[Kumogakure Borderlands] Negative Knight vs Kirabi

Negative Knight

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The massive oven C2 had created began to melt away revealing Kazuku and his own set of clones. However, they were soon surrounded by wind chakra that formed closely around the clones causing them to take a back to back position facing the four cardinal directions. This allowed them to keep a clear visual of the battlefield, C1 in reaction to the wind that began to swirl around them, mustered up some of the Hachibi's chakra dormant within him to unleash a pure blast of chakra forward that disrupted the chakra present in the wind dome, and ending Strife's technique prematurely before it caused any damage to the clones..

Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type: Defence
Rank: A
Chakra: 30
Damage: Equal to the Opponents attack
Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
(only useable 4 times a battle)
(may be used without transforming into the bijuu)

During this the Hawk they stood upon began to stop moving as his movements were constricted having been caught within a genjutsu unknowingly to B and his clones. As the bird began to plummet to the ground, C2 braced himself and had quickly been fashioning three handseals and focusing his chakra into the air around his opponents. This caused them to be overtaken by a genjutsu which began to make things move much slower for them as their thought processes and reactions were hampered.

Genjutsu| Sunadokei - [Illusion Technique| Hourglass]
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.
(Last 2 turns)

Meanwhile as the genjutsu took hold, B down on the ground had begun charging his chakra into the earth, raising numerous large-sized boulders with the influence of his Bijuu's chakra. As the boulders rose they compacted themselves into more aerodynamic projectiles which would allow them to travel through strong wind and water currents should the case arise. B took no time build negative charges on the boulders before he then used his lightning chakra to create a repulsive force behind each of the projectiles simultaneously. As the boulders were repulsed away they sped through the air which such ferocity and speed, it was near impossible for shinobi to simply catch wind of this as they would see this jutsu still in it's first stages as the projectiles slowly began rising from the ground.

Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80 + 15 from Initial Transformation
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.

Upon collision with these rocks, Kazuku's clones would immediately disperse upon impact, while Kazuku would be littered with large scale holes, killing him and his hearts as they ripped through his threaded frame despite the the earth chakra being used to harden the threads. With their hawk unable to move, C1 quickly dispersed the hawk as they made it closer to the ground allowing the clones to land safely upon the ground behind B.

CP: 1545 - 30 -30 -40 = 1445

Genjutsu + Projectiles occur at the same time.
The moment the boulders begin rising, Conquest continually glides rightward to escape the inevitable collision of techniques to come, Strife glides towards Siege and begins exuding a translucent mist of sulphur to form a spherical perimeter around him which spans out short-range in every direction. The barrier's translucent nature means both sides will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist.

My Fire and Brimstone will burn you to ashes. Cower in fear at the might of my hellish flames!

(Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A (+20 damage to Fire Release techniques which pass through it)
Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range.

Note: Lasts for three turns
Note: Can only be used 3 times per battle
Note: Cool down time of three turns in between usages
Note: Can only be Taught by Negative Knight
Note: The mist itself is harmless to both the user and any enemy

Simultaneously, Siege performs a single handseal and begins focusing his katon chakra throughout his lungs. He molds and releases the built chakra in the form of a large and wide stream of fire downward (in the direction of the original Bee) that will gradually widen its range as it travels (possibly encompassing the B clones too). Due to the need for a handseal, the sulfurous mist has already immersed Siege and Strife's position by the time inferno is expelled, resulting in the fire technique traversing through the barrier, consuming the entirety of it (for the turn) and benefiting from its deleterious effects. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Much like wind, the sulphur augments the power of the flames and so the technique is granted a significant damage boost. The sulfuric flames intercept the electrically infused boulders and reduce them to rubble before continuing on to vaporize Killer B.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

The instant they're caught in the Genjutsu, all of them notice the sudden transition in the the speed of their falling opponents and the rising of the boulders. Since the Genjutsu only affects what you see, their sense of hearing alerts them that there has been no actual change in speed (the bird is falling extremely slowly to the ground or has halted altogether but the sense of sound proves otherwise due to rushing winds of the plummet and the collision with the ground. The same scenario proves true for the rising boulders). The bird appeared to be still mid-air while the sense of sound told another story (the forceful landing indicates when the bird reaches the ground). The fact that one of the clones formed a sequence of handseals to no avail (no creation of any visible technique that can be perceived through any sense) suggests that the resulting technique used was one without tangible form or effects, making it seem unlikely that anything but a Genjutsu has been used. Kakuzu releases threads from his left wrist and stabs into his left leg once more with enough force to dispel the illusion. He whips back the blood covered threads and wipes it against his arm (where his ray tattoo is located) in order to summon Kagutsuchi, a rather small sized eagle like ray (roughly 15 feet long not including tail length) whose his skin is deep orange with red ringed black spots directly beneath him and Stealth.

