[Kumogakure Borderlands] Negative Knight vs Kirabi

Negative Knight

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Range: Mid (10 meters)
Terrain: Field with a lake nearby (10 meters to my right, your left)
Reply Limit: 5 Days
Bio: Kakuzu in sig
Good luck and have fun

Without hesitation, Kakuzu performs a single handseal and focuses his suiton chakra into the sky in order to give rise to a fairly heavy downpour of rain. Each and every individual droplet of water is imbued with his chakra and hence directly linked to his senses. They'll be able to pinpoint anything that possess or is composed of chakra as well as determine its shape and size. He then swiftly retrieves a flash bomb from his ninja pouch and drops it on the ground just behind him, doing this to ensure the resultant flash of blinding light only affects Killer B.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Simultaneous to the use of the rain and through an unknown mental/spiritual connection with his sword, Kakuzu instructs Raizu to let forth an intense barrage of needle-like dark threads from its tip, sending them in an upward arc before gravity brings back down again much like a rain of arrows. If successful, the serrated needles will leave the opponent's upper body littered with spiked protrusions.

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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In perfect synchronization with the initiation of the rain and the release of the arrows, Kakuzu forms a single handseal to generate a sizable underground reservoir of sticky water beneath the opponent's position. With the use of a successive hand sign, he forces the adhesive liquid to erupt in the form of localized geyser-like streams which rain down a dense blanket of sticky water directly on top of Kirabi. As the columns of water begin bursting from the ground, Kakuzu stomps his foot on the ground to allow for the remaining liquid to seep up through the floor so to firmly bind the opponent's feet in place.

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*
 
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Geezus

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Range: Mid (10 meters)
Terrain: Field with a lake nearby (10 meters to my right, your left)
Reply Limit: 5 Days
Bio: Kakuzu in sig
Good luck and have fun

Without hesitation, Kakuzu performs a single handseal and focuses his suiton chakra into the sky in order to give rise to a fairly heavy downpour of rain. Each and every individual droplet of water is imbued with his chakra and hence directly linked to his senses. They'll be able to pinpoint anything that possess or is composed of chakra as well as determine its shape and size. He then swiftly retrieves a flash bomb from his ninja pouch and drops it on the ground just behind him, doing this to ensure the resultant flash of blinding light only affects Killer B.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Simultaneous to the use of the rain and through an unknown mental/spiritual connection with his sword, Kakuzu instructs Raizu to let forth an intense barrage of needle-like dark threads from its tip, sending them in an upward arc before gravity brings back down again much like a rain of arrows. If successful, the serrated needles will leave the opponent's upper body littered with spiked protrusions.

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
You must be registered for see images

In perfect synchronization with the initiation of the rain and the release of the arrows, Kakuzu forms a single handseal to generate a sizable underground reservoir of sticky water beneath the opponent's position. With the use of a successive hand sign, he forces the adhesive liquid to erupt in the form of localized geyser-like streams which rain down a dense blanket of sticky water directly on top of Kirabi. As the columns of water begin bursting from the ground, Kakuzu stomps his foot on the ground to allow for the remaining liquid to seep up through the floor so to firmly bind the opponent's feet in place.

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*
As the heavy downpour began on account of Kazuku's handseal, B knew his opponent was going to try and keep tabs on him at all times via this chakra link between himself and the droplets. However B would have to deal with that later as his opponent withdrew a flash bomb before causing it to go off behind him in an attempt to blind B. Thanks to B's sunglasses however the flash bomb did little to nothing to B as the glasses protected his eyes and B saw his opponent's sword release a barrage of senbon towards B in a arc. To deal with this, B decided to play both offensive and defensive at the same instance allowing his hellfire chakra to release from his body in a way that a large flaming pillar of hellfire would be released and expand in a blazing inferno 360 degrees around B destroying much of the landscape as it burnt through while continuing on towards his opponent.

Jigokuton|Meiun - [Hellfire Release| Doom]
Rank: A
Type: Attack/Defence/Supplementary
Range:Short-Mid
Chakra: 30
Damage: 60
Description: The user will create a large pillar of hellfire to surround the guarding them from all sides and damaging the landscape as well. This technique activates quickly without the use of handseals and causes the opponent's water based attacks to become useless for the turn after this is used due to an increase in temperature.

With B's hellfire incinerating the Senbon, the falling rain would also vanish into thin air as the sudden increase in temperature would cause Water Style techniques to become unusable for a short while. This meant that the Water Syrup that was collecting in the earth below would also become ineffective as the temperature in the area prevented it from forming and ultimately leaving a single side of the pillar to wash over Kazuku should he continue to try and preform his technique.

Meanwhile as B's movement's were cloaked by the Hellfire, his affinity and mastery in the lightning release would allow him to generate a large amount of chakra in his palm and while using shape transformation to compress this chakra into a small seed which he placed in the earth allowing it to burrow deep in the ground. Without chakra sensory or some type of doujutsu Kazuku would be unaware of this happening as B quickly took this as a chance to create two shadow clones in order to disguise his true self.

(Raiton: Ki no za Raibun'ya)- Lightning Release: Tree of the Lightning Realm
Rank: S (Forbidden*)
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user first begins by focusing a giant amount of lightning chakra, into there palm. But by using chakra compression, the user makes a small lightning "seed", which is so small that it is invisible to the naked eye. The user will the insert it into the ground. After exactly one turn the user will then do a one-handed tiger seal, causing a tree made of pure lightning to burst out through the earth at really high speed, which makes it nearly impossible to avoid. The tree will stab the opponent from below, and branches will stab holes in the victim. After the trees creation, the tree gives off lightning energy into the battleground that increases the users raitons jutsus power by +15
*It can be used at a much larger scale to hit multiple enemies, doing the same damage, but putting a huge strain on the user, thus doing +10 damage to him.
(Tree lasts for two turn)
(Can only be used once per battle)
(The jutsu is undetectable by the naked eye, and can only be detected by doujutsu and chakra sensory)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

The three stood prepared to counteract, as they got into a triangle formation with one clone standing a small way in front of B and his other clone.

Formation


C1


B-------C2


CP: 1800 - 90 = 1710
 
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Negative Knight

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As the heavy downpour began on account of Kazuku's handseal, B knew his opponent was going to try and keep tabs on him at all times via this chakra link between himself and the droplets. However B would have to deal with that later as his opponent withdrew a flash bomb before causing it to go off behind him in an attempt to blind B. Thanks to B's sunglasses however the flash bomb did little to nothing to B as the glasses protected his eyes and B saw his opponent's sword release a barrage of senbon towards B in a arc. To deal with this, B decided to play both offensive and defensive at the same instance allowing his hellfire chakra to release from his body in a way that a large flaming pillar of hellfire would be released and expand in a blazing inferno 360 degrees around B destroying much of the landscape as it burnt through while continuing on towards his opponent.

Jigokuton|Meiun - [Hellfire Release| Doom]
Rank: A
Type: Attack/Defence/Supplementary
Range:Short-Mid
Chakra: 30
Damage: 60
Description: The user will create a large pillar of hellfire to surround the guarding them from all sides and damaging the landscape as well. This technique activates quickly without the use of handseals and causes the opponent's water based attacks to become useless for the turn after this is used due to an increase in temperature.

With B's hellfire incinerating the Senbon, the falling rain would also vanish into thin air as the sudden increase in temperature would cause Water Style techniques to become unusable for a short while. This meant that the Water Syrup that was collecting in the earth below would also become ineffective as the temperature in the area prevented it from forming and ultimately leaving a single side of the pillar to wash over Kazuku should he continue to try and preform his technique.

Meanwhile as B's movement's were cloaked by the Hellfire, his affinity and mastery in the lightning release would allow him to generate a large amount of chakra in his palm and while using shape transformation to compress this chakra into a small seed which he placed in the earth allowing it to burrow deep in the ground. Without chakra sensory or some type of doujutsu Kazuku would be unaware of this happening as B quickly took this as a chance to create two shadow clones in order to disguise his true self.

(Raiton: Ki no za Raibun'ya)- Lightning Release: Tree of the Lightning Realm
Rank: S (Forbidden*)
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user first begins by focusing a giant amount of lightning chakra, into there palm. But by using chakra compression, the user makes a small lightning "seed", which is so small that it is invisible to the naked eye. The user will the insert it into the ground. After exactly one turn the user will then do a one-handed tiger seal, causing a tree made of pure lightning to burst out through the earth at really high speed, which makes it nearly impossible to avoid. The tree will stab the opponent from below, and branches will stab holes in the victim. After the trees creation, the tree gives off lightning energy into the battleground that increases the users raitons jutsus power by +15
*It can be used at a much larger scale to hit multiple enemies, doing the same damage, but putting a huge strain on the user, thus doing +10 damage to him.
(Tree lasts for two turn)
(Can only be used once per battle)
(The jutsu is undetectable by the naked eye, and can only be detected by doujutsu and chakra sensory)

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

The three stood prepared to counteract, as they got into a triangle formation with one clone standing a small way in front of B and his other clone.

Formation


C1


B-------C2


CP: 1800 - 90 = 1710
As the hellish flames converge on his location, Kakuzu slams his palms onto the ground and focuses his doton chakra directly into it in order to cause a colossal figure of earth to rise out of the ground (thirty meters), its head emerging directly beneath its owner feet. The moments its muscular arms breach the surface of the earth, it brings its left clenched fist down in a forceful slam on top of Killer B, reducing him to a mass of bloodied remains. Once emerges fully, it also stomps its right leg on the ground with such force that a tremor slightly more powerful than the one created by Earth Release: World Shaking, throwing the opponent off balance just before he's pulverized by the golem's heavy hand. The sheer height of the earthen monster means its creator is safely outside of the Jigakuton technique's area of effect but the golem's abdomen area is reduced to a lava-like substance as a result of taking the full brunt of the attack. Kakuzu simply waits atop his creature (still fueling it through the use of chakra) while scanning the battlefield before him to locate any signs of life...or death.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

Chakra Points: 1800 - 15 - 40 = 1745
 

Geezus

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As the hellish flames converge on his location, Kakuzu slams his palms onto the ground and focuses his doton chakra directly into it in order to cause a colossal figure of earth to rise out of the ground (thirty meters), its head emerging directly beneath its owner feet. The moments its muscular arms breach the surface of the earth, it brings its left clenched fist down in a forceful slam on top of Killer B, reducing him to a mass of bloodied remains. Once emerges fully, it also stomps its right leg on the ground with such force that a tremor slightly more powerful than the one created by Earth Release: World Shaking, throwing the opponent off balance just before he's pulverized by the golem's heavy hand. The sheer height of the earthen monster means its creator is safely outside of the Jigakuton technique's area of effect but the golem's abdomen area is reduced to a lava-like substance as a result of taking the full brunt of the attack. Kakuzu simply waits atop his creature (still fueling it through the use of chakra) while scanning the battlefield before him to locate any signs of life...or death.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

Chakra Points: 1800 - 15 - 40 = 1745
While B's seed moved deeper below ground, he felt an odd shaking that soon became apparent to him as the Earth Golem used its body to shield its creator from the brunt of the hellfire. Unfortunatley leaving his opponent unscathed. B was on the move to create his clones, however he witnessed the large fist of the Golem being brought down with all it's might as it made its way out of the ground and ultimately forcing B to take defensive measures. With only moments to spare, B prepared his counter as he concentrated chakra onto his feet and fished a small smoke bomb from tool pouch. The fist had nearly met its target when B used precise chakra control and his agility to manage effortlessly slip out of the way of the giant fist and ending up only half a step away from where he once was albeit compeletly avoiding what was sure to be his death if he reacted any later. B's plot however hadn't ended there as the smoke bomb he had pulled out had been left in his place so that as the Golem slammed its fist upon it, a large amount of smoke filled the air quickly leaving B's tracks covered in the same moment and preventing his opponent from seeing where he was.

