for example if a standard B-Rank ninjutsu technique were to hit the shield that would take 40 off the shields hitpoints. So that means it can only withstand a single S-Rank blow but will take no damage and an F-Rank will go straight through and leave them slightly damaged. Every Turn the Overshield is left without being hit it add 5 hit points back onto the current total unless it is 100 as that is the maximum. Since the Gel Layer is very strong it can add a lot more Damage to simple close combat attacks, adding a nice boost to Taijutsu attacks the user may perform against their opponent.

~ Orion : Armour Lock
Each Ring has it's own little special ability that doesn't stray too far from the original Overshield ability. This is known as the 'Armour Lock' and is used by the Gold Ring Orion when they slam their fist with this ring into the ground they curl up and stay in the position shown in the picture on the left. The User Charges a large amount of their chakra continuously through the ring which keeps the Shield going and going unable to be hurt by anything around him, this take 20 chakra from the user each turn they have this active and it lasts for three. The biggest problem this causes to the user is the fact that they are frozen still and cannot do anything else accept sustain the Armour lock - basically the hit points become infinite. When they Armour lock is released the Rings Overcharges and sends a shockwave of energy omnidirectionally around the user - pushing everything in short range all the way out the mid range, it causes no damage and can only work on things that can be physically pushed.

~ Hrunting : Bubble Shield
This is the second ability usable through the silver ring Hrunting and it is activated the same way that Armour Lock is activated except the opposite hand with Hrunting on is punched into the ground. This Makes the Shield expand from being a Gel Layer around you and makes a Dome over the ground that spreads out 2 meters all around from the user and then stays in this position, this is called a 'Bubble Shield' and it is basically a Dome of protection it even has a flat layer across the ground that shapes to the grounds surface - if they surface is taken from under it it becomes a full sphere. Nothing can get in or out of the Bubble shield except Shinobi and it can only remain in one position - like the Overshield it has 80 hitpoints but in this form it only lasts three turns. The user is allowed to move out of the bubble shield and it will stay active passively sustained by the Hrunting Ring - though Overshield or Armour Lock cannot be used whilst the bubble shield is active. Hrunting can also use the bubble shield as an automated defence system, it can sense the user's whole body and if it receives damage and Bubble Shield is capable of being used it will automatically activate in an instant - causing the gel layer to appear over the user's body and then expand out into the bubble pushing whatever was causing damage outwards, a little damage is still caused to the user which is equal to half of the original.

- Active Overshield Lasts Fours Turns
- Active Overshield raises users Strong Fist Tajutsu by 1 Rank
- The Damage of Ordinary Strong-Fist Taijutsu is reduced by 30 when the Overshield is active, meaning they are immune to C-Rank Tai and freeform.
- Once the Overshield is deactivated it has a Five turn cool down before it can be used again
- No Ninjutsu over B-Rank With an Active Overshield
- No Ninjutsu even Gen or Tai whilst Armour Lock is Active, there is also no movement
- No Overshield or Armour Lock can be active whilst Bubble Shield is.
- When the Overshield Deactivates user must wait a two turns before being able to use S-Rank Jutsus again; when one turn passes you can the user can use A-Rank, when the second turn passed the user can use S-Rank.
- Bubbleshield and Armour Lock can be used without Overshield being Active.
- Armour Lock can only be used twice per battle with a 5 turn cool down between use
- Bubble Shield can only be use thrice per battle with a 3 turn cool down between use​
- Only Usable by LonelyAssassin, unless permission is given for others to use.
________________
-Declined- OP, reduce the abilities, that whole infinite HP thing is ridiculous, it's not a Susanoo. Also why would a gel layer give damage boost to Taijutsu ._.


(Suiton : Uso o tsuku no nami) - Water Release : Deceitful Wave
Type: Supplementary
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30
Damage points: 60
Description:
The user manipulates a water technique they have already used to attack the opponent or even defend against, they will imbue their chakra into the water and they will manipulate it again by performing a hand seal. The water jutsu will split into two smaller projectiles and instead of going straight towards the enemy they will move to the left and right, changing into spinning discs of cutting water and attacking the opponent from the sides instead of from in front gaining a burst of speed. The amount of water can be small or large, but this jutsu will only work on projectiles of water or streams, not massive bodies of water and they must be techniques shot at the opponent, not ones that come from around them.

-Can only be taught by LonelyAssassin
-Can only be used three times.
_______________
-Declined- That would be a timeframe break if you used a water technique to attack, and then the opponent used a counter, then you used this to change the water into this technique, also what do you mean by "even defend against"? Do you mean water techniques that opponent uses on you? if so then remove it, also remove that burst of speed thing.
 
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Re: Custom Jutsu Submission

Covetous Mind of Oju - Yokubari
Rank: A
Type: Sup
Range: Short/Mid/Long
Chakra: 30
Damage: N/A
Description: The user focuses his chakra onto any lifeless structure(statue)/elemental figures/sentient structures on the battle field that possess any sort of eyes, be it his or his opponent's and he creates a thin patch of elemental layer around the eyes made of the element the structure is made from. With the user sacrificing his own ability to conjure justu above S-rank of that element, he is able to link the patch with his own mind thus he can see through the structure's eyes. A typical example is the earth golem, the user would create an earth patch around the eyes thus allowing him to link his mind the the eyes of the golem and see through them. The earth patch because is made of the particular element the golem is made from, makes it blend with the golem thus unnoticable to the naked eyes. Another example is the "water beast". The user creates a layer of water around the eyes of the beast and links it with his mind. The same logic applies to every other elemental structure and structures made of raw chakra. This can only work on structures made of raw chakra and elements the user can use. The user can't use this on any structure made of custom elements that he himself can't use. This cannot be used on shadow clones but however, elemental clones can be affected if they are made of element the user can use. This cannot be used on the an opponent directly nor any summons.
Note:
-Last 4 turns
-Usable 3x per battle
-User can't use technique above S-rank of the element used for the duration of the technique
___________
-Declined- Similar to Garaa's Third Eye Technique.


