[ARCHIVE] Custom Jutsu Submission - II

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Houdinii

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Re: ±±Custom Jutsu Submission±±

(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.

Note:
~Can only replenish jutsu if at least half of the jutsu remains, if it is destroyed any further this jutsu is ineffective.
~Can only be used 3 times.
~Can only replenish jutsus A-Rank and below.

♠ Approved ♠
Interesting...
 
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SSW Imp

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Re: ±±Custom Jutsu Submission±±

(Chakra Henkanshi no Jutsu:Bodi Gaikaku) - Chakra Sensing Technique: Body Outline
Rank:C
Type:Supplementary
Range:Short-Long
Chakra Cost:15
Damage Points:N/A
Description:After the user closes their eyes, he/she will release non-lethal chakra out toward the opponent. As it reaches the opponent it will react with the opponents chakra and turn it a purplish color. Using their sensing techniques the user will try and sense out the purplish chakra. This color will out-line the opponents body and allow the user to see when the opponent is behind an object. The when the opponent moves, the user will see him at a delayed time of a second or two.
*Move Lasts for 5 turns after activation
*Must have a Sensor Bio
*Can only be taught by Kisamerox9


______________
±± Declined ±±
DNR.
 
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Rozzy

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Re: ±±Custom Jutsu Submission±±

(Meiton: Shindou no Mei) | Dark Release: Dark Shock-Wave
Type: Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user gathers Dark chakra into both his palms and releases it very slightly. He then claps his hands hard together to cause a heavy dark shock-wave to be released in all directions around the user. The shock-wave has a light purple aura as it expands but is still visible through it.
-Usable Twice

♠ Declined, do not resubmit ♠
Too similar to existing techniques.

__________________________

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Kyuusho Waza: Touji no Eros | Secret Technique: Reign of Eros
Type: Suplementary/Attack/Defence
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: The user does a set of 15 hand signs and channels his chakra into the ground and manipulates the earth to rise up into a giant statue of Eros (showed in picture above) standing almost 20 meters in height anywhere he/she chooses on the battlefield. The statue is almost indestructible and can only be destroyed by S rank lightning jutsus and above. The statue has the ability to detect chakra levels rising and when it does it will shoot a giant earth arrow infused with compressed fire chakra which violently erupts in a massive explosion upon impact. The arrow travels at such a fast pace that anything that it crosses on it's path will be completely wiped out 3 meters on each side of it. Eros can only detect chakra levels rising when the target is going to use an A rank jutsu or higher so once the target uses B rank jutsus and below Eros will not attack. Eros will attack anyone or anything on the battle field once he notices the chakra levels rising, that even goes for the user.
-Usable once per battle.
-Lasts 4 turns.
-User is left drained of chakra from the technique and will be dizzy and weak for the next two turns.
-User cannot use any earth techniques the following turn.

♠ Pending ♠
Leaving for Scorps/Xylon.


______________
±± Declined ±±
Similar to existing things.
________________________

Summoning Animal: Honey Badger
Scroll Owner: Rōzzy
Other Users who have signed contract: None
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: ??
Description and Background: It is primarily a carnivorous species and has few natural predators because of its thick skin and ferocious defensive abilities. Honey Badger claws are very long and sharp giving it the ability to dig through the ground at great speeds. It is immune to bee stings due to it's thick skin and capable endurance. The reflexes and aggression of this mammal are on a very high level and has long razor sharp teeth. It can run at very fast speeds and is very agile.

♠ Declined ♠
Tell me more about the contract. You simply gave me the basis and not how you might utilize it in the Ninja World.
 
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Enzup

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu: Triton) - Summoning Technique: Triton
Type: Defensive, Supplementary, Offensive
Rank: S-Rank
Range: Short (summoned beneath the user)
Chakra: 40
Damage: N/A
Description: User summons a giant Turtle beneath him, who have same size as that of Gamabunta. The hard shell of the turtle grants him immunity towards any S-rank or below technique. But the only downside is that only his back shell is immune to attacks, not any other body part. He is a water specialist and can perform upto S-ranks water techniques without any hand-seals. He also carries a big sword roughly matching his size. The turtle is quite furious all the time and loves to stay underwater.
Note: -Can only be summoned once per battle.
-Can stay on field for at max 5 turns.
-Must've signed Terrapin contract.
-Can only be taught by Enzup.



X-Declined-X So to summarise, Its immune to all S rank techniques, It can perform all S rank water techniques without hand seals and its can use kenjutsu, whats more its the same size as bunta and apparently im being cosidered an idiot who would allow it ._.
(Kuchiyose no Jutsu: Triton) - Summoning Technique: Triton
Type: Defensive, Supplementary, Offensive
Rank: S-Rank
Range: Short (summoned beneath the user)
Chakra: 40
Damage: N/A
Description: User summons a giant Terrapin beneath him, who have same size as that of Gamabunta. He is a water specialist and can perform upto S-ranks water techniques without any hand-seals. He also carries a big sword roughly matching his size. The terrapin is quite furious all the time and loves to stay underwater.

Note: -Can only be summoned once per battle.
-Like all other Terrapins, he can use Turtle Ninjutsu.
-Can stay on field for at max 4 turns.
-Must've signed Terrapin contract.
-Can only be taught by Enzup.

Removed immunity part.

Resubmitting

(Kuchiyose No Jutsu: Za Tsuiraku Kame) - Summoning Technique: The Falling Turtle
Type: Offense
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: User claps his hands and summons a giant Turtle, who carries giant swords in both of his hands. The turtle however is summoned upside down having it's face facing the ground with it's legs facing the sky, as the turtle is summoned, he start rotating very fast with facing his one hand in downward direction, while the second one remains perpendicular to the first one. The first hand with sword forms a giant drill with it's sword as the center of the drill, while his second hand with sword spins like that of helicopter's rotor blades. falling onto the opponent from above and drilling into them.

Note: -The Turtle is summoned above the opponent's location by 10-20 meters.
-Must have signed the Terrapin contract.
-Can only be used twice per battle.
-Can only be taught by Enzup.




______________
±± Declined ±±
Keep the original one. BTW, you don't have Turtles...you have Terrapins... Don't refer ever again to Turtles which are a cannon contract. If you try to do so it will lead to dnr and I'll decline your contract. Your contract was approved under the condition that it wouldn't collide with the cannon turtle contract... so don't.
(Kuchiyose No Jutsu: Za Tsuiraku Terrapin) - Summoning Technique: The Falling Terrapin
Type: Offense
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: User claps his hands and summons a giant Terrapin above his opponent, who carries giant sword in his right hand. The terrapin however is summoned upside down having it's face facing the ground with it's legs facing the sky, as the terrapin is summoned, he start rotating/spinning very fast while facing his sword in downward direction. This formation of the terrapin forms a giant drill with it's sword as the center of the drill and hence drilling into his opponent.

Note: -The Terrapin is summoned above the opponent's location by upto 20 meters.
-Like all other Terrapins, he can use Turtle Ninjutsu.
-Must have signed the Terrapin contract.
-Can only be used twice per battle.
-Can only be taught by Enzup.



PS. I don't have any original version approved for it, the link I gave you last time, belonging to Archive section of CJ submission, contain the CJ which was declined for some reason, so I was resubmitting it.