(Han Sochi jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle

Under the cover and confusion of the smoke, B wasted no time in forming the one handseal needed for his two part technique. Activating the dormant chakra he had left below ground as it matured, the lightning chakra below sparked to life filling the ground with electrical roots before bursting forth directly beneath the golem utterly destroying it. As the Golem was reduced to Rubble the tree continued to grow high into the air while catching the unaware Kazuku who was thrown off balance from his destroyed vantage point with a single branch that would continue to hoist him into the air as the tree grew other branches would litter Kazuku's threaded body while injecting massive amounts of electricity even he who had five hearts couldn't hope to withstand.

After exactly one turn the user will then do a one-handed tiger seal, causing a tree made of pure lightning to burst out through the earth at really high speed, which makes it nearly impossible to avoid. The tree will stab the opponent from below, and branches will stab holes in the victim. After the trees creation, the tree gives off lightning energy into the battleground that increases the users raitons jutsus power by +15
The tree stood majestically in the ground as it's vibrant energy filled the area, using Samehada's chakra sensing B wanted to be sure there was no way Kazuku would return to life and forming a chidori in his hand, he clenched his fist causing the energy to scatter into literally 1000 birds of lightning which circled the tree around Kazuku and continued to assault him leaving him dead beyond measure.

Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 90 (+15 from Lightning Tree) (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.

CP: 1710 - 90 = 1620
HP: 1800 - 25 = 1775
 
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Negative Knight

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While B's seed moved deeper below ground, he felt an odd shaking that soon became apparent to him as the Earth Golem used its body to shield its creator from the brunt of the hellfire. Unfortunatley leaving his opponent unscathed. B was on the move to create his clones, however he witnessed the large fist of the Golem being brought down with all it's might as it made its way out of the ground and ultimately forcing B to take defensive measures. With only moments to spare, B prepared his counter as he concentrated chakra onto his feet and fished a small smoke bomb from tool pouch. The fist had nearly met its target when B used precise chakra control and his agility to manage effortlessly slip out of the way of the giant fist and ending up only half a step away from where he once was albeit compeletly avoiding what was sure to be his death if he reacted any later. B's plot however hadn't ended there as the smoke bomb he had pulled out had been left in his place so that as the Golem slammed its fist upon it, a large amount of smoke filled the air quickly leaving B's tracks covered in the same moment and preventing his opponent from seeing where he was.

(Han Sochi jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle

Under the cover and confusion of the smoke, B wasted no time in forming the one handseal needed for his two part technique. Activating the dormant chakra he had left below ground as it matured, the lightning chakra below sparked to life filling the ground with electrical roots before bursting forth directly beneath the golem utterly destroying it. As the Golem was reduced to Rubble the tree continued to grow high into the air while catching the unaware Kazuku who was thrown off balance from his destroyed vantage point with a single branch that would continue to hoist him into the air as the tree grew other branches would litter Kazuku's threaded body while injecting massive amounts of electricity even he who had five hearts couldn't hope to withstand.



The tree stood majestically in the ground as it's vibrant energy filled the area, using Samehada's chakra sensing B wanted to be sure there was no way Kazuku would return to life and forming a chidori in his hand, he clenched his fist causing the energy to scatter into literally 1000 birds of lightning which circled the tree around Kazuku and continued to assault him leaving him dead beyond measure.

Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 90 (+15 from Lightning Tree) (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.

CP: 1710 - 90 = 1620
HP: 1800 - 25 = 1775
Time frame dictates that you didn't manage to plant the seed of lightning, but as agreed via VM we won't argue about the issue until it becomes relevant (I interrupted its use). Also, half a step to dodge a colossal fist >_>
Despite the near-flawless finish of the evasive maneuver, Kakuzu noticed his opponent's slight movement to the left before the smoke bomb burst and the resultant smog blocked his view. In response to this, he controls the golem to perform a nonchalant but forceful flick of its sturdy fist which strikes into left side of Killer B's abdomen, resulting in the fracturing and destruction of his entire rib cage as the force of the attack spreads throughout your body. The attack itself veers virtually impossible to counter due to the miniscule distance (half a step separating you and the golem's hand) and the smoke bomb masking it from sight. The opponent would likely be struck and swatted aside as if he were a mere insect before establishing a sufficient defense to the S-Ranked attack. To top it off, the golem's other clenched fist simulatenously brings itself down on top of the opponent to ensure his death.

Without delay he unsheathes his threaded sword, communicates to Raizu once more through unknown means and instructs the blade to emit a colossal blast of wind which rampages towards the target. Almost in the same motion of swinging the sword, Kakuzu re-sheathes the blade once it has utilized its jutsu.

The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
In perfect synchronization with this, Kakuzu releases his Water and Lightning masks from his back. Both the masks remain in the air above their creator's respective shoulders like guardian angles (Lightning = Left, Water = Right). Both the masks are instructed to survey the battlefield from their aerial vantage points.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank (B-Rank)
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40 (20)
Damage Points: 30-80 N/A
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

Chakra Points: 1745 - 20 = 1725

Timeframe: Golem's actions > S-Rank Wind and release of masks
 
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Geezus

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Time frame dictates that you didn't manage to plant the seed of lightning, but as agreed via VM we won't argue about the issue until it becomes relevant (I interrupted its use). Also, half a step to dodge a colossal fist >_>
Despite the near-flawless finish of the evasive maneuver, Kakuzu noticed his opponent's slight movement to the left before the smoke bomb burst and the resultant smog blocked his view. In response to this, he controls the golem to perform a nonchalant but forceful flick of its sturdy fist which strikes into left side of Killer B's abdomen, resulting in the fracturing and destruction of his entire rib cage as the force of the attack spreads throughout your body. The attack itself veers virtually impossible to counter due to the miniscule distance (half a step separating you and the golem's hand) and the smoke bomb masking it from sight. The opponent would likely be struck and swatted aside as if he were a mere insect before establishing a sufficient defense to the S-Ranked attack. To top it off, the golem's other clenched fist simulatenously brings itself down on top of the opponent to ensure his death.

Without delay he unsheathes his threaded sword, communicates to Raizu once more through unknown means and instructs the blade to emit a colossal blast of wind which rampages towards the target. Almost in the same motion of swinging the sword, Kakuzu re-sheathes the blade once it has utilized its jutsu.



In perfect synchronization with this, Kakuzu releases his Water and Lightning masks from his back. Both the masks remain in the air above their creator's respective shoulders like guardian angles (Lightning = Left, Water = Right). Both the masks are instructed to survey the battlefield from their aerial vantage points.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank (B-Rank)
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40 (20)
Damage Points: 30-80 N/A
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

Chakra Points: 1745 - 20 = 1725

Timeframe: Golem's actions > S-Rank Wind and release of masks
I think I should've been allowed a edit in my previous move if that was the case, but im going to go forward for the sake of RP. It's not like you really mentioned stopping me from planting the seed. But we will continue and say you did in fact interrupt the seed before it was planted...



As B moved out of the way of the fist, he had already been gathering his lighting chakra in preparation for his lighting tree technique before the golem's fist interrupted him. Coming to a decision on his next actions, It took him no time to quickly dispatch of the golem as he created two successive handseals. The first seal, allowed him to spread this large amount of lightning chakra into every point in his body while the second then released this energy in a wide spread blast that destroyed everything in B's proximity. Doing this, B's lightning chakra quickly being forced from his body in this fashion destroyed the left arm before it could be made to injure him before the resulting wave of chakra would cause the golem itself to come crashing down as it was destroyed by the lightning. This prevented Kazuku from using his sword's wind technique while also preventing his focus to release his hearts as he also began to fall to the ground from 30 meters (long-range) in the air after having been thrown violently off balance as a result of the crumbling golem.

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

As the smoke cleared, B had already moved to then quickly follow this up by creating the snake handseal and slamming palms to the ground to cause a portal to open directly over the airborne Kazuku. Seconds later, the portal unleashed a large solid lid that covered a substantial range with Kazuku in the center. In fact, the lid was large and solid enough to easily smash flat a large summon, this was to ensure that escape for Kazuku was much harder. With the lid falling from only short-range above Kazuku, gravity would bring the much larger and heavier object down faster allowing it to smash into Kazuku from above and deal significant damage from the force while also pinning him to the under side of the lid as it made it's descent.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

B however kept the assault going, as he made sure to be out of range by moving from his original postion back a few feet as he quickly molded his wind chakra into the air below the lid while he had it spiraling upwards as shape transformation turned the wind chakra into a large wind dragon with a sharp blade-like head and body that had been filled the dust sized earth particles to strengthen and protect it. The dragon spiraled upwards to meet the lid head on, using it's bladed head it would pierce through Kazuku and out his back which held his hearts, while the rest of its body trailed along below as a razor sharp tornado before piercing through the other side of the lid as B watched the events transpire.

(Fuuton: Koujin Doragon) Wind Release: Dust Dragon
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a dragon from highly compressed cutting wind chakra, and mixes it with a little earth, to give it a firm head, and a body filled with dust, the dragon is controlled by the user, as any other elemental dragons. Its firm head gives it protection against fire jutsu up to rank A.
Note:Lasts for 3 rounds.
Note: Only 2 times per battle.
Note:Can only be taught by Namikaze Naruto

CP: 1730 - 100 = 1630
 
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I think I should've been allowed a edit in my previous move if that was the case, but im going to go forward for the sake of RP. It's not like you really mentioned stopping me from planting the seed. But we will continue and say you did in fact interrupt the seed before it was planted...



As B moved out of the way of the fist, he had already been gathering his lighting chakra in preparation for his lighting tree technique before the golem's fist interrupted him. Coming to a decision on his next actions, It took him no time to quickly dispatch of the golem as he created two successive handseals. The first seal, allowed him to spread this large amount of lightning chakra into every point in his body while the second then released this energy in a wide spread blast that destroyed everything in B's proximity. Doing this, B's lightning chakra quickly being forced from his body in this fashion destroyed the left arm before it could be made to injure him before the resulting wave of chakra would cause the golem itself to come crashing down as it was destroyed by the lightning. This prevented Kazuku from using his sword's wind technique while also preventing his focus to release his hearts as he also began to fall to the ground from 30 meters (long-range) in the air after having been thrown violently off balance as a result of the crumbling golem.