Fuinjutsu: Chakura Faibasu - Sealing Arts: Chakra Fibres
Rank: B
Type: Sup
Range: Short-Long
Chakra: 20(-5 per turn)
Damage: N/A
Description: The is an advanced seal that is place on the user himself. The seal becomes a 2-way chakra/mind link of the user. The seal once activated, glows blue and on the inward, begins to leech the user's chakra, on the outward it propagates the user's chakra into billions of closely packed invisible chakra fibres that are dispersed around upto a kilometer of the user. The chakra fibres are not harmful nor would they deal any damage, however their sole purpose is tracking lifeform, though a detailed description of the person can't be made(eg. Knowing the exact person is not possible. All lifeform touched by the fibres are all the same making the user not able to distinguish a friend from foe if he has no prior knowledge of their locations). However, he is able to distinguish figures, shapes, size and tangibility of things it touches. Once the chakra fibres touches someone, the user is instantly alerted of their position. The chakra fibres are inert and don't react to nor are affected by energy or matter as a whole(e.g: blown by wind, conduct electricity, frozen or even be destroyed). They would even phase through solid object. Though a different warning signal is sent to the user when the fibres pass through other matter apart from living organisms. The chakra fibres are so miniscle in size that they are almost non existent, however Doujutsus are able to see them while chakra sensors are able to sense them.
Note
-The seal once opened, remains open for the rest of the battle while leeching 5points of chakra per turn from the user for sustenance.
-The seal can however be undone through the usage of "seal release technique". Meaning the user or an enemy can use the "Seal Release" technique to stop the seal if they are able to make hand contact with the seal.
-The seal can be in form of a pre-prepared paper tag placed on the user or a tattoo.
-Must be taught by Priest

Inspiration from Hamyuts Meseta's sensing fibres from "The Book of Bantorra"
Picture of technique.
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Video: After the "kill hamyuts meseta" scene(after first scene)


☼ Declined ☼

No way this can last the whole battle. Needs a turn limit. Also, what makes this unique? What makes this different in effect from the Dome Barrier Method? It seems to serve the same purpose, just through a slightly different method.
Fuinjutsu: Chakura Faibasu - Sealing Arts: Chakra Fibres
Rank: B
Type: Sup
Range: Short-Long
Chakra: 20(-5 per turn)
Damage: N/A
Description: The is an advanced seal that is place on the user himself. The seal becomes a 2-way chakra/mind link of the user. The seal once activated, glows blue and on the inward, begins to leech the user's chakra, on the outward it propagates the user's chakra into billions of closely packed invisible chakra fibres that are dispersed around upto a kilometer of the user. The user can decide to propagate the chakra fibres into one direction(90*, 180* to the front or to the back) or perhaps, propagate it 360deg around himself. So it may not neccesary mean the user must be at the epicenter of coverage. However when propagated in a direction, the fibres cover a longer distance(2km) compared to when the fibres are totally engulfing the terrain on every sides(1km). The chakra fibres are not harmful nor would they deal any damage, however their sole purpose is tracking lifeform, though a detailed description of the person can't be made(eg. Knowing the exact person is not possible. All lifeform touched by the fibres are all the same making the user not able to distinguish a friend from foe if he has no prior knowledge of their locations). However, he is able to distinguish figures, shapes, size and tangibility of things it touches. Once the chakra fibres touches someone, the user is instantly alerted of their position. The chakra fibres are inert and don't react to nor are affected by energy or matter as a whole(e.g: blown by wind, conduct electricity, frozen or even be destroyed). They would even phase through solid object. Though a different warning signal is sent to the user when the fibres pass through other matter apart from living organisms. The chakra fibres are so miniscle in size that they are almost non existent, however Doujutsus are able to see them while chakra sensors are able to sense them.
Note
-The seal once opened, remains open for 5 turns before it fades while leeching 5points of chakra per turn from the user for sustenance.
-The seal can however be undone through the usage of "seal release technique". Meaning the user or an enemy can use the "Seal Release" technique to stop the seal if they are able to make hand contact with the seal.
-The seal can be in form of a pre-prepared paper tag placed on the user or a tattoo.
-Must be taught by Priest
____________
-Declined- This is nothing more than a fancier version of the "Dome Method Formation" technique.


Inspiration from Hamyuts Meseta's sensing fibres from "The Book of Bantorra"
Picture of technique.
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Video: After the "kill hamyuts meseta" scene(after first scene)


Fuin/Doton Hijutsu: Numa Numa no mi - Sealing Art/Secret Earth Style: Swamp Swamp Fruit
Rank: S
Type: Sup
Range: Short(can extend body to mid-range)
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is an advanced earth technique where the user turns his entire self into adhesive swamp of mud. The users new form allows him to extend his body in gooey-like form of brown mud. He is intangible to physical attacks and would reform when dissembled(reformation as fast as that of "water transformation"), or simply regrow himself from a remaining part of him if he is not completely destroyed by an overwhelming jutsu that would leave no part of him standing. Wind is certainly not able to destroy him as wind cuts which would still leave part of him behind to regrow from. In this form however, the user would take damage from lightning techniques via elemental strength and weakness.
In this form, the user can not only trap targets, tools in his mud, but also is able to seal them making it seem the target been absorbed is frozen and continues to sink in a bottomless swamp(sealing is A-rank). He is also able to bring forth what has been absorbed for his use, though enemies absorbed into his bodily swamp would suffocate and he can only bring back their corpse. The user while in this form can't be distinguished from his normal form until when he wants to attack by extending his body(up to 10meters), or absorb something inside his body. The mud is thick and adhesive and swallows fast that immediately the target makes contact, breaking from it is quite hard making their mobility difficult(stronger opponent with enhance strength like Hashirama, tsunade, tailed beast mode jinjuriki etc. can break free with sheer power) so depending on their position of contact, they may be aswell restrained and bound from using that said part of their body.
Absorbing a ninja:
-The target become virtually sealed only when they are completely covered in the swamp.
-The user is able to drain the remaining chakra from the victim and add it to himself, though only when they are totally engulfed/absorbed.
Note
-Can't be used to seal ninjutsus, custom weapons/7 Sword of the mist(unless the owner is killed or sealed)
-User can't use any other elemental ninjutsu apart from earth and ce relating to earth while in this form though he can still use pure Ninjutsu, Genjutsu, Taijutsu, KGs not involving elements other than earth etc.
-Last for 4 turns or when prematurely ended by the user
-Useable 3x per battle and has a turn rest inbetween usage.
-Retrieving an absorbed/sealed item count as a move
-Must be taught by Priest

Pictures of technique
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Seal is only A-rank in power(mentioned in the description).


☼ Declined ☼

No sealing away your opponent. Might be DNR'd, have to check a few things.