Made some minor changes. Replaced the word Turtle by Terrapin. Removed the concept of second sword completely.

______________
±± Both Declined ±±
No turtle mentioning. Very close to declining your Terrapin contract... Won't warn again.

____________________________
(Shiroari Ninjutsu: Buzzstar) - Termite Arts: Buzzstar
Type: Supplementary
Rank: A
Range: Short-mid
Chakra Cost: 30 (+5 for each turn)
Damage points: N/A (60 for mental damage)
Description: One of the best illusion technique of termites, which can be activated anytime in the battle, but only by the ones having wings and are flying at the moment of activation. While termites fly, their wings flaps at very great rate, which is similar to the wings flap of a mosquito. The termite releases chakra from their wings, and anyone who looks at the wings of termite gets trapped into the genjutsu in which the sound of buzzing starts getting louder, to the extent that bleeds the ears (in illusion). The trapped target is thrown into a different world which is full of termites, where they are stuck in gooey liquid secreted by termites themselves, which makes them unable to move and breath. Because all the termites are flying in that world, buzzing sound is louder which gives the target mental damage, with agonizing pain. The biggest merit of the technique is that it remains active as long as termite is flapping his wings while focusing on his targets. During this time period, the termite can't move big distances, and can't use any technique. A slight distraction, enough to break the concentration of termite, will end the genjutsu right at the stop.

Note: -While it is active the termite can move with very slow speed, while still focused on the target(s).
-If the concentration of termite is broken, then the genjutsu will end right away.
-Termites themselves and all the signers of the contract are unaffected by the technique.
-Can only be used by but all Termites.
-Can be used only 3 times per battle.
-Can only be taught by Enzup.




______________
±± Declined ±±
Similar to a method some other bug summoners have used to produce genjutsu with their summons. DNR.
 
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Stencil

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Re: ±±Custom Jutsu Submission±±

(Katon: Ookami Hibana Janpou) Fire Release: Wolf Spark Jump
Type: Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
The user gathers his Katon chakra and circulates it around thier body. Once a sufficient amount has been gathered, the user send the chakra to their hands and performs the hand seals Tiger > Snake > Ox > Horse. (If theere is a cloak of fire around the user's hand, that means there is enough chakra). When the user is ready and the hand seals have been performed, they will place their hand facing down to the ground and then release their Katon chakra into the floor and then manipulate it into a two wolfs. The user will then send the two fire-chakra wolfs towards to opponent. When the fire/katon wolfs are directly underneath the opponent, the user will swing both their hands up and bring forth the two wolfs from below the ground that attack the opponent from their feet up. Once the technique has been finished, the Katon wolfs will disperse into ashes that form a black cloud in the sky.
Notes:
- Can only be used three times per battle.
- Can only be taught by Stencil.
- No S-Rank fire techniques/Katon jutsu's or above next turn.
- Ash cloud(s) last for two turns.

♠ Declined ♠
It's not really that realistic - you're saying that you form two wolves of fire underneath the ground? Can the opponent even see it? And wouldn't this break open the earth as it runs, melting the material within the ground?


(Katon: Ookami Kaen Gyakujou) Fire Release: Wolf Blitz Frenzy
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (-20 to user)
Description:
The user performs the hand seals Tiger > Ox and then will take an inhale while gathering their fire chakra into their throat. Once a sufficient amount of Katon chakra has been gathered, the user will use their index finger and thumb to create a circle and blow a huge stream of flames into a cloud(s) of ashes. When the inferno of flames hit the ash cloud(s), a giant flaming Tiger, about 125 metres tall, will erupt from the cloud and dash straight down to the ground. The flaming tiger will create a huge explosion, eradicating everything in the short-mid distance perimetre.
Notes:
- Can only be used the turn after '(Katon: Ookami Hibana Janpou) Fire Release: Wolf Spark Jump' has been performed.
- Can only be used twice per battle.
- Takes up two moves in the turn.
- Only able to perform up to A-Rank fire jutsu's in the next two turns.
- Can only be taught by Stencil.

♠ Declined, do not resubmit ♠
Too similar to several Fire techniques, not to mention canon as well.
 
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Khallil

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Re: ±±Custom Jutsu Submission±±

Shiroki no Yon Ken
Type: Weapon/Supplementary
Rank: S
Range: short-long
Chakra: 40
Damage: N/A
Description:
Shiroki is a blade with a few different positions:
It’s a handle you hold, with a blade going across your arm. The blade has a great cutting power, and it is indestructible. The user's chakra can flow really good through the blade. You could use it to bash someone or something with it. The blade is able to be clicked open, so you’re holding it like a sword. There's a fan folded inside the sword that you can clap out. The fan can be used to boost up fuuton jutsus that you can use with a fan. The fan can be rotated, so it becomes like a wing for the blade. This is meant for throwing the blade, and the wing is causing a perfect balance. The blade is attached to my hand with a chakra wire(coming out of the blue dot), so you can pull the blade back after throwing it. The blade can be thrown really far, especially because of the wing-fan.
~Note: The blade is indestructible
~Note: You can only use two positions of the blade against your opponent each turn
~Note: Fuuton jutsus that can be used with a fan, will gain a damage of +10
~Note: Fuuton and Suiton jutsus that can be used with a sword, (or where you require a sword) will gain a damage of +5
~Note: Raiton jutsus that can be used with a sword (or where you require a sword) will gain a damage of + 10

This is how the blade looks in each position
standard:
You must be registered for see images


sword-position:
You must be registered for see images


Fan-position:
You must be registered for see images


Air plane-mode :p
You must be registered for see images


♠ Pending ♠
Leaving for Scorps/Xylon.


______________
±± Declined ±±
No damage boosting weapons. All done before.


(Raiton: Bāsuto o suraisu) - Lightning release: Slicing burst
Type: Attack
Rank: S
Range: short-mid
Chakra: 40
Damage: 80
Description:
The user will run at the opponent and his/her feet will start glowing. They jump in the air, and do a front summersault, but while the user is rotating in the air, electricity is gathering around the user’s feet. The electricity is shaped as a slice of lightning, rotating along with the feet of the user. Meanwhile the user is rotating (performing the summersault), the slice of lightning grows bigger, and eventually when the user’s feet point toward the opponent, the user will release the burst of gathered lightning chakra out of his feet aimed at the opponent. The lightning burst is shaped as a big vertical lightning slice, of 4 meters tall, and 2 feet in the width. The large lightning slice has a large destructive power and can even paralyse a large summoning.

~note: can only be taught by ~Khallil-Sama~
~note: can only be used once in a battle
~note: you can't use a S-rank raiton jutsu the following turn, and no raiton jutsu at all in the same turn.

♠ Declined ♠
Seems oddly like a Fire one I just read some time ago...>.>
Nonetheless, need a bit more details - how many spins do you need to do before you can release this? How long does it take to charge up?