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

As the smoke cleared, B had already moved to then quickly follow this up by creating the snake handseal and slamming palms to the ground to cause a portal to open directly over the airborne Kazuku. Seconds later, the portal unleashed a large solid lid that covered a substantial range with Kazuku in the center. In fact, the lid was large and solid enough to easily smash flat a large summon, this was to ensure that escape for Kazuku was much harder. With the lid falling from only short-range above Kazuku, gravity would bring the much larger and heavier object down faster allowing it to smash into Kazuku from above and deal significant damage from the force while also pinning him to the under side of the lid as it made it's descent.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

B however kept the assault going, as he made sure to be out of range by moving from his original postion back a few feet as he quickly molded his wind chakra into the air below the lid while he had it spiraling upwards as shape transformation turned the wind chakra into a large wind dragon with a sharp blade-like head and body that had been filled the dust sized earth particles to strengthen and protect it. The dragon spiraled upwards to meet the lid head on, using it's bladed head it would pierce through Kazuku and out his back which held his hearts, while the rest of its body trailed along below as a razor sharp tornado before piercing through the other side of the lid as B watched the events transpire.

(Fuuton: Koujin Doragon) Wind Release: Dust Dragon
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a dragon from highly compressed cutting wind chakra, and mixes it with a little earth, to give it a firm head, and a body filled with dust, the dragon is controlled by the user, as any other elemental dragons. Its firm head gives it protection against fire jutsu up to rank A.
Note:Lasts for 3 rounds.
Note: Only 2 times per battle.
Note:Can only be taught by Namikaze Naruto

CP: 1730 - 100 = 1630
I thought you were adamant on your stance, so instead of editing I thought were just going to continue and only dispute the issue if it became relevant z.z.
In response to the incoming pulse of lightning, Kakuzu unsheathes his threaded sword and instructs the blade to emit a colossal blast of wind which fully blocks the lightning attack and continues on to rampage towards the target. Almost in the same motion of swinging the sword, Kakuzu re-sheathes the blade once it has utilized its jutsu.

The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
In perfect synchronization with this, Kakuzu releases his Water and Lightning masks from his back. Both the masks remain in the air above their creator's respective shoulders like guardian angles (Lightning = Left, Water = Right). Both the masks are instructed to survey the battlefield from their aerial vantage points.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank (B-Rank)
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40 (20)
Damage Points: 30-80 N/A
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

Chakra Points: 1745 - 20 = 1725
 

Geezus

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I thought you were adamant on your stance, so instead of editing I thought were just going to continue and only dispute the issue if it became relevant z.z.
In response to the incoming pulse of lightning, Kakuzu unsheathes his threaded sword and instructs the blade to emit a colossal blast of wind which fully blocks the lightning attack and continues on to rampage towards the target. Almost in the same motion of swinging the sword, Kakuzu re-sheathes the blade once it has utilized its jutsu.



In perfect synchronization with this, Kakuzu releases his Water and Lightning masks from his back. Both the masks remain in the air above their creator's respective shoulders like guardian angles (Lightning = Left, Water = Right). Both the masks are instructed to survey the battlefield from their aerial vantage points.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank (B-Rank)
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40 (20)
Damage Points: 30-80 N/A
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

Chakra Points: 1745 - 20 = 1725

As discussed via VM, the Golem would get destroyed as your wind kills off the remainder of the lightning and is on its way to me. During this you would be releasing your Water and Lightning Mask, as you begin to make the plummet back to earth.



The Lighting Pulse ravaged the Golem as B watched saw his opponent pull his weapon from his back and unleashed a large blast of wind at him, while two mask detached from his back. The masks B realized had the ability of flight, and so he knew to be cautious as Kazuku himself fell to the ground. In order to prevent the lightning from reaching him, B using his control of the 8-tails, was able to create a single tentacle that protruded from his back as it wrapped around the hilt of Samehada. With a flick of the tentacle, B used Samehada to absorb the oncoming Wind chakra in a instant feeding the weapon and truly awakening it's large form.

(Samehada) Shark Skin
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The weapon made famous by Hoshigaki Kisame, Samehada is a large sentient sword of comparable size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "Greatsword', further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing sharp scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, its hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail within a short range radius. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky, which is clearly shown in the fact that it only goes after the ones with delicious chakra. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner. Samehada is able to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra. However, it seems to be unable to automatically absorb ambient chakra. Samehada has also the ability to transfer the chakra it has absorbed to the wielder, so it can be used to either regenerate injuries or replenish their chakra reserves. Kisame goes one step further with this fusion by completely merging with Samehada.
Note: While incredibly strong and resilient, the sword is not indestructible and can be damaged, specially by high amounts of heat (S-Rank) directly applied to it.
Note: Dispite being a conscious, sentient being, the sword doesn't have complex enough senses to be put under genjutsu.
Note: Can only be used by Hoshigaki Kisame , Suikazan Fuguki and Killer Bee bios.

(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank
Note: Can only be used by Kisame, Killer Bee and Fuguki

As the wind was absorbed, B began to think his opponent was worth of him going all out, and proceeded by creating four shadow clones (C1, C2, C3, C4) which were summoned in a way they would surround him in a box style formation with each clone on the corner and B in the center. Ready for action B's bijuu chakra began to seep out of his body in sync with the creation of the shadow clones causing him to take a on a translucent and bubbling cloak of red chakra. Samehada having been replaced on his back and 8-tails waving behind him. He was ready to continue as his opponent continued to fall closer to the ground.

B: Wheeeeeeeee~!!!

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Chakra no Koromo) Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn, adds 100 chakra points)
Damage: N/A (+10 to Taijutsu, +5 to Ninjutsu)
Description:
The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu (although with little detail), with a variable number of tails (depends on which Bijuu it is) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and bellow techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.

B: Come at me bakayaro!
 
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As discussed via VM, the Golem would get destroyed as your wind kills off the remainder of the lightning and is on its way to me. During this you would be releasing your Water and Lightning Mask, as you begin to make the plummet back to earth.



The Lighting Pulse ravaged the Golem as B watched saw his opponent pull his weapon from his back and unleashed a large blast of wind at him, while two mask detached from his back. The masks B realized had the ability of flight, and so he knew to be cautious as Kazuku himself fell to the ground. In order to prevent the lightning from reaching him, B using his control of the 8-tails, was able to create a single tentacle that protruded from his back as it wrapped around the hilt of Samehada. With a flick of the tentacle, B used Samehada to absorb the oncoming Wind chakra in a instant feeding the weapon and truly awakening it's large form.

(Samehada) Shark Skin
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The weapon made famous by Hoshigaki Kisame, Samehada is a large sentient sword of comparable size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "Greatsword', further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing sharp scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, its hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail within a short range radius. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky, which is clearly shown in the fact that it only goes after the ones with delicious chakra. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner. Samehada is able to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra. However, it seems to be unable to automatically absorb ambient chakra. Samehada has also the ability to transfer the chakra it has absorbed to the wielder, so it can be used to either regenerate injuries or replenish their chakra reserves. Kisame goes one step further with this fusion by completely merging with Samehada.
Note: While incredibly strong and resilient, the sword is not indestructible and can be damaged, specially by high amounts of heat (S-Rank) directly applied to it.
Note: Dispite being a conscious, sentient being, the sword doesn't have complex enough senses to be put under genjutsu.
Note: Can only be used by Hoshigaki Kisame , Suikazan Fuguki and Killer Bee bios.

(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank
Note: Can only be used by Kisame, Killer Bee and Fuguki

As the wind was absorbed, B began to think his opponent was worth of him going all out, and proceeded by creating four shadow clones (C1, C2, C3, C4) which were summoned in a way they would surround him in a box style formation with each clone on the corner and B in the center. Ready for action B's bijuu chakra began to seep out of his body in sync with the creation of the shadow clones causing him to take a on a translucent and bubbling cloak of red chakra. Samehada having been replaced on his back and 8-tails waving behind him. He was ready to continue as his opponent continued to fall closer to the ground.

B: Wheeeeeeeee~!!!

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Chakra no Koromo) Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn, adds 100 chakra points)
Damage: N/A (+10 to Taijutsu, +5 to Ninjutsu)
Description:
The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu (although with little detail), with a variable number of tails (depends on which Bijuu it is) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and bellow techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.

B: Come at me bakayaro!
As soon as you begin absorbing the chakra from the blast of wind, the Water mask lowers itself to a height of ten meters off the ground and proceeds to gush out a furious torrent of water in your direction similar in scale to Water Release: Great Exploding Water Colliding Wave. The water released in this particular technique has the peculiarity of being acidic in nature, meaning on contact it will corrode Killer B's clothes, skin and flesh until he's nothing more than a bare carcass, an empty shell of his former self.

An impressive arsenal but it pales in comparison to what I can do.

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

Simultaneously as the water mask alters its aerial positioning, Kakuzu's lightning mask dives towards him and catches him in his fall before depositing him safely on the floor in mere moments and returning to its aerial position in the sky. The moment he hits the ground, Kakuzu begins his sequence of three handseals and finishes in no time, whereby he manipulates the released sulfuron chakra in the ground in order to give rise to several geyser-like eruptions of volcanic gas beneath and around Kirabi. The sheer heat of the gas which he's exposed to leaves the Jinchuuriki with fourth degree burns, kills his sword Samehada (due to its detest for high temperatures) and vaporizes a portion of the acidic water which has flooded the vicinity. The resultant effect of the water and sulphur clashing is a on a herculean scale which gives rise to clouds of scalding highly acidic (high temperatures result in a fall in pH) water that melts through the Kumo ninja with utmost ease.

(Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation
Rank: S
Type: Offensive
Range: Mid - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their sulfuron chakra into the ground below, doing 3 handseals, before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay and as such as the columns erupt fully, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Note: Counts as two moves
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other Sulphur techniques above A-Rank in the user's same and next turn

During all of this, Kakuzu continued with his technique and stomped his right foot on the ground to let forth identical geysers of fire through the same openings the sulphur came through. The gaseous sulphur instantly ignites and the flames proceed take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air subsequently gives rise to a sickly mist of sulphur dioxide and sulphur trioxide which reacts with the moisture in the air and clouds of acidic steam its exposed to as soon as its formed, giving the air moisture a very corrosive quality (more corrosive than normal due to the acidic steam it reacts with). As soon as Killer B inhales this acidic mist surrounding him his sense of smell will be deadened, his skin/flesh will become blistered and his insides will begin to erode away as the sulfuric gases react with the water in his body.

Chakra Points: 1725 - 30 - 40 = 1655
 
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Geezus

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As soon as you begin absorbing the chakra from the blast of wind, the Water mask lowers itself to a height of ten meters off the ground and proceeds to gush out a furious torrent of water in your direction similar in scale to Water Release: Great Exploding Water Colliding Wave. The water released in this particular technique has the peculiarity of being acidic in nature, meaning on contact it will corrode Killer B's clothes, skin and flesh until he's nothing more than a bare carcass, an empty shell of his former self.