Fuin/Doton Hijutsu: Numa Numa no mi - Sealing Art/Secret Earth Style: Swamp Swamp Fruit
Rank: S
Type: Sup
Range: Short(can extend body to mid-range)
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is an advanced earth technique where the user turns his entire self into adhesive swamp of mud. The users new form allows him to extend his body in gooey-like form of brown mud. He is intangible to physical attacks and would reform when dissembled(reformation as fast as that of "water transformation"), or simply regrow himself from a remaining part of him if he is not completely destroyed by an overwhelming jutsu that would leave no part of him standing. Wind is certainly not able to destroy him as wind cuts which would still leave part of him behind to regrow from. In this form however, the user would take damage from lightning techniques via elemental strength and weakness.
In this form, the user can not only trap targets, tools in his mud, but also is able to seal them making it seem the target been absorbed is frozen and continues to sink in a bottomless swamp(sealing is A-rank). He is also able to bring forth what has been absorbed for his use(like bringing forth a barrage of shuriken/kunais previously absorbed and send it towards the target), though the user can not seal enemy ninjas unless they are dead, near dead or totally helpless due to long term paralysis or unconciousness. Corpse or inert body, dna or tools absorbed into his bodily swamp can be bring back at will though while he is still in this mode. The user while in this form can't be distinguished from his normal form until when he wants to attack by extending his body(up to 10meters), or absorb something inside his body. The mud is thick and adhesive and swallows fast that immediately the target makes contact, breaking from it is quite hard making their mobility difficult(stronger opponent with enhance strength like Hashirama, tsunade, tailed beast mode jinjuriki etc. can break free with sheer power) so depending on their position of contact, they may be aswell restrained and bound from using that said part of their body.
Absorption:
-The target become virtually sealed only when they are completely covered in the swamp.
Note
-Can't be used to seal enemy ninjas unless they are dead, unconcious or totally paralyzed, ninjutsus, custom weapons/7 Sword of the mist(unless the owner is killed)
-User can't use any other elemental ninjutsu apart from earth and ce relating to earth while in this form though he can still use pure Ninjutsu, Genjutsu, Taijutsu, KGs not involving elements other than earth etc.
-Last for 4 turns or when prematurely ended by the user
-Useable 3x per battle and has a turn rest inbetween usage.
-Retrieving an absorbed/sealed item count as a move
-Must be taught by Priest
__________
-Declined- Full elemental transformation based techniques is not going to be approved anymore, way too many techniques are being attempted the same way, DNR.


Pictures of technique
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Seal is only A-rank in power(mentioned in the description).
 
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Negative Knight

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Re: Custom Jutsu Submission

(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
Rank: A
Type: Supplementary/Offensive
Range: Short (Earthquakes can have up to a mid-range area of effect)
Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)
Damage Points: N/A (10-90)
Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a Forbidden Rank would inflict 90 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.

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______________
-Declined- No to the "lasting three turns" part, it's a technique that's used once not a mode, and while it's a nice idea, i wouldn't allow it being used on opponents' techniques, only your own techniques, that means no to the CE parts, remove the activation is instant part, you took a nice idea and pushed it over the edge, keep things reasonable >_> Also, if you are within the radius of the technique (mid range) would it affect you as well? I'm a bit iffy by the mutiple damage part of the technique but i'll let it slide, just restrict it to be used on S-rank and below Earth techniques only.
(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

♠ Approved ♠
I believe this goes in hand in hand with an Earth jutsu and can not be activated for an already created one without this effect, correct?
Technique is based on the above jutsu and has the same features as it.

(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves
Rank: A
Type: Supplementary/Offensive
Range: Short (Earthquakes can have up to a mid-range area of effect)
Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)
Damage Points: N/A (10-80)
Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight
Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.
Note: Can only be used on S-Rank and below Earth techniques
___________
-Approved-


(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
___________
-Declined- It's a mix of of the mentioned Water Technique and Amaterasu's parasitic abilities, just that it comes from below the ground, so >_>


(Boukun no Mokushi) - Tyrants of the Apocalypse
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 chakra per turn)
Damage: N/A (-40 damage to user) (+20 damage to physical attacks)
Description: Using the abilities of the Earth Grudge technique, Kakuzu will utilize his dark threads to transform his body into a monstrous version of a chosen human/animal hybrid which will have two of the masks the user has manifested upon its head as its face. The two chosen masks and his main heart (Earth) will become the only basic elements usable by Kakuzu whilst he's in this form, severely limiting his arsenal but in turn greatly heightening his offensive and defensive power. Both elemental affinities of the masks positioned on his face can be used in conjunction as well as individually. Much like all threaded creatures, whilst in this form the user is capable extending and retracting their limbs as well as regenerating any and all lost body parts. The threads which make up the armour are intricately and tightly interwoven to make for a very formidable defense. As a result, the user becomes immune to all A-Rank and below techniques and any such damage sustained (from A-Ranks and below) will be momentary at best as the armour will immediately begin repairing itself. The threads which make up the armour will undergo a continuous regenerative process of growth, with the growth of new threads replacing the old ones, causing them to be shed the moment new threads manifest themselves. As a direct result, the user will become extremely resistant to attacks which seek to burn, decay, cut or mutilate the user as a mass of threads will simply grow in their place and in effect undo any damage damage afflicted to the user. The continuous process of shedding of threads means the user is almost impossible to burn whilst they're in this form, as the affected threads will be shed almost immediately, carrying away the flames in the process. Each transformation can optionally be combined with one of the basic five elements to unlock an array of possibilities depending on the chosen nature (the chosen element must be one of the three the user has been restricted to). The infusion of earth chakra will harden and darken the threads (in a similar manner to Earth Release: Earth Spear). The infusion of water chakra will grant the threads adhesive properties, negate the effectiveness of Taijutsu/Kenjutsu which involve physical interaction and the chassis will become virtually impervious to burning. The infusion of lightning chakra will electrify the threads to the extent they gain paralyzing capabilities similar to those exhibited in Chidori Nagashi. The infusion of wind chakra will insulate the threads, create a minor repulsion effect (preventing the user from being hit from physical Taijutsu/small scale attacks) and allow the user to levitate off of the floor. The infusion of fire chakra will coat the armour in a layer of flame which prevents anyone from coming into contact with the user. The fire possess a protecting coating of chakra which ensures the threads don't burn, similar to how one can create an armour of fire yet remain unburnt. In the case of an element being infused, the user becomes immune to techniques S-Rank and below of elements its strong to, immune to A-Rank and below techniques of neutral elements and immune to B-Rank and below techniques of elements its weak to.

Carnage the Red Dread - Tyrant of the Sky
This transformation is based off using the Water and Lightning hearts together to form a part-human, part-spider, part-snake looking creature with threaded tendrils covering its entire body. This creature is capable of using Water and Lightning simultaneously (from its respective mouths) to create electrified torrents of water, as well as retaining its capability to use both elements individually. The spiked tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will feel anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it.

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Wolverine the Dark Scourge - Tyrant of the Dusk
This transformation is based off using the Lightning and Fire masks in conjunction whilst forming the user's body to resemble that of a half-man, half-wolf like creature. This werewolf-like creature can simultaneously use Lightning + Fire for devastating combinations attacks (from its respective mouths), as well as retaining the capability to use both natures individually. Its entire body is composed entirely of spiky threads and the creature is also fully equipped with a five-meter long tail, allowing it to be used almost as an extra limb in combat. This form is extremely athletic and so the user is capable of leaping incredible distances and very high into the air above.

