Gobi Gobletsson vs. Vex

Vex

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Closed fight if it wasn't already obvious >_>.

Customs, you can decide.
The setting is a tavern, much like the one in the spoiler below.

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Vex sits in his seat at the tavern, getting drunker by the minute. The smell of alcohol was overwhelming in this setting, and his face was getting quite red from the amount he was drinking. For surely, an ordinary man would not have been able to handle an entire barrel of the establishment's finest ale. Nor, would the normal man have been able to afford it for that matter. Vex however, was no normal man. Just looking at his appearence would have made that abundantly clear. He was dressed in fine golden armor, and adorned with lavish jewelry. Vex at this point had quite lost his head from the alcohol, and was busy boasting to the tavern maids.

"Oh you must be quite the shinobi then."

"AHAHAHA I'm quite powerful alright. Strong enough to kill off the Akatuski in fact."
 

Vex

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As your feet touch me, I use both hands to roughly shove your legs off, while at the same time push Amaimon roughly away. He won't be hurt or anything, but he'd be around a meter from Vex.
 

Gobi Gobletsson

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As your feet touch me, I use both hands to roughly shove your legs off, while at the same time push Amaimon roughly away. He won't be hurt or anything, but he'd be around a meter from Vex.
As you go for the shove, Amaimon merely leans back rolling backwards landing on the other side of the table with both his elbows leaning against the surface of the cracked hardwood table. He titled his head with curiousity. ''The Akatsuki you say, eh?'' He was dressed in casual attire.
 

Vex

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"An Akatsuki then? Good, I've been looking to test my skills!"


As the man attempts to kick Vex, Vex would using his right arm and the passive boosts given to him from his clan, he would effortlessly catch the kick, and squeeze upon the ankle with all his strength. At the same time, Vex would concentrate his fire chakra into his hand, and heat it up to an enormous degree. This would cause the green haired man significant pain, and would cause significant damage to the man's leg.


Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set)
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.

Restrictions:

Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.
 

Gobi Gobletsson

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You're overwhelmed by the table, and send crashing to the ground through broken chairs while bar maids and other peasant folk and the a like make space, making a crowd. In essence, Amaimon never kicked at you, but merely the table. You trying to catch something which was never there was left right open for the hardwood table to fall down flat upon you.

''So.. You're all talk?''
 

Vex

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You're overwhelmed by the table, and send crashing to the ground through broken chairs while bar maids and other peasant folk and the a like make space, making a crowd. In essence, Amaimon never kicked at you, but merely the table. You trying to catch something which was never there was left right open for the hardwood table to fall down flat upon you.

''So.. You're all talk?''

As the table slams into Vex, he wonders why he had just done that. Regardless, as the table crashes into him, he would immediately shake it off. A small benefit from being hit, was that the blow sobered him up quite nicely. Vex then looked around, seeing a crowd form as he gets back up. He however pretends to be drunk still, in order to decieve his opponent. With no hesitation, and a grin in his face, he runs at Amaimon, aiming a hard punch at his jaw with his right hand, and then follows up with a hard head butt aimed to cave in Amaimon's face.

"please, it was luck. Nothing more."


(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
 

Gobi Gobletsson

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As the table slams into Vex, he wonders why he had just done that. Regardless, as the table crashes into him, he would immediately shake it off. A small benefit from being hit, was that the blow sobered him up quite nicely. Vex then looked around, seeing a crowd form as he gets back up. He however pretends to be drunk still, in order to decieve his opponent. With no hesitation, and a grin in his face, he runs at Amaimon, aiming a hard punch at his jaw with his right hand, and then follows up with a hard head butt aimed to cave in Amaimon's face.

"please, it was luck. Nothing more."


(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or immitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
As your fist nears Amaimon, a single strain of hair extends outwards from his chin with great speeds and almost invisible by itself and the rush you're in, it mingles inbetween the steel plates forming your armour finding the cloth and easily piercing through continuing into your fist as a syringe which spreads throughout your hand and further into your arm, and down your elbow where it straightens, keeping your fist from ever reaching Amaimon's face as he stands there cross-armed, relaxed, observing you with his droopy eyes.

Rank: B
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 20
Damage: 40
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.



It virtually stops your entire body one meter away from me, while exuding extraordinary pain throughout your entire arm.
 

Vex

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As your fist nears Amaimon, a single strain of hair extends outwards from his chin with great speeds and almost invisible by itself and the rush you're in, it mingles inbetween the steel plates forming your armour finding the cloth and easily piercing through continuing into your fist as a syringe which spreads throughout your hand and further into your arm, and down your elbow where it straightens, keeping your fist from ever reaching Amaimon's face as he stands there cross-armed, relaxed, observing you with his droopy eyes.

Rank: B
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 20
Damage: 40
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.