An impressive arsenal but it pales in comparison to what I can do.

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

Simultaneously as the water mask alters its aerial positioning, Kakuzu's lightning mask dives towards him and catches him in his fall before depositing him safely on the floor in mere moments and returning to its aerial position in the sky. The moment he hits the ground, Kakuzu begins his sequence of three handseals and finishes in no time, whereby he manipulates the released sulfuron chakra in the ground in order to give rise to several geyser-like eruptions of volcanic gas beneath and around Kirabi. The sheer heat of the gas which he's exposed to leaves the Jinchuuriki with fourth degree burns, kills his sword Samehada (due to its detest for high temperatures) and vaporizes a portion of the acidic water which has flooded the vicinity. The resultant effect of the water and sulphur clashing is a on a herculean scale which gives rise to clouds of scalding highly acidic (high temperatures result in a fall in pH) water that melts through the Kumo ninja with utmost ease.

(Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation
Rank: S
Type: Offensive
Range: Mid - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their sulfuron chakra into the ground below, doing 3 handseals, before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay and as such as the columns erupt fully, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Note: Counts as two moves
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other Sulphur techniques above A-Rank in the user's same and next turn

During all of this, Kakuzu continued with his technique and stomped his right foot on the ground to let forth identical geysers of fire through the same openings the sulphur came through. The gaseous sulphur instantly ignites and the flames proceed take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air subsequently gives rise to a sickly mist of sulphur dioxide and sulphur trioxide which reacts with the moisture in the air and clouds of acidic steam its exposed to as soon as its formed, giving the air moisture a very corrosive quality (more corrosive than normal due to the acidic steam it reacts with). As soon as Killer B inhales this acidic mist surrounding him his sense of smell will be deadened, his skin/flesh will become blistered and his insides will begin to erode away as the sulfuric gases react with the water in his body.

Chakra Points: 1725 - 30 - 40 = 1655
With B's clone technique used in tandem with the absorption by Samehada, B's four clones would appear simultaneously as the Water and Lightning Masks began to make their descents. C1 who stood to B's left was the one to react as the Water Mask unleashed the massive torrent of water from above that would surely prove catastrophic should it have it's way with B and his clones.

C1 made the task simple by bending low and slamming his palms to the ground, upon doing so the hellfire chakra he placed into the ground increased the temperature in the battlefield significantly. The water was unable to reach B and his clones as it vanished into steam and then into nothingness as the hellfire chakra made further use of Water techniques impossible for the time being.

Jigokuton Nekkami: HellFire Release: Heat Wave
Rank: Supplementary
Type: Forbidden
Range: Short-Long
Chakra : 50
Damage: N/A
Description: User puts hands on ground and starts to charge hellfire chakra and spreads in around the battle field thus increasing the heat of the area and making all water , hyouton ( water based ) attacks useless, coz water wont be able to materialize, it would turn into steam.
Notes:
1. Lasts 3 turns
2. Can be used once in a battle
3. User wont be able to use water based attacks himself

In perfect unison, B who was now clad in his Chakra Shroud, saw the created opening and used the boost in his physical ability to jump into the air directly in front of the Water Mask. Appearing before it at an alarming rate due to his speed having become doubled with the cloak, since the Mask was not instructed to return to it's previous height of 30m after it's technique, it was a sitting duck as it was soon destroyed as B's chakra covered fist crashed through the mask and out of the backside of the threads, the heart it held being crushed within B's chakra clad hand leaving Kazuku unable to preform any Water techniques for the remainder of battle.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active

------
On the other side of things, B's other three clones had their eyes set on Kazuku and his Lightning Mask. Analyzing the situation, C2 who stood to B's right watched as Kazuku was being deposited back to the ground as it was made apparent where he would land and his Lightning Mask flew back up into the air. C3 who also stood to B's right, threw a flash bomb up in the air having it explode into it's brilliant flash in order to blind Kazuku and inadvertently delay his reaction time. Before Kazuku could even set his foot to the ground, regain his field of vision, and react accordingly, C2 was well on his way to preforming his own technique, creating a single handseal thanks to the retained mastery and affinity for lightning, C2 wasted no time in slamming his own palm to the ground unleashing a column of lightning that illuminated the ground under Kazuku before it then rose into the air around him. The ensuing Lightning Chakra would severely shock and kill Kazuku and the remaining hearts he held within his body as he had three severe and deadly heart attacks at once from the intense current surrounding him. Even the sword he held would be killed off as the column stretched high into the sky covering a diameter of up to 6m in order to prevent an easy escape.

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

B during this lands back to the ground, watching his opponent's smoldering remains fall limp to the earth.

B: You done already? Pitiful ya fool, looks like B had to take ya back to school and win this duel.~


CP: 1700 - 10 - 50 - 30 = 1610
 
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Negative Knight

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With B's clone technique used in tandem with the absorption by Samehada, B's four clones would appear simultaneously as the Water and Lightning Masks began to make their descents. C1 who stood to B's left was the one to react as the Water Mask unleashed the massive torrent of water from above that would surely prove catastrophic should it have it's way with B and his clones.

C1 made the task simple by bending low and slamming his palms to the ground, upon doing so the hellfire chakra he placed into the ground increased the temperature in the battlefield significantly. The water was unable to reach B and his clones as it vanished into steam and then into nothingness as the hellfire chakra made further use of Water techniques impossible for the time being.

Jigokuton Nekkami: HellFire Release: Heat Wave
Rank: Supplementary
Type: Forbidden
Range: Short-Long
Chakra : 50
Damage: N/A
Description: User puts hands on ground and starts to charge hellfire chakra and spreads in around the battle field thus increasing the heat of the area and making all water , hyouton ( water based ) attacks useless, coz water wont be able to materialize, it would turn into steam.
Notes:
1. Lasts 3 turns
2. Can be used once in a battle
3. User wont be able to use water based attacks himself

In perfect unison, B who was now clad in his Chakra Shroud, saw the created opening and used the boost in his physical ability to jump into the air directly in front of the Water Mask. Appearing before it at an alarming rate due to his speed having become doubled with the cloak, since the Mask was not instructed to return to it's previous height of 30m after it's technique, it was a sitting duck as it was soon destroyed as B's chakra covered fist crashed through the mask and out of the backside of the threads, the heart it held being crushed within B's chakra clad hand leaving Kazuku unable to preform any Water techniques for the remainder of battle.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active

------
On the other side of things, B's other three clones had their eyes set on Kazuku and his Lightning Mask. Analyzing the situation, C2 who stood to B's right watched as Kazuku was being deposited back to the ground as it was made apparent where he would land and his Lightning Mask flew back up into the air. C3 who also stood to B's right, threw a flash bomb up in the air having it explode into it's brilliant flash in order to blind Kazuku and inadvertently delay his reaction time. Before Kazuku could even set his foot to the ground, regain his field of vision, and react accordingly, C2 was well on his way to preforming his own technique, creating a single handseal thanks to the retained mastery and affinity for lightning, C2 wasted no time in slamming his own palm to the ground unleashing a column of lightning that illuminated the ground under Kazuku before it then rose into the air around him. The ensuing Lightning Chakra would severely shock and kill Kazuku and the remaining hearts he held within his body as he had three severe and deadly heart attacks at once from the intense current surrounding him. Even the sword he held would be killed off as the column stretched high into the sky covering a diameter of up to 6m in order to prevent an easy escape.

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

B during this lands back to the ground, watching his opponent's smoldering remains fall limp to the earth.

B: You done already? Pitiful ya fool, looks like B had to take ya back to school and win this duel.~


CP: 1700 - 10 - 50 - 30 = 1610
As he's suddenly blinded, Kakuzu focuses his fuuton chakra to his finger tips and thumbs in order to generate a flock of small hummingbirds composed of translucent wind with a green hue. On creation, the birds surround their owner in a barrier-like formation and use their innate blowing rather slicing abilities to repel anything within the immediate vicinity. Two of the hummingbirds tuck under each of his feet respectively (one under each foot) and use their blowing capabilities to repel the floor so to allow their creator to levitate off the floor and establish a state of pseudo-flight. The swarm of wind birds also serves to insulate the column of lightning but that purpose was not why he utilized this specific technique. Watching his opponent tap into his Hachibi chakra cloak, Kakuzu could "feel" the sheer level of power emanating from the man who now appears to be clad in a cloak of crimson red chakra. It was an unexplainable feeling that could only be likened to what he experienced when he saw the Gold and Silver brothers undergo their tailed beast transformations. He activated the technique as a precautionary measure more than anything, since being a member of Akatsuki he's become more than well versed with the boosts such transformations grant the user.

(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.

~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.

The characteristic sound of hearing a mask shatter immediately altered Kakuzu to the imminent danger. Due to being blinded, his other senses have undergone a temporary boost and so he's able to focus on the location the sound came from. The lightning mask was far too high in the air to have died in such a way (no elemental clash or anything of the sort) and so he reaches the conclusion that it was his water mask that perished and likely by physical means (due to the lack of sound from a particular elemental attack e.g. the crackling of lightning). Of course, this leads him to assume that the Jinchuuriki accomplished this handy work himself as covering the distance which separated them without granting the mask a window of opportunity to react was undoubtedly a feat of considerable speed. In perfect synchronization with the initiation of the wind technique and the conception of these thoughts, Kakuzu extended a small section of threads from his back (like what Killer B did with the tentacles) and proceeded to grab a hold of Raizu. For the time being he simply holds the sword above his head and does nothing else with it.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Simultaneous to everything going on, the Raiton mask emits a sharp spear of Lightning from its mouth which splits into several bolts aimed to strike into the original Killer B's head, neck, abdomen and other vital locations.
 
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Geezus

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As he's suddenly blinded, Kakuzu focuses his fuuton chakra to his finger tips and thumbs in order to generate a flock of small hummingbirds composed of translucent wind with a green hue. On creation, the birds surround their owner in a barrier-like formation and use their innate blowing rather slicing abilities to repel anything within the immediate vicinity. Two of the hummingbirds tuck under each of his feet respectively (one under each foot) and use their blowing capabilities to repel the floor so to allow their creator to levitate off the floor and establish a state of pseudo-flight. The swarm of wind birds also serves to insulate the column of lightning but that purpose was not why he utilized this specific technique. Watching his opponent tap into his Hachibi chakra cloak, Kakuzu could "feel" the sheer level of power emanating from the man who now appears to be clad in a cloak of crimson red chakra. It was an unexplainable feeling that could only be likened to what he experienced when he saw the Gold and Silver brothers undergo their tailed beast transformations. He activated the technique as a precautionary measure more than anything, since being a member of Akatsuki he's become more than well versed with the boosts such transformations grant the user.

(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.

~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.