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Diablo the Soul Eater - Tyrant of the Inferno
This transformation is based off using the Fire and Wind masks together whilst forming the user's body to resemble that of a part-man, part-ram and part-reptile like creature. This creature can simulatenously use Fire + Wind for augmented flame-based attacks (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user a pair of serrated claws, horns that can be rammed into the opponent, arching spiked protrusions which are focused around the upper body and a flexible five-meter long spiked tail which can be used for physical attacks.

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Theinen the Great Sphinx - Tyrant of the Storm
This transformation is based off using the Wind and Lightning masks together whilst forming the user's body to resemble that of a part-man, part-lion, part-bird and part-stallion like creature. This creature can simulatenously use Wind and Lightning (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user the lower body of a stallion and hence additional legs as well as a tail. The user develops a mane, sharp claws and a jaw capable of biting down with insane compressive force. Additionally, this sphinx-like form also possess a pair of wings which can be used for flight.

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Trident the Oceanic Overlord - Tyrant of the Sea
This transformation is based off using the Water and Wind hearts together to form a half-human, half-sea serpent like creature. This creature is capable of using Water and Wind simultaneously (from its respective mouths) to create high pressure torrents of water, as well as retaining its capability to use both elements individually. The creature possess a serpent-like lower body which means it slithers rather than walks. Its upper body is covered in spiked protrusions and the spikes on the spine of it's back resemble a row of swords. Due to its streamlined body its capable of cutting through water at high speeds (almost on the level of Kisame in his Shark Fusion Mode).

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Note: Transformation lasts for five turns
Note: Can only be used once per battle
Note: Can only be used by Kakuzu
Note: Can only be used by Negative Knight
Note: This technique only restricts the user's basic five elements.
Note: No Forbidden Rank techniques while this is active
Note: No S-Rank or above Dark Threads techniques for two turns after this technique has been deactivated
Note: No long handseal sequences (longer than three) for two turns after this technique has been deactivated
Note: After this technique ends, the user cannot use the two elements of the masks they used in the transformation for two whole turns.
Note: The damage the user takes due to this technique manifests itself in the form of fatigue and sore limbs for two turns after this technique ends
Note: Regeneration of lost limbs can happen a maximum of two times and the threaded replica will be capable of performing handseals/techniques. It also counts as one of the user's three moves per turn.

♠ Pending, leaving for another checker ♠
I'm not quite sure if this is possible.



☼ Declined ☼

Okay lets start with this. Reduce five to four turns. Explain what happens to the 2 hearts that you're not using, are they just chilling in the body? If this only restricts the user's five basic elements, does that mean you can still use those two restricted hearts if they're needed to create a CE? If so, that needs to go.
(Boukun no Mokushi) - Tyrants of the Apocalypse
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 chakra per turn)
Damage: N/A (-40 damage to user) (+20 damage to physical attacks)
Description: Using the abilities of the Earth Grudge technique, Kakuzu will utilize his dark threads to transform his body into a monstrous version of a chosen human/animal hybrid which will have two of the masks the user has manifested upon its head as its face. The two chosen masks and his main heart (Earth) will become the only basic elements usable by Kakuzu whilst he's in this form, severely limiting his arsenal but in turn greatly heightening his offensive and defensive power. Both elemental affinities of the masks positioned on his face can be used in conjunction as well as individually. The two prohibited elemental hearts/masks simply remain idle in the body and cannot be used or accessed in any shape or form. They cannot be released and CE elements which they're a part of cannot be used. Much like all threaded creatures, whilst in this form the user is capable extending and retracting their limbs as well as regenerating any and all lost limbs (except the head). The threads which make up the armour are intricately and tightly interwoven to make for a very formidable defense. As a result, the user becomes immune to all A-Rank and below techniques and any such damage sustained (from A-Ranks and below) will be momentary at best as the armour will immediately begin repairing itself. The threads which make up the armour will undergo a continuous regenerative process of growth, with the growth of new threads replacing the old ones, causing them to be shed the moment new threads manifest themselves. As a direct result, the user will become extremely resistant to attacks which seek to burn, decay, cut or mutilate the user as a mass of threads will simply grow in their place and in effect undo any damage damage afflicted to the user. The continuous process of shedding of threads means the user is almost impossible to burn whilst they're in this form, as the affected threads will be shed almost immediately, carrying away the flames in the process. Each transformation can optionally be combined with one of the basic five elements to unlock an array of possibilities depending on the chosen nature (the chosen element must be one of the three the user has been restricted to). The infusion of earth chakra will harden and darken the threads (in a similar manner to Earth Release: Earth Spear). The infusion of water chakra will grant the threads adhesive properties, negate the effectiveness of Taijutsu/Kenjutsu which involve physical interaction and the chassis will become virtually impervious to burning. The infusion of lightning chakra will electrify the threads to the extent they gain paralyzing capabilities similar to those exhibited in Chidori Nagashi. The infusion of wind chakra will insulate the threads, create a minor repulsion effect (preventing the user from being hit from physical Taijutsu/small scale attacks) and allow the user to levitate off of the floor. The infusion of fire chakra will coat the armour in a layer of flame which prevents anyone from coming into contact with the user. The fire possess a protecting coating of chakra which ensures the threads don't burn, similar to how one can create an armour of fire yet remain unburnt. In the case of an element being infused, the user becomes immune to techniques S-Rank and below of elements its strong to, immune to A-Rank and below techniques of neutral elements and immune to B-Rank and below techniques of elements its weak to. After this technique ends, the user cannot use the two elements of the masks they used in the transformation (or any CEs which include them) for two whole turns. The damage the user takes due to this technique manifests itself in the form of fatigue and sore limbs for two turns after this technique ends. Regeneration of lost limbs counts as one of the user's three jutsu per turn, can happen a maximum of two times and the threaded replica will be capable of molding chakra and performing handseals/techniques.

Carnage the Red Dread - Tyrant of the Sky
This transformation is based off using the Water and Lightning hearts together to form a part-human, part-spider, part-snake looking creature with threaded tendrils covering its entire body. This creature is capable of using Water and Lightning simultaneously (from its respective mouths) to create electrified torrents of water, as well as retaining its capability to use both elements individually. The spiked tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will feel anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it.

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Wolverine the Dark Scourge - Tyrant of the Dusk
This transformation is based off using the Lightning and Fire masks in conjunction whilst forming the user's body to resemble that of a half-man, half-wolf like creature. This werewolf-like creature can simultaneously use Lightning + Fire for devastating combinations attacks (from its respective mouths), as well as retaining the capability to use both natures individually. Its entire body is composed entirely of spiky threads and the creature is also fully equipped with a five-meter long tail, allowing it to be used almost as an extra limb in combat. This form is extremely athletic and so the user is capable of leaping incredible distances and very high into the air above.