It virtually stops your entire body one meter away from me, while exuding extraordinary pain throughout your entire arm.
As Vex feels a strange very fine and sharp object about to impale through his armor and straight to the cloth below, and also stopping his fist, he concentrates his chakra into the cloth before the hair can reach it. He focuses earth chakra into it, and hardens it, making it impossible for the hair to pierce, and stopping it in its tracks, before stopping the flow of chakra and changing it to fire causing the cloth to become on fire for a brief second. The fire burns Vex slightly, and causes a slight discomfort, but does not do serious damage. The fire however would catch onto Amaimon's hair, and travel towards the rest of his beard, where it would cause a minor fire which would begin to spread if unattended to. As this happens, Vex would resume the attack, and deliver his punch to Amaimon, this time aiming at the eye to do a lot of damage.

X2(Tairei: Nuno chūnyū): - Oversoul: Cloth Infusion
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A +20
Description: This technique simply allows the user to infuse a cloth of choice with an elemental chakra. There are two distinct types of infusions, the first which entails the utilisation of pure elemental chakra, whereas the second utilised a manifestation of an element so as to provide more corporeal physical affects. In the first, the user will simply infuse the cloth with an element of choice via chakra flow, resulting in it undertaking an empowering elemental coating that will grant rudimentary manifestations of the respective element - i.e Fire infused cloth will become sterile and hot, Lightning/Wind infused will be sharper or faster, Earth more resilient/rigid, and water becoming ignition-resistant. The second version will result in a more distinct change, for instance, the infusion of fire will set the cloth alight, the infusion of Wind/Lightning will surround it in empowering currents of Wind or Lightning, the infusion of Earth will turn the cloth rock like, while the infusion of Water will utterly drench the cloth, with the added option of the cloth also becoming sticky so as to cling to a target. While the technique itself does not do damage, it does empower the cloth in question, allowing it to be tossed as a projectile, or more importantly, allowing for the pre-infusion of an element into a cloth so as to give an Oversoul Techniques of choice added power.
~ Can only be used 4x
~ No Tairei techniques above S rank next turn.
~ The second version of infusion wares off after two turns, and in the case of fire and earth infusions, the imbued cloth will burn out or crumble upon the duration limit being reached.
 
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Gobi Gobletsson

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As Vex feels a strange very fine and sharp object about to impale through his armor and straight to the cloth below, and also stopping his fist, he concentrates his chakra into the cloth before the hair can reach it. He focuses earth chakra into it, and hardens it, making it impossible for the hair to pierce, and stopping it in its tracks, before stopping the flow of chakra and changing it to fire causing the cloth to become on fire for a brief second. The fire burns Vex slightly, and causes a slight discomfort, but does not do serious damage. The fire however would catch onto Amaimon's hair, and travel towards the rest of his beard, where it would cause a minor fire which would begin to spread if unattended to. As this happens, Vex would resume the attack, and deliver his punch to Amaimon, this time aiming at the eye to do a lot of damage.

X2(Tairei: Nuno chūnyū): - Oversoul: Cloth Infusion
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A +20
Description: This technique simply allows the user to infuse a cloth of choice with an elemental chakra. There are two distinct types of infusions, the first which entails the utilisation of pure elemental chakra, whereas the second utilised a manifestation of an element so as to provide more corporeal physical affects. In the first, the user will simply infuse the cloth with an element of choice via chakra flow, resulting in it undertaking an empowering elemental coating that will grant rudimentary manifestations of the respective element - i.e Fire infused cloth will become sterile and hot, Lightning/Wind infused will be sharper or faster, Earth more resilient/rigid, and water becoming ignition-resistant. The second version will result in a more distinct change, for instance, the infusion of fire will set the cloth alight, the infusion of Wind/Lightning will surround it in empowering currents of Wind or Lightning, the infusion of Earth will turn the cloth rock like, while the infusion of Water will utterly drench the cloth, with the added option of the cloth also becoming sticky so as to cling to a target. While the technique itself does not do damage, it does empower the cloth in question, allowing it to be tossed as a projectile, or more importantly, allowing for the pre-infusion of an element into a cloth so as to give an Oversoul Techniques of choice added power.
~ Can only be used 4x
~ No Tairei techniques above S rank next turn.
~ The second version of infusion wares off after two turns, and in the case of fire and earth infusions, the imbued cloth will burn out or crumble upon the duration limit being reached.
Begone! D:

*Expands like a balloon near instantously.*

Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.



*As if getting an airbag thrown against you, you're thrown back along with your punch. Much like hitting a trampoline.*

(Mind you, the hair doesn't catch on fire. Atleast not the way your described it.)
 

Vex

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Begone! D:

*Expands like a balloon near instantously.*

Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.