The characteristic sound of hearing a mask shatter immediately altered Kakuzu to the imminent danger. Due to being blinded, his other senses have undergone a temporary boost and so he's able to focus on the location the sound came from. The lightning mask was far too high in the air to have died in such a way (no elemental clash or anything of the sort) and so he reaches the conclusion that it was his water mask that perished and likely by physical means (due to the lack of sound from a particular elemental attack e.g. the crackling of lightning). Of course, this leads him to assume that the Jinchuuriki accomplished this handy work himself as covering the distance which separated them without granting the mask a window of opportunity to react was undoubtedly a feat of considerable speed. In perfect synchronization with the initiation of the wind technique and the conception of these thoughts, Kakuzu extended a small section of threads from his back (like what Killer B did with the tentacles) and proceeded to grab a hold of Raizu. For the time being he simply holds the sword above his head and does nothing else with it.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

Simultaneous to everything going on, the Raiton mask emits a sharp spear of Lightning from its mouth which splits into several bolts aimed to strike into the original Killer B's head, neck, abdomen and other vital locations.
C4 and C3 were the first to notice Kazuku's impromptu counter measures to his blindness, the man was indeed a very seasoned and powerful ninja as they noticed him immediately rely on his other senses to follow what was going on. As the humming birds surrounded him protecting Kazuku from the lightning by the intense wind barrier the birds fashioned themselves into no doubt under Kazuku's will. Knowing the course of action to take, C3 called out to C4 for a combination technique, prompting the two to rush forward. C3 would do his part by creating the needed handseals for Fire Release|Intense Pain, C4 inhaled while preforming a single ram handseal in order to preform Wind Release| Pressure Damage. In perfect unison, the pair of clones unleashed a destructive and catastrophic display of fire and wind that covered a wide area in front of B and his clones. Ultimately, this would wash over Kazuku and his wind jutsu leaving the nothing but death in it's wake as Kazuku couldn't hope to defend himself with a defense that only added more fuel to the already powerful fire. The fire is in fact so intense, it serves to melt Kazuku's threaded body together in some places as he was charred to a blackened crisp while the hearts and mask are destroyed through the clones cremation of Kazuku.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally

From above during this, B noticed the crackling intense lightning as it split off into multiple bolts aimed directly at B and incoming fast as he fell back to the earth between his clones. Recognizing the technique, due to having mastered many lightning jutsu, B felt the best way to react quickly enough was to unleash the same technique back in a way that each spear was countered individually with one of B's own. The resulting clash of lightning chakras in mid-air would likely cancel one another out leaving B unscathed as he touched down.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

With the chakra of it's master eliminated, the Lighting Mask plummeted to the ground the heart within no longer pumping as the chakra it was being fed now gone.

CP: 1610 - 10 - 40 -40 = 1520
 

Negative Knight

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C4 and C3 were the first to notice Kazuku's impromptu counter measures to his blindness, the man was indeed a very seasoned and powerful ninja as they noticed him immediately rely on his other senses to follow what was going on. As the humming birds surrounded him protecting Kazuku from the lightning by the intense wind barrier the birds fashioned themselves into no doubt under Kazuku's will. Knowing the course of action to take, C3 called out to C4 for a combination technique, prompting the two to rush forward. C3 would do his part by creating the needed handseals for Fire Release|Intense Pain, C4 inhaled while preforming a single ram handseal in order to preform Wind Release| Pressure Damage. In perfect unison, the pair of clones unleashed a destructive and catastrophic display of fire and wind that covered a wide area in front of B and his clones. Ultimately, this would wash over Kazuku and his wind jutsu leaving the nothing but death in it's wake as Kazuku couldn't hope to defend himself with a defense that only added more fuel to the already powerful fire. The fire is in fact so intense, it serves to melt Kazuku's threaded body together in some places as he was charred to a blackened crisp while the hearts and mask are destroyed through the clones cremation of Kazuku.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally

From above during this, B noticed the crackling intense lightning as it split off into multiple bolts aimed directly at B and incoming fast as he fell back to the earth between his clones. Recognizing the technique, due to having mastered many lightning jutsu, B felt the best way to react quickly enough was to unleash the same technique back in a way that each spear was countered individually with one of B's own. The resulting clash of lightning chakras in mid-air would likely cancel one another out leaving B unscathed as he touched down.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

With the chakra of it's master eliminated, the Lighting Mask plummeted to the ground the heart within no longer pumping as the chakra it was being fed now gone.

CP: 1610 - 10 - 40 -40 = 1520
Watching intently as the clones rush forward to the position just below that of their creator's, Kakuzu notices one of them inhaling while performing a single handseal while Bee himself is visibly gathering lightning chakra in his hands/mouth (you didn't really specify which). Taking these as offensive actions, Kakuzu snaps the fingers on his right hand while focusing his fuuton chakra into the air around the trio (B, C3 and C4) in order to rotate all of your bodies across a horizontal axis in clockwise-direction (causing your respective backs to face me). The rotation happens as such a speed (approximately half a second) so you're largely unaware of what just occurred for a moderate interval of time. The effects of the rotation kick in just before you begin to release your respective elemental techniques, resulting in them aimlessly traveling in the wrong direction. While he does this, Kakuzu uses the birds of air tucked under his feet to move in a upwards and leftward direction while the clockwise rotation results in your respective techniques at least being released more to the right, meaning he's safely out of its area of effect both horizontally and vertically. Even if by some chance event the Fire/Wind technique manages to continue towards him, his upward movement means he'll be safely above its area of effect.

Killer B's lightning misses its target entirely and travels in the opposite direction, while the deadly Fire/Wind combination travels towards where C1 and C2 are currently residing. Killer B's failure to successfully defend against the Raiton mask's lightning bolts means he's struck in several vital locations and dies soon afterwards. The clones also poof as a result of their creator's death. Simultaneous to the use of this wind technique, with his left hand he tosses two explosive kunai in the direction of his targets.

You have failed this village.

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

Just to ensure the death of his opponent, Kakuzu performs a single handseal and materializes a single hawk of wind 20 meters from the ground in a southern direction. He follows up with the second handseal without delay and fires off the bird composed of air at a speed slightly higher than that of the average sniper bullet (3000ft or 914 meters per second). The bird reaches and strikes into Kirabi's head within a fraction of a second, leaving absolutely no opportunity to react.

(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique.
*Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish.
Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.

Chakra Points: 1695 - 40 - 40 - 20 - 30 = 1565
 
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Watching intently as the clones rush forward to the position just below that of their creator's, Kakuzu notices one of them inhaling while performing a single handseal while Bee himself is visibly gathering lightning chakra in his hands/mouth (you didn't really specify which). Taking this as an offensive action, Kakuzu snaps the fingers on his right hand while focusing his fuuton chakra into the air around the trio (B, C3 and C4) in order to rotate all of your bodies across a horizontal axis in clockwise-direction (causing your respective backs to face me). The rotation happens as such a speed (approximately half a second) so you're largely unaware of what just occurred for a moderate interval of time. The effects of the rotation kick in just as you begin to release your respective elemental techniques, resulting in them aimlessly traveling in the wrong direction. While he does this, Kakuzu uses the birds of air tucked under his feet to move in a upwards and leftward direction while the clockwise rotation results in your respective techniques at least being released more to the right, meaning he's safely out of its area of effect both horizontally and vertically. Even if by some chance event the Fire/Wind technique manages to continue towards him, his upward movement means he'll be safely above its area of effect.

Killer B's lightning misses its target entirely and travels in the opposite direction, while the deadly Fire/Wind combination travels towards where C1 and C2 are currently residing. Killer B's failure to successfully defend against the Raiton mask's lightning bolts means he's struck in several vital locations and dies soon afterwards. The clones also poof as a result of their creator's death. Simultaneous to the use of this wind technique, with his left hand he tosses two explosive kunai in the direction of his targets.

You have failed this village.

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

Just to ensure the death of his opponent, Kakuzu performs a single handseal and materializes a single hawk of wind 20 meters from the ground in a southern direction. He follows up with the second handseal without delay and fires off the bird composed of air at the same speed of the average sniper bullet (3000ft or 914 meters per second). The bird reaches and strikes into Kirabi's head within a fraction of a second, leaving absolutely no opportunity to react.

(Fuuton: Rashinban Taka no Me) Wind Release: Compass Hawkeye
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user does one handseal, and the air in on of 4 different locations, North, East, South West, will compress and assume the shape of a hawk, soaring in the air about 20 meters from the ground, and Long range from the opponent(s). It will glide around in a circle, always keeping the same distance from their correspondent target. With one seal, the user can make this wind-hawk (One at a time, or as the user wishes) shoot itself at speeds slightly higher than the current sniper bullets, and will assume a similar shape, aiming to pierce the opponent in a specific (or not) place, depending on the accuracy of the user of this technique.
*Can only be used once. The hawk must be dispersed or used before the user (And only the specific user) of this technique can preform any other jutsu. If the user of this technique is knocked unconscious, killed or vanished, the hawk will vanish.
Once targeted (At the beginning of the jutsu) the hawk can't change opponents, and will disperse harmlessly if the said opponent vanishes, looses consciousness or get's killed.

Chakra Points: 1695 - 40 - 40 - 20 - 30 = 1565
Although B and his copies were unaware, Samehada's chakra sensing ability realized the immediate danger of the opponent's chakra quickly expanding short-range around them. Without the time to properly warn B, the sword acted of it's own accord, causing the entirety of the opponent's wind chakra to be quickly absorbed in an instant in a effort to save its master. As the wind technique fails, this left C3 and C4's Wind and Fire Blast technique to continue unopposed because although Kazuku began to fly further into the air the clones simply readjusted the aim of their respective techniques. Of course the explosive kunai which had been thrown in, were also dealt with as the Wind and Fire Blast washed over them posing little threat to the combination technique. With the usage of Wind Release| Pressure Damage, this meant the blast not only covered a wide range it also meant the blast traveled with tremendous velocity. In short, if Kazuku continued his performance of his next technique he would be ill suited to defend against the oncoming Fire/Wind blast and take the brunt of the attack.

(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank
Note: Can only be used by Kisame, Killer Bee and Fuguki

Meanwhile, B was able to successfully counteract the lightning that was launched at him with lightning of his own. Allowing him to safely land as he kept a watch on the Lightning Mask that floated above them, he turned his attention to Kazuku and then simply jumped into the air over C1 and C2 leaving the clones in front of him. As he did this he quickly fashioned three handseal which being a veteran ninja, he was able to complete in no time at all. This activated a genjutsu that started off subtly with a cold touch that suddenly grew warmer as if someone was tickling him. This forced Kazuku to involuntarily laugh as the tickling grew much more intense, and would undoubtedly prevent/interrupt him from preforming the Hawkshot technique due to the sheer sensation he was feeling as he could no longer concentrate long enough to focus on any one thought as the ticklish feeling took over leaving no room for thought. However, the ticklish feeling he underwent began to take a turn for the worse as the warm touch grew searing hot and his flesh went from a ticklish feeling into a painful itch that made Kazuku feel like his skin was on fire as and the pain the started to make it feel as if his skin began to rip apart and he began to bleed profusely as he underwent the intense sensation created by the genjutsu with alarming frequency. In reality, Kazuku was locked in place as his joints were frozen and the mental pain and exhaustion he began feeling made him motionless, even if Kazuku did release the genjutsu it would be too late as he was prevented from defending against the Fire/Wind combo coming directly at him.