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Diablo the Soul Eater - Tyrant of the Inferno
This transformation is based off using the Fire and Wind masks together whilst forming the user's body to resemble that of a part-man, part-ram and part-reptile like creature. This creature can simulatenously use Fire + Wind for augmented flame-based attacks (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user a pair of serrated claws, horns that can be rammed into the opponent, arching spiked protrusions which are focused around the upper body and a flexible five-meter long spiked tail which can be used for physical attacks.

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Theinen the Great Sphinx - Tyrant of the Storm
This transformation is based off using the Wind and Lightning masks together whilst forming the user's body to resemble that of a part-man, part-lion, part-bird and part-stallion like creature. This creature can simulatenously use Wind and Lightning (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user the lower body of a stallion and hence additional legs as well as a tail. The user develops a mane, sharp claws and a jaw capable of biting down with insane compressive force. Additionally, this sphinx-like form also possess a pair of wings which can be used for flight.

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Trident the Oceanic Overlord - Tyrant of the Sea
This transformation is based off using the Water and Wind hearts together to form a half-human, half-sea serpent like creature. This creature is capable of using Water and Wind simultaneously (from its respective mouths) to create high pressure torrents of water, as well as retaining its capability to use both elements individually. The creature possess a serpent-like lower body which means it slithers rather than walks. Its upper body is covered in spiked protrusions and the spikes on the spine of it's back resemble a row of swords. Due to its streamlined body its capable of cutting through water at high speeds (almost on the level of Kisame in his Shark Fusion Mode).

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Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be used by Negative Knight
Note: No Forbidden Rank techniques while this is active
Note: Can only be used if all alive masks are inside of Kakuzu's body
Note: CE elements composed of the unrestricted elements can still be used
Note: This only restricts the user's elements (nin, gen, tai, etc can still be used)
Note: No S-Rank or above Dark Threads techniques for two turns after this technique has been deactivated
Note: No long handseal sequences (longer than three) for two turns after this technique has been deactivated
_____________
-Pending- Leaving for Typhon.


☼ Declined ☼

Ok, good on the stuff from last time, lets move on to the defensive stuff. As of not its too much. The immunity to A-rank and below, plus the regenerative abilities, and the ability to add elemental armor (both through this technique, and when coupled with canons/cjs) needs to be toned down. Since this is pretty heavily restricted I'm fine with it being strong, but it has to be within reason. It also seems through the description that the resistance to fire/burning is a separate defensive ability and has the potential to just make you completely immune to any and all burning/corrosive techniques. That needs to be changed.
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

Updating the contract (Took ownership with my main account)

Summoning Animal: Parrots

Scroll Owner:

Lili-Chwan

Other Users who have signed contract:

Luiz

Summoning Boss if existing:

Iris Gloriosa

Other Summoning Animals tied to contract:

Parrot Chicks
Average Parrots
Altorio Parrots
Zé Carioca
Vitória Régia
Saci Pererê
Saci Trique
Saci Saçurá
Lloyd, The Chicken
Carlão
Piu Piu
Nico
Rafael

Origin: Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest.

General Description: Parrots are colourful and majestic birds, with a diverse pallet of colours and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air.

Summon General Abilities: The parrots of Altorio are very strong and fast. And average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent.

As described in the Monkey Chase Technique, all birds have an innate sense of direction, guiding themselves through the magnetic field of the earth. In the technique, they use that skill and develop it further to use as highly advanced and efficient tracking method. To expand on that, while requiring the actual technique in order to memorize and track electromagnetic signatures across the globe, parrots have a passive ability to sense the signatures around themselves, within a certain limit. This allows them to sense an opponent around the field, or any other source of electromagnetic emission. This however, isn't a perfect or detailed sensing ability such as that of normal Chakra sensing or other sensing abilities. Its much less refined. The higher ranked the parrot, the longer the radius (Varying, roughly, between 50 meters (D ranks) to 1 km (S ranks). Bosses have generally up to 1,5km radius). Exceptions to these will be described in the individual descriptions of each specialized parrot.

Summoning: The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)


Links:



______________
±± Approved ±±
Had to remove some stuff and tone down some others.
Updating the contract

Summoning Animal: Parrots

Scroll Owner:

Lili-Chwan

Other Users who have signed contract:

Luiz

Summoning Boss if existing:

Iris Gloriosa

Other Summoning Animals tied to contract:

Parrot Chicks
Average Parrots
Altorio Parrots
Zé Carioca
Vitória Régia
Saci Pererê
Saci Trique
Saci Saçurá
Lloyd, The Chicken
Carlão
Piu Piu
Nico
Rafael

Origin: Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest.

General Description: Parrots are colorful and majestic birds, with a diverse pallet of colors and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air.

Summon General Abilities: The parrots of Altorio are very strong and fast. An average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent.

As described in the Monkey Chase Technique, all birds have an innate sense of direction, guiding themselves through the magnetic field of the earth. In the technique, they use that skill and develop it further to use as highly advanced and efficient tracking method. To expand on that, while requiring the actual technique in order to memorize and track electromagnetic signatures across the globe, parrots have a passive ability to sense the signatures around themselves, within a certain limit. This allows them to sense an opponent around the field, or any other source of electromagnetic emission. This however, isn't a perfect or detailed sensing ability such as that of normal Chakra sensing or other sensing abilities. Its much less refined. The higher ranked the parrot, the longer the radius (Varying, roughly, between 50 meters (D ranks) to 1 km (S ranks). Bosses have generally up to 1,5km radius). Exceptions to these will be described in the individual descriptions of each specialized parrot.

Summoning: The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)

Due to their inherited sociability, and their mutual relation with humans, parrots are able to keep a different type of relation with their summoners. This is called the Companion Bond. One parrot will be attached to one of the human summoners, and, instead of keeping their life within the Sactuary, he or she will travel back with the human, becoming companions. These Parrots will have their loyalty with their companion summoner and can stay past the normal time restrictions. When damaged, though, they can't automatically reverse to Altorio. Their chakra reserves is the same as half the human summoner's reserves.
In order to keep a companion, one must have it stated in their bio, and then post the companion in the beginning of the turn (thus assuming the Parrot Contract for that battle ). Most Parrots can be kept as companions, the exception being the bigger parrots ( much taller than average ) and the Boss Parrots.



Companion Bond Reference:




 Update Declined  The companion stuff is breaking the rules of the techniques themselves and is not approvable. If you want that, state in the summons that they can be on the field without a time limit but thats only possible if they have little to no abilities themselves. However, its mandatory to summon them in battle and they can only be summoned once. Doing otherwise would make your bios some sort of Parrot Inuzuka rips. Nope.