(Raiton: Tenohira bāsuto o furu) - Lightning release: Waving palm burst
Type: Attack
Rank: S
Range: short-mid
Chakra: 40
Damage: 80
Description:
The user will perform the Boar>Snake>Monkey>Ox Hand seals and gather a lot of his ration chakra around his body. Lightning will start to release and wave around his body, just like this:
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After that, the user will reach his arm out, point it towards the opponent, and the arm will attract all the lightning around the body to it . The lightning will move towards the arm, and swirl around it. While the handpalm is gathering the lightning (chakra), it will start to glow, and release a very large, strong burst of lightning out of the handpalm. The lightning burst is so big and strong, that a small tree can disappear in it, and it could even paralyse a large summoning, and cause him a lot damage.
The user is also able to grab and reach out his sword, and release the lightning burst out of the sword. If the jutsu performed through the sword, the lightning burst will be smaller, but more focussed, and the cutting power will be increased. So it's more handy to use the sword for performing the jutsu on something that's not very large, but the damage would still be the same. So there isn’t a lot of a difference.
~Note: Can only be taught by ~Khallil-Sama~
~Note: No ration jutsu can be used the same.
~Note: No S-rank raiton jutsu can be used the following turn

♠ Declined, do not resubmit ♠
Okay, it's way too similar to existing techniques.
 
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McRazor

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Re: ±±Custom Jutsu Submission±±

Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 Chakra
Damage: N/A
Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing, making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.
Note: Usable only twice per battle
Note: Only McRazor can teach this

♠ Pending ♠
Leaving for Scorps/Xylon.


______________
±± Declined ±±
Too high ranked. This would be a B-Rank at best. Also you should mention that you use your chakra to enhance and manipulate the sound of the object so that it triggers the illusion. It cannot be done just like that.
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

(Raiton/Suiton: Suro-Sui-Enki no Hougeki Kabutomushi) Lightning/Water Style: The Vitriolage of the Bombarding Beetle

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing one handseal, the user is able to run a current through a water source in the field (up to Mid-Range), either a passive water source or an enemy water source up to S rank. This current will force the water to separate into two different ions, hydrogen ions (H+) and hydroxide ions (HO-). While unstable by themselves, the lightning will force them to remain separate. The first will act as a powerful acid and the second will act as a powerful base. The user can then preform a second handseal, running water chakra through both substances, blasting them towards an opponent. The user is able to shoot them to different opponents and even separate each substance into several bullets. The water chakra allows for one single push, the user can't change directions or divide the substances after they have been given motion.
Likewise, the user can perform the water handseal first, materializing a large blast of water, which will then be divided by the lightning handseal into acid and base and given a different direction (or turn into several bullets to spread the damage output). If both substances collide, they react with eachother and turn to water.
*Can only be used twice per battle*
*Requires two turns in between to be used again*
*The user cannot preform Water or Lightning Techniques higher than S rank for the next two turns*

______________
±± Declined ±±
DNR. This collides with SY's technique "hydrogen typhoon" i think the name is.

Updating the contract (Took ownership with my main account)

Summoning Animal: Parrots

Scroll Owner:

Lili-Chwan

Other Users who have signed contract:

Luiz

Summoning Boss if existing:

Iris Gloriosa

Other Summoning Animals tied to contract:

Parrot Chicks
Average Parrots
Altorio Parrots
Zé Carioca
Vitória Régia
Saci Pererê
Saci Trique
Saci Saçurá
Lloyd, The Chicken
Carlão
Piu Piu
Nico
Rafael

Origin: Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest.

General Description: Parrots are colourful and majestic birds, with a diverse pallet of colours and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air.

Summon General Abilities: The parrots of Altorio are very strong and fast. And average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent.

As described in the Monkey Chase Technique, all birds have an innate sense of direction, guiding themselves through the magnetic field of the earth. In the technique, they use that skill and develop it further to use as highly advanced and efficient tracking method. To expand on that, while requiring the actual technique in order to memorize and track electromagnetic signatures across the globe, parrots have a passive ability to sense the signatures around themselves, within a certain limit. This allows them to sense an opponent around the field, or any other source of electromagnetic emission. This however, isn't a perfect or detailed sensing ability such as that of normal Chakra sensing or other sensing abilities. Its much less refined. The higher ranked the parrot, the longer the radius (Varying, roughly, between 50 meters (D ranks) to 1 km (S ranks). Bosses have generally up to 1,5km radius). Exceptions to these will be described in the individual descriptions of each specialized parrot.



Summoning: The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)


Links:



______________
±± Approved ±±
Had to remove some stuff and tone down some others.

( Kouton Hijutsu: Ouchi no Nijiiroshinja) Secret Box Arts: Pit of Wagyl

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Pit of Waagal is a form of Reverse summoning. While performed similarly to a normal summoning jutsu, retrieving a drop of blood, string 3 handseals and slap both or one hand on the ground, it will instead reverse summon the opponent's into Shoutou, the Archipelago, more specifically a pit known as the "Pit of Wagyl, the Rainbow Serpent". The pit is 15 meters radius wide and 50 meters deep, with water to the brim. It is in the center of the imperial coral palace, and it's the common gathering place for every box, being almost completely filled with venomous cubozoan medusas, so much so, that it is said to be more tentacles than water molecules. Due to them constantly rubbing their tentacles on each other and the stone and coral walls of the pit, the whole water is filled with venom, gaining a poisonous and acidic property, this dissolves the tragic organisms and some of the coral, filling the water with calcium, which forms mineralized shards in the water. While flowing peacefully among the venomous water and sharp shards of calcium, the boxes swim harmlessly in the pit. But as the targets are summoned into it, or sacrificial animals are thrown into it, they disrupt the flow, and the pit deals several superficial wounds from the calcium shard, allowing the venomous and acidic water to seep in, while the multiple boxes strike and infect them further, having the unfortunate souls perish in excruciating agony.
The range of the reverse summoning translates to the dimensions of the pit, with the center being the user of the technique. Likewise, the surface slapped will translate to the surface of the water in the pit (so opponents reversed on top of the ground will appear above the water, and fall down. This means that the technique will have a limit of 15 meters radius around the user, along the ground and above ground, and 50 meters downwards. The user can choose to reverse himself with his/her targets. The user is reversed into a small platform or coral in the middle of the pit, supported by a thin yet strong submerged pillar of stone and coral.
*Can only reverse up to 4 targets within the area*
*Can only be used once in 3 turns*
*No Box arts or Box Summoning jutsus above S rank can be used in the same and next turn*
*After 3 turns, the targets or their remaining are reversed back, to the same relative distance from the user, in whichever location the user is at the moment*



♠ Pending ♠
Leaving for Scorps/Xylon.


______________
±± Declined ±±
I like the idea yes but its very very oped. Its basically a one hit knockout with virtually no counter possible.
 