Since Kakuzu and his clones know they have been caught in a Genjutsu, the instead rely on their other senses to perceive incoming attacks and the world around them. Due to being incapable of dispelling the genjutsu through pain, the clones shut their eyes as soon as they realize a Genjutsu has been used (which is almost immediately) and rely on verbal instructions from their creator to co-ordinate their future attacks.

(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:
- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

Chakra Points: 1380 - 30 - 40 - 40 = 1270

Timeframe: Everything happens simulatenously.
 
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Geezus

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The moment the boulders begin rising, Conquest continually glides rightward to escape the inevitable collision of techniques to come, Strife glides towards Siege and begins exuding a translucent mist of sulphur to form a spherical perimeter around him which spans out short-range in every direction. The barrier's translucent nature means both sides will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist.

My Fire and Brimstone will burn you to ashes. Cower in fear at the might of my hellish flames!

(Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A (+20 damage to Fire Release techniques which pass through it)
Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range.

Note: Lasts for three turns
Note: Can only be used 3 times per battle
Note: Cool down time of three turns in between usages
Note: Can only be Taught by Negative Knight
Note: The mist itself is harmless to both the user and any enemy

Simultaneously, Siege performs a single handseal and begins focusing his katon chakra throughout his lungs. He molds and releases the built chakra in the form of a large and wide stream of fire downward (in the direction of the original Bee) that will gradually widen its range as it travels (possibly encompassing the B clones too). Due to the need for a handseal, the sulfurous mist has already immersed Siege and Strife's position by the time inferno is expelled, resulting in the fire technique traversing through the barrier, consuming the entirety of it (for the turn) and benefiting from its deleterious effects. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Much like wind, the sulphur augments the power of the flames and so the technique is granted a significant damage boost. The sulfuric flames intercept the electrically infused boulders and reduce them to rubble before continuing on to vaporize Killer B.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

The instant they're caught in the Genjutsu, all of them notice the sudden transition in the the speed of their falling opponents and the rising of the boulders. Since the Genjutsu only affects what you see, their sense of hearing alerts them that there has been no actual change in speed (the bird is falling extremely slowly to the ground or has halted altogether but the sense of sound proves otherwise due to rushing winds of the plummet and the collision with the ground. The same scenario proves true for the rising boulders). The bird appeared to be still mid-air while the sense of sound told another story (the forceful landing indicates when the bird reaches the ground). The fact that one of the clones formed a sequence of handseals to no avail (no creation of any visible technique that can be perceived through any sense) suggests that the resulting technique used was one without tangible form or effects, making it seem unlikely that anything but a Genjutsu has been used. Kakuzu releases threads from his left wrist and stabs into his left leg once more with enough force to dispel the illusion. He whips back the blood covered threads and wipes it against his arm (where his ray tattoo is located) in order to summon Kagutsuchi, a rather small sized eagle like ray (roughly 15 feet long not including tail length) whose his skin is deep orange with red ringed black spots directly beneath him and Stealth.

Since Kakuzu and his clones know they have been caught in a Genjutsu, the instead rely on their other senses to perceive incoming attacks and the world around them. Due to being incapable of dispelling the genjutsu through pain, the clones shut their eyes as soon as they realize a Genjutsu has been used (which is almost immediately) and rely on verbal instructions from their creator to co-ordinate their future attacks.

(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:
- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

Chakra Points: 1380 - 30 - 40 - 40 = 1270

Timeframe: Everything happens simulatenously.
Seeing the purple mist expelled by his opponent prompted Killer B to react as his boulders raced towards his opponent. With his initial form active, B's physical ability was heightened significantly, and with him already on all fours, he quickly used the intense chakra of the Eight-tails to quickly move out of the way of the flames, seemingly disappearing from view as the flames crashed to the ground melting the area B once stood. B's movement however took to a small area situated behind the direction Kazuku and his clones were facing as the continued to glide downwards effectively placing Kazuku and his clones within Mid-range.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active

In the same instance, 3 large chakra arms sprout from B's back waving viciously through the air as the did so. Thanks to the 8-tails' power, B was able to create a massive shockwave of pure chakra that would rush past the clones dispersing them all and eventually hitting the summon that had been brought into the battlefield beneath Kazuku just a moment too soon, thus allowing it to take the brunt of the attack. B's chakra arms on the other hand continued to advance, slamming into Kazuku and Stealth in the midst of all the smoke and confusion created by the summons immediate dispersal. This of course, dispersed Stealth and left the chakra arms to grip tightly to Kazuku holding onto both his arms leaving the other chakra arm crushing his torso with so much force it would reduce Kazuku's hearts to pulp leaving him dead and while B beagn slamming him to the ground.