( Oumou Kuchiyose no Jutsu: Nico) Parrot Summoning Jutsus: Nico

Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user is able to summon Nico, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Nico is an average sized parakeet with green feathers and white chest. He's relatively faster and more agile than his fellow master, and carries one samurai katana and bears a straw hat typical among samurais.
Nico possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form for up to mid-range) and allows Nico to mimic Samurai jutsus, using this power instead of the SS Technique. Nico's chakra has a colder feel to it, chilling the bones of his enemies, purely psychological.
Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
*each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*

( Oumou Kuchiyose no Jutsu: Rafael) Parrot Summoning Jutsus: Rafael

Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user is able to summon Rafael, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Rafael is an Altorio average sized white cockatoo with a green mohawk (thus significantly larger than Nico). He is relatively stronger than his fellow master,wields 2 katanas and wears a typical samurai armor of brown color.
Rafael possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form up to mid-range) and allows Raphael to mimic Samurai jutsus, using this power instead of the SS Technique. Raphael's chakra has a hotter feel to it, melting the flesh of his enemies, purely psychological.
Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
*each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*

~ Scorps ~

±± Both Approved ±±
Updating rafael for:

( Oumu Kuchyiose no Jutsu: Chonmage no Oumu ) Parrot Summoning Technique: Favela Cockatoos

Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: The Parrot Contract allows the user to summon a variety of different parrots. The Favela Cockatoos are part of the Cockatoo Clan, parrots with an ostentatious head crest, but have a very unique skill. They are uncoformist and against the current regime of the Macaws within the Altorio rainforest, so, rejecting their ninjutsu background, the Favela Cockatoos embraced the Samurai methods and culture. Similarily to Gamachu from the Toad Contract, the Favela Cockatoos are capable of using Samurai and Kenjutsu techniques isntead of Ninjutsu and the Parrot Arts. They can be summoned, for they are part of the contract, but they can't summon other parrots or humans.
Their techniques suffer no damage increase, but they acquire a certain orange glow, like a tropical brazilian sun, with a certain warmth. The Favela Parrots are within the Altorio Parrot size norm, as stated withing the contract, their largest being only slightly larger than the average ( Tiger sized, up to 3 people ). Favela Cockatoos usually come into battle with one or two samurai armor pieces, and samurai swords has weapons.
While constantly headbutting with the Macaw Royal Guard, the Capoeira Lovebirds, they are great drinkers, and enjoy partying as much as any other parrot.

*Can only summon 1 Favela Cockatoo per technique*
*They stay in battle for 5 turns*
*Can only be summoned once per battle*


 Approved 

Note: Capoeira Loverbirds will be submitted in the future.


(Oumu Kuchiyose no Jutsu: Nijiiro ) Parrot Summoning Technique: Iris Gloriosa

Rank: S
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Iris Gloriosa is a beautiful rainbow colored macaw with Fire, the queen of Altorio. She is half the size of a normal Summon Boss, although having a rivaling sized wingspan. Twice per battle, she is able to run her fire chakra through her feathers, creating a burning light of multicolors, flashing her opponents and stealing their sight, not through chakra but through the light alone (Not a genjutsu). Her fire jutsus display a strong rainbow glow, burning brighter than normal fire, although at a much weaker effect than her blinding flash, without any added strength. She speaks with a very soft and joyful brazilian accent, like a royal lady, yet very playful and youthful.
*Can only be summoned once*
*Lasts 4 turns*
Updating:

(Ou Oumu Kuchiyose no Jutsu: Nijiiro no Oumuheika ) Boss Parrot Summoning Technique: Iris Gloriosa

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Iris Gloriosa is a beautiful rainbow colored macaw with Fire Affinity, the queen of Altorio. She is half the size of a normal Summon Boss, although having a rivaling sized wingspan. Twice per battle, she is able to run her fire chakra through her feathers, creating a burning light of multicolors, flashing her opponents and stealing their sight, not through chakra but through the light alone (Not a genjutsu), considered A rank in strength. Her fire jutsus, which she can use without handseals up to S rank, display a strong rainbow glow, burning brighter than normal fire, although at a much weaker effect than her blinding flash, without any added strength. She speaks with a very soft and joyful brazilian accent, like a royal lady, yet very playful and youthful.
The multicolor glow is due to a protein that she is able to produce, called Psittacofulvin. It's an ancestral power passed on to her by the Parrot Sage herself, though not as powerful. When allied with Iris' chakra, the protein acquires a certain euphoric and chakra sedative effect. In essence, it makes people calmer and happier, sustaining the constant-party and Carnaval ambiance of Altorio, as well as the Macaw's iron grip in the Altorio hierarchy. In battle, while these effects are slightly present, the real quantifiable effect is that the sedation of the chakra pathway will make it more resilient to disruption. When in play, Genjutsu used by Iris or the human summoner will have the resilience of the rank above ( For jutsu A rank and bellow, S rank and above stay unaltered), in terms of the target releasing from it. This is a passive ability.

*Can only be summoned once*
*Lasts 4 turns*


 Declined  You know exactly what can't be approved: you cannot affect your opponent through such things and since when can she use genjutsu? Also, saying she is half the size of a boss summon means little. My boss summon is 50 meters tall for pandas but for cranes, blue is much smaller. There isn't a defined size for boss summons.
 
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Kamishiro

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Re: Custom Jutsu Submission

[Raition: Men'ekisei Raikou Kemono] - Lightning Release: Immunity of the Lightning Beast
Type: Defensive
Rank: S-rank
Range: Inner
Chakra Cost: 40
Damage Points: 80
Description: "Raition: Men'ekisei Raikou Kemono" Is a rather uncommon technique, as it is rather different than most of the other lightning techniques if not all. Most of the other lightning techniques are about directing a lightning attack through either the air, the sky or the ground towards the opponent in order to inflict damage to him. However, this technique is nothing close to that. In this technique, the user channels his lightning chakra into his own white blood cells, giving them the ability to release lightning currents whenever they clash with a foreigner object created and inserted inside the user body, in order to get ride of these objects.
Note: Must be taught by Kamishiro
Note: Can only be used 3 times per battle.
Note: Can't use any lightning technique in the same turn.
Note: Can only use up to A-rank lightning technique in the next turn.

♠ Declined, do not resubmit ♠
Umm...white blood cells? Yeah, um, this isn't going to pass for a lot of reasons.