(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze

In the meantime, C1 planted two small seeds of plasma. One went underground the other flew into the air and began to rapidly expand as they absorbed energy.

Purton : Kesshou Chosuichi | Plasma Release : Plasma Reservoir
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: The user makes two small "seeds" made out of plasma in the palm of his hands. He then drops one on the ground and the other flys off into the sky. The one on the ground burrows deep into the earth and begins to draw in sources of plasma (creating a large ball of plasma) while the one in the sky does the same. After two turns the user will have two large reservoirs of plasma which he can use for his plasma techniques.

CP: 1520 - 10 - 40 - 20 -30 = 1420
 

Negative Knight

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Although B and his copies were unaware, Samehada's chakra sensing ability realized the immediate danger of the opponent's chakra quickly expanding short-range around them. Without the time to properly warn B, the sword acted of it's own accord, causing the entirety of the opponent's wind chakra to be quickly absorbed in an instant in a effort to save its master. As the wind technique fails, this left C3 and C4's Wind and Fire Blast technique to continue unopposed because although Kazuku began to fly further into the air the clones simply readjusted the aim of their respective techniques. Of course the explosive kunai which had been thrown in, were also dealt with as the Wind and Fire Blast washed over them posing little threat to the combination technique. With the usage of Wind Release| Pressure Damage, this meant the blast not only covered a wide range it also meant the blast traveled with tremendous velocity. In short, if Kazuku continued his performance of his next technique he would be ill suited to defend against the oncoming Fire/Wind blast and take the brunt of the attack.

(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank
Note: Can only be used by Kisame, Killer Bee and Fuguki

Meanwhile, B was able to successfully counteract the lightning that was launched at him with lightning of his own. Allowing him to safely land as he kept a watch on the Lightning Mask that floated above them, he turned his attention to Kazuku and then simply jumped into the air over C1 and C2 leaving the clones in front of him. As he did this he quickly fashioned three handseal which being a veteran ninja, he was able to complete in no time at all. This activated a genjutsu that started off subtly with a cold touch that suddenly grew warmer as if someone was tickling him. This forced Kazuku to involuntarily laugh as the tickling grew much more intense, and would undoubtedly prevent/interrupt him from preforming the Hawkshot technique due to the sheer sensation he was feeling as he could no longer concentrate long enough to focus on any one thought as the ticklish feeling took over leaving no room for thought. However, the ticklish feeling he underwent began to take a turn for the worse as the warm touch grew searing hot and his flesh went from a ticklish feeling into a painful itch that made Kazuku feel like his skin was on fire as and the pain the started to make it feel as if his skin began to rip apart and he began to bleed profusely as he underwent the intense sensation created by the genjutsu with alarming frequency. In reality, Kazuku was locked in place as his joints were frozen and the mental pain and exhaustion he began feeling made him motionless, even if Kazuku did release the genjutsu it would be too late as he was prevented from defending against the Fire/Wind combo coming directly at him.

(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze

In the meantime, C1 planted two small seeds of plasma. One went underground the other flew into the air and began to rapidly expand as they absorbed energy.

Purton : Kesshou Chosuichi | Plasma Release : Plasma Reservoir
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: The user makes two small "seeds" made out of plasma in the palm of his hands. He then drops one on the ground and the other flys off into the sky. The one on the ground burrows deep into the earth and begins to draw in sources of plasma (creating a large ball of plasma) while the one in the sky does the same. After two turns the user will have two large reservoirs of plasma which he can use for his plasma techniques.

CP: 1520 - 10 - 40 - 20 -30 = 1420
Watching intently as his rotation technique fails and his opponent's techniques continue towards him without hindrance, Kakuzu instantly activates a natural ability of his which will serve to imbue all of his future earth-based techniques (for three turns) with more doton chakra than usual. This will serve the purpose of granting him the ability to freely control the weight of which is earth-based techniques are created with. In the very same interval of time, he places both of his hands on his chest and imbues his body with earth chakra in order to drastically reduce his weight. The combined effects of the two techniques result in Kakuzu's body being lightened by a factor of 1000, leaving him with virtually no weight at all. This extreme lessening of his weight allows him to seamlessly fly higher and higher through the use of the wind birds, allowing him to evade the vertical range of the fiery maelstrom.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

Simultaneously, Kakuzu decides to address the cold, light, ticklish touches plaguing his body. He wasn't a ticklish person at all so the initial stages of the opponent's technique only served to irritate him and heighten his suspicion. The first chuckle was enough for him. Ever since his acquisition of Earth Grudge Fear, the normal mechanics of his body changed entirely. His tolerance to pain skyrocketed and his sense of touch in general became less sensitive to sensory stimuli. The fact that such a miniscule stimulus could bring about the sensation of laughter was impossible considering he could undergo severe levels of pain without reacting in the slightest.

He immediately comes to the conclusion it must be a genjutsu focused around the sense of touch and decides to extend sharp tendrils from his left wrist which he uses to stab into the upper region of his left leg with enough force to dispel the illusion. Afterwards, he stitches up the wound through the use of the same tendrils to undo any damage he might have sustained.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 50
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

Chakra Points: 1595 - 50 = 1545
 
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Watching intently as his rotation technique fails and his opponent's techniques continue towards him without hindrance, Kakuzu instantly activates a natural ability of his which will serve to imbue all of his future earth-based techniques (for three turns) with more doton chakra than usual. This will serve the purpose of granting him the ability to freely control the weight of which is earth-based techniques are created with. In the very same interval of time, he places both of his hands on his chest and imbues his body with earth chakra in order to drastically reduce his weight. The combined effects of the two techniques result in Kakuzu's body being lightened by a factor of 1000, leaving him with virtually no weight at all. This extreme lessening of his weight allows him to seamlessly fly higher and higher through the use of the wind birds, allowing him to evade the vertical range of the fiery maelstrom.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

Simultaneously, Kakuzu decides to address the cold, light, ticklish touches plaguing his body. He wasn't a ticklish person at all so the initial stages of the opponent's technique only served to irritate him and heighten his suspicion. The first chuckle was enough for him. Ever since his acquisition of Earth Grudge Fear, the normal mechanics of his body changed entirely. His tolerance to pain skyrocketed and his sense of touch in general became less sensitive to sensory stimuli. The fact that such a miniscule stimulus could bring about the sensation of laughter was impossible considering he could undergo severe levels of pain without reacting in the slightest.

He immediately comes to the conclusion it must be a genjutsu focused around the sense of touch and decides to extend sharp tendrils from his left wrist which he uses to stab into the upper region of his left leg with enough force to dispel the illusion. Afterwards, he stitches up the wound through the use of the same tendrils to undo any damage he might have sustained.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 50
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

Chakra Points: 1595 - 50 = 1545
I only hope it's safe to assume at the beginning of your next turn Shu's Tempting Breeze will have already ended.



B and his clones stood gazing in the air as Kazuku narrowly managed to avoid his demise. Realizing his genjutsu had little to no effect upon his opponent, B was intrigued his opponent had the sheer ability and tenacity to break his genjutsu with enough time to avoid the torrent of flames passing beneath him which B witnessed ruin a large amount of the landscape. Had his brother A been around, Killer B probably would've paid dearly for the damages caused later on. The idea made him shudder, but he knew his opponent was one of caliber.

Seeing Kazuku passing over the top of the Wind and Fire combination, prompted C2 to react accordingly. Pressuring the opponent was key if they wanted to come out on top in this fight and repel Kirigakure's invasion. With his chakra filling the sky, being in within the Cloud Village's borders, meant the environment took on a very stormy atmosphere rather quickly especially with the added boost of the chakra presented by C2 resulting in a storm cloud filled the sky complete with natural lightning and a natural downpour. Only, the thing about these clouds is the large funnel of wind that began circulating and spiraling downwards touching down rather quickly compared to natural tornadoes. This chakra enhanced tornado quickly entered a category 5 effectively topping out a wind speeds up to 300 mph, and resulting in those airborne to be at the mercy of the wind however this tornado was equipped with slicing winds that quickly began to grind up anything that was close enough.

This meant, Kazuku who had reduced his weight drastically was simply like a small fly against this wind as he was quickly ripped from the hummingbirds which B witness dissipate into the air as the technique ended. With his opponent having begun being thrown around by a tornado rotating at 300 miles an hour which could turn large trees into potential missiles, considering Kazuku's weight or in this case lack of would prove that much harder to combat or move against as the cutting winds begin to sever and rip apart large amounts of his weightless threaded body the same happening to the lightning mask that floated in the air along with it's controller.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

As the clones began to back away as to not be drawn in by such a destructive technique as the tornado itself effectively covered at least half a mile across, C4 took a single kunai which he sealed an explosive tag inside that was set to explode in a few moments. This gave the kunai explosive properties and also prevented the slicing winds from causing the premature destruction of the tag. Proceeding to throw the projectile towards the middle of the tornado, multiple copies of the weapon were created into 1000 copies. The high speed winds would draw these explosive kunai and whipping them up and throughout the tornado some even embedding themselves into Kazuku's threaded body as the explosives set within exploded creating a devastating explosion that would leave a massive crater in the ground where the tornado resided destroying Kazuku and nearly erasing him and the lightning mask from existence.

(Fuda Kakusu no Jutsu) Tag Hidding Technique
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra: 5 (per tag)
Damage: N/A
Description:
The user will use his chakra to hide a paper tag inside an inanimate object, like the ground or a wall. The tag can be a sealing tag or an explosive tag. The technique can be used to hide more than one tag per use if the user spends more chakra. Hidden tags can be detected by doujutsu or expert sensory ninjas.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

The clones and B who safely stood at long-range, felt the shockwave of the explosion as it rushed past them which if they hadn't bonded themselves to the earth through chakra much like walking or running on a wall, they would have been thrown backwards. The clones and B witnessing this each took out their own copy of their notebook, as the all seemed to reach a similar idea for a new rhyme, and they all said it simultaneously.

B and clones: ♫♫When explosions go boom! Motha****as meet they doom, Awwww Yeah!!♫♫~~


CP: 1420 - 75 = 1345
 
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I only hope it's safe to assume at the beginning of your next turn Shu's Tempting Breeze will have already ended.



B and his clones stood gazing in the air as Kazuku narrowly managed to avoid his demise. Realizing his genjutsu had little to no effect upon his opponent, B was intrigued his opponent had the sheer ability and tenacity to break his genjutsu with enough time to avoid the torrent of flames passing beneath him which B witnessed ruin a large amount of the landscape. Had his brother A been around, Killer B probably would've paid dearly for the damages caused later on. The idea made him shudder, but he knew his opponent was one of caliber.