(Bijutsu: Chakra Ude) - Tailed Beast Skill: Chakra Arm
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 3 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial Transformations for all other Jinchuurikis

(Bijutsu: Biju Shōgekiha)Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B-S-Rank
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description:
A basic skill available to all tailed beasts and their Jinchurkis, the chakra shockwave is as dramatic as it is useful. A tailed beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. When Naruto was in control while using Kurama's power, he demonstrated powerful shockwaves by roaring or by simple movement of his arms. When enraged or when Kurama took control of his body, he has been shown to use explosions with powerful wave of his arms by slamming them on the ground. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Complete Transformation, the technique gains +20 damage.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

The clones in the meantime, dashed backwards with the fire having not been directly aimed at them saw it as it landed in front of them. They would rather have not been caught within a opponent's techniques and begin to take preparatory steps to surround Kazuku in a square.

CP: 1445 - 60 = 1385
Initial Form - 2/4
 
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Negative Knight

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Seeing the purple mist expelled by his opponent prompted Killer B to react as his boulders raced towards his opponent. With his initial form active, B's physical ability was heightened significantly, and with him already on all fours, he quickly used the intense chakra of the Eight-tails to quickly move out of the way of the flames, seemingly disappearing from view as the flames crashed to the ground melting the area B once stood. B's movement however took to a small area situated behind the direction Kazuku and his clones were facing as the continued to glide downwards effectively placing Kazuku and his clones within Mid-range.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active

In the same instance, 3 large chakra arms sprout from B's back waving viciously through the air as the did so. Thanks to the 8-tails' power, B was able to create a massive shockwave of pure chakra that would rush past the clones dispersing them all and eventually hitting the summon that had been brought into the battlefield beneath Kazuku just a moment too soon, thus allowing it to take the brunt of the attack. B's chakra arms on the other hand continued to advance, slamming into Kazuku and Stealth in the midst of all the smoke and confusion created by the summons immediate dispersal. This of course, dispersed Stealth and left the chakra arms to grip tightly to Kazuku holding onto both his arms leaving the other chakra arm crushing his torso with so much force it would reduce Kazuku's hearts to pulp leaving him dead and while B beagn slamming him to the ground.

(Bijutsu: Chakra Ude) - Tailed Beast Skill: Chakra Arm
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 3 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial Transformations for all other Jinchuurikis

(Bijutsu: Biju Shōgekiha)Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B-S-Rank
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description:
A basic skill available to all tailed beasts and their Jinchurkis, the chakra shockwave is as dramatic as it is useful. A tailed beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. When Naruto was in control while using Kurama's power, he demonstrated powerful shockwaves by roaring or by simple movement of his arms. When enraged or when Kurama took control of his body, he has been shown to use explosions with powerful wave of his arms by slamming them on the ground. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Complete Transformation, the technique gains +20 damage.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

The clones in the meantime, dashed backwards with the fire having not been directly aimed at them saw it as it landed in front of them. They would rather have not been caught within a opponent's techniques and begin to take preparatory steps to surround Kazuku in a square.

CP: 1445 - 60 = 1385
Initial Form - 2/4
The instant Killer B escapes the fiery onslaught, Conquest notices his sudden disappearance and alerts his team to this occurrence verbally while swiftly shifting his gaze around the battlefield to locate the opponent's new position. During this he also glides back towards where the rest of his allies are and instructs the ray to gently grab a hold of him with his tail and safely deposit him on his back in order to stand alongside Kakuzu and Stealth. Through their combined efforts of surveying the battlefield, they locate Bee almost immediately and notice him releasing a directional shockwave intended towards them. Without hesitating, Kagutsuchi turns around, moves downward and backward two or three meters and grabs a hold of Siege in the same manner it did Conquest before hauling him on to his back. To save time, Siege and Strife hold hands so they're both deposited on the summon's back at the same time.