[Mokuton: Kansen Mokuton] - Wood Release: Infected Wood
Type: Supplementary
Rank:D/S-rank
Range: Short - Long
Chakra: 10/20/30/40
Damage: 20/40/60/80
Description: "Mokuton: Kansen Mokuton" Is one of Hashirama's favourite techniques. It is different than any other wood technique. In this technique the user channels his wood chakra in either another wood technique or a ninja tool. With which, he creates nano-seeds which would get inside the opponent(s)' body as the wood technique/ninja tool touches their body. These seeds are no ordinary seeds, they are different than the other seeds which the user creates in order to sense the presence of the others. By using these seeds, the user is able to produce wood techniques from the enemies' own body from the seeds. With this, the user is to both harm the opponent(s)' by attacking/harming them with the produced wood and also hurt their inner body(ies) as their bodies aren't used to producing wood at all, unlike wood users.
Note: Must be taught by Kamishiro
Note: If used with a Ninja Tool, this technique would count as one of the three techniques of the user
Note: If used with another wood technique, it wouldn't count as one of the three techniques of the user, however, the other wood technique which this one is attached to, would
Note: If used with another wood technique, the technique's rank would be the same rank as the other wood technique
Note: If used with Ninja tools, the technique's rank would be A-rank
Note: If used the S-ranked version, the user wouldn't be able to use any wood technique higher than A-rank the same or the other turn

♠ Declined ♠
As of currently, I can see no proper way to counter this and exactly how it gets into the other user's body.


[Mokuton: Tonchinkan Bouryoku] - Wood Release: Contradicted Violence
Type: Supplementary
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a pretty unique wood technique as it is way different than the concept Mokuton depends on. The concept about Mokuton is producing wood from either the user's body, the ground or a water source in order to be of their service during battles. However, it is up-side down here. The user first performs the snake handseal, which is pretty mandatory for most of the wood techniques if not all. Afterwards, the user focuses his Mokuton chakra in an already created Mokuton technique. However, he doesn't simply focuses chakra, he manipulate the properties of the Mokuton chakra in order to give it the ability to drain the Mokuton chakra of the other Mokuton technique, which could be done fully in which the user Mokuton chakra would drain all the Mokuton chakra, turning the Mokuton technique to either a water technique or an earth technique, or semi in which the user's Mokuton chakra would drain some of the Mokuton chakra in the Mokuton technique. This technique was originally created in order to overpower some other elements which could be stronger than Mokuton, however, weaker than it's source, which are earth and water.
Note: This technique would turn a Mokuton technique which was formed from water into water again, or earth into earth again
Note: With the techniques created from the user's body, the user has a free will of choosing either to turn it into water again, or earth
Note: Must be taught by Kamishiro

♠ Declined ♠
I really like this! But it needs an usage limit. Also, needs a bit more clarification. It doesn't seem logical for every situation. Lastly, only up to A-Rank? What about an enemy's technique?


Resubmitting:


[Mokuton: Kansen Mokuton] - Wood Release: Infected Wood
Type: Supplementary
Rank: D/S-rank
Range: Short - Long
Chakra: 10/20/30/40
Damage: 20/40/60/80
Description: "Mokuton: Kansen Mokuton" Is one of Hashirama's favourite techniques. It is different than any other wood technique. In this technique the user channels his wood chakra in either another wood technique or a ninja tool. With which, he creates nano-seeds which would get inside the opponent(s)' body as the wood technique/ninja tool touches their body. Upon touching the opponent(s)' body, the nano-seeds combine with the opponent(s)' blood, therefore, they would flow in the opponent(s)' whole body(ies). These seeds are no ordinary seeds, they are different than the other seeds which the user creates in order to sense the presence of the others. By using these seeds, the user is able to produce wood techniques from the enemies' own body from the seeds. With this, the user is to both harm the opponent(s)' by attacking/harming them with the produced wood and also hurt their inner body(ies) as their bodies aren't used to producing wood at all, unlike wood users. However, a full-body surge would break the opponent(s)' out of the technique, yet, it must be of a higher rank than this technique's rank, unless for an element with an elemental strength against wood.
Note: Must be taught by Kamishiro
Note: If used with a Ninja Tool, this technique would count as one of the three techniques of the user
Note: If used with another wood technique, it wouldn't count as one of the three techniques of the user, however, the other wood technique which this one is attached to, would
Note: If used with another wood technique, the technique's rank would be the same rank as the other wood technique
Note: If used with Ninja tools, the technique's rank would be A-rank
Note: If used the S-ranked version, the user wouldn't be able to use any wood technique higher than A-rank the same or the other turn
♦ Declined, DNR too OPed♦


[Mokuton: Tonchinkan Bouryoku] - Wood Release: Contradicted Violence

Type: Supplementary
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a pretty unique wood technique as it is way different than the concept Mokuton depends on. The concept about Mokuton is producing wood from either the user's body, the ground or a water source in order to be of their service during battles. However, it is up-side down here. The user first performs the snake handseal, which is pretty mandatory for most of the wood techniques if not all. Afterwards, the user focuses his Mokuton chakra in an already created Mokuton technique. However, he doesn't simply focuses chakra, he manipulate the properties of the Mokuton chakra in order to give it the ability to drain the Mokuton chakra of the other Mokuton technique, which could be done fully in which the user Mokuton chakra would drain all the Mokuton chakra, turning the Mokuton technique to either a water technique or an earth technique, or semi in which the user's Mokuton chakra would drain some of the Mokuton chakra in the Mokuton technique. This technique was originally created in order to overpower some other elements which could be stronger than Mokuton, however, weaker than it's source, which are earth and water.
Note: This technique would turn a Mokuton technique which was formed from water into water again, or earth into earth again
Note: Can only be used 3 time per battle

Note: Can only be done on a technique the user, a clone or a comrade/partner created

Note: Must be taught by Kamishiro
Note: Cannot be done on technique with a huge scale, such as forests.
♦ Approved, removed a note ♦

New Submission:

(Genjutsu: Satsugai Bai'Konchuu) - Illusionary Arts: Murdered by a Bug

Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: "Genjutsu: Satsugai Bai'Konchuu" is a simple, yet really effective genjutsu. The user casts a genjutsu on the opponent(s) by channeling his chakra into their nervous system, disturbing the balance of their chakra. In this genjutsu, the opponent(s) would inhale a small bug while breezing, which would force them to sneeze, however, it is no ordinary sneeze. They would sneeze blood alongside with the bug, due to the force they would sneeze with. But they wouldn't sneeze just once, they would do it for several times, due to the sensitivity of their nose, and how the bug disturbed it's inner soft skin. With each sneeze, the opponent(s) would sneeze blood, which would cause them eventually to lost consciousness in case of not broken from.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times per battle
Note: Cannot use S-rank and high genjutsu this turn, nor the next one.
Note: The opponent is unconsciousness after one turn of the technique's activation, if not broken from.