*As if getting an airbag thrown against you, you're thrown back along with your punch. Much like hitting a trampoline.*

(Mind you, the hair doesn't catch on fire. Atleast not the way your described it.)
As Vex feels the force of his punch being absorbed, and feels the pressure build up before he is thrown backwards, he channels wind chakra into his body. As he begins to be driven back, and flies backwards he would burst wind chakra from his body and deliver a powerful kick with his shrouded in wind chakra at the wound of the neck. The kick would cut through the hair like a hot knife through butter. The kick would cause a lot of bloodloss if it was to connect succesfully. If the kick lands, Vex would land gracefully on the ground surrounded in an aura of wind chakra, and watch as his opponent slowly succumbs to the blood loss. As Vex lands, he would get into a stance in which his left hand was out palm first, and his right hand was behind him clenched into a fist. His legs were shoulder length apart, with his left leg leading.

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Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon

Yūgana Ken: Tenkei Songu | Graceful Fist: Heaven's Song
Type: Supplementary, Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: Heaven's song is considered the basic form of the Graceful Fist. The user will gather a large sum of fuuton chakra towards every point of their body and release it forward to create a semi-transparent white aura around the users body (finger tips, limbs, stomach area, etc.). When releasing this style the users take up the properties of fuuton chakra that corresponds with Graceful fist. The user will feel much lighter and fluid when using the style, especially in hand to hand combat where the user will be able to react with ease. This is because Graceful fist allows the user to watch the opponents every move with high level of clarity, this allows the user to counter an opponents attack in hand to hand combat. Due to being much lighter with the wind chakra around their body the user will be able to leap further and move around quicker. The user will also obtain a higher attack potency in battle. The user, whenever they deliver a attack towards the opponent it will cause serious sharp cutting pain because of the attributes the fighting style takes up. The sharp pain is precise and accurate furthermore since the user has high knowledge of the human body, knowing where every muscle and ligament are located they can use this cutting property to cut the muscles because of the sharpness this fighting style grants towards the user. This means the user can rip a muscle of the opponents biceps for example and completely render that arm useless or move with serious pain.
Notes:
- Can only be used three times per-match.
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Can only be used in conjunction with Graceful Fist techniques.

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Gobi Gobletsson

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As Vex feels the force of his punch being absorbed, and feels the pressure build up before he is thrown backwards, he channels wind chakra into his body. As he begins to be driven back, and flies backwards he would burst wind chakra from his body and deliver a powerful kick with his shrouded in wind chakra at the wound of the neck. The kick would cut through the hair like a hot knife through butter. The kick would cause a lot of bloodloss if it was to connect succesfully. If the kick lands, Vex would land gracefully on the ground surrounded in an aura of wind chakra, and watch as his opponent slowly succumbs to the blood loss. As Vex lands, he would get into a stance in which his left hand was out palm first, and his right hand was behind him clenched into a fist. His legs were shoulder length apart, with his left leg leading.

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Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon

Yūgana Ken: Tenkei Songu | Graceful Fist: Heaven's Song
Type: Supplementary, Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: Heaven's song is considered the basic form of the Graceful Fist. The user will gather a large sum of fuuton chakra towards every point of their body and release it forward to create a semi-transparent white aura around the users body (finger tips, limbs, stomach area, etc.). When releasing this style the users take up the properties of fuuton chakra that corresponds with Graceful fist. The user will feel much lighter and fluid when using the style, especially in hand to hand combat where the user will be able to react with ease. This is because Graceful fist allows the user to watch the opponents every move with high level of clarity, this allows the user to counter an opponents attack in hand to hand combat. Due to being much lighter with the wind chakra around their body the user will be able to leap further and move around quicker. The user will also obtain a higher attack potency in battle. The user, whenever they deliver a attack towards the opponent it will cause serious sharp cutting pain because of the attributes the fighting style takes up. The sharp pain is precise and accurate furthermore since the user has high knowledge of the human body, knowing where every muscle and ligament are located they can use this cutting property to cut the muscles because of the sharpness this fighting style grants towards the user. This means the user can rip a muscle of the opponents biceps for example and completely render that arm useless or move with serious pain.
Notes:
- Can only be used three times per-match.
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Can only be used in conjunction with Graceful Fist techniques.

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A kick, a sway of wind, and Amaimon was near death, but alas! In the moment of death, his eyes did but see the ripples of wind zooming their way on his entity! Unleashing the activation of his inner self, a true image of the world itself, he tipped his feet and onto his back he rolled furred as he was. The crescent killer swooped above him, and vanished into the horizon.

Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.
(final jutsu to be restricted)



Rolled he did, in his act he shed his fur, standing naked and bare facing his combatant. A smirk of excitement ran over his face. Something new, this was, something thrilling. Entering his combat stance he waved you forwards.
 

Vex

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As Amaimon rolls out of the way, Vex easily pivots on his right foot to be looking at Amaimon's new position devoid of clothing. The man had a wide grin on his face and motioned for Vex to continue his attack.