Simultaneous to this, Kagutsuchi expels a truly gigantic quantity of aflame venom (with the same shape, form and proportions as a Tailed Beast Bomb) towards Killer B, which begins to leave behind a trail of toxic purple gas after its been burning for a suitable interval of time. The maelstrom of purple fire also passes through the spherical dome encompassing all of them, resulting in the flames and by extension the venom becoming corrosive as well as toxic. The goldish-yellow colour of the flames surrounding the purple core of the venom-based attack is an exhilarating but terrifying sight. It was a wonder to wield such power but Kakuzu could only imagine the horror of beholding it. In order to avoid any resultant venom gas, all of the clones put on their gas masks (stated in biography) while moving towards the rear end of the ray to be safely outside its area of effect.

Venom Maelstrom (Forbidden Rank with 110 Damage)
Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Using his own technique in the same interval of time as the Venom Maelstrom, Kakuzu shoots a single orb of earth towards B, followed by three orbs of wind. The orbs move behind the gigantic venom flame combo until Kakuzu performs a single handseal to force them to collide with one another. When the orbs make contact, they explode into a colossal cone shaped blast comprised of abrasive scouring dust. The blast would then fuse with sulfuric venomous flames, resulting in the blades of wind being set alight and the earthen debris being reduced to its molten state. The combined effects of the Fire, Wind and Earth create force which rivals Dust Release's ability to destroy on a molecular level. The addition of the Sulphur and Venom simply fuels the heat of the flames and results in the generation of a acidic, poisonous aura around the entire attack. Due to the presence of sulphur in the fire and the Earth/Wind technique's compatibility with fire, both jutsus undergo a significant boost in damage.

Doton/Fuuton: | Earth Release/Water Release : Seeds of Annihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 110 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

Just before all of this (while the others were looking for Bee), Stealth imbued a single explosive kunai with his earth chakra and dropped it from on top of the ray. The kunai is dropped along with a smoke bomb which is released just a moment before, so it will strike the ground first and conceal the kunai's merging. While the kunai falls, he grabs a hold of a fistful of smoke bombs with his left hand in preparation for what's to come. Through the use of the subtlest gestures with his right hand, he guides the kunai's path through the earth and controls it to slightly emerge beneath C1's foot (blade-side up), disperse it and re-enter the earth before the puff of white smoke disappears. He repeats the following process against all of the clones in their numerical order (C2, then C3 and then C4) while periodically dropping smoke bombs with his free hand to renew the smoke screen (by slightly loosening his grip) before it becomes even slightly translucent.

(Doton: Kouzou Koutai) – Earth Release: Structural Shift
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Short Range to infuse objects ; Long Range control)
Chakra Cost: 30 (+10 chakra cost per object)
Damage Points: N/A (60 damage if used offensively)
Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Negative Knight
Note: Object will only become capable of moving through Earth Release
Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)
Note: If path of object is interrupted by opponent, user loses control over it

Chakra Points: 1270 - 50 - 30 = 1190
 
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Geezus

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The instant Killer B escapes the fiery onslaught, Conquest notices his sudden disappearance and alerts his team to this occurrence verbally while swiftly shifting his gaze around the battlefield to locate the opponent's new position. During this he also glides back towards where the rest of his allies are and instructs the ray to gently grab a hold of him with his tail and safely deposit him on his back in order to stand alongside Kakuzu and Stealth. Through their combined efforts of surveying the battlefield, they locate Bee almost immediately and notice him releasing a directional shockwave intended towards them. Without hesitating, Kagutsuchi turns around, moves downward and backward two or three meters and grabs a hold of Siege in the same manner it did Conquest before hauling him on to his back. To save time, Siege and Strife hold hands so they're both deposited on the summon's back at the same time.

Simultaneous to this, Kagutsuchi expels a truly gigantic quantity of aflame venom (with the same shape, form and proportions as a Tailed Beast Bomb) towards Killer B, which begins to leave behind a trail of toxic purple gas after its been burning for a suitable interval of time. The maelstrom of purple fire also passes through the spherical dome encompassing all of them, resulting in the flames and by extension the venom becoming corrosive as well as toxic. The goldish-yellow colour of the flames surrounding the purple core of the venom-based attack is an exhilarating but terrifying sight. It was a wonder to wield such power but Kakuzu could only imagine the horror of beholding it. In order to avoid any resultant venom gas, all of the clones put on their gas masks (stated in biography) while moving towards the rear end of the ray to be safely outside its area of effect.