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Wakizashi

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Re: ±±Custom Jutsu Submission±±

(kuchiyose no jutsu: Okina Tsubasa) summoning technique: big wings
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: the user bites their thumb to draw blood weave the summoning jutsu hand signs and place their hands on the ground. When done a full grown Akamaru size toucan appears in a puff of smoke. This toucan has a double the wingspan than normal toucan with his wings made of razor sharp, strong metals, that allows him to create up to A-rank wind jutsu wind with only a flap of his wings, slash his enemies for melee combat, and makes him more agile in high speed flight.
-note: can only be summoned once
-note: summoning last three turns
-note: no other summons can be in play
-note: must sign toco toucan contract



♠ Approved ♠

Guardian's Sode
Type:weapon
Rank:S
Range:self
Chakra:40(-10 each turn)
Damage:N/A
Description: this weapon is ancient shoulder pad armor(sode) that is worn on the right shoulder which resembles the shoulder armor of the shodaime and nidaime hokages. this shoulder armor however, carries the spirit of an ancient swordsman that is able to communicate with the user wearing it thru telepathy, gives the user sensing ability allowing him to be constantly aware of everything around him, and grows x3 it's size to successfully defend from incoming A-rank elemental jutsu and S-rank basic ninjutsu as long as the user imputs chakra.
note-defensive ability usable twice per battle
note-sensory ability last 4 turns

♠ Declined ♠
No, you can't sense everything with it, nor can it grow. Way too OP, tone it down.
 
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Sonnelion

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Re: ±±Custom Jutsu Submission±±

Water Style: Water Spikes(Suiton:Sui Supaiku)
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will focus chakra into their feet and/or hands then stomp their feet creating water spikes that run the distance of their feet to mid-range in a 3 foot wide space and the spikes have a width of 2 inches and are 3 feet tall,they come out in different directions making it difficult to dodge everyone or the user will jump into the air and hit the ground on essentially all four as they hit the ground spikes will shoot up around them instantly from all angles creating a wall of water spikes that have a width of 2 inches and 3 feet tall.
Notes/Restrictions
-Can only be taught by Sonnelion
-Require one turn breaks between use
-Doesn't require a water source

♠ Declined, do not resubmit ♠
Too similar to existing techniques.


Water Style:Water Dragon's Return(Suiton: Doragon No Modori Sui)
Type: Attack
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: THe user will perform the dragon handseal then slam their hand on the ground creating out of no where two dragons will appear and go towards the opponent(s) at an incredible speed,20 mph, the dragons will both bite the person(s) on the upper and lower body while carrying them towards the sky before bringing them back towards the ground, the dragons dissipate 1 foot above the ground, making a small crater where the opponent hits.
Notes/Restrictions
-Can only taught by Sonnelion.
-Can only be used 3 times.
-No water source required.

♠ Declined, do not resubmit ♠
Too similar to existing techniques.


Twin Death Sentence:Soul Reaver( Tsuin Shikei: Sourusoururiibaa)
Type: Weapon
Rank: B
Range: Short-Mid
Chakra: N/A(+15 for either ability)
Damage: 30(+10 when ability active)
Description: They are two twin short sword that have blades of 3 feet in length and 4 in width. The blades are composed of steel,chakra metal, and titanium alloy making it very strong and unbreakable. The short swords can heat up or electrocute, once chakra is applied, depending on the type of chakra being applied. The other ability of these short swords is to create a sharp chakra aura around themselves that can stretch into mid range.
Notes/Restrictions
-Can only be used by Sonnelion/with permission
-Abilities last 3 turns per activation
-Each ability can be activated 4 times
-Requires 1 turn breaks between uses of abilities
You must be registered for see images




♠ Declined ♠
What exactly do you mean by it creating a chakra aura around yourself? Could you emphasize more on its abilities and usage?
 
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Alyx

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu:Terrakion sutanpīdo) - Summoning Technique: Terrakion the Stampede
Type:Summoning
Rank:S-Rank
Range:Short
Chakra:40
Damage:N/A
Description:The user will first bite there thumb,wiping it on there summoning tatto,the user will then procede to perform 4 handseals to summon,Terrakion the Stampede.Terrakion is a Chital Sepcies summon of the Deer Contract,he begin the second strongest after the leader Xerneas.Terrakion is a earth based deer,being a master of the element capabable of using them up to S-Rank without handseals,he also can use the Deer Arts with ease. Terrakion is a bit shorter than Xerneas but much bulkier than he is, Terrakion wears a special armor around him,that seems infused into his body,he is capable of infusing his chakra into the armor twice per battle to increase the durability of the armor to reduce the damage of attacks by half when used against him. Terrakion has his own technique the allows him to grow his antlers similar to the Samurai Sabre to make a giant brown sword to tear though defenses up to A-Rank. Terrakion is however slow in movement and only moves up to Jounin Rank ninja.

-Increasing his armor power only can be used twice and reduces the power by half
-His sword technique is capable of slashing through techniques up to A-Rank.
-His armor can also resist C-Rank and below Taijutsu/Kenjutsu.
-Stays in battle for 4 turns
-Can be summoned once per battle.

______________
±± Approved ±±
Removed HP. No need for that

(Kuchiyose no Jutsu: Kaiusu Shadoumonāku)- Summoning Technique: Caius The Shadow Monarch
Type:Summoning
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user will bite their finger to draw blood, or use any other source of blood,then placing it on there summoning tattoo the user will then proceed to slam his hand summoning Caius the Shadow Monarch,the dark emperor of the Deer Contract. Caius is the leader of the White Tailed Deers,which are the enemies of the main Deer Speices,the Chital.Unlike other Deer Caius is dark in personality and leads them with noting but pure hatred. Caius like all male deers have large antlers on his head which he can use as a weapon in combat and as well when utilizing the Deer Arts.Caius is a prodigy of Fire and Lighting techniques but can only use them up to B-Rank,but this is not his down fall as he is capable of doubling the power each technique used by him,but takes twice the damage from enemy techniques.When using his antlers they are equal to a A-Ranked Kenjutsu technique by applying chakra into them increasing there hardness,silimar like a Kaguya. He is also capable to to move at high speeds up to a Taijutsu Master at Sage Rank while on 4 legs and can run the same pace on 2 legs.He is also able to carry only 2 people as its his personal limit.

-Can only be summoned once per battle
-All jutsus used by Caius costs as towards 3 turn limit
-The user can apply the double damage by having Caius use x1.5 the normal amount of chakra.
-Caius takes twice the damage from any element.
-Caius has 90 Hp and remains on the field for 4 turns.

______________
±± Declined ±±
No double element summon.

(Kuchiyose no Jutsu:Derira Reitō kōgō) Summoning Technique : Dalila The Frozen Empress
Type:Summon
Rank: A-Rank
Range: Short
Chakra: 60
Damage:
Description:The user will bite there thumb,drawing the blood or by using blood from any other way(must still be there own),then by slamming there hand on the ground the user will summon Dalila The Frozen Empress.Dalila is the twin sister of Caius but unlike Caius's dark behavoir,Dalila is much more lighter than he is.Dalila is the complete opposite of Caius where as her brother is much more offensive,Dalila is much more defensive,taking only half the from techniques used against her by applying a special chakra coat around her body,but her elements are much weaker where as a technique doing 30 will be reduced to 15.She has no antlers like her brother due to her being a female,she is able however to use Water and Wind techniques up to A-Rank.She is no as fast as her brother but can manage on her own,moving at speeds equal to a Taijutsu Specialist at S-Class rank.She is very intellegent and is very friendly with people allowing 4 people to ride on her back.She is also capable of standing on 2 feet,though she prefers 4 legs.

-Dalila has Hp of 100
-Dalila can remain for 4 turns
-Dalilia can only be summoned once per battle.
-Water/Wind Moves used by Dalila counts as towards 3 jutsu limit.