Seeing Kazuku passing over the top of the Wind and Fire combination, prompted C2 to react accordingly. Pressuring the opponent was key if they wanted to come out on top in this fight and repel Kirigakure's invasion. With his chakra filling the sky, being in within the Cloud Village's borders, meant the environment took on a very stormy atmosphere rather quickly especially with the added boost of the chakra presented by C2 resulting in a storm cloud filled the sky complete with natural lightning and a natural downpour. Only, the thing about these clouds is the large funnel of wind that began circulating and spiraling downwards touching down rather quickly compared to natural tornadoes. This chakra enhanced tornado quickly entered a category 5 effectively topping out a wind speeds up to 300 mph, and resulting in those airborne to be at the mercy of the wind however this tornado was equipped with slicing winds that quickly began to grind up anything that was close enough.

This meant, Kazuku who had reduced his weight drastically was simply like a small fly against this wind as he was quickly ripped from the hummingbirds which B witness dissipate into the air as the technique ended. With his opponent having begun being thrown around by a tornado rotating at 300 miles an hour which could turn large trees into potential missiles, considering Kazuku's weight or in this case lack of would prove that much harder to combat or move against as the cutting winds begin to sever and rip apart large amounts of his weightless threaded body the same happening to the lightning mask that floated in the air along with it's controller.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

As the clones began to back away as to not be drawn in by such a destructive technique as the tornado itself effectively covered at least half a mile across, C4 took a single kunai which he sealed an explosive tag inside that was set to explode in a few moments. This gave the kunai explosive properties and also prevented the slicing winds from causing the premature destruction of the tag. Proceeding to throw the projectile towards the middle of the tornado, multiple copies of the weapon were created into 1000 copies. The high speed winds would draw these explosive kunai and whipping them up and throughout the tornado some even embedding themselves into Kazuku's threaded body as the explosives set within exploded creating a devastating explosion that would leave a massive crater in the ground where the tornado resided destroying Kazuku and nearly erasing him and the lightning mask from existence.

(Fuda Kakusu no Jutsu) Tag Hidding Technique
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra: 5 (per tag)
Damage: N/A
Description:
The user will use his chakra to hide a paper tag inside an inanimate object, like the ground or a wall. The tag can be a sealing tag or an explosive tag. The technique can be used to hide more than one tag per use if the user spends more chakra. Hidden tags can be detected by doujutsu or expert sensory ninjas.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

The clones and B who safely stood at long-range, felt the shockwave of the explosion as it rushed past them which if they hadn't bonded themselves to the earth through chakra much like walking or running on a wall, they would have been thrown backwards. The clones and B witnessing this each took out their own copy of their notebook, as the all seemed to reach a similar idea for a new rhyme, and they all said it simultaneously.

B and clones: ♫♫When explosions go boom! Motha****as meet they doom, Awwww Yeah!!♫♫~~


CP: 1420 - 75 = 1345
As the sky darkens and the tornado begins its descent, Kakuzu instantly activates a natural ability of his which will serve to imbue all of his future dark threads techniques (for five turns) with elemental chakra. The chosen elemental chakra is earth and so will cause all of his thread related techniques to be become as hard as earth and will appear to have a pitch black metallic sheen. During all of this, the lightning mask flies away from the tornado and towards its creator before the suction force of the tornado proves too much to overcome.

A man fully grown with the disposition of a child. I find it hard to take you seriously.

(Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+5 to infuse element)
Damage Points: N/A
Description: Kakuzu will imbue one of the three basic elemental chakras (Earth, Wind and Water) into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. This is because unlike normal suiton, the adhesive water is so viscous and dense that it resembles oil more than it does water, therefore making it an electrical insulator. The method employed in channeling suiton chakra is similar to that of a spider creating silk from its glands, where he will secrete the adhesive suiton chakra onto the threads as they leave his body, which is why the user isn't stuck to the threads internally. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. This doesn't hinder the user's mobility in the slightest as the extremely high flexibility of Kakuzu's threads cancels out with the hardening created by channeling doton chakra. Granted they become more stiff and taut, but this simply makes the threads more tensile rather than unmovable. Furthermore, the hardening follows a similar method to that of Earth Release: Earth Spear, which hardens the skin without significantly increasing the object/person's mass. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever. All of these methods of infusing elemental chakra occur whilst the threads are leaving the user's body (to perform a technique), meaning they will have no negative effects on the user's body (e.g. causing them to become rigid due to threads clinging to one another).

Note: Lasts for Five turns
Note: Can only be used thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: The metallic sheen of infusing doton chakra is purely cosmetic

Near simulatenously, he begins focusing his chakra throughout the dark threads within his body to unleash eight bulky tendrils which make him resemble a makeshift giant octopus. In addition to this, he protrudes a pair of identical hardened wings from back in order to remain airborne. The tendrils on creation extend towards the lightning mask (which isn't that far away due to my continuous upward movement over the past turns) and grab a hold of it before reintegrating the creature into its creator's body. The lightning mask then protrudes its face alongside the left side of Kakuzu's own, allowing him to retain the capability to perform two technique simulatenously. Meanwhile, the remaining octopus limbs serve to encircle Kakuzu in a large dome of earthen threads protecting him from full brunt of the cyclone, leaving only the smallest of gap in the defense in the form of an eye slit (so he can continue surveying his opponents until the tornado subsides).

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(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40 (45)
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

Once he sees the kunais approaching, he decides to momentarily close up the gap in his defense for two reasons. The individual kunai are small enough to fit through the hole in his defense and if it happens to have an explosive tagged attached, he'd rather be on the safe side of things. With his complete defense surrounding him, he performs a cross handseal and creates four identical copies of himself inside of his threaded dome. His opponent was a formidable one and with his skill level gauged, it was finally time for Kakuzu to end this battle once and for all. The moment the frenzy of explosions ends, Kakuzu unfurls from his threaded ball and reveals his newest allies (all equipped with the same wings and capable of flight). Each of the clones stands atop an individual one of their creator's octopus limbs (in a North, South, East, West formation while facing their respective directions to ensure a 360 degree view of the battlefield). Kakuzu himself keeps himself airborne through the use of his newly acquired wings.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Chakra Points: 1545 - 45 - 20 = 1480
 
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Geezus

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70⚔️
*Cues epic fight music*


From the ground below, B and his clones witnessed the glint of the metallic sphere rapidly moving around the outside of the tornado smirked at Kazuku's craftiness. As the explosions took place, B and his crew lost visual of the object but whatever it was seemed to be keeping Kazuku very much alive. As the shockwave passed from the explosion, C2 braced himself while forging a single handseal causing 16 large pillars to surround the ninja as he had enclosed himself within his threads the clone figured the metallic sheen had been created using Earth Chakra thus using the oven of Lightning he wanted to force the threads open doing electrical damage to Kazuku and his newly created clones. C1 acted by proceeding to draw blood from his thumb and create the necessary handseals for the summoning technique as he jumped into the air. Upon completion, the smoke created provided cover as all 4 clones hopped onto the back of the large Hawk Summoning while they did so they managed to remain motionless each a Master Practitioner of the Satsui no Hado a waft of purple chakra seemed to emanate from the clones as they traveled towards the opponent. With their urge to win at all cost increasing their reflexes and speed greatly rivaling practitioners like Rock Lee.

Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

(Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the High Skies
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.
Note: Can only be summoned 2 times and lasts 4 turns
Note: Must sign the Giant Hawk contract from Kaito-sama.

As B's clones flew into the fray, B who stayed at long range rose his hand in the air creating two horns while within his subconscious B spoke with his Bijuu, the 8-tails. B's plan was to draw upon the chakra of the 8-tails and give the opponent a taste of his true power. His chakra shroud constricted around him encasing B within a dark ball of chakra that surged outwards as it was released causing the ground to buckle around B for a short distance. Soon he was revealed to be in his Initial Form. B then took off on all fours towards his target, his speed heavily increased thanks to his cloak.

B: I'm gonna use some of your power, Hachibi! Time to murk that fool cuz im the Killer B. Wheeeeee~

(Hachibi Fukanzen Hengi no Jutsu) - Eight Tailed Initial Transformation Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (adds 300 chakra points)
Damage points: (40 to chakra burst) (+15 to Ink and Lightning ninjutsu, +10 to Taijutsu)
Description: When the incomplete form is activated, Killer B will Rise his fist in the air making two horns with his fingers and he will then release black chakra which then envelops his body which takes the form of an ox with eight tails and a skeleton of an ox attached to his body. As the shroud is completed, a short ranged burst of chakra pushes anything away, signaling the massive amount of chakra gathered and infused into the user. The chakra shroud offers defense against all techiques B rank and below. Whilst in this form Killer B gets a power boost to his ink ninjutsu and lightning techniques aswell as his taijutsu techniques.
Note: This Transformation lasts a maximum of 4 turns.

CP: 1345 - 30 - 40 - 30 + 300 = 1545
 
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Negative Knight

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*Cues epic fight music*


From the ground below, B and his clones witnessed the glint of the metallic sphere rapidly moving around the outside of the tornado smirked at Kazuku's craftiness. As the explosions took place, B and his crew lost visual of the object but whatever it was seemed to be keeping Kazuku very much alive. As the shockwave passed from the explosion, C2 braced himself while forging a single handseal causing 16 large pillars to surround the ninja as he had enclosed himself within his threads the clone figured the metallic sheen had been created using Earth Chakra thus using the oven of Lightning he wanted to force the threads open doing electrical damage to Kazuku and his newly created clones. C1 acted by proceeding to draw blood from his thumb and create the necessary handseals for the summoning technique as he jumped into the air. Upon completion, the smoke created provided cover as all 4 clones hopped onto the back of the large Hawk Summoning while they did so they managed to remain motionless each a Master Practitioner of the Satsui no Hado a waft of purple chakra seemed to emanate from the clones as they traveled towards the opponent. With their urge to win at all cost increasing their reflexes and speed greatly rivaling practitioners like Rock Lee.

Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

(Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the High Skies
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.
Note: Can only be summoned 2 times and lasts 4 turns
Note: Must sign the Giant Hawk contract from Kaito-sama.

As B's clones flew into the fray, B who stayed at long range rose his hand in the air creating two horns while within his subconscious B spoke with his Bijuu, the 8-tails. B's plan was to draw upon the chakra of the 8-tails and give the opponent a taste of his true power. His chakra shroud constricted around him encasing B within a dark ball of chakra that surged outwards as it was released causing the ground to buckle around B for a short distance. Soon he was revealed to be in his Initial Form. B then took off on all fours towards his target, his speed heavily increased thanks to his cloak.

B: I'm gonna use some of your power, Hachibi! Time to murk that fool cuz im the Killer B. Wheeeeee~

(Hachibi Fukanzen Hengi no Jutsu) - Eight Tailed Initial Transformation Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (adds 300 chakra points)
Damage points: (40 to chakra burst) (+15 to Ink and Lightning ninjutsu, +10 to Taijutsu)
Description: When the incomplete form is activated, Killer B will Rise his fist in the air making two horns with his fingers and he will then release black chakra which then envelops his body which takes the form of an ox with eight tails and a skeleton of an ox attached to his body. As the shroud is completed, a short ranged burst of chakra pushes anything away, signaling the massive amount of chakra gathered and infused into the user. The chakra shroud offers defense against all techiques B rank and below. Whilst in this form Killer B gets a power boost to his ink ninjutsu and lightning techniques aswell as his taijutsu techniques.
Note: This Transformation lasts a maximum of 4 turns.