Venom Maelstrom (Forbidden Rank with 110 Damage)
Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Using his own technique in the same interval of time as the Venom Maelstrom, Kakuzu shoots a single orb of earth towards B, followed by three orbs of wind. The orbs move behind the gigantic venom flame combo until Kakuzu performs a single handseal to force them to collide with one another. When the orbs make contact, they explode into a colossal cone shaped blast comprised of abrasive scouring dust. The blast would then fuse with sulfuric venomous flames, resulting in the blades of wind being set alight and the earthen debris being reduced to its molten state. The combined effects of the Fire, Wind and Earth create force which rivals Dust Release's ability to destroy on a molecular level. The addition of the Sulphur and Venom simply fuels the heat of the flames and results in the generation of a acidic, poisonous aura around the entire attack. Due to the presence of sulphur in the fire and the Earth/Wind technique's compatibility with fire, both jutsus undergo a significant boost in damage.

Doton/Fuuton: | Earth Release/Water Release : Seeds of Annihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 110 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

Just before all of this (while the others were looking for Bee), Stealth imbued a single explosive kunai with his earth chakra and dropped it from on top of the ray. The kunai is dropped along with a smoke bomb which is released just a moment before, so it will strike the ground first and conceal the kunai's merging. While the kunai falls, he grabs a hold of a fistful of smoke bombs with his left hand in preparation for what's to come. Through the use of the subtlest gestures with his right hand, he guides the kunai's path through the earth and controls it to slightly emerge beneath C1's foot (blade-side up), disperse it and re-enter the earth before the puff of white smoke disappears. He repeats the following process against all of the clones in their numerical order (C2, then C3 and then C4) while periodically dropping smoke bombs with his free hand to renew the smoke screen (by slightly loosening his grip) before it becomes even slightly translucent.

(Doton: Kouzou Koutai) – Earth Release: Structural Shift
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Short Range to infuse objects ; Long Range control)
Chakra Cost: 30 (+10 chakra cost per object)
Damage Points: N/A (60 damage if used offensively)
Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Negative Knight
Note: Object will only become capable of moving through Earth Release
Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)
Note: If path of object is interrupted by opponent, user loses control over it

Chakra Points: 1270 - 50 - 30 = 1190
Quoting to discuss;

I find it hard to believe your clone Conquest who is still under the influence of my Hourglass genjutsu is able to follow my movement the instant I escape your fire. In your previous move, you stated your clones all closed their eyes as they couldn't physically harm themselves due to the genjutsu. So, how can Conquest orally confirm this if the way you have made it play out, is that Conquest has relied on the use of his eyes which due to hourglass makes it look as though I haven't moved yet? Since your clones can't keep up with my speed with thier eyes, and you are covered by the sulphur that is distorting your visions slighlty how can any of you be aware of the shockwave that is made to come towards you all?

EDIT: As discussed via VM, your move wouldn't work and result in your death and the end of this battle. It was a very good fight, GG.



B retracted his chakra arms as Kazuku laid dead on the ground, the battle finally having reached it's end meant Killer B had defeated the First Officer of Kirigakure and the legendary Kazuku. It was a well fought battle, and B had nothing but respect for his opponent afterwards . Relinquishing his chakra cloak, Killer B took out his small notebook while his clones began to walk forward to be sure the opponent was confirmed dead.

As B wrote in his notebook, he took out a sealing scroll and passed it to C3 who took the time to seal the corpse within the scroll. With a person this powerful, B had personal plans to make use of such a monster and this would be the first step in realizing his wish.

( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

With the battle over, Samehada restored the drained Killer B of his chakra and reserves allowing him to be at top performance during his next fight.

(Samehada Chakura Juuten no Jutsu) - Samehada Chakra Replenishing Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A (up to +250 chakra points to the user)
Damage points: N/A
Description: Whenever the user is injured or exhausted, Samehada can restore the user to his almost maximum physical and chakra capacities by inserting chakra of its own into the user via its hilt. This skill of Samehada is so powerful it can even bring people that are mortally wounded and on the brink of death back to almost full health. The chakra infusion is unlike a normal chakra transfer technique in the sense that it immediately powers up and forces cell regeneration in injured areas. Dispite being inferior and less efficient than medical jutsu, the technique is enough to give almost full vitality and function to the recipient. During Kisame's fight with Bee, his entire chest area got destroyed, but Samehada healed him almost completely in a matter of a few seconds, even if the healed patch was notoriously not 100% normal tissue but rather a substitute scar tissue, functional non the less. When Bee had no chakra left after his battle with Kisame, Samehada gave him enough chakra to go into Version 1 and after Kisame was discovered by Naruto, Samehada replenished him completely even though he was weakened and only skin and bones after having nothing to eat for several weeks.
Note: Can only be used 3 times per battle
Note: Can only be used by Kisame, Killer Bee and Fuguki
Note: Counts as a move but requires the sword to have absorbed some chakra before being used.

CP: 1385 + 250 = 1635
 
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