The moment the boulders begin rising, Conquest continually glides rightward to escape the inevitable collision of techniques to come, Strife glides towards Siege and begins exuding a translucent mist of sulphur to form a spherical perimeter around him which spans out short-range in every direction. The barrier's translucent nature means both sides will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist.The massive oven C2 had created began to melt away revealing Kazuku and his own set of clones. However, they were soon surrounded by wind chakra that formed closely around the clones causing them to take a back to back position facing the four cardinal directions. This allowed them to keep a clear visual of the battlefield, C1 in reaction to the wind that began to swirl around them, mustered up some of the Hachibi's chakra dormant within him to unleash a pure blast of chakra forward that disrupted the chakra present in the wind dome, and ending Strife's technique prematurely before it caused any damage to the clones..
Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type: Defence
Rank: A
Chakra: 30
Damage: Equal to the Opponents attack
Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
(only useable 4 times a battle)
(may be used without transforming into the bijuu)
During this the Hawk they stood upon began to stop moving as his movements were constricted having been caught within a genjutsu unknowingly to B and his clones. As the bird began to plummet to the ground, C2 braced himself and had quickly been fashioning three handseals and focusing his chakra into the air around his opponents. This caused them to be overtaken by a genjutsu which began to make things move much slower for them as their thought processes and reactions were hampered.
Genjutsu| Sunadokei - [Illusion Technique| Hourglass]
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.
(Last 2 turns)
Meanwhile as the genjutsu took hold, B down on the ground had begun charging his chakra into the earth, raising numerous large-sized boulders with the influence of his Bijuu's chakra. As the boulders rose they compacted themselves into more aerodynamic projectiles which would allow them to travel through strong wind and water currents should the case arise. B took no time build negative charges on the boulders before he then used his lightning chakra to create a repulsive force behind each of the projectiles simultaneously. As the boulders were repulsed away they sped through the air which such ferocity and speed, it was near impossible for shinobi to simply catch wind of this as they would see this jutsu still in it's first stages as the projectiles slowly began rising from the ground.
Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80 + 15 from Initial Transformation
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.
Upon collision with these rocks, Kazuku's clones would immediately disperse upon impact, while Kazuku would be littered with large scale holes, killing him and his hearts as they ripped through his threaded frame despite the the earth chakra being used to harden the threads. With their hawk unable to move, C1 quickly dispersed the hawk as they made it closer to the ground allowing the clones to land safely upon the ground behind B.
CP: 1545 - 30 -30 -40 = 1445
Genjutsu + Projectiles occur at the same time.
My Fire and Brimstone will burn you to ashes. Cower in fear at the might of my hellish flames!
(Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A (+20 damage to Fire Release techniques which pass through it)
Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range.
Note: Lasts for three turns
Note: Can only be used 3 times per battle
Note: Cool down time of three turns in between usages
Note: Can only be Taught by Negative Knight
Note: The mist itself is harmless to both the user and any enemy
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A (+20 damage to Fire Release techniques which pass through it)
Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range.
Note: Lasts for three turns
Note: Can only be used 3 times per battle
Note: Cool down time of three turns in between usages
Note: Can only be Taught by Negative Knight
Note: The mist itself is harmless to both the user and any enemy
Simultaneously, Siege performs a single handseal and begins focusing his katon chakra throughout his lungs. He molds and releases the built chakra in the form of a large and wide stream of fire downward (in the direction of the original Bee) that will gradually widen its range as it travels (possibly encompassing the B clones too). Due to the need for a handseal, the sulfurous mist has already immersed Siege and Strife's position by the time inferno is expelled, resulting in the fire technique traversing through the barrier, consuming the entirety of it (for the turn) and benefiting from its deleterious effects. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Much like wind, the sulphur augments the power of the flames and so the technique is granted a significant damage boost. The sulfuric flames intercept the electrically infused boulders and reduce them to rubble before continuing on to vaporize Killer B.
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
The instant they're caught in the Genjutsu, all of them notice the sudden transition in the the speed of their falling opponents and the rising of the boulders. Since the Genjutsu only affects what you see, their sense of hearing alerts them that there has been no actual change in speed (the bird is falling extremely slowly to the ground or has halted altogether but the sense of sound proves otherwise due to rushing winds of the plummet and the collision with the ground. The same scenario proves true for the rising boulders). The bird appeared to be still mid-air while the sense of sound told another story (the forceful landing indicates when the bird reaches the ground). The fact that one of the clones formed a sequence of handseals to no avail (no creation of any visible technique that can be perceived through any sense) suggests that the resulting technique used was one without tangible form or effects, making it seem unlikely that anything but a Genjutsu has been used. Kakuzu releases threads from his left wrist and stabs into his left leg once more with enough force to dispel the illusion. He whips back the blood covered threads and wipes it against his arm (where his ray tattoo is located) in order to summon Kagutsuchi, a rather small sized eagle like ray (roughly 15 feet long not including tail length) whose his skin is deep orange with red ringed black spots directly beneath him and Stealth.
Since Kakuzu and his clones know they have been caught in a Genjutsu, the instead rely on their other senses to perceive incoming attacks and the world around them. Due to being incapable of dispelling the genjutsu through pain, the clones shut their eyes as soon as they realize a Genjutsu has been used (which is almost immediately) and rely on verbal instructions from their creator to co-ordinate their future attacks.
(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.
Note:
- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.
Note:
- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.
Chakra Points: 1380 - 30 - 40 - 40 = 1270
Timeframe: Everything happens simulatenously.
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