Link to contract approval:

♠ All Pending ♠
Leaving for Scorps/Xylon. I'm not sure if half of those things are technically allowed.


______________
±± Declined ±±
Same as above.
 
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-Broly-

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Re: ±±Custom Jutsu Submission±±

Fuuinjutsu: Masutāraitoninguekusupu Sealing Arts: Master Lightning Exploder
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: An upgrade from the usual explosion tag; The user will make contact with an object (kunai, tree, ground, etc) and focus lightning chakra onto it. As he does a seal forms on the object bearing the kanji for explosion forms on it. At the user's command the tag will activate and exoplode like a regular exploding tag except instead of a regular explosion there will be shap tearing lightning that goes outwards in all directions in an orb shape of a 4m radius all around the object. Anything caught in the orb will suffer A rank lightning damage.

-Can only be taught by Broly
-Can only be used 3 times per battle
-No fuuinjutsu above A rank the next turn

__________________________________________________________________________________________________
 Declined 
This is similar to existing Seals. I like the concept but the way you worded it makes it very similar to some seals that are essentially variations of the explosive tag. You need to make yours something more than that.


Fuuinjutsu: 5 Yōso no kaifū Sealing Arts: 5 Element Unseal
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Simply a reverse of the cannon 5 element seal; The user, who has pre sealed S rank basic 5 elemental natures in a sealing tag, will simply insert his chakra into one of the prewritten tags with the Kanji for the element it holds. Upon doing this and pointing it at the enemy a vapor will release and a concentrated beam of the chosen nature will be fired at the enemy.

-Can only be taught by Broly
-Can only use 3 times a battle
-No a rank and above fuuinjutsu the next turn

__________________________________________________________________________________________________
 Declined 
DNR.


Katon: Kyūkyoku no doragonfaiyā Fire Style: Ultimate Dragon Fire*
Type: *Offensive/ Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: *While in contact with a rope, chain, wire, or any other long object the user will channel fire chakra through their arm which will run through the object towards the opponent. Once the object makes contact with the opponent it will have an "exploding" effect and shower the opponents skin with intense fire that will give him severe burns.*

-Fire lasts for 2 turns
-Can only be taught by Broly
-Can only be used 3 times per battle

______________
±± Declined ±±
Similar to existing techniques. DNR.
 
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Cursed Prince

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Re: ±±Custom Jutsu Submission±±

You must be registered for see images

Summoning Animal: Goshawk
Scroll Owner: Cursed Prince
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Goshawk is a medium large Bird of prey. It is a raptor with short, broad wings and a long tail, both adaptations to manoeuvring through trees in the forests it lives and nests in. Across most of the species's range, it is blue-grey above and barred grey or white below, but subspecies in particular range from nearly white overall to nearly black above. The juvenile is brown above and barred brown below. Juveniles and adults have a barred tail, with dark brown or black barring. Adults always have a white eye stripe. Juveniles have pale-yellow eyes, and adults develop dark red eyes usually after their second year, although nutrition and genetics may affect eye color as well. They have a great wingspan, and adults are known to be able to carry humans. The are very vicious, and their baks are strong enough to tear flesh.

______________
±± Approved ±±


Uncanny Sword
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 30 [-20 per turn]
Damage: N/A
Description: The Uncanny Sword actually consists of 2 gloves and a somewhat standard black Katana. The user charges chakra into the gloves, which then charges chakra into the sword. What makes this weapon "Uncanny" is that the user charges chakra with one of the 5 elemental natures. This chakra does not however, make the sword stronger. Instead, the chakra itself winds around the sword, and since it is infused with a chakra nature, can "negate/absorb" certain chakra. For example, Opponent uses earth flowing spears, I use raiton charged chakra, and when my chakra touches it, it stops and causes it to recede back into the ground. The chakra that winds arounds the sword is extendable, able to extend up to 5 meters. The chakra can lash out extremely quickly and can go on all sides of the user. It spins against frontal attacks to make it easier to negate/absorb the chakra. It can only absorb/negate B-rank chakra. Against an A, S, or F-ranked attack, it simply decreases the damage by 20.
~ Goes by elemental weaknesses/strengths. (In other words, only raiton can absorb/negate doton, only katon can negate/absorb wind, only wind can negate/absorb lightning, only doton can negate/absorb water, only water can negate/absorb fire)
~ Can only negate chakra up to B-rank
~Can only be used/taught by Cursed Prince
~Can only be used 5 times per battle
Example^^^

______________
±± Declined ±±
This is nothing more than yet another chakra infusable sword. They have all be done before. And chakra absorbing swords as well.

Kenjutsu: Nagai- Katana (Sword Art: Longsword)
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user inserts chakra into his sword, causing it to glow a dull blue. Then, using their mastery of kenjutsu, the user can release their chakra from the sword to extend from the sword, basically making the sword suddenly extend, that can cut through the opponent. This technique is capable of countering ninjutsu of A rank due to the chakra charge
-Can last for 1 turn
-Usable only once per battle
- Blade can nd up to 4 extra meters

______________
±± Declined ±±
Done before. Almost exactly the same. DNR.
 
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-Jiraiya-

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Re: ±±Custom Jutsu Submission±±

Re-submitting, Changes in bold, Removed the things which was told to remove in previous submission.

Elephant Summoning Technique: Zephyrus (Zou Kuchiyose no Jutsu: Zephyrus)
Type: Summoning animal
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user draws some blood and performs the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Zephyrus. He is a giant elephant about the size of Gamabunta with proportionate trunk & tusks to his body size which projects in front of his head. Zephyrus' tusks are covered with a thin steel coating with several steel spikes projecting from the tip which can be used for offense as well as for defense. His trunk can reach up to short range in front of him when fully extended and can be used to grab objects or persons. He also wears a 2 inch steel armor knee caps over his knees with several sharp steel spikes projecting from them.
Zephyrus specializes in wind release and can use wind jutsus up to A rank using his trunk/mouth without need of hand seals. He is able to suck in objects and targets within the short range in front of his trunk's openings.
His skin is dry & rough (which is a natural ability of elephants) and can resist damage from simple projectiles like kunais, shurikens, senbons. Because of his natural ability of dry & rough skin, Zephyrus can resist lightning jutsus of B rank and below as his skin provides high resistance to the flow of electricity thereby rendering them ineffective. However lightning jutsus used after breaching his skin will have normal effect on him.
Note:
  • Must have signed Elephant contract to summon Zephyrus.
  • Can stay in the field for 4 turns once summoned.
  • Can use wind jutsus up to A rank using his trunk/mouth without need of hand seals and each move counts as the user's move.
  • Can suck in targets with his trunk within short range and this counts as one of user's move if used.
  • Can resist lightning jutsus of B rank & below with intact skin, however lightning jutsus used after breaching his skin will have normal effect on him.
  • Can resist damage from simple projectiles like kunais, shurikens, senbons.
  • Can perform ordinary physical attacks using its tusks, legs at close range and can grab objects/persons with his trunk.
  • Can speak and form elemental combination with the summoner.
  • Can carry up to 3 people on his back.
  • Must be taught by me (-Jiraiya-).
  • Gained ownership of Elephants contract
~Declined~ The wind suction ability needs to counts as a move and needs to have a usage limit, remove everything about being resistent to lightning techniques because i don't allow summons being impervious to elements anymore, mention that he can only be summoned once, remove that he can perform elemental combinations with the summoner, rest seems fine.
Elephant Summoning Technique: Zephyrus (Zou Kuchiyose no Jutsu: Zephyrus)
Type: Summoning animal
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user draws some blood and performs the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Zephyrus. He is a giant elephant about the size of Gamabunta with proportionate trunk & tusks to his body size which projects in front of his head. Zephyrus' tusks are covered with a thin steel coating with several steel spikes projecting from the tip which can be used for offense as well as for defense. His trunk can reach up to short range in front of him when fully extended and can be used to grab objects or persons. He also wears a 2 inch steel armor knee caps over his knees with several sharp steel spikes projecting from them.
Zephyrus specializes in wind release and can use wind jutsus up to A rank using his trunk/mouth without need of hand seals. He is able to suck in objects and targets within the short range in front of his trunk's openings, which counts as user's move if used.
His skin is dry & rough (which is a natural ability of elephants) and can resist damage from simple projectiles like kunais, shurikens, senbons.
Note:
  • Can only be summoned once per battle & must have signed Elephant contract to summon Zephyrus.
  • Can stay in the field for 4 turns once summoned.
  • Can use wind jutsus up to A rank using his trunk/mouth without need of hand seals and each move counts as the user's move.
  • Can suck in targets with his trunk within short range 4 times per battle and each time counts as one of user's move if used.
  • Can resist damage from simple projectiles like kunais, shurikens, senbons.
  • Can perform ordinary physical attacks using its tusks, legs at close range and can grab objects/persons with his trunk.
  • Can talk.
  • Can carry up to 3 people on his back.
  • Must be taught by me (-Jiraiya-).
  • Gained ownership of Elephants contract >> <<
♠ Approved ♠