CP: 1345 - 30 - 40 - 30 + 300 = 1545
Already unfurling from his threaded dome after the explosions subside, Kakuzu sees and hears something surfacing from the earth below, likely a colossal structure due to the magnitude of the sound produced by its emergence. C1 (Siege) immediately dives downward (to a height of about 25 meters off the ground) whilst focusing his sulfuron chakra throughout his body. Once he builds up a sufficient amount, he begins spinning/gliding around in a circle while exhaling the large plume of volcanic sulphur gas so to spread it in a radial direction to target all sides of the cubic prison. The superheated gas easily melts through the pale blue walls of the opponent's technique (before it can fully enclose Kakuzu's side of the battlefield) and insulates the lightning coursing through it, nullifying the threat posed by the technique altogether. The moment this is done, Siege continues gliding around above the battlefield and keeps a close eye on Killer B.

(Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

Noticing four of the opponents atop a giant hawk-like creature quickly approaching, C4 (Strife) focuses its fuuton chakra into the air around the clones so to generate small spherical dome of air to contain them. The size of the dome barely encompasses all of them, leaving the clones with virtually no room to move or perform techniques. Should they attempt to utilize a Katon technique or a similar measure to escape the dome, some recoil damage will result (as the air is highly condensed in the dome so an explosion will occur if fire is spewed onto it at point-blank range). The dome also begins to blow around everything within its confines, hitting the clones from side to side and against each other in quick succession. Each of their first collisions' results in the clones dispersing into a puff of white smoke.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

Simultaneous to all of this, C3 (Conquest) glides towards the hawk (until he's 10 meters from it) while performing a sequence of four handseals to trap the giant bird in an advanced illusionary technique. In the illusion, the bird will see a mass of dark threads identical to Kakuzu's emerging from deep inside the openings in it's body e.g. eyes, ears, mouth, nose and etc, with the threads radically infesting/spreading across it's body. The threads will quickly ensnare it completely before forming into a cocoon-like structure, making this technique parallel a makeshift mummification. In reality, as the technique progresses the bird's mobility becomes more and more restricted, some of it's senses (sight and smell) will be robbed from it or hindered (hearing becomes muffled) and it will begin gasping for air as the threads begin to entangle it's throat. After completing the sequence of handseals, Conquest stretches his right arm forward in a choke-hold position while slightly twisting and turning it to give off the impression (to the clones) he's using some sort of advanced wind technique to deprive the summon of air, which is made more realistic by hawk's sudden gasping.

(Genjutsu: Ito Ijouhassei) - Illusionary Arts: Threaded Infestation
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a sequence of four handseals to trap their opponent(s) in a genjutsu. The illusion consists of a mass of threads emerging from inside of the opponent's body, with the threads spreading their reach throughout their body much like a radical infestation. The threads erupt from opponent's mouth, eyes and ears before enveloping them in a large tightly weaved cocoon of dark threads which completely prevents their mobility. The dark threads seem to be almost symbiotic in nature, clinging to the opponent and digging their tips deeper into their body the more they resist the technique. As the threads continue their infestation of the body, they puncture through the opponent's body numerous times, as well as tightening their grip by the second so to prevent the opponent's mobility.The abundant dark threads wrap around the opponent,encasing him completely.It's almost as if the opponent has been mummified by dark threads.The dark threads clog up all the openings in the opponent's body robbing some of the senses. As the threads multiply in the illusion, the target is left progressively hindered and will eventually become unable to move after a full turn. As the technique progresses the opponent begins gasping for air, as the threads tighten their hold over the opponent's throat. Due to being such an advanced illusionary technique,this genjutsu can be cast on multiple opponents.The appearance of the threads produced by this technique is entirely dependent on the user's preference. They can range from resembling Kidomaru's silk to metallic wires, from Kakuzu's dark threads to Jiraiya's hair.

-Can only be used Twice per battle
-No other genjutsu in the same turn
-Can only be Taught by Igneel

Throughout the entirety of this, C2 (Stealth), Strife and Kakuzu continue gliding around in the air at their height of 30 meters off the ground, so to be safely outside of the partially transformed Jinchuuriki's range. Since Strife is busy utilizing its own technique, Kakuzu and Stealth are the ones who take it upon themselves to survey Kirabi's movements intently.

Chakra Points: 1480 - 30 - 40 - 30 = 1380

Timeframe: Aurous Magnus + Wind Dome + Threaded Infestation (All happen at the same time)
 
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Geezus

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Already unfurling from his threaded dome after the explosions subside, Kakuzu sees and hears something surfacing from the earth below, likely a colossal structure due to the magnitude of the sound produced by its emergence. C1 (Siege) immediately dives downward (to a height of about 25 meters off the ground) whilst focusing his sulfuron chakra throughout his body. Once he builds up a sufficient amount, he begins spinning/gliding around in a circle while exhaling the large plume of volcanic sulphur gas so to spread it in a radial direction to target all sides of the cubic prison. The superheated gas easily melts through the pale blue walls of the opponent's technique (before it can fully enclose Kakuzu's side of the battlefield) and insulates the lightning coursing through it, nullifying the threat posed by the technique altogether. The moment this is done, Siege continues gliding around above the battlefield and keeps a close eye on Killer B.

(Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

Noticing four of the opponents atop a giant hawk-like creature quickly approaching, C4 (Strife) focuses its fuuton chakra into the air around the clones so to generate small spherical dome of air to contain them. The size of the dome barely encompasses all of them, leaving the clones with virtually no room to move or perform techniques. Should they attempt to utilize a Katon technique or a similar measure to escape the dome, some recoil damage will result (as the air is highly condensed in the dome so an explosion will occur if fire is spewed onto it at point-blank range). The dome also begins to blow around everything within its confines, hitting the clones from side to side and against each other in quick succession. Each of their first collisions' results in the clones dispersing into a puff of white smoke.

(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.

Simultaneous to all of this, C3 (Conquest) glides towards the hawk (until he's 10 meters from it) while performing a sequence of four handseals to trap the giant bird in an advanced illusionary technique. In the illusion, the bird will see a mass of dark threads identical to Kakuzu's emerging from deep inside the openings in it's body e.g. eyes, ears, mouth, nose and etc, with the threads radically infesting/spreading across it's body. The threads will quickly ensnare it completely before forming into a cocoon-like structure, making this technique parallel a makeshift mummification. In reality, as the technique progresses the bird's mobility becomes more and more restricted, some of it's senses (sight and smell) will be robbed from it or hindered (hearing becomes muffled) and it will begin gasping for air as the threads begin to entangle it's throat. After completing the sequence of handseals, Conquest stretches his right arm forward in a choke-hold position while slightly twisting and turning it to give off the impression (to the clones) he's using some sort of advanced wind technique to deprive the summon of air, which is made more realistic by hawk's sudden gasping.

(Genjutsu: Ito Ijouhassei) - Illusionary Arts: Threaded Infestation
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a sequence of four handseals to trap their opponent(s) in a genjutsu. The illusion consists of a mass of threads emerging from inside of the opponent's body, with the threads spreading their reach throughout their body much like a radical infestation. The threads erupt from opponent's mouth, eyes and ears before enveloping them in a large tightly weaved cocoon of dark threads which completely prevents their mobility. The dark threads seem to be almost symbiotic in nature, clinging to the opponent and digging their tips deeper into their body the more they resist the technique. As the threads continue their infestation of the body, they puncture through the opponent's body numerous times, as well as tightening their grip by the second so to prevent the opponent's mobility.The abundant dark threads wrap around the opponent,encasing him completely.It's almost as if the opponent has been mummified by dark threads.The dark threads clog up all the openings in the opponent's body robbing some of the senses. As the threads multiply in the illusion, the target is left progressively hindered and will eventually become unable to move after a full turn. As the technique progresses the opponent begins gasping for air, as the threads tighten their hold over the opponent's throat. Due to being such an advanced illusionary technique,this genjutsu can be cast on multiple opponents.The appearance of the threads produced by this technique is entirely dependent on the user's preference. They can range from resembling Kidomaru's silk to metallic wires, from Kakuzu's dark threads to Jiraiya's hair.

-Can only be used Twice per battle
-No other genjutsu in the same turn
-Can only be Taught by Igneel

Throughout the entirety of this, C2 (Stealth), Strife and Kakuzu continue gliding around in the air at their height of 30 meters off the ground, so to be safely outside of the partially transformed Jinchuuriki's range. Since Strife is busy utilizing its own technique, Kakuzu and Stealth are the ones who take it upon themselves to survey Kirabi's movements intently.

Chakra Points: 1480 - 30 - 40 - 30 = 1380

Timeframe: Aurous Magnus + Wind Dome + Threaded Infestation (All happen at the same time)
The massive oven C2 had created began to melt away revealing Kazuku and his own set of clones. However, they were soon surrounded by wind chakra that formed closely around the clones causing them to take a back to back position facing the four cardinal directions. This allowed them to keep a clear visual of the battlefield, C1 in reaction to the wind that began to swirl around them, mustered up some of the Hachibi's chakra dormant within him to unleash a pure blast of chakra forward that disrupted the chakra present in the wind dome, and ending Strife's technique prematurely before it caused any damage to the clones..

Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type: Defence
Rank: A
Chakra: 30
Damage: Equal to the Opponents attack
Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
(only useable 4 times a battle)
(may be used without transforming into the bijuu)

During this the Hawk they stood upon began to stop moving as his movements were constricted having been caught within a genjutsu unknowingly to B and his clones. As the bird began to plummet to the ground, C2 braced himself and had quickly been fashioning three handseals and focusing his chakra into the air around his opponents. This caused them to be overtaken by a genjutsu which began to make things move much slower for them as their thought processes and reactions were hampered.

Genjutsu| Sunadokei - [Illusion Technique| Hourglass]
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.
(Last 2 turns)

Meanwhile as the genjutsu took hold, B down on the ground had begun charging his chakra into the earth, raising numerous large-sized boulders with the influence of his Bijuu's chakra. As the boulders rose they compacted themselves into more aerodynamic projectiles which would allow them to travel through strong wind and water currents should the case arise. B took no time build negative charges on the boulders before he then used his lightning chakra to create a repulsive force behind each of the projectiles simultaneously. As the boulders were repulsed away they sped through the air which such ferocity and speed, it was near impossible for shinobi to simply catch wind of this as they would see this jutsu still in it's first stages as the projectiles slowly began rising from the ground.

Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80 + 15 from Initial Transformation
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.

Upon collision with these rocks, Kazuku's clones would immediately disperse upon impact, while Kazuku would be littered with large scale holes, killing him and his hearts as they ripped through his threaded frame despite the the earth chakra being used to harden the threads. With their hawk unable to move, C1 quickly dispersed the hawk as they made it closer to the ground allowing the clones to land safely upon the ground behind B.

CP: 1545 - 30 -30 -40 = 1445

Genjutsu + Projectiles occur at the same time.
 
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