♦ Declined, I see no need for this to be A ranked for one, and what do you mean "broken from"? ♦
 
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Gèckö

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Re: ±±Custom Jutsu Submission±±

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(Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
Type: Attack/Defense
Rank: S Rank
Range: Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It breaks apart it's core dispersing it. (Only effective on common sense elements Not solid elements.)- 'Weaker or equal wind, lightning, weaker or equal wind'.
Note: Can only be used 2 times per battle
Note: Equal to in size to Majestic annihilation
Note: No wind jutsu the following turn
Note: Can only be taught by Gecko
___________
-Declined- Mention the size of the tornado, also if it has high enough pressure, it will draw you into it, you can't focus the flow of a tornado in one direction, it rapidly spins inward pulling in everything around it, so it can't draw your opponent in unless it's short range from him, otherwise it will draw you into it as well, and as long as you focus on it you won't be able to perform another technique.
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(Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
Type: Attack/Defense
Rank: S Rank
Range: Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind)
Note: In order for opponents to be drawn in tornado needs to be short range of opponent
Note: As long as focus is on this technique no other techniques can be performed by the user

Note: Can only be used 2 times per battle
Note: Equal to in size to Majestic annihilation
Note: No wind jutsu the following two turns
Note: Can only be taught by Gecko
♦ Approved, edited bits. If you have an issue with the edited bits, PM me.

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-Cw for a cfs i am submitting after approval

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<<Bokkusu ₪ The Box>>
Type: Weapon
Rank: S Rank
Range: Self
Chakra: Depends on the technique used | (10 Chakra per turn to keep chakra flowing through the box)
Damage: Depends on the technique used
Description: The box is a divine gift from the gods, created for the soul purpose of making man god like. With the recent creation of chakra and ninshu. Weapons were bound to be forged, seeing all of these weapons being created. The gods needed to step in to create an individual that could potentially stop war and hold the peace. But in order to do so he would need ultimate strength. The box was created and given to the leaders of the 6 great nations. The leaders of the world with held peace within there own lands and the box continued to succeed through greatness over the years. Finally ending up in the hands of the great and powerful Gecko. (Using my username to fit all characters i have or make) Gecko being the revolutionary that he is saw the potential in the power of the box and decided to hone in on the boxes' abilities to make a fighting style to combat others with weapon based fighting styles. Using his chakra to reinforce the box and use the box to attack. Now for the box itself... The box is made of a rare ancient alloy which has yet to be discovered yet again. The alloy has the durable qualities of steel but is flexible like clay. The alloy was forged into a box and it kept those qualities which allowed for its special abilities. The box has 3 major forms it can shift into due to its flexible features. The box is chakra sensitive which allows it to react to the chakra of its master at the time. The first form of the box is what is known as "Base" Form. In base form the box is just like the name suggest an ordinary box, appearing as if made of tan cardboard, the dimension of the box fit the user's body. Like a typical box it has an opening, this opening is used to hold or hide the user to defend from attacks. Within the box the outside world is transparent allowing for the user to see through the box without having his eyes necessarily out in the open. The second form is known as "Battle" form. In this form the box shifts into a tarp like form and wraps itself around the bod of the user. It keeps the properties of the box while taking on the appearance of a fabric. This form can be worn in many different fashions, the most common being a pant type form. (Shown in picture) This form is used so the user can move with better mobility then in box form. Where the user can perform handseals and what not but can move past the elbows. The last form is known as "Relief" form. This form is similar to the base form as it keeps the original shape of a box. The difference between this form and base form is the box cannot fit around the user. The box in this form can travel beside the user by keeping the flow of chakra connected to the box. It would keep the same abilities as if it were in any other form. This form is meant to be used as a run and gun type form. Using the box to distract opponents, to hide from opponents or use as a shield. It can even be used to attack independently as well as other supplementary uses. The box being made out of a non metal alloy works well against magnetic type chakra or unfocused lightning chakra. As it can't be drawn in by magnetic pulses and unfocused lightning passes through it or can continue to circulate. Being a chakra sensitive the box can be used to correspond with elements that make sense. That being said fire and water chakra cannot be focused through the box. Unfocused lightning can be focused through the box but not by the user. Say if a c rank nagashi type attack hit the box, it would continue to circulate around the box creating a shroud of lightning of sorts which could be passed onto other objects or people to have the desired effects of said attacks. In other words it simply conducts un focused lightning. Being a non metal, the box is still a solid and it came from the ground. Earth chakra can be used to enhance the defensive qualities of the box. Using techniques such as the "earth shelter
" technique to defend from attacks. The box would take on the properties of solid earth to further protect the user. The flaps from the opening in the box is probably the most convenient and reliable feature of the box. As it can be used to focus wind chakra to for useful supplementary and battle based moves. (Explained further in cfs) In battle form the flaps are the entirety of the tarp appearance.
Base Form:
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Battle Form:
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Relief Form:
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Note: For earth chakra through the box only supplementary and defensive moves can be used, it can be used as a source for other earth techniques though
Note: For wind chakra through the box only techniques that work based on rotation can be used through the box
Note: All moves through the box require an additional 10 chakra to be used as you are using a weapon as a medium
Note: Can only be used by myself and the people i teach the cfs
♦ Declined, Do Not Resubmit in any form ♦

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(Katon: Naibun Kenjutsu Fuwa Nenshou)- Fire Style: Secret Sword Technique Friction Combustion
Type: Attack
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a single then quickly unsheathes his sword. With the sword in hand, the user beings to quickly rotate the blade within his two hands spinning it by the hilt causing it to gather friction from the resistance created by the air. The user then clicks his teeth causing the friction to build up to a point in which it combusts causing the sword to engulf in a small flame. After adding fire chakra to the flame created from friction the user causes a tornado of fire to form around the sword which travels at the opponent. By maintaining the rotation of the blade, friction is continually added to the flame causing it grow in size.
Note: Initial size of the tornado is roughly 6 meters in width
Note: Max size of tornado is 10 meters
Note: To maintain friction no other jutsu can be used by the user. (Unless he has a clone)
Note: Can only be taught by Gecko
♦ Declined, has been done before. ♦
 
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Re: Custom Jutsu Submission

(uindo youshiki roze buin) wind style: rose staff
Type: attack/defence
Rank: B rank
Range: short-long
Chakra:20 charka
Damage: 40 damage
Description: the user gathers up fuuton charka to there dominant and builds up fuuton charka, then the user makes a bird handseal and forms a wind staff which resembles a rose which is 6 foot long and have wind thorns on each side of the staff which are 3 inch's each, when the staff is formed in the users hand and wields it like a staff, the user can shoot the thorns on the side at his will, but if he does so the staff limit before it disperses is reduce by 1 per shot as there is 2 side with thorns on it, the staff can also be used defensively as it can block incoming projectiles and be used in close combat against melee weapons though each block it does makes it lose a turn before disperses, the staff has a total of 5 turns before it disperses, though if a fire justu is used and the staff gets caught in the justu the staff lights up and disperses no matter how many turns it has left

restrictions
can only be used twice in a battle
can only be taught by shadow rider

☼ Declined - DNR ☼
 
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