New submissions,

Elephant Summoning Technique: Galene (Zou Kuchiyose no Jutsu: Galene)
Type: Summoning animal
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user draws some blood and performs the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Galene. She is a giant elephant about 10 meters in height with proportionate trunk & tusks to his body size which projects in front of her head. Her trunk can reach up to short range in front of her when fully extended and can be used to grab objects or persons. Galene specializes in water release and can use water jutsus up to A rank using her trunk/mouth without need of hand seals. Like other elephants, she is able to suck in objects and targets within the short range in front of his trunk's openings, which counts as user's move if used. Her skin is dry & rough (which is a natural ability of elephants) and can resist damage from simple projectiles like kunais, shurikens, senbons. She is a skillful swimmer. While in a large water source, she can hide her entire body under the water with only her tip of the trunk over the water surface for breathing and can swim underwater or just stay there still.
Note(s):
  • Can only be summoned once per battle & must have signed Elephant contract to summon Galene.
  • Can stay in the field for 4 turns once summoned.
  • Can use water jutsus up to A rank using his trunk/mouth without need of hand seals and each move counts as the user's move.
  • Can suck in targets with his trunk within short range 4 times per battle and each time counts as one of user's move if used.
  • Can resist damage from simple projectiles like kunais, shurikens, senbons.
  • Can perform ordinary physical attacks using its tusks, legs at close range and can grab objects/persons with her trunk.
  • Can talk.
  • Can carry up to 2 people on her back.
  • Must be taught by me (-Jiraiya-).
  • Gained ownership of Elephants contract >> <<
♠ Approved ♠

Fire Release: Feather missiles (Katon: Feza-misairu)
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The frigate bird focuses its fire chakra in both of its wings and forcibly flaps them one time which releases an array of stiff, faint red glowing feathers (20 feathers from each wing) imbued with fire chakra from both the wings like a projectile which spreads out and strikes the target producing an explosion on impact which coalesce to form a massive explosion.
Note(s):
  • Must have signed Frigate birds contract and should've summoned a Frigate bird with fire affinity beforehand to use this jutsu.
  • Only Frigate birds with fire affinity can use this jutsu.
  • Can be used 3 times per battle and each usage counts as the user's move.
  • Must be taught by me (-Jiraiya-).
  • Link of summoning contract approval >> <<
♠ Approved ♠
 
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Vision

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Masashi Kishimoto | Illusionary Technique: Masashi Kishimoto
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user will perform three hand seals and then disrupts the opponents chakra within the brain. When the user performs the three hand seals it will appear as if the hand seals were for a lower ranking summoning jutsu. However instead of a summon, the opponent will see an illusion of Masashi Kishimoto. The creator of Naruto and Naruto Shippuden. Masashi Kishimoto will proceed to bring out his paper and pencil premade a drawing of a shinobi. Then he will proceed to erase anything within the paper at the users desires. For example, Masashi Kishimoto will erase the leg of the opponent that is effected. The opponent will see his leg disappear and loose all feelings as if the leg has been erased. He will also lose internal balance and fall towards the ground. There will be minimal pain due to it being the genjutsu and just a random disappearence of a leg but he won't feel anything once it's disappeared. He will though feel the blood pumping and throbing where the leg would be, simulating amputated leg. The illusion of the erased portions are not limited to a leg. It could be any part of the body or organ, the user must specify. However the user will not be able to specify multiple limbs and organs within this one jutsu. If it was layered genjutsu than it would be possible. Inconjunction, Masashi Kishimoto is able to draw something and make it come to life. Ofcourse it's only an illusion and doesn't really harm the opponent, though the opponent won't know that. Masashi Kishimoto is also able to change the terrain as the user see's fit, but again only an illusion to the opponent and only last till it is broken.

Note: Only able to use twice per battle
Note: Can only specify one limbs or organs, unless layered and not broken before hand
Note: Masashi Kishimoto is intagible as it's only an illusion and can not be used like a clone
Note: Must skip a turn to reuse this technique
Note: Can only be taught by Vision

________________________________________________
 Declined 
Lol but no.


Genjutsu: Tired | Illusionary Technique: Tsukareta
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user will first perform a single handseal and then cast a genjutsu on the opponent by disrupting the chakra flow of their brain. Simoutanously, all at once, the opponent will feel fatigued, tired, and lazy. While feeling those effects the opponent will also get the urge to yawn because of being tired. While a slight visual illusion will take place as well with eye boogers [crusting of the eyes] will form slightly around the eyes.

Note: Can only be taught by Vision

________________________________________________
 Declined 
Ok, you can creat an illusionary effect or effects/sensations that might make him experience the same thing as if he was tired but you cannot induce "fake" exhaustion just ike that. I mean, does he fel joint or muscular pain? does he feel cramps? does he feel spasms? what?Also, you cannot make him feel lazy... thats not a sense, thats an emotion. Urge to yawn? are you making him sleepy or tired? I just feel this is a bit overstretching but if you want to go in this direction, more definition is needed specially in what this reopreesents in a fight for your opponent. What in temrs of techniques, speed, movement, etc does this alter?