Vex would concentrate wind chakra into his hands, and rush towards Amaimon. He opens the palm of his right hand, and attempts a astraight eye jab towards Amaimon. The green warrior's eyes would instinctively follow the right hand, and would be completelu oblivious to the left hand which delivers a wind slash to the chest, amounting to a lot of blood loss, and a painful gash. Vex would be extremely observant as he carries out this maneuver.

Yūgana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester
Type: Offense
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce.
Notes:
- Can only be used twice in battle
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Must wait one turn before use again
 

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As Amaimon rolls out of the way, Vex easily pivots on his right foot to be looking at Amaimon's new position devoid of clothing. The man had a wide grin on his face and motioned for Vex to continue his attack.

Vex would concentrate wind chakra into his hands, and rush towards Amaimon. He opens the palm of his right hand, and attempts a astraight eye jab towards Amaimon. The green warrior's eyes would instinctively follow the right hand, and would be completelu oblivious to the left hand which delivers a wind slash to the chest, amounting to a lot of blood loss, and a painful gash. Vex would be extremely observant as he carries out this maneuver.

Yūgana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester
Type: Offense
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce.
Notes:
- Can only be used twice in battle
- Must be a practitioner of Yūgana Ken | Graceful Fist
- Must wait one turn before use again
Combat stance; Left palm aligned with eyes. Right fist held upside down, waist height. Left leg infront of the right, both being slightly bend. As your hand enter range, Amaimon does need to pay little heed to the jab, as it easily counter simply by moving his own left hand infront, hitting the upperside of your fist, pushing it away and off 'lane', if so to speak.

It would run left for you, and past my right. While having to the time to observe other items of notice, Amaimon's right fist is extended forwards, intercepting your other hand mid-way. It would push that one, to your own right and my left, thus carrying it off lane as well. Having your arms crossed before you, in more or less one fluid motion, Amaimon lays weight onto his left foot while making a rotary movement, twisting his upper body, landing a kneecap in your abdomen, as it passes beneath your guards.

Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.



Rank: B
Type: Supplementary
Range: Short
Chakra cost: 30
Damage point: N/A
Description: The user after opening their sixth sense (elder teachings: sixth sense) begins taking a special stance where they are acting like a flowing willow tree using their palms flat and using the maximum surface area of the palm is then capable of reacting fast enough to deflect incoming attacks because of the clear mind and when coming to taijutsu attacks the user uses the body weight of the enemy and throws them behind them throwing them some distance due to use of body weight.
Note: Can only be used after use of Elder teachings: sixth sense
(one of the jutsu to be restricted as its a part of sixth sense ability)



Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

 

Vex

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Kumi
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As Amaimon binds Vex's hands, Vex smiles a bit. The green haired warrior was strong, no doubt about that at all, but he was underestimating Vex. Vex would then surge doton chakra through his body, and cause two extra arms to emerge slightly above Vex's natural arms. Vex would then appear to have four arms, and as Vex detects Amaimon preparing his knee strike his newly created right arm would intercept it and catch the knee, while at the same time his newly created right arm would deliver a powerful lightning infused uppercut to Amaimon lifting him off his feet and launching him back. This manouver would also then leave Vex's hands free. Amaimon would be hard pressed to counter, considering the awkward position of his hands, and his legs being in no position to counter an uppercut. Also because of our close proximity.

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(Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
Notes:
- Can only be taught by Shinta,
- Can only be used four times,
- The arms remain for three turns or until the user cancels the jutsu,
- As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
 
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Gobi Gobletsson

Active member
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As Amaimon binds Vex's hands, Vex smiles a bit. The green haired warrior was strong, no doubt about that at all, but he was underestimating Vex. Vex would then surge doton chakra through his body, and cause two extra arms to emerge slightly above Vex's natural arms. Vex would then appear to have four arms, and as Vex detects Amaimon preparing his knee strike his newly created right arm would intercept it and catch the knee, while at the same time his newly created right arm would deliver a powerful lightning infused uppercut to Amaimon lifting him off his feet and launching him back. This manouver would also then leave Vex's hands free. Amaimon would be hard pressed to counter, considering the awkward position of his hands, and his legs being in no position to counter an uppercut. Also because of our close proximity.

You must be registered for see images


(Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
Notes:
- Can only be taught by Shinta,
- Can only be used four times,
- The arms remain for three turns or until the user cancels the jutsu,
- As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
As the pair of arms starts to sprout as the knee is uprising, Amaimon ponders to himself as he uses the exact same technique. The two arms protrude from his own shoulder plates, intercepting your pair of arms by the wrists. The knee is succesful. Amaimon pushes you away with all four arms.

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
Notes:
- Can only be taught by Shinta,
- Can only be used four times,
- The arms remain for three turns or until the user cancels the jutsu,
- As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.

 
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