Genjutsu: Kick Out | Illusionary Technique: Ketobatsu
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: Through the gesture of the user clinching the fist in front from open palm, the user will simulate and act as if he is pulling something towards him. While at that time a visual illusion will set in as if all of the opponents chakra has been pulled towards the user and absorbed all of the opponents chakra. After a second, the opponent will feel as if all of his chakra has depleted. Causing him to feel as if he can not mold chakra, concentrate on the task at hand, whatever it may be. Being able to concentrate alone is hard for the opponent as he would feel as if he has no chakra left in reserve. The opponents physical abilities become slower, muscles would feel week and his mind won't be clear. In conjunction, as the opponent see's the chakra being absorbed by the user, he will also see a visual illusion of the user's phsyical speed and physical prowess increase, any injuries occured on the user seems to be healed and will see the user with overflow of chakra as if it was a biju chakra.

Note: Only able to use twice per battle.
Note: The user's physical speed does not increase in reality.
Note: The user's ninjutsu doesn't gain in power or increase in power.
Note: The users physical prowess doesn't increase.
Note: Can only be taught by Vision

________________________________________________
 Declined 
Same observations i made for the other one. Its a bit of a stretch in terms of what normal genjutsu is capable of doing.
 
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Lyanna Stark

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Re: ±±Custom Jutsu Submission±±

(bakuyaku magpie no jutsu)explosive magpie no jutsu
Rank:A
Range:Mid-range
Chakra:30
Damage:60
Description:The user after performing 3 handseals will bite their thumbs and place them on opposite forearms. then lift their arms towards the enemy.Upon doing so relasing a dozen magpies from the users sleave.Which all upon impact explode creating a devestation explosion.The magpies are no bigger than that of a baby chiken so roughly 10cm(height) by 5 cm(width) making extremely hard to hit them with ninja weapons.They are also fast and agile.
Restrictions
~Track the enemy for 1 turn
~Lasts 1 turn upon that they automaticly explode.
~Cant use any techniques.Only explode.
~Explode upon impact.

X-Declined-X Explode how? perhaps attach paper bombs to them?

(Azula sono konpeki magpie)Azula the azure magpie
Type:Summon
Rank:S
Range:short-long
Chakra:40
Damage:80
Description:It is roughly the size of pains bird summon which from the show seems to be 2-3 meter in length and 1-2 meters in width it has a shallow beak and slim body.It can shoot S rank water or below from its mouth/beak at enemies or objects.It is capable of holding 2 or less people on its back during flight.It can also protude chakra claws from its claws.Giving it the ability to cut through even the most dense of objects.It can in addition communicate with the summoner telepathicly.
Restrictions:
~water blast counts towards users move limit
~summonable only once per battle.
~Remains in battle for 2 turns.

X-Approved-X




(amatsu enkou kajou chakram)Heavenly flame spiral chakrams
Type: Weapon
Rank: S rank
Range: Short-Mid range
Chakra:40
Damage: 80
Description:
The chakrams Made out of white steel and compose of 8 spikes on the outside with a cross over handle allowing manuverable weilding. the two chakrams Are extremely light.And infused with The users chakra.The user can use them as a hand to weapon/hand combat weapon.They can be infused with wind and fire elements.Wheninfused with fire it will have a slight reddish glow to it and burn all those but the user who make contact with it.This includes objects.When infused with wind chakra the chakrams become much more sharp capable of cutting through stone.It gains a slight green glow.In addition to this.The chakram is able to be thrown and moved around when infused with the user chakra.Be it fire or wind.Upon performing thesnake handsign after throwing the user is able to make the chakram(s) spin so rapidly they produce a cyclone which will suck in and rip apart all things around them.When added with fire.It will cause a defestation wind +fire attack.
Restrictions
~Can only be taught and given by blaise12
~The whirlwind ability of it can only be used twice per battle.
The user can only infuse chakra within it 4 times per battle. and can never switch between wind and fire within the same turn.
Abilities(too make more clear)
~When infused with wind chakra. increse in speed of weapon not user and added sharpness.
~When infused with fire. burns all other than user who touches.
~Can create cyclone of wind.Which added withfire makes a devestating attack.

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X-Declined-X Why not just submit the cyclone as a seperate technique? keep the orginal weapon nice and clean and without any exploits
 
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Beifong

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Re: ±±Custom Jutsu Submission±±

(Doton: Meikainote) Earth Release: Hand of The Underworld
Type:Supplementary
Rank:C-Rank
Range:Short-Mid Range
Chakra:15 Chakra
Damage: N/A
Description: after preforming the tiger handseal, the user will make 2 stone shaped as a mature man hands to raise from the ground under his opponent. the hands will grab the legs of the target tightly making him unable to move. by applying more chakra to the hands the user will make them hold the opponent's legs tighter.
note: the user can use no B-ranked or higher lightning jutsus in the same turn of using this jutsu
note: only Pain... can teach this jutsu.
__________
(Suiton: Mizu tako no shokushu) Water Style: Tentacles of The Water Octopus
Type:Offensive/Defensive
Rank: B-Rank
Range:Short Range
Chakra:20 Chakra
Damage:40 Damage
Description: After standing on a water source, the user will manipulate the water under him shaping it as octopus' tentacles. the tentacles will rise in a circle of diameter 50 cm around the user's legs. the tentacles are 1 meters long but they're able to extend to reach the target standing 3 meters away from the user.
note: requires a water source.
note: the user can't move his legs while using this jutsu.
note: only Pain... can teach this jutsu.

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♠ Both declined, do not resubmit ♠
The first one has been done too many times. And lightning jutsu? What?
Second one also has plenty other jutsus that does what it does, nothing creative about it.
 
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Salad

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Gansaku Mizu Oshi) Illustionary Style: Fake Water Pressure
Rank: B
Type: Supplementary/ Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40 due to the stress
Description: The user begins by performing a mere single handseal, upon doing so, he/she transmits an illusion displaying two large waves of water appearing 2 meters from either side of the opponent, these waves of water then pressurize the opponent and explode immediately upon contact, resulting in the opponent's brain malfunctioning due to the stress

Notes: Can only be taught by Ezio..
Notes: Only usable thrice per battle.

♠ Pending ♠
Leaving for Scorps/Xylon.


______________
±± Approved ±±


(Fuuton: Ken Sanran) Wind Release: Blade Dispersion
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user begins by performing two hand seals, he/she releases their Wind chakra into the area 10 meter above the opponents head. As they release the chakra, they'd use shape manipulation to form countless of needles of wind (roughly 5 cms long) by manipulating the air in the location above the opponents head. Upon making the needles, they'd perform a downward thrust with their hand which suddenly sends the countless of needles of Wind to rain down upon the opponent, covering short range in diameter, making them deadly. Due to the fact that they're made out of wind and very thin, the opponent wouldn't be able to see them properly.

Notes: Can only be taught by Ezio..
Notes: Only usable twice per battle
Notes: No Wind jutsu higher than S-rank, next turn.


♠ Declined ♠
I generally have no issue with the concept, but you either gotta make it up to mid range and somehow make the jutsu detectable by the enemy opponent or this would be too OP.


(Raiton: Nechinechi Tekidan) Lightning Release: Sticky Grenades
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user begins by performing two hand seals, once done he uses shape manipulation to change Lightning Chakra into the form of 5-10 tiny birds, which resemble the appearance of Deidara's explosive clay birds, the user then provides it with static properties. Upon finishing the steps above, he then throws them at the opponent with excellent precision and upon contact due to the static nature of the birds, it sticks to them and causes a short range explosion.

Notes: Can only be taught by Ezio..
Notes: Only usable twice per battle
Notes: No Lightning jutsu higher than A-rank, next turn.

♠ Approved ♠
Edited a few things.
 
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KeotsuEclipse

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Re: ±±Custom Jutsu Submission±±

Decision:If Agrias get's approved, she'll be replacing Waka; meaning if Agrias gets approved, I'll be dropping him.



(Hato-ka Kuchiyose:Aguriasu Ōkusu) Columbidae Summon: Agrias Oaks
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Agrias is Keotsu’s personal summon. In her dove form, she appears as a regular size dove with yellow plumage. Her only ability in this form is the ability to summon other Columbidae at their normal summoning cost, by trilling a tune specific to each summon; conversely, she can be summoned through use of a piece of special reed grass that grows only in Eden, the realm where the Columbidae reside – using this grass allows her to be summoned at a regular chakra cost, but bypasses summoning ninjutsu, by using chakra to activate the glyphs found inscribed upon the wheat when a tune is blown on it; in essence, Agrias is summoning herself to the Summoner, but using their chakra for the job. As a Human, Agrias is a stunning young woman of 20 years old with long, golden hair that comes down to her hips and amber eyes; she keeps her hair tied back in one large braid, though. She wears a navy trench cloak and a pair of leather breaches, boots, and gauntlets, as well as wearing a steel breastplate, and her personal sword, Save the Queen; she also speaks with a slightly Old-English dialect. In human form, she is capable of using any Kenjutsu or Taijutsu that the summoner can use, and is also treated as the same rank (HP and Chakra). As a human, she also gains access to a personal Kenjutsu technique known as “Divine Ruination”, an S-rank technique that fires a helix-shaped shockwave at the enemy (described below).[/B]
*Agrias is Keotsu’s personal summon, and thus remains on the field indefinitely when summoned by him. When summoned by others, she remains for four turns.
*Save the Queen can only wielded by Agrias and Columbidae Contract signers; the sword itself is indestructible, but has no special powers.
*Though Agrias has her own Health and Chakra pools, her moves still count towards the summoner’s 3 moves per turn.
*Divine Ruination is a double helix (DNA) shaped, blue shockwave. The shockwave itself does no damage, but when it comes into contact with an object, causes a cross-shaped explosion to occur from within the object - this is the damaging aspect of the attack. When used by Agrias, it is treated as a justu with S-rank power and chakra cost; it can be used by the summoner as well, if they have a sword, but only while Agrias is in play. It reaches up to Mid-range before disappearing.
*Transforming to/from Avian/Human form costs 30 chakra to Agrias and counts as a move.
*Though she can perform Columbidae Summoning Techniques while in Avian form, Agrias is treated as a “Samurai” in human form.
*Agrias in Human form:
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______________
±± Declined ±±
Yeah, you can't drop customs. You can only update them. This is not an update.
In that case, I'll make her, her own summon.



(Hato-ka Kuchiyose:Aguriasu Ōkusu) Columbidae Summon: Agrias Oaks
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Agrias is the guardian of the Columbidae Contarct. In her dove form, she appears as a regular size dove with yellow plumage. Her only ability in this form is that she can be summoned through use of a piece of special reed grass that grows only in Eden, the realm where the Columbidae reside – using this grass allows her to be summoned at a regular chakra cost, but bypasses summoning ninjutsu, by using chakra to activate the glyphs found inscribed upon the wheat when a tune is blown on it; in essence, Agrias is summoning herself to the Summoner, but using their chakra for the job. As a Human, Agrias is a stunning young woman of 20 years old with long, golden hair that comes down to her hips and amber eyes; she keeps her hair tied back in one large braid, though. She wears a navy trench cloak and a pair of leather breaches, boots, and gauntlets, as well as wearing a steel breastplate, and her personal sword, Save the Queen; she also speaks with a slightly Old-English dialect. In human form, she is capable of using any Kenjutsu and Taijutsu that the summoner can use. As a human, she also gains access to a personal Kenjutsu technique known as “Divine Ruination”, an S-rank technique that fires a helix-shaped shockwave at the enemy (described below).
*Save the Queen can only wielded by Agrias and Columbidae Contract signers; the sword itself is indestructible, but has no special powers.
*Though Agrias has her own Health and Chakra pools, her moves still count towards the summoner’s 3 moves per turn.
*Divine Ruination is a double helix (DNA) shaped, blue shockwave that causes a cross-shaped explosion to occur on impact. When used by Agrias, it is treated as a justu with S-rank power and chakra cost. It reaches up to Mid-range before disappearing and can only be used 3 times.
*Transforming to/from Avian/Human form costs 30 chakra to Agrias and counts as a move and she is always summoned in Avian form.
*Can only be summoned once and lasts for 4 turns.
*Agrias in Human form:
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♠ Pending ♠
Leaving for Scorps/Xylon. More like the nature of the contract confuzzles me.


______________
±± Approved ±±
Had to tweak and edit the restrictions and abilities a lot. Be reasonable please.
 
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-Cerberus-

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Re: ±±Custom Jutsu Submission±±

Raiton - Kozumikku Haro | Lightning Release – Cosmic Halo
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user begins by performing the handseals, Tiger-Dragon-Ox. Once performed the user channels a large amount of their lighting chakra to both their hands. The users hands begins to glow due to the large amount of chakra based in the hands of the user. By manipulating the chakra the user creates a large circle of electricity that floats above the user. The circle has a diameter of three meters, making it big enough to encircle a average sized human. The user waves his hand towards the opponent causing the circle of electricity to fly across towards the opponent. As the circle is traveling towards the opponent, the user causes the the circle to rise up above the user. Once above the user, the circle of electricity lowers and becomes smaller in size trapping and electrocuting the opponent.

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Note:
- Can only be used twice per battle
- Can only be taught by -Cerberus-


♠ Declined ♠
Need to clear a few things here. Approximately how fast does it travel, and how long does it paralyze for?


Raiton - Oni Kiri | Lightning Release – Demon Ray
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user begins by charging a large amount of lighting chakra in their index finger. The users finger begins to glow due to the large amount of chakra based their. Once ready the user fires two beams of lightning towards the opponent. One beam of lightning travels towards the opponent while the other one coils itself around the first one. This gives the attack a more drilling effect than the normal piercing attack.

Note:
- Can only be used twice per battle
- Can only be taught by -Cerberus-

♠ Declined, do not resubmit ♠
Concept overused.


Doton - Ingo Shuushi | Earth Release Release – Can't stop
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user begins by performing the handseals Dragon-Boar, while channeling his earth chakra into the ground. The user creates a large hamster wheel made from earth that forms around the opponent. The user manipulates the wheel to spin rapidly, causing the opponent to run along with the wheel. The wheel is roughly five meters in diameter and thirty centimeters thick. Unlike most hamster wheels, this wheel has earth bars on each side that is five centimeters wide apart from each other. Allowing the user to keep an eye on the enemy. The user has the ability to create several spikes to be formed from inside the wheel, skewing the opponent.

Note:
Can only be used twice in a battle
Can only be taught by -Cerberus-

______________
±± Declined ±±
DNR. Similar to existing techniques.
 
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